Dragonball Z: Burst Limit

Dragonball Z: Burst Limit - Playstation 3
Customer Ratings: 4 stars
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Sale Price: $44.88
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Yes, the game is fun. Yes, it looks very pretty. But unfortunately, the game is way too short, only covering up to the Cell Saga, and then it doesn't even cover all the events taking place up to that. I think only the Saiyan Saga is fully covered, but the rest are not. You don't fight Dodoria or Zarbon, and only two members of the Ginyu appear; only androids #16, 17, and 18 show up; no Cell Jr... I think you get the point. I am fine with actually having less playable characters, but not at the expense of playing through all battles in the series.

As far as gameplay goes, i like the controls. I actually use the analog stick to move the characters. Takes a little getting used to the fact that you can't charge up your Ki, game does it for you. Drama Pieces was a nice little touch, but they should give you the option of turning them off on story mode, cause they don't really add anything spectacular, and many times it throws off your whole momentum when the fight stops to show you a little 5 second scene.

Overall, its worth a rental, not a full price purchase.

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What did they do to my precious DBZ fighting game series?

Okay, it looks beautiful. I will admit that. I've heard people say "It's so nice looking that it looks like your are controlling the Anime itself". Well, the graphics actually blow the decade old animation out of the water. It would be nice to see the series re-done using this level of animation.

And the positive reviews stop here. I'm an avid fan of the DBZ series. Esepcially so when it comes to the Budakai Tenkaichi series. I own 1, 2 and 3. Burst Limit is to the DBZ fighting series or games as a one legged grey hound is to dog racing.

I am not sure if they dumbed it down for younger kids, if they just wanted to try something new, or just were too worried about the "pretty face" of the game.

The DBZ: BT series is known for being high-speed, fast-paced, all over the screen action. Burst Limit just shoved 6 metric tons of lead down everyones undergaments. I am used to "rushing" and "dragon homing". Now I get Goku floating across the screen at speeds that would have him paced by balloons at the Macy's Thanksgiving Day Parade.

The controls have definitely been dumbed down. It's really just a matter of "wait till my Ulimate Attack powers up....and fire" system. There's crap for variety.

At most, I would reccomend this game as a rental. I'll be selling mine very shortly.

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its not bad i got it for a friend her really likes it , its namco bandai after all they know what theyre doing

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Its ok.Was expecting a better game but recieved a crappy DBZ ripoff.The Story mode sucked and the characthers are crap.I sold this game to a pawn shop because it was horrible.even the graphics blow

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Coming from the budokai series, I was more hoping for that feel. The combos and tactics and even more strategy are a nice touch to the budokai series, that I feel that burst limit lacks. When going against computer enemies, they will block most of the time, making combos incredibly hard to master because the amount of practice you acquire from fighting them is minimal. I would compare this more to a tenkaichi series game. One button to push and maybe add some direction on the joystick to change it up a little. The lack of variety (something that I believe the tenkaichi series did) leaves the replayability of this game to be more poor than the older DBZ games.

When going against other human opponents, well you have to find one first. Not very many people still play this game online so you are better off playing with friends or going against computers (but as was said in the previous paragraph, can get boring). When you do find an online match, it becomes a button mashing experience, barely any guarding. You are left with pressing buttons faster than your opponent and if you do an ultimate attack or a special, pray that they finally do not guard or teleport behind you.

Now that I have gotten the few bad things out of the way, I will discuss why this game earned 4 stars:

Part of it may be that there have not been great DBZ games for this generation of consoles whether it be from button mashers, to luck of the draw, to just plain cut scenes every five seconds. The graphics of this game are fantastic, I thoroughly enjoyed the direction that the graphics decided to take. The transformations are great and the action (when you get lucky) makes you feel as if though you indeed are taking part in a world ending clash. The combat, although limiting, is still very fun to get used to and the story line is lengthy and increases in challenge as you go. The battles get HARD, but that just gives the more accomplished feeling once you finally shut Broly up once and for all.

I cannot compare this game to many other DBZ games except the budokai series, ultimate tenkaichi and budokai tenkaichi 3, and I would say it has the punching and kicking mechanics of the tenkaichi series, with a budokai graphical setting. If you are looking for a current gen title, then this game should be considered. The lack of characters may be a draw back, but each character has great animations (if you ignore the occasional missed mouth to audio lag) and good energy blasts. Happy Gaming!

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Fatal Inertia

Fatal Inertia - Playstation 3
Customer Ratings: 4 stars
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I've owned this title for awhile, but didn't realize it had received so few reviews. A great little racing-combat game for one or more players, Fatal Inertia delivers excellent graphics with a decent amount of options to customize your vehicle(s). Fairly addictive with a good physics/environment engine.

It may no longer be available via Amazon, but I believe it can be downloaded from the PS3 store.

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Repetitive and boring would be a better way to describe the game. It's not at all any sort of free roaming racing because of the checkpoint system. I would definitely not recommend this game to anyone. Deleted a day after I installed it. Nothing to see here, move along.

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this game is definately one of the best i've played

very fun

rent buy do whatever

just play it!!

