Showing posts with label iron man 2 ps3. Show all posts
Showing posts with label iron man 2 ps3. Show all posts

Power Gig: Rise of the SixString Band Bundle

Power Gig: Rise of the SixString Band Bundle - Playstation 3
Customer Ratings: 3.5 stars
List Price: $199.99
Sale Price: $67.79
Today's Bonus: 66% Off
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newsflash:Theres no possible way this game could help you learn the guitar! I had high hopes that it would. I dont know what the point of using a real guitar with strings is, if they are just going to copy guitar hero play format. If you dont already know , heres the facts: this game doesnt teach you anything about chords or how to play a guitar. It is basically a clone of guitar here. All it does is convert a real string guitar into a 5 button guitar hero guitar controller. You press down on the string as if it were a button, e.g. a one inch wide section is for the "green button" and another one for the "red button" and etc. The game even tells you that if the strings break its ok cuz you only need one string to play this game! wow I was so surprised. I really dont care if its a real guitar, cuz if I cant play it as a real guitar INSIDE of THE GAME then its useless to me(since I cant play it anyway).

also the main deal breaker was the crummy drums. The sensors simply stink. I dont know if mine were defective but I doubt it, i think the design just stinks. THey can detect the drum sticks about 60% of the time!!! ! why would you want to play a drum game with intermittent detection abilitys! o and By the way the drum base AND the sticks all need batteries. you have to unscrew the battery door to put em in, kind of annoying. ANd theres no way to turn anything offi guess it turns itself off EVENTALLY, i think it takes about 15 minutes or so. Why would you want to let it drain power from the batteries all that time(they need on/off buttons on this stuff!) ANyway the main point is the sensors just stink and they dont know when you are drumming. Plus its really more fun to hit the drums anyway.its really just not fun to air drum. maybe if they made this have sensors on the drum pads TOO, so it could detect it both ways, and you could hit it to make it work as well, it might be good then. I dont know if they were trying to eliminate noise or what, but the fact is little kids are going to hit the dang drum ANYWAY. it doesnt matter if they need to or are supposed to or not, they will still do it. Since it doesnt know when its getting hit it seems to make it even less accurate if you do end up hitting it (physically).

yah anyway id stay away frmo this little prototype of a game design until they figure out what they are trying to do. if they want to use a string guitar then they need to write some software that can teach and recognize real guitar chords in the game! otherwise ill just stick with guitar hero and button controllers! if they want to use sensors for drumming they better put alot more of them so its 100% accurate! otherwise my rock band drums are much more fun.

stay away from getting this, and just pray that they can improve the design in the future.

*please programmers, design a way to play this game using real guitar chords and real playing motions, and let us actually be able to learn to play the guitar with this kit.*

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EVERYTHING ABOUT THIS IS AWESOME! THE PRICE,THE GUITAR,THE DRUMS,THE MIC,AND THE GAME! PEOPLE ARE GIVING SUCH HORRIBLE REVIEWS SO I THOUGHT I'D GIVE IT A GREAT ONE! I CAN USE THE GUITAR FOR ROCK BAND AND GUITAR HERO GAMES! AS WELL AS THE DRUMS AND MIC! I CAN PLAY THE GAME WITH GUITAR HERO OR ROCK BAND INSTRUMENTS! AND I ONLY PAID $33.74 FOR THE WHOLE BAND HERE ON AMAZON! SCORE FOR ME! MY COUSIN AND I BOTH PURCHASED ONE BECAUSE I TOLD HIM ABOUT THE AMAZING PRICE FOR ALL YOU'D GET! HE'S SAID HE DOESN'T REALLY CARE FOR THE WAY YOU HAVE TO PLAY THE DRUMS (BECAUSE THEY'RE AIR STRIKE DRUMS) AND THAT MAYBE HE JUST NEEDS TO GET USED TO IT BECAUSE IT'S DIFFERENT. BUT AS A OVERALL,HE LIKES THE WHOLE POWERGIG BAND BUNDLE! EVEN WITH THE WAY YOU HAVE TO PLAY THE DRUMS! NOW I'D SAY THAT'S A PRETTY GOOD REVIEW FOR SOMEONE TO EXPERIENCE SOMETHING TOTALLY DIFFERENT BUT STILL FEELS THE PRODUCT IS AWESOME ENOUGH TO NOT WRITE IT OFF AND BE WILLING TO GIVE IT A TRY!

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I know: Power Gig has been out for months. It was skewered by critics. It was bought by no one (hilariously, on YourGamerCards, a site used to track trophies, only 260 people have played this game, and only 6 have platted it).

BUT, it is now forty bucks at Gamestop, for the full band set. "What the heck?", I thought, and picked it up yesterday. And in the end, it's not the worst game I've ever played, but it's definitely the worst music game I've played, and it's not really that fun in the end.

THE GOOD:

Well, all games have something good about them, but I struggle to find it here. If I had to pick, I would say that it is minutely fun to sing along to the songs.

THE BAD:

-PERIPHERALS

No, I'm not talking about the quality of the peripherals. Actually, I don't think they're that bad, for something that I picked up for forty bucks. The guitar isn't going to win a beauty contest, but it does play. The AirStrike drums are silly, but the sensors do work (despite reports to the contrary in fact, they work a little TOO well for my liking). The microphone is a microphone.

So, what's the problem? Let's start with the guitar. Look, I like that your game has a real guitar. How about really using the guitar? The fact is, you still play it, in the vast majority of the songs, like a GH/RB guitar. However, it's more problematic, as the frets are not very responsive to touch (unlike, e.g., the fret buttons on a GH guitar). It really busts your fingers, but you get no real reward from it.

The drums are a joke. It took me almost an hour to realize that I needed to put batteries into the drum sticks themselves (2 AA each, no less). The problem? You have to unscrew the back of the stick! Who thought of such a stupid idea? Moreover, when you put the batteries in, you can't put the back of the stick in place again it won't fit without a major struggle.

The gameplay with the drums consists of you swinging them over sensors (DON'T HIT THE PADS!, or so they say). Whose bright idea was this? You know what's fun when you play drums? Hitting the drum. You play air drums when...you don't have a drum to hit. Otherwise, you smack a desk, the wall, etc. Why in the sam hell would I want to just swing at air? Come on for a game that had a major campaign touting its realism (for a laugh, go and read some of the hilarious interviews with celebrity chumps that backed this game), this is just a joke.

Like I said, I find that the sensors work TOO well. Often, I will register two swings when I've only swung once. Occasionally, the note will drop as well, although most of this time, this was my fault. But it makes the drums almost unplayable. I would advise using the plastic guitar for GH for this game. I've even heard that the drums work as well, although the color coding will mess you up. The microphone seems to work fine.

-GAME AESTHETIC

The game looks and feels ugly. The graphics are just horrible. The deformed characters (there are only six total, and you can only choose from two on each instrument) look ridiculous. The story (involving some evil guy called Headliner who took all the mojo away from a world I kid thee not) is almost corny enough to be funny, except for the strange voiceover you'll hear 1000x as you play: "Headliner: I call him Captain Braindead!". Every time you load up, you'll hear this. It's not funny or clever, and after 3 times, you already want to turn the volume down.

For some reason, the single player modes are shoved to one side of the screen. The drums are on the left. The guitar is on the right. I can understand this for 3-player mode, but why no use the full screen for SP?

The structure of the game even manages to be confusing and awkward. You are supposed to choose certain songs based on a symbol next to them. The symbol changes over time, and as there are 4 symbols (and more are added later), this ensures that you are constantly searching for these silly rune-like marks. Was it really necessary? Is there any reason not to have standard gigs with set songs, or at the very least, gigs where you choose to play what you want from a given list?

The overall single player mode can be finished in a night if you exploit these symbols correctly (a long night it's about 60 songs or so).

