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The first time I put the game in my husband kept asking me if I liked it or not, and I kept saying, "I don't know..." But I kept on playing it. I can't put my finger on it but I'm not "in love" with the game yet I keep going back to it. Sometimes we get a game that's gorgeous, addictive, and makes us think, yeah these guys get gamers! Sometimes we get a game that is so well-designed and developed that it changes our lives. Sometimes we get a game like this: it's not perfect or ground-breaking but it's simplified enough to be fun on the first play and that says a lot, especially when most games I buy tend to have 30 minutes worth of back story and an unnecessary system of tutorials before I can really sink my teeth into them or unlock all the cool stuff (Crysis2, MGS4, LOS, FF!!!) Sometimes I just want to play! And playing this game is smooth... (except that I died every battle the first few hours on hardcore). I get quite a few nifty attacks/spells to start, there are no ridiculous load times, no lag when moving around, dialog is quick. But it definitely grows on you the more you play: the story/setting, the characters, the combat system... Like everything Square Enix does, it's kinda cute. I enjoy the steampunk alternate reality flavor. Combat is awesome once you understand the basic rules. Button-mashing isn't going to work every time in this game, and I'm glad because I'd hate to do that to my $60 controller. Anyway, I was looking for an RPG with a little more hacking and a little less drama/politics/schmoozing after beating Dragon Age 2 5 times (huge disappointment, finally had to retire that game) and while waiting for Skyrim (hopefully one of said life-changing games) to come out, and Dungeon Siege 3 seems to satisfy my evil-doer-slaying urges quite well for now. On any console or even PC, every single RPG title isn't phenomenal, sometimes we get games that are cool, all right or even some that we downright love to hate, but if you like RPG's, you have a PS3, you like killing bad guys and you like fantasy settings you WILL like this game. I imagine it will be fun online once everyone has leveled all of the 4 playable characters... But I don't play online so that doesn't matter. Jump-in co-op is pretty sweet though and how many RPG's on PS3 have that option? Exactly. Reviews for it have been harsh, so harsh in fact that I was afraid to pre-order, but I'm glad I did. I'd say I got what I wanted. I don't think about this game when I go to sleep at night but that's a good thing. Besides, sometimes it's fun not being on the bandwagon. I have a lot of games that got really high scores that I never play... Heavy Rain WTFrak?!!! Overall, it's certainly not a "rental" and I would NOT sell it or even let anyone borrow it at this time. I think that says something...
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I've beaten this game four times, thus I've played using all four characters, including one with normal difficulty level. I am currently playing the fifth time on hard difficulty level. Maybe it deserves a new review.New game play experience:
1. I find background music helps the game be more engaging.
2. Each character has its own pros and cons, thus you need to understand them by trial and error, and develop different gameplay strategy.
3. Overall, when dealing with your enemies, you are "hit and run". The more difficult the game level, the more running you will do.
4. There are different defensive choices, but I find myself using the hp regen all the time, so don't waste your upgrade on any other defensive strategies.
5. Regular blocking is good enough even at hard difficulty level, so no need to have those fancy defensive moves, save your upgrade for offensive moves.
6. Since you must have companion, you can experiment on your companions with different upgrade, thus find the optimal combination before you choose that character.
Still very annoying features:
1. With exception of the very last merchant, you get powerful weapons by killing your enemies than from buying them. I only buy rings from merchants.
2. Non-boss enemies and chests are dropping useless weapons. Good for selling them for trophy or achievement.
3. The game is still way too short compare to similar games like God of Wars or Diablo.
4. Hate to repeat this, but this is the most annoying part, even with powerful weapon, I am still doing rolling and running. That's the theme, and that's the only moves you will ever do in this game.
Sorry, still three stars.Local Co-Op mode (which is why I bought it) ties you into a top-down camera angle that makes the gameplay very frustrating. I'm a pretty hard-core RPG Co-Op gamer. My husband and I play marathons whenever we find reasonably worthy co-op games we can play together. We were very excited about this, but it feels like you are walking around in a world where your head is permanently bent down at a 60-degree angle. A less than stellar map feature makes it hard enough without being unable to see ahead more than about 20 feet. Plus you are zoomed out far enough that you never really get to see your character, your partner or any of the cool gear you are dawning. It's a little like the old Diablo days where you find your character in a battle by the color of the battle circle around it's feet. Plus the voicing is horrible. The main game characters are fairly badly acted, but the worst part is that Anjali (who I played) is COMPUTER VOICED. I've been having to pretend in my mind that she's an android so that it bugs me less to hear hear computer inflections when talking to the other characters. It's horrible.
A few things make the game kinda fun & novel. And I'm compulsive about games so I know I'll finish it. But geeeezzze! If you get it start with low expectations and you'll probably be pleasantly surprised. Just don't by the hype that it's going to be the next best local co-op game to play with your friends, cuz you'll be disappointed.