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TRON Wired Controller for PS3 Collector's Edition

TRON Wired Controller for PS3 Collector's Edition
Customer Ratings: 3.5 stars
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A few facts that need to be known about these controllers...

1. PDP is the new name for the company previously known as Pelican Products. So if you remember Pelican and all the 3rd party stuff they've offered for years, you will know who you are dealing with.

2. The PS3 Tron controller has all the normal features of a standard Dual Shock controller...no..that wasn't a mis-type. The PS3 Tron controller does NOT feature six-axis in it though it does have rumble. I found this out real quick with Lil Big Planet when I couldn't do my head bob and waist thrusting at the end of the level.

3. My controller also has difficulty with direct left or right movements on the left analog. At first I thought it was just the right direction that wasn't quite working, and then on a different game it was the left control that wasn't quite working. Not sure what that is about but it does make it a bit more challenging when trying to play games if the controls aren't quite spot on as you might expect.

With that..the controller itself is a beautiful! And it does feel better in the hands than the standard stock PS3 controller does. It also comes in nice packaging that makes it easy to put out on display. The light up effect doesn't have the outward glow like you see in the pics and is more subdued but still looks pretty cool.

So.. for me this controller will strictly be used as another addition to my collection of gaming memoribilia since the controller itself doesn't really work as it should for normal use. I'm not saying the controller is broken, just that without the six-axis and the control seeming off kilter here and there it wouldn't be that much fun to play with it. I will state however, that the D-Pad on this thing is spot on (On mine anyway) and I was getting some of the best scores I've managed to get on Pac-Man Championship Edition DX...hehe

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Knowingly purchased as a wired controller because I understood the power problem for the bright LEDs. Purchased because I'm a long time fan of the TRON intellectual property.

The TRON PS3 controller shipped to me has deformations in the plastic controller housing's external surfaces, like the housing was still too pliable after the the injection molding and cooldown process. In typical lighting, and without looking too closely, the lack of smooth surfacing is obvious... lots of undulation. In sum total, the controller looks cheap, even though it wasn't cheap.

The 3rd party market for console controllers has existed for a very long time, and I've never seen this sort of manufacturing sloppiness before even in budget-priced controllers that were meant to be cheaper than those sold by the 1st party/console manufacturer itself.

Obviously, your mileage may vary. Just be aware that your own end result may be hit or miss and quality is not guaranteed.

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For a collector, this is a fun controller!

It lights up beautifully when hooked up to the PS3 and the grip feels a little more ergonomic than the standard PS3 controller. Buttons feel a little softer too, but whether that's a pro or a con is up to the individual gamer; personally, I like it but it's not everyone's cup of tea.

The con for me, however, is that the controller is wired. Sure, the lighting is pretty and would probably drain a battery, but I would have rather been given the option of charging it more frequently than be forced to have a wired controller. It's hard-wired, too, meaning that the wire cannot be unplugged for a longer USB cord. You could try a USB extension, but I read somewhere that going longer than 10' on a USB cord is not a good idea so I'm not advocating its use.

The standard PS3 controller utilizes a Li-ion battery, so I'm not sure why it wasn't used here. The Wii controller version of this, after all, IS wireless and uses AA batteries!

Still, it's an awesome controller besides the cord and there are only 20,000 available (each one is numbered). Get them while you can.

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When they came out with the controllers with the Tron lighting for the Tron Evolution game I bought the Wii controller, but returned it for the fact the lights would drain the batteries faster. But the PS3 and XBOX360 corded controllers (I have both of them) are great and give a great presence to the gaming area and light up the area when playing the video games at night. A MUST if you really don't utilize the wireless controllers to their fullest.

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It looks cool and the lights are very clear, however the downside is that it is wired so movement and large rooms are a challenge. The controller also doesnt contain sixaxis so is uncompatible with many of the current games in the market.

After 1 month the controller started to continually scroll to the right when turned on, but could be reset by unplugging and reconnecting. After a further month however the X button started sticking and staying in when pressed. After less than 3 months of use its been rendered useless, and worse still Amazon will not accept responsibility for it. As the fault has occurred outside of the 30 day window they have told me to contact the manufacturer and have to all other extents washed their hands of the matter.

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eForCity Blue & Red Silicone Skin Case Combo Compatible with PS3 Controller

eForCity Blue & Red Silicone Skin Case Combo Compatible with PS3 Controller
Customer Ratings: 5 stars
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Sale Price: $6.28
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the red skins are the best so far. they have the side grips, look great and are made out of thinker silicone than sonys. the blue skins seem to be made out of a thinner silicone but look and feel excellent. overall better a product and a better price than sony brand skins = Win for everybody

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Before i bought this i was getting very annoyed because of sweat on the controller, it gets it so slippery that it was degrading to my gameplay experience. I put this on my controller and BOOM it never happened again! I loved it so much that i got another pack for my friends controllers because i knew he needed to know about this. But why pay for it when you can get it for free at

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Game Controller for PC or PlayStation 3 (PS3)

Game Controller for PC or PlayStation 3 -
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $12.69
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It is a very good thing that this controller is only around $6, because it is a complete rip off.

I'll start with the good though:

-The buttons are all very smooth

-All the PS3 Controller accessories I got for it fit perfectly (trigger extensions and Keypad)

-It can be run on a PC immediately without needing to install any 3rd party drivers.

