Showing posts with label wii video game reviews. Show all posts
Showing posts with label wii video game reviews. Show all posts

Eigertec Dual Charging Station for Playstation PS3 Move Controllers

Eigertec Dual Charging Station for Playstation PS3 Move Controllers
Customer Ratings: 4.5 stars
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Feels kinda flimsy and takes a little bit of time to place controllers. But with a nine year old and curious beagle in the house it seems to cut the mustard. What really drew me to it was it was one of the only ones available that I could piggy back off of my Dual Shock charger stand with a USB cord. All of the other required that a electrical socket be handy. With everything I have going on in the living room those are scarce. Takes a bit finagling to properly sit both Move controllers but once you figure it out it gets the job done.

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I am reviewing this because I was hesitant on buying this charger. It is great because it uses mini usb to charge unlike other chargers that use a wall plug. So this will be work with my Energizer controller charger that has the extra USB ports. It works well, totally worth the cost. The mechanism that holds the move controllers are a bit hard to get use to. Once you figure out that the spring loaded plastic has tabs to meet with the recess of the move controllers then it make total sense. I am happy with this and works, the only thing I cannot figure out is if this is a smart charger, as in once it is fully charge will it stop charging the controller. Some of these third party controller chargers may end up draining and ruining your controller, I hope that this isn't the case. It does have a blue indicator light that tells you when its done, but it is hard to see since the light is projected through the spring loaded plastic that holds the controllers. Well, only time will tell. Good Product, well worth the cost.

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Rock Band Country Track Pack 2

Rock Band Country Track Pack 2 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $16.93
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This is similar to the previous country track pack. It is a stand-alone game that is I believe based on the Rock Band 1 engine, but the tracks can be "exported" to work in Rock Band 3 (or 1 and 2 I assume).

I didn't try it as a stand-alone game but immediately entered the code on the back of the manual to "export" the tracks. That is done through the "Redeem Code" menu on the PS3. The export is actually a 500 or so megabyte download so I never even inserted the disc.

After that it's basically like any downloaded content except for one big thing; there is no keyboard or Pro Guitar drums support. It's really hard to understand why since Rock Band 3 has been out for months and is the new standard. I can only assume it's a financial decision to try and support all Rock Band versions. I read there is harmony support and I can vouch Pro drums are supported, which is true for most/all older songs. In a post on the Harmonix forums they suggest that the country pack 2 will later be available as DLC and they may add keys and Pro guitar support for that. Of course that will likely be a separate purchase.

The song selection to me is not that strong. Mostly popular artists but not their best songs. My favorite is "Sideways" by Dierks Bently. I appreciate they included some classic outlaw country, "Mama Tried" by Merle Haggard. "Ring of Fire" is included but is not the classic radio version. It's a faster tempo, still a good song though.

So check out the song to price ratio and decide if keys and Pro guitar support is important to see if this a good value for you.

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I bought this for my sister for her birthday and she loved it. Couldn't put it down! Reccomend it for sure.

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love rock band, country pack is great, good songs and it is a lot of fun, works great with our ps3

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Purchased a brand new game for a fraction of the retail price. Already have Country Track Pack 1 & this one is even better! Not a big fan of country music (more into classic rock & heavy metal), but these songs are really fun to play. An excellent addition to any Rock Band Collection

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One of my favorites is the Country Track Packs just wish that there was a few more songs on there to play

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Silent Hill HD Collection

Silent Hill HD Collection - Playstation 3
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $27.51
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"Silent Hill 2" and "Silent Hill 3" are gems of the survival horror genre. These games showed us how smart, creepy, disturbing, and insightful games can be. I really cherish them.

Because of this it's too bad that "Silent Hill HD Collection" is a broken product.

First, there are numerous audio problems. Sound effects pop in and out during gameplay. Lip syncing and sound effects are also often very delayed during cutscenes.

Second is the frame rate issues. Both games are pretty bad, but SH3 is far worse than SH2. Expect the game to look like it's moving in slow motion in environments with more than one monster, that are larger than a closet, have running water, or fog... yes... fog! There was one boss fight in a sewer like place (I won't mention the name of the boss for spoiler reasons) that was moving so slowly that all challenge was removed.

Lastly, are the graphical problems. SH2 looks worse than it did on PS2. This is mostly due to that lack of translucent fog. In SH2 on PS2 the fog became more dense as its distance from you increased until you couldn't see anything past a certain point. Now there is just an almost solid wall of fog that looks horrible. The worst part about it is that you can now see unfinished areas of the game that the fog was meant to cover up. Nothing like seeing water that just disappears after a few feet or a telephone wire that isn't connected to anything. They have also screwed up the contrast of the game. When you set up the brightness you can now do it so the lighting looks good either outdoors or indoors, but not both like the original. This means you'll most likely be dealing with very dark and washed out exteriors.

The very worst example of how much uglier SH2 is now is in the boat section. The water texture is missing completely making it look like you're rowing across foil or something and the lack of the translucent fog mentioned earlier means that the guiding light now looks like a crayon drawing.

There are two pluses to the collection though. The first is that SH3 looks fantastic. SH2 may look terrible, but for the most part SH3 looks great. However, this doesn't matter because the game runs so slow that you'd rather just have the original SD copy. Second, is that most of the new voice actors of SH3 are better than the original. However, Heather's voice is far worse. She is no longer an authentic teenage girl like in the original. Even though the rest of the SH3 cast may sound better, the main character is far less believable and that's the one that really counts.

The new voices for SH2 are all terrible, but there is an option to use the original so that doesn't really matter.

To fix these problems Konami a released a 200+mb 1.1 patch (that's after the inexplicable 4gb install), but it didn't actually fix anything. Even if you reinstall everything after the patch it doesn't do any good.

There is simply NO EXCUSE for releasing PS2 games for the PS3 and have them be plagued with performance issues. Konami and anyone involved in the creation of the HD Collection should be ashamed of themselves.

Such a huge disappointment. If you have yet to experience these games pick them up for the PS2. They're well worth it.

POST PATCH UPDATE:

Months after the retail release of Silent Hill HD Collection there has finally been a patch released that actually addresses most of the issues. Both audio and visual problems as well as the frame rate issues have been corrected. The game now looks and sounds as good as it should have in the first place. There are still a few problems, but I would now highly recommend picking up a copy.

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Silent Hill has garnered a massive fanbase from lovers of Survival Horror games, and with good reason.

The games are extremely dark and atmospheric, with lots of fog and very little light to get by with.

Strange creatures and bumps in the night can be heard constantly, no matter where you are. Every moment

is fraught with tension. The stories are character-driven, the music is sublime and emotional, yet appropriate,

and the graphics are clean, especially when they're dirty as a bloody mop in a rusted toilet stall.

The reviews are in, and they have been for the last 6-10 years. Silent Hill 2 and 3 are the core of the

Silent Hill experience.

What Konami has given us here is unacceptable. There are lag, framerate and audio loop issues that were

present in the original version of Silent Hill 2. The framerate on the PS3 is actually worse than it

ever was on the PC. My PC could handle it when it came out so there was no framerate issue,

(but there was still that audio loop). I have hardly played either of these two titles and I am already

disgusted at the level of disrespect Konami has for its own titles, as well as its fan base. Cut-scenes are

out of sync with audio by over five to six seconds to the point your mind thinks the game itself has crashed.

