Showing posts with label zombie video games ps3. Show all posts
Showing posts with label zombie video games ps3. Show all posts

Time Crisis: Razing Storm

Time Crisis: Razing Storm - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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First my disappointment:

1) Time Crisis 4 on 2 players mode simulates a real arcade machine. Each player gets their own tiny screen within your tv screen. I have a 58" TV and could barely see my screen on two player mode because it was so small.

My husband and I play this with the Dual Shot Pistol Pack that comes with the blue and red pistol for $30. Neither one of us had any trouble using the gun attachment to play any of the three games. No, you cannot just hold the gun out with one hand (except for in Deadstorm Pirates), but using both hands isn't a problem. In Razing Storm and Time Crisis 4, you simply press any button on the top of the controller to take cover (which also reloads). Because you don't have to press any one specific button, we found it very easy. If you hold the gun with one hand on the trigger and the other on the side (much like cops do in tv shows), you can easily play it comfortably. We played it for 3 hours straight and didn't have any trouble at all.

The calibration is much more accurate than it was in the demo. In the demo you only shot 3 targets to calibrate the gun and we couldn't ever get ours straight. The full version has a 5 target calibration system, which made the aiming dead on.

Other than that, I can say that I really enjoyed the game. Razing Storm is incredibly short. My husband and I beat it the first time we played it and it only took a maximum of 30 minutes.

Deadstorm Pirates was a lot of fun because you do not have to worry about reloading or taking cover. I must say that it is my favorite of all three games. Deadstorm Pirates only requires you to use the trigger to shoot, so it works perfectly with gun accessories.

I just wanted to write this for those who were wondering how well the gun accessories would work with this. I couldn't imagine playing them without the gun accessories and found it just as entertaining as I would have in an arcade.

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Time Crisis: Razing Storm Review. Excitement with a dash of disappointment.

Just picked up the game and was able to experience the retail release.

The Good

The game is fast paced, exciting and thrilling. They repaired the elementary move calibration from the demo. Instead of two targets to shoot you get five making the onscreen target much more accurate in relation to where you aim. The death animations and destructible environments make this game a thrill to get into. Unlike "The Shoot" these guys are not wooden cutouts but reactive characters. The graphics look good and the game play is responsive and fun. This is the most important aspect of any game so I am going to forgive the major flaw it has.

The Bad

The navigation controller is only available for use on the Razing Storm story mode. This is a problem because on the arcade mode and the other two Namco shooters you have no option to use another controller as an "action/reload" button. This was a feature in previous games and is lost in this one. I contacted Namco's online chat support and they confirmed this.

This problem makes playing with the MOVE Precision Shot 3 I own more trouble than it is worth in my opinion. Holding a handgun with two hands takes away from the illusion of shooting an army of bad guys with a hand gun. How could they miss this, it would have been a perfect fit. As it is right now the game sees the navigation controller as a second player. : (

It would have been amazingly cool if I could duck behind the couch to activate the shield. Seems crazy I know, but with the Playstation Eye it seems very possible and another lost opertunity. At this point though I would be happy with just the nav control support.

Fun Game 8/10.

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Each player can select motion controller, navigation/dualshock controller, or guncon to play with, however a player cannot use two controllers simultaneously. This makes gun attachments useless and it makes the move experience much worse. Using a gun attachment feels actually more unnatural than without it. This is not the fault of gun attachment designs, but the game's controller setting.

I have to use my other hand to press the reload button and this prevents me from using iron sights. I'd like to use the navigation controller trigger for reload/cover and use the motion trigger to shoot. Why was this not considered in the game's design?

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It's $50 and packs 3 games. After playing with it for a night, I can see why. These games are very short, especially the featured title Razing Storm. There is no way they can charge $50 based on the featured title alone. I'm comparing the length to the likes of Virtua Cop series and House of the Dead series. These games are shorter than those. That said, all games included are quite fun, especially Razing Storm and Deadstorm Pirates. Only Time Crisis 4 feels a bit outdated. If you have Move and are remotely interested in arcade rail shooters, do not hesitate to get it as it's worth the price of admission.

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I finally received my PlayStation Move last night, already had the navigation controller and Sony shooting attachment. Put in Time Crisis and calibrated everything with no problems. Started to play and to my immediate dismay, I found out that the navigation controller doesn't work to reload the gun!!!! Instead, you have to push the x button on the PlayStation move. This really slows you down and is extremely aggravating, it would of been so much better to be able to reload with your left hand. I guess they designed the game to be played without the shooting attachment, what a shame. I have to say this is the first time I enjoyed playing a FPS, I hope future titles work with the navigation controller to reload, change guns, and move around.

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Skin Sticker for Ps3 Playstation 3 Slim and 2 Consoles Bleach

Skin Sticker for Ps3 Playstation 3 Slim and 2 Consoles Bleach
Customer Ratings: 3.5 stars
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This product is great. It's alot nicer to look at then the plain black PS3. My son and daughter loved it.

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The stickers look great, but the ps3 sticker doesn't stick to the console. The edges lift and curl up. The controler stickers look and work great, its just the console sticker that's the problem.

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Lair

Lair - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $10.46
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By now all of the back and fourth between "This game is epic!" and "This game is epic fail!" is probably giving those of you who are considering Lair a few headaches. A lot of press reviewers hate it, a lot of user reviewers love it, the creator of Bioshock defended it and there are mixed reviews abroad. The controversy is mainly around the controls/gameplay so that will be my focus, primarily sticking to the technical details. I picked up this game on clearance at a local retailer since they had it on clearance and I will do my best to collect the facts together from my experiences since simply yet another opinion might not be too helpful at this point.

First and foremost, as action oriented as this game is, it is NOT for the impatient. The title does not lend itself well to anyone who feels it shouldn't be necessary to put effort into liking a game. I'll explain in a bit.

Julian Eggebrecht (the game's Director) mentioned in an interview with G4 that, unlike Factor 5's previous games, the dragon you fly has real weight and physics attached to the flight simulations thanks to the PS3's super-de-duper Cell processor. They wanted banking to "feel heavy" when using the Sixaxis controller as your dragon's fat rump flings through the air across your screen. What this means is that the beast is not ever going to turn on a dime, even if your Sixaxis will. Needless to say, turning an intense action game into a fantasy flight simulator pushes up the learning curve considerably, let alone adding an extra level of skill required to line up even the simplest of shots.

Motion Control:

How the Sixaxis flight controls actually function is more absolute than relative. If you want your dragon to fly straight, you hold the controller level and if you want to pull up, you tilt the controller up. While this sounds pretty straightforward on the surface, what often throws me off is the "absolute" nature of this. If you want to keep pulling up, you have to keep the controller held vertically and if you want to hold a nose dive you have to hold the face of the controller away from you for as long as you want to hold the dive. If they were to make this more like other flight-sims, tilting the controller up would control the rate-of-change rather than the absolute angle. Having played a handful joystick flight-sims I found myself leveling out the controller at times I wanted to hold my incline or descent, but ended up leveling out myself instead. Horizontal banking is a bit more intuitive even with its absolute nature so long as you do not mind the massive delay for your overweight, infantry munching dragon to respond to the Sixaxis' orientation.

Before the patch, there were a couple of waggle functions I did not particularly like at all. Thrusting the controller forward would effectively be a speed boost. Quickly lifting the controller upward would do a midair 180. The problem is the game only understood my gestures three out of four times and every once in a while it would confuse which gesture I was trying to perform. Also, there is a full second delay after you perform the gesture before the dragon performs the action. Having motion controls for these also disturbs your flight control for obvious reasons.

After the patch, they bound those two waggle functions to D-Pad Left for 180 and D-Pad Right for boost (those buttons were previously unassigned). I find these to be much more responsive and predictable. The motion for 180 remains, but they took out motion control for boost to avoid any input confusion.

Analog Control:

I have played with the motion controls for quite a bit (I do not want to say "extensively") before that 245MB Lair patch landed on PSN. So how does the analog controls compare to the default Sixaxis? Let's just say that after toying with the analog mode in a previously played mission to get a feel for it, I jumped straight into the Hard flight course and beat my previous best time by 30 seconds. While the dragon still maneuvers like a starving whale, I had a MUCH easier time actually flying *through* the rings. Thinking "maybe I'm just getting used to the physics of the game" I went back and did the course again with the sixaxis. Try as I might, I could not even beat my previous best let alone come anywhere near what I did with the analog.

The kicker for me was that I actually know what the extremities are on the analog stick because I know how the analog stick works. With the sixaxis I kind of have to pick an angle and just kind of hope my dragon does what I want it to do in due time. If you're patient, the tilt controls can be fun, but if you've watched the "mastering the beast" video on Amazon page for this very product, I would say those developers were drinking the kool aid if they honestly felt they could remove the analog controls from the game when the Sixaxis was introduced to them by Sony.

In the same interview with Eggebrecht that I've mentioned earlier, the Director felt that the controversy was that gamers were more or less set in their ways because novices liked the tilt controls and the core gamers didn't. I think the real story here is that the novice gamers don't really know what they were missing and were just stoked that they could control a dragon by moving a controller around. While I do feel the sixaxis control in Lair could be improved, it doesn't really end there.

Targeting:

Any target that enters your dragon's direct line of sight gets a subtle white glow on it, hitting R1 or L1 will lock on and the glow will turn red to indicate as such. While locked-on your camera will always face the target regardless of which way you are flying, though you will generally orbit any target you are locked on to. Your dragon will autoaim on anything with the white glow without having to lock on which is extremely handy.

The quirk here is that there are a LOT of any potential targets on any given battlefield and it's very easy to switch to an unwanted target the very second you hit the shoulder button. Advisably, you should only lock on to standouts like objectives, turrets or the tougher dragons you wish to execute take downs on. Trying to target everything you strike will give seizures to players with even the mightiest constitution.

The patch added an option to turn on Crosshairs which produces a Starfox style reticle. I highly suggest using this because it instantly cleared up how the heck the game was picking its targets as well as having the sixaxis control actually make some degree of sense.

