Showing posts with label uncharted ps3 game. Show all posts
Showing posts with label uncharted ps3 game. Show all posts

Asura's Wrath

Asura's Wrath - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.99
Sale Price: $24.00
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This game is unlike anything I've ever played before... it certainly isn't perfect, but it's unique, visually splendid, and probably the most daring effort at a big budget title that this generation of consoles has seen. It had me laughing throughout (it's extremely funny... not always by design, I suspect, but that's beside the point). Oh, and did I mention that it's UNIQUE?

If you're looking for something different, this is it. It's not like "God of War", it's not like "Bayonetta", and it's not like "MGS". It's just... bizarre, weird, and downright quirky. In a good way, in my humble opinion. However...

DO NOT buy this game if you can't stand QTE (Quick Time Events... the timed button presses made popular by "Resident Evil 4" and "God of War"). QTE... there's a LOT of it in this game... undoubtedly a world record, as a matter of fact!

Also... DO NOT buy this game if you can't stand anime... we just might be looking at another world record here, boys!

Finally, DO NOT buy this game if you're not willing to accept the fact that there is a relatively small amount of hands-on gameplay.

The story is entertaining (and hilarious in its absurdity, as I mentioned earlier), and I really didn't mind all the cut scenes and non-playing portions, because the presentation of this game is so outstanding. I'm not a huge fan of either anime or QTE, but I was able to overlook their enormous presence because this game is just so unique. Developers in the gaming industry need to be more innovative, more daring, and less fearful of failure. This willingness to tread uncharted territory is what's required for the industry to grow and evolve. "Asura's Wrath" is a perfect example of a developer (and the publisher... hats off to Capcom for supporting this project) taking chances, and pursuing a fun idea that they're passionate about. Every aspect of this game is filled with HEART.

If you're not sure if you'll like this game or not, just download the demo from PSN or Live. The demo is very indicative of the entire experience... that experience being a very unique insanity :D

Update on 6/23/12: Went back for another go-round, and this game still makes me laugh and smile. Love it:)

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Long time gamers, remember the time a few games tried to be different, Wolfenstein was made, and spawned the whole FPS genre?

Yes, being different is a good thing. And I appreciate what the makers of Asura's Wrath is trying to do.

A simple summary for the game: The setting is old world gods mixed with Sci-Fi. The story is about a demigod cast away who vows to make things right his way. Gameplay is nothing like what we are used to. It is an action adventure with shooting elements and a large amount of violent melee. Asura does not have a health bar, but the player aims to fill the rage bar so as to perform a finishing move to proceed. A lot of QTE or PDE (player dependent events) is required.

It is not what everyone is used to. I hear comparisons with God of War a lot but besides the rage, nothing else is similar. The player does not have health bars and magic points. That is why most players get angry and make a bad review or comment. And players who do not like QTE would not like this at all.

The game is simply for fun. It has a lot of anime style cutscenes in between. It is humorous.

The only regret I have is that there is not enough gameplay and it is over too quickly in 6 8 hours.

Discounting people who hate asian mythology, anime, QTE and playing something different, this game is made for the small percentage of gamers who would find this game fun. The majority who are used to major mainstream titles will find this very unappealing. So try the demo before buying. Chances are you may not like the game, because honestly, you are probably part of the majority.

Nevertheless, this game is original, well-made and entertaining. Hence the 5 stars.

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Some may argue that Asura's Wrath is not really a "game," and instead just an interactive movie with a series of quicktime events. Whichever side of the fence you're on, you cannot deny that Asura's Wrath is a crazy, over the top, and magnificent experience that will surpass any expectations you had and leave you in awe.

The game is divided into "episodes," in an interesting way that really does feel like you're watching an anime, complete with the pause where the commercial break would be, and a fully narrated preview for the next episode. Each episode takes anywhere from 30 minutes to an hour, so you can take a break between each one to absorb the material, or just power through like a marathon or a traditional game.

The gameplay has you running around an area and fighting enemies with a relatively simple combo system, and utilizing your special heavy attack at the right moment to build up your "Burst" gauge to advance the game and play the next cutscene. The real beauty of Asura's Wrath is once you "burst" something crazy is ALWAYS going to happen. If you've played the demo, getting crushed by a boss the size of the earth and getting speared through with a sword as long as the diameter of the planet are just tips of the iceberg. The button-prompts are also really good at emphasizing the actions and getting you into the story, in a way that doesn't make you roll your eyes and sigh heavily.

The only thing holding me back from giving Asura's Wrath 5 stars is the DLC. Hiding the true ending, which you absolutely HAVE to buy, behind DLC is a really scumbag move on Capcom's part. To make customers pay an additional $7 for content that should've been on the disc is a shady move that casts all publishers in a bad light. However, I must stress, that the true ending is extremely worth it and I encourage everyone who buys Asura's Wrath to buy the DLC as well. I guarantee you will not be disappointed.

If I had to summarize this game with one sentence: Its like Dragonball Z + Gurren Lagann on steroids.

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This whole game is a masterpiece the way the story is set and i would recommend it on any gamer's list

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Delivery was speedy and accurate. The gameplay itself is an amazing blend of story and action. For any anime-fan or anyone interested in Asian lore and fantasy, this game is a Must Have!!!

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ETERNAL SONATA

ETERNAL SONATA
Customer Ratings: 4 stars
List Price: $54.19
Sale Price: $44.99
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I keep hearing how the PS3 is largely void of role-playing games and that the genre is ignored in favor of more popular shooters. While the latter might be somewhat true, games like Eternal Sonata prove that quality RPGs are on the PS3.

For a longtime RPG fan Eternal Sonata is a bit of a strange game at least in the sense that I've never quite played a game like it before. First, the setting takes place in Europe in the 1800's and revolves around the pianist Frederic Chopin. The game is part tribute to Chopin and part fantasy. In the game Chopin has fallen ill and in his unconscious state creates a dream world. This is where the player will spend the majority of their time.

In the dream world people who can use magic are all terminally ill non magic users are rightfully terrified of those with magical abilities. Set in a land called Forte with a ruler named Count Waltz the game introduces a rag tag group of characters each with their own motivations for change. Eventually the characters will form an alliance and rise against the forces threatening their world. Periodically the game will shift back to "reality" where Chopin lies ill and introduce brief historical highlights of Chopin's life.

Because the obvious musical influence music plays a large part in the game. Each of the characters in named after various musical influences, additionally the player will collect pieces of "set pieces" of musical scores that combined with NPCs can net the player special items. The soundtrack to the game itself is brilliant and one of the best musical scores I've ever heard in a video game.

Combat is an interesting mix of action and turn-based. The player is given an action gauge in which you have a set amount of time to perform your attacks. Attacks are broken down to physical attacks, item based attacks or special attacks. Each successful hit builds a combo meter that when unleashed with a special attack causes more damage. Build up the combo meter enough and you can unleash a special animation with your attack.

An interesting twist to the combat is that as you progress in the game the combat mechanics level up too. This serves to both increase the difficulty and your party's abilities. For example when you start the game the action meter only counts down when you're moving on the combat map and executing attacks. Stand still and the meter will stop. This allows for a new player to take time and think actions out beforehand without pressure. Later the time meter will not only give you less time to act but also start counting down from the moment you take your first step and won't stop until the timer runs out. On the other hand your "item bag" where you store items to use in combat will upgrade from the initial 10 points (each item has a point value) to 20 points and eventually more. I found this a very refreshing take on combat!

