Showing posts with label ps 3 games. Show all posts
Showing posts with label ps 3 games. Show all posts

PS3 Eagle Eye Mouse and Keyboard Converter

PS3 Eagle Eye Mouse and Keyboard Converter
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $59.99
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Like most I was very excited to read the reviews and watch the demos. I ordered and installed the product, and set everything up properly. The customer support is great, and the new firmware fixed any small issues the product had with jaggedness. There is no lag, and aiming is, technically, more accurate than is possible with a controller.

HOWEVER, I ultimately returned the product. The problem that I haven't seen mentioned is that the main thing that makes using a mouse so much better than a controller simply doesn't translate onto PS3:

On a PC, a mouse is LINEAR. If you move the mouse 2 inches to the right your character turns a certain amount. If you move the mouse 2 inches to the right quickly, the character turns the EXACT SAME AMOUNT, he just does it MORE QUICKLY. This is not the case when using a mouse on Black Ops, Medal of Honor, etc. The Eagle Eye basically translates the "mouse is moving to the right" action into "right analog stick is being pushed to the right." This, in theory, works well. However, on the PS3, the speed of your character's turn depends not on the speed that the mouse moves, nor the distance, but on a fixed in game sensitivity. For example, if you set your sensitivity to 2 in Black Ops, your character can only turn at a certain max speed. If you try to swipe your mouse to the right quickly, the PS3 only understands that the right analog stick is being pushed breifly, and your character will barely move. If you move the mouse relatively slowly, the character will turn farther, because the PS3 thinks the right analog stick has been pushed right for a longer period of time. This is the opposite of how it works on PC, and is very disconcerting. This is no fault of Penguin United, it is simply the way the game undertands inputs, and it cannot be changed unless the game has an option to undestand inputs in a linear way, such as the native mous/kb option in UT3. Ultimately, This was very frustrating/confusing, and I wound up losing more firefights trying to fight this effect and my own inutition than I would have if I had simply used the controller.

C/N You get to use a mouse and keyboard, but the REASON a mouse and keyboard is better in the first place doesn't really translate.

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Take your time and do the advanced Calibration several times to tweak it perfect. It takes several games to get the feel just right.. but after you get it calibrated it is pretty close to a PC experience. The major difference is the linear action of a PC mouse and the analog action of the Eagle Eye mouse, you just can not trun around as fast as you can with a PC mouse. It is impossible to replicate it exactly but you can get close. When you set up your keys dont forget the long blank space below the controller that sets your scope mode button for calibration. And after you do advanced calibration for non scope mode, do it again with your player in scope mode. This really allows you to fine tune the players actions while scoped and can make it like shooting fish in a barrel. I played MW3 campaign first and got the feel down then you can go online and it is amazing how most of the controller players look like they are in slow motion. Well worth the 50 bucks if, like me all your friends are scared of PC games and you still want to own them..

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I'm a skeptic when it comes to console gaming but after weighing the pros and cons of each console, I went with a PS3. This is my first console since Super Nintendo and I've been really happy with it except for one thing...First Person Shooters. FPSes feel like you are drunk on PS3.

It was by accident that I stumbled across a YouTube review of Eagle Eye but for the price it was worth a shot. I am so glad I made the decision to buy it. I've already been cursed at in-game for being such a good shot and went from that guy at the bottom of the scoreboard with 1 kill and 20 deaths to the top 5 every time. I've used it for BF3, Golden Eye, and CoD4. All of them work great with the Eagle Eye.

As for finding the correct mouse and keyboard, it worked with a cheap Logitech M310 wireless mouse and GE wireless keyboard I picked up from Target for $15 total.

As to the people giving this a negative review, it is either (1) they are too inept to read the instructions and calibrate it correctly, (2) not adjusting in-game sensitivity, or (3) not using a correct mouse or keyboard.

Pros: Quick install, faster aiming, compact, and great for PC gamers coming to console.

Cons: It has 95% of the feel of a PC game (it still feels a bit off), not compatible with all mice or keyboards, and it will make your wife angry that you spend more time gaming.

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The bad reviews on this device may be prior to the 3.0 firmware update/application for the Eagle Eye and/or may be from people who just didn't take the time to calibrate it properly or tweak it.

That being said, just as background and setup, I'm a mid-30's gamer who grown up rocking the FPS online PC games all the way back to the original Quake1&2, Wolfenstein and the ever awesome Half Life on those fantastic dial ups. It's ingrained that a keyboard and mouse are the necessary tools for an FPS. I transitioned to the PS3 because of the expense of continually updating my gaming rig each year and in buying the PS3 I've gone though quite a few Keyboard/Mouse setups for it. Most noteable is the SplitFish series of PS3/xBox mouse setups.

The SplitFish has it's advantages with an easy plug'n play, but the calibration, adjustments and precision are far lacking in comparison to the Eagle Eye. Moving from one game to the next you find the SplitFish 'feeling' is way different on each game. Now this isn't a review on the SplitFish, but a review on the Eagle Eye. I have had more issues trying to dial in and change and setup the SplitFish to get the PC Game feel and in the end had no luck. The SplitFish will never feel like a PC game setup. Period. I eventually just "lived with it".... until I jumped the CoD line and moved to BF3 where the SplitFish is completely and utterly useless by the stair effect.

Being useless I moved onto another Mouse/Keyboard setup and bought the Eagle Eye. I was weary based on some of the review, but I'm happy I bought it. Here, let me say that again in big'ol letters I"M HAPPY I BOUGHT IT. It's far beyond the SplitFish setup.

I'm running an older 3500 dpi Razer Deathadder with the Razer Nostromo as my keyboard and, no joke, DonkeyTron! Let me translate DonkeyTron.... yeah, it friggin rocks. The Eagle Eye recognized both hardware and worked perfectly. It's not exactly like playing on a PC, but it is so so very close. You get precise aiming movements and the ability to have all your key command / usage buttons at your finger tips and it was fairly easy to setup and be up and running/playing in minutes with something that will 'work' and 'dominate'. I say that because, you are able to do a pretty quick setup and have the thing working much better than any other keyboard/mouse combos I've tried, but to really get it super dialed in to your preference it takes a couple more minutes to tweak things. (Caveat: I'm super picky about how my hardware performs, so this could just be me.)

SETUP: The instructions are a little lacking (box instructions), but the setup is fast and easy. If you're on Linux you're SOL and will have to find a Windows machine.

The one thing they leave out of the setup is that the keyboard and mouse that you're going to be using with the PS3 need to be plugged into the windows machine and the drivers HAVE to be installed. For some crazy reason (early morning) I totally missed this and took me 5 minutes to "think" about it.

The Eagle Eye comes with the 3.0 firmware and software and it's super easy to setup ad use. Once running, it's a matter of clicking on the PS3 button shown in the wonderful example PS3 controller image (in app) and then clicking the keyboard or mouse button that you want to assign it to. Once that's done, then it's a matter of taking all three devices and hooking them up to your PS3. TaDa!

USE: I've had some uber bad stair effect with many mouse/keybaord combos for the PS3, but it's nearly non-existent with the Eagle Eye. In BF3, the SplitFish is almost un-playable, but with the Eagle Eye there's no stair effect it's smooth, precise and fast.

I did run into the 'slow turning' that some people mentioned. If you have you're ingame settings too low then, when you try and 360 spin turn (like you can in PC FPS games) you'll have to pick your mouse up and slide it multiple times. This is just a matter of taking the time to dial in the settings. Once dialed in this is a great product.

CONS: Instructions are very short, but then when you run the app there's sidebar instruction that run you through things. Could they be a little more detailed? Yes. Do they give you enough information? Sure.

It is wired. The Eagle Eye device, that is. To me, this really isn't a huge con, but it does add some more cords to your gaming setup.

PROS: Price.

Easy setup.

Solid product doesn't seem like it's going to break.

Supported Hardware the list is very long and includes some great gaming keyboards/mice.

Online support there's a ton of documentation and information online.

Multiple Key Mappings this allows you to setup more than one mapping for the device. e.g. I have two on mine right now. One for BF3 and one for CoD since there's a slight variation in the buttons and I can adjust the aiming speeds for each.

PC FPS Feel well, almost PC feel. It's pretty damn close and I've used almost every keyboard/mouse setup for the PS3.

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This item does work well but I did notice that if it isn't switched to "Setting 1" when the PS3 is turned on then it won't detect it. (Remember what keyboard button you set as the Playstation sync button! You have to sync it just like any other PS3 controller.) Sometimes it does simply mess up and disconnect, but maybe only once every 40 hours of game play. This is most likely a PS3/Game issue, not due to the Eagle Eye though.

