Showing posts with label new release video games ps3. Show all posts
Showing posts with label new release video games ps3. Show all posts

MotoGP 13 (PS3) (UK IMPORT)

MotoGP 13
Customer Ratings: 5 stars
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Bad stuff out the way: there are a few small glitches. Quite often when you're sitting in your pit garage, with the option of 'go to track', your bike won't be on it's stand ready, and then it'll suddenly appear. And sometimes, in the post-race highlights, your bike can be riderless, and then in the next shot you're on the bike again. The graphics in your motorhome (career mode) are a little rough, (and in the pit garage) and the emails/social feed messages you get during the career mode are very generic. And the game front cover....in reality the ps3 version is the same as all the other versions with Crutchlow at the front, Lorenzo and Rossi following....I wonder if Yamaha paid out for that?

And this is still a 5* game because none of that matters! Is it the best racer on ps3? Maybe not, (burnout paradise is for me) but it *is* the best sim racer. This game laughs in the face of gran turismo 5, and is just downright more fun than any of the codemasters racers, (f1/grid/dirt). Be warned! MotoGP 13 has a steep learning curve, but once you 'get' it, it's the most rewarding and addictive racer I've ever played. If you're unsure, download the demo off psn.

I'm playing it with the AI on 'hard' (easy/medium/hard/realistic), the physics on 'standard' (standard/semi-pro/pro), joint brakes on, (you do have the option to control the front and rear brakes separately) auto tuck-in, (you can choose whether to manually 'tuck-in' your rider on the straights/sit up when approaching corners) and auto gears. I've got the brake and steering assists off. I've also got tyre wear/mechanical failures/disciplinary flags all off, (which they are by default but can all be turned on)....and I'm just loving it!

First off you create a rider; then you have a choice of instant race, (motogp class, random rider/random track) grand prix, (choose from moto3/moto2/motogp, choose your rider altho some are locked and you have to level up to unlock them and choose your track, whether you want to do a full weekend/qualifying & race/just race, choose the weather etc). You also have a championship option, so you can choose to do a whole championship in any of the 3 classes, and then you have the meat of the game career. In career you play as the rider you created and you have your own motorhome, where you can customize your rider more/check emails/social feeds etc. You start off as a wild card in four moto3 races, and if you meet all your objectives then you go on to do a full moto3 season. If you do well you get offered a moto2 ride and so on....

There's also 2-player split screen, and multiplayer. In multiplayer there's the usual options of quick race/custom race etc, and also full online championship :)

One thing to note, when doing a race in any of the offline modes; the default option is race-only, 15% race length, and the AI is set to easy, brake assist is on etc etc, so if you want to do qualifying/practice, a longer race, and crank up the difficulty etc then you have to go into 'racing aids' and 'race options'. Once you've changed it, the game saves your preferences tho :)

So the racing? Well it's awesome! The physics are perfect. When you crash you know it's fair; it's because you were braking too hard while lent over, or you squeezed on too much gas too early etc. If you hammer the brakes on the approach to a corner the back wheel will skip, and if you really overdo it you'll do an 'endo' but you don't go straight over the handle bars in an unrealistic way. Equally pulling back and accelerating too hard will pull off a wheelie, which if overdone can send you off the back. The bikes feel brilliantly nimble, yet planted and the way you can slide the back wheel out when winding the throttle on, on the exit to a corner is just epic. It's amplified more when you move the physics from standard to semi-pro or pro, so you have to practice careful throttle control. The AI is also brilliant, making lunges, but not too aggressive like the maniacs in the 'nfs shift' games, but definitely not on rails like gran turismo.

When racing the graphics too are top notch, photo realistic, with a silky framerate. The 360 version looks to be getting a lot of complaints of bad slowdown, but not so on the ps3. Have we got the better version of a game for once? Anyway, it's perfect, and has a great photo mode you can activate during the replay, (the replay, not the race highlights. You can press square when it's displaying the race results to watch the entire race again from a variety of cameras. Pause, fast forward, watch in slow-mo and take photos, which can be exported to the xmb and used as cool wallpapers etc :)) The sound too to me is very very good; a lot of professional and customer reviews seem to criticize the sound as sounding like a guy swinging a chainsaw, or just generally very weak, but put this through a decent set of speakers or headphones and it sounds real to me.

The presentation when you start a race is ripped straight out of British eurosport, which makes it feel super authentic.

I just really cannot recommend this game enough. It's niche, so it's a shame not many people will take any notice of it; the casual race fan would be more likely to take a random punt on stuff like 'grid 2' which is a let-down of a game but the care and effort which has been ploughed into this is brilliant, and the sheer racing, handling model and overall physics are all just spot on!

If you like racers, and are prepared to initially put some effort into learning how to play this game properly, then just buy buy buy. It's seriously a top draw game, and deserves support :)

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Where's the dlc for north America plus the handling almost slipped away from them trying to make a sim motorcycle game with people using controllerstakes away the fun of the game in mgp08 the arcade handling was more forgiving and let you enjoy the game mgp13 still is very good but it shouldn't be frustrating but it still allows you to have fun if mgp13 had 08's arcade handling it would be real nice but this is still very manageable awesome game just wish here in the U.S. we had the dlc. Awesome game though.

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You have to be a fan of moto and racing to like this. I especially enjoy the feature of being able to talk to the engineers and have them automatically tune your bike. I also like how the practice and qualifying sessions are in real time. This game is awesome. Too bad its not in the States, but well worth the wait for overseas mail and customs.

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SONY PLAYSTATION Resistance 2 for PS3

SONY PLAYSTATION Resistance 2 for PS3
Customer Ratings: 4.5 stars
List Price: $69.99
Sale Price: $17.99
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Only downside is it seemed to short .. I beat it in a few days and I'm not a gamer but loved fall of man and black ops .. I would totally buy again ..

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Graphics are not exactly great, control is a bit clumsy and enemies aren't really enjoyable. At least its a bit better than Resistance 1 :)

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I did not play this a few years ago when it came out, so I'm playing catch-up now. Great game and lots of fun. Graphics are good and the default set-up for controls are easy to manipulate. Great weapons, interesting Chimera enemy and story line is good as well. 3 different difficulty levels allows you to complete the story as quickly or as slowly as you wish. My girlfriend's son is 10 years old and REALLY enjoyed Resistance 1 and 2 as well. I already bought Resistance 3 and can't wait to get to it!

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I first bought this game when it launched, I then trade it in so I could raise a little money for a trip with some friends and now I have bought it again because I missed it and wanted to try it out on the hardest level in anticipation of the 3rd installment coming out in a few months.

