Showing posts with label dance games for ps3. Show all posts
Showing posts with label dance games for ps3. Show all posts

Tomb Raider

Tomb Raider
Customer Ratings: 4.5 stars
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I might have been the harshest critic of the new direction Crystal Dynamics decided to take "Tomb Raider." There are several angry posts to my name across the web, talking about why this game would fail, and how it was a desecration to the franchise. After all, I grew up with Lara's series, and in fact, "Tomb Raider II" was the first video game I ever played. To this day, I thought that this would be a simplification of the timeless series, and a desperate attempt to make the series fit in with newcomers. Thankfully, I have been proven wrong. "Tomb Raider" is one of the venerable heroine's finest outings, and possibly the best action game since "Uncharted 2: Among Thieves."

We begin with Lara being trapped on an island, searching for her friends and being pursued by a menacing cult. But this isn't the cocky, oddly-proportioned character we're used to; this is before her official tomb raiding days, and the first major expedition she sets out on. As such, she is inexperienced and vulnerable, and the game chronicles her ascension from scared teen to powerful warrior. Now, you might think the trailers give away the plot, but you'd be dead wrong. The story is every bit as strange and wonderful as some of the earlier games, containing unpredictable twists and surprising supernatural elements. It would be a crime to spoil it, but let's just that fans of the old games need not worry; Crystal Dynamics (developers of Legend through Underworld) still know what this franchise is all about, narrative-wise, and they hit the nail right on the head.

Special props should go to Rihanna Pratchett, writer of the woefully underrated "Heavenly Sword", for making Lara into one of the most empowering female role models ever crafted. Even in her weakest states, she is never a victim, always resourceful and one step ahead of everyone else. Through the story, we see her learn from mistakes, and turn into what we typically think of as Lara Croft. Special little nods the series' roots, right down to the origin of her signature silver pistols, add in flavor to her character, and turn into a much deeper protagonist than she has ever been. Even as somebody who loves the old character, I must say that Pratchett has actually made me prefer this interpretation of her. Full-speed ahead with this new Lara, I say; she's smart, cheeky, and powerful, which is exactly what she's supposed to be.

Fans' biggest concern about this new entry, however, was undoubtedly the gameplay. The seemingly liberal inclusion of Quick Time Events, and the deceptively linear design of showcased levels both indicated an unwelcome change. However, it turns out we were only drip-fed bits and pieces of different levels. The game itself is an entirely different matter, because it is teeming with as many secrets as the old games, if not more. While it is easy to simply follow the set path, there are numerous alternate routes to pursue in search of loot, and even entire optional tombs. These tombs are more in line with the classic puzzles we're used to, fun little mind teasers that are a great distraction for old-school fans. Whether you want to get to the point or indulge in some side quests, this game has got you covered.

As far as the gameplay itself is concerned, Crystal Dynamics has unquestionably changed the formula for the better. Platforming is now much more tight and urgent than ever before, requiring the precision fans are used to. While it is significantly easier than past entries, the sheer creativity that went into the dynamic set pieces more than make up for it, and it isn't necessarily as streamlined as the demos make it seem. Attention still must be paid at all time, and once you get past the initial 2 to 3 hours, the game stops holding your hand and expects you to dive head-first into somewhat tricky platforming, fully prepared to punish you with brutal deaths if you fail.

The biggest overhaul by far, though, is in the combat department. Now, even as a fan of the series, combat in "Tomb Raider" has always... well, it's always kind of sucked. Even the improvements in Legend couldn't quite find a way to balance platforming and shooting up enemies. However, the developers have learned from their mistakes, creating a seamless blend of platforming and TPS mechanics that must be played to be believed. There's also a leveling component that really makes or breaks the combat; your survival is dependent on scrounging for salvage and strengthening your weapons. Most games mess this mechanic up pretty badly with upgrades that are seemingly meaningless, but this is pleasantly a whole different bag altogether.

Even more impressive is how important each weapon is, some being required to solve puzzles and progress the game. My personal favorite is the bow, which can be used as a distraction, a stealth weapon, a capable frontal assault companion, or a key to burning open pathways. Oh, yes, and it can be used to choke enemies from behind. This is just one example of the versatility weapons have in this game. Heck, even the climbing axe ends up becoming a lethal tool of destruction...

Graphically, the game excels. While some may argue that the rendering power is not on par with some other AAA titles around today, it only takes one look at the brilliant art direction to sway non-believers. The mysterious island and all of its secrets are a marvel to behold, a mixture of jungle, forest, and even desert-esque canyons. Shanty towns and elaborate Asian temples alike comprise the architecture of the island, and ominous tunnels range from wet rock to a disgusting river of blood and corpses. The key word here is "variety", really, as most locations tend to not look the same one bit. Older entries had to span multiple countries in order to convey a sense of changed locale, but this time around, they only needed one island to create a living, breathing world. It's a wonder to behold, and one of the most unforgettable video game environments ever crafted.

Soundscapes are another strong point here. The background noise is convincing, with the caws of birds seemingly surrounding you, and the distant war cries of enemies preparing you for battle. You'll always be sucked right into the action, regardless of the situation. Ditto for the score, which is surprisingly similar to the early games; it's tense and dramatic, but always has an element of mystique to it. It is one of the rare video game soundtracks that doesn't simply blend in, but stands out and demands you pay attention to it.

The new voice of Lara is also wonderful, and I daresay the best portrayal done yet. Sure, we see the frightened and timid girl advertisements seem to highlight, but we get hints of what is to come with the character. Moments of wry sarcasm between her and her shipmates, as well as her cheeky observations and bold proclamations of assault on her enemies, are pure 90's "Tomb Raider." The game lets you know what to expect in future entries, and this is due in large part to this fantastic performance. Kudos to Camilla Luddington for a performance which is sure to be lavished with awards in the coming months.

As mentioned above, I was a complete non-believer with this entry. I feared that one of my favorite franchises was cashing in on cheap gameplay mechanics and a weak plot, while shedding what old-school fans adored about the games in the first place. Luckily, I was proven to be a complete fool. Square Enix has released a game that not only reminds me why I fell for Lara and her exploits, but why I love video games as well. The story is a brilliant tour-de-force, the gameplay is perfect, it's a feast for the eyes and ears, and the protagonist is one of the best in a very long time. Everything about this game, from top to bottom, is positively flawless. There is not a single ill word I can speak of the game, whatsoever.

Filled with enough nods to the series' history to satiate diehards, but with enough innovation to snag newcomers, this is a game that shows Crystal Dynamics is the perfect developer for this household name series. "Tomb Raider" is an instant classic, and should be a benchmark for which all future action games are played. It is utterly perfect on every possible level, and I cannot recommend it highly enough.

Story: 10

Gameplay: 10

Graphics: 10

Sound: 10

Overall: 10

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I've never spent much time playing the "Tomb Raider" series, but this reboot did all the right things, and it drew me right in. This modern take on the famous franchise takes inspiration from many great sourcesmy first impression, oddly enough, was of "Resident Evil 4" (a classic so significant, it's still influencing the gaming landscape). The early goings of "Tomb Raider" have a distinctly "survival horror" vibe that is masterfully conveyed, interspersed with just the right amounts of Quick Time Events, cinematic showpieces, character development, story telling, and gameplay tutorials. Additionally, it reminded me of the fantastic island of the TV show, "Lost" (complete with freaky natives and bunkers!).

The most striking comparison, of course, is that of the "Uncharted" series. "Tomb Raider" obviously existed long before "Uncharted", but it's equally obvious that it drew inspiration from the mechanics of climbing, combat, and cinematic storytelling of one of this generation's most successful series. And I'm not complaining at allI wish there were more games like "Uncharted"! For the most part, "Tomb Raider" does a fantastic job implementing these elements, resulting in a game that is a blast to play and easy to pick up. Everything is very responsive, the settings are visually vibrant and interesting, and the island is begging for more thorough searching. The inclusion of TONS of unlockables is a genius notion, including documents (which help to further unfurl the mystery of the island), artifacts, and salvage (for weapon and gear upgrades), and it means crazy amounts of replay value... plus the online multiplayer aspect, if that strikes your fancy.

The only thing holding "Tomb Raider" back from five stars is that when pitted up against the unrivaled production values of "Uncharted", it falls a shade short. The characters are noticeably lacking compared to the likes of Nathan, Sully, and Elena, and the presentation just seems a bit "off". There's such an emphasis placed on (literal and figurative) darkness and grittiness, I oftentimes had difficulty seeing what was going on around my character, and it actually had something of a demoralizing effect (particlarly when compared to the bright, tropical locales of "Uncharted"). That's not to say that "Tomb Raider" is a bad gameit's not. In reality, it's a very good gameit's just not among my top favorites.

Final note (MINOR spoilers follow): The producers of this game must be huge fans of the movie "The Descent", for there are many nods to the horror film, including Lara's affinity for the climbing axe, the "bone scramble" toward daylight in the opening moments, and the slow emergence from the red pool of ichor in "the pit". Additionally, Lara's psychological transformation closely mirrors that of "The Descent"'s protagonist. It was an excellent source to draw inspiration from, and the developers of "Tomb Raider" did a fine job of subtly paying homage to it.

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First off, let me say that this game is a blast and I had a great time playing it. I have played almost all the TR games since the original in 1996. Also, I understand why the game received an "M" rating--the blood, gore, and language park it clearly in that category. My question is, why did Crystal Dynamics design this game with M-rated content when virtually all the other TR games were "T"? TR Underworld, the last installment in the series, was rated T16+. I have a pre teen daughter who loves Lara's character. For parents who take ratings seriously, they have blocked out a whole group of gamers who would love to play the game and experience Lara's origins. I know-and the developers know this of course--that teens will play the game anyway. While I have only played through about a quarter of it, I have gotten a good feel for the spirit of the game and for me, the "M" content--namely the added gore and the occasional "F bombs"--did not factor in how I experience the game. In fact, the factors that push the game into the "M zone" seem more like forced additions. While I am no marketing expert, I wonder why Crystal dynamics chose to go in this direction. The Uncharted games are all "T" and they are intense, thrilling games. Perhaps the creators of this new Tomb Raider want to distinguish this game from Uncharted and creat their own unique nitch instead of being labeled as "Uncharted 4." Comparing it to a movie, I would consider "M" the equivalent of an "R" rating. If it were a movie, I think a story like TR, with a young heroine trapped on an island, exploring tombs and fighting off bad guys, would be taylored toward a PG-13, not an R. I regret that the developers of the new TR decided to go in this direction as the game would have been just as fun with a "T" rating and would have been open to a teen audience which would really enjoy Lara's story.