I'm using it for COD (I have every version) with the Logitech G500 mouse (on the highest dpi setting all the biggest weights installed). You will have to adjust your customized settings in the game, the Eagle Eye, and mouse for days to get it where it fits you best. The uploaded settings on their website by other users are ridiculous, placing keyboard buttons way too far apart to play any game. I will be uploading my custom settings to their website soon once they are refined to perfection. The cable is a good length, I've got a 50 inch screen with the Tritton AX. These ($160) earphones have a shorter cable by a couple feet, but the Eagle eye is super long... I don't know what customers were complaining about... Add the keyboard and mouse cables and now it ends up being 9 feet long, at least 3 feet more than you should ever need?! 4 feet is enough.

With the DPI on 5700 for the mouse and the Max speed setting maxed out on the Eagle Eye settings the movements are exactly like those of a computer, but using a 300-600dpi wireless mouse ($5) and/or with the max speed restricted, the movements are jumpy, 'knocking' into positions about 6 times per second. YOU HAVE TO FIND A GOOD COMPATIBLE MOUSE AND SET THE EAGLE TO MAX SPEED! You can always where the sensitivity in the game down to a 3 to slow it down after that.

All 10 keyboards I have work but of the 5 mice I had only 1 worked, my cheapest wireless one imported from China... so I had to go out and buy the G500 to make the games playable.

Clearly the price makes this a steal, other similar products are over $100. Other integrated mouse-like PS3 controllers aren't adjustable enough to recreate PC like mouse movements. The only major flaw I saw is that after saving the sensitivity settings (in game using the F1 F2 F3 etc. keys), when connecting it to the PC I could not pull the settings off of the Eagle Eye back into Windows 7 64, it locked up my PC for all but 1 of the some odd 10 or more times I tried. (Had to CTRL-ALT_DEL to close the program.) Fortunately 1 pull was enough, and they matched the website sensibility settings uploaded for BLOPS exactly, so there is really no need to keep testing them again since if you don't change your mouse, these will stay the same.

I am using the same setup for both Uncharted (all versions) and Call of Duty (all versions). So far they work great, have completed from start to finish all versions (and prestige'd in all) fairly easy in just 1 month of gaming. If you are taking advantage of the cheap new/used/old games for the PS3 as an alternative to the long list of expensive/incompatible PC games out there (PC games that are also easily hacked) then THE EAGLE EYE IS NOT OPTIONAL! YOU MUST HAVE THIS IF YOU HATE GAME CONTROLLERS LACK OF SENSITIVITY SETTINGS AS MUCH AS I DO!!! Once you've learned to adjust the settings properly you'll same a ton of money by getting used/older games for the PS3 instead of going the pricey PC route, so the cost for this item, no matter how cheap/expensive really becomes irrelevant.

This is an excelling gaming investment for a PC-Mouse gamer going to the PS3!

(if you have enough PC knowledge to navigate the fairly simple software instructions properly)

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Jikkyou Powerful Pro Baseball 2012

Jikkyou Powerful Pro Baseball 2012
Customer Ratings: 5 stars
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our favorite sports game for the ps3! loads of fun, not available in the USA! but the ps3 is region free so it plays finecontrols are a little different and you can't understand the language but it's tons of single or two player fun! Buy it and have a blast with your friends

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Yoostar 2: In The Movies

Yoostar 2: In The Movies - Playstation 3
Customer Ratings: 3 stars
List Price: $29.99
Sale Price: $9.49
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I got this game because I thought it would be really fun to add myself into different movies. The selection of movies is pretty decent and they add more to purchase at the PSN Store. The only reason I can think of that the selection isn't outstanding is because of licensing and some more popular movies might be too expensive to justify adding scenes. That's unfortunate.

The way you add yourself into the movie is to light the room and step out of the way of the camera so it can take a picture of the backround and then anything added into the scene after that becomes part of the movie. Some people complained about lighting but in my personal experience I've had no trouble getting the proper amount. I just turn on the ceiling light and I even keep the blinds closed. The image is pretty good considering you're not using a green screen.

The best part about this game though is playing with a few other people and making up your own dialogue. The amount of "inside jokes" I now have with my siblings is incredible. We play it for a few hours, 2 to 3 times a week and it's really given us something to bond over. It's also really fun to use the "social" part of the game and see other people's scenes. Again, I really enjoy seeing the new twists people brings to the game.

Overall this is a really fun and creative game. If someone is looking to get something that makes it look like they are 100% part of the movie and something really professional, this isn't for you. If you want that, be in a real movie. If you're looking for a fun thing to do with family or friends this is absolutely worth buying.

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Ok, let me first say that I am usually one of those people that waits until after a game comes out, reads the reviews and then makes a purchase decision or catches the game used and cheaper later. In this case, however, I was excited by Yoostar 2's premise and since my family and I like games that we can play together, I took a leap of faith on this game and bought it launch day. That part is my fault, I admit, but I still need to let others know my impressions.

I have a huge urge to call this game a pile of steaming crap, but it does have a FEW merits. The idea is great, basically it is "movie karaoke", a chance to step into the shoes of actors in famous movie clips and reinact the part or ad-lib some new dialogue. The merits end with the idea though.

Let's get into the problems. First off, the camera is HIGHLY sensitive to the lighting in the room. If the lighting is not PERFECT, then the clip will have very noticeable tearing and pixelation that ruin the scene itself. I read all the lighting instructions, going to the guide and online for advice and following all the setup instructions to no avail. Still very bad and noticeable lines and pixelation around whoever is in the camera for the scene. I had the overhead light, two lamps, and the sun from outside and still had lighting issues.

Also, the game tells you to wear "contrasting" clothing to show up better. So you have to bring lights in from all over the house and change your clothes just to play, and still don't get what I would deem good results.

Next, I imagine it's tough to go through all the movies and find scenes that fit perfectly to a game like this, but come on. The selection is terrible. Not so much from the sense of what movies were picked, but from the point of the scenes themselves. Unless you learn word for word the dialogue of the scene you are reinacting, you have to look, obviously, at the screen to read the karaoke style dialogue so you know when to speak and what to say. This is problematic in that many of the scenes look stupid because your character is supposed to be facing the actor from the movie and yet you are staring into the camera talking to him while he / she talks to the side of your head. Also, the scenes are set up so that many times, no matter how you position yourself in the camera, that you are half the size of the other actor and just look badly out of place. The only scenes that really work with this game are the ones where the actor you are replacing is supposed to be looking right at the camera.

There are promises of new clips and downloadables coming on the Playstation Network, but that is pointless if the lighting issues and "attire" remain such a problem. Again, this game has a fun premise, but does not pull it off. If you want to wait until this thing is $12.99 in the used bin, you might have marginal fun with it, but if you pay the full $49 like I did, you are getting a bad experience, a lot of frustration, and not a lot of fun. Hold off on this until it's cheap or skip it altogether and you won't be missing much.

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I love the idea of inserting yourself into your favorite movie scenes.

It only really pays off if you are inserted seamlessly. This game has a really hard time of doing that if you have stuff in your living room(or wherever you are playing). I had terrible results until I hung a plain(pattern free) blanket as the background. After that, it worked pretty good, but not perfect.

With this limitation, it it would not make a good party game. Its more of a fun time by yourself or one friend(there are two person scenes).

You can upload your scenes to the ps3 community, facebook and twitter. This is a nice touch.

Most of the scenes that are offered are classics(blues brothers, blazing saddles, forest gump, terminator, kindergarten cop, ferris beuller, Rocky, just to name a few), others feel misplaced or are the wrong scenes from otherwise great movies or TV(tropic thunder, CSI: Miami, Shaun of the Dead). Another 20 or so of the 80 advertised are things like a beach scene, or mountains background with no lines to say, just ad libbing. I guess these would be cool for improv stuff.

What I have played, I have really enjoyed. The scenes that you mess up are even funnier than the good ones.

It was just frustrating out of the box I had a hard time playing the game with good results, but it can be done with some trial and error.

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As long as you follow their strict rating and stay within the lines, you'll have plenty of dull, lame, "fun".

It was so promising but didn't deliver. Not recommended for anyone that likes to be creative with the scenes

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Show. Hours of great fun with family.

It was great to see me at big screen.

You can buy it.

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Dai-2-Ji Super Robot Taisen Original Generations

Dai-2-Ji Super Robot Taisen Original Generations PlayStation 3 PS3 GAME
Customer Ratings: 5 stars
List Price: $179.99
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i know what people should say, and this is maybe one game unique, why is one of few strategic turn basec combat, and is the only saga with all the mechas you love, is a shame this game never come with english or spanish translation, but the commands are so simple and every time you select a command the animations are just so amazing, that i couldn't say nothing more, hope that someday this companys realize that we love pure japanese games and come with translation, is you like strategic and mechas you must buy this game, best game i have played so far.

i hope that z comes to ps3 because i love mazinger and gurren lahan

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THQ 99298 Saint's Row: The Third PS3

THQ 99298 Saint's Row: The Third PS3
Customer Ratings: 5 stars
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Bombs, babes, boats, bullets, B-52s, bases, basket cases, big boobs, brutality, and other adjectives beginning with 'B'. Ultimately one of the funnest game ever!