The graphics themselves are amazing. Eternal Sonata is one of the most beautiful games I've ever played. Some might be disappointed at the 720p resolution of the game. But let me put those fears aside this game is gorgeous from the get-go.

If I had to pick a few things I don't like about the game it would easily have to be the voice overs and very linear gameplay. Not all the voice overs are bad, some are actually quite good. However, certain characters Polka have such childish voices and mannerisms that it's near unbearable. The good news is that the game does feature the ability to turn on the Japanese voice overs and play the game with English subtitles.

The linear gameplay, well love it or hate, it's different for everyone. Personally I've love the ability to explore the amazing world of Eternal Sonata on my own terms rather than follow and linear path. But I understand not every game is about massive exploration.

File Eternal Sonata under "overlooked gem". Don't be one of those players that passes up on the game because it's a port of the X360 original or is turned of by the look. Eternal Sonata is worthy of any RPG-lovers time.

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3.5/5 (Rounded up, It's a story thing) Imagine a fantasy fan-fic of Chopin's dying days. You might imagine something along the lines of Eternal Sonata...but it's not likely. Its seems to me like what might come of a less successful collaboration between Tri-Ace and Level 5. It's an action-y JRPG. It has a Level 5 look and sound to it. I'll try and be concise.

I enjoyed the game. The world and characters are colorful and beautifully cell-shaded. The cast is also cute and mostly kid-friendly even by conservative standards just the occasional "damn" in there, some sparkly violence, and your run of the mill maniacal bad guy wanting to rule the world. You'll solve a few puzzles and the battle system has a fun, beat 'em up combo, timed, turn-based style. Your attacks and spells also change, as assigned by you, according to whether you are standing in shade or light. As the game progresses, your "Party Level" will increase making battle slightly more difficult. A couple of fun little anomalies in this style. The game is broken up into chapters and each one comes with a song and a bit of Chopin's story. I was glad to see a game try to encourage musical enrichment. It offers secret dungeons later in the game and a New Game + feature after you've beaten it to replay the game with your party level (not character levels) in tact and a couple of secrets inaccessible the first play through. These features see an increase in difficulty of combat and a few more puzzles.

On the other hand, coming from someone who doesn't blink at, sometimes laughs at, the more mature content of many/most games, gamers who don't enjoy anything with mega-blok (it is spelled that way) edges may want to avoid this game. I meant the bit about being kid-friendly. The characters speak rather slowly and everything is overly dramatic. In the world of JRPG's that's just something that comes with the territory. You might enjoy it at times but roll your eyes at others. It is a very linear game. If you want something sandbox-like, this is not your game. Although I wouldn't call the game hard, the battles can sometimes prove a little challenging for experienced gamers, especially some of the bosses and more so in Encore mode (though nothing like the shock of Star Ocean's Gabriel Celeste or Ethereal Queen).

Now, story-wise I must say it's not so great. It's convoluted and kind of confusing. The characters are your basic cookie-cutter archetypes. You probably won't play for story unless the words "save the world" still do it for you or you are one of our younger or younger-hearted gamers (Which is fine, of course. Along with a lot of other users, I guess I'm just a little too jaded to be able to enjoy it as much).

If you've played Dark Cloud 1 or 2, the Star Ocean series, or Rogue Galaxy a few things might resonate with your memories of them (Though I honestly think I enjoyed all of those titles a little more than this.)

Ultimately, I enjoyed the game. It has a nice, innocent energy about it. The world and characters are pretty and colorful. The music is Chopin or Chopin inspired and sounds great with the option to listen from the camp menu. You get to learn a little bit about him. You can skip cut-scenes if you don't care about the story. It has replay value with Encore mode and extra little goodies. It lacks trophies on PS3 (though it also comes with a couple of characters not on the Xbox 360 version). It's not expensive. It's a cute JRPG. I didn't love it, but I did like it. If you've made it far enough to read this, try it. You've not got much to lose and you might enjoy it.

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Sony PS3 Controller Decal Style Skin - Camouflage Purple

Sony PS3 Controller Decal Style Skin - Camouflage Purple
Customer Ratings: 5 stars
List Price: $8.95
Sale Price: $6.95
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Looks even better on my ps3 paddle. Resticks easy enough if you made a little mistake but once you smooth it out its on! Love the colors. Will buy again.

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PS3 Bluetooth Headset

PS3 Bluetooth Headset
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $42.90
Today's Bonus: 14% Off
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It comes with the headset, a charging cradle with power adaptor, and a 3 inch usb cable (for synching purposes).

Straight out of the box this looks professional and a high quality design.

It has a power on/off button, a vol+ and vol-, and a MUTE button. All are instinctively located. It can be worn on the left or right ear via a swivel clip common on most bluetooth headsets nowadays.

How do you use it you may ask?

You plug in the headset via the small usb cable to the playstation3 and it automatically syncs it with your ps3. I have heard that you need to delete any other bluetooth headsets in order to do this but that was not my experience. Wait till you see the red ring flash twice and your done.

Don't synch it using the bluetooth discovery method. If you do so it will function like a regular bluetooth headset and some features will not work correctly (such as on screen indication of your volume level, battery life gauge, the mute button, and on screen display if your mute is on or off).

The only complaint I have is that the "headset speaker" is sort of big and the rubber ring that goes around it isn't very soft and can hurt your ear after less than 30 minutes. I did find a solution to this if you just don't jam in into your ear canal that far into your ear it is very comfortable and functional. Just sort of barely seat it into your ear and it works and feels great.

The sound quality is way better than any other bluetooth headset I have used on my ps3 (I have used 4 different ones, all with great levels of success).

It also claims to have a "speakerphone"/microphone function when the headset is in the cradle. I have not had a chance to test this.

In addition the battery life on this claims to be 8 hours with 300 hours of standby which is fantastic.

Finally, it can be used as a bluetooth headset with a bluetooth compatible cellphone.

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some faqs about this...

-this is the same headset that is included with socom confrontation.

-the ear hook is flexible so you can bend/flex it into your desired shape, it is also reversible so you can flip the hook to use it on the left or right ear.

-the docking station uses a USB cable to charge the headset; so not just the ps3 can charge it but any computer with a usb port can.

paired it to my blackberry curve, and it worked perfectly.

look and feels nice.

mic and sound quality is great.

for the guy that gave it 1 star... read the manual!

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I purchased this from another retailer and I thought I'd share some thoughts about it. For starters, it is MUCH better then the Metal Gear Solid 4 bluetooth headset. The MGS headset had way too much static when trying to use it. With this headset I get virtually no static at all. It looks very stylish and professional looking, especially with the little PS logo on it as well.

Is it worth the $50 price tag? Well that all depends on the person using it. It goes great with almost any cell phone, and works perfect with the ps3 and heck it'll work pretty well with any computer that has BT capability as well. The one little gripe I have about it though is that it starts to hurt my ear after about 1-2 hours. It's not because it's a design flaw, but more because I have such large ears. Other then those few little things, I highly recommend this BT headset. Great job Sony!

