Showing posts with label ps3 games offers. Show all posts
Showing posts with label ps3 games offers. Show all posts

Marvel Super Hero Squad: Comic Combat

Marvel Super Hero Squad: Comic Combat - Playstation 3
Customer Ratings: 4 stars
List Price: $14.99
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Fun game for the kids. Now, I wish THQ or another company would make more games for the drawing tablet

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I don't like the way you have to control the game. You have to use the pen and you can't use the direction pad at all. And the way it's played with the pen is hard.

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I didn't expect much when I purchased this game second-hand and was pleasantly surprised how much fun it is to play. Not very deep story-wise, but it's a good enough game, especially how well it interfaces with the pad.

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my son loves the games for the u draw it is a great price and very fun to play anywhere

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I quite enjoyed this U-Draw accessory. I wish there could have been more titles released. This is a fun one!

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Uncharted 3: Drake's Deception

Uncharted 3: Drake's Deception - Playstation 3
Customer Ratings: 4.5 stars
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Greatness is a word I want to stress regarding this game. Drake's Fortune was great fun, a welcome departure from the end of the world/futuristic shooters predominating at the time. Among Thieves was the ultimate sequel and built wonderfully on all aspects of the first. Drake's Deception, the third entry in the series, is something else altogether. This game sets a new precedent for how inclusive and engaging video games can be. There will be some who won't feel so strongly but most anybody who loved the first two is going to LOVE this.

>Graphics 5/5 As always, fantastic! They have managed to improve on the sequel. While the game still looks the same overall it is the details that ND continues to add that makes each game an improvement over the previous one. This entry specifically seems to push the already present cinematic feel as evidenced brilliantly by its opening scene and chapter as well as numerous times during the game in cutscenes and gameplay.

They show off their abilities by purposely trying to show us different settings than the previous games. The London Underground is wonderfully designed, the Colombia streets are populated and lively, a temple found in Syria has a wonderfully cinematic design, etc. They also show off their ability to render fire, sand, some excitingly trippy hallucination style sequences where everything is warped, and a fantastic (if slightly out of place in the overarching story) swaying environment on a ship. Another nice touch is some levels occurring during day and others at night.

Character acting has again improved as much between this and the last game as the last game did over the original. Faces are fuller and more expressive (Chloe's face is major evidence of this). This game looks so good family members will stop to see what I am watching and so entertaining they then wind up sitting down to watch me play.

>Gameplay 4.5/5 Drake's Deception has everything you loved about the first two games, only more finessed and perfected. Enemies are now slightly smarter and diverge on your position quicker (though in some ways I'd argue this makes them easier to take down, no more pin downs). The weapons system has been updated and tweaked (anyone who played the beta knows aiming is more particular, but you quickly adapt). Drake now grabs weapons automatically when out of ammo, another nice added detail.

The best new feature seems to be the updated brawling system. In what reminds me of the recent Batman Arkham games, Nate can now evade, counter and take on multiple opponents. It's all great fun and plays well. The ability to dive underwater becomes well utilized in later chapters. The new ability to ride a horse is simple but works well, think of the jet ski from the first game only updated, you sort of just steer and shoot. Another nifty new detail is the ability to throw back grenades, though you have to time it well.

Having finished the game I will say objectively that any faults to be found are in gameplay pacing/mechanics. All games I've experienced have a sometimes clumsy quality to gameplay. On occasion you press a button and it doesn't do what you want, that's just part of gaming. In Uncharted this manifests itself when sometimes trying to reach for a specific ledge, it can look like Drake is doing calisthenics.

The other issue is more subjective but this game seems to have less prolonged gun fights (which I always enjoyed) and more of the game plays itself in a sense. Another reviewer said it best noting that the game holds the players hand more this go around (press square now, circle now, etc), this may please some but will definitely aggravate others looking for more challenge. Though this may be due to my having a better handle on the gameplay by this third installment it would still be nice if some new/larger challenges were added to compensate for those who have learned from the previous entries.

>The story 5/5 I won't give anything away but well crafted stories are a key reason for the popularity of this franchise, this entry doesn't disappoint in that regard. The actors perform great as always, so many nuances brought to the characters. This game takes the world of the previous games and expands on it. If the second game was a continuation of the story from the first then this game is an opening up of the characters, their world and the story being told.

A wonderful backstory for Nate and Sully is crafted and played out and a flashback of sorts is handled in a respectful way when it could've felt cheap or forced. There is a very Indiana Jones and the Last Crusade feeling here. This game has the mix of action, humor and romance that previous games had with strong emphasis on emotion in some key scenes (and for those concerned I felt Elena and Chloe's respective returns were well handled and logical continuations).

Another possible criticism though, the villain in this entry is formidable and compelling but when you finally reach the ending I don't feel she is as well utilized a final boss as either Navaro or Lazarvic. The villains overall are also not well explained, not that they have to be, some mystery is always nice, but how this one guy appears and vanishes almost magically at several points I'll never know. Then there is no real boss showdown. There is also a character, Charlie, who is fun but severly underdeveloped and largely used only for story purposes. These don't detract from the game at large but I mention them as I hope they aren't issues that will magnify as further installments are released.

>Online Content 5/5It was adding the online content to the sequel that propelled this series to a new status within the gaming world and here it looks like they aim to keep that status. So far it looks like all the fun of the Beta without most of the bugs or any of the restraints. Everything seems to run smoother and it feels more like playing Uncharted 2's online content, though perhaps this is because I'm more used to the updated mechanics after playing the full campaign? Anyway, you get more customization, more options, more everything.

>Conclusion > Game of the year? You better believe it. Certainly if you are new to PS3 or debating the commitment this game makes it well worth it. You don't have to have played the first two for this to be enjoyable (though I suggest both based on their own merits and to make this story even more enjoyable). While some game studios dream in the recesses of their mind only to wake and find it vanity, Naughty Dog are dreamers of the day. They act their dreams with open eyes to make it possible, and in making Drake's Deception, this they did.

The game is 22 chapters of greatness and should be a good 8-10 hours on the main story depending on player ability. Then there is the treasure hunting/trophies and acclaimed multiplayer to ensure you get well worth the $60 price tag. Overall I'd say this game could be critically rated at the worst 4.5/5 but as a fan I'll say anyone else who enjoys these games is going to rate it 5/5, no doubt.

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Greatness from small beginnings is the phrase that starts out this story.

Uncharted 3 takes us to a whole new world of treasure hunting like never before. In this game, not only do you play as Drake, but as a young (child version) Drake as well. The story jumps back in time through out the game, where we learn how Drake and Sully met and become friends. A new woman is brought into the picture. This time, she's a former love interest of Sully and not Drake.

Rather than starting out the game in the middle of nowhere like Uncharted 2, this time you're in the heart of Europe in a British pub. But just as in past games, you are quickly jumping from location to location throughout the world. Each scene remarkably done and visually stunning.

On thing I really like that's different in the Uncharted 2 storyline is this time there's less issues with your team mates turning on you. In Uncharted 2, people on your team were often taking off, and you lost your allies as quickly as they joined you. In Uncharted 3, your team of 4 sticks with you and works together. Your not getting abandoned because you partner ran off with the bad guys, even if they were just pretending to be on their side.

The story is just as compelling as it has always been. Uncharted 3 plays out like a blockbuster movie, only you get to control the moves. Climbing, running, fighting and shooting your way through everything you can imagine, Uncharted 3 has managed to even out do their last game. As usual, while playing you also look for treasures throughout the game to collect. You have your journal again to help you solve puzzles as well.

Online game play is set up by using a pass code that's included in the games case. Once set up, you have game play options such as:

Team Deathmatch

Plunder

Team Objective

Three Team Deathmatch

Free-for-All

Hardcore

Co-op Arena

Co-op Hunter Arena

Co-op Adventure

The online game play benefited quite a bit from the open beta testing. The online matches are smoother and have less issues than there were months ago when they first opened the testing. I played quite a bit during that first month and can definitely see much more fluidity in the online game play movement versus how it was during beta.

This is not a game you will want to rush through. There is so much to see, treasure to collect and story behind it all.

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I have noticed anyone saying anything bad about this game is called an "xbox fanboy" or the reviewer gets insulted.

Everyone has the right to their opinion and I happen to agree with the negative reviews about this "game".

This game was recommended to me by a friend and I had never played any of the Uncharted games before, but this game just seemed like very bland and repetitive gameplay. The chases especially drove me crazy after a while, it was like enough already.

New age games have all kinds of cut-scenes and very deep storylines, but its like you watch a little and you need to play through a little bit just to get to the next part so as opposed to it being like interactive it's much more one dimensional. This is the same type of complaint from everyone who gives this game negative reviews because it's true. The difference is some people enjoy this type of gameplay, I like many others personally do not.

The story is very good and so are the scenes and at points I found myself wanting to fast forward the gameplay just to watch the rest of it as I couldn't care less about playing it and in fact preferred not to as the gameplay was not that fun and seemed more like an interruption to me.

With a story like this and the way its setup the gameplay really is not necessary.

This game is very reminiscent of Tomb Raider with the puzzles and adventure and everything which is great, although I find it to be much slower paced and I found the gameplay is too forced and as I already mentioned feels almost unnecessary. There is no strategy involved or skill really you just need to make your way through to get to the next scene.