I am studying to be a game developer and designer and I am sickened by this business practice of milking a series without

putting in the hard (simple) work of properly coding a title to run on the console. If you can't be sure

you can make it run with old code, get into the code and fix the problem, or better yet, just don't make

any announcements. Come on.

There are three good things about this release. The cover art is very sensual and erotic. There is a beautiful

cover song during their "credits" on the front screen, and the new audio recordings are surprisingly good. The James

character feels very natural and as if he could have done the original voice. But unless these things are just absolute

"must-haves" for a collector, my advice is to just play the old games on the computer at a fraction of the cost

and render them at their highest settings.

Please don't support this product if you are a fan or thinking about becoming a fan. You don't deserve this,

Konami doesn't deserve your money, and Silent Hill itself sure as hell doesn't deserve this treatment.

EDIT: There has been a recent update for Silent Hill Collections and now I fully recommend playing both these amazing games through multiple times! Please enjoy! I take back 90% of what I said, but I still believe Konami owes it to their customers not to release broken products at the time of release.

Extended Edit: I've changed the score at the request of someone who read this review. These games are fantastic--some of the best, the finest of survival horror. Do not miss these games. They will chill you, touch you, or at the very least, take you to another world where you will ponder the nature of your existence.

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The Silent Hill HD Collection should have been a love letter to fans, but instead, it turned out to be a technical disaster on many levels. Missing textures and crackling audio was just the tip of the iceberg. What went wrong?

Senior associate producer on the project, Tomm Hulett, has revealed to 1UP that Konami's porting crew had to work off a beta build of the original source code. Apparently, Konami couldn't find the source code belonging to the original gold master. Whoops.

"We got all the source code that Konami had on file -which it turns out wasn't the final release version of the games," noted Hulett.

He added, "So during debug we didn't just have to deal with the expected `porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before."

On top of fixing bugs and other oddities in the pre-release code, the beta build wasn't complete asset-wise, either. Hulett says Konami had to rip textures and sound straight from the original discs and import them in. While it's an unfortunate situation, it's still no excuse for the crippled state the HD Collection was released in, we think. Konami should have bit the bullet and issued a delay, or canned the project altogether.

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The PS3 version of this game is completely broken.

In the two hours I have played the game I have encountered these issues

* The game struggles to keep a solid framerate. It constantly chugs and freezes for several seconds in a row, I thought the game had froze several times but it was just the awful framerate. This happens on both games.

* The sound is completely broken on both games, audio is constantly out of sync and half the time the audio cues simply do not work.

*The controller often seizes up on Silent Hill 2 and stops working until I let go of the control stick and let it reset. I can not walk in a straight line for more than 10 seconds because of this.

* The Textures constantly flicker and in a few cases failed to load at all.

* Silent Hill 3 has froze on me twice during a cutscene

This is simply unacceptable because they delayed the game several times and still had the gall to release it in a completely broken state. It is obvious that Konami does not care about the fans.

I did some internet research and this seems to be happening to many other people who have this game on PS3.

UPDATE :

March 22nd, 2012.

I downloaded the update and then re-installed the game and I am still experiencing every single issue I originally encountered without the update. The update does not seem to have changed anything at all.

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I'm a huge Silent Hill fan so it really hurts to give out one star to this long-awaited HD collection, it just makes me wonder: "What went wrong"? I already finished SH2 and I'm halfway through SH3, I'm actually trying to ignore the stuttering, sound glitches and ridiculously slow frame rate because I just love the early games of the series, but I feel like an idiot standing by this abomination when I can pop up my still working SH3 copy on my still working PS2 and blaze through the same areas where my PS3 is having such difficulties to render, why does it have to run so slow on a more powerful machine, why on Earth does it have to install 4GB's of data and what was that useless patch for? None of my other HD collections install data and they work fine, seriously Konami, you should consider bringing back Team Silent before you can even consider another franchise release, it's a punch in the nuts for all of us fans everytime you release a stinking pile of garbage like this with the Silent Hill brand on it.

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LEGO Harry Potter: Years 1-4 - Silver Shield Combo Pack

LEGO Harry Potter: Years 1-4 - Silver Shield Combo Pack - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $19.99
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My kids have loved these new Silver Shield combo packs. $20 for a blu-ray movie as well as a video game that will keep the kids busy for 15-20 hours is a great deal.

This one comes with Harry Potter 1 & my 3 kids loved watching the movie. Afterwards, my 2 boys jumped into the game and they thought it was great recreating the scenes from the movie.

This was a great way to spend $20 and entertain my 3 kids.

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Rapala Fishing Frenzy

Rapala Fishing Frenzy - Playstation 3
Customer Ratings: 3.5 stars
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Sale Price: $33.10
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My dad got this game for me! He don't play video games! Now I have a hard time getting him off my PS3! So I moved it into the frontroom so he can play this game. It is fun for the whole family! So if you are looking for a game that is fun for all age's this is it! I have a great time watching my dad injoy this game! And the controls are semple for someone just getting started in the gaming world! This game is a good example of what the sixaxis controller's use is for! So if you like to fish and don't have the time to go! This is a good game to get just for fun and hours of enjoyment! Or just for family fun! This is the game that you are looking for! From his son!

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Being able to find this product online was alot better than searching all the stores around the area weekly and not being able to locate it. The free Super Saver Shipping was what took the cake on me purchasing online. Very fun to have around when the weather is not cooperative for real fishing. Hope they make more and maybe some more hunting games for the PS3

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Was fun for about a half hour, then the music, and repetitiveness got to me and I returned it within a week.

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Of all three versions I've played, Computer, PS 2, and now PS3, I find it a much more complicated game, with fewer options than before. I really dislike the "drag" set on the "reel out, reel in" crap. That's NOT the way you actually fish. When you hook a fish and it's larger than the pound test you'r using, you give him line, sure, but you don't reel out, you let him run with the drag set, and possably losen the drag, NOT reel out.

The whole game is MUCH less like real fishing.

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Newer version has better graphics and options, but this game is simply fun to use and its cheaper. Highly recommend for the young and young at heart.

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NCAA Football 13

NCAA Football 13 - PS3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $23.58
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The Madden and NCAA Football series have both been criticized for their lack of innovation upon release of the next iteration of the game for years now; NCAA Football 11 did some to change that perception, but NCAA Football 12 kept the same outward appearance, although it did change some gameplay features on the inside. In place of another major overhaul, however, NCAA 13 opted for some new features and animations, making the game more immersive than ever, but doing little to change the game's usual formula.

The new feature this year is Heisman challenge, a glorified Road to Glory mode that allows the player to step in to the shoes of a former Heisman Trophy winner such as Desmond Howard, Barry Sanders, or Charlie Ward, and compete in seasons on any team you wish. Inevitably this will lead to some disgusting combinations, such as Archie Griffin on Michigan or Carson Palmer on Notre Dame, but dwelling on that will only make matters worse. The Heisman Challenge's staple is reaction time, or bullet time, slowing down the game so the player can make cuts or throws with their head instead of quick reactions. In some cases, this is extremely helpful, but it also makes gameplay a little too easy at some levels. Heisman Challenge is definitely something to check out, but it won't keep you entertained for too long.

