Armored Core: For Answer

Armored Core: For Answer - Playstation 3
Customer Ratings: 3.5 stars
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I been playing Armored Core since sony gave birth to PS1. not a hardcore fan, just following my own tradition of games, same goes for ACE COMBAT and RE(Resident Evil) enough with that.

5 stars I was very stunned after playing this game for about an hour.

CUSTOMIZE Customization of your Mech is very detailed, every aspec of equipment you add to your mech required little though of making sure that its stable. which means if you carry a heavy right side shoulder weapon, it would be in your best interest to even the weight by adding a heavy left arm weapon, left shoulder weapon, or add a stabilizer would greatly improve the balance of your mech.

STORY at the begining of the game your a mercenary mech pilot. you need to pick one out of four companies that will determine which mech you will be using. NOTE*(you will be able to pick whatever mech suits your style later thru the game.)

MISSIONS depending on which mission you take and accomplished reveals your role thru the game either for "lets abandon the earth later" team or for "lets stop them from living in the sky" team.

BOSS BATTLE Monstrous bosses, most of the boss are 5,000 times larger than your mech. With that said, you mostly like need to detroy a certain area of the slow moving monster to accomplish the mission. some are not so easy to do, coz they can obliterate your mech in just 3 or 4 hits. strategy is a definite key to success.

RANKING Your not a super skilled pilot, so you start out as a nobody thru the story mode, Ranking battle is a ladder from ranked 30(lowest) to 1(best) and if you play the role of "lets stop them from living in the sky." you will be introduce to another ranking battle from 12 to 1. I can't quite remember. after beating each one of them you will be granted with money and scheme(blue prints) of their mech. dont get your hopes up yet because that only means that you can make mech out of the scheme if you have the right parts or if they are for sale in the shop. play the game some more to unlock parts.

ONLINE CO-OP/ MULTIPLAYER I haven't played online yet, but I heard you can exchange scheme(blue prints) play most of the story mission, or destroy your friend's hope that his mech is the best by slashing him three times.

ADDTIONAL INFO I suggest you customize your mech for different type mission, boss battle, or ranking battles and save your scheme so you won't spend 20 minutes customizing everytime. I hope this helps

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Chances are that if you are reading this then you have played an Armored Core game sometime in your life and it is equally likely that Armored Core 4 was not your first experience with the series. Armored Core has always been easy to understand, frustrating to learn and difficult to master. But, above all, Armored Core has always been rewarding to play. The core concept of every Armored Core game is basictake missions, get paid, buy parts and repeat. As simplistic as this concept is it is truly the challenge, execution of concepts and mechanics of play that makes each game worth picking up. Armored Core: For Answer certainly delivers. AC: FA not only takes the world that was introduced in Armored Core 4 and expounds upon it but also introduces more fluid control response and many new features.

AC: 4A not only offers veterans of the series a bit of hope for the future and a good bit of challenge; it also offers new comers to the series a good place to start. The Vanguard Overboost adds a fun little mini-game-esque feature, and yet manages to avoid being trite by only being present in a few missions. The addition of Cooperative play makes for a whole new level of game play. In the past, the only multiplayer feature available for Armored Core was AC VS. AC arena matches. The only exception is AC2: Another Agebut even the very few co-op missions in that game were "co-opetition" normally ending with the best pilot standing. Having a true Co-Op feature in AC:FA means not only can two experienced friends play together for fun, but a less experienced person can enlist the help of someone else in order to complete a difficult mission. This obviously could help eliminate some of the frustration that newer players may experience when they get stuck on a level. One cannot, however, join a co-op mission that you have not unlocked. This prevents players from jumping ahead of the game.

AC:FA contains 45 mission40 of which are co-op enabled. The remaining five non co-op enable levels are decisive missions that directly affect the ending you will receive. In addition to the new co-op feature AC:FA also has the ever faithful versuswith up to 8 player support. Modes such as defeat all, defeat leader, and destroy objective breathe new life and grant added interest into the classic one on one AC matches of old. Also, the new Assault Armor makes multiplayer matches even more frantic than ever before.

