Showing posts with label batman ps3. Show all posts
Showing posts with label batman ps3. Show all posts

Dreamgear DGPS3-1372 Wireless Rumble Pad for PS3

Dreamgear DGPS3-1372 Wireless Rumble Pad for PS3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
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This is a great controller, I'm going to start with the good things and the bad things

the good things: it has sweet LED lights, it has 2 rumble pads (it vibrates), the controller feels so natural in my hands, you can enable turbo fire by pressing any button and then pressing the button on top of the PS button,

the bad things: there is only one bad thing that is a big yet a small problem, the dead zone, for you who do not know what a dead zone is, it is the amount of space you can move an analog stick before it will respond. The dead zone is huge on the controller and if you are used to the original PS3 controller then it will take a week or two to get used to.And one more thing, if you press the PS button it wont turn on the PS3.

HOW TO USE: it will come with a usb thing (sorry i dont know what its called), you get the usb and stick it into your PS3, and press connect until the light flickers really fast then press the controller's Ps button until it flickers really fast and it will connect,

if you already had it connected and turned your PS3 off, when you turn it on , just turn the button behind the controller to 'ON' and then it should automatically turn on

I hope you decide to buy thing controller AS IT IS AWESOME, great for first person shooters, like call of duty

and i hope you enjoyed my review

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I really liked this controller when I first saw it and decided to get it because it was cheaper than the actual Sony controller and it glowed my favorite color. The only thing that disappointed me was that it wasn't completely wireless.. meaning it has a separate receiver to plug in but is still wireless, and that it isn't motion sensitive which isn't stated in the first place. The trigger buttons are a little more firm, and it doesn't turn on the system by itself, oh and you need some AAA batteries to run it, but other than that, it's pros outweigh the cons, it's still wireless, you can get rechargeable batteries, and the closer buttons make them easier to hit more than one especially on games where you need them. The LEDs are really bright and work great, and it works just like a regular controller. Good buy.

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I have been using the item, bought at the store not through amazon.com, and it broke within a week. Totally urialbe at times, and the ps3 sometimes wont even regonize the item at points.

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FYI, I bought this controller at a local game shop, not Amazon.

When I bought my PS3, I knew I needed an extra controller. The Sony brands were selling in store for over $50, and the dreamGear DGPS3-1372 was about $30.

Pros:

I like the feel of the dreamGear controller better than the Sony Dualshock. The DGPS3-1372 is slightly larger than the Sony Dualshock, most notably the "handles" are a bit longer, fitting my hands better. The dreamGear has a more solid feel. The plastic shell seems harder and stiffer, so it feels more substantial.

Cons:

Since it uses a separate USB dongle for wireless connectivity, it will use up one of your USB ports (my PS3 only has 2 USB ports, so that is significant).

It cannot be used to turn on the PS3. The dreamGear uses USB, the Dualshock uses Bluetooth. The USB doesn't have power until the PS3 is already turned on, so it can't be used to turn on the console.

No rechargeable battery. The dreamGear uses AAA batteries. They're easy to find, easy to replace, but the cost adds up. In the 9 months that I've had mine, I've easily spent $15 on batteries, probably closer to 20. So the total cost of the dreamGear may be higher in the long run.

After 9 months the "X" button spring has worn out. I've played on the controller for many hours, so wear and tear is to be expected. The button still works, but doesn't spring back up quickly. For games that require you to quickly press the button, you're out of luck.

So now I need a replacement. And in spite of my list of Cons, I'm seriously considering buying another dreamGear. I like playing games on this controller. It has a good feel.

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Assassin's Creed Brotherhood

Assassin's Creed Brotherhood
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $26.51
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After playing all Assassin's Creed Games released so far (including Assassin's Creed 3) I must say that Brotherhood is my favorite.

I consider it to be the best from the series. The annoying bugs were fixed, Ezio is deadlier than ever, and you get a lot of fun missions on single player. Also you will be able to compete against real people in multiplayer mode.

My favorite part is the help of assassins in missions.

Overall a really fun and exciting game.

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YT GOiGAME Wireless Two-Tone DualShock 3 Controller for PS3

YT GOiGAME Wireless Two-Tone DualShock 3 Controller for PS3
Customer Ratings: 5 stars
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I use this controller to connect to my Linux machines using the sixad userspace device drivers. Compared to their ~$50 official wireless PS3 controller alternatives this controller is a bargain. The only trick is sixad requires a small patch to support these devices. I don't know how Windows will handle this controller. It took me a while to find the patch on an Arch Linux message board, but with the patch, all features of the device work great in Linux, including the built in accelerometers. Battery life on these is great. I've bought 3 and am considering buying a 4th, if the price stays in this range. I use it to play Wii games on dolphin emulator.

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eForCity Ultra Series - 3 to 1 Switch RCA Composite AV cable (M/M)

eForCity Ultra Series - 3 to 1 Switch RCA Composite AV cable Compatible with Sony PS3 / DVD players / RCA players
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $1.72
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Thank you!

This device helped me do much clutter every time you wanted to change game machine.

And at a very comfortable price.

:)

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Call of Duty Black Ops game Vinyl Decal Skin Protector Cover 9 Playstation PS3 Slim

Call of Duty Black Ops game Vinyl Decal Skin Protector Cover 9 Playstation PS3 Slim
Customer Ratings: 5 stars
List Price: $16.47
Sale Price: $9.88
Today's Bonus: 40% Off
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It was really easy to put on and it looks really bad to the bone on the PS3, and gives it a lot of character, like you're PS3 is like "yo man, whats up? playin' Black Ops"? Highly recommend this for CoD players.

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PS3 - Officially Licensed NFL Wireless Controller

Playstation 3 Minnesota Vikings Wireless Game Pad
Customer Ratings: 4.5 stars
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had trouble getting it to work at first, but now, it is the only choice. hubby loves and now his friends ask where did you get that? great gift for the Dad who has it all. He was really surprised.

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Not completly wireless but it works just fine. I have to say though I did recive this quickly.

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Assassin's Creed Triple Pack

Assassin's Creed Triple Pack
Customer Ratings: 5 stars
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This package is a pretty good deal. Yes, you could buy all three separately for a bit more or a bit less depending on where you look. The best part of this deal is that you get all of the dlc for Assassin's Creed 2 and Brotherhood. But, if you already have the games, then this wouldn't be worth the time. No new content or anything, just the original trilogy. This is wonderful for people like me who don't have the time to play every game that comes out, or for people who just overlooked this amazing title. The game for the most part has solid controls, every once in a while your character will collide with a ledge or something you didn't intend to and it will screw you up, but it happens so little and the rest of the game is so wonderful that you don't notice it.

The only problem I have with this package deal (and this is being extremely picky) is that the games were not meant for this. The people that sell it have packaged the original retail games thus they remove the original UPC codes on the back. The only reason I find this annoying is because the codes have to be cut out. I enjoy the game cases as much as the game. It is a reminder of when I got the product and I just would have like to seen it in tact. It also takes away from the feeling of opening the package, because the cellophane has been cut as well to remove the code, taking away the satisfaction of wrestling with that stubborn packaging to get to the gem inside. But that isn't enough for me to not recommend the product. It is wonderful and I need not be picky with the physical packaging.

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I ordered this game (Assassin's Creed Triple Pack / Master Assassin Pack) from the seller PNP Games.

The product came on time, and was packaged well.

There is an 'outer-shell' type thing, which can old all three games together. It was shrink-wrapped. Each individual game was also shrink-wrapped, but they were pre-opened. The seller cut out the UPC Barcodes from the corners of all the games (probably for a rebate of some kind). This is kind of a bummer for those who like the game cases to look 'perfect,' but it doesn't detract from the games themselves, and it isn't a big enough deal for me to lower the rating of the seller or the product. Granted, the seller could have been a little more careful and neat about cutting the codes out, but it's not really a big deal. A bit of tape, and it's fine.

Opening the cases of each game, you got the strong smell of brand new plastic, which gives a higher likelihood that the games are actually 'new' and haven't been played. None of the discs were scratched or worn, and all of the booklets came with the game. With the second two games (AC 2 and AC Brotherhood), there's a single slip of paper that gives two separate codes (one for each game) to unlock bonus material namely: maps, skins, bonus armour, and extra multplayer characters. I have yet to test if these codes actually work, but I'm very positive that they will.