-GAMEPLAY

What a mess. The game attempts to distinguish between two types of note hit. If you hit a note in perfect time (a "perfect" hit), you get a lot of points, and if you hit a note slightly off (a "good" hit), you get less points. In order to build your multiplier, you must hit consecutive "perfect" notes. Taken by itself, this isn't the worst idea ever. The problem is that it requires a herculean effort to calibrate your system. Even when you do, sometimes the game just...skips. A note will discretely move from above the strike zone to below it, because the game gets hung up. If this happens, it doesn't matter if you hit the note properly you always miss it. This is a fatal flaw in such a system.

Like I said, the drums are notorious for adding/dropping strikes. I find them nearly unplayable.

The microphone works pretty well, although I have never been able to calibrate it perfectly. I always find that I have to start a note a little early in order to get a perfect setting, which creates a strange echo between the TV and me (you will hear your voice prominently on the television.

-TROPHIES

They are a joke. While some of them require multiple players, none of them require even one iota of skill. Every trophy except for one can be obtained on the lowest difficulty. This is probably good, since hard trophies would be brutal, given the limitations of gameplay.

FINAL REVIEW:

I can't recommend this game to anyone. I gave it two stars in the fun category because I am a sucker for music games, but this game is really bad. I might say it's good for little kids, but the guitar is pretty heavy, and the drums will be broken in a week (kids like hitting drums, too). Some of the songs are catchy, but overall, the music selection is lackluster (you may know some of the bands, but you'll know few of the songs). The Black Sabbath song, in particular, is laughably bad. The lousy guitar might make it worthwhile (you can probably plug it into Rocksmith, although I don't know), but even for forth bucks, you'll be straining to believe you got your money's worth.

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Game was terrible! But I mainly bought it for the horrible guitar, just cause it works for guitar hero and rock band and I wasn't going to pay 100 dollars for a guitar controller... And since I've been playing guitar for a few years now I will even review the guitar, guitar is really cheap, the mute untunes it so if you plan on using it with a amp that is a problem... And the frets on this are absolutely horrid I've seen better quality feet on toys! And the air strike drumset has tons of issues... 4 stars just cause the great service, I knew the game was garbage, that's why it's less then 1/4 of its price when it was released, not a bad price for something if you want a couple hours of entertainment but don't expect it to last long

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Arrived as described, cant wait to see the kids faces on Christmas when they unwrap this one -

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Darksiders

Darksiders - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $12.56
Today's Bonus: 37% Off
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In case you know nothing about the game, the basic premise is that you play as War, one of the Four Horsemen of the Apocalypse. Seems War answered the call that the seventh seal had been broken but was then accused of starting the Apocalypse himself. In an effort to clear his name, War is permitted to return to figure out exactly what happened. You first start the game with quite a few powers but of course, you will lose them soon enough and have to start rebuilding as War works to clear discover the truth. The plot isn't exactly stellar but it's unique enough to keep your interest and at least seems to have a point.

Now onto the appearance of the game:

The graphics take advantage of the PS3 with bright colors and less of a washed out look that seems to be prevalent in many action games. The voice work is top notch and the same is true of the musical score and general sound effects. The characters look interesting and unique and you'll see everything from demons, zombies and angels. War himself looks nice and has very fluid movement. He looks heavy and sounds that way when he moves, which isn't to say that the movements are awkward or clumsy, just solid. He doesn't flit around like the Prince of Persia I mean come on, he's War.

If you're expecting a 'God of War' type game there are similarities to be sure however the mechanics of 'Darksiders' are not quite as sophisticated. You could play as a button masher though there are combos to master which will improve your score and playing experience. The finishing moves found in the 'GOW' games (you know when the circle button appears and then you press the various button or joystick combos as they appear on the screen) are primarily reduced to a circle icon and once you press the button, War mostly just handles things by himself. I don't really feel this detracts from the game to be honest.

The game controls are easy to learn and intuitive. You collect souls which can be used as currency, wrath points or health. You level up and obtain more abilities that are tied to your weapon, combo moves, health, etc. War's weapon is one big a$$ sword to be sure and he handles it like a champ. As you progress on your journey, you will achieve more and more weapon abilities and skills which really add to the game playing experience overall.

The atmosphere of the game is first rate. The developers obviously dedicated a great deal of time and attention to the details and it really paid off. Cars, buildings, creatures, all of it, look realistic (well as realistic as a freaky demon can look). The game gets better as it progresses...in fact, though you'll have fun during the first 45 60 minutes of the game, it is the weakest portion of the game overall. As you move through the game, the areas, enemies, your weapons and abilities get bigger and better. The story line keeps things moving and you want to see what comes next. There are quite a few puzzles as you move through the game, most are simple though a few can be frustrating.

I have to say I am quite pleased with it and feel it is definitely worth the purchase and is one of the better PS3 games I've played. I've yet to find any glitches or issues in the PS3 version. If you like action-adventure games with puzzle elements, you are probably going to like this one as well.

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Overview:

Graphics: A+

Gameplay: A+

Mechanics and Controls: A

Storyline: A+

Artwork / Visual Design: A

Originality: B (original story, familiar mechanics)

Fun Factor: A+

This game is gorgeous, simple as that. The developers have taken the time to create a visually stunning world and a fluid gaming experience, but that's just the beginning. The storyline is very unique and definitely keeps you interested. All of the game mechanics are well handled, with nothing feeling labored, repetitive, or unnecessary. If I have criticism, it is a minor one. This game was clearly built off of God of War's engine, with similar controls, combat styles, leveling systems, etc. At least in my opinion, however, that is a minor issue. I'm a huge God of War fan, and I see no problem with the way the build was handled.

While the game may show a large amount of mechanical similarity to God of War, that is really where the comparison ends. Darksiders drops you into a post apocalyptic nightmare of a world that is an amazingly organic blend of Heaven, Hell, and the modern world. The game contains many beautifully designed levels that have you running down city streets one moment, and fighting in a Hell spawned cesspool the next, with one flowing beautifully into the other. Character and monster design leave nothing to be desired either, with wonderfully detailed nightmares and angelic warriors coming at you from all sides. This game definitely has the eye candy taken care of.

As far as the mechanics go, as I said, think God of War and you've pretty well got the idea. You're going to collect souls in order to level up. You'll learn new skills, get new toys, and those toys will need to be leveled as well. You'll run around unique, artistic maps solving complex puzzles. Combat is largely combo based versus multiple opponents, with multiple weapons to choose from. One of the amusing additions to combat is the ability to use just about anything in the environment as an improvised weapon. Street signs, street lamps, cars, you can use them all as either projectiles or beating implements. When the boss fights come up, you'll be working to beat them down to a context specific cut scene finale. If you enjoyed the GoW's gameplay style, you'll feel right at home here. And honestly, there is something to be said for that. The familiar mechanics mean that there's no time wasted figuring out how the game works, and more time spent actually playing the game.

Finally and most importantly, the storyline. Darksiders is the story of War, one of the Four Horsemen of the Apocalypse. War is summoned by the start of the Apocalypse, and comes to Earth to complete his task, but finds himself the only Horseman to do so. Turns out, somebody started the party early, and War ends up taking the blame. In a bid to clear his name and earn back his power, War returns to Earth to track down those responsible. I'm a big mythology buff, and this concept really intrigued me. No one had really attempted to tackle the Four Horsemen before, despite with well known, widespread nature of the story, and it is rich with possibilities. While I won't include any spoilers here, trust me when I say that you won't be disappointed by how they handle it and what they do with the material. If you have an interest in mythology, this is a game you will want to play.

Bottom line, I really don't have any criticisms of this game. I've been looking forward to it for some time, and it has fulfilled its potential completely. I have no doubt that we can look forward to sequels down the road, and I look forward to them. This is a masterfully crafted game, beautifully designed, and a pleasure to play. Do yourself a favor and buy it.

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Looking for something to hold you over before God Of War 3? Look no further. This game delivers it. Straight hack/slash action with what is turning out to be a really good story that has me captivated to know what will happen next. It pretty much uses the God Of War combat style but so what. I LOVE this format. No spending hours learning how to play. Just put it in the PS3 and start playing. My kind of game. If you like God Of War and Devil May Cry type games then this game is for you. Good old fashion game play with great graphics and you can go anywhere. You will have fun going berserk with War. Is there anything better? Not to me. War screamed to the Charred Council, "I answered the call". Answer his an PLAY THIS GAME.