If you think that's a lot to forgive, it is. There is an enjoyable game to be found here, but like I said, it'll require patience.. even at half the price. If you think these quirks are minor enough for you to give it a try, well.. there's more.

Missions:

Without giving too much away, various missions do offer variety, but most of them will have you fending off several fronts at once without a good way at letting you know which forces need to be prioritized, so it is largely a game of trial and error the first run through.

There is an arrow that vaguely points to the direction of your current objective and it only appears if the game thinks you are ridiculously lost. If you are anywhere near the action (often when you need it most) the arrow vanishes. Just... keep your eyes wide open and watch where you're going.

While the replay value of this game is much higher than what you might expect, the first run through will drive you nuts. When diving into a new level with a billion things going on, it's very easy to lose your bearings. The moment you are about to figure out where you are in relation to the action, the game interrupts with a cutscene, introducing a new threat and throwing you off. Once you recover from that, you'll get hit with another cutscene. Then they'll do it again. Even in the earlier missions they cutscene the crap out of you. I LIKE cutscenes, but even I think Lair pushes it to the point of silliness. Of course once you actually played through a mission once or twice, you know where the triggers are and where the threats are and that's the point the game becomes enjoyable.. if you can get past the controls.

I give Lair three out of five stars. It is not without issues and I believe they could have made the game much more accessible than they did, it is not a complete disaster. It's a game. Think about the functionality I've described and see if you can picture it fitting your play style. If your primary game is action-simulation, flying or driving, with a strong desire to burninate, you'll likely find something to enjoy here. If you're all about the first person shooter with lightning quick reflexes, steer clear.

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Before playing Lair I read some scathing reviews on it, and of course the main criticism for the game is the controls. I've heard they are unresponsive, tortorous, sluggish, and many other names from critics, and regular gamers. Still after reading these reviews, I still wanted to play the game. I had a feeling that some of the people playing this game didn't take the time to learn the controls, and gave up on it, saying the game was poorly designed.Well I just recently got a PS3 and Lair was amongst the first games I bought, and after playing through and beating the game, I couldn't disagree with those people more.

Story: I'm not going to go too much into the story, involving the warring nations of Asylia and the Mokai, except to say I was impressed with what was there. It's not complex, but is very interesting and told very well through some great FMV cutscenes between levels. I really didn't think there would be a lot of story, figuring it would be like a typical action game, but I was wrong. Again, nothing complex, but better than your average action game. It's even emotional at times.

Graphics: The graphics in the game look really good. Mostly the colors are earthen, using a lot of browns, blacks, and greys, but they are still well done. Lots of details on the dragons of course, but also the other creatures like the giant manta bombers or huge warbeasts. The levels themselves all look great. As you fly past towers in the cities you will see decorative markings on them. The water isn't the best looking water I've seen, but it still looks nice, especially when the sun is reflecting on it. Fire effects look great of course, as well as explosions which look awesome.

Sound: The sound in the game is fantastic, from the voice acting, the screech of the dragons, explosions, and soldiers screaming as they catch on fire or are chomped on, all sound great. The music is good. Damn good. Like the story, I was shocked by how great the music was. In my opinion it would fit well into the Lord of the Rings trilogy. When I first started the game and went to the main menu, I stopped when I heard the music and sat there and listened to it before starting the game. It is that good.

Controls: A lot of bad things have been said about the controls. In my experience they work almost like a dream. Yes they do feel weird at first, but there are tutorials to help you out. The movement of the dragon in the air is entirely Sixaxis based motion controls that is supposed to simulate you using the reins of a dragon. Tilt the controller up, the dragon goes up, tilt down and she (the dragons you ride are female) goes down. Left and right the same. Flick up and the dragon does a cool 180 degree turn, flick down and she gets a burst of speed. Jerk the controller to the right or left and she does a dodge move in that direction. Square button shoots the fireballs, hold it down to shoot a stream, useful for taking out dozens of ground troops at once. Tapping the X button makes the dragon go faster, L1 or R1 is your lock on button, L2 or R2 is your brake button, and pressing those both together will make you hover, or land if you are near the ground. On the ground the left stick moves your dragon, circle makes her swipe, square again handles the fire, and pressing the triangle makes the dragon chomp on a soldier. Keep holding the triangle button down and the soldier gets devoured, replenishing your energy. The controls sound complex, but I really think with practice you can get used to them. I thought they were so good that I didn't even bother with the tutorials, after the second mission I was pretty comfortable with them, dodging fireballs left and right, tracking and taking down dragons. Sometimes the controls did some things I didn't want them to, like doing a speed dash instead of the 180, but these were few and far between, and never caused me to die or fail a mission. Overall I loved the controls, and think a lot of people just didn't take the time to learn them.

Gameplay: The game is very short, and can be beat over a weekend, but none of it is filler, and is all quality. Each mission is a little different and range from epic battles, escorting and protecting, a jail break, a somewhat stealth mission that had you avoiding spot lights, plus the occasional boss battle. Each mission has a variety of objectives, from protecting manta bombers, taking out a certain number of ground troops, destroying ballista emplacements, and just straight up dog fights, er, dragon fights.

Before playing the game I thought this would be a basic flying game, but again, I was wrong. Yes there are a lot of air battles, but you will be doing more. Landing on the ground and roasting, eating or swiping back ground troops never gets old. Sometimes when doing this the game will go into slow mo, and you will see the troops and armor pieces flying back from you strike. One particular moment, which I will never ever forget, that happened while I was engaging the troops on the ground was when I set dozens of them on fire, then knocking more down with my swipes,I finally had my dragon bite down on a lone soldier who somehow survived my previous slaughter. When I bit down on him, the game went into slow mo, the soldier writhing in pain screaming as blood spewed forth, and all around me the buring corpses of my foes, then my dragon swallowed him whole armor and all. It was a fantastic moment.

There will be times where you will actually get into a fist fight,or claw fight while in the air, with another dragon. When this happen you have different moves, you can breath fire on your opponent, swipe them with your claws, and bite them. You also get some combo moves. Like the swiping feeding move where your dragon swipes the other dragon, and bites the rider. Use this as the killing blow and you get a lot of energy back.

Another cool thing are the takedown moves. These are God of War style button pressing action sequences. These allow you to take down an enemy dragon or boss in a spectactular fasion. There are a variety of these scenes and they are very impressive. There are some boss fights, but not many. They are pretty good though, especially with the giant sea serpent, and I do mean giant.

To help fight your enemies, you have two types of lock on functions. A soft lock on, when the game automatically locks on to your opponent, which is shown by a white halo, and a hard lock on which happens when you press the lock on button. When this happens the halo turns red, and the game kind of takes over flying for you,and you just have to shoot at whatever it is that you are locked on to. With the soft lock on, which I mostly relied on, the fireballs you shoot home in on the target, making it easy to hit other dragons or gun emplacements. I had hardly any trouble with zeroing in on my targets. Like the controls the targeting takes some practice to get used to, but I thought it worked really well.

Cons: Now on to the bad stuff. Most people's problems stem from the controls. Mine is the waypoint system. There is no radar map to guide you around, only an arrow pointing you to your next objective which sounds good, but trust me, it's not as helpful as other games waypoint systems. Here is an example. In one mission you have to take out three generators to destroy some spot lights. The game points you toward the objective, and when you are near the objective, the arrow will vanish, signalling you that you are there. Now, there are no highlights on the generators, and trust me when I say that the generators in Lair don't look like normal generators. It took me a while to figure out what the generators looked like before I could destroy them. This happened a lot throughout the missions, the game telling you what you needed to do, but not properly highlighting your objective. It wasn't too major, and other gamers may not have a problem with it, but I sure did. Its made all the worse when you have multiple objectives. Like one mission where you had to destroy enemy ground troops on a slope, destroy the enemy ships, and take out other dragons. All of this can happen all at once, and you have to figure out what is the most dangerous threat. Again, nothing that can't be dealt with, but still annoying. That was my biggest problem with the game, but it still didn't detract from my enjoyment.

Well I hope this review was helpful. You'll notice that there are times where I said "I was wrong" about something. That is because this game kept shattering my expectations. It does so much that in my opinion it can't be called a simple flight game. I really really loved this game. I was excited while playing and it never felt dull or boring. Occasionally frustraing, but what game isn't? I think the game is vastly underrated and undeserving of the critical bashing it has taken. This is one of the most unique, fun, and refreshing games I have ever played and I will defend it if I ever get into a conversation about it. I'm sorry if my review was too long, and for any grammatical errors I made. I'm not the best speller, and even worse at punctuating, but hopefully I made it easy enough to understand, and hopefully help you in your decision on whether or not you will play this game. Thanks for taking the time to read my review.

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I have read a LOT of negative reviews of this game, and was worried that it would end up being a big disappointment for me. I have looked forward to it ever since I first heard of it almost a year ago. Many have said that the motion sensor controls are "horrible", "abysmal", "torturous" etc. If you want a game to just open up and begin to fully enjoy without any practice, you had better look elsewhere. However, if you don't mind going to the practice area to hone your skills, you will enjoy this game. I find that the motion sense controls add a certain freedom of movement that you can't get using the thumbsticks. Yes, it did take me a little while to get used to, and I had to go to the training section to practice certain skills, but each time I play, I get better and better at controlling my dragon. If you want to get the gold medals, you will find yourself replaying each mission, hopefully improving with each repeat. But if you just want to play the game, then you can just play right through the entire story. Perhaps the designers might have considered that some people just don't like the motion control, and therefore should have offered the user to decide which controls to use. If you are unsure of whether or not you will like these controls, I would suggest renting before buying. However, if you are like me and have been waiting for a good game to come out on the PS3 that makes full use of the motion sensor capabilities, then I would suggest giving Lair a try. I will say that the one thing that I found a little annoying was that just when I was starting to enjoy myself fighting on the ground, it was time for me to return to the air to continue my mission. So, while Lair is not a perfect game, I do think that it is not the colossal failure that some reviewers have made it out to be. It is a truly beautiful game to play with a great story and gorgeous music. All in all, I'm a very happy dragon rider!!!