The bad:

It claims to be a PS3 off-brand controller lacking only the Sixaxis motion control. But in reality, it is lacking pretty much everything.

-It has no motion control like it says

-It also has no rumble

-It has no pressure sensitivity in the triggers

-It has no internal chargeable battery or Bluetooth.

-Both the joysticks and the triggers have a -massivedeadzone of about 15-20% (meaning you have to move them beyond that threshold for it to register)

-The joysticks have extremely low accuracy. It was one thing when I was having a complete mess of a time trying to use the joystick to control the cursor, but even moving the character through 8 directions in a game was a mess. As an example, I could move the joystick up and about 35-40 degrees to the right, and the character would still be moving straight forward.

-The R3/L3 (Joystick) buttons are unbelievably loud; pressing them is like popping the tin lid on a jar.

-It is spectacularly frail and shoddy. It feels sturdy, but after about a week, like others have said, one of the joysticks has simply started to weaken and lose it's center. It now occasionally drifts off to the side without touching it.

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The shipping was incredibly fast, which I was very pleased with, so you can understand how excited I was when I opened up the box. So I plugged it into my computer, set it up to play Call of Duty 4, and it worked great! Though after about five minutes of using it, the mouse started drifting all the way to the left. I tried using a different cable (I just so happened to have the same type of cable it came with), tried using a different USB port, and even tried using a different configuration program, but all of my attempts at trying to make it work were futile. DO NOT BUY THIS PRODUCT. Just because it's cheap, doesn't mean you need to buy it. Invest you're money in a controller that's made by a well known company.

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I am not certain if this is simply because I am using it on the PC and there are no specific drivers available for it so it just uses the HID compliant driver, or if this controller really does not have Dual Shock capabilities, but Windows 7 does not believe it does. That is the only thing that kept me from giving this 5 stars. Luckily, I could care less if the controllers shake in my hands when I play a game, so it is great for what I need. I bought two of these and they are solid, high-quality, and come with a long USB cable, so I do not have to sit right on top of my PC when playing. I do not have a PS3, so I cannot review how they work with that, but with Windows 7, the are fine.

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This controller is excellent. When I first received it, yes I was amazed at the obvious knock off qualities but I didn't expect anything else when I purchased it. I bought this controller to play games on my PC, and works great on both my desktop and laptop PCs. Some games will recognize it right away, others (like Kingdoms of Amalur for example, which is very picky) need x360ce to get it to work because it wants the XBOX controller. You just have to get used to the XBOX button names is all (if you're used to the PS3 controller).

I have had no problems with the sticks not responding correctly or anything like that, it really works like a charm. The only time it gets a little weird is when you have to map keyboard buttons, which will usually be a little weird anyways. In comparison, I also bought the SteelSeries 3GC Dual Vibration PC Gaming Controller for 19.99 from Gamestop because I had a giftcard, which was broken out of package, and has been nothing BUT an uncooperative pain! THIS controller however, is an extremely pleasant surprise and I will be buying another as soon as I can. So if you buy this and it doesn't work, just don't give up so easily every game is different and there are some emulators out there that may help. Personally, I would give it a higher rating if I could, I am that impressed with its abilities!

UPDATE: It is now December 4, 2012 and the controller has worked well until this date when it ceased to be recognized by any of my computers. I have emailed the manufacturer to see about redeeming the Lifetime Warranty and will update when I get word on how to resolve the issue I apologize to anyone who was influenced by my review to purchase this item, as it was apparently too optimistically hasty. :( I will leave my previous review to show the error of my ways..

LAST UPDATE: Now December 9, the company Gator Crunch (listed as the manufacturer "Lifetime warranty For first 30 days contact Amazon directly for return/exchange, after 30 days contact Gator Crunch directly for warranty service") informed me that this seller (GyroTek) is selling "knockoffs" of their product. (A knockoff of a knockoff?? I don't know, whatever) Anyway, Amazon is taking care of my issue and will be giving me a refund since Gator Crunch claims that this is not their product and the selling of this item by GyroTek is fraudulent. I'm still confused, but happy I guess because the item is completely dead now, and I can choose not to buy another which I won't. Next time it will be Logitech or something this one worked fine for awhile, but I definitely want one that will work for longer than (almost)a month and a half.

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Alright, so I bought one of these mainly to replace my Logitech Rumblepad that I've had for years. I love the layout of Playstation's controllers because of the d-pad not being one circular piece. Anyway onto the review of this controller.

When I first opened it up, I noticed IMMEDIATELY that ALL the buttons, except for start and select, were extremely stiff. I figured hey its new...just gotta break it in. I played with this controller heavily all day and everything is still just as stiff. Not a huge gripe though as all buttons work.

The controller performed at an acceptable level for the games I was playing on PC (Need for Speed Hot Pursuit, some old emulators, etc). The controller feels very lightweight, almost like the original PS3 controllers. The usb cable it uses to plug into the PC and PS3 is about 6 feet long, so definitely a good length. There is no brand of any kind anywhere on this controller. Not even "Dualshock" like it shows in the picture. The only words I see is start, select, and the numbers above each light up square to tell you which controller you are (1, 2, 3, or 4). Overall for the PC, I would say performance is definitely acceptable, especially for how cheap this controller is. Also, I never had any vibration happen while playing on PC.