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LittleBigPlanet Game of the Year Edition and Black DualShock 3 Wireless Controller Bundle

LittleBigPlanet Game of the Year Edition and Black DualShock 3 Wireless Controller Bundle - Playstation 3
Customer Ratings: 4.5 stars
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This game is great fun and has made both me and my wife laugh numerous times. There are many fun aspects about the game such as the character and the fun of running around and trying to figure out where to go next. The best part is it comes with a controller if you priced these items separately they would be about 10-20 dollars more. What a great deal.

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One of the best valued products out there. I originally bought this bundle for the controller, and decided to give the game to my sisters. After watching them play after several times I gave in and gave it a try and enjoyed it tremendously. Would recommend it if you want a new controller. saves you money and for 5 bucks more you get a game 30 dollars worth plus coming with downloadable content already 30 bucks thats like 60 dollar steal.

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There isn't a better deal out there. If you're going to buy a controller anyway, it's like 5 dollars more, and you get the game. I bought the game back in November originally and I still bought it again because I wasn't out any money. By the way, this is the BEST game for PS3. Me and my friends (17) played one level seriously for 2 hours. It's THAT AMAZING.

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Seperately, the game is $27.15, the controller is $43.99 for a total of $71.14. The "Ultimate Combo" is $84.90. How is this a deal???

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I was in need of a new controller and was hesitant because the price of a new DualShock 3 at the time was nearly the same price of a game. However as soon as I saw this awesome bundle I hesitated no longer! It's like getting a free game with a purchase of a controller or a free controller with a purchase of a game!

When I bought this bundle I wasn't even in the market for a game, but as I said earlier this was basically a free game for me since I was only looking for a controller. The controller is great. Not as light as a Sixaxis and the analog sticks are way more durable! Not much you can say about the controller other than the buttons are all working and that the sixaxis in motion controls are till working fantastically. The addition of vibrations was excellent. Way better than a Sixaxis that came with my 80GB PS3!

Now the game. I wasn't familiar with the LittleBigPlanet franchise, but I knew that it was one of the highly acclaimed Sony exclusives that every PS3 owner just so happened to own and love. So I said why not. It wouldn't hurt to try. It was on e of the best gaming decisions I have made as a PS3 owner. The game was fantastic! Just pure FUN! The single player was an excellent adventure both offline and online (yup, the game has Co-Op for story mode)! The amount of creativity in the game is spectacular and one of the best I have seen in any game. There is always something to do with this game. But I feel that this game shines the best when you play with friends. Whether it be offline or online, playing with a friend has never been so fun! Keep in mind that this game is the Game of the Year Greatest Hits Edition, so it included FREE DLC on the disc. So that right there is adding even more value to the purchase. This is a must get bundle!

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Purple Wireless Bluetooth Six Axis Dualshock Game Controller for Sony PS3

Purple Wireless Bluetooth Six Axis Dualshock Game Controller for Sony PS3
Customer Ratings: 4 stars
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As a controller, it works. You can't beat the price, and it's responsive enough that you can play games with it. The one thing I do not like about it is that it will automatically shut off, so I have to turn it back on again after it sits for a few minutes, that can get annoying when I'm watching youtube clips or listening to music. Overall, it's just ok, I'm not in love with it and it is not my preferred controller. This will be the controller I give to the last person who shows up to play.

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Ok at first I thought these (got the orange/black one as well) were awesome didn't come with the usb cable (no big deal) or much of any instructions how to sync. But common sense prevailed in just hooking up the unit to the PS3 with usb cable and powering on the PS3. Then turn on the controller and voila... synched.

After charging (which was unusually super fast) first use everything seemed excellent. Tested with Demon's Soul movement seemed a bit chunky but ok when in a safe area but after going into actual gameplay the lack of precision and some delay was obvious. The D pad, colored right, L/R 1 2 3 buttons are fine the precision in the joysticks is where the problems are somewhat obvious. At times they seemed fine but more likely your pan views (right joystick) would move at 20-30 degree chunks (not smooth at all) and in combat, this is bad... very bad. The left joystick the character would almost always jog and you had to REALLY try hard to barely move it in order to get the player to WALK. Buzzkill on the super high reviews. No way I'm playing Demon's soul or any shooter with this controller. I have to figure out if I'm returning these or just letting the kiddos use them so they don't kill my SONY PS3 controllers.

Build quality is great, I'd give 4 stars... playability is where it's really bad.

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I love the color but hate that if I'm not holding it a certain way or closer than usual to my system it won't work

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yeah, it's cool. pretty much what you would expect for a ps3 controller, but doesn't connect wirelessly to macbook bluetooth; only with usb.

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I love this PS3 Controller & did I mention that it is Wireless,you can sit far away from your TV & play your Games! AND It's Purple! AWESOME!

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FIFA Street

FIFA Street - Playstation 3
Customer Ratings: 4.5 stars
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Sale Price: $33.80
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As I have stated in another review, I'm a casual, sports-only gamer. My son wanted this game and it was a gift to him. We already have FIFA12 and I couldn't see why I would play this game over that. I was wrong. Sure, it's smaller venues and smaller teams but you have more individualized player movements, the action is fast-paced and it's awesome juking out someone and making a great pass and scoring a goal. Keep in mind I have only played on 2-player with him, but we had a blast with the different game modes. I hated that I paid full-price but my son loves Messi and there was a special code for a team involving him by pre-ordering from Amazon. I'm sure this will be discounted by about $20 soon because I just can't see it being a big-seller but when it goes down to $40, it will be nice one to add to your sports gaming collection.

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I love the career mode and online features in this game, but i think it only worth $30 dollars. The only problem there is the impact system which causes troubles when players collide

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FIFA Street is a surprisingly fun game. I had lower expectations, but the demo put those at rest. The full package has plenty of game modes: 4 of them, to be exact, with the ability to create custom ones should you choose to. There's plenty of teams to choose from and play as (from Serie A, Bundesliga, Barclays Premier League, etc.) and there are loads of Street Teams to open up and create yourself -including a "classic" team filled with classic players. The World Tour mode is a really fun career-style mode, filled with plenty of variation. Overall, there's quite a lot to do in this, plenty of tricks and modes to take up your time.

Unfortunately, FIFA Street does lack a bit of the extra umph it needs to justify a 60-dollar purchase (If you can get it at 40 dollars, I do suggest it!). Though it makes sense with regards to continuity, I don't understand why I can't simply create my own dream teams and play with them. Or, perhaps, import my player into a professional team. Likewise, a lot of players are missing from the professional teams. Furthermore, the arcadey feel of the game does leave more to be desired and seems as if it could eventually get boring. I've yet to get bored with the game, but I find myself going back to FIFA 12 frequently for its different experience. Small things here and there will annoy plenty of hardcore FIFA enthusiasts, but all in all FIFA Street is an excellent pick-up-and-play game, regardless of your level of fanaticism.

FIFA Street is a great game, but it does lack a bit, unfortunately. Regardless, I highly recommend it for the FIFA enthusiast or for anyone looking for a fun arcadey experience.

UPDATE: Not being able to play as official teams online really does suck, and kills the longevity of the game life. Moreover, the game definitely gets a little more boring through time.

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I Bought this game for my brother , he said it is a good and very exited one .

I played it once with him , but my own opinion is the latest version of Fifa street gameis better than this version

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Great and non violent game. My 12 year old loves playing it and even tries to do the awesome tricks in our backyard! This game is very fun to play for the entire family

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Pulse Elite Edition Wireless Stereo Headset

Pulse Elite Edition Wireless Stereo Headset - Playstation 3
Customer Ratings: 4.5 stars
List Price: $149.99
Sale Price: $124.31
Today's Bonus: 17% Off
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Customer review from the Amazon Vine Program These are really incredibly nice headphones. They have a feeling of quality that reflects their price.

I take off part of a start however for two things:

1) It's not possible to charge the headphones out of the box as a mini-USB cable is required and none is included. Grated, these are sold primarily as a PS3 peripheral and so you should be able to use the same cables you charge the regular controllers with, but as the headphones are advertised as working with Windows and Vita platforms, it is very disappointing to find that, for the price, they can't actually include the cable you need to charge them up and use them.

2) Documentation is terrible. It's a typical folded up sheet of cheap paper with tiny type that gives only a vague description of how all the controls work. Yes, this is on par for other game console accessories, but these headphones have so many controls and so many usage scenarios, that a little more in-box description would actually be useful here.

Ok, with those minor things out of the way, let's talk about what's great about these things.

Wireless. It's not standard Bluetooth unfortunately but it works well and is bi-directional. The headset DOES include a mic (something not obvious from the photos since it's built into one of the ear cups and there is no "boom" etc.

Can be used wired as well. A 3.5mm standard mini four-conductor cable (straight plug on one end, right angle on the other) is included which will plug into an iPhone or similar device and into a similar jack on the headphones. The headphones will work passively without power in this mode (in case the batteries are flat), but power is required to get the rest of the features to work (volume control, impact etc.)

