Showing posts with label tomb raider ps3. Show all posts
Showing posts with label tomb raider ps3. Show all posts

Armored Core V

Armored Core V
Customer Ratings: 5 stars
List Price: $59.16
Sale Price: $53.76
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What ACV was meant to be, totally lives up to its potential. If you are going to play this game get the this copy of it.

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If your looking for a robot shooting game you've found it, Hate those stupid shooting human being, games no blood or gore in this game. this is also for those with a creative side because you make your own emblems, I think its good for the artist people.

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As a long player of the NA version of ACV, I longed for a more active community, one where people actually played the game. So, when I heard that a few of my fellow NA players were migrating over to JP, I thought it would be a good idea to follow suit. I have yet to be disappointed, and the imported game itself plays perfectly.

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PS3 Macross 30 The Voice that Connects the Galaxy Import Japan

PS3 Macross 30 The Voice that Connects the Galaxy Import Japan
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $87.99
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I will make this short but even though I do not like import games this is still worth getting I have no regrets. After a week of play and unlocking most of the planes to build this game rocks. I really hope a sequel comes out in Japan. There are menu translations floating around the internet for those of us who cannot speak or read Japanese. These help allot.

The only thing missing from this game besides a space map or two is pvp. It would be awesome and pretty crazy to have about 16 to 32 of us on the same map going at it. The combat is incredible. Soon I will be flying around with the black/yellow version of one of the original Valkyries off of Macross that Roy Focker used to fly on ultimate difficulty. Even though it's not the best plane if you fully upgrade the version 3 of it and flown right you can beat almost anything in the game. This takes skill though because I hear the ultimate difficulty is extremely hard that's why they gave us version 3's of the planes to build so we can do it.

Almost gave it 4 stars for lack of pvp but decided not to. I'm sure when I get to ultimate difficulty soon the dogfights will be pretty hard to almost impossible but I will know soon enough.

It's an absolute shame that somehow HG still owns international rights to Macross; it's pretty much destroyed it outside of Japan. Because of this we will never see an English version all the we have ever gotten here is Macross butchered to a version called Robotech but it's better than nothing I guess. Too bad Macross has been getting resurgence in japan in the past 6 years and the only way we can experience it is to import everything.

I recommend buying this, get out of your comfort zone and import it it's the only way you will be able to play it.

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There were only a couple of reviews for this product and they were pretty brief, so I thought I'd leave a review of my own and share my thoughts about the game.

I have played other Macross games on the PSP made by the same company, so I came in fairly confident that I wouldn't have difficulty picking this game up. My Japanese is only at a 1st/2nd grade level, so I can generally figure out the basics. Having said that, this game is actually a bit different from the handheld versions and does require a bit more Japanese knowledge. Fortunately, there is an amazing translation guide that should be fairly easy to find via a Google search that will help out. If you have no Japanese knowledge at all (or even just a little like myself), you'll probably want to keep that guide handy!

So, why exactly might you need help? Well, this game is an open-world style game where you have main quests that lead you around the world in a fairly straight-forward manner, but there are loads and loads of side quests that aren't always so obvious to those of us not able to read too much Japanese. Thankfully, it never gets too complicated in terms of what you need to do, mostly destroying X number of enemies, clearing out a dungeon, or collecting X items. If you've played MMOs before, you'll feel right at home.

As you'd expect from a game celebrating 30 years of Macross, you'll find (almost) all the characters you know and love from the franchise. (Although if you're wanting to see Roy Fokker, I'm afraid to say he's sadly not in the game.) Given the heavy musical themes from the various series', the ladies of Macross blessed with wonderful singing voices play a significant role in the story. If you're a fan of the music, you'll get your fill here. The vocalists you chose to support you will sing their notable tracks during combat and provide various bonuses and benefits, which is quite a blast.

And, of course, all the Valkyries are here with their custom add-on packs. This is where the game really shines, because the Valkyries are all a blast to pilot. The controls are smooth (I prefer control scheme C, but give A and B a try if you don't like it) and once you get a handle on all the things your Valkyrie is capable of in combat, you'll feel like a real pilot in no time. The more enemies you destroy and quests you complete, the more points you will earn to customize and upgrade the Valkyries to suit your playstyle. There are a lot of choices on what to upgrade when it comes to the Valkyrie and the weapons, but unfortunately the weapon loadouts themselves are locked. Each Valkyrie gets three weapons in addition to a standard machine gun/sniper rifle, but you can't pick which three it comes loaded with as it is a standard set for each fighter. Really, this is just an excuse to fly a variety of Valkyries over the course of the game depending on what type of loadout you need so it's a pretty minor complaint.

