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newsflash:Theres no possible way this game could help you learn the guitar! I had high hopes that it would. I dont know what the point of using a real guitar with strings is, if they are just going to copy guitar hero play format. If you dont already know , heres the facts: this game doesnt teach you anything about chords or how to play a guitar. It is basically a clone of guitar here. All it does is convert a real string guitar into a 5 button guitar hero guitar controller. You press down on the string as if it were a button, e.g. a one inch wide section is for the "green button" and another one for the "red button" and etc. The game even tells you that if the strings break its ok cuz you only need one string to play this game! wow I was so surprised. I really dont care if its a real guitar, cuz if I cant play it as a real guitar INSIDE of THE GAME then its useless to me(since I cant play it anyway).
also the main deal breaker was the crummy drums. The sensors simply stink. I dont know if mine were defective but I doubt it, i think the design just stinks. THey can detect the drum sticks about 60% of the time!!! ! why would you want to play a drum game with intermittent detection abilitys! o and By the way the drum base AND the sticks all need batteries. you have to unscrew the battery door to put em in, kind of annoying. ANd theres no way to turn anything offi guess it turns itself off EVENTALLY, i think it takes about 15 minutes or so. Why would you want to let it drain power from the batteries all that time(they need on/off buttons on this stuff!) ANyway the main point is the sensors just stink and they dont know when you are drumming. Plus its really more fun to hit the drums anyway.its really just not fun to air drum. maybe if they made this have sensors on the drum pads TOO, so it could detect it both ways, and you could hit it to make it work as well, it might be good then. I dont know if they were trying to eliminate noise or what, but the fact is little kids are going to hit the dang drum ANYWAY. it doesnt matter if they need to or are supposed to or not, they will still do it. Since it doesnt know when its getting hit it seems to make it even less accurate if you do end up hitting it (physically).
yah anyway id stay away frmo this little prototype of a game design until they figure out what they are trying to do. if they want to use a string guitar then they need to write some software that can teach and recognize real guitar chords in the game! otherwise ill just stick with guitar hero and button controllers! if they want to use sensors for drumming they better put alot more of them so its 100% accurate! otherwise my rock band drums are much more fun.
stay away from getting this, and just pray that they can improve the design in the future.
*please programmers, design a way to play this game using real guitar chords and real playing motions, and let us actually be able to learn to play the guitar with this kit.*
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EVERYTHING ABOUT THIS IS AWESOME! THE PRICE,THE GUITAR,THE DRUMS,THE MIC,AND THE GAME! PEOPLE ARE GIVING SUCH HORRIBLE REVIEWS SO I THOUGHT I'D GIVE IT A GREAT ONE! I CAN USE THE GUITAR FOR ROCK BAND AND GUITAR HERO GAMES! AS WELL AS THE DRUMS AND MIC! I CAN PLAY THE GAME WITH GUITAR HERO OR ROCK BAND INSTRUMENTS! AND I ONLY PAID $33.74 FOR THE WHOLE BAND HERE ON AMAZON! SCORE FOR ME! MY COUSIN AND I BOTH PURCHASED ONE BECAUSE I TOLD HIM ABOUT THE AMAZING PRICE FOR ALL YOU'D GET! HE'S SAID HE DOESN'T REALLY CARE FOR THE WAY YOU HAVE TO PLAY THE DRUMS (BECAUSE THEY'RE AIR STRIKE DRUMS) AND THAT MAYBE HE JUST NEEDS TO GET USED TO IT BECAUSE IT'S DIFFERENT. BUT AS A OVERALL,HE LIKES THE WHOLE POWERGIG BAND BUNDLE! EVEN WITH THE WAY YOU HAVE TO PLAY THE DRUMS! NOW I'D SAY THAT'S A PRETTY GOOD REVIEW FOR SOMEONE TO EXPERIENCE SOMETHING TOTALLY DIFFERENT BUT STILL FEELS THE PRODUCT IS AWESOME ENOUGH TO NOT WRITE IT OFF AND BE WILLING TO GIVE IT A TRY!Buy Power Gig: Rise of the SixString Band Bundle Now
I know: Power Gig has been out for months. It was skewered by critics. It was bought by no one (hilariously, on YourGamerCards, a site used to track trophies, only 260 people have played this game, and only 6 have platted it).BUT, it is now forty bucks at Gamestop, for the full band set. "What the heck?", I thought, and picked it up yesterday. And in the end, it's not the worst game I've ever played, but it's definitely the worst music game I've played, and it's not really that fun in the end.
THE GOOD:
Well, all games have something good about them, but I struggle to find it here. If I had to pick, I would say that it is minutely fun to sing along to the songs.
THE BAD:
-PERIPHERALS
No, I'm not talking about the quality of the peripherals. Actually, I don't think they're that bad, for something that I picked up for forty bucks. The guitar isn't going to win a beauty contest, but it does play. The AirStrike drums are silly, but the sensors do work (despite reports to the contrary in fact, they work a little TOO well for my liking). The microphone is a microphone.
