Showing posts with label ps3 bundle. Show all posts
Showing posts with label ps3 bundle. Show all posts

PlayStation 3 WWE All Stars Brawl Stick

PlayStation 3 WWE All Stars Brawl Stick
Customer Ratings: 4 stars
List Price: $79.99
Sale Price: $49.99
Today's Bonus: 38% Off
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The WWE Brawl Stick is essentially the same as the Street Fighter IV Fight Stick (Standard Edition) that Mad Catz released a while ago. However, the buttons and joystick feel slightly improved; the joystick feels smoother and more responsive while the buttons are less stiff. I've never tried the Mad Catz TvC Wii stick, but I've heard it's very similar in feel. For arcade stick beginners, this stick is a solid option without having to drop over $100. If you are serious about fighting games and want to step up your game, I recommend switching to arcade stick; games like Street Fighter are meant to be played with one.

The case fits easily in your lap without feeling to baulky or heavy. Rubber feet on the bottom keep the stick steady if you want to play on a table. The USB cord is plently long. In my opinion, this stick is a great size and has all the features you could want in an arcade stick (see product description for a complete list of features).

The best thing about this stick is it's very easy to mod. The buttons have quick disconnects, which means no soddering is required. Higher quality buttons, such as Sanwa or Seimitsu ones (about $2-$3 each), will snap in easily. The stock joystick and mount is the same size as a Sanwa JLF, one of the best joysticks on the market (about $25), so swapping the joystick is similarly easy. The hardest part about modding this stick is switching the artwork (unless you want The Rock staring at you while you play). To give you a rough idea, upgrading this stick will cost you an additional $50 for premium parts. There are plently of step by step guides online for modding. Here's a link for one very helpful guide:Overall, this stick is a good buy and can be easily upgraded with a little extra cash.

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this is a decent fightstick. it's not top quality but it feels good. for a beginner or i should say a returner to stick, it hasn't disappointed very much. there are some areas that can be improved to make the stick a bit better but it is easily modded (this is my intentions).

ROOM FOR IMPROVEMENT

the joystick had an issue from the beginning. it didn't engage properly for jumping forward and backward. i was hitting the corners correctly but the character was only walking. it seemed that the actuator was not connecting with both switches in the corners, so i had to input slightly more to the up side to get a forward or backward jump. however, i corrected that by modding the actuator on the joystick with some electrical tape. this caused the switches to engage slightly sooner and allowed both to be activated in the corners.

the stick is a square gate and will take getting use to since i was accustom to circular gates. but the gate can be changed with an octogonal gate(or circular gate if found). so i ordered an octogonal gate to provide more familiarity for myself. I will see how the joystick operates with an octogonal gate before replacing it (if necessary). since good players use square gates it should be an issue for some people.

WHAT'S NICE

the BUTTONS are very responsive. i don't think that they will need changing until they start to fail.

the TURBO function works great. so far i was able to complete some of the trials on SSF4 that has eluded me when is was playing the pad.

the FIGHTSTICK has good weight and don't move easily while playing. it has a sturdy build and look like it can take some rough treatment.

it's easily MODDED. this is great for this stick. a SANWA JLF and 30mm buttons can easily swap out the originals. no soldering required! there is also a template on the net for replacing the artwork with your own custom design (unless you like the rock and who ever the other man is. i'm not a wrestling fan).

CONCLUSION OF OPINION

it is a nice stick that you can work with. if your looking near perfection, look elsewhere! i suggest that modding is the way to go if the stick don't feel or perform to your expectations. a SANWA JLF joystick will cost around US$25 and an octogonal gate around US$5 online. this should be all that is needed. since this SE (standard edition)fightstick is for US$70 and modding is about US$30, US$100(before shipping) should provide you with a great feeling fightstick. this is less than what u would pay for a top of the line stick like a TE (tournament edition) fightstick.

this stick is definitely worth the 70 bucks. i suggest buy and mod.

UPDATE (2012/06/07)

i had this brawlstick since october and modded the joystick with a SANWA JLF an an octogonal gate. the fightstick has taken some rough treatment and is still going. i replace the L1 and X buttons with the L2 and R2 buttons due to improper functioning. these buttons i seemed to use more often so it is only natural(wear and tear) that they malfunction first. i also drilled 4 holes in the base plate of the fightstick and installed 4 thin but long bolts to secure it to an old table i have with wing nuts. as i stated earlier, the stick got some rough treatment when i was trying to execute complicated moves. therefore, i took apart the SANWA JLF stick in it and tightened the loosed screws that secured the joystick into its plate. definitely the result of rough treatment. it is windows 7 compatible(driver installed automatically) and i use it to with M.A.M.E and other emulators i have on the pc. hence, old classics like street fighter 2, killer instinct 2 and marvel superheroes(just to name a few) are available with the arcade feel i was used to.

FINAL CONCLUSION

with the mods done to the stick, it feels good. much better than before i modded. i am totally loving this stick. i am very pleased with my purchase. i suggest BUY AND MOD.

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The WWE All Stars Brawl Stick is a great stick for beginners and also a great platform for modifications. I hate the artwork that came on the stick but, that was easily fixed by creating a lami label at the local copy store. The buttons also suck. They're supposed to be the same as Sanwa but, feel lighter and kind of crappy. My lazy hands like to rest my fingers onto the buttons and Sanwa's are just too sensitive for that so I switched to Seimitsu screw down with minimal effort. The joystick also needed help and was sticking due to the poor plastic quality. The metal washer was riding up outside of the indent made to capture it. I fixed this issue by gluing the metal washer in place. Parts from the joystick are compatible with the Sanwa JLF and I tried the octagonal gate but, decided the square is where to be. So far all is well.

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Even though the art is hideous and the placement of the L and R buttons is switched. I would recommend this stick due to its easy moddability and overall good quality for its price.

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Good fightstick to get started with while waiting on higher quality parts. The Madcatz joystick is garbage. The washer inside the joystick slides out of place. The buttons work, but feel cheep. I had to replace some of the screws when I installed a Sanwa joystick and buttons because they were stripped.

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Monoprice Pro Bluetooth LED Turbo Gamepad for Playstation 3 and PC - Black

Monoprice Pro Bluetooth LED Turbo Gamepad for Playstation 3 and PC - Black
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $34.99
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No dongle(Bluetooth connection to ps3)witch is better to have no dongle. 2 switches on the back one for motors and one for the led lights. Rapid fire works well. (press turbo button and press the desired button to be rapid at the same time then again to turn that buttons rapid fire off). Resets controller when turned off. It feels great with this wired black coating better than the dualshock3 ones. The 4 top buttons along with the entire controller is a bit bigger than the dualshock3 but i can say its better for grip. Solid construction. Vibration function is good enough (yull feel it. Dead zones for the sticks are a little big but not to bad.

Only problems i have had with it is it shuts off every 5 min without any activity on the controller(regardless of power saving setting in xbm menu). If the battery goes completely dead and needs a recharge it takes a 10min recharge time to connect again. If you have any trouble with the controller (connecting to ps3) hit the reset button with a pen and try again (located on the back center to the right a bit above a square next to a screw whole). Does not have sensor movement controls (sixaxis) tested with flower.

Over all rating 9/10 for the price and functionality (honestly for ~$30 i cant imagine a much better product especially with led, rapid fire and bluetooth that feels as good as it does.)

Note:No instructions but its a controller what is to know other than how the rapid function works. (witch is explained above).

I am completely satisfied with my purchase and i do recommend it.

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Been using this controller for a week now. I must say this controller is great! I was always looking for a controller with the official PS3 controller layout. I kinda gave up until I found this (most of the 3rd party PS3 controllers are similar to XBOX 360 design which I don't like). Another reason for picking up this controller is to play my PC games (I used to use the XBOX 360 controller for PC but I just don't like the layout). The grip is great. One little problem of this controller is the L3 or R3 button, it takes more force to push it than the official controller. But it's fine to me because I don't use it for shooting games (I use regular keyboard and mouse for both PC and PS3). The battery life is great, been using it for hours without any problems. Overall, this controller is awesome.

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Got these for use both with my computer and my PS3. Worked great out of the box with PS3 after charging. Computer recognized immediately with USB. Took more work to use bluetooth on the computer. You need the MotioninJoy Gamepad app to use these with bluetooth on your computer. My computer will even recognize the sixaxis feature. These took a while a charge initially, but seem to hold a charge well without the LEDs on.

Update still use these regularly. I actually prefer this to my regular PS3 controller. If they had longer battery life they would be perfect.

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The controller is good, the turbo works g

Well. But i noticed that i recieved the product used when i saw some scratches on the analog stick.

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I just received this controller the other day and i would like to say for the price, this is the best controller i have ever gotten for the PS3. Ergonomically, it fits very nice, and everything is VERY responsive. However, my biggest gripes are not being able to connect wireless via bluetooth, and the lack of any instruction manual.

Let me begin with the Pros, the feel of the controller, and the ability to function. Ergonomically, this controller does not cause any sort of strain i get from the regular dualshock 3 controller. It has rubberized grips at the handles which mold comfortably to your hand. In addition, the weight of the controller feels very sturdy... I didn't feel like i was gripping it too hard like i would with the DS3 controller.

Another point i would like to make is how responsive the controller is, especially the analog sticks. I have found no dead spots (areas where the analog stick doesn't respond to) when playing. As this was very helpful in playing Battlefield 3, where being accurate is very important since its an FPS game. All of the buttons responded right as i hit them and didn't feel as though the controller had any sort of input delay at all. Which is a HUGE plus for an after market controller.

However, i do have 2 big gripes. Since i had the controller, i have not been able to connect wireless via bluetooth. And i cannot find any information online about how to fix this dilemma. Which brings me up to my next point: This controller did not come with an instruction manual on how to set it up. So for the time being, i have been playing wired via the USB cable that was supplied with the controller (which is a very nice gesture, since some companies don't even do that). I would hope that this model isn't defective, because i have several DS3 controller and they all connect with no problem at all to the PS3. And it would be kind of bothersome that that i would have to use this controller being wired in order for it to work.

Henceforth, this controller is fantastic for the price, despite a few flaws i have encountered. If you are looking for an after market PS3 controller that retains the PS3 layout AND functions well for a great price, this in the controller you should get. Just be advised that you may or may not receive a manual for it to troubleshoot any problems you might come across.

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Ni No Kuni: Wrath of the White Witch Wizard's Edition

Ni No Kuni: Wrath of the White Witch Wizard's Edition
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $369.99
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Manage to grab a unit of this CE but haven't unbox it yet. Considering the price I paid for it, anyone would hesitate to unbox this CE. Decided to get the game separately and put this CE in the collection shelf. The reason i gotten the US ver in stead of the UK ver is because of the below additions:

US version

1. Ni No Kuni: Wrath of the White Witch Game for Playstation 3

2. Exclusive DLC 'Golden Mite' and 'Golden Drongo' Familiars

3. Drippy Plush Doll

4. Rare Golden Coin *

5. 300+ Page Hardcover 'The Wizard's Companion' Book

6. Ni No Kuni Game OST *

7. Beautiful Collectors Box (Pure white box with display window) *

UK version

1. Ni No Kuni: Wrath of the White Witch Game for Playstation 3

2. Exclusive DLC 'Golden Mite' and 'Golden Drongo' Familiars

3. Drippy Plush Doll

4. 300+ Page Hardcover 'The Wizard's Companion' Book

5. Beautiful Collectors Box (Golden yellow box without display window)

Four stars for the beautiful content which I saw in youtube and -1 star for the abnormal CE pricing. I could have gotten few different type of CE with USD380+. Nevertheless this is still a beautiful collector's piece to keep.

