Showing posts with label ps 4 game. Show all posts
Showing posts with label ps 4 game. Show all posts

Virtua Fighter 5

Virtua Fighter 5 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $18.13
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This game is great overall. As a long time fan of Tekken, I must admit I came in very skeptical, even hated the game after the first hour or so, however, after playing it more and giving it a legitimate chance, I'd recommend it to anyone.

What's Good:

A good array of fighters, each one very unique, you never feel like Fighter X is just a palette swap of Fighter Y.

Physics engine is finally at a point where the game is not an absurd juggle-fest, this has been my biggest critique as long as I've known about the game.

Grapplers can actually grapple! Thanks to "buffering" and 0-frame throws the game is not rediculously unbalanced between the strikers and grapplers.

Graphics are spectacular

Great variety of arenas

The Bad:

Characters do not have stories

No FMVs

A.I. ranges from rediculously easy to rediculously hard

It takes forever to unlock items

Overall, I highly recommend this to PS3 owners, but I will be honest, once Tekken 6 comes out I probably won't play this as much.

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Scrubs and button mashers beware. You'll start this game up play for 15 minutes without doing anything worthwhile and go "THIS GAME SUCKS!" and return to your mortal kombat or Dead or Alive. You're just too impatient to learn a quality fighter. You can't just pick this game up and be knock heads. You have to train a bit. Each character has a distinctive style and all the major martial art styles, even some that aren't real martial arts (luchadore and american wrestling) are represented. This game is the most well balanced fighter as well. Unlike most fighters with 2 or 3 really good characters and a mediocre remaining cast, Virtua Fighter 5 contains the most well balanced character roster of any fighter. Attacks that open up the potential for big damage aren't safe and can be punished by evade or after guarding (Usually by throws, Unless the opponent buffers escapes (It can get deeper still).) In the most popular fighting game in America, Tekken 5, big damage moves are safe on block and can lead to boring overly defensive gameplay, with each player dashing back just waiting for whiffed moves. In VF5 if you turtle you're going to get punished. This series isn't for everybody, but it is for those that want the deepest 1 on 1 experience in fighting. The game really shines when playing against other experienced players.

If you think a fighting game needs a storyline or CGI movies then plz pass on this game. The main point of this game is playing to your potential.

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This is an immensely entertaining game. Perhaps the most impressive aspect is the range of skill levels it accomodates; huge, immediate fun for the casual gamer yet impressive depth for those who take their Virtua Fighting seriously. Coming from a family with extensive Real World Martial Arts experience, it is fascinating to explore the strengths and weakness of the various characters. Just as in the real world of martial arts a small, skilled opponent can take out a big brute---but you better practice! The game is very well-balanced; any character can be a stud or dud, depending on your skill level.

After a long day at work, what could be more fun than powering up the PS3 and beating the tar out of "Jeffry," the obnoxious Australian Pancratium expert? I tell you, he deserves every thumping he gets!

Some magazine reviews have bemoaned the lack of on-line play. In a perfect world, yes, on-line would be a nice addition. But this is the ultimate fast muscle twitch game. Often the winner is determined by a last-moment, split-second kick. The quality of game play would suffer over the internet. So enjoy Virtua Fighter 5 for what is is: a gorgeous, highly replayble adrenalin-pumping slugfest.

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SEGA's Virtua Fighter carries a legacy that only the blue hedgehog can rival. Akira, Wolf, Sarah you've seen them in one form or another, whether it's the blocky polygonal models from the original or the immaculately detailed PlayStation 3 ones. Does this legacy fall far from the tree?

Virtua Fighter 4 was a critical success on the PlayStation 2, with a global average of 91% in its original form and 91.4% in the revised form, Virtua Fighter 4: Evolution. In fact, it sits just under Soul Calibur 2 (91.6%) as the all-time highest-rated PS2 fighting game. History lesson aside, Virtua Fighter 5 does little to improve upon its PS2 predecessor, but it really doesn't need to. Fans of the PS2 game will find two new fighters and improved gameplay and graphics to boot. Cover boy Akira is joined by his entire set of Virtua Fighter 4 peers and newcomers El Blaze and Eileen. El Blaze, a luchadora, uses fancy wrestling moves while Eileen hops around a whole lot and utilizes what I considered cheaper hits than other characters. My personal favorite was the bald monk Lei-Fei.

Fighting is a breeze for newcomers and series vets alike. I can't say how grateful I am for this, because Virtua Fighter 4 wasn't so accessible and as a result I personally didn't appreciate it as much as my critical peers. On the PS3 pad, X serves as a punch button while Circle kicks and Square blocks. The triggers act as shortcuts for combinations of those three buttons, making special moves easier to execute. Combos are simple and flow together well, giving Virtua Fighter 5 a feel that is more similar to Dead or Alive than other fighting games. Fights tend to last longer than in other games, since the default settings require you to win three rounds, not two out of three, but three rounds, meaning close fights extend into five rounds.

Quest Mode is where it's at in this game; the mode is essentially a recreation of the experience of traveling to different arcades and challenging players on a machine. To start you create a profile and choose your preferred character, and then the Quest world is open to explore. There are several different arcades with "players" of different skill levels, so there is a feeling of progression as you go from one arcade to the next, improving in your ranking and piling up wins. Winning matches and tournaments in the different arcades will earn you money and items to customize your character and beef out your profile. Not only is it addictive to collect items and personalize fighters, it's very difficult to stop trying to improve your rank and dominate different arcades.

Unfortunately, Quest mode is the only attention-grabber. The Arcade and Versus modes are very generic and don't offer anything you haven't seen before. There's a VF TV mode, which is entirely worthless-it lets those with HDTVs and HDMI cables appreciate their expensive commodities by watching two CPU-controlled characters battle. Virtua Fighter 5's biggest flaw is its lack of PS3 online play. With Quest mode being such a focus and character customization being a bit part of that, I find the lack of at least some sort of online profiling to be inexcusable on SEGA AM-2's part. After all, A.I. opponents in quest mode don't recreate the tendencies of human players very well, and it isn't even until elite ranks that the CPU becomes difficult or utilizes techniques that force the player to study the fighting system beyond a few different combos.

At least Virtua Fighter 5 shows off the PS3's power for the most part. Arguably there isn't a better-looking game on the system. Every character is fleshed-out-literally, in fact-with detail down to their skin textures and hairstyles. All of the different outfits are colorful and react realistically as the players animate. I was very impressed with the animation in general; Virtua Fighter 5 stands right beside Dead or Alive 4 as the fighter with the most visual fluidity. The only complaint I have from a technical standpoint is that the overall sound of the game is slightly muffled and doesn't blast out of the speakers like I think it should.

Virtua Fighter 5 should be your next PlayStation 3 game if you enjoy fighting games and can deal with its "more of the same, but improved" syndrome. Quest mode could easily have you hooked for thousands of matches and have you searching for band-aids for gamer's thumb. The lack of online play hurts its overall longevity, but perhaps this will be attended to with the Xbox 360 version's summer 2007 release.

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No problems with this at all. Game worked perfect! Was not as fun as expected. (thought the graphics would be much better. Not bad though.

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Sony PS3 Controller Decal Style Skin - Zebra Skin Pink

Sony PS3 Controller Decal Style Skin - Zebra Skin Pink
Customer Ratings: 5 stars
List Price: $8.95
Sale Price: $6.95
Today's Bonus: 22% Off
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It was nice only a bitch to put on but the design made it totally worth the trouble so i reccomend.

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I received this product in a very timley manner and it adhered to the controller very easily and was not difficult at all to put on! and my girlfriend loved it!

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Test Drive: Ferrari Legends

Test Drive: Ferrari Legends - Playstation 3
Customer Ratings: 3 stars
List Price: $49.99
Sale Price: $19.99
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I was really looking forward to this title, but I now have the biggest case of buyer's regret that I think I've ever had with any game. I play a lot of racing games, and I think this is the biggest ripoff I've ever experienced in a game purchase. Understand that I'm playing on the "Easy" difficulty setting and "Novice" driver setup with all assists on, and I've still only been able to get through about 8% of the campaign, and unless Atari comes out with major update to either dial back the difficulty and/or fix the really bad, twitchy handling, this is probably about as far as I'll ever get. I wouldn't mind so much if you were given unlimited access to all the tracks and cars in Arcade and Time Trial modes, but the vast majority of the game's content is locked until you unlock them in the campaign. So as things stand right now, I only have access to 9 out of 36 tracks (nothing from Nordschleife) and 12 out of 52 cars.

Atari, you are hurting yourselves and gaming in general when you make games this inacessable and frustrating. I applaud your choice to have selectable difficulty settings in the game (ALL GAMES SHOULD HAVE THIS), but if you're going to have an Easy setting, IT SHOULD ACTUALLY BE EASY. By all means, have a Difficult setting for hard core gamers who want to spend hundreds or thousands of hours pursuing a near impossible goal if that's what they really want. But for the rest of us mere mortals who want to have fun, and not another freaking job, please give us (and yourselves) a break.

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The game starts out well in career mode, then about halfway through the first set of missions, there is an obstacle course track that is IMPOSSIBLE to get past. And that's just ONE of the missions that are too difficult....on the EASY SETTING. To get past this mission and on to the next one, you have to meet several criteria... ONE, beat a lap time that is difficult without obstacles and TWO, weave in between obstacles without touching them even SLIGHTLY while keeping off the grass. OH and by the way, do this while driving one of the worst handling cars in the game. The developers of this game made it too much work, and not enough fun. Total fail on their part. My son plays tons of racing games and we do our best to unlock all the cars and tracks so he can access all the content on his games. He is autistic and to not be able to use items that are clearly in the menus causes him stress. Keep in mind that I have played over 50 PS3 and Xbox 360 games with him and I'm a very skilled video game driver, so when I say something is TOO HARD, it's TOO HARD. On the EASY setting! C'mon Atari! At the very least offer some DLC that will unlock all cars and tracks in career mode (not online obviously for competitive reasons) or even offer an 'update' to the game that....I don't know....makes the EASY setting actually easy? Some developers have figured this out (such as the Need For Speed series). Total letdown, aggravation when there should be fun. If you want your games to test the limits of your patience, buy this game. If you want to have fun playing your games, avoid this game.