The games themselves all worked. There were no glitches or slowdowns or anything. They all ran perfectly in the PS3 system. As for how fun the games are, well, that's up to the individual. But I very much enjoy them. The story is interesting, exciting, new, and original.

Overall, I'd definitely recommend gamers to buy this product (unless you have one or more of the individual games I'd just buy the remaining ones separately). If you don't own any of these games, it's nice to be able to get all three of these together. If you have some of them, like I said, I'd buy the others separately it'll probably save you some money.

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When I bought this I had never played any of the franchise, and after seeing the latest installment coming in of American history I was super interested, as I Talked to people it was going to be in a way of a continuation of the previous 4 games. I figured it was high time I found out who Altaïr and Ezio was. With in the first few hours I would hooked. I blew through the first game only missing a few flags in about 20 hours. I'm nearly done with the second game, the Assassin's network established by Ubi Soft tracks my progress. I'm 80% through currently. Missing mostly feathers which I'll get later. I'm being told that the Brotherhood is the best in the series. As far as game play content goes, The story Arc with desmond is a side note, and something that I've not thought about at all. I get rather irritated when I get pulled out of the Animus. This is particularly True with the second game

My only complaint, is that you have to enter the code through game, and it enabled a lot of content... but I have no idea what it was or where to find it.

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well, in the reviews y se some people is cocernd about a code thats cuted but does the code come anyways? can y play onine with the games? and do the dlc"s come with the games? PLEASE HELP!

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Dear,

I bought this game as new but I found in all boxes in the back side in the lift corner square cut by nife or razer

Assassin's Creed Triple Pack [M]

Please replay as soon as possible

Best Regards

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NCAA Football 12

NCAA Football 12 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $10.99
Today's Bonus: 63% Off
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In the wake of Patch #2 for NCAA 12, the moderating staff and community at Utopia (the largest NCAA specific community forum) wish to express our displeasure and frustration in an open letter to EA and the so called "Game Changers" and "Community Sites." EA's NCAA football series served as the catalyst for this site in 2003, and though the Utopia community has evolved to the point that it is no longer centered on EA's game, we still have a common wish for a quality college football video game. This franchise was once unanimously recognized as one of the most enjoyable and innovative sports games on the market, but has now fallen to such depths that virtually everywhere you look, more and more people on forums all across the internet are expressing extreme frustration and displeasure with both the game and the company that makes it. We see three obvious factors that have contributed to the environment that allows such an abject failure of a video game to be released (with good reviews, no less); exclusivity limiting competition, EA's patching methodology, and the "Game Changers" marketing scheme which helps to fracture the community and marginalize legitimate concerns about the game.

Problems caused by exclusivity:

Due to the fact that EA has purchased the exclusive rights to the NFL and NCAA football games, they have effectively pushed out all competition from football gaming. This means that they can release bug-filled games without the risk of losing customers who would buy a more polished football game if one were available. One need look no further than the recent failure of EA's basketball game to see the effect of competition on sub-par and bug filled games. The Madden and NCAA series have been plagued with bugs similar to those that caused NBA Live to be shelved, but without competition the games will continue to be developed with as little effort as possible. The results of the lack of competition speak for themselves. The NCAA series has devolved to the point that gamers can expect even the heavily marketed new features to be completely non-functioning at launch.

For instance, NCAA '09 touted a new roster share feature that was supposed to allow people to create custom rosters and easily share them with their friends. Unfortunately, the roster editor feature of the game contained a glitch so that once a certain number of players were edited, teams started completely disappearing from the game. On top of that, "Wide Open Gameplay" (the tagline for that year) translated into "No Defense At All", and the game quickly turned into a complete joke as it was nearly impossible to stop anybody on defense. On NCAA '10, the game was released with sliders that did not work (i.e. they had no impact on gameplay at all), with rosters that were clearly flawed, and with a new "run commit" feature that was so overpowered it virtually destroyed any gameplay balance (particularly for online play). NCAA 11 touted the new "locomotion system, which effectively broke zone defense, and new web based dynasty interfaces like the "Dynasty Wire," which turned out to be incredibly buggy (frequently crashed or displayed the wrong information) and is still listed as "Beta" on the website.

This year, one of the most heavily marketed new features in NCAA12 was custom playbooks, something Utopians have been asking for since the feature was dropped with the move to next-gen systems. As many have come to expect from EA, the custom playbooks feature was completely broken at launch. It contained a glitch which would cause the playcall screen to go blank and would result in players standing around in a huddle over the football rather than lining up in the correct formation. In addition to the custom playbook glitch, the new custom conferences feature was also broken at launch, containing massive scheduling errors that rendered it unusable. In addition to problems with new features, there were also numerous instability problems that caused the game to freeze or crash, as well as several glitches that affected online dynasty mode, such as dynasties not being able to be advanced properly and wins not being correctly recorded. At this point, the game is so bug filled that you are lucky to finish a game without a crash or disconnection. Even if you do finish the game, the result may have been recorded incorrectly, making your efforts futile. It is like clockwork; every new feature will be completely broken at launch and features that worked in the past will have new and crippling bugs.

We acknowledge that all video games are released with some bugs, but we feel that the lack of competition due to exclusivity has allowed EA to release football games that have more numerous and game-killing bugs than any other title. NCAA12 is the least stable console game that we have ever played. If EA had true competition in the football gaming world, they would be forced to either shelve the game, like NBA Live, or go back to the drawing board and dedicate more resources to releasing a quality game, like the FIFA series.

Problems Caused by EA's Patching Methodology:

In general, the ability to patch games has been both a blessing and a curse for gamers. While a good patch can save a game that would be otherwise derailed by a small bug, it also allows developers to release games that are basically unfinished, counting on patches to tie up all the loose ends. Nowhere is this practice more prevalent than in sports games, with their rushed yearly development cycle.

With the NCAA series, EA manages to take the "release an incomplete game and patch it" model to an incredible new low. Not only do they release obviously unfinished games, but in an effort to patch problems, they introduce new and bigger problems. For instance, last year EA released a patch that was supposed to address some problems with defensive AI and overpowered man to man coverage, and it instead resulted in a new glitch were the QB could pump fake backwards (towards his own goal line), and cause all of the defenders to immediately abandon their assignments and run towards the line of scrimmage.

While there is a long, well documented history of these issues, NCAA12 has taken things to a completely different level. This year, after waiting for nearly two months, EA released a patch that was supposed to correct some of the problems with custom playbooks, online dynasties and system stability. Producer Ben Haumiller closed his blog about the title 2 update with "Thank you again for your patience for the arrival of this second Title Update. I trust you will find that it has been well worth the wait." To put it bluntly, Ben, It was not "worth the wait." The patch not only failed to fix the majority of the problems it claimed to fix, but it also caused new problems that affected the no-huddle (a prominent feature for NCAA 11) , completely removed some formations from the game, and caused a host of new issues with the few custom playbooks and online dynasties that had the good fortune to work before the patch. Not only did EA release an extremely flawed product for sale at retail in July, but it took almost 2 months to release a patch, and the patch turned out to cause numerous new problems. At this point, it is obvious that the development team for NCAA football cannot even patch their own game without introducing a cornucopia of new glitches and bugs.

Problems caused by EA hijacking "The Community."

Over the past few years EA has gone to great lengths to improve their faltering reputation with "The NCAA Community." Whether it came in the form of sending EA representatives to forums, the "Community Leaders" program, or the Game Changers" program; EA has shown that they value having a positive image in "The NCAA Community." While this all sounds great, we find their efforts to be entirely disingenuous.

Before they even try to reach out to "The NCAA Community," EA attempts to define "The NCAA Community" in a way that eliminates those who are openly critical of their product. For instance, Utopia is notably absent from EA's list of "Community Sites," despite the fact that we are the largest NCAA specific community. The only interaction we've had with EA this year was a Cease and Desist letter in response to our April Fool's prank, proving that they not only read the site, but they also did not find our prank nearly as funny as we did (in retrospect, our April Fools descriptions of the game were actually far more accurate than the glowing reviews found on other sites). We acknowledge that EA attempts to avoid interaction with us because we are uncouth, drunk, and/or overly hostile; but that doesn't mean we aren't part of the community!