Just to be clear, I am not offended by the game's content. In fact, it's becuase I like the game so much, that I've decided to write this review. I have played and enjoyed plenty of M rated games. It just seems that this great story of a young girl, barely older than a teen herself, being transformed by her survival experience is something worth watching and enjoying for a teen audience and I regret the game designers have, in a way, shut them out.

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Tomb Raider: The Final Hours Edition for PS3 was what I preordered and got on release date. I liked what the game had been marketed as, and since Uncharted got me to like this genre of videogames more, I decided It'd be worth the preorder price to pick it up, boy have I been pleased. Tomb Raider offers a fresh reboot to the series. I never really played much of the original Tomb Raider series, whenever I picked them up, they just weren't my thing. I don't know why, but this one I could play easier. What I love about this game is that you get to see Laura grow, and feel her pain. She's not the typical hero in other games that can run through explosions and not get a scratch on her, she gets hurt, and it really hurts, and you have to deal with those problems. The acting is great. The graphics are great. It plays like an interactive movie, with third person shooting. I prefer the bow and arrow the most, and I enjoy all the rpg elements that are brought to the table. This involves collecting "salvage" and upgrading weapons with said "salvage" and leveling up Laura to unlock certain skills. Its enjoyable, and fun. I think the one quote from myself that can explain how I feel about the game that I posted on my facebook account the other day sums up what I feel about this game.

"Tomb Raider is a rather great game. Never have I played a character that is more "human" in a videogame, what I mean by that is she feels pain, gets hurt realistically, and her fragility and determination is what makes her a strong female lead. Never have I liked a Tomb Raider game, and this one is a great revamp." -B

5/5, pick this up an enjoy playing!

I also suggest if you play through this game and loved it, and want "something along this quality", have a PS3(or Vita) and pick up one of the Uncharted Titles that are out for those systems. They are pretty good in their own right.

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There seems to be a trend of games I skeptically watch while under development that utterly amaze me once released, and Tomb Raider happily fits into that trend. I expected this game to be yet another disappointing bomb in the series, only to find I loved it just as much as I did Uncharted. Now, with that said, let's get something out of the way: Tomb Raider is not Uncharted.

People who enjoyed Uncharted will most likely enjoy Tomb Raider, but there is one exceptionally large difference and that is atmosphere. Uncharted excels at the almost fantastical adventure. Bright colors, mystical locations, witty companions, and a humorous lead. Indiana Jones at its finest. Tomb Raider, on the other hand, is very gritty. There is a surprising amount of blood and gore, and some incredibly brutal deaths that can come out of no where. This isn't a Disney movie where someone gets shot and they dramatically fall downs -this is a Tarantino film where they go down and lie there bleeding, gasping their last breath, and all the while the camera is giving you a clear shot of the bullet wound. Now, I'm not going to jump into the camp the game is super realistic, because it isn't and I wouldn't want it to be. But understand that this game isn't a lighthearted romp.

The environment is also a lot more open than most games in the genre. It feels very linear at first, but the environments quickly opened up enough to have me happily wandering all over the map for hours looking for nooks and crannies I didn't find when I was passing through as part of the main story arc. It's incredibly fun to explore, but many times during the story I found I couldn't hold still long enough to do so. The story is engaging, even if the side characters aren't, and the pacing keeps you constantly moving. This is a game that simply flows from one part to the next, and three hours can pass before I even I even think about pausing. It just feels completely natural to keep progressing and not stop.

One thing I have to applaud the developers for is the mechanics. The intelligent cover system is fantastic, and lets me focus on how to handle the wave of locals trying to turn me into a pincushion instead of managing my button pressing to duck. It took me a while to get used to aiming with the thumb sticks quickly enough to fire, as it doesn't hold your hand as much as Uncharted, but once you get the knack for it it just flows. I'm sure players who have played other shooters on the platform will have no problems with it. All of Lara's actions and abilities have a purpose. There is nothing in my arsenal that I write off as a waste of time, though some of the skill points unlocks are decidedly uninteresting. It all felt incredibly well polished.

I mentioned that the side characters are sort of uninteresting, but that doesn't tell the full story. Lara is played excellently. Her voice actress is perfect, her reactions are believable, her stress is clearly felt, and she just feels like a solid character. Next to her, her companions feel as unwanted as dishwater in a wine glass. They just don't fit the game. Their character models are fine, even their back stories and dialog is fine (if a bit over the top occasionally), but where it falls flat is their voice acting. It's all over the board. Some are actually pretty good, some will make you roll your eyes, and some will make you cringe at how flat and unemotional the performance is.

There have been some critics that have pointed out the fact that it felt incredibly disjoint to have Lara kill a man (or deer) and feel terrible about it, only to get up and shoot five more without a peep of complaint. While I understand where they're coming from, I never felt the disconnect. I honestly would have wanted to shake if she sat crying over the corpse of every man that tried to put a bullet in her. In some senses, video game stories need to be taken like a book, and your imagination is expected to help you maintain the image after they've planted the seed. They show you her anguish, they show you her nervousness, they show you her lack of confidence, and then they let you take over. The only other way to do this would be a constant stream of consciousness that WOULD be completely out of place and take me out of the game.

Overall, I am incredibly impressed with this game, and it while it changed the soul of Tomb Raid I think it was for the better. We needed a new face, we needed a new personality, and we needed a better story, and we were given it.

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Vertical Induction Charger for 3 PS3 Controllers

Vertical Induction Charger for 3 PS3 Controllers
Customer Ratings: 3 stars
List Price: $49.99
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so i just got this charger and it works great but...

it makes a crazy clicking sound when it is charging.

it is louder than the frig,or my HTPC.

I hope i is just a bad unit because i cant live with this clatter in my living room.

hit the video to listen.

have emailed customer service and will see what they say.

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This charger burned and melted my controller. I immediately contacted the company and, weeks later, got a response asking me to send back the product. I sent it back a month ago and have heard nothing in response, nor received a replacement, refund, or any sort of compensation or communication since. I do NOT recommend this company or its products and warn any and all from purchasing anything from CTA.

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I love this charger. It's so easy to use and it works great. Like others have said it does do a clicking sound, but either it's faded over time or I got so used to it that I don't even notice it anymore. I've had the device for about 2 months now, but now I have a problem with it that I need to figure out.

My third charging section had actually MELTED the controller clip and it stopped functioning. I'm a little worried about using it now (the other two sections that is) as I wonder if the thing is a fire hazard or not...

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This is a great charger. The pieces that fit on the controllers are light and easily go into the controllers. The controllers rest to charge with no hassle. Great solution without worry of damaging your controllers like other chargers. Slightly more expensive, but well worth the 10 or 15 dollars more you pay.

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BLIND:

The City of Cincinnati has requested that you please make the blue glowing LED brighter, as it currently only lights up a two block radius.

DEAF:

The awesome loud clicking sound makes movie night that much better. Who wouldn't want to hear the sweet soothing sound of electrical switches flipping continuously?

DUMB:

It's super great for making that fourth controller of mine feel completely left out.

Also, the first unit crashed and burned after about a week. And one of the three charging inserts doesn't actually work. The good news is its actually made out of black plastic.

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Railfan

Railfan
Customer Ratings: 4.5 stars
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No english instructions.

Hard to figure out but that is part of the fun.

Very life like simulation.

Recommended for experienced gamers only.

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If you love trains and sim is your type of game, this is the one to get. It has 3 different rail routes, tokyo, shibuya and chicago. Basically its just a camera mounted in driver compartment and u play a sim type video, so its a real life sim. Only issue I would say is that I wish there were more train routes and trains.

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eForCity 2 Pcs Red+Blue Silicone Rubber Skin Gel Case Cover

eForCity 2 Pcs Red+Blue Silicone Rubber Skin Gel Case Cover Compatible with Sony PS3 Controller
Customer Ratings: 4 stars
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I like these. They work well for what I wanted. I mainly wanted these to stop the sweaty hands from playing COD Black Ops for long stints but they're not good for that but they are easier to hold than the plain controller.

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Wonderful product. It was easy enough for my son to put on and it really feels a lot better when your controller isn't having its paint eaten away by sweat from our palms.

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Its easy to get on and looks good. the feel takes getting used to since at first it fells weird. I also had to cut a little strip off the L1 button because it overlapped and made shooting hard. after the modification it was nice and fix was easy to do and not noticeable. doesn't overlap letter button or any others. good for the cheap price.

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PS3 Dark Souls Prepare to Die Edition

PS3 Dark Souls Prepare to Die Edition
Customer Ratings: 4.5 stars
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Well, these are exaggerations on both counts but... you get the idea.

________________________________________________

NOTE:

I am posting this mainly for the first time buyers so I will be talking about the game in its entirety rather than discussing mainly the expansion PS3 gamers who somehow missed the original Dark Souls and now have the opportunity to try out the vastly expanded edition. Anyone who has the original game has or should get the DLC from the PlayStation Store, no need to buy a new disc-based game.

________________________________________________

I do not consider myself a hard core gamer but there were a few grand games that I played hard and long on the PS3: Oblivion, Fallout, Grand Turismo, Demon's Souls, Dark Souls. Of these, Demon's Souls and Dark Souls are the only Platinum I've ever earned and I probably did way over 1000 hours of pure fear, strong anxiety and intense frustration punctuated by brief moments of pride and joy brought by the hard earned sweet victories.

