Showing posts with label online games for ps3. Show all posts
Showing posts with label online games for ps3. Show all posts

Playstation 3 Internet Cable

Playstation 3 Internet Cable
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $23.98
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The only other review on this item has a one-star rating because it doesn't this cable doesn't work with the Wii. It's pretty clear from the description that it's intended for a PS3, not a Wii, so I'm giving it 5 stars for balance. Hopefully someone who has bought the cable can give a true review.

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This will not connect your wii to the internet, you need a separate part that attaches to the wii. The wii is usb this cable is not usb at all, it is an rj45 on both ends.

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Playstation 3 Console Travel Bag

Playstation 3 Console Travel Bag
Customer Ratings: 5 stars
List Price: Price Unavailable
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This bag lets you use your PS3 without unpacking it. Just open the bag for ventilation.

The pockets could be bigger. The CD slots are weird. They are oriented such that half of them face left and half of them face right. This guarantees that some of your games will slide out of the slots regardless of which way you tilted the bag. Still for $21, I cant complain too much.

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I only have to say that if you want to protect your ps3 this is the perfect bag to do that, excellent product.

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Everything was delivered on time before me and my family went on vacation. The item I trully must say is well worth the money. It is a very nice bag. I would suggest it to anyone looking for a PS3 bag.

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I can carry your Sony Playstation 3 gaming console with ease, with the Playstation 3 Console Travel Bag. The Playstation 3 Console Travel Bag allows you to play your favorite Sony Playstation 3 games directly from the case! Designed to prevent shock and scratches to your Sony Playstation 3 gaming console, the Playstation 3 Console Travel Bag is compact in size and includes a shoulder strap for you to carry your Sony Playstation 3 anywhere!... [full description]

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PS3 Move Dual Port Charging Station

PS3 Move Dual Port Charging Station
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $7.99
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PS3 Move Dual Port Charging Station is very practical charger.It's charging controlers very fast i have it 3 months and i love it .

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This is a very inexpensive product that does a great job at charging playstation move controllers. It's battery life actually lasts a long time. It doesn't really matter because you don't play move for very long anyways so when you're done just put it back.

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This charger works great and was the most affordable one I found! There are bright lights that will clearly inform you when your remote control is charged by using color coding. This is great for children or anyone that might have eyesight problems and wouldn't see a small flashing light. The lights consist of rings surrounding the two charging ports. They will start off red until your remote is fully charged, then the color will change blue.If you only have one remote, as do I, the empty port will remain blue until filled with another remote. The lights are pretty bright, but I like that. It doubles as a night light in my living room. It allows me to see at night while carrying my sleeping 2 month old to bed (without waking her up).

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We have owned a couple of these, about to throw my last one in the trash. The small pins that make contact with the controller to charge them take about three months to break.

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I got this to charge my move controller and my navigation controller. It charges well. The only problem i have with it is that blue light is always on and it is really bright.

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Dead Island Riptide Special Edition

Dead Island Riptide Special Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $27.98
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I will split this review (more of a response, really) into "Why/Why you shouldn't" buy the game and game/story sections so that I can save spoilers until the end and allow for a more objective, non-story related review of the game for those that care to avoid the plot details.

Why you might buy this game at full price:

1) You reeeally loved the first game, flaws included, and want more of the same.

2) You love online multiplayer and exploring open world environments

3) Boss battles (13 "Dead Zones") were a nice touch

Why you should wait for a massive price cut or avoid altogether:

1) If you were severely disappointed by the first one and told yourself you'd only buy a sequel if they made

improvements bc the ones made (fire weapons actually give light in this game) are minimal and not a enough to

warrant a purchase.

2) Glitches abound

3) The story defeats itself on many levels (it's also boring and confusing)

4) Solo gaming is nearly impossible due having to fight 7-9 zombies at a time

5) There is zero improvement on the combat mechanics (I can barely see my aiming cursor)

6) Zombies respawn even after rooms and spaces have been cleared

7) You were hoping for more "survival horror" elements; they were nearly completely removed from this game

8) The game is 30 hrs tops even w/ all side quests completed

Game Response:

It plays a lot like the first game. In fact it feels like a cut/paste job. Combat is as clunky as it was in the first game and solo gaming is near impossible for an enjoyable experience. I hate that I can barely see my aiming curser. The first game would typically send zombies at you in waves of 2-4 at a time, and the cry of the infected was saved for really bad areas; in the first game when you heard screams, it was only every few hundred meters or so enough to give you time to fall into a sense security only to have the shattered when you heard the screams again. However, in this game the infected are nearly everywhere. It made think of the Third Head of Cerberus side mission in the first game where you would make it half way to the destination (just over the quarantine wall) then just get SPAMMED with Infected; it's kind of like that everywhere in this game. I imagine if you're in a group this isn't an issue, but going solo against waves upon waves of Infected at any given time gets VERY frustrating bc the wave usually wins.

Further, the survival/horror elements are minimized. My favorite parts of the first game are the prison and the hotel missions bc you never know what's hiding there in the dark, behind closet doors, and desks, and bent-in prison bars. The second game starts out with that style, and I really enjoyed that a lot. The rest of the game, however, is geared towards team-centered action and open world exploring, which benefits sales (in theory) because I'm certain developers want you to tell your friends to buy the game so you can have help taking out hordes and hordes of zombies because (as stated above) they're impossible to beat alone as they are soooo massive in number.

The glitches are annoying, but this allows for really cheap yet really fun cheats. So it has good and bad results. For instance, a bad glitch is that Xian's "special" jump attack goes through the zombie wo making any actual contact. I've been killed so many times bc it throws off timing and doesn't land when it should. Also, Infected can sometimes faze through walls. When I throw a blunt weapon, sometimes it just disappears from the game entirely. However, good glitches allow for duplication of weapons in a number of ways, but I can't really credit developers for that bc that makes the game fun in a totally unintended way, can't really give credit for that.

They don't have any NPC help when securing an area or doing missions. There are 4 other BA fighters on your squad, and they just stand around all game unless a tower defense mission is in play and even then, they are in constant need of your help. I'm sure there's more, but this response is getting too long.

Story Review (Game Ending SPOILED!!!) here:

The story is basically the inversion of the first game. Instead of leaving an in-land urban setting to go to the jungle, you're leaving the jungle to a more in-land city setting. Then there's all this conspiracy about the mutation and who's behind what and blah, blah, blah. It became bad fantasy and sci-fi because they focused on the politics that give setting for the story more than the story itself. Within all that is the new danger of your character turning into the King of Monsters and possibly being the greatest threat to mankind's survival instead of its savior. This is basically what the game gives you as the story, and you're supposed to find the rest of the story in the surrounding world--this is a staple of open world storytelling; in order to avoid linearity, you have to let the world tell the story. This, of course, gives way to side missions with characters that seem to emote (almost too much at times) when asking for help; they're supposed to anchor and engross you in the world. And this can work, other games have done it; however, both games mostly fail at achieving any real gravity towards the characters and the world that they trying to save/fight for.

