Showing posts with label latest video games ps3. Show all posts
Showing posts with label latest video games ps3. Show all posts

Pro System Selector Silver 2.0

Pro System Selector Silver 2.0
Customer Ratings: 4 stars
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I was a little concerned when I first ordered this product for a few reasons. I was running my component cables through my Yamaha receiver but simply ran out of room. I have a 64inch widescreen HDTV and was fearful anything less expensive would result in a poor connection/signal. I was pleasantly mistaken. This would easily be worth the original $99 price, but becomes a no brainer with it at only $63. I use it for my DVD player, my XBOX 360 with HDDVD player and my PS3. All of them have no loss in picture quality. Trust me on my 64inch TV it would be easy to catch. It also supports older connections for video and I would imagine since they are less of a signal that there wouldn't be a problem. I was also impressed it has inputs for digital audio as well as ethernet connections. It has everything but HDMI. It even comes preprogrammed with names of every game system and video device on the market.

My only reccommendation would be to ditch the included component cable and replace it with a better quality one. I'm not sure how they would work but my review is with a Monster cable as they looked pretty cheap. Since they were included though who cares?

EDIT:

Well my foot went in my mouth after writing this review. I should have used it longer as i discovered that it isn't as good as I had thought. When I began watching DVDs and playing more games (PS3 and 360) I soon realized that the picture signal became distorted. It seems as though it has more difficulty during action scenes for some reason, but also was distorted at the opening credits of some DVDs/ games. I ran the cables back to my TV and Yamaha receiver without further problem. I just sent this back and am waiting on the refund. Hopefully nobody used my review and made the same mistake I did. Sorry.

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The format of the switch is great, and it is too bad that (at least through component cables) it is not compatible with the Wii. That's because it loses video sync on extremely bright signals, like the Wii's pure-white menu.

It also appears to blow-out the highlights of DVD video sources, and loses sync on over-bright video signals from DVD as well.

So basically, I am returning this unit and trying to find something that does not interfere with my component imagery.

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For the price it cannot be beat. Good for organizing multiple game systems. Wished it had a few more ports for my other game systems I have.

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Main machine is great it has ethernet connection so if you have two systems connected just switch over to line to and bam your done.

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I'm running a Wii, XBox 360, PS2, Dreamcast, and Mac Mini through it and all work fine. I've never seen the problems some other reviewers mention with bright screens and losing sync, so perhaps there are several hardware revisions in the market. There are a few bells and whistles that could have been done better: you can assign any of a long list of source names to each input, but you can't add user-entered names, so the Wii will always show up as 'Gamecube,' and the Ethernet switching is essentially useless--it's a 2-to-1 multiplexer, not a hub, so only one port will be active at a time; a five-port hub would have been tremendously more useful with modern consoles and other devices. Overall, though, it works just fine as an input selector. There's a barely perceptible loss of sharpness compared to going directly into the receiver; I only notice it with things like text windows on the Mini, and never when playing a game or watching a video.

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F.E.A.R. 3

F.E.A.R. 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $13.58
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When I first heard last year that F.E.A.R. 3 was on the making I couldn't wait for its release. I got the game the day it came out. That day I didn't do anything but play F.E.A.R. 3 the whole day (it was my day off from work). This game has non-stop action. The cover system is really cool, reminded me of Killzone 2's cover system and also how the guns on the floor shine so you can spot them. I had a lot of fun playing the campaign. But the one thing I felt it missed was the "horror" part. There were some parts of the game were I felt jumpy, but not scared like the first F.E.A.R. game made me feel. I wish the game would've been scarier to the point were I would have to sleep with the lights on. Other than that, awesome game.

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I have to admit I'm a bit torn about the 3rd installment of FEAR, and I'm a big fan of the first two. I've just finished the single-player campaign as Point Man, but most of what I have to say will probably apply to co-op. I'll admit that I haven't played through as Fattel yet, so I concede that I have no idea what the game is like if you play as him.

On one hand, they've polished the gameplay to perfection. Character movement is smooth and feels natural, and target assist helps you spray bullets a little less than the first two required. The armored suit parts are fun (if a little short) and as with FEAR 2, help break up the pace. Creeping around enclosed environments is fun, but a good old fashioned blow everything up mech segment is a nice way to give yourself the occasional reset.

On the other hand, it's just not that interesting. You end up back in the city that got the "physic nuke" from Alma in the last game, and it's crawling with crazed people who've been whacked in the head by the Alma bomb. Sadly, unlike the interesting and weird soldiers and warped entities from the first two, the people in this one basically act like rabid zombies. So, most of the game feels like a mix of gunfights against conventional soldiers and a rabid axe-wielding zombie hunt. The weapons are less interesting, too, although the duel-wield, full-auto pistols are way cool and better than similar guns in any other game.

The scare factor goes way down, although unlike some critics, the Alma-pops-up-outta-nowhere-then-vanishes moments are always fun to me. But that's it. This isn't really creepy the way the first two were. And the enemy AI is almost TOO good. The level of difficulty is ramped way up, and you get mobbed by soldiers a lot more than before. Whereas in the first two you might find yourself facing a dozen enemies, it was almost always in an enclosed space like a large office or cellar, with plenty of opportunity to pick them off. Now they throw a dozen soldiers at you within an open plaza or yard that, yes, has plenty of cover opportunities; but you get flanked so quickly and often that cover doesn't do much good. Or, along with a dozen soldiers coming from all directions, they throw an enemy mech at you along with them. A shame, really, because the new cover system is simple and works well. And this game badly suffers from "alternate universe grenade syndrome." Yours suck, yet the constant hailstorm of enemy grenades (and they throw a LOT of grenades in this) are near-fatal.

To sum up, FEAR 3 plays like a missed opportunity. They did polish what needed polishing, but the stuff that made you say out loud "oh, cool!", like the ash people in the street in FEAR 2 that puffed away when you touched them, is completely absent. FEAR has become a by-the-numbers shooter with a good story and controls, but nothing worthwhile to add for atmosphere or enemies. And, for a FPS junkie like myself who's played dozens, it's, well, kinda hard! And I'm playing on "recruit." Barely surviving an overly-frantic gunfight really isn't as fun or satisfying as more moderately paced action. You finish, the screen a red haze, and just feel relieved that you made it, not satisfied that you did a good job.

I knew FEAR 2 would be hard to follow up, and I'm sad to say they failed to live up to it.

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I have to admit it's not as scary as fear 2 but it will leave your heart pumping,one thing for sure is that this game has nonstop action.better graphics and more dynamic gameplay.the only thing I don't like is that its short.has like 8 chapters while fear 2 had like 15.but overall this game kicks ass

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I have not played with on one player mode. I bought this because of the great reviews for split screen multiplayer. This game is so much fun. Highly recommended and AWESOME gameplay!!

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The F.E.A.R. series is just great. For an industry that is flooded with games and overused plots, this one really stands on its own as unique and well thought out. Each of the three installments are quite different in game play but continue the same great story.

F.3.A.R. introduces many new aspects to the series. While the first installment, made by Sierra, was more horror driven and tasked with the need to introduce all of the characters that are built upon in the second and third titles, WB has changed the feel to more of a quick run-and-gun than slower horror-driven atmospheres. As the cover suggests, the two brothers are at the forefront of this game. The first time through single player you take control of Point Man. Upon successful completion of each interval the player unlocks the ability to replay as Fettel, the "evil" brother. This adds to the replay factor of the game. Also, along this line, the game introduces co-op multiplayer for the first time. While I have yet to try this it seems like a great way to extend the life of the game.

F.3.A.R. also introduces a slight bit of an RPG feel with the ability to level your character up. Throughout the game you will realize that different challenges will unlock points for your character. These points add up to new player levels and provide such benefits as extended slo-mo time, more life, the ability to carry more grenades, etc. This is nice, but really locks this game in as more of a FPS than a horror title.

This game is exceptionally gory. If you've played either of the first two games this should come as no surprise, but if you haven't be prepared. While there is an option to reduce the violence/gore, I haven't tried it and am unable to say how much is really censored.

