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Ever since I saw the trailer for this game I knew I just had to have it. I'm not a fan of first person shooters so I was pleased when I saw this was a third person.
The overall idea of the game is a good one. No intro scene showing you how Hayden mutated into the hero he is, instead you play out the transformation. Level one being your training ground and introduction to the system, the black and white look was a great idea from the designers. Level two sees the start of the transformation and the game switches to color.
When you get to use the Glaive for the first time, it feels a little weak but soon you will earn new skills in using the weapon. Later on, you will get the ability to control the Glaive in flight and this is when it becomes valuable. The best way I found to get to grips with its controls was to clear an area of enemies and then spend some time throwing it around. Controlling the Glaive using the motion sensor was cumbersome so I switched that off and used the right stick. I found I was more accurate using this method.
Graphically, the game is awesome and a welcome addition to my game collection. My only complaint (and the reason for only four stars) is the annoying camera angle. When a number of enemies attack you from multiple directions, it can be hard to move the camera around to get a good shot. I had to redo some sections due to a soldier shooting me from behind and struggling to get the camera to swing around so I could take a shot. Camera angles can be an issue for some third person games but this one was particularly frustrating.
That aside, Dark Sector is a wonderful game to look at and fun to play. Trust me, when you start throwing the Glaive around and controlling its flight, you can't help but smile at the slow motion carnage.
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I'm pretty sure I'm near the end of Dark Sector. Overall it's a real fun game, but it could use some work. I agree with another review I read where they said the glaive is too weak at times. Sometimes you'll toss the glaive right into a biohazardous creatures face and it will still be alive. Another thing they could work on is the close combat. There isn't enough variation in the melee "finisher" kills. Also, when your fighting an enemy at close range, hand to hand, the sense of impact and variety of moves seems limited. One other thing is the cover system, there are a lot of items that you just can't take cover behind or vault over, and it can be kind of annoying. All of that aside it's a fun game with some new elements of gameplay. The elemental charge for your glaive is very cool and unique. The aftertouch, although very similar to heavenly sword is very cool too, the elemental explosion is very cool too. The game also has a lot of boss battles that are very fun. Overall Dark Sector is a good game, it just could use some tweaking. If they took a little more time and refined it a little more a sequel could be amazing.I really liked it. Lots of shooting, the glaive is really cool to use, and the storyline is pretty good. Graphics are great.Here is what kept if from being 5 star:
Only one difficulty level
The story is hard to get into because you never really figure out what things are about
Not nearly enough ammo
Strange save points
I would definitely recommend, especially now that the price has dropped.
Read Best Reviews of Dark Sector Here
This is a subpar shooter. So many little problems create a very frustrating experience. Dark Sector is not difficult. The AI on enemies is actually really dumb. For example, they'll walk up to the same spot where their buddy just died one after another so you can shoot them.But for some reason bad guys take a ton of shots to kill, even though there's not much ammo in the game. After the prologue mission, all the enemies drop guns that are trapped. So if you pick them up, they self destruct after a few seconds. You are forced to use the glaive to kill everything simply because there's hardly any bullets available. Oh, and even the glaive takes 2 hits to kill everything once you get it. Why?
Most of the game, you're hiding behind cover and leaning out to shoot or glaive enemies. This is very familiar from other games. But in dark sector, if you move into this position it will leave your character's head sticking out just enough from cover that enemies will shoot you. You can back him up a little manually and then start shooting, but it's annoying to have to do this constantly through the whole game.
Even marked way down, this game is not worth buying. Or playing.This game is way better than the 7ish scores it's been getting by pro reviewers. It plays like a mashup of Resident Evil 4/COD4/Resistance: Fall of Man(horror elements, shooter, Eastern European locale), Gears of War/Uncharted: Drake's Fortune (use of cover), and Heavenly Sword (use of sixaxis aftertouch). If you love those games, like I do, then you'll love this. The game looks amazingpeople who came over to my apt. were greatly impressed with its look. I couldn't put it down once I started playing. I'm 6 levels in and can't wait to finish it and try online play. Absolutely no regrets about the purchase.
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