I started talking about Demon's Souls because to us, PS3 gamers, Dark Souls is NOT the first coming of unspeakable terror onto our consoles. Dark Souls is the SECOND coming. And what a visitation this is :)

For those of you who played Demon's, what follows is a brief comparison between the two Souls games. For everyone else it's just a hint of what you may find in what I view as the most innovative RPG game that was ever released for a console can't speak for PCs because I don't play too many big PC games.

THE COMMONS

Deomon's Souls had many, never-seen-before, amazing innovations. We hoped and we expected to see most of them again on 'chapter two' and Dark Souls does not disappoint even though Dark's seems to be a Universe unrelated to Demon's. It's not even a parallel Universe (I like to think of parallel Universes as those in which the other fellow Dark Souls players exist if running around as a hollowed-out soul you can call 'existence'. It's a different world but a lot works in seemingly familiar ways.

Here's what I would call the Demon's heritage:

One-save only. And this is a BIG thing because the game saves itself every couple of seconds. Once you get hurt or you hurt someone you didn't mean to you can't go back to the previous save because there's no such thing. Unless you have one hand on the power cord ready to pull it, everything you do has consequences and you can't go back and try again. Be VERY careful when you talk to them merchants or blacksmiths because one unintended slap and they will never deal with you again unless... well there are ways to repent for your sins :) but I won't do spoilers.

Human vs. Soul form. Can't be invaded by other players while in Soul (Hollow) form. As a Human you can invade other words, help others, seek help.

Classes. You pick yours from 10. Not exactly the same as in Demon's though.

Stats. Again, 10 different categories, some differently named, some totally new like 'humanity' and 'attunement'.

The ability to seek help and to help others. You can have up to 2 humans or NPCs on your side.

The Stones. They are of different colors but they have uses not unlike the Demon's stones, possibly more: to seek help, to leave messages, to invade.

Souls as currency of the land and the price price you must pay to level up. And you lose them all every time you die so... use them (buy, uplevel) before you lose them.

Every time you rest most non-boss enemies respawn.

The ability to play nasty and invade other players' worlds.

Blood stains. You can see how others died.

Second (and ONLY second) chance. You can recover lost souls if you can touch your own blood stain before you die again. Or... there are ways not to lose your hard-earned souls but, again, no spoilers and almost everything in Dark Souls comes at a price.

Messages. Can leave messages but don't expect to be able to type away detailed clues. You pick your message from a pre-approved list.

Incredibly precise combat (well... there is lag when you do online battles). Each class of weapons acts differently and you can see/feel the difference between hitting flesh, bone or armor.

Uchigatanas!!! Need I say more? These are by far the coolest katanas you'll ever swing in any game and probably the best you can get through this one at least through mid-game. Demon Souls most terrifying black phantoms (invading players) where the 2-Uchigatana dudes. Most, possibly all of the Demon's weapons can be found in Dark: Claymores, Halberds, Clubs, Axes, Estocs and so forth.

Practice makes perfect. Like Demon's Souls, this is a struggle for perfection because in most instances only perfect or near-perfect attacks and defenses will save you from yet another horrific death.

Continues the Deomon's tradition of no difficulty levels. Like its predecessor, there's only one difficulty level on Dark and that's 'very easy', as in 'very easy to get yourself killed'. Seriously, for anyone who played Demon's, Dark feels like the second or third playthrough only you start at a low level, have no weapons or armor and find yourself in completely unfamiliar territory now so it takes a little bit of dying, observing and experimenting before your learn the ropes.

THE DELTAS (new and never seen before)

This, I'm sure, is going to be a growing list and I'm going to update it as I progress into the game. If what's going on in this game can be called 'progress'.

One inter-connect world design. No Nexus hub here. This appear to be a huge world but gates, bridges and passes are all well guarded so be prepared to shed a lot of blood and die a lot to earn your right to open shortcuts. Unlike Demon's which had a hub that was the only connection between the several separate 'worlds', Dark's world regrions are very much interconnected and much of the fun and mystery is your gradually discovering and unlocking sometimes secret doors and passages.

The healing system. The role of 'grasses' is drastically reduced (there are some mosses that you can still use to cure ailments) but Dark doesn't make it as easy when it comes to your ability to recover health. You can gulp an Estus flask for a quick heal or you can sacrifice a humanity or use any or a number of healing miracles.

The Covenants. Each of the 9 will open new play modes and, as always, every action brings about consequences.

Pyromancy as a THIRD class of magic, joining sorcery and miracles. For anyone who likes fire and explosions... it's awesome and you don't need to be 'high level' to be an effective pyromancer.

The Gifts. Interestingly some seem to have no effect while others such as the Magic Key is quite useful.

Danger times 2. It may be just because I'm a little rusty playing Souls or because I know Demon's so well now it's like a walk in the park but Dark appears to be a lot harder. But... we play, we learn.

More color. Can't imagine Demon's with colors but in this world the occasional bright splashes blend well and don't subtract from the feeling of danger.

No Luck. You COULD get lucky in Deomon's Souls but that's no longer the case. That particular stat has disappeared, replaced by your ability to hold 'humanities' which you lose every time you die unless you can recover them by making it back to the place of your last death in one piece.

Sweet revenge. One of the covenants mission is to hunt down and kill those nasty dark phantom bullies.

And, of course, Dark Souls does away with all the gentleness and hand-holding occasionally found in Demon's. It really does. Remember that nice Russian lady in the Nexus that you must kill if you want your Platinum? Gone!

THE STORY

Don't expect to 'get it' immediately. The lore is there: hints from conversations with merchants and other NPCs, the descriptions for the various weapons, armor or magic items... the big picture will emerge, eventually if you have the patience.

THE EXPANSION

If you are buying this, most likely you are new to the game because if you own original game you purchase the expansion as a DLC from the PlayStation Store. I've been playing it for the past couple of weeks and I am pleased to note that FROM did not give in to the calls for 'easy modes' or making the game any more forgiving. If anything, the new bosses you unlock when travelling back in time to the long-lost world of Oolacile, they are more challenging. In fact each of the three major bosses: Artorias, Kalameet and Manus are harder to defeat than any of the original ones. Add to that a number of cool NPCs, armor sets, sorceries and weapons and you get probably the best expansion ever added to the greatest game I've ever played on my PS3.

MY RATING

If Amazon's 5 stars stands for 'I love it', what would be the star count for "I love it, I fear it and, 80 hours into the game I'm obsessed by it"? Well... 5's the limit :). I spent hundreds of hours on the original game and, until the third Souls game becomes available I hope they are already working on it I'll be spending hundreds more.

--

>> Brush your teeth, it's the law!

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Tiger Woods Pga Tour 12: The Masters

Tiger Woods Pga Tour 12: The Masters
Customer Ratings: 3 stars
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Please don't pay any attention to the poorly written, negative reviews for this game! Not only is it a more accurate simulation than previous incarnations of the Tiger Woods series, the graphics are gorgeous, particularly those for Augusta National.

The game comes with 14 courses, though you do have the option of downloading other courses at very reasonable prices. Those who complain about paying $4 for a new course either have forgotten the good old days of computer golf where you had to buy a new course on floppy discs or are too young to have been around in those days.

No matter what your skill level, you can set this game up to challenge you. It's actually possible to make the course conditions so difficult that breaking par becomes next to impossible.

The 2012 edition of this franchise was everything I expected it to be, and more. I'll be having many more hours of fun and frustration -just like real golf! -playing this one.

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We bought this version of the game so we could play against our son in another state. The game arrive in new condition with the packaging never having been opened. The game is fine, but the online code was used and wouldn't work preventing us from competing online. We probably won't be using this game now and it was a waste of money. Be careful when buying older versions as others could have hacked the online code.

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Dont buy this game. You have to download everything and also, you have to pay for some of the things. I never got to play the masters because I needed to download something and I couldnt, and then they wanted me to pay for something I thought I had already purchased.

Im disappointed at Sony and the Game developer for this issues, basically you dont get what you think you are getting. They make you over pay and thats just not fair.

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The Simpsons Game

The Simpsons Game
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $59.99
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I've spent years searching and experimenting with different games to play with my "non-gamer" wife: Dr Muto, Jax and Daxter, Crash Bandicoot, Ratchet and Clank, etc., and the Simpsons is the best by far.

While each of the above titles has something to offer, they all ended up with my wife getting frustrated by having to "grind out" a particular level over and over and over again from the beginning until we get it right. Aside from the time trials, the Simpsons is very forgiving in terms of character death, and lets you continue in the level from where where you died most often without any game interruption or restarting at all.

The "episodes" are challenging enough to hold your interest through the use of humor and standard puzzles, and short enough that you can play for an hour and actually feel like you've accomplished something. This has always been a key area in holding my wife's interest in a game, because if she walks away feeling like she wasted her time... forget it that game's a goner.

So, if you've been looking for a PS3 game that you get your non-gamer spouse to play with you I think you ought to give the Simpsons a go.

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It's kind of odd, a few months before The Simpsons Game was released, I was reading previews all over the place about how everyone thought this was not only the best Simpsons game ever made, but also a contendor for game of the year. I guess that the demo versions they played, they must have assumed that the few problems it has would be fixed, because while the game is indeed great, it does have some glaring problems.

First and foremost is the camera angle. It wants to get in your way quite often, and it can really tick you off when you're doing some of the mor eprecise platforming parts of the game. Honestly, EA is a pretty respectable company with a lot of talent under their leadership, they could have come up with a better camera for the game... one that doesn't remind me of the crappy camera angles mosr 3D games had in the mid 90's. Some people have said this game has sloppy controls. Not really, it actually controls really well, it's just the buggy camera that makes it hard to make precise jumps or get yourself oriented in the 3D world. Another complaint I have is the animation during the cut scenes varies from horrible to amazing. Playing this on my HDTV makes the game look wonderful, especially during cut-scenes. BUT... from time to time the animation is horribly drawn. I don't know if they were trying to recapture how the characters looked during the Tracy Ullman days, if so, that is cool as hell, but they don't really look like the Tracy Ullman characters, so I'm left wondering if from time to time cheap animation was used to save moeny or something. Either way, no big deal as it doesn't occur often.

