Assassin's Creed III Limited Edition

Assassin's Creed III Limited Edition - Playstation 3
Customer Ratings: 5 stars
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I bought this limited Edition because I love everything about the assassin's Creed series. First I will address what I loved about this edition:

1. The buckle is very thick and very real. at first I was afraid it would be some cheap looking plastic toy but it isn't. I can't wait to wear it.

2. The Flag is large and beautiful...I just wish it was cloth instead of vinyl or polyester.

Update note: ThinkGeek.com has a better flag on sale for $49.00. It's larger and 100% cotton. I now sort of feel cheated buying this edition for over 100 bucks and not even get the best flag they had.

3. The Connor statue is very detailed. Even has some blood splatter. A great edition to add to your cabinet.

4. The journal is very well made and the drawings are wonderful. It looks like a real journal. I wish the cover was leather or something but other than that, very well done.

Now for what I didn't like:

The game itself is boring. First of all the story doesn't even pick up until Sequence 6...although IMO it's really Sequence 7. Recruiting assassins is a huge pain and they're worthless overall. So all the trouble you have to go through just to get them seems pointless. I do like that these assassins have a personality but overall I don't care about them as much as I did my assassins in Brotherhood and Revelations. They can't even die and in *most* cases you can't even call them for aid. What I loved about recruiting assassins in the other games was color coding them into teams, building them up through their missions, thinking about which missions would be the best to send them on without getting them killed, I also loved having the ceremony. I do like having assassins with different skills in this game but they took away everything else that made recruiting them enjoyable so I just stopped.

Update note: Don't expect any assassin ceremonies or anything involving the assassin's creed anywhere in this game. The words were somehow forgotten by Connor's mentor. Very sad.

Connor is unlikeable for the most part. He seems to be quite hypocritical and seems to be on an emo "me me ME ME ME!!" trip. After a while I wanted to play Haytham for the rest of the game instead of him. He just seems very one note IMO. Haytham actually had personality, a purpose, and goal. I won't spoil you but he seemed to make more sense and actually had something well thought out other than "I go here and kill this person"...like Connor. Most of the missions sucked and was basically you running around fetching things, killing people, and delivering news. I miss the purpose behind the assassin order that existed int he other games, it just seems to be lost in this one. The map is large but navigating it is a pain. In AC2, when you fast travel you were taken into the next area. In AC3 when you use the map to fast travel you get a loading screen that takes you to the "gates" of the area you want to go in, then another loading screen to get there. It gets annoying.

The sea battles were great and I loved sailing! But it does get old after a while as you hit the invisible wall often. The the bugs and glitches can be a blessing or pain depending. I've had missions where I failed for no reason, disappearing weapons during a fight, lost my tomahawk while climbing up a wall and actually found it laying on the ground. You can get stuck in walls, fall into oblivion et al. Sometimes the AI will just stand there and let you kill them.

I doubt this is a glitch or bug but pickpocketing the NPCs is easy because they pretty much just stand there and look at you while you do it. In the other games people seemed to actually care about...I don't know...a thief taking their hard earned money. Speaking of thieves...I believe there is a guild but I haven't seen one and I have no clue where to look as not everything shows up on the map. Also where are the prostitutes et al? It just seems like these are other aspects of the past games that I liked that is missing from this game.

The game however, looks beautiful, the graphics are great. But I don't buy games because of good graphics, I buy them because I want to enjoy myself and have fun and well I just didn't with this game.

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I've been an AC fan since AC 2.... Although I really enjoyed playing AC 1, the ending really lacks explanations... I didn't even know, at first the game was over..... Enough nostalgia..... Let's talk about AC 3:

I've installed the game, did the update procedure, redeemed both the Uplay and promotional codes... Everything went smooth and easy.

The series speaks for itself.... The gameplay is very similar to the previews titles and there are some minor changes that only add to the experience... Personally I didn't like the tomahawk very much, but its only my personal opinion.... I'm much of a sword fan..... The picture is amazingly sharp at 1080p, the stereoscopic is really great, but my eyes get more tired when playing 3d stereo games than when watching 3d blu-ray discs. The sound score is awesome! I really love all the AC soundtracks....

The packaging:

The box itself is a collectible item.... It's as big as a shoe box, with great prints and graphics....

The items were securely placed inside the box and the statue was in its blister, avoiding damage. The statue is really well-made, with great details and colors. It even has some spilled blood... The guns can be removed and although I didn't try, they seem to be able to fit on the characters hand. The cape is made of some sort of rubber, making it more resistant and less likely to break. The only bad thing is that the flag that came with the statue fits loosely on the rock and hangs to the left side of the character. There's no way I can leave it turned to the right side, ate the back of the assassin. Overall, it's a great statue.... Very similar to those Sideshow Collectibles...

The flag (real flag) is not cotton-made as I would expect it to be. The colors are great though.

