Showing posts with label videos games for ps3. Show all posts
Showing posts with label videos games for ps3. Show all posts

Playstation 3 HD Component Cable

Playstation 3 HD Component Cable
Customer Ratings: 4 stars
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I don't know why PlayStation dropped the ball and does NOT include component cables with the console to begin with. Xbob360 Elite offers a 2-in-1 Component / AV cable so you can go either way depending on your needs, PS3 should've done same thing. If you want component cables for PS3, Madcatz are good cables.

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What I thought I was ordering was a Madcatz-brand gold-plated PS3 component cable, like the one in the product image.

What I received was an obviously cheap knockoff cable with no brand, plain connectors, and a plug that almost wouldn't fit into my PS3. False advertisement at its finest.

The quality of the image when using this plug is terrible. You can literally see each individual color as a separate band ghosting across the screen.

Don't be fooled: you're not getting a high-quality cable for six dollars; You're getting a knockoff that you didn't order.

Returned.

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My new TV has the HD Component inputs instead of the analog component inputs which are the cables that came with my PlayStation 2. Using the analog component (Yellow Video) I attempted plugging the yellow into both the green and blue of the HD Component inputs, the picture came through when it was plugged into green, but the quality varied from okay to unwatchable. With the HD Component connections the picture quality is always great!

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Good high quality item. Does what it's supposed to do. Using this on a 1080p 56 inch LCD and the quality of the picture is almost as good as with the HDMI cable.

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I needed this cable to push HD video to my projector that I have mounted on my ceiling. The cable is well built and does the job perfectly.

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Injustice : Gods Among Us - The Arrow (Arrow TV Show) Green Arrow Multiplayer

Injustice : Gods Among Us - The Arrow Green Arrow Multiplayer Playable Character Skins DLC Code Card LIMITED EDITION Sony Playstation 3 / PS3
Customer Ratings: 2 stars
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For those who don't know, the Arrow skin was given to the first 5,000 people to vote in the Injustice Battle Arena. Impossible to get now, the price for the skin has skyrocketed due to the short supply. The skin is very cool, especially the new voice for Green Arrow, but is way overpriced. Wait for future DLC; this item is not worth the price right now.

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Dead Rising 2: Off the Record

Dead Rising 2: Off the Record - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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This game is not part of the Dead Rising 2 canon, as it is a "what if" scenario, but Capcom did a good job of improving things like load times, and the zombies are more aggressive. Cut scenes and plot are different because Frank West's presence changes the situation.The game may come off like a cash grab to some folks, but it is not really by comparison to say, Super Street Fighter IV and games like that, which only add a minute amount of added content.

Dead Rising 2: Off the Record gives you a new main character, new plot, new aggression level for zombies, new Psychos (boss fights) new missions, new items, new weapons, new combo weapons, the new amusement park area Uranus Zone, new outfits and of course Frank West's camera is fully functional to take pictures of the carnage (he IS a photojournalist, after all). Also, weapons and items are scattered in different places, so expect to have to search for your favorite weapons because they're probably not where you remember them from back in Dead Rising 2.

It also includes a Sandbox mode that people have been waiting for, where you can freely run around killing zombies without thinking about the timer like in the main game, and can also complete missions for cash and PP (Prestige Points Dead Rising's experience point system).

Unfortunately they have removed the Terror Is Reality online multiplayer mode, and they did not bring back Survival Mode from the original Dead Rising, but Online Co-Op for the main game is still in tact, and for those who are fans of Chuck Greene, they will appreciate playing as Chuck when they are player 2.

The game is overall an improvement over Dead Rising 2, but still shares many of it's flaws. If you liked Dead Rising (Xbox 360 exclusive) or Dead Rising 2, then you'll like Dead Rising 2: Off the Record. It's a lot better than what they could have done: a "Director's Cut" with one or two improvements. If you like Frank West or enjoyed your time in Fortune City with Chuck, you'll be pleased with your return to Fortune City with Frank West. He's covered wars you know.

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Frank West is back, and boy has he let himself go. But in spite of this, he travels to Fortune City to rekindle his fame and finds himself in the middle of yet another zombie outbreak.

I was afraid to buy this game because reviews led me to believe that it was just a rehash of the first game, but I was pleasantly surprised. The new game play and different story line were engaging enough to keep me going, and the new sandbox mode is too much fun. Frank West brings new personality to the game, including some hilarious comments when picking up survivors and entering areas.

Pros:

SANDBOX MODE. I found myself playing it more often than I played the regular story line. Frank West can either mess around in Fortune City or play challenges to earn money. Smashing up casinos with no time limits to worry about is oddly stress-relieving.

-CHECKPOINTS. Any time you enter a new area, the game creates a checkpoint that you can load from if you die. Saved my rear a number of times. Why didn't you think of this before, Capcom?

Dialogue changed to better reflect Frank's personality. Most of the dialogue is new. Removal/re-imagining of certain cheesy puns (sorry Chuck).

New twist ending and slightly altered story line

Tons of new items, new outfits, and a good handful of new combo weapons.

Uranus Zone: New interactive area

Tons of new interactions. New ways to earn PP by interacting with the environment.

Better co-op, no more creepy Chuck clones.

More challenging game play. Zombies are meaner, SOME of the psychopaths have new and more challenging moves, and survivors are harder to rescue. Looters are meaner. Zombrex is harder to find.

SOME new psychopaths and survivors

Frank West's camera! Having the camera for this particular story line is surprisingly entertaining.

Cons:

Story line is still a little TOO familiar. They could have put a little more creativity into the main story line or added different survivors or more psychopaths, especially for the price they're charging.

You can pass three other video games in the time it takes this one to move past a loading screen or save screen.

Game play was a little glitchy? I had dialogue boxes staying stuck to the screen and one particularly annoying glitch where Frank walked around like he had anvils attached to his shoes. Could just be my system, I guess.

Frank West in a banana hammock.

I found this game worth the investment. If you played through the first DR2 and found yourself asking "Yes, but what would Frank West do?" this is definitely the game for you. If you don't have Dead Rising 2 yet, maybe you should buy this game instead. If you've played through this and think it was nothing but a rehash, well, I don't know what you were expecting. This game was branded as a re-imagining of the Fortune City controversy with Frank instead of Chuck. How different did you expect it to be?

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+ PROS:

+ Frank West and his camera return to Dead Rising!

+ New weapons to create

+ New plot twists, new psychopaths and new challenges

+ 2 Multiplayer modes: Game campaign and Sandbox Mode

+ New area: The Uranus Zone

CONS:

Still has long load times

No more "Terror Is Reality" 4-player mode

Extra save slots and improved survivor AI make the game too easy for veterans of Dead Rising 1

PLOT:

It's been 5 years since the Willamette disaster, and in this game, we play Frank West, a photojournalist who's covered wars. He's had his 15 minutes of fame, and now he's slumming around the game show Terror Is Reality to pay the bills. A zombie outbreak occurs, and Frank needs to keep himself alive for 3 days until the military arrives to clean up the mess.

In a nutshell, The game starts as Dead Rising 2 did, but the story is told with Frank West in the spotlight.

GAMEPLAY:

From the beginning, Frank starts off with his hands and feet as his weapons. As you wander around the mall, you can use pretty much anything as a weapon, whether it's a can of whipped cream, a bottle of whiskey, or a pitchfork. Zombies are EVERYWHERE, and when 7pm rolls around, those zombies take an extra dose of the crazy and get super-violent.

Killing zombies earns character Prestige Points, which in turn levels up inventory slots, strength, hit points, offensive and defensive capabilities. Frank West is also able to earn PP by taking pictures of people in various poses such as brutality, horror, outtake, drama, erotica and more.

Frank has a series of case files to complete over the course of 3 days and during this time he can choose to try and save random survivors throughout the city, attempt to defeat psychopaths who have lost their minds due to the zombie outbreak, and try to find the life-giving Zombrex medicine that he needs every day to survive. Or, he can choose to do nothing more than wander around trying on clothes, eating various foods, or gambling in the casinos.

There are additional weapons to create that weren't in Dead Rising 2, and the Uranus Zone is a new kids-theme park area which allows the use of carnival rides to kill zombies.

IS IT BETTER THAN DEAD RISING 2 WITH CHUCK GREENE?

Well, I liked the alternate Frank West storyline. I assumed I knew everything that would happen and where to find everything, but the game developers counted on this and made several changes to the plot and item locations which made it harder for folks who played through Dead Rising 2 several times (like me).

I love the return of Frank West's camera, because that's what made Dead Rising so memorable...taking pictures of zombies is a very fun activity, though it's pretty hard to get a picture of a psychopath when they're trying to cleave me from neck to navel.

There are times when this feels like a complete clone of Dead Rising 2, but then I find new enemies, new plot points or new attack moves which remind me that I'm playing a different game.

MULTIPLAYER:

A player can choose to complete the storyline with an online partner. This makes defeating psychopaths a lot easier than standard 1:1 fighting, and some of the trophies can't be unlocked unless you have a co-op partner with you.

The second online gameplay mode is Sandbox mode. This is what I was dreaming about...I can run around and slice up zombies with no time limit, no need to find Zombrex, no missions, just plain old fashioned FUN. There are several challenges to complete for single player mode, such as trying to drink 30 alcoholic drinks within a time limit, and these challenges have increased difficulty if you decide to play with an online partner.

Your character needs $50,000 to complete a game mission? No problem! Just do an online session and save that game file. Then when you go back to story mode, the money's all there.

TROPHIES:

There's a LOT of busy work in getting all the trophies for Dead Rising 2: Off the Record. There are easy ones such as getting 69 zombie kills or making a zombie slip in a puddle of vomit. For the more dedicated players, there are some time consuming trophies such as finding all the combo cards, photographing all the PP stickers, or abstaining from consuming meat, dairy or alcohol until the military arrives.