In the end, this game is phenomenal. The story is well developed, the visuals are stunning, and the new features are worth checking out. Coupled with Amazon's great price this is a no-brainer for all dark FPS fans.

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PS2 to PS3 Playstation Controller Adapter USB Converter

PS2 to PS3 Playstation Controller Adapter USB Converter
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $1.69
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We purchased a ps3 for the kids for Christmas and got a model that could play ps2 games. My girls were very disappointed when we could not hook up the ddr mat. With the exception that it cost me just as much in shipping as the product itself, it is wonderful! The mat works just fine now.

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This adapter doesn't have a "PS" button which means that things like dancepads, driving wheels etc that you'd like to bring over from your PS2, won't work. When the PS3 runs a PS2 game it wants you to press the "PS" key to register the controller. No "PS" button, no work.

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I got this converter to use for my Taiko drum and it truly works. It also works wonderful on ps2 controllers and wireless ones to the PS3. I am very happy to own this item.

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The cheapest and easiest solution to your need of more controllers for your ps3. I bought one of these and suprisingly enough it didnt need a ps button at all to function correctly. Guitar hero 1,2, and 80's edition all work with my guitar controller (ps2 guitar) on my playstation 3. If your looking for a way to use special controllers like I was... give this a try.

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When Capcom released Street Fighter II Turbo HD Remix as a downloadable game for the PS3, I was faced with the problem of having to purchase a new PS3 arcade fighting stick or use the standard PS3 controller. Then I saw this adapter/converter on Amazon.com that looked like a gimmick item being sold on TV by "Billy Mays" and I figured I could use it with the HRAP2 (Hori's Real Arcade Pro.2 ) for the PS2 that I already owned. Fortunately, I figured correctly as this setup on my PS3 works great! Bear in mind that I only use it to play S.F. (& maybe Tekken?) as I can't use the PS button on a regular PS3 controller (meh...). This converter does what it claims to very well. I can't speak for other PS2 controllers like guitars & etc., but for Hori's fighting sticks it's an "Easy Operation". No lag in button input and the turbo feature works fine using an HRAP2. Forget about using slow-motion but as I said, this converter works fine on the PS3 playing S.F. II T HD Remix, on or off line. Hope this helps. SONIC BOOM!

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Universal Microphone Stand

Universal Microphone Stand
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $79.95
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Okay, so this is a microphone stand. Plain and simple. The clips to hold controller are very useful, and the clip actually holds some older video game USB microphones, unlike other mic stands. The stand is made of plastic with mostly plastic connnections, which means that you can't get the adjustable parts as tight as you'd like. The main adjuster requires two hands on the lower part of the stand to tighten adequately, so if you go the wrong way, the mic will slide down and you'll have to reposition. If you want to hold the mic while you sing on the stand, it may slide down even when fully tightened. Also, the screw on the mic clip is loose, so expect to tighten it before you play with a Phillips head screwdriver. The clip is removable, so you could put it on a real mic stand if this one ever breaks. The major design flaw is that the controller clip for Xbox 360 does not let you hook up a plug and play charger to it while it's clipped on. So while I'd have loved to use this time to charge my batteries, I can't.

To sum it up: It's a cheap plastic stand with tightening issues, a great clip design for holding the microphone, and a controller clip that won't let you charge an Xbox 360 controller. If you can live with the above-stated problems, then you should be fine. I am satisfied, considering.

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What you see is what you get...and that's all. The spring loaded microphone stand is decent and the microphone clip is very nice. I love the ability to hang your wireless controllers on the stand and even use one of the extra controller clips to hang my guitar (by the strap). I have one major complaint which keeps this product from rating five stars: nobody sells additional controller clips. You receive three clips, one for each major console system (xbox 360, PS3 and wii). If you're like me and only want one microphone stand, but would like to hang all your controllers on it, you're out of luck. I suggest writing your own review and posting your contact information so other buyers can email you and organize a trade. That's what I did and now I have three Xbox clips and just hang my Wii remotes from their cords.

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I bought the mic stand so that I could simultaneously sing and play guitar at the same time. It works wonders. The stand has nice controller clips that hold your controller for you so that you want have to pick it up off a table or the floor between songs. Nice adjustable range on it and very sturdy. I definitely recommend it.

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I purchased this product last year. I like to play guitar and sing at the same time in Rockband, and it worked excellently for that. The microphone stayed in the clip most of the time, and was rarely removed. The clip only lasted two months. It is a cheap plastic product made up of two plastic pieces and a large spring. Once it breaks it is difficult to find a replacement. Mic holders at your local music store are not compatible with this product because the stand is made of metal tubes that are smaller than regular mic stands. I replaced this product with just a basic mic stand with a rubber slide in/out holder for just $5 more. It is heavy duty and can't break, and has now lasted over 14 months and will last as long as I want to keep it around.

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Great Universal Microphone stand that also holds controllers. I will list the cons and pros.

Pros

1.Can be very adjustable to very low to very high

2.Not as cheaply made as I thought it would be

3.Great price

4.Cord organizer

5.Rubber feet

6.Attractive design makes it look like a real stand

Cons

1.Only has one controller clip for a ps3, wii, or xbox 360

2.Cannot purchase additional clips

3.Should have made one for a ps3 that comes with like 3 ps3 clips, or a wii one that comes with 3 wii clips, etc...

Overall I am very happy getting this to go along with my rock band 2. It looks like tons of fun! [....] if you want xbox 360 clip or wii clip. I will trade either one for a ps3 clip. Thanks!

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Enslaved: Odyssey To The West

Enslaved: Odyssey To The West - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $20.27
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If you're looking for a game that will keep you playing just for the story look no further. The strongest feature in this game is the plot, featuring a small but well developed cast of characters and story that will keep you interested from start to finish. The gameplay follows a standard "button masher" formula similar the Kingdom Hearts or God of War series.

Despite the lack of ingenuity in how this interactive story is played, I have found it to still be an incredibly immersive experience due to the richness of both story and graphics. On that note, the graphics deserve a special mention as this is an incredibly beautiful game (google screenshots to see for yourself).

Is this game worth buying? Definitely. Is this game worth $60, well that depends on if you are more interesting in the storytelling portion of the interactive storytelling experience games provide. If you've enjoyed titles such as Heavy Rain, Psychonauts, and/or the Mass Effect trilogy where the plot is the selling point of the game, then I would recommend buying this game as soon as possible. If not, then I would recommend waiting until the price drops down to something more reasonable before purchasing it.

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Enslaved: Odyssey to the West is an action adventure game from developer Team Ninja that attempts to re-imagine the ancient Chinese story Journey to the West with a bit of future apocalyptica flare.

You follow the story of a young tech girl named Trip and a battle-hardened vagabond named Monkey. After escaping from a slave ship, Monkey must escort Trip safely back to the village she was kidnapped from, whether he wants to or not. Set in a time where free men struggle to survive in a world dominated by the homicidal mechanical ruins of a long ended war, you must run, jump, and smash your way through crumbling cities and clockwork goliaths to reach your goal.

I had a lot of fun playing Enslaved and can honestly say that I fully enjoyed the experience. That experience, however, has to be taken with a grain of salt. Do not purchase this game expecting a deep gameplay experience. It is very straight forward. Run and hit things. That's pretty much it. The battle system mainly boils down to pressing the attack button repeatedly while intermittently tapping a dodge button. There are some more aspects involved but nothing really game changing. Outside of combat, the game has a heavy focus on parkour-style exploration. However, this feature is noticeably shallow. Rather than preforming any button combinations that may require mental and reflexive dexterity, you simply run toward the object in front of you and tap jump, and your character takes care of the rest. Hell, you don't even have to guess at where to go next, because that area will be lit up brightly just in case you stopped to wonder if you had to go anywhere but straight for once. Level designs are straightforward, with exploration only ever really extending as far as 'there is a path that veers slightly to the right, lemme check there for something new'. This isn't going to scratch your adventure game explorer itch the way say, Ocarina of Time may have.