The graphics are good quality and what you'd expect for a late-generation PS3 game, though there can be slowdown at times when there are too many fighters shooting dozens of missiles at once. The cutscenes are animated well and from what I can tell, the voice acting throughout the game is top notch as the original voice actors have reprised their roles in most cases. I do personally like that they did not update the character models for older characters, but that might be jarring for some newer fans. Clearly characters from the original series look much more dated compared to their Macross F counterparts. The original characters added for the story are enjoyable additions as well.

I have found some minor flaws in the game, but overall there is really very little to complain about. It's well worth the money for the time you'll spend and there is a New Game+ for even more replayability. If you're a Macross fan, this is a game you should have in your collection!

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So a lot of games will sit there and tell you that they are based on your favorite television show, or movies. This game has got to be the best example of capturing every little nuance about said show or movie you could imagine! From the sudden Missile Storm, reminiscent of the Macross universe, to the most amazing and emotion churning songs done by some of the most famous anime 'Divas' you can think of, Macross 30 will keep you playing over and over again!

Having access to 'Valkyries' from across the various shows and movies, from the origins short series 'Macross: Zero,' to the 25th anniversary show 'Macross: Frontier' as well as at least one new fighter built specifically for the game, you can watch as it grows! Most of your favorite characters return for the game as well and the best part about it is, all but one of the voice actors have come back to reprise their roles (let me amend that to all but one of them if my research serves me right)! Familiar enemies even return, from Zentradi Regult Battlepods, to Vajura, including a few appearances by a very old nemesis will keep you wanting to see just when they will pop up next. Control schemes are solid, graphics are wonderful, and an all-star music selection rounds out the amazing qualities of this game.

The only fault...its in Japanese and Japanese only. Unless you can speak or read the language you wont get to understand much of the story, but the characters individual facial expressions as well as background music cues make it a little understandable. It is also hard to understand the side missions and items usefulness as well, but fortunately there is a near perfect translation guide available if you search for the Red Shoulders translation guide.

Even with the language problem, this game is a must have for any Macross fan! Since its on PS3, it also avoids the worry of Regional coding by being blu-ray which should eliminate any worries about playing it on your stock system!

Cheers everyone, and enjoy!

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Good to have as a collector. Awesome game to play. It's a must get. It is the best macross game to have.

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I'm a huge fan of macross, and this game gives me exactly what i wanted. I would of like for there to be a few more planes like the PSP game has but I'm satisfied just to have the VF-29.

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No More Heroes: Heroes' Paradise

No More Heroes: Heroes' Paradise - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $30.79
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As a long time fan of the original NMH on the Nintendo Wii, I was happy to see the PS3 "Heroe's Paradise" port make it to the NA market.

This review focuses on the port and its differences from the original rather than the game itself and is intended for those who have already played NMH on the Nintendo Wii.

SCE's addition of the Move made it an obvious candidate for Move support as NMH was one of the handful of games I personally found to be enhanced in the fun factor on the Wii due to the addition of motion controls. In all fairness these are basically limited to vertical shaking (to recharge the Beam Katana), rapid circular motions (during weapons clashes) and motion specific slashes (finishing moves or throws), but I still found them more satisfying than basic game pad controls. Many of the mini-games dispersed throughout NMH also make fair use of motion controls, which have, for the most part, been replicated with the Move.

While the game is fully playable with both the original SIXAXIX controller or the DS3, the game may lose some of its charm for those who originally played it on the Wii, so for those players, Move is the preferred controller choice.

Despite the better technology utilized by the PS Move over that of the original Wii motion controls (back in Q1 2008), there are some flaws with the PS3 port, in particular, responsiveness. This was never an issue with the original Wii code yet the failure to recognize user input flawlessly with the PS Move has been an issue regularly during play testing, whether that's due to the tolerances being tighter or simple unoptimized port code, I can't comment.

What the port does offer over the original is 1280x720 native output resolution, which is quite an improvement over the original's 720x480. Small details and distant object renders are now visible and the general issue of jagged/stepped pixel visuals (which are simply characteristic of any game on the Nintendo Wii) has been drastically reduced on HD displays. Texture-wise, I'm noticing bump maps where there were either none or just weren't noticeable on the Nintendo Wii, making the characteristic NMH flat shaded texture work look considerably less flat.