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the Resistance 2 campaign lasts about 8-15 hours, dependent on difficulty and death frequency. The story is ok, but portions of it don't seem to make much sense. There aren't many unique weapons, but an alternate fire has been included in all weapons. The game plays like most modern FPS console games w/ taking cover to regenerate health, checkpoint saves, and non-random encounters, giving very little replay value.

multiplayeri only played the co-op, but it seemed difficult to join competitive games. When playing split screen co-op graphical detail decreases noticeably. there is a serious bug in 2 of the maps that result in uncompleteable objectives, that occurs sometimes. It is fun enough to play. Upgrades are unlocked through gameplay, and there are multiple objectives semi-randomly selected per level.

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PlayStation Move 3DShot Motion Controller - Blue

PlayStation Move 3DShot Motion Controller - Blue
Customer Ratings: 4.5 stars
List Price: $9.99
Sale Price: $9.98
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This is a nice addition to the play station 3, it makes the shooting games more fun.i also purchased the riffle attachment, and the riffle is much more stable to shoot with..

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My only complaint about the gun is that the grip is just a little to wide for me. otherwise the gun works just fine. i like the look more than most of the other pistol attachments for sale. it has that arcade look and feel to it which is nice. i may buy the read one so i can have the set and duel wield in house of the dead overkill which is a great game btw.

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NHL 09

NHL 09 - Playstation 3
Customer Ratings: 4 stars
List Price: $24.99
Sale Price: $13.05
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Update: Last week, I had a 0-0 game go to a shootout against a player named IAMCHINESE (or I_AM_CHINESE). Anyway, he used a glitch that allows you to score every time in the shootout. Why doesn't EA address these issues?

I started out with high hopes for this game. However, after playing it for 3 months, my lofty expectations have turned to that all-too-familiar feeling of disappointment with an EA sports NHL hockey game.

At the surface, things seem great. The graphics are attractive, and the gameplay feels responsive. I do like the skill stick; it's a great improvement to the game and it allows for more creative offense as well as defense. However, once you want more than a cursory experience of playing hockey, this game begins to unravel.

I should preface the rest of this review by stating I've owned probably a dozen or more NHL games (EA's NHL series and the 2K series as well) since my first game: NHL 94 for the SNES. Also, I should let it be known that I feel the actual gameplay is the most critical feature of the hockey gaming experience. If the play is unrealistic, or if it slow and unresponsive, no amount of special franchise modes or extra bells and whistles can compensate. And my review focuses on online play, not playing against the computer.

So, now to take off the gloves. This game is absolutely terrible when it comes to realistic gameplay. The main offender is, by far and away, the goaltending. NHL 09 cannot recognize the difference between good scoring chances and poor scoring chances. Goalies are simply out of this world. They don't have any problem with stopping 15-20 one-timers per game, or with gloving slapshots from 10 feet out in the slot. They'll make impossible save after impossible save and leave you in frustration. To make things more confusing, the goalies have more trouble with shots that would normally be considered "low percentage" chances. These include unscreened wrist shots from the point, or floating, floppy backhanders that seem to find their way into the net much more often than they should. So, if you're playing this game and you want to score: don't use techniques that would make sense in an actual NHL game. You need to cheese. Find one move that works (there aren't many) and use it over and over and over. It's the only way to consistently score. It's just not any fun at all.

I know that the intent is to keep scoring down, but how is it any more realistic for a goalie to make 20 impossible saves in a game compared to a 15-10 final score? Taking slapshots from the blue line is pointless. Wrist shots from the slot are pointless. One timers have a decent chance, but you'll need to shoot 10 good one timers before you can get one past the goalie without ringing it off the post or crossbar. Dekes are also another scoring possibility, but some games you'll have 5 breakaways and be unable to score on any of them. I almost feel that the game decides (before you start playing) how many goals you're allowed to score.

Other problems include the stick lift and poke check. For online play, these are the most over-powered, over-used moves for defensemen. Using the stick lift, you can steal a puck from a guy who is 2-3 feet in front of you. Once in a while, you'll get a penalty for high sticking, but not often enough to keep everyone from mashing away on the stick lift button. Spamming the poke check on defense is surprisingly effective because if the puck carrier comes anywhere near the defender, the puck pops off your stick. In reality, when a defender poke checks, he is left out of position if he misses. In this game, you can simply poke, poke, poke until you get the puck.

Another major flaw in the game is the ability to hit offensive players who don't have the puck. Good internet players know that you can shut down the other player's offensive chances by checking players before they receive the pass. Also, if you're trying to set up a power play, the other team can cross-check your forwards when they don't have the puck. It is almost never called. Additionally, if you get a breakway that has enough separation that makes using the stick lift impossible, the defender can dive from behind you and trip you or knock you off balance just long enough for you to lose the puck into the goalie. That is never called unless your guy actually falls over. If you're chasing after a loose puck and a player from the other team is going to barely beat you, just check him from behind right before he gets to the puck. He'll lose balance and you'll come away with the puck.

The game has actual glitches too. During gameplay, sometimes your players will be set up for the one timer, but when you pass it to them, they lock up and the pass hits them in the skate while they are unable to move. I've scored goals in the shootout that don't count for some reason (they hit the net and bounced out but didn't give me a point) and I've seen goals scored where the puck never crossed the line completely. Sometimes the game will crash during online play causing you to get a loss. When attempting to change lines, the player stamina bars that you see at first are incorrect! Only when you try to switch your lines does it update with the current stamina levels. That can cause you to leave a tired line on the ice because it incorrectly showed them as rested.

If you hit a player on the other team and get a delayed penalty, your player will be unable to gain possession of the puck immediately following the call, even if the puck is right underneath him. For whatever reason, a few seconds must elapse on the game clock before your guy can take control of the puck. The same thing happens when the opposition goalie passes the puck to your player: if the goalie pass comes right to your guy you can't just slap it into the empty net. Again, for whatever reason, your player can't take control of the puck. It will pass through your guy until a player on the other team comes near it. If no opposition players come near the goalie pass for a few seconds, then you can finally get the puck. By then though, the goalie is back into position.

The controls, although improved, have problems. The main irritation I have is that shooting on offense is the same as checking on defense. This causes your player to cross-check the other team when you are trying to stuff in a loose puck. I also feel that the players miss the net on relatively good scoring chances way too much. I'm not sure if this is because of how I aim my shots or what, but an NHL player can hit the net on a wrist shot from the slot fairly easily. That's not the case in this game, you'll miss the net *a lot*.

Another problem is player switching. When you try to switch players on defense, NHL 09 simply selects the player closest to the puck. This causes problems on defense when the guy you want to select is not necessarily the closest guy to the puck. If, for example, you are trying to catch up to the puck carrier but are a step behind, if you try to switch players and play as your defenseman who is in position, you won't be able to. You first have to make your current player skate away from the puck carrier so that your defenseman is closest. However, this takes a second and by the time you finally get control of your D-man it is often too late.