That being said, this game is enjoyable so long as you don't go into it expecting more than it is capable of offering. It is beautiful. The graphics are fantastic, and the world Monkey and Trip travel through is at times breath-taking. Sapphire blue skies that reach out to the horizon, as well as lovingly detailed urban environments with the lush greens of invasive nature are the staple of this game. I often found myself stopping and playing with the camera angles just to get a look at the world the developers had crated. The level design is also fantastic. Yes, they usually are straightforward, but the complexity of the scenery and architecture around you will quickly help you forget that you are essentially traveling down a convoluted corridor the whole time.

Another winning point for this game is the characters. At first they seem rather cookie-cutter at first: the strong hero tasked with protecting the weak, but support-effective girl, and the third wheel comedic relief. While they do fill these roles rather typically, their personalities, dialogue, and voice acting truly set them apart and above other video game casts to date. Also, the game has a very subtle sense of humor that took me completely by surprise. I found myself at several moments bursting with laughter at dialogue and cutscenes that were delivered with such perfectly unexpected comedic timing. The motion capture is phenomenal, and by the end of the relatively short campaign you will feel a true sense of humanity from each of the heroes. Speaking of the end, I was pleasantly surprised by that as well. Without spoiling anything for you, be prepared for the game to end with a twist that is both unexpected and slightly unsettling.

All in all, if you're a fan of adventure games and can appreciate a title for its good points without it being some ground-breaking achievement, get this game. However, don't you dare pay full price for it. Nothing more than $30 is acceptable. If you do find it for cheap though, jump on it. So long as you dive into the game without expecting it to give you things it can't promise you should be able to garner a sense of appreciation for it, as I have.

***

3/5 stars

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thanks for reading, hope this helped with your purchase. Leave questions/comments if you like.

Ender

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Ok, so everybody, even most of the negative reviews, rave about the story, graphics, and voice acting. I also agree with all of these points. Where I differ with most is about the gameplay.

I am a trophy hunter. Once I start a game, I cannot move on to another without seeing that platinum trophy pop up in the upper right hand corner of my TV. There have been few exceptions to that rule. Even those exceptions get completed to platinum with time. Taking that into mind, I delve as deep into each game as I possibly can.

There is no way you can button mash through this game if you are trying to get the platinum. There are a lot of trophies (49 of which 17 are completed by beating the game on hard) that require you to actually use cunning and skill. Sure, if all you want to do is beat the game, throw it on easy and enjoy some button mashing. However, I started my first play through on hard. You will quickly find out that button mashing will not get you through the hard difficulty without making you go bald. Wait until you are button mashing on some robot while three others are running in to pummel you for your horrible tactics. Or you say, "Hey look! There are a few robots just sitting there. Oh, wait, wait! Oh GOD DAMNIT!!!" You just got owned by three machine gun robots in the distance because you weren't cautious.

As far as you needing to or not needing to think of where to go next, try finding 100% of those tech orbs without thinking of every possible way the developers could have hidden those tiny red dots. They exploit every camera angle and every millimeter of playing area they can to make sure you don't have an easy time finding them. They even throw a few wrenches into the whole operation that will make you say, "WTF! I haven't had to do anything like that up to this point to find an orb."

Those are just two prime examples of how I differ from the rest of these opinions. There are more than a couple more dozen reason I could point out that the gameplay is spectacular.

Maybe there aren't that many trophy hunters out there who might appreciate what I am talking about but, I figured I'd put in my two cents anyways.

Highly recommended!

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Bought it on a whim, played it straight through in two nights (which I never do). Scenic graphics, immersive story, great characters, smooth action (minimal button mashing), fun high speed platforming (impossible to fall off), rewards exploring by finding items to boost character (rpg-like tweaking), epic ending with a very memorable ending. Very minor glitches (when compared to over hyped games like Skyrim).

Have no idea why this game never got the notoriety, but it is a sleeper hit in my book.

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Enslaved odyssey to the west is an action adventure game. As the main protagonist of the game, you are a person enslaved by the slavers with an unknown name. You call your self "monkey" not much of the story is unveiled until you reach close to the end of the game. Your first task it to break free from a slaver ship, team up with a girl name Trip and start on your grueling adventure to discover the past and find out just why the slavers have enslaving your world and why the world has been transformed into nothing but machines and mechanized monsters. Though the premise of the story sounds interesting, i felt as though it could of added alot more depth, instead the over all story ends up being to simple and not as engaging as I would of hoped.

This game has certain levels, separated by "chapters" in the game that you must complete. There are 14 chapters in all. The game it self is a pretty short game. Roughly 5-10 hrs depending upon how fast you rush through the game. The mechanics of the game is your ordinary action game where you use different attack combinations to unleash devastating assaults against your enemy. What sets this game apart from other action adventure titles is there is a degree of strategy involved. You can't just accept to go rushing into battle and hack and slash your way through. If you do you will die very fast. You must use trips many abilities such as her hacking skills to get past doorways or her ability to see bombs if your to get through the game unscathed. Together you and trip are like one and should always use her assistance to get through most scenario's in the game.

The battle mechanics are kind of interesting but do end being repetitive after a while. The combinations and attack pasterns really don't change that much and your access of abilities is very limited. You only have about 3 or 4 special attacks you can really do in this game. Though the many perks you take through out the combat system does increase your proficiency to damage and also your range, among other things. Still regardless of that, when you do get into fights with the enemies, it just feels as though your mashing the same buttons over again. There really is no dynamic system here. That being said, the game it self is kind of interesting, the story is ok and the cut scenes are some times humerus and fit into the over all story line. How ever i did find the over all plot to be kind of cliche at the end. The story just didn't really didn't work for me in my opinion.

Perhaps for me one of the most bothersome parts of this game, is its very streamlined. You have a set of predetermined paths to take through the course of the level, there really is no outside exploration, this game is not a plat-former, so don't think it is. Every action you take, jumping from vine to building structure, even though it looks cool watching "monkey" jump all over the place and reaching great heights with ease, its all pre scripted and its impossible to actually miss a jump and die. I found this to really take the over all challenge away from the game and also you don't really feel as immersed into the game play. I found this to be kind of aggravating in the game and it became boring after a while, certainty trying to get the platinum in this game and having to redo each level over and over again was one of the hardest things ive had to endure, not for the challenge but for having to endure the same scenario's over and over again. There are different difficulty levels that to change the the enemy AI and there a little bit more challenging where you have to rely on blocking more efficiently and counter attack to get through.

The graphics and scenery are pretty well done though for the game, each hand crafted level has been designed pretty well. The facial expressions on the characters during some of the scenes come off as being more realistic like your in a movie experience. Not quite as great as uncharted, but still ok none the less.

I would have to say the greatest aspect of this game is the DLC "Pigsy perfect 10" if you have the chance and own this game, do your self a favor and dl that DLC. Its very different to enslaved and the degree of challenge is very satisfying. Consider you really can't get into melee action with pigsy, he has to rely mostly on tactical stealth and getting enemies to fight for him. Some of the cool skills he uses is "alley" which allows you to alley other mechs to damage them self's or other mechs in the game. You can use distraction bombs that send a signal off so the mechs are distracted so you can get by, or the stun bomb which stuns enimes. He is also a ranged fighter and focuses mostly on his guns for damage output. Over all I found how the levels were structured in this way and the many events that you encounter where satisfying to see how you can take down those pesky mechs with out the use of hack and slash melee combat. This game is completely separate to enslaved, you won't see trip or monkey. You will be replaying as pigsy in his own world with new levels and a completly new story line. It is quite short of course but still satisfying.

Overall this game can be fun for people that play it the first time, but subsequent play through's can really become repetitive over time and its best to move onto something better. If you plan on buying it, don't spend no more then 15 dollars at the most.

~Jeff~

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YT GOiGAME Wireless Two-Tone DualShock 3 Controller for PS3

YT GOiGAME Wireless Two-Tone DualShock 3 Controller for PS3
Customer Ratings: 5 stars
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I use this controller to connect to my Linux machines using the sixad userspace device drivers. Compared to their ~$50 official wireless PS3 controller alternatives this controller is a bargain. The only trick is sixad requires a small patch to support these devices. I don't know how Windows will handle this controller. It took me a while to find the patch on an Arch Linux message board, but with the patch, all features of the device work great in Linux, including the built in accelerometers. Battery life on these is great. I've bought 3 and am considering buying a 4th, if the price stays in this range. I use it to play Wii games on dolphin emulator.