There's interesting stuff going on with an iPhone in wired-mode. When you power them on, the iPhone changes to a different volume level (which seems to be remembered), and then goes back when you power them off. I'm not sure if this is the headphones or the iPhone being clever. The headphones seem to want the phone to be putting out full volume which can then be attenuated using the volume control on the headphones (and they seem to work best this way).

Note that while there is a mini-USB jack, it is only used for charging as far as I can tell (the documentation of course says nothing).

They feel good on my head. They fit reasonably tightly providing pretty good isolation from the surrounding environment, and while definitely not light, they have good balance and comfort (no goofy suspension system for the headband etc. like some). In warm environments over the course of a few hours they can get a bit sweaty though.

There are controls for everything. You have three large sliders for Volume, Bass Impact, and a fader for Sound to Voice balance (PS3 only). Slide switch for power (with a blue led on indicator) and momentary push-buttons for Mic Mute, Mode, VSS On/Off (PS3 only).

The ear-cups pivot a bit to fit your head, and the headband has a conventional pull-out size adjustment. They do not otherwise fold, rotate, etc.

The audio sounds first-rate, and even when used for music with an iPod, the Bass Impact slider lets you adjust from no effect to full cranium-thumping impacts. Will add a whole new dimension to gaming experiences (at the possible risk of your hearing and/or sanity.

They're fully closed ear cups which, again, provide pretty good isolation between the listener and the surrounding environment (in both directions). Don't expect to hear the phone, your parents/kids, the dog, or that oncoming train while wearing them. But on the other hand they probably won't be able to hear your tunes (or nuclear explosions) either.

The Mode button cycles through the following sequence, each of which is announced by a female voice: Game, Music, Movie, Shooter, Fighting, Racing. While listening to music I can't tell the difference between the different modes, so there's a chance this is also PS3 only, but of course the documentation is silent on what the MODE button does.

For wireless use, either with the PS3 or Windows, a two inch long USB dongle is included. It worked on Windows without any drivers. The dongle has a mini-plug input to allow TV audio to be fed in allowing you to listen to other (non-PS3) audio (so, TV audio out / headphone mini jack -> cable -> jack on wireless adapter which is itself plugged into the PS3 (or maybe Windows, haven't tested it).

My main Windows system has a USB Wireless Lan adapter which prevents me from using any USB audio devices (constant dropouts of audio) and these headphones are no different. On another Windows system they worked great, and the experience is wonderful.

So the overall experience is really five-stars, but the terrible documentation and the lack of a cable to charge them means I can only justify giving them four on this review.

The fact that they can be used in so many ways with so many different devices, ranging from quality music listening to full-impact enhanced skull-shaking gaming is going to make these hugely popular I think.

Recommended.

UPDATES: per one of the commenter's suggestions, I tested and discovered that you can use the wireless dongle as a standalone wireless transmitter to use the headphones without a computer. THIS IS VERY COOL!

As long as the wireless adapter has power, it will link to the headphones and you can plug a cable into the audio jack on the adapter and it will broadcast that to the headphones. I just plugged the adapter into a USB power outlet that's part of a wall-mount power strip, and used the included mini-plug cable to go from my iPhone to the wireless adapter, and the iPod signal from the phone was broadcast to the headphones and sounded great! The range was excellent, working 40' away through walls, etc.

So that's yet another cool way to use these anywhere you have USB power available.

BATTERY LIFE IS TERRIBLE

I'm getting approximately 4-5 hours on a charge, which means they frequently bit the dust in the middle of a gaming session. You get five loud beeps as a low battery warning, and then only a couple minutes later five beeps followed by a long beep and they flat power off and will not come back on until you plug in the mini-USB cable with power.

This isn't the end of the world on a PC, where you can easily have a cable long enough to reach from the computer to the headpnones (though now the "wireless" advantage is out the window), but with the PS3 you may have a harder time arranging for power on the couch. If you do have power to plug in you can immediately turn them on and continue using them. I think they're charging while in use, but have not confirmed that yet.

The sudden (announced) power cut out suggests the headphones have a fairly active and conservative battery management controller which is probably good for long term reliability of the batteries, but the around four hours between charges is pretty annoying.

G.

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Let me start off by saying if you're planning on buying these to listen to music with or not use with a PlayStation 3. Then you might want to reconsider your purchase. However, if you bought these to have the best experience with your PS3, then by all means add to your cart and buy. I'll break down what each button/slider does and my personal experience with this headset. And before anyone goes off, i'm not a Sony rep or anything. Just a fan of PlayStation. (not a fanboy)

*Left Earcup*

Volume: On the backside there's a volume slider. These things can get pretty loud. When used with the PS3, and the proper settings applied, all the sound comes straight through to the headphones. Perfect for late night gaming with other people in the house, or simply gaming in silence to block out all other sound.

Mic Mute: Located on the back lower end. This is self explanatory. Toggle's your mic on/off. When the mic is toggled off, the LED on the front end turns purple. Nice little indication, even if you can't see the LED.

On/Off: Located just opposite of the Mic Mute. Simple slider to turn the headphones On/Off. I recommend having your PS3 on first. Also gives a reaffirming beep when there on, and when they connect.

Voice Chat/Game Sound: Located on the front of this earcup, oppsite the Volume slider. Sliding it down fades In-Game voice chat to the dominant sound. Sliding it up makes the game volume dominant. Very useful when trying to coordinate attacks in BF3 or Ghost Recon: FS.

*Right Earcup*

BassImpact (BI): At first you may think, "That's just a gimmick. Vibrating headset? Pssh!" But let me clarify. They don't vibrate as the Dualshock 3, they Pulse. Hence the name. When I played Battlefield 3, each gunshot sent a slight pulse through the headset. This is adjustable via the slider on the rear side. I recommend keeping it pretty low, as a high setting gets a bit ridiculous. Especially when a tank is creeping up alongside and you `feel' the rumble of the tracks along the pavement. Or a helicopter hovers above and you can `feel' the thunder of its propeller's tearing the air.

Mode Select: This isn't advertised much. Located on the lower backend. Pressing the button toggle's 6 different modes that optimizes BassImpact depending on your media choice. The modes are: Game, Movie, Music, Shooter, Fighting, and Racing. I tested each one of these extensively. For Game i played Uncharted 3, Batman Arkham City, and Assassin's Creed Revelation. The 7.1 surround sound emulation is amazing. Of course it doesn't beat a real home audio system. For a $150 headset, it exceeds expectations. For Movie i watched Transformers 3. As you can imagine Michael Bay's explosions in every corner came through without flaw. And i could tell where each explosion was. For Music i listened to some Dub-step and Hip-Hop. It does well at translating the low frequencies into "Pulse's". I wouldn't recommend these for audiophile's when it comes to music. However, they fare better than your average headset. Shooter i played Battlefield 3, Ghost Recon: Future Soldier, and Modern Warfare 3. Gameplay was exceptional. Every explosion was heard exactly in relation to my soldier. Even hearing the footsteps from an enemy about to knife me has saved me numerous times. For Fighter i played Tekken Tag 2. I "felt" every blow and quick combo around my head. Turning the BI all the way was a bit too intense though. And for Racing i played Need for Speed Shift and Burnout Paradise. The roaring of every car as i passed by, or took me down was incredible. I'm not exaggerating either. Sony did a great job at Pulsing for every crash, punch, and explosion.

Virtual Surround Sound (VSS): Opposite of the Mode select. Holding this button toggles 7.1 VSS on/off. As i stated before, it won't beat a true 7.1 home audio system. But as most of those range in the thousands of dollars. A $150 headset does an excellent job and providing that sense of immersion. This is something you can't really experience through my review. You have to hear it to believe it.

That's basically it for the hardware tour. Now here's my two cents.

These headsets work with pretty much anything with a USB port or a 3.5mm headphone jack. I don't have my Xbox at the moment so i can't really say if it works with that or not. But i've read that if your TV has a USB port, you can plug the adapter in there and all the sound going through the TV will go to the headset wirelessly. If you plan on using these portably. An auxiliary cable comes bundled to use with an iPod, PS Vita, or smartphone. Note that none of the features work when the aux cable is plugged it. So using it you have standard, less than average, headphones. However, using these headsets with the adapter in your PC provides a great experience. The only thing i've been able to find out that doesn't work with the PC is the VSS. However, they still sound great listening to music and watching movies. I don't game on my PC so i can't really speculate there. Best of all it's wireless. Yup. Wherever you plug in the USB adapter makes these wireless. I no longer have my Android Tablet so i can't say if it'll work with that. However i'm going to try with my Galaxy Nexus and a USB adapter. Not an ideal setup but i'll update if it works.

Where this product really shines is when used with a PlayStation 3 system. After all, that's what it's designed for. With the BassImpact exceeding expectations, 7.1 VSS sounding incredible, the mode select enhancing the BassImpact experience, the crystal clear mic and sound fading ability, and the added on-screen information about battery, VSS, and mic mute. There really is no alternative for a PS3 gamer.

