Showing posts with label new ps3 games of 2013. Show all posts
Showing posts with label new ps3 games of 2013. Show all posts

Tom Clancy's EndWar

Tom Clancy's EndWar - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $18.90
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I picked it up today after work. I started to play it and was amazed on how it was set up. The controls were easy to get used to for me. I like the setup for the headset. I just got the official headset with socom and it worked great with Endwar. I was stunned how you can use your voice. It was awesome. Its easy to say things but you have to get used to it. I actually played a multi-player with my friend. It was pretty cool. You can play with up to 4 people. 2v2 or 1v1. But if you don't know the basics, your going to get killed online. The storyline was pretty basic, WW 3 with 3 factions, Russia, America, Europe. I prefer America but there all equally good in there special areas. There were some graphical issues but they weren't big. I totally recommend this to everyone. This game is an amazing step towards console RTS's.

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Endwar was one of the games I eagerly anticipated when I got my PS3. I am a very big fan of military strategy games and absolutely loved Sid Meyer's Civilization Revolutions. Additionally, the voice command option seemed innovative. Now owning it and having played it for a few months, the game overall has been somewhat disappointing. Granted, I had some good times with it, but the concept and innovativeness quickly begins to get old.

The basic concept is that you are a commander in any one of three armies (Russia, US, or EU). You are given a set of battlefields in which to wage war on against an opponent (Computer or Person, if using online function). Once the battle commences, you request certain units (tanks, artillary, helicopters, engineers) and take these units into battle, either individually or in groups. Each unit has a simple, strategic benefit. For example, helicopters easily destroy tanks, but are no match for transports. Similarly, transports are no match for tanks, but can shoot down helicopters. Consider it a "Circle of Life" concept, which requires a commander to allocate resources effectively against whatever the enemy throws at them. Using a bluetooth headset (either the one provided by the game or your own for a cell phone), the user can give orders to send units to designated locations without any complex button movements.

While the strategic element is a lot of fun in this game, there is no real campaign mode with a storyline, which, in my opinion, takes away some of the fun. All you do is wage one battle after another until either you've captured all the capitals, captured a vast majority of battlefields, or the other side does the same. There's no background story, no "intimidating enemy" to fight. Some may not mind this while others may. For myself personally, I got a little bored.

The voice command system is far from perfect. In this case, I opted to use my own bluetooth headset vs. purchasing a PS3 one, so perhaps the problem lies with this decision. The system for me only works 80% of the time. In cases where it does not, the system gets confused with what I said, most of the time saying "Please repeat, sir". However, in some instances, it will actually give the wrong command. For example, if I tell all my critical units to "Create Group", the system hears "Evacuate" and suddenly all my units are heading off the battlefield. In another case, the system cannot understand when I say "Unit 12", often referring me to "Unit 5". So, if Unit 12 is a critical unit and Unit 5 is a helpless unit, it sure isn't fun when Unit 5 gets slaughtered by an enemy. This gets really frustrating, as you basically have to watch the voice command system every time you talk instead of the battlefield.

Overall, I would give 3.5 stars, but I rounded to 4 because of concept. This game is fun in short bursts, but tends to get old as you cycle through old battlefields and fight an enemy that just seems to "be there". I would advise checking other reviews to see if the voice command system problem is specific to one type of headset, but I think this game is definitely worth giving a try.

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I purchased EndWar on the release date and have been hooked ever since. This game is very intense and very competitive during online play. It is really more like a PC game than a PS3 game. First you select whether you want to join the US forces, Europe of Russia. You take control of the different units like Tanks, Choppers, Artillery, Infantry etc and bring them to victory. There are different modes of play like conquest which you have to secure control points, Raid where you have to destroy select buildings or Battle where you fight your opponent until you have destroyed all of his units. You earn points for playing and more points for winning. Then you can use those points to purchase many different upgrades. You really have to be good at multi-tasking to be good at this game because there is so much going on at the same time. You can try the demo out for free on the playstation store to give you a better idea what this game is like.

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Wow! It has the simplicity of tic-tac-toe and the complexity of playing multiple chess matches simultaneously. The first couple times I played was without a headset. Even with the headset on the first few times I thought it was going to be too difficult to play and enjoy. There is a steep learning curve but the basics can be conquered in a few days of playing it.

I started with the solo-game. The first section which is about nine battles is also a tutorial. It teaches you the basics of the game. You have to learn what each unit does and how best to use them in battle to achieve your objectives. You also have to learn how to get them to do what you want them to do. That's where voice control comes in.

Once you get beyond the "Prelude to War" missions you then begin battling for World domination. You are presented with a global map and each of the three factions US/Europe/Russia battle each turn for control of more territory. You choose which "City" of territory to go after or you can defend one of your "cities" from attack. My first choice was to battle the European forces that had gained control of a city in Florida. At the end of my battle win or lose the system will show you the "new" global map; who now controls what.

The objectives of each mission so far have been one of two things. You either attack or defend by destroying ALL the hostile forces or gaining control of more uplinks and holding them until the timer expires. That's the tic-tac-toe of it. If there are nine uplinks you have to control 5 then hold til the timer expires to win. You decide which units to bring to the battle. You decide which uplinks to go after and in what order. You decide which reinforcements to call up during the battle. That's the multi-chess part of it. It gets hot and heavy and very dynamic. You are continually assessing the situation, ordering units movements and actions, monitoring battles, extracting units to fight another day, ordering specific reinforcements and on and on, during the battle.

One of the key elements is your command vehichle. Without one you cannot have a satellite view of the battle field; which is the easiest way to command and control your units and know where the enemy is. I lost mine during a battle and lost the battle. I felt blind as a bat.

An uplink is a bunker that is used as a place to be controlled to achieve victory. It can be upgraded to help you use your advanced skills (Airstrikes, Electronic Warefare, etc...). My strategy to date has been to capture the most centrally located uplink and use it as a springboard to capture other uplinks. I'll station my artillery there because usually they can reach hostiles closing in on the other uplinks (tic-tac-toe). The battle can be and is most successfully fought using the satellite view aka sitrep.

There is so much to like about this game. If you like War games and Real-time-Strategy games, you are going to LOVE this one. I am already thoroughly enjoying it and I've still got tons to learn.

One last thing I enjoy. You can get a mission brief before each battle. Pay attention to your intell and objectives. What you have to accomplish and what the opposition is going to throw at you should dictate your tactics and what units you bring to the battle. Also when you transition to the WWIII phase you get to decide what your Battalion consists of from a choice of Battalion types. Airborne has more air units, Tactical has more Tanks, Assault is more balanced and is what I chose. You can also upgrade your units from the currency you earn in battle. You get graded on each mission and earn credits to be used to upgrade.

I have not played online in the "Theater of War" mode yet. Trying to hone my skills cause I'm thinking the competition is going to be tough online.

Really fun game!

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I've never played any of Tom Clancy's games so loaded and installed EndWar without any expectations whatsoever and have to admit it's surprisingly fun.

No doubt the troops control capabilities are more limited than a PC-based game due to the controller/headset limitations but when using a combination of both along with the DualShock sensors the command capabilities are very decent.

The different types of campaigns (single player vs AI, single vs single instant death, single campaign, multi campaign...) definitely add to the replay value. The graphics are very good but given the size of the map along with all the pertinent HQ information such as units count, battle engagements, troops health meter... my 47inch TV is nowhere near big enough and I find myself moving closer and closer until I sit close enough to almost use it as a computer monitor.