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I have had this game for about three weeks now and have around twenty hours played in it. I had read some reviews that stated the game was short if you bypassed the side quests and went straight for the big finish. So this was a concern for me as I didn't want a game as short as Killzone 2 was.Happily the length of the game is dependent on how thorough you want to be on your play through. I like to look in nooks and crannies to find hidden items and the like. So if you just play the game to beat it, ya, it might be a little on the short side.
Onto the gameplay itself. If you play this and think of Diablo or any other hack and slash, I think it's a good thing. I find the straight forward style of these types of games addictive. I'm glad to see it isn't overly complex or intricate. Find your enemy and smash him with weapons or fry'em with magic.
And when you do this you gain XP to level your character. Leveling opens options to select skills, nearly all are activated. Some are abilities for attack some are for healing and defense. Then when you chose your skills you can choose from talents that refine these chosen skills. For example, you can add a percent to stun chance on your particular attack skill. You also get passive abilities that grant you more damage based on particular stats. Some give you enhanced critical chances or increased critical damage bonuses.
These are nice tweaks for your character, but after a while I got the sense they were somewhat watered down. Not overly powerful or game breaking. Not that you need over the top abilities, but something to give your character a more "unique" feeling.
I had also read in reviews some thought the gear you obtained through quests and chests are all you may need to finish the game. And that might be true, but that's half the fun of the game, isn't it? To acquire gear and see the shinny stuff on your character. I found buying rare items and high end weapons helped my game play. Again, it's a game meant to enjoy, not play as some sort of laborious task.
You are also paired up with an NPC you meet along the way, I have met two thus far. The NPC levels the same as your main character and you put points into their talents and abilities the same as your own.
So, if you are looking for a straight forward hack 'n slash style RPG, this is a good one. Not great, but it has a story to draw you in, enough action to keep you playing and the boss fights are just right. Not too hard and not too easy. I do wish it was a little bit deeper on character development and that the world was a bit more open. It reminded me of playing Star Wars: The Force Unleashed I. Where you just walk a path and really can't go too far from it. It just feels as if you are being funneled and not allowed to explore.
Definitely an above average game all around though and worth picking up.
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I have read some "less than honest" reviews about this game here on Amazon. Once again, when there are less than 30 reviews or so, Amazon reviews cannot be trusted. Go with the reviews from sites like Gamestop. The good things about this game that stand out are:1.) It is not overly linear as some have mistakenly claimed. I suppose when compared to Oblivion this might be said, but when compared to Champions or BGDA this game is not so linear.
2.) Leveling up,proficiencies, and abilities, are not clearly explained or represented. But some of the fun is figuring it out. What an abominable mess Sacred 2 was in this regard.
3.) A lot of reviews say this game has little story. This is completely false. Frankly I have been surprised and drawn in by the story and I can see the effort that has been made to weave both the lore and the narrative. For me it is clearly superior to Dragon Age Origins in this respect (DAO has a similar system).
4.) It is fun to play with a friend and the fun increases as you progress and understand the games attributes.
5.) The graphics are a little dark but overall acceptable. I much prefer this style to the graphics found in either Sacred 2 or Hunted: Demon's Forge.
6.) Lots of save points and multiple saves allowed.
7.)Three difficulty levels that can be changed on the fly.
8.) The Quest locator system and the ability to "choose" the quest you wish to work on.
9.)Lots of decent voice acting-avoiding the text avalanche in small font from Sacred 2 or the inane drivel of the DAO lore.
10.)It does not take an advanced degree in Bio-Mechanics to master the control functions.
11.)One of the previous "reviews" says you cannot tell which character can use a weapon. This is not true--an icon of your character is clearly visible on the items you can use.
Some not so good things about this game:
1.)The second player is hamstrung in some ways. Saving, interacting with NPC's, personal item inventory are all negatives.
2.) The ability to individualize your character is minimal. The leveling up and experience accumulation are simplistic and rigid. In multiplayer you don't have unique experience.
3.)Dark and muted landscapes and enemies--at times. Nothing that approaches the unplayable tiny graphics of Sacred 2 but still not as crisp as I would like.
4.)Limited multiplayerI would have liked 3 player local capability. This could have easily been done considering all the ways they dumbed down the 2nd player.
5.)Sometimes it is a little bit too much button mashing versus strategy.
In summary:
-Not as good as the CON series. Not enough length or individuality with a crippled multiplayer.
-Way better than Sacred 2 (A game I wanted to like).
-Better than Dungeon Hunter Alliance (The voice acting, Quest system, and story are superior).
-Better than Hunted:The Demon's Forge.
-Multiplayer is flawed but usable.
I like this game because it has the quality that it can be "savored as you play" despite its' faults. Not a home run but certainly a base hit.
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