Additions the the Heroe's Paradise edition include new "dream sequences" spaced in-between boss fights, featuring characters from NMH2: Desperate Struggle, which can be unlocked to play against in the new score centric boss fight mode (scores uploaded to online leaderboards). Also added was the ability to watch cut scenes after they have been unlocked while in Travis' apartment, a minor (and somewhat hidden) feature that is nonetheless a welcome addition for those who enjoyed NMH for the over the top storyline and cut scenes.

Other negatives include a significant amount of frame tearing under many conditions (something that was a non-issue on the Wii's SD visuals) which points to poorly optimized code as the visuals of NMH are anywhere between extremely modest and sub-par for a console that features games with visuals such as Killzone 3, Uncharted 2, etc. Intentionally stylized was where the art direction went with NMH (much like Valkyria Chronicles or the more recent Catherine) rather than any attempt at photorealism, yet this works perfectly for the manga/anime style story of Travis Touchdown and No More Heroes.

As a budget title, NMH is worth a second trip for PS3 owners who enjoyed the original (it was this reviewer's most played Wii game dating back to Q1 2007) due to the enhanced resolution, modestly updated visuals and minor additions. For those who haven't, even as a game that dates back to 2007, the bizarre storyline and over the top characters will still appeal to many, particularly those who delve into the odder side of Japanese pop culture and anime.

While not a perfect port (it's actually fairly flawed due to the screen tearing issue, slower game save times, and Move controller responsiveness that is actually worse than that of the Nintendo Wii Remote), it is still No More Heroes and the world of Santa Destroy looks sharper and more detailed than it ever has.

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So I've been playing this game for a couple of hours and I think I'm ready to lay down my verdict. I had been anticipating this game for quite some time, as I had never had the chance to play through the Wii version. In some respects I am very disappointed, but the game does deliver in others.

I'm an optimist, so let's start with the good. Quite frankly, this game has some of the best cutscenes I've ever seen in a video game. I'm saying that while openly stating that the graphics are pretty awful for a PS3 game. However, the sense of humor and style in each of the boss scenes will at the very least elicit a chuckle out of you, which is something that most new games fail to do. I openly cracked up laughing during one of the scenes when Travis is asked if he feels fear, and his response is "Wouldn't know, never felt it." It's somewhat reminiscent of the movie Kill Bill, except with more humor and less intellectualism. In addition, the boss battles are truly entertaining. There's a great deal of variety, and each boss has his/her own distinct sense of style. You have 10 assassins to kill to get to the top, and you'll have a blast with every single one of them.

Now let's get to the bad. Quite frankly, any battle that isn't a boss fight is dreadfully boring. It essentially boils down to hold down the lock on button to block every single attack (there's almost no reason to let go of this button ever) and then spam buttons until the enemies die. The motion gimmick where you flick the controller in a direction to finish off an enemy may have been fun when the Wii was new, but now it's just a jarring and unwelcome interruption during combat. Pretty much every fight boils down to holding down L2, and spamming triangle and square until everything dies. I got so bored, I was literally watching youtube videos while playing the levels leading up the bosses. With the combat out of the way, No More Heroes has its own city which you can navigate in a GTA style fashion. Except...there's no reason for the city to be there at all because there's NOTHING in it. If there are only a few places you can visit (less than 10), why bother creating a huge city to house it? They might as well just have designed the city like your bedroom, and have you just select the destination. The sandbox style city construction isn't conducive to anything when there's absolutely nothing to do in the sandbox... Another gripe of mine is the saving. It's a huge pain in the ass. To save, you have to enter a restroom. It takes about 10 seconds just to enter the restroom, then it has to load, then you have to watch another 10 seconds of Travis sitting down on the toilet, and then toilet paper wrapping across the screen. Then you press save, and it takes 20-30 seconds at times, then you have to watch him stand back up, it has to load again, and then you'll reappear at the main screen. Saving shouldn't be a two minute endeavor! The game wasn't hard enough to justify saving since I wouldn't die, and I hated dealing with saving so much that I would only save when I was planning to turn the game off. It doesn't need to be that damn annoying!