Dynasty has also seen some under the hood improvements. New recruiting options and features make each game in the season more important, as an underdog win over a top 25 opponent will net you some well-earned popularity with the recruits. This is a very welcome addition, and something which many have been wishing was part of the game for a while. More recruiting options are available for the player as well; Scouting is now an essential part of recruiting. You can see a player's ratings through the season, and target recruits based on your findings instead of being given a base grade. Calling recruits also leads to new gameplay options, and can help swing a recruit towards your school, if you're good enough. In game studio updates, provided by Rece Davis, improve the game's ESPN atmosphere, making it feel even more like you're watching the big game on television; the ESPN ticker gives you the scores from around the nation, and priority score alerts make it even easier to follow the big upsets of the heavy hitting game between top 5 teams.

Road to Glory saw some minor attention this year adding in new challenges as a college player. Despite the lack of a major overhaul it is still as fun as ever; leading your own high school player to the starting spot on a college team is extremely exciting. RTG may even be a little more difficult this year if you choose. It also touts the new reaction time used in the Heisman challenge, and contains better goals to pursue than past iterations, creating a more challenging game.

EA is touting the new animations that have been added to the game, with new receiving and throwing animations being brought into the game to improve realism, and motion blur being added as well. The new animations make the game more lifelike to be sure, and make the players look and feel more athletic, instead of moving about the field in a fashion similar to robots attempting to play American football. Motion blur never seems to be an integral part of the game, however, only popping up on replays and in between plays. Fans do have motion blur, but that seems less important than introducing motion blur in gameplay, and seeing a fan pump their fist with motion blur never made me gaze in wonder at the feat that EA achieved. Defenses are not the omnipotent beasts they once were, and neither are receivers, for that matter. You need to make sure a receiver is looking for the ball before you throw to them, made easier by the grayed out icons that indicate your receiver is entirely oblivious to the fact you are attempting to throw them the ball. However, defensive players that aren't looking can't block the pass either, a problem that reoccurred throughout NCAA 12.

The biggest lacking feature for this year's NCAA football was the Infinity engine offered by Madden 13. Now, Madden 13 has not come out yet, and thus there has been no clear reference for its engine, giving us no clue whether it is another useless "innovation" provided by Madden or if it's actually a fantastic addition for the game, but it certainly is disappointing that it was not included in this year's NCAA. This is especially disappointing given that, at least in recent years, NCAA had surpassed Madden in being the elite football title produced by EA in terms of gameplay and reception.

The previous iteration of NCAA Football didn't do too much to separate itself from the line of other NCAA's, at least not in a manner similar to NCAA 11, and NCAA 13 doesn't do too much either. For fans of college football and folks who have picked up each and every other game before it, it's a good buy, but for those simply looking for a recommendation to upgrade from NCAA 12, there's not much reason to spend the extra money for a the Heisman Challenge, new animations, and a roster update. As an individual who spent hundreds of hours on NCAA 12, I picked it up and loved it.

EDIT: I have recently had a lot of trouble loading my dynasty, as it constantly freezes during the game loading screen. I haven't been able to touch my dynasty mode after this, and it's extremely frustrating. Hopefully it will be patched soon, but as of now, with dynasty mode unable to be played correctly, I switch my position to don't buy. Wait until it's patched to buy or just save the money and continue to play '12.

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I love college football. It is probably my favorite sport. As seen in a lot of reviews this is just a rehash of the previous installments with minor changes. Not really a fan of the Heisman feature. I don't have much of a desire to take those guys and put them on other teams. Gameplay is pretty similar to earlier years. What I am impressed with is the recruiting. It's probably my favorite part of owning these games and this is the best I have seen it. It gives you the opportunity to "scout" players while recruiting them. This discovers their true rating and you don't end up having to stick with 4 and 5 star players to succeed. This makes it much more realistic as schools like my own (Kansas State) are able to find those gems and still do relatively well.

One gripe is that I have recruiting on the Heisman difficulty, but it is still relatively easy. I notice that there are numerous highly rated players (4 stars mainly) I recruit that only have a scholarship offer from my school at the end of the season. That is very unrealistic and makes it way too easy to get them. In real life, if a guy is a 4 star he is most likely going to have multiple offers from rather large programs.

The one HUGE ISSUE I have with this game is that it stalls after long periods (couple hours) of playing it. Therefore, I have to make sure I constantly save it or lose my progress. That is very annoying and disappointing.

As we all know, EA has a monopoly on this game so we probably won't see major improvements year to year. All in all, it's a fun game. Minor improvements on the previous installments, but still a worthy buy for the college football fan.

Update: As of 7/17/13 EA has long since fixed the freezing issues I mentioned. I know everyone has most likely moved on to the new game, but I thought I'd mention this. One other thing I'd like to mention is that the flow/movement navigating through menu items and the like is very laggy. This can make for an annoying experience in recruiting if you are very in depth about the players you are recruiting (i.e. constantly looking at the schools recruiting them, switching out recruits for others, etc.)

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I love the game as I always do but I am not happy with EA decision to take away the link between NCAA and Madden. I don't like not being able to save my draft class and having them appear in Madden.

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I haven't played NCAA in years. I was hesitant because of all the negative reviews. I don't play online. Other than the usually freezes a game has, I am pleased with it. It's a little addictive as well.

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I bought this game for my self and was able to download rosters and have enjoyed playing it contrary to what others have said

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Far Cry 2: Fortune's Edition

Far Cry 2: Fortune's Edition
Customer Ratings: 3 stars
List Price: $9.99
Sale Price: $9.95
Today's Bonus: $0.04 Off
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Far Cry 2 is OK. It's nothing to write home about, though.

My issues with the game:

1. Guns Who did the firearm research on this game? Some guns, like the AK-47, are completely mirror image. Some, like the HK G3, are just wrong. (Charging handle and ejection port both on the left side? Not in this reality.)

2. Damage Shooting someone in the chest with 10-20 rounds from the PKM to kill them? Zzzzz.

3. No prone? Come on, is this the 90s?

4. Enemies can see me in the dead of night, and know where I am, even when I am in the bushes and using a silencer. Hmmm...

5. Repetative missions Wow, let's do the same missions over and over and over and over and over...

6. Respawning badguys. Just cleared that guard post? Funny that all the guards are back 3 minutes later...

7. "Most realistic fire ever!" with fire graphics that look completely unrealistic.

Give this property back to Crytech. Ubisoft did a half-baked job at best.

EDIT: Also, the DRM this game installs broke the Burn feature of Windows Media Player on my PC. Buyer Beware.

EDIT 2: SecuRom has a program on their website that will allow you to remove their DRM from your machine. However, it will be reinstalled without warning or notification the very next time you play a game with SecuRom DRM. If like me you have issues with burning CDs after installing one of these game, you pretty much have to uninstall the DRM anytime you want to burn. Convenient, huh?

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Id like to preface my review by stating that in no way has my opinion of the game been swayed by the DRM used for piracy protection by Ubisoft. This review is solely in regards to the gameplay itself.

With my pure enjoyment of Far Cry and Crysis, I was extremely excited about the release of this game. Unfortunatly when I began playing the game, I became more and more disappointed as I played. In fact, if it werent for the graphics, this would easily be considered an instant bargin bin title.