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I'm basically only writing a review because I felt that the people complaining about the order controversy Namco had on their hands were getting to be a bit too ridiculous and were unnecessarily bringing the score of this fantastic game down.

I understand they were cheated out of a great product, but it makes no sense to give that product you love a low score just because the publisher mishandled the situation. What they should be doing is complaining to the actual company rather than seek attention and pity on a product review page.

As for the product, the amount of extras this came with is amazing. I have the North American Wizard's Edition and in addition to the Drippy plush, Wizard's Companion and golden familiars we got 5 watercolor art prints, a 2-track CD and a gold wizard's coin.

I would have bought this even if it came without the latter 3 items, but they are a fantastic addition to this bundle.

The book is the main reason to buy this edition and it does not disappoint. The pages are thick and durable, as is the cover. The parchment style paper used is very beautiful and really sells the idea of it being a how-to-be-a-wizard book. It has beautiful artwork on every page and even comes with 12 short tales about the game's characters. But aside from being a gorgeous prop, it is also a useful tool as it is actually extensively used in-game. So it saves the time of having to click through all the pages within the game. Not to mention, flipping through an actual game prop to help you get through the game feels pretty cool.

The gold coin is gorgeous and has some nice heft to it (definitely not cheap or plastic). The Drippy plush is just as adorable as I imagined it to be, and the prints are something I will have framed one day. The artwork on the disc itself is also very beautiful.

Level-5, Studio Ghibli and Namco have gone to great lengths to create a completely immersive gaming experience with unique yet familiar gameplay, a touching story and backstory of Ghiblaic (yes, I just made that up) proportions, some of the most beautiful artwork I've ever seen in a game, all brought together by an angelic score by the legendary Joe Hisaishi (My Neighbor Totoro, Spirited Away, etc.). All this makes for an unforgettable experience that in my opinion was well worth the money.

Unfortunately this edition was very limited, especially the N.A. version and as a result will usually cost upwards of $350 to $400 to obtain one, but I could not recommend the game itself enough to every one who is a fan of quality games and Studio Ghibli. If you aren't willing/able to pay for the insane price of the W.E. at least do yourself the favor of playing this beautiful work of art.

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The game is a wonderful magical adventure that harkens back to the classic JRPG days of the SNES and Playstation ... this collector's edition; however, is nothing more than a slap in the face for true fans of the game. Play Canada is capitalizing on Namco/Bandai's blunder of short supplies in order to turn a ridiculous profit. Why? because they can I guess ... Buy the regular version, don't reward these people for scalping!

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I believe most everyone knows the story with this particular product by now. I was one of a MANY who was essentially *robbed* of this product thanks to Namco's complete incompetence at choosing online retailers and actually fulfilling their orders to the ultimate benefit of scammers and price scalpers.

Because of their utter disregard for their customers, price scalpers who ordered upwards of *hundreds* of copies of this product with the plan to resell it up to four times more than the asking price were given better service than regular folks who simply wanted to enjoy the product.

I pre-ordered this product the MOMENT it was announced. Come shipping date, I woke up to discover in my email inbox a cancellation notice, send in favor of allowing sellers like Play Canada to sell it for $400 each, in bulk quantities.

I'm sorry, but screw that, and screw Namco Bandai. Leave it to them to completely, utterly ruin the launch of one of the best games of our time and ROB customers of their well-in-advance pre-ordered goods.

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We all have seen the reviews and the articles that have spoken about the glory of Ni no kuni, but the question remains.

Does this collection measure up to the quality of the game ? The answer is Yes ..

Quick Advice : If you are a fan of Level 5 and Studio Ghibli , then go for this beauty.

If you are a not a fan or can't relate to both companies' production, then you might wanna reconsider your options.

IF !! You are a JRPG fan and a sucker for collection, then why am I not seeing this one on your shelf ?

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Driving Force GT Force Feedback Wheel for PS3?

Driving Force GT Force Feedback Wheel for PS3?
Customer Ratings: 5 stars
List Price: Price Unavailable
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I got this wheel and pedals about 6 months ago now. I mounted the wheel on my desk and plugged it into my gaming desktop. I bought the wheel specifically for the Dirt 3 (PC) games. The force feedback on dirt roads is really fantastic. The wheel will jerk when you hit bumps and is actually difficult to steer on some surfaces. It takes a little bit of getting used to, and the Gear on the right side isn't in the /best/ position. That being said though, this wheel does have paddle shifters which I use on manual vehicles anyways. Most racing games will let you bind the controls on PC and it works great! To be honest I've never plugged it into my PS3.

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Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $24.99
Today's Bonus: 58% Off
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When it comes to FPS's, and any other shooter for that matter, you have your current kings, namely: Halo, Rainbow Six (and all of it's "spawns", like GRAW) and Gears of War (still). Throw BioShock in there if you want... whatever. You get the point. Now take from each of those games the best aspects... throw them together, and you have Call of Duty 4: Modern Warfare.

Simply put you'll love this game, even if you don't like military or first-person shooters. If you're the type that strictly plays the single-player mode, then I'd rent first, just to be sure it's for you. For me, even the story mode keeps me coming back. This game is a BEAST, and it's a BEAST on every platform it's on 360, PS3 and PC.

Infinity Ward understands FPS's their absence was noticed immediately in Call of Duty 3, which sucked. They're back. This game is a few MINOR elements away from absolute perfection, in my opinion. And you don't get better than perfection.

I'll get the little gripes out of the way:

1. No Co-Op campaign. As frantic as every stage is, coupled with the fact that there's really no point on the game where you're not at least with ONE other player usually more I thought this should be available. It's pretty much standard now in the next-gen FPS's, but surprisingly absent here. Hmmm...

2. The whole 'friendly-fire' thing... I realize that this is realistic, but it's pretty frustrating sometimes moreso here than in a game like Rainbow Six, simply because there's no easily identifiable icon or marker. I don't need THAT level of realism in a game just my opinion. Yes, your recticle is red if it's on an enemy and green for a friendly, but during all of the fighting, that's really hard to see. Coupled with the fact that a lot of the enemies are wearing uniforms pretty similar to YOURS, you may end up accidentally shooting your squad more than you'd care to admit, especially on the Veteran difficulty level.

(That's really it for the 'gripes' the other is more of an personal preference for me. I'd rather have more gameplay modes available in the multiplayer right off the bat, but I can also see how starting off with just the initial two works.

You may notice that I haven't complained about the duration of the story mode... while short, I doubt that any of the other reviewers that are slamming it have "breezed through in a few hours" on any difficulty higher than Sick Infant that's before Rookie, if you're wondering. The story is compelling; there are actual moments where your chest and heart actually POUND tell me the "All Ghillied Up" stage didn't have you holding your breath in real life, I dare you. Other games, while significantly longer, don't always fill their time with substance. A game like BioShock doesn't have an online mode, so it's story HAS to carry it entirely. Halo 3 is longer, sure... but most of it is retracing your steps back through previously played boards. No thank you. Apart from an effective story mode, this game's "bread and butter" is in the online multiplayer. Just like Halo 3. Just like RB6: Vegas. Just like Gears of War. Online play is what will keep this game, and others, being played for years to come.)

...and that's it, folks. Nothing else bad here. AT ALL. Period.

Gameplay the game is phenomenal. Even if the campaign is rather on the short side (took about 6 or so hours playing on Normal Veteran or Hardened will probably double that time, plus some) it is undeniably entertaining. While it may not necessarily be breaking new ground as far as plot, it STILL is far more engaging that Rainbow Six: Vegas's campaign mode, which is great, as well as Gears of War and even the mighty Halo 3. (just my opinion) (A+)

Graphics arguably the best on any console, period. I give it the nod over Gears of War and BioShock this is the best looking game I have ever played, and it runs (with all the chaos going on) at a smooth 60 frames per second is 1080P HD glory. The word gets thrown around alot with these newer systems, but this game is truly Photo-Realistic. The only thing I've seen comparable would be Crysis, another military shooter -and that's (not surprisingly) a PC-only game at the moment. It absolutely does not get any better than COD4. (A++)

Sound as good as anything out now. The musical numbers are all spot-on, and the dialogue and combat chatter is phenomenal. Top notch all the way around no "forced" sounding acting here. This games sounds like it was recorded during actual combat. (A+)

Multiplayer time will tell if it will stand up to the insanely deep Halo Multiplayer mode, or the ridiculously addictive multiplayer modes on GoW or RB6, but even in this early stage COD4 is more than holding it's own. Choose from a preset variety of classes sniper, assault, heavy gunner, etc. and get to killing. Kill enough and eventually unlock the ability to create your OWN class and that's where the fun really gets going. There's a rank structure, but with there being absolutly ZERO offical multiplayer achievements, hopefully this will minimize people's tendency to cheat. (big problem on RB6) Ranking up does have it's privileges, however... different weapons, customizations for those weapons (scopes, skins, etc.) How new players feel about playing months from now when the majority of their combatants have superior equipment remains to be seen... balancing could be an issue there. The way it's set up though, if you're good at FPS's (and you know who you are), you will be alright. There's some work to be done with the team balancing... and I would prefer the ability to choose which maps I play on during ranked matches, but all in all, pretty solid. (A)

Replay Value extremely high, even with a relatively short campaign. All of the achievements for the game come from the Campaign mode, yet over half of them require you to beat the game on one of the two harder difficulty levels. (not recommended for first-timers frustration WILL ensue... as well as bullets, grenades and dog bites) Hell, even the TRAINING MODULE is fun and gets replay Halo can't say that. This game is ridiculous. Even as varied as multiplayer is by nature, the Prestige Mode adds a new level to it. Make it all the way to Level 55, then you have "a tough decision" to make... (A+)

Overall Dangerously Good. I give it an A+, or a solid 9.9998 out of 10 (I stand by the fact that a co-op campaign would render a potential Call of Duty 5 pointless) This is one of the best games ever. After playing the Beta earlier this year, I proclaimed that this could be a sleeper for Game of the Year, while everyone else was obviously sold on Halo... maybe a few for BioShock. This has them both, hands down. The only surprising part is how convincingly better this game is than the other GOTY frontrunners. All other FPS's (particularly military FPS's) need to take notice this is BY FAR the best ever. (Note to Tom Clancy and the folks at UbiSoft: you have work to do for that next Rainbow Six. The bar is WAY up there now... don't disappoint)

A definite must own, especially for online players this is the best for this year. No not Halo Call of Duty 4. Period. The only thing I see that could pull people away from this even for a moment would potentially be Grand Theft Auto 4.

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From the moment you turn this game on you are swept into a reality that is all to similiar to what is going on in today's world. The storyline is something you have probably heard before on the news. Out of control regimes in the MidEast and potential anarchy in the old Soviet Union. The two factors make for a very intense game. I don't even know if game is an appropriate title for something so realistic. Your mission is to stop a rogue government from getting their hands on nuclear weapons. Obviously a big challenge for anyone.