My only gripe, is comfortability. I have regular 4-6 hour gaming sessions with a variety of games. Around-the-ear they're exceptional. But the top piece, over-the-head, gives an uncomfortable pressing on the top of my head after about an hour or two. I plan on putting a memory foam pad on them, but in the meantime, I'm forced to use a washcloth. It looks a bit ridiculous but it works.

Verdict: If you've read this far I'm sure you've already made your decision. But if you just scrolled down looking for the conclusion. Scroll no further. These headphones perfect for any PS3 gamer. Even a PC gamer can find everything they need here. I don't recommend using with, say, an iPod or a PS Vita. Yes it works, but the sound quality is lackluster at best. BassImpact isn't a gimmick, and the VSS works very well. All in all i'd give these a 9/10. Losing 1 point just for the over-the-head piece being slightly uncomfortable. For $150 these are a steal. Even if you're not a hardcore gamer like myself, if you use the PS3 as your primary entertainment/gaming center. These are a must buy.

Hope this, lengthy, review helped and gave you all the info you needed.

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This is my little review of the Pulse Wireless Headset. This comes straight from my channel called UrAvgConsumer on youtube. If you like this vid, be sure to subscribe to the channel for more videos like it and let me know you saw my review here!

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Customer review from the Amazon Vine Program All I can say is WOW! I am not going to reiterate ALL of the 'technical' specifications since the product page does a great job of that. I am just going to explain why I was completely and totally impressed from the minute I put The PULSE headset on!

The BassImpact technology is stellar because it is noise-cancelling. While watching a Blu-ray, the Pulse produced sounds that were not even audible while wearing my previous headset. What is most impressive is the hi-fidelity virtual surround sound and BassImpact noise-cancelling technology is all packed into a wireless headset weighing only 11-ounces. I never even had the urge to remove the headphones. Additionally, there is no intrusive or protruding microphone. Sony has tucked the microphone away inside the headset. Amazingly, the 'invisible' microphone produces crystal clear voice chat with your on-line gaming friends.

Gamers will enjoy the 'preset modes' for customization. You can choose from modes such as "game, music, shooter, fighting and racing." The modes provide optimal sound levels for each genre and are still customizable for your personal listening preference.

The PULSE is perfect for use with PlayStation Vita or almost any other mobile device using the 3 foot included 3.5mm audio cable. It can also be used with certain television sets, as long as they have a 3.5mm audio output jack.

You are able to stay informed using on-screen headset status updates. The only real complaint I have is that the controls are housed on the ear pads themselves which makes it hard to adjust the settings while in the middle of a game. This is a minor concern once you get used to your preferred settings and learn to have them adjusted accordingly before beginning a game.

In summary, on a scale from 1 to 10, I give the PULSE a 9.75. Way to go, Sony! Nice engineering! :)

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Well, we've tried Turtle Beach PX5, Astro A30, and we decided to keep the Sony Pulse Elite. We use the headset to mostly play FPS. We use headsets for the times when we don't want to disturbe others with full surround system with speakers. We're used to high-end systems (Krell amps, Lexicon processor, electrostats, 90" screen each component is around or over $10K) for gaming, so we are kind of picky looking for headsets, and we already have realistic expectations of limitations with headphones. We didn't want to piece together Dolby Headphone processor and separate headsets), so we were looking for something that's off-the-shelf and ready-to-use.

Audio quality from out of the box are all comparable amongst the headsets at default basic settings. Virtual surrounds are about the same for all of them, so, don't expect to really discern directions. None of them will give you the open-air sound, especially when compared to electro-stats speakers. Here is a breakdown of what we thought (mostly focused on Sony, since we like it the most) :

Sony Pulse Elite :

easiest to connect and use. Most user friendly. Switch it on and go, unlike the competitors.

on-screen status display (battery charge, mic status, surround on/off)

no bluetooth to sync. Pretty stable wireless connection at 20ft

charge the headphone by connecting to PS3 via USB (which is the same as the PS3 remote). There are online reviews that complained about a lack of USB cable in the box but that's nit-picking. For the price/cost savings you can buy plenty of USB cables if you need to. But, since you already have a PS3 and charging the controller with a USB cable, that shouldn't be an issue at all.

best product quality (it definitely looks and feels like a headset that's much more expensive)

lowest price compared to TB PX5 and Astro A30

easy access to controls

built-in bass-shaker had to put it on low setting, and it's definitely a plus to have, if you use on the lower settings. Too much pounding if you set it to high (you'll get pounded with every step you take in the game). The PX5 and A30 don't have this.

very easy control to balance game sounds vs voice.

good confirmation of settings when used

Astro A30 :

wired connection that's annoying to use compared to wireless. The PS3 is not by the player, so the wire had to be streched to use. If you have the PS3 by you when you play, then this will be less of an issue for you.

slightly better sound quality compared to PX5. Not enough to sway us from PX5. Less controls compared to PX5

lower product fit/finish compared to Sony. Better product fit/finish compared to TB PX5

if we had kept this unit, we would most likely replace the headset with a better headset, and just keep the MixAmp.

Turtle Beach PX5 :

nice headset, but we like the Sony Pulse Elite more

connection is not as easy to use as the Sony Pulse Elite

ability to tweak but that wasn't something that we wanted to play around with. This may be a pro for some people

needs batteries

We had all 3 headphones side-by-side, and we found ourselves spending the most time with the Sony Pulse Elite, and the least of time with the A30. We are buying several of these to give away as christmas gifts

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Playstation 3 ezJam S10 Wired Guitar

Playstation 3 ezJam S10 Wired Guitar
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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I bought 2 of these guitar controllers so I could play GH 1, 2 and 80's that I have for PS2 on PS3. I bought them from the ezgear company and the guitar only worked on GH 3 for PS3, I couldn't get it to work with any of the 3 other GH games I had for PS2, so I e-mailed ezgear from their website and asked them if there was something I had to do, or am I doing something wrong? They e-mailed me back stating they are changing their website because this guitar does NOT work with any of the PS2 GH's on PS3! I was kinda upset because this was the main reason I bought THEM! It worked fine on GH3 for PS3 and I am stuck with them since they WOULD NOT take them back! Even though they made the error!

So, my conclusion simply is, if you want or need a second guitar and like wired instead of wireless, yes this is a good guitar and haven't had any problems with it on the GH3 for PS3, but I gave it only 3 stars for the mis-leading! Pretty bad when a company makes a huge error in marketing like that and doesn't even offer to take their product back. Even on the box it is printed "works with PS2 guitar hero games on PS3"!

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Purchased this for Rock Band PS3. System reads it as microphone. Don't waste your money.

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I recently played Rock Band with a friend on his Xbox 360 and he was using a guitar from GH3 that worked flawlessly. I purchased Rock Band for my PS3 and started to gather friends to play, but I needed a 2nd guitar for bass so I purchased this one. After I got it and examined the toy-like quality I plugged it in and fired up Rock Band. I was able to navigate but not play, WHY? After a little online research I learned of the legal problems between Activision and Harmonix preventing patches to allow the use of any guitar controller, so no dice with my new guitar. Back to Amazon and I guess I'll have to wait until March when the Nyko Frontman Guitar comes out.

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I just bought this from Microcenter on clearance for $7 and played three songs before this review. I am hoping for this to be a band aid replacement until the new GH game/controller comes out in September, and nothing more. The only guitar I've used before this was the GHWT controller, which is rock solid.

Here are some notables....

Needs 4 AA batteries and a screw driver to install the batteries.

Very top heavy, but doesn't affect the gameplay.

Star Power works fine, but you need to tilt it a bit more to work. Playing on expect, this can be a good thing as I hate it when the Star Power goes off when you don't want it to. Also didn't notice Star Power kicking in with use of the whammy bar, but that might just be due to lack of play so far.

Strumming bar is tiny. The worst thing about this is that your hand gets in the way of the whammy bar because of this. This is the biggest design flaw I've noticed yet. Up and down strumming is really affected by this in expert mode.

Whammy bar is also pretty small, but it hasn't really affected the gameplay so far. I am also expecting it to break soon per other reviews, but I hope not.

Cord is a little short at 8 feet, but hasn't been an issue so far.

Button spacing is fine. Haven't tried the smaller ones yet, but don't think I'll need to either.

The guitar strap was almost too short. Not a big issue at though as I could use the GHWT one if need be.

Listen, I realized this model is a couple years old. And for a 2nd guitar or a beginner, it'll do the trick. But if you like to play on expert, this is probably not the guitar controller for you. For the price I paid, it was well worth it. But for they price they are asking here, get yourself a GHWT controller instead.