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I love dragons. I love video games. Put the two together and I am in absolute heaven.

Or so I thought.

After waiting with baited breath for the arrival of LAIR in my local game store, my bf and I brought it home and popped it into our PS3 only to find out....the controls are damned difficult.

At first I thought it was simply him having issues mastering the sixaxis controls, as I'd spent some time previously playing "Flow" where the only controls are via the controller's sixaxis sensors. But when I got my hands on the controller finally and tried it out myself it was difficult, sluggish, and overall very frustrating. So much so that I believe we tried to play this game for 2 hours between the two of us and we haven't put it back in since. It felt like a lot of money to spend on a game that was difficult to maneuver through. (As an aside we're both experienced, veteran gamers. We've had plenty of chances to sample challenging game play AND poor character controls. This game features the latter.)

The game would definitely benefit from giving the players the ability to choose between either using the sixaxis controls or going with the old standbys, your LS and RS on the game controller. WarHawk was designed this way and there has been plenty of time wasted in our house on that game because we could choose between the two.

I do want to give the game props for being visually stunning to play, as well as having a few interesting features. Being able to slam in to the enemy by jerking the sixaxis controller was, although difficult to accomplish, an interesting way to attack them. It definitely made you feel as if you were more in to the story that way. Being blown all over the practice map was irritating but did give you an idea of just how harsh the conditions were that you were dealing with in that world.

If they ever do run the rumored patch to allow you to control the dragon with the joysticks instead of the sixaxis, I will absolutely pick the game back up to play it. Running the practice course was very fun and could only be improved with greater ability to handle your mount. With that one correction I would easily restore the other two stars to this review.

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I enjoy shooters and action games where precision is key; however, sometimes you need a rest from the clichés of those genres: Lair provides just that. Although many have criticized the motion control scheme, Lair uses it to great effect. From the second you pick up the controller and start turning it, the dragon will immediately react. You get the feeling that you're piloting a massive beast. Last time I checked, dragons aren't considered high-precision military aircraft, so I don't understand why people are complaining that the dragons in this game don't turn on a dime. The levels are epic in scale, so the design has taken this fact into account. Lair has insane production values, and the music, sound effects, graphics, etc. will blow you away. The lock-on system certainly isn't perfect, but I've played games with far worse implementations of this mechanic. In short, Lair is a unique and pleasant departure from the shooter-heavy lineup of this holiday season and the foreseeable future. Just realize this game isn't for everyone. Some people would rather stay on the ground.

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Borderlands 2: Add-on Content Pack

Borderlands 2: Add-on Content Pack - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $19.45
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You can read my review of Borderlands 2, in which I lavish praise on a game that's seen more support in 6 months then most games see in their entire run (maybe to include sequels too).

However, this is a money grab in the worst possible way. Let me count the ways:

The Season Pass costs $30. This will give you Captain Scarlett, Torgue's Campaign of Carnage AND Sir Hammerlock's Big Game Hunt AND the released Level Cap increase AND the 4th DLC to come out in June.

So right there, you're getting $25 worth of DLC that this does NOT include for $25. Meaning you'll have to end up eventually paying $50 to have all of the DLC items that would have cost you $30. If you want to pay another $20 bucks for that, it's your choice.

But let's go on:

The Gearbox Guns are crap. Pre-Order adopters got this initially. They'll help you get *MAYBE* through the first area but by then you'll find other guns that are superior to your level.

The Creature Slaughter Dome is an OK place to level up, and yes, you get a rocket launcher from Moxxi, HOWEVER...the Norfleet, among others, are superior RL and you'll most likely never use it. CSD was a pre-order exclusive from GameStop. You won't miss it.

Yes, you do get Gaige, but with the patching of The Bee shield as well as the Evil Smasher glitch AND the fact that after 5 months there are bugs with her character that GBX has yet to patch, you'd be better off just doing this separately with the $20 you save from the Season Pass (Gaige is $10 on PSN). Honestly, you can get by with the other 4 just fine.

Heads and Skins have made GBX millions I am sure by this point. They add nothing and do nothing to help you play the game. The only ones that are tradable are the ones found in-game by drops.

The Fireworks grenade is outclassed by many, many others (hello Longbow Stormfront) in the game. You'll use it once like the Moxxi RL and be done with it.

And there's one final caveat: You MUST HAVE the Borderlands 2 game to use this. Period.

So please, if you are that into BL2, buy the season pass, and if you REALLY need every character, get Gaige. In spending $40 that way, you will get 4 DLC's and the level cap increase. Vs. spending $25 and missing several updates.

One final point. GBX released a Game of the Year edition of BL1. You can expect the same once DLC 4 releases a few months later for BL2.

There is absolutely no reason to buy this, so save your money. BL2 the game, 5 stars. This is a 1 star rip-off money grab that no one should buy.

UPDATE!!! (28 August 2013). And wouldn't you know it, the Borderlands 2 Game of the Year edition was just announced and will be available effective 8 October 2013 for PS3 and Xbox 360, and this will include:

All pre-order bonuses

All 4 DLC packs

The level cap raise (to 61) as well as the Ultimate Vault Hunter Mode.

With this, and no offense, but you have to pretty much be dense to pay $30 for this, $20 for the regular game, and then still be shorted in the DLC department. The GOTY will retail for $60 at launch but with various discounts you could probably get it at $45-50 at launch.

PLEASE, for the love of all things sacred, do NOT buy this! Period! Save your money. :)

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Greetings.

Totally agree with the sensibly critical review of this add-on for the game (what?!?). Folks that are able to take advantage of the season pass, etc., should stop reading this review and "go do that"...

This product:

1. duplicated offerings

2. overpriced duplicated offerings

3. requires a separate "real" game disc

That having been said, the add-ons are top-quality and top-notch. No difficulty in installation, version conflicts, etc. (which seem to happen with other properties almost all the time).

So, why would/should anyone get this? There are many folks that for a variety of reasons want a pressed disc for their content, and while the eventual release of a GOTY edition is likely, "when?" comes to mind. The last mission for the DLC associated with Seasons Pass hasn't even been released yet.

For even more gamers, there is a host of resentments and hangups about everything from non-dependability of the PS Network to the sketchiness of DLC handling. There are a ton of coop gamers who are not on network... and the reason they are not factored into these discussions and development adequately is because (drum roll) they are not on network. These include the folks that don't want to waste an afternoon arguing over a code. Personally, I am thunderstruck over the crappy connectivity and poor play experiences folks are willing to suffer through when they could be NATing or local. It is a different culture, and the folks with the functional pipe are certainly on the cutting edge of play experience and game culture. This disc offering is a solution for folks that can't or won't go there.

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Next time I'll have to read the info a little better. This is only the first two DLC and other tidbits. It'd be cheaper to just buy the main game and then the season pass.

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Overall the game is superb. You can't get bored of this game. It also has much more dlc content which includes more campaign.

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My brother really liked this product, he was very happy the purchase. There have been no issues. Good purchase. Awesome.

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Pelican Accessories Pro Cooler for PS3

Pelican Accessories Pro Cooler for PS3
Customer Ratings: 4 stars
List Price: Price Unavailable
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This review is based on testing the unit with a 60GB PS3.

At the time I am writing this review Amazon does not have a photo available for this unit, which is a shame because shoppers would be able to see how well the cooling unit joins with the PS3.

Though I have not heard any complaints of a PS3 overheating, the long-term effects are still unknown and I wanted to preserve my investment since the 60GB system (with the PS2 Emotion Engine installed for maximum backward compatibility) has been discontinued. I use the system to play games and watch movies on a regular basis, and after marathon game sessions I have noticed the system has felt fairly warm.

So, I was very pleased to see an almost instant effect from the Pelican cooling unit. Within minutes, the system was noticeably cooler to the touch and though the air coming out of the side vent was still warm, it was considerably cooler. It's worth mentioning that the cooling unit is designed so that two of the four exhaust fans are located on the bottom if you're playing with your system laying flat, therefore for maximum efficiency you should stand your PS3 up and place the cooling fan on top. Nevertheless, the unit does an excellent job of cooling down my system even with two fans blocked.

The cooling system comes with matching trim to blend in with the PS3 and does not need to be attached to the system with screws or hooks. A thin base tab allows the weight of the PS3 to keep the unit in place when laying flat, or the unit can simply be placed on top of an upright system and its own weight will keep it in place. Once setup, the system looks nearly identical as before, only slightly wider/taller.

The cooling system runs on its own AC power, but the temperature monitor is a great additional feature that automatically puts the unit in standby mode once the system has reached a certain temperature. After playing games on the system for nearly two hours, I turned the PS3 off and within three minutes the cooling fans had shutdown as well.

I would deduct a half-star if I could because the unit is not quite "whisper quiet." The fans are louder than the PS3. However, average TV volume is enough to drown out the sound. Not a big deal, and definitely not worth deducting a full star from an otherwise great accessory for the PS3. I would fully recommend this cooling unit to anyone interested in taking an extra step in preserving their PS3 system.

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I have not had any cooling problems. I invested in this unit to hopefully keep it that way. It works exactly the way it should. It is not horribly loud. You can hear the fans but there are five extra fans, so you will hear them running. The noise is not obnoxiously loud.

For those of you who have had troubles with the fans not shutting down after use, I feel for you and hope you can either have the unit repaired or replaced. My unit shuts down after the PS3 has be shutdown for 40-minutes...and that is after I have played games for more than 8-hours. I know, I am a game junkie :)

Have a great Holiday!

Smacka

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So I got a PS3 about two months ago. Best system out there.

But a week after use, it crashed due to overheating problems that I've been hearing about.

This usually isn't a problem I don't think, but my room holds in heat pretty well and that probably contributed to the system failure.