Some trophies are missable during playthroughs unless you use a strategy guide.

CONS:

I've said it before, I'll say it again..these load times are RIDICULOUS. Going through a door or moving from one part of the mall to another can take up to 20 seconds with each load. When you fight a psychopath, there's a cutscene...then a loading screen...then you fight...then there's a closing cutscene...and yet ANOTHER loading screen. These load times kill the pacing of the game.

I must admit, I miss "Terror Is Reality". It was fun to run around and put blenders on zombie's heads, tear through a crowd of zombies with a slicicle, or use a zamboni to grind them up on the ice rink. However, Sandbox mode was a fair tradeoff because in the end, it's all about killing as many zombies as possible in the most satisfying ways.

Finally, the save slots. One of the things that made the first Dead Rising so hard and so challenging was having only one save slot. This left no margin of error and would require another run-through if something was missed. The survivors in Dead Rising 1 had a nasty habit of walking into packs of zombies, making trips back to the safehouse very difficult as the game progressed.

In this game, the characters are much better at avoiding zombies and can even use weapons, if they accept them from you. With 3 save slots and the improved AI, Dead Rising 2: Off the Record is more forgiving...but some folks do miss that challenge.

FINAL VERDICT:

On the whole, I really enjoyed Dead Rising 2: Off the Record. This gets 4 stars from me because I'm SO masochistic.

My main goals are hacking up zombies like I've got a hunting license, collecting difficult trophies and playing some short, goofy and blood-soaked online gaming sessions. If you like the same things, then I think you'll get a kick out of this game.

Now if you get frustrated with weapons that break (and all of them eventually do), long load times and time-limit missions, you might want to give this game a pass. I'd recommend at least a rental...Once you combine a 2x4 with a lawnmower and see the damage you can wreak, you might like this game enough to buy it.

Enjoy!

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This game is a lot of fun the first couple of times you play it it gets a bit repetitive on subsequent plays but since the game cost less than 20 bucks it was a good value. I had owned Dead Rising 2 with Chuck Green in the key role prior to purchasing this version of Dead Rising 2. I like Frank West in the key role better than Chuck. With Frank you can take pictures for Power Points (like in Dead Rising 1) and you get a few different psychos than when playing as Chuck. Also there is a new area to explore in this game.

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I bought this game after not playing any other Dead Rising video game and it's a lot of fun. BUT there are many things that bother me like no autosave feature, inconsistent hit detection, the most bothersome of all, time limits to help survivors. Those time limits made saving AND walking them to the safe house feel like a huge chore. I found it quite annoying to be hounded by your partner telling you who needs help and where, piling up missions which are TIMED. Because of that, Sandbox mode is the most fun you'll have in this game. Boss battles are also ridiculously frustrating, forcing you to result to cheap tactics to win. This is a decent game to pick up for $20 or less, but if you spent more you overpaid.

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Sengoku Musou 3 Z

Sengoku Musou 3 Z
Customer Ratings: 5 stars
List Price: $83.99
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The game changed a lot since the previous titles, it felt weird with the game play but after awhile I got use to it and had fun. I would recommend this game to other people that plays this kind of games.

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DMC: Devil May Cry

DMC: Devil May Cry
Customer Ratings: 4.5 stars
List Price: $39.99
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The Devil May Cry franchise has long been one of my favorites. The games hold a special place in my heart and memory, they were the most cathartic way to get rid of frustration and anger in my angst-filled teen years. Now even as an adult I enjoy popping in one of the originals and battling demons for an hour or two with the wise-cracking Dante. I was in love with the story, riddled with holes as it was, and helplessly in love with Dante.

Upon hearing that the current DMC universe was being abandoned you could not find anyone else more upset about it than I was. I was angry and felt betrayed by Capcom, who were cutting short a story I had spent years in. The new Dante character design was bad, his attitude was at best childish. Stubborn as I am, months turned into a year and I began to realize that change was indeed needed. Ninja Theory seemed to be at least listening to what the fans were saying and with the release of the first player footage my mind began to slowly turn from general hatred of the game to feeling that maybe it would not be so bad.

So, last Friday I decided to just march into Gamestop and pick it up despite my reluctance. After being somewhat shocked that I, a human of the female variety, was buying DmC for myself (he even asked), the Gamestop manager told me that it would be worth it. I got it home, loaded it up, and never looked back.

It has only been one weekend and I have managed to complete it, but this should only be a testament to how amazingly fun this game is. I love the combat, the game levels are works of art in and of themselves, and the story appears to be coherent enough to follow. I could not have asked for a better re-boot. If it had to be done, which it did, Capcom was right to do it this way.

The manager at Gamestop was right when he told me it is no different than the old one. It is updated for modern times but still holds true to the vision that the original had. Though I have to admit that I went into the game expecting something completely different, I was happily surprised to see how much of it was still the same. It is a complete re-do, the slate is wiped clean, and I think that lends to it a certain amount of success. They could have taken it to a whole new direction and done terribly, but sticking with what they know how to do really helped maintain the integrity of the franchise.

Characterization is really great this time around. The dev team really used the most of this generation's console power to use body language and facial expression in order to tell just as much story in a characters appearance as in their dialogue. If a character is barely keeping insanity under the surface, you can tell. If a character is hurt, sad, happy, pensive or just plain bored it can be read in the facial expressions. This makes the new Dante and Vergil duo have depth to them that the originals never really could have achieved. Sure, we love them in DMC3, but Capcom painted themselves into a corner, giving neither of them a real personality. It is safe to say they fixed that issue this time around.

Now that I have said all of that, there are a couple of things that did not do as well:

First off, while the story arc appears to be less hole-filled than the original, there are still points in the plot that had me thinking that either something was missing or they did not explain thoroughly enough. It did not detract from game-play, I knew what was happening and why Dante was doing something, the motivation for the story never really slowed down. It does leave a lot of questions unanswered but the last scene is essentially a guarantee for a sequel. All-in all as far as storytelling goes, it is not the best, but point to a DMC that has good storytelling in the first place. I feel that it is excusable because the designers were tasked with taking a series with a story and a fan base, and making it completely new while at the same time having to make a game that newcomers would enjoy. Perhaps if they were not so overburdened in that area the plot would have gone over better.

Second, the camera. Good lord the camera.

It was not so incredibly bad that I noticed it all the time. But particular enemies, specifically ones that can teleport around the battlefield, made it frustrating. There is no lock-on feature, the game automatically does that for you based on whatever Dante is facing. But, the camera will always pan around to where an enemy is located. So you can imagine that if your one enemy is disappearing and reappearing all over the place the camera gets a bit frustrating. This and a couple of times I just wanted to run away from enemies and would manually pan the camera around only to have it revert back to looking toward the enemies. This caused me to fall off a cliff into the abyss a couple of times. Luckily if that happens you just come right back with some of your health bar missing. Again, this really didn't hurt game play too much. Only after I noticed it the first time did I really start paying attention to it.

Neither of these things really upset me enough to give it a 4 star. This is a 5 star game.

Altogether this game was immense fun and I can see myself playing it just as much as I have the others. There is plenty of room in the maps to get yourself a bit lost while looking for souls to free or keys to secret mission doors. There are, in usual Devil May Cry fashion, multiple difficulty settings and rewards for beating them. Many demon slayings and a couple of interesting plot-twists later I have found a new favorite game.

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DmC is the reboot of the Devil May Cry series by Ninja Theory. It is intended to direct a franchise in a new direction and gain a broader audience. I had no cons about the ideas behind the revitalizing of the series & its mythos, but merely with the execution of the ideas.

PRESENTATION: Very Good. The artistic story telling is fantastic in the game, as well as the in game text to amplify some action scenes. Menu has framerate issues but well laid out and simple to see.

GRAPHICS: Good. Environment immerses the player into it and framerate is fluid to follow the action. The game overuses the orange / red color palette as well as the green / blue one which tends to saturate the world you are in after a couple of hours into the game.

SOUND: Very Good. The soundtrack in the game is great and it delivers the theme of the game quite nicely. The voice acting is well done too, you can tell the brothers apart when they speak but also sense their relation...Mundus also delivered an impact performance. Sound effects are also very good but at times overwhelmed by the soundtrack.

GAMEPLAY: Good. Heavily hindered by the level design, the gameplay mechanics are seamless, very well rounded and easy to implement. The amount of combos stretches as far as your imagination can, switching between Devil & Angel weapons is fast and fluid and the controls are quick and responsive. The pacing of the game is questionable for an action game, specially for one with such a deep combo system. The camera is good and user controlled for the most part and even pauses enemies from attacking you if they are off screen. The Devil Trigger suspends enemies into the air this time around while you inflict damage. As usual some health regenerates and there is increased damage.

LEVEL DESIGN: Poor. This is where all the bad spots of the game came back to. The traversal through the game is mainly compromised by jumping. EVERYWHERE. It became tedious after seeing how much it consisted to go through a level, and it broke the pacing of the game considerably, since some areas there was just too much of it. Overall Limbo is designed somewhere out of the Deconstructivism movement, where things are broken parts of themselves and the pieces make up an ugly whole. The best level design for me was the Disco level, and something I'd revisit, weird boss and all. The environments turn dull towards the end, slowing the adventure down. One of the Boss fights implements the platforming quite well, and that probably was as far as it should have been taken to make up the level design.

STORY: Good. The new direction that they deviated the original storyline from was well implemented. Dante and Vergil being sons of a Demon & Angel, some type of anomaly that can extinguish evil is a believable storyline to start from. The explaining of their origin was engaging as well. The middle and ends of the plotline of the game however, are not.

