Heavy Rain: Director's Cut

Heavy Rain: Director's Cut - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $19.99
Today's Bonus: 33% Off
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Available from Amazon.com for $29.99 be wary of first listing. Game is QTE heavy and cinematic. Check the reviews for the standard version. This game is no different (and same price) but it does have extras including the DLC.

Director's Cut includes:

Original game, Taxidermist DLC, Musical Score, Move support, 8 making of videos, 3 dynamic themes, 15 pieces of concept art, two bonus trailers (via playstation blog).

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When I bought my PS3 in 2010, this was the first game I purchased by recommendation. Just about every game I've purchased has been traded in at some point with the exception of this one. The story is amazing. The concept was something I've never seen before. Without spoiling anything, the scene involving the mall, the kid, and the car had 10 different people in the room with me crying. The game is very intense. For those that say the game is very short, I say you only did one play through. There are 17 different endings. I've played close to 100 hours of Heavy Rain and I have seen all the different endings. Once choice changes the entire outcome of the game. I have yet to use Move with it but I can imagine the awesome difficulty increase it brings. If I have to make a recommendation on any game for PS3, this game signifies what Sony set the PS3 out to be: Mature, Stunning Visuals, Mind-blowing.

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Bought this game having no idea what I was in store for. Little did I know I was about to be blown away. It's definitely a psychological thriller from beginning to end. Its play like a movie with input from you. Every decision you has dire consequences and effects how the game ends. Definitely buy it and be amazed!

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In 2011, I bought a PS3 solely to play Heavy Rain, and it was worth the purchase! I've never played a game that has imbued me with such palpable sadness. It tugged at my heartstrings. The soundtrack is nothing short of memorable and melancholic and coheres with the tear-jerking story. From the opening chapter, I was instantly invested in the characters. By the time the opening credits rolled, I have already drawn my first tear. Ethan Mars, the main character, is a broken man, and you can't help but feel his misery and grief.

The graphics are brilliant and the storyline is very captivating. It's like you're watching a movie and as far as movies go, this is one of the best psychological thrillers I've ever seen! There are lots of twists and turns and the ending came as a surprise. I'm surprised Hollywood hasn't turned it into a movie.

This is a standout, interactive game that is unique in its gameplay. The story is slow-paced at the beginning, but then it picks up speed, so don't be put off by its slowness. You rotate between playing four different characters and each decision you make; whether you fail your mission or don't, affects the outcome of the story. Unlike other games, you don't die or re-spawn, and that's what makes this game unique. Characters CAN die, but the story goes on and there's nothing you can do to change the events. I found myself second-guessing the decisions I made throughout the game. It's a game that requires contemplation and it's quite intense.

You receive a tutorial at the very beginning, while doing mundane tasks such as taking a shower, changing your clothes, etc, in order to familiarize yourself with the controls. This game relies heavily on Quick Time Event. You either love the QTE or hate it. I honestly didn't like it, because I have a tendency to confuse the buttons when I'm flustered. Nevertheless, it didn't subtract my overall enjoyment.

If you're action-oriented, then this game might not appeal to you because the game is very story-centered. But I recommend that you give this game a chance because it's absolutely brilliant! This is one of the BEST games I've ever played! It was a truly memorable experience and I wish there was a sequel!

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I bought Heavy Rain after years of indecision it dropped to a price that I thought was reasonable so I stumped up the cash and waited with eager anticipation. I received the game on Thursday, and I finished it on Saturday. That's not to say that I played it constantly I would estimate that I played it for less than 15 hours, and maybe as few as 10. If I had paid full price I would have been extremely disappointed, and even at $20 I'm not sure that I got my moneys worth.

Yes, you'll hear arguments about there being 17 different endings, however, those endings are 17 cutscenes that are strung together at game completion, depending on who lived or died during the game, as well as a couple of other choices you may have made meaning that in any giving completion you'll see something like 5 of the 'endings'. I don't think it's worth playing through again simply to see a slightly different ending the game is very linear with almost no deviation from the set story, so the gameplay experience will remain the same through each playthrough.

Stylistically the game is stunning and incredibly atmospheric possibly one of the most atmospheric games I've ever played. At times you kind of believe that you're watching a film noir, but don't sit back and marvel in the beauty, as you may have to press a button at the right time mid movie.

This leads me to my major grumble about the game the linearity of it; the passive role that you, the player, take for much of the game and the lack of decisions that you have to make. The challenge is not a cerebral one there is no puzzle solving whatsoever. It's more of a press the right button(s) at the right time or fail kind of challenge (it's called QTE) and I often felt like a contortionist trying to get all the buttons pressed in one scene I even had to use my tongue to get the final button press. Also, I sometimes had the hardest time making the characters walk where I wanted them to they seemed to get an attack of the stupids and walk into walls or tables this tended to happen as the camera angle switched, or the camera angle was such that it was hard to judge distances and object placement.

It was also a little pedestrian and pointless at times to give you an example, one scene has you making scrambled eggs for your sidekick. It's the only thing you can do in the scene you basically have to walk to the kitchen, and perform the right controls to get the eggs out, get the pan, turn the gas on stir the eggs and flip them onto a plate. You can't skip this you have to make the eggs before you can get to the meat of the scene, which is the next clue in finding the killer except you're not involved in the actual puzzle of finding the killer, you just watch that part.

There are some decisions that you have to make in the game, but it seems that most conversation choices that you make have little impact on that game in general (I say most, because that are a few that impact the endings.) When I say linear I mean that at the end of any scene the same scene will always follow there are no divergent paths in the game, unless one of the characters dies. If you play to the end, and all of your characters survived to that point, then you've pretty much seen every scene in the game.

Maybe to give you some context about the games I enjoy, I tend to like long games, with lots of side quests that are non-linear in nature. I should also explain what I mean by non-linear I like to be able to make choices about where I go next and what I do, and what order I complete things in. I don't mind that I'm going through a linear story per-se, but I want to feel in control. I didn't get any of that in Heavy Rain.

I like the GTA series, Skyrim, FPS games, Lost Cause 2, Portal 2, Assassins Creed series and I play maybe 20 hours a week. I add this so you can maybe judge whether you'll like Heavy Rain, based on whether you and I like the same games.

I really wanted to love this game, but I just didn't. Very atmospheric, gritty and suspenseful but too much of a movie and not enough of a game for me and far too short.

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