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Make no mistake, this game is pure guilty pleasure, hack and slash, dim the lights and camp out on the couch, eye candy goodness. It's LOOSELY based on the poem and isn't about to change your life in any profound way, unless you really love graphics and design work I guess. They basically use the structure of Hell that Dante established and build their own descent from there. The thing about their design that I am absolutely beside myself about is that they had Wayne Barlowe doing the concept. The man is amazing and has basically built his career out of conceptualizing Hell and you can find his books of Hell re-imagined on Amazon as well, which I highly recommend if you're a Dante (the actual poet) fanatic like myself.
His work here is amazing and the graphics are astounding. My only complaint, really, is that you can't actually angle the camera yourself. Which tends to become a bit of a nuisance at best when you're trying to admire the terrific landscape and at worst when you're trying to fight and your enemy moves out of sight. Having the camera adjust itself can really become a thorn in your side at times, but overall, it's an issue I'm willing to overlook in light of all I enjoy about the game. As they've stated multiple times on their production videos, they use a pretty high framerate (believe it's 60 fps) and it definitely shows. The flow is fantastically smooth and seamless. The animated clips are a bit on the cheese side, but the CGI cutsceens are pretty high quality. They also don't make the mistake, like a lot of current games do, of overburdening the game with these cutsceens. For me, they can become a major hindrance to the game's flow very quickly, as I like to play my games, not watch a glorified cartoon. Luckily, Dante does not suffer from this in the least.
The graphics and sound in this game are truly impressive, however. Honestly, the attention to detail is simply fantastic. The walls made of trapped sinners, Minos shouting out verdicts in the background as you approach, the screams of sinners, a man calls out for Ulysses in the bowels of Charon's boat, the detailed backgrounds such as a giant skull spitting out the corpses of the damned at the start. It's simply on a massive, grand scale and if you've ever read Dante and lived to see his Hell brought to the big screen... you will NOT be disappointed playing this video game. From the second I heard they had Barlowe I knew they were interested in the details and the audio and visuals couldn't be more captivating. The soundtrack, which is included with the PS3 version, is really quite great as well. Sets the moods perfectly and makes the whole experience engrossing and just a lot of fun... which is what games are supposed to be.
Gameplay / Controls are easy to learn and have a pretty good configuration. You upgrade your Scythe and Holy Cross talent trees to learn new combos and I'm very pleased with the ease of picking up these new combinations. Again, some games can really go overboard in this area, to the point where you basically have to pause and look up the combo sequence every time you want to execute it. None of that here and I'm exceedingly glad for it, because once they become too convoluted, it really hinders gameplay, flow and inevitably spoils my fun. Along with your two upgradeable trees, you have Magic talents, the ability to dodge, block and jump. While those might seem like minor options, recently playing Darksiders and having to be perfectly still to block, or else it DASHES you across the room, was a HUGE inconvenience and annoyance to me. As well, being able to jump, as silly as it seems, can break a game if it's not an option. I hate feeling restricted in my character's movement and after playing a no-jumping-allowed Demon's Souls (one of PS3's BEST games hands down) for more hours than I wish to reveal, it's nice to have jumping back on the controller.
Also, having come from playing copious amounts of Demon's Souls, I think it's fair to mention this game has pretty frequent save points and when you die, you restart at the beginning of whatever encounter you were on. So, if you're at the boss and die, you start over at the boss, not back at the save point. I know for some it's more of a nuisance to be dropped off at the start of the level / last save point after death, so rest assured, you pick up essentially where you left off / failed and get right back to it.
Last, but not least, this is definitely not for kids. Violence and Nudity are basically the name of the game here, so if you have concerns regarding either of those two things, either don't bother or rent first.
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First off I'd like to say that I don't review games unless I have completed the game. How can someone review a game with only playing it for an hour? I was very excited for this game; the graphics are great, creepy atmosphere, good story, lots of blood and guts, spectacular controls, great stuff. Unfortunately there were a few things about this game that really sucked. It was only 6-7 hours long. That was a huge disappointment. Also, the first 3 levels were very good, but the rest seemed to be lacking in development including enemy variety. Also, the puzzles were really not that interesting and just seemed to slow you down. I did really enjoy the game, and would definitely recommend it, but I wish I had rented this game first. $60 is a lot of money to spend on a game that you only play for 12 hours tops. The games that are really good I play at least 30 hours.Pros
1) Graphics and sound
2) Creepy and Grotesque atmosphere
3) Controls
4) Battle is fun
Cons
1) Way to short 6-8 hours
2) Recycled enemies
3) Puzzles
4) Some level designs
Conclusion
I feel this was a very entertaining game and I had a good time playing it, awesome graphics and sound, disturbing and gross, and fun battle scenes. Because it was so short and the enemy's were recycled I wish I had rented the game instead of buying it.
Buy Dante's Inferno Divine Edition Now
Okay, I picked this game up and it has exceeded my expectations. It plays like God of war and it has a very interesting story line. The only thing I would take out of the game is all of the blatant sexual inuendo. I am an hour into the game and I have seen babies explode out of pus filled nipples with tongues, huge golden penis statues, vagina wall entrances and last but not least, the flaming rectal sphincters. Yes, I said flaming rectal sphincters. Who thinks of this stuff? Seriously, I think the game could have done without that, but it is truly disturbing and it adds hellish authenticity to the game. After seeing this depiction of hell I think I am going to start going to church again! The game plays very well, just make sure your kids dont walk in on you when you are playing it because it makes for an awkward moment. I actually pushed the off button on the console to make the nipples squirting babies out of them dissapear so my kids did not see it. I ended up having to retrace the level because I did not save before that. With all of that said, the game is a solid 4.5Read Best Reviews of Dante's Inferno Divine Edition Here
First of all I want to address the God of War aspect. For you people complaining about the GoW fanboys dissing Dante's Inferno...IT PLAYS LIKE GOD OF WAR!!!! Take Kratos, make him a Crusader in a monotheistic world, and chuck him into hell. Basically, picture a blatant ripoff of the level where Kratos is in Hades from the first GoW and throw in several bloated disembodied sexual organs.