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I really liked this developers earlier games (Shift 1 & 2), so I was quite excited about this game as well. That went away as soon as I got it. You've got three different sections in career mode, Golden Era (the really old Ferraris), Silver Era (stuff from the '70s and '80s) and Modern era. I started on Golden Era, which was okay. The cars handled okay, the tracks looked okay, everything was just okay. Problem is it was pretty boring. I don't know if it's the physics or the force feedback or what, but I didn't feel as if I was actually driving a car I felt like turning the steering wheel made the scenery rotate on the screen. Didn't feel connected to the track at all. I tried the Silver Era, and they put me in a 512 BB that handled as if half the air had been let out of the tires. It didn't even turn it just slewed sideways and slid. Good grief, my '99 Chevy Cavalier handles 10 times better than this nonsense.

The career mode is set up in such a way that you choose an era and then you have to win race 1 to unlock race 2, etc. So if you really hate a car, too bad. You've got to win 5 or 6 races in it before you can do anything else. Even in arcade mode, most of the tracks are locked and you can't use them until you've progressed to a certain point in career mode.

I'm a big fan of racing games I platinumed Shift 1 & 2, Ferrari Challenge Trofeo Pirelli, spent a huge amount of time with GT5, played a whole season of F1 2010, and several others. But this game didn't do anything for me. As another reviewer said, wait for a cheap used copy there will be plenty of them.

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If your expecting any kind of a decent game say gt5, supercar challenge, psns ferrari the race experience, um really any decent game, shift or 2, ull be really disappointed. So lookin forward to it preordered months in advance played for 5 mins n turned it off. I'll give it another chance when I'm not furious but this is in all aspects a brutal effort

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The game is good up to the moment that the cars are just sliding sideways like on ice (the abiliity to drive could be better with other driving devices, the ps3 pattern joystick don't do it properly).

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Dante's Inferno Divine Edition

Dante's Inferno Divine Edition - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $20.80
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Make no mistake, this game is pure guilty pleasure, hack and slash, dim the lights and camp out on the couch, eye candy goodness. It's LOOSELY based on the poem and isn't about to change your life in any profound way, unless you really love graphics and design work I guess. They basically use the structure of Hell that Dante established and build their own descent from there. The thing about their design that I am absolutely beside myself about is that they had Wayne Barlowe doing the concept. The man is amazing and has basically built his career out of conceptualizing Hell and you can find his books of Hell re-imagined on Amazon as well, which I highly recommend if you're a Dante (the actual poet) fanatic like myself.

His work here is amazing and the graphics are astounding. My only complaint, really, is that you can't actually angle the camera yourself. Which tends to become a bit of a nuisance at best when you're trying to admire the terrific landscape and at worst when you're trying to fight and your enemy moves out of sight. Having the camera adjust itself can really become a thorn in your side at times, but overall, it's an issue I'm willing to overlook in light of all I enjoy about the game. As they've stated multiple times on their production videos, they use a pretty high framerate (believe it's 60 fps) and it definitely shows. The flow is fantastically smooth and seamless. The animated clips are a bit on the cheese side, but the CGI cutsceens are pretty high quality. They also don't make the mistake, like a lot of current games do, of overburdening the game with these cutsceens. For me, they can become a major hindrance to the game's flow very quickly, as I like to play my games, not watch a glorified cartoon. Luckily, Dante does not suffer from this in the least.

The graphics and sound in this game are truly impressive, however. Honestly, the attention to detail is simply fantastic. The walls made of trapped sinners, Minos shouting out verdicts in the background as you approach, the screams of sinners, a man calls out for Ulysses in the bowels of Charon's boat, the detailed backgrounds such as a giant skull spitting out the corpses of the damned at the start. It's simply on a massive, grand scale and if you've ever read Dante and lived to see his Hell brought to the big screen... you will NOT be disappointed playing this video game. From the second I heard they had Barlowe I knew they were interested in the details and the audio and visuals couldn't be more captivating. The soundtrack, which is included with the PS3 version, is really quite great as well. Sets the moods perfectly and makes the whole experience engrossing and just a lot of fun... which is what games are supposed to be.

Gameplay / Controls are easy to learn and have a pretty good configuration. You upgrade your Scythe and Holy Cross talent trees to learn new combos and I'm very pleased with the ease of picking up these new combinations. Again, some games can really go overboard in this area, to the point where you basically have to pause and look up the combo sequence every time you want to execute it. None of that here and I'm exceedingly glad for it, because once they become too convoluted, it really hinders gameplay, flow and inevitably spoils my fun. Along with your two upgradeable trees, you have Magic talents, the ability to dodge, block and jump. While those might seem like minor options, recently playing Darksiders and having to be perfectly still to block, or else it DASHES you across the room, was a HUGE inconvenience and annoyance to me. As well, being able to jump, as silly as it seems, can break a game if it's not an option. I hate feeling restricted in my character's movement and after playing a no-jumping-allowed Demon's Souls (one of PS3's BEST games hands down) for more hours than I wish to reveal, it's nice to have jumping back on the controller.

Also, having come from playing copious amounts of Demon's Souls, I think it's fair to mention this game has pretty frequent save points and when you die, you restart at the beginning of whatever encounter you were on. So, if you're at the boss and die, you start over at the boss, not back at the save point. I know for some it's more of a nuisance to be dropped off at the start of the level / last save point after death, so rest assured, you pick up essentially where you left off / failed and get right back to it.

Last, but not least, this is definitely not for kids. Violence and Nudity are basically the name of the game here, so if you have concerns regarding either of those two things, either don't bother or rent first.

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First off I'd like to say that I don't review games unless I have completed the game. How can someone review a game with only playing it for an hour? I was very excited for this game; the graphics are great, creepy atmosphere, good story, lots of blood and guts, spectacular controls, great stuff. Unfortunately there were a few things about this game that really sucked. It was only 6-7 hours long. That was a huge disappointment. Also, the first 3 levels were very good, but the rest seemed to be lacking in development including enemy variety. Also, the puzzles were really not that interesting and just seemed to slow you down. I did really enjoy the game, and would definitely recommend it, but I wish I had rented this game first. $60 is a lot of money to spend on a game that you only play for 12 hours tops. The games that are really good I play at least 30 hours.

Pros

1) Graphics and sound

2) Creepy and Grotesque atmosphere

3) Controls

4) Battle is fun

Cons

1) Way to short 6-8 hours

2) Recycled enemies

3) Puzzles

4) Some level designs

Conclusion

I feel this was a very entertaining game and I had a good time playing it, awesome graphics and sound, disturbing and gross, and fun battle scenes. Because it was so short and the enemy's were recycled I wish I had rented the game instead of buying it.

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Okay, I picked this game up and it has exceeded my expectations. It plays like God of war and it has a very interesting story line. The only thing I would take out of the game is all of the blatant sexual inuendo. I am an hour into the game and I have seen babies explode out of pus filled nipples with tongues, huge golden penis statues, vagina wall entrances and last but not least, the flaming rectal sphincters. Yes, I said flaming rectal sphincters. Who thinks of this stuff? Seriously, I think the game could have done without that, but it is truly disturbing and it adds hellish authenticity to the game. After seeing this depiction of hell I think I am going to start going to church again! The game plays very well, just make sure your kids dont walk in on you when you are playing it because it makes for an awkward moment. I actually pushed the off button on the console to make the nipples squirting babies out of them dissapear so my kids did not see it. I ended up having to retrace the level because I did not save before that. With all of that said, the game is a solid 4.5

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First of all I want to address the God of War aspect. For you people complaining about the GoW fanboys dissing Dante's Inferno...

IT PLAYS LIKE GOD OF WAR!!!! Take Kratos, make him a Crusader in a monotheistic world, and chuck him into hell. Basically, picture a blatant ripoff of the level where Kratos is in Hades from the first GoW and throw in several bloated disembodied sexual organs.

This game feels so...disjointed. First, I sew a cross-shaped tapestry into my chest, then I take down dozens of humans with a giant pole arm right before a wussy jabs me in the back with a dagger. I then face death and steal his scythe...and then move on to save my wife...who's named after a cow.

There are little mutant babies that pour out of a giant evil woman's nipples...sphincters that erupt flame while you swing past them on intestines...and succubi that have giant female...uh...organs...that they fling out and smack you with. Apparently the succubi also have a screaming case of gonorrhea because they can squirt it out and splash you in the face with it, which stuns you. The best badguys are the big fat gluttons who fart when they walk and barf all over the place.

My biggest gripe with this game is the rappelling. I want to take this game and drive to the house of whoever thought it was a good idea to take a game with imperfect camera control and somewhat inaccurate controls and then make it to where you have to hit certain areas in JUST the right spot or you fall to your death and then I want to ram the game sideways right up his fire-spurting sphincter.

I also wish a serious case of syphilis on whoever thought it would add to the game to make me hit the "O" button REALLY REALLY fast whenever I want to drink from or "open" a fountain. What the hell? I stab my cross down onto a fountain and then... What? Does pressing the "O" button mean I'm praying REALLY hard? If I could take true control of Dante I'd jump up, squat down, and drop a big giant deuce right in that fountain so that whoever came along next had to stare at what came out of MY flaming sphincter. Pray over that you a-holes!

The game is alright if you have an X-Box 360 but if you have a PS3 rent or borrow but do not buy. I don't care how butthurt the fans of the game get. You have a PS3 for Pete's sake...and Pete says wait for God of War III.

