Virtua Fighter 5

Virtua Fighter 5 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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This game is great overall. As a long time fan of Tekken, I must admit I came in very skeptical, even hated the game after the first hour or so, however, after playing it more and giving it a legitimate chance, I'd recommend it to anyone.

What's Good:

A good array of fighters, each one very unique, you never feel like Fighter X is just a palette swap of Fighter Y.

Physics engine is finally at a point where the game is not an absurd juggle-fest, this has been my biggest critique as long as I've known about the game.

Grapplers can actually grapple! Thanks to "buffering" and 0-frame throws the game is not rediculously unbalanced between the strikers and grapplers.

Graphics are spectacular

Great variety of arenas

The Bad:

Characters do not have stories

No FMVs

A.I. ranges from rediculously easy to rediculously hard

It takes forever to unlock items

Overall, I highly recommend this to PS3 owners, but I will be honest, once Tekken 6 comes out I probably won't play this as much.

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Scrubs and button mashers beware. You'll start this game up play for 15 minutes without doing anything worthwhile and go "THIS GAME SUCKS!" and return to your mortal kombat or Dead or Alive. You're just too impatient to learn a quality fighter. You can't just pick this game up and be knock heads. You have to train a bit. Each character has a distinctive style and all the major martial art styles, even some that aren't real martial arts (luchadore and american wrestling) are represented. This game is the most well balanced fighter as well. Unlike most fighters with 2 or 3 really good characters and a mediocre remaining cast, Virtua Fighter 5 contains the most well balanced character roster of any fighter. Attacks that open up the potential for big damage aren't safe and can be punished by evade or after guarding (Usually by throws, Unless the opponent buffers escapes (It can get deeper still).) In the most popular fighting game in America, Tekken 5, big damage moves are safe on block and can lead to boring overly defensive gameplay, with each player dashing back just waiting for whiffed moves. In VF5 if you turtle you're going to get punished. This series isn't for everybody, but it is for those that want the deepest 1 on 1 experience in fighting. The game really shines when playing against other experienced players.

If you think a fighting game needs a storyline or CGI movies then plz pass on this game. The main point of this game is playing to your potential.

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This is an immensely entertaining game. Perhaps the most impressive aspect is the range of skill levels it accomodates; huge, immediate fun for the casual gamer yet impressive depth for those who take their Virtua Fighting seriously. Coming from a family with extensive Real World Martial Arts experience, it is fascinating to explore the strengths and weakness of the various characters. Just as in the real world of martial arts a small, skilled opponent can take out a big brute---but you better practice! The game is very well-balanced; any character can be a stud or dud, depending on your skill level.

After a long day at work, what could be more fun than powering up the PS3 and beating the tar out of "Jeffry," the obnoxious Australian Pancratium expert? I tell you, he deserves every thumping he gets!

Some magazine reviews have bemoaned the lack of on-line play. In a perfect world, yes, on-line would be a nice addition. But this is the ultimate fast muscle twitch game. Often the winner is determined by a last-moment, split-second kick. The quality of game play would suffer over the internet. So enjoy Virtua Fighter 5 for what is is: a gorgeous, highly replayble adrenalin-pumping slugfest.

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SEGA's Virtua Fighter carries a legacy that only the blue hedgehog can rival. Akira, Wolf, Sarah you've seen them in one form or another, whether it's the blocky polygonal models from the original or the immaculately detailed PlayStation 3 ones. Does this legacy fall far from the tree?

Virtua Fighter 4 was a critical success on the PlayStation 2, with a global average of 91% in its original form and 91.4% in the revised form, Virtua Fighter 4: Evolution. In fact, it sits just under Soul Calibur 2 (91.6%) as the all-time highest-rated PS2 fighting game. History lesson aside, Virtua Fighter 5 does little to improve upon its PS2 predecessor, but it really doesn't need to. Fans of the PS2 game will find two new fighters and improved gameplay and graphics to boot. Cover boy Akira is joined by his entire set of Virtua Fighter 4 peers and newcomers El Blaze and Eileen. El Blaze, a luchadora, uses fancy wrestling moves while Eileen hops around a whole lot and utilizes what I considered cheaper hits than other characters. My personal favorite was the bald monk Lei-Fei.

Fighting is a breeze for newcomers and series vets alike. I can't say how grateful I am for this, because Virtua Fighter 4 wasn't so accessible and as a result I personally didn't appreciate it as much as my critical peers. On the PS3 pad, X serves as a punch button while Circle kicks and Square blocks. The triggers act as shortcuts for combinations of those three buttons, making special moves easier to execute. Combos are simple and flow together well, giving Virtua Fighter 5 a feel that is more similar to Dead or Alive than other fighting games. Fights tend to last longer than in other games, since the default settings require you to win three rounds, not two out of three, but three rounds, meaning close fights extend into five rounds.

Quest Mode is where it's at in this game; the mode is essentially a recreation of the experience of traveling to different arcades and challenging players on a machine. To start you create a profile and choose your preferred character, and then the Quest world is open to explore. There are several different arcades with "players" of different skill levels, so there is a feeling of progression as you go from one arcade to the next, improving in your ranking and piling up wins. Winning matches and tournaments in the different arcades will earn you money and items to customize your character and beef out your profile. Not only is it addictive to collect items and personalize fighters, it's very difficult to stop trying to improve your rank and dominate different arcades.

Unfortunately, Quest mode is the only attention-grabber. The Arcade and Versus modes are very generic and don't offer anything you haven't seen before. There's a VF TV mode, which is entirely worthless-it lets those with HDTVs and HDMI cables appreciate their expensive commodities by watching two CPU-controlled characters battle. Virtua Fighter 5's biggest flaw is its lack of PS3 online play. With Quest mode being such a focus and character customization being a bit part of that, I find the lack of at least some sort of online profiling to be inexcusable on SEGA AM-2's part. After all, A.I. opponents in quest mode don't recreate the tendencies of human players very well, and it isn't even until elite ranks that the CPU becomes difficult or utilizes techniques that force the player to study the fighting system beyond a few different combos.

At least Virtua Fighter 5 shows off the PS3's power for the most part. Arguably there isn't a better-looking game on the system. Every character is fleshed-out-literally, in fact-with detail down to their skin textures and hairstyles. All of the different outfits are colorful and react realistically as the players animate. I was very impressed with the animation in general; Virtua Fighter 5 stands right beside Dead or Alive 4 as the fighter with the most visual fluidity. The only complaint I have from a technical standpoint is that the overall sound of the game is slightly muffled and doesn't blast out of the speakers like I think it should.

Virtua Fighter 5 should be your next PlayStation 3 game if you enjoy fighting games and can deal with its "more of the same, but improved" syndrome. Quest mode could easily have you hooked for thousands of matches and have you searching for band-aids for gamer's thumb. The lack of online play hurts its overall longevity, but perhaps this will be attended to with the Xbox 360 version's summer 2007 release.

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No problems with this at all. Game worked perfect! Was not as fun as expected. (thought the graphics would be much better. Not bad though.

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