BEASTIARY: Very Poor. The enemies in DmC are not much for variety. Apparently anywhere you go in Limbo the demons are pretty much the same. They have different types of the same enemies, where ones are vulnerable to either Angel or Demon weapons. Overall you will face upgraded versions of the same enemies throughout the game. One in particular should have been a boss because he was really cool to face, and his upgraded versions, since the 5 & a half boss fights in the 20 level game are deficient for an action game. They are mostly large, blob like figures instead of the fearsome creatures prevalent in games of this genre. They are quite the mixed bag & the fights consist of yes heavy PLATFORMING.

DIFFICULTY: Easy. Accurate. I played the game on the Nephilim ( Hard ) difficulty and I barely died, ever. The game difficulty seems just about right so anyone can just pick this up and kick ass. Be aware that restarting a checkpoint counts as a death in the game ( what? ) and the autosave feature will NOT hold on to your items if you've used them and then died ( or restarted ).

LASTING APPEAL:

Players of the previous games will most likely not favor this game too much. The story mode may be good for one play through, but the excessive platforming may anger God of War veterans as well as the lack of boss fights. Also being a short adventure ( +/8 hours ) and the lack of the Vergil DLC at launch to extend it, sadly is not enough to warrant a full retail purchase ( like I did ). I'd recommend holding off for God of War Ascension instead.

I rate it a 7.5 / 10.0

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In October of 2001 the original Devil May Cry hit store shelves. At the time the game changed the way action games were designed and played. It was stylish and filled to the brim with a lot of intense set pieces and graphical effects. It was a truly groundbreaking game. Since then Devil May Cry has been on a roller coaster. The second game was not well received, while the third one hit just as high. The fourth game was met with some mixed reception. Ever since then Devil May Cry has been on a hiatus. When the new DmC was announced fans were in for a shock. The first was that it was going to be a reboot. The second was that it was going to be an entirely different game all together. If you're a hardcore fan of the original Devil May Cry games this is going to take a moment to get adjusted to. The thing is, however, from a gameplay standpoint DmC is quite fun. From a narrative standpoint, not so much.

Devil May Cry has never been much for story. Even the previous games aren't much for story. They were action games filled with cheesy one-liners and a protagonist with a cocky attitude. The original Dante was a cool guy, but more of a caricature than an actual character. Still a fun character, but not a well fleshed out or developed one. Which is partially why people seemed to be drawn to him. He was just good fun. The new Dante isn't exactly like that. It will take a moment to really get used to him. Where as the old Dante was a cocky guy that was half human and half demon, this Dante is a foul mouthed, sex crazed, booze drinking... kid. He also happens to be half demon and half angel. This makes him and his brother Vergil a Nephilim. Which means they'll be able to take down corporate Kingpin Mundus. It's not nearly as absurd as it sounds. The story actually goes somewhere for a bit, although it's hard to ignore that the game seems to try way too hard to be gritty and "mature." The themes it tackles are a lot bigger than the previous games, for sure. Aside from some sexual themes and alcohol, the game isn't afraid to talk about corporate greed or economic issues. Even going so far as to provide a pretty big structure for the world it takes place in.

The game tries to provide some depth to the characters. Dante and Vergil are built with tragic backstories. The game actually tries to flesh them out quite a bit. They certainly come off as interesting characters. Vergil more so than Dante, however. Dante comes off as that guy you probably knew in high school who was trying to be cool and rebellious. He begins to grow from that, but upon first meeting him he comes across more like a brooding jerk than as someone you want to spend the next ten or so hours with. Vergil by comparison, is actually more interesting and easier to deal with.

There are times when the story tries so hard for the mature stuff that it sort of comes off as a lot more childish than it should. When Dante swears it almost comes across like a middle school kid that just learned what curse words are for the first time. The villains are somewhat similar in this regard. It's as though the developers seem to think that if you drop enough f-bombs, flash enough exotic skin and show enough gross and disgusting fluids that this will make the game instantly mature. Those "mature" themes and moments often get ruined by some of the badly written dialog (from the villains, especially) and some of the over-the-top cutscenes. It adds some shock value and great eye candy but it more often than not undermines the characters it's trying to build and the story it's trying to tell. A story, mind you, that the developers clearly want you to take more seriously than the 2001 release just based on the themes and economic turmoil it's trying to present.

It isn't that this stuff is there, it's actually that DmC tries too hard with it. Simply put the story isn't well written, but unlike the 2001 game it is still begging you to take it seriously. Meaning it's not intentionally poorly written for the sake of cheesiness. It can be given credit for trying to reach a little higher, but it's hard not to notice that it comes across like a teenager trying to show the world he's a not a kid anymore. DmC wants to be seen as a "grown up." And it goes just a little too hard in the gritty direction to do it by trying to stuff in as much "adult" content as it can muster to drive the point home that this is supposed to be gritty and serious fare. It's more about the context that this stuff is put in than anything. I'm sure several won't mind this sort of thing, but by now I don't think gaming needs to try so hard to prove it's grown up and mature. At least not like this.

The biggest strength of DmC is that the combat and gameplay is really fluid. The missions themselves are pretty straightforward. The gameplay takes place in a parallel world called Limbo. Each level is pretty linear. You'll always know where to go no matter what. You can explore quite a bit, though. There are usually hidden items and secret missions off the beaten path and lost souls to find. You'll find yourself having to replay levels to find it all. After each mission you're ranked in style points, completion, time, items used and deaths. It's tempting to play through some levels to get the SSS rating.

The combat is pretty fluid, though. It's actually a lot of hack and slash fun because of how fluid it can be. It does take a moment to get used to. Dante can go between his demon and angel halves when fighting. The angel weapons tend to be more agile while the demon weapons have more brute strength. What works about the system is that you can switch weapons in midstream. This makes for some fascinating combos and juggles. And Dante still has his guns and his sword that he can utilize as well. There's a lot of variety in the combat. Dante also has a grapple to him. He can use it to pull platforms or enemies to him. This all goes into making a pretty cool and complex system.

The only big problem with it is that there is no way for Dante to lock on. And sometimes in the throws of combat Dante targets and shoots or grapples the wrong enemy. It can disrupt the flow of combat at times. Likewise, the other problem isn't as big. While fighting normal enemies is fun, the boss fights are strangely no where near as fun. Some are creative in design but at some point they just fall into predictable patterns. For as much fun as the combat can be it's pretty stale when a boss battle starts.

The combat system is, for the most part, pretty easy to learn. You'll also slowly ease into much of it. You'll be able to purchase and upgrade new abilities as you progress and you'll always be able to train with them with a test dummy that never actually dies. It's a great way to practice.

DmC isn't an easy game, though. It's got quite a few difficulty levels to choose from and they actually play differently from one another. Mastering the game on one difficulty won't prepare you for the next. We're talking more than just enemies hitting harder or you taking more damage. Stronger enemies will appear in place of the standard enemies. Some of this stuff amounts to some decent replay value. The levels are well designed enough that it's alright to play through them. It's a lot of fun to try to master various combos and you can always try tweaking the difficulty for a bigger challenge. All this will easily make the story more passable.

On the other hand, the game is hit or miss with its presentation. It crunches a lot of pixels but the art style in and of itself takes time to get used to. In one regard the game pushes for this gritty, serious look that so many games have been gunning for lately. This is especially true in the cutscenes. The missions, however, where you're in Limbo are actually quite vibrant and colorful, yet they also have a madhouse and insanity like feel to them. You'll run down corridors that close in on you and you'll see writing on the walls or floor like "Found You" or "Kill Dante" etc.. It's elaborate and certainly helps separate the two parallel worlds. Once you get used to the style of the game it's easy to settle in. It's overall a good looking game.

It's hard not to compare it to the 2001 game. Back then the original Devil May Cry was groundbreaking. This one... not so much. There are still shades of the original Devil May Cry here. You can still do plenty of juggling and stylish moves. Even some of the over-the-top nature of the cutscenes show that the developers were inspired by the original in some way.

In the end, however, DmC needs to be able to stand on its own. As such the game is pretty fun to play but beyond that there isn't much to it. It seems to be reaching higher than the 2001 release, but it's undermined by how hard it tries to be taken seriously. It's not a terrible game, but it's certainly not as rewarding as it could be either.

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I did not like the direction this franchise took with this game. I did not even play halfway through it before trading this one in. Not impressed at all.

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First off I come from DMC (old) I've been a fan since DMC1 launched back than and been with the series since. Even went off to buy Bayonetta since they shared similarities. Anyways don't come here expecting this to be a continuation to the DMC we all have come to love. It's a REBOOT, a reboot technically means it's a new game of something old. Take for example the new Tomb Raider game or Hitman Absolution. This Dante starts out immature not caring of life around him just like the DMC3 dante but in the end makes a big turn around.

Story: I personally feel this game to be somewhat of a prequel to DMC3. There's a lot of interaction between the brothers in this game. And in the end I believe is the reason vergil despises his brother dante in the classics. Now the game revolves around propaganda and a group of revolties. Very similar to the antics of V of V for Vendetta. Mundus makes an appearance as once again the antagonist of the game. They even gave him the 3 eyes just like his DMC1 counterpart as a reference. If you played DMC1 than you know Mundu's wants to rule the world and our hero has to stop him, but it's more than that. All this little things really help build up the story till the very end. I don't want to spoil anything so I'll leave it at that.

Gameplay: Awesome, Very smooth transitions from the sword swings. And for a game that supposedly only runs at 30fps I didn't see a single frame drop during combat. You only get around 7 weapons, 3 guns, 2 angel, 2 demon weapons which is a downer for us who like to have more in our arsenal. If you are expecting dante to give us a little exhibition like he did in DMC3 when he acquires new gear than think again. Now for the DT (Devil Trigger) it's done by pressing both analog sticks when you acquire it, and sadly it's not very good. You do more damage, are faster, get white hair and a vibrant red coat. To me it's not as cool as the other DMCs but again this is a reboot so it's expected.