Does all of the above make this a bad game? Well, my rating for it should clue you in to an answer of "no". Camera issues aside, The Simpsons Game is pure, simple, mindless FUN! The game makes fun of itself, of other games and is full of innuendos that fans of the show will eat up. Oh, and the game is hilarious, much more so than a majority of the new episodes of the show even! If you're a fan of old video and arcade games, you'll love how some of the gameplay mimics games like Everquest, Frogger, Grand Theft Auto and more. There's just so much fun to be had here, that aside from the camera issues I'd consider the game nearly perfect and a must buyu for anyone a fan of the show. The humor and fun-factor is so great, I find myself playing just a bit more to listen to various character's comments, or to see just one more funny cut-scene.

I've heard rumors that you can unlock the old Simpsons arcade game during the course of playing this game. I'm really hoping so, that would be the icing an an already half-eaten-by-Homer cake.

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I've been a huges Simpsons fans since a kid and have played most of the Simpsons games from NES Simpsons games to Hit & Run. This one may be the best from the sheer fact that the graphics are the best to date and the voices are the actual cast of the Simpsons. Graphics for the PS3 version are very good, but they could have pushed it a little further.

Animation scenes are also brilliant. Plays & looks well on my 61" 1080P TV. Also you can play 2 players for all the missions which is sort of fun. This game is a little too hard for little kids but ages seven and up should enjoy it.

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I'm a busy 40 year old who was looking for a game that I could jump into for 20 minutes before bedtime for some relaxation. The Simpson's game fits the bill for the PS3.

The good:

-balanced gameplay-not too easy or hard

-good puzzles

-well written story with lots of 'inside' gags

-cell shaded graphics looks just right for the Simpson's world

The bad:

-Several of the cut scenes had some PG language that disqualifies it from being a kids game (can't turn them off).

-people under 30 probably won't get some of the gameplay gags. Not to ruin the surprises but there are some 80's arcade homage's to be found.

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All in all i expected more from the Simpsons. Granted, they haven't had a real good video game since the old arcade ones, but i still though this would be the one to turn it around.

I read good reviews of it, but when i bought it and played about half way through i got tired of it, and haven't had the desire to put it back in.

The graphics seem like they're not using the PS3 to it's full potential, the controls are surprisingly sloppy, and the cell-shading can make the terrain trickier than it should be.

The stories and characters are funny, i'll say that much. It's a very well written game. But hours of sub-par gameplay can bring it down.

The shoddy controls and the semi-decent graphics make the simplest of things (Say jumping off the edge of something to get a secret item) impossibly hard. Seriously, there are a lot of packages you need to find for each character, the hard part should be finding them, not jumping a hundred times to make sure you land on it properly.

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AmazonBasics High-Speed HDMI Cable (6.5 Feet/2.0 Meters)

AmazonBasics High-Speed HDMI Cable with Ethernet - Braided 6.5 feet/2.0 meters
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $5.79
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Before I purchased this HDMI cable for my Roku XDS I shopped around first at nearby Walmart and Best Buy, and read some reviews for this product. I'm a retired electrical engineer and do not believe on going overboard, spending more than adequate to get a good result on audio and video component. There are cables in the market that are priced too high to get the money out of those people who are willing to pay the price. Those people always believed that if the price is high, the product must be very good. For digital signal transmission, this HDMI cable is more than adequate. My video and audio were not degraded, and I did not notice any lost of clarity either on video or audio signal.

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Customer review from the Amazon Vine Program I hooked this braided HDMI cable between my HDTV and my computer to stream video from the internet to my HDTV. The picture is clear and the sound quality is very good. I don't see any difference while using this cable from computer to HDTV than I do when watching TV directly from my satellite box. The only problem I have with this cable is that it is very thick due to the braiding, which makes it hard to turn. I need to plug it into one side of my HDTV, loop it around the back of the TV and bring it out on the other side where I place my computer out of tripping range. The thickness of the cable makes it hard to loop around and it's heavier than the other cables I have. This cable would probably be best for professional use where there might be heavy usage and plugging and unplugging of the cord. It will probably stand the test of time and constant movement easier than the regular smooth vinyl cables. But, for normal home use, the vinyl cables are easier to handle.

For anyone who has not used an HDMI cable and is new to HDTV, this cable can be used to hook up your cable box, DVD or Blu Ray disc player, computer, Wii, sound system and whatever else you have that has an HDMI cable connector. You do not need to use separate audio cables as this beauty steams everything through it. It's super simple to use just plug it in to your HDTV and plug the other end into the other component and play. I suggest getting HDMI cables for each separate component so you don't have to pull out the DVD cable to plug in your computer.

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WHO NEEDS IT?

This wire should work well with anything that supports HDMI 1.3x but it's built to comply with the higher HDMI 1.4 standard. You may consider this product if you have TWO devices that support HDMI 1.4. For these, the cable will carry through HD images and Ethernet data therefore eliminating the need for one dedicated Ethernet cable and one Ethernet port. Again, on a pair of connected HDMI 1.4 devices, it will eliminate the need of a dedicated audio cable if, let's say, your TV needs to send sound back to your receiver it may have a built-in Blu/DVD player or get its input through an USB port. You may also consider this cable if you currently need an extra HDMI 1.3 cable but you are planning to to replace your existing equipment with some HDMI 1.4 ready hardware in the near future.

As far as HDMI 1.4 stands, this cable is 'it'. It's the complete implementation because it supports ALL HDMI 1.4 features.

HOW GOOD IS IT?

Behaves as a HDMI 1.3x 'high speed' or 'category 2' cable.

As a 'high speed' HDMI 1.4 cable, it supports video resolutions of at least 1080p and can go as high as 4K.

The 'data channel' (Ethernet support) works only with HDMI 1.4 ready equipment.

The 'audio return channel' is another feature supported by HDMI 1.4 ready equipment only. It will allow for audio to be sent 'back' from, let's say a TV to the HDMI 1.4 compliant receiver, therefore eliminating the need for a dedicated audio cable.

It should support all the HDMI 1.4 extra color palettes because those are implemented by the HDMI 1.4 compliant connected equipment.

You may want to get this cable even if your equipment is not HDMI 1.4, it doesn't hurt to get a wire that supports a higher standard and, with free shipping the price difference is not that great. And, keep in mind that Amazon stands behind this product so returns should be easy.

END OF REVIEW

______________________________________________________

What follows is the byproduct of me attempting to clarify 'HDMI 1.4' for myself and understanding this specific product's features. I thought I'd share.

WHAT'S IN A NAME? (understanding this cable's features)

HDMI 1.4 is a new HDMI standard adopted in 2009, backward compatible with HDMI 1.3. This cable should work with your existing equipment.

HIGH SPEED indicates that this cable supports resolutions of 1080p or higher and 3D video (unlike the HDMI 1.4 STANDARD cables which, believe it or not, are limited to 720p/1080i why? nobody knows).

ETHERNET means that this cable supports a full-duplex 100 Mb/sec Ethernet connection if you have 2 HDMI 1.4 ready devices and they both need an network connection, this cable will carry through the Ethernet datastream to the second device, therefore saving you the need for one extra Ethernet cable.

Audio Return Channel is a feature that would save you the need of a dedicated audio cable between 2 HDMI 1.4 compliant devices.

This cable should support the full set of 3D features found in the new TVs.

THE HDMI 1.4x DIFFERENCE

HDMI 1.4 allows for the following new features:

Ethernet Channel allows for the 2 connected devices to communicate with each other and share one network connection.

Audio Return Channel eliminates the need of a second cable if you want to send audio from your TV back to your receiver.

3D It's supported by HDMI 1.3x but HDMI 1.4a specifically supports all the currently agreed-upon industry standards

4K resolution good to have it but there is nothing on today's market that would take advantage of this

Expanded support for new color spaces by supporting sYCC601, AdobeRGB, and AdobeYCC601 it better aligns your display with the color spaces supported by digital cameras.

Type D connector the 'Micro' connector is to be used by small, portable devices with supported resolutions of up to 1080p.

The HDMI Consortium defines 4 broad types of HDMI 1.4 cables:

* Standard HDMI Cable

* High Speed HDMI Cable

* Standard HDMI Cable with Ethernet

* High Speed HDMI Cable with Ethernet

Of the above, only the 'High Speed HDMI Cable with Ethernet' (this one) makes sense and it's likely to emerge as the common HDMI 1.4 cable.

Standard cables are limited to lower-resolution displays up to (approx. 720p or 1080i). High Speed cables support higher-resolution display (e.g. 1080p). They can deliver all video content currently defined for the HDMI standard (i.e. more than two 1080p/60 video streams, including 3D). HDMI cables with Ethernet are capable of sending 100/mbps over the HDMI Ethernet Channel. Since it is not likely that many HDMI 1.4 'standard' cables will be made or sold, I suspect that the crippled 'standard' type exists only to allow for calling the cables that support 1080p 'high speed' which sounds good and high-end.

--

>> Brush your teeth, it's the law!

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HexoLight 3000

HexoLight 3000
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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This review is for the 4000 model, the one with four lights.

These work well and are a lot of fun. For the money, I'm very happy with them, for Rock Band and CD music. Depending on the amount of bass in your song and system, you have to adjust the "threshold" setting to maximize the effect.

I had a couple bad experiences with Rock Gear, both before my purchase, with their customer service, and after purchase, with the delivered product -but the very day I posted my bad experience on Amazing-dot-com, I was contacted by Rock Gear, who made things right by sending me replacement parts and bonus parts.

