inFAMOUS 2 Hero Edition

inFAMOUS 2 Hero Edition - Playstation 3
Customer Ratings: 5 stars
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Sale Price: $89.49
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The sling pack: is full sized and while it may be a bit stiff, it will come in handy. The cell phone holder on the front band is removeable too. It fits enough for one overnighter (pants, shirt, etc.). Looks like you could fit a 3 liter soda bottle inside of it. Oddly, that what it looks like full!

The RED soundtrack: Definitely background soundtrack music. If you're one of those into movie soundtracks or an experimental/ambient/downtempo DJ, this might be for you. Hints of industrial vibes to it. It does come as a download you install, but once that's done you can copy it to a removeable memory stick and move them to your preferred listening device. 22 tracks @ 256kbps mp3 quality.

The comic: a bit of what happened before he got his powers and what happened after. If you look around, you might be able to find this as jpeg type download.

The extras: are nice for those of us who don't really care for the way the "amp" looks (or Cole's new look).

The UGC: User Generated Content can be a trip. People providing their own mini missions. Some go from basic grinding wires and racing through rings to crazy climbing or straight up destruction/survival situations. Options on this allows you to pick certain types or shut them off completely.

The game itself is more detailed than the first, but it's still goes only to 720p max : (

(was hoping it would be 1080)

Movement has been cleaned up. On the first Infamous, Cole wouldn't walk down onto smaller things/steps or up onto a stairwell sometimes. Cole seems more natually responsive this time around, more fluid. The problem with him "sticking" to things you don't want him too doesn't seem to be here in #2.

Other than some of the 720/pixel moments, the only other thing that bothers me about this is Cole's voice. This time he's more nasal-ly and higher pitched. Keeps throwing me off after I had JUST finished playing the first inFamous and he sounds raspy and deeper!!

One cool thing to find was when I started the game, it asked me if I would like to pick up from 1 of the 2 save points FROM my Infamous 1 game! I tried both my good and evil saves and it gave me the same for each. It gave me 3 bonuses! It started you off already in 1st karma rank, gave you some XP and extra power cells!!! Now that was nice!

If you're a fan of the first, this is sure to please.

UPDATE:

So it took me a week to finish it with good karma. Seemed like the little guys were tougher than the bosses. I'm on hard now on the evil karma side and it's kicking my butt! One rocket or two bullets and you are done. Be prepared to die....A LOT.

Zeke looks A LOT better in this one, more detailed. The banter between the two girls and Cole is fun too. Like the first inFamous, choices aren't only made during the red or blue missions, but sometimes during the main missions too. So you have the nice girl to do things with....or the naughty one (hehe). Cole seems to have a bit more of an attitude too, this adds to the fun. Also, the surround sound on this is awesome. Love the little things people say about you as you walk down the street. But watch out! On the evil mission those people will join in to try to get you too as you're fighting others!

All in all it's not better or worse than the first. There is good things about it that are better than the first, and some bad things. But i'm still glad I bought it.

So there's a few only things I don't like about it now. One, the slo-mo when you get hit. Too often another hit will happen while in slo-mo and you're done, start mission over. Annoying. Also, about 3 three times now i've gotten stuck/glitched into inside of a building or train and couldn't get out. Had to save and re-load. 3 or more times i've gotten stuck inbetween things and couldn't move or died from being squashed over something ridicious. From one of those wooden walkways to a bad jump between a wall and something else, errr. The sticking thing I mentioned before, well sometimes he doesn't stick to things now. Sometimes you'll jump to land on a wire that going from roof to roof and just go right through it.

The whole thing seemed to go by a little quick, but it was worth it. I really don't see how they could do a 3rd, but only time will tell......

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*** GAME REVIEW ***

infamous 2 has a pretty big set of shoes to fill after the success of the first. It seemed like it would be hard to improve upon the mechanics of the first game. Yet Sucker Punch studios managed to find a way, and produce a worthy sequel to Infamous.