I want to add that I've given this game an extra star to offset the morons that automatically gave it one or two stars. There was some dipstick spouting retarded crap in the forums and though I feel this game isn't a work of absolute perfection it certainly doesn't suck...it just has a few quirks that annoy the ever loving crap out of me.

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Graphics: A

Gameplay: A+

Mechanics and Controls: B+

Storyline: B+

Artwork / Visual Design: A+

Originality: B

Fun Factor: A+

**First and foremost, THIS IS AN ADULT GAME, NOT INTENDED FOR CHILDREN.**

Storyline: The original Inferno is basically a guided tour through the nine circles of Hell itself. Dante tells the story of his journey, what he sees, and who he encounters in each circle. While this makes level design a breeze, and could make an excellent movie, video games require more interaction, so some tweaks are needed. The end result is that the poet Dante has been replaced by the crusader Dante, a skilled and powerful knight who has stitched a red cloth cross onto his chest. While this is a far cry from the reality of the man, he makes for an amusing character and it certainly makes for better game play. The overall storyline is a pretty typical rescue the damsel in distress scenario, though Hell makes for a unique setting. The literary purists out there will not be thrilled with the changes made, but from a gameplay standpoint, they are fairly necessary. The developers could have approached it a bit differently, by naming the main characters something else and having them explore Dante's vision of Hell, perhaps with Dante as the guide. Personally, though, I'm not enough of a literary purist to be bothered by this.

Gameplay / Mechanics: Anyone that has played God of War will be familiar with the gameplay mechanics of this game. Personally, I don't think that's a bad thing. The combat is smooth and familiar, and you can pick it up and start playing right away, without having to familiarize yourself with a new system. Leveling is actually improved here, in my opinion. You have two paths of abilities to upgrade, holy and unholy. Both paths have different levels of abilities, which are advanced by punishing or absolving enemies of their sins. As you fight your way through the level, you will earn souls to purchase new abilities. The advantage here is that you get to pick specifically which abilities you want to unlock or upgrade, rather than simply which weapon. You also meet and get to judge some famous historical and mythological characters, and pass judgment on their sins, which certainly adds an interesting element to the overall theme of the game.

The gameplay mechanics are not quite perfect, however. I was disappointed by some of the mini games. In order to use a health fountain, you are required to button mash O. Many of the absolution finishes and some of the punish finishes require the same. If you were bothered by the tank and helicopter mini games in Prototype, this will annoy you. It's not a huge problem, but it feels unnecessary. After all, there's not even really any skill involved in simply mashing a button repeatedly.

Graphics/Artwork: This is one of the areas in which this game truly shines. It is amazingly conceived and detailed, and while beautiful might be the wrong word considering the subject matter, you will quickly find yourself immersed in the hell swirling around you. The levels and the enemies are minutely detailed and stunning to behold. The artwork and the world that is created here definitely adds a lot to gameplay. Unfortunately, I'm not a big fan of some of the cut-scenes, many of which feature old school animation, and frankly feel like a plug for the Dante's Inferno movies that they released alongside the game.

The bottom line to this game is simple. If you like God of War style gameplay, you aren't going to be offended by the subject matter, and you're not a literary purist, buy this game. It's not for kids, and it isn't strictly true to the Inferno storyline or Dante the man, but it is definitely a fun, enjoyable game, and it does take you Inferno's nine circles of hell, which makes for quite the trip.

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Playseats Classic Gaming Seat

Playseats Classic Gaming Seat
Customer Ratings: 4 stars
List Price: Price Unavailable
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Welp, have gotten the Gaming Seat home and assembled and it looks GREAT and it definitely does what it's supposed to. To be honest, it's a nice addition to my racing setup. The reason I'm not giving it 5 stars is because it just doesn't live up to it's steep price tag. For the money, it should just have a more rigid, higher density frame. Every time I get up from the chair, the metal arm that mounts the foot pedals to the seat flexes and knocks stuff over. Luckily I got it on sale for a mere $199, I seriously wouldn't recommend buying it for any more than that.

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I'd been looking for a solution for playing Gran Tourismo 5 Prologue because sitting on the couch with the wheel clamped to my coffee table wasn't that comfortable.

When I found that there were gaming cockpits available, I couldn't resist, and ordered this one. However, I was worried because I had read that the Logitech G25 Racing Wheel wasn't compatible because the pedals were too long to fit on the platform on this seat.

Once I got the seat, it looked like all that was needed was a spacer between the pedal platform and the pedals to make it work.

A piece of 1x12 lumber cut to the length of the Playseat foot pedal mount provides the separation needed for the G25 pedals to fit.

How the spacer is mounted is up to you. I chose to drill holes in the board to line up with the screw holes in the pedal set (which take M6 machine bolts). Some lag bolts through the board and the steel pedal plate take care of holding the board to the playseat plate. A single set of screws through everything would also work. A paper trace of the pedal set base works great as a drilling template for the pedal mounting screws.

After the spacer is added, the pedals fit perfectly. And--you don't have the annoying steering bar between your legs like you do in the Playseat evolution.

If you're at all handy, and can fashion a ~1" spacer for the pedal set--this seat will work for you.

There is one more thing--like the Evolution, the seat of the Classic folds for easier storage.

In summary, this item was a great addition to my car racing experience. I recommend it highly.

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22 year old, just out of college

I am using the seat with the GT Force Feedback Wheel by Logitech for the PS3. I am a GT addict and have used the setup for F1 Championship as well. Must haves if you are really into the racing sim genre.

The actual seat is great, stable and comfortable. The frame on the other hand needs work. Out of the box the foot pedal and steering wheel mount wobble quite a bit, even when tightened down with the supplied adjustment knobs. The materials used seem to be quality, but the petite size of the frame's support columns give the chair a "dainty" novelty feel. If you are investing a hundred plus dollars into a product, I expect a little bit more. Overall, I would make this purchase again, just be prepared to perform a little surgery on yours.

~shakas~

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I own a PS3 and the new Logitech GT wheel and the classic does a fine job. If you're hard-core and use the Logitech G25, you may want to spend extra for the Evolution but for console gamers, this should work just fine. It's not rock steady but that has not impacted my driving enjoyment.

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When I recieved the gamechair I found out a few flaws that I wish I would have known in advance. I can take care of them but its going to take modification that I feel shouldnt be needed in the first place.

1. This chair doesnt fit the G25 racing wheel's foot pedals from logitech. The base is to short and I will have to add another suppport board underneath to stabilize it.

2.The wheel height adjustment doesnt go "down" very far and feels like its to high. But this might be just me and my preferences. Still I am 6' and feel it should be able to lower more for shorter people.

3. The steering column feels unstable. I think there should be more support for a steering wheel that is going to be putting up with alot of side forces.

Overall its not a bad gaming chair but I certainly would of returned it if I had to pay the full price($300). But since it was 33% off I will just modify it to my preferences.

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eForCity Silicone Skin Case Compatible with Sony PS3 Controller, Black

eForCity Silicone Skin Case Compatible with Sony PS3 Controller, Black
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $2.99
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I did receive the product relatively quickly. However, as many other reviewers have stated, the product is not the one in the picture. It's not a bad skin at all, but if you're looking to get specifically the one displayed then look somewhere else.

Also, seller, what's with this? You have not one, but FOUR pictures of a product you're clearly not selling? Shame on you lazy people.

EDIT:

This product below is EXACTLY what you'll get when purchased through this page.

PS3 Silicone Controller Sleeve Black

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don't buy this skin! you won't get the one that is pictured. this is my second purchase from importer520 and it's the second time i got burned. importer520 sells a skin bundle (black, red, blue) for $6.99 and sells this listing for $7.93. i bought them both and they are both the same. it's not unreasonable to surmise that this listing is for a superior product based on the price difference and the pictured item. WRONG! you're going to receive the same inferior product. this is even after the seller contacted me and apologized and explained that it was a supplier problem that they are working to correct and was nice enough to give me 50% off of my order. that was considerate of them but it doesn't excuse them for continuing to falsely advertise.

shame on you importer520! you could at least change the picture so that you're not misleading customers.

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I've purchased two of the "official" PS3 controller skins in the past, and it's one of those things: once you have one, it's hard to play without it. Couldn't find the official one anywhere, so I went with this one, and I must say, I prefer this one. I like the ridges on the sides, and, for whatever reason it doesn't get as oily as the official one. I doubt it's "oil resistant" or anything, lol, but seriously, it's a noticeable difference.

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The cover feels great in your hands and stays tight around the controller. I highly recommend!

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The best thing I've bought for my PS3 EVER!

Will be purchasing more, immediately.

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PS3 Quad Dock

PS3 Quad Dock
Customer Ratings: 3.5 stars
List Price: $24.99
Sale Price: $18.64
Today's Bonus: 25% Off
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As the previous reviewer mine died on me after less than 3 days of use. The problem is the 5VDC adapter that comes with it. It died completely and no longer puts out the 5v as checked with a multimeter. Amazon is great as usual about returns and are shipping me a new unit. About the only other solution would be to buy a 5VDC 1800mah power pack of your own to get the unit running again... Other than that the unit looks great and charges relatively fast. The led charge/full indicators are nice. The mood lighting doesn't bother me because it is down low on my entertainment center but if it was up where I could see it it would bother me since the blue led lights up the whole room when its dark and you can't turn it off.

Update:

I just received my replacement unit and it failed as soon as I plugged in the 3rd controller. Upon inspection I noticed that the power supply only provides about 40% of the required amps and pops as soon as it gets overdrawn. I actually heard it pop as I plugged in the 3rd controller. Dreamgear needs to supply the correct power supply for these units. See my picture for the proof.

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as the other two reviews before me, the power adapter was fried. For me within 5 mins of use....I walked away and then when I looked the dock was no longer illuminated and the burnt smell was even getting our cat's attention. I did not want to deal being without the charge dock, nor dealing with added waits on returning and possibly receiving ANOTHER faulty power adapter...SO i purchased a replacement at Radio Shack which cost me $32. So whatever Amazon charges for this item, add another $32 if you want it to actually work. Now with the new one from radio shack the dock works like a dream and keeps all 4 of my controllers charged. Handy when wanting to play a 4 player game with 3 friends.

