The Darkness II

The Darkness II - Playstation 3
Customer Ratings: 4.5 stars
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It appears as though my enjoyment of this game puts me in the minority. Oh well It isn't a common occurrence these days to find a shooter that's built primarily around the single player experience, and despite the inclusion of some coop multi-player, The Darkness 2 is just that. A single player game, with a well written story, good to excellent voice acting, and an outstanding visual presentation. The gun play is solid and the darkness powers were a blast front to back. The story beats include a number of quiet moments and encourages you to spend time talking to the inhabitants of this world. When was the last time an FPS actually made you give a damn about the peripheral characters? Regarding length, it took me about seven hours to make it through the campaign, which is about average for most non-RPG's these days. I understand others are saying five but I suspect those people are just blasting through the game without spending time exploring the world or talking to the NPC's. That's their choice of course, but playing that way is missing the point entirely. And the point is this. The Darkness 2 tells a compelling story, filled with interesting characters. Also you can tear dudes in half. So there's that.

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Do you like comics?

Do you like atmosphere?

Do you like having two demonic tentacle heads protruding from your back that allow you to whip, grab, dismember, and look bad ass?

Welcome to The Darkness 2.

The Darkness 2 has a great story that loosely continues from the first game, don't worry there's a quick reintroduction by Johnny, but the game also grows on its own in many ways. Being possessed by this evil being you switch between realities, questioning your sanity as you try to discover why a secret group is searching for the Darkness.

Along the way you relive past painful memories, protect your turf as a mafia boss, and literally destroy people in some of the most horrific scenes of dismemberment and butchery. Killing and eating hearts, yummy, will add to a counter of Dark Essence that you can use to unlock more advanced powers and bonuses. This gives the game a nice balance of action and attributes, allowing you to specialize and eventually master, all of the four talent trees.

The action itself is done well, a mix of gun fighting and Darkness powers that can get pretty challenging on the highest difficulty towards the end of the game. You can always press select to show you the next location and the game auto saves enough that you never get frustrated with having to replay a long sequence. The voice acting and the care given to the characters is top notch and for those of us who appreciate it, very rewarding.

The single player campaign is not too long depending on difficulty level and your level of expertise, but I found the story and atmosphere so refined that I thoroughly enjoyed my play through and recommended it. Also of note is the Vendettas campaign. There is a 4 player online co-op that intertwines with the single player story filling in some back story. Overall Vendettas is a fun diversion with friends but a little repetitive. You don't get to play as the main character Jackie, instead one of a set of four mercenaries that each have a personal weapon infused with Dark Essence.

It's a cool story and Digital Extremes did a great job creating a world that feels true to its premise and rewarding for those who want to live it. Great characters like Johnny whose rants are hilarious as much as they are insane and the ever grunting Chief are some of the reasons everything resonates so well. The Darkness 2 is the best FPS I've played in a long while and it's definitely worth the time for someone who wants to go beyond the yearly mediocre call of duty.

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All the hate I see surrounding this game seems to be exclusively concentrated on it's length. I have to say, it was quite short. It was also good enough to drive me to play through the whole thing again right after. The story, while only having a few predictable moments, did still manage to surprise the hell out of me at times. It was very interesting how it stylistically (gameplay wise) started out like Starbreeze's interpretation of The Darkness IP and transformed into something else. For those of you who wanted an accurate representation of the comic's tone in the first game and missed it, this is for you. It's also relieving to see a good old fashioned gib-fest shooter in the midst of all these "shoot em and watch em flop over" farces. An uzi in this game could blow a limb off. It's unrealistic and I love it.