Sound: For the most part it's pretty much what you would expect. Voice acting is top notch, music is metal and screamo. It's alright imo.

Graphics: Absolutely beautiful, the game takes place in Limbo and the human world. The human world is pretty dull with natural colors, but Limo is amazing. It has very bright oranges and blues as you see in the cover art. It just looks nice.

Verdict: it's a must have title for any action lover. It took me two days to beat it, but only because I couldnt put it down. Still playing it at this moment trying to max out my health, dt and arsenal, I really recommend you buy the DLC for this game (Vergil's Downfall) It's 8.99$ on the PSN store. I'm currently doing a playthrough of the DLC which can be found here http://www.youtube.com/playlist?list=PLPBq81xAJkBKNb9vqltJziDS5N-tbI4Ke

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HD Component Cable PS3

HD Component Cable PS3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $5.85
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After ordering my cable the package came quick and in a nice secure bubble rap envelope. The product functions as it is advertised and seems durable.

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For the price you pay this cable is amazing. It performs just like brand name cables, but it does feel as though it could be pulled apart, in other words, feels like if pinch or bunched it will short out easily. But for $4 who can complain?

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First off this cable feels very nice. the quality is outstanding, just the feel of it is pleasing. it has no problems the L and R audio cables are kept together with a piece of plastic that can move up and down, this makes it so you dont accidentally plug the the audio into the video. must have. it is something that just you cant go wrong with

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Had some static and some fuzziness with these cables. Sound also was not as crisp than HDMI cables. Seem more flat than stereo

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I tried using this cable on two different PS3's and on two different TV's. Out of the box (er bag), it did not work. So, I gave it 1 star. Then, I did some research and there was a note on a different site regarding using a PS/2 and that the output settings needed to be changed. This made me think that the same could be true for a PS/3. Now here is the Catch-22. You need to be able to turn the PS/3 on and view the settings screen to change the settings. If all you have is the composite input available, then you get a blank screen because the settings have not been changed from HDMI to Composite video output. My HDMI input stopped working which is why I ordered this cable. Luckily, I have another TV with a working HDMI input so I was able to take the PS/3, connect it to another TV using HDMI, then change the settings to use Y, PB, PR to support the composite video. So, if you have no available HDMI, then you may have an issue changing the settings. The resolution is OK but not great. Since this works but is not great, I'm change my rating to three stars.

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Sonic Generations

Sonic Generations - Playstation 3
Customer Ratings: 4.5 stars
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It can hardly be argued that the past decade hasn't been very kind to Sega's blue Erinaceus mascot. For years now, the quality and direction of Sonic console games have ranged from... questionable, to put it politely, to downright terrible, to put it bluntly (His handheld titles have been consistently excellent, however). I grew up loving Sonic. His Genesis adventures were the first video games I ever played as a child, and my love and obsession for Sonic as a series continued from my toddler days throughout his stellar Dreamcast outings (I even devoured the comic series for years. Over a hundred issues are still at my parents' house). I'll be honest, Sonic Adventure 2 was the last Sonic game to hold my attention as a fan, and it was after that particular Dreamcast masterpiece that Sonic started to lose his unique way of doing "what Nintendon't" (Some argue Sonic Heroes was his last great game. I never played it myself, so I can't judge). It seemed that all was lost for Sonic, and with each lousy game his fans felt more and more disheartened and angry when dealing with the haters, more of which came out of the paneling with each crappy game.

First, a little history about Sonic's quality increasing in recent years, culminating in this disc of pure adrenaline inducing awesomeness:

Sonic Unleashed's daytime levels were a true success at retaining the past greatness of Sonic's unique, classical "fastest thing alive" approach to platforming, but overall Unleashed was an experience marred by horrendous Werehog nighttime levels that were slow and boring, the antithesis of what Sonic has always stood for. Then came Sonic 4 Ep. 1, which made even more progress to return to Sonic's 2-D roots and past glory, despite some missteps and questionable gameplay design choices (I'm a lot kinder here than a lot of 4's detractors). Sonic Colors was next, and was FINALLY a wholly stellar Modern Sonic title, of which there are few things to complain about; by far the best Sonic title in years, until now.

These three titles have set the table that Sonic Generations has come to, seen, and conquered. The fastest thing alive is back on his 20th anniversary, and to commemorate this most special occasion for their #1 mascot, Sega has invited not one, but two distinctly different Sonics to come celebrate. We are the guests of honor, and this is the best present a Sonic fan could have ever asked for. This is a long intro, I know, and this review will be a long one, but please, let me indulge the inner 4-year-old in me that would be obsessed with Sonic for years. This is the game Sonic fans have yearned for for over a decade. I will try to be as detailed as I can to give you an accurate picture of the game. Ok, here we go:

Story: Sonic and friends find themselves the target of an evil, malevolent force that threatens the universe and time itself! Amid the chaos, Sonic and Tails find themselves in some void, face to face with a chubby Sonic n' Tails from the past, from circa early-mid 1990's specifically. Both "Classic" and "Modern" Sonics team up and set off from this pure-white hub world to journey through their most memorable past exploits in order to attempt to right the wrongs and save everything they've ever known. Is it a great, ground-breaking story? No way, but it doesn't have to be. This is Sonic, and if Sonic and the Secret Rings or Sonic 06' (shudders) were games that tried to put a heavier story into the mix, I'll thank the chaos emeralds and chao that this title doesn't. The story merely gives context to the action and then steps back so the player can enjoy what you and I have always picked up Sonic the Hedgehog titles for: Excellent platforming gameplay at extreme speeds, cool style, and awesome music.

Let's talk about gameplay. I'm sure many of you out there were probably worried, first of all, about whether or not Sonic Team screwed up the gameplay/control mechanics of classic Sonic. Sonic 4 really changed the physics and control behavior from the classics and that really upset a lot of fans (not me so much, but many fans were peeved). You may confidently relax, because the classic Sonic gameplay is exactly the way it was on the Genesis. The game really rewards those who work hard to attain high speed and punishes those who are careless and slow on the uptake, just like in the good ol' days. The inertia is back, yes, the continued movement without constant d-pad pressure is back, and it is glorious. The only difference I can think of is that the classic Sonic levels here actually feel faster than the originals, and that the levels and proportions of everything ranging from platforms to loop-de-loops to spikes to enemies, seems... bigger. You may not feel that way, but I definitely did. There were also graphical tricks implemented that almost gives Classic Sonic a 2.5-D feel to them. So even though you're only running from left to right, you may hit a bounce spring that shoots you at an angled trajectory (think barrels from Donkey Kong Country Returns), or a sprint section may go through turns to the foreground to the background and everywhere else. Sonic 4 had similar tricks. These little touches really make the levels feel like living, organic worlds that Sonic is speeding through, despite the 2D "flatforming", and that is really rad.

Modern Sonic levels are characterized by maneuvering complex 3-D obstacle courses at speeds so fast, the music and outside sound literally distorts (I'm not kidding), making for an incredible effect. You have a boost function you can abuse to get Sonic up to speed again when you inevitably miss that 1/100000000th of a second you needed to react to miss a corner or ledge or enemy that stops you cold. You can even hold Sonic's boost button down to go at ultra fast speeds consistently over time. It's quite the rush, trust me. You can't abuse boost for long, however, as you need to take breathers, perform stylish moves, collect rings, or take down enemies to absorb more energy in order to replenish the boost bar. It's a nice balance. Modern Sonic gameplay really seems to push the envelope in every way, from speed level to set-piece epicness. It's all so over the top, and really captures that "HOLY CRAP!" feeling you and I probably first had when Sonic ran down that skyscraper or was chased by that killer whale in Sonic Adventure, OR the massive death truck chase from Sonic Adventure 2. Even the Modern Sonic reimaginings of classic levels have set piece moments like that, and that's really cool. Bravo Sega. I'm sorry for doubting you so much (but can you blame me?).

The presentation in this game, from the art design to its graphical presentation, is phenomenal and the definition of fan service. When I started up Sonic Generations, my brain fried a little from Nostalgia overload at the modern remix of Sonic 1's menu music and both Sonics waving their finger at me. I foamed at the mouth, a tear of pure joy and sunshine gathered in my eye, and my heart started beating in dubstep. It was... overwhelming, and probably not pretty but I make no apologies. When I started up Classic Sonic's Green Hill zone... well... gosh, this is going to be hard to describe... impossible actually, so I'll just say this and then let you discover the magic for yourselves: The graphical presentation of pretty much every Sonic level here is absolutely amazing. They all retain the spirit of their original appearances, while utilizing the power that today's consoles can afford the art design, and it is spectacular. That's no small feat! This applies to the age-old classics AND the more modern levels. I have less enthusiasm for levels from the "Post Sonic Adventure 2" section of Sonic canon, but this game's art design and gameplay mechanics are so great, I enjoyed them thoroughly too.

The classic music is enhanced, while harnessing that great ol' Genesis synthesized goodness, and the classic sound effects are all there. Same goes for the music/sound design for the modern iterations. It's quite amazing. It IS strange (and awesome) to hear "modern" versions of old tunes while playing as Modern Sonic, like Green Hill Zone from an actual rock band for instance, as opposed to the original synth stuff. One thing I *really* enjoyed were the awesome "classic Sonic" versions of newer "modern Sonic" songs. They're astoundingly awesome, seriously. Another really positive accolade for the sound is that much of the voice acting is actually tolerable now! You'll still stumble across some painfully cheesy stuff, but that's to be expected. To be mad at Sonic for campy cheesiness is like getting mad at Star Fox 64 for campy cheesiness. That would be crazy. Campiness is part of Sonic's "edge factor," so stop hating and let him cheese it up, I say. The excellent gameplay certainly affords him that right. It's definitely a vast improvement overall though.

