Tomb Raider

Tomb Raider
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I might have been the harshest critic of the new direction Crystal Dynamics decided to take "Tomb Raider." There are several angry posts to my name across the web, talking about why this game would fail, and how it was a desecration to the franchise. After all, I grew up with Lara's series, and in fact, "Tomb Raider II" was the first video game I ever played. To this day, I thought that this would be a simplification of the timeless series, and a desperate attempt to make the series fit in with newcomers. Thankfully, I have been proven wrong. "Tomb Raider" is one of the venerable heroine's finest outings, and possibly the best action game since "Uncharted 2: Among Thieves."

We begin with Lara being trapped on an island, searching for her friends and being pursued by a menacing cult. But this isn't the cocky, oddly-proportioned character we're used to; this is before her official tomb raiding days, and the first major expedition she sets out on. As such, she is inexperienced and vulnerable, and the game chronicles her ascension from scared teen to powerful warrior. Now, you might think the trailers give away the plot, but you'd be dead wrong. The story is every bit as strange and wonderful as some of the earlier games, containing unpredictable twists and surprising supernatural elements. It would be a crime to spoil it, but let's just that fans of the old games need not worry; Crystal Dynamics (developers of Legend through Underworld) still know what this franchise is all about, narrative-wise, and they hit the nail right on the head.

Special props should go to Rihanna Pratchett, writer of the woefully underrated "Heavenly Sword", for making Lara into one of the most empowering female role models ever crafted. Even in her weakest states, she is never a victim, always resourceful and one step ahead of everyone else. Through the story, we see her learn from mistakes, and turn into what we typically think of as Lara Croft. Special little nods the series' roots, right down to the origin of her signature silver pistols, add in flavor to her character, and turn into a much deeper protagonist than she has ever been. Even as somebody who loves the old character, I must say that Pratchett has actually made me prefer this interpretation of her. Full-speed ahead with this new Lara, I say; she's smart, cheeky, and powerful, which is exactly what she's supposed to be.

Fans' biggest concern about this new entry, however, was undoubtedly the gameplay. The seemingly liberal inclusion of Quick Time Events, and the deceptively linear design of showcased levels both indicated an unwelcome change. However, it turns out we were only drip-fed bits and pieces of different levels. The game itself is an entirely different matter, because it is teeming with as many secrets as the old games, if not more. While it is easy to simply follow the set path, there are numerous alternate routes to pursue in search of loot, and even entire optional tombs. These tombs are more in line with the classic puzzles we're used to, fun little mind teasers that are a great distraction for old-school fans. Whether you want to get to the point or indulge in some side quests, this game has got you covered.

As far as the gameplay itself is concerned, Crystal Dynamics has unquestionably changed the formula for the better. Platforming is now much more tight and urgent than ever before, requiring the precision fans are used to. While it is significantly easier than past entries, the sheer creativity that went into the dynamic set pieces more than make up for it, and it isn't necessarily as streamlined as the demos make it seem. Attention still must be paid at all time, and once you get past the initial 2 to 3 hours, the game stops holding your hand and expects you to dive head-first into somewhat tricky platforming, fully prepared to punish you with brutal deaths if you fail.

The biggest overhaul by far, though, is in the combat department. Now, even as a fan of the series, combat in "Tomb Raider" has always... well, it's always kind of sucked. Even the improvements in Legend couldn't quite find a way to balance platforming and shooting up enemies. However, the developers have learned from their mistakes, creating a seamless blend of platforming and TPS mechanics that must be played to be believed. There's also a leveling component that really makes or breaks the combat; your survival is dependent on scrounging for salvage and strengthening your weapons. Most games mess this mechanic up pretty badly with upgrades that are seemingly meaningless, but this is pleasantly a whole different bag altogether.

Even more impressive is how important each weapon is, some being required to solve puzzles and progress the game. My personal favorite is the bow, which can be used as a distraction, a stealth weapon, a capable frontal assault companion, or a key to burning open pathways. Oh, yes, and it can be used to choke enemies from behind. This is just one example of the versatility weapons have in this game. Heck, even the climbing axe ends up becoming a lethal tool of destruction...