If you have played previous Call of Duty games you know the quality that goes into the gameplay. Never overly to difficult for a first timer. Much of the combat is very similiar to previous COD games. The objectives are always short enough to keep the player involved. What sets this Call of Duty game apart from it's previous incarnations is the amount of realism that has gone into it. The graphics and sound are so real that you could almost think your watching a movie....Actually more real than a movie. The only thing that may be lacking in this games single player missions is the lack of co-op play and the overall shortness of the game. Most will have it completed under six hours. Of course you can always give it a try and a more difficult setting.

The online multiplayer is amazing. To say the least I didn't expect it to be this intense. From the moment you start an online challenge you are thrusted into battle. The game seems to keep the online working in such a way that it seems incredibly realistic. What I also enjoy about the online is that it allows you to rank up rather quickly but you must have enough skill to be an asset on the battlefield. Online there are numerous different missions that keep the game extremely fun and fresh. Although you won't have access to these challenges until you prove your abilities. What also keeps it fresh is the ability to gear your soldier differently as you advance thru the online. This game will definatley have people playing for many, many months.

If you enjoy shooter games and most importantly like realistic war sims then this game is for you. The graphics are amazing, the environments almost look too real, and the sound sets this game apart from others that have flooded the field. If you ever wanted to have an idea of many of the challenges that today's soldiers have to deal with then you need Call of Duty 4. This may possibly be the game of the year.

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Call of Duty 4 is a really fun game with extremely intense battle sequences. The downfall is that you can only play in single player mode unless you want to do/are set up for online play.

In single player Campaign mode, you're a first person shooter (soldier) on the frontlines, and primarily you're playing two separate, interlacing missions as two different characters. You also play a cool, flashback side story as a sniper in a ghillie suit (camouflage clothing). But mostly you play in current times with a team of characters that are truly your band of AI brothers; the help you might get from your team is based on the difficulty setting you've chosen.

You arrive in boot camp just like in Call of Duty 3, and you get a brief tutorial on how to maneuver around, shoot your weapon & throw grenades (you'll be using smoke, stun and explosive). Then you're immediately strewn into various battles.

You fight your way through some intense chapters. The weapons are much more sophisticated than the ones in WWII era CoD3. It's the present in CoD4, and you're mostly shooting whichever modern-day weapon you happen to have picked up (mostly from dead soldiers on the ground) along your objective route. Your objectives that guide you along are updated regularly as you complete each task throughout each chapter. And some of those tasks are brutal.

Perhaps the best feature of the campaign mode is the frequent checkpoints. I think I remember even reaching new checkpoints without firing a single shot in CoD4. Contrarily, in Resistance: Fall Of Man, sometimes I'd be playing for like 20 minutes only to get killed and respawn back before what seemed to take an eternity to complete. Not an issue in CoD4.

There are some areas where the AI won't let you clear an area of enemies no matter how hard or well you fight; the AI will keep sending enemies at you until you get to a checkpoint. That was a bit confusing until the realization dawned on me that my AI brothers and me were just not going to take down everyone in some areas.

No matter which chapter you're in you are mostly using your primary weapon (some kind of machine gun) that on some models has an effective grenade launcher attached. You'll also need to engage in some exhilarating hand to hand combat (with dogs!), you'll need to guide air support, attach and arm explosives to enemy stuff, use night-vision goggles, and man other stationary weapons. There was no driving necessary in CoD4 (unlike CoD3).

All of the chapters are really fun. Some of the chapters are really difficult, and some like I said earlier feel like I did nothing in order to succeed. I think that the easy chapters are designed more to challenge you to correctly navigate yourself and your team to the correct objective, but that doesn't require a lot of effort if you just follow the on-screen compass.

On-line play is a different world. No AI brothers here...just your fellow gamers. You'd better have your FPS skills honed if you think that you'll beat some of the CoD4 online players. Man, I stink so bad I'm getting meleed to death by these guys before I even fire a shot. But online play is truly addicting. The more you play, the higher you rank allowing you to unlock more (fine tuned) weapons....Just wait 'til I get my hands on some of those, all you online vets!

So all in all Call of Duty 4 is major fun, but like I said earlier, the biggest drawback to this awesome game is that multiplayer mode is only available with online play. (No story co-op...not even on-line). Co-op worked terrific in Resistance: Fall of Man....Why I wonder couldn't it for Call of Duty 4? Hence, that is the only reason why I've deducted a star from the overall rating, but by no means do I suggest that anyone with a PS3 miss out on this super-fun game.

Add it to your cart, soldier!

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Just a quick review, been playing for two days.

1. great story

2. best graphics yet

3. great audio track

4. responsive controls

5. first game that reminded me of "playing army" when I was a little kid

6. online is a lot of fun

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First of all, this is a fanTAStic game overall with outstanding realism. As a licensed gun dealer, former law enforcement officer, and former US Army infantry, I can verify that this is as real as it gets. Five Stars for game play, realism, sound effects, ballistics, etc., etc.

The only problem for me was the complete lack of any documentation, gaming guide, manual, etc. I'm admittedly a newbie to PS3 gaming. This is my first, and I am handicapped by not being born with a PS3 controller in my little hands. It takes a lot of practice to move and shoot with the required fluid and instinctive motion (not in real life, but with a PS3 controller). I could find no game information on the DVD, in the packaging, or on the Activision or Infinity Ward web sites, something I think is inexcusable.

Thank heaven there are game sites that have great information, but mostly directed to strategy and cheats. What a newbie like me needs is basic information about the game and what to do in general.

To the rescue is the BradyGames Official Strategy Guide. It provides invaluable information to a new player like me and great strategy and intel info that can lead to bonus features, a great advabtage to even the hard core gamers. The strategies and some intel info are available for free on some of the web sites, but it's nice to have a hard copy to pick up while the game is paused to figure out what the heck is going on. A great value for about $15 but something the publisher should have provided with the DVD.

I've read that some players were disappointed in how short the game is. That may be true for a dedicated and experienced gamer, but for me it took over two months of playing an hour a day to complete the game, so if you're not a full time gamer, the program should prove to be quite entertaining and quite a challenge, even at the Recruit level. At the rate I've been going it will be years before I can play at the Vetran level, so a great value for $59.

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PlayStation Move & DualShock Charging Station With Stand For PS3 Slim

PlayStation Move & DualShock Charging Station With Stand For PS3 Slim
Customer Ratings: 3 stars
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The stand seems pretty sturdy, although it's kind of in a corner so nothing bumps into it.

The controller chargers work perfectly, and shut off when they're fully charged. I don't have the Move so I don't know how well those chargers work.

The PS3 fits into the stand, and I didn't know if it would grip it well enough to hold but it seems fine.

Overall, good stuff, worth the purchase.

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Had charger for a few months then it quit charging. Very fragile. Does not connect very well. Needs a lot of space to charge.

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I was looking for a charging station which could charge my 2 move controllers along with my two dual shocks. This was the perfect product for what I needed. I ordered and got it with in the estimated delivery date. Plugged it in and worked for a couple days but after plugging and unplugging the move controllers a couple times due to repeated use the back right charging dock stopped working. The LED didn't didn't turn on and the move controller wasn't charging. Upon closer inspection I discovered that the metal prongs which connect to the move control when its charging where not fixed to the dock and had broken off. They are very fragile for some reason and if you buy this product you should be careful when plugging in the move controllers. Although, the left one dock works just fine and didn't break. Anyway I am waiting for my replacement from Amazon. Overall the product does what it say it does, just be mindful of the move charging dock. I'm not sure why they didn't just go with the USB connector like with the dual shock dock.

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Sure, this product does what it intended to do: it recharges PS3 equipment without using PS3 USB ports. Nice. But, it comes with a short power cord, which necessitates plugging it into a power strip. Would have been nice if the cord were 2 or 3 feet longer.

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As stated above: plug did not stay in and did not charge when plugged in! Amazon made the return easy so I am expecting my refund once they receive the returned item. Did not want to take a chance on an exchange as it seemed cheap with no quality control. Great concept.

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PS3 PLAYSTATION 3 LED THUMBSTICKS Modded Controller

PS3 PLAYSTATION 3 LED THUMBSTICKS Modded Controller COD Black Ops - JITTER, DROP SHOT, AUTO AIM
Customer Ratings: 5 stars
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Pros:

It does what it says it does and works with BOP2 and MW3, as well as ME3, BF3 and DS3.

Cons:

Battery life does suffer from LED light usage, but it is extremely cool to look at and ultimately

I only use it for FPS anyways, So the 8 hours I get is ample enough.

Overall worth the money!

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PS3 - Officially Licensed Modern Warfare 2 Wireless Combat Controller

PS3 - Officially Licensed Modern Warfare 2 Wireless Combat Controller
Customer Ratings: 3 stars
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I was a little worried about buying this because Mad Catz doesn't exactly have a wonderful history in my experience with them. I gave this a shot because I really like the idea of mapping the L3 and R3 buttons to the back of the controller and I read a few favorable reviews on it.

First off, it's a super comfortable controller with rubber grips on the sides that keep the controller in your hand. It's much lighter than a dual shock as it does not have rumble (which I prefer, rumble is annoying) and it's also slightly larger than a dual shock which I like as well. The buttons on the face of the controller work just like a first part controller. The D-Pad is larger and is slightly mushy. Don't take that as "not responsive", it works fine, it just isn't as firm as the Dual Shock. The analog sticks feel very similar to Sony's as far as texture goes, but they are much more stiff than Sony's. That means using them is a slight adjustment because you have to press harder than you would with the first party controller. Not a negative in my book, just an adjustment. The R2/L2 triggers are probably the biggest improvement over the Dual Shock. They are wider and have an actual trigger feel to them. They are also super snappy, they snap back to place instantly.

I need to mention the additional buttons on the back of the controllers as that is the main reason I purchased this. The default is to have the buttons replace the R3/L3 (which replaces pushing down on the analog sticks) but you can customize that to other buttons as well. The buttons sit on the back of the controller right where my index fingers rest. The buttons are responsive and actually turn out to be a nice advantage over the Dual Shock. Instead of trying to press down an analog stick (which lead me to aim incorrectly or run in a wrong direction) I can just press the buttons on the back and keep my view/aim/direction correct with no issue. If you find the analog stick button press annoying, this is a great controller for you.

The R1/L1 triggers are my only real complaint. They are mushy, similar to the D-Pad, and need to be pressed a certain way to get them to work. It's just an adjustment as to where I need to put my fingers instead of how I was used to using them before. After an hour of using the controller, I was fine.

The last thing to touch on is the look of the controller. I love the digital camo (I got white) and the LED's under the analog sticks are a nice touch to give the controller a unique, custom look. In the box you get a USB dongle (sorry, it's not bluetooth), charge cable and carrying case. The case is a throw away, but it's nice to get an extra charge cable.

Overall, this is a great controller, probably the best Mad Catz product I have used. Is it as good as Sony's Dual Shock? No, but it's very close. For me the controller was worth it for the comfort (love those grips), re-mapping of the R3/L3 buttons and the aesthetics of a nice design. It might not be for everyone and it might not be as useful to other types of games, but it works very well with FPS games, which are my favorite. I'd gladly recommend this if you just want something other than a Dual Shock.