However, here's the ending spoiler, the game ends with the party for fighters and some of the people you saved on boat named "Sylvia," looking towards the future. Then it flashes to the future and there boat docks on a new island with zombie arm jutting out from the lower room. This is to suggest there is a possibility that your character does, in fact, mutate monster and kill the other survivors. I really hope this is not the case because of this reason: it completely kills the entire purpose of the game.

If those who are immune are doomed to mutate into that which kills the human race, why would that person fight monsters to help survivors. The more they fight they more chance they have of becoming a monster; further, if they don't fight, people are doomed to die anyway. All roads lead to a lightless, hopeless end of the human race, so why play in the first place?

Again, this is speculation because the ending is really open ended. Perhaps the survivors run into another boat, and they get picked up, leaving a boat that some Drowners happened upon. But, if they've made it so everyone dies in the end no matter what, there really is no point to playing this game.

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I've played this game for about 6 hours now, and I must agree with many of the reviewers online that the game is very "fetch quest" heavy. I don't mind it too much since the idea is that you're immune to the infection and willing to go out in the wild to help people who can not help themselves. With that said, the "help me get these items" make sense. So far, I like the game. I enjoy running around exploring the island without having to stay on a set path. The graphics has been polished from the original dead island. I like the concept, graphics, and the free roaming. The graphics were nice. I felt like I was really in the jungle, and the layout of the island was like a maze, and it really give off the feeling of lost and frustration. Even though I like the game, there's a list of things that annoyed me and it shouldn't have been in the game considering this is their second game. There has been plenty of time in between the first and second to iron out the issues since they reused a lot of the design elements from the first.

What I don't like about dead island are the lip-syncing of the characters when they talk, no kids in the game, the weird zombie reactions and AI, and NINJA ZOMBIES!

1. The lip sync issue doesn't affect gameplay, it's just annoying to watch.

2. I didn't like that they didn't include kids and kid zombies in either of the Dead Island game. I'm not for killing kids, but it would make the story more believable and so much more emotional and intense. During the first game, are you telling me not one family brought their kids with them on vacation? So far in the second one, there were numberous quests that talk about kids and their safety. Where are they? If they included kids and have quests where you need to make decisions to isolate infected kids, or to kill them, it would add so much to the game and the player experience. So it's pretty much a straight up hack and slash game with some RPG elements mixed in. So with that said, the story and the characters are forgettable.

3. The weird zombie reactions/AI affect the game somewhere. There was a point in the game where there were 5 zombies in front of me, 4 eating on the ground and one standing there. The one standing there was facing me, and was the closest. But the ones eating got up and ran at me! I killed the 4, and walked up to the one stand and it teleported like 10 feet to grab me (grab animation). This really affect how you do your planning since you don't know which zombie you will attract and which one you won't.

4. But what bothered me most of all, are ninja zombies. At times zombies will spawn in your path as you're walking or in a room you know you secured. This happened to me three times last night. I don't want to give away the game so I'll be vague on where it happen.

I was carrying a quest item to the boat, and while walking, I saw a bag, and went to to get it. There was nothing around, and it was in a tunnel so I know there was nothing in front of me (becase if there was, then I would have killed before groing through bag), and nothing behind me as I just came from there, and know it was clear. The moment I opened the bag, I got hit from behind! And turned to see a zombie there swinging at me. I didn't die, but it took a huge chunk of power.

I went into an empty room to grab some fruit and alcohol bottle, went to the back of the room to explore, then turned around and saw two zombies standing there. They couldn't have followed me because they weren't aggressive, they were standing still. They spawned when I was there and my back turned. They didn't react to me until I threw a knife at one of them.

This one freaked me out a bit. I was sprinting down a hill towards the beach to pick up supplies. Then all of a sudden a zombie spawns right in front of me. I saw an empty path, then it popped into view and ran at me!

These ninja zombies appear out of nowhere and it can ruin a game for you if you're low on health and ran into an "empty room" for shelter. Overall, the game is an OK game. It continues exactly where the first one left off, so if you played the first one, this will "complete" the story I guess. Only thing I would ask for is for a patch that will do something along the lines of "if player is within x distance, do not respawn zombie". With this condition statement, it should prevent ninja zombies.

Overall, it's a good/fun game. But a little annoying.

-EDIT (downgraded fun factor) --

I've played about 18 hours now, and it's more of the same as it was during the 6 hours I've played. I did, however, noticed that during hub defense sequences, your "allies" doesn't really help fortify anything. They would stand there and wait until the game initiates the attack. So the player need to run around and put up the barricades, lay down mines, put propane canisters in place, and mount machine guns. I'm playing as Xian (asian woman) and seeing those big guys standing around twirling their weapons as I carry the gatling guns to their mounts was laughable. I figured they didn't program the NPC to help since they think people would be playing multiplayer. But why not have a cutscene where the NPC mount the guns then let player choose to initiate the attack? At least with that you feel like it's a team effort and not you doing everything. This goes for team building quests as well. The main characters would sit at home base and ask the player to bring them things. Why can't these guys just follow the player and help? And if a live person joins the game, drop one CPU character. That way once I find 7 sticks of deordant, I can give you on the spot and not go back to town to give to you. I find that the game is not fully thought through and it riding on the popularity of the first game and the zombie craze.

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I really enjoy this game, but not so much the settings. I was expecting more of a beautiful Far Cry 3 type of atmosphere when I pre-ordered this game. I'm 20 plus hours in, and most of the game has been in the jungle, in dark tunnels and in the swamp.

The wheel of weapons: You'll be able to equip yourself with a few different weapons, and fix them and upgrade them when needed at a designated workbench.

UpgradingThis is an RPG and is all about having fun by challenging opponents that you know you can beat, and run away from enemies (with consequences though) when you know you're going to lose. If you lose, you lose cash, and are respawned at the exact location where you died, and the damage still says intact from your previous life.

Respawns for me: The respawn points for the most part put me in an advantageous position from where I died. Only one time, did I respawn not knowing where I was (after dying in the abandoned movie theater). I restarted the game, and I was put back in the theater.

Glitches, but helpful glitches: Sometimes, you can go back to where you came from and the loot is all there for the taking, so you can take more, repair and upgrade your weapons. Helpful cheats can be helpful.

Let me be clear though, this is not a bad 2 star or 1 star game. The game is fun, but the graphics (screen tear, characters not moving their mouths at the correct time during cut scenes) are not up to par with the top titles.

I've never played the first one, but am having a good time with Riptide. I just feel the swamp is not a place I really want to be. Far Cry 3 took me away to a dreamy land I actually dreamt of. This is sort of like a second rate Far Cry 3 with more depressing settings, or a Dead Rising 2 without the cool mall. In this game, it felt more like the after-effects of a hurricane, and your mission was searching for supplies. Getting one supply though usually took completing many tasks which never seemed to be enough. Nobody cared about helping you which really added to the tension. This game seemed different from the advertisement on Amazon's page with the man and woman setting fire to the trailer with the romantic music playing in the background. Personally, I wanted that game. It's my fault for not reading into the title "Riptide" which meant a giant tide came in and ripped the island apart. That being said, this RPG is fun, and a solid purchase, but I have a feeling I would have liked the first one more.