There are the glaring issue of linearity. It is quite inexcusable, even for a narrative driven title like this. If it weren't for the Darkness powers, this would have killed the game for me. The powers give the player an unparalleled control over the battlefield, though it's still possible to be overpowered *on the hardest difficulty*. On any setting lower than "Don" the game is piss easy. Wasn't an issue for me, however, as I played exclusively on Don. I recommend everyone else do the same unless they're really new to shooters. But... yeah. The powers. They're good. It takes a bit of "exercising" to get used to manage four limbs at once instead of the usual one in a shooter, but when you do it's really satisfying. Most of the powers from the first game are back, including the creeping dark (where you control a darkling instead of one of your snakes). What annoys me about the creeping dark is that it's completely scripted and you can't actually choose to use it. I can't really complain that much, as the more linear format of the campaign would render the creeping dark useless. The vortex is back, though it works completely differently. In The Darkness, you could point at a spot, and shoot a vortex over to it. In The Darkness II, it spawns in a random corpse on the map in the place of their heart. You eat it like you would a heart, and you throw it like you would in the first game. I'm still not sure how I feel about this. The darkness guns are gone, I never used them in the first game so meh. I guess the gun channeling ability replaces them anyway. You can no longer spawn purpose built darklings, but one singular darkling does follow you around. This guy becomes a pretty major character too. The tentacle from the first game has been split in functionality. As you probably already know, you control two arms. One grabs, one slashes. In the first game you had to do both with one, and it didn't control very well.

Subjectively, I felt the story was incredible as far as shooters go. They certainly carried the Starbreeze baton with this. In the last two years I'd chalk it up with the best out there in a single player game; up there with Batman Arkham City and Portal 2. The actual narrative was pretty straight forward, but there were enough twists and turns without it all getting convoluted. Couple this with excellent voice acting, and we got a winner in my book. Now, the voice of The Darkness (Mike Patton) did a great job as usual, but his performance was 85% screaming. This is understandable, as he had a lot more at stake than in the last game, but I did prefer the low rumbling tone he had in the first game. The screaming does get a bit irritating and naggy, but I suppose that could be intentional given the nature of who/what it's coming from. The voice of Jackie Estacado is different. He's not Kirk Acevedo, but then again, this is a different Jackie. He's had more time to himself, and two years ghoul-free. He's less monotone and PTS-ish, and a lot more "passionate". That being said, when he needs to be angry, he can sell it. There's a lot of other returning characters like Butcher Joyce, Aunt Sarah, and Jimmy the Grape, but I don't believe the original actors reprised their roles.

Graphically, the game chose to look like the comics rather than a film based on the comics. I don't really have a preference either way. I can say that this game when in motion is pretty damn gorgeous. This is one of those games that just doesn't look good in stills. It's gotta be moving to be appreciated. One thing that surprised me is how smooth the visual continuity is from the first game to the second, even with this sudden change in style. All the returning characters are instantly recognizable, and despite the change in color palette (in that there actually is one) the game retains the tone of the first one quite nicely.... in it's beginning. As the game goes on, it steadily deviates from Starbreeze's The Darkness and transforms into Top Cow's The Darkness (eventually hitting 100% Top Cow towards the very end). The greatest thing is how smooth this transition is. You don't notice the game getting more and more comic bookish on you till you think about it in retrospect.

Audibly, it's alright. The voice acting is top tier. The foley is pretty good too. All audio related to The Darkness itself is awesome. The problem is the weapon noises. You'd think gun sounds would get a little more love in a shooter, but nope. They have the bass and treble, but they just don't sound like tubes hurling metal at hundreds of miles per hour. They don't sound like sound barrier breakers. There's no "pop", only "pfft". The sample rate of each gun sound seems to be different too. Lots of the SMGs sound pretty good, but the pistols sound like they could be playing at 22khz or less.... to put it less technically, some gun sounds sound like they came from 2011-12, and others sound like they came from 1998. It's not good. I wish I could replace them. The music is quite awesome though. Jane's Addiction and plenty of other great stuff from the 90s and before is included in the licensed music. The score itself is serviceable. I wish a few melodies from the first game would have made a return. Especially "Jenny's Theme". It was almost the first game's theme song. It's strange it didn't return. Overall, the score could have used a bit more demonic sounding choir too. Ah well.

I haven't really touched vendetta mode, as none of my friends have acquired the game yet. I do look forward to it. It doesn't look as bad as it could be.