In any regard this game is certainly not worth 1 star like others have given it, but I just found it very slow and boring to play, but the story and cut-scenes are very good and anyone who likes a game like this will certainly love it, but if you are into more fast-paced arcade style games this is definitely not the game for you.

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Uncharted 2 ended up being a smash hit. Perhaps one of the best video games sequels ever produced. It was better than the first game in almost every conceivable way. It's hard to imagine any follow up to Uncharted 2 being half as good but rest assured, Uncharted 3 is just as good as it's predecessor. If you played the first two games and enjoyed them then you simply have to play Uncharted 3.

The story in Uncharted 3 is a bit more rich and defined than the first two games. Nathan Drake is back and this time he's searching for the Atlantis of the Sands. It has something to do with the ring he inherited from Frances Drake. But a woman by the name of Katherine Marlowe believes that ring is hers and it ultimately holds the key to finding this lost city. On paper Uncharted 3 sounds pretty basic, but watching the story in action showcases a strong character driven narrative. In particular players will learn more about the dynamic between Nathan Drake and Sully. The cast is remarkable and charming. And we learn about them not just through the cutscenes but how they interact with one another during some of the moments in between the actual cutscenes. The dialog and banter between them is charming, humorous and sometimes even heartfelt. There are also moments that can, and often do, feel as though they've been ripped from a summer blockbuster. Though some of it is definitely over the top, the character driven nature of the story is what ultimately makes it so good. Like the first two there is a distinct human element at play that makes the simple situation an interesting one.

The cutscenes are aided by extremely good direction and motion capture as well. The characters feel human. But more than that, Uncharted 3 is simply a beautiful game. The environments the game takes place in are detailed and the animations are smooth. The Uncharted games in general are some of the prettiest you'll ever see. But it isn't just that they're visually astounding, it's that their detailed and encompassing. The environments come alive. Other details also stand out a lot. Water or sand is amazing and the way the physics work is also amazing. If there's one thing we can clearly say about Naughty Dog, it's that they'll never skimp on the presentation of a game. The voice acting is equally as good and charming. Some of the best you'll hear in the industry. As you play and watch the characters interact and hear their voices it's hard not to love them. You'll be drawn into their personal hell and anguish, but also their joy. It's all great on the eyes and ears.

Gameplay wise, Uncharted 3 hasn't changed too terribly from the first two. There is a good amount of gunplay, platforming and puzzle solving throughout the adventure and the game does a very good job of balancing them all and pacing things along. The gunplay in and of itself hasn't changed much. You'll find yourself charging from one firefight to the next, taking down the bad guys and picking up their weapons or replenishing your own supply of ammo. You'll also take cover to avoid fire and pop up to shoot when the time is right. You can also enter melee combat which is fun as well given how much it has improved over time.

The platforming sections are generally among the easiest to acquaint yourself with. You'll find yourself scaling walls or jumping from ledges or hanging off objects all in an attempt to keep yourself from falling too far. Despite all the detail, the path is usually laid out for you. This is also true throughout the entire game. You'll rarely get lost or not know where to go next. You'll also rarely find yourself backtracking as a result. Aside from a few of the hidden treasures off the beaten path, there's no reason to really deviate from your destination. And if something should happen where you find yourself stuck, the game will point you in the right direction. The puzzles are pretty creative and simple. You won't find yourself stuck for too long, given that the game will provide hints thanks to a journal that Nate carries around with him.

The game handles all of this well, rarely keeping you in any given situation for long. What is more amusing is how much adventure is truly packed into this game. The second game, in particular, had amazing moments: A helicopter chase across rooftops, an amazing train sequence, a game of cat and mouse with a large tank and a jeep chase were just some of the second game's highlights. Uncharted 3 does a little more. Without spoiling anything, you'll find some of these moments leaving you quite breathless at the spectacle. It's not the situations themselves that are amazing as it is how the game presents them. You'll even find yourself scaling and shooting at enemies firing from above and watching as they tumble forward and fall past you. It's amazing stuff.

Without a doubt the biggest overhaul is multiplayer. Before the versus primarily had you on teams but here you can do a free for all or three teams against each other at the same time. You still have other modes such as the co-op survival mode or a variation of capture the flag. You also still have tons of different boosters to equip. But you can also enter matches with temporary boosters (called kickbacks) which you can get by earning a certain number of medals. They're not permanent but they help for those who may need that small boost. Likewise, for those who want a truly hardcore experience you can always go onto the hardcore battle arena. The maps are also ingeniously designed. Not only are your opponents people you have to look out for, but so are some of the environmental effects. In one level a sand storm rolls in, for instance.

The most rewarding is the co-op experience. Sure you can still go into an arena and do a survival mode and whatnot, but there's actually a co-op campaign here as well. And it's a full blown story campaign, complete with cutscenes and everything. You can team up with two friends and go at it. It's remarkably satisfying and pretty addictive.

Uncharted 3 isn't perfect by any means. Like the first two before it, there's a lot of precision in playing. For example how the game times some of its jumps when say... platforms are falling from beneath you. Or cutscenes that run seamlessly into gameplay. If you're not on the ball you may find yourself retrying certain segments constantly. Some moments can feel like a trial and error practice simply because you don't know WHERE to go immediately and thus you fail until you figure it out. Since Uncharted 3, like the previous two, is very straightforward and linear you generally only have one option out of a situation. If you don't find it fast enough in some of the more time sensitive moments you're done for. In other situations your timing may be off by just a second. Uncharted has always been somewhat of a challenge but most of it comes from the first hand experience. When you play through a second time things tend to flow more seamlessly when you know exactly where you're going and what you're doing. The good news is that checkpoints are everywhere. If you end up failing a platforming section or a gun fight you usually tend to start right next to it. So the game won't punish you too badly.

Uncharted 3 is a great follow up to Uncharted 2. Whether or not the game is better is up for debate. The multiplayer suite certainly is, but for some fans who were truly blown away by Uncharted 2, they have to face the fact that the third game isn't exactly the same leap forward that the second one was. You've got new weapons, a revamped melee system and you can now toss grenades back to your enemies... but for the most part Uncharted 2 didn't have much that needed fixing to begin with. It was a near perfect game, addressing each and every issue the first game had. With not much to address there isn't much for Uncharted 3 to really improve upon. Or add, for that matter. In seems the only part that Naughty Dog strived for more with was the story. And they succeeded. You certainly get a much more emotionally involved story but the gameplay is primarily the same thing here. If you've enjoyed the gameplay of the series thus far, there's no reason not to jump into this one. The story and characters alone make this a must play for Uncharted fans.

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Uncharted 3 is a solid, well-put-together first-party AAA PS3 title. However, I don't feel it's as good as Uncharted 2. That's not an entirely fair comparison, since Uncharted 2 was a masterpiece, one of the best games ever produced from a design, pacing and story standpoint.

The third Uncharted was really very fun, and one can tell the game design was absolutely top-notch. Really interesting and varied environments, can't-put-controller-down pace it's all there. But it just failed to draw me in. Whereas Uncharted 2 had me on the edge of my seat most of the game (especially with Elena's story near the end), 3 was very good but a little predictable. I didn't really care for most of the game what happened to Sully, and frankly the small plot twists were far from unexpected.

This type of game needs, I think, solid character relationships to draw you in. Elena Drake is a great relationship: an on-again off-again attraction of opposites. Once I had extended playtime with her by my side, I was really interested / attracted to her character. Sully? It's whatever. Somehow the character feels a bit too one-dimensional. To me, Kid Drake is a very bad design call the sort of hokey thing a AAA title really doesn't need to have.

And Uncharted 2 was HARD. If you cranked it up to Crushing there were some parts that were nearly impossible. Even on Normal the campaign was tough and long. Uncharted 3 feels a bit short by comparison, and really quite easy overall. Only two or three times did I feel really frustrated in an encounter / gunfight.

I also thought the Tibetan / mountain art style trumped the desert. Guess that's a matter of personal preference, but it does seem as if Naughty Dog had a lot more time to flesh out the art and level design in the 3 years between Uncharted 1 and 2 than in the one and a half between 2 and 3.

Definitely a great game, probably 8.5 / 10 I think, but not a must play game of the generation.

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NBA 2K13 PS3 2K 13 2013 Basketball Game

NBA 2K13 PS3 2K 13 2013 Basketball Game English, French, German, Italian, Japanese, Spanish, Traditional Chinese Language
Customer Ratings: 3.5 stars
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Pros:

Graphics are great. Dunk packages and shot forms are on point. Online gameplay is pretty good.

Cons:

Glitches. Players' hands go through basketball and no block or a random foul is called. The worst bench players hit buzzer beaters on great defenders such as LeBron. Alley oops in traffic are fake. Players' attempt to steal or block an alley oop is lazy even if you're Dwight Howard, he makes no attempt and barely jumps. Computer players watch the rebound and don't make an attempt to get it. Little players like Nate Robinson cause Roy Hibbert to flop and get the and 1 foul call. Why are 7 footers flopping and getting dunked on so easily?

It's still fun just can't wait to see if Nba 2k14 fixes these issues that have been in the game for many years.

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Perfect gift for boys & girls that live the game! Big kids and adult will enjoy this B.ball wanna be player!

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todo bien.... gracias llego muy rapido de muy buena calidad. . . . . . . . . . .

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I Received it in time for Christmas after I purchased another one. I kept this one because it was purchased in Hong Kong.