Finally, your computer teammates are another source of frustration. Sometimes your D-men will change up right when the other team is coming down on an odd-man rush. Other times, your AI-controlled teammates will stand and stare at a puck as it glides by them: they won't move, in fact, sometimes, they'll move away from it. Then of course, there are the times that your teammates embrace their inner retard and skate directly into you. This often happens as you're trying to enter the offensive zone and they end up making you go offsides. On offense, sometimes your teammates will not go anywhere near the goal but instead stand on the perimeter and wait. This gives you no passing options. I've noticed that at the end of the game, the computer will force you to put out your top line even if they're dog tired and even if the other lines are not tired and even if you select one of your other lines. The computer just ignores your command and puts out the top line. Finally, if you forget to change up your lines, the computer will leave your guys out until they can't move any more. You'll have three lines with 100% stamina but the line that's out won't change up.

This game isn't as fun as it was when I first picked it up. I suppose that's because most people playing online now know how to exploit the stick lift and poke check buttons and they maul your players far away from the play. New rating: Overall 2/5, Fun 2/5.

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I ve been a huge fan of hockey video games ever since Blades of Steel on Nintendo. I have to say that NHL 09 tops them all. The graphics are amazing making it feel like you are watching a game on TV. The commentary is probably the best sports game play by play I have ever heard. The only down fall of this game is the difficulty to score a goal. Other than that its a must play for all sports lovers.

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This game is hard, but you still have lots of fun playing it. The first couple of games I played against friends and we all noticed how hard it was to score. As I kept playing against the game, I learned that scoring is damn near impossible. So I just said forget my pride and turned the diff level to rookie with full accuracy on my shot. Before I knew it I learned how to toe up the puck and fire it top shelf. I would have given this game 4.5, but we can't do it. In all everything is good except for the sensitivity when shooting the puck. Lets Go Devs!!

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I sold my copy of NHL09 and had to repurchase on Amazon because I missed it so much. The Best Sports Game PS3 has to offer! Hockey translates very well on the PS3 and this game takes it to levels not reached by any other. If you're a hockey fan of any kind, even if you like the AHL or any of the European leagues they have them! Incredible depth to the game!!!

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I have been playing the EA Sports NHL games since the earlly 90's, the nhl games over that span have been hit and miss. This year however EA Sports has nailed this one. What seperates this game is the be a pro mode where you get to create your own character and take him from the minors to the pros. Also the ability to play on different lines with dofferent line mates is a lot of fun too. If you have ever played an nhl game in the past and have even a slight interest, this NHL 09 is the game to buy.

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Monoprice Pro Bluetooth LED Turbo Gamepad for Playstation 3 and PC - Black

Monoprice Pro Bluetooth LED Turbo Gamepad for Playstation 3 and PC - Black
Customer Ratings: 4 stars
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Sale Price: $34.99
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No dongle(Bluetooth connection to ps3)witch is better to have no dongle. 2 switches on the back one for motors and one for the led lights. Rapid fire works well. (press turbo button and press the desired button to be rapid at the same time then again to turn that buttons rapid fire off). Resets controller when turned off. It feels great with this wired black coating better than the dualshock3 ones. The 4 top buttons along with the entire controller is a bit bigger than the dualshock3 but i can say its better for grip. Solid construction. Vibration function is good enough (yull feel it. Dead zones for the sticks are a little big but not to bad.

Only problems i have had with it is it shuts off every 5 min without any activity on the controller(regardless of power saving setting in xbm menu). If the battery goes completely dead and needs a recharge it takes a 10min recharge time to connect again. If you have any trouble with the controller (connecting to ps3) hit the reset button with a pen and try again (located on the back center to the right a bit above a square next to a screw whole). Does not have sensor movement controls (sixaxis) tested with flower.

Over all rating 9/10 for the price and functionality (honestly for ~$30 i cant imagine a much better product especially with led, rapid fire and bluetooth that feels as good as it does.)

Note:No instructions but its a controller what is to know other than how the rapid function works. (witch is explained above).

I am completely satisfied with my purchase and i do recommend it.

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Been using this controller for a week now. I must say this controller is great! I was always looking for a controller with the official PS3 controller layout. I kinda gave up until I found this (most of the 3rd party PS3 controllers are similar to XBOX 360 design which I don't like). Another reason for picking up this controller is to play my PC games (I used to use the XBOX 360 controller for PC but I just don't like the layout). The grip is great. One little problem of this controller is the L3 or R3 button, it takes more force to push it than the official controller. But it's fine to me because I don't use it for shooting games (I use regular keyboard and mouse for both PC and PS3). The battery life is great, been using it for hours without any problems. Overall, this controller is awesome.

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Got these for use both with my computer and my PS3. Worked great out of the box with PS3 after charging. Computer recognized immediately with USB. Took more work to use bluetooth on the computer. You need the MotioninJoy Gamepad app to use these with bluetooth on your computer. My computer will even recognize the sixaxis feature. These took a while a charge initially, but seem to hold a charge well without the LEDs on.

Update still use these regularly. I actually prefer this to my regular PS3 controller. If they had longer battery life they would be perfect.

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The controller is good, the turbo works g

Well. But i noticed that i recieved the product used when i saw some scratches on the analog stick.

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I just received this controller the other day and i would like to say for the price, this is the best controller i have ever gotten for the PS3. Ergonomically, it fits very nice, and everything is VERY responsive. However, my biggest gripes are not being able to connect wireless via bluetooth, and the lack of any instruction manual.

Let me begin with the Pros, the feel of the controller, and the ability to function. Ergonomically, this controller does not cause any sort of strain i get from the regular dualshock 3 controller. It has rubberized grips at the handles which mold comfortably to your hand. In addition, the weight of the controller feels very sturdy... I didn't feel like i was gripping it too hard like i would with the DS3 controller.

Another point i would like to make is how responsive the controller is, especially the analog sticks. I have found no dead spots (areas where the analog stick doesn't respond to) when playing. As this was very helpful in playing Battlefield 3, where being accurate is very important since its an FPS game. All of the buttons responded right as i hit them and didn't feel as though the controller had any sort of input delay at all. Which is a HUGE plus for an after market controller.

However, i do have 2 big gripes. Since i had the controller, i have not been able to connect wireless via bluetooth. And i cannot find any information online about how to fix this dilemma. Which brings me up to my next point: This controller did not come with an instruction manual on how to set it up. So for the time being, i have been playing wired via the USB cable that was supplied with the controller (which is a very nice gesture, since some companies don't even do that). I would hope that this model isn't defective, because i have several DS3 controller and they all connect with no problem at all to the PS3. And it would be kind of bothersome that that i would have to use this controller being wired in order for it to work.