If you're old school like I am and have enjoyed the Command & Conquer series as well as Dune and would like to try a console-based RTS game you may want to give this a try. If on the other hand you have not played C&C or Dune, have no patience whatsoever, are trigger-happy and prefer brute full-frontal force over strategic finesse, and your game repertoire is composed only of the Call of Duty series then EndWar is definitely not for you. You'll only find yourself reselling this game at GameStop at a loss and post 1-star reviews on Amazon while calling it a "Roll Playing Game" whatever that means. Could it be "Role" instead? Soldiers, let's role!! LOL

Tom Clancy's EndWar

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Dark Sector

Dark Sector - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $25.00
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Ever since I saw the trailer for this game I knew I just had to have it. I'm not a fan of first person shooters so I was pleased when I saw this was a third person.

The overall idea of the game is a good one. No intro scene showing you how Hayden mutated into the hero he is, instead you play out the transformation. Level one being your training ground and introduction to the system, the black and white look was a great idea from the designers. Level two sees the start of the transformation and the game switches to color.

When you get to use the Glaive for the first time, it feels a little weak but soon you will earn new skills in using the weapon. Later on, you will get the ability to control the Glaive in flight and this is when it becomes valuable. The best way I found to get to grips with its controls was to clear an area of enemies and then spend some time throwing it around. Controlling the Glaive using the motion sensor was cumbersome so I switched that off and used the right stick. I found I was more accurate using this method.

Graphically, the game is awesome and a welcome addition to my game collection. My only complaint (and the reason for only four stars) is the annoying camera angle. When a number of enemies attack you from multiple directions, it can be hard to move the camera around to get a good shot. I had to redo some sections due to a soldier shooting me from behind and struggling to get the camera to swing around so I could take a shot. Camera angles can be an issue for some third person games but this one was particularly frustrating.

That aside, Dark Sector is a wonderful game to look at and fun to play. Trust me, when you start throwing the Glaive around and controlling its flight, you can't help but smile at the slow motion carnage.

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I'm pretty sure I'm near the end of Dark Sector. Overall it's a real fun game, but it could use some work. I agree with another review I read where they said the glaive is too weak at times. Sometimes you'll toss the glaive right into a biohazardous creatures face and it will still be alive. Another thing they could work on is the close combat. There isn't enough variation in the melee "finisher" kills. Also, when your fighting an enemy at close range, hand to hand, the sense of impact and variety of moves seems limited. One other thing is the cover system, there are a lot of items that you just can't take cover behind or vault over, and it can be kind of annoying. All of that aside it's a fun game with some new elements of gameplay. The elemental charge for your glaive is very cool and unique. The aftertouch, although very similar to heavenly sword is very cool too, the elemental explosion is very cool too. The game also has a lot of boss battles that are very fun. Overall Dark Sector is a good game, it just could use some tweaking. If they took a little more time and refined it a little more a sequel could be amazing.

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I really liked it. Lots of shooting, the glaive is really cool to use, and the storyline is pretty good. Graphics are great.

Here is what kept if from being 5 star:

Only one difficulty level

The story is hard to get into because you never really figure out what things are about

Not nearly enough ammo

Strange save points

I would definitely recommend, especially now that the price has dropped.

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This is a subpar shooter. So many little problems create a very frustrating experience. Dark Sector is not difficult. The AI on enemies is actually really dumb. For example, they'll walk up to the same spot where their buddy just died one after another so you can shoot them.

But for some reason bad guys take a ton of shots to kill, even though there's not much ammo in the game. After the prologue mission, all the enemies drop guns that are trapped. So if you pick them up, they self destruct after a few seconds. You are forced to use the glaive to kill everything simply because there's hardly any bullets available. Oh, and even the glaive takes 2 hits to kill everything once you get it. Why?

Most of the game, you're hiding behind cover and leaning out to shoot or glaive enemies. This is very familiar from other games. But in dark sector, if you move into this position it will leave your character's head sticking out just enough from cover that enemies will shoot you. You can back him up a little manually and then start shooting, but it's annoying to have to do this constantly through the whole game.

Even marked way down, this game is not worth buying. Or playing.

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This game is way better than the 7ish scores it's been getting by pro reviewers. It plays like a mashup of Resident Evil 4/COD4/Resistance: Fall of Man(horror elements, shooter, Eastern European locale), Gears of War/Uncharted: Drake's Fortune (use of cover), and Heavenly Sword (use of sixaxis aftertouch). If you love those games, like I do, then you'll love this. The game looks amazingpeople who came over to my apt. were greatly impressed with its look. I couldn't put it down once I started playing. I'm 6 levels in and can't wait to finish it and try online play. Absolutely no regrets about the purchase.

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PS3 Wireless Dance Mat

PS3 Wireless Dance Mat
Customer Ratings: 2.5 stars
List Price: $49.99
Sale Price: $29.99
Today's Bonus: 40% Off
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I ordered this mat earlier this week, and the only good thing about it is the very fast shipping and handling. I assumed somehow that this would be superior to DDR's stock dance mat, being wireless and all.

I was completely wrong. The mat moves around very easily, and the durable cover gives it more height than the original dance mat--that is, moving from one arrow to another is not nearly as seamless since you have to actually pick up your foot an extra quarter-inch or so with every step. Due to this effect, the arrows don't seem to be spaced out the same as my other mat, and my brief time playing with it was very frustrating. The arrows are definitely smaller than the stock mat, and much harder to find with your feet. And then you have to virtiually stomp on the arrows to get them to work.

Another review mentioned that this mat lags to some extent--this is absolutely true. Playing on difficult is impossible with this mat. I haven't tried tinkering with the sound settings, but I fear this may also affect my other (stock) mat's playing ability. For myself, I'm returning this immediately and going with another mat. This time I'll try a wired mat to avoid any possibility of lag.

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I bought this Dance Pad for use with my 60GB PlayStation 3 console, and yes, it works. I will also mention that this pad will also work for PlayStation 2 consoles, the wireless receiver has a USB and a PS2 connector, which I wasn't aware of and come as a pleasant surprise. Straight out of box, the pad had some lag which made the game I was playing (Dance Dance Revolution Extreme) impossible to play on any HD display [would probably work just fine out of box on Standard Definition TVs].

After fiddling with the sound timing (in the options menu, sub-menu "Sound Settings"), I finally got it working near perfectly. The pad itself is thin, does not come with any foam inserts, so its a bit harder on the feet. The "no-slip" texture on the bottom is alright, but if you are doing anything past Medium skill level there will definitely be unwanted movement/shifting of the pad on carpet, might work better on wood/tiled floors.

All of the arrows are responsive, jumps work just fine. Setup is pretty easy, just plug the USB into any slot on your PS3 and the receiver will start flashing. Make sure that the ON/OFF switch on the pad is set to ON, and then push and hold the SYNC button on the receiver until the flashing changes, then hit the HOME button on the Dance Pad, and you should notice the receiver lights 1 and 2 stay lit. When you start the game it may ask you to "press the PS button", in which case you simply hit the HOME button on the pad again and everything is good to go.

Pros:

Works as intended for PS3 60GB console

Connects easily to both PS3 and PS2 Consoles

2.4Ghz Wireless is responsive to all input once you properly compensate for the lag in game menu.

Cons:

Thin, no foam insert.

Non-Slip surface on bottom isn't great on carpet.

Out-of-box use is impossible on HD monitor/television, must "calibrate" lag manually in game menu.

All in all, not a bad option for the PS3 if you want a wireless pad.

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I'm not sure if it's because it is wireless or what but there is always a delay that makes it almost impossible to dance properly. I have to precise that our performance is way better on the original wired mat provided with DDR for PS3

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This is our first dance pad so we can't give a good comparison on other wired mats against this wireless/battery powered mat. After reading other reviews though I can tell you what we've experienced with this one in comparison to theirs.