I decided to also try it out on my PS3. For great testing purposes, I decided to try out Call of Duty Black Ops. First I played with 9 bots on the easiest difficulty, then I played a match of zombies on kino der toten. Wow....this is where the controller is ugly. When you move the joysticks just a slight bit, nothing happens. You have to push about 20% in the direction you want to go before anything happens. Very easy to overdo it. Also noticed, while trying to sprint, that when the joystick is pushed all the way in any direction, you can't push down to click L3 or R3. This is a HUGE problem for games like Call of Duty where you sprint while moving. That, in combination with the dead zone on the joysticks, really makes it hard to like it for PS3. The controller DID vibrate while I was playing Call of Duty, so the function is in there somewhere, just don't expect strong vibrations like what Sony's controllers offer.

So, overall, I would NOT recommend buying this controller for PS3. Sure it does the job, but just barely. Maybe if you were playing a game like Littlebigplanet or an RPG or something like that then it wouldn't matter as much, but for precision, this controller is definitely lacking. Other than that, this thing is GREAT for what you pay for it. My total with shipping ended up being under $12 bucks! You just can't beat that. Oh yeah, one last thing. There is NO BATTERY in this controller, meaning that it ALWAYS has to be plugged in. I was hoping I could just sync it up with my PS3 and just charge it with my PC, but unfortunately that isn't the case.

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LittleBigPlanet Karting

LittleBigPlanet Karting - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
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First off, I've been playing kart racers for years (since the N64 days). Nothing will top Mariokart because it was (and still is) the cornerstone of this kind of game. That said, if you go into LBPK with an open mind and not expect some sort of revolutionary experience, you will have a ton of fun. The charm of Little Big Planet is all here with the cute visuals, the bubble popping, the unlockables and the character customization. Everything is nearly identical to the LBP games, all the way down to the home hub, the planets etc. Racing is quick and the controls are responsive. The game is built on an altered version of the Modnation Racers engine which was already very solid. Story mode is very long and yes, there are some challenging (OH MY!) parts but it has great lasting appeal. The in game track customizer/builder is amazing but they definitely could have done a better job at teaching you the in's and out's of using it. A little trial and error and you'll eventually be creating some killer tracks (just like in LBP).

The reviews I've read of the game seem to be harping negatively on factors that I don't quite understand. IGN complains about the menus/interface not being as easy to use as ModNation Racers. Seeing as the game runs and is created exactly the same way as all the other LBP games, I'm not sure how this could be a complaint. You have your hub, you click on the planets and you race. Not that difficult. They also complain that the game focuses too much on defense, again, not sure how this is such a big deal when the majority of your time in Mariokart, you are trying to avoid being hit with shells etc.

For me, a guy who has a small child, I can tell you, for a family game, this is excellent. He can play along and it's not so complicated that he gets frustrated. My wife plays, my family enjoys the music and the racing and I really like all the customization. It's a game that will continually grow with official tracks and user created content. What more can you ask for?

If you're looking for fun kart game, this is a no brainer. Don't listen to the negatives who are looking at this as something other than what it was intended to be, a Little Big Planet racer. It's great.

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I picked the game up this a.m. & have now completed 71%, so have a fair idea of what the game comprises. It's levels are vibrant & creative, the soundtrack matches the mood & level themes beautifully; which range from western themes to futuristic flying ... the grapple hook, bounce pads & weaponators have all found their way into the charm & whimsy of this offering. They provide a diversity of challenges from battle arena levels to hold & keep egg captures. This game is neither a pure karting or LBP experience, but rather a hybrid blend of what makes each so enjoyable. The customization features are bountiful & deep ... right down to your engine & horn sounds. I have already over 80 skins for my sackboy, endless kart pieces, & my goodies bag over flows with a bounty of choices.

The game is a 2.2gb install & provides 71 levels. Story mode provides variety & replayability is endless between collecting the loot from each level, placing in the top 3 for each level, which then opens the vs. level for online MP & continues the player through story mode. You can set your controller to either the R2 or X acceleration scheme to allow the player control over how they play, it also supports move control & steering wheel.

The possibility is limited only by the player ... the create function & level editor awaits the brilliant & imaginative community who will create the UGC ... offering a fresh & innovative karting experience with each new published level.

My 8 yr. old son came home from school & had to be repeatedly prompted to leave the game ... he was creating karts & costumes & racing through levels with glee. This game should not be missed !

*Edit*

I spent a couple hours playing online against other players & it was a lot of fun the players cast a vote for the next level to be played & then 1 level is the winner I didn't notice any lag, was never dropped from the race, & thought it looks to be a pretty flawless interface.

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I have been a fan of kart racers, and racing games in general, since I first fired up the family's N64 back in the day. (My family would only purchase multiplayer games for the longest time, to ensure every one of my siblings and I would get a chance to play)

If it's a racing game, you name it and I've played it. Everything from Kirby Air Ride, to F-Zero, Need for Speed, Sonic Riders, Wave Race, Myth Makers Super Kart GP, Crus'n USA you get the idea. When it comes to kart racers, a few have alway stood out in my mind (besides Mario Kart). The two I look back on with affection would include Diddy Kong Racing and Crash Team Racing.