I have so many gripes about this game that Im not quite sure where to begin, so I will start with my biggest one... the firefights. You have so much against you from the very beginning that it is extremely difficult to find them enjoyable. In fact you feel as though you are being punished just for taking the mission. Your gun will continuously jam. You have malaria, so in the middle of a gunfight you may need to pop a pill to get over it (everything turns yellow and fuzzy). If your health gets low (and it will... continually from all the sharpshooters they have in Africa) you must first pull the bullet out, then.. you must heal yourself. I must ask... why?? I suppose it was to add tension, but only succedes in being frustrating. You will die often... not because you get overwhealmed by the (incredibly stupid) AI, but because of a gun jam, having to heal yourself with a two step process or because you get a malaria outbreak.

As I get off that rant, I invite you to another. Lets investigate the whole "sandbox, free roam, open world..." direction in which the developers decided to take with this sequel. First off the compass is horrible and the map is even worse. Not because they are a bad concept... they work extremely well in GTA and games of the like. The problem is, your objective is sooooo far away that even when you pull out your map, because it isnt a full map, all you see is the general direction you are supposed to be going and not able to pinpoint the best route to take or where exactly your objective is. This is compounded by the fact that you hit several checkpoints (more on these later) that ensue a "forced" firefight... and I believe I already explained how much fun they are. It will take you at least 10 minutes to get from point A to point B because of this. Rediculous.

Now, remember the checkpoints. These lovely roadblocks are apparently set up by guerillas (no... not gorillas) who attack you when you come close. I guess that makes sense, however, the frustrating part is after you destroy a checkpoint, they respawn so every time you drive by, you get attacked again and again and again. If you try to blast through in your vehicle, a car chase ensues.... sounds like fun right? Wrong, because no matter how fast you are going, they magically appear behind you and if they shoot your vehicle 3 or 4 times, it stalls. And I bet you thought the engine was in the front of the vehicle. So, because of this you end up getting out of your vehicle and... you guessed it, a firefight begins... malaria.... damn... gun jammed... shot need health... pull out the bullet... use medi.... dead.

Finally the vehicles themselves. For some reason, the geniuses at Ubisoft only give a 1st person view of driving... so you try to drive, look at map and compass at the same time and because the vehicle handles so poorly you hit a boulder and the vehicle stalls out, so you get in front of the vehicle and fix it. Get back in and hit a lovely checkpoint further up.

There are several other nuances in the game like no checkpoints... well theres lots of those, but I mean autosave points... so hit F5 ALOT or your 10 minute trip from point A to point B can take you 30 minutes. There isnt really much of a story here to be found either, so you really just find yourself doing side missions... even the main missions seem like side missions which dont give you much of a feeling of accomplishment.

I realize I have been on quite a rant, and most of my reviews are not as negative or sarcastic as this. As a matter a fact I dont think I have given a single star review to anything before... but this game definitly deserves it. As I attempt to leave with a positive remark, I am at a loss. I could mention the graphics, however theyre really not better than the original Far Cry... and I can max them out on my machine.

I was extremely disappointed and feel my $60 was just wasted. Ive played the game for about 11 hours, and cannot bring myself to finish it... and thats an extreme rarity for me. With all the great games coming out this year, spend your money on something else.

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Clearly the game was designed for the console market with PC as an afterthought during development. Although there are some interesting aspects, it ultimately is just a boring game on the PC platform with minimal replay value. Games are judged relative to the alternatives available for that platform. In the PC area it falls down hard.

Start with the aspect ratios the game screens take are very TV/Console rather than PC monitor oriented.

There is no back-story and no reason for me to care why my character succeeds or fails. I care as much about him as he does about his employers.

My character is more durable than his weapons. So while he can pull bullets out of his body with his teeth and repair almost any device, he is incompetent when it comes to cleaning, repairing and maintaining the tools of his trade his weapons.

Ubisoft's rationale for no predators is that it would upset the ecosystem. Lame excuse -More likely either cost or time reduction in coding. Adding animal threats as NPCs who only respond to specific classes of players or NPCs within a certain radius is fairly simple to do and would improve the game play value.

The damage model needs refinement. My character has terminated NPCs at 15 yards with a single spray from the shotgun and yet 5 or 6 center mass shots with an AK-47 (whose ammo is rifle loads, not pistol loads like a submachine gun) at the same distance doesn't even knock the NPCs down. At close quarters scattershot can be the uber-weapon, but over distance it's gonna be a lot less lethal.

I can't tell if the endless slogging through the veldt is a cover for weak AI coding, a way to extend the "playing" time of the game or an infomercial from Ubisoft aimed at marketing their Dunia engine to other developers by demonstrating the effects you can create. For me, it quickly became downright annoying.

Not much to say about DRM that hasn't already been said. Their EULA is very specific. Ubisoft will install DRM code on your PC. They will require you to register it online. They will require the CD to be in the machine. They own the software and they are not accountable for any problems any of this cause for you. Your rights are 100% subordinate to theirs. If you don't like that you must send it back to them before you perform any activations. About the only thing you don't have to do is send them a copy of your driver's license and a DNA sample. But stay tuned...

Since software DRM is totally ineffective against pirates I can only assume that the ultimate objective of excessive DRM is to kill the PC game market and drive everyone to consoles. It makes good business sense as it's easier and cheaper to develop games for consoles and no PC games means one less SKU to stock and track.

Bottom line...It may do okay as a console game given its competition on those platforms, but as a PC game, it's just too boring and console-centric to be worth buying. If you are really curious about a game based in what was a very promising location, wait a couple of months and pick it up for $9.99 in a jewel case.

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Before the release of Far Cry 2 the game was being hyped as a new generation of First Person Shooter--one to set a new bar.

What they showed us was footage of combat surgery, fire propagation, stealth gameplay, mercenary buddies, and a vast sandbox.

What we hoped for was a First Person Shooter that would have all of those things finely tuned and greatly expanded upon, immersing us in a world where guns for hire and arms dealers were partners in a civil war.

What we got was exactly what they showed... EXACTLY what they showed. The combat surgery is just for show. The fire propagation dies so very quickly so that it seems more like a fireworks display rather than a true wildfire. The stealth gameplay fails more often than not leading you right back to the run and gun style of play First Person Shooters are infamous for. The mercenary buddies are nothing more than strangers giving you second chances, as well as a means to give you a side-mission whilst doing a mission. And the sandbox is just littered with no-name faces just wandering around, waiting to shoot you on sight--that is to say that they show absolutely no intelligence and are far too plentiful. Let's not forget that the game is very rough around the edges and needs some serious patching.

It's as if they half-made a game, ran out of time, dumbed it all down, stitched the little bits and pieces together, threw in a story, and made three large maps for it. The game is overly easy and is only made difficult by beefing up foes so that they take more shots to kill. And the hardest part about the game is staying interested enough to play smart, and not simply plow your technicle into the middle of an enemy camp just so you can feel a little more excitement.

The only saving grace is the hope that maybe, JUST MAYBE, the modding community can modify the game to be what it ought to be. But as it is right now, there is now SDK for them to work with, so they will have to rough it out on their own until one is released, if ever one is. On the bright side, the STALKER modding community has done wonders for that game even without an SDK, so here's hoping.

Until then, I'm shelving my copy, and warn any prospective buyers to wait for the price to drop before you bother picking it up.

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Given the many bad reviews, I was very hesitant to buy..

The reviewers could not have been more wrong. It is an AWESOME game.

A classic example of a great game which was misunderstood by most gamers.