Henceforth, this controller is fantastic for the price, despite a few flaws i have encountered. If you are looking for an after market PS3 controller that retains the PS3 layout AND functions well for a great price, this in the controller you should get. Just be advised that you may or may not receive a manual for it to troubleshoot any problems you might come across.

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Sony PS3 Matte White DualShock Multi Mode Turbo Action Rapid Fire Gun Mod Wireless Game Controller

Sony PS3 Matte White DualShock Multi Mode Turbo Action Rapid Fire Gun Mod Wireless Game Controller
Customer Ratings: 4 stars
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Does as advertised.. Yup, what more can ya ask for? If it were free then it would be perfect. I smell ham.

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Black ops 2. Hand guns its really good. Fal its good but random at times. It will slow down at the worst times, whrn there is 3 guys it will sow down. But im getting use to it.

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Pretty good control. The only thing I could complain about is that it isn't an original sony control, but all in all... good stuff.

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Designer Skin for Playstation 3 Remote Controller - Diamondplate Silver

Designer Skin for Playstation 3 Remote Controller - Diamondplate Silver
Customer Ratings: 3 stars
List Price: $9.95
Sale Price: $4.97
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I bought this thinking it was a protective skin. It's really some stick on graphic vinyl. The only thing it's going to protect your controller from, is dust. It does look really good. The only thing it really does is dress up your controller. If your looking to dress up your controller cheap then this is perfect. If your looking for real protection then save your money.

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UFC Undisputed 2009

UFC Undisputed 2009 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $7.84
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Wow, this game is fun. I'll make this short and sweet. But in case you just read the pros and cons, I'll say this now: The game is fun. The minor gripes I have are nothing compared to the fun to be had in this game, which is why it is a 5 star.

What I didn't like:

-Can't go through career mode with any of the fighters. Have to create your own character, which is fun, but I wanted to go through as Machida.

-No intros, by that I mean the entrances. Bruce Buffer announces you, but that's about it.

-Just 3 fighting styles for striking and grappling.. I was looking forward to fighting with Machida's one-of-a-kind shotake karate style.. but it is non-existent. They just have him as Kickboxing.

What I did like:

-The gameplay and fighting mechanics are so deep and well done.. there are just so many things you can do in so many different situations.

-Graphics are beautiful to look at. The hit-detection is spot-on, and you can get bruised up just about anywhere. It's damn pretty.

-The commentary is pretty well done here.. music is ok. But it doesn't take away from the game at all.

-Just a blast to play with friends.

Like I said before, the pros of this game VERY much outweigh the cons. There are room for improvements, but for being the first installment for what looks to be a successful series to come, it's an extremely promising foundation to build upon. I love this game.

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I enjoyed this game for several reasons (most listed in other reviews), but most importantly, I enjoyed the challenge of finding a way to beat someone in a different manner every time you fight. I'll use my son for an example. He'll choose a kick boxer every time and just kick you in the head for a quick knockout (very effective). So instead of just getting mad, I've had to explore each fighting style and learn how to counter his kicks. The end result...awesome matches! It's the classic button masher verses the technical fighter, you never know how it's going to turn out, but you always know that you at least have a chance to win no matter what style you use.

I've really enjoyed this game, and like most fighting games, playing against your friends is a blast. That perfectly timed shot that knocks out your opponent when you know you're behind on points never gets old....

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If I were to sum up my feelings of this game into two words it would be, F&%@ing Awesome. The UFC haven't got a great reputation when it comes to video games, but as an MMA company have been on a rapid rise over the past few years, so it seems only fitting that they get a game just as good as the product they offer on screen. The project of THQ & Yukes this game is a surprising gem when comparing it to THQ's relatively lacklustre attempts at pro-wrestling games. Unfortunately, whilst this game was being made, the developers faced a few setbacks which led to the removal of star, Clay Guida because of problems with collision detection thanks to his long hair. As ridiculous as that may sound, this was a decision THQ had to make in order to get the game to the homes of people when they expected it.

The game offers a lot to its players and it's obvious that the game is created by the same combo that deal with the WWE series as certain inspiration is drawn from that game and implemented into this, including some of the soundtrack. Within the game there's the typical modes you would expect in a game such as this; exhibition, career, create a fighter and online. There's an additional mode with takes inspiration from the Legends of Wrestlemania game and that's the classic fights mode. In this mode you are thrust into some of the most exciting matches of UFC history and asked to recreate the momentous scenarios from those classic matches. As a reward for completing the task asked of you, you are awarded the match as a video which you can view at any time you wish.

The in game mechanics are beautifully done with most UFC fighters in the game being photo realistic, much like the next gen Fight Night games. There are, however, a few fighters who look like they were created at the last minute and lack that beauty and detail of some of their more famous fighting counterparts. This lack of consistency is a bit disappointing, but it doesn't take much away from the overall experience of the fight. There are 6 fighting styles overall and your particular fighter can utilise two at any one time, these allow for a great combination of striking combos and manoeuvres when standing and an immersive ground and pound experience when you're in the mood for just being brutal. The collision detection works really well and creates a realistic look when you're pounding the hell out of your opponent and watching bruises or cuts gradually develop and become more severe which caters to the more frightening gamer who enjoys a bit of blood and brutality.

Although there is a lot of good that can be said about the game because of its excellent graphics and its even better gameplay mechanics, there is sadly quite a bit of bad that can be said about it too. The career mode although good for the development of a created fighter, is a real let down and becomes massively tedious. To start it, you create an original fighter and your mission in the career mode is to train your guy and win fights to the point in which you can challenge for the title and win your entry into the hall of fame. There's nothing much to it in terms of story, and I know it's not to be compared to the likes of the WWE games, but an attempt at a story would have been massively welcome. As you play through the calendar you can choose to fight your sparring partner in order to gain ability points or you can also take part in the UFC camp in which you have a complete a number of challenges in order to win further experience points, enhance your fighting ability.

The create a fighter mode is pretty basic as you simply choose your fighters height and weight class, assign attribute points, fighting skills and other profile details. Then you enter into the look of your fighter which is disappointing depending on which way you look at it. Considering this is a game created by the same combo that works on the WWE series, they're very much aware that gamers want a large variety offering when it comes to the look of your fighter. However, I am aware that because of the detail that goes into the fighters and the collision detection specifics, a large amount of detail and amazing graphical quality don't really mix. The only aspects of a fighter's appearance that can really be worked on are the facial features in which you can mould and shape almost every portion of the face to give it a look perfect for you.