As for the core game conceptsstory, graphics, controls, concept, and replay factor, AC:FA follows the tradition with most games of the Armored Core series. AC:4A presents a story that is patchy at best. However, the silent protagonist (or antagonist depending on the path you choose) that you play as is a mercenary and one has to think "would a mercenary really fully understand or care about what is going on around them"? You do missions for moneysimple enough. The game presents to you a general idea of what companies do and do not get along with one another as well as who some of the major players are and what part you play in the fate of the world when the resolution has been met. Graphically, FromSoftware follows tradition again by delivering unparalleled, stunning pre-rendered CGI movies. However, the in-game graphic rendering is just a slight mark above the industry's middle ground. Thankfully though, this is an improvement to AC4 where surroundings were very drab and borderline monochromatic. The sound in AC:FA is also an improvement from AC4especially the music. As aforementioned, the controls of AC:FA are a lot more responsive and fluid than AC4 which makes it much easier to play even without having to set a custom control scheme; a feature that is available if you would like to completely remap the controlleralways a plus. The concept of AC:FA is classic Armored Coretake missions, buy parts, make a better AC, repeat. The real joy and replay factor comes in the form of clearing the AI arena and achieving S rank on all missions on both difficulty levels. Doing so grants you more parts and other tuning adjustments to make your AC better. Playing with, or against, a friend always provides replay factor to a game. So, if you like Armored Core and your friend likes Armored Core you will both most likely be playing this game with each other quite a few times. Plus, for the very determined, there is the online arena ranking to conquer.

As for Playstation 3 specific enhancementsAC:FA fails to deliver for the most part. Playstation trophies are not supported (however, Xbox 360 Achievements are available in the Xbox 360 version) neither is custom music. These features were introduced to the PS3 after AC:FA was released in Japan so that most likely is the presiding factor for this. An improvement for the PS3 version of the game is the inclusion of voice chat. This feature was unavailable for the PS3 version of Armored Core 4.

Overall, Armored Core: For Answer is a very good game for those that enjoy the series or for those that are looking for a game that features tons of customization, a decent amount of on-line functionality, and a lot of large scale destruction.

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First of all this is not going to be an in depth review. OK, I never liked any of the other armored core series. There were too many buttons to remember. However I loved this one. You can configure what each button does as well as what each thumb stick does with the key assign option. When you start the game you have 4 companies to choose from. The one you pick decides your starting NEXT(Mech). Within these 4 companies are 42 missions. When you start with your company you are presented 3 missions (after you complete the basic mission). From what I have seen sometimes when you finish a mission you lose the chance to play the other missions. Meaning you would have to go back and play through in order to beat those levels. NEXTs can be customized with paint jobs, weapons, stabilizers, etc. Basically there is a lot of customization options in here for the units. Almost everything in the game can be destroyed and the controls work really well, very fluid. AI can be very hard at times but that is in the later levels where they expect you to be better. Besides doing missions you can also climb the arena ladder to become the No. 1 NEXT pilot which grants you money/NEXT blueprints to make an exact copy of the opponent you defeated. I haven't tried the online matches yet, however, there is 2 player online co-op. To play certain levels in co-op either you or your buddy has to have completed it already. Also, there is at least one level that I know of that you can't play in co-op (I think its because its story related). In conclusion, this is a great game. When I first got it I played for 4 hours straight. Really fun and addicting.

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Armored Core is a long running series by FROM Software, often criticized for its lack of change over the years. How accurate this criticism really is likely depends on who you're asking, but to be fair, it is true the basic premise of any AC game is the same: Build a giant robot, blow stuff up for money, use the money to further build your giant robot. Suffice to say if you're interested in an Armored Core title, you're probably interested in tinkering, and blowing things up with a giant robot, or in this case, an Armored Core NEXT.

For starters, lets talk about what's new here. Now, personally, the last Armored Core game I played was that of AC3, and I skipped over Silent Line and 4. Quite a bit is different in this incarnation of the series, but personally, I find almost every change to be a good thing. Gone are the Ravens of AC2 and 3, the mercenaries are now known as Lynx. The bizarre sci-fi plot-lines are toned down in favor of a greater emphasis on politics. Most of all, though, the slower pacing of the older AC titles has been completely altered thanks to a few select additions to how your Core controls, primarily, Quick Boosting.

Armored Core has always had a somewhat arcade feel to its missions, but it's also been a little slower in the past. With AC:FA, your Core can fly about with easy, rapidly boost across the field, and still have enough energy to launch a barrage of energy weapon fire. Your normal boosting will likely not even phase your energy bar, leaving most of your energy consumption to the newer Quick Boosting, which allows for an instant dash in a specified direction, or even a rapid turn, something which required a shoulder part in the past. Some, like myself, really like this heightened feel of speed and the depth of the system through what has come to be called "Quick Boost Chaining" or "Cancelling" allowing you to rapidly string together several boosts to avoid a lot of enemy fire, while closing in on a target. Still, there are some older fans of the series that dislike the shift, feeling that it's too action oriented and lost some of the tactical presentation of the past. It's a rather odd split, and one fans may wish to be aware of, but if you're new to the series, this likely wont bother you in the least.