We also aren't the only ones to be excluded from EA's community program. Several other critical community members, including those who belong to TheSimStandard YouTube group (many of whom have provided incredibly detailed documentation to show problems with the game and ways to solve them) are also shunned by EA. This, despite the fact that they reach far more people than many of the "Community" sites that are included. For example, videos uploaded by TheSimStandard channel contributors have combined for a total of 713,955 views and they have well over 20,000 subscribers, while several of the sites that are included in the program appear to reach fewer than 100 members and are rarely updated with new NCAA related content. The simple fact is that EA has systematically worked to prevent anybody who is openly critical of their game from receiving any official recognition for their efforts. Instead, they choose to define "The community" as those sites, regardless of size/exposure, who will toe the EA company line.

The "Game Changers" program, much like the "Community Leaders" program before it, is a complete farce. As much as EA talks about incorporating community feedback into the game, it is increasingly evident that EA does nothing of the sort, and these programs are simply an extension of EA's marketing strategy. Simply put, we do not see any substantial in-game results from the "Game Changers" program, but we do consistently see a ton of pre-release hype along with glowing reviews. To be fair, we do not fault the "Game Changers" in this. We truly believe that most of them have the best intentions and that they have put in a lot of work attempting to make this a better game. The problem lies entirely in the fact that EA simply can't (or won't) make most of the changes suggested by the "Game Changers." The game engine itself is so archaic, bug-filled, and ad-hoc at this point that most of the common and recurring issues cannot be solved without a significant commitment of resources from EA, which is a commitment they won't make. Instead, EA will take input from the game changers and promise grandiose changes like "Custom Playbooks" and "Pattern Matching Coverage," while the actual implementation of those "features" will be nothing but ham-fisted tweaks to an aging game.

Beyond being simply ineffective, we believe that the "Game Changers" and other EA sponsored "Community" programs fracture the true gaming community and create a divisive environment that allows EA to release such buggy games without the proper amount of community outcry. This is due to the fact that EA places the "Game Changers" in the unenviable position of answering to angry gamers for all of EA's fumbles. These "Game Changers" serve as the only link between the average frustrated gamer and the NCAA football developers. They become de-facto customer service representatives, without the paycheck. The frustrated gamers and the frustrated "Game Changers," who now must put up with misguided personal attacks, end up divided. Instead of directing the frustrations and anger at the proper target, the community bickers between themselves.

We are therefore extending an olive branch to the "Game Changers." We don't hate you, we just lash out in frustration because EA has forced you to play customer service representative for a terrible product. We even apologize for directing our anger and frustrations at you, when EA is clearly the culprit. Please join us in calling EA out for the incredible levels of failure that are present in NCAA12 and Patch #2.

Signed-

The Utopia moderating staff and frustrated NCAA gamers elsewhere

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I finally decided to trade this back in. I can't believe how much Amazon offered me for this piece of garbage. That is an apt description, because I literally tossed it in the garbage can the other day. I would have gotten rid of it earlier, but we were promised a patch that would fix all the issues. I didn't check the online stuff, but the gameplay seemed to be the same and it even ruined some things, like the no huddle offense.

The main problem is the passing game. It's completely unrealistic. It was a little too easy last year, so to make this game different, they decided to make it unnaturally difficult. It's no that they cover well, they don't. There are plenty of open receivers, but you can't get them the ball, because every defender playing zone is a hall of famer; even if you're playing against Western Kentucky (no offense to the Hilltoppers). They tip every ball you throw, even if it is intended for a receiver 20 yards behind them. It would be equivalent to every player being 12 feet tall. And when they're not doing that, they are running to spot where you are going to throw the ball, because they know exactly what play you are running as soon as you snap it. That also applies to running to the outside. As soon as you snap the ball, the cornerback basically blitzes even though they are playing a deep zone, because they know exactly what the play is and where it is going.

In conclusion, do not buy this game no matter what the reviews say. I wish someone would have told me before I did. It would have saved me a lot of frustration. I don't know how anyone could play this game for a day and give it a good review, unless EA paid them to do so. Buy last year's game instead. You'll save $40 and I think it's a better game overall. The passing may be too easy, but at least it's fun to play. Yeah, that's right; scoring 50 points a game, because you threw it to the right receiver at the right time is fun. Getting intercepted five times a game by super human defenders while throwing to wide open receivers in not fun. Very lazy programming by the developers. They tightened up something that was too easy by just making the CPU team cheat. I can't wait to see what they have in store for us next year. Running is too easy this year, especially shot-gun draws, so those will get stuffed every time next year. And then they'll say,"See the game is totally different from last year.That's why you should buy it again." They spent the entire development year designing stadium entrances, which everyone will just skip after they see them once anyway.

Sorry for the long rant. I don't usually write reviews, but this game made me so angry that I just couldn't let it go.

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First off, I'm a huge NCAA 11 fan. I played well over 300 times in online mode. This review will highlight subtle differences between NCAA 11 & 12. If you didn't play NCAA 11, this review won't be that helpful.

Playbooks & plays:

-Custom playbooks. I spent a good hour or two picking my plays. There are a lot of plays to choose from, however some are missing (see below)!

-Make sure to change your settings so your default playbooks are selected during the start of each game. Otherwise you have to manually select them each time.

-You can't customize goal line plays or special teams.

-In game as you scroll through plays, you can now choose from 3 plays on the screen instead of just picking a play with one button (x).

-However, picking plays is a different. Instead of sliding left and right, you now slide up & down. It will take a little getting used to.

-You can reorder the plays, which is helpful.

-MISSING Plays! One of my biggest gripes is there are a lot of plays missing from NCAA 11, espcially in the 3-3-5 defense. What happened to Bear Spy 2 Blitz, Bear OLD Double spy, Stack 3 Deep contain, Split cover 3 (4 rush, 4 mid zone / yellow, 3 deep)? I relied on these plays to stop spread and option offenses and now they're gone. There are a few offensive plays missing too.

Audience:

-The crowd looks better than last years 2-D pixelated images. However, they still don't compare to Madden crowds.

-The crowd noise has change, and I'm not sure if it's better yet. It just seems more high pitched.

Player / Team rankings (my biased opinion):

-The main reason I got this game is because my alma mater, Michigan State, was supposed to be improved and I only use them. Even though they are ranked 15th in the country, NCAA 12 grades them as B+ overall, Aoffense, B defense. On the other hand, my rials, Michigan, unranked, received higher grades: Aoverall, Aoffense, and B+ defense. B+!?! Michigan had one of the worst defenses last year and they won't be much better this year!

-MSU DT Jerel Worthy is predicted to be a top 10 overall pick in the 2012 NFL draft, but only ranks 83 overall

Fix wishlist!:

-The colors look horrible of the "Show my play" (R2 + up) prior to the snap. They are too bright and high in contrast. You can't see the player's name if he's standing over a yellow zone defensive play. They no longer seem opaque. I wish they'd revert to the previous colors in a fix! You will hardly be able to see the plays on a snowy field.

-There is a glitch where if I'm a defensive end and I start in the default position on the field, I can't control my man for the first second or so after the snap. That is, if I want to go outside after the snap, my player will automatically go inside initially, and a second later I'll regain control of him. This was never an issue in NCAA 11.

-Again, bring back those missing plays from NCAA 11!

UPDATE:

Accurate team rosters are already available, courtesy of Gamingtailgate. Team Management > Roster Sharing > Download > Download and search for "gamingtailgate" (PS3 only)

UPDATE 2:

I've changed my rating from 4 stars to 2 stars. I thought I would adapt to the new changes in this year's game, but quite simply, NCAA 11 is more fun to play than NCAA 12. True, NCAA 12 fixed the unrealistic warping of players when passing the ball on offense which is supposed to be a good thing. However, they did not balance this correction with unrealistic defensive plays. After playing dozens of matches, I've grown too frustrated at seeing corner backs make unrealistic blocks at my passes. MLBs can make one handed interceptions on passes thrown up the middle. Even with "Catching" set to "Conservative", passing is much more difficult in NCAA 12.