My son only played on it twice but for about an hour each time. This mat does have some sort of lag to it and it is rather "puffy" which makes it a bit harder to move about. I heard the phrase "what the crap, I totally hit that one" quite a few times. We have not experienced any trouble with slipping, yet.

We use PS3 250GB Console, game used with pad is Dance Dance Revolution, television is NOT HD and carpet is low grade industrial like carpet (our landlord is cheap).

Pros:

It worked right out of the box with our PS3

Every button works on the pad.

Cons:

While it didn't take long to flatten it from shipping it's a bit poofy and crinkles loudly during gameplay.

Seems to lag sometimes on certain moves.

If you move it more than two feet it doesn't find the wireless connection.

I think all in all it's an ok pad. My son tends to play Just Dance 4 which requires no pad and seems 10x more fun than DDR anyway. I'm not disappointed with the dance mat because even with it's faults, it works and I didn't spend a fortune on it. (I did after all only pay $5 for the used game to begin with.) If we were to recommend something however, we agree we should have gotten a wired mat like the one that would have come with it. I will try to play with sound options to see if this improves lag.

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When reading the other reviews, I assumed the lag issue people had was the audio/video lag caused by an HD tv. After using the pad, I realized that the lag is a delay in the signal from the pad. The result is you have to press the button early in order for it to register in time. In a timing based game like ddr, this renders the pad USELESS. You can correct for this, but if you have two pads and only one has this problem. Then you've just made the lag bad for the other controller. I am returning the pad and buying a different one.

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PS3 Move Dual Port Charging Station

PS3 Move Dual Port Charging Station
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $7.99
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PS3 Move Dual Port Charging Station is very practical charger.It's charging controlers very fast i have it 3 months and i love it .

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This is a very inexpensive product that does a great job at charging playstation move controllers. It's battery life actually lasts a long time. It doesn't really matter because you don't play move for very long anyways so when you're done just put it back.

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This charger works great and was the most affordable one I found! There are bright lights that will clearly inform you when your remote control is charged by using color coding. This is great for children or anyone that might have eyesight problems and wouldn't see a small flashing light. The lights consist of rings surrounding the two charging ports. They will start off red until your remote is fully charged, then the color will change blue.If you only have one remote, as do I, the empty port will remain blue until filled with another remote. The lights are pretty bright, but I like that. It doubles as a night light in my living room. It allows me to see at night while carrying my sleeping 2 month old to bed (without waking her up).

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We have owned a couple of these, about to throw my last one in the trash. The small pins that make contact with the controller to charge them take about three months to break.

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I got this to charge my move controller and my navigation controller. It charges well. The only problem i have with it is that blue light is always on and it is really bright.

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Dead Island Riptide Special Edition

Dead Island Riptide Special Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $27.98
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I will split this review (more of a response, really) into "Why/Why you shouldn't" buy the game and game/story sections so that I can save spoilers until the end and allow for a more objective, non-story related review of the game for those that care to avoid the plot details.

Why you might buy this game at full price:

1) You reeeally loved the first game, flaws included, and want more of the same.

2) You love online multiplayer and exploring open world environments

3) Boss battles (13 "Dead Zones") were a nice touch

Why you should wait for a massive price cut or avoid altogether:

1) If you were severely disappointed by the first one and told yourself you'd only buy a sequel if they made

improvements bc the ones made (fire weapons actually give light in this game) are minimal and not a enough to

warrant a purchase.

2) Glitches abound

3) The story defeats itself on many levels (it's also boring and confusing)

4) Solo gaming is nearly impossible due having to fight 7-9 zombies at a time

5) There is zero improvement on the combat mechanics (I can barely see my aiming cursor)

6) Zombies respawn even after rooms and spaces have been cleared

7) You were hoping for more "survival horror" elements; they were nearly completely removed from this game

8) The game is 30 hrs tops even w/ all side quests completed

Game Response:

It plays a lot like the first game. In fact it feels like a cut/paste job. Combat is as clunky as it was in the first game and solo gaming is near impossible for an enjoyable experience. I hate that I can barely see my aiming curser. The first game would typically send zombies at you in waves of 2-4 at a time, and the cry of the infected was saved for really bad areas; in the first game when you heard screams, it was only every few hundred meters or so enough to give you time to fall into a sense security only to have the shattered when you heard the screams again. However, in this game the infected are nearly everywhere. It made think of the Third Head of Cerberus side mission in the first game where you would make it half way to the destination (just over the quarantine wall) then just get SPAMMED with Infected; it's kind of like that everywhere in this game. I imagine if you're in a group this isn't an issue, but going solo against waves upon waves of Infected at any given time gets VERY frustrating bc the wave usually wins.

Further, the survival/horror elements are minimized. My favorite parts of the first game are the prison and the hotel missions bc you never know what's hiding there in the dark, behind closet doors, and desks, and bent-in prison bars. The second game starts out with that style, and I really enjoyed that a lot. The rest of the game, however, is geared towards team-centered action and open world exploring, which benefits sales (in theory) because I'm certain developers want you to tell your friends to buy the game so you can have help taking out hordes and hordes of zombies because (as stated above) they're impossible to beat alone as they are soooo massive in number.

The glitches are annoying, but this allows for really cheap yet really fun cheats. So it has good and bad results. For instance, a bad glitch is that Xian's "special" jump attack goes through the zombie wo making any actual contact. I've been killed so many times bc it throws off timing and doesn't land when it should. Also, Infected can sometimes faze through walls. When I throw a blunt weapon, sometimes it just disappears from the game entirely. However, good glitches allow for duplication of weapons in a number of ways, but I can't really credit developers for that bc that makes the game fun in a totally unintended way, can't really give credit for that.

They don't have any NPC help when securing an area or doing missions. There are 4 other BA fighters on your squad, and they just stand around all game unless a tower defense mission is in play and even then, they are in constant need of your help. I'm sure there's more, but this response is getting too long.

Story Review (Game Ending SPOILED!!!) here:

The story is basically the inversion of the first game. Instead of leaving an in-land urban setting to go to the jungle, you're leaving the jungle to a more in-land city setting. Then there's all this conspiracy about the mutation and who's behind what and blah, blah, blah. It became bad fantasy and sci-fi because they focused on the politics that give setting for the story more than the story itself. Within all that is the new danger of your character turning into the King of Monsters and possibly being the greatest threat to mankind's survival instead of its savior. This is basically what the game gives you as the story, and you're supposed to find the rest of the story in the surrounding world--this is a staple of open world storytelling; in order to avoid linearity, you have to let the world tell the story. This, of course, gives way to side missions with characters that seem to emote (almost too much at times) when asking for help; they're supposed to anchor and engross you in the world. And this can work, other games have done it; however, both games mostly fail at achieving any real gravity towards the characters and the world that they trying to save/fight for.

However, here's the ending spoiler, the game ends with the party for fighters and some of the people you saved on boat named "Sylvia," looking towards the future. Then it flashes to the future and there boat docks on a new island with zombie arm jutting out from the lower room. This is to suggest there is a possibility that your character does, in fact, mutate monster and kill the other survivors. I really hope this is not the case because of this reason: it completely kills the entire purpose of the game.

If those who are immune are doomed to mutate into that which kills the human race, why would that person fight monsters to help survivors. The more they fight they more chance they have of becoming a monster; further, if they don't fight, people are doomed to die anyway. All roads lead to a lightless, hopeless end of the human race, so why play in the first place?

Again, this is speculation because the ending is really open ended. Perhaps the survivors run into another boat, and they get picked up, leaving a boat that some Drowners happened upon. But, if they've made it so everyone dies in the end no matter what, there really is no point to playing this game.