There are levels from nine different games in Sonic's canon. That may seem paltry, but when you consider that each level has two different, and I meant very different, versions, one for classical Genesis Sonic gameplay, and one for Modern Unleashed/Colors Sonic gameplay, this is forgivable. This game has tons of replay value, as each level has several different ways to get from the beginning to the end-post/end-giant-ring. There's also tons of unlockables which not only drive the incentive for replay, but really are nice nods to Sega fans out there. This was nice. There ARE only four *true* boss fights in the entire game, however... yes, FOUR! This strikes me as odd, when you consider that the old Genesis titles literally had a boss fight after every stage. For a game trying to harness past success and design philosophy, such a small ratio of boss fights to stages seems very strange. I know a boss fight for every level is a bit much in today's age, but four still seems a bit anemic. At least they're incredibly epic, for the most part. There *are* three "rival fights" where you must battle past rivals in order to grab yourself a chaos emerald. One such rival is Metal Sonic, to give an example, and each of these rival battles are really fun and unique. I thoroughly enjoyed these cool segments. If you count these, then there are technically 7 boss fights, and that feels like a more adequate number.

"Long" review, I know, but if you're like me, you may feel a bit of trepidation about buying this game. Sonic has let us down so many times, and even though the handheld games were awesome, as well as Sonic Colors, the blue hedgehog still has an iffy reputation on console. Well, I can tell you now that, all things considered, this is an amazing game, period. It's an absolute masterpiece of a Sonic title. For years Sonic lost his way, and delivered experiences that felt NOTHING like the quintessential Sonic title. This is a return to the original, simple philosophy that Sonic always stood for: being the fastest thing alive. For that alone, this game deserves the highest recommendation. However, when you combine that with the incredible nostalgic experience this game offers, the outstanding production values and design (both in the visual and audio departments), and the absurd amount of fan service this game has to offer, purchasing this game becomes a no-brainer. Buy it, speed, dash, n' blast through it, and let yourself get lost in this celebratory sub-sonic bubble of retro Sonic glory.

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Sonic has fallen from grace and risen from the ashes more time than perhaps any video game character. Sonic Team graced us with two fantastic entries on the Dreamcast with Sonic Adventure 1&2, then burdened us with the mediocre Sonic Heroes and the god-awful Shadow the Hedgehog. Things were improved by the fantastic Sonic Rush titles, only to fall to the pits again with the notorious Sonic The Hedgehog (2006) and the middling Wii entries. However, a consistent pattern in likability reminiscent of Sonic's Genesis days has been taken up in recent years with the past two or three games. Sonic Generations continues this steady progression towards greatness, while simultaneously putting to bed something Sonic fans have begged for over the past decade: bringing back old-school Sonic gameplay.

The plot is simple enough, and voiced with perfection by the new voice cast Sega brought in with last year's excellent Sonic Colors. Sonic's friends get sucked into a sort of time vortex by an ominous enemy known as the Time Eater. In order to get them back and defeat the new villain, Sonic must travel back through some of his past adventures, teaming up with his younger (and more portly) self from the Genesis games. Nothing too deep, sure, but it's an excuse to travel back and see the best of Sonic's levels put into glorious HD.

And glorious is the best word to describe the makeover these levels have gotten. Sega didn't skimp on the budget this time around, obviously hellbent on making their mascot relevant again. Each level is filled with vibrant colors that suck you right into the cartoonish world that the blue hedgehog and company inhabit, making for a more immersive experience than past entries. This is the best-looking Sonic game in years, and the visual spectacle alone is worth the price of admission.

But looks aren't everything, which is why Sega didn't neglect the gameplay aspect of things. In order to tackle a Zone, a player must utilize both Modern and Classic Sonic in one Act each. Both Sonics control with an entirely different moveset that suits what area of the franchise they're representing.

Modern Sonic controls much like the ever-evolving character he's been since Sonic Adventure in 1999. Complete with sliding, griding, and homing attacks, this version of the hedgehog is an incredibly versatile character who seamlessly nails both 2D and 3D gameplay. This is the most refined gameplay to come out of the franchise in quite some time, and Sonic Team should be proud of the work which went into this part of the game.

What I didn't like so much, however, was Classic Sonic. I'm a sucker for the old Sonic games, I'll admit, but the inclusion of the retro controls in a new game feels done out of obligation and not out of genuine concern of whether it feels natural or not. It would be a bold-faced lie to say that these levels are bad, because they are, in fact, quite fun. It's a blast revisiting Genesis-era levels with the control scheme that they are made for, and seeing 3D levels done with 2D in mind is an interesting treat.

However, these levels never really reach the level of raw energy and speed exuded by the Modern Sonic levels. While I do acknowledge that the point of these stages was to capture the more steady pacing of the older titles, it made me want to actually play the old Sonic games instead of seeing their gameplay shoved into a new entry. Perhaps this will dispel the notion from people's heads that they want more Retro Sonic, and remind them that if the new Sonic has excellent gameplay, they won't need to sit around and wish for the "good old days" to return. Still, the notion of putting these levels in was still a nice gesture from Sega, and a good trip down memory lane for longtime fans.

Even with my gripes, Generations still stands as a great entry in the Sonic franchise, and brings together the best of both worlds from the hedgehog. Sega's commitment to restoring their flagship franchise to it's former glory is admirable, and is beginning to be what fans always wanted Sonic in 3D to be: fast, inventive, edgy, but most of all, fun. And at the end of the day, you can't find much fault in that.

Story: B+

Gameplay: B+

Graphics: A-

Sound: A-

Overall: B+

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Come on guys, sing it with me: "Sonic, he's got an attitude. Sonic, he's the fastest thing alive..."

Ahem. What were we talking about? Ah, yes, the review!

Sonic Generations. Just about brought me to tears. If you ever liked a Sonic game, from any era, you will be hard-pressed to dislike this game. Each level is based a zone from past Sonic games. Here, you can play either as "Classic Sonic" (as seen from 1991-1998), rolling through the levels in 2D side-scrolling fashion; or "Modern Sonic" (as seen from 1998 onwards), racing through the stages in 3D. One level from every major Sonic game is remade in Sonic Generations.

The fairly simple plot is concerned with the fact that during Sonic's 20th birthday, some dark creature crashes the party and takes away all of Sonic's friends. As Sonic chases after them, he finds they all have traveled through time. The mysterious being is some "Time Eater", wreaking havoc across history. To stop this threat, Modern Sonic teams up with his younger, "Classic" self.

The resulting game is fantastic. All of the levels and boss battles are beautifully rendered, featuring multiple pathways to the goal. Classic Sonic plays very closely to the way he played in the early 90s, and Modern Sonic plays like he did in Sonic Unleashed and Sonic Colors. The result is not only a great variety of level design, but also well-thought-out gameplay physics. And the music, oh, THE MUSIC! Sonic games are known for great soundtracks, and this is no exception. The remixes presented here are beautiful (Rooftop Run, how I love thee!). Classic Sonic features remixes in a early 90s techno style (in many ways mimicking the 16-bit limitations of the SEGA Genesis), while Modern Sonic features more layered, rock-inspired music(no, NOT Shadow The Hedgehog style. More in line with Sonic Unleashed).

Now as a gamer, I think this title is excellent. It is high-quality, fun, and light-hearted. As a Sonic fan, however, this game is nothing short of EPIC (even though the main story can be beaten in under ten hours. Shame)! There are so many homages to Sonic's history spread throughout this game. Not only are past titles referenced, but even (albeit in subtle ways) the classic TV show Sonic The Hedgehog The Complete Series and the comic book series are hinted at. The story is full of in-jokes known throughout the series and fandom. Plus, as you play, you unlock various bits of music from the past. These music tracks can then be selected to play during ANY LEVEL OF THE GAME! This just adds to the variety presented here.

This game, of course, is not perfect. Maybe 95% so, but like anything, it still leaves room for armchair quarterbacks to leave "helpful suggestions". Here's me being an armchair quarterback (and I don't even like football!).

Every once in a while, while traveling at high speed or transitioning to another portion of the stage, a momentary (read: fraction of a second) freeze of motion is seen. It is not common, but when it happens, it is noticeable.

On some occurences, slight framerate slowdown is apparent. Now, for me, growing up playing Sonic on the SEGA Genesis, where this was fairly common, playing "Sonic in slow-motion" was something I thought was awesome as a little kid, so even this has a tinge of nostalgia for me.

The story, like with Sonic Colors (being that the same writers worked on this title), is still very light-hearted. Nothing ----I repeat----nothing, is wrong with that. It was not terribly executed in Colors, and it was even more enjoyable here. The fact that this game's story ties directly to Sonic Colors just makes me smile with happiness (narrative continuity in a series Sonic title? Amazing!). I'm still holding out for an "epic" storyline like Sonic Adventure and Sonic Adventure 2 featured.

The game, though detailed and fairly expansive, can be completed in under ten hours (story mode). To collect all of the little souvenirs and unlockable skills will take some more time, but all in all, this is a relatively short game. Again, I'm missing that Sonic Adventure series "epicness"!

In the end, I am blown away. Now, I've spent to much time here already----gotta get back to the game!

Happy 20th Birthday, Sonic!