So anyways, this is a lengthy review so I'll try to sum it up. If you're the kind of gamer that actually loves watching cutscenes (think Metal Gear), you'll probably enjoy this game because the cutscenes are quite amusing. And basically, that's what this games boils down to. I found myself playing just because I wanted to see the cutscenes, and the actual game itself was just a punishment I had to endure before watching the scenes. I know, I know, I could just youtube the cutscenes but for some inexplicable reason my brain tells me that that would be "cheating." The boss battles are an exception of course, the boss battles are fantastic. With that said, if you're the kind of gamer who hates cutscenes, repetitive gameplay, or button-mashing style beat em ups, this game is really not for you. I can almost guarantee that you will hate it. 90% of the game really does boil down to holding the lock on button and mashing on square and triangle.

With that said, I hope this review was helpful, I know the diehard No More Heroes fans out there will want to murder me but I tried to be as objective as possible.

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I hate the term, but No More Heroes could certainly be called a "guilty pleasure." Crass language, over-sexed characters, glitchy graphics... But honestly, I loved this game on the Wii and I love it more on the PS3. The graphics have vastly improved coming over to the world of HD, but they're still average when compared to the PS3 library of games. The horrible bike driving remains, and some extra boss battles from NMH2 have been added. The game works well with the PS Move, but I'm enjoying playing it with a standard controller, for accuracy's sake.

And really, the awful translations and dialogue really are part of the charm of this game. Santa Destroy is a bland city, but for some reason I love it, and the story that's being told. For $40, this probably isn't a good buy, but for $30 and under it's a worthy addition to your collection if you have a dark sense of humor.

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There is no way around the fact that this game is awesome at it's core. Unique, fun and has plenty of suda 51 style.

People complain about the job missions but they are not bad and very few are annoying. On average they last 2-3 min anyway. The battle stages are awesome and have very interesting boss battles.

Honestly I tend to dislike open world games, but this one does it right, in fact better than most. While the world is a lot less detailed than GTA or red dead redemption, almost everything has a purpose. Everything I do in the open world helps lead me to my next fight. That is called MOTIVATION boys and girls. A lot of the Rockstar games are garbage because they fail to offer in game motivation for doing anything in the open world. They are the equivalent of virtual ADD since you are surrounded by meaningless distractions that do not cause any development or forward momentum at all. OK, so if you think its like that, and you enjoy those immersive environment based games, the open world will feel shallow to you.

The battles are a combonation hack n slash with some times button presses and elements that discourage mindless mashing.

This game contains some screen tearing that normally pisses me off, but it is so unique and fun that I almost do not notice. Driving around the overworld was unwieldy at first but you will get the hang of it. There is some odd stuff going on with collision while on the bike also. This is why I docked the game a star.

In the end I think how much you like this game may rest on how you feel about the style of it and how much you can look past blemishes to appreciate the unique aspects.

***I cannot compare to the wii version and used a dualshock durring my playthrough (not Move).

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My first introduction to Suda51 was Shadows of the Damned. I really enjoyed the quirky, adult humor and characters of that game. It also made me want to try one of his most well known games, No More Heroes. It's quite interesting reading the reviews for the PS3 version, because the majority of people who have played the original Wii version don't sound all too impressed with this copy of the game. As for me being an individual who never played the original, I can definitely say it was one of the more enjoyable PS3 games I've had pleasure to experience, simply due to the fun factor. Shadows of the Damned was "ok" and cute (yes, you read that correctly, I said cute), but I didn't enjoy it as much as NMH. In No More Heroes, the story is cheesey, completely dumb and waaaaay over-the-top. That may sound like a negative to some people, but I found it works so well in this. It's like if Quentin Tarantino suddenly became obsessed with Star Wars one day and decided to make a game, only to reference it like crazy. The story, gameplay, side missions and bosses in No More Heroes never got old for me, even after three playthroughs. The upscaled graphics I thought looked nice as well.

I did run into quite a few screen tearing issues and glitches (DLC Saber/Mine Mission, Bike getting stuck next to objects), but those are little things and not really game breaking. I know this sounds like a 4 or 5 star review, but I gave it a 3 star because it becomes a really short game after playing it once. You can get to Rank 1 in a matter of a few hours if you decide to skip all the side mission tasks.

If Amazon allowed an extra half star to their review system, I would add that half star just for the amount of fun I had while playing this. Good game.

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Guitar Stand / Bonus 10' USB Extension Cable

Guitar Stand / Bonus 10' USB Extension Cable
Customer Ratings: 5 stars
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it dose as described it holds my rock band guitar and make it looks good.