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I've played this game for about 6 hours now, and I must agree with many of the reviewers online that the game is very "fetch quest" heavy. I don't mind it too much since the idea is that you're immune to the infection and willing to go out in the wild to help people who can not help themselves. With that said, the "help me get these items" make sense. So far, I like the game. I enjoy running around exploring the island without having to stay on a set path. The graphics has been polished from the original dead island. I like the concept, graphics, and the free roaming. The graphics were nice. I felt like I was really in the jungle, and the layout of the island was like a maze, and it really give off the feeling of lost and frustration. Even though I like the game, there's a list of things that annoyed me and it shouldn't have been in the game considering this is their second game. There has been plenty of time in between the first and second to iron out the issues since they reused a lot of the design elements from the first.

What I don't like about dead island are the lip-syncing of the characters when they talk, no kids in the game, the weird zombie reactions and AI, and NINJA ZOMBIES!

1. The lip sync issue doesn't affect gameplay, it's just annoying to watch.

2. I didn't like that they didn't include kids and kid zombies in either of the Dead Island game. I'm not for killing kids, but it would make the story more believable and so much more emotional and intense. During the first game, are you telling me not one family brought their kids with them on vacation? So far in the second one, there were numberous quests that talk about kids and their safety. Where are they? If they included kids and have quests where you need to make decisions to isolate infected kids, or to kill them, it would add so much to the game and the player experience. So it's pretty much a straight up hack and slash game with some RPG elements mixed in. So with that said, the story and the characters are forgettable.

3. The weird zombie reactions/AI affect the game somewhere. There was a point in the game where there were 5 zombies in front of me, 4 eating on the ground and one standing there. The one standing there was facing me, and was the closest. But the ones eating got up and ran at me! I killed the 4, and walked up to the one stand and it teleported like 10 feet to grab me (grab animation). This really affect how you do your planning since you don't know which zombie you will attract and which one you won't.

4. But what bothered me most of all, are ninja zombies. At times zombies will spawn in your path as you're walking or in a room you know you secured. This happened to me three times last night. I don't want to give away the game so I'll be vague on where it happen.

I was carrying a quest item to the boat, and while walking, I saw a bag, and went to to get it. There was nothing around, and it was in a tunnel so I know there was nothing in front of me (becase if there was, then I would have killed before groing through bag), and nothing behind me as I just came from there, and know it was clear. The moment I opened the bag, I got hit from behind! And turned to see a zombie there swinging at me. I didn't die, but it took a huge chunk of power.

I went into an empty room to grab some fruit and alcohol bottle, went to the back of the room to explore, then turned around and saw two zombies standing there. They couldn't have followed me because they weren't aggressive, they were standing still. They spawned when I was there and my back turned. They didn't react to me until I threw a knife at one of them.

This one freaked me out a bit. I was sprinting down a hill towards the beach to pick up supplies. Then all of a sudden a zombie spawns right in front of me. I saw an empty path, then it popped into view and ran at me!

These ninja zombies appear out of nowhere and it can ruin a game for you if you're low on health and ran into an "empty room" for shelter. Overall, the game is an OK game. It continues exactly where the first one left off, so if you played the first one, this will "complete" the story I guess. Only thing I would ask for is for a patch that will do something along the lines of "if player is within x distance, do not respawn zombie". With this condition statement, it should prevent ninja zombies.

Overall, it's a good/fun game. But a little annoying.

-EDIT (downgraded fun factor) --

I've played about 18 hours now, and it's more of the same as it was during the 6 hours I've played. I did, however, noticed that during hub defense sequences, your "allies" doesn't really help fortify anything. They would stand there and wait until the game initiates the attack. So the player need to run around and put up the barricades, lay down mines, put propane canisters in place, and mount machine guns. I'm playing as Xian (asian woman) and seeing those big guys standing around twirling their weapons as I carry the gatling guns to their mounts was laughable. I figured they didn't program the NPC to help since they think people would be playing multiplayer. But why not have a cutscene where the NPC mount the guns then let player choose to initiate the attack? At least with that you feel like it's a team effort and not you doing everything. This goes for team building quests as well. The main characters would sit at home base and ask the player to bring them things. Why can't these guys just follow the player and help? And if a live person joins the game, drop one CPU character. That way once I find 7 sticks of deordant, I can give you on the spot and not go back to town to give to you. I find that the game is not fully thought through and it riding on the popularity of the first game and the zombie craze.

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I really enjoy this game, but not so much the settings. I was expecting more of a beautiful Far Cry 3 type of atmosphere when I pre-ordered this game. I'm 20 plus hours in, and most of the game has been in the jungle, in dark tunnels and in the swamp.

The wheel of weapons: You'll be able to equip yourself with a few different weapons, and fix them and upgrade them when needed at a designated workbench.

UpgradingThis is an RPG and is all about having fun by challenging opponents that you know you can beat, and run away from enemies (with consequences though) when you know you're going to lose. If you lose, you lose cash, and are respawned at the exact location where you died, and the damage still says intact from your previous life.

Respawns for me: The respawn points for the most part put me in an advantageous position from where I died. Only one time, did I respawn not knowing where I was (after dying in the abandoned movie theater). I restarted the game, and I was put back in the theater.

Glitches, but helpful glitches: Sometimes, you can go back to where you came from and the loot is all there for the taking, so you can take more, repair and upgrade your weapons. Helpful cheats can be helpful.

Let me be clear though, this is not a bad 2 star or 1 star game. The game is fun, but the graphics (screen tear, characters not moving their mouths at the correct time during cut scenes) are not up to par with the top titles.

I've never played the first one, but am having a good time with Riptide. I just feel the swamp is not a place I really want to be. Far Cry 3 took me away to a dreamy land I actually dreamt of. This is sort of like a second rate Far Cry 3 with more depressing settings, or a Dead Rising 2 without the cool mall. In this game, it felt more like the after-effects of a hurricane, and your mission was searching for supplies. Getting one supply though usually took completing many tasks which never seemed to be enough. Nobody cared about helping you which really added to the tension. This game seemed different from the advertisement on Amazon's page with the man and woman setting fire to the trailer with the romantic music playing in the background. Personally, I wanted that game. It's my fault for not reading into the title "Riptide" which meant a giant tide came in and ripped the island apart. That being said, this RPG is fun, and a solid purchase, but I have a feeling I would have liked the first one more.

In conclusion, although I haven't finished the game, I feel like being in the city of Henderson makes me feel like I've accomplished something. It's a beautiful town filled with zombies. Escaping the jungle was a big accomplishment. This game is fun, and I expect this series to be a classic one day. Finally, I predict that if a PS4 budget version is developed, this will be one of the PS4's best selling launch titles.

Update: Just finished the game. I used the Fast Travel method to return to the jungle. Once in the jungle, I had a difficult time finding the Fast Travel method by the tunnels. It really doesn't stand out, so I went back in those miserable tunnels looking for the transition point. I FINALLY got out, and was frustrated. The bulletin board that has the Fast Travel method on it isn't very obvious to find. Anyway, I Fast Traveled back to my missions and finished the game. There was a lot of ammo and firepower, so it was a fun change from the slashing and throwing sickles and knives. Still find it to be a four star game.