In any case, this fan system is awesome.

It's made to look like the actual system, and from a distance you can't tell it apart. Easy to use, no installation, plug in and turn it on.

It also switches on and off depending on the temperature of the system. How awesome is that?!

The only qualm I have about it is that the fan is pretty damn loud when you first start to use it. But after a few weeks, it works it's own kinks out and is now smooth as silk.

Must Buy, MUST BUY.

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the playstation 3 is so hot sometimes it can burn you

i got three different coolers this the best

it doesnt use up any usb ports and no power supply attachment need

you dont want to void that warranty

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My 60gb Playstation 3 suffers from either a broken heat sensor, fan or fan control and does not properly cool itself, sometimes the fan will not even be on while the machine is very hot. This leads to it overheating, especially the GPU. Since it is out of warranty my choices were either get it repaired by Sony, buy a replacement (however, the 60gb model has the best features, and those are out of production), fix it myself or buy a cooling solution. I tried to fix it myself but I found no obvious cause to the problem after taking apart my PS3, so I bought this and it has so far done a great job in keeping my PS3 from overheating, and therefore has definitely been worth the purchase cost.

Pros:

*Automatically turns on and off when it's needed.

*Aesthetically matches the PS3

*Keeps my PS3 from overheating, saving me hundreds of dollars.

*Perfectly located near the hottest part of the PS3.

Cons:

*Lit switch on the back is obnoxious. I will probably disable it by hand once this things warranty is out.

*Fat power supply brick cord takes up too much room on power supply.

*Manually adjustable fan control would have been a nice feature in addition to automatic control.

Other:

*Fan noise is more noticeable than my PS3's fan was when it was working, however considering this is an external fan, it's fan noise is pretty solid. One thing to note is that the fan first turns at full blast then moves down to a lower speed. Wait a few minutes before you judge the fan noise.

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Assassin's Creed: Brotherhood Collector's Edition

Assassin's Creed: Brotherhood Collector's Edition - Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $73.00
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As a girl who is extremely specific in the games I play, I was amazed at how drawn I was to the Assassin's Creed franchise and the whole concept. Having played all the games except for the one on PSP, I was interested to see how the whole story and concept could develop further.

MULTIPLAYER:

Ubisoft has really outdone themselves. The game is just as epic as the trailer made it look. The multiplayer is addictive and not only good to play, but intense to watch as well. The best thing is, it's the first multiplayer of its kind and it has delivered. It would be great if there was split screen too, but I'll wait for the next game to see what Ubisoft adds to the experience. I'm not too pleased about how multiplayer levelling caps at 50, and I was hoping to see more perks and characters unlocked as I went along. Maybe Ubisoft will add more downloadable content in the future.

SINGLE PLAYER:

As for the story, it was shorter than I had hoped. It is a full game, but it seems to be just an ending to Ezio's story. What it lacks in story length however, it makes up with loads of side missions, oppressed memories unlocked by better synchronization, and best of all, the puzzles left behind by Subject 16. They're also quite interesting and even creepy. The new capabilities such as better horseplay, the assassin's guild and new weapons were extremely handy, especially if you're not in the mood for a big fight. Fighting is also faster now though, with an easier ability to create kill chains with a cool variety moves such as the stab and then gunshot. The story itself is a bit jumpy towards the end, as if the developers may have rushed it. The gameplay near the end is great too though, and the cliffhanger is driving me crazy. There is also more Desmond gameplay, which gives us a fuller story and more information about what's happening now (and what may really happen to us in 2012. :O).

COLLECTOR'S EDITION:

The Collector's Edition itself was quite pleasing. It's not available in Australia, so it was exciting for me to get mine shipped over (quite quickly too). The packaging is well done, with an attractive box and well-planned protection to protect the jack-in-the-box and bonus disk. The extras aren't too exciting unless you are a real fan. For example, the art book is really great for art-lovers like me, but I'm not too sure about it pleasing many guys. The bonus disk doesn't have too much to offer either, with most of the content findable on Youtube. It's nice to have the soundtrack by Jesper Kyd though. The jack-in-the-box is nice and intricate, but not really a plaything. If you are a collector of Assassin's Creed stuff, this is definitely something you should have. The map was useless to me, but on the back is a poster with signatures from the key developers. That was extremely cool. I don't see why they didn't advertise that.

Last but not least, the extras such as the single player maps and the Drachen armour from pre-ordering. The single player maps were fairly short, but they're good if you're very much a single player person rather than multiplayer. They're not relevant for the main story though. The Drachen armour looks extremely cool, so again if you're a single player person, you might want to try get the code for this because it's a nice addition. Important if you aim to complete the game completely, including all the unlockable armours.

Overall, I'm very pleased with the game. I can sit and entertain myself with it for hours, even when nobody else understands why I'm running around getting feathers.

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Assassin's Creed Brotherhood starts right where AC II left off. From the very start you are thrust into battle in this non stop action game. This is one of the very few series that actually has dramatically improved after each sequel. This game is well worth the investment for people who played the last game. It's not necessarily worth it for people who haven't played any AC games.

Ezio Auditore is the main character of this well thought out game. In Assassin's Creed II he started off as a fun loving teenager who seemed to have everything going for him until tragedy struck his family. Ezio end up turning the tragedy into revenge and found out he was an elite assassin. Their to take out this mysterious group that has control over religion and the government. Like the first game the quest is to actually finding this object called the Apple of Eden. The Apple is basically what holds all mysteries of life. Needless to say the Assassin's aren't the only ones looking for this Apple. The Templars are also trying to find this. AC II takes you through most of Ezio's young adulthood. Watching the transformation from teenager to a man with a mission makes the story compelling.

In Assassin's Creed Brotherhood we now have Ezio continuing his mission. The Apple that was shortly on his property has once again been taken by the Templars. The story takes place in the turn of the 16th century Italy. To be more precise Roma or Rome as it's known to us. Although the back story which was generally pretty limited with Desmond Miles is actually advancing quite a bit. What new players to the series may not understand is that this game does not just take place in the past, it also takes place two years in the future. Ezio Auditore is the ancestor of Desmond Miles. Desmond is now realizing that he is also part of a long line of Assassin's that are also in a present day fight against the Templars. The Templars have all the money to invest in this fight to secure the Apple the Assassin's are limited.

What makes this game remarkable is everything they added to it. Sometimes it can get a little overwhelming. Whereas the previous games had cities that were decent size as a player you had the option to complete certain parts of the game before you worked on the rest. Now with Brotherhood you have the huge city of Rome. Which is overwhelming but also beautiful. If you are like me you may spend much of your time just exploring. There are so many side missions it can literally add many hours unto your game play. Although I would say for a big fan of the series they are almost a necessity. Brotherhood takes everything from the previous games and one up's it. It is easy to get overwhelmed by the amount of content. Even building up the city can become quite a task.

Multiplayer is the completely new element to this game and it is well worth it. Unlike games like the Call of Duty series that is based on using guns to kill your enemy this game relies on close combat weapons. The whole objective of multiplayer is to be stealth like and not get detected. You are assigned as assassination target which can be one of several playable characters. Which makes it more complicated it that there can be several characters that look the same which makes detection sometimes impossible. If you can find your target without the target noticing you, you are awarded many points. If you still manage to assassinate your target while being seen you will be awarded with a limited amount of points. In my plays I found this addition to the game well worth it. Although I did notice several players that generally play the online portion like they would the single player it only makes it more exciting.

AC Brotherhood is an exciting sequel to AC II. This game may have new players wondering what is going on and that is why I wouldn't generally advise this game to people just getting in the series. AC II should be a pre-requisite. Brotherhood has it's spots at times where you may be wondering what to do next. The large city can be overwhelming and make travel tiring if you haven't invested in the underground tunnels. This game is a must have for fans of the series.

**The question becomes is the collector's edition worth the extra forty bucks? I would say no. Even as a fan I find the content to be lacking. The best thing is the jack in the box which doesn't necessarily work like it should. You also get a small collectors book with artwork and a disc filled with bonus features like a comic that doesn't make much sense and some behind the scenes. I would venture out to say that they are making a huge profit off the collectors edition which it probably should only be valued at $80. I am a big enough fan I bought it but I would say it's not a good investment for collectors.

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the "jack in the box" is pretty cheap.. not really a jack in the box it makes no sound and you turn the cheap plastic key a quarter turn they could have made this a really cool nice piece.. but they didnt

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I couldn't wait to get my hands on the collector's edition of Assassin's Creed 2: Brotherhood because I love getting video game collectibles like this jack-in-the-box! I got the Harlequin in the box and it is awesome! I know some people have complained about the quality, but I personally think the quality is great! The box is study and looks really nice, and the detail painting on my Harlequin is done very well. I've also heard complaints that it's not a wooden box and that it should have been a crank jack-in-the-box. While I think those two things would definitely make it nicer, I think you are getting your money's worth for the $40 additional bucks.

I also think it's important to buy this product because I want to send Ubisoft the message that there is a market for this stuff. This is by far one of the coolest collector's editions so far, and I want companies to continue to come out with this stuff, and get creative with the collectibles. I like getting toys, figurines, and physical artwork-type colelctibles much more than some plastic or wooden box with the game's name on it, or an artbook.

With the collector's edition, you also get a small artbook which is cool but worthless, along with some other extras that are just ok.

The game is awesome, so I won't review that part, since there are already a million reviews out there about how great the game is.

Overall, I think this is a great buy just because the game is amazing, and you get a really cool toy that you can scare your coworkers with!

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I have been playing this game for the past few days and I absolutely love it. I expected nothing less from a continuation of the Assassin's Creed series. It takes place right after ACII ended and It takes some very interesting turns in both Ezio and Desmond's story line.

However I do have one complaint. I pre-ordered this product off of Amazon so that I would receive the exclusive armor that came with the game. However I have received no codes to get the armor. This was a major bummer because the exclusive armor was the deciding factor in getting this game off of Amazon.

