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I am several hours into the game and I am enjoying it as much as the others. There are a couple of gameplay improvements I wanted to mention because they will be of interest to people who have played the prior titles:
How time/quests are handled:
Like Totori there is one main quest goal you need to meet by a mid-point in the game or the game ends. Esentially you gain population points by achieving main "development" quests and you must reach a certain population count by a certain number of years.
Side quests now have no due dates. You can just accomplish them at your leisure for money. Often they tie into development quests so it all flows more naturally. Due to how they handled quests and time in this game you also feel that there is a better combat/synth/gather balance.
-Town development
Completing main quests allow you to build your town up. This has a multitude of in game effects, population increases etc. Areas that were once just fields will suddenly have people and houses. It makes the game world feel more alive.
You have resources right outside your front door.
There is a well and tree outside your workshop that allow you to gather a couple of common ingredience easily. This was kind of nice.
I'll update when I finish the game, but overall I am satisfied with the changes they made.
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