GAMEPLAY

If you have played Infamous then you will feel right at home with Infamous 2. Not much has changed gameplay wise from the original except for loads of polish. Your character will keep his powers, avoiding a Metroid or God of War scenario, and earn additional powers throughout the game. Climbing mechanics, aiming, melee combat all feels more fluid and lively when compared to the original. You will explore a brand new city, take side quests and missions, find dead drops and shards... its all here all over again just with a new coat of paint. On top of new powers to unlock, Cole now has access to THE AMP which allows him additional combat moves especially with melee. To top it all off the map now has some destructible elements which add a nice bit of devastation to Cole's attacks, and goes along exceptionally well if you decide to take the EVIL path.

One thing that does put a damper on the gameplay however is the camera mechanics. This time around the camera got in my way a lot more than it did in the first installment, especially when it came to melee combat with the amp. The camera gave this really nice comic book effect sometimes, giving nice low angle close ups to the fight but it also cut off my view of oncoming danger; and sometimes when jumping would go behind a building or wall leaving me blind to my position. While not a major problem it does put a tiny damper on the gameplay

GRAPHICS

A big time improvement over the first game, and overall the game looks great! The graphics are rendered exceptionally well, and the effects of Cole's powers never looked better. The best part of all is the new city. It looks magnificent when compared to the previous. There is a lot more activity and visual effects going on that really do make the city feel more alive. It is a major improvement over the first title I feel.

SOUND/STORY

Sound wise, the game is very lively. Cole's powers have a lot more effect to them and overall the game just sounds great. Voice acting is of high quality in my book. The new voice actor for Cole at first might seem out of place, when compared with the original, but it grew on me over time. Story wise the game has a decent story, on par with the first game. Like in the original you can chose to be Good or Evil depending on your actions making for two endings and in a way; Two story arcs each leading to different sets of skill upgrades and storyline elements.

REPLAY/LENGTH

Depending on how obsessed you get with collecting shards, dead drops, side quests etc the game should take you anywhere from 14 17 hrs. Replay value is exceptionally high! Not only do you have both a Good and Evil storyline to complete, but shards, dead drops, side quests all return and then some. If you loved the first you will have no problem playing though this game twice with ease.

There is also an online element to Infamous 2 which allows you to create and play user created maps/content. While the controls and implementation of the creator do need some work (in my opinion) the level of creation available is high. Given some time expect to see some wild user-generated content online!

OVERALL A... 90%

Infamous 2 does the original game justice. It doesn't change the formula much, instead just improving upon what made the original a greatest hit; while also giving it a nice face lift graphically. Throw in new super-powers, user-generated content and online, and you have yourself a winner. While Infamous 2 is not a perfect game, it does more than enough to make itself out to be a powerful, high quality title well worth the price of admission.

*** COLLECTOR'S EDITION CONTENT REVIEW ***

Spending a little extra $$$ to get the Hero edition might be a worth while investment if you are an inFamous fan; but that all depends on if you like what you get. Included in the Hero Edition is a plethora of goodies bound to at least impress at first glance but are they worth your money?

Included in the Hero Edition:

1. an 8.5" Cole statue. The statue is pretty decent quality though Cole might seem a touch small as keep in mind the 8.5" is including the height of the rooftop he is standing on

2. inFamous 2 video game (this one is fairly self explanatory!)

3. DC Comic ... inFamous #1. This comic is a prequel to inFamous 2 taking place just after the first game and provides a little more backing into some of the characters

4. Additional Skins and Powers. You will receive both the Reaper and Kessler skins as well as the Lightning Hook and Electrocution Grenade ability

5. All 4 AMP skin variations

6. inFamous 2 official sound track

*7. The big boy of the package deal... an inFamous designed Sling pack. This pack is pretty good quality I'd say. It opens on the left side via a zipper compartment and has plenty of space to store stuff.

So overall is the Hero Edition worth the current(6/7/2011) $40 investment? Depends on how you feel about the items and collectibles. The bag is the real $$ item here, as the statue, comic, and DLC included is stuff you probably would get in a $10 or $20 DLC w/ some sort of gimmicky item like a plasma cutter or little toy sackboy etc. Instead we are getting a nice, usable sling pack. So it comes down to if you really want a sling pack.