These ridiculous defensive plays, along with missing plays from NCAA 11, and the fact that I don't have full control initially when defensive rushing from the line have made me pop out the NCAA 12 disc and start playing NCAA 11 again. If EA fixes some of these minor glitches with a patch, I would reconsider changing my rating higher again.

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I have a PS3 from '09, it is fat and only 80GB. My friend has a launch 160GB. NCAA 12 freezes all the time on my PS3, while it really never froze on my friends. It really is a matter of space and Hard drive. I liked everything about the game, the running, kicking, passing, dyNASTY, RTG, Teambuilder, it really is a great game. But I can't give it 5 stars because it turns to crud when you run it on a PS3 with less memory. I really only get to play it 5% of the time I try too, but it is too good of a game to give it 1 star. I would recommend it to those with new PS3 and those with big ones.

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NCAA football series have always had their issues and bugs. Normally I could ignore them and still have fun playing the series. Not so with this iteration. By far the most buggy release to date, you will encounter frequent freezes, and many 'new features' either don't work or are almost too buggy to bother. While normally everyone knows that each new installment is just a new roster patch with improved graphics with 1-2 other additions (normally just brought back from the PS2 days such as 'custom playbooks', 'pylon physics' and 'new entrances') the amount of bugs in this game is phenomenal.

The most recent patch (#4) the developers actually admitted that they could not fix several issues with out possibly breaking the game, telling their consumers to just wait until NCAA13. I guess they figure they can get paid $60 per game to release a beta version, and never fully fix it.

I DO NOT RECOMMEND BUYING THIS GAME. Sadly there are no competing titles, but NCAA11 was basically the same gameplay with out game crashes and freezes. Considering you can buy a used copy of NCAA11 for 1/8th the price, I would suggest that instead

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Batman: Arkham City Collector's Edition for Playstation 3

Batman: Arkham City Collector's Edition for Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $79.95
Today's Bonus: 20% Off
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Love the game so far. The collector's edition is awesome. One small complaint however. I don't like how the game i s held in the art booklet. I wish they gave us a standard game case or at least one with an alternate art. I wanted to give my mom the artbook because she is a huge batman fan. Unfortunately, I like to keep my games organized on a bookshelf and not having its own case is a little annoying.

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I pre-ordered the collector's edition as soon as it became available on here back in July. Batman has been my favorite hero since I was three years old and I loved Arkham Asylum. I'm already halfway through the game and can tell you it is a work of art. Although Arkham Asylum was such an amazing game, it seems as though it was just a long Demo for this game. The story is awesome and running into most of the Gotham villains in the same night is exactly how I view the Dark Knight spending his nights. It reminds me of the Hush run by Jeph Loeb & Jim Lee where Batman faces villain after villain and always finds a way to come out on top.

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I must admit that I did not think it was possible to top the great game play of Batman Arkham Asylum. I figured the sequel would be equally as good, but perhaps not anything beyond what I had already experienced in Asylums game play. Well, I was wrong, and I gladly admit that. I pre-ordered the game on Amazon and it arrived on on my door step on its scheduled release date. The unboxing of the collectors edition was great. Lots of extras such as Penguin Lounge and Catwoman redeemable codes for PS3, the soundtrack download, a beautiful Batman figurine and a very nice booklet with illustrations of Batman characters. I even received an Arkham City comic book (I already had the 5 issue set so this 6th comic book was nice). If you're a Batman fan you will love it this collectors edition. As far as the game play goes, I don't want to spoil the fun but it is definitely longer gameplay than Arkham Asylum and the graphics are out of this world. Arkham City has a pretty large environment to move around in compared to Arkham Asylum. The riddles are more fun to figure out and plenty of side missions to keep the player interested in the game. I found myself switching from doing the side missions and then going back to the main story just to keep things in balance. The story line is very well written. Of course you may have seen the trailer and know The Joker is in this game, but to my surprise the game has more villains that I imagined; very awesome. You have similar gadgets as in Asylum but then get some very awesome ones in the game as well that are required to retrieve Riddler trophies (a concept from Asylum that was greatly improved) that are scattered all over the place. The good thing about this game is how you unlock character bios and artwork concepts with each trophy you find, so there is an incentive to collect them all and there is well over a hundred trophies and plenty of riddles to solve, so its no walk in the park. I am telling you, this game will keep you busy and on your toes. This game is a must for any Batman or superhero enthusiast. I know I'll be playing this game for a while. If you have not played Batman Arkham Asylum (you're depriving yourself from an awesome game) then do yourself a favor and buy the game, yes buy it because it is an awesome game, and play it through to the end. You will need to in order to understand the story line as it picks up from Asylums ending. I got the Batman Arkham City Batarang from Amazon as well. Very nice PS3 controller.

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I was a huge fan of the first Batman (Arkham Asylum). I was glad when the announcement came for a Collector's Edition of the second coming came.

The Batman statue is actually well made, individually numbered and well worth the extra in my opinion. I have been using all the collectors editions statuettes for bookends for quite some time.

The Art Book is hard bound, the only draw back I have found with this edition is, the game disc snaps into the back of the art book. I would have preferred an actual game case over this but no such luck.

The downloadable content is ok, but I do not play much of anything online multiplayer so this nagates some of the Extra content included, Although the catwoman "missions" add extra value to the game.

Also just an FYI install your catwoman DLC before you start the game, you will see that it changes the intro and many other things a good degree.

The game is very well done, the fighting seems to be tighter, the graphics are still gritty gotham city. But I really appreciate the open world feel of this game. The same voices as the animated series make their triumphant return in this sequel as well, which was a welcome addition.

There are plenty of Bat gadgets and so many things to do a completionist will spend a lot of time with this game.

Over all I enjoyed the game just as much if not more than the previous and cannot wait for AA3 hopefully. What a great way to reboot the batman franchise in gaming. They pulled the AA games off flawlessly.

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While I enjoyed Arkham Asylum more, that doesn't mean this game isn't as fun as the first.

It keeps everything I enjoyed from the first one: fast paced fist & gadget fights, in-depth back stories of every main character you meet and the familiar artifacts of the Batman lore.

They also add some great features like multiple story arcs, more detailed detective missions and better hints to figuring out Riddler's trophies/riddles

That's right! Unlike the last game, Riddler's trophies/riddles are challenging, instead of nearly impossible to figure out without looking online.

To top off an amazing game, the Collector's Edition comes with an incredibly detailed statue and a neat little art book (which is also the game's case). It also comes with various DLC, a soundtrack and a DVD of Batman: Gotham Knight

So in other words, buy Batman: Arkham City. If you haven't played Arkham Asylum, buy that one too.

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Dance on Broadway

Dance on Broadway - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $11.98
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Dance on Broadway for the PS3 is a dance game that uses the PS3 Move motion detectors to watch where your hands move. As the name indicates, it is full of Broadway songs.

I adore dancing games. I have tried probably most dancing games that exist on the Wii, PS3, and XBox 360 systems. So I'm familiar with how dance games tend to work, and the pros and cons of having them on the various systems.

Dance on Broadway certainly is better than many other PS3 dance games because of its dual controller mode. Yes, you can play with just one PS3 move controller, but it works far better if you have two of them. If you want to play two-player games, then you'll therefore want four move controllers I.e. four of the controllers with the ball tops. That way all of the moves can be properly seen.

The game has each song in its own environment, as if it was being performed on stage. You get a choice of two characters for a given song. The backdrops, supporting characters, and so on all match with the song. So when you're singing "Luck be a Lady" you've got men in suits on a large casino board, while when you're doing "Aquarius" you get hippy people with peace signs. It helps to draw you into each song more than a generic background would.

Where many games are now going towards realistic moves, which I vastly prefer, this one still has the robotic-cartoons which is far less immersive. It's harder to follow along with a robot, and the robot's moves tend to look jerky and unnatural.