Update 2/6/10: Just beat this game. Story is great. War shall return along with his brothers for revenge. GREAT GAME!!!!!!!

Update 3/22/2010: Listen people this is the (God Of War) fighting format but so what. (God Of War) is the (Soul Reaver) fighting format, concepts and so on. People act like God Of War started it all. IT DIDN'T. Still great game.

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When DARKSIDERS was first released (Jan 5th, 2010) I scoured Amazon reviews for several weeks to determine whether it would be worth my time and money. The most convincing opinion of the time was that of the 2-star review stating the game was repetitive, uninspired and derivative. As a fan of Zelda and God of War I decided to rent the game with my Gamefly giftcard. Once I had finished scrubbing off the tiremarks and cigarette burns from the disc, my hour long playthrough led me to believe the review was spot-on and I returned the game without looking back. I was under the impression that time-limit combo sequences, copy-cat gameplay and formulaic environmental design was all that lay ahead. After all, those were the defining points of the 2-star review. ....BUT, just like his Apocalyptic Oppressors, I had dealt War and his allies a huge injustice. One I wish to set straight.

Fast forward to nearly 16 months later and a price drop of $40. Darksiders came highly recommended by another Amazon reviewer with high rated marks and similar genre interests. After playing for two hours I found myself ENTRANCED by this game. My initial disinterest in the title was clearly from not giving it proper time to develop into its own. The first hour serves as a tutorial for the game. However, it is embedded into gameplay in such a way as to make you unaware that you are being taught how to play while still holding the metaphorical reins. The small attention to detail, down to instructional direction, is inspiring. This game is clearly NOT made by amateurs. This game consistently provided me with challenging puzzles, a powerful narrative framework, ambitious variety and dynamic visuals.

GAMEPLAY:

War has such a HUGE arsenal of moves and artifacts that the pause menu is initially daunting. The game provides a steady stream of equipment and features a remarkable method of mapping these buttons in a manageable way. Although the game includes a selection of Link's gadgetry, Darksiders spins the angle to embrace the aesthetic and physical facets of the end of days. War doesn't have a boomerang that makes enemies spin and light red. He has a Crossblade than saws into his enemies with visceral accuracy and sadistic destruction. Darksiders' greatest achievement is in weaving innumerable gameplay elements into a cohesive package within a single atmosphere. I found myself shooting blue/orange portals to direct soul power, grappling across chasms, using a visor (mask) to see into a different realm, soaring through dilapidated cities on the wings of a griffon, blasting cannons across rickety bridges, and charging my fiery horse Ruin against tower-sized beasts. Darksiders has an UNCANNY ability to mold various properties into the mythos of Armageddon. If I had never played the games from which it borrows, I could easily have believed Darksiders pioneered the use of each and every relic.

The game took me 15 hours to complete, but would have taken me a few more to find all of the unlockable pieces of armor and upgrades. Different upgrade tokens can be assigned to different weapons and a multitude of combinations can be used to defeat enemies on your own terms. Do you want to play like Devil May Cry? Use a powerful sword uppercut to lift the enemy into the sky and reign down bullets with your gun. Do you want to play like God of War? Use your gauntlet to smash a horde of enemies and create a swirling vortex of souls with your Scythe to decimate their numbers. Start a combo by blowing the Earthcaller horn to stun some demons and club them with your home-run crushing Chaos Eater sword swing. Every combo has smooth camera work and stunning animation to augment War's abilities. You have near limitless control to play in the manner you prefer.

The Watcher (voiced by Mark Hamill) is a demon sent by the "Council" to keep War from disobeying his initial task. Holding "select" will call him forth to provide hints or direction for missions. This, in tandem with an excellent map and fast-travel Serpent Hole system, keep your progression constant while allowing you to backtrack at any point to collect new items. From the controls to the weapon and gameplay variety, everything in Darksiders is masterfully crafted and deeply engaging.

CHARACTERS:

War is a brilliant characterization of the Judeo-Christian horseman. He stands with impunity at the feet of Heaven and Hell's armies, ready to defend his honor and uphold his code despite the obstacles and cautions foretold by others. Despite drawing from religious mythos, I personally enjoy the creation of a character who can appeal to gamers from a plethora of religions and cultures. Rather than embody orthodox Christian overtones, War is an idealization of the solitary hero: resilient, adapting, discerning and powerful. War's voice acting is superb and does a phenomenal job of conveying defiance in the face of much larger enemies. To great effect, these enemies and allies also perpetuate a believable world caught in a supernatural struggle. Samael speaks with unearthly distinction and visuals that almost seem to draw ash and brimstone through your screen and into your living room. The Destroyer seethes deceptive charm like a proverbial serpent to waylay the gullible. Slitha bargains with cynical distress and convincing intonation. There are no characters within Darksiders that feel out of place or forcefully acted. Every enemy or ally speaks with sincerity and savvy. Every design is original, detailed and enigmatic.

SOUND AND VISUALS:

From Voice Acting to Music and Sound Effects, all of the sound in Darksiders is Top-Notch. The merchant Vulgrim impatiently clacks his skeletal hands for the Horseman's purchases with the same clarity as War's horse rising with gusto from the fiery ground. There are a multitude of locations which feature the same comic book style art, vividly bright visuals and bold design. From ashen deserts, crumbling highways, and lush valleys to decaying fortresses and cobwebbed dungeons, Darksiders moves beyond its subject material to visualize a colorful world typically represented with greys and reds. If you are inclined to like the stylistic nature of this game, everything is a visual treat. I had not previously been a fan of Joe Madureira, but this game easily won me over. Enemy and boss variety, environmental structures, and weapon/artifact models blend seamlessly into the surroundings.

A FEW MINOR QUIRKS:

Despite all of my glowing points,... the game has a few very small annoyances. Many of the upgradeable tokens feature similar attributes, and some will only work effectively when applied to certain weapons. A larger variety and the ability to map them to all weapons equally would have made them more appealing.

Minor weapon artifacts (Crossblade/Mercy Revolver/Earthcaller) will probably see less action in battle when exploring since you must have navigational artifacts (Portal gun/ Abyssal Grappling Chain/Mask of Shadows) assigned and selected to move about the terrain. Ultimately, this will cause you to rely more on the "true" secondary weapons (Scythe/Tremor Gauntlet) rather than constantly pausing to switch out gear in the menu. Having some artifacts automatically triggered when you aimed at certain points (Like Metroid Prime) may have been the better choice for grappling, using portals, or activating switches with the Crossblade. The grappling hook also only works in a straight line (meaning you cannot use it to reach some locations more easily once you have found the artifact).

Several sections also have reoccurring moments where enemies respawn and doors are locked, forcing you to combat them all. These are not terrible, but some seem to have been placed to extend game time in certain locations.

The flight sequence (similar to Panzer Dragoon) does not allow you to invert the cursor for shooting, which makes it difficult for people who are used to inverted controls.

These are very minor issues in relation to the final package.

CONCLUSION:

Overall, I cannot wait to play the next installment of this game. Darksiders was crafted by a team of highly skilled developers, clearly with the gamer in mind. If you judge this game based on the merits of an hour long tutorial (as I originally did), you are doing yourself a GREAT disservice. I recently replayed Zelda: Twilight Princess, Metroid Prime 2 and God of War 3. I can tell you this game is absolutely not a cookie-cutter representation of any one of those games. Although I enjoy playing all of them, I actually like the tone and atmosphere of this game slightly more. Moreover, the ending of this game is immensely superior to all three of those games. The last time I remember playing a game and feeling the end was worth my invested time was Uncharted 2.