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Sent the first one back because it shorted right away. Got the replacement, and just like the other reviewers stated, it fried too. Crap product, I would advise to amazon to remove from their product list.

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I bought this item as soon as I got it plugged it in it burned out I sent it back got a second the same thing happened I believe the power adapter is the wrong voltage that why it burns out

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I ordered the PS3 Quad Dock from Amazon.com. When I received it I immediately plugged it in and attached all four of my PS3 controllers which all started charging as you would expect. Not 5 minutes later I looked at the charger and noticed all of the lights were out and my controllers were not charging.

I tried different outlets, removing controllers and reattaching, all to no avail.

This is being returned for a refund which is too bad, because I have been looking for a four controller charger ever since the Nyko became unavailable.

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Mass Effect 3

Mass Effect 3 - Playstation 3
Customer Ratings: 4 stars
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[EXTENDED CUT UPDATE; ACTUAL REVIEW FOLLOWS]

(There are no spoilers in this entire, way too long, review)

Short, short version: Does the Extended Cut "fix" the ending? Kind of, but still not quite. Despite how it lacks and how we still have the same endings, the overall conclusion has been improved. So if you are on the fence about buying the game just because of the ending, don't worry about it. Just buy the game already and download the completely free DLC.

There were many problems with the ending of Mass Effect 3. In my original review, which is below this section, I talked about 5 issues I had with it. This excluded some problems that involved spoilers. On a larger level, one problem I had with ME3's ending which I didn't talk about was it killed my interest in Mass Effect's story. It was not only disappointing, but I had absolutely no interest in exploring the game's alternative events and dialogue exchanges. With such a straight forward, forced, and limited number of endings, which pretty much didn't matter how you played, or if you played, the other games with certain decisions, what's the point in experimentation? No matter what you did with different Shepards, you're still going to get that ending. I haven't touched the game since I wrote this review over 3 months ago. In comparison, I beat Mass Effect 2 twice in one month. There was zero motivation and reason to go back to the game, which is otherwise a really good game, just because of that ending.

So now we have the Extended Cut, and it's exactly what it sounds like. It is an expansion not a revision. However, some of that expansion feels like BioWare putting band-aids on plot holes. Again, I won't say what happens in the ending, but it should be noted that the game does have plot holes. It also has some confusing moments. Not everyone will notice or think about it, but others, myself included, thought, "Wait, when did this happen?" or "Wait, why is doing this?" Well some of those issues have been fixed. One of the fixes is still confusing, but it's confusing for a different reason.

Another wound that BioWare patched included the ending cinematic. I haven't seen every possible ending in the Extended Cut, but for mine, the ending my Shepard originally received at launch, BioWare changed the cinematic. Partially because of the lack of closure, partially because of what happens, the ending cinematic basically let a lot of people (like me) run wild with worst case scenarios which destroyed the ending even further. It was just one more crippling aspect of the ending. Well, BioWare changed it, so nobody has to worry about that. And with the actual ending extended, nobody has to imagine those worst case scenarios, since we know what happens after the events of Mass Effect 3.

The last major change I noticed to already existing content involved the decision at the end of the game. When it came to making this decision, people were frustrated, because they believed it should have been something their Shepard should be able to do. Well, BioWare agreed. When I saw the option available, I took it just to do it. Right after I selected that option, I thought, "Wow...That was pretty awesome." Even if you know all of the endings to Mass Effect 3, I still wouldn't want to spoil what they added, but I will say it is smart in the context of the series and should have been included when the game originally launched.

So far I've only talked about what they altered. It took a little while for me, but I eventually got to the true extending ending. While this is going to sound really negative, it is the best way to summarize my thoughts: It's better than nothing. It is good to see the aftermath of the war and getting a glimpse at what lies ahead for this character or this alien race. Also, the extended ending talked about the impact you ultimately had in the final moments of Mass Effect 3. The reflection could have been longer, but when you factor in resources and pacing, it is a good way to add some closure to the series, while avoiding an ending (like Metal Gear Solid 4 or Return of the King) that goes on for way too long, for some people. (Again, for some people. Personally, I don't mind the never-ending ending if it is well done)

So, is everything alright in the universe? For me, not really. Don't get me wrong, it is an improvement over the original ending. To be honest, I don't know how I would have reacted if the Extended Cut was the original ending. Would I have liked it or would I be just as upset? My guess is I would still be disappointed, but not nearly as much.

I guess I'll end by looking over my five points in my original review and see if the Extended Cut fixes those issues:

#1) The game just...ended: Now it doesn't just end. So that's better.

#2) Nobody reacts to anything: It's more of a reflection now. You see some of the reactions, but it could have, and in some cases probably deserves to be more than what was offered. Eventually you get into an argument over delivery versus the amount of material. It's better, but it's still lacking for me.

#3) In the end, none of my relationships and conversation decisions mattered: The Extended Cut appears to change based on who survived all three Mass Effect games and it looks like the larger plot points in the series does play out. Now I want to see other Extended Cuts to see if huge changes are reflected. So this is a decent improvement when you consider I didn't want to touch let alone replay ME3.

#4) The ending made me feel like none of my preparations, side quests, and decisions in the game mattered: Still a problem, in my opinion. From my understanding, more options and possible endings open up when you have a higher readiness and more military resources. I still don't think this is the best way to end the series. For an individual game, it's fine. But if you played the other games, it's still disappointing.

#5) That stupid thing that appeared at the end: Yep! Still there!

Overall, it's a hit and miss for me. The hits have to do with the expansion and some of the revision BioWare did. It's the same ending(s), but BioWare did change the ending a little and for the better. The misses still deal with the problem with how the series ends. The experimentation aspect is invigorated a little by the Extended Cut, but it's not as high as it was for ME2. I still believe the ending to the Mass Effect trilogy should have been handled similarly to how Heavy Rain ended. That game had seventeen total endings, divided up between the four main characters. The variables and choices throughout the game and the climax made me wonder "What happens if I did this?" just so I could see how the last third of the game changes or in order to see all of the possible endings for a character.

That game had organic endings based on choice and gameplay. Mass Effect 3 had a limited number of directed endings, based on a few individuals choices at the last minute. It should have been done differently, but for what it's worth the Extended Cut is better and appears to actually change based on how you played the other games. I don't think BioWare should have completely revised the last 30 or so minutes of the game and rewrote an entirely, radically different ending. However, I still wish they had a more open and free approach to the ending.

[ORIGINAL, SLIGHTLY TRIMMED, REVIEW]

Mass Effect 3 is a great game, with some problems. There are graphical hiccups here and there, sometimes your squad mate's AI isn't the best, paragon and renegade interruptions take a back seat, the music isn't as noticeable and recycles about half the tracks from 2, and the cover system, with the new rolling and jumping from cover to cover mechanics, either works great or does some unintentional things at the worst possible time. In the end, these points aren't enough for me criticize Mass Effect 3 too much. The game would of course be better if these weren't issues, but it still has a lot of the elements that made ME2 a great game for me.

There isn't too much of an improvement graphics wise between 2 and 3 (on the PS3 at least), but the game runs smoothly and the occasional pre-rendered cut scenes look fantastic. Even though the AI and cover system isn't perfect, the fighting and squad mechanics are just as good as they were in ME2. In some respects, the shooting and abilities are better than what they were in 2. The missions and character interactions are great and the story has some more meat to it compared to ME2. Not that this makes 2 inferior and 3 superior. This aspect mainly compliments ME3's war torn setting.

So, while the game isn't perfect, Mass Effect 3 is exceptional, especially when it comes to cinematic gaming, writing, dialogue, character development and blah, blah, blah, blah.

And here comes the "But..."

But, there is a major problem with Mass Effect 3. It's not with the premise, the conflict, the missions or the climax. In fact, the problem I have with Mass Effect 3 is at the 99% mark. I'm talking about the very ending of the game. The last 15 minutes of game that took me about 40 hours to play through. Of course Mass Effect 3 has multiple endings, and I've only experienced two of them (after I finished the game, I immediately loaded a previous save and tried to get a different ending). I hated my ending. I hated my ending so much. I didn't hate it because it was a sad ending. I hated it because of how it was handled.

I'm not going to say exactly what happened, but I will try to outline all of the problems with it. And so I don't go on for the next three hours, I'll just make a list:

#1) The game just...ended: Putting aside whether that was a good or bad way to end the Mass Effect trilogy (side note: it was a bad way), I'm just going to focus on what happened after the end of the conflict. Almost nothing. Remember how Mass Effect 2 ended? That two or three minute cut scene after the suicide mission? That cliffhanger ending to an unfinished story had more closure than my ending to Mass Effect 3. It felt like the entire game and the last big struggle, the final showdown, had no importance. And this is partially because...

#2) Nobody reacts to anything: Of course there's no golden rule on how to write an ending to a video game, but typically it is a good idea to have an extended ending after the conflict is resolved to wrap up the characters. You can do this in a couple minutes (as with Portal 2) or an hour (as with Metal Gear Solid 4), it really depends on what type of game you have. With Mass Effect 3, there was no reaction. People didn't say anything, people didn't talk to each other, I didn't even get a montage or a slideshow or where are they now movie. So after spending about 35 hours recruiting everyone for the suicide mission in ME2, being introduced to characters from ME1, then expanding on those relationships for an additional 40 hours with ME3, and even taking the time to talk to people on the Citadel and catch up with people on board the Normandy after I finished an important mission, the resolution I got was absolutely nothing. I don't know how this planet is doing, how this alien race is adapting, if this race is even around anymore, if this side character, like a turian or quarian admiral, is still alive, and, perhaps most importantly, what my crew and friends think of what just happened. Regardless of what ending people got, whether nobody died or everything, everywhere died, there should be some reaction. Because of this, it feels as if nothing mattered. Not only that, the ending made me feel like...