Graphically, the game excels. While some may argue that the rendering power is not on par with some other AAA titles around today, it only takes one look at the brilliant art direction to sway non-believers. The mysterious island and all of its secrets are a marvel to behold, a mixture of jungle, forest, and even desert-esque canyons. Shanty towns and elaborate Asian temples alike comprise the architecture of the island, and ominous tunnels range from wet rock to a disgusting river of blood and corpses. The key word here is "variety", really, as most locations tend to not look the same one bit. Older entries had to span multiple countries in order to convey a sense of changed locale, but this time around, they only needed one island to create a living, breathing world. It's a wonder to behold, and one of the most unforgettable video game environments ever crafted.

Soundscapes are another strong point here. The background noise is convincing, with the caws of birds seemingly surrounding you, and the distant war cries of enemies preparing you for battle. You'll always be sucked right into the action, regardless of the situation. Ditto for the score, which is surprisingly similar to the early games; it's tense and dramatic, but always has an element of mystique to it. It is one of the rare video game soundtracks that doesn't simply blend in, but stands out and demands you pay attention to it.

The new voice of Lara is also wonderful, and I daresay the best portrayal done yet. Sure, we see the frightened and timid girl advertisements seem to highlight, but we get hints of what is to come with the character. Moments of wry sarcasm between her and her shipmates, as well as her cheeky observations and bold proclamations of assault on her enemies, are pure 90's "Tomb Raider." The game lets you know what to expect in future entries, and this is due in large part to this fantastic performance. Kudos to Camilla Luddington for a performance which is sure to be lavished with awards in the coming months.

As mentioned above, I was a complete non-believer with this entry. I feared that one of my favorite franchises was cashing in on cheap gameplay mechanics and a weak plot, while shedding what old-school fans adored about the games in the first place. Luckily, I was proven to be a complete fool. Square Enix has released a game that not only reminds me why I fell for Lara and her exploits, but why I love video games as well. The story is a brilliant tour-de-force, the gameplay is perfect, it's a feast for the eyes and ears, and the protagonist is one of the best in a very long time. Everything about this game, from top to bottom, is positively flawless. There is not a single ill word I can speak of the game, whatsoever.

Filled with enough nods to the series' history to satiate diehards, but with enough innovation to snag newcomers, this is a game that shows Crystal Dynamics is the perfect developer for this household name series. "Tomb Raider" is an instant classic, and should be a benchmark for which all future action games are played. It is utterly perfect on every possible level, and I cannot recommend it highly enough.

Story: 10

Gameplay: 10

Graphics: 10

Sound: 10

Overall: 10

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I've never spent much time playing the "Tomb Raider" series, but this reboot did all the right things, and it drew me right in. This modern take on the famous franchise takes inspiration from many great sourcesmy first impression, oddly enough, was of "Resident Evil 4" (a classic so significant, it's still influencing the gaming landscape). The early goings of "Tomb Raider" have a distinctly "survival horror" vibe that is masterfully conveyed, interspersed with just the right amounts of Quick Time Events, cinematic showpieces, character development, story telling, and gameplay tutorials. Additionally, it reminded me of the fantastic island of the TV show, "Lost" (complete with freaky natives and bunkers!).

The most striking comparison, of course, is that of the "Uncharted" series. "Tomb Raider" obviously existed long before "Uncharted", but it's equally obvious that it drew inspiration from the mechanics of climbing, combat, and cinematic storytelling of one of this generation's most successful series. And I'm not complaining at allI wish there were more games like "Uncharted"! For the most part, "Tomb Raider" does a fantastic job implementing these elements, resulting in a game that is a blast to play and easy to pick up. Everything is very responsive, the settings are visually vibrant and interesting, and the island is begging for more thorough searching. The inclusion of TONS of unlockables is a genius notion, including documents (which help to further unfurl the mystery of the island), artifacts, and salvage (for weapon and gear upgrades), and it means crazy amounts of replay value... plus the online multiplayer aspect, if that strikes your fancy.