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this game is terrible... i miss nba live so much why do they have to make the game so lame.. are all the 2k games like this one?

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Ratchet & Clank: Full Frontal Assault

Ratchet & Clank: Full Frontal Assault - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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I am one of Insomniac's biggest fans (I even carved Ratchet and Clank jack o'lanterns for them a few years back), and RC is my favorite franchise of all time. Yet, I cannot rubber stamp any game with a lombax in it... and unfortunately, "Full Frontal Assault" (FFA) is a bit of a disappointment for this lifelong fan (although still enjoyable).

This game is fun, don't get me wrong. If you're an RC fan, it's well worth picking it up and checking it out. It's only $20, and the fact that you can play it on two consoles (PS3 AND Vita) makes it an incredible value. Qwark is here for his usual comic relief (and as a playable character!), and you just might love the different style of play, with its emphasis on turrets, mines, and resource management. If you're a tower defense fan, you should definitely check it out, as FFA provides a unique (and rather frantic) twist on the genre. But I do have some qualms with the title, which are as follows...

Admittedly, I can't be too harsh on FFA, since it was marketed as a tower defense game, and it only costs $20. Yet, this does not quite feel like an RC game... it's fun at times, but there is something off about it, and the running back and forth between my base to defend it creates a sense of anxiety that is completely at odds with the sense of wonderment and carefree exploration that RC games generally instill within me. Other things have been subtly altered as well, such as minor control button changes, and a slightly "fuzzy" graphical approach that does not look as sharp as the "Future" series (perhaps compromise was utilized to make it run on the Vita?). The story is minimal, and does not live up to the high standards established by previous RC entries.

Therefore, many RC fans, like me, will feel somewhat disappointed with FFA. As for gamers who are new to the series, I'm afraid that they might get the impression that FFA is what the RC series is typically like, and this is not accurate.

It's been three full years since RC fans have received the next installment in Ratchet and Clank's adventures ("A Crack in Time" was 2009). At best, we might get one next year, which would mean a minimum of four full years between titles. I'm not counting "All 4 One", because it was not a traditional RC game. Perhaps I was spoiled by the days of the PS2, when we were treated to a new, full fledged RC adventure every fall.

I truly hope that Insomniac gets back into supporting the RC adventures, and can give us new installments on a regular basis. I hope the lombax and robot don't go the way of other mascots, and simply release one spin off after the next. Insomniac has one of the greatest platforming formulas in the history of gaming, yet they seem to be reluctant to utilize it as of late, as they dabble in other projects. I can only hope they're working on something truly spectacular for next year... perhaps even a new RC adventure for the PS4... "IN-SOM-NI-AC we trust!"

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I won't lie, my initial reaction to first playing this game was disappointment. First thing that I would like to state is this:

THE FREE DOWNLOADABLE COPY FOR PLAYSTATION VITA WILL NOT BE AVAILABLE UNTIL JANUARY 2013.

With that being said, my only other complaint is that they chose to stick with the new art and character design from All4one. I really liked the design of the older games so this was a little disappointing. However, once I started playing I was more than pleased. The levels are pretty large and the game gives you a lot of room to run around, pick up upgrades and strengthen your defenses, all awhile fighting hordes of enemies. It is a tower defense game that is unlike most, because you are frantically searching for money and upgrades between waves. Not only that, but you have to launch attacks on the enemy base while crossing your fingers and hoping that your own base is not being demolished. The game is very chaotic and fun. This type of game has much more of a replay value than Quest for Booty, which was just an extra two levels and offered nothing new or relevant to the plot of the Ratchet and Clank Future series.

Overall this game has everything that a downloadable $20 PSN game should have. Its quick, frantic action based fun with the old school ratchet and clank feel to it (despite the new All4one design). The fact that you also get the Vita version of the game seals the deal. If the vita version of the game looks and feels anything like the PS3 version, I imagine it will be the best game yet for the Playstation Vita.

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I've played every R&C game and bought Full Frontal Assault on the first day that it came out.

The game is different from other R&C games but very interesting. You still collect bolts but use them to buy up defense turrets and mines to protect your base rather than to buy up weapons. You still get weapons that upgrade based on the number of enemies you've killed with them. You face an open world with "weapons drop boxes" and gold bolts scattered throughout the world. Every time you collect one of the weapons drop boxes, then you get a new weapon and the next wave of enemies is unleashed on your base. So you can control the pace of the onslaught if you want to explore and build up defenses by not collecting the weapons boxes.

The game is short. The time frame for earning the first time-bonus medal for planet 1 (Markazia) is 21 minutes. I spent 60 minutes smashing every tree/box/enemy in the place... Another medal offered for completing the level in under 13:30 minutes. Another medal offered for completing the level in under 10 minutes. To collect all time-bonus medals takes less than 73.5 minutes of game play: 10 minutes on Markazia, 15 minutes on Ebaro, 23 minutes on Proteus VII, and 22:30 minutes on Ebaro Snow Storm. You can only hit those time markers after playing through the levels to build up the weapons though. Still--all-in it's way less than 10 hours of game play without the online component.

Complaints:

1) the system for switching weapons is annoying because the game doesn't pause when you press the weapon select button. If you want to scan the weapon types for the weapon with the most ammo, then you either have to walk away from enemies while doing it or get hit. Pretty annoying, though I assume this is related to training you for the competitive play mode where you actions can't pause the actions of another live player.

2) the map system that tracks where the enemies are in relation to you doesn't zoom out far enough. You hear "Your base is under attack," teleport back to your base, and then don't know which way to go to defend your base because the enemies--while still approaching the base--are still too far from you to show up on your radar. I don't want to wait for the baddies to come to me, I want to go get those guys to build up my weapon experience points rather than rely on my placed turrets.

For $20 the game is definitely worth it if you plan on committing to the online competitive play. If you're not an online gamer, then I'd just rent the game and spend one night playing it through.

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As a current owner of all prevision Ratchet games I turned off my console after 2hrs due to frustration, to poor controls, and no story mode. This game is comprised not of levels to explore but of maps to defend, you can play solo/co-op or online. Each map takes place on a different planet. Bolts are collected to defend a tower. Guns unlocked on previous maps must be unlocked each level. Controls are not the same (worse) then previous games. Would really enjoy a R&C along the lines of the Future series or any from PS2. In sort, would rate this lower then R&C All4One...

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my kids love all the series

and i can say even i sometime enjoy it

and highly recommended

what else .......

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Grand Theft Auto IV & Episodes from Liberty City: The Complete Edition

Grand Theft Auto IV & Episodes from Liberty City: The Complete Edition
Customer Ratings: 4.5 stars
List Price: $29.99
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This is a convenient way to have 3 great games on one blu-ray disc. I traded in both the GTA IV disc and the Episodes disc and got enough money to buy this disc on a Lightning deal.

When the disc loads up, you are presented with a choice of which game you want to play.

This product *IS* compatible with any game saves you may have if you've played either of the other stand-alone discs.

If you are playing GTA IV, and want to play TBOGT, you need to exit the game and restart it and choose TBOGT. There is no way to "fast switch" between the 3 games.

Summary: If you have yet to purchase GTA IV and the Episodes, this product is all you need and the price is right.

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Long time fans of Grand Theft Auto know that each of the games in the post-PS1 era is thematically linked to a particular genre of movie. GTA III is heavily indebted to Mafia movies such as Goodfellas and The Godfather, as well as to the cable television series The Sopranos. Vice City is clearly influenced by Miami Vice and Scarface, while San Andreas draws a great deal of inspiration from Colors and Boyz N the Hood.

GTA IV-The Complete Edition carries on this tradition by transforming Grand Theft Auto IV into an homage to Akira Kurosawa's Rashomon. As in Kurosawa's film, a set of events is seen from multiple points of view, leaving the player to decide which perspective he or she believes is the most credible. Niko Bellic, Johnny Klebitz, and Luis Lopez, the main characters, each bring a different experience and interpretation to GTA IV's story line. Niko is an immigrant, forced to assimilate and adapt rapidly to a world completely new to him. Johnny is caught in a classic master versus apprentice situation. Luis, who is the only character with any kind of insider status, must choose between building his future and honoring his past.

These are all familiar character situations in videogames, of course, but Rockstar creates deeper and richer stories and characters than most other game developers. The majority of games stick to the bare rudiments of character motivation and development. Rockstar has given us THREE strong stories in the GTA IV series, each with a complex and compelling main character. It was ambitious of Rockstar to release Niko's view of the story first, in isolation, without any indication of what was to come later. Many of the events in the Niko version of the story, in fact, aren't fully explained until the Luis and Johnny episodes. Compare that to the usual rote or clichéd story arcs found in too many games, even multi-episode games. There are a few studios that consistently produce well-written games in addition to Rockstar--Bungie, Valve, and Kojima Productions are three standouts--but the vast majority treat story and plot as afterthoughts.

Story and influences aside, the bigger question is whether or not GTA IV and the two Episodes are fun to play. The answer is YES, even though it is clear that Rockstar devoted a lot more development time to Luis' episode than it did to Johnny's episode. TLAD feels somewhat stripped down and is similar to GTA III in many ways. You'll spend most of your time following the main story, driving or riding to combat missions. If you fully explored Liberty City in Niko's episode, there isn't a whole lot to discover or do that you haven't already experienced. On the other hand, TBOGT contains a much broader variety of missions, side activities, and minigames. Most players will spend more time with TBOGT than with TLAD--but now that they're both part of this value priced disc, it's no big deal. The important thing is to play the series in the order in which it was released (GTA IV then TLAD then TBOGT). If you don't, you'll miss out on properly experiencing how the full story unfolds.