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Protective Skin for Playstation 3 Remote Controller - Pink Butterfly

Protective Skin for Playstation 3 Remote Controller - Pink Butterfly
Customer Ratings: 4.5 stars
List Price: $9.95
Sale Price: $4.97
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I thought it would be hard to install but it not and looks great with the black controller. Will buy again.

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This is not a game this is just a sticker to go on your game controller.

I really like this one because the colours and graphics are so much better than I expected.

I will say that it doesn't stick quite as much as it should and I find myself always pushing it back down. But over all, very happy with the product!

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LOOKS EXACTLY LIKE THE PICTURE,

TOOK ME ABOUT 20 MINUTES TO APPLY.

WISHED IT WAS A RUBBER CASE INSTEAD

OF JUST A STICKER. STILL ABSOLUTLY BEAUTIFUL

AND STANDS OUT TREMENDOUSLY.

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Madden NFL 12

Madden NFL 12 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
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I've played this game for about a week now I would say ten full games or so. There are some improvements that people have talked about in other reviews presentation is better (but still not great), gameplay seems slightly better in some ways, franchise mode has some nice touches to it.

I think the best way to describe playing this game is still "frustrating". That's unfortunately how I have felt playing Madden (and this year NCAA 12) for the past few years. Suction blocking (although supposedly gone) is still very much in the game. All you have to do to see this is shift your D-line far right or far left and then change their rush direction in the same way. On the snap, you will see your d-linemen literally run sideways across the line until they match up with the predetermined blocker that they are supposed to be blocked by (according to the AI). this is frustrating. Running overload blitzes rarely work because of this, but it is frustrating when they work just fine for the CPU and a free blitzer comes at you in one second or less. I was hoping for much more in this regard.

There are still tons of drops by defensive backs on both sides. Any time it rains, you can count on receivers slipping five to six times per game, even if the game is on turf. Several pass plays during a game will either hit a receiver with no reaction or go right past them without them reacting. CPU QBs take off running way too easily. I played a game where the fleet of foot Joe Flacco ran for 117 yards against me on seven carries.

Defensive backs love to make over the shoulder interceptions and know how to turn their heads for the ball just as it is about to arrive at the receiver (amazingly). Super LBs seem to be toned down a bit I really haven't seen too many examples of this where I wanted to throw my controller at the TV like I did with NCAA 12.

Play action passing is STILL very hit and miss. I would say half of the time calling play action results in an automatic sack. This has been a common complaint of past Maddens and it doesn't look like this one has changed much in this regard.

There seem to be about two to three fumbles per game for each team which IMO is too high. Interceptions are toned down a bit but again the over the shoulder ones by DBs that are beaten deep and magically catch up are frustrating.

The presentation improvements are kind of cool the first time you see them but after that, you'll just end up skipping them anyway. They're not even really that good. For instance, playing as the Steelers, the last two players introduced were Mike Wallace and Ben Roethlisberger. All the game says when these two are introduced are "here's your starting wide receiver" and "here's your starting quarterback". Really EA? That's the best you could do. The halftime show is a joke and a waste and the EA removed the "Extra Point" weekly show from the franchise mode.

Commentary is absolutely awful as many have said. I mean it is really, really, really bad. Worst commentary I have probably ever heard in a sports game.

Overall, I guess I am just underwhelmed again by this supposedly improved EA offering. It is not necessarily a bad game I don't feel as terrible about it as I did NCAA 12. I may keep playing it for a few more weeks to see if I like it more. But if I continue to just feel frustration as I've had so far, then it will likely just get traded in.

It is a real shame that no other companies are allowed to develop an NFL game. NBA 2k11 was one of the best sports games I have ever seen, and instead of resting on their laurels, 2K has actually gone out and by all accounts improved the offering for 2k12. Sadly, I know this will not happen with EA. I think they are very aware that most people will buy Madden regardless of whether they complain about it or not, because it is the only option out there. It would be great if for once EA would serve us a nice T-bone steak to all the hungry football fans out there instead of the constant hamburger helper that we are stuck with year after year. They know people have to eat, however, and so the process of underwhelming efforts continue.

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Each and every August the video gaming public is treated to the new Madden football game for the year, and with just as much consistent frequency, the game is presented with a few tweaks, a few screw-ups, and a few totally useless add-ons. Madden 2012 is no different, and for the most part the game works great with a few glaring mistakes.

What works well for Madden 2012 is, thankfully, the actual gameplay. EA always attempts to throw new gimmicks at us with each new installment, but thankfully a lot of the updating and improvements rests with the mechanics of the actual game experience. The first noticeable attribute is the tackling and blocking. Never has Madden been more realistic in this area with the players following all the way through with their blocks and tackling completely on the player with the ball. The animations and movements are very fluid and realistic for the most part, and when you make a tackle on someone he will fall the way it feels like he should. Gone are the clipping and magnet-like actions of tackling where a defender would somehow sidestep five guys with one breath and make an incredible tackle amidst a gang of six players. This is something entirely new for the franchise, and though it took some getting used to, it definitely is a feature that is most welcome.

Another facet of Madden that has been improved upon from last year are the receivers keeping both feet in bounds for the catch. Last year's Madden did a fine job of correcting the age-old annoyance of players running out of bounds to make a catch, and this year Madden has made it even better and more realistic.

Graphically, the game is marginally better than last year, but Madden 2011 looked great anyway, so the slight improvements really look polished. The reflections in the helmets, the facial expressions, and the on field movements and footwork look very detailed and extremely realistic. When Desean Jackson scored a touchdown against me and they showed his face close up, I was stunned at how accurate he looked. Really good work.

Most of the features from last year are still here such as the deep franchise mode and the option to use the Gameflow system or conventional play-calling. For those who don't know, Gameflow is basically when the computer calls your plays for you. This feature is useless to me as I only play Madden to be my own creative self, but thankfully it's just an option.

Something that has marred all Madden games in the past is the ability of the computer to come back in the third quarter and slaughter your offense. With old Madden's, the game would become possessed if you got a lead on the computer in the third quarter, and it would simply cheat in order to even up the score. That doesn't happen with Madden 2012, and it's yet another cool attribute that has changed this year. Another annoyance that is gone is the action of throwing ridiculous interceptions whilst getting sacked. In Madden 2011, if you were in the process of getting sacked the ball would shoot into the air and, of course, into the arms of a waiting defender. It would never go into your hands, always the defense. Moreover, it was totally unrealistic. In Madden 2012, when you get sacked, you get sacked. No balls shooting into the air, and no CPU's taking advantage of weird developer placed glitches.

Despite so many things that make Madden 2012 such a highly playable experience, there are some brand new issues that have made themselves evident, and it will really make you wonder if the Madden franchise will ever be able to get everything right.

One of the maddening things this game franchise does, every single year, is spend far too much time making changes to peripheral things that no one cares about. The kick meter, for instance. Every single year the developers feel it's necessary to change the kicking meter in some way. Why do this? Are people really clamoring for a new kick meter each year? This year's kick meter is the worst it's been for years, as well. It starts off slow, then goes fast, then slows down again, with the gauge being this weird crescent-moon shaped orb which makes it slightly difficult to tell what the hell is going on. The kicking meter was perfect two years ago. A straight bar across, push the buttons, and you're golden. Instead, the developers are obsessed with changing it, AGAIN.

Madden 2012 is unique, though, for its introduction of some new and improved problems to go with the new improvements. The first issue you'll run into is the clunky play-calling process. In the past, when you selected a play, then changed your mind and went to a different formation, your previous entry would still be selected for you to more easily navigate. This year, if you want to go backwards in the play-calling setup, it will take you back to the top of the play-calling system making it tedious and time-consuming to get back to where you were in the first place. For instance, if you call the shotgun formation, then navigate halfway down the list to the "spread" execution, then change your mind and go back to the shotgun formation, it will take you to the top of the shotgun formation instead of leaving you at the "spread" execution. Every single Madden in the past would take you right back to where you were before you called a play, but now you have to thumb through all the options a second time. With the play clock moving, this can get really annoying.

Another odd thing about the new Madden is waiting for the computer to take kicks. When the CPU scores and comes in to make an extra point, a full ten seconds will crawl by before the CPU actually makes the kick. Hurry up and kick already! What's the holdup?

Another pointless addition this year is the on-field intros to the players and such. Yes, it makes it more realistic, but does anyone really care about this? I find it hard to believe that many Madden players are jonesing for new intros and fanfare to their favorite video game football team.

And, once again, the commentary is no less than awful. It's intriguing to think of why EA can never seem to get this issue right, but the commentary is, as always, late, pointless, and completely ingratiating. Chris Collinsworth's snarky delivery has always been amusing and entertaining, but Gus Johnson has got to go. The guy is just terrible. One of the typical things he'll say is "he caught that for the first down, didn't he???" Uh, yeah, genius. Are you watching the same game I am? One of the most irritating things Johnson will do is get all excited about absolutely NOTHING AT ALL. Yeah, yeah, I know that's his schtick, but gimme a break already. He'll say things like, "THIRD DOWN AMD SIX TO GOOOOOOOOO" or just make sounds like a barn animal. Wow, really? You're gonna get excited about that? Keeping my fingers crossed that EA will axe his completely useless behind. More than that, though, the commentary is just late. You'll throw an 80 yard touchdown bomb, but if Collinsworth and Johnson are busy rambling on about something completely irrelevant they will stop at nothing in order to finish their aimless diatribes. The most exciting commentary you'll hear is when the CPU makes a great play. This only proves that the CPU knows what it's going to do before you do, making it kind of tough to follow along with the commentary.