As of this moment the online experience is quite disappointing also as the developers seem to have overlooked a problem that curses many games of this type when you have players online. Some imbecilic players who can't actually take a loss on the nose have discovered that if they disconnect in time the loss isn't counted on their record. For those who choose to play the game properly and do appreciate that losses can occur, it can become quite frustrating and really destroys what would otherwise be a pleasurable online gaming experience. When you win you gain a number of experience points which can bump you up a level and you also gain a number of fans which I have yet to recognise the significance of. Of course your win/lose record gives you some fun prestige when playing online but, until a patch is released to stop people disconnecting I would really say you're only best entering into matches with people with a modest win/lose record as you can almost guarantee that if you fight someone with a 25 0 win streak, then the likelihood is, they have disconnected at some point so it's not really worth you wasting your time.

Overall this is a very impressive game for the first in what is promised to be a long franchise of games for the UFC brand. Looking forward to sequels, the only parts of the game that really need looking at in future versions are the career mode and the online experience. The fighting mechanics are near perfect and if it's possible to speed the fighting experience whilst keeping the same control system, then a future UFC game will be very good indeed.

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DISCLAIMER!!!: I have only played on the easy setting.

The graphics and established character details are pretty good. Some of the features for your characters could be expanded. Long hair anyone? The player controls are ok and the game is geared more for upright striking fighting than ground game unless you are a hardcore gamer that has hours upon hours to spend perfecting said ground game.

I have gone through 4 characters. Each have been in a different weight class. First of all, good luck in the 170 lb. weight class. And for the game overall, good luck with being a submission specialist. You can only succeed if you concentrate on striking. I have tried a submission character and his record was subpar at best. I got to the into the top 10 on mediocre striking and got whipped! They need to revamp the ground game controls. It is pretty shoddy. The game can be fun if you are into spectacular knockouts, but after over 200 fights I have no submission wins and sometimes it seems my level 4 or 5 sparing partner should be fighting my opponent instead of me.

Suggestions for THQ: Make easy actually easy on the ground game aspect. Let us non-hardcore gamers, but hardcore fans, play a competative ground game. I shudder at what the higher levels are like.

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Having enjoyed the demo, I ordered this from Amazon and started it on Saturday morning. Besides one break to eat, I didn't stop until my PS3 indicated my controller needed to be recharged! I'm at best a casual UFC fan, so I can't remark on how true the fighters are represented. The controls bring a steep learning curve, but make for deep gameplay where button mashing is almost always a bad idea.

My only big gripe is the tutorial could have been better. Not knowing the names of ground positions (open guard, half guard, etc.) made it very hard to understand what I was doing, especially when the camp invitation part of career mode asked me to do specific transitions from one position to another. I had to go to practice mode and choose each position to see what it looked like. Now I'm getting to the dominant mount up position and beating the tar out of the CPU. Submission wins have completely eluded me thus far, even as I pump up my character's submission skills. Maybe I just need more time with it, but even IGN said submission wins are rare. It should be noted that the ways to avoid being submitted are "brute force" escape with strikes or a technical escape by rotating the right stick. Some online players are likely button mashing as I initially did, resulting in otherwise avoidable losses. Learning the controls makes all the difference in this game.

Collision detection is great. I have yet to see anyone's limb pass through their opponent. Several times the game hiccuped for half a second when both men were attacking, but strangely the more I play the less it seems to happen. Maybe improving my attributes has something to do with it?

Personally I don't miss character development in the career mode. I didn't buy this game to read generic text. I just wanted to strategically beat guys up in something other than a traditional fighter or subpar THQ wrestling release. This fits the bill, and it's different enough from Fight Night that I'll likely still want that too.

You don't have to be a UFC fan to enjoy this, just patient enough to spend well over an hour in tutorials and training to learn it.

UPDATE: The submissions do work once you know when to use them. You need to wait until your opponent's stamina is low (the meter that refills when you rest for a few seconds, not total health). Or you can strike him until he is in a "rocked" state and then it's much more likely he can't fight off your attempt. In certain cases I can get a tapout win in under 90 seconds, but it's not so easy as to ruin the game. If your opponent has good mat and sub defense skills you won't win that way. Some say the balance of the game favors strikers, but they likely just need more work on their ground game as I did.

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 Minnesota Vikings Wireless Game Pad
Customer Ratings: 4.5 stars
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had trouble getting it to work at first, but now, it is the only choice. hubby loves and now his friends ask where did you get that? great gift for the Dad who has it all. He was really surprised.

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Not completly wireless but it works just fine. I have to say though I did recive this quickly.

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Skylanders Giants Portal Owner Pack

Skylanders Giants Portal Owner Pack
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $31.95
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I am writing this review for my 11 year old son. He loved the first skylanders game and collected all the guys. He saved his money and bought the new game and reached the end in less than 24 hours. He felt cheated. He said you don't even need all the new giants and figures to play the game. The one it come with is all you really need. He was disappointed because there are only 16 levels and they are to easy to beat. He thought this game should have been about half the price he paid for it, because you only got about half a game.

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Okay, needless to say, the game is great! It'll keep you and the kids entertained for hours.

However, if you plan on collecting all the characters like I did for The first Skylanders game; you'll be disapointed if you buy the Portal Owners pack. First off you only get the disk and one Giant (Tree-Rex) character (boo, hiss, boo!) If you spend an extra $15 bucks and get the starter pack you get the disk, and one Giant (Tree-Rex) and two regular sized characters (Jet Vac & Cynder) *$11.99 each sold separately plus an extra portal of power.

Lets see (for you collectors) the extra two characters you get with the Starter pack run about $12 bucks each separately. Pay an extra $15 bucks on the starter pack, save yourself approximately $9 and the hassle of collecting these two separately. Plus you'll have an extra portal of power in case yours craps out on you. The Starter Pack is the better deal!

Once again, the previous owners of a great game, get screwed over again. More money for less stuff??? Because that's how it works in the long run.

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Lots of fun for kids under 10. I wish it took longer to clear the game. Kids cleared it in a matter of days!!

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Only because we didn't receive all the characters, other than that great product. My son will love this for Christmas, now if I can find Giant Spyro....

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Make sure you have to portal from the other game (Skylanders) as this does not include it. Great game, kid appropriate, and very nice to continue the adventure started by Skylanders.

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PlayStation 3 160GB Gran Turismo 5 Bundle

PlayStation 3 160GB Gran Turismo 5 Bundle
Customer Ratings: 3 stars
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DO NOT BUY THIS! It is way overpriced! PS3s are going for 200 bucks and Gran Turismo is a 35.00 game on Amazon. Do the math! Shop somewhere else. This bundle is for suckers!

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Every ps3 is different. the point in time it was made, what bundle it was made for, etc. This one happens to be one of the best ps3's made.

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RocketfishTM HDMI Digital Audio/Video Gaming Cable for PlayStation 3

RocketfishTM HDMI Digital Audio/Video Gaming Cable for PlayStation 3
Customer Ratings: 5 stars
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Shipped fast and works great, same exact one that i orginally (and later took back)bought for $100 at bestbuy.