DARKSIDERS is a fantastic package and comes highly recommended by a converted 2-star believer. (8.8/10)

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Yes, I really mean it when I say that this game is actually better than God of War. In fact I am an avid gamer and have played hundreds of different games and completed them ever since I have been a small child. Darksiders is one of the best games that I have ever played. If you are an action adventure roleplaying fan then you will love this game that is a perfect mix of God of War, World of Warcraft, and Zelda. This title somehow flies under the radar as being one of PS3's most popular games...I don't know why. Maybe because of the subject matter...it definitely is meant for a more mature audience. Anyways, pick up this game. I guarantee you will love it. War is the man! I cannot wait for Darksiders 2! \m/

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DJ Hero 2 Party Bundle

DJ Hero 2 Party Bundle - Playstation 3
Customer Ratings: 4.5 stars
List Price: $129.99
Sale Price: $40.95
Today's Bonus: 68% Off
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this is great if you love music great mixes easy to use fun gaming and also party mode lets you mix it up i def suggest it if you love to dj and love music or just looking for a fun game with great music

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DJ Hero 2 is a fun game. Lots of nice mixes, you can pretty much set it on the background in party mode and entertain your party guests.

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I really like this game. If you are into musical games like I am, you will find yourself really getting into this one. I don't really use the singing part of it because some of the songs really aren't made to sing with like how they are in guitar Hero and Rockband, but the DJ part is stellar. I will say though, that after a while the game can get a little tiresome after you beat it as there really isn't too much downloadable content for it anymore.

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Was great when it worked....

After approximately 20 minutes of use the white turntable refused to sync. A quick google search indicates that others have this problem, and not just with dj hero tables but with rock band equipment as well.

The grey turntable works great and syncs every time so I can still play solo, but the whole reason I bought the party pack was so I could play with friends locally.

Buyer beware.

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The Party Bundle it's awesome video game, I'm very happy with it... I recommend for child, parents and every body

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PS3 Power Supply Unit EADP-300AB (black)

PS3 Power Supply Unit EADP-300AB for SONY PlayStation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $29.99
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I got my PS3 running again and was really happy with the shipping. The only "problem" that i had with this product is that it was advertised as NEW. It had scratches on the outside and it also was also dusty on the inside of the unit. Look, all it matters is that it is working and its a part that you cant see it anyways, so who cares. I would've bought it even if it said that it had fallen from the top of a 10th floor building but it worked. But I was expecting something "new" and didn't.

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old one and the new one were the same model got my 12 volts back and the ps3 was again working

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I would recommend this product to anyone who has the YLOD, and this totally fixed my ps3 thank you soooo much:)

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though not new did get the ps3 I was working on back up and running had some light scratching on it but whos going to see it

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Mass Effect 3

Mass Effect 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $12.71
Today's Bonus: 36% Off
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[EXTENDED CUT UPDATE; ACTUAL REVIEW FOLLOWS]

(There are no spoilers in this entire, way too long, review)

Short, short version: Does the Extended Cut "fix" the ending? Kind of, but still not quite. Despite how it lacks and how we still have the same endings, the overall conclusion has been improved. So if you are on the fence about buying the game just because of the ending, don't worry about it. Just buy the game already and download the completely free DLC.

There were many problems with the ending of Mass Effect 3. In my original review, which is below this section, I talked about 5 issues I had with it. This excluded some problems that involved spoilers. On a larger level, one problem I had with ME3's ending which I didn't talk about was it killed my interest in Mass Effect's story. It was not only disappointing, but I had absolutely no interest in exploring the game's alternative events and dialogue exchanges. With such a straight forward, forced, and limited number of endings, which pretty much didn't matter how you played, or if you played, the other games with certain decisions, what's the point in experimentation? No matter what you did with different Shepards, you're still going to get that ending. I haven't touched the game since I wrote this review over 3 months ago. In comparison, I beat Mass Effect 2 twice in one month. There was zero motivation and reason to go back to the game, which is otherwise a really good game, just because of that ending.

So now we have the Extended Cut, and it's exactly what it sounds like. It is an expansion not a revision. However, some of that expansion feels like BioWare putting band-aids on plot holes. Again, I won't say what happens in the ending, but it should be noted that the game does have plot holes. It also has some confusing moments. Not everyone will notice or think about it, but others, myself included, thought, "Wait, when did this happen?" or "Wait, why is doing this?" Well some of those issues have been fixed. One of the fixes is still confusing, but it's confusing for a different reason.

Another wound that BioWare patched included the ending cinematic. I haven't seen every possible ending in the Extended Cut, but for mine, the ending my Shepard originally received at launch, BioWare changed the cinematic. Partially because of the lack of closure, partially because of what happens, the ending cinematic basically let a lot of people (like me) run wild with worst case scenarios which destroyed the ending even further. It was just one more crippling aspect of the ending. Well, BioWare changed it, so nobody has to worry about that. And with the actual ending extended, nobody has to imagine those worst case scenarios, since we know what happens after the events of Mass Effect 3.

The last major change I noticed to already existing content involved the decision at the end of the game. When it came to making this decision, people were frustrated, because they believed it should have been something their Shepard should be able to do. Well, BioWare agreed. When I saw the option available, I took it just to do it. Right after I selected that option, I thought, "Wow...That was pretty awesome." Even if you know all of the endings to Mass Effect 3, I still wouldn't want to spoil what they added, but I will say it is smart in the context of the series and should have been included when the game originally launched.

So far I've only talked about what they altered. It took a little while for me, but I eventually got to the true extending ending. While this is going to sound really negative, it is the best way to summarize my thoughts: It's better than nothing. It is good to see the aftermath of the war and getting a glimpse at what lies ahead for this character or this alien race. Also, the extended ending talked about the impact you ultimately had in the final moments of Mass Effect 3. The reflection could have been longer, but when you factor in resources and pacing, it is a good way to add some closure to the series, while avoiding an ending (like Metal Gear Solid 4 or Return of the King) that goes on for way too long, for some people. (Again, for some people. Personally, I don't mind the never-ending ending if it is well done)

So, is everything alright in the universe? For me, not really. Don't get me wrong, it is an improvement over the original ending. To be honest, I don't know how I would have reacted if the Extended Cut was the original ending. Would I have liked it or would I be just as upset? My guess is I would still be disappointed, but not nearly as much.

I guess I'll end by looking over my five points in my original review and see if the Extended Cut fixes those issues:

#1) The game just...ended: Now it doesn't just end. So that's better.

#2) Nobody reacts to anything: It's more of a reflection now. You see some of the reactions, but it could have, and in some cases probably deserves to be more than what was offered. Eventually you get into an argument over delivery versus the amount of material. It's better, but it's still lacking for me.

#3) In the end, none of my relationships and conversation decisions mattered: The Extended Cut appears to change based on who survived all three Mass Effect games and it looks like the larger plot points in the series does play out. Now I want to see other Extended Cuts to see if huge changes are reflected. So this is a decent improvement when you consider I didn't want to touch let alone replay ME3.

#4) The ending made me feel like none of my preparations, side quests, and decisions in the game mattered: Still a problem, in my opinion. From my understanding, more options and possible endings open up when you have a higher readiness and more military resources. I still don't think this is the best way to end the series. For an individual game, it's fine. But if you played the other games, it's still disappointing.

#5) That stupid thing that appeared at the end: Yep! Still there!

Overall, it's a hit and miss for me. The hits have to do with the expansion and some of the revision BioWare did. It's the same ending(s), but BioWare did change the ending a little and for the better. The misses still deal with the problem with how the series ends. The experimentation aspect is invigorated a little by the Extended Cut, but it's not as high as it was for ME2. I still believe the ending to the Mass Effect trilogy should have been handled similarly to how Heavy Rain ended. That game had seventeen total endings, divided up between the four main characters. The variables and choices throughout the game and the climax made me wonder "What happens if I did this?" just so I could see how the last third of the game changes or in order to see all of the possible endings for a character.

That game had organic endings based on choice and gameplay. Mass Effect 3 had a limited number of directed endings, based on a few individuals choices at the last minute. It should have been done differently, but for what it's worth the Extended Cut is better and appears to actually change based on how you played the other games. I don't think BioWare should have completely revised the last 30 or so minutes of the game and rewrote an entirely, radically different ending. However, I still wish they had a more open and free approach to the ending.