Well worth picking up.

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Nice to see that some game developers listen to the gamers every now and then when it comes to the GOTY or complete version's of the game. Unlike other GOTY version's sets you get all 3 games on 1 disk. (2 disk's if your playing the Xbox 360 Verison) Grand Theft Auto IV, The Lost and Damned, The Ballard of Gay Tony no download vouchers at all for around $40 a great deal unless you already own the three games since it is at least 2 year's old but if you rather have all 3 games on 1 disk then your hard drive or if you never tried them before this is a great way to have all 3 in one complete package.

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I finally got a PS3 a few months ago and knew from the hype this was a game to get no disappointments here. And with the other two games included in the pack (you load the game and the first menu you get to is which game you want to play) it's well worth the money.

The game is obviously good enough (just look at the reviews like GTA: SA, it's an open world where you can drive around and do what you want) that I figure I'll put down a few minor things that were of note for me personally (may be different for others).

I did set my controls (as is an easy option to do) to the "classic" setting, where 'X' is accelerate, square is break, circle is e-brake, etc., since I found immediately I just could not get down using the top R and L buttons to drive.

For me, the camera view gets frankly really irritating at times when you're driving it doesn't quickly center itself, and you have to double-tap I think select or some other button to get it to do so. So when you're, say, in the middle of a mission and a guy you're chasing hangs a hard right, sometimes it's hard to have the proper depth perception to be able to follow him properly until you're able to get around the corner. You may end up hitting a parked car, for instance.

I did miss the "car customization" shops GTA: SA had. Also there are three different clothing shops total, and the area comparable to Manhattan and Times Square pretty much just looked nice but there wasn't much you could do other than drive around it. I mean San Andreas had little hidden spots where you could play basketball, more obvious spots where you could gamble in casinos, and was massive enough you had to fly to get places faster, for better or worse. It was those small little things where you could interact with that blew me away in GTA: SA but where there aren't as much in this game.

You can visit strip clubs, bars, a comedy show, and play pool though. It's kind of like they got rid of the tiny little intricacies and hidden treasures and turned them into fewer but more grand of activities, which I guess showcases the power of the PS3 more, but at the expense of tiny little nuanced aspects. There are some amazing-for-being-in-a-video-game tv episodes you can watch, and the internet feature was somewhat cool. I also do like the taxi option of being able to get around much much quicker. That was nice.

One thing of note is if you want to explore the map, as you obviously should, you will want to go to the cell phone and turn the missions off, otherwise you will continue getting inundated with phone calls. I don't like talking nonstop on my cell phone in real life, so it's even more irritating to be trying to do something and get calls from random characters wanting to yak and if you dare ignore the call, then you lose respect points.

Frankly I have not even gotten to the other two "Grand Theft Auto filler games" as I think of the smaller games released between GTA: San Andreas and GTA4, and these two, but I imagine they're the standard fare: more linear and smaller than the main game, but still enjoyable in their own right.

So those are not even necessarily CONS as much as just things I noted for myself slightly irked me. But all-in-all, still an amazing game. Maybe not quite as all-around perfect as San Andreas, but still amazing.

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Grand Theft Auto IV: Complete Edition comes with the 2008 release Grand Theft Auto IV, as well as the originally download content from 2009 The Lost and the Damned and The Ballad of Gay Tony.

For under $40, you cannot go wrong with this purchase. With three games in one, you will get a lot of playime that makes it worth every buck spent on it.

If you have both the Xbox 360 and PlayStation 3, I recommend getting the PS3 version simply because all three games come in one disc, unlike the X360 version which comes with two discs; One for GTA IV and the other for TLaD and BoGT. It is not a deal breaker if you only own an X360 however. So either way, this game is simply worth the purchase!

Now as for the fun factor, compared to all other previous Grand Theft Auto releases, I found GTA IV and TLaD to be rather lacking. Don't get it wrong, all of these games are very polished and worth playing, but compared to Grand Theft Auto: Vice City and San Andreas, they are simply not as fun. The graphics are much better here, but there is also less stuff to do and it gives you less incentive to keep playing after you beat the main storyline. However, Ballad of Gay Tony was a step forward from the other two GTA IV iterations, as I found every mission to be very fun in this one. But again, once you finish the main storyline, there is not much to do.

Overall, despise these three games not being as good as VC or SA (in my opinion!), I recommend all of you GTA fans to get this release. They are all still very fun and for the price, you can't refuse!

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SOCOM 4: U.S. Navy Seals

SOCOM 4: U.S. Navy Seals - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
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Well, what can I say? SOCOM this is NOT!!!!

OK, for the record, I miss the old SOCOM format...REALLY, I do! And for Zipper Interactive to release this game, the way it is, is just wrong!

And before you guys start bashing me, play it first, and then take a moment, step back, and ask yourself, "is this really SOCOM???"

I mean, why even make this game? There's a thousand run-n-gun type military games out there...Too many to list, actually. The original Socom format really had something different. There were NO GAMES like them! So, what does THIS GAME bring to the table, that the other shooters do not????? NOTHING!

I don't know where to start, and I'm just gonna be all over the place, as things make me angry....but, here goes:

This game is basically run, get shot at, run, get shot at, get shot at some more, and get shot at some more. If you think I'm kidding, try the game yourself!

The original SOCOM series was intense, strategic, organic, you could use a headset to use voice commands, use your teammates to help complete missions, use team mates to overwatch, command teammates to do all sorts of stuff...the original SOCOM games had SO MUCH to offer...this game????....NOTHING!!! All this cool stuff that the original SOCOM games had, is all GONE! Sure, OK, the graphics are awesome! OK? And sure, it's got a BUNCH of shooting in it...OK? but, so do a million other games out there, and graphics & shooting only goes so far. If you're looking for the old SOCOM here....well, you can forget it. The original magic of SOCOM, is forever gone.

In this game, you can forget about shooting bad guys at 300yds, and staying hidden for a while. OH NO, NOT IN THIS GAME!!! You shoot ONE TIME, ONE ROUND, WITH A SILENCED SNIPER RIFLE, and 4 million rounds just seem to find you and rain down upon you like hellfire...Tanks, rockets, bullets, grenades, missiles...everything!!! Come on???...really??? Whether you're hidden or not...EVERY ROUND & BULLET just magically finds you, instantly. Hide behind a rock...YUP, you guessed it, bullets hit you!!! This is a joke!

You can't even climb ladders in this game! So, your ability to snipe from high vantage points, is gone! Not that it would matter anyway.

Another thing.....Why do you have to complete the game for better scopes & weapons? I'm sure the real Navy Seals have to do this in real life! So, I have to complete the game to get a better sniper scope??? COME ON???!!!!! What kinda crap is this????

In a firefight, bullets come from EVERY ANGLE! You can hide behind whatever you want (Rocks, cars, trucks, WALLS), and, you guessed it! Bullets, rockets, grenades...etc...just all seem to hit you! People just appear from out of nowhere, and BAM! You're dead! It's actually laughable.

No voice commands, no strategy, no stealth, no night-vision, no missions (to speak of), no sniper shots from afar, no decent choice of weapons, no nuthin'! Just come up on bad guys & tanks, and start shootin' like mad, because that's all the game will allow you to do. Don't bother trying to hide, either...COMPLETE WASTE OF TIME!

Now, before I get flamed, and called names, yes, there are 2-3 levels in this game, in which you have to be stealthy....but, it's a joke. Shoot one guy, and once again, you either fail a mission, or get trampled by 30 guys at once with assault rifles. Hell, I've played ATARI 2600 games better than this.

This game is just like every other military shooter out there, MOH, COD, whatever! (Just not as good)....It just left a bad taste in my mouth, after being a HUGE SOCOM fan since day one. It's a real bummer to play this.....

The original SOCOM games (1, 2 & 3) really made the player feel like they were actually IN the game, and actually hiding in the bushes & shrubs. Not here.

Bottom line: I don't care what ANY reviewer says, this game sucks! PERIOD! It's a cheap, unrealistic, generic shooter, with a SOCOM label on it.

So, here's my PRO & CON list.....are you ready?

PROS:

Guns.....

CONS:

Just about everything else....

Am I being too harsh? No, I honestly don't think so. And the general public shouldn't accept this. Considering all the cool things that the original SOCOM games offered, I'm actually being too easy on the game, and the folks at Zipper Interactive!

So, to all you folks at Zipper Interactive, I ask you:

"Is THIS the BEST you guys could come up with????? If so, then I'll buy another PS2, and start playing the old SOCOM games again."

......

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UPDATE 05-02-11: Giving the title a fourth star for two reasons: First, the U.S. Navy SEALS just killed Osama Bin Laden! That's the ultimate 'Takedown' mission...Go SEALS!! Secondly, I've been logging a lot more time with the game in 'Custom' mode. The no-respawn rule in 'Custom' forces a frustrating, but ultimately highly instructive and tactical rethink of gameplay style that fits with the game design. It's sort of like learning an instrument, frustrating until you 'get it', then it's much more rewarding. The price coming down also helps...a lot.

*****

UPDATE 06-02-11: See 'Multiplayer' notes below Singleplayer -PSN is finally running for me.