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PROS

Zombies

Co-op

Different weapons to try, create, and play with

Realistic weapon management (damage/repair)

Great sounddtrack (creepy and adventurous)

Great variety in zombie design, functionality, noises

Beautiful and realistic exterior environments

CONS

Stereotype characters

A gazillion connectivity issues. I have pimp internet seriously upgraded, to the mid-grade business class cable modem. My friend is on highest available speed cable modem. A different friend is, alas, on DSL. But even with the third friend out of the mix, once you're on for any amount of time you start lagging. Bad and hard, and you constantly have to drop into and out of each other's games to "reset." High speed buddy and I will literally use Google chat to talk to each other, because in-game chat is crap and constantly breaks up. On GChat, WHILE playing the game, we're having no problems with sound quality another reason we know it's the game, not us.

Friend search takes forever. To the point where it's actually easier to find and play with strangers than your own friends.

Loading between areas takes forever.

Connectivity issues mean you can, for example, be in a menu with a friend trading items, and your friend gives you a lot of stuff on their end, and it leaves their inventory. But it never makes it to your inventory. They just disappear into the ether, never to be seen again.

Zombies spawn in the exact same place every time no random factor.

All room environments look the same. What this means is, any "special area" you go to to clear out of zombies looks the same as all other special areas. If you go into a hut door, the interior looks like all other huts you've ever been inside.If you go into a cave, the cave looks like all other caves you've been inside. So you could be on the entire opposite end of the island and go into a room that looks exactly like where you were for some other quest, and be extremely confused about where you are, and then of course, feel less invested because you're not finding or doing anything new.

Driver visibility in road vehicles = bad and not in a justifiable way. Any driver in the world can look around their entire body if they want to while driving but not in this game. So you may, like I did, run over your own team mates without even knowing they are there. Or, not realize you have a zombie on you until it's too late.

Fury mode requires a very long button press to trigger (not useful when you're in the middle of fighting and getting swarmed, which is exactly when you NEED to use Fury)

There are some very obvious spots with "endless spawn." In one town (Halai) you can see them keep generating out of the same random holes in the sides/tops of buildings. The game is just not subtle, at this level of game and in this day and age, I dunno, this seems kind of below par.

UPDATE to the CONS list

Every time you drop in/out or even if you STAY in the game and move between areas your quest resets to the main quest. And every individual player can set their quests separately from the game they are in. So let's say Player 1 is playing a side quest, Quest B. Player 2 joins, and the game puts Player 2 on Quest A (main quest). Player 3 join, the game puts them on Quest A. Both players will get HUD directions that map to Quest A, even as they're running around with Player 1 and doing Quest B, extremely confusing. Sidetracked by some zombies and distracted by a room area that will offer secret boxes of weapons and some extra killing for XP, the group enters an area on the way to their Quest B destination. They complete the area, repair their weapons, and exit the area. Guess what? All three players get their quest reset to Quest A. DUMB. If you don't notice this, Player 1 may in fact lead them accidentally back to the path of activities for Quest A, until they double check the quest list, and switch it back.

Storyline character quests: This is very VERY poorly hidden in the game UI. So a heads up to any of you who buy this all the goodies you collect out in the world can offer benefit not only to the NPCs you meet, but to any of the survivors you meet in Paradise Base Camp (and throughout the game in future base camps). Basically, anyone YOU are not playing, or if you are with others, anyone that is acting as an NPC in the survivor camp can actually give you quests, but you don't get them by simply walking up to them like you do every other NPC in the game when you meet them (basically you don't get the little convo box that prompts a new quest with survivors from the original camp who are playable). These quests are basically to assist them with their role in the group so, let's say you're playing the rapper. If you're alone, you can get several quests from any of the other characters you chose not to play, the rest of the team, Harlow, Harry, Wayne, and the other merchants. To get these quests, you need to go into the game menu, go to the TEAM tab, and then wherever it says "new quest available" you need to go down to that line, and click on the quest to "make yourself eligible." Then you've got to go up to these people, they have a convo with you and tell you what they need. For some people, they are coming up with new weapon types (grenades, for example) and then they give you some freebies for supplying them. For others, you are helping them upgrade their weapons, and they will give you freebies or a weapon. In each case you get a LOT OF XP. But remember every time you complete a quest, you need to go BACK to the TEAM tab to open up the next one to continue. You turn in the quests like you do with other NPCs on the island once you have what's needed, a hand icon appears over the NPC to hand in.

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It seems that this game much like its predacessor are good in concept but no so much on the delivery.

Weapons 9/10

The array of weapons and mods is great. only gripe that I have is the reach on some weapons plus your arm puts you out of reach of zombies and they hit you first. Its easy enough to dodge and attack but when Im weilding a 2 foot bat I have to have some reach.

Plot 3/10

Its a stereotypical plot very easy to guess and full of holes.

Audio 3/10

The music isdecent enough, but the voice acting is pretty bad.

Video 4/10

There a re plenty of bugs with zombies and invisible walls where a zombie climbs an invisible wall or just stands there stuck on something but not reacting. Also the zombie corpses that werent actually corpses just part of the scenery. I feel all zombies should be interactable or none at all having them all like that adds to the games spookiness.

Overall 6/10

The game seems like it was unfinished some major bugs here and there. Acting wasnt the greatest either but all in all it was decent so if you dont mind a buggy zombies its worth a rent.

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Rango

Rango - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $22.99
Today's Bonus: 23% Off
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Well i got this game after watching some video on it and i thought hey this looks decent. I enjoy this game alot, yes it is a kids game although younger kids would not be able to do it and they would miss alot of the humor. This game plays alot like ratchet and clank with the straffing and shooting and the rail grinding and platforming. The graphics are good and the voice acting is done well. Overall i was very surprised and happy that i purchased this game. I knocked off one star because the frame rate drops from time to time but it usually only lasts like 5 sec.

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es un juego para niños, y en español... excelente compra. para entretenerse un buen rato. trae un codigo para online

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Rango is the best game that I have ever played. Step aside Mario Brother's, because Rango is sherrif! What and amazing game and the graphics are incredible. Sony Playstation did one hell of a job! Congratulations, You guys have earned it.

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A this moment, this game is overpriced. Being positive, it's good as Little Big Planet but more expensive, why?

I want a game to play with my sons (7 and 5). What I don't like is that Rango use pistols and I don't like this for my sons. I know that kids likes fighting and to compete but at least arms used in kids game could be shown as some toy like a water pistol, nerf pistol or something more innocent.

The good thing is that it's true to the movie in characters and the story line is very creative. Event with the little point of pistols, price is important. You don't receive anything new or innovation to pay more than similar games for kids.

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This game doesn't take to long to finish and is only a one player game. The graphics are good and it was fun.

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Blacksite: Area 51 (Special)

Blacksite: Area 51 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $26.95
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Blacksite has a great story, a very current world with of course a sci-fi twist. the graphics are not the best on the PS3, it's no Call of Duty both in graphics or gameplay, the controls work well for shooting but the squad command is a joke. Above all that the frame rate is awful, every minor load will slow or stop the game for 1-3 seconds, the audio from time to time will feel off, sometimes you'll hear an explosion from your grenade well after it already blew up. Overall this game had serious potential, i wanted to love this game, i waited since june for this release and was very disappointed.

Pros: Current story with elements of the war on terrorism,

The Shooting controls work well.

Cons: Framerate holds you back from enjoying the game,

the squad commands are not well utilized, Short campaign (6-7 hrs)

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This isn't a bad game, but it is a very average FPS. I thought that the story, graphics, and voice acting was above average. The different types of aliens that you get to shoot are cool, too. The thing that keeps this game from getting a higher score is the forgettable gameplay. Aiming is awkward, the environments aren't as destructible as advertised, the weapons are bland, your teammates are pretty dull... there are many other little problems that make this game barely average. If you want a great sci-fi FPS for the ps3, buy Resistance.