BTWafter nearly a year of use and A LOT of play, the GHWT controller had these issues prompting this purchase. Up strumming was the first thing to not work properly, only reading about 80% of the time. Then the whammy bar became loose at first, then lost most of it's springback. This wasn't a huge issue as I've been playing it like that for 2 months, but last night it caused the guitar to be out of tune. Imagine that, a Guitar Hero guitar could actually go out of tune....who would've thunk it? Not me. It's still playable, but very distracting to hear songs be 1/2 step or more out of tune for most of the song. I still have high hopes for this to do the trick until September, but I can't see any high scores in my near future mainly due to the whammy bar being in the way of the tiny strumming bar. Hope this helps!

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I didn't really play GH that often and the whammy broke after three weeks. Fortunately I was able to open the guitar and do a make-shift fix. (I don't recommend doing this unless you are handy) The spring that keeps the whammy in the up position is hooked to a very thin plastic piece. Not engineered very well. But after I fixed it there's been no other problems so far.

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Medal of Honor

Medal of Honor - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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This game is being constantly bashed my MW2 fans. The biggest flaw in the marketing of this game was to compare it to, and suggest that its a contender to MW2. Its simply not the same game. The majority of negative reviews stem from the fact that EA touted this as a MW2 clone more or less, which got all the MW2 junkies on the bandwagon only to be depressed and angry. Its not the same. Its a completely different game, and when looked at alone, not comparitively its a solid game.

Modes:

Campaign:

Decent, but short. Great story, realistic gameplay. Sliding into cover should be incorporated in every FPS from here on out, works fantastically. There is always the opportunity to go back and try a harder difficulty.

Tier 1 Mode:

tough.........replay each mision of the campaign, with a maximum time limit, and no respawns or checkpoints..........

this trumps a veteran difficulty level where you can just figure out a route and sprint to a checkpoint then die and start right there..........

Multiplayer:

BFBC2 on smaller maps, made by the same BFBC guys, I enjoy it, I have put in about 6 hours online and its got the same issues they all have, spawn killing, campers, etc........graphically it excedes BFBC2

Bonus:

Medal of Honor Frontlines remastered (ps3 only)

I never played this before but I have been enjoying it alot. Its a solid FPS from the days before spawn killers, online, and nuke boosting.

Overall:

The campaign has some glitches, some that shouldn't have made it past testing, but oh well, there are a few in every game that comes out. The story is great. Graphics are average for the campaign, and above average, but not the best, for multiplayer. The online is constantly compared to MW2 which is very different, there are no "steady aim" perks that allow you to wildly spray ammo around. If you try running around you will get shot. The goal is realism, and while not perfect, it gets closer than the others. You run around a corner and a guy is crouched there, you are dead, he will see you before you get your gun up from a sprint, thats reality, but will frustrat the hell out of players that are used to running around with light step and marathon, jumping into prone and spraying dual p90's all over the screen...............

EA screwed up comparing this game to MW2, but in the end, its a decent game, two if you count frontlies, which i do because its a solid little game on its own. For me, it was worth the sixty i put out and twenty i got back in GC form. Any review that says this isn't MW2..............unless thats all you like, read on, because people that play other games will appreciate this game much more than those that think COD is all there is..............

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Alright, it sucks I have to put a disclaimer in my own review, but when dealing with video games and a crowd with a large number of hairless-chest thumping Justin Biebers, the word "fanboy" gets thrown around WAY too much. I will start my review by saying I own CoD4, MW2, and now MoH. I played the BFBC2 beta, I downloaded BF 1943 when it first released on the Playstation Store, but I have never played BFBC1 or the full release of BFBC2, so I came into the latest MoH with only a slight familiarity with the feel of EA's DICE games. If anything, I'm a fanboy of Frontline, and a frequent player of MW2, but understand and appreciate the different approach EA/DICE took with MoH versus Activision with MW2.

I used to play MoH: Frontline for hours, loved the soundtrack, and pre-ordered Rising Sun, but still returned to Frontline, which stands as my favorite modern release wartime FPS (Duke Nukem 3d being my #1 all time fav). I've played MoH games long before I ever stepped foot into a Call of Duty game.

This game was hyped up like crazy. Nobody expected Treyarch to throw in the towel with Black Ops because of this game, but MoH has failed to live up to said hype. Not to say that it's a horrible game. I got tired of reading "I want a refund! I can't play online!"... It's day 1 kids, relax, be patient, play the campaign mode, do your pre-algebra homework, inspect your lip for any incoming mustache hairs, or do whatever it is 13 year olds do these days.

I pre-ordered MoH for a couple reasons. To keep me occupied until Black Ops releases (because I'm tired of MW2) and to re-live Frontline. I played the beta. It was rough, but most betas are. EA seemed to respond to a lot of the feedback so I assumed the release would be a bit more polished. It is, but only slightly.

Starting with the single player campaign:

I'm only halfway through and I've moderately enjoyed the campaign thus far, but still have a few gripes. I started on medium difficulty, thinking it'd be challenging enough to keep me entertained, but not overwhelmingly difficult. Now that I've played through this far, I'm thinking I should have just jumped on hard. I've only died once, and I'll explain why in just a minute. I have had, on multiple occasions, AI walk AROUND me to go fire at my team, leaving me completely unnoticed and unharmed as if I were invisible. As other reviewers have pointed out, the enemy can be hiding behind a soggy Kleenex and be completely safe from your fire. The environment is semi-destructible. I was able to shoot a few rounds at a stack of tires and chip off tires one by one to reveal the enemy's head (well, a teensy little bit of his turban), but the wooden crate he was hiding behind must have been filled with blocks of lead, because nothing made it through.

Even being somewhat out in the open, if the enemy fires at you, no need to run and duck for cover, just watch for the flash reports and aim for his head... trust me, you'll have time.

The only time I've died was while playing the second mission, called Breaking Bagram. We cleared and secured the airfield, but once we made it into the warehouse, the fourth guy was missing (Mother? I'm not sure who's who). So when we secure the warehouse and start making our way over to the tower, my team just holds up in the second floor of the warehouse waiting on this dude to get there, but he never shows. And at that point, the entrance to the warehouse is sealed shut. I've reloaded at the last checkpoint, everybody is accounted for, but once we get into the warehouse, he's gone... I've done this several times with no change. My teammate VooDoo waits by a door upstairs in the warehouse, so after we cleared out the warehouse I ran up to this door before VooDoo could block it and I was able to walk right through it (just like using the "idclip" cheat code in Doom (that's an old (and awesome!) computer game for you Teen Disney watchers)). After clipping through the door, I go downstairs and look outside to see nothing... literally, absolutely nothing. It's just white. I step outside and immediately fall underneath the map.. I keep falling, watching the map above me getting smaller and smaller.. then finally I smack and die and have to start allover again. I finally had to replay the entire mission to get through this level, not sure where this fourth dude kept hiding out, but he is seriously not a good wingman. Chump.

Multiplayer is, well.. an experience. I've played all available matches, mostly as Rifleman, and have an hour of online game time racked up so far and I'm already bored with the maps they keep sticking me on, especially when I play hardcore and it gives you random match types, but will put you on the same exact map 2-3 times in a row. There's only a total of like 4 maps, too. Pretty unexciting. Unless you love the taste of a sniper's bullet in your mouth, your best bet is to stay on the ground. Don't look over walls, don't hop up on buildings, crates, ladders, etc, stay low and stay covered, or else you're sniped. Even on CoD, I'm always on the move, but not a run-and-gun type player. I look around corners, I sneak behind enemies (I always get "Most time near enemies"), but this technique doesn't work here. I think the only way to produce successful numbers are sniping. I have about a 50/50% K/D ratio, so it's not that I'm horrible at this game, but seriously, MP needs some work. There's still a die-delay after being shot. Countless times I come across an enemy player and we both shoot and kill each other. I know that's possible at extreme random times, but this will happen multiple times within 1 team deathmatch round that only lasts a few minutes.

Frontline: This is at least half the reason I bought this game. Seriously, if it weren't for being able to play Frontline again, plus now I can play for trophies, I might have just taken this to GameStop and traded it for BFBC2. It's not that it's the crappiest game I've ever played (it's not, by far), but it definitely hasn't lived up to the hype. I could tough out playing MW2 until Black Ops comes out. I know a lot of it can be patched, but just because it can be doesn't mean it will be, we'll just have to hope for the best.

If you have any questions about anything I said (or didn't say), please comment and I'll address. Bottom line, this game is fun, but it's a lot of unmet hype. Get it, you'll like it as long as you keep an open mind and don't set your expectations as high as the hype told you to. It has potential to be better, it has potential to be a LOT better, but will never be game of the year material.

*EDIT* 19-Oct-2010

Ok, not so much of a review edit, but more of a heads up that I will soon be adding to this. I've been able to get more game play in, mostly on multiplayer, so I'll be able to share a bit more of my opinion on this game. In a nutshell, I'm liking it more than I did with the first few hours of play I had, but not sure I'm to the point where I'm going to change the star rating. Plus, I shared my dislikes and never really got to touch up on the likes. Stay tuned...

*EDIT* 22-Oct-2010

Alright, now I've got a few moments to add onto this review.