*****

Let me start out by saying that I'm almost exclusively a First Person Shooter player and almost always on an Xbox. I've logged time on (and have beaten as well) BFBC2, CoD Black Ops, and Crysis 2; I also own and have beaten CoD Modern Warfare, MW2, Red Dead Redemption, etc...

I've just gotten into the PS3 scene to get the killer Blu-Ray player and try some of the exclusive titles on it. The SOCOM series is a PS exclusive. SOCOM4 is my first taste of a shooter on the PS3 and sadly, this game doesn't measure up, and that's too bad. Granted, it's a Third Person Shooter game on the PS3, but more than close enough to compare. Gears of War and RDR are both TPS and awesome.

Having carried a real gun for the 32 years of my entire adult life from 17 to 49 in the military and law enforcement, I wanted to experience something close to actually pointing a weapon in a video game and was excited to try the PS SharpShooter system based on its reviews. I found after pricing the components locally, the SOCOM4 'Full Deployment Edition' with the SharpShooter and all the other PS Move gear actually cost less than just the hardware. Ergo, the game was free to me. So, if you got the game with the package it is an awesome deal as it's an 'OK' game. I'll review the SharpShooter in its place...although I will say it gets high marks.

As for SOCOM4, I'm not familiar with the earlier titles. They must've been good or we wouldn't be on '4'. Video games are very complex with many layers so I'll try to summarize for times sake:

SINGLE PLAYER CAMPAIGN ONLY:

GAMEPLAY: Linear! I haven't been in a more 'rail shooter' linear game in the past several years...except maybe Mass Effect, but the story there is the game. This is worse than Halo linear; as in on-screen breadcrumb sequential checkpoints that keep you focused more on playing checkpoint baseball and tagging the bases than in mission achievement.

STORY: You're a semi-stranded, cobbled together, *NATO*? Seal team on some island that could cripple global commerce if the rebels take control. I don't want to go into more detail and spoil, but if you get more out of the story your imagination is better than mine and I daydream way too much.

WORLD: I felt almost no need, or desire, to explore the developer's world. Too bad because in many arenas it seemed that the developers went to a lot of artistic trouble to make it look realistic (success) and approachable (fail). The need wasn't there since if they wanted me to see it a checkpoint would run me through it. The desire wasn't there because the game treasures were ho-hum. The ample guns lying around were hard to understand if they were better or worse than mine (frequently worse I found out) and the 'Intel' that you're supposed to pick up never seemed to give me any useful payoffs...so if I saw it, I grabbed it, otherwise I felt no remorse for missing it. I felt no desire to explore or scrounge, neither seemed to be worth the trouble. The set design seemed high until you tried engaging with anything and it just bonked as you tried to scale it, kick it, etc... Well, you could shoot the occasional bucket or the now universal red exploding barrel. If you tried to get an overwatch position to cover your troops while sending them to flank and pincer, you found out that any high ground was almost always unavailable and just a vertical 'wall' to the arena. RDR this is not. The artists did a good job, the graphics are very good and the tradeoffs fair. Good detail, high contrast, great lighting effects, all in all very good. A nice place to visit...

GUNS, BALLISTICS, AND SHOOTING: They did a good job with the guns and most terminal ballistics. The guns were beautifully rendered in game and in cut scenes showing the correct kit for the players. The sights were very well done. Optics were beautiful and real-world accurate to a point. Reflex reticles were true to life except the fact that the player-side face plates were in focus and quite distracting. They aren't in real life, they are out of focus and only the target and reticle are in focus as it should be. Small gripe. Shooting with 'irons' in third person is weird, no way around it. It's much weirder when the players own huge and opaque head is frequently in the way because the camera is behind the guy shooting the enemy (you the player). This only happens when ADS (aiming down sights). You wind up hip shooting like a noob to avoid it. There's no wind or gravity, but hey, again small gripe. Guns with scopes would recoil, but not settle...major gripe and an immersion killer. Shooting with optics moves you into FPS and seemed very good. Especially with the SharpShooter...it felt oddly real when ADS with the SS and using optics, especially scopes. This was and remains the highlight of the game for me...highly recommended for real shooters. You will get a sense of satisfaction that your years of training have FINALLY paid off in a video game; in a way no 'thumb shooter' will understand. Using an ACOG and a SS is not to be missed. Rent the game for that if you already have the gun.

Terminal ballistics and hit boxes seemed right on. A well-placed shot to a critical area was a drop, poor shots resulted in crippled, or semi-functional enemies, as expected. Well done. Black Ops could take a few lessons here. Hits were hits, misses were misses, no mysterious stuff. Sadly it seemed that ANY intermediate object would disable your shot...chain link fencing, leaves, openings between stairs, etc... All can defeat battle rifle caliber rounds and MGs, so sayeth the physics engine they're using. At least a lot of cover was destructible both ways...yet, Battlefield this is not.

AI: SQUAD: AI was good...considering that AI stinks in every game...period. The AI here has pluses (squad are skilled shooters) and minuses (squad hang back a lot and use cover oddly). I'm not usually working squads in game, so I'll be brief here...these guys will do. They are skilled, resilient (more so than the player by far), and fairly intuitive. They usually follow orders and perform better than most friendlies.

ENEMIES: Average. Enemies are appropriately skilled for the middle levels. Behavior patterns were fairly locked and predictable (weak cover skills) with some pleasant surprises (would flank or bum rush). Lethality was game-fair. Odd shots would hurt you, head shots would kill you. Enemies weren't super shooters, but weren't bullet spraying shopkeepers either. Enemy observation skills were highly variable. Sometimes you could sneak past them while looking into their eyes, or they wouldn't notice the 200 lb body you just shot landing on a tin roof next to them. Other times they would see you stealth kill a dude in the dark from a block down the street. Hard to figure.

ACTING: The acting is first rate. Voice acting is well done and usually appropriate with only occasional F-bombs. The characters don't have dramatic stories or parts, so this probably wasn't hard to get right. Motion capture looked realistic and they obviously hired real operators for some of the stuff based on movement patterns. Overall well done...a nice cake of few ingredients.

I'll add more as I wrap up the game...I just got it yesterday, but if you don't post right away nobody will see it. I might do the Multi-Player. For right now the campaign at least seems like a great training range for the SharpShooter community and little else. The story won't make you feel like you have to save the world, or your teammates (I don't even know their names hours later and don't get worked up when something happens to them), and even the PC seems like your cookie-cutter OCS Seal O-3; I've yet to identify with my own PC. He's no John Marston that's for sure. Gameplay is very dated, graphics and gunwork are good, but the effort is lost on mediocrity elsewhere. So far it's been your average garage sale...some neat stuff lost and surrounded by a bunch of same 'ole.

UPDATE: Finished the game and stand by the above review and rating...although I did shoot through a leaf, a fence, and a piece of corrugated steel to get some non-fatal hits on enemies. The game ran 10 hours with a rather casual pace and plenty of do-overs on my part. I like to experiment in-game and this results in a fair amount of 'don't do that again' deaths. Usually when playing a top-notch title, I get really antsy to get back into the game when I have to put it down to deal with real life...I didn't have those joneses with this title. The 'Custom Game' feature is pretty cool and backs up my estimation that the biggest value the game offers is as a training aid for SharpShooter practice. In 'Custom', you can pick maps, game types, and enemy bot skill levels to practice against...think: Black Ops Combat Training and you'll have a great notion of the feature.

MULTIPLAYER UPDATE 06-02-11: Finally got to play MP on this title after waiting a month (Thanks Sony...not). I'm left with mixed feelings about the whole experience. I'm retired and have a little time on my hands, so I have the luxury of playing all these cool games and their online offerings. SOCOM4 has given me some of my most rewarding and frustrating experiences of that time.

COMPETITIVE MP: I'm not going to act like I rock at this...I don't. Why? Because the default Quick Play choice places you into large maps with 32 players running around (and expecting you to run around) like an enormous Call of Duty run-n-gun fest. If you like Black Ops, you'll love this...very little if any lag...didn't see any obvious cheating (lag jerking) but it was a swarm of seemingly mindless frontal assault. Using defensive strategies such as setting up ambushes or sniping from cover, exactly the same skills that you need to survive the rest of the game are ignored wholesale in the competitive MP game. Now give even 10% of those folks mics and you can just imagine the 'fog of war' effect...except these aren't trained pros with radio discipline...they're rude, crude and loud bullet sponges. The good news is you really want to kill them.

On the smaller maps option in competitive, everyone is 'nade spamming the place. They should call it hand artillery. Tactics here are in short supply as in the big maps, just smaller and crazier. Juveniles needing their brains bathed in epinephrine will have to be talked down from the high. Not my bag.

COOPERATIVE MP: A ray of hope and glad to have found it. Imagine the 'Custom' mode, except instead of AI friendlies, you get 1-4 (more is better against 'Hard' enemies) real human squadmates and the ability for each other to revive fallen teammates. No typical respawning. If you don't get revived, you lie until all are dead or victorious. You can select mission types, maps, and enemy skill and force levels. Now tactics and skill matter. This has been the new highlight of the title for me. I have seen some incredibly good soldiering and some really stupid cowboys. Mistakes and foolish bravado will get you and others killed...fast!