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Playstation 3 Soul Calibur IV Arcade Stick

Playstation 3 Soul Calibur IV Arcade Stick
Customer Ratings: 5 stars
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I own both sticks and each are made as a limited edition for their respective games. Both sticks have a beautifully design faceplate representing each game. Both sticks are made by HORI, a well known maker of peripherals from Japan, and have that HORI quality throughout. The typical 8 way clicking lollipop joystick and the durable convex buttons are featured and is typical of HORI parts. This is where the similarities end.

Availability: The Tekken 5 stick is not in production any longer but you can find many on auction at the typical auction websites. SCIV stick obviously is brand new and features SCIV artwork on the face.

SIZE: The SCIV stick is about 1/2 the size and girth of the Tekken 5 stick. Your hands will not completely rest on SCIV stick as it would on the massive Tekken 5 stick. Also it is important to note that the Tekken 5 stick is similar in size as HORI's arcade pro series sticks. SCIV stick is similar to the smaller namco fighting stick for PS1 and the DEAD OR ALIVE 4 stick for XBOX 360 released with the game both made by HORI.

Compatibility: THIS IS IMPORTANT. IF you read nothing else, make sure you read this part. The Tekken 5 stick is made for PS2. The SCIV stick is made for PS3.

SCIV stick will work on SCIV, Soul Blade (PS1), SCII and SCIII (PS2), TEKKEN 5 DR (PS3), TEKKEN 1,2,3,4 TAG,5 (PS2) and most importantly it features turbo functions and a PS HOME button as well.

The Tekken 5 Stick was originally made for PS2 and WILL NOT work with the PS3 UNLESS you get the right adapter. NOT JUST ANY ADAPTER, the right adapter!!! This goes for any and all HORI sticks made for PS2. What's the right adapter?

Not many are available anymore, but one that works but with a small lag input and no PS home button is the ANTCOMMANDOS guitar hero adapter. Specifically designed for the guitar hero controller but works with the stick. I am an average player at best and even I notice a lag. But for most button mashers and hackers this maybe a good choice for you. And it is the most readily available and least expensive.

The one you want if it ever becomes available again is the REAL ps2 to PS3 adapter from China. It was sold on Amazon by mycarryingcase but has since been unavailable.

http://www.amazon.com/gp/product/B00116SUUO

If it comes available again, do not hesitate, get it. It has no lag and features a PS3 home button. It works great with SCIV as well as Tekken 5 DR and all the previous editions of each. It even works with Virtua 5!!!! It is avialable through others sellers but they are expensive and inflated because of the rarity of such an item. And don't even waste your money on the other products---> THEY DO NOT WORK. Period.

So how does it work for Soul Calibur IV? Hands down (no pun intended) better than using a dual shock 3.

The button lay out is similar to the Hori Real Arcade Pro 3 (HRAP3), in which the buttons curve from left to right.However on the SCIV stick the button layout differs in that the top row is L1 [](A) /\(B) R1 and the bottom row is L2 X(G) O(K) R2. Already there is a built in advantage to this configuration versus a controller, because many of the moves require simultaneous button presses and sequences. Example: Darth Vader's Force Grip into Force Hang then Saber Strike, which requires B+G,A+B then A+B. This is so much harder to do on a controller, but you can easily hit this 9/10 times on the SCIV stick. Yes, some of you can probably do this easily on the controller but it takes much less skill to pull off when your fingers are covering all the necessary buttons on the SCIV stick. There are many moves and combos like this with ALL the characters, some are even more complicated. I used darth vader as an example because, well, everyone will try him at least once. I did. I usually play Taki ever since Soul Blade and I used a Hori fighting PS1 back then and have never used anything else but a Hori Branded stick since.

In addition, you can configure the buttons on SCIV any way you want so can actually set it up just like the arcade where the main buttons are closest to the stick.

Despite true stick enthusiatist saying that HORI isnt as good as real arcade parts like Sanwa, that is an unfair comparsion. This stick was not intended for public use and abuse. I look at it this way. HORI parts are not arcade quality, BUT are quality parts. This is NOT Madcatz or Nyko cheap quality at all. The weight, feel, and quality are evident once you unwrap and use this stick. The joystick clicks in every direction and buttons are resposive, the top is steel, and the artwork will not fade from normal use. And for many of you that don't feel like spending over 140.00 on a HRAP3, this will serve you just fine. Just get it already!

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I got this joystick so that I can practice my skills on Soul Calibur 4. When I received it in the mail from Amazon, I was surprise of the quality of it. It seems to be just like a real arcade stick. It is a very good weight, metal base and the design of SC4 is nicely done on the controller, something you will see in a real arcade.

Let get to the facts.

It is wired. I had a problem with this, but the cord is very long, which was necessary for my setup in my basement. I have my PS3 on a top shelf to keep it away from the kids, yet the cord is long enough for me to sit back on my futon and play.

It is PS1 PS2 compatible. I believe this was done with a firmware update, but I had no problems playing Street Fighter Alpha Anthologies.

It is accurate. I played Tekken 5 DR on it and everything works great. I practiced Heihachi's move set and now I realized how people are able to do the combos that they do online, it is because of having such a joystick. The real test was playing Street Fighter. I was concerned when I read reviews about the joystick having a square base and some people complaining about it. To me, it makes things a bit better than a Circle base. It is not as tight as you will feel in the Street Fighter Arcade Joystick, nevertheless it is in no way sloppy, it is just a preference.

It Clicks. Yes the controller clicks, but the clicking can work in your favor if you make it work. Each time it clicks, the joystick is making a command. If you are seeking accuracy, then you can time it based on the audible clicks the joystick makes. It clicks just enough to make the sound, yet it doesn't get in the way of performance.

The eight buttons are layered in a downward arc. I read that it is an unnatural position to keep your fingers on all the buttons. I agree with that. If you are one of those players who likes to keep all of your fingers on the buttons, this controller may not work for you. But if you can train yourself to use certain buttons steps at a time, then it is no problem.

If you are new to a joystick and a pro with the control pad, then it may be a bit hard to adjust, but the rewards are there. I am more practiced at a control pad and I had to refresh myself with doing a Dragon Puch facing the right. My left hand isn't conditioned as well as I like so I spent the night just practicing the Sho Ryu Ken. Turns out I benefited from it. Just had to get adjusted.

I like quality products and this doesn't feel like a cheap toy. I only paid around $40 for it, but I honestly feel it could be worth much more.

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When I decided to start playing fighting games again, I looked for some joysticks that would work well with a PS3. On the stock side, this is pretty much the only thing that I could find outside of importing something from play-asia.

I liked it a lot at first, even though I wish the layout of the buttons could be rotated about 20 degrees counterclockwise. Oh well!

As I use it more and more, it really seems like the buttons are getting unresponsive at times. Even while playing in training mode, often times while performing attacks in SC that are are easy to do (such as BB) it will only input the first command. This makes things such as Taki's WR,BKB extremely risky to do, because the move is not performed a lot.

I had zero problem with this move when I first got it.

It is hard to say, but I've only logged about 70 hours into the game so far, and I'm already looking to buy another stick.

I think I'm going to end up investing in a custom made stick, but I will cringe at what that is going to cost me. Oh well!

In short? Consider these a stop gap product. If you are not sure you would prefer using a joystick, pick up one of these to try it out. If you like it, and stick with the game, invest in something custom made.

If you are sure, skip this thing altogether.

By the way, the 'PS' button on this stick does not turn your PS3 on, you have to turn it on with a standard controller or by pressing the button on the console. It works as it should once the unit is powered on though.

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I bought this back in 2008 from Amazon.

I also wanted to say, as I have seen other people post similar things on Amazon that it asks you to "Rate This Game" and "How much fun is this game" this is not a game but an accessory. I would give and do give Soul Calibur IV 5 Stars!