As mentioned in most reviews, the map is huge and you have to travel all over to complete missions. It seems MOST of the negative reviews fail to understand the PUBLIC TRANSPORTATION system in the game. There are BUS STOPS clearly marked on the map -one at the four corners of the map, and one in dead center. Dead center is your home base. The four corners are where most missions will occur.

So...after accepting a mission, go to the bus stop, board the bus for your destination, and in an instant you are transported to that corner of the map. Time of day has changed (dusk, midnite, early dawn, etc.) to imply it was a LONG bus journey... There is always a vehicle waiting for you outside. And usually, there is a weapons shop nearby (in case you want to change your weapons or ammo.)

I think 99% of negative reviewers FAILED TO UNDERSTAND this concept. (If you don't take the bus, YES it will be slow/frustrating to cross the map). There are enemy outposts and armed checkpoints along the roads, which are also patrolled by armed jeeps. If you insist on driving instead of taking the bus -YES the game seems slow, frustrating, and impossible...

The game developers should have made this point clearer (it is not explained in the game manual). But if you play the game as intended, WOW....it is a great experience.

Tips:

1. Take the bus.

2. Even when driving, try to stay off-road as much as possible to avoid confrontations.

3. Don't be afraid to abandon your vehicle and go on foot. Eventually you'll find another vehicle.

4. Take the time to experiment w/ the display. May take a long time depending on your PC/graphics card, but is worth it.

5. Chose a lower resolution if necessary. I play 800x600, maxed out. If you don't play maxed-out, you are not just missing out on eye-candy. You are getting a much poorer quality experience.

6. Try turning "shadows" down. Moving/morphing shadows are PC-intensive. Turn shadows down, and max everything else.

6. Choose "realistic" setting, and play w/ your on-screen crosshairs turned off. Much harder.

7. Limit yourself to missions from the 2 rival factions -this will progress the game story as intended.

8. Avoid random side missions, these get repetitive and don't advance the story line.

PROS:

Great single-player experience.

Totally unscripted, non-linear gameplay. Great voice-acting. (Enemy dialogue can be hilarious and suspenseful).

Very smart AI..the more you play, the more you will appreciate it. (AI can be down, wounded, bleeding, but still try to squeeze off a few rounds as he's dying.)

Huge map, amazing environment, changing weather conditions/time-of-day.

Great in-game tension and stealth gameplay. (some of the best scenarios are after taking out a target and trying to make it home while low on ammo.

Stunningly beautiful, at max settings.

NO ALIENS OR MUTANTS! :)

CONS:

Lack of direction from developers. Failure to utilize the "BUS" concept will result in frustrating, repetitive experience.

Endless choice of side missions will fail to advance the storyline and can seem pointless.

Fans of pure run/gun shooters will be frustrated by the need to for strategy, planning, and stealth.

OVERALL: Great game. In terms of single-player, non-linear, non-team based combat, voice-acting, intelligent AI, game length, replay value, and game environment, this game might sit alone at the top. It's too bad most people didn't figure it out and gave such BAD reviews! Buy it and try it!

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How to Train Your Dragon

How to Train Your Dragon - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
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My kinds love it, they spend a lot of time playing it on the PS3. The really plus for me is that it has real two player mode so both my kids can enjoy the game, and not just playing and the other one getting bored waiting their turn. My son keeps talking about it and wants to tell me every detail :)

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We bought this for our boy, and I decided to try it to see what it was like after I watched him play it a bit. It's not what you'd expect at all. I thought it was just dragon fighting and that he wouldn't like it, but he wanted it. It is dragon fighting, but you have tons of quests to do between fights. You choose when to fight. Unlock dragons, play again each other with your own dragon or with a standard version. You have to train to unlock moves. It's really far more complicated than you would think for a child's game. Let's just say I spent hours training a dragon, and learning how to do it. He beat me. And I mean beat me bad! This is something you can play with your kid and really enjoy it! I give it five because-that graphics are better than some high priced games. It's a child's game an adult can play without going crazy. It's challenging.

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The How to Train Your Dragon PS3 game fell far short of my (and my child's) expectations. The good:

(1) some "arcade" like features including flying the dragons.

(2) customization, albeit limited, features for each dragon.

The bad:

(1) the graphics are PS2 quality

(2) It is simply a recast "Kung Fu" fighting game wherein the toons beat the begeeses out of each other with dragons.

(3) One would think with the adventure tone of the movie, the game creators would have made a little more exploration (of quality of Rachet and Clank) and less antiquated kung fu theater.

Overall, I think Dreamworks and Activision really missed an opportunity here. I'm hoping they consider a better release in the future.

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This is a great game overall. Some of the "taking care of your dragon" areas of the game can be a bit complex for younger players, but I've honestly been surprised at how much fun the game is.

We haven't been playing it long, but I would have liked to see more story in the game.

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Really fun video game. It is not very difficult to play, but it is challenging. The graphics are well done, and the game itself is quite a journey.

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Way of the Samurai 3

Way of the Samurai 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
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I've been waiting for this game for a while and this game was near impossible to find, but I finally found a copy and got to play for the first time last night. It follows the along the same model of the original The Way of the Samurai. There are tons of swords and fighting styles, that will keep you enthralled for hours upon hours, and once you find that certain sword/style that fits you, you can learn new techniques and level the sword so you can become the ultimate assassin, protector, or just plain ole bad a**. This game is full of action around every turn, and the best concept is that you can choose which path you want to take, if you want to become a rich samurai you can join the fujimori clan, or you can be a sole wanderer a ronin,or you can protect the citizens of a poor city who are being heavily taxed, or you can plot against the fujimori clan and join the ouika clan who are a bunch of thieves and robbers, and the beauty of it is it's all up to you which path you choose. The fighting in this game is superb, depending on which sword you use that is the fighting style used, or you can fight bare handed which is pretty fun as well. I thoroughly enjoyed and am still enjoying this game, if this game sounds like something you might like, or if your like me, I really enjoy old samurai movies especially Akira Kurosawa films, you'll love this game. One of my favorite things about this game is one of the faces you can choose for your samurai looks almost exactly like Toshiro Mifune. In all I give this game a 5 out of 5. Maybe more, this is possibly one of my favorite games of the year.

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Way of the Samurai 3 is an open-world game styled like an old-school samurai film. In some ways, it lives up to the standards of the series; in others, it overextends itself.

In WOTS3, you play as a wandering samurai caught in the kingdom of Amana during the Warring States period. There are several factions you can choose to ally yourself with: the powerful Fujimori clan, the rural Ouka clan, or the oppressed farmers of Takatane. The game has an open world, so you can wander around doing what you want doing jobs and gaining the trust of the various factions to accomplish something in the world, or just spending your time picking fights and upgrading your sword. The game is meant to be played many times it's short, but there are so many variations in the endings that it's clearly meant to be replayed over and over.

WOTS3 offers you more influence in the world than previous games. While WOTS1 and WOTS2 both allowed you a wide variety of choices as to your behavior in the world, in terms of who you could kill and where you could go, you were severely limited. In WOTS3, anyone can be killed at any time as long as you can get to them. It's possible to draw your sword during almost any cutscene in the entire game; if you want to, you can just cut a bloody swath through every important character, take their stuff, and leave.