The radio chatter here is relevant...enemy fire matters...speed, accuracy, and smarts are critical. When you get shot down and a squadmate throws smoke and fights guns blazing to save you, you can bet that when they go down, you'll cut down Hell's Army to save them. Topping the stats after a really tough round is immensely more satisfying than any other round of gaming I've done. This is where they should give medals. 6 stars and where I'll be from now on. I haven't been on XBL since I found this. I've met some amazing folks here from around the world, fun to play with and very efficient operators in the game. Good times...and isn't that what its all about?

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i usually play with a friend online in 1st person shooters. we usually stick to black ops or Battlefield Bad Company 1& 2... ive played SOCOM before but probably like 5 years ago and never on a ps3... SOCOM 4 is very different than Black Ops & Bad Company. everybody is sayin that SOCOM 4 was tryin to be like Call Of Duty, i dont think thats the case.. nowadays games like Super Mario, Grand Theft Auto 3, the 1st MK are technically thought of as (Bad Games).. back then they were amazing ground breaking games. the creators of SOCOM 4 knew that so clearly there not going to go backwards. they had to add some features, better graphics, and basically update. i guess SOCOM fans dont like seeing that but its gotta happen sometime. i personally thought this game was very very good. the 3rd person is a nice change up, sometimes it gets a little hard to shoot when on the side of cover but not too hard. the story mode was a little cliche but stil pretty fun, theres a pretty good selection of guns and custimation for them.. i like the co-op and multi very much.. somehow in SOCOM 4 theres NO CAMPING.. there might be a guy in the same spot tryin to camp but if you know where he is its very easy to eliminate him and stop the camping... i love the bullet penetration, the way bullets go through bodys are just beautiful. the maps seem to be huge but it also seems like everybody is really spread out and no1s in groups. theres no real rendervous point, or middle of the map where people meet. and the knifing is amazing!!!!! THE KNIFING IS JUST LIKE BATTLEFIELD BAD COMPANY 1 KNIFING!!!! :), a swish kinda, not a shank or stab, makes for way better knife fights and its not based on luck or connection like call of duty... in closing i give this game a 9 outa 10.. its not perfect but for a brand new game that was $45 that comes with bonus content, its a very good deal. im really glad i bought it.

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I loved this. I have Resistance 3 with the sharpshooter PSMove controller, and I wasn't pleased. HOWEVER, I AM pleased with SOCOM 4. It plays so smoothly with the PSMove. It takes a little while to get used maneuvering around, but once I got used to it, it was gold.

Granted, I miss the classic SOCOM games, where you can talk to your squad, "Bravo, breach bang and clear" to have them do exactly that to a room, but that being said, SOCOM 4 stays pretty true to the old games, however there's much more of a cinematic-type story to it. There's character development, etc. which is nonexistent in the other games.

I recommend it! My favorite part was how sensitive the gun is while trying to snipe, how steady I had to make my hands. Kudos to zipper interactive!

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As many have said, this game is really different from other SOCOM games. It tries to do a few things differently but in the end it's lackluster. I have played all of the previous SOCOMs and had high expectation for this one, but unfortunately it didn't impress at all.

Cons

The squad controls have been simplified (or dumbed down) which gets mixed reviews. I personally think it made things too simple. You can only order your squad mates to move to certain location or attack a specific target, that's it. You can no longer tell them to hold fire or cover specific areas, which significantly reduces the tactical aspect of a true SOCOM game.

Stealth aspect of missions are an interesting design choice. It would have been executed much better; example, there are times where you are detected by enemies without any reason and they all swarm on you and you are dead within 5 seconds. Realistic? Perhaps. Fun or entertaining? Absolutely not!

Weapon upgrade system is highly flawed. You have no control over what gets upgraded, and the selection is very limited which is disappointing.

Story and characters are not engaging. You don't really care much about the story or the characters at all since they are not interesting.

The camera view is somewhat odd and annoying; it switches between third-person and first-person at will without reason. I find this to be distracting and unnecessary.

Multiplayer is not all that fun due to limited weapons upgrades. COOP mode had potential but you don't earn XP at all and weapons upgrade is extremely slow. Another disappointment!

Pros

Levels are generally well-modeled with good detail.

Controls are generally fine other than the camera issue mentioned previously.

Overall, I can only give this a 2 out of 5 as it did not meet expectations on any front. Hopefully the next one will be better.

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NEW COD: Modern Warfare 2 PS3 (Videogame Software)

NEW COD: Modern Warfare 2 PS3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $35.95
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What is the best shooter game in the world Modern Warfare 2

Modern Warfare 2 is a good game for anyone who likes a good shooter game.

The campaign is ok but I think they could have made the ending better. Even though the last part is in modern warfare 3 but other than that it was good.

I play this game all the time with my friends online and just when they come over to play. What I wish I would have done is went and bought a headset so I could talk to some of my online friends and I also think you should get PlayStation Network so you can actually play online.

The graphics are very good but it is very gory at times like when you get shot or killed and it is very violent. I suggest that you should be older than 11 to play this game.

Some thing I really like about this game is that there is a lot of guns to pick from like the m4a1 assault rifle and the FAL and even the P90. Those are just a few of the many types of guns. There are 5 classes to create but I wish that there was even more to create. There are also a lot of attachments to put on your gun.

The reason I got this game is because I am a pretty big gamer and I needed a new shooter game and also my friends have played it and told me that I should get it.

Spec ops is very fun to do with your friend but I suggest you do it after you complete campaign mode first but that's not what my friends and I did but. I wish that I would have done first.

Overall I give the game a big thumbs up because I love to play this game whenever I can. I suggest you get this game right away.

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I got this game for my 2 boys and they love it! excellent shooter game. and the price was was the best part.

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PS3 Fighting Stick V3

PS3 Fighting Stick V3
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $59.51
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This is my first fightstick. Just unboxed it not too long ago and played some SSF4 AE. It was different feeling since I am still in the stage of transitioning from console controllers to a fightstick; however, I was able to pull off all the moves I wanted to with this stick.

Pros: This fightstick is made for the PS3 and the PC. My windows 7 was able to recognize the fightstick once it was plugged in. The buttons and joystick may not be of Sanwa descent, however, they are very responsive and have a quality feeling. Overall, the fightstick has some heft and will more than do for newcomers like me into the game fighting scene.

Cons: None really; I ordered overnight shipping and ONTRAC cut it a bit close on the delivery but I got it as promised.

Overall, its a good buy for the price and performance. $59.99+Shipping isn't bad for a quality fightstick.

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I just got my V3 yesterday and I played some SFIII:3S Online Edition for a few hours on it. Having been used to the USA Happ-style controls (baseball bat topped sticks, smaller buttons), the transition to a more Japanese layout on this Hori stick takes some getting used to. The cool thing is that the button diameter is larger than Happ, and the button height is nice and low so that you get good response time on your inputs.

Additionally, the Hori stick feels shorter and less stiff (that's what she said) than a Happ competition stick, although so far I kind of prefer the feel of the Happ over the Hori. The Hori stick also tracks on a square gate so you can feel the corners, as opposed to the Happ competition stick where it feels smooth in all directions (octo gate). I just think it'll take some getting used to.

If you're used to Japanese (Sanwa / Seimitsu) arcade layouts with the curved button layout, the closer proximity between buttons and stick, the 30mm diameter pushbuttons, and square-gated motion, then the Hori Fighting Stick V3 will make you feel at home. Additionally, if you're hardcore like the top players in SFIII:3S or any other fighting game you should choose to play, I've heard that this stick specifically is made to be moddable, where the button holes exactly fit Sanwa snap-on pushbuttons, and the stick can be swapped out with a Sanwa JLF stick with flat mounting plate. I've seen pictures of it done without any soddering. You'll just need to crimp some wire, yank out a PCB (where the buttons are) and connect using crimp quick connects. I haven't done it myself, but if I do and it's successful, I'll update this review.

Enjoy!

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This is my first fighting stick and I love it. It connects to the computer. It is square-gate though but you can change it.

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Most of the time you have to pay top dollar to purchase a good fighting stick, but this stick is an exception.

For an awesome price of $59.99 you get all the qualities that you get from most of the arcade sticks in market and more! The HORI Fighting Stick V3 has a sleek design and light weight which makes it easier to carry around and transport. It has turbo functionality for all of the buttons and the six button layout keeps the stick nice and compact. The buttons are not Sanwa but are very responsive and so is the stick.

I am still new to fighting games and playing with arcade style stick controllers but found that this was a great starter stick for me to learn the ropes and get used to executing moves. I feel that this product is a great stick for anybody who is starting off in fighting games and looking to purchase a stick without spending over $100! You'll definitely feel that you have gotten your money's worth! Thanks HORI!!

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I have been looking for a fight stick that worked well and was a great bargain. The PS3 Fighting Stick by Hori is the perfect match for me. I bought a previous MK styled fight stick and that was a peice of crap.The button layout was god awful and the button resonse time was lagging. This stick however, this stick is like recieving a gift from the gods themselves!!!! It is extremely responsive and the button layout is perfect for any fighting games needs. I like the 6 button layout as it's just what the gaming doctor recomended. Yes it does have a square restrictor gate as opposed to an octogonal one, but that dosen't matter. I was still able to pull off killer combos on Blazblue CS Extend as well as dominate on Virtua Fighter 5 Final Showdown!!!