My bad experience before purchase:

I used their online chat, and the person knew nothing about the product beyond what was in plain view on their website.

I left the owner a voice mail asking a question before purchasing, and I never got a reply.

My bad experience after purchasing:

One of the two HexoLight 4000s I ordered didn't work. I determined it was the power supply, not the lights, by swapping the power supplies. Upon examining the bad power supply, it was DIRTY: covered in dirt and dust and grime, like it had kicked around someone's shop floor for a week. How it landed in a shipped product brings on some quality concerns. The product was designed in the US, but is entirely made in China.

How RockGear made it up to me:

They called me back and apologized.

They sent me a new power supply overnight.

They sent me extra cables that allow you to place lights far away from the controller. I like these a lot.

They called me again to ensure I was satisfied.

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I got this mainly for the kids to use when playing Rock Band and Guitar Hero, but when it came we just plugged it in and fired up a Blue Man Group show on the dvr. Adding the hexolight 3000 in with our surround sound and big screen, the show was much more immersive. I was quite pleasantly surprised, and the kids feel like rock stars. The sets with more than 3 lights must be amazing.

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I bought 1 for my kids when they play Guitar Hero and 2 for the basement to compliment our 'disco' lights. I like the effects and that they are sound sensitive. You will have to adjust the sound sensitivity if you adjust the volume of your stereo/audio system. I like the price and free shipping. Thanks Amazon.

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I've had quite a few issues with this product. I've ordered 2, direct from the manufacturer (Rock Gear Shop) through Amazon. When shipment arrived, the second light was missing instruction manual and had sloppy and ripped wrapping. One hex module was stuck to another railing too tight and had to spend much time and effort to separate.

Now after a month of very light use, one of the control modules broke the lights stay on fast flashes, and no adjustments to Threshold or Speed knobs allieviate the problem. This essentially breaks the pulse response to sound feature and hex light becomes a simple strobe light.

I'm very dissappointed in this product and the purchase.

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I have a 50's style burlesque review show with five other girls. We dance at various bars and the lights are SO perfect for creating magic and ambiance without a lot of hassle or expense for us. They are so easy and light! I had no problems with setting them up or using them.

We love how the lights synch to our music and we think we look and dance better with them.

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BioShock Ultimate Rapture Edition

BioShock Ultimate Rapture Edition - Playstation 3
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $25.90
Today's Bonus: 14% Off
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If you are like me and mad late catching up with series, download the Bioshock demo off of PSN first to see if this your cup of tea. I usually avoid first person shooters like the plague. I have no interest in Call Of Duty, Battlefield or any other war crap. Yet, I was very impressed by what I played in the Bioshock demo. I was very close to purchasing Bioshock until I saw this great package was about to be released.

Take heed to the 'Mature' rating before purchasing this for little Billy or Suzie. These games may be extremely graphic, violent, bloody, and bizarre for those who do not have an open mind or the patience to understand what is going on. The rest of you will love it! A mix of survival horror, rpg elements and a fast paced shooter all blended together to make a classic series.

A perfect deal for only $30 plus tax. 1 disc, and 3 Bioshock Infinite promo stickers are included. Best to have disc auto start turned off before inserting these combo pack discs to avoid a game from automatically loading up like Assassin's Creed Revelations does with the Ezio Trilogy disc. You can disable disc auto start by navigating to Settings > [System Settings] in the XMB menu.

With disc auto start turned off, when you first insert the disc, 2 icons will appear. 1 icon to install Bioshock 1. A 2nd icon to install Bioshock 2 plus all DLC's for both Bioshock 1 and 2 which you can install separately from the disc anytime you choose. In other words, if you only want to install Bioshock 2 and then decide to install Minerva's Den, you can do so at anytime you choose.

Install times are nowhere near as long as the Ezio Trilogy pack. In fact, when you install Bioshock, you are treated to a musical loading screen playing 1950's music with interesting in game ads while the games install.

Graphics still look great and stand the test of time. The voice acting is very convincing and sets the tone for an eerie, creepy world to explore filled with various sinister, psychotic characters all with their own evil, twisted agenda. A lot of time and thought went into creating the story and the very believable city of Rapture. If you are not a first person shooter fan, give this a shot.

Here are a list of DLC's included:

Bioshock: DLC's Plasmids Pack, Challenge Rooms Pack, Bonus Museum Level

Bioshock 2: DLC's Minerva's Den, Sinclair Solutions Tester, Rapture Metro, Kill Em Kindly, The Protector Trials

SUBTITLES FOR BIOSHOCK 1:

Minor spoiler for Bioshock 1. To access the subtitles, start a game of Bioshock. After the opening plane crash scene, you will assume control of Jack who surfaces from underwater. Pause the game, select 'options' and you will see an option to turn on subtitles.

HOW TO FIX 'CONTINUE' / LOAD GAME ERRORS:

There was a common issue with Bioshock 1 and 2 where loading up a saved game by selecting 'Contnue' or 'Load Game' would result in a freeze error where your saves never load up. Unfortunately this issue still carries over to the Ultimate Rapture Edition. This happened to me recently and luckily there is an easy fix for this.

On your PS3 in the XMB menu, simply navigate to your 'Game Data' folder under the Games menu and delete all Bioshock files.

DO NOT DELETE ANY SAVED GAME DATA WHICH IS LOCATED IN A DIFFERENT FOLDER, SAVED GAME DATA FOLDER.

Once you delete all Bioshock game data files, simply reinstall Bioshock and your saves should load just fine.

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Welcome to the Circus of Values! The first two BioShock games are two of the best games this console generation has seen and now we have the opportunity to get both of them, complete with all their downloadable content, here in one package.

There really isn't anything new I can say about these two games that hasn't already been said when the games were originally released. Both are amazing story-driven FPSs that showcase some of the best imagination and creativity in video games. The graphics were great for their time and still hold up well today but will show their age when compared to some of the more recent game releases. Since so many reviews have already been released about the original games I am going to instead focus on the extra content that is included. If you are on the fence about the games themselves, I would encourage you to view the reviews on the original product pages to get a better understanding of the games.

!WARNING! These games have great stories and it would be a shame to have them spoiled for those of you new to the series. A few inconsiderate reviewers will contain details that will spoil the story for you, so proceed with caution!

Bioshock

Bioshock 2

Now on to the added content!

The DLC is included on the disc which means no codes to enter and nothing to download. The case says 22 GB are required to install all the content but its not one huge install; you can pick and choose which pieces of DLC to install and each has to be installed separately.

The first BioShock comes with the Plasmids Pack, the Challenge Rooms Pack, and the Bonus Museum Level. All content is single-player; there was no multiplayer in the first game. While all the DLC from the second game is installed separately, the DLC for the first is installed in one package. This isn't that big of a deal since most of the DLC included is for the second game anyhow.

The Plasmids Pack isn't really worth mentioning; this was a free update that anyone with an internet hookup had access to. This patch/DLC brought in a handful of new Plasmid powers and added new trophies/achievements. While this update was free of charge, its convenient to have it on disk and not have to download it.

The Challenge Rooms pack were three independent levels that were separate from the game's story and originally only available on the PS3 and now 360 owners get to enjoy them for the first time. The name says it all; they are rooms with a challenge. Sometimes puzzle-driven, sometimes combat. They aren't really a necessity to fully enjoy BioShock; they're a nice bonus but easily done without. The Challenge Rooms originally released for $9.99 and come with their own set of trophies. Unclear at this time if the trophies were translated to achievements for this edition but I would assume so.

The Bonus Museum Level is a great addition for the big BioShock fans out there. Unfortunately, there's not much to it. It consists of one medium-sized room with several "exhibits" and concept art lining the walls. Here we get to see the different ideas that were played around with and ultimately scrapped before the game was finalized. Walking up to each piece provides a small description in paragraph form. Its nice to see actual detailed 3D models of these ideas, but without any movement or sound they're simply lifeless statues that you will quickly get bored with. Even the biggest BioShock fans will spend a limited amount of time in here; I consider myself one of these fans and I was out after 20 minutes. Very interesting and a nice bonus, but I doubt I'll go back anytime soon.

The added content for BioShock 2 are the Sinclair Solutions Tester pack, Rapture Metro map pack, Kill'em Kindly mode, The Protector Trials, Minerva's Den, and a Character Pack (apparently not mentioned on the case). Assuming that you're interested in the multiplayer aspect of the game at least somewhat, there's a lot of value here. Being that the game is nearing its 4-year anniversary, its understandable that the multiplayer has fallen off quite a bit from where it was. Many of the modes are simply impossible to find games for without setting them up yourself with invites to friends and the "players met" list. Most of the action takes place in the Civil War mode, which is simply Team Deathmatch. Getting into a Civil War match is fairly easy, but there are times when it will take a few minutes to find one. Also, without dedicated servers you're left at the mercy of the host. That means if they have a horrible connection you might see some lag and if they leave the game you're forced to return to the lobby to restart the match. I don't see lag too much, but be prepared for a host leaving every so often. Still a lot of fun and there's always hope that new players will emerge with the release of the Ultimate Rapture edition. Time will tell, but for now be warned; while playable, the multiplayer is far from thriving.

!NOTE! IF YOU ARE INTERESTED IN PLATINUMING THIS GAME, PLAYING MULTIPLAYER TO LEVEL 40 IS REQUIRED. This isn't impossible but will require about 15-30 hours depending on your skill level. I'm a fairly decent player and it took me around 22 hours.

The Sinclair Solutions Tester pack added a level cap increase to the multiplayer from level 40 to 50. Two new playable characters and 5 masks were added along with a third upgrade option to all weapons. The pack released for $4.99.

The Rapture Metro map pack features six new maps that you will likely never play. Seriously... if one person enters the lobby without this map pack then these maps are excluded from the rotation. Finding a lobby full of people with this map pack is next to impossible. The best way to ensure you see these maps (other than setting up a private match by yourself and roaming around) is to set up sessions on gaming forums. There are trophies tied to this pack, but as with all DLC trophies, they aren't required for the Platinum. This pack also included the option to "rebirth" at level 50, allowing you to start over at level 1 (like prestige in COD). The map pack released for $9.99 and had three new trophies/achievements.