However while this is a good design and works well, this controller does have a few shortcomings. It would have been nice if the controller would have had a built in rechargeable battery so you could charge it with any PS3 controller charging cable....and then not have to rely on having it plugged into your console to use it.

The design of the controller is also a lacking from an aesthetic perspective. The Picture on the base (under the buttons and stick) is really just a heavy duty sticker. Of course it would have raised the cost but it would have been nice to see a better design such as how the surface of the Mortal Kombat 2011 controller was done......that controller is much bigger than this one would have ever been but the surface under the stick and buttons is great.

The stick and buttons do feel great and respond very well....though they were a lighter than perhaps they should have and could have been.

One good thing about this stick is it's a SOUL CALIBUR controller! If you are any kind of a Soul Calibur fan....you really should have at least one of these!

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This PS3 Hori Soul Calibur IV Arcade Fighting Stick is great... I've heard that this is the best out there for the price....

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Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $19.57
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First off the many graphical glitches the demo had aren't present in the game. Kingdoms of Amalur is a good game. Its art style is similar to Fable with more of a deeper RPG feel. The game has everything needed to keep players busy for many hours. There are multiple side quests, several ways to build your character from mages to warriors and rogues. The real fun of this game is the battle system and many weapon types. The combat isn't boring like some games get. The games crafting and smithing system work well once you level them up. You only get one point at a time so you have to decide what area you are going to focus on. This means you won't be both a master smith and alchemist at least not early in the game. Your level in each area determines what items you find to use so it's a bit restrictive. The dialog system is odd as sometimes you get a dialog wheel and other times you get one word to click on. It works but doesn't feel quite like you're having a conversation. The characters I've encountered have more to say so you get some background on why you are doing the quest un like Skyrim where people just said hey go get this for me. I recommend the game because its battles are fun the story has some detail and you can play how you want. The developer claims there's over 200 hours of quests and I believe them since there are quests everywhere.

Update: You can redistribute your skills and change your character build for a reasonable fee. If you no longer want to be say a mage you can switch your skill set to something else. I am finding the merchants prices on items and to be a bit high on items though. Gold isn't made so quickly like some games so you need to spend carefully. The game has many spells you can learn but you can only map 4 at a time. It would have been nice if they made a way to map more spells for use.

Update: There's a lot of side-quests lore and collectables in the game. The main story is not its strongest point as most of what's going in the world is learned by exploring new areas and doing quests. You can't really power level to max all skills nor do you need to. The weapon smithing and gem crafting are fun when fully leveled up. My only 2 gripes with the game are its inventory system is severely limited for space and the menus are clunky to scroll through. The 4 spell limit is a bummer too because it forces you to really choose what spells you like. (The way both Dragon Age games used the R2 button to double scroll the buttons would have have really helped this game out.) I do really enjoy playing this game and recommend it to anyone who enjoys Rpgs.

Pros

Many ways to play the game mages warriors or stealth rogues

Play how you want...steel, sneak and many quests allow a peaceful or combative solution.

Detailed alchemy crafting and smithing systems

Fun battle system

Many side quests

Beautiful environments with a huge world to explore

Good story and voice acting.

100+ hours of play time

Doesn't lock up my PS3

Cons

Restrictive leveling only 1 point per level to spend on skills like smithing alchemy sneaking persuasion etc. It takes several points to max an area so you'll want to focus on being either a mage rogue or warrior. This can be changed for money but you still wont be able to max all skills until at very high levels

Some of the graphics on the characters look like they needed more polish

Sometimes the camera goes off into la la land in conversations.

Load times are around 20-30 seconds when entering buildings (it varies some go fast some are slow)

Some slowdowns with graphics engine when a lot is going on.

Camera can blind you at times in combat

I encountered a nasty glitch that made the whole TV screen twitch every 10 seconds and it would not go away until a previous save was loaded. My character got stuck in a spell cast mode during a battle so I lost a half hour of play time.

Only able to use 4 spells at a time

Some minor graphical hiccups occur in some spots

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I play games for a variety of reasons. I play them to relax, to get lost in a world, to hear/play a good story, and I play them as a way to escape. This game fits the bill on all of those accounts perfectly. As a mature (read: over 30 years old) gamer, I have a different set of expectations that have grown and changes as I have gotten older.

This game first appeared on my radar as word of R.A. Salvatore being involved trickled out onto the web. I have played another game he was involved in, "Demon Stone" for the PS2. As with that iteration, this one is well writtenthe story takes the cake. Intrigue, plot twists, friends, foes, allies, and antagonists all take center stage in a tale that is fun and engaging here. The main quest is a good yarn in and of itself, but veering off the well beaten path takes you to other villages, characters, problems, and areas that you would just as easily miss if you don't look around. Superb writing, plotting, and setting. The story might seem kind of contrived and a mash up of genre staples...but Salvatore weaves it all together into something wonderful. I would have to say this game is like "playing" a very ambitious fantasy novel.

The combat is easy to master, but still presents a challenge as enemies scale to your level, the fighting can get intense, and there are several moves and tactics that unlock as you level up that make all the zipping around the screen fun and satisfying. The weapon and spell effts are nice, realized well, and graphically pleasing. Intense colors, good sound design, and a freedom of movement lends itself to combat that doesn't feel stale and challenges you to mix it up and see what happens. McFarlane's talent really shines through in the creature design and world art. From things that are creepy to sillythere a quite a few vistas, creatures, plants, and areas to look at. It is very pretty, vibrant, and busy. Other areas are appropriately dark, somber, and decayed. All in allthe game looks as good as it plays, and in may ways, the setting of Amalur is a character in and of itself.

Collectors of in-game stuff rejoice! As this game is packed with all you would come to expect from Rolstonthe mad genius behind some "Elder Scrolls" games. There are scraps of paper, books, lore stones, items, journals, lockpicks, chests, loot, and tomes to collect, read, and discover. The info is doled out well and comes at a pace that encourages exploration. There are several times (as I am not done with the game yet) where I have been distracted with a side quest just because I want to know more about what is happening in the world around me. It lends itself to a very fleshed out feeling, a world fully developed, alive, and teeming with secrets to discover. Again, this game is superb in its presentation on all of those accounts.

Getting down to the technical details, there are systems that feel familiar, yet lend their own flair to the game. Crafting, weapon/equipment repair, and reagent gathering are all things that have been done before. They are integrated well with this game and the feeling of familiarity is helpful at keeps the learning curve from getting too steep. There is not a physical manual included with the game...it is added to the disc. I don't find that I miss it, as info in pretty easy to come by and the interface is user-friendly and easy to navigate. Taking the best parts of past games, throwing in new ones, and whipping up a recipe for something new is a welcome addition to both the genre and the world of video games in general. I haven't experienced a single glitch, hitch, or mess-up with the game on my system. Load times are forgiveable and don't take foreverbut then again, with the amount of content and data I don't expect instant load times. The world is vast, expansive, and feels that way as well. With that, fast travel isn't a "must have" but is something that I use quite often, just to traverse the distances that soon become very apparent.

Others might say this game is too similar to "Fable" or some other megalithic MMO out there. While I see some of the similarities, I also see that 38 studios has crafted an entirely different, yet familiar feeling, monster. They have poured passion, heart, blood, sweat, and tears into this gameand it shows. Its massive, teeming with things to discover, and presented in a beautiful package. Combat, crafting, exploration, leveling, and play styles are all as fluid as you would wantthey (the devs) have really tried to make an expansive and all-inclusive gameand they have come as close to perfection as is possible at this point in my opinion.

Sobuy this game if you are looking for some amazing value for your dollars. Buy it if you want to see where I predict the next generations of RPG's will be going. Buy it if you want an awesome story, amazing playability, and some great art. Buy it if you are looking to really get into a game and not be finished in 10 hours. This is hands downone of the BEST games I have every played. Simply amazingworth every penny spent and then some.

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Background:

For those that do not know, Kingdoms of Amalur: Reckoning is a new intellectual property and is the first in what is hoped to be a new line of RPG games. The game was created by 38 games/Big Huge Games and published by EA. There are quite a few properties that are out there populating the field that it wants to become part of. This game has quite an all star group that have helped to create the game and I believe it has earned its place in the gaming world. Also, for a while there, the RPG field was bare and dry especially on the XBOX and so I welcome the change to explore a new and interesting world.