Which brings us to LittleBigPlanet Karting a racer brought to us by the team responsible for ModNation Racers. Let me be frank, I'm not a big fan of ModNation. I find the load times grating, and although I respect the creative freedom it allows I feel that, as I've become more of a casual player, those features are just 'timewasters' that hold little value to me. That didn't bode too well for me. I also was concerned since I had read some rather shocking negative reviews on LBPK (namely, IGN's review that rated it a 5/10).

However, I am a fan of LittleBigPlanet (at least what I've played of it), and you already know I love racing games. I saw LBPK on sale this Black Friday, a cool 25 bucks. I figured, eh, what do I have to lose? If I don't like it I can sell it on Craigslist.

Well folks.... I LOVE IT! How on earth could anyone give this game a bad rating? Seriously. First of all, the controls are superb. Very tight. Very natural. Some modern racers make it feel like you're shifting the world around you instead of driving a car (I'm looking at you Sega Rally... and Sonic & All-Stars Racing). That's not the case with LBPK. Secondly, the graphics. Like ModNation, the graphics are gorgeous and I would wager stylistically the designs and art in LBPK are much more realized and exploited for eye-candy goodness here than they were in ModNation. Also, load times are reasonable.

This racer also brings back a more fluid racing experience, complete with weapons you can use against your competitors a la Mario Kart. The weapon system here is integrated very well. I think a lot of kart racers outside of Mario Kart have a hard time making the weapons feel natural to the game, and striking a balance with weapon usage. The genius thing here is, like Mario Kart, you can choose to use your weapon offensively to attack others, or defensively to protect yourself. Good call. Although, like Mario Kart, you probably will have a few moments of frustration when somebody out of nowhere knocks you from 1st place but I would argue this is the nature of the kart racer. It's the great equalizer so if you're playing against your mom or a younger racer they have at least a tiny chance of winning or finishing in a respectable place.

That's not to say you won't be rewarded if you are a more skilled player. Obviously there is some strategy involved, and certain tracks have 'shortcuts' to exploit if you take the time to research the landscape.

Also, unlike ModNation, I felt that the creative aspects of LBPK like building your own karts, racers, etc seemed much easier to swallow and less daunting. Don't get me wrong, I'm not saying ModNation was rocket science, but LBPK does simplify things which is great if you'd like to experiment but don't have the time to get too crazy. The interface even seemed more streamlined.

I guess the driving point here is that everything feels right with LBPK. No, it's not groundbreaking but is it supposed to be? It's a kart racer! And a really good one at that.

My only complaint is that the choice of racers is limited unless you've purchased a lot of costumes in previous LBP games. And even then, you're pretty much always playing with a version of Sackboy so it's not like you can pick and choose your favorite character based off their stats or anything. This sometimes makes the racers feel generic. Then again, you can always create your own. And luckily, Sackboy is a pretty charming character to begin with.

Also, similar to that complaint, is the track selection. Many of them are simply gorgeous. A lot of them are well-designed. But, like some negative reviews have pointed out they're not as memorable as other racers. They all do the job, but only a few stand out. And it' weird to say that, because while you're playing you probably won't notice it, as the tracks really do look great and it's really fun. It's just probably going to be hard to look back on it later and remember a specific track.

Either way, don't let that scare you. This really is a good purchase. Is it worth $60? Um. No. But I honestly don't think any game is worth $60. If you can wait for it to hit the $40 mark (or lower), it would be a good investment and nice addition to your library. I had too much fun with this to give it anything less than 5 out of 5 stars. Subtract a star or two if you're not a big fan of the genre.

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Little Big Planet Karting (LBPK) is a karting game developed by the same studio as Modnation Racers (MNR), and it brings a kart racing experience to the Little Big Planet universe.

For background information, MNR is a karting game for the PS3 developed in May 2010 for the Sony Playstation 3 (PS3) and Little Big Planet is a series of 2 dimensional platformers for the PS3. Both titles focus on play, create, and share, where users can develop their own content and share it with everyone else online. Personally, I spent far too many hours of my life playing and creating tracks on MNR and have tons of experience with the editor. I have also created in Little Big Planet 2 and feel that I have some competency with the editor.

LBPK is a game that sits awkwardly between a 3 dimensional platformer and kart racer. If you go into the game expecting a solid racer like MNR you will be disappointed. However, if you accept the game as what it is, a "Karting Adventure," there is much fun to be found. On normal difficulty the game suffers from relentlessly aggressive AI creating some frustration (easy difficulty is supposedly much more accessible). LBPK forgoes the boost/shield system of MNR for a standard block using your current weapon, similar to Mario Kart. The speed of the karts is reduced from MNR and the handling feels "floaty". The handling options and kart speed options are not readily adjustable (they can only be adjusted based on the confines of a specific track). The track design is fantastic, even without the user created content. Load times have been much improved over MNR. Online play is functional but limited thanks to some strange game-flow and interface decisions. It follows the LBP formula where you choose a level and start online play from that level. This relies too heavily on other people playing the level, and doesn't necessarily work as well for a racing game. Overall, the racing experience is average when compared to other kart racing games.