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I bought this for my PS3 and Xbox 360, and it works perfectly. I used a more basic model before I went to this one and you can definitely tell the difference. Neither game machine has any problems syncing with this cord, and my television is quick to automatically adjust to the highest resolution. For the price, this definitely seems like the best HDMI cable out there!

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Zone of the Enders HD Collection Limited Edition

Zone of the Enders HD Collection Limited Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
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LIMITED EDITION:

I was expecting a lot more out of this Limited Edition. The Artbook is something only a little bit better quality than the Metal Gear Solid 4 artbook I got for free from reserving MGS4 from Gamestop so many years ago (Same quality you'd find in a $15 strategy guide, a lot less pages though). Then the CD is just...I wouldn't call it horrible, but it's pretty bad. I was hoping to get the theme songs from both games, but it only seems to feature a remixed version of one of them and then everything else on it isn't worth listening to. Its sad when this game features one of the best, and possibly eeriest, soundtracks of the PS2 age. I would have appreciated it a little more if the game package was different than the regular retail also.

I originally bought this being a Zone of the Enders fan, and seeing how it was nearly over $100 for the Limited Edition in Japan with the same content. I feel ripped off, but they must have felt even worse. (I know at least one review on Amazon Japan criticized how we got such a better deal, if you want to call even what we got a deal)

ZONE OF THE ENDERS:

The game itself is good. Just made my way through the first one without any "glitches". I read other reviews and they seemed to be under the impression of glitches, which I haven't encountered, if they even exist. The game looks very bright and crisp (a little boxy though), but I do feel a little unsatisfied with the cutscenes which weren't redone. They had the time to get Sunrise to animate a new 6 minute opening for the game (which I feel wasn't necessary), but they couldn't touch up the now very poor looking cutscenes in the first Zone of the Enders (which all cutscenes in total might be only 20 minutes long). They could've; just redone them in HD, start from scratch and recreate HD cutscenes, or have a studio animate them in the same style as ANUBIS/2nd Runner, but instead they left them as is.

2ND RUNNER:

Thankfully, the cutscenes (non Anime) in 2nd Runner are redone in HD and 2nd Runner looks and plays beautifully in HD. I forgot how much faster Jehuty and the gameplay over ZOE.

THE CONTENT:

Content wise the game is also lacking, it's barebones. ICO/Shadow of the Colossus Collection featured interviews, tech demos, and making ofs, this just has the two games and the Metal Gear Rising: Revengeance demo.

METAL GEAR RISING REVENGEANCE DEMO:

I will say, the demo changed my general interest in MGRising into a want for the game, so it's worth checking out. The demo installs from the disc but requires the ZOE HD Collection game disc to be in the system to play, so you can't just borrow the ZOE Collection and install the demo to your HDD if you want to get just the demo.

CONCLUSION:

If you haven't played any of the ZOE games, you should check this out, definitely starting with the first. It may not be as good as 2nd Runner, but the final climax in the first ZOE will make you appreciate what you achieve in 2nd Runner a lot more. (and the first game is only about 4 hours long)

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This version came out gimped, but a recent patch fixed all it's problems and made it glorious. Frame rate was fixed, speed was fixed and now it really is the amazing ZoE 2 in HD as promised. Yeah, ZoE 1 is there too, if you must know. Also, the artbook is cool, the packaging is collectors-worthy. Soundtrack is a nice touch.

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Having played through ZOE one, and currently playing ZOE 2 I am very surprised to find that this game slows down quite a bit during intense fighting sessions. It is apparent that High Voltage games did not capitalize on the opportunity to give themselves a good name by giving us a good HD transfer. I still love these two games, and I am still having fun playing them, but it just seems like a wasted opportunity. The cut scenes in ZOE 1 look pretty bad. The Anime scenes in ZOE 2 look pretty good.

The Special Edition is worth the extra 20 bucks, if you're into art books and dub step style music. I personally love both these things, so I really got my money's worth. The art book is fantastic, and the CD has 8 tracks remixed. All 8 songs are pretty dub step like, with loud bass, and very fun build-up followed by some intense drops.

The Metal Gear Rising: Revengeance demo is VERY fun, but short. It is a difficult game, but with enough practice, I'm sure I'll get better at it. I have, thankfully, not experienced any of the bugs that have been reported in the PS3 version of this demo.

All in all, I think the 60 price tag is ok for this special edition. I am kind of sad that this transfer was not handled with the same seriousness as the MGS HD collection. Here's hoping they can patch this beast.

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With the latest Patch made by HexaDrive, the ps3 version of Zone of the Enders the Second Runner has become the best version of the game, above all others including the original PS2 version of the game, a lot of things where fixed, the cutscenes were improved, the frame rate is at a steady 60 frames per second, (even when anubis makes his burst attack wich lowered the framerate even in the PS2 version). the first zone of the enders game was untouched by the patch but it didnt have much problems at all, and it is totally playable.

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Mech action x2 can't get better than that just be aware of that even if this is a HD remake graphics are still dated so don't expect to have outstanding graphics like the ones on Armored Core V or similar games but don't be fooled this game is worth every single penny that you put down Buy NAO!!!!!!!!

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Gran Turismo 5 Prologue

Gran Turismo 5 Prologue
Customer Ratings: 4 stars
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Note, my opinion is based on the PS3 version while driving with Professional physics, ASM/TCS off, using a Sparco cockpit and Logitech G25 wheel.

PRICE nearly a no-brainer buy for fans; but a little high considering it's a prologue, limited number of events and cars.

GRAPHICS improved as expected given the possibilities of the PS3. In a way the sensation of speed has decreased, an ironic side effect of the smooth picture quality. It's easier to look further into the distance.

SOUND really stunning, accurate, raspy, and powerful. Enormous help to the gameplay to hear unique exhaust notes for each car. Huge improvement from GT4.

CARS there are plenty of great cars for everyone rather than recreating hundreds of nearly identical and/or boring, useless-for-racing cars, this game sticks to the cars that are meant to go fast, and does them well. The sound and handling of each is unique and seems to be accurate. And the Ferrari F2007, once you beat the S races and earn the required 2 million credits, is just so cool to drive (even though its quick tune options are limited you can't modify the power, weight, ride height, springs, or driving physics).

TRACKS the Daytona trioval is a lot more interesting to drive than a super speedway like Motegi. Daytona also comes with a road course, and even though I feel driving a road course in the infield of an oval feels a bit unnatural, it's still a fun course. There's also Fuji, Suzuka, London, and High Speed Ring. Not bad.