Overall, I foresee this game being underrated and passed over by the masses just as the first one was. There's gonna be a lot of "IT WAS TOO SHORT AND LINEAR THIS GAME SIUCKSK". As long as the writing and acting stays this on point I'll never leave this franchise's side. The first game made me a huge fan of the property. This game didn't deter me at all. I do wish it coulda been longer and a bit more free, and I had to knock off a star for that, but I am fine with what I got. Everything else more than made up for it. I'm hoping for some substantial DLC in the future to rectify the issues of the vanilla game. I'd happily give The Darkness more money. I wish it the best. I want dat movie.

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The Darkness, released for the PS3 back in 2007 was a surprise hit at the infancy of the "next-gen" console era. In fact The Darkness is the second game I played on my PS3 in beautiful HD glory on a (then) brand-spanking new 46" Sharp Aquos. It's no wonder I enjoyed the game so much. So when the Darkness 2 was announced for the PS3 I didn't hesitate in picking up the title.

What's changed in the last five years? Well plenty in the gaming community but The Darkness 2 holds staunchly to tried and true gaming practices that might leave you feeling like you've done this one too many times before. In fact besides the shift to a cell-shaded graphics style there's not much that's changed at all.

The Darkness 2 once again puts you in control of Jackie Estacado who has been living the dream life of a Mafioso gangster in NYC. It becomes apparent that Jackie has been trying to control "the darkness" by limiting his usage of the creature. Events quickly transpire that force Jackie to once again release the twin-headed beast and take on an army of magically-infused baddies intent on stripping Jackie of his powers. The Darkness 2 transpires pretty much entirely on NYC streets and buildings with a brief exception near the end of the title. There's not a whole lot of variety to the locations you'll visit in the game but really you won't have much time to tire of the setting because this game is very, very short.

Even for a shooter this game can be finished easily in a few short sittings. This in itself isn't necessarily a bad thing. But The Darkness 2 does absolutely nothing new. You start of the beginning of a level and mow down wave after wave of mostly idiotic AI bots that run right at your overpowered character. Once you've purchased enough upgrades (there's a very basic upgrade skill tree) the game becomes ludicrously easy even on the hardest difficulty setting.

Once you've finished the 6-8hr. campaign there is an additional mode called "vendetta" where you assume the role of one of four generic characters and tackle a series of side-jobs for Jackie. These side missions add a bit to the story but not much. Many of the side missions take place in the exact same levels you've already cleared with Jackie. You can, at least, invite a friend to play vendetta mode with you in online cooperative gameplay which is really the saving grace. But once again expect a very brief campaign.

As a shooter The Darkness 2 is a relatively solid title, however, it's clear that there wasn't any particular motivation to innovate or bring anything new to the table. The price of this title plummeted shortly after release and for the right price is definitely worth picking up and playing. However, the lack of any meaningful replay value, the short campaign length, and the predictable story all deter this title from the accolades reserved for the likes of Bioshock.

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I loved the first game, then again the The Darkness comics are one of my favorites to read. First off, they changed the art style to be cel-shaded. This, as it turns out, was a great choice as it does have that comic book feel while you play. The graphics in general aren't bad, although it is sort of rough around the edges. There is a small amount of texture pop-in, but definitely not something that ruins the experience. The sound, in my opinion, is excellent! I play with my surround sound turned up and the immersion is great. Granted when the game launches from the XMB, during the intro bit the sound cuts out for a second or two, I haven't run into any other sound problems. Some others have noted that the PS3 has to check trophies, but it does not take too long so they should stop complaining. The story is superb with a somewhat predictable, yet sweet ending. Let's just say if they make a third game, it will be even more epic story wise. Anyways, the characters are well done, and by the end I absolutely HATED Victor, the main bad guy. Content wise it offers about five hours of gameplay, give or take depending on difficulty. There are four difficulty levels, but no one should have problems even on the hardest level, Don. Back to content! After the story, you can choose to do a New Game + where everything carries over from your previous session. Besides that, there is another mode called Vendettas where you can pick one of four characters to use for mini missions. Each character has their own set of powers to level up which if you want to max out should add a few hours to your overall gametime. Bottom line, I highly recommend this game. I paid $60 for it, and don't regret a single cent.

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