Without question, the biggest annoyance with Madden 2012 is the superhuman ability of every opposing middle linebacker you will face throughout your season. You will soon learn, after playing three or four games against the CPU, that you will not be playing against defenses, but playing against one single middle linebacker who will block every other pass, make every other tackle, and make amazing glimpses into the future and call each and every route your receiver runs. You'll be amazed with what each MLB, regardless of skill level, is able to accomplish: jumping five feet in the air to make an interception, one-handed grabs, one-armed tackles, and just the general ability to suss out whatever it is you'll be doing. I had called a slant play and the hot route was to the slot receiver. The MLB slowly crept over to the slot guy, knowing he would be the hot route. I called an audible to my running back, and all of a sudden the MLB crept over to the left to cover the route of the running back to the other side. How would the MLB know this? Quite simply, he wouldn't. This is the single biggest drawback of the game this year in that, no matter what you call, you have to be ready to take on the MLB. He will just omnipotently KNOW what you're up to. What this indicates to me is that the computer obviously knows what you're calling and the code writers of the game have heaped all of the defensive challenges on one player. That's all fine and dandy, but when you're taking on one player instead of an entire defense it gets very unrealistic. It seems as if the developers have done this to make the game more of a challenge, and while this game is the most challenging it's been in quite some time, it makes these changes in trade of realism. When you check the stats at the end of the game, the opposing MLB will have 30 tackles, an interception, and a sack. Kind of ridiculous.

When all is said and done, there is much to like about Madden 2012. I would give this game three and half stars if I could, but I think three stars would be too harsh in light of Amazon's rating system. What ultimately rings true about this game is that it can't decide where exactly it's going. It's trying really hard to appeal to the hardcore Madden pros, like myself, by making it more challenging and less flashy. At the same time, it really wants to woo new amateurish fans by including things like Gameflow and adding useless peripherals like extended team intros and highly annoying commentary that would only be helpful to an 8-year-old. It's trying too hard to be something for everyone and cutting corners to get there. Any Madden fan is going to see that Madden 2012 is a slight step backwards for the franchise despite some nice improvements. One thing EA needs to learn is that you don't always have to make changes to something that already works.

Buy Madden NFL 12 Now

In the past few years, we have seen the same old features with next-gen Madden games. If you read my Madden 11 review, you'll know lack of multi-hit tackles; suction, morphing, and tumbleweeds have been the Achilles heel of Madden games. I figured Madden 11 would be different, but it was not. After another Madden fiasco, I decided if another Madden game had these issues, I would not buy another Madden game, ever. Well, there is none of those issues on this newest version of Madden. For those, who have not played the demo, this is what Madden 12 is all about.....

Build A Franchise: This feature is VERY deep. For example, the players now have hot and cold streaks. In addition, there is a free-agent bidding systems, which gives the player a certain time and a certain amount of money to sign the coveted free-agent. Also, the franchise mode has something, which is called hot and cold streaks for player performance.

Custom Playbooks: For those, who wanted this feature, look no farther! This feature allows the player to edit an existing playbook or just create another one.

Dynamic Player Performance: This could be the most interesting new feature on the game. This feature shows the affects of a player's tendencies in a game. For example, if the player has a trait, such a "drops open passes", they are not likely to be very consistent in catching the ball, ESPECIALLY in clutch time. This feature is more dynamic in Franchise mode because their tendencies can affect how they play, each week, instead of each game. Also, you can edit these traits to your liking, when choosing to edit a players ratings.

Enhanced Tackling System/Gameplay: This is my favorite feature of the game. No more motion shifting, morphing or suction animations on a ball carrier. The tackles are collision based, which means the player now has to make physical contact with the ball carrier, in order to make a tackle. In addition, location is also important to make a sufficient tackle.

The hits can be extremely hard because they are momentum based. With that being said, hits never felt so good on a game because there is FINALLY no motion shifting or morphing. You follow all the way through with a hit. If your defender does not have the momentum to make a hit, he may just make an arm tackle or he might not be able to make a successful tackle, at all. Once again, location is vital to making a sufficient tackle. The multi-hit tackles are great. Each defender, who engages ball carrier, can possibly get involved in a tackle. In addition, you'll see stolen tackles, as well. No more tumbleweed animations.

Throwing on the defense can sometimes be a daunting task, especially above the Pro level. You must choose your throws very carefully. The better your QB's throwing power and accuracy, the better off you'll be. Don't worry! If you do choose to play on the All-Pro level, you will not experience the constant route jumping by defenders, which you can experience, if you have played the All-American level of NCAA Football 12. On Madden 12, defenders will sometimes jump routes, especially if his awareness rating is higher.

The blocking is excellent in the game. In fact, I would say the blocking on this game is the best of any Madden title on next-gen. With that being said, running on this game is a very rewarding experience. Unlike previous EA Sports titles, the AI of your players rarely misses an assignment. Players block and immediately look for a player to block. I have seen some very realistic DL/OL engagements, as well.

Graphics/Visuals: Once again, Madden has set the bar for graphics and visuals. Player's faces and uniforms are increasingly detailed and vivid. Everything you see on a players' uniform can be seen in this game. In pre-game, you'll see all 32 team specific run-outs. Then, there is degradation of players uniforms, based on the surface of the field. That is not necessarily new, but it is in the game. I WOULD say the degradation is more detailed, though. You'll see scuffs on helmets, grass stains, and grass stains on the uniform. On replays, you'll see 3D grass. I love to see the grass or turf flying up, as player's cleats go against the surfaces. In addition, you'll see animations, which pertains to certain players. For example, if Clay Matthews makes a big play, he'll flex his muscles. The commentary is still not that great, though. The halftime show is STILL terrible. I don't know why it is so hard for EA Sports to create a real halftime show.

Overall, Madden 12 is not perfect. However, it is a step in the right direction. If you have been disappointed in past versions of Madden games for next-gen, this is version should make up for the disappointment.

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First, a disclaimer: For those that have played Madden since the PS2 generation, I think the best two are...

PS2: Madden 2005 (and indeed, I think this is the best one period)

PS3: Madden 2010 (play 2012 and go back to 2010, the presentation is so much better)

Which brings me to Madden NFL 2012. I hestiated to buy this until my wife made the suggestions, who am I to argue? I had heard things about the "Dynamic Player Performance" and all the other improvements, so I said what the heck?

First, the good:

The game is looking great graphically. They've nailed the stadiums (and indeed, a lot of the intros), the menus are sharp and easy to read, and overall it's more polished then other PS3 Maddens.

GameFlow returns but for someone like me who has played with the Steelers for many years, and knows their best plays, it's nice the conventional option was left. I was up and running in no time even though it had been many months since I played Madden.

The online community/matchmaking process has been significantly improved and the trolls/cheaters that have plagued this game online for years is likely to be all but eliminated, so kudos for EA for finally getting this fixed.

Now, the not-so-good:

I read a lot of reviews before purchasing this game, and let me tell you that they nailed one thing: The announcing is HORRIBLE in this game. A few examples:

*I'm up 35-0 and they go "The Ravens better do something on this drive because if they don't, man it's going to be a long day". You think?

*TWO times I know i heard Gus Johnson refer to my offense as the DEFENSE...how in the WORLD does that get in a final product?

You would think in 2011 they could get this right...but no. It still sucks.

While the graphics are good, the actual game performance leaves somethings to be desired. Clipping is rampant (not the football penalty), a couple times in my first game the crowd (cardboard and pixelated as it was) got in front of the players on a cutscene, they play the SAME cutscenes after a guy scores a TD, I mean I could go on and on but this stuff should be fixed by the 2012 game now.

The difficulty has some seriously wild swings that are either way too easy or ludiciously difficult. Is it too much to ask to have a nice middle ground?

This might be the easiest set of sport game trophies to earn on the PS3. I got SIX of them in my very first game! And the only ones I see that are majorly difficult are the ones that require 100 yard returns for TD's. Past games have had a lot more specific challenges and they had to be played in All Pro...these can be earned on any difficulty level.

It was tremendously easy in Madden 2005 to manage your Franchise (players, etc.) but this interface is way too clunky for its own good, even with all the details they added. Sometimes simple presentation is MUCH better.

Why Madden went away from what they had in 2010 (i.e. the halftime show, etc.) is beyond me. The lame excuse they have in its place (a couple random highlights) is a joke. Oh, and I guess Gus Johnson couldn't be bothered to say the teams NAMES when he says what the score is at the end of every quarter! I have NEVER seen that in all the years I've played Madden.

And in the end, EA doesn't care. They know there will be a significant part of the population that will pick it up just because it's the next game in the series. Games like NHL 11 (and upcoming 12) have advanced and are now far superior to the NFL product, but of course Madden's going to sell like hotcakes so they don't care.

So, if you're someone that likes the updated rosters, and can appreciate the few improvements they put in, go ahead and buy it again. Just know what you'er getting. I don't see this game drawing any new players into Madden who haven't played it before, and Madden's got a long road to climb back that we probably won't see until the PS4/next Xbox generation.

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Each and every year I tell myself that I'm done with Madden. And what do I do? I get suckered in and buy it. But this is the last time, I traded it in, this is the first time I ever traded in a Madden game.

I remember playing the franchise mode with every single NFL team, and having a blast. This game has consistently went downhill for years. The franchise mode sucks, plain and simple. I couldn't even make it through week 8, I just couldn't take it anymore. Don't get me started on online gameplay.....

Reasons why Madden 12 sucks:

1) Where is the half-time show with highlights during franchise mode? How do you have the audacity to call this 'real football' but you're too lazy to implement a half-time show, yeah that's real football.

2) Why is the franchise mode interface so darn confusing? It's so much work to navigate around the franchise mode menu just to look at things like 'stats'. If I'm done viewing passing yards leaders and I want to look at rushing leaders, I have to exit out and go back in again, why? On NFL.com I don't have to do that.

3) Why is it impossible to complete a pass to a WR running a deep post? Although Madden has tons and tons of passing plays, there are only a few that are actually worth running. It's impossible to complete a deep post in this game. It's either batted down or intercepted. If you have ever played Madden, you know what I'm talking about.

4) Why do I get sacked EVERYTIME I play-action pass? This has been the case for the past few years, attempt a play action pass, and you'll get sacked 1 second after you finish the play fake.