Also, where most games give you a wealth of songs and you can choose your favorites to play with, here it's an extremely forced order. You have to play the first four songs whether you like them or not. And then you have to pass a test with the fifth song. That's the only way to progress. I'm not a fan of dance songs that force this type of order on you. Dancing is about fun and exercise, and we players should be able to do whichever ones we want.

But by far the worst part here is the versions of the songs they present. I know and adore many of these songs. But when I hear their version of "Luck be a Lady" or "Diamonds are a Girl's Best Friend" they fall quite flat. It would be like getting a dance game that claimed to have all my favorite rock songs on it, but then they were played by a cover band that lacked the energy.

What they need to do is come out with a new version of this. Incorporate the real-body technology that most of my favorite dance games are using, so the moves feel natural and real. Most of all get the rights to the best versions of these songs. That will really be the key for me. The dance games I have that I play for hours a day are the ones with the songs I adore. If this one got their hands on those great song versions, I could see enjoying this.

Rating: 3/5

I purchased this game with my own funds in order to write this review.

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I've had the pleasure of playing this at a friend's house a few times and I must say this is a great game if you're like me and love dancing and Broadway musicals. There's a decent selection of songs that range from easier to harder and most of the songs have two different parts you can dance to. This makes it a great game to play with friends.

I found it easy to learn the different moves for each song by mimicking the characters on the screen and a sidebar shows you which moves are coming up so you can get ready to switch.

The only downside is that you really need two move controllers per person so it can get a little pricey if you don't already have four controllers ready to go.

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This is definitely one of the better Dance games so far out on the PS3 Move. It's a blast for the whole family. It's also a great workout. I recommend this to anyone that is a fan of the Just Dance games and of Broadway musicals. The soundtrack is Superb.

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I really like this game, it's a pretty decent workout and good songs. I'm still getting the hang of using the controllers, but you really need two to fully get into the game. I hope that Sony puts out an expansion pack for this, it would be awesome to add to it in the future like Rock Band.

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This game was a big waste of money and time. Save yourself time and money. Do not purchase this game.

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Afterglow Universal Wireless Headset - Green

Afterglow Universal Wireless Headset - Green
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $89.99
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While I neither own, nor play, any of the modern game systems that this device is targeted for, I do have quite a lot of experience with headphones and with consumer electronics. I looked at the sonic qualities of them in use as a traditional headset and I did not evaluate the microphone at all. If you are looking for a review from a gameplayer, this is not it, but if the same level of quality went into the design and implementation of the microphone as it did the sonic quality of the headsets, I think it will be perfect for even the most finicky gamer.

FIT AND FINISH

Physically the headsets have a bit of a Tron-like look to them, which may not be perfectly suited for the average 30+ year old. Thankfully the designers provided several different illumination settings for the headsets. I promptly set the illumination to be disabled -no need to waste precious battery life.

The overall fit of the headset wasn't perfect. Having it be adjustable would be a very welcome feature for those of us that have a bit bigger noggin. The ear cups didn't sit flat because they were a bit on the tight side. I ended up rotating the headband toward the back of my head and thankfully the cups can be rotated to fit your ear angle. This provided a mostly comfortable fit, but still no where near as comfortable as it could be if even slight adjustment was possible.

SETUP

Getting the headsets set up was fairly straightforward. Plug in the USB dongle to the back of your computer or game console, connect the audio output using the 1/8" mini-plug or one of the adapters provided, power on the headsets and let the dongle and headsets pair up. Instant wireless audio. The quick setup documentation left a lot to be desired, but there is a much more thorough user's manual that outlines several key troubleshooting steps as well as how to setup more complex home theater systems should you run into issues.

MUSIC PLAYBACK

THE SETUP: I sat down with a very eclectic selection of music ranging from Classical Mozart (Symphony Number 40 if you'd like to know) all the way through Journey, Dave Matthews Band, Nirvana Unplugged and Disturbed (needed something with some overdriven guitar). I've listened to several wireless speakers and headsets and I was definitely impressed by the quality of sound being generated by this sub-$100 WIRELESS headset. I was listening to uncompressed digital versions of the songs from the original retail CDs and in all cases the Bass was tight and highs were sharp, just the way I like them.

Every now and then with the more "layered" pieces, things got a little muddy with the woofer overtaking the rest of the mix and causing some sharp drops in the mid range. For example during the Dave Matthews Band song "Tripping Billies" the intro has a heavy bass drum hit over the top of the sax and violin, there was a noticeable reduction in the amplitude of the mid/higher end range of the sax/violin to accommodate the very loud output from the woofer. Wanting to investigate this more, I hard wired the headsets into the source directly and that eliminated this problem. It appears that it may be a result of some compression needed to provide enough bandwidth for the wireless connection but only the manufacturers can really confirm that. What I was noticing was something that is commonplace when listening to compressed audio and for most consumers it is a non-issue. I just wanted to indicate here (for those that care about such things) that there are some subtle differences when listening wirelessly compared to listening with a wire but it is very minimal and for casual use won't be a problem.

LITTLE THINGS

The volume adjustment on the headset was a welcome addition as there are times when you do want to adjust that output just a bit and don't want to have to grab a remote or wake your computer to do it.

With regard to the alternate modes that are available on this headset, all of my comparative tests were conducted using the "Pure Audio" setting. There are two other options which the manufacturers title as "Bass Boost" and "Immersive". When Bass Boost was enabled, the bass was sharp and generally undistorted, but overly heavy for music. This might be a desired effect for those who have a particular affinity for bass in their music, but for my tastes the "bass boost" is just too much. As PDP is a gaming centric company, I could see its use in gaming, or movies, but not for music. It is for people that have a need (or just a desire) for heavy bass and don't care about much else. The Immersive option, like the bass boost, would seemingly work better for movie/game play use, not for music. It is intended to create a psycho-acoustic virtual surround sound effect, but again, in my tests, the quality of sound output by the speakers is far better than anything that a circuit can emulate and in Pure Audio mode the headset did a very good job emulating the spatial effects created naturally during recording and intended by the audio mixers of the content. But some users may enjoy it. Thankfully, the manufacturers provided an easy color-coded system indicated on the microphone to tell which mode you are in and made it very easy to switch between them. Try them all and figure out which one works for the content you are enjoying.

WHAT ABOUT FOR JUST WATCHING TV?

For those of you that were hoping to use these headsets for casual television watching, you will really enjoy the volume adjustment so that you can listen at a louder level than your partner might enjoy. Being a closed ear design, you can even be in the same room as your partner and they could be sleeping or reading and you won't be disturbing each other. Of course you can use these headsets with a wire and that will provide the simplest form of connectivity. Unfortunately, the wire that comes with the headset is fairly short (as it is intended to be used with portable gaming consoles or Ultrabooks that may lack a USB port). If you are looking to use them as a wired headset, you will need to get a longer cable. Thankfully, the port that the manufacturer used on the headsets is a standard 1/8" Mini plug available at most local electronics stores. If your TV or amplifier doesn't have a "headphone" out plug then you will need to use the included RCA plug to 1/8" stereo plug which the manufacturer includes.

NOTE: You can only use the "pure audio" mode when using these headsets with a wire.

BUT WHAT ABOUT WIRELESS TV WATCHING?

Wireless from the TV is potentially a bit more challenging. If your TV has a USB port (many newer models do), you may be able to plug the USB dongle into that and then use the included RCA to 1/8" stereo plug (sorry no optical input available) that the manufacturer includes to hookup the audio. Our test TV is an older LCD that doesn't have any kind of USB plug available. In my tests, I discovered one could use a powered USB hub (for example this: ) to plug in the USB dongle and then hook the audio cable up to whatever audio out is available on your TV. The hub doesn't get connected to a computer, the included AC adapter provides the power for the wireless connection and then you can use these headsets without the burden of the wire following you around everywhere. As an added bonus, while using the wireless mode you then regain the ability to use the alternate Bass Boost and Immersive modes (which were not available with the wire) should you be interested in doing so.

A COMMENT ABOUT WIRELESS RANGE

The wireless range of these headsets is quite good. In very non-official and non-quantitative tests I was able to walk out of our suite of offices (about 2000 square feet) and down the hall 20-30 feet before I lost connectivity. This is obviously dependent on location of the source and devices/construction materials between the headset and the source. But in a typical residential environment a user should be able to walk around a 1,000-2,000 square foot house if the source is centrally located without loosing connection to the source.