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sure it looks cool and everything and feels good or whatever but whats the point if you cant pop heads with it. When you press the shoulder buttons if your not directly over it then the buttons dont press. There terrible, the regular dualshock 3 is the best most responsive controller to use. The sticks on this controller lag as well. Basically if you want to show off to your friends about how you wasted 50 dollars buy this controller. If you want to pop heads and decapitate fools keep the microsoft of sony controller that came with the system. Save your money the manufacturing if this controller is criminal. Its junk.

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I have the arctic camo version and love the feel of the controller. It has rubber on the sides and the L3 and R3 buttons light up green when you turn them on. The instructions suck that came with it. I have definite lag when playing online. That's the main problem. Even playing a campain game the controller still lags. Love the controllers looks, hate the response and playability. Also need to have the vibrate/shock system in it.

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I was hoping I'd find this controller more favorable for playing FPS games since it has concave triggers instead of the convex ones on the DualShock3. They performed ok for me, not really any better or worse. The issue is the analog sticks. There is no precision. The sticks have a huge dead zone where no input on the stick will register in the game. When you finally get outside the dead zone it moves too much. This leads to your crosshairs passing right by your target. Another thing that bugged me a little was the responsiveness of the L1 and R1 buttons. I tended to hit the outside parts of these buttons, and when I did that they would not register unless I pressed harder than I normally would. If I focused on hitting the buttons more towards the center lighter presses registered fine. I also would have preferred concave sticks as I feel I have more control over them that way. I played NCAA Football 10 with this as well and playing that felt a little different but not really in a bad way. It worked fine for that. It also doesn't have rumble, which I could care less about, but other people do not like. The controller does have some nice things about it. It fits comfortably in your hand. The rubberized grips are comfortable. It has two buttons on the back you can map to one of three buttons each. R3, SQ, and TR for the right side and L3, X, and O for the left. They work well as alternatives to analog stick presses, but for me the could have been about 1/8 inch closer to the middle, but that's nitpicking. The dongle is nice and small, the size and shape of a flash drive. The lights on the analog stick are actually kind of cool but I never leave them on as they are too bright and distracting. If you are going to use this for an FPS, and since its Modern Warfare 2 branded I imagine you are, I would certainly avoid this controller. I'm not sure if you could do worse since the only other controller I've used is the DS3, which is superior to this. I've gone back to the DS3 for MW2 and will be getting rid of this controller.

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This product is the best because it helped my in so many deferent ways, and I can't get enough of it.

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Monster Madness: Grave Danger

Monster Madness: Grave Danger
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $11.81
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The reasons why I bought the game were because 4 people could play and that it was under $20.00. I thought it would be a monster killing, zombie bashing game that wouldn't take more than a couple of hours to finish.

Boy was I wrong.

It is in fact a monster killing, zombie bashing game. However, it took us (2 players) 8-9 hours of continuous play in order to finish it.

The story is akin to those of zombie movies: The evil undead arise and a rag-tag team of teenagers are amongst the few who can fight against them. As the game advances, other type of monsters appear. Aliens, werewolves, demons and B movies cannon fodder.

There are cutscenes between missions, which help the story advance and at least let you know why you're actually walking into the wolve's den.

Gameplay is simple. You choose a character and proceed to kick evil butt in isometric view. Each character has a "reccomended" melee weapon hidden in each scene. If you get on that isn't suited to your character, he/she complaints and attacks slower with it. You can also buy and upgrade other "home made" weapons, like nail guns, flame-throwers and CD Launchers. They use ammo though, and you'll have to buy that too with crystals left by monsters when they are destroyed.

There are scenes in which you can ride a tank, buggy or hovercraft. Some have some kind of weapon, like a cannon or a machine gun. Others will just be used for transportation.

There are also in-game achievements. For example, if you find the weapon for a character during a mission, you'll discover a new suit/disguise for that character.

One of the downsides of the game (from my POV) is that the main characters are practically immortal. What happens after losing 3 lives is that you drop some of the crystals used to upgrade weapons/buy ammo and start again exactly where you died (I think you can choose another character, but I could be wrong).

There's also a versus option, in which you can just whack other players. It's not Super Smash Bros, but it is rewarding being able to deal with a human opponent using a nail gun.

All in all, it's not a bad game for $20.00 or less.

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I tried the demo of this game, and fell in love with it. I bought it for a great price (10 dollars plus shipping). It has a fun, classic feel to the game play, and even though it may be more "kiddie-centric", it really has some gameplay value for older players (I'm 35!). On top of that, it has 4 player simultaneous mode! Too many games nowadays are lacking this type of feature. For parents, it's a great game to play with the kids. And it has plenty of upgradeable stuff and little tidbits to keep adults interested too (see if you can pick out all of the old monster movie cliches ;) ).

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This game reminds me of a game I used to have a few years ago I think it was called "Zombies Ate My Neighbors". I've only played the demo version, but I intend to buy the full game in a few days I liked it a lot. Its not very hard you just wander around and kill zombies that get progressively more imaginative and harder to kill. It's a good thing to play when you have some energy and don't want to think too much. Actually, it some respects, its one of the best games for ps3 I've seen in a while I'm really looking forward to getting it.

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My family has a great time playing this game together. The graphics and story line aren't so good but it's still very fun to hack and slash our way along. Good party game!

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I got to this game at a time I was looking for something I could play with my girlfriend, as she isn't fond of shooters. The demo alone was loads of fun, best of all, the loved it!

So I went for the full game. Colourful graphs, more funny home-grown weapons (which can be upgraded) and lots of action killing (?) the undead. It's a pretty straightforward game which was worth every penny when my girlfriend, who doesn't like gaming, asking 'so, are we playing Monster Madness today!?'.

Sadly, the game looses interest once you've finished it once, despite the side games (which are independent from the main one).

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NBA 2K14

NBA 2K14 - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
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I'm probably one of 2K's more involved consumers. I check out the tweets, I follow the developer videos, I check out the YouTube commentators, the forums, the blogs (ie. Chris Smoove, Operation Shill, etc.). So I knew that 2K14's graphics would be relatively unchanged; I knew that the presentation was basically a blue version of 2K13; and that generally, PS3/360 would get the short end of the stick, with next-gen around the corner.

If you let the internet tell it, everybody should "just getz teh next-gen verzionz!!1!" (nevermind that $400-$500 device you need in order to play it). I'm not sure when I'll get a next-gen system, so for the foreseeable future, this was my only option for a 2014 basketball game.

I had been reluctant about purchasing this game at full price, but ultimately I decided to take a chance on the pre-release rumblings of how great 2K14 "feels". I'll admit that the defense has improved. So far, it seems both challenging and rewarding. You aren't helpless in the paint anymore, sticking to your man on drives seems to be easier, and the opponent's makes don't seem as cheap.

As for offense: having shooting/dribbling determined by stick pressure is pretty annoying. It's not impossible to get used to, but it makes dribbling less rewarding for me. I just want to break my man down, and not have to worry about whether I'll press too hard and launch a 30-footer. But on a positive note, I like that players seem to have a bit more "grip" to them. It doesn't feel as much like you're being yanked around by animations which, in turn, makes slashing more fun. Other than that, I really don't know what else to say about this game that hasn't been said about 2K13.

While it is an improvement, it's definitely not what I'd consider to be $60 worth of improvement. I understand now why 2K decided to not release a demo. And I'm sure they'll understand why I'm throwing this game on the used market in about 20 minutes. It feels more like a really good patch, than a fresh new product.

Unless you're a masochist, I recommend waiting on a 40% sale (at least), or just playing 2K13 with an updated roster. And this is coming from somebody who faithfully gets 2K on Day 1 and generally disagrees with people who say annual sports games "are the same every year."

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Immediately in the first minute of NBA 2K14 I noticed a huge difference, but not in graphics. I didn't expect to see big improvements in graphics but I expected the game to have improvements in look and feel through both the menu and the gameplay. I quickly found out that it wasn't the case. At least not for the menu. The gameplay had it's ups and downs that had me and my brother messing up on things we did with ease in 2K13. It was actually so bad that it took us a bit to get used to it. Funny how 8 games later we were still making dumb passes on the fast break after a steal because we are still very used to the 2K13 button layout.

Graphics: 4/5 The graphics are good don't get me wrong, but they didn't really improve over 2K13.

Performance: 5/5 The game has improved performance over 2K13 although it's not much it is an improvement.

Look & Feel: 4/5 The menu wasn't improved much, but the gameplay was so I can say it's better then average.

Controls: 3/5 This was 2K14's biggest flop. The controls were changed a little to much. Although they do have that familiar feel they're very much changed and kinda hard the get used to them after have been so adapted to NBA 2K13.

Improvements & Downfalls vs. 2K13:

This is in my opinion the biggest improvements and downfalls verses it's predecessor. Very much like PRO's and CON's.

Improvements vs. 2K13:

+ The look and feel for the game is an improvement. Not a big one but an improvement none the less.

+ The defense in this game is much improved over 2K13. Some would say it's a little to perfect.

+ The details on some players. Some players in 2K13 looked odd and that's been fixed for at least the ones that I've used so far.

+ The game mechanisms are improved to give it a more realistic feel. (Example: If you try to block on a pump fake and the person starts to drive while you're in the air, there will be a collision and both of you will fall. Blocking foul will be called.) That's just one of the many improvements made to make the game more realistic.

Downfalls vs. 2K13:

Controls are a big downfall for this game. After getting used to playing the last one the game is kinda hard to get used to. 2K13 was such an easy transition from 2K12 when it came to controls (Mainly because they didn't really change much.). This was such a big challenge for both me and my brother. It was so bad that we were still trying to hold L2 while shooting and passing by mistake after a steal on the fast break 8 games later.

The Realism some can say is a bit over the top, and can make it actually feel a bit more fake then real sometimes. Some of the things like the example I mentioned in the improvements for the game mechanisms can happen way to often which don't really happen that often in real life.

Defense is one of those things that is both an improvement and a downfall. How? "You ask." The defense can sometimes be argued to be way to perfect. In the first game I played with Brooklyn Nets vs Houston Rockets (against my brother). Blocks and steals were happening way to often. We ended up 69 to 71 as the final score with a combined total of 28 blocks and 32 steals. That's big numbers for blocks and steals.

Conclusion:

Overall: 4/5 I think the game is worth buying. For those of you that would rather wait and get it when the price drops I would say, SMART CHOICE. I say if you already have 2K13 and are thinking about it but don't really know, wait for the price drop is my best advice. For those of you that are still rocking 2K12 or lower then this will be a good improvement that's well worth getting. I hope you guys enjoy and thanks for reading.

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This game is a HUGE improvement over NBA 2K13. The GAMEPLAY has been vastly improved. Contact in the paint is now incredibly realistic, defense is now just as important and effective as offense is, and most importantly there is no "cheesing"! No euro step cheese, no flying through people for dunks, no leaning layup animations that caused you to brick layups whenever you got contact in the paint, and no getting bailed out when making stupid passes. It's a strategic game now that is incredibly balanced. If you're a gameplay guy and recognize the importance of true simulation basketball then this is a must-buy.