The Kill'em Kindly mode is simply a melee only game mode for multiplayer. This was offered free of charge to anyone with an internet connection so again, this was mentioned only because its now included on disc without the hassle of downloading. Remember when I said most of the action took place in Civil War? Guess which game mode you won't be playing much of...

The Character Pack is the last multiplayer content and it wasn't mentioned on the case. It includes two playable characters that were originally only available for those that pre-ordered the game. The pack eventually released for $1.99. (And just to be clear, when I say "playable characters" I mean skins. There is no difference in stats or weapons available from one character to the next and choosing one from another is purely for cosmetics, though they each have their own set of one-liners that they spout off during the match.)

The Protector Trials is a single-player horde mode that contains somewhat of a side story. In each level you must protect the harvesting little sister from a wave of splicers. You are graded on your performance on each level and, much like the Challenge Rooms from the first game, your arsenal is pre-selected making you strategize accordingly. It released for $4.99 and had seven new trophies/achievements.

Minerva's Den is more of a traditional single-player side-story offering that is probably the best content included in this package. I don't want to go into too much detail for the sake of spoilers. It will probably take you anywhere from 2-6 hours depending on how your playstyle is. It released for $9.99 and had eight new trophies/achievements.

CONCLUSION

Now, after all that you can see that this Ultimate Rapture edition is a great value but more for new players that have never experienced the BioShock series or for huge BioShock fans. If you've played the games before but don't consider yourself a big fan then its safe to pass. For those of you getting pumped over the new BioShock: Infinite that's releasing soon, an exclusive pack of 3 collectible stickers are included. As mentioned by other reviewers a HUGE chunk of hard drive space (22GB) is required to install all of the content, HOWEVER... you are not required to install everything all at once. Meaning that if you are limited on hard drive space you can always install one game and play it, then delete it before installing the second one. This will cut that 22GB size down substantially(When checking my folders it seems BioShock measures in at just over 6GB including the DLC. BioShock 2 is 9.3GB for the game and just over 4GB for all of the DLC. Even if you include save data we don't reach the 22GB listed on the case, but its close enough).

Also, if you like the BioShock games and enjoy reading, be sure to check out John Shirley's prequel to the series. A great read if you're a fan!

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First off, these games are amazing, and with all the DLC included (on disc, no codes included), this bundle is a steal.

Now, both games and the DLC are all on one disc ( a dual layered Blu-ray disc to be precise). Once you insert the disc, two icons will appear, one for "Bioshock" and one for "Bioshock and Bioshock 2 Additional Content". When you start Bioshock 1, the only thing you have to install is game data, which is about 5GB. When you choose the "Bioshock and Bioshock 2 Additional Content" icon, Bioshock 2 and all the DLC for both games will be listed. Unlike Bioshock 1, Bioshock 2 (the entire game) has to be completely installed, which amounts to 9.4 GB of space. The DLC has to be installed as well, which is about 5.6GB all together.

Adding all three totals together, it's really 20GB instead of 22GB, but it's still a lot.

Despite all that, this is a great bundle, and at $30, it's one that should not be missed

Read Best Reviews of BioShock Ultimate Rapture Edition Here

There's not much to say about Bioshock that hasn't been said before: it's an awesome franchise (so far) and the story is VERY good (among the best I've seen); it's one of my top recommendations for video games. Still, it may not be for everyone: its a survival horror (think Silent Hill or the first Resident evil) in first-person view, but with a much more immersive story well sewn into the gameplay.

True Story's user review recommends downloading the demo before buying and I agree completely, because the game compels you to think stategically: in normal difficulty you'd be mostly fine just taking cover and shooting, but in the higher difficulties (or when aiming for the platinum torphy) you'll be slaughtered if you don't use every part of the environment to your advantage (and I do mean EVERY PART, as the game is designed for this)... Unless you play in the easy but not-so-enjoyable difficulty.

If you don't care much for serious storytelling, scarce resources, startegic thinking over bullets flying, and sensitive moral questioning, you'll not enjoy Bioshock to its fullest.

Anyroad, is this Ultimate Rapture edition (URE) worth it? Maybe: some factors may strongly influence the decision depending on what you're looking for. One thing, though: only Bioshock 1 comes in disc version; Bioshock 2 MUST be completely installed in the HDD, so if you're the kind of user who downloads most of your games into you PS3, think well about available room in your PS3 (about 20 Gb) before buying this bundle.

One kind of gamer I picture buying this is someone that hasn't played Bioshock before but is interested in it or has played it (either through a lent copy or through the demo) and liked it. They should actually get this edition, for Bioshock 1 will most likely absorb them so much they'll crave the sequel (and probably the prequel in book format: BioShock: Rapture) AND the DLC, because Minerva's den gives more story background, so why not get it all in one shot? Probably the continue glitch (see below) won't apply to you (just install the DLC for Bioshock 1 before beginning your playthrough).

Other kind of gamer I picture is the collector of all things Bioshock. This one has the collectors edition of the three Bioshocks, so, who are you kidding? You need this to complete your collection regardless of the very few new things it will give you (the stickers and the Museum).

But maybe you only have Bioshock 1. Then this could still be for you, as it inlcudes almost all the DLC (see below) available. Even if you've played both games (either finished them or not) but not own them and think this is a good deal to get them, you're probably right, though only the first game comes in disc format. Bioshock 2 is a digital version of the game (like the ones you donwload from the PlayStation Store). If this is your case, keep in mind there's an issue with the PS3 URE where the load screen freezes when you choose to continue or load a save file. Delete the game data (not saved game data, mind you) from your PS3 and install the game again to arguably fix this. It works, but when you install the DLC again, the problem will be back. This stems from the fact that the DLC for Bioshock 1 seems to conflict with pre-DLC save files (I don't know if the same happens with PS Store-downloaded DLC), so deleting game data and installing again reverts the game to a pre-DLC status, thus allowing you to use your save files albeit without DLC, which means that if you want to keep your save files, your URE DLC won't work. Looks like the "real" solution consists of starting a new game after installing URE DLC because, somehow, the save files don't conflict with downloaded content if you created the save file AFTER installing DLC (?). I did it and worked fine, but I only played the first level, so I can't say it's a permanent solution. I had already finished the game (platinum trophy included), so it's no big nuisance, but consider this if you haven't finished it and were thinking to do it on URE from a previous save file: either finish first and install DLC later or begin anew after installing DLC. This seems to be only a problem for Bioshock 1 (I checked for Bioshock 2 and everything works fine).

If you already own Bioshock 2 but not Bioshock 1 nor any DLC, this is a good buy. If you own Bioshock 2 and the DLC, better get the first game and Challenge rooms separately (unless you're willing to cough up $30.00 for one game and three stickers).

IF YOU HAVE BOTH GAMES BUT NO DLC, DON'T BUY THIS (unless you're a hardcore collector of Bioshock). It's better to buy the DLC directly from the PlayStation Store, as I will now explain.

The Plasmid pack will likely be irrelevant for PS3 because it was always there and it was made for Xbox 360 users, who didn't get it when the game came out (NOTE: this is just my memory speaking and I haven't been able to confirm this with online research). The Museum isn't a real playable level: it's just an in-game big room with 3D renderings of some of the content from the "Bioshock: breaking the mold" art book with new captions. The DLC for Bioshock 1 includes the New Game Plus feature (use your overpowered character from the beginning of a new game) for unlock when finishing the game (use wisely, as no trophies are awarded in NGP and, again, if you already finished the game, beware of the continue glitch, as deleting game data will wipe the memory of you having finished already).

That said, here's the total cost of the DLC from the PlayStation Store:

Challenge rooms: $9.99

The Protector trials: $4.99

Minerva's den: $9.99

Sinclair Solutions tester: $4.99

Rapture Metro & Kill 'em kindly: $9.99

Total: $39.95, which still makes "Over $40 of add-on content" an overstatement (would be true with base DLC prices plus the characters pack; see below).

If you think this is a good deal for the DLC and stickers alone, you'd be right, were it not for another option available: the $24.99 Bioshock 2 DLC bundle from the PlayStation Store that includes all of the above (save the Challenge rooms, which are Bioshock 1 DLC) AND the Exclusive character pack (two additional characters for multiplayer; $1.99 if bought separately). If you throw in the Challenge rooms pack ($9.99), you'd be spending $34.98 for the same DLC as in URE and getting two extra MP characters not included in URE. If you're looking to net the DLC alone, URE is only $4.98 cheaper with the Museum and the three Infinite stickers, but no characters pack (or a mere $2.99 if you buy the characters separately), so in my opinion you'll be better off with the $34.98 PlayStation Store option.

And then, there's me... I got this because I physically hate my Greatest Hits versions of both games (the red case doesn't appeal to me), because of the DLC, and because of the stickers, but there's something weird: for some reason, if you already own Bioshock 1 and want to play from the URE disc, you'll have to install the game all over again (if you use your regular version you'll only face a short install for the Challenge rooms). I thought this was because of some sort of "specific-disc-linked data", but the first time I played Bioshock 1 was on a disc a friend lent me and when I got mine (the Greatest Hits edition, :S ) I didn't have to install again, so I'm clueless as to why this happens with the URE... And there's the continue glitch, but still, for me, those are no biggies.

In all, if you don't own any Bioshocks and want to, this is for you (four stars). If you're a hardcore collector of Bioshock, this is for you (nevermind ratings). If you only own the first (or second) Bioshock AND no DLC, this is still for you (three stars because of the continue glitch). If you own both games but no DLC, this isn't for you.