In conclusion, although I haven't finished the game, I feel like being in the city of Henderson makes me feel like I've accomplished something. It's a beautiful town filled with zombies. Escaping the jungle was a big accomplishment. This game is fun, and I expect this series to be a classic one day. Finally, I predict that if a PS4 budget version is developed, this will be one of the PS4's best selling launch titles.

Update: Just finished the game. I used the Fast Travel method to return to the jungle. Once in the jungle, I had a difficult time finding the Fast Travel method by the tunnels. It really doesn't stand out, so I went back in those miserable tunnels looking for the transition point. I FINALLY got out, and was frustrated. The bulletin board that has the Fast Travel method on it isn't very obvious to find. Anyway, I Fast Traveled back to my missions and finished the game. There was a lot of ammo and firepower, so it was a fun change from the slashing and throwing sickles and knives. Still find it to be a four star game.

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PROS

Zombies

Co-op

Different weapons to try, create, and play with

Realistic weapon management (damage/repair)

Great sounddtrack (creepy and adventurous)

Great variety in zombie design, functionality, noises

Beautiful and realistic exterior environments

CONS

Stereotype characters

A gazillion connectivity issues. I have pimp internet seriously upgraded, to the mid-grade business class cable modem. My friend is on highest available speed cable modem. A different friend is, alas, on DSL. But even with the third friend out of the mix, once you're on for any amount of time you start lagging. Bad and hard, and you constantly have to drop into and out of each other's games to "reset." High speed buddy and I will literally use Google chat to talk to each other, because in-game chat is crap and constantly breaks up. On GChat, WHILE playing the game, we're having no problems with sound quality another reason we know it's the game, not us.

Friend search takes forever. To the point where it's actually easier to find and play with strangers than your own friends.

Loading between areas takes forever.

Connectivity issues mean you can, for example, be in a menu with a friend trading items, and your friend gives you a lot of stuff on their end, and it leaves their inventory. But it never makes it to your inventory. They just disappear into the ether, never to be seen again.

Zombies spawn in the exact same place every time no random factor.

All room environments look the same. What this means is, any "special area" you go to to clear out of zombies looks the same as all other special areas. If you go into a hut door, the interior looks like all other huts you've ever been inside.If you go into a cave, the cave looks like all other caves you've been inside. So you could be on the entire opposite end of the island and go into a room that looks exactly like where you were for some other quest, and be extremely confused about where you are, and then of course, feel less invested because you're not finding or doing anything new.

Driver visibility in road vehicles = bad and not in a justifiable way. Any driver in the world can look around their entire body if they want to while driving but not in this game. So you may, like I did, run over your own team mates without even knowing they are there. Or, not realize you have a zombie on you until it's too late.

Fury mode requires a very long button press to trigger (not useful when you're in the middle of fighting and getting swarmed, which is exactly when you NEED to use Fury)

There are some very obvious spots with "endless spawn." In one town (Halai) you can see them keep generating out of the same random holes in the sides/tops of buildings. The game is just not subtle, at this level of game and in this day and age, I dunno, this seems kind of below par.

UPDATE to the CONS list

Every time you drop in/out or even if you STAY in the game and move between areas your quest resets to the main quest. And every individual player can set their quests separately from the game they are in. So let's say Player 1 is playing a side quest, Quest B. Player 2 joins, and the game puts Player 2 on Quest A (main quest). Player 3 join, the game puts them on Quest A. Both players will get HUD directions that map to Quest A, even as they're running around with Player 1 and doing Quest B, extremely confusing. Sidetracked by some zombies and distracted by a room area that will offer secret boxes of weapons and some extra killing for XP, the group enters an area on the way to their Quest B destination. They complete the area, repair their weapons, and exit the area. Guess what? All three players get their quest reset to Quest A. DUMB. If you don't notice this, Player 1 may in fact lead them accidentally back to the path of activities for Quest A, until they double check the quest list, and switch it back.

Storyline character quests: This is very VERY poorly hidden in the game UI. So a heads up to any of you who buy this all the goodies you collect out in the world can offer benefit not only to the NPCs you meet, but to any of the survivors you meet in Paradise Base Camp (and throughout the game in future base camps). Basically, anyone YOU are not playing, or if you are with others, anyone that is acting as an NPC in the survivor camp can actually give you quests, but you don't get them by simply walking up to them like you do every other NPC in the game when you meet them (basically you don't get the little convo box that prompts a new quest with survivors from the original camp who are playable). These quests are basically to assist them with their role in the group so, let's say you're playing the rapper. If you're alone, you can get several quests from any of the other characters you chose not to play, the rest of the team, Harlow, Harry, Wayne, and the other merchants. To get these quests, you need to go into the game menu, go to the TEAM tab, and then wherever it says "new quest available" you need to go down to that line, and click on the quest to "make yourself eligible." Then you've got to go up to these people, they have a convo with you and tell you what they need. For some people, they are coming up with new weapon types (grenades, for example) and then they give you some freebies for supplying them. For others, you are helping them upgrade their weapons, and they will give you freebies or a weapon. In each case you get a LOT OF XP. But remember every time you complete a quest, you need to go BACK to the TEAM tab to open up the next one to continue. You turn in the quests like you do with other NPCs on the island once you have what's needed, a hand icon appears over the NPC to hand in.

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It seems that this game much like its predacessor are good in concept but no so much on the delivery.

Weapons 9/10

The array of weapons and mods is great. only gripe that I have is the reach on some weapons plus your arm puts you out of reach of zombies and they hit you first. Its easy enough to dodge and attack but when Im weilding a 2 foot bat I have to have some reach.

Plot 3/10

Its a stereotypical plot very easy to guess and full of holes.

Audio 3/10

The music isdecent enough, but the voice acting is pretty bad.

Video 4/10

There a re plenty of bugs with zombies and invisible walls where a zombie climbs an invisible wall or just stands there stuck on something but not reacting. Also the zombie corpses that werent actually corpses just part of the scenery. I feel all zombies should be interactable or none at all having them all like that adds to the games spookiness.

Overall 6/10

The game seems like it was unfinished some major bugs here and there. Acting wasnt the greatest either but all in all it was decent so if you dont mind a buggy zombies its worth a rent.

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Afterglow AP.1 Controller for PS3 - Green

Afterglow AP.1 Controller for PS3 - Green
Customer Ratings: 3.5 stars
List Price: $24.99
Sale Price: $18.85
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The Afterglow AP.1 "New for 2010" controller is a good controller if you consider the price comparison to a PS3 Sixaxis controller. The lights are cool and it is responsive but not nearly as responsive as the $44.99 PS3 controllers are. Considering I paid $24.99 for it, I can't complain. I used this controller to play MLB10 The Show and I was able to play the game very easily with this controller. Again, the Sixaxis controller is far more responsive. If you want another controller to actually play competitively with, stick with what works. If you want a cool looking, fun to play with in the dark controller which you'll use just to have a little fun without needing it to be completely responsive, the Afterglow controller should be fine.

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. . . but I wouldn't bother trying to play any games with it. The control sticks on this piece are horribly unresponsive, a small detail that make a big difference in most games. But I will admit the lights are pretty.