Single player I still stand by most of what I said about single player above, the enemy is comprised of slow-to-fire, horrible aim idiots, and your teammates are quicker to the trigger, but just as horrible of a shot as the enemy is. To parrot what others have said, I would like to have more freedom to move about, but it's basically follow your teammate(s) on the invisible track throughout every level. I've restarted the game on hard and I really don't see a difference between it and medium difficulty that I initially started playing. I haven't run into any new bugs, the closest thing that I've come across though is the shot/impact delay. For example, I'll shoot at a wall approximately 10-15 yards away from me and there will literally at least a half-second delay from the point of pulling my trigger and hearing the blast to the actual impact of the bullet. This is acceptable if I were doing 600 yard sniping, but not within spitting distance. Hopefully this is something they can patch since it's supposed to be a realistic game.

Multiplayer I don't know what it is, but there seems to be much less sniping going on. Snipers can still be an issue, but they don't appear to be as problematic as before. I have not played my gameplay style whatsoever, but I'm living longer, getting higher K/D rations, more points, etc. There is still the death delay problem. If you're firing an automatic rifle and get sniped, for example, you'll still be standing, but your gun will quit firing for a half second before you actually die. Almost giving you this weird "did my game just freeze up on me?!" feeling.

Overall The graphics for the most part look great, but still some odd, random "wth is that supposed to be?" moments. Like in the first level when you're waiting on a missile strike to open up this huge gate. The dirt and debris falling down to the ground is just brown streaks, very much like something you'd see on a Wii or PS2 FPS. Why they cut corners on stuff like that while putting in so much detail in other areas, I don't know. Like one of the multiplayer maps, if you look off in the far distance, you can see trucks driving down roads, and these have nothing at all to do with the game play. They can do that, but they can't do better than a half-arse brown smudge for debris?

I'm enjoying the game a lot more than I did the first few days. The storyline is ok so far, nothing too extreme, but nothing too boring either. I will continue to update as I continue playing this game.. until Nov 9, that is.

Any questions? Please post and I'll respond.

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This is the closest game available that is as close to being there, I as a fellow soldier and veteran I have walk in these men's shoes and I can atest to its realism; the real-world battle physics is both accurate and real not like other shooters when you fire an RPG it will either bring down a building or blow up your ride with you in it. This is real life uncut and unedited. This is only for those who like there games as real to life as it gets!

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First off, let me say that I know this review is longer than many will care to read. If that's the case, check out part 6 at the end.

I've numbered and titles the different sections of this review to help you navigate through them, should you only be interested in finding out certain things. Hope this is helpful.

T.O.C.

1. Background

2. Single Player Campaign

3. Online Multiplayer

4. Graphics

5. Sound

6. Summary

1. BACKGROUND

After 12 games, Electronic Arts has finally seen fit to end the war. World War II, that is. As you no doubt know, this reboot of Medal of Honor takes place during the current conflict in Afghanistan. Some people have scoffed at Electronic Arts for making this jump from WWII to, eh hem, "modern warfare", saying that they're just stealing notes from Call of Duty's playbook. I find this rather funny, though, considering that the original Call of Duty was, of course, a WWII game that shared more than a few similarities with the Medal of Honor series. But that was nearly 7 years ago. The situation today is much different. In many people's minds, the Call of Duty franchise (Modern Warfare 2, especially) is a member of first person shooter royalty, if not the very king itself. On the other hand, the Medal of Honor series has failed to keep up, both in terms of sales and ratings. In a way, it's as if the apprentice has become the master. In order to make a comeback, EA knew that had to make some changes. And so they have, which brings us to this reboot of the Medal of Honor series.

2. SINGLE PLAYER CAMPAIGN

Medal of Honor takes place in 2002, several months following the terrorist attacks of September 11th. In the game, you assume the role of U.S. special operations soldiers tasked to eliminate Taliban forces located in the mountains of Afghanistan.

The story is very thin by traditional standards. As far as the actual knowledge that the game provides you with, you just play as some special ops guys, hunting some terrorists that are holed up in some Afghan mountains. There are some cheesy cut scenes involving higher ups calling some bad shots from back in the States, but those don't add much of anything. Really, the lack of story is most likely due to a couple of things: 1) EA wanting to shy away from the more Hollywood-ish elements of other first person shooters. In other words, since Medal of Honor tries to be "realistic", there's no clean and neat story arch. And 2) Because the games set in a current, ongoing war, you just sort of find yourself in the middle of things, with no real back story and no real ending. But I guess that's one of the drawbacks to setting the game when and where they did. I mean, it's not like the writers could write in an ending to the war. They just wrote in an ending to one of the guys you play as. Trouble is, he has no established personality or character.

As far as gunplay goes, in my opinion -and some people will take exception with this -the general feel of MoH's combat is very similar to Modern Warfare 2`s. The fact that the button layout between the two games is identical accounts for much of this feeling. If you've built up any muscle memory response at all with MW2, almost all of that programming will carry over perfectly to Medal of Honor. However similar, MoH's shooting system just isn't as polished or as balanced as Modern Warfare 2's. And this isn't coming from a CoD fanboy -while I think MW2 is certainly a great game, old school Rainbow Six PC titles are more my thing, when it comes to shooters. Modern Warfare isn't close to being my soapbox -I'm just calling the situation what it is.

Medal of Honor is a very linear game, sometimes painfully so. Linearity isn't necessarily a problem, as game developers have their ways of making you feel like you have at least some freedom, even when you don`t. But there are no such illusions in this game. There's one way to play it, and one way only. To take just one example, at one point, I wanted to go back through a door way I just walked through, and pick up a rifle off of a dead enemy. However, there was now an invisible door that had apparently formed over the doorway, even though I was still on the same level, and only a few seconds had passed. There are countless little invisible obstacles like this that the game uses to guide you along the mission. You feel like your hand is being held by the Invisible Man.

As a change of pace from running and gunning, there are several special sequences thrown in the mix. During one, you man the weapons of an Apache Gunship, taking out various ground targets. And then, my favorite, was the long range anti-personnel sniping level with the .50 cal Barret rifle, which takes place in the Afghan mountains. This is especially satisfying, in that your targets are so far away, that you must account for more than a second from when the bullet leaves the barrel to the time it reaches the target. In real life, the effect of this particular caliber is absolutely devastating; Metal of Honor reflects that fact well. Unfortunately, even these levels are on very strict "rails".

The Enemies are somewhat challenging, in that there are lots of them, and they can shoot straight. However, they're a few fries short of a Happy Meal. For instance, they almost always duck down, but the thing is, they'll sometimes do this regardless of whether there is cover or not. What this amounts to is they simply stop shooting, ball up, and wait for to you take a nice easy shot at them. But this is minor, and doesn't happen frequently. On the other side of the extreme, there are a few machine gun nests in the game that are apparently manned by people impervious to bullets. They can only be killed by explosives launched from aircraft. So much for realism...

The 3 teammates you have with you are similarly stupid, but fortunately, they can take care of themselves (being invincible makes that pretty easy). They can also give you ammunition when you run low (if you share the same weapon). There is no command system in Medal of Honor where you tell your teammate where to go or what to do. They are simply there, alongside you, doing what they're scripted to do, and nothing else.

All in all, the campaign itself is short. About 6 hours. Unless you're the kind of person who thinks training goats for money-eating contests is a smart idea, you probably won't feel that this game offers you $60 worth of single player gameplay, neither in quality nor quantity. It's basically a Modern Warfare 2 clone that lacks the polish and story. Some may not like the comparison of the two games, but that's just how EA set things up. Everyone knows that the Medal of Honor reboot is EA's answer to Call of Duty. Naturally, given this fact, on top of the fact that Call of Duty was once a challenger to Medal of Honor's crown, the comparison between the two games is completely called for.

(On a side note, as a bonus included with the Playstation 3 version of Medal of Honor, a remastered version of 2002's Medal of Honor: Frontline is added to the mix. The graphics have been smoothed out and tweaked, and features like aiming down the weapons' sights have been added. Personally, I consider Frontline to be the best of the Medal of Honor games on console, if not the greatest Medal of Honor game, period. It being included with this reboot is a fantastic perk for those like me who are fans of the old series, and it's certainly one of the best pieces of bonus content I've ever seen included with a game. This is the highlight of the package.)

3. ONLINE MULTIPLAYER

Surprisingly, the single player and multiplayer (MP) components had two different developers. EA Los Angeles did the single player campaign, while DICE did the multiplayer. Interestingly, while EA used a heavily-modified Unreal Engine 3 for the campaign game, DICE used Frostbite engine for the multiplayer. This lends a somewhat distinctive feel to the two components of the game.