Ryan Robledo

Author of the Aelnathan

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Sonic the Hedgehog was my first game ever, I loved all of the titles on the Genesis/Mega Drive, with that said I've also hated most of his 3D games with the exception of Colors and strictly the Day levels of Unleashed. Most of my resentment for the 3D games were the dumb characters they tacked on which typically played poorly or were given boring objectives. Then the attempts at a serious story with our favorite cartoon Hedgehog, it just didn't work (with the exception of Sonic: SatAM). Sonic 06 being the peak of awful rushed out the door trash combined with a awful serious story trying to move us with ...what's basically cartoon characters, buggy controls, horrible loading times and lots of other nasty things.

In the adventure titles the only levels I found I enjoyed were Sonic levels while even Tails and Knuckles got just dumb levels which was fairly irritating and half the characters I wanted to find the deepest portion of Chemical Plant Zone and die under a spring (I'm looking at you Shadow, Chip, Silver). It's not that I'm against Sonic going for a new route, or you know meeting new friends it's simply the controls weren't tight enough or the game was just buggy and awful (sonic 06) and probably the weakest gripe is my dislike for Heroes, because you just can't shut the characters up, 10th time through a level and they're still talking. And on the 'new friends' note, it'd be okay if they didn't make just dumb characters or characters that are taking the darker and edgier route, it's just unneeded.

Now that I've got my reasoning for hating past games out of the way, let's start why Generations isn't garbage and why it's getting a review. Tight controls, simple and fun storyline, great platforming, lots of things to do and unlock, fun to endlessly replay levels, cheesy little jokes referring to things fans have possibly wondered and the side characters play very little roles in the overall story. Now the thing that's interesting is you go through titles from the previous games now as I said, I loved the Gen titles and Adventure was okay and (day) Unleashed was fun and Colors was great, but this game also has levels from games I hated, however they are nothing like they were and are redone to be a blast to play. Best part is they really tried to get memorable parts from levels in to parts of the redone levels and they blended them in very well.

It was quite funny to tell my cousin that I enjoyed playing a level out of Sonic 06, because they clearly listened and made the levels to pay homage but more importantly be fun. If you haven't already figured out you play through the game with Modern Sonic who plays like Sonic Colors and Classic Sonic who plays like a mix between Sonic 2 and 3 (strictly 2D gameplay), they're both playable in all levels you just play as them in different 'acts'. Both play really well and tight which is the most important thing since it's a platforming title and all the levels have many routes to take...just like the classic titles.

-Modern Sonic gets the boost, homing and stomp attacks, rail grinding, and some level specific powers like wall hopping and ring dashing

-Classic Sonic gets little more than jump and spin dash, though you can unlock the fire/water/lightning shields from Sonic 3. Though this is a good thing because his gameplay remains true to what it was, no homing attacks, just 2D platforming and speed.

Basically what I'm trying to strain here in this review is that in the years of failure in Sonics 3D titles they got their act together and put out a game that's amazing. There's lots of side-missions, optional music to unlock, the game is simply pretty as it's ever going to get. If you missed Sonic, this is the game to get, there's no gimmicks, no stupid serious story, no playing as dumb unpolished characters.

Note: I am by no means saying all his 3D games are bad, I'm saying that I personally hated them, if you disagree feel free to however this is my thoughts on it. So keep that in mind.

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My Sonic fandom has been very sporadic ever since my first experiences with the series via Sonic 2. As cliche as it seems, I was borderline rabid in my fandom until about 2004, when the game-play began to lose my interest. It was not until Sonic Colors that I regained my support for the blue blur; I saw the birth of a new formula in game-play that was innovative and more than a step in the right direction with a great balance of speed and platforming. Enter Sonic Generations: the rebirth of my adamant love for the series. From the demo onward, I saw a video game that had (and at this point has) the potential to become one of the best platformers in this era of gaming. Upon playing this game, I found that my optimistic notions were wonderfully well-founded for a multitude of reasons.

Of all of my reasons for appreciating Sega's effort in making this game, the execution of both Sonics' play styles takes the forefront. Classic Sonic plays in a way that accurately, and enhances to a degree, the game-play per the Genesis iterations (1,2,3&K). When I say that it enhances the play experience, I am referring to the upgraded spin dash (which is far from overpowered -see Planet Wisp for details), which adds a whole new level of complexity to the timing required for speedy completion of the game's many platforming elements. Also, he pays more than enough homage to the Genesis era via the intricacies of his physics. When playing in Chemical Plant Zone, I tried to replicate one of the key speed-run tactics -jumping at the very end of its curved slopes. Performing this action in Sonic 2 allowed the player to run faster upon completing the jump. To my surprise, I managed to pull the act off exactly in the manner that I had done in Sonic 2. His noteworthy zones are Crisis City, Planet Wisp, and City Escape.

Moving on to modern Sonic, his game-play was just as phenomenal, if not slightly better than his endearingly chubby former self. The platforming elements are absolutely marvelous in his levels, and the utilization of his abilities is at its zenith thus far in the latter iterations of the series. Specifically, the boost is implemented incredibly well. While many reviewers have stated that it adds to the game's supposed clunky moments, they seem to have failed to grasp that moderation is a key component to mastering the boost. It may be very tempting to "boost to win," but that mind-set will come to a halt upon reaching Sky Sanctuary. Along with his other abilities, the boost works hand in hand to create a repertoire that a player must fully master to succeed. Sonic Team has found a formula that deviates from the linear platforming that plagues the previous 3d releases save for Colors. City Escape is an exemplar of this new open environment in that the player has countless paths on which he or she can travel. Not only are there a slew of routes -the environment permits exploration.

On the topic of storyline, it is far less deep than previous modern releases', but the game is better for it. The plot is short, sweet, and a great tribute to the highs and lows of his twenty years. Many members of the series's ever-expanding cast make appearances, but Sega has managed to curb their historically annoying natures.

The only issue I have with this game is actually the boss battles. I will not spoil their contents, but they do leave me hoping for further boss content via downloadable content. The quality of the fights is not the problem as much as the fact that there are only four bosses in the game. On a brighter note, the rival battles (essentially mini bosses) are brilliantly formulated; the Shadow fight was engaging enough to make me forget about his solo release from 2006.

All in all, I highly recommend this game to anyone wishing to experience the platforming genre at its finest. Fans of the series will appreciate the references to the Blue Blur's history. On the other hand, newcomers will acquaint themselves with the essence of Sonic the Hedgehog.

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PS3 Wired USB PC Controller

PS3 Wired USB PC Controller
Customer Ratings: 2.5 stars
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I should've listened to the other reviewer on this controller. It's very poorly made (SUPER cheap quality) and the physical specs are off just enough that the controller doesn't feel right in your hands. The analog sticks are stiff and difficult to make precise movements with. And to boot, the plastic they're made with is terribly thin and weak. Don't waste your money. Honestly. Don't.

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I got this controller about a month ago, in that time it worked fine. but, after some quick button presses the controller died. I tried fiddling with it in the usb port but the controller refused to respond. I suggest any future buyer to fork out more cash for a better controller.

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The controller broke from the analog thumbstick the first time i used it. the quality of it was just awful. i guess you get what you paid for. at least it should have work a couple months! do not buy this type of controller from this seller.

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I am not writing this just for writing sake. But this is the worst pc controller ever. The R analogs are the same as the X, y, a, and B. You cant basically do anything with it. Although you can use it with games like FIFA, I wouldnt recommend it for any fast paced game. The controller feels very dry, and both analog sticks are very tense and hard to move, apart from having very sharp edges. If you want to save money. Do not buy it. Buy UNO cards instead or give it to charity.

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I bought these controllers a little over 3 weeks ago, when i first got them I was really disappointed as the controller didn't resemble nor posses half of the quality/functionality that are in the specifications. the material is crappy and thin, there is very little precision when gaming with these joysticks. By the third week of gaming with these controllers they gave in, it wasn't being recognized by the computer when connected to the USB ports. . This is really ridiculous.

I wouldn't advise/recommend anyone to purchase these products

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Dungeon Siege III

Dungeon Siege III - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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The first time I put the game in my husband kept asking me if I liked it or not, and I kept saying, "I don't know..." But I kept on playing it. I can't put my finger on it but I'm not "in love" with the game yet I keep going back to it. Sometimes we get a game that's gorgeous, addictive, and makes us think, yeah these guys get gamers! Sometimes we get a game that is so well-designed and developed that it changes our lives. Sometimes we get a game like this: it's not perfect or ground-breaking but it's simplified enough to be fun on the first play and that says a lot, especially when most games I buy tend to have 30 minutes worth of back story and an unnecessary system of tutorials before I can really sink my teeth into them or unlock all the cool stuff (Crysis2, MGS4, LOS, FF!!!) Sometimes I just want to play! And playing this game is smooth... (except that I died every battle the first few hours on hardcore). I get quite a few nifty attacks/spells to start, there are no ridiculous load times, no lag when moving around, dialog is quick. But it definitely grows on you the more you play: the story/setting, the characters, the combat system... Like everything Square Enix does, it's kinda cute. I enjoy the steampunk alternate reality flavor. Combat is awesome once you understand the basic rules. Button-mashing isn't going to work every time in this game, and I'm glad because I'd hate to do that to my $60 controller. Anyway, I was looking for an RPG with a little more hacking and a little less drama/politics/schmoozing after beating Dragon Age 2 5 times (huge disappointment, finally had to retire that game) and while waiting for Skyrim (hopefully one of said life-changing games) to come out, and Dungeon Siege 3 seems to satisfy my evil-doer-slaying urges quite well for now. On any console or even PC, every single RPG title isn't phenomenal, sometimes we get games that are cool, all right or even some that we downright love to hate, but if you like RPG's, you have a PS3, you like killing bad guys and you like fantasy settings you WILL like this game. I imagine it will be fun online once everyone has leveled all of the 4 playable characters... But I don't play online so that doesn't matter. Jump-in co-op is pretty sweet though and how many RPG's on PS3 have that option? Exactly. Reviews for it have been harsh, so harsh in fact that I was afraid to pre-order, but I'm glad I did. I'd say I got what I wanted. I don't think about this game when I go to sleep at night but that's a good thing. Besides, sometimes it's fun not being on the bandwagon. I have a lot of games that got really high scores that I never play... Heavy Rain WTFrak?!!! Overall, it's certainly not a "rental" and I would NOT sell it or even let anyone borrow it at this time. I think that says something...