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there are comprehensive reviews for both games elsewhere, so i will limit this review to this edition and its contents.

but that being said, both bioshock 1 and 2 are truly amazing gaming experiences.

this edition is a stellar value, no question. some of the dlc was previously available, some was not, but one thing that is totally new is the addition of STICKERS!

first off, all dlc is ON DISC. this is great news for those folks who are not fans of psn codes.

here is what is included:

bioshock1

plasmid pack

challenge room pack

bonus museum level

bioshock2

sinclair solutions tester

rapture metro

kill 'em kindly

the protector trials

minerva's den

3 stickers from the upcoming bioshock infinite

the stickers are a little lackluster, to be honest. i was really hoping for some of the vigors (murder of crows, anyone?) or even the beautiful concept art, however what we get are three stickers (about three inches by four inches) showcasing the following:

monument island

the first lady's aerodome

hall of heroes memorial giftshop

the real silliness involved in this set is the amount of time it takes to install. if both games and all dlc's can fit on one disk, i mistakenly thought install for everything would be a one-step snap. WRONG. just about every item must be installed separately, with some things taking an inordinate amount of time to do so. bioshock one took about twenty minutes (not a huge deal), however bioshock two took nearly an HOUR. this is easily the longest install i've ever seen...which is odd, because i already owned both games, and neither took so long to originally install. that being said, i recently upgraded to the 500gb ps3, so i know it isn't the system.

the box says the game/s require 4997mb of space...however looking at my ps3 i am more than a little confused. bioshock 2 installed to my ps3 game folder, and that game alone states 9343mb. and if bioshock2 installed directly to my hard drive, then why didn't bioshock1? color me confused on this one for sure.

all technical installation nonsense aside, i am super pleased to have the new content, and i will certainly be playing through both games again to experience as much as i can. bioshock1 holds the honor as my personal favorite gaming experience of all time.

i will update my review after i have seen how all the new dlc plays out. be warned: some of the dlc is multiplayer only. my only experience with the multiplayer aspect was not such a fun experience. i guess i was late to the multiplayer experience and was killed literally seconds after entering the game by other folks. that happened three times in a row before i decided that maybe it wasn't for me. i will probably give it another try in hopes that the online community has gotten less kill happy with the newcomers.

you really can't go wrong with this set. i would pay full price for bioshock1 all over again, let alone to get all this new dlc, PLUS the second game and the new dlc available with that. if you are on the fence at all, i'd encourage you to sieze this opportunity.

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PlayStation 3 Monster GameLink HDMI Cable

PlayStation 3 Monster GameLink HDMI Cable
Customer Ratings: 3 stars
List Price: $99.99
Sale Price: $19.95
Today's Bonus: 80% Off
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I cannot believe the reviewer who wrote that resolution and color would be better with an expensive Monster cable. This is a DIGITAL SIGNAL. As such, noise would have to be extreme to switch an off signal to an on and vice versa. Let me make this simple for you you don't need this Monsterously expensive cable for the same reason you don't need a Monster ATA/SATA cable for the hard drives inside your PC.

Still not convinced? Let's look at the claims made by the advertising material:

1) Duraflex protective jacket. Looks great with your PS3. To tell you the truth, I never even SEE the cable attached between my PS3 and my TV, nor is it ever on my mind. As for the greater durability and easier installation, the first is a straw man (you are going to subject said cable to what stress, exactly???) and the second is true of EVERY HDMI cable available in the world today.

2) Dual strain relief, for repeated set up and tear down of the PS3. What, you're so tired of you're system that minute by minute you are disconnecting and reconnecting the cable on the back? How often do you anticipate having to plug/unplug your system, if at all?

3) Silver content solder connections. Transfers delicate low level signals. Complete and utter bollocks. Either the signal transmits or it does not. That is the nature of digital.

4) 24k Gold Contacts. Cuts down on the corrosion. Yep, I'm constantly replacing all of the ribbon cables and power supply lines inside my PCs because they are all corroded. Heh, if gold makes you feel better about getting fleeced, by all means buy Monster.

5) Nitrogen Gas-Injected Dielectric Insulator. Beautiful, if you go for all that Star Trek technobabble. Inverse tacheon retrorefactor emulsifier anyone? This one maximizes your video strength for the best picture possible. But what have we learned so far? The signal is digital it either gets through accurately or it does not. And unless the cable is poor beyond belief, noise is not even going to factor into the equation.

I'm sorry for the other fellow who defends the pricing of Monster cables. Do yourself a favor and call some local electronics stores/cable makers. This king has no clothing, and spending such a horrible sum will leave you looking very silly indeed.

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Expensive cables for a digital signal are the worst sort of scam, and people who spend extra money for them are ignorant of the technology. For analog signals, cable-quality can vary your reception-quality (though not as much as people think). But digital signals transmit data in "1s" and "0s." The "1s" and "0s" either get through, or they don't. If they do get through, you have a picture (or sound). If they don't get through, you DO NOT. With digital (unlike analog), you never have to WONDER whether you could, maybe, if only you'd spent a little bit more money, be getting a better result. If you see a picture, you know the "1s" and "0s" got through. If you see NO PICTURE, then your connection is loose, or your dog chewed through the line, or you have a bad cable. There is no in-between. The beauty of HDMI, the beauty if digital, is that you no longer have to wonder. How long will companies like Monster be able to keep this secret. Even worse, they are marketing this cable as "Sony Playstation 3 Monster Cable," as if you needed a specific HDMI cable to work with the Playstation. Shame. You do want to take advantage of the HDMI cable for your Playstation. You don't need to spend more than $15 on that cable though.

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While high end cables make a difference for analog signals (such as composite), the difference is far less with digital signals. In fact, digital signals arose mainly because they were not nearly as prone to noise, and small errors could be fixed with error checking. Thus, buying an expensive digital cable is a complete waste of money the difference will be very slight (if noticeable at all), so save your money for some more games and buy a cheaper cable.

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Bought this cable (paid almost $100) and tried it out at same time with $10 cable, made absolutely no difference. Returned and kept the cheap cable, monster is such a waste of money...

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The HDMI format, like fiber optic audio cable, transfers digital data.

It is far less subject to the constraints of analog audio or video cable and should be priced accordingly. Companies like Monster and Sony are clearly capitalizing on the public's lack of knowledge about a new technology. Don't be "taken in" and look for more reasonably priced but well constructed cables. If you're simply running a cable from your PS3 to a TV, $10 to $20 is the most you should ever have to spend. With a little hunting, good quality can be found for as little as $6.

Please Monster. Be a little less shameless! Jeez...

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Armored Core: For Answer

Armored Core: For Answer - Playstation 3
Customer Ratings: 3.5 stars
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I been playing Armored Core since sony gave birth to PS1. not a hardcore fan, just following my own tradition of games, same goes for ACE COMBAT and RE(Resident Evil) enough with that.

5 stars I was very stunned after playing this game for about an hour.

CUSTOMIZE Customization of your Mech is very detailed, every aspec of equipment you add to your mech required little though of making sure that its stable. which means if you carry a heavy right side shoulder weapon, it would be in your best interest to even the weight by adding a heavy left arm weapon, left shoulder weapon, or add a stabilizer would greatly improve the balance of your mech.

STORY at the begining of the game your a mercenary mech pilot. you need to pick one out of four companies that will determine which mech you will be using. NOTE*(you will be able to pick whatever mech suits your style later thru the game.)

MISSIONS depending on which mission you take and accomplished reveals your role thru the game either for "lets abandon the earth later" team or for "lets stop them from living in the sky" team.

BOSS BATTLE Monstrous bosses, most of the boss are 5,000 times larger than your mech. With that said, you mostly like need to detroy a certain area of the slow moving monster to accomplish the mission. some are not so easy to do, coz they can obliterate your mech in just 3 or 4 hits. strategy is a definite key to success.

RANKING Your not a super skilled pilot, so you start out as a nobody thru the story mode, Ranking battle is a ladder from ranked 30(lowest) to 1(best) and if you play the role of "lets stop them from living in the sky." you will be introduce to another ranking battle from 12 to 1. I can't quite remember. after beating each one of them you will be granted with money and scheme(blue prints) of their mech. dont get your hopes up yet because that only means that you can make mech out of the scheme if you have the right parts or if they are for sale in the shop. play the game some more to unlock parts.

ONLINE CO-OP/ MULTIPLAYER I haven't played online yet, but I heard you can exchange scheme(blue prints) play most of the story mission, or destroy your friend's hope that his mech is the best by slashing him three times.

ADDTIONAL INFO I suggest you customize your mech for different type mission, boss battle, or ranking battles and save your scheme so you won't spend 20 minutes customizing everytime. I hope this helps

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Chances are that if you are reading this then you have played an Armored Core game sometime in your life and it is equally likely that Armored Core 4 was not your first experience with the series. Armored Core has always been easy to understand, frustrating to learn and difficult to master. But, above all, Armored Core has always been rewarding to play. The core concept of every Armored Core game is basictake missions, get paid, buy parts and repeat. As simplistic as this concept is it is truly the challenge, execution of concepts and mechanics of play that makes each game worth picking up. Armored Core: For Answer certainly delivers. AC: FA not only takes the world that was introduced in Armored Core 4 and expounds upon it but also introduces more fluid control response and many new features.

AC: 4A not only offers veterans of the series a bit of hope for the future and a good bit of challenge; it also offers new comers to the series a good place to start. The Vanguard Overboost adds a fun little mini-game-esque feature, and yet manages to avoid being trite by only being present in a few missions. The addition of Cooperative play makes for a whole new level of game play. In the past, the only multiplayer feature available for Armored Core was AC VS. AC arena matches. The only exception is AC2: Another Agebut even the very few co-op missions in that game were "co-opetition" normally ending with the best pilot standing. Having a true Co-Op feature in AC:FA means not only can two experienced friends play together for fun, but a less experienced person can enlist the help of someone else in order to complete a difficult mission. This obviously could help eliminate some of the frustration that newer players may experience when they get stuck on a level. One cannot, however, join a co-op mission that you have not unlocked. This prevents players from jumping ahead of the game.