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This product is a complete peice of junk, don't waste your money on this. I purchased this controller from Best Buy and after one day the left thumb stick stoped working and the camera in the game would just spin. After taking the controller back to Best Buy and exchanging it for another one it worked fine up until a week and a half later when the same thing happened. I called customer service and complained, they are sending me the newest model they make so I'll see how that goes. Next time I will just spend the $54 for a real PS3 controller.

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I'll admit, the controller looks great when plugged in. That's about it, however. I play a lot of First Person Shooters, so I figured the altered L2 and R2 shoulder buttons would help me play more competitively(The buttons are dropped in the back to encourage using both pointer and middle fingers, rather than controlling all four buttons with just the pointer fingers.) The L2 and R2 are poorly designed, though, being both hard to push in due to over coiled springs and are they're very noisy when pushed. The analog sticks are also fairly unresponsive causing a "dead zone," which is when the player has to completely push the analog sticks over to get a response, rather than movement at the slightest touch. For those that care, the controller is also wired, so it's not as convenient as a wire-free controller.

Also note that this controller is not compatible with Playstation 2 games being played on the PS3, since the PS3 does not recognize the controller when trying to play a Playstation 2 game on it. This was also a surprise to me, for I still have quite the collection of Playstation 2 games which I play on my PS3.

A very poor product.

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The controller looks cool and the joysticks were as smooth as the Dual Shock 3. The controller is smaller than the Dual Shock 3 which takes time to get use to. Even the buttons are smaller than the regular Dual Shock 3 buttons. The 3 LED's on the controller are very bright and can light up a dark room but you won't be able to see the labels on the buttons. I had to send this controller back because the top R1 button didn't work properly. I would be playing Modern Warfare 2 and the gun would stop shooting until i pressed the button in even harder. I'm not the type of person to abuse my controllers so for me to jam a button down is unnatural.

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PS3-Original-Designer skin for FAT Playstation 3 System

PS3-Original-Designer skin for FAT Playstation 3 System, PS3 Controller skin included - Firestorm
Customer Ratings: 5 stars
List Price: $24.95
Sale Price: $12.97
Today's Bonus: 48% Off
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I loved this skin, it fit my console perfectly, looks awesome, and even came with 2 controller skins that are just as awesome. What can I say but awesome. *lol* =)

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Just Dance Kids 2

Just Dance Kids 2 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $8.95
Today's Bonus: 55% Off
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Customer review from the Amazon Vine Program As a parent and Vine reviewer, I popped it in alone and navigated through the menus. An eyebrow did shoot up...given the diverse nature of the songs (all kid-friendly mind you), ranging from The Wiggles, to Yo Gabba Gabba, to older fare provided in the form "Just The Way You Are" (Bruno Mars), what did Ubisoft intend to do with a Just Dance Kids 2 title? Were they trying to straddle age groups and make it work?

With something as nebulous as the word "kids", I wondered exactly how Ubisoft was going to handle a target demographic of, say, a 5-year old and a 10-year old in the same room. However, Ubisoft manages to do exactly that.

As soon as my daughter (who is 8) entered the room along with a younger friend (6) and another older friend (10), I let them have at it, intending to review this product through THEIR perception, not mine. Here, we're able to find a game that a group of kids aged 6-10 can play together with and are eager to get a turn at it. I have 2 Move controllers (only 1 Move controller and Eye is required as a minimum), although the game will support up to 4 players simultaneously; if you have 4 Move controllers, I hope you have a wide area to play in! "Fun!" "Awesome!" "This is so cool!" are what I can relay from the kids. However, the 10-year old might be stretching the song choice a little bit hard; I'd say that kids 9 and younger are an extremely safe bet. Older than that and you risk the possibility of success to bomb in a heartbeat with the included playlist; I'm sure that you'll know your children well enough to make an informed decision. Like Christmas, the kids ripped through the various menus and tried to uncover whatever they could.

The menu system is relatively easy to get through and the kids managed to seem to get through the menus quite well with no input from me. You can string together songs if you want to, play them individually, start an endless shuffle, etc. It's not terribly heavy in the customizable department, but I think that's a good thing. The kids thought the menus were easy to get through and relayed as much. While all songs can be selected by default, filters exist for younger/older kids as well as easy/hard songs to dance to. You can turn lyrics (subtitled on the left-hand side) for the songs on/off. This more advanced customization is not as bold as other menu selections, reducing the apparent importance of those choices to kids but leaving it up to adults to filter as needed. Beyond that, however, it doesn't have too many frills. But, despite the lack of frills, the kids keep coming back to play it some more.

Controls are pretty tight; Move controllers are well-integrated to the live action kids dancing in front of whimsical backgrounds. Songs sound pretty good, too; however, just to warn you, not all songs are sung by the original artists. Some are and some aren't for reasons that elude me. However, the kids don't care and that's ultimately what the game is all about!

As a parent, the playlist does suffer from some unusual eclectic taste. "Barbara Ann" and "Shake Your Grove Thing" will sound like an era away for today's kids and, although they like it, they won't get the same smiles of recognition that parents will give. Take a look at the overall song list if you'd like, but I'm willing to bet that parental perception of the song choices will be completely contrary to what the kids ultimately enjoy. Ubisoft has done a remarkable job here.

I only wish that "Dance" gaming titles would learn their lesson from Activision's mistake in the Guitar Hero series and make it easier to just simply download titles rather than machine-gunning us with additional discs. One could say that there is hardly the space, but given the AVCHD (video) compression out there these days, one could easily make a single using about 100 MB of memory which on a hard-drive enabled PS3 is hardly a taxing amount at all!

I'd highly recommend this game for kids aged 5-10. It sounds/looks great, the menus require minimal parental input, and the kids are getting a workout by having fun. I'd give it a solid 4.5/5 (rounded to 5). Enjoy!

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Customer review from the Amazon Vine Program

In this video I show you the following:

-Dance mode

-Playlists mode

-Non-Stop Shuffle mode

-Single player dancing

-Team high score dancing

-Medley dancing

Here is the full listing of songs in Just Dance Kids 2:

Accidentally In Love

Alright

Are You Sleeping (available in multiple languages*)

Barbara Ann

Burnin' Up

Crocodile Rock

Despicable Me

Dumb Love

Feeling Good

Five Little Monkeys

Follow The Leader (The Wiggles)

Girls Can Too

Hand In Hand

Head, Shoulders, Knees and Toes (available in multiple languages*)

Hold Still (Yo Gabba Gabba)

I Am A Gummy Bear (available in multiple languages*)

I'm Gonna Catch You

Intuition

Istanbul

Itsy Bitsy Spider (available in multiple languages*)

Jingle Bells (available in multiple languages*)

Jump Up!

Just The Way You Are

Lollipop

Love Me

Mah Na Mah Na

On Our Way

Party Goes Down

Positivity

Rocketeer

Shake Your Groove Thing

Something That I Want

Song 2

Start All Over

Summer School

The Hokey Pokey (available in multiple languages*)

The Lion Sleeps Tonight (available in multiple languages*)

The Robot Song (Yo Gabba Gabba)

The Shimmie Shake! (The Wiggles)

Whip My Hair

*Multiple languages include English, French, Spanish and German

I hope this helps. Happy Gaming!