This is a great fight stick for those who want one without shelling out a fortune for one. It works like a charm and performs extremly well. Also, I chose 1 day shipping on Friday and came at my doorstep on Monday morning so jolly good there as well. 5 stars for this stick is not enough for how great it is. More like a 10 star product. MUST BUY FOR FIGHT FANS!!!!

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Yakuza 3

Yakuza 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $23.68
Today's Bonus: 21% Off
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Back in 2000, there was a little unknown gem on Sega Dreamcast called 'Shenmue', which became a huge financial flop despite the universal critical praises. Its sequel only showed up in Japan and later ported to the original X-Box after Dreamcast's demise. Shenmue was the game that invented QTE (Quick Time Event) that are so frequently used by many games like Resident Evil 4, Heavy Rain and God of War series.

Yakuza 3 is the third installment of the popular Japanese action adventure game series by Sega that inherit all the characteristics of Shenmue series. But it is this installment that finally exceeds everything Shenmue tried to be in spades with so much more contents and depths. Yakuza series was understandably not well-known outside Japan at all due to its quirky and idiosyncratic eccentricity stemming from distictively Japanese culture. Make no mistake, this is one of the most popular game in Japan. With population half as big as the U.S. but so much diversities in different genres of video games (each game is targeted speficically for intended demographic rather than potential demographic as here in the U.S.), half-million copies sold is viewed as bona-fide success. With sensible budget and half-million copies means good profits and the next sequel. The fourth one has just been released in Japan. There have been tons and tons of games on PS and Nintendo consoles that never make outside Japan, and Yakuza series are one of the rare ones that are available here in the U.S.

Warning to fans of GTA or the likes and JRPG; Yakuza 3 is not a console RPG or GTA-clone, as many would describe it. It's a grand style action adventure game that indeed plays very much like JRPG but so jam-packed with contents that it put arguably all console RPG to shame and gives even the longest CRPG like 'Oblivion' or 'Fallout 3' some serious run for its money. Don't be surprise to clock in over 100 hours to unlock 100 percent completion percentage. Beside the main story, which gives you good 20-25 hours, the game is overflowing with substories and side activities. Plus you can always engage in street fight at certain points. On and all, if you ever played either of Shenmue, you'll know exactly what you're getting into. This really is 'Shenmue' reincarnated, so if you ever moaned about the demise of the series, pick this up without any hesitation.

Its fighting mechanics is Sega's own 'Streets of Rage' style beat-them-up brawler with some depth. Just don't expect more complicated fighting game like Sega's own 'Virtua Fighter'. But the actual fighting is much more brutal, violent, bone-crunching and over the top than the unrealistic arcady fighting games that let you shoot fireball from your eyes so you will have a heck of a time engaging in combat. It's really fun.

The story is thoroughly Japanese and also very realistic and real-life related like actual Japanese TV drama. The plot progresses via dynamic cutscenes and static dialogues. While each literation in the series offers a self-contain story arc but you would have much more emotional resonance if you've already played the first two on PS2. It also have many recurring themes overlapping from the first two. Luckily, the game gives you full rundown of the story of the first two games with cutscenes directly lifted from the PS2 games.

However, the game only offers Japanese soundtrack with English subtitle, due to huge cultural differences between Japanese and western nations, the game will be difficult to get into for a lot of people. Don't be surprised if you don't understand many of customs, references and logics. Pacing would also make things difficult for more casual gamers who are used to quick access and fast-paced run-of-the-mill action game. This is an action adventure game that heavily focuses on human drama. Episodic and sometimes brutal, sometimes poignant, but always humane and realistic, it requires you to read and reminisce a lot as a main character on the way.

Visual is indeed very impressive. Facial model is the most impressive aspect and on par with 'Heavy Rain'. The graphical style opts for photo-realism so everything is very real-life like. But the jagged character models and color imperfection signal that this is still a video game. While not exactly 'Uncharted 2' or 'God of War 3', this is one fine looking game.

Controversy surrounding the contents cut from the original Japanese version are indeed true.

Cut content from the western version of Yakuza 3 includes:

-"Loser" (Japanese theme song by Eikichi Yazawa)

-Wooing women in hostess clubs

-Managing a hostess club

-Mahjong mini-game

-Shogi mini-game

-Massage parlor mini-game

-Answer X Answer trivia game

-Convenience store magazine browsing (you can only see the covers)

-A handful of sub-missions all related to aforementioned cut contents (26 out of 126 substories to be precise)

The official explanation of the cut is due to the cultural gap between Japanese and westerners, Sega worried that it would not resonate as much with western gamers with the axed contents. I personally call this a load of crap for Yakuza 1 and 2 previously had massage parlor, casino, hostess club mini games. I assure you that the omitted contents really don't change the game at all. Only some of the extra side activities are cut and the game is already jam-packed with side activities. But it would be much nicer to maintain the integrity of the original work.

It's been a crazy couple of months for me. From belated port of 'Star Ocean: The Last Hope', revolutionary 3D adventure game called 'Heavy Rain' to highly controversial yet solid 'Final Fantasy XIII' and the return of the king in 'God of War 3', it really has been taxing on my budget. Now 'Yakuza 3' is another excellent addition to already impressive Playstation library filled with diversified entries, variaties and quality. With 'Fallout: New Vegas', 'Two Worlds II', 'Arcania: A Gothic Tale', 'God of War III', 'MGS: Peace Walker', 'Metroid: Other M', and possibly another Zelda, my urges and passion for CRPG and action adventure games will be thoroughly satisfied in the year 2010.

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I feel very torn in writing this review, as the release of Yakuza 3 in the US is the big carrot we must chase to get Yakuza 4 (which comes out in Japan a mere week after this release in the US) released stateside.

SEGA, I need you guys to pay attention. There's obviously been some miscommunication and misunderstanding in how this all should work. Ryu Ga Gotoku 3, the original Japanese title, is a fine and stellar game. It has a fantastic story, excellent mini games, substories and submissions to follow, and does what I feel is serve as an excellent representation of life in Japan, more to the point of life as a Japanese gangster.

The seedy underbelly and the familiar touches to anyone who has been to either Okinawa or Kabuki-cho in Shibuya are going to see massively detailed recreations at work here.

There was clearly a lot of love poured into the Japanese release. The US release, Yakuza 3, seems to have been the victim of time and poor project management. SEGA dodged questions for months regarding a western release of Yakuza 3, and when they finally announced their intentions, did so with the heaviest reservations possible.

To back this up a little bit, SEGA has had a troubled past with the series on the PS2 in the US. It's never been a high selling title, touted as a GTA game set in Japan. It's not really. It's basically Shenmue with more fighting, more gangsters, and a lot of seedy underbelly. There's no looking for sailors here or running off to look for a mirror. Your character is haunted by the violence surrounding his life and wants to be rid of the life he can never leave.

SEGA took the opportunity to take a heavy black marker to the full content of the Japanese release and started making deep and heavy cuts to the content.

Much was said about the Hostess Bar missions being cut for lack of purpose to the western audience, or that they removed the massage parlor in Kamuro-cho (the fake name for the real life Kabuki-cho).

I'm not here to defend or deny the need for those missions or content. What I'm far more worried about is how whitewashed and rushed the final product has become. There are large chunks of side story sub missions missing from the US release that were in the Japanese version. Missions that had absolutely nothing to do with the Hostess Bars or any illicit activity. Cutting Shogi and Mahjong? It's questionable why this was cut, but not Koi Koi or Oichi-ku.

I'm really disturbed that SEGA has set a trend in threatening the customer with regard to bringing the series stateside, but I want to contrast my concerns regarding the game with a very pertinent statement from Sega's own staffers.

Aaron Webber:

"It's not a question I can really answer for you, but I would encourage all fans of the series to show their support for Yakuza by picking up a copy [of Yakuza 3]. At the end of the day, numbers often speak loudest."

Speaking that the best way to see Yakuza 4 get localized in the US is to buy Yakuza 3 is an upsetting trend to someone who sees so much changed between the US and Japanese versions of the game.

SEGA, if you want to address this properly, tell the fans that when Yakuza 4 gets released stateside that it will not receive any cuts, that the gameplay, Nihongo-esque weirdness and all, will be fully intact.

As it is now, I have to rate the game with 4 stars because, it's identical to the Japanese version, but what's been cut is stuff that SEGA is deceiving it's customers into believing wasn't important to the original game.

When you release a game that's about life as a Japanese person, in Japan, cutting stuff that the western audience wouldn't understand is a ludicrous and silly decision to make at the expense of what is already a stellar title.

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You're being surrounded by a bunch of yakuza punks in a small children's park. They were hassling a woman, trying to take her

back to their boss, until you and your buddy stepped in. Soon, you're fending off these five or six thugs with kicks, uppercuts

and curb stomps. All of a sudden, when it just comes down to you and one other punk, you spy a pair of pliers lying on the

ground; you don't know why they're there, but you don't give it a second thought and quickly snag them. In a heartbeat, you've

taken the last punk in a headlock and messily ripped one of his teeth from his mouth, throwing him to ground and watching him

roll around in pain. This isn't the latest blockbuster action flick; it's just one of the many crazy moments from the superb world of "Yakuza 3."

Story: A-

An ex-yakuza chairman, Kazuma Kiryu left behind his path of violence and destruction in order to open up an orphanage on the

island of Okinawa. After a brief period of peace, he's soon sucked back into the world of violence when a developer threatens

to run him and the orphans he cares for out of their home, in order to build a resort and military base so as to stimulate

Okinawa's waning economy. This sets off a series of events both serious and lighthearted in nature. Moments of violence

and gritty crime drama are interspersed with missions which involve taking care of your kids and finding food for a stray dog.