What's also new here, is online Co-Op. Most missions in AC:FA allow you to co-op with others, be it friend, or complete stranger. You can set up a lobby for a select mission, invite others to join, or leave it open to whoever comes across it. Once in the mission, you'll be working together with your partner to clear the level. This does tend to make missions easier since you have two players working to clear the level, but it's also a lot of fun to team up with friends. It's a first in the AC series, but it's also a really solid addition. Though, if you're feeling more competitive, you can also take your AC into online versus to battle it out with other players. It should be noted that co-op is online only, but versus can be done locally, as well as online.

The story of the game, as with any AC title, is very fragmented. In order to get into the true depth of the plot, you'll have to explore almost every ending, and try to complete as many of the 42 missions as possible. This is one detail you may enjoy, or dislike. On the one hand, it would be nice to see a more explored plot-line, but on the other, you're a mercenary, and this style of storytelling is fitting of your role within the plot. There are plenty of missions, with a nice amount of diversity to go through, each giving a nice bit of briefing before hand, and there are several forks you can take to shift the direction of the story, or rather, the direction you take within the story adding to the replay value. If that's not quite enough for you, AC:FA does keep the classic Arena, or in this case, Order Matches, allowing you to battle against a single AC for money, and ranking. As you work up in the ranks, you'll be awarded more money, and possibly even parts from your defeated foes, allowing for further customization of your AC.

Speaking of customization, there is enough here to make you dizzy. In true AC tradition, you can fine tune almost every aspect of your Core. Legs, arms, body, head, arm weapons, shoulder weapons, back weapons, main boosters, side boosters, generators, FCS units, and even stabilizers. If there is a part of your Core that changes its performance, you can tweak it. There are some things in the older games that aren't present here, such as cooling devices as you'll no longer have to worry about overheating, but all in all there are a ton of options. You can make anything from a hover-tank with twin grenade launchers, to a lightweight, bipedal robot with dual arm blades, and everything in between. If that's not enough, the paint and decals are also heavily customizable. You can color your AC just about any way you please, create custom decals and slap them all over, and do just about anything to get a Core looking exactly how you want it too. If you're a fan of tweaking, you wont be disappointed here. If, however, you'd rather just get into the action, you can use any number of designs you'll acquire throughout the game to do the assembly for you. Still, if you're not into tweaking, there's a good chunk of this game you'll completely miss out on, because tweaking is one of the central elements of the AC series.

So what is wrong with this game? Well is carries the same flaws as most of the series. The visuals for the Cores, Arms Forts, and various mechs in the game are great, but the environments leave a lot to be desired. The various forms of destruction you can cause do look good, but when you're just blowing up a building in an otherwise empty sand field, there's certainly something missing. The difficulty is also very erratic, causing you to struggle with one mission, only to breeze through another, and this even carries over into the Arena matches. If you'd prefer a more traditional learning curve, this will definitely put a few dents in the experience. I wouldn't consider these faults to be a game breaking experience, but they are worth taking note of.

All in all this is probably my favorite out of all the Armored Core games I've played. A single play through the story will clock in around ten hours, but with multiple endings, Hard mode, and all the various parts to collect there is a lot of replay value. Not to mention the online mechanics adding to experience. Unfortunately, being such a niche title, it can sometimes be difficult to find other players online, but if you get a friend to pick it up as well, that should easily be resolved. It's not perfect, but if you're looking to cause some chaos with a giant robot that you've spent hours tweaking, and customizing to your designs, then you'll find plenty of fun with Armored Core: For Answer.

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I'm definitely more of a casual gamer but love fighting robot games. And this is my first Armored Core title. The gameplay is fun but definitely a bit challenging for a newbie player. There are a lot of controls and options that you've got to learn about. The controls are a little bit overwhelming but grow on you. Not only that but you can completely customize them to your liking. Not to mention you can completely customize your mech. I found that I was spending a lot of time playing around with the mech and not shooting things.

Missions even on the basic levels I found a bit challenging. Partially because I'm new to the controls and the game. Partially because some things are coming at you really fast and if you don't jet boost to the sides a lot, you're going to take a shot from a huge cannon. Definitely fun but a challenge as I got to later levels. The robots are huge and you get to blow up some really huge weapons platforms. I'm not sure that this game is for everyone however. While it's fun, it's definitely for someone who wants to pilot a mech and dodge a whole lot of incoming fire blowing up stuff at the same time.

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