FINAL SUMMARY

Overall these are a great set of headphones for consumption of multimedia content. Whether it is to be used with a portable device like an iPad or other game platform, or with a home theater so you don't disturb those around you, most users will find the sound delivered by these headphones to be light years beyond what they are accustomed to. Physically, the overall design (a little on the "bright" side for my traditional tastes) and the lack of size adjustment makes them difficult for me to wear comfortably both privately or in a public setting. The alternative modes may work for your particular listening needs, give them all a try and choose what works for you. But all in all, at this price point, it would be difficult to find a better sounding headset that offers all of the features and options this unit includes.

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This is honestly the perfect headset for me. I have used it for gaming, skype calls, and listening to music and it works great for all of those things. I love how I can walk around my house or sit on my balcony while talking on Skype, the range is great as well. The only time it ever cut out on me is when I tried walking out to my car with them on. They don't have a whole lot of adjustability, but they fit my head just fine. Not to mention that they look better than any other headset available. I got the one day shipping for three dollars with Prime and it arrived in about 12 hours which is quite impressive if you ask me. They seem to be made of quality material, so they should hold up just fine.

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Customer review from the Amazon Vine Program I previously had reviewed the Turtle Beach Ear Force X42 Wireless Dolby Surround Sound Gaming Headset. For a headset that normally goes for a $160, I was expecting a lot from the Turtle Beach...and it did fairly well. I was pretty disappointed by the lackluster bass performance, however.

The mic on this headset performs about as well as the Turtle Beach does. Range is also quite excellent I'm able to walk to the other side of my house and still hear what's going on without interference which is impressive given that I do have a dual-band router plus an assortment of electronics throughout the house.

Where this headset excels over the Turtle Beach, however, is in bass reproduction. For a headset that retails for $90 less than Turtle Beach's X42, it puts it to shame. It's not going to be a contender for a Beats or a Bose headset, mind you, but it really puts the Turtle Beach to shame. Playing Borderlands, I hear the satisfying low roar of a rocket launcher firing and the thud of a far off explosion which sounds puny on the Turtle Beach. The Immersive Audio mode is by far my favorite audio mode for playing games and it sounds great.

And can the X42 work on the PC? Or the Playstation? Or with a mobile phone? I think not this Afterglow actually is compatible with ALL of these devices at a fraction of the price.

Battery life promises 10 hours I have used it for 9 thus far and not a glimmer/hint of the headset's battery life waning. The lithium ion battery appears to work as advertised thus far.

As for build, this headset doesn't feel like it's going to break like the X42 does. It's pretty solid and actually withstands some deformation without breaking (don't push it though the intent is to protect damage from "casual" use, not so you can show your friends how it bends like a reed). The ear pads also feel like they are better quality with a nice comfortable leather feel. The headset does feel a bit on the small side for me, but then size 8 hats feel almost uncomfortably snug on me so I'm sure that it will feel pretty comfortable on the average head.

A brief note on the mic I like the fact that it's retractable. Having the swivel mic on the Turtle Beach set was occasionally annoying; having the ability to tuck away the mic when I'm not using it gets a big thumbs up from me.

This headset will never replace my audiophile headsets, but for gameplay, this set really puts Turtle Beach on notice...Turtle Beach is NOT the company that I remember anymore.

Highly recommended!

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People have had different views of PDP Afterglow's products. I'm not quite an expert though because this is my first product I've bought from them. Might buy a controller later on but anyway;

Sound This Headset sounds great for its cost. The three different audios are clear, The Bass Boost really does add a nice oomph of impact depending on what game/music your listening to. On PC, I use a Equalizer to increase the effect further when I really feel like having my head rattled so much the headset technically shakes itself(though long term usage-wise..it might not be advised to abuse it.)-Another NoteThe've done well to add the Bass Boost without really distorting the Highs of the sound, though you can still notice the difference in contrast though.. The Virtual Surround Sound mode is probably what you will use with everything you listen to. It isn't no 7.1 but it does do a pretty good job of opening the "field of sound" from just your ears to your whole head to give a overall nice richness of sound.. The VSS mode, as it has on the box, will be able to obtain the highest high's out of all 3 modes and it can still capture a nice low to an extent. Technically, it's the Jack of all Trade mode. Then the Pure Audio is pretty much the normal default mode. It will always be set to it when you turn the headphones on.

Value About power usage, well, They certainly told the truth about how long they last. I haven't really ran into a loss of power problem since I've got them. Of course, I don't quite have the time to fully play them for 10-12 straight hours and if you use them in a mobile device, they don't really use power unless you manually turn the lighting effect on(because it's not automatic unless they're used on console or PC)The glow effect is awesome, of course. Some people I show them off to always ask do they sound as good as the look. All I do is let them have a test and they shut right on up lol.

Design The only thing I have a problem with is that the ear cups are quite bulky. Being 50mm drivers though, they do envelop your whole ear. And it will take a little time to get use to the feel. You can rotate the padding though until they feel right to you....and depending on the person, they may slightly squeeze your head when you first put the on. you just have to stretch them out a bit and "break them in" before they start feeling comfortable enough. Until then, you might have to take them off after a little while to give your head a rest.

Overall They sound great, they look great, they're wireless with a nice range to them. -Side NoteThe wireless transmitor has a 3.5mm jack that can go into a mobile device as well, so if you have a AC wall unit with a usb, then you can pretty much turn your mobile device into wireless as well, as sort of an alternative to bluetooth. Anyway, all I can say is that they'll have to survive the test of time of course( months to years) without messing up in some way. The Golden Rule still applies: Take care of your things. Other than that, what more can you ask of in headphones. These are all-around nice.

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After over five months of using the Afterglow Universal Wireless Headset, it's time to find something else.

I purchased these after the battery in my Logitech Wireless Headset H600 Over-The-Head Design (981-000341) stopped holding a charge. The initial reviews, feature set, and reasonable price appeared to be a fine choice. It's also a relatively new offering where the choices that already existed in the category all failed in one way or another.

The good:

Insanely verstile: The headset itself is both wired and wireless. You can plug an audio source and an Xbox 360 controller directly into the headset with wires if that's what you need. It also functions as a wireless headset with its USB transmitter. The transmitter even has a stereo audio cable hanging off of it which can be used simultaneously with the USB audio adapter. In my case, I could plug it into my Mac for game audio and microphone input to TeamSpeak while having the transmitter's 3.5mm connector on my iPhone to listen to podcasts. The headset has a fade control to tweak the mixing of the two audio sources. It does all of these things very well, which is wonderful.

Great sound quality that comes through sufficiently loud: This really says it all. The quality of wireless and wired audio is perfect for gaming, listening to music, or anything else. Other wireless USB headsets I've tested were too quiet to be useful in many situations, but this headset does not have the same problem.

Excellent battery life: I easily got through two nights of hardcore gaming on a single charge. When the battery does eventually run out, you can keep it going by plugging in a mini USB cable to a source of power. You can even use the headset while it's charging. Some USB wireless headsets cannot do this.

Great wireless range: I had no trouble roaming my house while listening on this headset. It's nice.

The bad:

Bright LED lights everywhere: The wireless transmitter has a super-bright LED in it which is always on when connected and blinking when disconnected. I had to cover it up a bit with electrical tape to tone it down. The headset itself is also a beacon of blue light. Look closely at the photo of the item. Anything blue there is a bright light, including the headband.

Ugly: I won't sugar-coat this detail. You will look like an absolute jackass wearing this thing. It's a monstrous blue plastic demon with no fashion sense. It looks worse than basketball shoes. The clear plastic band sits over an inch above your head, and the remaining bulky plastic enclosure lets the world know that you only venture outside of the house when your parents yell at you to go find a job. Believe it or not, I have seen someone out in public wearing these. He did not make the headset look any better than I do.

The horrible:

The controls are digital: The volume and chat/game fade controls are non-stepping dials, but they are not analog or fine. Both jump to different volume levels as the dial is smoothly turned. It would have been better to just make them up/down buttons like an iPhone's volume controls.

