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I'm an adult..lets just say..well over 40, and I've seen and experienced just about everything in the computer and video game world. Of all my years of electronic playing, only two games kept my attention for years (no not days, months..years!): The RollerCoaster Tycoon series on the PC and Little Big Planet on PS3. Perhaps because I love anything which lets you use your creative skills and doesn't end via three day completion or quarter of the way boredom.
Little Big Planet 2 goes so way beyond the original to the point that, I don't think I ever want to play anything else ever (well at least until part 3 is released lol). There is so much to do that you get your money's worth in a way that no other game can provide. It's a bit overwhelming at first: Do I play the brilliant Tutorials and collect all the goods? Should I explore the millions of Community Levels, or do I begin playing the epic story devised by Media Molecule. Perhaps I should design my moon, or earth, or just queue up a bunch of recommended levels for later play. And after all is said and done, there's still the core part of the game: Create Mode!
There's no end to the types of games you can build with this insanely epic sequel. The original Little Big Planet, paved the way with games which later went beyond the general theme. The original tool set was obviously designed with side scrolling platforming in mind, but creative individuals thought out of the box, and created games that you'd never thought could be accomplished. It was quite obvious creators had to go way beyond the limits of the tool set to come with something, other than what the game was intended for. I'm sure every creator hit a wall at some point and thought.... "If only Media Molecule would have included..."
Well folks, they DID! Little Big Planet 2 has more tools than your hardware store. Plus tons of new objects, materials, stickers, special effects, and more. With the crazy new power ups, you conjure up unbelievable ideas. One major break through is definitely the "Controllernator" which actually lets you map commands to the entire PS3 control pad. This revelation lets you create games in just about ever genre. The rage has just begun, and already we're seeing sports games, RPGS, puzzle action, adventure, retro games, casual, casino, 3D shooters, even cinematic movies! Not to mention, games specifically designed for versus multi-player which are identified by a special icon. Let's put it this way many of the new creations will have you thinking you're playing a completely different game. With over 3 million levels, there is no end to this spectacle. Every day you venture into Little Big Planet 2 is a new experience. So, go ahead, jump in and choose anything your heart desires, or build your own epic arcade adventure. Rest assured, you will not be leaving this planet any time soon.
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LittleBigPlanet 2 is a continuation of the first LittleBigPlanet, in the sense that the fun still never stops. With many new features this game easily packs a punch twice as hard as the first one though. new features include cut scene creator , sound creator, you can create (with some imagination) many different variations of mini-games within your created level (for me I made a paintinator shooter to play with my roommate). What's my favorite feature? Probably that it's compatible with the Move, although to be truthful I haven't used the Move with it yet (it just sounds like a fun idea that they had).The levels in LBP 2 are even more creative than the first one (if that's even possible), the graphics are more polished (if it matters), and load screens don't seem to take as long. The create mode is a thousand times easy than the first time (very user-friendly). Create mode is easier in the sense that all of the tutorials are right in front of you and you don't have to try everything on your popit in order to see them all. ALSO maybe my favorite improvement is that when you go to create and enemy (using the brain) they are just mindless going back and forth, they actually do what you would expect an enemy to do.
The online system is also amazing. The internet style level search bar looks like it will make finding levels you want to play a breeze (since nobody has really made any levels yet, I have not had the pleasure to use it yet).
When it comes to cons there really aren't any that I can speak of. Graphics are clean, gameplay is funner than ever, load screens are bearable, and sackboy is still cute as hell.
So overall I would give this game 10/5 stars, but since they won't let me I'll just have to give it 5. I know what I'm doing in my free time this week =]If you ever played Little Big Planet, you probably fell in love with sackboy and enjoyed adventuring with him. The sequel of Little Big Plant is now here and it is packed with a huge amount of new tools and features! This game exceeded my expectations and improves greatly on the previous.
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Gameplay
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LBP2 (Little Big Planet 2) has many more features than its previous and the levels are just great. If you never played the first game, in the game you play through levels and try to reach the end through many different challenges such as enemies, enviroments, etc... In LBP2 there are amazing tools that are found in these levels. Such as:
Grappling Hook: Allows you to grapple to walls and pull yourself up. (Very fun acrobatic tool!)