In addition to placing in a race (actually racing), LBPK offers bubbles and prizes that can be found and collected on each track. There is also a wealth of different mini-games and play modes to compliment the racing experience including a battle mode. I find that bubble collecting and playing the mini-games are far more enjoyable than the racing aspect of the game.

Finally, creating is perhaps this game's greatest strength. LPBK has a deep and versatile track editor. However, character and kart editors are limited (it is worth noting the developer promises to carryover most character costumes from previous LBP games, but this feature was not available upon launch). Unfortunately, the track editor can be dense and overwhelming with boring tutorials. Laying a track is simple enough, but creating objects, logic items, and moving parts quickly becomes a complicated affair. The editor doesn't limit the player to just creating races, the player can create weapons and mini-games as well. All created content is also readily shared and easy to find online giving this game endless possibilities if the community supports it.

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Kids will enjoy this karting game more. this karting game has its own unique taste.

Pros

1. Its not just about racing. game has a story mode and as you progress driving skills has to get better if you want to keep winning first.

2. lots of customization, you can customize your character, Car, Planet, and even Create your own track which is a big plus.

3. Lots of visuals, Colors and graphics

cons

1. Cut-scenes are in alien language, would of been more interesting in English, I skipped most of it because I wanted to play not read.

2. you can only play two players online, that's a big downfall, how can a karting game not be two players.

Graphics 5/5

Controls 4/5

Sound 5/5

Gameplay 4/5

Multiplayer 4/5

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Dynasty Warriors: Gundam 3

Dynasty Warriors: Gundam 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $27.07
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When news came that Gundam Musou-or Dynasty Warriors: Gundam-would finally be getting a new entry after nearly three years, fans of the sub-franchise rejoiced. As Shin Sangoku Musou 5, otherwise known to the Western community as Dynasty Warriors 6, abandoned the old combat mechanics in favor of a Renbu system that felt gutted compared to prior incarnations, and Sengoku Musou (Samurai Warriors) became at least a temporary Wii-exclusive, Musou fans at least had GM to look forward to. Possessing an updated version of the tried-and-true charge attack system that had been the standard for the first five SSM games and the entirety of the Musou Orochi (Warriors Orochi) series, the obvious question remains. Three years since the previous installment was released; was DWG3 worth the wait?

The basic handling of your "characters"-the famous giant robots known as "Mobile Suits"-at first feels unchanged for the most part. Pressing square goes into a basic attack string, from which you can press triangle at specific points in order to initiate a charge attack, each of which is unique and usually serves different purposes depending on your situation. You can also "boost" around by holding onto the X button, which allows you to move quickly from one part of the map to another, depleting your Thruster gauge. From charge attacks, you can cancel using X and initiating a "boost dash", dealing extra damage to foes and from which you can intiate further attacks. The Circle button will initiate your SP attack (so long as your SP gauge is full), otherwise known as a "Musou" or "Super Move"; different ones can be initiated on the ground, in the air (you can take to the air with R1), or with a nearby ally who also has an available SP attack.

None of this is anything new to consistent fans of either the Musou metafranchise or the Dynasty Warriors: Gundam subfranchise, but this isn't to say that the game hasn't been introduced to fresh new elements. The morale gauge, new stage layouts, and overall map system, for instance, adds something of a tactical element to the series in an attempt to bring it closer to the source material.

In the great majority of missions, each side has a morale gauge that must be completely depleted, either by the defeat of aces or the taking of fields, before the decisive blow can be dealt. For your side, such a final blow usually means when YOU are defeated; whereas for the enemy, the "BOSS" of the stage will appear in the enemy's HQ, who you must defeat. Before either morale gauge is depleted, however, you and your enemies can keep respawning. Yes, that's right; in Gundam Musou, you are now allowed more than one chance to complete a mission, being able to get taken down multiple times in a stage so long as there is still something in your morale gauge. On the flipside, enemies can constantly respawn and drop in on you in any field they own, sometimes literally appearing right over you.

However, veterans will find that this installment not only gives you the ability to respawn, but also balances things out through other measures. Players, for instance, have a far lower level of defense than they are used to in DWG1 and DWG2. Many tough opponents can take you down in as few as three hits; mistake-prone players who do not change their tactics will be punished accordingly. However, the mechanics of your Armor gauge-your lifebar-have changed. While you can take damage, it's often possible to recover most of it automatically, as indicated by a lower-shaded portion of your lifebar after taking damage. Oftentimes it's possible to gain your entire lifebar BACK; you'll simply have to calm down and keep away for the moment to lick your wounds, as your lifebar will not replenish if you keep taking damage. Furthermore, the inclusion of the Emergency Dash mechanic allows you to escape from an enemy assault by pressing X during a hit-confirmed attack, allowing you to boost out of the way at the cost of Thruster gauge.