Personally I wouldn't lay out the additional money for the Hero Edition because of the pack. It is the kind of item that I toss in the closet and forget about since I have no reason to use it. That is me however; the pack is decent quality and I could see it being a usable item for every day use to carry some school books, a laptop, random stuff... perhaps even a Ray-Sphere if you come across one. With that said the Hero Edition is more for die-hard fans of the game, someone big on collectibles, or if you want a collectible Sling Pack.

OVERALL I give the package a 80%. The included content is nice and goes along great for a fan of the series, but at $40 it amounts to a collectible Sling Pack, figure, soundtrack and a Comic for the most part. Not for everyone, but if you make the investment you won't feel robbed at all.. especially once you see that Sling Pack.

** FINAL VERDICT : Hero Edition as a whole.. including the quality of inFamous 2 scores an 85%(B/B+ aka 4.5 stars). The game is a delicious cake and the Hero edition is the icing. While this package is not for everyone your $$$ will not be wasted on the investment.

Buy inFAMOUS 2 Hero Edition Now

I pre-ordered this in March and good God I'm glad! I'll be brief so you can spend less time reading and more time going to the store to buy it! I'll start with the extras...

The sling pack (as everyone has been wondering) it isn't huge, but you can fit some stuff in there. Probably like two three ring binders and another mid sized book in the other pocket. This bag is not a cheap rip off dudes, it's VERY high quality and Sucker Punch definitely gets mad props for this. The cell phone holder is about the only thing that would look cheap BUT LISTEN!!!! it IS removeable and if you really want to carry your cell there, go buy a holder that attaches to your belt and put it in the place of the old one on the bag!! it'll work out perfect! I even got the wild idea of putting my sword where cole's amp was, ha it looked sweet but I don't wanna get arrested. This bag could also be a really sweet carry on bag for travel. (this sling pack was pretty much the only reason I got the hero edition)

The mini statue Again, the bag was the only reason I got this but damnnnnnnnnnnnnn the mini statue is insanely detailed and looks great sitting on the corner of my table and/or bookshelf!

The extras (downloadable) ya get basically two skins, one for cole and one for the amp. haven't messed with them because I could care less. I'm too busy smackin bitches around and saving a city to really worry about it. Plus there's so many bolts and explosions that I really don't take the time to look and how cool Cole's amp looks. Sarcasm aside, Cole looks totally badass and I'm sure a good handful will enjoy the two skins. The lightning hook is alright for pickin em off one by one but half the time there's so many enemies I'm not worried about that, I'd much rather have my shockwave at the ready. The grenade is probably the best perk out of all of em.

The soundtrack based on what I've been hearing during the action scenes, us band dorks/music lovers will get a nice kick out of it.

Lastly, the game itself (an understatement) JESUS MARY AND JEROME IT'S AWESOME!!! From the first part of the game you're thrown into the action!!! You can also pick up where you left off (good or evil) from the first game if you played meaning you get some extra perks from your old save file. You also get to team up with some badass girls and smack some enemies around. Oh and the melee combat system, epic. With Cole's new weapon it's insanely fun to whack the em around.

If anything, buy the fricken game!!! If you played the first one, the sequel has improved on everything from the first game and I have no complaints about it at all. the sling pack fits me perfectly (5'11, 157lbs) and I will definitely be struttin around with it once school starts back up in the fall (this game is the main reason I didn't take any summer classes....dedicated eh?) ENJOY!!!!

Read Best Reviews of inFAMOUS 2 Hero Edition Here

Hero Edition:

Many reviews have already commented on Hero Edition extras, so I'll simply note that the sling pack is well-made and looks to be actually useful.

The comic is fine, bridging the two games, for those who care. But as part one of six (published by DC, if you're looking for other issues), you won't get the entire story. Also, its smaller size can make the dialogue a ltttle hard on the eyss.

The Red OST is good. I enjoy it quite a lot, but some may be disappointed that the final credits song is only included on the Blue OST, which must be bought separately.

Statue... Uh, I honestly don't know for whom these are marketed. I'm sure they appeal to someone...