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Blacksite: Area 51 has the kind of "I wonder what's going to pop out at me around the next corner" suspense that was so sorely lacking in RE5. In fact, I found this game to be so much MORE "engaging" than popular titles like RE5 and MGS4. Oddly enough, I believe some of the "flaws" like framerate drops and frequent 2-3 sec gameplay pauses for in-game loads actually CONTRIBUTED to this "Fear Factor", albeit unintentionally. It may not be the popular opinion here, but this was a DECENT SHOOTER as far as I'm concerned...

So much of a game like this hinges on controls for me...Are they spot-on or do they suck? This game has really TIGHT controls and that definitely gets on my good side. I actually got used to the video problems rather quickly because I was drawn into the gameplay. But I can also see how it could be a problem for some who can't avoid focusing on the flaws while playing. I was simply too busy bustin' alien arse to get caught up on those things. I imagine one's experience with this game will be positive or negative based primarily on how much the video problems are allowed to distract one from gameplay.

I played this game in 2 days on Hard difficulty, which equals maybe 8 or 9 hours...So it's a pretty quick one. However, I also found myself trying to squeeze in every free minute to jump back into the fray! There are some parts that are sufficiently challenging and you'll find your character repeatedly dying until you improve your skills enough to get to the next level. I like that in a game, and this one really seems to have it in just the right dosage. The game also quickly progresses through a surprising number of environments for such a short game. It's too varied to ever feel repetitive.

The voice talent was excellent, another pleasant surprise. Sound was also very well done...And when combined with the vibration feedback of the DualShock 3, grabbing one of the fixed machine gun turrets and mowing down approaching aliens was just a flat out 10 out of 10 experience in this game! The weapons are excellent with the trusty old carbine being the most used, the sniper rifle the most fun (especially when taking down the chopper), the pulse rifle the most devastating and the "scatter gun" the most disappointing. It only took me a couple of times to figure out the scatter gun is a good and quick way to get your character killed. MOST ammo is plentiful, meaning carbine ammo...But I wish there were more grenades placed throughout because they were fun and effective. Once you run out of them you may not find any more for quite some time. Also, each time you get the anti-tank weapon, there's only ONE rocket with it when you actually need more...Or at least it would be more fun to repeatedly fire off more rounds and blow stuff up.

Blacksite: Area 51 has a good variety of enemies, and LOTS OF THEM! At times it felt like a Call of Duty title because the aliens seemed like they'd never stop coming. It also has the Squad Command feature of Ghost Recon: Advanced Warfighter 2 allowing you to send your buddies into the unknown so you can safely see what's what before you get your head blown off. Another thing I liked was how an enemy's weapon would "levitate" above the ground after you waste them so you could easily see where more ammo was in the heat of battle...A nice touch!

There are some things I would change. For example, driving a vehicle is insanely difficult simply because the rt stick not only steers the vehicle but it also changes camera perspective at the same time...WTH?!? Imagine trying to drive an arcade racer without a fixed view behind the vehicle. Instead, every time you turn left or right your view also swings to the left or right behind the vehicle WHILE THE VEHICLE IS TURNING! How on Earth could a developer let something like this slip by?!? Just TERRIBLE! But that is my biggest gripe. There were a good many things that were done RIGHT in this game...

It comes across as one of those games that ran out of development time and was rushed to market without needed polish...The kind of polish that could've made Blacksite: Area 51 a true 5-star title. And that's a real shame because it makes it so easy for someone to give this game a 1, 2 or 3-star review with sufficient justification. But if you can train yourself to more or less IGNORE the periodic freeze frames and just focus on alien-busting, then it's the kind of game that has enough going for it to produce 4 or 5-star gaming reviews, again with justification. I have no problem rating this game a SOLID 4-STARS myself, but I can't give it that extra nudge specifically because of the video problems, horrible vehicle physics and overall lack of polish that makes a 5-star game what it is...A seamless and continuously enjoyable gaming experience.

I also HAVE to recommend any game that has me so hooked that I'm looking for every free minute I can find to pick up the controller and play more and more and more...

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great fun! not a big gammer, but like the 1st person shooter, you go to Rachel NV (I have been there), and kill aliens! Beat the game in a few days!

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Dispite some negative reviews on this game, I found it to be a very exciting shooter. I did however get this game used and not sure if it had anything to do with it but seemed at times I was playing it on a computer that wasn't capible of handling it but playing it on PS3 and some parts stuttered hesitatated. The graphics were awesome and was just an all out fun shooter game.

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Bundle Monster Vinyl Skins Accessory For Sony Playstation PS3 Game Console

Bundle Monster Vinyl Skins Accessory For Sony Playstation PS3 Game Console - Cover Faceplate Protector Sticker Art Decal - Kitty
Customer Ratings: 3.5 stars
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does not specify what concole it is for it is for the ps3 fat not the slim i thought was a slim

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This sticker is for the PS3 FAT console, not the Playstation Slim which has been out for about 3 years now. Although this sticker would work on a Slim, it would stick out on all sides. Sticker is thick and durable and bends easily without leaving bubbles. I could almost get another one, and then cut it into a smaller piece for a netbook. It feels like vinyl, it's such high quality. 5-stars if you're using Playstation 3 FAT 4-stars if you're using the slim model.

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Playstation 3 Soul Calibur IV Arcade Stick

Playstation 3 Soul Calibur IV Arcade Stick
Customer Ratings: 5 stars
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I own both sticks and each are made as a limited edition for their respective games. Both sticks have a beautifully design faceplate representing each game. Both sticks are made by HORI, a well known maker of peripherals from Japan, and have that HORI quality throughout. The typical 8 way clicking lollipop joystick and the durable convex buttons are featured and is typical of HORI parts. This is where the similarities end.

Availability: The Tekken 5 stick is not in production any longer but you can find many on auction at the typical auction websites. SCIV stick obviously is brand new and features SCIV artwork on the face.

SIZE: The SCIV stick is about 1/2 the size and girth of the Tekken 5 stick. Your hands will not completely rest on SCIV stick as it would on the massive Tekken 5 stick. Also it is important to note that the Tekken 5 stick is similar in size as HORI's arcade pro series sticks. SCIV stick is similar to the smaller namco fighting stick for PS1 and the DEAD OR ALIVE 4 stick for XBOX 360 released with the game both made by HORI.

Compatibility: THIS IS IMPORTANT. IF you read nothing else, make sure you read this part. The Tekken 5 stick is made for PS2. The SCIV stick is made for PS3.

SCIV stick will work on SCIV, Soul Blade (PS1), SCII and SCIII (PS2), TEKKEN 5 DR (PS3), TEKKEN 1,2,3,4 TAG,5 (PS2) and most importantly it features turbo functions and a PS HOME button as well.

The Tekken 5 Stick was originally made for PS2 and WILL NOT work with the PS3 UNLESS you get the right adapter. NOT JUST ANY ADAPTER, the right adapter!!! This goes for any and all HORI sticks made for PS2. What's the right adapter?

Not many are available anymore, but one that works but with a small lag input and no PS home button is the ANTCOMMANDOS guitar hero adapter. Specifically designed for the guitar hero controller but works with the stick. I am an average player at best and even I notice a lag. But for most button mashers and hackers this maybe a good choice for you. And it is the most readily available and least expensive.

The one you want if it ever becomes available again is the REAL ps2 to PS3 adapter from China. It was sold on Amazon by mycarryingcase but has since been unavailable.

http://www.amazon.com/gp/product/B00116SUUO

If it comes available again, do not hesitate, get it. It has no lag and features a PS3 home button. It works great with SCIV as well as Tekken 5 DR and all the previous editions of each. It even works with Virtua 5!!!! It is avialable through others sellers but they are expensive and inflated because of the rarity of such an item. And don't even waste your money on the other products---> THEY DO NOT WORK. Period.