This game feels so...disjointed. First, I sew a cross-shaped tapestry into my chest, then I take down dozens of humans with a giant pole arm right before a wussy jabs me in the back with a dagger. I then face death and steal his scythe...and then move on to save my wife...who's named after a cow.
There are little mutant babies that pour out of a giant evil woman's nipples...sphincters that erupt flame while you swing past them on intestines...and succubi that have giant female...uh...organs...that they fling out and smack you with. Apparently the succubi also have a screaming case of gonorrhea because they can squirt it out and splash you in the face with it, which stuns you. The best badguys are the big fat gluttons who fart when they walk and barf all over the place.
My biggest gripe with this game is the rappelling. I want to take this game and drive to the house of whoever thought it was a good idea to take a game with imperfect camera control and somewhat inaccurate controls and then make it to where you have to hit certain areas in JUST the right spot or you fall to your death and then I want to ram the game sideways right up his fire-spurting sphincter.
I also wish a serious case of syphilis on whoever thought it would add to the game to make me hit the "O" button REALLY REALLY fast whenever I want to drink from or "open" a fountain. What the hell? I stab my cross down onto a fountain and then... What? Does pressing the "O" button mean I'm praying REALLY hard? If I could take true control of Dante I'd jump up, squat down, and drop a big giant deuce right in that fountain so that whoever came along next had to stare at what came out of MY flaming sphincter. Pray over that you a-holes!
The game is alright if you have an X-Box 360 but if you have a PS3 rent or borrow but do not buy. I don't care how butthurt the fans of the game get. You have a PS3 for Pete's sake...and Pete says wait for God of War III.
I want to add that I've given this game an extra star to offset the morons that automatically gave it one or two stars. There was some dipstick spouting retarded crap in the forums and though I feel this game isn't a work of absolute perfection it certainly doesn't suck...it just has a few quirks that annoy the ever loving crap out of me.
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Graphics: AGameplay: A+
Mechanics and Controls: B+
Storyline: B+
Artwork / Visual Design: A+
Originality: B
Fun Factor: A+
**First and foremost, THIS IS AN ADULT GAME, NOT INTENDED FOR CHILDREN.**
Storyline: The original Inferno is basically a guided tour through the nine circles of Hell itself. Dante tells the story of his journey, what he sees, and who he encounters in each circle. While this makes level design a breeze, and could make an excellent movie, video games require more interaction, so some tweaks are needed. The end result is that the poet Dante has been replaced by the crusader Dante, a skilled and powerful knight who has stitched a red cloth cross onto his chest. While this is a far cry from the reality of the man, he makes for an amusing character and it certainly makes for better game play. The overall storyline is a pretty typical rescue the damsel in distress scenario, though Hell makes for a unique setting. The literary purists out there will not be thrilled with the changes made, but from a gameplay standpoint, they are fairly necessary. The developers could have approached it a bit differently, by naming the main characters something else and having them explore Dante's vision of Hell, perhaps with Dante as the guide. Personally, though, I'm not enough of a literary purist to be bothered by this.
Gameplay / Mechanics: Anyone that has played God of War will be familiar with the gameplay mechanics of this game. Personally, I don't think that's a bad thing. The combat is smooth and familiar, and you can pick it up and start playing right away, without having to familiarize yourself with a new system. Leveling is actually improved here, in my opinion. You have two paths of abilities to upgrade, holy and unholy. Both paths have different levels of abilities, which are advanced by punishing or absolving enemies of their sins. As you fight your way through the level, you will earn souls to purchase new abilities. The advantage here is that you get to pick specifically which abilities you want to unlock or upgrade, rather than simply which weapon. You also meet and get to judge some famous historical and mythological characters, and pass judgment on their sins, which certainly adds an interesting element to the overall theme of the game.
The gameplay mechanics are not quite perfect, however. I was disappointed by some of the mini games. In order to use a health fountain, you are required to button mash O. Many of the absolution finishes and some of the punish finishes require the same. If you were bothered by the tank and helicopter mini games in Prototype, this will annoy you. It's not a huge problem, but it feels unnecessary. After all, there's not even really any skill involved in simply mashing a button repeatedly.
Graphics/Artwork: This is one of the areas in which this game truly shines. It is amazingly conceived and detailed, and while beautiful might be the wrong word considering the subject matter, you will quickly find yourself immersed in the hell swirling around you. The levels and the enemies are minutely detailed and stunning to behold. The artwork and the world that is created here definitely adds a lot to gameplay. Unfortunately, I'm not a big fan of some of the cut-scenes, many of which feature old school animation, and frankly feel like a plug for the Dante's Inferno movies that they released alongside the game.
The bottom line to this game is simple. If you like God of War style gameplay, you aren't going to be offended by the subject matter, and you're not a literary purist, buy this game. It's not for kids, and it isn't strictly true to the Inferno storyline or Dante the man, but it is definitely a fun, enjoyable game, and it does take you Inferno's nine circles of hell, which makes for quite the trip.
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