The DLC was probably the main reason I bought this edition, beyond support for a game I fully expected to enjoy. Getting early access to the powers was great, although there are known glitches with the content (I have not experienced any issues with the skins, though some had to re-download them from PSN), but because one power occurs during the story, I've had some issues with it on subsequent play throughs. The game gives it to you, but it will not connect to anything, rendering it useless, until you reach the point in the story when you'd have normally obtained it (quite late, actually).

Game Review:

I loved the first game, and came into the second expecting to love it, as well. And, for the most part, I did.

Gameplay is just as fun as the first game. A player can easily spend hours just running around, stopping or abetting random crime, etc. The graphics received a facelift, and the non-2D cutscenes (quite a few, in contrast to the first game) appear to be done in engine, which is terrific, as it means the game actually looks as good as its cutscenes.

= Powers have also gotten a makeover, with new types of abilities opening, as players progress. While many may initially stick to their comfort zone from the first game (and lament some changes there), I really encourage people to try out the newer abilities, as some are just plain fun; maybe they aren't so useful per se, but they're a blast to play with!

While I was skeptical about User Generated Content, as I normally prefer offline gaming, I've had a surprisingly good time both playing others' levels and tinkering with my own. The creation interface is not incredibly intuitive, but with patience, fairly sophisticated levels can be achieved. And the sheer array of UGC available is heartening. It may not all be solid gold, but a lot of it is in good fun.

= My sole reservation--and the reason I docked a half star (which became a whole one, due to system)--is the plot. This is an area of contention, and I think it comes down to personal opinion, as well as whether one plays the "good" ending or the "bad" first. Overall, the writing remains sharp; personal narratives carry over fine from the first game (specifically, I'd argue, Zeke's attempts to become his own man); the new characters had decent personal stories, and I was surprised how much I came to care for them, even if I didn't *always* love them in combat ("Quit throwing ***** monsters at me!") And the new Cole, while initially jarring, was forgotten about an hour into the game, for me.

But the story itself feels much more linear than the first game, which had a healthy dose of conspiracy theory and mystery. This game is very by the numbers. structurally. That isn't necessarily bad, as the story drives forward competently and with well-tuned pacing. It's just not as interesting to me.

Exacerbating it is that the main "villain" (and main subvillain) is the same from the start. The first game had multiple bosses before the final villain. And each of those characters were interesting, and fought in very different ways. The boss fights here seem to repeat the same patterns, no matter what the boss' size. And fighting as many monsters as you do, rather than people, made me feel more distanced from parts of the story. Defeating a monster isn't really the same, emotionally, as defeating someone who has their own internal story and cause for action. I'll give the main villain(s) some credit for nuance. By the end of their respective stories, I could see their motivations. But in at least one case, it felt almost tacked on and really, too little too late.

All that aside, as with most game play, the boss fights are enjoyable, if a touch on the easy side, even on the hardest settings. All are defeated with the same basic tactic. Again, though, this is just a preference, and baed on my gameplay style. Some people enjoy easier fights, and that's certainly valid.

= Surely, the most controversial part is the ending. I felt strongly that one was superior to the other; it's as though the developers had it in mind all along, but were forced to make a counterpart. I'm confident they tried, but it's like they just weren't feeling it. It shows in the writing, length, lack of animation, and--for me--lack of emotional weight. In fairness, I did eventually watch both together, and it's clear that the scripts dovetail neatly together; the technical deftness made me like the other one more. The problem is that, considered on its own, the weaker still feels lacking.

However, the stronger ending is, undoubtedly, one of the more brilliant endings in recent games. The developers force the player into actions they likely resist, and it works perfeetly. I think it's the best single moment in a game this year.

= IN SUMMARY, the game is a blast to play. If you care a lot about story, you may not enjoy it quite as much as the first, and the ending may disappoint. That said, it isn't enough to make me say anything except that anyone who remotely enjoys this genre should play this game. Yes, it's that good.

Want inFAMOUS 2 Hero Edition Discount?

Got my hero edition the day it came out and it's really a great package. I was impressed at the quality of the statue and the bag they are not cheap looking at all definitely one of my favorite collector editions. Plus you get all the pre-order DLC from all store,some exclusive skins, and free soundtrack for a great price. The base on the statue could have been better made but other than that everything is well worth it.

The game itself is ridiculously fun and these add-ons are great and high quality

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