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This headset works great with the PS3. The sound quality is much better than my old Motorola Bluetooth headset i was using. There is little to no echo. The charging stand, speaker works great when you aren't using it on your head. Make sure that you follow the directions and sync it via usb not bluetooth. This allows you to get a lot more features from the headset/speaker stand. (It gives instructions to do this in the manual provided).

I give this item only three total stars because of the comfort factor. The piece that fits over the ear is nice and works but its the piece that goes into the ear that is not very comfortable. If you have the headset on for extended periods of time you will most likely have to switch ears or at least take it out ever so often.

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Everyone should know that practically, every Bluetooth headset works with the PS3. The reason to buy this one is that it is made specifically for the PS3 and it provides certain features that the 'other' sets don't. When properly paired with the PS3 (using the USB wire, NOT the standard Bluetooth pairing process) you will be able to see your set's status such as 'battery charge' or mute on/off on-screen. There is also a voice command mode that would allow certain games to better interpret your voice commands.

To summarize the positives:

integrates with the PS3 better than other sets

may be better at helping the PS3 recognize your voice commands (haven't tested this myself yet)

good, convenient placement for the 'mute' button

good color coordination with your PS3 and your other PS3 peripherals

works with any Bluetooth capable phone

my kids think it's cool

On the negative side:

relatively expensive

not the best design in the world

not very good fit for MY ear (most headsets do not fit well in my ear)

Overall, the negatives are not such a big deal. It gets 4 stars because, if price was not an issue, this would be, without a doubt, the first headset I would pick to use with my PS3.

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Super Street Fighter IV

Super Street Fighter IV - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $12.39
Today's Bonus: 38% Off
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I only played Street Fighter 4 a couple of times before I realized that I just plain didn't like it. And that's pretty bad coming from someone who grew up with the series, playing the first incarnation of Street Fighter 2 when it hit arcades in the early 90s. Something seemed off to me, balance was horrible, and the online modes were lackluster. Plus it seemed like there was a lot missing that they could've put in, but didn't just so they could make the release date. Sure enough, Super Street Fighter 4 was announced just a few months later. So I waited, and once I saw gameplay of the new characters and the changes they made to the original cast, I went and pre-ordered it, knowing I wouldn't be disappointed. Obviously, I wasn't, given the title of this review and the ratings, and anyone who was disappointed with the first SF4 should at least give this a rental/borrow.

First things first, the new characters. While I wish they would've added a few more unique characters (like Oro, so then we could have the 4 true masters in one title finally!), the characters they added all rock for the most part, and getting to see Dudley take on Balrog is something that needs to be seen for yourself in order to experience the gentlemanly bad-assedry. Juri's pretty rad too, and once I played as her in the Training mode just to see her moves, I could see why there are so many people playing as her online. The original cast from SF4 got changed here and there, like some attacks having different priority, being slowed down, or not being invincible during an EX move. Sagat and Ryu were notorious for being god-like in the previous version, and here...they're still pretty tough, but not -asimpossible to take down as they were. Trust me when I say that if you play competitively, the tiers list will be quite different from the SF4 tiers. Heck, I think Cody's an automatic upper tier just because his knife attacks do chip damage while being blocked and one of his Ultras can almost always hit you when you're on the ground.

Online modes have been revamped as well, and it's so much better from what it used to be. There's little to no lag most of the time when I'm playing people in the same region, though sometimes there'll be a quick freeze for both players, and then it goes back to normal. Endless Battle is similar to the mode in the Dead or Alive 2 remake for Xbox, where a person hosts a game, then others keep playing them until they're defeated. This can be a true test of skill if you think you're all that. I still wish there was a way to do rematches when a match ends in the Ranked Battle, so I wouldn't have to go right back to the Network menu to pick another match type, but it's not that big of a complaint. I did have some problems with trying to join another person's Ranked Match. Sometimes it would say that there was a problem, and ask if I wanted to try again, only to have another problem. If this happens to you, just host your own game. SSF4 is so hot, there's ALWAYS someone to play against. Heck, look at Super Street Fighter 2 HD Remixthere's ALWAYS someone to play against on there too, and that thing's been out for a while.

There are a few extra features, like titles and icons you can earn through Arcade, Network and Challenge modes, and there's also a completely new set of trophies to earn here. Nope, they didn't just port over the old list from SF4, everything's new and you'll have to earn them again. Costume packs from SF4 transfer over to SSF4, and that 'bonus' that Capcom talked about for people who have their SF4 files still saved...is just an extra color. It's a cool filter [that only works for the original color] that gives you a comic book look, similar to the style in Valkyria Chronicles. Capcom also gave a couple of characters an extra Rival scene in Arcade mode, but unfortunately, Gen and Akuma didn't get one. The opening and ending animated scenes are still horrible, but eh, how often do fighting games get good endings in Arcade mode? I would've liked Capcom to have finally made a Story mode like what Guilty Gear and BlazBlue had. They've been sitting back while the fans figure out what's actually going on with the story for way too long. Even the endings here, which are completely different from those in SF4, don't explain much if they have anything to do with the story, and what they do explain is often left for you to figure out (like Akuma's).

The graphics remain the same from SF4 of course, but the new animations for new Ultras can range from incredible to incredibly goofy (like Akuma's new Tasmanian Devil Ultra). There are a lot of new tracks to listen to, and I'm happy to say all of them are just as memorable as the old themes from the first Street Fighter 2. You gotta love Cody's theme, and especially the new Dudley mix. As with the last game, you can also set the voices to English or Japanese...or mix and match and choose who you want to speak either language. 'very good for those people who whine about 'omg da english subs sux0rz' all the time and think it affects gameplay.

All in all, despite the few problems here, I'm glad I waited for this. Oh heck, I was actually hyped for this game, and I -neverget like that for anything. While I love BlazBlue, Street Fighter tends to be the fighting game series that I always play the most, and with SF4, it looks like it'll be staying that way for a while. Now if Guilty Gear X3 comes out...

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I am almost 40 and when I was a kid I remember playing Street Fighter in the arcade and then at home. It has always been a 2D fighter. This latest iteration helps this long in the tooth fighting game revive some of its newness and lost luster. Now you can fight as all of the original fighters plus 10 new ones. I have not played the online multiplayer yet.

Gameplay (+)

This game is a fantastic 2 player game to have at your house when your friends come over. Its so much fun to battle your friends head to head as characters you have played in the past. The mechanics are still the same and you can pull off combos with the right joystick movement/ button combo.

Graphics (+)

The last street fighter I played was probably 4 years ago and at that time they were trying to introduce 3D into it. It was never that convincing because one of the beauties of this game is actually the 2D space. By restricting you to only forward and back you can concentrate on the killer moves needed to take out your opponent. What this version does (and others prior to this might but I never played them), is bring in 3D movements and marry that to the 2D space. Now your fighting moves are very lifelike and yet you are bound to the restrictions that make this game work.

Scenes (+)

The scenes are just great. Each one of the characters has their background that fits their look. Each one is animated with great characters or objects.