#3) In the end, none of my relationships and conversation decisions mattered: This was perhaps my favorite thing about Mass Effect 2. If I had to summarize ME2 in one sentence, it would probably be something along the lines of "Saving the galaxy and having some really interesting conversations with really interesting people." By not wrapping up and providing closure to all of the characters, it feels kind of pointless. I wanted Garrus, Tali, Legion, Grunt, Mordin, Thane, Kasumi, Samara, Jack and everyone else to survive Mass Effect 2. Their presence in ME3 enhances the experience, but it is incredibly disappointing every single story, character, and subplot just ends. This strips away the consequences and the dynamic and interactive story elements which made Mass Effect famous, and I bet people care a lot more about this than combat. This leads on to the next number.

#4) The ending made me feel like none of my preparations, side quests, and decisions in the game mattered: When the credits rolled, I sat down and looked at my TV thinking about the impact I had. Doing this deal with someone, or saving this person's life, or deciding not to kill this person, or running off to this star cluster, to fetch this book, and bring it back to somebody on the Citadel didn't feel like it mattered. This goes a little farther back than the game's last 15 minutes, but it undoubtedly still applies to the game's ending. When I was doing the last set of missions, I didn't feel like everything I built up was having an impact. It was as if my readiness meter was there only for me to look at, but had no affect on the story. In comparison, with the suicide mission in ME2, people talked about the Normandy's status, characters talked to each other (like people didn't trust Miranda, or Miranda disagreed with Shepard if he picked someone she didn't like for a job), and the success of the mission depended on your decisions and getting people loyal. If you picked the wrong person to do something, somebody died. If a person wasn't loyal to you, they were likely to die. If you didn't follow someone's advice about the mission, the crew, or the ship, more people died. It felt like your actions mattered. Even if somebody simply says, "Good thing you did X" it still mattered. With 3, I didn't feel that at all when the game ended. Did doing X make the last set of missions any more or less successful? I have no idea and I shouldn't have to look at the game's programming, or read a strategy guide cover to cover, or play through the game 5 different times to realize how all of these variables work in the end. The decisions I made with the digital comic included with the PS3 version of Mass Effect 2 which summarized ME1, the decisions I made in ME2, and most of my decisions I made in ME3 didn't matter. In ME2, I created a second character (Male Shep, renegade) who handled situations differently, who picked the opposite key decisions, and purposely killed certain people during the suicide mission to see how my story in ME3 will be different. So granted, I will see some of the differences when I play the game with that character. However, after playing through 3, my guess is all of those differences will likely appear in the first 90% of the game. And besides that, I shouldn't have to play the game 2 or 3 times to understand the impact I had on it the first time.

I know at this point I'm beating a dead horse, so I'm just going to move on. Unfortunately, there are still more problems with the ending, but some of the problems get into story details. So I'll just talk about one problem in extremely vague and unhelpful terms. So, finally...

#5) That stupid thing that appeared at the end: I don't want to say what that "stupid thing" actually is. Oh well. BioWare decided to include something in Mass Effect 3. Whenever this something appears, it is either unintentionally funny in how bad or stupid it is or it is painfully annoying. This something would not go away, and I started to hate this something, not only for how it was used, but how BioWare keeps forcing this something into the story. Ok, I'm going to stop here, since I can't actually talk about it unless I say what it is. So I'm just going to wrap this up.

SUMMARY/CONCLUSION:

Mass Effect 3 is an exceptional sequel to Mass Effect 2, but the game is ultimately undermined by it's horrible ending. When you include the mythos, the characters, and the dozens of plots and subplots, the ending goes from bad to devastatingly bad. Honestly, it is one of the worst endings I have encountered in a video game. (NOTE: I'm not saying ME3 has the worst ending in a video game ever. I'm just saying it has one of the worst endings I have played through and have seen with my own eyes).

It feels like BioWare abandoned what they established with the previous games to throw in an ending that seems rushed. Because I don't feel the impact I had before and after the last 15 minutes, the ending feels too simple and one size fits all. It also isn't well thought out, because there was some continuity and logistics issues. After I finished the game, I loaded a previous save, and made two different decisions to try and get a better ending (as in more satisfactory, not necessarily a happier/sadder ending). The only difference was literally a cosmetic one. And since the player doesn't see the impact of these endings, it doesn't matter.

What makes this so frustrating is that all of these game crippling problems happen right at the very end. We are talking about a span of 5-15 minutes. The other 2,385 minutes I invested in this game alone were really good or great (if you exclude that "stupid thing" I talked about in #5). If the other 99% of the game wasn't good to great, then I would have given this game 1 or 2 stars. Since I don't feel like writing off the overall experience, I feel like averaging my scores out.

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I certainly did not give this game 5 stars the first time through because of how terrible the ending in the original version was executed but I have to say, after downloading and playing through it a second time with the extended cut ending, I confidently say this is the best trilogy I have ever played. I went in it the second time with extremely low expectations for what I thought they would address and I was pleasantly surprised when I saw how they fixed literally every major detailed/plot hole I, and the majority of other gamers had. The continuity of things is just there. Plus there is access to more information of certain events that wasn't there prior to the EC. I recommended this game beforehand even though I thought the way the endings panned out was deplorable the first time through but now I say, play this game with full confidence because it is one of the best ever made. Enjoy the story! That's what this game is about for me. Closure is there and if you're a diehard fan it may even bring a tear to your eyes.

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This game seems to have generated a lot of controversy. I love Mass Effect, from the first game in 2007, up to the last ten or fifteen minutes of the third game. I rate it as my favorite video game series of all time (not my favorite individual game though...I still designate that title to either Breath of Fire 2 or Chrono Cross). Mass Effect completely immersed you into its world, with its compelling story line and its detailed character interactions. Of great interest was the fact that your choices in each game would affect occurrences in the subsequent releases. Why didn't I enjoy Mass Effect 3? Well, as I said before, I did enjoy it a lot until the very end. The three main pre-ending problems with the game that I had were:

(SPOILER ALERT)

1)not enough squad members: ME2 had you with 10 characters from which to choose (12 if you got DLC). Now I got...6 (7 with DLC)?! Jeez...it's the end of the universe (and the series)...one would think Shepard could recruit more personnel

2)New cover system: I applaud Bioware for trying to add new aspects to combat but it's very annoying to be running from cover to cover when I'm actually trying to move forward

3)Dialogue limited: Dialogue choices were fairly limited compared to previous games...sometimes only two options

My dislike of the ending is shared by many fans as is evidenced by current video game news. My concerns are:

1)Shaky plot ending: Synthetics will always rise up and kill their organic masters so in order to prevent that you're...gonna kill all organics? Save organics by killing organics...yeah, makes sense. I felt like I was listening to the Colonel Sanders guy in Matrix Reloaded. Ergo.

2)Choices didn't matter: All the choices that you made in the previous games and in this one didn't really matter. You got three "choices"...yet they all end up practically the same...Shepard dies, universe saved, mass relays destroyed, Normandy crashes. The only visible difference in the endings is what Shepard does (whether he controls or destroys the Reapers or chooses synthesis) and the color of the explosion. THE COLOR OF THE EXPLOSION!...THAT'S MY BIG FINAL CHOICE.

3)No proper epilogue: what happens after these events? What happens to the supporting characters you have come to cherish? Do they make it back to Earth? Do they colonize the new planet? What happens to all the races that were in Sol system...how do they get back home without the relays? What happens to Shepard's love interest?

4)Hero dies: Not many reviews on the internet say that fans are upset about the death of Shepard (only that they hate the lack of choice and the near identical endings). I am though. I am all for Bioware providing a bittersweet ending, but give us the opportunity to have a good ending too, based on our in-game choices. Quite a few games have ended with the loss of the protagonist...God of War (Kratos), Final Fantasy 10 (Tidus)...however, these games did not involve the player shaping how the hero's life progressed or have the level of social interaction that Shepard had with his supporting cast. The player develops an emotional bond with the characters (the same way our parents and grandparents feel about Young and Restless). I'm sure many players like myself think that Shepard deserved at least one ending where he could walk away and finally hang up his N7 armor and have a couple kids with Ashley or Miranda (or Tali...don't know how that's gonna work though...through another emergency induction port?)

In a nutshell, the ending spoiled Mass Effect for me. The only good thing about the end was the soundtrack which I think complemented what was happening. Some people have been saying " you wouldn't ask a writer to change a book ending or a director to change a movie ending so why ask Bioware to change their game ending?" Movies and books don't involve YOU deciding the path things take and therefore don't have the kind of effect on you that a game like Mass Effect does. I'm not going to say don't play the game, I'm just warning you that you may be upset by the ending if you are a die-hard fan of the game series. But hey, I'm no video game expert, just an average Joe who enjoys video games. I give the game a 3.5 out of 5.

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If it wasn't for the ending, Mass Effect 3 would be one of my all time favorite games, and I would have given it 5 stars. Prior to reaching the end, I saw many comments and reviews stating that the ending was bad and ruined the series for them. I honestly believed it was just fans getting upset because the ending wasn't what they expected. But after seeing the endings for myself, I can personally vouch for all the complaints. It wasn't that the ending was difficult to understand, it made sense, but it was just awful.

****SPOILER Alert******

The explanation as to why the Reapers terminate organic life every 50,000 years was absolutely ridiculous and represents circular logic at its finest. ***Spoiler!*** It was basically revealed that the Reapers eradicate organic life every 50,000 years to ensure organics don't create machines to destroy each other. That's circular reasoning. The Reapers wanted to stop organic life from killing each other with technology (machines), so the Reapers (machines) killed organic life to make sure they didn't kill each other. That's a ridiculous explanation for the Reapers. I would have preferred if the Reapers just killed organics for no reason at all. But to find out they did it to save organic life and give primitive life forms a chance to grow was incredibly idiotic. It was just a silly, dumb ending.