On the flipside, if you're actually trying to accomplish something and get a good ending, it's important to be more diplomatic. WOTS3 offers two different concessions to the idea of peace. The first of these is the ability to apologize; in previous games, if you accidentally drew your sword, you had to fight or run away. In WOTS3, it's possible to attempt to reconcile and avoid fighting, which can be crucial if you've spent all your time building up trust with one clan and almost ruin it accidentally. The other new feature is the ability to attack non-lethally; you can defeat an enemy, but they won't be killed permanently. Since every single character in the game is persistent in the world, this can be important if a necessary character picks a fight with you and won't accept your surrender. You may find it necessary to fight back, but also to keep the person alive.

The swordfighting system feels slightly less refined than in WOTS2, but it makes up for it with improved customization. Like previous games, there are a few basic styles that swords can be used in, as well as some exotic options like ninja swords and iaijutsu. WOTS3 changes a few things as far as weapons go. Spears have been added to the game, to go with the more medieval tone of the setting. Additionally, dual-wielding now involves two actual swords, rather than one "sword" that's actually a set of two. Finally, you now have the option to create your own swords or spears from parts that can be found or bought in the game world. These weapons have their stats determined by the parts you use, so saving all your best parts to build a super high-quality sword is usually a good idea.

As gameplay goes, the most annoying part in comparison to other games in the series is how disconnected everything feels. The story is moved along through "inklings", which show up on your map occasionally to let you know to go to a certain area. However, many of these inklings are non-intuitive. For example, while playing as a member of the Fujimori clan, I ended up at a dead end where nothing was happening. As it turned out, I had to go join the rival Ouka clan, then immediately leave. It made no sense and felt really awkward. The jobs you have to do to gain faction approval are a pain, too. Some of them are ok go here, kill one guy. Others have you hunting around the map for a hidden person or item, many of whom won't show up due to bugs or bad programming. In one case, I found two of three people that I needed to find, and couldn't find the last one no matter where I looked. I then left the map and came back; when I returned, the third person was sitting in a place that I had definitely checked before.

Another gameplay gimmick added is the presence of "partners" romantic interests for your samurai to pursue. These partners have no role in the main gameplay; rather, you have to go out looking for them and fulfill whatever requirements they have for you to "recruit" them. For example, one partner threatens to attack you to avenge her dead father (she has mistaken you for his killer), and to recruit her you must apologize to her rather than fighting back. Another shows up only at midnight, and can be hired as a bodyguard for the night. However, these partners are more annoying than helpful some offer small advantages, like remote access to your weapons safe and so on, but they all run much slower than you do and you'll be forced to constantly stop to let them catch up, or just walk everywhere. There are some mini-games you can do that require you to have a partner, and if you hang out with a partner long enough they can become a romantic interest, but other than that there's really not that much they're good for. Overall, they're just a pain.

The game's graphical quality varies pretty wildly people and weapons are done pretty well, but the environmental textures are bland and unappealing. The main character especially is good at expressing emotion, but the buildings look really fake and the maps are lined with invisible walls and other issues that seem really silly to still have in 2009. Despite some improvements, as a whole WOTS3 is not a graphically impressive game it's not quite as bad as last-gen, but it's not up to the standards of current generation graphics.

The sound design in the game is similarly varied in quality. The music is interesting and atmospheric. The voice work in Japanese is pretty good, but the English dub is lazy and not even worth bothering with. Thankfully, the game provides both English and Japanese as options. There's a really weird bug with voices, though, which is that the volume of a person's voice is based on the camera's proximity to the speaker not based on the character's proximity. The result is that, because it's a third-person game, you won't be able to hear anyone unless you swing the camera around so that the person speaking is right in front of you. It's really weird and annoying and just ruins the experience.

As a whole, WOTS3 is an ambitious game, and I can respect that. However, it's so sloppily put together that the few areas where it is fun are overshadowed by repetitive tasks and shoddy development. It's a good example of combining story and gameplay, but in terms of being a fun game it's kind of lacking.

Rating: 6/10.

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Although the game has everything I expected, the lack of the tutorial ensured a costly error within the first 5 minutes of game play. I was prompted to press the L1 button when some farmers arrived and they ran off, thinking i was out to kill them for no reason. Other than that early mistake, and the immensely corny dialogue that was so very rampant in the first 2 games, the game play ends up being a lot of fun. you can choose from three paths now, Good, Evil, or you can take a diplomatic route and avoid combat entirely. All around this is a great game, just read the instructions before you play. There is also free Downloadable Content on the Playstation network. Worth checking out over all I would say $40-$50 is a fair price for this game.

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I've played WOTS2 and although it was great at the start, the time limit and strange save system drove me crazy that I decided I was not going to play WOTS games ever. When I read that WOTS3 had no time limit and the save system was "fixed", I decided to give this game a chance. I'm glad I did.

You start out walking off a bloody battle, wounded and confused. You encounter two villagers. At this point, it's all in your hands what you wish to do. Kill the two villagers or let them help you. Your choice. The game can end in 15 minutes if you choose to or you play the game for hours on end. Currenlty, I am playing it for 10 hours now.

The gameworld is small, about 8 villages I think set in a province, pre-Meiji period. But don't be disappointed about the small gameworld. There are lots of things to be done in each of the villages; from running simple errands, to setting up ambushes, joining samurai clans, or just picking a fight on a villager. There are consequences to every action you take. So be careful what you do. You can beat up an opponent without killing him/her. WOTS3 introduced a "blunt" system whereby you use the blunt edge of the sword to pummel the baddie or goodie into submission. Killing a person in game affects the entire flow of the game, so be careful on who you pounce. Oh...and during combat and there's a bystander, and you accidentally hit the person with a sword, that bystander will either run, die, or join in the melee. You cannot turn off "friendly fire" in this game. Everyone, except the livestock and children, can be killed anytime, at any point.

Although I am not that familiar with different katanas/bokkens in Japan. Most, if not, all the weapons in the game seem to be authentic or based on real authentic weapons. There are no ninja-gaiden type weapons in this game. Also, the weapons gain levels not the person. So the weapons grows in level as you use it. At the same time, the weapon gains different stances (I think) that you can employ on your character. The game reportedly has 20 endings. I have not beaten the game yet, I am taking my time doing quests and just walking around villages waiting for a fight. The game randomly throws in a samurai or two to ambush you in broad daylight or in the evening. So...be ready to unsheath your sword or yoou'll get sliced and diced fast. By the way, during cutscenes the game will give you a choice to unsheath your weapon (a sign of aggression) or apologize (a sign of submission) or just let the cutscene run by itself. In other words, you can actually shift the cutscene to a different story line simply by drawing or apologizing while the cutscene runs.

For the most part, the NPCs in the game seem to be authentic in their costumes although you'll find a few weird looking costumes that are more anime than authentic. The villages look authentic for it's period. The language in-game can be either english or Japanese. I went for the Japanese language to give it a more samurai feel to the game.

Now comes the saving part. Well...here's what I do. I save my game often. There are what you call village minstrels who you can speak to and have them save your game. They are all over the map so don't worry about not finding locations to save. From what I've noticed, every village has a minstrel that you can save your game. When you save your game, your entire inventory and status is saved, including your current location. Now if you get killed or complete the game, you will get a screen showing you how many samurai points you've earned at the end game. Another screen will then pop up and ask you if you wish to save the results or not. Here's the trick: If you decide to save the results. The game will reset back from the beginning but it will still have all your items, money, etc you've earned intact and complete..so basically you won't be starting from scratch as a dirt poor samurai. But the entire storyline starts from scratch again. This gives you an opportunity to take a different approach to the game. If on the other hand you decide not to save the results, the game will take you back to your LOAD GAME screen, and you can pick up from where you last saved before you were killed. I believe the only time you can see how much samurai points you've earned is when the game ends either by dying, completing one of the endings, or leaving the province of Amana (which you do by simply selecting Leave Amana on your map).