Stage layouts are also considerably different from previous games, becoming much more condensed. In DWG3, in addition to the basic "fields" that must be taken, there are also "Bases", types of fields which serve special purposes. Some Bases will let you automatically call in allies, while others will continuously fill up your (or your opponents') morale gauge. Taking certain Bases from the start can dramatically change the tempo of a battle, and you can keep track of you and your opponent's movements by a constantly updating map that shows where each person's movements will bring them next.

Partners have also been added, allowing you to summon an allied ace who, whilst invulnerable, will briefly appear in a nearby location and perform actions ranging from a devastating area-of-effect attack, to handing out health items, to replenishing the morale gauge. In effect, Koei has added more to your arsenal with Partners.

The parts of gameplay outside of battle have also been much improved. Much of the game runs on Gold, gained from completing missions. Gold can be used to pay for level training, skill and license purchases, or for developing the Plans/Blueprints of Mobile Suits collected also from mission completion. You can keep up to four developed and customizable Plans, in effect keeping four different setups of a single Mobile Suit. This is as opposed to older games, where you were stuck with a randomized, often frustrating system of customizing individual parts of a single Mobile Suit.

Customizing each Mobile Suit is now very interesting, with each developed Plan having special one-time-use slots that can be used up to increase the individual parameters of a Mobile Suit to your liking. As well, each Mobile Suit can be equipped with anywhere from 3 to 4 attachments which can do anything from allowing you to recover health with each hit to increasing damage on certain types of attacks. One such attachment is Sonic Boost, which improves your Emergency Dash and turns it into a guardbreak, allowing you to open up enemies and constantly string attacks aganist them. The list of such attachments starts out small at first, but can be increased by upping Tech Level through actions such as development and customization.

Newcomers to the game include many oft-requested Wing suits such as Deathscythe and Heavyarms. One of the most surprising inclusions from that series is the rather unique selection of Tallgeese incarnation; not the incredibly famous Tallgeese 1, nor even the final Tallgeese 3, but instead the Tallgeese 2 piloted by Treize Khushrenada... Both Tallgeese 2 and its pilot are included in the game, which may cause both raised eyebrows and raised cheers from allcomers. Along with them are new units from Stardust Memory, X, 00, Unicorn, Turn-A, original SEED, and original MSG.

Mobile Suits of a lower class-mostly the common grunts you will likely be killing by the hundreds as you play the game-are not only playable as they were in the second game, but they have also been given extended movesets and new Air SP attacks. While not all of them are particularly flashier, some feel entirely different than they were before. Examples of those receiving notable improvements are the Rick Dias, who has useful new chaining moves and area-of-effect attacks so as to make it feel almost like a higher class suit, and the Marasai, who now possesses a rapid-fire Air SP reminiscent of the Heavy Machine Gun from Metal Slug.

Veterans may remember the rather annoying relationship system, which was nonetheless critical to unlocking new Mobile Suits for use on an individual pilot or unlocking new missions to play. Thankfully, things have been made much easier as there is now a somewhat-global mission list, with missions changing mostly as it relates to the main Story mode whose missions are located at the very top of said list. Furthermore, while there is a relationship system, that and unlocking new Mobile Suits are now virtually separate; in order to unlock a Mobile Suit's license, the machine must simply be used five times with a pilot that starts out with that particular Mobile Suit. The relationship system is now almost purely a method for unlocking missions, and one that is no longer frustrating as it is now a global list for all characters. Additionally, character relationships can be upped simply by playing them, bringing them along as partners, and are no longer lowered by fighting against them, which will further reduce frustration.

The first game in the franchise was known for having a somewhat slower style of the signature rock soundtracks that were emblematic of Dynasty Warriors, while the second's soundtrack was either ponied off of the first or seemed mostly bland and perhaps even uninspired... Thus, it may come as a surprise to many that the soundtrack of the third game completely and utterly blows the previous installments out of the water.

While it certainly draws from the usual rock and electric guitar that Dynasty Warriors is known for, it also takes utilizes a wide range of instruments outside of that. One track, "Fresh Nature", starts with a great piano solo. Another, "Be Always a King", is a fun little comical track that feels like it came out of a Saturday morning cartoon. "Accelerating Time" seems like it would fit well in an old video game, while "Esperance" makes you feel like you're fighting a decisive, world-ending battle. The mission/MS select theme gets me pumped up to fight like no other DW track. Without spoilers, the final boss theme of the game seems straight out of industry veteran Motoi Sakuraba's best works. Each part of the soundtrack has its own unique feel that meshes together to create a comprehensive aural experience.

DWG3 also serves as one of Koei's first forays into online co-operative gameplay. While brief and possessing online missions unique from single player sessions, the online gameplay is not so bad, serving as an alternative method of acquiring Gold or leveling up characters while also allowing you to reserve slots in a game to invite your friends. However, due to balancing issues, neither skills nor attachments take effect online. Along with the brevity of missions, the rather barebones online certainly has room for plenty of improvement.

Online is not the only part of the game that has a few kinks. While the new, short stages of the game will lend itself to a more arcade-y feel, those expecting epic long campaigns may find themselves disappointed. There have also been removals of several units from previous games, the most egregious of which are Johnny Ridden's MS-14B Gelgoog and the majority of units from Char's Counterattack.