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Customer review from the Amazon Vine Program Just a quick tip since I couldn't figure it out until I compared the on-screen ratings with a wikipedia listing of the songs for this game: the stars are a difficulty rating (one star = easy, three stars = difficult), and the hearts are an effort rating (one heart = relatively relaxed, three hearts = energetic). I had assumed one of the two referred to an age rating (since this has everything from the infantile "Itsy Bitsy Spider" to the for-kids-but-not-toddlers "Party Goes Down" and "Whip My Hair"). So in case anyone else was wondering too, there you have it: stars = difficulty and hearts = effort, not age.

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Customer review from the Amazon Vine Program My gaming days are getting behind me now as I just don't have the time for it anymore. I do get into the mood every so often to just blow off all my responsibilities an take a day to myself for some guilty pleasure. This game is quite fun and addictive, but having played the original game I didn't think it was all that much different, so not a huge upgrade.

I'm more of an arcade racer and horror strategy gamer, but this one is certainly fun and worth checking out, maybe a rental before buying?

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Customer review from the Amazon Vine Program JUST DANCE KIDS 2

The Playstation 3 is really a cool little system, actually a really cool system and has had some cool games. Everything was good and then they came with the move. A little device that picks up movement, well you know what it is. So naturally these dancing games came out and why wouldn't they, these things are really popular. In fact the "Just Dance" line is really popular and all versions of it sell well. So when I was able to get this I jumped all over it. I knew my little cuz would love this and since it is for kids it worked out.

The song selection here is actually really good and features songs that kids of multi ages would enjoy. Even us adults can turn the brain off and have a good time here with the kids. It can play with up to four people although we have only done it one at a time thus far. There are songs made for kids on here that come straight from the radio and ones that are from TV shows. If you have kids you will most likely recognize a lot of these tracks.

This is a cool little game with something like 40 songs to choose from so it works out. If you have kids or around them for work or relatives or something then this is the game for you. Everyone can play and dance around with the youngens. It is a fun game so check it out if you get the chance, plus it is more for the kids.

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Rock Band Drum Bag

Rock Band Drum Bag
Customer Ratings: 4 stars
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I've owned this bag for three weeks only and the material has already separated from the stitching! The outer material is way too thin to support the awkward way the components are individually secured into place with velcro. The concept and layout is fine but the materials used FALL WELL SHORT of a $50.00 bag supposedly designed to make the Rockband drumkit more portable. I am more worried about how this bag will hold up during transport than than the drums themselves, and thats truly sad!!! Consider yourself warned. My rockband show travels three days a week so after only nine shows this bag is already falling apart. I own and travel with several other soft case gig bags and have used them for years without problem. This case is not up to the challenge! nuff said

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Before I bought this I thought it would be the ultimate space saving solution for my Rock Band drums. When I got it I noticed that there are some design flaws with it. For one, it comes with a diagram of how all the pieces for the Rock Band drums are supposed to fit inside the bag. Most pieces fit in the bag just as shown in the diagram. But the velcro straps for the kick drum pedal are way to spaced apart to hold it in as its shown in the diagram. It's just too bad that this is the only drum bag on the market.

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Great bag for both storing and travelling with your drums. I use it from time to time to store it away when the young kids come over that I don't want messing with my drums. I also used it this summer to carry the drums on our family vacation as everyone was eager to play Rock Band at nights in the beach house. It has velcro straps and elastic to tie everything down nicely and has a convient pocket that can hold 2 sets of drum sticks, the game, a memory card with some room to spare.

Unless your drum set stays assembled all the time and you never tote it to someone elses house, I would highly recommend this bag.

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I wish I could give this bag a better review. Unfortunately, I cannot.

The Good, what there is of it : The bag is made of a nice, strong material, it's not likely to rip. This is good. The zippers, not the best though and the pull on one of mine came off on the first use. I had to re-attach and then crimp with a pair of pliers.

What is Bad getting the drum kit placed in the bag properly and securing it down. Not an easy task.

The Process, and it is one : Your kit gets broken down into it's individual components and then laid out and velcro'd into place. The problem is the kit is bulky and the bag doesn't seem to take that into consideration. All the parts, pedal and all, fit into the bag but not very easily. With their diverse shapes and lengths, it's a bit like origami. Couple that with the velcro securing tabs, and it's not a fun or easy time of it.

The velcro straps are barely big enough to stretch over the tubes and components. Several times they've come undone while the bag was just sitting.

More of the Bad : My other complaint with this bag is that it isn't very well padded. The parts bang together and get kind of knocked around when carrying. No protection beyond the bag material itself.

I'm hoping the good folks over at Rock Band come up with a better transport. This one, it barely gets the job done.

Basically, consider this a carrying device and nothing else No protection, and not for storage.

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i was amazed that everything fit in this drum bag for rock band. Some of the velcro tabs inside could have been a little longer to make it easier to wrap around the parts though. It was nice to put the whole thing away though when my son is not at home and makes it easier for him to carry with him when he is away at school.

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Sony PS3 Street Fighter IV FightStick

Sony PS3 Street Fighter IV FightStick
Customer Ratings: 3.5 stars
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The stick used for this is trash. The first day I received this, the stick was already faulty because the stick was not able to register a few motions. It turns out the stick is actually a Sanwa knockoff and it shows by its poor quality. I was forced to replace the stick with a Sanwa one, which was something I was already planning on doing. The buttons on the fightstick is mostly good, except after using it for over a month, my roundhouse button has started to act up. It will mostly register the action, but once in a while, it will not. Like the stick, I will be replacing the buttons with Sanwa parts really soon.

Other than those two problems, the fightstick itself is fine. It is small and portable and it feels nice using it. The layout of the buttons is great and the spacing between the stick and buttons is great too. The fightstick is also very easy to mod so you can easily swap out the stick, buttons or the artwork without any problem.

My recommendation is if you have the money for the TE fightstick, then go for it. If not, then this is a decent alternative with a few problems.

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I've been playing with the SE fightstick for about a month now, with at least one hour of use every day. Thankfully I didn't have the loose washer issue (first thing I did was listen very carefully as I moved the stick around -I thought it would be okay if I didn't hear any scraping/scratching noises, as I assumed the later units should not have such a big problem).

This is my first stick, so I'm no expert on them, and as such I think this is a great stick. Buttons are sensitive, the stick works well (once you get used to the square gate), and it's a nice weight so that I can set it on a chair or on my lap unsecured and it won't move too much, or at all.

After a month of use I'm beginning to suspect that some of the buttons will begin sticking, but I was aware this might happen as they're not Sanwa parts. If it becomes big enough of a problem I'll order replacement parts and swap buttons, which seems easy enough to do. After I do that I don't think I'll have any further reasons to complain.

All in all, this is a bit more expensive than I would expect for an arcade stick (by $15-$20) that doesn't have premium arcade parts and seems designed as a starting point for modification. All indications point to a product out-of-the-box that has a limited life before it starts having issues (though online discussion is going to be biased towards those who have problems). With that being said, I'm not unhappy with my purchase at all, and neither are the dopamine receptors in my brain every time I get my hands on this thing. (Now if only I could find some opponents online with whom I match up well...)