As for the modes, I hear that they are mostly the same as 2K13, but I haven't played any modes myself. I have played a few quick games and games online and I can tell you that the gameplay is the best it's been on current gen.

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This game is awesome, music is great, gameplay is great, just an overall great game by 2k. I love it

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Lets get it out of the way, NBA 2k14 is basically a patched NBA 2k13 updated for the 2013-14 season. If you are just a casual basketball fan that just wants to play a quick game you are probably best served staying or buying 2k13( or if you're into the classic teams 2k11 for Jordan challenge, or 2k12 for the legends challenge).

With that out of the way, this is the best pure basketball simulation that has been released to date. In every sense it feels like the culmination of the 2k series on the court for this generation of consoles. Defense has been improved, especially inside. Contact in the paint feels a lot better than last year, and the new shot blocking system implemented feels great. There is no better feeling than chasing down a player on the fast break for a highlight block, 2k14 delivers this in spades. Controls have been changed for what feels like the 3rd or 4th year in a row. The right stick is now used for both dribble moves and shooting, with the L2 trigger being a new modifier for flashy passes. It takes a few games to get used to, especially if you played a lot of 2k13, but once you do you'll be pulling of crossovers, eurosteps, fadeaways and floaters in no time.

Graphically this is the same game we have gotten for the last few years, the presentation is essentially the same as last year as well. The only new mode is the Lebron challenge where you can play through the rest of Lebron's career, either staying with the Heat or taking your talents out of South Beach. I haven't put much time into this, but I imagine its a nice little alternate reality mode, and Lebron fans will love it.

So should you buy 2k14? I would say yes if you are a huge NBA fan and aren't planning on getting a next gen system at launch. This is the best pure basketball game made to date. If you haven't played a 2k game in years, by all means get this game. If you are planning on getting a PS4/XBox One you would probably be better off waiting for the next gen version(which by the recent trailer looks incredible). If you fall into the casual basketball fan category, you are probably better off saving some money and getting either last years version, or 2k11 or 2k12 for the legend modes(Only hardcore players will notice any substantial differences on the court, but they are there for those that are in the know). So with this release it is clear 2k's main focus was the next gen version, this is a "playing it safe" release in every sense, but honestly it was to be expected, this is the eighth 2k game on this generation of consoles and quite frankly we have seen worse thing from yearly sports titles, the fact that this is one of the best sports games on the market on old hardware gives them a pass imo.

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DMC: Devil May Cry

DMC: Devil May Cry
Customer Ratings: 4.5 stars
List Price: $39.99
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The Devil May Cry franchise has long been one of my favorites. The games hold a special place in my heart and memory, they were the most cathartic way to get rid of frustration and anger in my angst-filled teen years. Now even as an adult I enjoy popping in one of the originals and battling demons for an hour or two with the wise-cracking Dante. I was in love with the story, riddled with holes as it was, and helplessly in love with Dante.

Upon hearing that the current DMC universe was being abandoned you could not find anyone else more upset about it than I was. I was angry and felt betrayed by Capcom, who were cutting short a story I had spent years in. The new Dante character design was bad, his attitude was at best childish. Stubborn as I am, months turned into a year and I began to realize that change was indeed needed. Ninja Theory seemed to be at least listening to what the fans were saying and with the release of the first player footage my mind began to slowly turn from general hatred of the game to feeling that maybe it would not be so bad.

So, last Friday I decided to just march into Gamestop and pick it up despite my reluctance. After being somewhat shocked that I, a human of the female variety, was buying DmC for myself (he even asked), the Gamestop manager told me that it would be worth it. I got it home, loaded it up, and never looked back.

It has only been one weekend and I have managed to complete it, but this should only be a testament to how amazingly fun this game is. I love the combat, the game levels are works of art in and of themselves, and the story appears to be coherent enough to follow. I could not have asked for a better re-boot. If it had to be done, which it did, Capcom was right to do it this way.

The manager at Gamestop was right when he told me it is no different than the old one. It is updated for modern times but still holds true to the vision that the original had. Though I have to admit that I went into the game expecting something completely different, I was happily surprised to see how much of it was still the same. It is a complete re-do, the slate is wiped clean, and I think that lends to it a certain amount of success. They could have taken it to a whole new direction and done terribly, but sticking with what they know how to do really helped maintain the integrity of the franchise.

Characterization is really great this time around. The dev team really used the most of this generation's console power to use body language and facial expression in order to tell just as much story in a characters appearance as in their dialogue. If a character is barely keeping insanity under the surface, you can tell. If a character is hurt, sad, happy, pensive or just plain bored it can be read in the facial expressions. This makes the new Dante and Vergil duo have depth to them that the originals never really could have achieved. Sure, we love them in DMC3, but Capcom painted themselves into a corner, giving neither of them a real personality. It is safe to say they fixed that issue this time around.

Now that I have said all of that, there are a couple of things that did not do as well:

First off, while the story arc appears to be less hole-filled than the original, there are still points in the plot that had me thinking that either something was missing or they did not explain thoroughly enough. It did not detract from game-play, I knew what was happening and why Dante was doing something, the motivation for the story never really slowed down. It does leave a lot of questions unanswered but the last scene is essentially a guarantee for a sequel. All-in all as far as storytelling goes, it is not the best, but point to a DMC that has good storytelling in the first place. I feel that it is excusable because the designers were tasked with taking a series with a story and a fan base, and making it completely new while at the same time having to make a game that newcomers would enjoy. Perhaps if they were not so overburdened in that area the plot would have gone over better.

Second, the camera. Good lord the camera.

It was not so incredibly bad that I noticed it all the time. But particular enemies, specifically ones that can teleport around the battlefield, made it frustrating. There is no lock-on feature, the game automatically does that for you based on whatever Dante is facing. But, the camera will always pan around to where an enemy is located. So you can imagine that if your one enemy is disappearing and reappearing all over the place the camera gets a bit frustrating. This and a couple of times I just wanted to run away from enemies and would manually pan the camera around only to have it revert back to looking toward the enemies. This caused me to fall off a cliff into the abyss a couple of times. Luckily if that happens you just come right back with some of your health bar missing. Again, this really didn't hurt game play too much. Only after I noticed it the first time did I really start paying attention to it.

Neither of these things really upset me enough to give it a 4 star. This is a 5 star game.

Altogether this game was immense fun and I can see myself playing it just as much as I have the others. There is plenty of room in the maps to get yourself a bit lost while looking for souls to free or keys to secret mission doors. There are, in usual Devil May Cry fashion, multiple difficulty settings and rewards for beating them. Many demon slayings and a couple of interesting plot-twists later I have found a new favorite game.

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DmC is the reboot of the Devil May Cry series by Ninja Theory. It is intended to direct a franchise in a new direction and gain a broader audience. I had no cons about the ideas behind the revitalizing of the series & its mythos, but merely with the execution of the ideas.

PRESENTATION: Very Good. The artistic story telling is fantastic in the game, as well as the in game text to amplify some action scenes. Menu has framerate issues but well laid out and simple to see.

GRAPHICS: Good. Environment immerses the player into it and framerate is fluid to follow the action. The game overuses the orange / red color palette as well as the green / blue one which tends to saturate the world you are in after a couple of hours into the game.

SOUND: Very Good. The soundtrack in the game is great and it delivers the theme of the game quite nicely. The voice acting is well done too, you can tell the brothers apart when they speak but also sense their relation...Mundus also delivered an impact performance. Sound effects are also very good but at times overwhelmed by the soundtrack.

GAMEPLAY: Good. Heavily hindered by the level design, the gameplay mechanics are seamless, very well rounded and easy to implement. The amount of combos stretches as far as your imagination can, switching between Devil & Angel weapons is fast and fluid and the controls are quick and responsive. The pacing of the game is questionable for an action game, specially for one with such a deep combo system. The camera is good and user controlled for the most part and even pauses enemies from attacking you if they are off screen. The Devil Trigger suspends enemies into the air this time around while you inflict damage. As usual some health regenerates and there is increased damage.

LEVEL DESIGN: Poor. This is where all the bad spots of the game came back to. The traversal through the game is mainly compromised by jumping. EVERYWHERE. It became tedious after seeing how much it consisted to go through a level, and it broke the pacing of the game considerably, since some areas there was just too much of it. Overall Limbo is designed somewhere out of the Deconstructivism movement, where things are broken parts of themselves and the pieces make up an ugly whole. The best level design for me was the Disco level, and something I'd revisit, weird boss and all. The environments turn dull towards the end, slowing the adventure down. One of the Boss fights implements the platforming quite well, and that probably was as far as it should have been taken to make up the level design.

STORY: Good. The new direction that they deviated the original storyline from was well implemented. Dante and Vergil being sons of a Demon & Angel, some type of anomaly that can extinguish evil is a believable storyline to start from. The explaining of their origin was engaging as well. The middle and ends of the plotline of the game however, are not.

BEASTIARY: Very Poor. The enemies in DmC are not much for variety. Apparently anywhere you go in Limbo the demons are pretty much the same. They have different types of the same enemies, where ones are vulnerable to either Angel or Demon weapons. Overall you will face upgraded versions of the same enemies throughout the game. One in particular should have been a boss because he was really cool to face, and his upgraded versions, since the 5 & a half boss fights in the 20 level game are deficient for an action game. They are mostly large, blob like figures instead of the fearsome creatures prevalent in games of this genre. They are quite the mixed bag & the fights consist of yes heavy PLATFORMING.

DIFFICULTY: Easy. Accurate. I played the game on the Nephilim ( Hard ) difficulty and I barely died, ever. The game difficulty seems just about right so anyone can just pick this up and kick ass. Be aware that restarting a checkpoint counts as a death in the game ( what? ) and the autosave feature will NOT hold on to your items if you've used them and then died ( or restarted ).

LASTING APPEAL:

Players of the previous games will most likely not favor this game too much. The story mode may be good for one play through, but the excessive platforming may anger God of War veterans as well as the lack of boss fights. Also being a short adventure ( +/8 hours ) and the lack of the Vergil DLC at launch to extend it, sadly is not enough to warrant a full retail purchase ( like I did ). I'd recommend holding off for God of War Ascension instead.

I rate it a 7.5 / 10.0

Buy DMC: Devil May Cry Now

In October of 2001 the original Devil May Cry hit store shelves. At the time the game changed the way action games were designed and played. It was stylish and filled to the brim with a lot of intense set pieces and graphical effects. It was a truly groundbreaking game. Since then Devil May Cry has been on a roller coaster. The second game was not well received, while the third one hit just as high. The fourth game was met with some mixed reception. Ever since then Devil May Cry has been on a hiatus. When the new DmC was announced fans were in for a shock. The first was that it was going to be a reboot. The second was that it was going to be an entirely different game all together. If you're a hardcore fan of the original Devil May Cry games this is going to take a moment to get adjusted to. The thing is, however, from a gameplay standpoint DmC is quite fun. From a narrative standpoint, not so much.