5) Why does just about every deep throw end in an interception, broken up, under throw, over throw, or thrown out of bounds? (notice that completed was not one of the choices) If I'm playing online and I see cover 0, I'm going deep to Megatron because it's man to man with no safety help. If I throw it 10 times to him, he catches 1, yeah, that's the way it happens in the NFL.....

6) Why does everyone online use the exact same defense? If you've played online, chances are that you've ran into the infamous cover 0 defense. The best way to combat cover 0 is to throw it deep. Well, not in Madden 12. First of all, if you try to run a regular pass play against this cover 0, you're sacked. If you run, you're stuffed in the backfield. If you run a pitch outside, you may gain a couple of yards. If you throw it deep, like you should, you won't complete it (see #5)

7) Why do I disconnect from the EA servers and get charged with a loss even though it's not my fault? This problem has plagued Madden online for years and continues with Madden 12. There is nothing more frustrating then being up 31-3 in the 4th quarter and BOOM, lost connection..charged with a loss.

8) Why do I feel like Im on roller skates when playing defense? I usually play with a CB and it's hard as heck to cover WRs in this game. I understand momentum, but this is ridiculous. It's impossible to cover a WR man to man, even if you have Revis. If their WR makes a cut, your momentum takes you in the other direction as if you're on roller skates or something. Not fun playing as a defensive back....

9)Why did everyone that gave this game 5 stars, only write 2 sentences about it? Go into detail like the 1 star reviewers do. I'm just saying...If this game is so great, give us something more than "This is the best Madden on Earth". Tell us why.

10) When are we gonna wake up and realize this game will never change for the better as long as EA has exclusive rights to make it? I long for the days of 2K5, I'll leave it at that.

I blame myself for this, I need to stop buying the game. Perhaps I've finally learned my lesson.

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Just Cause 2 PS3

Just Cause 2 PS3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $23.70
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Just Cause 2 is an amazing game. So far I have not found any reviews that really do it justice and I'm not sure why. It seems like the more games that come out, the more competition there is between them, and I'm thinking this game kinda just got lost in the bunch, because it's surely a hidden treasure.

PS3 Version

Graphics: Amazing

The graphics in this game are flawless. Everything from the beautiful environments, to the insanely detailed massive explosions, to driving around crashing your car, or even connecting your car to an airliner and taking off with it dangling behind you, the graphics in the game are A+.

Gameplay: Amazing

The gameplay in this game are everything I've ever wanted in a game. You are completely free to explore the entire world within the first hour of the game. And when I say "entire world" I mean entire world. This game will literally take you about 30-40 mins to FLY across the world. Anything slower than flying (boat, car, walking) is just out of the question. That's how immense this game is. And the things you can do in it are just plain rediculous (in a good way). Drive any car/plane/boat/motorcycle as fast as you want, crashing into buildings, ramping off mountains, things exploding everywhere as you leave a path of destruction behind you. Did I mention you have a grappling hook? Yes. Probably the coolest tool anyone could ever have in a game. You can grapple yourself to things (pull yourself), you can grapple to things to pull them towards you (people, objects), and you can grapple things together (random people to moving vehicles like planes, helicopters, and cars). Endless possibilities. Gameplay is what gives this game a 5 star rating.

Storyline: Meh....

The storyline (or lack there of) is really the only thing I could think of that drags this game down. Really down. I mean it's amazing running around blowing things up and causing chaos, but when you want a game that has a little substance along with that, just cause 2 falls pretty short. The characters are terrible and the voice acting is even worse. I pretty much skipped all of the movie scenes about half way through the game because I didnt' wanna waste the 5 mins listening to the terrible voice over and pointless cut scenes. But trust me, the storyline is about 25% worth of this game. The rest is just plain freedom to do whatever you want, wherever you want.

Replayability:

This game is definitely replayable, in a sense that once you complete the story missions (if you even bother to) you can spend days worth of playing just going around finding all of the easter eggs, side missions, and collectibles. In fact, I myself am still playing this game. I beat the story missions and a lot of side missions and then my PS3 bit the dust. So I pretty much just started over and it hasn't lost a single bit of its awesomeness. Amazing game!@! Anyone who says nor, either hasn't played it or expects wayyyyy too much. Just Cause 2 will not disappoint.

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I played a demo of this game on Onlive before buying it. The demo was a great example but didn't really prepare me for the game. This game has a MASSIVE world to explore. When I say massive, I mean it. There is a story line you follow and complete but once you finish that, you can continue to explore the world of the game in Mercenary mode. Basically, it's free movement around the islands. This game allows you to commandeer ANY vehicle in the game. This means that not only can you explore in trucks, jeeps, motorcycles, tanks, ATVs, etc. but you can take to the skies and take over helicopters, jets, fighter planes and the water in all manner of boats. This makes the game hugely exciting. There's nothing like raining down hell fire on an enemy base from your Apache attack helicopter!

The game features several types of locations to explore: villages, military bases, naval bases, and also races these come in all varieties of vehicles and are timed. Personally, I enjoy going after the military bases. This gives you the pleasure of not only tearing to shreds the army based there but also allows you to take control of massive anti aircraft guns, tanks, and 50 cal guns that you can then use anywhere else on the islands.

In short, this is a very exciting game with hours of replay-ability. As this is an older game now, you can likely find it for cheap. Great bargain you wont regret.

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First of all, the map is MASSIVE. You can wander around for hours just exploring the place. I really like this game.

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This is an amazingly fun game for how simple it is. I would also say it's appropriate for younger teens, as it doesn't include any of the language and sexual content of other similar games like GTA.

One word of caution pay attention to what region the game comes from. While the PS3 is technically region-free, all DLC is still region-locked. So if, like me, you get a UK version of the game, and you have a US PSN account, you won't be able to add any DLC.

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This is not that bad of the game its a cross between Grand theft auto and a #rd person shooter that I cant think of at the moment I didnt buy this from amazon I got it at discount from the playstation store with all the DLC. Gameplay is a little off at times and can be frustrating when the militia forces attack in numbers with soldiers and vehicles. my biggest complaint it the cars handling its like all the cars have no brakes and the car can spin out while turning and your on the breaks they also drive like tanks. If you can get by with the handling of the cars then it really not that bad of a game.

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Resonance of Fate

Resonance of Fate - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $19.95
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**Updated April 25th**

I have finished the game (it took about 80 hours) so here is the final review. I have also added combat tips to the end.

First of all, I love the game. The combat is awesome if you like strategy games. The game has more in common with strategy/rpgs rather than traditional JRPGs. As in any rgp you can roam inside the cities, get side quests, and explore the world map. However, the combat and the missions are very much like that of turn based strategy games. In fact, ROF is more like a strategy game under a JRPG disguise.

Although the combat looks flashy and cool, as I saidbefore, RoF is not an action oriented game. The combat is very deep and strategic. Also learning curve is steep, it takes several hours to learn all the intricacies of the combat, and I will not attempt to explain it here. (I have added some tips and tricks at the end). However, the turn system is very similar to Valkyria Chronicles, it is a mixture of turn based and real-time (while you are moving the enemy also moves and can attack you). Flanking, timing, the type of attack etc. all plays a key role in combat and makes it very satisfying. They are nice to watch too, although your eyes would be on the action gauges most of the time.

There is a tutorial that introduces every battle action but it does not tell you about the tactics. (Think of chess, you can learn the rules in half an hour but you'll have absolutely no idea about the tactics). So the game got better as I played because I began to discover some of the mechanics and the tactics not described in the tutorial. It also has some real-time elements that require timing, which keeps things interesting and gives you some more tricks to help you. (For example, you can manually evade physical attacks if you time your movement right). It takes a long time to master every trick of the combat, but it is very satisfying when you discover something new.

Leveling and customization is all about the guns not the characters. There are 3 types of weapons (handguns, machine guns, and grenades). As the characters use a weapon they get more proficient with that weapon and level up. A character's level is the sum of all 3 weapon levels. For example, a level 20 character can be level 15 handgun, level 4 machine gun, level 1 grenade. As they level up their hit points and respective gun weight limit improve. Also they gain some additional effects (5% stun chance for instance).

You can only customize your weapons. Guns have 5-6 attachment slots (magazine, grip, sights etc.) that you can upgrade with the parts you found. Also you can add extensions to all slots(e.g. adding another barrel to the barrel). However you have space and weight limits that you need to consider. Finally, you can also craft special parts from the basic materials you get from monsters. There is no other customization. There is no armor either, however characters can equip two rings some of which are protective. You can buy a lot of different dresses but they have no effect other than changing the looks of your character (this also affects cutscenes as they are done with the in-game engine).

The story is slow to start. It starts to pick up after Chapter 5 (which would be 10-20 hours into the game depending on the number of sidequests you do), but it is one of the weak points of the game. It does get interesting, but a lot of things are left unexplained even after the game is finished. Simply put, this is not a story-driven game. There are a lot of fetch quests at the beginning but at least the NPCs are quirky, and the interaction between the characters can be funny sometimes. Later on, I got more interested in the story but game only hints at what's going on and never fully explains the background or the motives of the characters.

In sum, this is not a traditional JRPG like Final Fantasy or Lost Odyssey, it is more similar to strategy games like Valkyria Chronicles. Also if you want fast paced, action oriented, quick resolution combats (e.g. Tales of Vesperia) then this is probably not the game for you. If you like turn based strategy/rpg games (Jagged Alliance, Front Mission, Valkyria Chronicles, etc) with a lot of depth then I believe you will like this game.

*** Some Combat Tips and Tricks ***

In ROF, you have access to the full combat from the beginning (opposite of Final Fantasy XIII from what I hear). However, as you play you get a better understanding of the mechanics and the tactics. In other words, the combat opens up naturally and always stays fresh. Below are some tips but I believe half of the fun is discovering them. If you feel confused, then these might help. Also the guy next to the billboard in the guild gives one new tip each chapter. Always talk to him.