Do I like the game. Yes I love the game because of it's open ended approach. It gives me a sense of actually being a samurai and doing something that affects a person or a community. There are tons of "Samurai" games out there that walks the line between a fighting game and a comic-book rpg. DOn't get me wrong. I like fighting games and anime styled rpg games with samurais but WOTS3 brings the samurai to a more realistic and authentic level. Do I like the graphics? Well...to be honest I'm not easily blinded by eye-candy. I still go for the substance of the game. Graphics is like the least of my requirements when choosing a game. For my own standards (which I know isn't all that high or great), the graphics is next-gen. A lot of people are saying WOTS3 has ps2 graphics. I think they're wrong...or so that's what I think. BGM is a mix of authentic Japanese koto and shakuhachi music and some chill lounge music with a Japanese traditional feel to it.

All in all, it's a great game. It might not be for the trigger happy sword wielding gamers who want to hack and slash for hours. THis game takes patience. The game isn't hard in terms of dealing with NPCs. What makes the game difficult is making the right choice at the right time, and being able to face the consequences of your actions.

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this game is very realistic, its the best martial art game to come out since tenchu z for the xbox 360. it has great replay value. set in real historic times, it gives you a idea what it was like in fuedal japan. another great point is you have the option to have everything spoken in the japanese language with english subtitles, ive been waiting for a long time for this game to come out and i am 100% satisfied with it. its a game for every martial artist as myself andd also for those with the warrior spirit. it teaches good morals and virtueous character.

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Conan

Conan - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
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This game is outstanding! It's way more brutal than God of War and Heavenly Sword put together! The game plays very smooth , the graphics are very nice and it has more nudity than most soft core porn shows. Little kids should NOT play this game! Heads roll, limbs are sliced off, arms are sent flying into the air , blood goes everywhere and even God of War button pressing is involved. The blocking system is way better than Heavenly Sword and you have alot of moves to master. The game is just great. I hope there is a sequel to this because this was just too good of a game. Best hack and slash game of 2007, hands down.

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It is true that there is not much depth to the gameplay BUT this game is still very satisfying to play. sometimes you just need to play a mindless hack and slah game which is what this game is and is good at. I really like it and would encourage everyone to stop crying and give it a chance.

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This is a very enjoyable game version of the classic Conan adventure. I am still playing and the type of demons and bosses are very entertaining. When fighting you can watch decapitation and cutting off limbs. Very gory and fun.

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Before I give my opinion, let me preface by saying I am a HUGE fan of Conan. I grew up reading his comics, magazines and books (John Buscema r0ckx)I've been saying for years that Conan would be a great license for a video game and was overjoyed when I heard about the game. Here's what I thought:

The game was ok. Some of the moves and combos are nice, but they definitely came up short in the story department. The story was more than a touch boring, having us assume the role of Conan searching for magic pieces of armor(?!?). Developers, Conan very rarely wore armor and didn't wear it frequently enough to miss it if he lost it. This is one reason why he is such a compelling character; he'd take on armys with just a sword in his hand and a loincloth covering his area. Not to mention Conan hates magic, why would he be chasing magic items?

Another thing is Conan is supposed to be a womanizer that puts James Bond to shame. Yet throughout the game he frees half-naked women (and does nothing else with em, huh? A hug at least would make sense) pushing them aside trying to save some chick he just met??? Why wouldn't he just take the first three chicks he freed back to his place?

The combat was also ok. The boss fights were interesting and inventive yet extremely repetitive. How many times are we supposed to repeat the same actions to put down a boss, have them get back up, and repeat the whole process all over again AND have fun doing it? The final boss battle in particular sucked badly, the difficulty and monotony of it made me want to unleash a combo on my controller irl.

So in summary, if you want gore and boobies, this game won't disappoint...much. If you are looking for a compelling story that is faithful to the Conan mythos, go to a bookstore.

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The game is pretty good and I think it is fun to play. The boss battles are engaging. The graphics look pretty good. The controls are fairly tight. The sound is OK, a bit repetative after a while with all the one-liners Conan spouts off. I like how you gain XP to learn new moves and the different weapons you can use that bring in different styles of play. It's no Ninja Gaiden, mind you, so if you want to own the best Hack-n-Slash game on the PS3 go for Ninja Gaiden Sigma. If you want to play as Conan or like the low fantasy setting of Hyboria, this is the only show in town till Age of Conan is released in Mar 08. Age of Conan: Hyborian Adventures

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NBA 2K10 Anniversary Edition

NBA 2K10 Anniversary Edition - Playstation 3
Customer Ratings: 5 stars
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It is an amazing product, the lock is excellent and the design is impressive, they look pretty good the games stored in the locker, very good product, recommended 100%.

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2K does it again with this year's NBA2K10! Easily the best NBA game of the year. I got the anniversary edition and it was awesome! The Locker is very useful is organizing and storing all my PS3 games.

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As a big fan of the NBA, I took a chance with this one. This game is truly the best and most realistic basketball game that I have ever played.

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The lock that comes with the locker is crap! Lock will not unlock once you lock the locker!

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$ sounds like alot but it's worth it. The locker its the best part of it! And the game is amazing forget about abiut Live this is the best!

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NCAA Football 08

NCAA Football 08 - Playstation 3
Customer Ratings: 3 stars
List Price: $19.99
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I've been enjoying this franchise on PS2 for many seasons, so I've been looking forward to the PS3 version all year.

This game is really a ground-up redesign. Some major changes:

*Only one camera is available for actually playing, although several are available for intant replays. The game camera is similar to the default angle for the previous games in the series, but with slightly better down-field vision. Personally, I always played the overhead camera before, so I was a bit distraught on losing it. The downfield vision on this camera is just good enough that I'm not totally angry.

*The controller has been reconfigured, but it's completely customizable if you want to change it.

*The play clock is 25 seconds, and it starts REALLY soon. There is just no time for any preplay strategizing. In my opinion, this is a flaw. Perhaps when I find all the plays I want my pace will speed up enough, but at this point, I never get to the line with more than 5 8 seconds left, so hot routes and motion are just a fantasy. In previous versions, I enjoyed playing around with motion to get a look at coverages, etc, but I've got no time now to send a guy in motion, much less bring him back to where he started before getting flagged.

*The recruiting engine is now awesome. Even in past seasons, recruiting was my favorite part of the dynasty process, but EA has really taken this to new heights. The database for finding recruits is more work than before, and you can't just click "Interested Recruits". You have to really comb the database for the guys you want, and they have a targeted list you add them to. But when the recruiting gets started, you actually simulate phone conversations with these players in real time. This is so revolutionary, I just couldn't believe it worked as well as it did. I actually got butterflies picking the pitches in these "conversations" and reading the mood of the recruit. Talk to much about the wrong thing, and they will get mad and slam the phone on you. Talk about pressure!