AC:FA contains 45 mission40 of which are co-op enabled. The remaining five non co-op enable levels are decisive missions that directly affect the ending you will receive. In addition to the new co-op feature AC:FA also has the ever faithful versuswith up to 8 player support. Modes such as defeat all, defeat leader, and destroy objective breathe new life and grant added interest into the classic one on one AC matches of old. Also, the new Assault Armor makes multiplayer matches even more frantic than ever before.

As for the core game conceptsstory, graphics, controls, concept, and replay factor, AC:FA follows the tradition with most games of the Armored Core series. AC:4A presents a story that is patchy at best. However, the silent protagonist (or antagonist depending on the path you choose) that you play as is a mercenary and one has to think "would a mercenary really fully understand or care about what is going on around them"? You do missions for moneysimple enough. The game presents to you a general idea of what companies do and do not get along with one another as well as who some of the major players are and what part you play in the fate of the world when the resolution has been met. Graphically, FromSoftware follows tradition again by delivering unparalleled, stunning pre-rendered CGI movies. However, the in-game graphic rendering is just a slight mark above the industry's middle ground. Thankfully though, this is an improvement to AC4 where surroundings were very drab and borderline monochromatic. The sound in AC:FA is also an improvement from AC4especially the music. As aforementioned, the controls of AC:FA are a lot more responsive and fluid than AC4 which makes it much easier to play even without having to set a custom control scheme; a feature that is available if you would like to completely remap the controlleralways a plus. The concept of AC:FA is classic Armored Coretake missions, buy parts, make a better AC, repeat. The real joy and replay factor comes in the form of clearing the AI arena and achieving S rank on all missions on both difficulty levels. Doing so grants you more parts and other tuning adjustments to make your AC better. Playing with, or against, a friend always provides replay factor to a game. So, if you like Armored Core and your friend likes Armored Core you will both most likely be playing this game with each other quite a few times. Plus, for the very determined, there is the online arena ranking to conquer.

As for Playstation 3 specific enhancementsAC:FA fails to deliver for the most part. Playstation trophies are not supported (however, Xbox 360 Achievements are available in the Xbox 360 version) neither is custom music. These features were introduced to the PS3 after AC:FA was released in Japan so that most likely is the presiding factor for this. An improvement for the PS3 version of the game is the inclusion of voice chat. This feature was unavailable for the PS3 version of Armored Core 4.

Overall, Armored Core: For Answer is a very good game for those that enjoy the series or for those that are looking for a game that features tons of customization, a decent amount of on-line functionality, and a lot of large scale destruction.

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First of all this is not going to be an in depth review. OK, I never liked any of the other armored core series. There were too many buttons to remember. However I loved this one. You can configure what each button does as well as what each thumb stick does with the key assign option. When you start the game you have 4 companies to choose from. The one you pick decides your starting NEXT(Mech). Within these 4 companies are 42 missions. When you start with your company you are presented 3 missions (after you complete the basic mission). From what I have seen sometimes when you finish a mission you lose the chance to play the other missions. Meaning you would have to go back and play through in order to beat those levels. NEXTs can be customized with paint jobs, weapons, stabilizers, etc. Basically there is a lot of customization options in here for the units. Almost everything in the game can be destroyed and the controls work really well, very fluid. AI can be very hard at times but that is in the later levels where they expect you to be better. Besides doing missions you can also climb the arena ladder to become the No. 1 NEXT pilot which grants you money/NEXT blueprints to make an exact copy of the opponent you defeated. I haven't tried the online matches yet, however, there is 2 player online co-op. To play certain levels in co-op either you or your buddy has to have completed it already. Also, there is at least one level that I know of that you can't play in co-op (I think its because its story related). In conclusion, this is a great game. When I first got it I played for 4 hours straight. Really fun and addicting.

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Armored Core is a long running series by FROM Software, often criticized for its lack of change over the years. How accurate this criticism really is likely depends on who you're asking, but to be fair, it is true the basic premise of any AC game is the same: Build a giant robot, blow stuff up for money, use the money to further build your giant robot. Suffice to say if you're interested in an Armored Core title, you're probably interested in tinkering, and blowing things up with a giant robot, or in this case, an Armored Core NEXT.

For starters, lets talk about what's new here. Now, personally, the last Armored Core game I played was that of AC3, and I skipped over Silent Line and 4. Quite a bit is different in this incarnation of the series, but personally, I find almost every change to be a good thing. Gone are the Ravens of AC2 and 3, the mercenaries are now known as Lynx. The bizarre sci-fi plot-lines are toned down in favor of a greater emphasis on politics. Most of all, though, the slower pacing of the older AC titles has been completely altered thanks to a few select additions to how your Core controls, primarily, Quick Boosting.

Armored Core has always had a somewhat arcade feel to its missions, but it's also been a little slower in the past. With AC:FA, your Core can fly about with easy, rapidly boost across the field, and still have enough energy to launch a barrage of energy weapon fire. Your normal boosting will likely not even phase your energy bar, leaving most of your energy consumption to the newer Quick Boosting, which allows for an instant dash in a specified direction, or even a rapid turn, something which required a shoulder part in the past. Some, like myself, really like this heightened feel of speed and the depth of the system through what has come to be called "Quick Boost Chaining" or "Cancelling" allowing you to rapidly string together several boosts to avoid a lot of enemy fire, while closing in on a target. Still, there are some older fans of the series that dislike the shift, feeling that it's too action oriented and lost some of the tactical presentation of the past. It's a rather odd split, and one fans may wish to be aware of, but if you're new to the series, this likely wont bother you in the least.

What's also new here, is online Co-Op. Most missions in AC:FA allow you to co-op with others, be it friend, or complete stranger. You can set up a lobby for a select mission, invite others to join, or leave it open to whoever comes across it. Once in the mission, you'll be working together with your partner to clear the level. This does tend to make missions easier since you have two players working to clear the level, but it's also a lot of fun to team up with friends. It's a first in the AC series, but it's also a really solid addition. Though, if you're feeling more competitive, you can also take your AC into online versus to battle it out with other players. It should be noted that co-op is online only, but versus can be done locally, as well as online.

The story of the game, as with any AC title, is very fragmented. In order to get into the true depth of the plot, you'll have to explore almost every ending, and try to complete as many of the 42 missions as possible. This is one detail you may enjoy, or dislike. On the one hand, it would be nice to see a more explored plot-line, but on the other, you're a mercenary, and this style of storytelling is fitting of your role within the plot. There are plenty of missions, with a nice amount of diversity to go through, each giving a nice bit of briefing before hand, and there are several forks you can take to shift the direction of the story, or rather, the direction you take within the story adding to the replay value. If that's not quite enough for you, AC:FA does keep the classic Arena, or in this case, Order Matches, allowing you to battle against a single AC for money, and ranking. As you work up in the ranks, you'll be awarded more money, and possibly even parts from your defeated foes, allowing for further customization of your AC.

Speaking of customization, there is enough here to make you dizzy. In true AC tradition, you can fine tune almost every aspect of your Core. Legs, arms, body, head, arm weapons, shoulder weapons, back weapons, main boosters, side boosters, generators, FCS units, and even stabilizers. If there is a part of your Core that changes its performance, you can tweak it. There are some things in the older games that aren't present here, such as cooling devices as you'll no longer have to worry about overheating, but all in all there are a ton of options. You can make anything from a hover-tank with twin grenade launchers, to a lightweight, bipedal robot with dual arm blades, and everything in between. If that's not enough, the paint and decals are also heavily customizable. You can color your AC just about any way you please, create custom decals and slap them all over, and do just about anything to get a Core looking exactly how you want it too. If you're a fan of tweaking, you wont be disappointed here. If, however, you'd rather just get into the action, you can use any number of designs you'll acquire throughout the game to do the assembly for you. Still, if you're not into tweaking, there's a good chunk of this game you'll completely miss out on, because tweaking is one of the central elements of the AC series.

So what is wrong with this game? Well is carries the same flaws as most of the series. The visuals for the Cores, Arms Forts, and various mechs in the game are great, but the environments leave a lot to be desired. The various forms of destruction you can cause do look good, but when you're just blowing up a building in an otherwise empty sand field, there's certainly something missing. The difficulty is also very erratic, causing you to struggle with one mission, only to breeze through another, and this even carries over into the Arena matches. If you'd prefer a more traditional learning curve, this will definitely put a few dents in the experience. I wouldn't consider these faults to be a game breaking experience, but they are worth taking note of.

All in all this is probably my favorite out of all the Armored Core games I've played. A single play through the story will clock in around ten hours, but with multiple endings, Hard mode, and all the various parts to collect there is a lot of replay value. Not to mention the online mechanics adding to experience. Unfortunately, being such a niche title, it can sometimes be difficult to find other players online, but if you get a friend to pick it up as well, that should easily be resolved. It's not perfect, but if you're looking to cause some chaos with a giant robot that you've spent hours tweaking, and customizing to your designs, then you'll find plenty of fun with Armored Core: For Answer.

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I'm definitely more of a casual gamer but love fighting robot games. And this is my first Armored Core title. The gameplay is fun but definitely a bit challenging for a newbie player. There are a lot of controls and options that you've got to learn about. The controls are a little bit overwhelming but grow on you. Not only that but you can completely customize them to your liking. Not to mention you can completely customize your mech. I found that I was spending a lot of time playing around with the mech and not shooting things.

Missions even on the basic levels I found a bit challenging. Partially because I'm new to the controls and the game. Partially because some things are coming at you really fast and if you don't jet boost to the sides a lot, you're going to take a shot from a huge cannon. Definitely fun but a challenge as I got to later levels. The robots are huge and you get to blow up some really huge weapons platforms. I'm not sure that this game is for everyone however. While it's fun, it's definitely for someone who wants to pilot a mech and dodge a whole lot of incoming fire blowing up stuff at the same time.

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