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This is the second stick I've got, but both of the ones I own I received in January, so I can't help but compare the SF4 stick to the PS3 Fighting Stick 3. The differences between the two are pretty drastic the Hori stick was a really good first choice for me because it has stock parts that are decent for first-timers and really got me into playing fighting games again, but because it requires soldering and dremels to properly mod, and because its case is just too small to easily fit Sanwa's JLF and Seimitsu's LS sticks, I didn't feel comfortable opening it up.

I got the SF4 stick and immediately fell in love with the case the pictures online don't do it justice. Maybe it's because I was playing with the FS3 for so long and its sticker was starting to bubble and it is lightweight and thin, but the SF4 stick has good weight to it and the art, aside from looking good, really feels like it's protected well from oil and grime from your hands. However, even though I only just ordered it last week, THE WASHER PROBLEM DOES STILL EXIST. While MadCatz may have fixed the problem in sticks just produced, there's no guarantee that your fight stick won't be one that was on the shelf for months with a faulty washer.

Luckily it's a great stick for modding. I just completed my first ever mod tonight using a Sanwa JLF and OBSN-30 buttons. Unlike the FS3, which has a huge PCB with the buttons directly soldered to it, the buttons in the SF4 stick have quick disconnects and are easily accessed as soon as you open the stick. It's a quick change for the buttons and if you use the proper JLF stick, even quicker there. You almost have to do this you don't want to be in a position where your joystick is scratching its PCB every time you move, and even if you plan on replacing the stick eventually the washer does impede movements in certain directions every now and then. Sure, you can open the stick up and glue it down, but if you're going to do that and void the warranty, you may as well just put a quality part in there instead. The stock buttons get mushy pretty quickly, too, but aren't as vital as the stick when it comes to exchanging parts.

If you've never modded before and want a user-friendly stick to start, go with this one! Art templates are found all over online and with all the colors that OBSN-30 and Seimitsu's PN buttons come in, you can really make it your own. Don't be duped into thinking that you need to pay more than retail price anymore, or even duped into believing you need to pay equal to retail price. Amazon's price for the stick fluctuates every day keep an eye on it and jump when you get the chance.

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It's a great product (especially the second generation), helps your game a lot, its well built and pretty solid (it's support even the beating of a one year old lol). Just a little warning to all the gamepad sf4 players. It takes a little time to get used to it, don't espect to just take it out of the box and start making ultras right away, it takes a little practice.

I gave it four stars just because of the 4 way gate. An 8 way gate will be much better especially for d df f projectiles (ryu,sagat,ken,....)

Its very easy to open and replace parts or mod it.

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I received this stick in the beginning of September. It's extremely tedious to play street fighter on a controller, so I decided a fightstick was in order. When I first bought it I was blown away, the box and packaging was great and the fightstick seemed great, and I felt I got a steal.

After using it for a few months I can say a few things about it.

Bad

Buttons and stick are made by madcatz (read: garbage.) The stick on mine no longer registers the up-right diagonal with any consistency, and the medium punch and hard punch buttons will sometimes not respond

White balltop and buttons make any dust or residue very visible

Too small, your wrists don't rest comfortably on the surface, because there isn't enough surface space, even for the smallest of people.

Very light. This might seem like a good thing, but when you're playing on your lap or table it slides all over the place and messes with your inputs.

Cheap case material.

Feels really cheap after playing with a good fightstick.

No headset port.

Good

Cheap!

Easily better than a controller.

Easy to mod with superior sanwa parts.

Long cable is extremely convenient.

Probably the best stick in this price range.

I can say that this is definitely a step up from a controller, and probably a good idea if you are unsure if you are going to like a fightstick or stick to fighting games. But if you are even slightly sure, just get a tournament edition, it has original sanwa parts and much higher build construction.

If you're thinking of buying it and then modding it later, think hard. While you may be able to mod it with better parts, you can't really fix the small case and light weight. It would probably be smarter to just start off with a better product, like the tournament edition.

Overall, it's OK for beginners, but there are hugely better choices out there, you just need to pay a bit more.

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Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset

Turtle Beach Ear Force PX22 Amplified Universal Gaming Headset - Playstation 3
Customer Ratings: 4.5 stars
List Price: $79.99
Sale Price: $79.95
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Customer review from the Amazon Vine Program I have been a gaming headset user for quite some time now. From the moment I got my first headset I knew I'd never go back to a normal headset or ear buds. Just no where near the same quality. I have always opted for the more expensive models such as Turtle Beach Ear Force XP510 Premium Wireless Dolby Digital Gaming Headset, but I understand that type of budget is not for everyone.

Enter the Turtle Beach PX22. It offers an affordable price, but doesn't lose any of the solid Stereo sound quality. This is not a Dolby Surround sound model, but it doesn't have to be. It offers solid volume control, bass and tremble sound is clear and crisp, Chat quality is also really good with controls on the control box.

Easy to hook up and painless to understand. Sometimes, well most times really, simple is good and that's exactly what the folks at Turtle Beach have done here.

This headset is the obvious successor to the PX21 and is better in every way. The PX22 feels much more sturdy than the PX21. A larger headband, more comfortable ear pieces, more crisp sound, and better chat quality. All wrapped up in a reasonably priced package.

A feature that may be missed by some, unplug it from the little mix amp toggle thing and it's a standard headphone jack usable by MP3 players, phones, Playstation Vita etc. Sound quality doesn't suffer at all.

Bonus for reading this review. If you are new to Turtle Beach headsets or just unsure about how they name their products. Anytime you see PX or a combination of that the P stands for usable on Playstation, X for Xbox so PX means it will work for both systems. I only bring that up because I didn't know that until a couple months ago. :-)

Regardless, the PX22 is a fantastic headset and one that should certainly appeal to gamers on a budget that don't want to sacrifice quality.

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Customer review from the Amazon Vine Program First a quick PS3 game system use review:

I love this headset! The cable is a total of 17 FEET from the USB end to the headset, plenty of room to either sit as far away from the TV as you want, or to hide the cables to keep everything neat.

The unit looks nice, black with blue stitching. The ear pads are nice and comfy AND vented(the blue plastic has tiny holes in it).

The top of the headset is cushioned and thinner than PS one, it also has a nice tilt it so it doesn't lay on your head if you don't want it to -even after several hours playing Borderlands 2 I barely noticed them on.

It has separate bass and treble controls so you can tailor the sounds to just the way you like and it. These have a nice sound to them it sounds clean and crisp and you hear a nice *thud* when you expect it really really nice. Besides a master volume, On the chat side it has separate chat/game volume setting and also "Dynamic Chat Boost" that raises the chat during loud gameplay (explosions firefights, etc..)

The unit is 100% powered by the USB, no extra batteries/charging, it uses the PS3 Multi-cable (or the Xbox 3609 Audio adapter cable).

another cool point -The RCA jacks allow the headset to put them INLINE, so you can hook them up AND still have the sound running to whatever they were running to previously (the TV, sound system, Surround sound, Amp whatever...)no need to have set up for either one or the other.. nice touch!

Basically once you are set up, you are good to go!

Basically many people love wireless headsets, (I do also, and have the Basic Sony PS3 Model) but they do seem to have a bad habit of dying at *just the wrong time*.