Todd McFarlane, the genius behind Spawn and other adult themed comics has provided inspiration for the artwork. The storyline was written by R.A. Salvatore who has published 20+ books in the field of Sci-Fi/Fantasy. Executive Director was Ken Rolston, the lead designer of the Elder Scrolls III Morrowind and Elder Scrolls IV Oblivion.

Graphics:

The graphics on this game are beautiful and colorful. Over the past few months I have finished playing Elder Scrolls V: Skyrim and Dark Souls and it is refreshing wandering a world that is bright and colorful. It reminds me of some portions of World of Warcraft such as the Blood Elves on the Horde side. You can see Todd McFarlanes influence on the art department in the multitude of characters you encounter.

Combat:

The trend for RPG's have aimed for the hybrid of Action-RPG with most falling on RPG elements and action as a second thought. This game has chosen to put Action in the forefront. The combat resembles the God of War: Collection series. When you are at a certain point, a lot of button mashing is required to score the kill and extra experience that comes from it. After the extreme difficulty of Dark Souls and continuous dying, it was nice to be able to enjoy combat that I felt I had an actual fighting chance of winning.

World:

The game originally was going to be an online MMO. You can sense that in the way that the world is created and interactions with the characters. It feels like an online MMO in a way but without the interaction of other players. The world is a liner sandbox world. It resembles somewhat a game such as Fable: The Lost Chapters or some of the Final Fantasy X games. There is a lot to explore in the world around you, though, so there is plenty to keep you busy.

Other:

Communication is a lot like Mass Effect where you rotate to the conversation choice. You can have negative or positive communications but I have not really seen many that affect the outcome or interaction with my character too terribly much. I may find more later on.

There is pre-order download content. I received the game in the morning. Unfortunately, the codes for the DLC (mainly items to help you start off with) did not arrive via email until around midnight which made their use moot.

Overall Impression:

I am an old school RPG player ever since I received my first free copy of Final Fantasy 1/Dragon Warrior (Dragon Quest) with my paid subscription to Nintendo Power back in the day. The trend for RPG's has to continue to the action-RPG hybrid element which I feel it has successfully achieved. With todays world, simplicity is the key. The character creation and leveling I feel has been watered down. Not at the level that is the Fable series or other RPG's but it has been simplified. You really cannot go wrong in how you create your character and you can truly customize the character to your playing style. The bugs that were present in the demo have been cleaned up quite a bit although there are still technical issues here and there (not on the same level as the demo)

I highly recommend this game. There are simply not enough good RPG's out there even if the field seems to be filled with them. There are a lot of mediocre titles that dot the landscape in-between Elder Scroll and Final Fantasy releases. I believe this Game, Kingdoms of Amalur: Reckoning is a worthwhile RPG to invest ones time and energy into and is a world that truly deserves to be lost in. I wish someone would re-visit Betrayal at Krondor (Enhanced CD-ROM)

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Game's Info:

(Players): 1 offline

(Required Hard Drive Space): 4.GB

(HD Video Output): 480P, 720P

(DUALSHOCK*3)

Game's Features:

Add-On Content / Trophies

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I will now give the "PROS" and "CONS" of the game and even add a "MID" as in stuff I didn't hate but also didn't love, but you or others might feel different about it...

PROS:

A great free world to run around in

Has a lot of way you can play it as a Rogue, Warrior, Sorcerer or if you want to them all.

The game play is clean and controls well and easy get use too.

Has a lot of kinds of items, monsters, people and quests to do in the game.

you can make your own character from the ground up and fit the way you like to play him/her.

Creating items like Potions and equipment is the most fun I ever had in making items in a game.

MIDS:

The story in the game seems pretty good but nothing that'll keep you on the edge of your seat.

Graphics and sound are pretty good as well, but not jaw droping.

The game is pretty easy at first, but as you get deeper in the game it will start getting harder.

CONS:

I've had few problems with the Camera in the game here and there...

Lockpicking is WAY to "easy"

The sound in the game can sometimes can be late for when the sound was supposed to happen.

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{My Thoughts}

I'm really enjoying this game, there hasn't been a game like this to come out in a long time. If you ask me I think you should really give this game a try... it maybe not as big and pretty as a few other games that has came out, but I think this game is a gem of it's own and please reamember this is the first game that "38 studios" has ever came out with and I think they did great job and I'm looking forward to see what they will do next. :)

Thank you for reading, I hope it helped you and if you have any questions about the "Game" just ask. ^^

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Skyrim was the first "real" RPG I have played in years and the first game I have ever played over 60+ hours. I played the original Paper Mario and even Super Mario RPG on the SNES. But I usually stuck to the likes of Diablo, Dungeon Siege and Action Games. I played Dragon Age Origins and Dragon Age 2 a bit but not in depth.

I have to say that I feel this game is a great mix of Skyrim, God of war and Diablo.

Skyrim For the sheer size of the world. It may not be as "open" but it is still huge.

God of War For the combat. This what I liken it to not that the combat is on the same level as GOW, but that the animations and feel is.

Diablo For the sheer amount of loot that you find.

I have found I really enjoy the games graphics. They are not as detailed and real as Skyrim but they are amazing in a different way. I really liked Todd Mcfarlane's comics back in the day and I feel that some of his style has really rubbed off here.

Being about 10 hours into the game I find myself wanting to play it while I am at work and that has always been a key indicator if I really like a game.

Is it the best RPG ever, probably not, but I am having one heck of a time trying to find games (in my palette of games) that are as fun and with the amount of loot.

I can easily see myself playing this game for 70+ hours (that is where I was at with Skyrim).

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PS3 Street Fighter IV Round 2 FightPad - Sagat

PS3 Street Fighter IV Round 2 FightPad - Sagat
Customer Ratings: 2.5 stars
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I'm a huge street fighter fan, and read all the reviews on how these MAD CATZ pads were somewhat unreliable. Even though, I went out and purchased one....I believe, one of the newer ones, or second version. Well, after using it for only a few hours, the directional pad feels like it's been worn down already to the right side, which is the side most single players would play on. I don't feel the crispness I felt when I had started playing with it like I still do when I'm on the opposite side (using the left side). So, moves are sometimes hard to pull of when I'm facing to the right, or I should say not as easy. A big disappointment. Would I recommend this product...NO. Will I get another one...NO! I'll probably would look into the stick configurations available besides these.

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got these on 12/22 (this one and a zangief one) and both work flawlessly .can use both at same time no signal interference. dpad is awsome. no problems

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I purchased this item because I like the wheel design of the directional pad. I find that it's easier to do Street Fighter moves with controllers like this. But this controller was not worth the purchase. It feels cheaply made and performs that way too. I've only used it twice and found no more use for it. I still have it because my nephews like the design and don't care that it's cheap and doesn't perform well.

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God of War III: Ultimate Edition

God of War III: Ultimate Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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God of War III: Ultimate Edition

This is my video review of God of war 3 ultimate edition. I made the video to show a little more detail than what can be written.

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This review's coming from someone who doesn't flip out over everything God of War-related, or says that you should get something just because it has to do with God of War. Face itfor the price this 'ultimate' edition's going for, you probably want to be getting your money's worth, right? I hadn't played God of War 3 until I got this set just last week, and I didn't spend more than retail for it, but even then, I can't see how this is an 'ultimate' edition of God of War 3.

First up, the main selling point of this editionPandora's Box. It's a cheaply made plastic box that looks just like the one in the game. The plastic they used to make this is very soft, and you can probably snap the horns off of the sides with even a tiny bit of effort. There isn't a lot of fine detail on this, and it looks a lot like some kind of Halloween decoration you'd find at a party store in October. The bottom of the box has no detail at all either. This could make a decent box to hold candy in style, but given how it looks in-person, there's not a lot of style to it.