New Characters (+/-)

I like the new characters. Each has their own style and special moves. I have not unlocked special characters as of yet. The main selectable new characters have cool looks, and genre specific styles that emulate where they come from like Juri is Korean and has a Hapkido/Tae Kwon Do look to her style. The negative I can see is that the new characters are archetypal versions of what we already have. The big muscular slow fighter, the fast quick light fighter and so on. Nothing added is really innovative other than their special moves.

Special Moves / Finishing moves (+)

Some of the finishing moves are absolutely hilarious and great to taunt your friends with. An example is Hakan; this fat slow guy that resembles a hippo. Some of his finishing moves I have tried out are awesome. He slimes himself up so when he fights hes slippery. He uses that slime to do some cool finishing moves on people. I have not tried every character out, but have seen some of the moves watching friends play this in the arcade.

Tactics: (+)

You could go into this doing the same combo over and over and quickly see that you would have your butt handed to you. This iteration of the Street Fighter series rewards you for tactics in that there is more damage done when you pull off the harder moves and not spam your opponent with them repeatedly.

Summary:

Overall this is a fantastic fighter to have in your arsenal of games. The price makes it even more appealing. I highly recommend it!

Thanks for reading my review.

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I played the original SFIV, but felt that it was lacking characters. However Super SFIV is a step up, but nothing ground breaking. Online play is ok; some challenging opponents others just do nothing but the same move. I do recommend this game, but I would wait until it hits games like this go down in value fast...

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I just wanted to address some of the main complaints I see with regards to this game.

Apparently, some folks out there who purchased the original Street Fighter 4 have a problem with "paying for the same game twice".

Some folks think that they "wasted their money" on the original SF4, because Super SF4 is better.

Others think that this is nothing more than "Capcom's attempt to milk a franchise and rip off its customers."

I can understand the cynicism n this day and age, but it's unwarranted here,

-You aren't "paying for the same game twice", because of the ridiculous amount of additional content they've added. 10 brand new characters is major. Most franchises don't even add 10 new characters in a SEQUEL, let alone an update. PLUS gameplay revisions and all new ultras for the existing cast that can completely change the way the old characters are played. PLUS a more social online atmosphere thanks to lobbies, team battle, and the upcoming free DLC tournament mode. There's a lot of stuff here that wasn't here before...

-You didn't "waste your money" on the original SF4 because IT WAS A GREAT GAME, AND YOU ENJOYED IT. The original SF4 was a fantastic, genre-reviving game with infinite replay value and appeal. The past 14 months of intense beat downs, tournaments, hype, and discovery were well worth the $60 we paid for it. Purchasing Super SF4 won't change that. Especially since the knowledge you earned over the past year will serve you very well in this new game.

-This isn't "Capcom's attempt to milk a franchise and rip off its customers", because so much of the ingredients to this feast were based on fan requests. Online lobbies? Fans demanded it. Better balance? Fans demanded it. Street Fighter 3 characters? Fans demanded it. Listening to classic character themes during regular battles? Fans demanded it. The list goes on. Capcom simply saw the demand, and provided the supply. Sure, it would have been great if this massive cornucopia of fighting were available in the original SF4, but unfortunately Capcom doesn't have a magic wand that creates fighting games out of thin air. Limited time and resources forced them to split the costs and risks over two separate releases (remember, the original SF4 was a huge gamble that Capcom wasn't sure would be a success.)

In the end, it's all just business. In February 2009, Capcom released a game called Street Fighter 4. I paid 60 bucks, and in return got way more than 60 bucks worth of value for it. Both sides profited.

Fast forward to April 2010 as Capcom now approaches me with the similar proposition. Pay them 60 bucks in exchange for more than 60 bucks worth of enjoyment. I see no reason why I shouldn't pull the trigger again.

Oh wait...you mean to tell me, it's not 60 bucks? It's even CHEAPER?

Well, maybe we need to reconsider who exactly is ripping off whom here...

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Really great game at a great price! It can be upgraded to arcade edition at a later time if you want, and it is still cheaper than getting arcade edition outright. Cant go wrong with super street fighter 4.

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Rock Revolution with Drum Kit

Rock Revolution with Drum Kit - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $50.28
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This is a very fun game. I got this for my kids for Christmas because it was on clearance for like $5.00 and seemed like a really good deal since it included drum kit. Even though the reviews were not so great, at least the box was big and parents have to make those holiday dollars go as far as we can. I don't play games much, but I admit that there has been more than one day go by where Daddy stayed home and played this to the point of a nice set of drum stick calluses on his hands.

I wanted to make this review to correct what I see as invalid criticism in a lot of the reviews. Of all the negative things I've read in the reviews of this game, the only thing that I think is valid is the complaints about the graphics. Yes, its true that the graphics are not as great as they are on some of the Guitar Hero games ( we have several of them now ). But the graphics are not so bad that it distracts from the game play or makes it less entertaining. Yes, the music tracks are covers and not the original bands, but they do not sound bad or anything and for the most part they are played in a similar style.

One thing that I think is very important that you might be interested in is the quality of the drum controller. I think you will be very pleased with the drum controller, in comparison to other drum controllers, I think Konami's is head and shoulders above the rest. Its a very nice controller, its sturdy and seems to have very nice build quality. Other controllers I have played with seem "cheap" in comparison.

I think that if you are only shopping for a controller, you would do well to choose this game. The game software is not as good perhaps as various versions of Guitar Hero, but it is not nearly as bad as other reviews would lead you to believe. Its very entertaining, not only to play but just to sit around and watch the kids play it is a blast!

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I would have to say that this game is a good game if it was 2005-2006, but it is not. It is 2008-2009. I feel that this game could have been an awesome game, but Konami did not do a good job with the audio or video. Using poor cover songs and poor graphics. Again if this was 2005 or 2006, it would be a non-issue, but it is not. It's 2008-2009. The game should have had the same quality video and audio of Rock Band 2 and Guitar Hero World Tour. The concept of the game is solid, but not well executed. This game is really designed to be a drummer game with the option to play guitar or bass. If you would like to play a drummer hero game that is about the same quality as Guitar Hero 1, then this game is worth trying. I think that if they have a Rock Revolution 2, they need to resolve these issues.

If you want to know if you need you buy just the game for $20.00 or if you need to buy the game w/drum kit for about $70.00, use this URL from a competing game to verify if your existing drums or guitar/bass are compatible.

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I got this product as it came out in october, and now i see it has dropped drastically in price. now you can pick up the set for around[..] for drums and game, or about 20 for the game itself. Although the songs are cover tunes, they still rock. the drum play is awesome with 7 drums and a huge challenge. They are the most realistic drum play though. Great mix of songs as well. Not quite as fancy as Rockband or Guitar hero world tour, but a nice little value edition for some at home fun. check it out.

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seller informed me that the product was sent back return to shipper and asked me why? was their a problem..but I had never received the product..it is a birthday present and when the seller found out he went above and beyond what most people would to see to it that i get my product..will definitely buy from them again.