-The letter next to the enemy bar indicates which one of your characters the enemy is aiming.

-The enemy won't shoot until the end of the turn (even if their aiming bar is full) unless they are aiming at the character you are moving. If they are aiming at the character you are moving, they'll shoot in real time when their aim gets full.

-During hero runs you are invincible and also you can regenerate more because the turn lasts longer (depending on the distance). However, that also means enemies will have longer time to aim at characters.

-The circular green bar around the enemy is their equipment health (weapon, armor, shield etc). You will not be able to damage their body until you create/find an opening. The green bar is not always a full circle and if that's the case, you can make a hero run (or walk around while they are aiming at somebody else) and shoot when you have the right angle to hit the body. Or if you jump during hero run you randomly hit all body parts, you might get some hits to the body even if they are shielded.

-Getting rid of the enemy parts (equipment) will give you materials for upgrades.

-Try to set up the tri-attacks in a long range. The longer the running distance, the more time to shoot (and regenerate).

-You can make a tri-attack even with 1 resonance point. This can be helpful if the distance between the characters is long. You can also use it to move one of your characters to safety if he is going to be shot as soon as you end the turn of the current character.

-Charge acceleration is very important. Try to add barrels as much as you can. Also try to shoot at the highest possible charge to activate the skills.

-Dual wielding helps a lot in the later game(after chapter 10-11). It doubles your damage and chances of activating skills even if the second weapon may reduce some of your stats.

-During a tri-attack, the enemies inside the triangle won't move, the ones on the outside will.

-If you are outnumbered stun and electro grenades can give you valuable time.

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Here is my first 10 hours impression of the Game, hope that this will help you out a little. I am more or less comparing this game to FFXIII but only a few little things not the whole game.

2D/3D Visuals:

The game is full 3D with 2D as background. The visual is acceptable, the 3D environment is not to bad for towns, but its a bit bare and boring during cut-scenes, the cinema animations are up to par, but the in-game animation cut-scenes are not very eye catching. (Been playing FFXIII for a while, its visual is really not that great compare to FFXIII)

Voice Overs and music:

The Voice overs are not bad, they sounds great, the music is a mix, some of them pretty good and some of them are annoying. NPCs do talk when you interact with them, even though its thoughtful but after a while you get sick of them saying the same thing over and over.

Combat System:

This is where the game shines. Instead of sword and magic, your 3 characters are using guns, either it be hand guns or machine guns. It will take you a while to learn all the things about the combat since there are quite a lot of rules. The animation in combat is pretty good, its better than the in-game animation cut-scenes, but then since they move so fast you can't really compare them. The combat visual feels like the Matrix, where you use guns to shoot your enemy while doing acrobatic moves.

How does combat work?

Its kind of a mix of RTS and TBS (Turn base strategy). There are two types of damage, Direct damage and Scratch Damage. Direct damage is caused by Hand gun, and Scratch Damage is caused by Machine Gun. You can heal Scratch Damage, but you can't kill with Scratch damage even if your enemy's health goes to zero, you will have to apply Direct damage to kill, also you can't heal direct damage (well you could but the item that you use to heal is expensive and hard to get)

There is also Hero Gauge, which is very important, at the beginning you only have 3 of them, it expends as you go through the chapters, at chapter 3 you should have 4 and 3/4 hero gauge, this gauge is expended by finding gauge crystals, which could be found either by exploring the maps or defeating a boss. Hero Gauge is replenished by killing your enemy or performed some sort of high damage move.

Hero Gauge is used to make Hero Moves and the Triad attacks. Its also your back up health supply. When one of your character received scratch damage and it reaches 0, you will lose one hero gauge and get your health back to max, but if you ran out of Hero Gauge, you enter critical stage, which you don't want to get into, because once you are in critical stage, the damage that your characters receive will be Direct damage and if one of your character dies, its game over. Once you are game over, you can reload previous saves, or spend some money to retry the battle.

Now lets get to the juicy part of combat. A Hero Move is a move that you can use to put massive damage to your enemy, once you decide to use Hero Move you will set a path for your character, and direct them to jump and attack or to run and attack, at the same time, if you use a hero move and run between the other two characters you gain a Resonance point, which is used to make the Triad Attack, a Triad Attack will enable all your characters to shoot at your enemies and the same time running in a triangle path.

It takes a while to get use to the combat system, you should go through all the tutorial in the Arena (Which is outside of the first town).

Character Leveling:

There are three different weapon levels that you can have for each of your characters, they can learn to use Hand gun, Machine gun and thrown weapon. Your Character's actual level is the sum of the levels of these three weapon levels, so if one of your character have a lv4 with hand gun, a lv3 with Machine gun and a lv2 with hand thrown weapon, your character's actual LV is 9. A character can reach lv 100+ (one of the trophies)The Max level for a character is 300, so lv100 for each weapon type.

Weapon Customization:

There are many different parts that you can add onto your weapon to make it a better weapon, these parts can be bought from vendors or you can ask a tinkerer to make the parts from different ingredients that you collect from enemies.

Map Traveling:

The game is set in a world where humans lives in a gigantic tower that is run by machines, so your environment is basically a tower, where there are elevators and stuff to move around different levels, at the same time the map is comprised with energy hexes, to be able to explore a new area, you will need to get energy hexes to unlock the map, there are regular energy hexes, and there are colored energy hexes, which will allow you to get to different areas.

Character appearances:

There are no armors in this game, but there are different costumes that you can buy or get for your characters, its quite a large selections, from head to toe, you can find something for your character, even the eye colors (they have eye color lenses) what is so amazing is that your in-game cut scenes and cinema animations will show what you have dressed your characters in. Which is quite fun, but I do have to say these items are quite expensive.

PROS:

1. Engaging combat system

2. Fun weapon Customization

3. Great selections of Characters' paper doll system (character appearances)

4. Good Voice Acting

CONS:

1. Visuals are only acceptable, could be a lot better.

2. It could be quite a grind sometimes to get your character's level up and unlocking the map

3. It has a steep learning curve for the combat system (but in the end its worth it)

4. Save points are not available to you all the time, in the beginning you can only save at your base, but later on there are energy station that you could buy to set a remote save point.

5. At times the constant combat could make you feel a bit frustrated, especially when you are fighting in a dungeon area.

Hope this help!

PS: This is only base on 10 hours of game play, I will say that the learning curve for the combat system is about an hour to get use to. There are a lot of information that you really need to learn first though.

PPS: Because its base on 10 hours of game play, I couldn't tell you much about the story line.

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The combat is difficult almost from the start so know what you are getting into. The game throws you into battle with little intro and the way you fight is unlike any other game out there. But, if you are patient with yourself and learn the controls, and like a challenge, you'll very likely enjoy the combat. It is worth mentioning that the combat is only partly turn-based. Once you start shooting with a character, you are fighting in real time until that character's turn has ended. I prefer a more carefully planned turn-based combat. The real time combat involves a certain amount of luck and perhaps a bit more luck than I would like.

The framerate is solid. There's normal mapping effects on everything to make things look shiny and shimmery. It is distracting rather than good looking.

The story is darker than usual for a JRPG which is fine with me. The world isnt very interactive though and you'll see the same characters roaming the streets of the towns over and over again.

I would have liked more choices about how to build the 3 characters (since this is an RPG) but there's actually little one can choose except mods on weapons. That sounds fun but you quickly realize there isnt that much complexity to modding a weapon. In fact that's my only real complaint: There's exactly 14 weapons in the game and not a lot of meaningful choices for modding them. There's different bullet types but those are expensive and basically meant for boss fights. None of the 3 characters have special abilities to make them different from each other short of some hit point differences. So basically it is a great combat engine, but there's not a whole lot of "rpg" going on. The fights occur in a variation of the same place every time: there's some destructible walls and boxes but that's all you'll see in the fighting areas over and over again.

There's some repetition and grinding along the way to level up -that's pretty standard in a JRPG but here the characters dont get new abilities along the way and the comabt for all of its fun, starts to get old.

Overall it is a solid JRPG, but more like a B+ than an A-

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I tried to get into this game, but I just didn't find it to be that fun. There seems to be a pretty cool and unique little combat engine here, and I can see how it might be cool if you could get into it. For me it just wasn't worth it. Some of the reasons why I say that...

Unfortunately, the learning curve is quite steep, and the game and manual teach you very little about how to play. I felt like I had to buy the strategy guide to even figure the game out enough to determine whether or not I liked it. There should be WAY MORE in game help or at least a detailed manual.

The graphics are surprisingly poor. This is the first game I played on my PS3, and I was really disappointed about the system in general until I tried another game and realized that the graphics in resonance of fate are particularly bad and most games look much better. It's not just that the graphics are bad, it's also that the environments are just not that interesting, particularly the combat settings. Maybe this improves if you play the game longer.

There isn't any story to pull you in and keep you interested. Maybe one develops as you play more, but at the start of the game there basically is no story.

Overall, it just isn't a fun game.

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Tri-Ace and Sega went all out for this game. Not only are the character models detailed and the environments lush but they've gone a LONG way from the freaky uncanny vally that the last few Tri-Ace games had. For the first time I actually like the protagonists.

The interface takes a little getting use too. And go out of your way to hit the Arena and do the practice battles there to get use to battle timing, but once you do and you experiment a little, it will come a second nature to you.

The puzzlemaps are fun to unlock and if you pay attention to attributes you can do silly things like linking together mutliple bonus in a tier and turn areas into item farms, monster exp zones, etc. It's your choice how to customize an area.

Dungeons are basically a series of battles so don't step into them unless you're equiped and flush on special ammo/grenades.

Timing and camera controls are VERY important. But the games doesn't get punishing until you get past the first few turorital chapters. Boss fights are gloriously hard and rewarding. Save often, this game lacks FF13's ultra forgiving auto-save.

The character dress up options are wonderful and I like custom looks on the characters.

For Tri-Ace actually trying something new and it working, I hope there is more RoF style games in your future.

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