The belt buckle is metal-made, and looks fine, although I don't really think I'm ever gonna wear that...

The included journal is really great and looks like a real journal. As other users mentioned, the covers should really be leather-made, not paper. There were some pages that were not separated from each other. Nothing that a sharp knife wouldn't fix.... But I happened to cut one page I shouldn't. My bad....

Despite the minor flaws, I would rate this AC edition 5/5.... I loved it so much I will definitely only buy special editions of my favorite games (as often as I can afford them....) it's a little pricy, but I think it's worth it.

It's a great addition to any AC series fan. I definitely recommend it. Trust me, buy it or you'll regret it!

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I really liked the speed of arrival .. consider to be very good .. fectivamente I recommend them to all ... excellent work. thanks

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You can find so many reviews for this game all over the place, so I'll just review this as the limited edition packaged version.

First off, the Connor statuette, the biggest selling point for the limited edition, is rendered in fabulous detail. It would have been nice to get a version with his hood down since most commercial statues and toys all have the hood up, but that's just my personal opinion. His weapons and hidden blades are also artfully crafted, and while they appear delicate they are actually quite strong. This is a fantastic addition to any toy/statue collection, especially for AC fans.

Washington's Journal was a last minute entry to the Limited Edition and you can tell. It's smaller than I thought it would be, but the worst thing about it is that the pages aren't fully cut. When you open this make sure to have a razor on hand to separate the pages. However, the content inside makes this a nice complimentary piece to the Assassin's Creed Encyclopedia found on ubiworkshop.com.

The revolutionary Flag, also a major selling point to this edition, is not as "authentic" in appearance as the version sold on ubiworkshop.com. It's thick polyester with jagged seams and uneven stripes, but the colors are also very garish so it doesn't have the "authentic" look as period item should. It would have been nice to get in more natural colors instead of this bright shiny modern polyester. The uneven stripes and the "Made in China" tag might also be a bit of a turnoff for anyone with more patriotic leanings. I had intended to use it as a costuming prop so my opinion is probably harsher than most on this particular item.

The AC belt buckle is fantastic quality, with a nice brushed nickel finish and sturdy hardware for actual use. It's not available separately at ubiworkshop.com which only offers really over-the-top AC belt buckles, so this item is a must have for a hardcore fan.

The Playstation exclusive in-game items vary from vendor to vendor so I'll skip over those as I'm sure plenty of reviewers have covered them already.

Overall, I'd say the limited version was "okay." I personally couldn't use the two items I was looking forward to most (the flag and the buckle--the buckle being much too large for a petite woman like myself) but the statue is phenomenal and George Washington's journal is a fun piece for researching background AC lore. Overall the polish was disappointing (poor construction of the flag, and George Washington's journal still needing to be cut!) which is ultimately why I gave it a 3 instead of a 4.

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Assassin's Creed III may be the third main title in the Assassin's Creed series, but it is the fifth over all, that of course is not including any of the handheld games. Ubisoft has done a good job of stripping away some of the unnecessary fat that was starting to thicken up the series in game play and mechanics, but also leave the game with some new stuff to try and make Assassin's Creed III a little different than what we have been playing the last few years. The downside of this comes with much more bugs and glitches in the game as a whole, more than any of the other games in the series have had altogether. Ubisoft said a small team was developing this title ever sense they finished up the second game while other teams worked on Brotherhood and Revelations and once those were done they all came together to finish three. I can not believe that at all with some of the problems this game has.

Assassin's Creed III, just like all the other games takes the story to a time in our history that no other games ever tread upon and it does a remarkable job of making it fun to play in and tells a relatively well crafted story. The ambition that Ubisoft puts forth in overcoming the challenges for game play and mechanics in this series is defiantly impressive to say the least. This time around the game takes players to the American Revolutionary War as you see some of America's earliest and most historical events through the eyes of the once again upstart assassin's guild.

The modern day world is the backdrop to the series, although everything that Desmond is learning within the animus from his ancestors is to save the world. A lot of the end game of the past Assassin's Creed games have done nothing but add more questions to the story as a whole in the modern day in the series. Finally after all this time there was a lot of closer to Desmond and the fight between the modern day assassins and Templars. In addition the whole saving the world aspect that was sprinkled in during modern day missions after the second game has also been tied up. All of this however feels like it was quickly slapped together and shoehorned into the game. Maybe it is because answers to long lasting mysteries, like those that this series creates are never as satisfying as one likes to hope.

The modern day story with Desmond still takes a backseat in Assassin's Creed III much like it was with all the others, however there is much more done with Desmond this time around more than any of the other games. Revelations tried bring more out of Desmond's story, but failed miserable with horrible first-person platform puzzle levels. In Assassin's Creed III, Desmond has full on missions he must complete, albeit the reasoning is limited, but the fact that you get to take control of Desmond on missions that almost rival those of the regular missions we have come to love from all the games. It is about time you really get the feeling that Desmond is a true assassin. As he hides in crowds, climbs buildings and fights his way out of trouble with guards.