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Ok i thought this would be better then Guitar Hero and Rock Band... I WAS TOTALLY WRONG!!! First song i played was a cover so i was Ok its just 1 cover. Second song a cover then I was like Ok a second cover... Then the third song was a COVER!!! So i was like WTF!! so I went on wiki and it said its has 41 songs on the disk and only 2 songs are the real versions... so 39 songs are COVERS!!! and there are only about 10 songs to download from the Playstion store... Xbox live marketplace and the Wii shop... and GUESS WHAT!!! ONLY ABOUT 4 OR 5 are THE REAL SONGS!!! So they totally screwed up this product... oh and this game don't support VOCALS!!! so you cant sing in the GAME!!! I like the drum set... in my opinion this drum set is my favorite drum set so i think you should try out the drum set out. i think you should get Rock Band 2 or Guitar Hero World Tour.

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Rock Band Drum Skins, Fits Xbox 360 / PS3 / PS2 / WII Rockband Drums

Rock Band Drum Skins, Fits Xbox 360 / PS3 / PS2 / WII Rockband Drums - Hoochie
Customer Ratings: 5 stars
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I love the way that this product enhances my otherswise ho-hum looking RB Drums! At first I was a little intimidated about putting them on straight. I didn't want them to look crooked. But once I got started, I found that I could just peel off a small portion of the adhesive backing, get it lined up where I wanted, then snug down the uncovered portion of the adhesive, and then peel off the rest of the backing, and press it into place! Worked like a charm!

This product does not interfer with my playing ability at all, and while I won't say that it improved it any either, I will say that it kicked up my level of fun while I play with a great customized look! Your friends will be impressed too!

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NCAA Basketball 09

NCAA Basketball 09 - Playstation 3
Customer Ratings: 4 stars
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NCAA Basketball 09 is a very good basketball game, but if you own a previous version of a college hoops game, think twice before spending the money to upgrade. I own "College Hoops 2K7" which I purchased for $5, and IMO this game is not all that different or much better. The biggest improvements are the graphics are a little better, and smoother. Obviously it is more polished and takes better advantage of the PS3 hardware than the older game. But for the fun factor, gameplay, and the college hoops experience, I find them equal. If you're looking for a college basketball game and don't own one, I recommend NCAA 09. If you're looking to upgrade from an older version, I suggest you rent first to determine if the high price is worth it.

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I've played just about every edition of EA's college basketball series and 2009 may be the least enjoyable and the most poorly designed. It's a joke. I'm not even sure where to start, but even the smallest things are screwed up, like the difficulty in selecting a player to control even with direct switch. Or how about the fact that you can't select a simple ball screen from your on-the-fly controls -the most basic element of basketball and it isn't an option.

The pick-and-roll is there but it's a joke as the guy setting the pick doesn't even stand still long enough to accomplish anything. And get this: the same button that controls your special ball-handling moves also sets a pick-and-roll, so one of your guys automatically gets in your way and clogs up the middle while you're trying to break down your defender off the dribble. It's moronic.

But the most frustrating thing, by far, is how the AI seems to work only for the CPU contolled team. On the lowest difficulty level, the CPU's defense makes every switch and rotation with precision -there's almost never a clear route to the rim and no matter where you go there's at least one CPU player locking you down. But on the flip side, if the opposing point guard gets past you while you're defending, he can invariably walk to the rim while not a single one of your players does a thing. They just stand there.

I could go on and on, but I'll leave with this. In the Tournament of Legends mode, which is a nice idea pitting classic teams throughout history against each other in a March Madness bracket, EA doesn't even bother getting the rosters correct. I tried playing with my 1980 U of L Cardinals and there isn't a single correct player on the ENTIRE roster.

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This game is not without its flaws listed in other reviews. HOWEVER, as someone who is not a college basketball superfan,but still enjoys playing a basketball that might be a year out of date... this is perfect for me. First of all, I only paid $13 (its $8 now) which was $47 less than the 2010 version! I think I can wait til next year and get the 2010 version for cheaper while I play this game and repeat the process every year! Up to date rosters are not a must for me.

The gameplay is enjoyable and I really like playing dynasty mode where you have to start off as a coach in a much lesser known/ smaller program and have to recruit and play much better teams until you can get better job offers, etc. I really like this mode because its exciting to attempt and take a smaller school (NIU, Indiana St, etc) to the NCAA tourney. I'd reccomend it for sure for $8 to anyone who wants some college hoops in their life.

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I'll start by saying that the graphics for 09 are better than all the other games(except for later editions). the gameplay is average at best when compared to real life. the thing that really gets me pissed is when u go up for a dunk and then a defender from behind in midair all of a sudden somehow holds u down and ur player takes a ridicoulous shot. the other thing that pisses me off is that no matter how well u play defense on the opponets point guard he can still freking get past u and your teammates do nothing and he gets a free layup.

overall: buy this game because do u really need to pay another 50 bucks for an updated roster. still has its problems but it is still a very fun game to play, especially dynasty mode.

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The Dynasty mode is a ton of fun and the gameplay is pretty darn good. Once you get used to playing defense, shooting threes and backing down people down low this game is pretty easy to be good at. The game play isn't a ton different from the other college basketball games, but the graphics seem to be way better. If you don't have 07 or 08 and don't wanna spend 50 bucks this game is very fun.

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Air Flo Controller for PS3 - Wired

Air Flo Controller for PS3 - Wired
Customer Ratings: 4 stars
List Price: $34.99
Sale Price: $25.00
Today's Bonus: 29% Off
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I've been looking for a PS3 controller that had a similar layout to the XBOX360 one for awhile. My hands are just too big for the PS3 and it makes it hard to play sometimes. I researched a lot of different controllers and all of them had very lousy reviews. I saw this one and was skeptical, but decided to buy it since it was only $30. Best purchase I've made in a long time. The controller actually has weight and feels durable, the fans are an awesome touch, not too loud even on the highest setting, and the lights are definitely cool for night time gaming. The sticks are gonna feel a bit stiff compared to the PS3's, so if your used to the fluid motion of the PS3 thumbsticks, this one might take some getting used to. The only gripe I have with this controller are the L2 and R2 triggers. There more of a pull trigger like the XBOX360, but its feels very odd, as if you almost can't tell how hard you're pressing it. Other than that, it is a GREAT controller and I'd definitely recommend this to anyone who is either looking for a bigger controller for the PS3, or something just cool and new.

Pros:

Great size and feel

Very durable

Fan is actually quiet

Cool lights

Buttons are just as sensitive as the PS3 controllers

10 foot cord so plenty of playing room

Cons:

L2 and R2 triggers feel a little wonky

Middle button will not power up your console

Corded (not really a con for me but I know this is a big deal to a lot of people)

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Being a long time Xbox 360 owner (until about 6 months ago) it was difficult to adjust to the smaller size PS3 controller and the analog sticks placement, so it was imperative I found a controller that not only worked well at a decent price BUT was designed to look and feel like a 360 controller. For months I had been researching and comparing third party PS3 controllers and it seemed like I would never find a 2nd controller suitable to fit my needs, well alas I am happy to say I finally found one. This controller works as advertised, in fact the sticks feel even better than my dual-shock 3. I've had this controller for about five weeks now and the buttons, triggers and analog sticks feel just as they did when I first took it out of the packaging, and that's playing roughly 10+ hours a week. The blue LED lights although not necessary to use the controller gives it added pizzazz, the two speed fan is really an ingenious idea your hands actually stay dry and comfortable during long gaming sessions, and I love the rubberized grips. The only cons (if you can call it that) are...1) It's not wireless 2) No six-axis 3) You cannot turn PS3 on with the home button (you can however turn it off). These three issues aren't a problem for me because I don't think I've played a game yet in which I absolutely had to use the six-axis feature, and the cable for the controller is about 10 feet long and there is no battery to recharge. There is only one MAJOR problem I did have with purchasing this controller, and it's that I didn't buy it through Amazon...I went off and bought it at Bust Buy paying nearly $10 dollars more. In conclusion, if you are looking for an affordable replacement or 2nd controller for your PS3 that actually works extremely well and don't care about it being wired trust me, this is the controller you want, and Amazon does have the best deal.