So how does it work for Soul Calibur IV? Hands down (no pun intended) better than using a dual shock 3.

The button lay out is similar to the Hori Real Arcade Pro 3 (HRAP3), in which the buttons curve from left to right.However on the SCIV stick the button layout differs in that the top row is L1 [](A) /\(B) R1 and the bottom row is L2 X(G) O(K) R2. Already there is a built in advantage to this configuration versus a controller, because many of the moves require simultaneous button presses and sequences. Example: Darth Vader's Force Grip into Force Hang then Saber Strike, which requires B+G,A+B then A+B. This is so much harder to do on a controller, but you can easily hit this 9/10 times on the SCIV stick. Yes, some of you can probably do this easily on the controller but it takes much less skill to pull off when your fingers are covering all the necessary buttons on the SCIV stick. There are many moves and combos like this with ALL the characters, some are even more complicated. I used darth vader as an example because, well, everyone will try him at least once. I did. I usually play Taki ever since Soul Blade and I used a Hori fighting PS1 back then and have never used anything else but a Hori Branded stick since.

In addition, you can configure the buttons on SCIV any way you want so can actually set it up just like the arcade where the main buttons are closest to the stick.

Despite true stick enthusiatist saying that HORI isnt as good as real arcade parts like Sanwa, that is an unfair comparsion. This stick was not intended for public use and abuse. I look at it this way. HORI parts are not arcade quality, BUT are quality parts. This is NOT Madcatz or Nyko cheap quality at all. The weight, feel, and quality are evident once you unwrap and use this stick. The joystick clicks in every direction and buttons are resposive, the top is steel, and the artwork will not fade from normal use. And for many of you that don't feel like spending over 140.00 on a HRAP3, this will serve you just fine. Just get it already!

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I got this joystick so that I can practice my skills on Soul Calibur 4. When I received it in the mail from Amazon, I was surprise of the quality of it. It seems to be just like a real arcade stick. It is a very good weight, metal base and the design of SC4 is nicely done on the controller, something you will see in a real arcade.

Let get to the facts.

It is wired. I had a problem with this, but the cord is very long, which was necessary for my setup in my basement. I have my PS3 on a top shelf to keep it away from the kids, yet the cord is long enough for me to sit back on my futon and play.

It is PS1 PS2 compatible. I believe this was done with a firmware update, but I had no problems playing Street Fighter Alpha Anthologies.

It is accurate. I played Tekken 5 DR on it and everything works great. I practiced Heihachi's move set and now I realized how people are able to do the combos that they do online, it is because of having such a joystick. The real test was playing Street Fighter. I was concerned when I read reviews about the joystick having a square base and some people complaining about it. To me, it makes things a bit better than a Circle base. It is not as tight as you will feel in the Street Fighter Arcade Joystick, nevertheless it is in no way sloppy, it is just a preference.

It Clicks. Yes the controller clicks, but the clicking can work in your favor if you make it work. Each time it clicks, the joystick is making a command. If you are seeking accuracy, then you can time it based on the audible clicks the joystick makes. It clicks just enough to make the sound, yet it doesn't get in the way of performance.

The eight buttons are layered in a downward arc. I read that it is an unnatural position to keep your fingers on all the buttons. I agree with that. If you are one of those players who likes to keep all of your fingers on the buttons, this controller may not work for you. But if you can train yourself to use certain buttons steps at a time, then it is no problem.

If you are new to a joystick and a pro with the control pad, then it may be a bit hard to adjust, but the rewards are there. I am more practiced at a control pad and I had to refresh myself with doing a Dragon Puch facing the right. My left hand isn't conditioned as well as I like so I spent the night just practicing the Sho Ryu Ken. Turns out I benefited from it. Just had to get adjusted.

I like quality products and this doesn't feel like a cheap toy. I only paid around $40 for it, but I honestly feel it could be worth much more.

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When I decided to start playing fighting games again, I looked for some joysticks that would work well with a PS3. On the stock side, this is pretty much the only thing that I could find outside of importing something from play-asia.

I liked it a lot at first, even though I wish the layout of the buttons could be rotated about 20 degrees counterclockwise. Oh well!

As I use it more and more, it really seems like the buttons are getting unresponsive at times. Even while playing in training mode, often times while performing attacks in SC that are are easy to do (such as BB) it will only input the first command. This makes things such as Taki's WR,BKB extremely risky to do, because the move is not performed a lot.

I had zero problem with this move when I first got it.

It is hard to say, but I've only logged about 70 hours into the game so far, and I'm already looking to buy another stick.

I think I'm going to end up investing in a custom made stick, but I will cringe at what that is going to cost me. Oh well!

In short? Consider these a stop gap product. If you are not sure you would prefer using a joystick, pick up one of these to try it out. If you like it, and stick with the game, invest in something custom made.

If you are sure, skip this thing altogether.

By the way, the 'PS' button on this stick does not turn your PS3 on, you have to turn it on with a standard controller or by pressing the button on the console. It works as it should once the unit is powered on though.

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I bought this back in 2008 from Amazon.

I also wanted to say, as I have seen other people post similar things on Amazon that it asks you to "Rate This Game" and "How much fun is this game" this is not a game but an accessory. I would give and do give Soul Calibur IV 5 Stars!

However while this is a good design and works well, this controller does have a few shortcomings. It would have been nice if the controller would have had a built in rechargeable battery so you could charge it with any PS3 controller charging cable....and then not have to rely on having it plugged into your console to use it.

The design of the controller is also a lacking from an aesthetic perspective. The Picture on the base (under the buttons and stick) is really just a heavy duty sticker. Of course it would have raised the cost but it would have been nice to see a better design such as how the surface of the Mortal Kombat 2011 controller was done......that controller is much bigger than this one would have ever been but the surface under the stick and buttons is great.

The stick and buttons do feel great and respond very well....though they were a lighter than perhaps they should have and could have been.

One good thing about this stick is it's a SOUL CALIBUR controller! If you are any kind of a Soul Calibur fan....you really should have at least one of these!

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This PS3 Hori Soul Calibur IV Arcade Fighting Stick is great... I've heard that this is the best out there for the price....

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PS3 Guitar Hero World Tour Dual Guitar Bundle - Includes 2 Les Paul Wireless Guitar Controllers

PS3 Guitar Hero World Tour Dual Guitar Bundle - Includes 2 Les Paul Wireless Guitar Controllers
Customer Ratings: 4 stars
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This was a gift for my son & he loves it! Everything is fine. He is paying with it a lot.

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The box arrived in time, everything ok, the guitars look as new, fantastic! I will surely buy again from this vendor.

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One of the guitars doesnt work very well but the other one does other than that i was happy with my order.

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I WILL NOT BUY FROM THIS SELLER AGAIN. EVEN THOUGH THE PRODUCT CAME ON TIME IT WAS MISSING THE MOST IMPORTANT PART OF THE GUITARS THE WIRELESS DONGLES TO ATTACH TO THE PS3 SO THE GUITARS CAN WORK. AND IT DIDNT SAY IN THE DESCRIPTION OF THE ITEM THAT THEY WERENT AVAILABLE

.

THANKS FOR NOTHING

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PS3 Move 12-In-1 Sport Kit for Sports Champions

PS3 Move 12-In-1 Sport Kit for Sports Champions
Customer Ratings: 5 stars
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LOVE THESE ATTACHMENTS! THEY MAKE PLAYING PS3 WAY MORE INTERACTIVE. MY ONLY CON IS ITS A LITTLE DIFFICULT TO ATTACH THE TWO PIECES TOGETHER FOR ME BUT IM WEAK SO IT SHOULDNT BE DIFFICULT FOR EVERYONE.