Devil May Cry has never been much for story. Even the previous games aren't much for story. They were action games filled with cheesy one-liners and a protagonist with a cocky attitude. The original Dante was a cool guy, but more of a caricature than an actual character. Still a fun character, but not a well fleshed out or developed one. Which is partially why people seemed to be drawn to him. He was just good fun. The new Dante isn't exactly like that. It will take a moment to really get used to him. Where as the old Dante was a cocky guy that was half human and half demon, this Dante is a foul mouthed, sex crazed, booze drinking... kid. He also happens to be half demon and half angel. This makes him and his brother Vergil a Nephilim. Which means they'll be able to take down corporate Kingpin Mundus. It's not nearly as absurd as it sounds. The story actually goes somewhere for a bit, although it's hard to ignore that the game seems to try way too hard to be gritty and "mature." The themes it tackles are a lot bigger than the previous games, for sure. Aside from some sexual themes and alcohol, the game isn't afraid to talk about corporate greed or economic issues. Even going so far as to provide a pretty big structure for the world it takes place in.

The game tries to provide some depth to the characters. Dante and Vergil are built with tragic backstories. The game actually tries to flesh them out quite a bit. They certainly come off as interesting characters. Vergil more so than Dante, however. Dante comes off as that guy you probably knew in high school who was trying to be cool and rebellious. He begins to grow from that, but upon first meeting him he comes across more like a brooding jerk than as someone you want to spend the next ten or so hours with. Vergil by comparison, is actually more interesting and easier to deal with.

There are times when the story tries so hard for the mature stuff that it sort of comes off as a lot more childish than it should. When Dante swears it almost comes across like a middle school kid that just learned what curse words are for the first time. The villains are somewhat similar in this regard. It's as though the developers seem to think that if you drop enough f-bombs, flash enough exotic skin and show enough gross and disgusting fluids that this will make the game instantly mature. Those "mature" themes and moments often get ruined by some of the badly written dialog (from the villains, especially) and some of the over-the-top cutscenes. It adds some shock value and great eye candy but it more often than not undermines the characters it's trying to build and the story it's trying to tell. A story, mind you, that the developers clearly want you to take more seriously than the 2001 release just based on the themes and economic turmoil it's trying to present.

It isn't that this stuff is there, it's actually that DmC tries too hard with it. Simply put the story isn't well written, but unlike the 2001 game it is still begging you to take it seriously. Meaning it's not intentionally poorly written for the sake of cheesiness. It can be given credit for trying to reach a little higher, but it's hard not to notice that it comes across like a teenager trying to show the world he's a not a kid anymore. DmC wants to be seen as a "grown up." And it goes just a little too hard in the gritty direction to do it by trying to stuff in as much "adult" content as it can muster to drive the point home that this is supposed to be gritty and serious fare. It's more about the context that this stuff is put in than anything. I'm sure several won't mind this sort of thing, but by now I don't think gaming needs to try so hard to prove it's grown up and mature. At least not like this.

The biggest strength of DmC is that the combat and gameplay is really fluid. The missions themselves are pretty straightforward. The gameplay takes place in a parallel world called Limbo. Each level is pretty linear. You'll always know where to go no matter what. You can explore quite a bit, though. There are usually hidden items and secret missions off the beaten path and lost souls to find. You'll find yourself having to replay levels to find it all. After each mission you're ranked in style points, completion, time, items used and deaths. It's tempting to play through some levels to get the SSS rating.

The combat is pretty fluid, though. It's actually a lot of hack and slash fun because of how fluid it can be. It does take a moment to get used to. Dante can go between his demon and angel halves when fighting. The angel weapons tend to be more agile while the demon weapons have more brute strength. What works about the system is that you can switch weapons in midstream. This makes for some fascinating combos and juggles. And Dante still has his guns and his sword that he can utilize as well. There's a lot of variety in the combat. Dante also has a grapple to him. He can use it to pull platforms or enemies to him. This all goes into making a pretty cool and complex system.

The only big problem with it is that there is no way for Dante to lock on. And sometimes in the throws of combat Dante targets and shoots or grapples the wrong enemy. It can disrupt the flow of combat at times. Likewise, the other problem isn't as big. While fighting normal enemies is fun, the boss fights are strangely no where near as fun. Some are creative in design but at some point they just fall into predictable patterns. For as much fun as the combat can be it's pretty stale when a boss battle starts.

The combat system is, for the most part, pretty easy to learn. You'll also slowly ease into much of it. You'll be able to purchase and upgrade new abilities as you progress and you'll always be able to train with them with a test dummy that never actually dies. It's a great way to practice.

DmC isn't an easy game, though. It's got quite a few difficulty levels to choose from and they actually play differently from one another. Mastering the game on one difficulty won't prepare you for the next. We're talking more than just enemies hitting harder or you taking more damage. Stronger enemies will appear in place of the standard enemies. Some of this stuff amounts to some decent replay value. The levels are well designed enough that it's alright to play through them. It's a lot of fun to try to master various combos and you can always try tweaking the difficulty for a bigger challenge. All this will easily make the story more passable.

On the other hand, the game is hit or miss with its presentation. It crunches a lot of pixels but the art style in and of itself takes time to get used to. In one regard the game pushes for this gritty, serious look that so many games have been gunning for lately. This is especially true in the cutscenes. The missions, however, where you're in Limbo are actually quite vibrant and colorful, yet they also have a madhouse and insanity like feel to them. You'll run down corridors that close in on you and you'll see writing on the walls or floor like "Found You" or "Kill Dante" etc.. It's elaborate and certainly helps separate the two parallel worlds. Once you get used to the style of the game it's easy to settle in. It's overall a good looking game.

It's hard not to compare it to the 2001 game. Back then the original Devil May Cry was groundbreaking. This one... not so much. There are still shades of the original Devil May Cry here. You can still do plenty of juggling and stylish moves. Even some of the over-the-top nature of the cutscenes show that the developers were inspired by the original in some way.

In the end, however, DmC needs to be able to stand on its own. As such the game is pretty fun to play but beyond that there isn't much to it. It seems to be reaching higher than the 2001 release, but it's undermined by how hard it tries to be taken seriously. It's not a terrible game, but it's certainly not as rewarding as it could be either.

Read Best Reviews of DMC: Devil May Cry Here

I did not like the direction this franchise took with this game. I did not even play halfway through it before trading this one in. Not impressed at all.

Want DMC: Devil May Cry Discount?

First off I come from DMC (old) I've been a fan since DMC1 launched back than and been with the series since. Even went off to buy Bayonetta since they shared similarities. Anyways don't come here expecting this to be a continuation to the DMC we all have come to love. It's a REBOOT, a reboot technically means it's a new game of something old. Take for example the new Tomb Raider game or Hitman Absolution. This Dante starts out immature not caring of life around him just like the DMC3 dante but in the end makes a big turn around.

Story: I personally feel this game to be somewhat of a prequel to DMC3. There's a lot of interaction between the brothers in this game. And in the end I believe is the reason vergil despises his brother dante in the classics. Now the game revolves around propaganda and a group of revolties. Very similar to the antics of V of V for Vendetta. Mundus makes an appearance as once again the antagonist of the game. They even gave him the 3 eyes just like his DMC1 counterpart as a reference. If you played DMC1 than you know Mundu's wants to rule the world and our hero has to stop him, but it's more than that. All this little things really help build up the story till the very end. I don't want to spoil anything so I'll leave it at that.

Gameplay: Awesome, Very smooth transitions from the sword swings. And for a game that supposedly only runs at 30fps I didn't see a single frame drop during combat. You only get around 7 weapons, 3 guns, 2 angel, 2 demon weapons which is a downer for us who like to have more in our arsenal. If you are expecting dante to give us a little exhibition like he did in DMC3 when he acquires new gear than think again. Now for the DT (Devil Trigger) it's done by pressing both analog sticks when you acquire it, and sadly it's not very good. You do more damage, are faster, get white hair and a vibrant red coat. To me it's not as cool as the other DMCs but again this is a reboot so it's expected.

Sound: For the most part it's pretty much what you would expect. Voice acting is top notch, music is metal and screamo. It's alright imo.

Graphics: Absolutely beautiful, the game takes place in Limbo and the human world. The human world is pretty dull with natural colors, but Limo is amazing. It has very bright oranges and blues as you see in the cover art. It just looks nice.

Verdict: it's a must have title for any action lover. It took me two days to beat it, but only because I couldnt put it down. Still playing it at this moment trying to max out my health, dt and arsenal, I really recommend you buy the DLC for this game (Vergil's Downfall) It's 8.99$ on the PSN store. I'm currently doing a playthrough of the DLC which can be found here http://www.youtube.com/playlist?list=PLPBq81xAJkBKNb9vqltJziDS5N-tbI4Ke

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Dead Or Alive 5 Exclusive Collector's Edition

Dead Or Alive 5 Exclusive Collector's Edition
Customer Ratings: 5 stars
List Price: Price Unavailable
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This is the best game that I've played. The graphics are awsome and the price is unbelivable. This truly is the best game that I've played. You have to buy this and it's worth it.

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Well I'm from Ecuador and i payed $100 4 this collector it's awesome for the chicks and more!! On early time the price grows a lot wow!!

Buy Dead Or Alive 5 Exclusive Collector's Edition Now

I own the collector's edition and its great but wow I payed 80 and look at this price its double I would by it but not crazy for this price

Read Best Reviews of Dead Or Alive 5 Exclusive Collector's Edition Here

Ear Force M Seven Mobile Headset - PlayStation Vita

Ear Force M Seven Mobile Headset - PlayStation Vita
Customer Ratings: 3.5 stars
List Price: $149.95
Sale Price: $103.89
Today's Bonus: 31% Off
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IMPORTANT UPDATE: 5-23-2013 Like many others, my left ear cup went out. I didn't drop them, never mishandled them in anyway, always took the best care of them, and yet the ear cup still went out. Turtle Beach promptly responded to my issue with an RMA request. They didn't try to troubleshoot it at all (because they know its an issue I assume). So I sent my XP Seven back to them. To their credit, the RMA process was very quick and easy. I received a brand new headset about a week later. While I am happy to have a brand new headset, I am worried this problem will happen again and again. I guess they will just keep replacing them until my warranty is up. Anyway, the entire process has left a very bad taste in my mouth. THIS SHOULD NOT HAPPEN WITH A $250-$300 HEADSET. I am leaving my review at 2 stars, because I absolutely love the headset when its working. I think its amazing. But an inherent flaw as bad as this can't go unmarked.

Intro: This is an unbiased review. I have used other Turtle Beach, Astro, and other audiophile headsets.

The XP Seven is Turtle Beach's new top tier wired headset. While much of it is the same as before, it brings some new things to the table. Is it worth it? Read below and decide for yourself

PRESENTATION/ACCESORIES: The XP Seven comes in a very nice box. It is very well packaged. It appears to be a quality headset from the moment you open the box. It comes with every cable one would need for hooking up to your Xbox 360, PS3, PC/MAC, and any standard mobile device like Ipad, Vita, Iphone. (this includes a specific cable that comes with the standard mp3 player controls on the cord, nice!).