*****End of Spoiler****

Its a shame that this ending completely ruined my Mass Effect experience, because this series is an amazing achievement. The rich world Bioware created is phenomenal. In my opinion the universe and mythology in Mass Effect rivals Star Wars, Star Trek and BSG. In some cases Mass Effect is better than all three. But the ending, completely undermined the extraordinary achievements of the series.

The gameplay, the characters and story for the most part is top notch. Sadly though, the ending is abysmal.

I think Bioware owes it to their fans to make a DLC to address the game's flawed ending.

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ME3 was significantly inferior to the second game, in strategic dynamics and in the story, which is about as fun as season finale clumsily rehashing and tying up plot lines. Harbinger never showed up. The nostalgia was flat, and when the game was challenging, it was so flat out difficult it felt more like unproductive grinding.

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PS3 NASCAR Wheel

PS3 NASCAR Wheel
Customer Ratings: 4 stars
List Price: $14.99
Sale Price: $9.89
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The description states, "realistic steering". This "toy" has nothing to do with the steering. It merely is a holder for the control. Don't waste your money.

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It is smaller than I expected, but the quality is outstanding.

I am now waiting for new games that allow the use of this toy.

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I am a Nascar fan, and I think this wheel is pretty cool for my PS3 games. It was a reasonable price, and I do recommend it to viewers reading the reviews.

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Okay, let's be real I have no clue about this thing other than that my husband whom I purchased it for is happy.

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PS3/PC Game Genie Cross Battle Controller

PS3/PC Game Genie Cross Battle Controller
Customer Ratings: 3.5 stars
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Very good feeling controller. Bad dead zone on the analogue sticks! Playing FPS is not recommended with this controller. Thanks

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I can't speak for every controller this company has made but, I played with mine for about ten minutes before the right bumper stopped working... so take that for what you will.

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very good controller for offline gaming due to the software,not really good for online due to the amount of jumping when trying to slow turn,Adjustment to the settings might help a bit but not by much after a few hours of game play you'll be able to home in on the controller.

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Bought two of these and wasn't expecting much but was pleasantly surprised how it worked playing nhl13 on my ps3. The analog sticks were very precise for this game and nhl13 really stresses the sticks during gameplay. I've only had these two for a week so hoping they will not break.

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Xbox controller lovers will love this controller even with a cord. The only thing that keeps this from being a perfect crossover is the direction pad (not analog) is semi responsive when pressing right. Other than that awesome really thankful for a crossover controller.

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Resistance: Fall of Man

Resistance: Fall of Man - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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No one can resist the urge to keep playing Resistance: Fall of Man once the game is started. Chapter after chapter of exhilarating battles against a plethora of creatures that you use a plethora of weapons to defeat (and they'll use them against you too).

To really put the plot of the game in context (if you care about the plot), it's well worth the visit to the official Resistance: Fall of Man web site; there's a ton of story there that I'd bet 90% of the people who start the game are unaware of. For me, the story helped me "get into character" for the game. If you just want to start wasting some nasty beasts, "Get to it, soldier!" Rest assured, the story won't help you beat the enemies or evade the barrage of defenses that will be fired at you by them.

As a relatively new gamer, I'm glad that I played Call of Duty 3 Call of Duty 3 before I cracked open Resistance: Fall of Man. It was good FPS training (set in approximately the same time period) for this much more difficult PS3 title.

Resistance has an M (mature gamers only) rating which miffs me a bit, but then I'm a bit more liberal when it comes to what I think might warp the little minds of kids these days. I've seen this classified as a Horror title, but I think that Sci-fi Action is much more fitting. Resistance deserved a T (teen) rating. My kids and I get hung up all too often on sunny days playing Resistance's Co-op Mode when we should be outside playing ball. And hopefully that alone speaks volumes as to how addictively fun this game is.

Co-op Mode is split screen of course because the game is FPS; it would be nice if some games could give the option of switching to a single screen, third person view for Co-op in order to negate the need for split screen, but that would distinctly change to look, range, feel and some of the weaponry...so I assume that's why it's never offered on Co-op mode.

Multi-player is very cool. Multi-player is not like Co-op where you play the Campaign Mode with a partner. In Multi-player you battle against your friends offline (4 player max/split screen) or online (40 player max/full screen). You get some areas of battle to play in that you encountered in Campaign Mode and some new map scematics.

But Resistance's real challenge is in single player Campaign Mode.

Your weapons are plentiful. You start with a pretty standard machine gun (M5A2) that includes a grenade launcher that will become your best "little friend" in the game. It's very useful on the enemies that you encounter most throughout the game. You also get several mean weapons that you pick up from your fallen comrades and defeated beasts including the enemy's main machine gun (The Bullseye...very handy), grenades, a shotgun, a sniper rifle, a radiation blaster (The Auger), a mine thrower, a rapid fire subsonic bolt dispenser (The Hailstorm) and a rocket launcher.

Grenades are key to survival...use them, but you'll want to keep in mind that you can run out real real fast...so use them pretty much exclusively to take down groups of enemies.

(And five other weapons aside from the ones that I mentioned above are unlocked only after beating/completing the game once on medium difficulty or higher.)

If you missed the countless gamer magazines' synopsises of the creature types and the power of the individual weapons, there are some great gamer help web sites that are worth taking a look at to help you strategize (just click on my profile above and email me if you'd like me to point you in the right direction).

And speaking of getting pointed in the right direction, part of the fun of this game is figuring out on your own how to get from chapter to chapter. There are no maps, which at times was frustrating. Let me tell you that if the phrase "the best route is not always the most obvious" ever applied to trying to get from here to there it applies in this game on more than one occasion.

You'll also need to at times navigate a jeep and a tank.

So what exactly are you fighting? Where exactly did they come from? If you're up to the challenge to find out....You're Sgt. Nathan Hale, and you're the only one with a Resistance to the Fall of Man. Prepare for some serious battle.

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Resistance Fall of Man is a first person shooter that combines World War II era environments with Doom-like horrific enemies to fight. It also offers great online multiplayer gameplay.

The plot is that, around the time of World War II, enemies attacked the world, starting with Russia and moving westward through Europe and England. In the 50s, the US launched a counter-attack, landing in England. You're fighting, at least to start with, with WWII era weapons and outfits through the streets of England.

Let's start with the graphics. The game goes for a very Call of Duty style of look not quite realistic, more "cartooney" or stylized. Textures are smoothed out, some objects are simplified. That's not to say this is a Disney kiddie look. The monsters are grimey and nasty looking, the war-torn streets are very gritty. If anything, because this is set in a WWII type atmosphere, much of the game is brown, grimy and shell-shocked.

The HUD is reasonably well done and not intrusive. A small series of bars on the left indicates your health. An equally small but useful display on the right tracks your ammo, magazines and grenades.

The sound leans towards epic thundering scores, a la Gladiator or Conan. Players who love heavy rock music might not enjoy this, but I actually love this kind of music. I own both of the soundtracks I mentioned :). So to me, this really draws you into the atmosphere. The yells, gun noises and so on seem relatively realistic to help you feel you're really in the middle of a fight. I also like that, during gameplay, it's usually done without music. If I'm trying to sneak somewhere and listen for enemy movement, I don't want that objective made difficult by a soundtrack.

Gameplay itself is typical FPS fare. You can crouch, jump over things, zoom in on your enemy, throw grenades, strafe, and so on. Your friends and enemies are rather good about taking cover and not just rushing an enemy head-on. There are a few situations which seem quite scripted if your pals are meant to die, you could play perfectly and take out every enemy quickly and your friends will still be killed by mysterious off-screen snipers. Still, the game needs to keep you on course for the plot so this is to be expected.

Checkpointing is reasonably good, although sometimes it sends you further back then you might like to start again. Healing is done via canisters you find, but depending on your skill you might wish there were more canisters scattered around :). That's why they have 3 levels of difficulty here.

The interactivity with your environment is pretty impressive. Say your enemy is hiding behind a car. You can shoot out the car's windows and then shoot the enemy through the open space. Or you can shoot the car to damage it, and have it explode a la the infamous 'red exploding barrels' found in most shooting games. If you shoot at a window a few times, it will first crack, then pieces will fall out.

Not only is the game great in single player mode, but you can play co-op with a friend at your home, or online in larger groups with friends or strangers from around the world. This helps turn the game from a play-for-a-few-months-at-home style game to a play-eternally-with-friends-online game.

Well recommended!

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I don't know how any one can get the real picture on this game with reviews from the fanboys and haters being so predominant. I hope my review is helpful to you.

This is the best first-person-shooter for a SONY platform. The gameplay is fun and solid. Controls are responsive and, as stated by another reviewer, hit detection is accurate. It's a must own launch title for the PS3.

The graphics are in a bit "flat". They don't have that multi-dimension feel that I expected from a next-gen title on such a powerful system. There's no depth to inanimate objects such as grass, boxes, chairs and so forth. Also, you can just run right through dead characters. You don't have the ability to push the bodies around. Also, when walking through grass you literally walk "through" it. It doesn't move you just pass through it. The environments also aren't very interactive. There's not much more you can do besides run, hide and shoot.

The smoothness of the gameplay is impressive. Even when there are loads of characters on screen everything still runs smoothly. This is a testament to the PS3's power. That being said, it also means that this game doesn't really stress the hardware. Resistance delivers and goods and does everything well.

We have to remember that the PS3 is still in its infancy and has a way to go before the software catches up to the hardware. We'll have to wait for the next round of high end games to find out just what the PS3 is capable of.