These are a great addition if you already have a cordless set.. and if you don't have any headphones? Get these first! :)

Really nice!

*****

Jim

More detailed review w/iPod use reviewed:

As stated above, these are very comfy and sound GREAT. I had these on (playing Borderlands 2) and totally was immersed in the game.

I have a pair of PlayStation Cordless Headphones (the 7.1 virtual surround model) and they work fine, but the battery dies after a while.. nice to have a cabled model to just plug in and not worry about it, so that's where these come in.

Last night I was on for a pretty long time, was also online in coop mode so I was trying the chat also. The Mic is on a swivel with a goose-neck. You can control your volume as well as others as on other models, but on this one it's pretty cool how the voice levels adjust to when the gameplay is quiet, but when it is loud (during firefights or other loud sequences) the chat volume also gets louder, so you aren't yelling, (and you can still hear others clearly). I tried it on Borderlands 2, there isn't as much talking as in other games, but I am sure you will find pretty cool also!

Sound wise, these have more of a "left/right" sound compared to a surround model, but these have a better *sound* to them since you can adjust the boost and treble. It just sounds clean and crisp and You hear a nice *thud* when you expect it really really nice.

The cable from the USB to the controls is 14 feet, then you plug the headphones into it, and that is another 3 feet (of much thinner cable) so yeah, you have oodles of cable. I use it with a PS3, I also tested it with an iPod (7th gen Nano) for this all you do is unplug it from the control and plug it into the iPod like any other headphone. You use the iPods equalizer & volume and it sounded great, no problems no over-driving. (I may be wrong but I think the Headphone's amp is stronger than an iPod, so I doubt you can over-drive the speakers.)

You can also use this with your phone by having having the control box/amp plugged into a USB, you then you hook your phone into it.

this way you can listen to your music and still take calls (with the headset's mic) I haven't tried this, but figured I would toss it out there. Finally you can use this with our computer with the USB and audio out jack.

The unit comes with a Xbox 360 Chat Cable, RCA Splitter Cable, 3.5 mm4 Pole Aux Cable and even Turtle beach stickers.

Let's see I think that about covers it, this is a REALLY nice headphone setup and here are 6 reasons why I like it:

1)The cable is super long (major plus in my book).

2)The sound is VERY crisp, with separate treble/bass.

3)The unit can be VERY loud without breaking up.

4)Really Cool chat controls

5)Versatile not just stuck using these with a game system.

6)RCA jacks allow the headphones to go inline with your existing setup if any.

7)Comfy with vented earpieces and they look nice!

Five Stars :)

Jim

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Let me just say this, if you are considering the PX21's, don't bother. These are far superior. I bought the PX21's and the Tritton AX180's to test out first. I didn't like the Tritton's at all, so I used the PX21's for about a week. The mic on the PX21's broke after a week so I returned them and found these PX22's. They had just come out, and they were $30 more, but they were worth every penny.

The overall construction is much better than the PX21's. They are much more comfortable and you have more audio control options on the controller. You can adjust bass and treble as opposed to just bass on the PX21. You can adjust the volume of your own voice in YOUR headset. You can even hook up a phone or ipod and listen to music while you play. You can control the game, chat, and music volume all independently. And the cable is longer than any of the others I tried, so it reaches my couch!

Even the packaging on the PX22's were much better than the PX21. It's like they hired a new company to do the packaging. That means something when it's not falling apart after you open it.

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The PX22 headset is possibly the best headset you can get for the price. I've had it for a week, and it's downright amazing. It has a bass/treble booster, adjustable mic monitor/chat booster, and game booster. You can take phone calls with it, listen to music too. If you're looking at the PX21 verses this, buy this. It's worth the extra $30 and I feel like it's a lot more durable than the PX21. It has huge 50mm speakers which can be great. The only downturn to it, is that it hurts my head/ears after awhile because it's so tight. I don't think it's a big enough problem not to rate it 5 stars.

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I was looking for a headset that was compatible with my consoles and pc. I first tried the Turtle Beach PX5. The sound was great on the consoles and the headset was very comfortable, but the sound on the PC was hollow. I decided to give the PX22 a shot.

The headset was easy to set up. I wouldn't say the sound is mind blowing, but its very, very good. Deep bass, good mids, and high highs. They sound almost identical to the X12, from what I remember. Folks said they could hear me loud and clear on the mic.

I really like the inline amp. It makes it a breeze to find a good mix of voice chat and volume and its easy to adjust on the fly, as opposed to changing the mix in the control panel.

The only negative that I have is that they're not as comfortable as the PX5. The PX5 feels like its barely hugging your head, whereas the PX22 has a bit of a tighter grip. If you had your eyes closed, there's no doubt in my mind that you would choose the PX5 over the PX22 for fit every time.

If you want a universal headset with nice audio range, its a great value. If you want a headset you'll only use on consoles, I would also consider the Turtle Beach PX or XP family geared towards consoles. They have a few more features, but more importantly, they are a little easier on your head. However, the value that the PX22 brings tips the scale in its favor, in my opinion.

Overall, I'm happy with the purchase and am keeping them and selling my PX5.

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FIFA Street

FIFA Street - Playstation 3
Customer Ratings: 4.5 stars
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As I have stated in another review, I'm a casual, sports-only gamer. My son wanted this game and it was a gift to him. We already have FIFA12 and I couldn't see why I would play this game over that. I was wrong. Sure, it's smaller venues and smaller teams but you have more individualized player movements, the action is fast-paced and it's awesome juking out someone and making a great pass and scoring a goal. Keep in mind I have only played on 2-player with him, but we had a blast with the different game modes. I hated that I paid full-price but my son loves Messi and there was a special code for a team involving him by pre-ordering from Amazon. I'm sure this will be discounted by about $20 soon because I just can't see it being a big-seller but when it goes down to $40, it will be nice one to add to your sports gaming collection.

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I love the career mode and online features in this game, but i think it only worth $30 dollars. The only problem there is the impact system which causes troubles when players collide

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FIFA Street is a surprisingly fun game. I had lower expectations, but the demo put those at rest. The full package has plenty of game modes: 4 of them, to be exact, with the ability to create custom ones should you choose to. There's plenty of teams to choose from and play as (from Serie A, Bundesliga, Barclays Premier League, etc.) and there are loads of Street Teams to open up and create yourself -including a "classic" team filled with classic players. The World Tour mode is a really fun career-style mode, filled with plenty of variation. Overall, there's quite a lot to do in this, plenty of tricks and modes to take up your time.

Unfortunately, FIFA Street does lack a bit of the extra umph it needs to justify a 60-dollar purchase (If you can get it at 40 dollars, I do suggest it!). Though it makes sense with regards to continuity, I don't understand why I can't simply create my own dream teams and play with them. Or, perhaps, import my player into a professional team. Likewise, a lot of players are missing from the professional teams. Furthermore, the arcadey feel of the game does leave more to be desired and seems as if it could eventually get boring. I've yet to get bored with the game, but I find myself going back to FIFA 12 frequently for its different experience. Small things here and there will annoy plenty of hardcore FIFA enthusiasts, but all in all FIFA Street is an excellent pick-up-and-play game, regardless of your level of fanaticism.