When you open Pandora's Box, the art book is waiting for you. This is probably the best thing about this set, aside from the game, and it's a lot better than the one that got released in the UK, which was rushed and had the same quality as your typical instruction manual. The US art book is a hardcover book, about 100 pages, and features tons of great art. Enemies, scenery, sketches, there's a lot of impressive work and if you're one of those fans that wants a GoW tattoo, this would be a good book to scout. The book isn't that big since it had to fit in Pandora's Box, but I don't have any complaints about it because you can see everything clearly.

Under the book, you'll see a black ribbon on the side of the 'bottom' of the box. Pull it up and it turns out that it was guarding a secret compartment (well, I use that term loosely) where the game is. Nope, there are no cds for the soundtracks that the box advertises, but instead, they're included as DLC, along with the Dominus skin, Exile Arena and documentary. There's a code for each bonus inside of the game case. The game features the same art as the retail version, and is identical except it doesn't have a bar code, and just says 'not for resale' in its place.

When it comes down to it, this sucker going for over a Benjamin is a rip-off. The game alone is worth around half of that, the DLC is cheap on its own (hint hint), the art book is nice but you can always find the same images online, and Pandora's Box is a joke. I know you can't expect much of a replica for the price, but they sure as heck coulda tried harder. Maybe if they included the God of War Collection like the UK version did, I'd be more forgiving since it'd be more for your buck. And if this is supposed to be the be-all edition of God of War 3, why include just one of the many skins available? Why not include all of them? But as it is, you're better off just getting the game on its own, and then getting the DLC separately.

I think Kratos would've went off about REVENGE(!) and tracked down those responsible for making it if he had seen this set.

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The advertisement showed a special offer when buying the God of War box which should come with a bonus features. However the printed promotion codes which came inside the box were valid only until 2011. I contact PlayStation customers services asking for updated codes to download the extras, but they informed is not possible to produce a new voucher or extend the expiration date of the promotion codes. I'm very desapointed.

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Hi, I decide to write this review, because I feel disappointed with the ultimate edition of GOW 3, and here's why

1. The box is on cheap plastic.

2. Downloadable Content skins, if your codes works, but is not a great deal.

3. The music, also downloadable content, again if your codes works, is pure mp3(not a good format for music, only for weight of the files) I will prefer physical discs.

4. The documental, again downloadable content, and like the music it will be better in a physical disc.

So is $100 for a disc that is a game, a book with art and a box of cheap plastic, and the rest is downloadable content, so the rate is for the content in the ultimate edition, but the game is a 5 star.

I recommend Don't buy it, is not worth, buy better the standard edition and you will save a lot of money, don't make the same mistake that I did.

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The Good: Mass amounts of improvements, absolutely beautiful and epic on every scale, excellent boss fights, lots of extras

The Bad: Unbalanced difficulty, story takes a dive towards the end, it ends

Well here it is. After waiting 3 years we finally get the ending to one of the best video game series ever created. The biggest question that people have is if the game is enough to stand on its own out of the other next generation games. The answer is yes, so let's get down to it.

The game's story picks up right after God of War II with Kratos riding on the back of Gaia climbing Mount Olympus. The game starts out on the back of Gaia with Kratos fighting hordes of monsters (and learning the controls). The game starts out more epic than ever with an epic boss fight with Poseidon. Giant water serpents come up and try to kill Gaia, so not only do you have to kill Poseidon, but you have to protect Gaia as well. The boss fights are bigger and more epic than ever with Titans that are miles high (fighting Cronos is the most epic of all) and you really feel like your taking these beasts down with satisfying results.

I have to first talk about how the game looks. Yes, God of War III is probably the best looking game made to date and it really shows on every aspect. The sweeping camera angles, the high-resolution textures and models. The gorgeous lighting effects, and everything just feels updated and like it should on the PS3. You can see the pores and details in every characters, the animation is more fluid, the combat even feels better and more fluid, especially if you just played the God of War Collection. I can't really describe just how beautiful this game is. You can see and feel the passion and detail every artist put into the game from the creatures, levels, and even small things like blood, scrapes and nicks on metal just everything.

The combat is what has the biggest upgrades. No longer are you confined to having all your magic items come from your magic meter. There are a ton more weapons (four in total) to get, and each weapon has its own magic attack instead of collecting them separately. The Blades of Exile (yes the name has changed again) have the Spartan Army attack, the Nemean Cestus have a pounding attack, Hades Hooks that let you summon different creatures, and a whip type weapon that sends electric shocks. All the weapons are similar to the Blades of Exile, and the Blade of Olympus is now used during Rage of Sparta mode (yes it's changed and everything turns black). There is now an item meter which is used for your bow, Helios head, and Hermes shoes. All these items sound crazy, but let me explain.

The bow lets you set certain things on fire and is mainly used during the beginning of the game, but not so much later on. The Helios head is used to reveal secrets and blind enemies, and the Hermes shoes are used during wall running sections. The grapple hook still exists, but all of these changes let you use all your items and weapons all the time, and don't rely so much on just magic. Some other changes to combat were made so everything feels more fluid and you never have to stop fighting no matter where you are. You can evade in the air, there is now a grapple attack that pulls you towards your enemy in the air or on the ground. The combat system is just super fun to use now, and all the additions perfect the combat system and make a fitting end to the trilogy.

The QTE's are still in tact, but with a bit of a change. They appear on the edge of the screen according the controller layout so you can now watch what's going on. Using your peripheral vision is see these really helps keep you drawn in, so you don't have to concentrate so much on the buttons. It is a little confusing at first, but after a while you will get used to it. The QTE's are also better placed especially during boss fights. You really feel like your making the big kill this time around with a new camera angle that lets you see in a POV of the enemy your pummeling or in Kratos' view. This adds to the cinematic excitement and brutality of that game.

Another thing I need to talk about is just how much more brutal and explicit the game is. The gore is more detailed with guts hanging out, cuts being visible where you slashed an enemy, skin stretching when heads are pulled, tendons popping, veins breaking etc. All this is visible thanks to the power of the PS3 and is really makes you wince in sympathy. The game even has a more explicit sex mini-game that is about mid way through with Aphrodite. Instead of just panning over to a table with a vase you see two topless women talking about what Kratos is doing to Aphrodite and it is both hot to watch and funny.

The puzzles in the game are what you would expect from a God of War game: Clever, fun, and unique. Just like all God of War games some puzzles are an entire level with little puzzles within that, and Daedalus's labyrinth is one example. They aren't as confusing as the last two games, and are easier to figure out, but just as clever, and some puzzles are now part of the environment so timing and speed are of the essence.

While there are a lot of game changes like the combat, additional weapons, and even Icarus' Ascension (which is a flying section where you dodge falling debris), the game stays true to the series. Everything is just bigger, badder, and meaner but it does have a few slight flaws. The ending story is cut a bit short, there aren't enough epic boss fights, and the difficulty is highly unbalanced. These are really all I could find, but they aren't necessarily flaws. If the game were a bit longer, and those three issues didn't exist it would get a 10. The game is perfect except that little tic-tac sized piece that you feeling is missing and can never pin it. The game has high replay value to unlock trophies, challenges, costumes, and there are a ton of making-of videos for die-hard fans to watch.

I just can't describe the improvements of this game unless you play it yourself. It is probably the best PS3 game out there so far, and is so enjoyable and chock full of excellence that it's almost too much to contain. The amazing scale, beauty, and vast improvements make the game worth a purchase tenfold. I just wish this weren't the end of Kratos' adventures or is it...

ULTIMATE EDITION: If you pre-ordered a copy or can still find one floating around, and want to shell out an extra $40 you can get the Ultimate Edition. It includes a very detailed Pandora's Box, a code to get the God of War Trilogy OST, the Blood and Metal soundtrack, an hour length making-of video, and full color art book. The package is a bit disappointing since the box is made of hard plastic and not die-cast metal, the soundtracks were a pain to get during launch day since the site was bogged down and wouldn't load half the time. The Blood & Metal OST is pretty disappointing since it's nothing special. It has a couple of big names like Trivium and Killswitch Engage, but only three of the songs on the album were any good. I also wished the soundtracks came in physical CD format, but digital is fine. The making of video is filmed like a History Channel documentary and can be a snooze fest for hardcore fans who already know all about the game. The Trilogy OST is fantastic and is probably the best part of the whole package along with the detailed art book. Is it worth $40? Sure, if you're a hardcore fan otherwise pass.