AI improved number and varied driving personalities, but they still defy the rules of clean racing and the laws of physics with impunity. They drive right through you as you serve your penalties (which they often cause). You'll see shortcutting, using runoff areas for acceleration, wallriding, refusing to back off even when their line is hopeless, and of course bumping and shoving you, leaving you to collect from the new array of infractions. It's getting a bit harsh, but the restart button is only a menu away.

HANDLING if you select "standard" the cars handle pretty much like they did in GT4; if you put it on "professional" then it takes on a more realistic (i.e. unforgiving) character. Default settings are a little mushy even with cars you'd expect to be nimble, and the professional physics render the supercars (Corvette, Ford GT, Ferrari) nearly uncontrollable. After unlocking the S group and quick tune, some cars can have their downforce cranked up to get some handling back, but cars that are more about beauty than function don't have this available. Many of them remain just a tiny mistake away from an unrecoverable slide. No wonder so many inexperienced drivers crack them up (especially if they turn off the driver aids). I completed all the races (except three of the S races) on "professional" but since the AI is not subject to the same realities, you may occasionally need to set it back to "standard" in order to be competitive.

So far the game has overall been enjoyable, and much of the struggle can be overcome by selecting the correct car for each race, just as it was in GT4.

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Right up front, I'll point out the three most obvious things about GT5 Prologue.

1. It looks gorgeous

2. The AI is abominable.

3. There is still no car damage.

To use a lovely english expression : it's all mouth and no trousers. Look past the HD graphics and hype and you'll find Gran Turismo 1 lurking here.

The Gran Turismo games are known for their accurate car handling and fantastic graphics, and GT5 Prologue is no exception. The problem is that it is all absolutely ruined by the other driver AI. Previous Gran Turismo titles have never exactly shone when it comes to the AI, but in GT5 it's simply non-existent. It's not that the AI is dumb, it's just not there. The other cars all drive on rails, irrespective of where you are. For example, on the High Speed Ring circuit there's a challenge to get from the back of the pack to the front in a single lap. In the car they give you, it is 100% impossible to come any higher than 3rd, and that's a stretch. The driving-on-rails is so accurate and predictable that you can actually predict exactly where every car will be at any given point. You'll come up behind the Ford Focus at the end of the second turn, and don't even think about passing him on the outside because he will always jink to the left for no reason as he goes across the bridge. If you're in the way, then tough. The game will just force you off the track. At the next corner, the Mazda 6 will always follow the identical line inside the corner, again irrespective of whether you're there.

The same is true in the other types of race. Within minutes of playing this game, you will find yourself making a tidy corner only to have a much faster car come right up behind you and ram you off the track because you're in the way of it's pre-programmed line. To see how truly awful it is, start a race at the back and watch the 15 cars in front of you. They'll all cut the same corner in the same way, every lap, all with the identical puff of dirt as they do it.

It is simply abominable.

The problem is that this issue was solved long ago by the likes of well just about every other racing franchise out there. It's compounded by the fact that there is still no car damage or dirt in GT5. You can stuff any car into a concrete armco at 175mph and it will simply bounce off without so much as a scratch. To think that Polyphony could put out a game with no car damage and ruinous AI on a next-gen console in 2008 just boggles the mind given how accomplished the competition is (think: Project Gotham Racing).

So what about the eye-candy aspect? Well it runs at 1080p (full HD) and it looks absolutely spectacular. The textures are crisp and don't blur out at highly obtuse angles like they would on an X-Box. The car models are beautiful as are the various effects like the real-time reflections and the colour-flip paint jobs. There is some aliasing on high-contrast areas but detail popup is minimal. There are very noticable level-of-detail swaps on some of the cars where they swap from a low detail to a high detail version. It's most noticable on the Daytona circuit where you'll occasionally see the shading on the back of a car pop noticably as the model swaps to it's higher resolution version. In fact the eye-candy aspect is only marred slightly be the fact that the game clearly doesn't run at 60 frames per second. Well it does on sparsely populated tracks but in the thick of the action on some circuits, you'll see noticable slowdown which you just shouldn't have on a console as powerful as a PS3.

What other things to know about? Well the online aspect of the game has a lot of promise but it's buggy at best. If your PS3 isn't set up pefectly on a broadband network (NAT type 1) it just won't connect to the servers. If you're lucky enough to have a good setup, then even when it does connect, the racing is a bit dodgy. It's obvious that the sample rate for your system communicating with all the others is fairly slow as you'll often see your opponents cars jump across the circuit from one side to the other, or suddenly appear to brake or accelerate at light speed as the servers catch up.

When you come to use the game for the first time, be prepared for a long wait. It seems to copy the entire blu-ray disc on to the internal hard drive which takes a good 15 minutes, then as soon as you connect, it will download a huge update which will take 5 to 10 minutes to download and another 5 minutes to install. So out-of-the-box to first race is about 30 minutes. That seems a bit odd to me I was entirely expecting the game to run off the disc like many of the other PS3 titles.

So GT5 Prologue : it's great eye-candy, sure. But the two biggest, most long-standing problems with the GT franchise are still present. Awful AI and no car damage. The press previews and talk from Polyphony indicate that the full game will have car damage, but historically, they've never been known to change their underlying game engines between the 'Prologue' and the full versions of GT. They have always claimed that they've fixed the AI with each successive version of the game, but honestly GT5 Prologue has taken a massive step backwards. They say it's better than ever but it's actually worse than ever. So when they say there will be car damage in the full game, I say 'cry wolf' I'm afraid.

It's an ominous omen for GT5 later this year. Sure it'll have more cars and more tracks. But chances are it will have the same problems the GT franchise has always had, and that's simply not good enough. Couple that with the questionable frame rate and online problems and that could be disastrous.

I dearly love the GT franchise I've had every one of them and I've been hoping and praying that they would one day fix the AI problems and the lack of car damage. If they've not done it on the PS3, then it's just never going to happen, and that is a sad indictment of Polyphony's marketing strategy. I've played this game a lot, desperately wanting to like it but I always put the controller down and am left with an empty feeling. It's just not exciting.

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I've been a fan of racing games for a long time, and actually race in various forms of SCCA racing myself. I've raced high and low powered front and rear wheel drived cars and have learned a lot through competing and the various schools and classes I've attended. I had never played a Gran Turismo game prior to Prologue, having always had XBox or other consoles previously. I had heard so much about it that I didn't even bother with demos and simply bought the game the day it was available. Now having played it for several months all I have to say is I don't think I'll even consider buying the full GT5 whenever it makes it here.

My major gripes are as follows:

1) Atrocious game play layout

2) Poor physics

3) AI and damage are absolutely laughable.