The controls are buggy: Have you had your headset powered up for too long? The volume and chat/game fade controls will both stop working. Every once in a while you've gotta turn the headset off and on or you're stuck. This wouldn't be such a big deal if not for the fact that...

The mute button is also the power button: You have to hold the mute button down for two seconds to power the headset off. This is dumb. It should be a switch, or possibly the very bottom of an analog volume dial.

Uncomfortable: The clear plastic band does such a good job of holding the device on your head that it feels like a vice. The design is quite unfriendly to folks, like myself, who wear eyeglasses as it presses the frames into your skill with such force it leaves a mark afterwards. I've had to adjust the headset's position frequently to keep my head from feeling like it was going to be smashed in. As a result, I've discovered...

The clear plastic headband is not shatterproof: The clear band has developed some ominous cracks. I don't think this thing can last for a full year of regular use.

I really wish this headset were more comfortable and with better controls, because it is so perfectly versatile and has such great sound and microphone quality. Alas, it is not so. I only recommend this headset to homebound folks who have very small heads and don't wear glasses. Otherwise, you might want to reconsider your decision to try out a wireless USB headset. There are really no good options out here.

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Quantum Theory

Quantum Theory - Playstation 3
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $4.49
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The four star rating is for a purchase of thirty dollars or less. This game is not a full price purchase.

First things first, as I said above if you can find this game for thirty dollars or less and are a fan of Gears of War you will enjoy Quantum Theory. Yes this game borrows many elements from Gears, which is no big secret however as the saying states, imitation is the sincerest form of flattery. You shouldn't play this game for what it's not (i.e. Gears of War) but more for what it is, which is a pretty decent third person duck and cover action title. Being a fan of Gears myself, I find Quantum Theory to be some what of a love letter to Gears and that's ok with me because if you're going to make a game in that genre why not look to the top dog for inspiration. It's as if trying to compare an NFL team with a college team, sure they're both playing the same game and using the same equipment but obviously the pros will win out in the long run.

Quantum Theory is by no means a great game; it does have its short comings. The controls are a little off but manageable, the camera can be some what hectic at times and the graphics are mediocre at best. The story has an interesting start but never really develops into anything special; obviously they won't be winning any awards for best screen play anytime soon. In all fairness though I didn't really expect a great story with this game, nor was it the reason I bought it. You will hear a lot of cheesy 80's action movie cliché lines like "splat" after Syd kills something, which makes Syd seem like his body aged but his mind is still in middle school. Finally the AI, your companions are horrible at best, not too helpful. Try watching them; it looks as if they're square dancing on the battle field. The enemy AI isn't that bad, they will actually come and get you if you hide too long, which always makes you feel a sense of urgency and keeps you on your toes.

Now for some good news, which there is some believe it or not? The duck and cover aspect works well, with some minor flaws. The story being that you're moving along in a living tower makes for interesting landscapes and fun times when the barrier you're covering behind just disappears. I personally enjoy the fact that you can carry up to three weapons at a time and can cycle through them rather easily. Honestly once you find the two or three guns you like to use you'll probably stick with them through out the game, that's pretty much what I did. Also, when you pick up ammo packs you'll replenish ammo for all the weapons you're carrying, so you don't have to look for specific ammo types when you find and equip your weapons of choice. The lack of grenades is noticeable but having Filena to throw at enemies makes up for it, but truthfully if she's not being thrown she's not much help and the novelty of doing so does wear thin quickly. Sorry for that last line I know it sounds sexiest if read out of context LOL. I found myself taking out enemies with my weapons and using her only if absolutely necessary.

I'm not saying this game can compare to Gears but honestly few can, but for the right price it's worth picking up, especially to hold us over why we wait for Gears 3. If for what ever reason you haven't played Gears or not able to try Quantum Theory you may be pleasantly surprised.

Michael

PSN Xbox Live gamertags are MikeJMele

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Maybe I'm easily entertained, maybe I'm glutton for punishment, but I was strangely drawn to this game and found it quite enjoyable much like another supposedly 'bad' game that I like ShellShock 2. I have not played the game that is mentioned in every other review of Quantum Theory and that is Gears of War. However, after laying Quantum Theory, I went out and bought Gears of War triple pack and hope to play it in the near future.

Quantum Theory plays like a conglomeration of the old and new. Having not played GOW, elements of the game reminde me of a diverse set of games anywhere from Uncharted to Doom. Uncharted due to the often imitated cover mechanics (but lacking the sophisticated exploration mechanics) and Doom because of the demon type enemies that can take a licking before dying, as well as the pattern based AI in the larger enemies.

The beginning of the game introduces you to your future partner Filena and your combo attack with her that is one of the the most powerful attacks in the game. After this glimpse of the future you are thrown into a militia squad in a post apocalyptic earth on your way to forcibly enter and destroy a tower that is responsible for the mutation of people into evil monsters.

The story of Quantum Theory is both simplistic and confusing at the same time. It's not bad, and there is a lot of lore of the world to uncover, it is just explained in a very indirect and disjunct manner. The game goes back and forth in time in several instances in an effort try to explain the characters but it can be jarring. Also, your companion, Filena seems to come and go at times and it is not always well explained why she is with you in some parts and not with you at other times.

The controls in the game are often criticized. I did not have too much issue with them for most of the game. I had to adjust the speed of the aiming and the camera a few times during boss fights to be able to keep up with the movements of the bosses. Also, with some of the guns there is not much feedback when shooting enemies. The gun controls only really became frustrating on the second to last boss when they seemed to slow down and speed up seemingly at will. Later in the game melee combat becomes very important due to the enemies requiring a lot of bullets to take down. There are several special attacks that utilize your partner. These include the ability to throw Filena in a high damage attack, throw her in the air to stun your enemies, or combo melee attacks which require precisely timed button presses.

There are several parts of the game that require timed jumps onto and off of giant worm creatures. These can be frustrating, although I'm glad they are there. These portions provide a strong sense of atmosphere to the game that would otherwise be paint by numbers. Just be prepared to have to consult youtube or gamefaqs to get you through one or two of these parts. The other thing that stands out in Quantum Theory is the living tower aspect where the environment changes in the middle of firefights. This provided for me a significant aspect to how I would approach some of the more difficult firefights and is a huge part of my enjoyment of the game.

The graphics are behind the times for the characters but the environments are interesting and detailed in the tower sections. They certainly provide a unique vibe of heaven meets hell.

I played through the single player part of the game on normal and there were definitely some difficult sections in the second half of the game. Frustrating at points, but a sense of challenge brings with it a sense of accomplishment. It probably provided me with a good 12-15 hours of gameplay which is quite good for a game of this type.

I enjoyed playing Quantum Theory. I may try some multiplayer if I can find people online, otherwise I look forward to trying Gears of War for a comparison.

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I love this game. the concept is very different in my opinion, which is what i liked about it the most.

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I beat this game today and had a great time! I think my dad will really enjoy it too when he plays it. The whole game probably took around 15 hours, and it didn't feel too short or too long.

My absolute favorite part was the ambience. The environments are gorgeous and colorful, and range from starkly beautiful to distorted and hellish. Throughout the whole tower there's a wealth of color themes, architectural styles, room layouts and such, but it still feels very cohesive. I thought the "constantly changing" aspect of the level design would be lame or ugly or badly executed or something, but instead it transformed spaces in totally bizarre ways and made fights twistedly chaotic.

The gameplay itself is pretty fun. I'm not much for the whole sit-behind-cover-and-shoot-other-guys-behind-cover thing, but there's a lot of weapons and you're afforded a lot of playstyle flexibility. For example, there's a gun that gives your melee attack extra strength and better coverage use it and you can even take the brawler approach (I did, for a stage or two). The combo attack girl, who travels with you for about half the game, gives you a couple extra moves (melee and ranged) which, if used appropriately, are very effective. The controls are also well thought out and the character control is simple and fluid.

I know a lot of reviews complained about the platforming/climbing. There are only one or two areas in the game that I really had problems with, and I think I could do them better now. During these sequences, a "press jump" icon will appear. The icon does not mean that you should press jump, it means that you /can/ press jump. You still have to orient yourself correctly and make sure there's something to jump to. Leaps of faith do not go rewarded!