FIFA Street is a great game, but it does lack a bit, unfortunately. Regardless, I highly recommend it for the FIFA enthusiast or for anyone looking for a fun arcadey experience.

UPDATE: Not being able to play as official teams online really does suck, and kills the longevity of the game life. Moreover, the game definitely gets a little more boring through time.

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I Bought this game for my brother , he said it is a good and very exited one .

I played it once with him , but my own opinion is the latest version of Fifa street gameis better than this version

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Great and non violent game. My 12 year old loves playing it and even tries to do the awesome tricks in our backyard! This game is very fun to play for the entire family

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Star Wars Jedi Luke Leia Vinyl Decal Skin Protector Cover 13 for Sony Playstation 3

Star Wars Jedi Luke Leia Vinyl Decal Skin Protector Cover 13 for Sony Playstation 3 PS3 Slim
Customer Ratings: 5 stars
List Price: $16.47
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Extremely pleased with the finished product, however you should read the instructions thoroughly before applying if you have never done any decal work before. The only drawback is it's only one-sided (the top if your PS3 is horizontal) but it looks KILLER once it's been applied!!! I would've loved to see all three of those original Star Wars poster art skins available (especially Empire), but will gladly take what I can get. It's cool. Buy it.

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Playseat Limited Edition Forza Motorsport 3 Evolution Racing Seat

Playseat Limited Edition Forza Motorsport 3 Evolution Racing Seat
Customer Ratings: 5 stars
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Hopefully my video review will answer any questions you have about this seat set-up.

This is a great product, well built and quality made.

This seat makes playing the latest driving video games feel as real as possible.

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I compared this racing seat to virtually every other competing product in the market. By leaving no stone unturned I feel I was prepared for the few "downsides" to this product, and as a result I feel really good about this purchase. Let me go into a few more specifics, and keep in mind most of these comments universally apply to any of the Playseats Evolution seats.

Strong points:

The unit was in perfect condition, well packed, and no blemishes or defects of any kind.

It looks spectacular. Particularly mated to a g25 wheel, the black and red accents mirrors the black and red of the g25 wheel and it honestly looks like a single kit. Really sporty and eye catching together. I love the black frame. For what it is, it looks pretty hot.

Incredibly light. If you have carpet it can easily be slid in and out of the room. It would be difficult to lift it alone, but I can slide mine into the viewing room and then out into a storage room in seconds. When you remove the "setup" time, the entire product becomes more valuable and it is this portability that won me over in selecting this over competing products. The kicker is it looks so good I doubt I will move it unless we have formal gatherings.

It just feels like it was made for the logitech wheels. The included bolts, hole patterns, size of each attachment point...it just goes together so seamlessly.

Solid. I had concerns regarding wobble in the videos I watched while researching this product. With the logitech wheel I find the unit extremely solid in racing conditions. Keep in mind there is some metal flex and movement. This is one of the tradeoffs for a unit that you can actually move and I was prepared for this. Push hard on the pedals and you can feel the pedal base flex. This is not really a problem as there is no sliding of the pedals/wheel, just a little flexing of the metal that does not impair performance in any way. To get more stability you would be adding weight, and I tend to think Playseats achieved just the right balance. Again, nothing in the unit wiggles, there is just a tiny amount of flexing under forceful use.

Comfort is fine. Would I choose to sit in this to watch a movie? No, probably not. On the other hand it is conforms well to body shape and is perfectly comfortable for such a light weight seat. The quality of materials is top notch and I noticed no uncomfortable contact points. Again, a great balance between adequate comfort, "racing feel", and light weight.

The negatives are few. I had heard the support bar in the middle is a problem, and this was my biggest concern. It was totally unfounded. I brake and accelerate with my right foot, and use the clutch with my left foot...just as I do in a real car...and I have never bumped the support bar. I actually enjoy the support bar as I have started to intentionally use it as a guide for where my leg placement should be. The ONLY way I can see the bar becoming an issue is if you wanted to brake with your left foot and use your right for the gas. Otherwise the bar adds to the stability and disappears during the game, just as it should.

The one big con is the adjustment method. The infinite adjustments are wonderful. The problem is every time you tighten the adjustment screws you completely gouge the paint. They should really adopt a clamping system and do a better job of lubricating the joints where it slides. Accept that the bottom bar is going to get scratched up and you will be fine. Functionally it is just fine, and the adjustments are great.

At the end of the day the seat not only met my expectations, it actually surpassed them. The unit looks outstanding and it performs flawlessly with the g25/logitech wheels. Playseats really struck the right balance in this product. It could perform with equal success as a permanent racing cockpit, or as an accessory you slide out of the way when not in use.

Other notes:

The optional gearshift accessory is great. I find it to be the perfect height despite comments that it is a little low, so that may vary depending on user. It is rock solid.

I have not tried the microsoft wheel or Forza3. It just looks so great with the black frame and red accents that I havent brought myself to remove the g25. Sorry I can't comment on the pairing of that product yet.

Buy Playseat Limited Edition Forza Motorsport 3 Evolution Racing Seat Now

This is a well-made seat; Robust frame and hight quality leather seat with gorgeous Forza 3 art works. It looks very beautiful. The seat is supportive and comfortable. I have Xbox 360 wireless wheel and pedal. Both can be mounted firmly. I don't even need to use the provided velcro. Tips: You can mount the pedal support panel off center to the right, so the center post won't get in the way if you use your right foot to apply brake. Also you can enclose the bottom part of the xbox 360 pedal inside the foot rest piece, this way the pedal won't move around. I like this seat very much. I am planning to buy two gear shift mounts see if I can mount my Ace Combat 6 Joystick and throttle on both sides of the seat. This way I can have all my xbox 360 gears in one place.

Read Best Reviews of Playseat Limited Edition Forza Motorsport 3 Evolution Racing Seat Here

A must if you want to improve your driving. I have both the chair and the less expensive chair for head to head action. The extra money for this chair is hands down worth it.

We have had two weeks of fun with Forza head to hear in split screen mode. Nothing beats having this chair. The next step is actually racing in the car, which we do as well.Enjoy the game and the chair.

Want Playseat Limited Edition Forza Motorsport 3 Evolution Racing Seat Discount?

Arrived in flawless mint scratch free condition. What surprised me about this item is the heavy weight metal constructionthis is made of very heavy gauge and supportive metal this could easily support a 300 pound 6'4" guy. It also is easy to adjust-it, so if you are playing with someone -you will be able to make changes fast and easy. It looks greatexceeded my expectations-the work is not shotty. It is expensive, but I really don't know how they can even make it for this money-this is industrial strength! This will make your driving experience MUCH better. Your times will increase by a lotjust give it some time because when I first tried it I had a lot of problemsthere is a learning curve -be ready for it.

The negativesthis will not work with all your games. It obviously works fantastic for Forza, but I tried it on a couple others and it just was like driving a tractor. IMO though the best two games for the 360 are Forza and Shiftthey both work great. These things sell well on ebay tooyou should be able to get most if not all your $ back. I don't know how limited this will behopefully they stop production of the Forza soonthey have in the past of certain models and they go up as much as 150% from original price.

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