Unlike the plot of "Grand Theft Auto IV", which was a more or less monotoned look at the criminal underworld, "Yakuza 3" crafts

a truly complex and intricate web of a plot, laced with heart-pounding action sequences and more conspiracies than you can

shake a stick at.

Gameplay: A+

To some, this may seem like a run-the-mill button-mashing affair; you've got your square button for light attacks, triangle for

heavy attacks, and circle for grab. However, this is prevented from getting stale by the colorful assortment of moves Kazuma

has at his disposal, as well as the fact that a great deal of objects can be picked up and wielded with deadly proficiency.

Hammer a street punk down to the ground with a nearby bicycle, or smash a boss stage in the face with a leather sofa. How

much enjoyment the combat provides is directly tied to just how much you like wreaking untold levels of unrealistic violence.

Very light RPG elements are also involved, as you gather experience from beating up gang members and helping out citizens, which

can be applied towards health expansions and new fight moves.

As far as exploration is concerned, you guide Kazuma through the streets of Okinawa and Tokyo, searching for side-missions while

at the same time following the main plot of the game. A few of the locations you can visit include weapons shops, crowded market-

places and seedy bars. Wandering the crowded streets never gets dull, because much like the random battles of a traditional RPG,

there is always a threat of some lone punk stepping out of the shadows and challenging you to a fight. There are no load screens

between the battles and the exploration, which makes it all the more enjoyable. "Yakuza 3" has the right balance of action and

exploration, striking the right chord with both seasoned gamers and newbies alike.

Sound: A-

The game includes superb voice acting, which is all in Japanese, and a varied soundtrack which jumps from J-Pop, to orchestral

pieces, then all the way to classic Japanese enka music. Sound always fits the mood perfectly in this game, and that is a big

feat in and of itself.

Graphics: A

It's rare to find such an accurate depiction of Japan in a video game ("Persona 4" did a pretty decent job; however, it was a little

fantastical because of the overall tone of the game itself), but "Yakuza 3" nails it spot-on. Streets are packed to the brim with

people, tiny alleyways are all over the place, and real-world locations are rendered with the utmost accuracy. Also noteworthy is

the use of real Japanese products (Boss canned coffee, C.C. Lemon, and Young Magazine, to name a few), which add to the overall

authenticity of the game.

Character models are very well constructed, facial movements are convincing and never feel strained, and the aforementioned

locations you visit are truly immersing. The only complaint I can warrant are the deceptive cutscenes, which are gorgeous, but

then set you up for thinking the in-game graphics look THAT good, which they definitely do not. Not that the in-game graphics

are BAD, but they definitely aren't as beautiful as the cutscenes would lead you to believe.

IN THE END:

"Yakuza 3" stands as one of the exclusive titles that PS3 owners can flaunt proudly. Japanophiles will love it for it's accurate

portrayal of the country they love so much, and action junkies will love the variety of ways they can defeat their enemies (Hint:

handheld flamethrower + random goon's face= good times!). If you have PS3, then there's really no reason you shouldn't be playing

this game.

OVERALL GRADE: A+

Note: For those (like me) who didn't play the first two entries in this series, and fear that they will be alienated by the plot, don't

worry: from the main menu, you can access two extended cutscenes which explain the events leading up to "Yakuza 3." Plus, the story is

really easy to jump into, and after about five to ten hours of play, you have a good idea of who's who in the plot.

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I saw this game in a local K-Mart (yes, they still exist), and decided to pick it up for ten bucks. If I knew then what I know now, I would have paid 60 for it. The fact is, Yakuza 3 is one of the gems of the system.

I don't know about the Japanese version, or the cuts that were made. I would assume that the dating mini-game is expanded considerably. If this is the case, it's one of the best things Sega could have done. Maybe Mahjongg was fun, though.

Anyway, this is a review of the AMERICAN version of Yakuza, dependent only on the content found there. And that content, despite the cuts, is vast, and it is mostly excellent. Of course you have the main game, which is a great combination of JRPG and Final Fight (not Grand Theft Auto, as many people have claimed). Let's start with the fighting: it is excellent. Arcade-style brawler action really hits the spot. The controls are mostly tight, the moves are simple enough to allow for progress into the game, and complex enough to keep the player from getting bored. Even after over 300 random encounters, I still find myself enjoying the action. The finishing moves are great, the counter-attacks are fantastic, and the HEAT system (which I won't explain here think of it as the special move system) is fantastic. I never get tired of seeing my character kick the crap out of enemies using special moves.

The bosses are generally difficult (at least on Hard difficulty), and require significantly better technique than the random encounter. Bosses fight differently, so don't expect that the same tactics will work all the time (although I find the dash-punch combo is pretty much unstoppable, as long as you're patient).

The JRPG aspect might put off some potential players, but I think it's great. It's equal parts hilariously cheesy and gripping. I won't spoil story, but you'll see what I mean. Dialogue can drag on, however, and because the game's language is Japanese, you are pretty much forced to sit and read subtitles continuously. I don't find it bad at all, but buyer beware if you don't like your games talky, you might want to look elsewhere.

On top of the main game are numerous minigames, and for the most part, they are a blast. I thoroughly enjoyed the pool and golf minigames, and the karaoke rhythm game is hilarious. A fishing minigame seems almost required in Japanese RPGs, and this one is actually pretty fun. There are also batting cage minigames, darts, an arcade, etc. These aren't quite as fun as the two I mentioned, but they are well above passable. All in all, they paid attention to the minigames, and it shows. Woven into many of these mingames are subplots. There is a long hitman mission that essentially has you fighting some extra bosses. This is OK, but I found it tiresome after 10 extra bosses or so. There are also random stories which can be engaged by talking to people on the street. These are a mixed bag. Most of them end up involving a standard random fight at the end, which is somewhat unexciting. There are a few exceptions (I enjoyed the movie subplot, e.g.), but all in all, the fun lies mostly in finding these missions, not playing them. There are other collectables in the game (e.g. there are 100 locker keys hidden across the two cities, and many of these are nigh impossible to find on your own), but this mostly wraps up the game description.

All in all, I love this game. So, why the star deduction? Well, there are certain elements that just don't cut it. There are numerous chase scenes in the game. I hate them (particularly at night time). Generally, they require you to memorize the terrain in order to catch the perpetrator, and this really lacks the heart-pounding excitement you would expect. In one particularly odious encounter, I was trying to avoid cops, but kept running the wrong path. It didn't really matter, as I could just retry the whole thing, so what's the point?

The camera often betrays you. There is no devoted "lock-on" within the game. Rather, you can take a fighting stance, which kind of targets your punches. The problem is that at times, the camera will just drift and you can't see your opponent. At times, the bosses can be cruel, and losing track of them can really hurt you. In the same vein, the computer just cheats sometimes. Occasionally, you will be forced to go through QTEs while fighting bosses. These themselves are fine, but the problem is that they govern cut scenes. Too often, the cut scene drags a bit, and when you regain full control of your character, the enemy has already launched into a combo. Cheap as hell, but what are you going to do?

The in-game map is a real problem It would have been nice to be able to place points on your map for particular hotspots. Instead, I find that I have to constantly return to the map in the pause menu. This map itself is not particularly user-friendly, mind you, but it's a real pain to constantly refer to this thing, and you'll be doing it a lot.

But all in all, you really can't go wrong with this one, particularly for the current sweet price. I would highly recommend it overall, and I hope that Persona 5 takes a cue from this for its in-town interactions.

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I really did not know what to expect from this game, as I was not really familiar with the franchise. But, based on recommendations, I decided to take a chance. I am very glad I did. It is nearly impossible to categorize this game, so I will not even try. Before you begin play, you can watch videos that explain the events of the first two Yakuza games. So, if you did not already know, you play as a former crime boss who now wants nothing more than to retire and run an orphanage on the beach (just like all former crime bosses). But, of course, life does not work out that way and you are soon caught up in it once again. The game-play involves a lot of walking around various parts of Japan completing various objectives. The main story is very good, but what really makes this game stand out are the numerous side missions. Everything from tracking down treats for a stray dog, to mediating disputes at the orphanage, and, oh yeah, beating up on Yakuza thugs. Combat, of which there is a lot, is very much arcade style, and can start to feel old rather quickly. Fortunately, the game-play is more than varied enough. Side missions will keep you busy for some time, playing bit parts in movies, taking girls out on dates, going to hostess clubs, helping citizens find lost children, etc. In fact, there is almost too much to do in this game so that you have a difficult time deciding what to do next. When you are not doing missions, there is still plenty to keep you busy. Get a drink at the local bar, shop at the many convenience stores and pawn shops (most items serve to replenish health and you can also obtain weapons, etc.), sample the fare at the many restaurants (eating food replenishes your health), go to the batting cages, hang out at the betting parlor, go bowling, visit the video arcade, get a massage, play some pool or some darts, etc. etc. These alone are so much fun that you can easily play this game for an entire day and not even undertake a single mission. If you are looking for something that will keep you busy for days on end, and you are able to look past the odd mixture of cutesy Japanese style (e.g. buying ice cream for young orphan girls in an effort to increase their "affinity" meter) and the Yakuza underworld, then I definitely recommend that you give this game a try.

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