To be thorough, the story was very good too. I don't know if the dialog was excellent, but it was interesting and sometimes even darkly humorous, and the voice acting was quite suitable. The game is mostly an adventure, so there isn't much plot, but the conclusion is excellent and I thought it was very amusing. I can't get the imagery from the end out of my head.

Quantum Theory wasn't perfect, but it was outstanding in so many ways that I think it was definitely worth the preorder price. I know I'll recommend it to my friends and I look forward to more games from Team Tachyon (if they aren't dissolved first).

(I haven't played Gears of War, but please remember: even if Gears of War is better, that does not make Quantum Theory worse.)

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This game is way too hard. Man, is it hard! I even set the difficulty to easy, but it is still pretty hard. In one battle, it took me an hour+ to beat. The enemies spawn like crazy. They also take forever to take out in the first place. Many of the other battles have to be replayed again and again. There a lot of cheap deaths, like when the floor gives way with no notice.

Graphics and sound were pretty good, and the sci-fi weapons are cool. The artwork for the monsters is pretty cool. The game can be played. The shooting is hard because the reticule is small and enemies always dodge. When you do hit a target, the enemy staggers, so your next few shots miss. The AI is decent enough to make you pay if you're not careful.

I'd say this game scores 3.4 out of 5, rounded up because of others who did not try hard enough.

Quantum Theory is a rough game, and you will die often. It is satisfying when you eventually win, you just have to stick with it.

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PS3 Chat headset designed for PlayStation 3

PS3 Chat headset designed for PlayStation 3
Customer Ratings: 2.5 stars
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This thing sucks.It works,but its entirely too heavy.

The cord is very thick and weighs you down.

Im an adult,I cant imagine the discomfort to a childs head.

An off brand wireless indyglo headset or whatever its called,works excellent,is cheaper,and more comfortable.

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does what one would want one would want it to do works well and very long cord so one doesn't have to be close the the system

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Majin And The Forsaken Kingdom

Majin And The Forsaken Kingdom - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $19.99
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I have been gaming for a long time. I am 30 years of age, and I have my share of systems. From the Atari 7800 to the Wonderswan so I know gaming. Also, I am a developer to boot.

With that said, I think this game is a great game for any adventure lover. I myself, love adventure games like The Legend of Zelda series as well as Ico. I am not saying that this game is up there in terms of quality, but I will say that this game doesn't deserve the negative review scores that some sites have given it.

I have just finished the second boss battle, and let me tell you, it has my full attention now. Some sites were talking about the backtracking in the game....that's bull. If you are a person who wants every treasure there is to collect, then you will back track a lot. I am that person so I can verify the back tracking aspect.

I will admit that the combat has not changed that much, but you will be so enthralled with the game that you will not notice the repetitive combat. Put it this way, if you play fps's, then all you do is shoot right? Not all fps's are like that, but most of them are. This is not a jab at fps's, I am just giving another prospective to the term repetitive.

I am 7 hours and 36 minutes into my adventure and like I stated above, I have just beaten the second boss and now headed to the next area. I will give you a little insight on the second boss fight. Majin has acquired the electricity ability so you will use this to fight this boss. What happens is you will have to line some electrical conductors up to get the Majin to strike it with it lighting ability. When you have them lined up the way you want, you get the Majin to hit the gong to make the boss come towards the sound. When he comes over, you have to get the Majin to use his electric ability on the conductors. This is a vague description, but I just wanted to explain a little bit of the game.

Lastly, I want to say something about the voice of the Majin. When you start to get into the game and learn more about the story, you will come to love this guy. I genuinely care what happens to the big guy. He has such personality, and that is whats lacking in todays games. You will start to care about the Majin and the annoying voice will become a joy.

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I Can't believe I just found out about this game. It came out last year and flew under my radar! I stumbled upon this game on the PlayStation Network as a playable demo and IMMEDIATELY found it on Amazon. This game has GREAT Graphics and a real nice story line. The relationship between the two main characters is very believable and moving at times. The Powers gained as you level-up and discover more fruit and special chest are super fun. I love this Game. I wish there was a part two!

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It's a shame that this game's release got overshadowed by Enslaved. North American critics disliked this game only due to the giant's voice in the English version, but if you can bear his cuteness, this game is really something. It's a mixture of Ico, and Castlevania SOTN: the world is a maze of enemies and excellent puzzles, complete with hidden walls, transport rooms, and helpful companion. The combat is really exciting, the story is pleasant, the environments are strikingly beautiful, and after 25 hours I didn't want the game to end. One of the best action adventure games I've played in a long time.

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There are very few products that give me the desire to write reviews about them; however, this game has inspired me to write quite possibly my first review.

I'm somewhat new to the PS3 world...or just the Playstation World in general. Prior to being a playstation gamer, I was only accustomed to PC games and my dad's old Atari. Thanks to my brother, I'm slowly getting into the modern world of gaming. Most of the games that I've been introduced to are all first person shooter. Don't get me wrong, I like shootin' down a Nazi Zombie here and there, but I was interested in finding something more adventuresome with a great storyline.

Majin and the Forsaken Kingdom is a game that at long last has quenched my thirst for a good adventure. It has an incredible, though cheesey at times, storyline. The storyline doesn't wander, nor does it become complicated. Majin and the Forsaken Kingdom is the story of an unnamed and unlikely hero who finds both a partner and friend in the Majin. Together the two outcasts grow in friendship as they fight enemies and solve puzzles to save the Kingdom from the Darkness.

The graphics, in my opinion, are pretty incredible. If there was any complaint to be made in regard to the graphics, I suppose it would be that when the Majin follows you too closely, you can't really see his body--just his yellow glowing eyes. This was literally my only complaint in the graphics department and to be honest I wasn't even sure if it was an error or if it was just one of the Majin's traits.

One of the greatest things about this game is that it is challenging, but is not an unbeatable game. This game does require thought and dedication, so if puzzles are something that leave your head spinning with ease, then I would avoid it. True, there is a bit of back-and-forth in the game, but only a little. Just as other reviewers mentioned there are secret chests, memory shards, armor and such that can be obtained only by backtracking. The Majin has certain powers that he acquires from eating different types of fruit. As the game progresses, the Majin will gain more abilities and become more powerful. There are certain areas where the secret chests, memory shards, armor, and such can only be obtained after acquiring a new power further ahead, then returning to the area with the newfound power to grab the goods.

I suppose the only major complaint that I would have is the actual closeness of the Majin when he follows you. Sometimes, I would be trying to climb up a ladder or jump onto something only to have the Majin blocking the way. This, however, is a simple fix. I just had to instruct the Majin to wait in a spot that would not cause him to block where I needed to jump or climb.

Overall, I gave this game five stars, because I felt it really deserved it. A star for not losing my attention; a star for great graphics; a star for great puzzles; a star for all the achievements; a star for the playful humor between the main characters.

I just finished playing this wonderful game only moments ago and wanted to share my review with others.

Never once did the game lose my attention. While the Majin appears to be a magical beast capable of great strength he his truly just a big kid at heart. I became enthralled with the relationship between the hero and the Majin. As the Majin's story grows, I sort of found myself loving him more and more. It is clear that the Majin has a huge heart and as I played the game, after being captured into the adventure story, I fought not just to save the Kingdom, but to protect that huge and loveable heart of his.

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It took me about 15 hours to fully beat this game, there are $60 games out there that don't offer that much playtime. The gameplay is great. Controlling the Majin is always fun, climbing around is fun. All of the adventure elements are well-executed. The open world concept works really well too, along with the day/night cycle.

The graphics are decent. The grass and foliage look great but other things look dated. Doesn't matter though, after a while, you won't even care.

The story is very simple, and that's how it should be for a game like this. Many people have complained about the voice of the Majin. I personally like him. When you start to learn about his past, you begin to really like him. The interaction between the Majin and the main character is very well-done too.

Considering how cheap this game is, I don't see how anyone could go wrong with it. It's much better than many recent adventure game flops(Forgotten Sands anyone?)

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