UPDATE: My son loved this thing from the moment we received it but alas, it is no more. It has been 10 months from the original purchase date and I am sad and dissapointed to say, the controller has been thrown away. This controller was fun while it lasted but despite the six months or so of usage it just couldn't compare to the official controllers from Sony. It just stopped working one day for no reason. If you need a quick fix and cannot shell out $55+ on an official Sony remote, you can try this one out, after all it is now under twenty dollars so for 6 months or so it isn't too bad of a deal. But if your looking for a long term relationship go with the best.

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edit: 11/24,this controller is selling for $19.99. a definite must buy (only if money is short) considering the Sixaxis is still above $45.00. a better deal than the PDP controller without the fans. the fans are awesome!

edit: analog sticks click when pushed (L3, R3), and not the D pad as I mentioned in my video. hard to explain, but if you were playing BFBC2 or BF3 and you needed to crouch you'd notice a major difference when comparing this with a standard PS3 Sixaxis controller. it's harder to push, stiff, and makes a loud clicking noise.

pros:

overall feels great, perfect size, fans work well and keep hands cool while playing, D pad works extremely well, accurate (no deadzone, as noted in last year's model) analog sticks feel great except when pushing down is necessary.

cons:

pushing analog sticks (L3, R3)click and feel clumsy to use, start button on my controller doesn't function, can't turn on PS3 with controller.

I have a lot of confidence that this company will work out the issue with L3, R3. I have a lot of confidence in this company. I would even go so far that PowerA can make a better controller for next year that can compete or outshine the standard PS3 controller.

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First off, I only play FIFA 12, but I'm sure this relates to any game that requires constant motion of the character or object. The PS3 stock controller, because of its placement of the left stick (lower), would cause pain in my left hand, to the point I had to stop playing! I looked around extensively searching for a better solution, read that xbox 360 users didn't suffer the same pain when playing the 360 version of the FIFA game for hours and hours. This led me to some of the Power A controllers, and I opted for this one for a few reasons over the wireless version. Some issues I've read about on the wireless version (Power A) was dead zones, and non-bluetooth wireless. I also noticed that this air-flo version is about a year newer than the wireless version, and there are slight design differences that appealed to me. The left stick if you look closely on the air flo version is slightly closer to the left edge, meaning it would bring the thumb even closer to the rest of the hand, meaning more comfort and less strain. I honestly at first thought the lights and fan thing was tacky, but I got the box, plugged it in, and this thing is comfortable, no strain on the left hand (or right), the fan works a charm!!! Well worth the money, just get it. The only thing I noticed is that sometimes (very rarely) the stick is a little over sensitive, but I think it's just something I have to get used to. This review is for all those PS3 gamers out there with a sore left hand...try this one out!

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This PS3 controller was just everything I expect it would be. The ergonomic of the controller is very good. The fans keep your hands fresh and cool (it has 2 levels of power). The LED lights looks pretty good, specially for night-time gaming. The controller is wired but the cable is very-long... I mean for a wired controller, so for me it's not a con. I had read in others reviews about the L3 & R3 buttons clicking when you press them and it's true but who cares. It's like you complaint by the clicking that your PC's mouse do... again no point for complaining about it. The home button doesn't turn on your PS3 system, so this may be the only con I could mark on it (however, I don't feel this is a con neither...). Overall this is a great controller that feel just as good as an original one.

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WSC Real 11 (World Snooker Championship)

WSC Real 11
Customer Ratings: 4 stars
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I lived in England from 1978 to 1982 and fell in love with Snooker while I was there. For a casual fan, this game is fantastic. You start out as rookie, play qualifying matches, enter tournaments, manage your career and create as many players as you like. The in game commentary is funny but a bit repetitive but I didn't mind it where a lot of afficianados turned it off. I liked it because I miss the quirky British humor that often was displayed by the announcers on BBC TV. The game mechanics are perfect, it's most of the fluff that isn't quite commensurate with the gameplay itself. If you want the fluff, forget it, don't buy it. If you love to play snooker, by all means buy this game!

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Logitech PS3/PS2 Wireless Guitar Controller Premiere Edition

Logitech PS3/PS2 Wireless Guitar Controller Premiere Edition
Customer Ratings: 2 stars
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Having used a number of different guitar controllers with both Guitar Hero and Rock Band games, I have to say that the Logitech Wireless Guitar Controller Premier Edition has a lot going for it.

The guitar is, as advertised, solid wood with a beautiful wooden neck and fingerboard. The buttons on the neck are responsive and quiet. The strum bar works well. It is "squishier" (and quieter) than a standard Guitar Hero strum bar, but not nearly as "squishy" as the strum bar on a standard Rock Band guitar controller.

I think I like the strum bar on the Guitar Hero World Tour guitar slightly better, but the strum bar on Logitech's premier edition controller is still very good, and it is certainly much quieter. By comparison, I absolutely hate the strum bar on the standard Rock Band controller.

The "whammy" bar on the premier controller also works well, but it is mounted on a cheap, fake-looking, plastic bridge. This plastic bridge really cheapens the look of an otherwise beautiful piece of equipment. Shame on Logitech.

One reason I was willing to spend $250 on the Logitech's premier edition controller was my expectation that mechanical pieces would be well-built and reliable. I have always been pleased with the quality of Logitech products.

When you press the "whammy" bar, you can see underneath it, and there looks to be some plastic connected to the spring that provides the "whammy" bar with its springiness. I can't tell whether this will pose a reliability problem with prolonged use, but I am a little concerned.

Time will tell whether the mechanical parts of this controller were designed and built with reliability in mind. For $250, I sure hope so.

Games like Guitar Hero and Rock Band certainly feel different when played with a solid wood guitar, rather than the cheap (looking) plastic controllers I've used previously. The difference is difficult to put into words.

Is the difference in the gameplay experience worth the extra money? Probably not. Do I want to go back to my old guitar controllers? Not a chance.

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***UPDATE***

I've bought three of these now. All three had cracks where the body attaches to the neck. And, the third also had a missing yellow fret button! I cannot believe that the quality on a so-called premium guitar is so poor.

***ORIGINAL REVIEW***

I normally skip this kind of review. The, wa-wa, it was broken when I got it kind. However, given that this guitar cost so much, I think that is a good place to start and it is worth noting.

The body of the guitar was splitting where the neck attaches. This is simply unacceptable in a premium product. Quality assurance should have caught this.

Otherwise, it is a great guitar. I might even buy another and hope for an intact one.