COMFORT/BUILD QUALITY: This is the most solid TB headset I have ever held. It doesn't feel quite as solid as Astro A40's, but it comes pretty close. The memory foam feels better than that which is on the TB Tangos. The headset is pretty tight on my head, but I have a pretty big head. However, it isn't so tight that it bothers me, even after extended gaming sessions. I have kept it on for hours and been completely fine. When I put them around my neck (when I take them off) they pretty much strangle my neck, which is uncomfortable, but not really important. Although at first my ears seemed a little warm after wearing them for extended periods, I don't even notice it now. I am completely satisfied with the comfort so far. On that note, I think Astro A40s are a bit more comfortable. (this isn't an A40 comparison review, I am just trying to give a popular benchmark)

SOUND: It's the best TB headset I have ever heard, and I have tried all of the top tier ones. Everything comes through clearly. It is definitely as good as the A40s in this area. Some people have noticed the sound doesn't seem to go very high. They are right. It doesn't get SUPER loud. However, it does get plenty loud enough for me, which is saying something, because I like things louder than most. This setting can probably be adjusted through the Advanced Sound Editor, but I have yet to try.(SEE UPDATES BELOW FOR VOLUME SOLUTION) You can independently adjust game and chat volume, which is great. There may be one minor sound problem though. Refer to the problems section.

MIC: Works great. It's detachable. It's very flexible and can be positioned exactly where you want it. My friends say I sound great. The optional mic monitoring is great, (this is real mic monitoring, not a joke of a mic monitor that Astro claims to have) but if you don't like it, you can turn it off on the fly. The presets to make your voice change are also very fun. Very useless, but very fun.

FUNCTIONALITY: This is what sold me on the headset. The ability to plug them into anything you want. As I game on multiple platforms, this was an absolute must for me, and the XP Seven delivers completely. I have used it successfully on Xbox, PS3, PC, iPhone and iPad. When using for mobile, you obviously don't have to take the Audio Control Unit with you; just grab the mobile cable and your headset and you are good to go.

FEATURES: The main seller of this headset is the Audio Control Unit that comes with it. It comes with tons of presets for game volume and chat. I have mostly been using the standard ones, but having the option to tune it exactly how you want through the Advances Sound Editor is great. I have tested it, and it does work with the current Advanced Sound Editor available at the TB website. The ACU also allows you to plug in an MP3 device or phone to use while gaming. Never miss another call from your Mom or Girlfriend. Bonus! The adjustable surround sound angles are pretty neat as well, since everyone's ears are different. I have been testing surround sound through COD Zombies, and it's working great. They ACU has lots of little features like mic mute, mute all, running sound through your speakers as well as the headset, and more.

This is also the official MLG headset which is good I guess? I don't really care about MLG, but if you are into that sort of thing, then great. This brings me to my next point...TB plans on having customizable speaker plates in the future. I plan on taking advantage of this ASAP, as I don't care for the look of the currents ones with the MLG tag and all.

FINAL VERDICT: I love it so far. If you need the cross platform capability, get this or the OLD AstroA40's (the new ones are a mess, trust me, I owned them). The sound on these isn't going to blow you away (unless you're coming from weak TV speakers or something), no gaming headsets sound is really going to be amazing compared to some audiophile headphones. But they sound pretty dang good regardless. Yes the Sevens have a hefty price-tag, but if you're a big gamer (especially one who could utilize these elsewhere like in the car or with an ipod) I would say it's worth the price. If you just need a headset for one console, or you want wireless, this probably isn't the headset for you. (note: I have tested other TB headsets (like the Tango) on PC, and while it does "work," it doesn't work nearly as well as the XP Seven does.

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UPDATES: I will update this review as needed with any new problems, any fixed problems, or any other relevant developments. Hit up the comments with any questions, and I will do my best to answer you. Enjoy the headset!

UPDATE 2/7/2013 LOW VOLUME SOLUTION: A lot of people are very confused about the max volume of this headset. They are right, at stock settings, it doesn't get super loud. This is because TB included a feature where you can manually adjust the volume of each surround sound speaker. So, to make your headset louder, each individual volume needs to be turned up. To do this, hit the 5.1 button. Each time you hit this, it will switch to a different speaker set. You need to hit this button, then you will see the speaker indicator lights come on, then turn your volume knob up. You need to do this for each speaker. This will make your headset MUCH louder. Credit for this goes to OLGC2977 on YouTube. I have heard reports that the headset is no longer shipping with the volume turned down, so this may not even be an issue still.

UPDATE 2/9/2013 AUDIO DROPOUT SOLUTION: I mentioned above that on low volumes my audio would cut in and out. I fixed this by adjusting the "Threshold" which you can find under the "Silencer" section of the current preset you're using. This is done through the advanced sound editor. While this has solved 90% of the problem, there is still an occasional game where the sound drops out. Annoying, but not a big deal.

Still wondering if this headset is for you? Just a note, stores like Gamestop have a different return policy for their headsets than they do for their games. You can buy them and return them no questions asked within 7 days, and within 30 if it breaks. If you're trying to decide between this and another, buy both and return one! (I love Amazon, and their return policy is great, but alas, you do have to wait for shipping)

Click Here to Read More Reviews >>

Customer review from the Amazon Vine Program If you are looking for one of Turtle Beach's great wireless headsets for your video games (PS3/360/PC), then you want to look at any of the other models. If you are primarily a PS3 gamer, check out the PX/P series. If you're primarily a 360 gamer, check out the XP models (though most of the newer sets all seem to work on both systems, it's just that one system is the focus over the other).

To avoid reading the lengthy review, here's a short review:

If want the best surround sound experience possible, with the best possible sound and fully customizable presets, and don't mind being "tethered" with wires, this headset is what you are looking for.

Highly recommended.

Longer review:

Unboxing:

Turtle Beach does a fantastic job yet again at making you feel like you've gotten something of the highest quality. The outer sleeve tells you everything you might need to know (WIRED, PS3, 360, PC, Mac and Mobile) and looks professional. When you pull the sleeve off (I had 2 plastic stickers on the top and bottom holding the sleeve to the main box), that's where the quality really shines. The box folds open and is held closed with a magnet. You pop it open and the headset sits behind a piece of clear plastic. Below the headset is the "Audio Control Unit" (the brains of the headset) in it's own box. Pull the plastic out and beneath that is the accessory box and the CD sleeve with the instructions inside.

The only thing I had an issue pulling out of the box easily was the console interface box. For some reason it sits in the middle of the headset plastic and is very, very firmly wedged in place.

Overall the unboxing was simple, as you would expect and hope.

Connecting:

This thing is RIDICULOUS in how many systems you can connect it to, and I have to be honest, the cable management can be quite a pain. I will stress again that if you want the simpler solution, go for one of the wireless sets. If you, like me, want the absolute best sounding experience possible, you will make adjustments to your gaming to accommodate the XP Sevens.

How you connect this to the PS3 and 360 is exactly the same. As there is NO BLUETOOTH capability, everything is controlled via wires. To connect to the PS3/360 (simultaneous connections only possible if you use a receiver or TV with optical audio pass through!), you plug the optical audio out of your chosen system into the optical audio IN on the Console Interface box. Then you plug the included (and well labeled) USB to USB Micro cable, plug the micro end into the Console Interface box and the other end into the PS3/360.

Once that piece is connected, you plug the USB cable from the Audio Control Unit (ACU) into the USB port on the other side of the Console Interface box. There is also another multipin connector that comes from the ACU that must be connected to the Console Interface box (you can't plug it in wrong as it's the only connector on the box that looks like this).

After that, you plug the headphone jack size connector from the Headset Breakaway cable into the ACU. Then plug the other end into the breakaway connector on the headset.

If you want to be able to chat, just plug the mic into the mic jack on the headset.

At this point, if you are using a PS3, you are done connecting wires and cables. If you are using a 360 and want to chat, there's one more thing to do. Find the included TalkBack cable and plug the 90 degree end into your controller and the other end into the headphone jack with the Xbox 360 controller outline on the ACU. NOW you can chat with the 360.

Connecting to the PC is MUCH, MUCH simpler. Just take out the ACU, plug the USB cable into your Windows PC (or Mac) and let it load drivers. Plug the headset into the headphone on the ACU, then plug the breakaway cable into the headset and you're pretty much DONE. Chat is handled through the USB connection, so no other wires need to be run.

Comparing the PS3/360 setup on the XP Seven to the wireless X41, PX51 and XP400 headsets I have, this setup is simply a bear. The thing is, it's completely worth it given the quality of the sound compared to the other headsets. If this setup sounds like a pain to you, definitely look at the wireless headsets from TB. They are much simpler to use and setup.

Usage:

If you have a PS3, you will need to configure your audio devices. PS3 you can find the mic setup in PS3 Settings -> Accessory Settings -> Audio Device Settings -> Input/Output Device -> Turtle Beach SEVEN CHAT. Then you need to setup the 5.1 surround in Settings -> Sound Settings -> Audio Output Settings -> Optical Digital -> Dolby Digital 5.1. You also want to configure the Multi Audio Out option so that if you are using HDMI with optical, and want audio through HDMI (say you have your PS3 connected to a receiver to watch movies with family, etc), this needs to be configured. Settings -> Sound Settings -> Audio Multi-Output.

For the 360, open your Xbox Guide and head to Settings -> System Settings -> Console Settings -> Audio -> Digital Output and set this to Dolby Digital 5.1. Then head to Settings -> Preferences -> Voice -> Voice Output and set this to "Play through headset."

On a Windows PC/Mac, you don't need to worry about these settings.

This is where the ACU comes in. Once you are ready to play a game, you have a ton of options to choose from in terms of EQ. The best part is, unlike the XP400, X41 and PX51, every preset is available at the touch of one button. No more cycling through all of the presets to find the one you want (thought PX51 is nice in that you can set your MAIN presets and not need to cycle through either).

The presets for Games are (these presets match the Speaker presets, IF you are using speaker pass through on the PC/Mac):

1. Flat: Hear stereo game sound without effects processing or Dolby Surround Sound.

2. Bass Boost: Hear and feel the rumble of deeper bass sound effects.

3. Treble Boost: Boost high frequencies for crisper sounds and greater clarity.

4. Bass Boost + Treble Boost: Rumbling lows and pristine highs come through clearly.

5. Stereo Expander: Stereo processing with a 3D effect that allows you to focus on subtle audio cues.

6. Action Enhancer: Amplify intense sounds from weapons and explosions.

7. Footstep Focus: Focus on the sound of enemy footsteps approaching.

8. Superhuman Hearing: Boosts low volume sounds.

For Chat presets you have:

1. Flat: Straight chat with no processing.

2. Chat Focus: Boosts mid-range frequencies for greater concentration on chat.

3. Chat Expander: Widens the virtual sound field of chat.

4. Voice Amp: Amplifies chat volume.

5. Hi-Pitch Morph: Morph your voice into a high-pitch tone.

6. Lo-Pitch Morph: Bring your voice to demonic depths.

7. Robot: Transform your voice into a metallic sound.

8. Max Chat: Combines presets in an enhanced chat package

In terms of the descriptions of the presets, the PX51 and the XP Seven have the same presets. The difference is the audio quality itself. We'll get to that in the Sound Quality section though.

Compared to the X41 and XP400, their presets are simply anemic, clocking in at only 4 presets each. Though the X41 doesn't have any chat presets.