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Playstation 3 Lava Glow Wireless Controller Without Rumble - Blue

Playstation 3 Lava Glow Wireless Controller Without Rumble - Blue
Customer Ratings: 3 stars
List Price: $34.99
Sale Price: $34.95
Today's Bonus: $0.04 Off
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I bought this as a cheaper alternative to the Sixaxis, as I'm sure others have. On all games it disconnects every couple of minutes and you have to reconnect manually. I contacted Dreamgear and they asked if I had wireless internet, cell phones, or cordless phones in my house. I thought they were joking! I challenge them to find ONE Playstation 3 owner that doesn't have at least one of these technologies in their house. I am currently waiting on more info from Dreamgear to see if they can solve this problem. I will update my review if they do, otherwise spend the extra for the Sixaxis.

UPDATE: Dreamgear offered to repair or replace the controller if I ship it to them at my cost. Amazon has replaced it once already and I still have the same issues. I am returning it again to Amazon for a refund. Very disappointing.

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Okay, this controller is really, really awful. It's beautiful (easily the prettiest controller I've ever owned), it's a really unique idea, and it's bizarre behavior can lead to fun and eventful things during gameplay (none of which will be within your control). We tried playing Little Big Planet with this controller and it turned our Sack Person into a tiny little spaz. There is something wrong with the Gyroscopes in ALL of these controllers (I've tried a couple and it's always the same problem). When used with Little Big Planet it makes your guy look like his seams are ripping apart and you lose control over one arm and one leg you have to play like a stroke victim!

Of course, watching our sad little Sack Person try to jump and swing and move things around in this sad condition was great fun We laughed and laughed and screamed "TIIIMMMMYYYY" as the spazzed out little sack boy attempted to make his way through each level. The controller was great for group fun (give everyone else a normal controller and one unfortunate person has to struggle through the game with this one) but as an actual useful device this thing sucked.

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I picked this up for the kids so they don't ruin the expensive PS3 controllers... well, I should've have gotten the official Sony one's, as I got this in a 2 pack, and they were broken by the end of the weekend. Not worth any kind of money.

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Save a few bucks and buy this aftermarket alternative. Looks cool with all the lights on, but save your batteries and just use it as a controller. Easy on the hands and eyes, this controller does exactly what you need it to, makes games fun!

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I ordered this controller cause I own two ps3 controllers so multiplayer games end up being only two player. Any ways this probably the cheapest wireless controller I found. and I found the ps3 owner with no wireless internet, a cordless phone nor a cell phone. that's right I have none of those things. The only time my ps3's been online is when i take it to other people's houses. What ever, if the controller works and it's cheap i s'pose it's worth it.

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Turbo CROSS BATTLE XBOX 360 Controller Adapter For PS3

Turbo CROSS BATTLE XBOX 360 Controller Adapter For PS3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $18.35
Today's Bonus:
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Me and my brother had been looking for an alternative to the PS3 controller for a long time, as we prefer the placement of the analog sticks on the 360 controller. Our first attempt was to try the Baterang Controller, which was a terrible decision, as it had a very noticeable delay. When we found out about these adapters for the 360 controller, we promptly bought one. It arrived on time and in great condition. I was a bit worried when I saw the packaging. It was a cheap looking package that tried to resemble the official Microsoft packaging. My first reaction to seeing this was that it would be a very cheaply made product that would not function properly. Thankfully upon using it I realized that I was wrong. The response time on button pushes has no noticeable difference (if at all). The movements are very fluid. Now I just hope that this little guy lasts for at least a year. To anyone who is skeptical about this product, I highly recommend that you give it a try.

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I bought it for my work partner. He says it works extremely well. He thought the price was excellent also.

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Will do everything except turn on console with the home button. It will however turn the console off with the home button. Very pleased, no lag.

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This product works great with the slim ps3.. There is no lag or delay when I use Xbox controller.. I am completely satisfied with this product..

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It works like a charm! Turbo works, and the Xbox controller works! Only drawback...you gotta have a WIRED Xbox controller to make it work. Other than that, hell yeah.

*UPDATE****

Above is my original review, but I changed the tagline, because I am about to update you on this thing...

This thing is a total POS, there are many deadspots, and if you are an online shooter player as I am this thing is NOT for you. As you know, DEADSPOTS can mean life or death on COD, or BF3. That my friends is why I am taking back what I said. Do not but this. This thing is poo. I ended up getting the controller of my dreams just a few days ago.

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Guitar Hero Handheld Portable Game

Guitar Hero Handheld Portable Game
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $19.50
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You know why the other people are complaining about this thing? Well, they expect it to be like the TV Guitar Heros. WHAT?! If you look at the picture, you'll immediately understand that this is a little LCD game that surely can't contain as much as the console games. Plus, they were expecting modern-day kids to love this. If they love Game & Watch games, then I'm sure there won't be a problem. Otherwise, you were mistaken.

First, let's go over the in-game. At first, they seem confusing to navigate, because you don't know which buttons to press. Well, soon, you find out that the yellow button sets the volume or difficulty higher, and the blue button lowers them. The orange button should be pressed to confirm your choices of volume and difficulty.

Now, the main gameplay is still pretty similar to all the other Guitar Hero games. You just don't strum with the buttons you press. You can also mash the Whammy button (See the fake handle next to the screen?) during long frets to score extra points. The songs are shorter than the originals, and there are only 15 of them, but the game plays well. And also, it's not really common for an LCD game to have voices come out of the speaker.

So overall, it's not as bad as everyone says, once you realize that it is what it's supposed to be: Guitar Hero on LCD.

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This game is fairly entertaining. The easy level is easy. The medium level is okay. The hard level is moderately hard.

This game does not play full songs, only clips of songs. Occassionally, you get some vocals blasted through the tinny speaker, which adds to the entertainment (only this version has vocals, and only on some songs).

The timing needed for hitting each note is a little tough to figure out, but nothing that can't be overcome with a little practice.

Overall, this game is okay. It is a fun distraction, just like any LCD handheld version of an actual video game. Any expectations that buying this will get you the real Guitar Hero for much cheaper than a console are simply unrealistic.

If you want a better version of this handheld game, I would recommend the 2nd edition (white).

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Lot's of addictive fun for times when you have nothing better to do, or wish you didn't.

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This toy is not a very good translation of "Guitar Hero" into an LCD form. Nobody expects an LCD handheld to have everything the full game does, and there are many ways they could have made this a fun game in its own right, but they just didn't succeed here.

The timing on the pulses is way out-of-step with the audible beats and riffs of the song. The whole point of the game to "play along" with music is completely out of whack; the only way to get ahead is to forcefully ignore the music and just watch the screen.

To play this version you also have to time your button presses very differently to how you would in the full "Guitar Hero" game; the timing that matches the on-screen pulses is wildly off compared to the original. Experienced GH players will have to re-learn a completely different gameplay system with unfamiliar feel and behavior. Since the music has little to nothing to do with the bizarre-feeling gameplay it just results in a very unsatisfying experience.

And finally, the game penalizes you far too heavily. The songs are grouped into levels, and after you complete all the songs in a level (in any order) you can proceed to the next if you have enough points in your "cool" meter. However, if you fail out of a level you don't just have to replay the songs in that level like in a sane game, the thing just resets and you have to start entirely over from the beginning. Ouch!

There are a few OK points about this game; the condensed chiptune-style pop songs are surprisingly well-done for this sort of thing (there are even select vocals compressed into some of them) though the cheap-sounding little speaker does not serve them well. The best thing about the game is a really well-designed guitar-shaped casing; the controls are not difficult to use, the guitar arm (purely for show) folds neatly behind the unit if you want it out of the way, there's an integrated hook for clipping onto a backpack or belt loop or whatever, the unit is well-built and seems like it could take a beating, and it's quite cool-looking. However, these positives are not enough to make the game actually fun to play.

I wouldn't play this game anymore, but I'm going to try and get use out of the unit by removing the electronics and installing a media player or something into the casing.

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