To start with the game play is ridiculous. It reminds me of the old days of games where you do routines over and over and over to gain points/experience/money to buy the next level. The success you have in the races and your carrer mean little in GT5, only if you have the right car or not. You can breeze through each of the various classes by simply buying the right car. Buy the Ford Focus for C class and you cruise through... buy the GT-R for B class and you cruise right through. Buy the Ford GT for the A class and you cruise right through. The only hitch is the little added difficulty of the car specific races. So then you have to repeat races over and over to get enough money to buy the random extra cars. Disappointing, tedious and overall abysmal game play layout.

The online gameplay is even worse... it degrades into bumper cars with idiots and no penalties of meaning, and the pairing system and time from game to game is horrible! It is a very nice touch though that you can actually earn money racing online for your offline activities. That I thought was well though out and appreciable.

On to the physics. I've spent years learning to drive the right way and how to execute proper control. There are tricks of the trade on how to guide a car through certain types of corners and how to achieve certain handling. It simply does not exist in this game. Trail braking and various power on scenarios are not met with the appropriate vehicle responses. Additionally, vehicles with wildly different characteristics will handle nearly identical in this game. It doesn't matter what aids are or not enabled, or what level of physics you choose. Throttle on response was one of the poorest aspects I though in general, but turn in effects weren't far behind! Amazingly pathetic for a game that bills itself as a "the real driving simulator". It also appalling that in some cases the fastest way to execute part of a track is to bounce yourself off a fence or wall. I started doing it out of humor and was horrified to see it actually help in certain situations.

The AI and damage are really in that same vane. They do nothing, they don't exist, and it's all just superfluous featuring. Everyone else has covered these in other reviews, so no need to rehash the well known here.

All griping aside. The graphics are beautiful. The tracks are well rendered. The overall effects and feel of the game are beautiful. But as far as a driving experience and something fun to play... it just doesn't hold any allure in any way for me. Really a true disappointment on many levels from a franchise that I had always heard to be the best out there. There are already much better other racing games out there on the PS3 that I feel have given a lot better game play experience as well and while their physics engines aren't anything great either, at least they don't try to claim "simulation" and get at least a few things down better than GT5 even does even if they are less complete packages for the physics.

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The game is as good as the last GT game, graphics are better and the cars seem to respond more lifelike but and this is big, the tuning aspect is maybe 15% of what it was and WOW!!!!! the penalties in the class S races are EXTREMELY FRUSTRATING, for example you hit a car and get a penalty usually about 3 to 5 seconds depending on how hard you his the other car. But if a car hits you no penalty for the cpu car and if that car pushed you off track guess what 60% of the time you will get a short cut penalty for going off the track, when that car hit you, it will drive you MAD!!!!! Every car you want to play with you have to buy and if you don't like it you might get back 1/4 of it selling price when you sell it back and when money is hard to come by unless you play online it makes it tough not to be forced to play the same quick big money race over and over and over just to get the cash to buy the many cars you have to buy to complete the game, for example, you have to purchase a BMW M3 100,000, a Ferrari f430, 250,000, a Ferrari 599, 350,000 a Ferrari f40 450,000 and a few other cars to complete the game and with the prize money for the races around 20,000 for first and always having to start 16th rather that QUALIFY it makes it tough and like I said FRUSTRATING. I want to trade it in but I just can't because I am a fan of the game but its sometimes hard to play for more than 1 hour before your blood begins to boil.

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Another great looking GT game with semi-simulation game play and some annoyingly unresolved core issues. Your opponents are still mindless cruise missiles who do not respond to your presence on the track at all and who never make mistakes. Plus damage modeling remains absent, though promised DLC sometime this summer is supposed to address that issue. Those of us who remember the "damage" system from GT2 (or Forza for that matter) where you hit a wall at 140 and then the car pulls a bit to the right may be a bit skeptical as to how this will be implemented. The usual GT combination of annoyingly flawless competitors and no damage makes using the other cars as bumpers to improve cornering as tempting as ever, especially in some of the more brutally difficult challenges. (See below.)

This specific implementation has some unique issues. Those of you who feel the GT-R is a bit over-hyped will quickly grow tired of all the added background content about that vehicle in the game. Much like the Acura NSX was the former over favorably modeled vehicle in prior GTs, the GT-R here seems a bit too perfect. A good third of the 75 cars in GT5) featured are useless and boring, a familiar problem from GT4 with its dozens of bland Japanese cars that those outside the Nipponese car buying market could care less about. (5 Skyline Models! 7 Suzuki and Daihatsu Micro-Cars!) However, most of the cars here are reasonably interesting and the graphics are beautiful. The handling model also appears to be as accurate and distinctive for each car as might be expected.

The mere six tracks in the game grow very tiring very quickly. The Daytona oval is as dull as could be imagined, and the London circuit, though gorgeous, is under-utilized in the actual in-game events due to the fact that it has no decent straights and too many sharp angled turns.

Besides bad opponent AI, no damage, GT-R propaganda, a few dull cars, and a teeny variety of tracks, are there any other problems? You betcha! The real problem here is the gameplay. There are about 40 races in the game total at this point, grouped into 4 tiers, each of which must be completed in order to advance. Some of the races, especially in the A tier, are vastly difficult especially A-8, the Ferrari pass them all in one lap. If you can't win that last race in the tier, you need to grind away over and over until you finish it in order to advance.

When you finally get to the last tier ("S"), you will be disappointed; though you can now finally tune your cars, your tuning options mainly amount to either minute changes in camber and brake balance a la NASCAR, or beefing hp up / weight down or vice versa in order to balance cars out in each race. The added "joy" of S class racing is the return of the GT4 5 second penalty for bumping other racers and / or the landscape. As was also the case in GT4, you are penalized even if the drone racers hit you, while they are not.

The game so ends with a whimper rather than a bang as you strap weights onto your car to trim it into the point category, and then grind your teeth in frustration as your cruise missile opponents hit you from behind and vanish into the horizon as you lose the race because of the penalty levied because of the unavoidable and unintentional collision. An actual damage system and opponents with more brains than a pigeon would be a much better solution to the bumper cars problem, but this is what the geniuses at Polyphony give us instead.

To add insult to injury, the GT crew in recent news have announced that the actual GT5 game may not be out till 2010 and the much hyped DLC upgrade may not be out in summer 08 as originally promised. Lovely! In the meantime, why buy this at all? I would suggest buying Grid instead, which is a fully realized game with functional damage, an actual campaign structure, challenging artificial opponents who also make mistakes and even crash at times, and more than twice as many tracks. Sure there is no trendy BGM, the handling is not as realistic, and there are less cars modeled than GT5P, but damage and human style opponent AI more than make up for those deficiencies.

Rent GT5P if you want to see the pretty graphics, play Grid during the loooong wait for the real GT5 and then see if the end Polyphony product is a worthy enough game to spend 60 clams on. Content and graphics in the GT games are fine, but the series needs to see damage modeling and more challenging competition in the single player game in order to remain a viable contender in the next-gen racing game market.

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