The only thing holding "Tomb Raider" back from five stars is that when pitted up against the unrivaled production values of "Uncharted", it falls a shade short. The characters are noticeably lacking compared to the likes of Nathan, Sully, and Elena, and the presentation just seems a bit "off". There's such an emphasis placed on (literal and figurative) darkness and grittiness, I oftentimes had difficulty seeing what was going on around my character, and it actually had something of a demoralizing effect (particlarly when compared to the bright, tropical locales of "Uncharted"). That's not to say that "Tomb Raider" is a bad gameit's not. In reality, it's a very good gameit's just not among my top favorites.

Final note (MINOR spoilers follow): The producers of this game must be huge fans of the movie "The Descent", for there are many nods to the horror film, including Lara's affinity for the climbing axe, the "bone scramble" toward daylight in the opening moments, and the slow emergence from the red pool of ichor in "the pit". Additionally, Lara's psychological transformation closely mirrors that of "The Descent"'s protagonist. It was an excellent source to draw inspiration from, and the developers of "Tomb Raider" did a fine job of subtly paying homage to it.

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First off, let me say that this game is a blast and I had a great time playing it. I have played almost all the TR games since the original in 1996. Also, I understand why the game received an "M" rating--the blood, gore, and language park it clearly in that category. My question is, why did Crystal Dynamics design this game with M-rated content when virtually all the other TR games were "T"? TR Underworld, the last installment in the series, was rated T16+. I have a pre teen daughter who loves Lara's character. For parents who take ratings seriously, they have blocked out a whole group of gamers who would love to play the game and experience Lara's origins. I know-and the developers know this of course--that teens will play the game anyway. While I have only played through about a quarter of it, I have gotten a good feel for the spirit of the game and for me, the "M" content--namely the added gore and the occasional "F bombs"--did not factor in how I experience the game. In fact, the factors that push the game into the "M zone" seem more like forced additions. While I am no marketing expert, I wonder why Crystal dynamics chose to go in this direction. The Uncharted games are all "T" and they are intense, thrilling games. Perhaps the creators of this new Tomb Raider want to distinguish this game from Uncharted and creat their own unique nitch instead of being labeled as "Uncharted 4." Comparing it to a movie, I would consider "M" the equivalent of an "R" rating. If it were a movie, I think a story like TR, with a young heroine trapped on an island, exploring tombs and fighting off bad guys, would be taylored toward a PG-13, not an R. I regret that the developers of the new TR decided to go in this direction as the game would have been just as fun with a "T" rating and would have been open to a teen audience which would really enjoy Lara's story.

Just to be clear, I am not offended by the game's content. In fact, it's becuase I like the game so much, that I've decided to write this review. I have played and enjoyed plenty of M rated games. It just seems that this great story of a young girl, barely older than a teen herself, being transformed by her survival experience is something worth watching and enjoying for a teen audience and I regret the game designers have, in a way, shut them out.

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Tomb Raider: The Final Hours Edition for PS3 was what I preordered and got on release date. I liked what the game had been marketed as, and since Uncharted got me to like this genre of videogames more, I decided It'd be worth the preorder price to pick it up, boy have I been pleased. Tomb Raider offers a fresh reboot to the series. I never really played much of the original Tomb Raider series, whenever I picked them up, they just weren't my thing. I don't know why, but this one I could play easier. What I love about this game is that you get to see Laura grow, and feel her pain. She's not the typical hero in other games that can run through explosions and not get a scratch on her, she gets hurt, and it really hurts, and you have to deal with those problems. The acting is great. The graphics are great. It plays like an interactive movie, with third person shooting. I prefer the bow and arrow the most, and I enjoy all the rpg elements that are brought to the table. This involves collecting "salvage" and upgrading weapons with said "salvage" and leveling up Laura to unlock certain skills. Its enjoyable, and fun. I think the one quote from myself that can explain how I feel about the game that I posted on my facebook account the other day sums up what I feel about this game.