[ORIGINAL, SLIGHTLY TRIMMED, REVIEW]

Mass Effect 3 is a great game, with some problems. There are graphical hiccups here and there, sometimes your squad mate's AI isn't the best, paragon and renegade interruptions take a back seat, the music isn't as noticeable and recycles about half the tracks from 2, and the cover system, with the new rolling and jumping from cover to cover mechanics, either works great or does some unintentional things at the worst possible time. In the end, these points aren't enough for me criticize Mass Effect 3 too much. The game would of course be better if these weren't issues, but it still has a lot of the elements that made ME2 a great game for me.

There isn't too much of an improvement graphics wise between 2 and 3 (on the PS3 at least), but the game runs smoothly and the occasional pre-rendered cut scenes look fantastic. Even though the AI and cover system isn't perfect, the fighting and squad mechanics are just as good as they were in ME2. In some respects, the shooting and abilities are better than what they were in 2. The missions and character interactions are great and the story has some more meat to it compared to ME2. Not that this makes 2 inferior and 3 superior. This aspect mainly compliments ME3's war torn setting.

So, while the game isn't perfect, Mass Effect 3 is exceptional, especially when it comes to cinematic gaming, writing, dialogue, character development and blah, blah, blah, blah.

And here comes the "But..."

But, there is a major problem with Mass Effect 3. It's not with the premise, the conflict, the missions or the climax. In fact, the problem I have with Mass Effect 3 is at the 99% mark. I'm talking about the very ending of the game. The last 15 minutes of game that took me about 40 hours to play through. Of course Mass Effect 3 has multiple endings, and I've only experienced two of them (after I finished the game, I immediately loaded a previous save and tried to get a different ending). I hated my ending. I hated my ending so much. I didn't hate it because it was a sad ending. I hated it because of how it was handled.

I'm not going to say exactly what happened, but I will try to outline all of the problems with it. And so I don't go on for the next three hours, I'll just make a list:

#1) The game just...ended: Putting aside whether that was a good or bad way to end the Mass Effect trilogy (side note: it was a bad way), I'm just going to focus on what happened after the end of the conflict. Almost nothing. Remember how Mass Effect 2 ended? That two or three minute cut scene after the suicide mission? That cliffhanger ending to an unfinished story had more closure than my ending to Mass Effect 3. It felt like the entire game and the last big struggle, the final showdown, had no importance. And this is partially because...

#2) Nobody reacts to anything: Of course there's no golden rule on how to write an ending to a video game, but typically it is a good idea to have an extended ending after the conflict is resolved to wrap up the characters. You can do this in a couple minutes (as with Portal 2) or an hour (as with Metal Gear Solid 4), it really depends on what type of game you have. With Mass Effect 3, there was no reaction. People didn't say anything, people didn't talk to each other, I didn't even get a montage or a slideshow or where are they now movie. So after spending about 35 hours recruiting everyone for the suicide mission in ME2, being introduced to characters from ME1, then expanding on those relationships for an additional 40 hours with ME3, and even taking the time to talk to people on the Citadel and catch up with people on board the Normandy after I finished an important mission, the resolution I got was absolutely nothing. I don't know how this planet is doing, how this alien race is adapting, if this race is even around anymore, if this side character, like a turian or quarian admiral, is still alive, and, perhaps most importantly, what my crew and friends think of what just happened. Regardless of what ending people got, whether nobody died or everything, everywhere died, there should be some reaction. Because of this, it feels as if nothing mattered. Not only that, the ending made me feel like...

#3) In the end, none of my relationships and conversation decisions mattered: This was perhaps my favorite thing about Mass Effect 2. If I had to summarize ME2 in one sentence, it would probably be something along the lines of "Saving the galaxy and having some really interesting conversations with really interesting people." By not wrapping up and providing closure to all of the characters, it feels kind of pointless. I wanted Garrus, Tali, Legion, Grunt, Mordin, Thane, Kasumi, Samara, Jack and everyone else to survive Mass Effect 2. Their presence in ME3 enhances the experience, but it is incredibly disappointing every single story, character, and subplot just ends. This strips away the consequences and the dynamic and interactive story elements which made Mass Effect famous, and I bet people care a lot more about this than combat. This leads on to the next number.

#4) The ending made me feel like none of my preparations, side quests, and decisions in the game mattered: When the credits rolled, I sat down and looked at my TV thinking about the impact I had. Doing this deal with someone, or saving this person's life, or deciding not to kill this person, or running off to this star cluster, to fetch this book, and bring it back to somebody on the Citadel didn't feel like it mattered. This goes a little farther back than the game's last 15 minutes, but it undoubtedly still applies to the game's ending. When I was doing the last set of missions, I didn't feel like everything I built up was having an impact. It was as if my readiness meter was there only for me to look at, but had no affect on the story. In comparison, with the suicide mission in ME2, people talked about the Normandy's status, characters talked to each other (like people didn't trust Miranda, or Miranda disagreed with Shepard if he picked someone she didn't like for a job), and the success of the mission depended on your decisions and getting people loyal. If you picked the wrong person to do something, somebody died. If a person wasn't loyal to you, they were likely to die. If you didn't follow someone's advice about the mission, the crew, or the ship, more people died. It felt like your actions mattered. Even if somebody simply says, "Good thing you did X" it still mattered. With 3, I didn't feel that at all when the game ended. Did doing X make the last set of missions any more or less successful? I have no idea and I shouldn't have to look at the game's programming, or read a strategy guide cover to cover, or play through the game 5 different times to realize how all of these variables work in the end. The decisions I made with the digital comic included with the PS3 version of Mass Effect 2 which summarized ME1, the decisions I made in ME2, and most of my decisions I made in ME3 didn't matter. In ME2, I created a second character (Male Shep, renegade) who handled situations differently, who picked the opposite key decisions, and purposely killed certain people during the suicide mission to see how my story in ME3 will be different. So granted, I will see some of the differences when I play the game with that character. However, after playing through 3, my guess is all of those differences will likely appear in the first 90% of the game. And besides that, I shouldn't have to play the game 2 or 3 times to understand the impact I had on it the first time.

I know at this point I'm beating a dead horse, so I'm just going to move on. Unfortunately, there are still more problems with the ending, but some of the problems get into story details. So I'll just talk about one problem in extremely vague and unhelpful terms. So, finally...

#5) That stupid thing that appeared at the end: I don't want to say what that "stupid thing" actually is. Oh well. BioWare decided to include something in Mass Effect 3. Whenever this something appears, it is either unintentionally funny in how bad or stupid it is or it is painfully annoying. This something would not go away, and I started to hate this something, not only for how it was used, but how BioWare keeps forcing this something into the story. Ok, I'm going to stop here, since I can't actually talk about it unless I say what it is. So I'm just going to wrap this up.

SUMMARY/CONCLUSION:

Mass Effect 3 is an exceptional sequel to Mass Effect 2, but the game is ultimately undermined by it's horrible ending. When you include the mythos, the characters, and the dozens of plots and subplots, the ending goes from bad to devastatingly bad. Honestly, it is one of the worst endings I have encountered in a video game. (NOTE: I'm not saying ME3 has the worst ending in a video game ever. I'm just saying it has one of the worst endings I have played through and have seen with my own eyes).

It feels like BioWare abandoned what they established with the previous games to throw in an ending that seems rushed. Because I don't feel the impact I had before and after the last 15 minutes, the ending feels too simple and one size fits all. It also isn't well thought out, because there was some continuity and logistics issues. After I finished the game, I loaded a previous save, and made two different decisions to try and get a better ending (as in more satisfactory, not necessarily a happier/sadder ending). The only difference was literally a cosmetic one. And since the player doesn't see the impact of these endings, it doesn't matter.

What makes this so frustrating is that all of these game crippling problems happen right at the very end. We are talking about a span of 5-15 minutes. The other 2,385 minutes I invested in this game alone were really good or great (if you exclude that "stupid thing" I talked about in #5). If the other 99% of the game wasn't good to great, then I would have given this game 1 or 2 stars. Since I don't feel like writing off the overall experience, I feel like averaging my scores out.