Pros:

Real feel, real look

Perfect buttons, quiet strum

Worked perfectly with RB2

Improved my scores a lot over stock guitar

Nice accessories, included strap and bag

Cons:

Heavy, wears on your shoulder after a few songs (not for kids, a big detractor)

No lower frets (though the use of these is questionable on the stock anyway)

Mine came broken out of the box, QA may be poor

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While brand new, the controller would not sync with the receiver. Upon calling Logitech support, they said it was faulty and that I should return it to where I bought it as they no longer offer support for this product as it is discontinued. Based on other reviews I have read, there seems to be a problem with quality control on this which is really surprising considering the cost of this controller. And the fact that they have discontinued this item only 6 months after its initial release is not a very good sign. They are pushing their new black guitar controller but I am going to stay away from it based on their support for such a high end product. It says it has a one year warranty, but it is already discontinued... be wary.

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IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey - Playstation 3
Customer Ratings: 4.5 stars
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I have been a casual fan of flight simulator programs for over 20 years. Not a hard-core simmer, by any means. But I usually buy the latest iteration of MS Flight Simulator and Combat Flight Simulator and have logged more hours than I care to admit in the PC cockpit.

So I was very excited when the PS3 came out. At last, a console with the innards to handle flight simulation! Powerful CPU? Check. Great graphics chip? Check. High definition? Check. High capacity Blu-ray game discs to handle mountains of terrain data? Check.

Imagine my disappointment when, upon purchasing the PS3 two years ago, I found the flight-sim category to be virtually non-existent. The last two years have been slow to fill the gap. I got "Blazing Angels 2" and it was a joke. The irritating bravado of the characters, the silly missions, and the unrealistic physics--you could fly a plane straight up, indefinitely, until you hit a magical glass ceiling that defined the boundaries of the game--made it more like a cartoon than a simulator. HAWX was not much better.

Il-2 is different. This is an extremely well-done combat flight SIMULATOR. It is easy to learn, fun to play, and nearly impossible to master. It is the PS3 game that I have been waiting for--a combat flight simulator for grown-ups.

For starters, the whole tone of this game is different from the other PS3 combat flight sims. The presentation is understated and respectful of the historical events it recreates. There are black-and-white news-reel clips that introduce each of the "chapters," which are excellent. The "encyclopedia" gives the historical background of the events. And at the end of each of the missions is a journal entry of the character you are playing. All of this is very well done. The sober good taste does not detract from the fun of the game. It enhances it.

The graphics, too, are top-notch. There are a million tiny details that the developers got right, creating an extremely realistic landscape to fly though. The fields and hedgerows of southeast England have a believable patchwork irregularity to them. The habitations are realistic, too--with the cities organically fading into suburbs and then into farmland. Topographic features like the cliffs of Dover are convincingly rendered. And the sea and sky, what beauty! Seeing the streaked reflections of mid-summer cumulous clouds in the English Channel, a sunset reflected in the Volga near Stalingrad, or a frosty morning over Bayonne is alone worth the price of the admission. Unlike "Blazing Angels," you feel like you are flying through a real world that extends indefinitely in all directions, not a movie set.

As a bonus, the night skies are rendered accurately, too. On one night mission, I saw a familiar "V" in the sky, which I suspected was the Hyades in Taurus. Sure enough, it was. Close by were the Pleiades, Orion, and Gemini. And I soon located the Big and Little Dipper. I spent a whole mission stargazing--to the consternation, no doubt, of the bomber flight for which I was supposed to act as fighter cover.

Although the game is playable on the standard PS3 Sixaxis controller, it really cries out for a joystick. I got the $30 Thrustmaster stick and have been pleased. I would really like a force-feedback stick--to get a better feel for the control surfaces and get a jolt when hit by enemy rounds--but I am not sure the game supports force-feedback.

The game has two main single-player modes: "campaign" and "single mission." They both progress through different chapters--i.e., theaters of war. So you start out with "Battle of Britain," which has four campaign missions and a dozen or so single missions. Then you proceed through the Battle of Stalingrad, Sicily, Korsun Gap, Battle of the Bulge, and Battle of Berlin

There is a good mix of scenarios. Not every mission is a dogfight. Some involve ground attack with a fighter-bomber using rockets and bombs. Others involve providing top cover for a bomber flight. Some missions don't involve any fighting at all, but just require you to navigate to and land at different airfields. And there is just about every permutation of day/night, sunny/cloudy, summer/winter, urban/rural that you can think of. If those variations are not enough, you can create your own missions with the "training" option, where you can choose your plane, time, weather, theater, enemy planes, enemy skill, etc. The various "trophies" encourage you to explore the different possibilities that the game affords.

The developers have done an excellent job at making Il-2 playable for novices, while still retaining the feel of a simulator. The "arcade" mode gives your plane very forgiving aerodynamics (you do not get into a spin if you pull back too hard on the stick), unrealistic performance (your Spitfire can, with "War Emergency Power," exceed 500 mph--way beyond actual performance), and over-the-top lethality (a single short burst is often all it takes to down a Stuka). But it still feels real. You still have to maneuver into firing position and "lead" your target--a targeting aid helps you with that, too, though. The game is easy enough to learn that my 8-year-old son has completed several of the missions already.

If you are experienced at PC or console flight sims, it probably will not take too long to get through the missions on "arcade" mode. But that's where the fun begins. Once you move to "realistic" mode, the game takes on a different character entirely. Suddenly, your plane isn't Superplane--it's just an ordinary fighter. It takes more bullets to down an enemy, and you have to calculate the lead yourself. Your plane also becomes aerodynamically unforgiving. Pulling back too hard on the stick will stall your plane and, more often than not, send you into a vicious spin. And with just an ordinary engine, it takes some skill to get into firing position with an enemy fighter. I have just completed the Battle of Britain on realistic mode, and it was tough.

If that weren't enough, the game has "simulator" mode, where ALL computer aids are turned off. You no longer have on-screen labels or a "tactical map" showing where the enemy is. You have to use your own eyes. I haven't even been able to complete the tutorial for simulator (I keep losing my instructor and the Bf 109 I am supposed to shoot down) so it likely will be many more flying hours before I can step up to that. The game really is as difficult as you want it to be.

I suppose that any review has to include some "cons." But there are not many with this gem of a game. First, the voices in the game are repetitive, which is annoying. Not a big deal, though. Second, there is no two-player mode. I would like to go head-to-head with my son but, alas, the only multiplayer mode is online. Third, you cannot tweak the realism settings. There are only three options, Arcade, Realistic, and Simulator. Small, Medium, and Large. I would have liked an option to have retained all the aspects of Realistic mode, except for the diabolical tendency to enter into spins. Though I understand and respect the decision to simplify the interface for the general console-playing public. And I am getting better at avoiding and coming out of spins, so no big deal.

Overall, though, this was Christmas in September for me. I have annoyed my wife by staying up `til the wee hours on many nights fighting off Messerschmitts and Stukas. And the game has prompted my 8 year old to say the three magic words that every father longs to hear from his son: "Awesome kill, Dad!"

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This review might be tailored for the more hardcore sim gamers. Also this is specifically and only for the PS3 version, not the PC or XB360 versions.