All in all? Yes, I'd definitely say it was worth the wait, with a fantastic new soundtrack, new fast-paced gameplay, and elements that will make the game feel far fresher than previous installments while improving on nearly every aspect of the game.

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I must admit, I occasionally get the craving for smash-em-up games and most of the time Koei gets me a quick fix. This time, I decided to give this spin-off collaboration a shot. I purchased this installment of DW:Gundam 3 without having experienced the first two (though I've had plenty of experience with DW games). Therefore, my review of this game is not affected by how they compare to their predecessors (which may be good or bad, your pick).

Cons:

-There are "Chapters" for each side, and in order to complete the story, you have to play from every side's perspective (in order to unlock more chapters). Sounds unique, but it turned out to be a tedious grind just to find out where the plot's going. For example, I completed Chapter 1 for each side it took me about 4 hours, and all the characters figured out was "We don't know why we're here".

-Battles are structured unlike normal DW games, you can't just rush in and kill the boss. You have to capture and defeat the enemies enough for the boss to show up. Even though there are "mini-objectives" here and there, there wasn't a battle that really surprised me in format.

-Balance If you want to play as your favorite character/Gundam, you might be out of luck. Some of them are a chore to play through.

-Limited play modes It feels like campaign mode only. No minigames, no boss rush, no player vs. player, or anything else Koei is known for. Not a big deal though, just a thought.

Pros:

-Battle Mechanics I really like the battle sequences. Instead of the traditional mash 1-button gameplay, you can mix it up for longer, more elaborate combos. Emergency Dash is like a much needed dodge roll, and helps get out of sticky situations. Controls are very easy to learn.

-Graphics Cel shaded, very vibrantly colored. Even if you have 100 mobile suits on the screen, the graphics will still be crisp and won't slow down. It feels like you're creating the battle in the anime yourself.

-Character development Even if you didn't watch all the Gundam series, by the end of the game you'll have a feel for who stands for what. Even though it is a fictional plot, the characters are consistent.

-Customization Instead of finding weapons, you find blueprints instead of finding seals, you buy upgrades instead of character specific skills, you buy skills from a store. There's a lot to be customizations and combinations to try out.

-Japanese Audio It's not really a perk for some, but I don't like English voice acting for anime-based games.

Hours to completion: About 20-25

Replay Value: 3 out of 5, like other DW games once you complete it there's nothing else to do but play hard mode for kicks.

Bottom Line: While it is a solid game (without considering it's predecessors), it can get a little repetitive at times. Weekend rental? Yes. Purchase? Wait till the price drops (The price for these types of games drop quickly).

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The first Dynasty Warriors Gundam was pretty rough around the edges, graphically, and mechanically. It had a weak story, and a sparse character and suit selection. The second game improved on all of these, and got rid of the story almost completely because of the difficulty of putting all of these characters into one universe in a sensical way, and having them behave as they would.

While the first two could be seen as steps forward, this one is a leap. Graphically, it's quite pleasing, as far as the suits go. The environments as with all Dynasty Warrior games leave something to be desired, but if you're a die-hard Gundam fan like I am, you won't let it bother you as you take your favorite pilot in your favorite suit and destroy your enemies with devastating attacks and flashy moves. One of the most notable improvements is the new mobile suit development lab which is far less convoluted and random than the previous game.

A big thing people were looking forward to is the online multiplayer, and sadly, it's almost non-existant. It plays nothing like the real game, just big empty zones with two or three ace pilots in them, and the net-code is so bad that they'll often be seen attacking the air while your team mate is off in the corner somewhere, so it really detracts from the action. The big boss fights are still fun though, like the Psycho Gundams, and the Devil Gundam, as the game doesn't seem to spaz out as much on those they're a good way to earn pilot points and parts for suits.

The music, unfortunately, is the standard midi-guitar soundtracks that you'll find in most Dynasty Warriors games, again disappointing me with the lack of liscensed Gundam tracks, but that might be expecting too much. The story is better, but that's not saying much, really. The characters are all lead to some 'signal' they've picked up, and end up in an alternate dimension same silly plot idea as the first game, basically, but one noticable change is that the characters seem to be acting and making decisions like the real ones from the shows, something I appreciated.

Overall, if you're a huge Gundam fan, and have a friend that can come play on your couch with you, you can't really go wrong with this game. Couch co-op is still a blast, as you can do most of the missions from single player this way, just don't rely on the multiplayer co-op to carry the game. If you're playing by yourself, your mileage may vary, but I find it a blast to unlock new stages, suits, and characters while I thrash on a sea of metal.

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If your a Gundam or Dynasty Fan simply put you'll love this. Camera angles are fine. If anyone took the time to learn the controls you'd realize that there is a camera reset button that you will constantly use, which is why they put it there. I just wish they had more 00 characters than just setsuna.

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As a fan of Dynasty Warriors, this game was by far the best i've played. Levels are not too long and its freakin GUNDAM! the downside is that the levels do get really repetitive and dont vary much as they do in Musou Gundam 2. But the graphics are pretty and you'll have a lot to do in this game if you play for the platinum trophy! But after you do get it, there's nothing really giving you incentive to replay. Still this is a fun game if you can get it for a slight discount!

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