"Tomb Raider is a rather great game. Never have I played a character that is more "human" in a videogame, what I mean by that is she feels pain, gets hurt realistically, and her fragility and determination is what makes her a strong female lead. Never have I liked a Tomb Raider game, and this one is a great revamp." -B

5/5, pick this up an enjoy playing!

I also suggest if you play through this game and loved it, and want "something along this quality", have a PS3(or Vita) and pick up one of the Uncharted Titles that are out for those systems. They are pretty good in their own right.

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There seems to be a trend of games I skeptically watch while under development that utterly amaze me once released, and Tomb Raider happily fits into that trend. I expected this game to be yet another disappointing bomb in the series, only to find I loved it just as much as I did Uncharted. Now, with that said, let's get something out of the way: Tomb Raider is not Uncharted.

People who enjoyed Uncharted will most likely enjoy Tomb Raider, but there is one exceptionally large difference and that is atmosphere. Uncharted excels at the almost fantastical adventure. Bright colors, mystical locations, witty companions, and a humorous lead. Indiana Jones at its finest. Tomb Raider, on the other hand, is very gritty. There is a surprising amount of blood and gore, and some incredibly brutal deaths that can come out of no where. This isn't a Disney movie where someone gets shot and they dramatically fall downs -this is a Tarantino film where they go down and lie there bleeding, gasping their last breath, and all the while the camera is giving you a clear shot of the bullet wound. Now, I'm not going to jump into the camp the game is super realistic, because it isn't and I wouldn't want it to be. But understand that this game isn't a lighthearted romp.

The environment is also a lot more open than most games in the genre. It feels very linear at first, but the environments quickly opened up enough to have me happily wandering all over the map for hours looking for nooks and crannies I didn't find when I was passing through as part of the main story arc. It's incredibly fun to explore, but many times during the story I found I couldn't hold still long enough to do so. The story is engaging, even if the side characters aren't, and the pacing keeps you constantly moving. This is a game that simply flows from one part to the next, and three hours can pass before I even I even think about pausing. It just feels completely natural to keep progressing and not stop.

One thing I have to applaud the developers for is the mechanics. The intelligent cover system is fantastic, and lets me focus on how to handle the wave of locals trying to turn me into a pincushion instead of managing my button pressing to duck. It took me a while to get used to aiming with the thumb sticks quickly enough to fire, as it doesn't hold your hand as much as Uncharted, but once you get the knack for it it just flows. I'm sure players who have played other shooters on the platform will have no problems with it. All of Lara's actions and abilities have a purpose. There is nothing in my arsenal that I write off as a waste of time, though some of the skill points unlocks are decidedly uninteresting. It all felt incredibly well polished.

I mentioned that the side characters are sort of uninteresting, but that doesn't tell the full story. Lara is played excellently. Her voice actress is perfect, her reactions are believable, her stress is clearly felt, and she just feels like a solid character. Next to her, her companions feel as unwanted as dishwater in a wine glass. They just don't fit the game. Their character models are fine, even their back stories and dialog is fine (if a bit over the top occasionally), but where it falls flat is their voice acting. It's all over the board. Some are actually pretty good, some will make you roll your eyes, and some will make you cringe at how flat and unemotional the performance is.

There have been some critics that have pointed out the fact that it felt incredibly disjoint to have Lara kill a man (or deer) and feel terrible about it, only to get up and shoot five more without a peep of complaint. While I understand where they're coming from, I never felt the disconnect. I honestly would have wanted to shake if she sat crying over the corpse of every man that tried to put a bullet in her. In some senses, video game stories need to be taken like a book, and your imagination is expected to help you maintain the image after they've planted the seed. They show you her anguish, they show you her nervousness, they show you her lack of confidence, and then they let you take over. The only other way to do this would be a constant stream of consciousness that WOULD be completely out of place and take me out of the game.

Overall, I am incredibly impressed with this game, and it while it changed the soul of Tomb Raid I think it was for the better. We needed a new face, we needed a new personality, and we needed a better story, and we were given it.

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