Leading up the release of MoH, a lot of buzz was going on about it possibly being a hybrid between Modern Warfare 2 and Battlefield Bad Company 2. This was a fairly reasonable assumption, given the run and gun nature of both Call of Duty and Medal of Honor games, combined with the fact that DICE is also the developer behind Battlefield: Bad Company 2 . Well, there is a definite presence of both games, it seems EA stopped short of making MoH possess the best of both worlds. For instance, MoH has a class system (rifleman, special ops, and sniper), like Battlefield, but the classes aren't really assigned distinct roles as they are in that game. Also, the levels are on a much smaller scale.

While there is a system of leveling up and unlocking weapon upgrades, don't expect anything too deep. If leveling is the kind of thing you're concerned about, I'd say you won't find the process nearly as rewarding, interesting, or addicting as that of Modern Warfare 2. But if climbing the ranks isn't on your to-do list, and you just like playing for the sake of playing, you shouldn't have much of problem with this "lack".

One thing I like about MoH over and against similar games is that "noob-tubing" and across the map grenading isn't much of a problem, as those weapons are much more balanced om in MoH. This is good news for people who like to focus on actual gun battles, and not throwing contests.

One thing I find strange is that you can't go prone in multiplayer, or slide into cover when running -two things that are available in the SP game. The slide, I think, would have added something a little unique to the MP experience, but apparently EA thought differently.

Over all, while not quite the super hybrid that many wished for, I'd say MoH's multilayer is good. Just good.

4. GRAPHICS

Medal of Honor by no means offers cutting-edge visuals, but the graphics are quite good. Certainly above "acceptable". But, if you get too close a look at something, there's no getting around the fact that the visuals do appear somewhat sub-standard for a big name release. For instance, textures are rather choppy, popping in and out, and often noticeably pixelated. On one level, it starts out with a close up of a goat, and, to my surprise, the goat didn't have eyes or a mouth, just a blank face (!). Unless there's some freakish breed of faceless goat that I'm unaware of that Medal of Honor wanted to showcase, I'd say this is a technical glitch, and one of many. However, the back ground and scenery very impressive, as are other things viewed from a distance. Night vision, infra red, and thermal vision are all very well done, offering a gritty realism. What's more, the lighting and shadows are both very good in Medal of Honor.

5. SOUND

This is one of the game's strongest points. Everything from the thump and echo of various rifles, to the buzz of the minigun on top of the chattering of helicopter blades, to the explosions in the distance -they're all done so well as to be some of the best combat sounds in any FPS to date.

6. CONCLUSION & SUMMARY

Story 3/10

Gameplay 6/10

Graphics 7/10

Sounds 8/10

Replay Value (single player campaign) 3/10

The new Medal of Honor is a decent attempt at a reboot of the series. But I can't help but wonder if Medal of Honor didn't reinvent itself, so much as it poorly mimicked its main competitor. It's gameplay is very derivative, but it at least borrows from some strong points of other games. As far as story, it offers something of a unique setting and perspective, in that it takes place during the current war in Afghanistan. But this setting placed some serious limitations on story development, and so that aspect of the game is noticeably lacking. At only about 6 hours long, most won't feel the single player is worth $60.

Even though the single player gameplay is derivative of Call of Duty, I think that the multiplayer in Medal of Honor might actually appeal more to Battlefield fans, given the fact that it shares the same developer, DICE. But even given that fact, I think MoH lacks many of the key elements that keep BFBC fans playing. Medal of Honot was thought to be a possible hybrid of Modern Warfare 2 and Battlefield: Bad Company 2. Sadly this just isn't the case. While fun for a time, MoH's multiplayer is nothing special.

All in all, I don't think it can be said that Medal of Honor brings anything exceptionally new or exciting to the FPS table. In fact, it's a basically a slightly less polished rehash of Modern Warfare 2's single player gameplay, with no compelling story or multiplayer to make up for it. But at the end of the day, it's a fairly solid first-person shooter, worthy of a rent. There was as much potential for this game as there was hype for it, and while it appears many copies are being sold, I think most buyers are going to get less than what they expected, if they are judging it against Modern Warfare 2. But that's just my opinion... Only time will tell if EA has succeeded in reinventing their classic FPS franchise.

Feel free to leave any questions or comments in the reply section.

Take care and thanks for reading.

-Chris Helton

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Let me start by saying that I am in the US Army stationed in afghanistan. My guys and i were looking forward to this game very much as modern warfare 2 split screen was getting old. We were horribly dissapointed to find out that there was no split screen and even more so when we found out that online is also needed for tier 1. as you can guess we dont have internet capable of online out here.

So we were content to take turns playing the campaign. once again we were dissapointed when we finished it in 2 days probably a total of 4 hours of play. now the game is already gathering some of that fantastic dust that is out here. if you are thinking about getting this game just wait for black ops. at least they know how to make a campaign that is not a cakewalk and have split screen multiplayer.

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Pure

Pure - Playstation 3
Customer Ratings: 4.5 stars
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Sale Price: $16.18
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Customer review from the Amazon Vine Program When playing this game I could really appreciate the fact that it is well made and that the graphics are outstanding. The gameplay however was not up my alley. I thought it was going to be more of a racer that had jumps included, but a good part of the game consists in stringing together jumps and tricks in order to increase your boost. Those that are looking for this kind of experience won't be disappointed, but if you are like me, and you are looking for an experience more along the lines of games like Motorstorm, you may not find this one to be the best option.

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Customer review from the Amazon Vine Program I went into Pure thinking it would be overly arcadey, sort of like a Motor Storm, and found that it's actually a super-accessible technical racer that you can play arcadey if you like, or page through 30-some pages of parts to build out your ATV for the perfect race.

The graphics are excellent and framerate solid, even when hitting huge air and getting the zoom-out effect where you see almost the entire map. That is one of the most exhilerating moments while playing.

The students are defined in 1 of 4 levels, basically mapping to the 3 face buttons and both L1/R1 I believe depending on your boost level and then combining that with some direction on your analog stick. This results in quite a few combination *technically*, but actually being fast enough or coordinated enough to pull of a face-button and 1 of 8 directions differently each time is a lot tricker than you think, especially since pre-loading your jump (pushing down then flicking up right as you crest a jump to throw yourself into the air) already positions your hands and fingers in a certain feel coming out of a preload and immediately into the opposite motion, like down and triangle is pretty tricky.

I found myself pulling off the *same* stunts per-level over and over again (which give you less and less boost as you keep repeating stunts) just because it was the most natural feel to me when I frantically tried to pull something off before hitting the ground.

The game is fairly forgiving, I readily lost some races and readily won others... I couldn't detect any rediculous "rubber banding" that is a stable in the Need for Speed series and some other racers, it was a very natural feel of either "I'm loosing", "I'm catching up" or "I'm winning"... and in some cases "I'm destroying them!".

The amount of polish in this game is evident from the get-go and never really lets go... it's a really safe buy if you like racers and just a lot of simple and accessible fun with great graphics and excellent track design.

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Usually I try to avoid any game made by Disney. Though after reading some very good reviews about it, I decided to take my my chances, and thank goodness I did !The games graphics make you feel as if you are actually in the game, ( e.g puddles spraying the screen and mud smearing your shirt if you crash ) . Stunts are truly awe inspiring as you pull off tricks that are not physically possible in reality ! The controls are fun and not as complex as past ATV games have proven to be, so that is certainly a huge boost of game play. Though what I love best about this game is the breath taking landscape. My heart always races as I fly over the mountains of New Zealand and do a couple backflips on my vehicle as I descend at a sick speed to the ground. The game enables you to design your own personal ATV with loads of engines,shocks,handlebars,wheels and alot more, that you can choose for your ride."World Tour" a game mode in Pure is also sure to excite, as you try to become the best ATV rider in the nation, while earning those upgraded parts for your vehicle along the way !You can also choose to just do a single race, including a sprint race, a normal race, and best of all, Freestyle, where you collect special boosts and gas ( you can't run out of gas if you wish to complete the race )

The only need for improvement for Pure is maybe to have more game modes(World Tour is the only one) otherwise this game is 'pure' amazing !

Ryan S

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There are few racers out there nowadays which capture that arcade feel while still feeling current. I am sick and tired of the Gran Turismo's and Forza's where you need to plan every nuance of how to build your car, and then start racing and realize its going to take you days to simply figure out how to drive straight. This game does none of that. It does have the cool feature of letting you build your own ATV, but its not overly complex, and once you get into the racing aspect this game is FUN. A racer doesn't have to have all those things, sometimes you just want to jump right in and race, and this game does just that. It also has some of the better graphics I have seen in a racing game. Plus it's cheap. 20.00 is a steal if you want to fill out your collection.

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Customer review from the Amazon Vine Program I had fun with this game. As the title says, I am not an ATV person and did not expect much from this game. The graphics (especially the backgrounds) are stunning. It is fun to fly through the air and pull off the trick manuevers. This is defeinerly less of a simulation game (think Nascar) and more of a plain-old fun game. To be a bit tacky, it is "Pure" fun.

It reminds me of the games from the 8-bit and 16-bit eras, but with powerhouse graphics and sounds that the PS3 can deliver!

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