Assassin's Creed III serves up some daddy issues between Desmond and his father, which at the start is quite annoying, but mixing that with everything going on for Desmond it starts to get its hooks into you as they learn to band together while facing their differences. It also makes there feel like more of a connection between Desmond and the real star of this game, Connor Kenway. He was born of an English man and a Native American woman. He and his tribe live in the Northeast of America during the Revolutionary War. Connor has been caught in the middle of a lot in his years as a young adult, between the assassins and Templars and that of his native people and the European colonists. Connor is quickly thrown in after his first taste of knowledge of the apple and he never looks back as he learns to become an assassin. His unwavering honor for justice and for protecting his people is what makes him such a great character has he has the Revolutionary War pushed upon him.

American history always glorified the founding fathers of our nation, but of course the Revolutionary War was like that of any war, which was full of compromises to bad situations at best. Assassin's Creed III lays some of that out for us, which humanizes some of the icons that we as Americans have looked up to our entire lives. It is an interesting way to look at how the war went at the same time really draws you into the game. Historical moments have always been a huge part of the Assassin's Creed games, but in Assassin's Creed III Connor's story is neatly tied into the actual war itself in ways that the series has rarely approached. Not only are you witnessing historical events like The Boston Tea Party, but Connor actually takes action in all of them. It works well for the most part, but then there are other times such as Connor riding the horse that Paul Revere rode to warn people that the British were coming, situations like that felt shoehorned in, as if Paul Revere was too incompetent to do it on his own. It would have been better to follow along behind him and have to take out any redcoats along the way.

The geography of Assassin's Creed III is very important to mention here. The series spent the majority of its time in eras and places with large buildings, but Assassin's Creed III look a large step back and that weighed on a lot of peoples mind leading up to the games release. Many people were unsure if climbing and rooftop running would be as fun in cities like Boston and New York in the mid 1700's with so many low standing buildings and they had the same fear about the tree top running in the open wilderness between cities. It has been a long time since the very first game, but there were some areas in that game that had no tall buildings and in the open areas of the first game between cities hardly had anything at all to climb and that worked out just fine. So it is no real surprise that free running through the towns in Assassin's Creed III works great and is still a lot of fun. Also the treetop running in the wild is a blast too. Going from tree branch to tree branch is very fluid and works without any hassle. It would have been nice to be able to use more trees in the cities as well while free running.

Over the past few games Ubisoft has added a lot of things to do on the side, some might say to the point of over stuffing the player with content, much like some of the issues with Revelations. However in Assassin's Creed III Ubisoft has take out some of the extra and streamline other content. There is still plenty to do on the side in the third game, although some of it doesn't feel as fulfilling. There are some liberation missions that you can start up and when you get into these situations they are usually very easy and quick to get through making them feel almost nonexistent. The game does offer some side missions you can do to buildup the homestead, which is the land Connor lives on. Doing these missions will have these people come stay on your land and you can use their goods for things you need or to be able to make things. It is a different approach to the whole banking thing and building up workshops in the last couple of Assassin's Creed games. It works well and makes the homestead feel cozy when running around hunting animals and being able to stop and talk to these people for more than just to get something out of them. Most of the disconnect from the side missions is brought on by the newer version of fast travel system. A lot of areas you can simply jump from where ever you are to the edge of the city and into the next area, were as the fast travel system of the last couple games you had to find tunnels which made the things available to do around the areas more accessible while running around.

This is the third straight Assassin's Creed game to offer a unique multiplayer and Ubisoft continues to build onto the multiplayer in each iteration. When the multiplayer was first brought to the players in Brotherhood I quickly fell in love with it. It was something completely different and refreshing from anything else out there. Now even though the main concept of the multiplayer has not changed, Ubisoft has added in many things to try to keep players playing online. Now I hardly touched the multiplayer in Revelations, so some of this might have been added in that game. You can customize your favorite characters in many different ways, such as clothing, colors and weapon type. There is even a new sound cues for when you have your target insight or when the person targeting you is closing in on you. There is also a new co-op structure to the multiplayer called "Wolf Pack". I have not yet played this mode, but it appears to be a wave based horde mode for you and your friends to assassinate bad guys.

Assassin's Creed III had big shoes to fill and it did a good job of it, ignoring many of the games glitches and bugs. They story was told very well, although it had a very slow start to it. The characters are well developed, the scenery is amazing and the idea of taking control of an assassin during the Revolutionary War was great. It may not be Assassin's Creed at its finest, Assassin's Creed III had some missteps throughout the game, but the characters, story and gameplay make it easy to turn a blind eye to a lot of it and the mechanics are successful enough for introducing some new game play elements.

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