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I certainly did not give this game 5 stars the first time through because of how terrible the ending in the original version was executed but I have to say, after downloading and playing through it a second time with the extended cut ending, I confidently say this is the best trilogy I have ever played. I went in it the second time with extremely low expectations for what I thought they would address and I was pleasantly surprised when I saw how they fixed literally every major detailed/plot hole I, and the majority of other gamers had. The continuity of things is just there. Plus there is access to more information of certain events that wasn't there prior to the EC. I recommended this game beforehand even though I thought the way the endings panned out was deplorable the first time through but now I say, play this game with full confidence because it is one of the best ever made. Enjoy the story! That's what this game is about for me. Closure is there and if you're a diehard fan it may even bring a tear to your eyes.

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This game seems to have generated a lot of controversy. I love Mass Effect, from the first game in 2007, up to the last ten or fifteen minutes of the third game. I rate it as my favorite video game series of all time (not my favorite individual game though...I still designate that title to either Breath of Fire 2 or Chrono Cross). Mass Effect completely immersed you into its world, with its compelling story line and its detailed character interactions. Of great interest was the fact that your choices in each game would affect occurrences in the subsequent releases. Why didn't I enjoy Mass Effect 3? Well, as I said before, I did enjoy it a lot until the very end. The three main pre-ending problems with the game that I had were:

(SPOILER ALERT)

1)not enough squad members: ME2 had you with 10 characters from which to choose (12 if you got DLC). Now I got...6 (7 with DLC)?! Jeez...it's the end of the universe (and the series)...one would think Shepard could recruit more personnel

2)New cover system: I applaud Bioware for trying to add new aspects to combat but it's very annoying to be running from cover to cover when I'm actually trying to move forward

3)Dialogue limited: Dialogue choices were fairly limited compared to previous games...sometimes only two options

My dislike of the ending is shared by many fans as is evidenced by current video game news. My concerns are:

1)Shaky plot ending: Synthetics will always rise up and kill their organic masters so in order to prevent that you're...gonna kill all organics? Save organics by killing organics...yeah, makes sense. I felt like I was listening to the Colonel Sanders guy in Matrix Reloaded. Ergo.

2)Choices didn't matter: All the choices that you made in the previous games and in this one didn't really matter. You got three "choices"...yet they all end up practically the same...Shepard dies, universe saved, mass relays destroyed, Normandy crashes. The only visible difference in the endings is what Shepard does (whether he controls or destroys the Reapers or chooses synthesis) and the color of the explosion. THE COLOR OF THE EXPLOSION!...THAT'S MY BIG FINAL CHOICE.

3)No proper epilogue: what happens after these events? What happens to the supporting characters you have come to cherish? Do they make it back to Earth? Do they colonize the new planet? What happens to all the races that were in Sol system...how do they get back home without the relays? What happens to Shepard's love interest?

4)Hero dies: Not many reviews on the internet say that fans are upset about the death of Shepard (only that they hate the lack of choice and the near identical endings). I am though. I am all for Bioware providing a bittersweet ending, but give us the opportunity to have a good ending too, based on our in-game choices. Quite a few games have ended with the loss of the protagonist...God of War (Kratos), Final Fantasy 10 (Tidus)...however, these games did not involve the player shaping how the hero's life progressed or have the level of social interaction that Shepard had with his supporting cast. The player develops an emotional bond with the characters (the same way our parents and grandparents feel about Young and Restless). I'm sure many players like myself think that Shepard deserved at least one ending where he could walk away and finally hang up his N7 armor and have a couple kids with Ashley or Miranda (or Tali...don't know how that's gonna work though...through another emergency induction port?)

In a nutshell, the ending spoiled Mass Effect for me. The only good thing about the end was the soundtrack which I think complemented what was happening. Some people have been saying " you wouldn't ask a writer to change a book ending or a director to change a movie ending so why ask Bioware to change their game ending?" Movies and books don't involve YOU deciding the path things take and therefore don't have the kind of effect on you that a game like Mass Effect does. I'm not going to say don't play the game, I'm just warning you that you may be upset by the ending if you are a die-hard fan of the game series. But hey, I'm no video game expert, just an average Joe who enjoys video games. I give the game a 3.5 out of 5.

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If it wasn't for the ending, Mass Effect 3 would be one of my all time favorite games, and I would have given it 5 stars. Prior to reaching the end, I saw many comments and reviews stating that the ending was bad and ruined the series for them. I honestly believed it was just fans getting upset because the ending wasn't what they expected. But after seeing the endings for myself, I can personally vouch for all the complaints. It wasn't that the ending was difficult to understand, it made sense, but it was just awful.

****SPOILER Alert******

The explanation as to why the Reapers terminate organic life every 50,000 years was absolutely ridiculous and represents circular logic at its finest. ***Spoiler!*** It was basically revealed that the Reapers eradicate organic life every 50,000 years to ensure organics don't create machines to destroy each other. That's circular reasoning. The Reapers wanted to stop organic life from killing each other with technology (machines), so the Reapers (machines) killed organic life to make sure they didn't kill each other. That's a ridiculous explanation for the Reapers. I would have preferred if the Reapers just killed organics for no reason at all. But to find out they did it to save organic life and give primitive life forms a chance to grow was incredibly idiotic. It was just a silly, dumb ending.

*****End of Spoiler****

Its a shame that this ending completely ruined my Mass Effect experience, because this series is an amazing achievement. The rich world Bioware created is phenomenal. In my opinion the universe and mythology in Mass Effect rivals Star Wars, Star Trek and BSG. In some cases Mass Effect is better than all three. But the ending, completely undermined the extraordinary achievements of the series.

The gameplay, the characters and story for the most part is top notch. Sadly though, the ending is abysmal.

I think Bioware owes it to their fans to make a DLC to address the game's flawed ending.

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ME3 was significantly inferior to the second game, in strategic dynamics and in the story, which is about as fun as season finale clumsily rehashing and tying up plot lines. Harbinger never showed up. The nostalgia was flat, and when the game was challenging, it was so flat out difficult it felt more like unproductive grinding.

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New - PS3 LITTLE BIG PLANET GOTY - 98208

New - PS3 LITTLE BIG PLANET GOTY - 98208
Customer Ratings: 5 stars
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Sale Price: $42.06
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I've been playing video games since mid-1990's and I love this game! I like the cheerful character and diversity of levels to adventure through. Parents can relaxit's a great game for all ages. I'm 53! Buy it.

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Logitech PS3 / PS2 Wireless Guitar Controller

Logitech PS3 / PS2 Wireless Guitar Controller
Customer Ratings: 4.5 stars
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Customer review from the Amazon Vine Program

I made a video (8 minutes 30 seconds I do not talk in the video):

showing off the sexy guitar

comparing the fret/strum bar to the original Activision World Tour Guitar [starts around 1:32]

length comparison to the Rock Band Guitar also. [7:45]

using the guitar with the game (to get a better idea of how the guitar really sounds). [2:32]

a quick unboxing... [6:30]

There's no question about it -this is one sleek guitar. (it's also a fingerprint magnet)

This makes all the original bundled guitars look like a 3-year-old's toy!

Really good weight to it, so this is definitely not for small kids.

The guitar is slightly longer than the original Activision guitar.

Although they advertise the strum bar being "quiet as a whisper", it's really not. It definitely doesn't have that "super cheap clicky sound" like on the original Activision World Tour guitar, but it's still definitely audible. However, some players probably prefer hearing some distinct sound, so that they know it's being triggered, than having that loose feel like it is on the Rock Band guitar.

Moreover, the frets may be metal UNDERNEATH, but the actual buttons that you see aren't REALLY metal it's still plastic (although it's not the cheapest plastic I've ever seen like on the original guitar controllers, it's still plastic -just a minor pet peeve). I was expecting that to be a shiny metal too. So technically, it's not really made out of all metal.

This is actually not documented anywhere on the included manual, but there's actually a switch on whammy bar to adjust the tension: if you have the switch to the left, the whammy has slightly more resistance/tighter; if you have it to the right, then it takes slightly less pressure/looser.