Sound Quality:

This is where the XP Seven beats the other headsets to a pulp. On the X41s, the sound in the headphones are very good. It's only able to process Dolby ProLogic II though. The PX51 and XP400 are both able to process true Dolby Digital 5.1 surround sound. The only issue here though (and this includes the X41s), is that the audio quality does suffer a little because of the wireless connection. What I find on the XP400 and PX51 is that there is a slight degradation in the in game speech. It seems there is some extra compression going on to allow the audio to be truly wireless. I don't hear this in the other game sounds or music, just in game voices. I will admit that on the PX51 the issue wasn't as pronounced and I could only hear it when I really concentrated, but it was still there. On these? There is no need to compress the audio to send via RF, so what you get is the straight digital audio in all of it's quality. This means that this headset just sounds absolutely incredible.

Another place the XP Seven shines is that you are able to control individual volume on specific channels. For example, say you want more pronounced stereo audio simply click a few buttons and turn the nob on the ACU and you can control JUST the front l/r and so on. The only thing that MIGHT be desired is the ability to control l/r audio separately for those that have worse hearing in one ear over the other. Maybe the next model will include that?

The surround separation on the XP Seven out of the box is phenomenal. Playing Gears of War Judgment, you can very, very clearly hear when someone is behind you, to your right, to your left or in front of you. Sure, you can achieve this with the XP400 and PX51, but I found out of the box the surround sound adjustments were pretty spot on. With the XP400 and PX51 I needed to make some adjustments to get it "good." Out of the box the XP Seven is what I would call "great." The X41 is no comparison, as you don't have any control over the surround mix.

The noise isolation of this set is on par with the XP400 and PX51. The X41s had a more open feel and let a lot more outside "noise" in. I can't tell you how many times my fiance has snuck up behind me and scared me witless. She doesn't mean to, but the sound is so well isolated in these headphones that it just happens.

CHAT SOUND:

In both 360 and PS3 chat, I am happy to say that the sound quality is very, very good. The others I've played with all report that the sound of my voice is as clear as can be expected. Sometimes the X41s had people complaining that I sounded "tinny" at times. The XP400 and PX51 sound just as good.

The Chat Presets are a little helpful, but aren't something I need to enhance. Volume of chat is controlled via a dial on the ACU. On one side you control the audio in your headset, on the other side you control the audible feedback you receive from your own voice. This latter piece is the same as it was, essentially, on the PX51 and XP400, so nothing new. And for those that don't like it, I recommend you turn it up "just" enough to get a little feedback from your own voice, as otherwise you WILL be talking really loud to your chat partners or someone who comes into the room to talk to you.

Battery-

This is where this headset also stands out. Being completely wired, there are NO batteries to replace. Ever. This is great.

Programmable:

In another bit of "awesome," the XP Seven has a fully programmable DSP, just as the PX51 and a few other headsets have before them. Programming it can be a little cumbersome, but in the programming you have the ability to control just about every aspect of the audio coming out of your headphones. It is definitely worth downloading the Turtle Beach program and documentation and reading up on it and trying it out. In this way you can configure the audio to be different for every single game. You can save presets to your computer and load them into the XP Seven at any time. You want Call of Duty to accentuate footsteps? Configure a preset for it. Want Uncharted 2 to accentuate bass and boom? Configure the preset the way you want it. The possibilities are endless, and given the community around this feature, you can also download other user's presets as well and try them out.

If you take the time to learn it, I think you might find you like having this level of control.

AND all this being said, I have to be honest. The presets included out of the box on the XP Seven are very, very good general presets that work on most games. So you don't HAVE to program your presets if you don't want.

Mobile:

One thing that the XP Seven can do is play music from your mobile device (phone, MP3 player, etc) while gaming. I tried it out and it's nice, but nothing astounding.

The other thing it can do, if your phone supports it, is talk through the headset on your phone as well. Because there is no Bluetooth included, this is accomplished through a cable you must plug into the headset and your phone. Audio quality on phone calls is good, and the included phone cable as a button on it so you can pick up the phone from close to the headset. You don't have to have the phone next to you to answer it.

The PX51 and XP400 really kick this in the pants simply because they are Bluetooth enabled. It is nice that Turtle Beach included it in this set though.

Overall:

The XP Seven, as long as you don't mind wired headphones, are nothing short of phenomenal. The sound quality is second to none (at least compared to other Turtle Beach sets). The surround sound truly feels like surround sound.

If you need wireless capability, definitely look elsewhere. I can't stress this enough.

Highly recommended.

Pros:

+Amazing sound quality

+True Dolby Digital 5.1 surround sound (don't think it can decode DTS-MA from movies, though I haven't tried)

+Audio Presets can be set to defaults

+Audio Presets changeable at touch of a single button, no cycling through

+Can work with PC/Mac/PS3/360

+Fully programmable DSP

+Every control available from the ACU means you don't need to get up to adjust surround angles, unlike the PX51 and XP400s

+Comfortable (all my other Turtle Beach sets are as well, so this isn't a unique feature)

Cons:

-Expensive

-Wired means a tangle of wires, especially if you use PS3/360

-Programming DSP requires patience, effort and reading

EDITI experienced the same left speaker failure others have noted. I contacted Turtle Beach, sent my headset in and a few days later I had a brand new pair. I did have to pay return shipping. And for those wondering, there are differences. The cord on the headphone is different and the control module has less lights on it and feels a little sturdier. Unfortunately I wasn't able to do a side by side comparison on them.

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Used with a 2011 Xbox 360 Standard and Halo 4.

Overall:

The sound quality, features, and comfort of this headset are incredible. The reliability, however, has become an issue within just a few hours of use.

Sound:

The sound is rich in detail and very immersive, not to mention noticeably better than the lower-end headsets like the Turtle Beach X12. As a recording artist and audio technician with studio experience, I have heard several high-end studio headphones and monitors, and although this may not be an ideal pair of neutrally-set cans for mixing, it is definitely clear, accurate, and loud enough to make a severe difference in any competitive game. I find myself paying much more attention to sound cues like gunshots, footsteps, and weapon drops now that I can actually pinpoint the direction they are coming from. Having a noise-canceling headset has made this much easier for me than it was when my Xbox's sound was playing through my Sony BDVN790W 5.1 Dolby Digital Surround Sound system.

Features:

The headset has more than enough features for the typical gamer. Adjustments can quickly and easily made for mic monitoring, chat volume, game volume, presets, voice changer, etc. Presets like "footstep enhancer" and features like the voice changer work well and exactly as described. The directional volumes can be adjusted as well. For example, you can turn up the volume of the back speakers more than the front ones if you want to hear sounds behind you more easily to prevent being snuck up on.

Comfort:

The comfort is outstanding with the memory foam; the ergonomic design allows the headphones to wrap around one's head snugly. A word of WARNING: If you have a considerably large head, this headset may fit too tightly to be very comfortable.

Reliability:

This head was released on February 5, 2013, and with overnight shipping, arrived at my house on February 6th. I have only used it for a few hours total during 3 nights within this last couple days. The left earcup's sound began cutting out last night so I had to uncomfortably put the cable attaching the headset to the audio control unit between my head and the headband just to get sound on both sides before the left side stopped working completely. I have already ordered an exchange through Amazon for a brand new one in the hopes that this one was a lemon. No $300 headset should begin cutting out within a few hours of use, especially if its target market is competitive gamers and tournament players, many of whom play for prizes and cash.

Conclusion:

Although the headset I originally ordered has stopped working, the high-quality experience I was enjoying before the headset failed has me willing to give it another chance. I thoroughly hope that I received a lemon and that the reliability will no longer be an issue since this headset has helped me gain a huge advantage when playing Xbox Live multiplayer while providing me professional game-changing sound quality, a wide palette of easy-to-use features, and a high level of comfort.

UPDATE (February 19, 2013)

I've discovered a new problem. When I plug the charging cable into my wireless controller while it is connected to the XP7, there is an intolerable buzzing that even other people in my Xbox Live party can hear.

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Overall: The sound and build quality of this headset are amazing, and the ACU is feature rich with incredible custimization.

Initial Impressions: The packaging that the headphones come in is pretty impressive, though not quite Astro level packaging-it does come in a magnetic box the the headset and input box cradled in a plastic shell, and the ACU and cables within their own respective boxes for storage. The headset themselves however have a definite wow factor when you see them.

Sound: I can't praise the sound of these headsets enough, my previous headset before these were TB PX21s that I used in conjunction with an Astro Mixamp, and the difference in sound quality is amazing. I have also compared the XP Sevens to my friends Astro A40 2013s, and Sennheiser PS360s, and the XP Sevens sounds better then the A40s, and on par with the PC360s. The sound on these is very rich and has an excellent balance of lows/mids/highs, every single sound can be made out in detail and clarity. These headsets are able to separate sound cues very precisely, and I have already noticed that I am able to differentiate exactly which direction gunshots, footsteps and explosions are coming from. Also, if you have these hooked up to your PC for listening to music, they are just as amazing, I prefer these over even my Klipsch headphones for music now.

Mic: The mic and adjustable voice monitoring settings of this headset are very high quality. My friends all say that my voice is crystal clear and it sounds a lot better then any other mic I have used. Though as a side note, they also said that my voice sounds almost modulated (digital sound) to it as well, which my old ones didn't sound like. This isn't a bad thing, it's just different apparently, and after I played around with the mic settings in the Advanced Sound Editor, I was able to reduce it.

Features: The most feature packed part of this headset is the ACU, with 8 sub presets for game audio, and 8 for chat, along with customization for the surround sound speaker angles, you can't really compare this to any other unit on the market right now (except the Creative Recon3D sound processor). Also, if you have the ACU's USB hooked into your pc, you can literally change sound preset settings on the fly (while your playing!) instantly via the Advanced Sound Editor tool for the headset. I give props to Turtle Beach on this control unit, it is superb! Oh, and another great part in my opinion-this headset can be used with any console, and you can have your computer hooked up to it, and your phone/tablet as well.

Comfort: The comfort of these headphones is very nice with the memory foam ear cups, though I wish that the material that covers the driver housing was a bit thicker, as I find after prolonged wear, the memory foam pushes down to the point where my ear is pushing against the thin material and causes a bit of discomfort.

Tip for those who buy this: When you first start using this headset, you may noticed that quiet sounds will cause audio to drop out and not play every now and then until a louder sound is played. Fret not, this is because the sound threshold setting in the Advanced Sound Editor is set alittle too high. All you have to do is hook the ACU up to your computer, click on the game preset tab for the current preset selected, and turn the threshold setting down, and voila! No more sound cutting out.

Overall I think this is an incredible headset and it is fully worth the $280. Turtle Beach did a great job on these and it lives up its "tournament level" status, as well as the audiophile status the company was known for in their PC sound card days. Keep up the good work TB!

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Dont get me wrong i love this headset when it is working properly. I wonder though wide spread the defect problems with these are and if my replacement headset will have the same issues. My headset also seems to have gotten the squeaking plastic problem that was described at the end of the top review as well as the left earpiece going dead unless u hold the wire a certain way as described in the worst review so far. I really really want to like these so I am hopping the is just a fluke but only time will tell.

Update 5/17

so now i am going to lower my review to 1 star due to the fact that the replacement set has done the exact same thing and lost audio in the left ear cup.

looking around today it seems that a ton of people are having this problem. I just wish turtle beach would make an official statement and let everyone know if it is an issue that has be corrected or if they have even acknowledged that it exist.

I really want to like these headphones so i am getting a replacement instead of a refund. Hopefully third time is a charm.

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