Power Gloves: Now you can pick up enemies, or any object and hurl it across the level.
Creatinator: Fires a preset item such as frosting and lets you fight enemies and solve puzzles.
These are just three of the many new tools LBP2 has.
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Story
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I'll admit that LBP1's story wasn't that compelling. However now in LBP2, they fixed it very well. The story is great and it will have you laughing the entire time.
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Create Mode
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In LBP1, we saw how great the level creator could be used. Millions of great maps were made, giving endless content. Well in LBP2, prepare for the most amazing tools you could ask for to make a map. ITS AMAZING! Practically every feature anyone could ask for is in there! You can create weapons, add intelligent characters, create awesome machines and give them custom buttons on the controller, and so much more. And to make it even better, its easier to use than the first one! Create mode is going to bring great things to this game.
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All in all, this game is terrific fun! If you remotely enjoyed the first game, you will love this. LBP2 improves all aspects of LBP1. Sackboy is back, and better than ever.
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Honestly I wasn't really a fan of the first Little Big Planet, I kind of dismissed it and wrote it off as being a game geared more towards a younger audience and women. Even though a lot of people I knew recommended it to me I just kept to my stubborn old self and kept thinking if I have the chance to play it I would but I'm not going to go out of my way to, especially when so many Helghast (Killzone 2) needed to be dealt with. This time around I wanted to see if the hype was warranted, or if it was just overrated and only liked for the cuteness factor, similar to say Beanie Babies.Let me explain my title, which actually I have a twofold reason for. First, playing this game makes me feels as if I'm in the Neighborhood of Make-Believe from Mr. Roger's Neighborhood. I don't mean while Trolley is cruising the tracks either, this is during the time Mr. Rogers is hanging up his sweater and changing his shoes, the moment we don't normally see. Second reason is because of the creative side (make believe) to this game, not only in regard the campaign but also the user created content and side quests/mini-games. I love the new school/old school mash up style, it looks great and plays amazing.
This game is cute to say the least, you won't find any Call of Dutyesque moments in this game at all. If you're looking for or only play games with an "M" rating this may not be for you. However if you are young or in touch with your inner child try this game, you'll enjoy it. This game has a little bit of everything; by far this is probably one of the least repetitive games I've ever played. The controls are simple and very fluid, from six to sixty there is pretty much no learning curve at all. The graphics are beautiful; the Little Big Planet world truly looks like it was put together from items you would find in a child's toy box.
Bottom line is, this game is worth the money and your time! Pick it up, it's a very unique and enjoyable gaming experience that shouldn't be missed.
Michael
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Finished story mode a little while ago and I have to say that I enjoyed this a lot.-The grapple hooks were fun to use for the handful of levels that incorporated them even though figuring out the swing mechanics to gain momentum for a good swing was a little challenging. This could be frustrating for some people.
-Story mode does feature some top down levels and side scroller levels and I found those very fun to play.
-Soundtrack of the game is very good.
-Every world section of story mode features a boss at the end which I personally thought was a good addition.
To be perfectly honest I don't think this game is better than LBP1, but that does not mean LBP2 is a bad game. Aside from a few levels the gradual difficulty in LBP2 was definitely lacking. No level in LBP2 is harder or as hard as "The Bunker" in LBP1. I haven't gone started any acing runs yet, but just based on difficulty of levels from start to finish is what I'm judging on as well as the difficulty of finding prize bubbles on first glance. After finishing story mode I really didn't feel any sense of accomplishment like I did in LBP1, but I thought there was a lot of creativity put in this game. There is also a more mature tone in LBP2 than LBP1. There's an actual story in LBP2, but it wasn't spectacular. Another letdown in this game that I noticed was that there weren't that many co-op necessary places(x2,x3,x4) in story mode like LBP1.
I know the core value in this game and series is creating and playing other people's levels, but for someone like myself who doesn't put in as many hours into that section of the game as other people I just found this game a slight letdown because of the story mode difficulty. I'm sure many great levels will be made and people are still figuring out the new create features, but that may be the perfect reason to wait for a price drop and also to wait for more top user made content out there to play.
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