So, what's the problem? Let's start with the guitar. Look, I like that your game has a real guitar. How about really using the guitar? The fact is, you still play it, in the vast majority of the songs, like a GH/RB guitar. However, it's more problematic, as the frets are not very responsive to touch (unlike, e.g., the fret buttons on a GH guitar). It really busts your fingers, but you get no real reward from it.
The drums are a joke. It took me almost an hour to realize that I needed to put batteries into the drum sticks themselves (2 AA each, no less). The problem? You have to unscrew the back of the stick! Who thought of such a stupid idea? Moreover, when you put the batteries in, you can't put the back of the stick in place again it won't fit without a major struggle.
The gameplay with the drums consists of you swinging them over sensors (DON'T HIT THE PADS!, or so they say). Whose bright idea was this? You know what's fun when you play drums? Hitting the drum. You play air drums when...you don't have a drum to hit. Otherwise, you smack a desk, the wall, etc. Why in the sam hell would I want to just swing at air? Come on for a game that had a major campaign touting its realism (for a laugh, go and read some of the hilarious interviews with celebrity chumps that backed this game), this is just a joke.
Like I said, I find that the sensors work TOO well. Often, I will register two swings when I've only swung once. Occasionally, the note will drop as well, although most of this time, this was my fault. But it makes the drums almost unplayable. I would advise using the plastic guitar for GH for this game. I've even heard that the drums work as well, although the color coding will mess you up. The microphone seems to work fine.
-GAME AESTHETIC
The game looks and feels ugly. The graphics are just horrible. The deformed characters (there are only six total, and you can only choose from two on each instrument) look ridiculous. The story (involving some evil guy called Headliner who took all the mojo away from a world I kid thee not) is almost corny enough to be funny, except for the strange voiceover you'll hear 1000x as you play: "Headliner: I call him Captain Braindead!". Every time you load up, you'll hear this. It's not funny or clever, and after 3 times, you already want to turn the volume down.
For some reason, the single player modes are shoved to one side of the screen. The drums are on the left. The guitar is on the right. I can understand this for 3-player mode, but why no use the full screen for SP?
The structure of the game even manages to be confusing and awkward. You are supposed to choose certain songs based on a symbol next to them. The symbol changes over time, and as there are 4 symbols (and more are added later), this ensures that you are constantly searching for these silly rune-like marks. Was it really necessary? Is there any reason not to have standard gigs with set songs, or at the very least, gigs where you choose to play what you want from a given list?
The overall single player mode can be finished in a night if you exploit these symbols correctly (a long night it's about 60 songs or so).
-GAMEPLAY
What a mess. The game attempts to distinguish between two types of note hit. If you hit a note in perfect time (a "perfect" hit), you get a lot of points, and if you hit a note slightly off (a "good" hit), you get less points. In order to build your multiplier, you must hit consecutive "perfect" notes. Taken by itself, this isn't the worst idea ever. The problem is that it requires a herculean effort to calibrate your system. Even when you do, sometimes the game just...skips. A note will discretely move from above the strike zone to below it, because the game gets hung up. If this happens, it doesn't matter if you hit the note properly you always miss it. This is a fatal flaw in such a system.
Like I said, the drums are notorious for adding/dropping strikes. I find them nearly unplayable.
The microphone works pretty well, although I have never been able to calibrate it perfectly. I always find that I have to start a note a little early in order to get a perfect setting, which creates a strange echo between the TV and me (you will hear your voice prominently on the television.
-TROPHIES
They are a joke. While some of them require multiple players, none of them require even one iota of skill. Every trophy except for one can be obtained on the lowest difficulty. This is probably good, since hard trophies would be brutal, given the limitations of gameplay.
FINAL REVIEW:
I can't recommend this game to anyone. I gave it two stars in the fun category because I am a sucker for music games, but this game is really bad. I might say it's good for little kids, but the guitar is pretty heavy, and the drums will be broken in a week (kids like hitting drums, too). Some of the songs are catchy, but overall, the music selection is lackluster (you may know some of the bands, but you'll know few of the songs). The Black Sabbath song, in particular, is laughably bad. The lousy guitar might make it worthwhile (you can probably plug it into Rocksmith, although I don't know), but even for forth bucks, you'll be straining to believe you got your money's worth.
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Game was terrible! But I mainly bought it for the horrible guitar, just cause it works for guitar hero and rock band and I wasn't going to pay 100 dollars for a guitar controller... And since I've been playing guitar for a few years now I will even review the guitar, guitar is really cheap, the mute untunes it so if you plan on using it with a amp that is a problem... And the frets on this are absolutely horrid I've seen better quality feet on toys! And the air strike drumset has tons of issues... 4 stars just cause the great service, I knew the game was garbage, that's why it's less then 1/4 of its price when it was released, not a bad price for something if you want a couple hours of entertainment but don't expect it to last longArrived as described, cant wait to see the kids faces on Christmas when they unwrap this one -
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