Just a few words to everyone else: Simulator mode is, by design, very frustrating. An actual simulation is not as much "fun" as an arcade flight game. A real WWII Era aircraft has the following characteristics: No Radar (except for dedicated night fighters and specialty aircraft, but then certainly not as luxurious as the Arcade radar!), Machine guns and cannon with a relatively short range. Only a handful of real pilots could score hits and kills at long range. Far fewer still at a maneuvering target. It takes a long time to develop a USABLE sense of lead and deflection. There were some computing gunsights that require significant training to use. The lead computer in arcade mode removes the need to train. WWII Era fighters ALL required some 'work' to fly. A major design characteristic of most of the excellent fighters was that they required less "work" trimming, fuel mix, charger settings, even compensation for high speed flight characteristics like buffeting, torque roll, some even had a complex radio I can't recall them all but this just gives you an idea. WWII fighter excellence depends on many, many skills. Aircraft development over the last 65 years has compensated to a limited extent.

Situational awareness is of primary importance. Without going overboard, situational awareness means "Where am I? Where is the Enemy? Am I threatened? Is it safe to attack? Am I losing speed? Gaining speed? Am I in a safe position? Do I have enough fuel/ammo?" This was all done with basic guages (horizon, altitude, airspeed) and the Mark I Eyeball. In 'Simulator' mode, you do not have a radar. You have to use your eyes. Your eyes are stuck in your head, and they can only look in one direction at a time. You must be comfortable with looking around constantly to maintain your awareness of your situation. You must become skilled at looking for clues in the enemy aircraft is he closing? what rate? can I maneuver? will I get a worthy shot?

You have limited ammo. A few short bursts, then done. You have one or two bombs. 6 or 8 rockets. Yes. Reality IS frustrating. If it were totally realistic, you would play for years and only get a handful of kills. Richard Bong is the top scoring American Ace of all time. He got 40 kills in World War II, all in the Pacific. Erich Hartmann is the top scoring Ace of all time with 352 claimed kills. He flew 1,404 missions. The ratio is 1 kill every 4 missions [In Hartmann's case, he had several "multiple kill" missions which means that you may fly 10 or 12 with no kills and still be on 'Ace of aces' progress...]. Understand that many pilots never got even one kill. Accept it If you are ONLY excited by kills, then a true simulator will not make you happy. Most funseekers do not want a realistic simulator. Perfectly understandable why that is.

In this case, even the 'simulator mode' is a wee bit Arcadey.

The 4 stars is because this is a fantastic console game. It still does not enter the realm of computer-realistic-flight-sim. If you have never played a realistic flight sim on a computer in realistic/simulator mode, then you will not probably fully understand my comment. No offense is intended, it is a great game, and it is a ton of fun, and it does a very good job of presenting all of the MOST FUN aspects of WWII aerial combat while minimizing the frustrating parts in Arcade and Realistic mode. It truly is an excellent balance. I think it is much more fun with a joystick, but it still isn't quite a simulator. A true simulator takes a really long time to master, and then only if you are training in a way that allows you to improve your skills.

Also, I might have given it 5 stars if it had a Kursk scenario. Kursk was not only a triumph for the Red Army, but also the Red Airforce. The Russians took much higher losses but they had more planes to spare, and they used different tactics because they realized that in general they had inferior equipment and basic ability. The PS3 game does not convey that feeling. Compare the number of Russian Aces to the number of Russian air combat casualties to undertand what I mean.

So: Great arcade action! Awesome graphics! Good feel for realism and 'simulatey' stuff graphically -4 stars!

But: Kursk? and Not Quite a sim! (again BUT Unless you are a purist you DON'T WANT A TRUE SIM)

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This game far surpasses any existing flying experience previously found on any console system. It IS as close to a perfect gaming experience as I've seen. My wife yelled at me for 3 nights running because I didn't come to bed until almost dawn as I was up playing all night long.

The campaign is robust and as more players get the game the online experience will be a blast. The airfiled capture is great fun.

Flight dynamics are real enough that you'll want a stick to go with it (I bought the Hotas for $37). Even with the sixaxis/dualshock it is a hoot to play. One thing is for sure, you must get this game.

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Sturmovik is a solid WWII game from 505 Games and worth a look if you like flight games.

Story The story behind this game is basically the retelling of personal experiences from a variety of pilots across the European theater of WWII. I wouldn't say the story is particularly compelling and the narrator has a bit of an accent which can make it difficult to understand. I assume most people don't look for a strong story in their WWII aerial shooters so no big deal.

Visuals & Sound Players should be quite content with the sights and sounds of this game. The world is bright and colorful with plenty of detail. I am pretty confident in saying that this game looks better than Ace Combat 6 and Blazing Angels. The sound is excellent with all of the exciting engine sounds and explosion effects. I noticed quite a bit of screen tearing in the cockpit view and am not sure if this is primarily a PS3 issue. There were some frame-rate issues during the more epic battles.

Controls The controls are pretty terrible and will take you quite a while to get used to. Clicking the stick to look around is awkward. Could have used customizable controls.

Gameplay This game is fun but can be slow and difficult at times. You are not flying a jet so it takes a while to get around the enormous maps. I would advise sticking to the arcade difficulty unless you really prefer more of a simulation level experience. The realistic and simulation difficulty levels are quite a challenge and you will spend a great deal of time trying to shoot down enemies.

Multiplayer Didn't try it out.

Overall this is a solid, well made game but it isn't for everyone. If you like flying games I would highly recommend this title. If you prefer more fast paced shooters like COD4 or Halo then it probably isn't for you. .

Want IL-2 Sturmovik: Birds of Prey Discount?

Overall this game is entertaining if you enjoy the genre. Even if you don't im sure there is plenty of fun within. The single-player aspects are extensive. Fairly large campaign with 3 different difficulties/realisms. Arcade mode makes it easy to just hop in and fly around dogfighting fairly easily. Simulation for the hardcore enthusiasts, and realistic for the in-between. Something for everyone. I find the realistic to be the perfect blend of difficult flying and adrenaline fueled fun. It really feels like im flying these planes. Cranking the throttle up and pulling some barrel rolls, stalling engines and pulling out of spirals at the last moment. I went with the recommended T-Hotas flightstick for thirty some bucks. Works pretty good. Brings me that much closer to the PC realism. All the single player missions and planes unlock as you progress. Nice training section. Huge list of trophies to strive for with a large number geared for online bragging rights I guess. Graphics and sound are as good as you currently get on the PS3 I suppose. Not 1080P I dont think, but you know what I mean. lol

I havent hit the online play yet but will this week. Probably incredibly fun dogfighting other players. The realism here will allow for legit piloting skills to prevail and dominate. There will be some people becoming feared aces in these skies. After a tough decision between this and the other recent WW2 fighter sim, I decided on this because I had actually played this company's similar title on the PC in my past. With the release of the PS3 I've decided to convert back to a dedicated console gamer. Even though consoles still havent caught up completely to PCs, it's getting fairly close. The low cost and ease of play, not to mention being able to lay back on the couch in front of a 52" HD monitor while gaming.

I give it 4 stars because in order to be a 5, it needs to blow me away. For this price, the game is well worth it and should provide a lot of enjoyment.

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I may not have read the description thoroughly. I'm not saying I didn't get what was described. But I had a different idea of what to expect. I felt like this was a very expensive sticker. And my son was just as disappointed. He's sad that it doesn't really cover the control. Just not as cool as we hoped. Sorry.

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