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I am really, really picky about my FPS's. Over the years, only Halo, Halo 2, Half Life 2, Socom 2, and Counterstrike have been able to make me say "wow" and keep playing for months. My games have to have it all (story, gameplay, online, sound). This is another one to add to that list. Resistance is all around incredible. I would say this is one of my favorite games ever (and thats saying a ton for a launch title). The single player comes second only to Half Life 2 and the multiplayer is on par and may be even a little better than the rest of the titles I mentioned. I have been playing relentlessly since launch and plan to play for months to come. Throw in the coop op mode and all the unlockables and leveling up in the online game and you have an instant classic.

Probably the biggest stand out in the game are the weapons. This game has a weapon that shoots through walls for goodness sake. The sniper rifle slows down time. Even the rocket launcher can be stopped in midair, fire its own volley of rockets, and then be aimed again and launched in another direction. Its just amazing how much thought and innovation went into these weapons. The sound is great, the story in engaging, and the graphics are very good. They aren't Gears of War good, but then again, Resistance puts more than 4 creatures on the screen at ones and keeps a steady framerate.

And last but not least, the online play (20 vs 20) is LAG FREE. I have yet to see one instance of lag in my entire time playing the online game, and everyone else seems to have the same results.

All in all, this game is amazing, and the fact that it is a launch title makes it all the more impressive. BUY THIS NOW. If your waiting to buy your ps3, BUY IT THEN.

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One thing you're sure to hear from 360 fanboys is how Gears of War blows away Resistance, etc etc. Since I own both systems, I went ahead and gave this game a shot a couple days ago, and I was _not_ disappointed. The game may not be as pretty, but it still looks great, and is a blast to play. I wished for a while that there was a cover feature like Gears, but really every other shooter I've played doesn't have it, and I was used to it within minutes.

Pros -

* Campaign plays like a story, feels like you're playing through history.

* Co-op campaign mode, I'm a big fan of this, for me it makes the game much more enjoyable.

* Great gameplay and graphics, not quite GoW quality, but looks awesome on an HDTV, controls and gameplay are standard, but pretty much flawless.

* Easy to launch into multiplayer play, I downloaded the patch and was playing (for free even) within a couple of minutes with 39 other people in the game, fun stuff.

* Atmospheric, great AI. Challenging for all skills levels, get a feeling of immersion playing through.

* Weapons! These can make or break a shooter...if the weapons aren't fun to shoot, then a shooter can lose it's appeal quickly. I enjoyed pretty much every gun you get, but I didn't really understand why you need to beat the game to get access to a few new weapons...not a good reason to replay a game in my opinion.

Cons -

* Not _quite_ the graphics I expected from PS3, but it's first gen, so very minute complaint. Only supports 720p I'm actually not sure if this going to be standard for PS3 games, or later games will be 1080p, (ala blu-ray)but it would have been that much nicer for it to look that much better. If you don't own an HDTV, don't worry about this, if you do, you might not even have 1080p resolution, so this "problem" really doesn't apply to most people.

* I'm noticing a trend here with games like this where the campaign is only around 10 hrs...it's a great 10, but it kinda sucks to be done in a couple of days, and I don't gain much satisfaction from beating it on a harder difficulty. (I beat it on medium)That being said, the free multiplayer option is nice. (Also, it's about 10hrs not including restarts, moving at a fairly fast clip through the game, it could take novice players double that at medium difficulty)

Overall -

Very fun to play through the story, I honestly got as much of a kick out of it as I did GoW...very similar yet somehow not as mindless in presentation. If you want to play through the story once, and don't enjoy multiplayer, _RENT IT_. If you like playing through on different difficulties, or especially if you enjoy multiplayer shooters, _BUY IT_.

4.5 stars.

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Chromo Inc.® Rumble Wireless Controller for the Playstation 3

Chromo Inc.® Rumble Wireless Controller for the Playstation 3 in White
Customer Ratings: 3 stars
List Price: $34.99
Sale Price: $11.95
Today's Bonus: 66% Off
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This product is cheap and made so. The toggle on one unit broke within 3 days and the R3 on the other never worked.

Total crap.

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For its price it serves its purpose well. It's definitely not of same quality as the actual Sony product but it functions just fine. I've only had it for a month so I can't attest to to the longevity of the product, but battery life seems comparable to the standard Sony made controllers. The PS3 button is the middle gets a little stuck if you push it in all the way but its a minor issue at best. Good product for the price.

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This thing, cuz i wouldnt call it a controller is not worth its price. This should have never went into production. The L3 and R3 button are hard to press. The R2 button is non responsive at times. In simple and plain words. Piece of SHIT!!!

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I bought two when I seen how cheap the price was and when I got them they synced nice was easy although one controller did not turn on when charging but worked well otherwise for the price

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All the buttons work except for the R3 button. In order for it to work, the R3 has to be pushed in perfectly vertical. This remote sucks for call of duty. But works well in selecting a movie on Netflix.

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eForCity Blue & Red Silicone Skin Case Combo Compatible with PS3 Controller

eForCity Blue & Red Silicone Skin Case Combo Compatible with PS3 Controller
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $6.28
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the red skins are the best so far. they have the side grips, look great and are made out of thinker silicone than sonys. the blue skins seem to be made out of a thinner silicone but look and feel excellent. overall better a product and a better price than sony brand skins = Win for everybody

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Before i bought this i was getting very annoyed because of sweat on the controller, it gets it so slippery that it was degrading to my gameplay experience. I put this on my controller and BOOM it never happened again! I loved it so much that i got another pack for my friends controllers because i knew he needed to know about this. But why pay for it when you can get it for free at

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White Knight Chronicles International Edition

White Knight Chronicles International Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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My original video was 12 minutes long so there are a few awkward edits to get it down to 10, but this should give you a good idea of what to expect with this game.

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Graphics-

It's no surprise by looking at numerous videos and screen-captures of this game that it's a far cry from cutting edge. The overall technical level of the graphics is either showing its age or they took a hit by having such expansive and large set pieces and characters. That isn't to say they're awful though. Each individual looking at this game will likely have to evaluate what they demand in terms of graphics from a game. I personally would call them passable because while they aren't astonishing the locations of the game are interesting to look at and the enemies and characters you'll meet are appropriate to their settings and fun. Character and attack animations while mostly understated still manage to be engaging and entertaining with spells being the most impressive of the bunch.

Sound-

The music thus far has been strictly average. At times I feel as though I have a pack of bards tailing me because the majority of the songs I've heard having that kind of simple village music sound to them, flutes with little boisterous drive to get the blood boiling. The voice overs aren't too bad, none of the characters are particularly irritating in cut scenes or battles but the timing does suffer from the typical Japanese to English dub syncing issues. Overall I'd say everything works on a functional level but it does little inspire the player like a very good score sometimes can.

Combat-

Battles play out with a bit of a blend between turn based RPG standards with a touch of MMORPG. Before battles you can set up action bars by placing acquired skills in to slots. During a fight you will have a circular timer count up and when full you can select an action from your preselected set to use. At the very start of the game it seems painfully slow due to few options for skills and the likelihood that you don't fully understand how the system works. As you get more attacks, build combos, and balance your load-out to your liking though it becomes much more enjoyable. One could for example play a mage with little to no armor wielding a dagger and they'd get turns much faster than a heavily armored melee fighter but the obvious trade off is that they become a bit of a glass cannon by trading defense for speed. I think there's a lot of not so obvious depth to the combat which makes it rather enjoyable for me. Granted it isn't a system everybody will enjoy and criticisms against it I feel have been fair from reading other reviews.

Enemies-

The enemies themselves seem to come in two flavors, big and small. Small enemies are pretty much what you would expect, find what hurts them and hurt them with it. Collect your spoils, wash, rinse, repeat. The bigger enemies however are much more fun to fight and offer more nuanced ways of defeating them. Early on you'll be fighting trolls for example. Trolls have 4 targetable zones, their 2 legs, the belly, and their head. You can defeat the enemy just by hitting it anywhere, it doesn't really matter, but you can grant you and your party opportunities by exploiting the enemy's weakness. In the case of a troll for example you can shoot out their legs to prevent them from attacking briefly all the while granting your party an increased chance to hit by way of lowering the troll's evasion. Another option in the single player mode is using the namesake White Knight to put the fight a little more in to proportion but still fundamentally the same. There's a lot of variety in this sense though. You'll encounter a limited number of archetypes for the bigger enemies but exploring these alternative and tactical ways of defeating them is both fun and rewarding as I believe attacking certain body parts can yield certain drops a la Monster Hunter (speculation).

Skills and Character Progression-

Leveling is pretty typical for the most part, kill a bunch of stuff and complete quests to accrue enough experience to advance a level. Upon leveling up in addition to a base increase to various stats you are awarded 4 skill points. These points can be used in several different specialties to grant abilities and stat bonuses to your character. Each individual specialty has 50 things to buy so with 8 trees you're looking at 400 possible purchases, of which I'd say about 80% are skills the remaining 20% being stat bonuses (guestimates). Needless to say that's a pretty adequate repertoire to choose from. Individual characters may more or less select from any set but certain story characters are locked out of certain sets. Your self created "avatar" is open to choose from them all though. From what I've read, but I can neither confirm or deny at this juncture, is that your created character is also given a chance for a re-specialization (or respec as we nerds call it) at level 50 and following the completion of the story mode. This respec supposedly bumps you back to level 35, refunds all of your skill points, and rewards you with 40 additional bonus points. This can be done upwards of 4 times. All things considered it's a very flexible system with a lot of possible appeal to min/maxers by having the ability to dip in to multiple trees. By about level 22 I had "maxed" a single set so those simply going through story mode I imagine will be looking at going fully in to 2 trees or maybe touching base in 2-4.

Combos-

I just wanted to briefly address the combo system. After gaining some skills you can freely make your own combos using those skills. The advantage to a combo is that it allows you to unload several powerful attacks given a single turn counter but they also are costly in terms of battle resources. In battle you have typical MP which various abilities use, not just magic, and then you also have "Action Chips" which for lack of a better way of putting it is effectively a super bar. So a combo will typically have a pretty steep MP/AC cost but again this is pretty flexible depending on how many and which skills you build the combo with. Having a good spammable combo is just as viable as having a devastating nuke.