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I've beaten this game four times, thus I've played using all four characters, including one with normal difficulty level. I am currently playing the fifth time on hard difficulty level. Maybe it deserves a new review.

New game play experience:

1. I find background music helps the game be more engaging.

2. Each character has its own pros and cons, thus you need to understand them by trial and error, and develop different gameplay strategy.

3. Overall, when dealing with your enemies, you are "hit and run". The more difficult the game level, the more running you will do.

4. There are different defensive choices, but I find myself using the hp regen all the time, so don't waste your upgrade on any other defensive strategies.

5. Regular blocking is good enough even at hard difficulty level, so no need to have those fancy defensive moves, save your upgrade for offensive moves.

6. Since you must have companion, you can experiment on your companions with different upgrade, thus find the optimal combination before you choose that character.

Still very annoying features:

1. With exception of the very last merchant, you get powerful weapons by killing your enemies than from buying them. I only buy rings from merchants.

2. Non-boss enemies and chests are dropping useless weapons. Good for selling them for trophy or achievement.

3. The game is still way too short compare to similar games like God of Wars or Diablo.

4. Hate to repeat this, but this is the most annoying part, even with powerful weapon, I am still doing rolling and running. That's the theme, and that's the only moves you will ever do in this game.

Sorry, still three stars.

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Local Co-Op mode (which is why I bought it) ties you into a top-down camera angle that makes the gameplay very frustrating. I'm a pretty hard-core RPG Co-Op gamer. My husband and I play marathons whenever we find reasonably worthy co-op games we can play together. We were very excited about this, but it feels like you are walking around in a world where your head is permanently bent down at a 60-degree angle. A less than stellar map feature makes it hard enough without being unable to see ahead more than about 20 feet. Plus you are zoomed out far enough that you never really get to see your character, your partner or any of the cool gear you are dawning. It's a little like the old Diablo days where you find your character in a battle by the color of the battle circle around it's feet. Plus the voicing is horrible. The main game characters are fairly badly acted, but the worst part is that Anjali (who I played) is COMPUTER VOICED. I've been having to pretend in my mind that she's an android so that it bugs me less to hear hear computer inflections when talking to the other characters. It's horrible.

A few things make the game kinda fun & novel. And I'm compulsive about games so I know I'll finish it. But geeeezzze! If you get it start with low expectations and you'll probably be pleasantly surprised. Just don't by the hype that it's going to be the next best local co-op game to play with your friends, cuz you'll be disappointed.

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I have had this game for about three weeks now and have around twenty hours played in it. I had read some reviews that stated the game was short if you bypassed the side quests and went straight for the big finish. So this was a concern for me as I didn't want a game as short as Killzone 2 was.

Happily the length of the game is dependent on how thorough you want to be on your play through. I like to look in nooks and crannies to find hidden items and the like. So if you just play the game to beat it, ya, it might be a little on the short side.

Onto the gameplay itself. If you play this and think of Diablo or any other hack and slash, I think it's a good thing. I find the straight forward style of these types of games addictive. I'm glad to see it isn't overly complex or intricate. Find your enemy and smash him with weapons or fry'em with magic.

And when you do this you gain XP to level your character. Leveling opens options to select skills, nearly all are activated. Some are abilities for attack some are for healing and defense. Then when you chose your skills you can choose from talents that refine these chosen skills. For example, you can add a percent to stun chance on your particular attack skill. You also get passive abilities that grant you more damage based on particular stats. Some give you enhanced critical chances or increased critical damage bonuses.

These are nice tweaks for your character, but after a while I got the sense they were somewhat watered down. Not overly powerful or game breaking. Not that you need over the top abilities, but something to give your character a more "unique" feeling.

I had also read in reviews some thought the gear you obtained through quests and chests are all you may need to finish the game. And that might be true, but that's half the fun of the game, isn't it? To acquire gear and see the shinny stuff on your character. I found buying rare items and high end weapons helped my game play. Again, it's a game meant to enjoy, not play as some sort of laborious task.

You are also paired up with an NPC you meet along the way, I have met two thus far. The NPC levels the same as your main character and you put points into their talents and abilities the same as your own.

So, if you are looking for a straight forward hack 'n slash style RPG, this is a good one. Not great, but it has a story to draw you in, enough action to keep you playing and the boss fights are just right. Not too hard and not too easy. I do wish it was a little bit deeper on character development and that the world was a bit more open. It reminded me of playing Star Wars: The Force Unleashed I. Where you just walk a path and really can't go too far from it. It just feels as if you are being funneled and not allowed to explore.

Definitely an above average game all around though and worth picking up.

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I have read some "less than honest" reviews about this game here on Amazon. Once again, when there are less than 30 reviews or so, Amazon reviews cannot be trusted. Go with the reviews from sites like Gamestop. The good things about this game that stand out are:

1.) It is not overly linear as some have mistakenly claimed. I suppose when compared to Oblivion this might be said, but when compared to Champions or BGDA this game is not so linear.

2.) Leveling up,proficiencies, and abilities, are not clearly explained or represented. But some of the fun is figuring it out. What an abominable mess Sacred 2 was in this regard.

3.) A lot of reviews say this game has little story. This is completely false. Frankly I have been surprised and drawn in by the story and I can see the effort that has been made to weave both the lore and the narrative. For me it is clearly superior to Dragon Age Origins in this respect (DAO has a similar system).

4.) It is fun to play with a friend and the fun increases as you progress and understand the games attributes.

5.) The graphics are a little dark but overall acceptable. I much prefer this style to the graphics found in either Sacred 2 or Hunted: Demon's Forge.

6.) Lots of save points and multiple saves allowed.

7.)Three difficulty levels that can be changed on the fly.

8.) The Quest locator system and the ability to "choose" the quest you wish to work on.

9.)Lots of decent voice acting-avoiding the text avalanche in small font from Sacred 2 or the inane drivel of the DAO lore.

10.)It does not take an advanced degree in Bio-Mechanics to master the control functions.

11.)One of the previous "reviews" says you cannot tell which character can use a weapon. This is not true--an icon of your character is clearly visible on the items you can use.

Some not so good things about this game:

1.)The second player is hamstrung in some ways. Saving, interacting with NPC's, personal item inventory are all negatives.

2.) The ability to individualize your character is minimal. The leveling up and experience accumulation are simplistic and rigid. In multiplayer you don't have unique experience.

3.)Dark and muted landscapes and enemies--at times. Nothing that approaches the unplayable tiny graphics of Sacred 2 but still not as crisp as I would like.

4.)Limited multiplayerI would have liked 3 player local capability. This could have easily been done considering all the ways they dumbed down the 2nd player.

5.)Sometimes it is a little bit too much button mashing versus strategy.

In summary:

-Not as good as the CON series. Not enough length or individuality with a crippled multiplayer.

-Way better than Sacred 2 (A game I wanted to like).

-Better than Dungeon Hunter Alliance (The voice acting, Quest system, and story are superior).

-Better than Hunted:The Demon's Forge.

-Multiplayer is flawed but usable.

I like this game because it has the quality that it can be "savored as you play" despite its' faults. Not a home run but certainly a base hit.

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Rock Band Special Edition

Rock Band Special Edition
Customer Ratings: 3.5 stars
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ROCK BAND is awesome. it is better than guitar hero songs..guitar hero only has old songs..but ROCK BAND has WAYYYYYYYYY more songs..they even have spongebob songs(ROCK BAND 2)MY DAUGHTER LOVES SPONGEBOB.. SO I KNOW THIS IS HER TYPE OF GAME)and she LOVVVVVEEESS the drums

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This is now out-dated, but you can probably find it for a good deal. The little used guitar already has some issues, but overall, still fun and the microphone is at least sturdy.

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I was so excited until my son in law opened it and found some keys missing on the guitar-I have sent an email but still have no response-

I will have to give further thought to my purchases.

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Alice: Madness Returns

Alice: Madness Returns - Playstation 3
Customer Ratings: 4.5 stars
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Woohoo! Alright, now I'm going to start right off by saying I LOVE this game! Now, with that being said, let's take a quick look at what's so great (and not great) about it, shall we?

First off, the graphics. Now, I like how the developers took a more "animated" style for this (though some may not). The colors in the backgrounds and scenery can range from absolutely breath-taking, to horrifically morbid (in a good way). The character and level design is also very unique and while somewhat cartoonish, this only helps serve the purpose of resulting in a very creative and imaginative piece of art.

Now, despite it's beauty, the game is also filled to the brim with what we all want: violence! Yes, most notably, the fighting mechanics of this game have been compared to the likes of Heavenly Sword, Dante's Inferno, and God of War, and rightfully so. It pretty much is a "hack-n-slash," type game like those mentioned, however there are also plenty of power-ups and abilities that can be used to "spice things up" a bit.

Back-tracking a bit to character design and such, the arsenal of villains and supporting cast is quite unique to say the least. Gone are the nostalgic images of cute n' cuddly Alice in Wonderland characters, and here, we are introduced instead to a more twisted yet fresh and entertaining cast. Personally, I LOVE the way the Cheshire cat is depicted in this video game, though I won't give away any "spoilers" as to appearance, so either you'll have to pick the game up, or just take my word for it ;).