*(SEE COMMENT ON THE STATUS OF THIS ISSUE)One big weird bug with respect to rosters: I usually spend a few hours after purchase setting up my favorite team's roster with names, along with stars on the other teams in the conference. This worked fine. I even used a USB keyboard to enter the names. I saved the roster several times and once again at the end. When I began the dynasty, it ported in the roster, no problem. After playing in the dynasty for a while, I came back out to the main menu to play some mini games, and guess what? All the rosters were reset and my saved roster was nowhere to be found. I went back to the dynasty, and everything was still in order, thank goodness, but the main roster for the game is wiped. HUGE bug, but since I'm mostly in it for the dynasty, I'm not despondent.

The game has its bugs, which I guess we should expect for a clean sheet redesign, but the leaps EA has made in graphics, recruiting, and gameplay still merited the 4 stars, possibly even 5.

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It's hard to ding this game because it's always my favorite game every year. But, I bought a PS3 for the 1080p capability, and I'm getting annoyed that all EA's games only have 720p graphics. They better have 1080p by the NCAA 09 release next year. That said the graphics are quite good but only an incremental improvement over Madden 07 for PS3.

I like the new menus for choosing plays. But, that ask Corso think needs to go. Retire it already. Who actually uses that? It must be in his contract or something.

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As an avid player of the previous EA Sports NCAA Football titles to say I was greatly anticipating this release would be an understatement. The day of release I went and bought it on my lunch break, anxiously awaiting the time to go home and play.

Upon turning on the game I noticed major differences. Most importantly, there are now only 32 teams to use. This means there are NO All-Time teams, or even Dynasty teams from specific years past. There is also no Random-Select in the team selection screen. My friends and I utilized this every time we played so people would not use the same team over and over, it added variety to the game. Whether these All-Time and Dynasty teams will be able to be downloaded later as add-ons from the internet is beyond my knowledge.

The gameplay is good, graphics are amazing... but other small things with the game seem to be lacking. Play selection is now Madden-esque in style and annoying to say the least. They have gotten rid of the pennant collection, which for me was incentive to play, to unlock various teams. I never was a fan of the Dynasty Mode where you create a player and take a team throughout many seasons. I played merely single games against friends. So this lack of earning points and teams is a slight let-down.

On the plus side the stadiums are impressively designed and each home team has special little things you notice unique to that school. For example, at Penn State you here the "We Are... Penn State" cheer and the Nittany Lion does his one-armed pushups. Also, with the Weather Channel Live Feed you get the weather for that exact location at the exact time you are playing. Subtle things like this make the game worthwhile.

Overall if you are a former EA NCAA Football fan it is a definite must have, just for the sheer point of getting the newest technology and up-to-date teams. However, do NOT expect it to be a revolutionizing game. Many things could be worked on, and hopefully will be with downloadable updates.

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Much of what I liked or disliked about this release has already been well covered in earlier reviews. I continue to be baffled as to why EA gives the PS3 version the inferior treatment with 720p and 30fps graphics. The last version I bought was NCAA 06 for the Xbox, and I went back to it about a week after playing this PS3 version.

The player model quality is stunning save for the observation that every lineman is hideously obese. My biggest complaint is the feel of the game. The players run around like Mech Warriors or Imperial Walkers. They just don't seem to be moving like humans. I wager the PS3 30fps rate has something to do with this. The sounds don't feel realistic either. Almost every contact sounds like a basketball hitting the floor. The dynamics of the crowd noise doesn't feel right either. They also took the college atmosphere out of the game by removing the cheerleaders and more notably the on-field officials. Having the official occasionally get in the way of a defender or messing up your runner was actually strangely enjoyable albeit frustrating and added to the realism of the game.

The play selection method just flat wore me out. I must be really slow on the take because I would end up getting at least a dozen delay of game penalties or pick the first available play on the screen to avoid getting a penalty as I was running out of time. I am also disappointed that they removed the pennant collection. I didn't use it much in 06 except for the "tough as nails" pennant after getting sacked for the 10th time despite having an offensive line with an average rating of 95+ at Heisman level. it was just nice to have options to level the playing field when I felt the AI was "cheating" too much. The game play sliders help some, but not quite as much as the pennants would.

On the plus side, I *loved* the new recruiting system. It probably mimics the actual experience better than any previous version and it is infinitely deeper. The game play is actually quite nice. The passing game is much improved and the running game is much more realistic and challenging so I was unlikely to have a 2,000 yard rusher every other season. The kicking method which was first introduced in 07 is also much more challenging and pretty much guarantees my kicker won't win the Groza award every season or kick a dozen 60 yard field goals every season.

I am hoping against hope that EA will stop treating the PS3 platform like the red headed step child. I also wish they would stop making the NCAA game more and more like Madden in look & feel, but that's not realistic either because I'm guessing they're trying to minimize their development costs by maximizing base code overlap. I wish EA would go back and dig up the NCAA 06 code, fix the passing game so your 99 rated tight end doesn't have a perfectly thrown ball bounce off of his chest 9/10 times or the ball bounce off of your wide open clutch receiver's helmet, tweak the defensive secondary AI to play at their rated level instead of 65 rated players jumping 5 feet in the air or dive 15 yards to bat down passes or make one handed interceptions while doing a back flip, tone down the defensive impact players tackling the AI player by the face mask a half dozen times a game, use the 08 recruiting system and keep every other feature intact. I think that would be a winner.

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NCAA Football 08 is a great 1st time offering on the PS3 despite some ridiculous flaws. First off, i see a lot of complaints about turnovers and i have my share of them but it's not the game's fault for this and is the players fault. I have played about 50 games and every one of my interceptions was my fault throwing into coverage or throwing it up for grabs to avoid a sack. You need to be able to read defenses and like real football stay away from throwing to a impact players side. As far as fumbles it is actually more realistic this year as they have even added a tuck the ball away button to avoid fumbling. When you know your going down or going to be hit hard tuck the ball away. I don't like the default speed on the R2 but you can customize the controls anyway you like. I'll keep it simple from here on out and just list the pros and cons.

Pros:

Great Franchise mode with deep fun recruiting all season long now.

Tons more player animation and much more realistic tackling.

Improved AI, no more money plays. You need to mix up your play book.

Campus Legend much improved.

Unlimited create a player and new create a recruit.

Detailed stadiums.

Fun realistic game play.

Cons:

Depth charts agonizing to navigate.

Menu system added needless steps to navigate.

PS3 30 FPS.

Presentation needs improving.

Missing key last gen features like create a play book and formation subs.

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I use these all the time to keep my games clean and free of germs. They are great and smell nice!!

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These were dried out when I bought them, my office bought more, also past expiry date and worthless. Get SIIG instead.

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Worked for some games,for some it did not.I can't say much.I guess they worked as well

as they could.Maybe some games were too scratched up.

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Tis item is dirt rags for the kids controlers and they work great......we always have alot of kids playing with the controllers and i make sure they clean them when done.

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Until I stumbled across these cool wipes I had never thought much about "antibacterial wipes" They seem to be everywhere you turn these days with swine flu and everything else. What I did not know was that all of the products I have been using to disinfect contain harmful chemicals and are bad for your electronics and your skin. Dirt Rags do not contain alcohol, phenol or bleach. They are completely biodegradable, good for your hands and still strong enough to disinfect you electronics. They have quickly become a staple in our household.

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