The White Knight-

The White Knight is a mechanic of the story and doesn't exist in the online mode. The main character may transform in to the White Knight at will (space permitting) and may stay in the form for as long as he has MP. Each attack the Knight uses depletes Leonard's MP and once drained he reverts to his normal form. Your other party members are allowed to fight alongside the White Knight and as you progress through the game, and Leonard develops, you will acquire equipment for the Knight which boosts the combat abilities of your party members in the presence of the Knight. The Knight also gets a baseline increase in fighting power as Leonard progresses ranging from skills to stats.

Story-

Save the princess, save the kingdom, save the world. Nothing to write home about but it's a serviceable and time honored plot. It won't be moving any story junkies in any particular way but it is peppered with its charming, humorous, and exciting moments.

Online-

Here we go, this in my opinion is the meat and potatoes of the game and it's single most redeeming factor. The format is simple, select a quest, recruit some other players, and head out. This is all organized in common areas called hometowns. Initially there is only the one generic town which anybody can access but individual players have the ability to create their own town via the game's Georama system. The town isn't just a place to plop building and look pretty though. Depending on which buildings you have and who you put in them can alter various factors of your town such as shop inventories. Upgrading your Georama hometown is a constant endeavor. Each individual set piece needs to be crafted which requires having various collected materials from the environment and the world's denizens as well as often large sums of cash. The residents of your home are also drawn from the single-player world where NPCs with green speech bubbles can be openly recruited. You're only allowed to have so many NPCs in your roster at a given time so you'll often have to revisit your recruitment efforts to select people of specific professions or finding more able individuals to replace poor performers as your town advances (most recruits have requirements to recruit and aren't immediately available). There's a lot of subtlety to the system though. Each NPC has a job and having multiple NPCs with the same job, and furthermore selecting a leader amongst them, grants bonuses to their respective categories (farmers, warriors, mages...) when placed in the same building. On the flip side penalties can also be issued by mixing your NPCs.

So you've got your town and you've got your quests, now what? As you enter in to a quest you will be met with a staging area where people can prep and meet before the quest starts. Once all the players are organized the leader may manually start the quest or a pre-determined time limit will automatically initiate the quest. There isn't necessarily anything fundamentally exciting about the online missions but the difficult is ramped up considerably and the rewards are typically quite good for completing them. Completing a mission in a timely fashion with varying level of completion also grants a rank for the particular mission and a corresponding scaling in the reward. Being able to coordinate as a team keeps the battles exciting and rewarding and really ties together the various skill sets. Magic for example does heaps more damage than bow skills but the bow skill set features many abilities to open up weaknesses for the rest of your party. All things considered it's very fun and does away with what is sometimes a mundane single player experience to get down to the nuts and bolts of what makes the game enjoyable.

The online and offline mode are more or less tied together though. You must advance through the single player to be granted more access to new areas and online quests so unfortunately those completely appalled by the single player would have to soldier through it to fully access the online mode. On that same note, those who don't care for the solo-player may find it easier to swallow by doing a little here and there as you push your online efforts forward.

And that is basically that. In conclusion I've found that most of the complaints I've read about the game to be fair, or at the very least not wildly off base, but on that same note the bulk majority of them address only the single player campaign. From this we can gather that this game offers much more value to those willing and able to access the online mode. That isn't to say that the single player is a chore, it simply isn't overly impressive in any particular way and it's even harder to get excited about coming off of Mass Effect 2 and leading in to Final Fantasy 13 and several other RPGs. If sold by itself with no online mode I could only recommend this game in good faith at a bargain price or a rental.

Pros-

Good character customization, looks and abilities.

Extremely fun online play.

Big and enjoyable enemies.

Cons-

Forgettable story

Somewhat dated graphics

Rather average single player

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I am going to make this review short and concise, and will not waste your time with a wall of text.

Key Points:

This game was released 2 years ago, so do not complain about the graphics. Overall the graphics are not the best, but I would say the background and the settings of the game is beautifully done.

International Version? No you do not get the Japanese Vocals in this nor the Japanese Intro music you are stuck with the horrible dubbing. But you do get all the update revisions and the bonus quest for Online play.

How long is the game? Single player mode can be beaten within 40-50 hours of game play. But what makes this game attractive is the Online portion of the game, since many veterans who owned this game are still clocking hours and hours in the game. Online portion resembles Dark Cloud in some aspect, where you are given a Home Town which you can build upon; this Home Town can also serve as your Online Lobby among you and your friends. Online play is pretty much based off of questing.

Storyline? Yet a lot of people complain how simple the storyline was, I enjoyed it. A lot of the RPGs these days have a massive storyline, but end up confusing the hell out of you.

Final Notes: There are plenty of mix reviews on this game, but if you enjoy the traditional JRPG play style then this game is for you. All in all, this game does have a lot of replay value if you intended to play the Online portion of the game. Also keep in mind that the story does not have a closure, since a direct sequel is being made at the moment.

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This game was sort of a fluke buy. I watched the trailers, and I was really all for it, but as the reviews started coming out, I started becoming more and more skeptical. This is not like me, because I'm the last person who will base my purchase of a game on a review (does that make me a hypocrite for reviewing games for others?).

Anyways, WKC is your typical 'save the princess' storyline. You've got your heroes, allies, enemies, etc. If you're a gamer, you're familiar with all of these aspects, so I'm not going to delve into them too much. There are a few things that stand out in this game, both positively and negatively, which I will emphasize on.

First, your senses. This game is auditorially (made up word?) a very appealing game. All of the music is very fitting, and really gives you a good feel of where you're at, what's going on, and so on. I didn't really pay attention to who composed the music, but they definitely deserve some credit for coming up with an epic track. There are many different instruments used in each song, and if this game had an OST, I would recommend all game music listeners to purchase it. It definitely completes the project, that's for sure. One thing I noticed about it too is that none of it seems repetitive. In fact, you almost don't notice it's there unless you try hard enough to listen. That's just how good it is.

Also, the graphics in this game are beyond breathtaking. Granted, I played the majority of this game on my 19" 1080i Asus monitor, but still. Sometimes it really blows me away just how much the PS3 can do. The environments are expansive, the towns seem alive (similar to FFXII), and you really have to sometimes just drop the camera low to suck in all of the surroundings. I feel if you don't take in some of the sights (and use the Crystal Camera) then you are not truly experiencing this game.

The third was the battle system, and the primary reason this game lost a lot of points with me. You are able to free roam the environment, and pick and choose your battles as you see fit. This was great, because nowadays, I don't have time to wait as I get into a battle of a traditional RPG anymore, go through the battle, then item and experience distribution, then back to the field, only to get into another battle three steps later. Action RPG's have slowly grown on me over the years, and I have a feeling it'll be like that for a while. However, the way the system is set up feels clunky. Original, but clunky.

You set your attacks up based on the weapon you are carrying. For example, the basic attack of a shortsword is slash. If you change your weapon, and forget to change your attack tray, then you are stuck with no attacks. When you engage an enemy, a ring pops up with the name of the attack you're currently ready to use. When the ring fills, you can press X to initiate the attack, and the ring empties for it to be filled again. This ring fill speed is based on the equipment you have on your player. If you wear clunky, heavy armor, the ring fills anywhere from 6-8 seconds. If you wear light knit armor (or roll nude, which I needed to do a few times), the ring can fill as fast as 1.5 to 2 seconds. So in a sense, you still feel like you're trapped within a traditional RPG waiting for your ATB gauge to fill or something, and it's ugly on the screen. I understand their concern for making a button masher, but I can think of a few different ways this could have been handled. Then again, I'm not a game programmer, so who am I to say?

One of the biggest complaints that I saw in most reviews was the lip syncing and yes I agree, it is really badly done. The storyline is pretty cheesy as well, so it only adds to it. The one saving grace that it does have is that come midway through the story, it stops being cheesy and becomes much more drama filled, giving you much information about the characters you're with, their backgrounds, and why they are where they are. It does get good if you can bear with it, even to the point you almost forget how bad the voice acting is.

The game is relatively simple, and if you didn't horse around like I did, you can get through it in a few short hours. There is a few things to do outside of the main game, such as going on line and playing with peers (which is a lot of fun) or messing around with your Georama, but the game is pretty cut and dry. All of the trophies are hidden though, so be prepared to do a lot of playing to figure out what they are.

Overall, I don't regret buying the game, I just think there were some issues they could have (and should have) worked on before a release. I am just hoping WKC2 will address these issues. Oh, and the ending is totally worth playing through the game, if nothing more.

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(I'm only a few hours in to the game as I type this, right after meeting the Don in Albana and unlocking the binding shops.)

IGN, GameSpot, and the other websites and magazines that gave this game crappy reviews should really pop the disc back in and give it another go! DO NOT BELIEVE THEM! Honestly opinion =/= fact, and if the game appeals to you by all means pick it up, it's worth it in my opinion! The art direction is a little weird but slowly growing on me. It "looks" like a PS2 game, but honestly if you take the time to look around it is most def a PS3 game! Graphics are very crisp and clean and the animation is pretty well done too. The only problem are the lip syncs, but then that's always been a universal problem with JRPGs. Music is alright, but it does fit the theme and the mood of the scenes. Combat and character customizations are awesome and VERY in depth! But by far my favorite aspect of the game is GeoNet/GeoRama! Being able to play quests with up to four people is fun, and the community has been VERY friendly and helpful so far (besides a few bad apples on the in game message boards that got steamrolled over by everyone else!).

If I had to put it in to a few words, White Knight Chronicles is the best of Final Fantasy XII, Dark Cloud 2, Monster Hunter, and Final Fantasy XI all rolled up in to one!

Now, I must get back to my HomeTown...

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