The soundtrack and overall sound of the game itself really is rather enchanting, and definitely serves to help the mood of certain areas and scenes depicted on-screen. Once more, I have yet another compliment to offer, in that I truly think the voice acting in this game is phenomenal and the developers really outdid themselves in selecting the voice-talent; perfection!

So what about the gameplay itself? Is it any good? Is it fun? Would it be worth a second try (replay)? The answer to all of the above is...YES! The game itself is filled to the brim with action, interactive environments, and everyone's "favorite"...puzzles (lol). Nah, but seriously, the puzzles in this game aren't that bad at all, and even if you do end up getting stuck (which I doubt you will), we are fortunate to live in an age where we have all the answers to our questions at our fingertips (the internet). Needless to say, this game is an absolute BLAST, and replayability is definitely there. This is especially the case if you are a trophy collector, as some of the trophies involve beating the game on various difficulty settings.

I am a huge fan of all things "Alice in Wonderland." I have read the book(s), I have seen the movie(s), and now, I can say I have played the game(s). Oh yes, that's right, also if you purchase the game, you get a code that allows you to download the original "American McGee's Alice" game that was released back in 2000. What?! A free downloadable game?! Sweet! Now, keep in mind, the graphics will naturally be outdated since it came out in 2000, but any real gamer knows that graphics aren't what make a game...but whether or not a game is fun certainly does!

My only main gripe/concern about the game is that sometimes the controls/camera can be a bit tough to deal with, and can require some tinkering/tampering with to get it "just right." However the developers did a good job in offering the player to customize the control scheme to either regular or inverted, so depending on your preference, you can choose accordingly.

So, with that being said, here is what my first impressions of this game are:

Graphics: 5/5

Controls: 4/5

Sound: 5/5

Story: 4/5

Gameplay: 5/5

Overall: 5/5

At the very least, rent this game, however if you are an Alice in Wonderland fan, and don't mind reaching into your "darker" and "twisted" side, then you'd be doing yourself a disservice in not picking-up this game. So what are you waiting for?! Join me and visit Wonderland! :)

Update 6/15: Wow! I strongly encourage people to at least give this game a try. I've had another few hours at it, and I gotta' say, this game is so gorgeous and full of intrigue. I expected to have beaten it by now, however from what I've found, I still have a way to go. Length is always a PLUS to any game, and definitely gives me a sense that I spent my money well in picking this up. The puzzles are very unique, and some may require persistence or critical thinking skills, so if you don't enjoy things of that nature, then this game might not be for you, however I personally LOVE the challenge; as a lot of games these days seem to be too easy in my opinion. As I mentioned earlier, the character design is top-notch, and I keep running into more-and-more of our beloved favorite characters from the book/movie and I must say, the developers did an outstanding job in adding their own personal..."flare" to the characters.

I can understand where some of the negative reviews come from, since this type/style of game doesn't appeal to exactly everyone, but I can say that I'm surprised that there aren't more positive reviews out there. So with that in mind, at least give it a try, but to me, this is definitely worth a buy! Got any questions? Leave them in the comments! Hope this helps! :)

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Alice: Madness Returns isn't your regular cup of tea.

Despite its 11 year absence, the sequel lives up to its original title quite well. Alice is back, and her mind is still fragmented and all is not well with her. Her grasp on sanity is tenuous at best and her psychologist sessions are not going well; the Victorian take on medicine is resplendently well-played out in the form of a Doctor whose therapy focuses purely on just "forgetting all the bad things."

It doesn't take long for Alice to start hallucinating again and thrown back into "Wonderland", coming across the Cheshire Cat who practically growls in his svelte voice that not all she sees is how she remembers things.

Alice isn't looking for a fight. But, as the Cheshire Cat lazily laments, "Really? That's a pity. One's certainly looking for you." Alice is unwittingly thrown back against nightmarish enemies with her trusty Vorpal Blade ("keen and swift," the Cheshire Cat purrs), a Pepper Grinder, and a couple of other surprises for you to discover. Her enemies are beautifully rendered and the soundtrack lends an urgent, ominous tone to the entire affair. In addition, Alice's stumbling into the "Drink Me" fountain allows her to shrink at will, allowing her to see things that the "big Alice" can't see and allow her to crawl through keyholes, some cleverly disguised behind rocks. And, throughout, shrinking will allow her to see the occasional crude drawing scrawled in a light neon purple warning her of challenges and suggestions of paths to follow. There are other upgrades, to be sure, including weapons (similar to the God of War scheme except that you're using teeth, not red orbs).

The gameplay is fun throughout and although hack-and-slash might help you with the first couple of nemeses that you encounter, you will eventually find others that will force you to adopt different tactics. Unlike Dante's Inferno, this game will require a little bit more strategy on your part and the secrets are very well-hidden. If there is anything that I feel detracts from the gameplay, it's the occasional area where you feel that you can explore a certain direction (say under a shallow tree root?), but you can't go that direction and no amount of shrinking will allow you to do so either. That's too bad, because the "force field" walls are quite archaic in this era of game design and some graphical work could have been employed to suggest that a certain area is simply not traversable.

That con aside, the game is a visual feast. I occasionally would stop just so that I could rotate the camera slowly and drink in the sights. The artwork is quite imaginative and is a stark contrast to the parts where Alice wanders around a somewhat lifeless London. Now, I have read reviews that there are some occasional bland textures. Call it what you will, but I attribute it to the fragmented mind of Alice herself; there is too much in this game that looks so good as to fault the programmers for areas (especially London) where it's seemingly lifeless and devoid of rich textures. I simply don't buy it. I won't spoil the artwork for you any further, but the level design and incorporation of everyday items as means for travel or building materials does make me utter the occasional "wow."

Now, as for story, don't expect any mind-blowing Hollywood movie here. The point of the journey is the nightmare and the art. With that in mind, the game succeeds quite admirably.

5 stars, McGee, for blowing my mind away again!

If that's not enough, the current release also includes a voucher to download the original Alice (just over 940 MB) for the PS3. If you didn't catch the game the first time around, now's your chance to get it again without resorting to the insane prices people are charging for used PC copies.

Alice is not for the faint of heart to be sure. The Mature rating is quite well-deserved, although I believe that the cover would do well-enough to dissuade any parent who would ever think that this is a whimsical take on the Alice story worthy of an 8-year old.

PS just as an historical footnote, there are many who keep on stating how much this game is like God of War, Dante's Inferno, etc. The original Alice predates God of War by about 5 years. It's easier to compare this game to those, however, because they are considerably fresher in everyone's mind.

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I was reading through Game Informer and I'm not understanding why this game got a mediocre review. This is one of the coolest games I've bought in a long time. The graphics are great. The story is fun. The knife you get is useful for attacks but the pepper grinder is an excellent weapon. If you are thinking of buying this game I would say go for it and ignore the reviews. In fact I'm going to ignore the reviews period from now on. I would have missed out on a great game if I would have listened to them..

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I just finished this game today and have to say I really enjoyed playing it. I'll try and keep this straight and to the point as best as I can.

Pros:

Art direction the art direction in this game sets the standards for other games of its kind. In fact, I'll go as far as to say it's almost unparalleled. Sometimes I liked just looking around to see all of the creepy things they hid in the environment. Lovely.

Controls these were really cinch-y. Jumping was rarely difficult. I had no issues with this while playing.

Camera very rarely did the camera go wonky on me. Very, very rarely.

Voice Acting everyone did a marvelous job. I love whoever did Alice's voice. I believe it's done by the same woman who did her voice in the first game, which is definitely a plus. The Cheshire cat is back, too.

Well-designed levels I rarely if ever got lost or confused. Very straightforward.

High-creep factor there were definitely times when I felt chills going up and down my spine. That's when you know that horror is being done correctly.

Combat I loved the combat in this game! I like the dodge ability and all of the different weapons you get. Lots of fun and definitely a highlight. I feel this was greatly improved from the previous game, though that was fun too.

Collectables there are a lot of collectables that make it worth a second play if you're up to playing it again. This game is actually quite long and took me several days to finish it

Add-ons if you pre-ordered this game (though it may still be available; I don't know) you can get a free music sampler and a copy of the original Alice game.

Cons:

Overly simplistic puzzles occasionally there will a break in the platforming-style of gameplay and there will be puzzles, but these puzzles are just waaaay too easy.

Odd glitches this is just a nitpick, but there were some odd things going on every once in awhile, like Alice's hair jumping during a cutscene. There were also odd lapses of the subtitles during some of the cutscenes (they were too slow and didn't keep up with the character) or sometimes the character's sentence would just cut off and you'll be thrown onto a loading screen. Otherwise, a very cohesive game.

Poor transitioning there were awkward and rather clumsy transitions between cutscenes and gameplay. Alice's hair will glitch or you will get an odd fade-in/fade-out quite often. Again, another nitpick. It won't affect gameplay at all.

Repetitive Lots and lots of platforming over and over. They tried to break it up a little with side games, but it can get tiring at times. Though this game has some replay value potential, because it's so long and it's very much the same thing over and over again, I'd say this is a negative.

Boss battles the boss battles were just the regular villains en masse. I liked how in the older game you could battle Wonderland characters, but here they were just there to encourage/hinder Alice. At one point, you think you'll get a big boss battle, but then something happens and the boss is taken out for you.

So as you can see, the pros outweigh the cons. This game is differently worth a try, especially for the art direction and the graphics. It's a lovely game with great combat, but it can get a little repetitive for me at times. In the end, though, it was worth every penny I spent and worth the wait.

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If you're willing to give this game the respect it deserves it will more than recompense you in its depth and quality. It will assist you in dealing with your Shadow (Jung's concept of the hidden, repressed self) if you open yourself to it psychologically. More than worth it as many gamers sorely require such experiences.The development team has done the world a favor. Hats off.

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