The directional button(with the PS button) is plastic (I think it kind of ruins the overall quality of the guitar) and feels somewhat flimsy and not as firm, so I actually prefer the directional buttons on the Activision's. I also don't know why they don't make the up/down buttons the other way around (it should be reversed) because when you're holding the guitar, it would feel more natural if the up directional is actually the down button and vice versa.

Besides the aesthetics being a clear winner by miles, this guitar makes it much easier to do those rapid notes, even if you hesitate than usual, since the frets are more responsive and feels slimmer -unlike the STIFF fat buttons on the cheap guitars (once you hesitate on those, you're pretty much screwed).

The price is pretty steep... however, it is quite a step up -both feel and look -from the cheap controllers as well. I give it a 4.5/5 stars. It definitely makes the game more enjoyable/exciting and feel more realistic. Once you've been spoiled using this controller, it's hard to go back to the old cheap ones. It's a must-have for Guitar Hero/Rock Band fans (although it's designed for GH). I've also used the guitar with Rock Band 2. It's a no brainer if you're a hardcore fan, who frequently plays the game, and have the money. Overall, if you would like a better experience, you'll definitely want to try these out and put away the "baby toy" guitars.

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This version is a vast improvement on the first edition (red). The physical manufacturing and styling have slightly different elements that add up to a much greater guitar.

I bought 6 of the red editions and didn't get one that was acceptable. The major problem was that the neck experienced a lot of stress during play. The new version corrects this problem by using a tongue and groove design. This one is built to last.

Additionally, the coloring is slightly different for this version. Obviously, the guitar is black. The faceplate is also black. And, not immediately noticeable, the neck is a darker wood. The overall effect is a much sleeker style.

As far as play goes, the guitar is a dream to hold and use. The buttons are solid, easy to find without looking, and fast. The strum bar is actually a light activated device rather than mechanical. The lack of mechanical parts means it will last for a long time.

The guitar works fine with Rock Band 2. It lacks the wammy style selector but, this is no great loss. The timing matches RB guitars so no worries there if you mix guitars.

The guitar has a star-power button that I find works better than swinging the guitar up to activate special powers. The other buttons are hidden in the design and don't get hit on accident during play.

Many have complained about the lack of Bluetooth. Not a big deal to me. The included dongle works fine. The wireless is accurate and the batteries last a long time.

My only reservation with the guitar is the weight. It gets heavy after a few sets just like a real guitar. So, younger players may have some trouble.

Overall, it is a great addition to your playing experience. I recommend this version over the original.

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Customer review from the Amazon Vine Program I learned to play guitar many years ago and find Guitar Hero and Rock Band to be a strange concept. Additionally the controllers included in the kits are cheap plastic toys which distract from the gaming experience. I just don't get it, but my other half apparently does. Intrigued by the description and out of curiosity, I opted to try the Logitech wireless guitar controller.

Logitech has designed this controller to improve the gaming experience. According to Logitech, improvements over the kit controller includes the use of authentic materials, a virtually silent strum bar, long battery life, and a 30 foot wireless range while providing all the buttons and pads to take advantage of all the games features in an easy to set up controller.

When Logitech states this guitar is "virtually silent" they apparently mean noisy. By no stretch of the imagination is this controller "quiet as a whisper." Logitech's controller isn't as loud as the kit controller, but the keys and strum bar still make noticeable clacking sounds. The shiny black lacquered face of the guitar with the black plastic shield surrounding the strum bar easily attracts fingerprints and smudges. These aren't obvious from a short distance, but occasional polishing is needed. Additionally the controller requires the use of a USB dongle. Limited USB ports on the PS3 may require purchasing a USB hub when using multiple USB devices. Considering the price of this guitar, Bluetooth capabilities should have been built into the controller.

For all Logitech's wireless guitar short comings, this controller delivers on improving the gaming experience in a big way. The realistic construction and attention to the fine details is impressive. Weighing 6.2 pounds combined with details like fret bars and movable tuning pegs, there is no doubt this controller feels like the real deal. Set-up is simple as well, install the batteries, plug in the USB dongle, and pair the guitar. The only additional set-up is installing the neck strap. The range is excessive, ensuring uninterrupted game play. I was able to leave the game room, walk past the dining room, through a short hallway, then into the office and still affect the PS3.

Now I see the appeal of Guitar Hero and Rock Band, and just how much the toy controller distracts from the gaming experience. While Logitech has room to improve on the design, don't let this luxury guitar controller's short comings prevent its purchase. While I wouldn't purchase this controller for little children, for older teens and adults this wireless guitar significantly adds to the Guitar Hero gaming experience.

PROS:

Makes less noise than the kit guitar

Simple set-up

Realistic look and feel

Improves gaming experience

Excessively long range

CONS:

Not "quiet as a whisper"

USB not blue tooth

Attracts fingerprints

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I just purchased this PS3 Guitar controller, very nice hardware. I use a PS3 Slim and play Rock Band.

My only substaintial complaint is that the slidder function does not work. I contacted Logitech support, and they informed me that the slidder funcion is not avialable with Rock Band games; this is a Guitar Hero function. Not owning Guitar Hero, I cannot personally verify this, but the assistant at Logitech claimed first hand knowledge of this (claims to play the game).

Also note that the slidder on this guitar is in place of the "solo" buttons (the narrow set of fret buttons that are near the guitar body) that are on the Rock Band stock guitar. This means that during a Solo (in Rock Band Games) you will need to keep strumming.

I have played for several hours now, and note the following:

The fret buttons are in a tighter cluster than on the Rock Band 2 Guitar, making it easier to stretch across the five notes, though this also means that there is a bit of getting used to this after playing the stock guitar. The fret buttons are also smaller than the Rock Band Guitar (they do not reach entirely across the neck) so I had to eliminate my habbit of fingering the very edge of the neck, like I did on my stock Rock band guitar. It also seems that it is important to finger the buttons squarely in order to prevent missed notes, though even when pressing the edge of the button, it will regiseter most of the time.

Guitar is heavy as others noted, but I play mostly sitting down, so makes no difference to my palying.

The neck is quite fat (compared to most real guitars), which was unexpected. But it is barely more fat than the stock plastic one.

Overall this is a great guitar, full size, more comfortable for me as an adult, extermely nice upgrade from the plastic one. It is unclear if this will have any influence on making me a better player, though the fret buttons being closer together should help here.

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Seriously, if you've been beating your brains out, like I did, searching for the BEST aftermarket guitar to use for both Guitar Hero AND Rock Band, you can relax now, this is the one you want. One of the very few products in my adult life that I liked so much, I bought another one a few months after my first one. I intend to purchase one more to save for backup purposes. This guitar is so well made, so beautiful that I leave it in its stand to display it all the time, when I'm not using it to shred in either of these games. The best!!!

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Majin And The Forsaken Kingdom

Majin And The Forsaken Kingdom - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $19.99
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I have been gaming for a long time. I am 30 years of age, and I have my share of systems. From the Atari 7800 to the Wonderswan so I know gaming. Also, I am a developer to boot.

With that said, I think this game is a great game for any adventure lover. I myself, love adventure games like The Legend of Zelda series as well as Ico. I am not saying that this game is up there in terms of quality, but I will say that this game doesn't deserve the negative review scores that some sites have given it.

I have just finished the second boss battle, and let me tell you, it has my full attention now. Some sites were talking about the backtracking in the game....that's bull. If you are a person who wants every treasure there is to collect, then you will back track a lot. I am that person so I can verify the back tracking aspect.

I will admit that the combat has not changed that much, but you will be so enthralled with the game that you will not notice the repetitive combat. Put it this way, if you play fps's, then all you do is shoot right? Not all fps's are like that, but most of them are. This is not a jab at fps's, I am just giving another prospective to the term repetitive.

I am 7 hours and 36 minutes into my adventure and like I stated above, I have just beaten the second boss and now headed to the next area. I will give you a little insight on the second boss fight. Majin has acquired the electricity ability so you will use this to fight this boss. What happens is you will have to line some electrical conductors up to get the Majin to strike it with it lighting ability. When you have them lined up the way you want, you get the Majin to hit the gong to make the boss come towards the sound. When he comes over, you have to get the Majin to use his electric ability on the conductors. This is a vague description, but I just wanted to explain a little bit of the game.