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NCAA Basketball 09

NCAA Basketball 09 - Playstation 3
Customer Ratings: 4 stars
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Sale Price: $44.94
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NCAA Basketball 09 is a very good basketball game, but if you own a previous version of a college hoops game, think twice before spending the money to upgrade. I own "College Hoops 2K7" which I purchased for $5, and IMO this game is not all that different or much better. The biggest improvements are the graphics are a little better, and smoother. Obviously it is more polished and takes better advantage of the PS3 hardware than the older game. But for the fun factor, gameplay, and the college hoops experience, I find them equal. If you're looking for a college basketball game and don't own one, I recommend NCAA 09. If you're looking to upgrade from an older version, I suggest you rent first to determine if the high price is worth it.

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I've played just about every edition of EA's college basketball series and 2009 may be the least enjoyable and the most poorly designed. It's a joke. I'm not even sure where to start, but even the smallest things are screwed up, like the difficulty in selecting a player to control even with direct switch. Or how about the fact that you can't select a simple ball screen from your on-the-fly controls -the most basic element of basketball and it isn't an option.

The pick-and-roll is there but it's a joke as the guy setting the pick doesn't even stand still long enough to accomplish anything. And get this: the same button that controls your special ball-handling moves also sets a pick-and-roll, so one of your guys automatically gets in your way and clogs up the middle while you're trying to break down your defender off the dribble. It's moronic.

But the most frustrating thing, by far, is how the AI seems to work only for the CPU contolled team. On the lowest difficulty level, the CPU's defense makes every switch and rotation with precision -there's almost never a clear route to the rim and no matter where you go there's at least one CPU player locking you down. But on the flip side, if the opposing point guard gets past you while you're defending, he can invariably walk to the rim while not a single one of your players does a thing. They just stand there.

I could go on and on, but I'll leave with this. In the Tournament of Legends mode, which is a nice idea pitting classic teams throughout history against each other in a March Madness bracket, EA doesn't even bother getting the rosters correct. I tried playing with my 1980 U of L Cardinals and there isn't a single correct player on the ENTIRE roster.

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This game is not without its flaws listed in other reviews. HOWEVER, as someone who is not a college basketball superfan,but still enjoys playing a basketball that might be a year out of date... this is perfect for me. First of all, I only paid $13 (its $8 now) which was $47 less than the 2010 version! I think I can wait til next year and get the 2010 version for cheaper while I play this game and repeat the process every year! Up to date rosters are not a must for me.

The gameplay is enjoyable and I really like playing dynasty mode where you have to start off as a coach in a much lesser known/ smaller program and have to recruit and play much better teams until you can get better job offers, etc. I really like this mode because its exciting to attempt and take a smaller school (NIU, Indiana St, etc) to the NCAA tourney. I'd reccomend it for sure for $8 to anyone who wants some college hoops in their life.

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I'll start by saying that the graphics for 09 are better than all the other games(except for later editions). the gameplay is average at best when compared to real life. the thing that really gets me pissed is when u go up for a dunk and then a defender from behind in midair all of a sudden somehow holds u down and ur player takes a ridicoulous shot. the other thing that pisses me off is that no matter how well u play defense on the opponets point guard he can still freking get past u and your teammates do nothing and he gets a free layup.

overall: buy this game because do u really need to pay another 50 bucks for an updated roster. still has its problems but it is still a very fun game to play, especially dynasty mode.

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The Dynasty mode is a ton of fun and the gameplay is pretty darn good. Once you get used to playing defense, shooting threes and backing down people down low this game is pretty easy to be good at. The game play isn't a ton different from the other college basketball games, but the graphics seem to be way better. If you don't have 07 or 08 and don't wanna spend 50 bucks this game is very fun.

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KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger

KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger, Charging and Storage Dock for Four Game Controllers - Black
Customer Ratings: 3.5 stars
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The idea is great, the product looks good and is convenient (when it works). After owning this for about a month and a half, the ps3 ports stopped working. The controllers were no longer being charged and the lights stopped working. The xbox ports are still functional however, (as of now, 3 months in). At this point it's a charger for my xbox controllers and a display stand for the ps3 controllers. I contacted the manufacturer but they have yet to get back to me.

Update:

The day after I wrote this review the company contacted me regarding the product. They were very professional, courteous and promptly replied to my emails. They shipped out a new product to me within a few days. This one is working as it should at me moment. I give this product 5 stars because of its functionality and the company provided a level of customer service that seemed to be lost in today's market. I would definitely purchase other products from them.

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I purchased the Konnet Power Pyramid Charger from Amazon and received the delivery in the time frame promised. I needed a charger and an organizer and the item was perfect. It worked without issue until about a week ago. One of the PS3 charge slots simply stopped working and the LED light is inoperable. There was no indication that a problem even existed. It just simply won't charge. I checked to see if I could return it for a fully operational replacement however the return window closed just the day before. So I have three working charge ports, which will have to suffice, but I am really disappointed as I LIKED this product a lot and had recommended it to several friends who also purchased the pyramid charger. I expected better durability especially considering the cost. But as careful as I was inserting the controllers, I am stuck with a now less than desirable product. After all, the charge lights are cool and create a great ambiance, but without one working, it has lost a bit of that something special. I am reluctant to recommend or not recommend this product. On one hand, a cool product with serious functionality potential. On the other hand, a pricey toy that only lasted 10 weeks with two grown ups being very careful with its use. I couldn't imagine what a house full of kids might do to this. If you do buy this item, I hope you have better luck. It is almost a great product but I feel just a bit cheated because it WAS so cool for a while.

Update: I contacted Konnet via e-mail about a warranty replacement for this item. They were very courteous and accommodating. There were some minor hoops to jump through in order to satisfy their requirements to receive a replacement but nothing too frustrating. My initial contact with them was on 11 Feb 10 and I received to replacement item on 06 Mar 10. The entire ordeal consisted of 11 e-mails back and forth, re-packaging the item and mailing it at my expense (about $5 USPS), and waiting a couple of weeks for the replacement as it was shipped via "Air Mail" from Hong Kong. It would have been nice if the entire process was more streamlined but I give Konnet credit, they did exactly what they said they would do. I commend them for that. As a side note....I used the original PS3 charging method to maintain a charge for those two controllers. As for my XBox 360 controllers, I was prepared to simply use the "AA" battery compartment until I got the charging unit back but as it turns out, I was able to use them, frequently mind you, without ever having to charge them the entire time my Konnet Power Pyramid was in transit. One controller eventually lost charge but the second controller continued to hold a charge until the replacement charging device was received. I thought that was pretty cool. I use my XBox 360 about 4 times as much as my PS3. I have increased my star rating 1 star due to Konnet's customer service response.

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this controller dock looks good, but is definitely overpriced. i purchased mine in "used like new" condition from amazon warehouse deals at a nice discount price and still think that was overpriced. it sure has style though...

with the charging cables gone from sight and the 4 controllers all in 1 storage space, the tv area looks much cleaner.

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nice product until one of the ps3 port died after of two months using it. hoping future product fix it.

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The Pyramid Looks Great and Kept all my controllers in one place but I have had to return it twice. The PS3 Slots break with in 3-6 months. It works Great for the X-Box 360 controllers and I Returned it with zero hassle to the Company and they did even want the old Pyramid back which tells me they know this model is defective. I give it two stars because the X-Box Part works very well and it cost about what I would have Paid for just a X-Box Charger. Don't waste your $$$$$

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