Lastly, I want to say something about the voice of the Majin. When you start to get into the game and learn more about the story, you will come to love this guy. I genuinely care what happens to the big guy. He has such personality, and that is whats lacking in todays games. You will start to care about the Majin and the annoying voice will become a joy.

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I Can't believe I just found out about this game. It came out last year and flew under my radar! I stumbled upon this game on the PlayStation Network as a playable demo and IMMEDIATELY found it on Amazon. This game has GREAT Graphics and a real nice story line. The relationship between the two main characters is very believable and moving at times. The Powers gained as you level-up and discover more fruit and special chest are super fun. I love this Game. I wish there was a part two!

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It's a shame that this game's release got overshadowed by Enslaved. North American critics disliked this game only due to the giant's voice in the English version, but if you can bear his cuteness, this game is really something. It's a mixture of Ico, and Castlevania SOTN: the world is a maze of enemies and excellent puzzles, complete with hidden walls, transport rooms, and helpful companion. The combat is really exciting, the story is pleasant, the environments are strikingly beautiful, and after 25 hours I didn't want the game to end. One of the best action adventure games I've played in a long time.

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There are very few products that give me the desire to write reviews about them; however, this game has inspired me to write quite possibly my first review.

I'm somewhat new to the PS3 world...or just the Playstation World in general. Prior to being a playstation gamer, I was only accustomed to PC games and my dad's old Atari. Thanks to my brother, I'm slowly getting into the modern world of gaming. Most of the games that I've been introduced to are all first person shooter. Don't get me wrong, I like shootin' down a Nazi Zombie here and there, but I was interested in finding something more adventuresome with a great storyline.

Majin and the Forsaken Kingdom is a game that at long last has quenched my thirst for a good adventure. It has an incredible, though cheesey at times, storyline. The storyline doesn't wander, nor does it become complicated. Majin and the Forsaken Kingdom is the story of an unnamed and unlikely hero who finds both a partner and friend in the Majin. Together the two outcasts grow in friendship as they fight enemies and solve puzzles to save the Kingdom from the Darkness.

The graphics, in my opinion, are pretty incredible. If there was any complaint to be made in regard to the graphics, I suppose it would be that when the Majin follows you too closely, you can't really see his body--just his yellow glowing eyes. This was literally my only complaint in the graphics department and to be honest I wasn't even sure if it was an error or if it was just one of the Majin's traits.

One of the greatest things about this game is that it is challenging, but is not an unbeatable game. This game does require thought and dedication, so if puzzles are something that leave your head spinning with ease, then I would avoid it. True, there is a bit of back-and-forth in the game, but only a little. Just as other reviewers mentioned there are secret chests, memory shards, armor and such that can be obtained only by backtracking. The Majin has certain powers that he acquires from eating different types of fruit. As the game progresses, the Majin will gain more abilities and become more powerful. There are certain areas where the secret chests, memory shards, armor, and such can only be obtained after acquiring a new power further ahead, then returning to the area with the newfound power to grab the goods.

I suppose the only major complaint that I would have is the actual closeness of the Majin when he follows you. Sometimes, I would be trying to climb up a ladder or jump onto something only to have the Majin blocking the way. This, however, is a simple fix. I just had to instruct the Majin to wait in a spot that would not cause him to block where I needed to jump or climb.

Overall, I gave this game five stars, because I felt it really deserved it. A star for not losing my attention; a star for great graphics; a star for great puzzles; a star for all the achievements; a star for the playful humor between the main characters.

I just finished playing this wonderful game only moments ago and wanted to share my review with others.

Never once did the game lose my attention. While the Majin appears to be a magical beast capable of great strength he his truly just a big kid at heart. I became enthralled with the relationship between the hero and the Majin. As the Majin's story grows, I sort of found myself loving him more and more. It is clear that the Majin has a huge heart and as I played the game, after being captured into the adventure story, I fought not just to save the Kingdom, but to protect that huge and loveable heart of his.

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It took me about 15 hours to fully beat this game, there are $60 games out there that don't offer that much playtime. The gameplay is great. Controlling the Majin is always fun, climbing around is fun. All of the adventure elements are well-executed. The open world concept works really well too, along with the day/night cycle.

The graphics are decent. The grass and foliage look great but other things look dated. Doesn't matter though, after a while, you won't even care.

The story is very simple, and that's how it should be for a game like this. Many people have complained about the voice of the Majin. I personally like him. When you start to learn about his past, you begin to really like him. The interaction between the Majin and the main character is very well-done too.

Considering how cheap this game is, I don't see how anyone could go wrong with it. It's much better than many recent adventure game flops(Forgotten Sands anyone?)

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PS3/PS2 Component-AV Silver Plated Cable

PS3/PS2 Component-AV Silver Plated Cable
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $19.99
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Got my cables today and it is not what is pictured or what is stated. I received normal composit cables. Not the PS3/PS2 Component-AV Silver Plated Cable. It came in a plain brown shipping envelope. They do work and they fit on the PS2 but the point is that they did not send the product I was expecting. I have contacted the seller. I would like to know why Amazon lets companies do this to their customers with deceptive sales tactics. Guess if I ordered monster cables from this company I would get AV cables with a sticker of a monster on it.

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Coming from someone who doesn't know much about the particulars about cables and such, I can honestly say that even without knowing you can immediately see the quality of this product. As soon as I plugged my PS2 in with this baby, I could immediately see a difference in video quality on my 720p HDTV. Where there was fuzzy video before there was now clear and crisp video. It's about as close to HD as you can get on PS2. The audio, however, did not have a noticeable difference in quality from the stock PS2 cables.

Highly recommended.

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The cable that arrived was not the one in the product image. It came in a clear plastic bag. They are component cables for a PS2, at least. After doing a couple tests with them they seem to work fine. There is no noticeable ghosting, blurring, or odd colors as some people have seen with third-party component cables. The sound seems fine, but I use my television's speakers so it's hard to tell; it sounds acceptable to me, in any rate. The connector to the PS2 is pretty tight, but the plugs on the other end (the RGB-R/W) are just on the edge of being too loose.

So, while what I received was not what was in the picture, I still got some component cables for my PS2 which is what they said I'd get and so I'm ultimately happy with my purchase.

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I should have listened to the other reviewers because what you get looks nothing like the Amazon product picture. Look at the uploaded photo from reviewer Ryan to see what you actually get.

Anyway, it don't work on my slim PS2 and Sony Bravia Flatscreen TV. I tried everything setting the PS2 to right color setting, unplugging it, powering off TV, switching inputs, but nothing worked. I only get sound and no picture, so this cable is going back.

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Doesn't look anything like picture and does not work with my PS2 has a different pin configuration. Dissatisfied due to can not use at all.

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Playstation 3 Lava Glow Wired Controller without Rumble - Blue

Playstation 3 Lava Glow Wired Controller without Rumble - Blue
Customer Ratings: 4 stars
List Price: Price Unavailable
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I would love to write a review on the actual item shown however when I ordered this specific item for my husband for christmas I ended up with a completely different controller. Just a regular solid dark blue (NON LAVA GLOW) controller. In fact this company doesn't even have this particular lava glow controller in stock! Sent it back for a refund of course but was a little irritated as this item was part of a christmas gift set that had to revised at the last minute.

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Bright..... the lights are much brighter then i thought they would be. The lava is pretty neat. Not as well made as the sony controller but well worth the money.... great alternative to the sony for bucks. i am very happy with this controller much better then i thought it would be... i highly recommend this product. The buttons also feel pretty good and responsive.

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works like it should, no problems with it so far. The light can get annoying after a while when playing in the dark, but like i said as long you take care of it, it will take care of you.

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I really like this controller overall. It's a good extra controller for when people come over and play. The Wire is really long so it doesn't keep you too close to the system. The only downfall is the light is very bright. Very cool design and overall a really good buy.

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I recently tried to use this on a new popular game for multiplayer, and it did not work with the game. Its the first time I have had issues with it.

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