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The Icon guitar stand is very quick and easy to assemble and displays your Guitar Hero or Rock Band Guitar very nicely. It's simple but functional and it seems to be durable and made well. You can fold it down if you want for storage. It also has a fastener that wraps around the neck to keep you guitar from falling off of the stand. As an added bonus it comes with a 10' USB extension that I have found useful for other games as well. This is a great value and I am very satisfied with my purchase.

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Arcade Fighter (Black)

Arcade Fighter - Playstation 3
Customer Ratings: 4 stars
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I played with this stick when E3 09 rolled around L.A. The manufacture was having a SF4 tourney to show off the stick. I looked at it and thought it looked cheap and I was right. IF you go into this expecting it to feel like the TE madcatz stick, you are going to be disappointed. But if you can get past the look and somewhat cheap feel of stick and buttons you'll be treated to a stick that to me feels better then the SE madcatz SF4 stick (the smaller white stick). The joystick and buttons are fairly responsive, I made it to top 4 in the E3 tourney and stick felt good after every match. I am unsure if this stick can be modded with Sanwa parts like the SE madcatz stick, but for the price I would much rather have this stick standard than the SE madcatz standard. If your hard up for cash but need a good starter stick this stick can not be beat at the price.

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This is a cheapo budget stick. It works, but it's not great. "High quality" is printed all over the box, and this makes me pretty angry. It comes at least the third the price of a legitimate high-quality stick made of Sanwa or Hori parts, and this company has the nerve to print "high quality" on their box when it obviously is not.

Regardless, the buttons are kind of stiff but they are otherwise responsive and work just fine. The stick is a little problematic. It's got an "octagonal gate" in it but when I opened it up to take a peek at it, the corners on it were so rounded out you might as well have called it circle gate. This makes diagonals really difficult to hit consistently, which is a huge barrier in a fighting game that requires precision inputs.

Speaking of opening it up, there's a giant cylindrical weight inside. High quality weights!

In any case, if you replace the terrible circle gate in it with a good old square gate (A sanwa fits just fine,) the stick works SIGNIFICANTLY better and makes this thing a very plausible option for a budget stick.

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I bought this a few weeks ago. My friend and I are big into Super Street Fighter 4 right now and I bought this as a transition to joystick play instead of d-pad. I am please with this. Again I have never owned another joystick since the NES so I'm no professional, but my friend bought a MadCatz SF4 edition joystick. I think his joystick might have been slightly tighter than mine, and his was definately bulkier and heavier. But otherwise handled the same. A good buy at a great price, unless you really want to pay $120 or more for a joystick.

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i purchase this stick on early march for about sixty bucks not forty like the website dreamgear advertises. but the stick actually is playable, if ur a first time user and looking for something on a budget go for this. i actually bought a sanwa restrictor gate and it fit, but the game gameplay was horrible so i had to take it out, i also bought a bartop and it fit, but my experience with gameplay still sucked so all the parts i bought were for nothing (there just spare parts for my Madatz stick). this stick does look like it can be moddified but the buttons look like a problem bcuz when i first opened the stick, the buttons were molded to a controller pcb, the only thing i saw u can actually modd was maybe the joystick (replacable), but the buttons looks like a pain. and yes the buttons are kinda stiff but i got use to it. but the design is pimp and im actually gotten good with this stick that ill proly use this just for kicks have u seen the fighter on the stick looks epic! :)

pros: it works, long cable 13ft i believe, compartment for the cable on bottom of the stick, very funny artwork, and its an arcade fighter.

cons: feels cheap, modding looks like a pain, stiff buttons, buttons are molded to a pcb.

u get what u paid for!

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This is a budget stick, but it can go a long way. You will be paying a fraction of the price of the quality sticks.

I like to play competitive online and it was frustrating to keep missing those diagonal moves and tiger knee motions. However I followed another reviewer advice and purchased a Sanwa Octagonal gate from a well known auction site for under ten bucks. To replace it you just pop out the old one and pop in the new one (look it up on youtube, extremely easy) With this new gate I can get pro-like performance. I will agree with the other reviewer that the original octagonal gate was almost a circle, just replace it with a sanwa and the results are impressive. No need to shell out big bucks on the $150 sticks, just purchase this one and a $10 octagonal gate.

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GRID 2

GRID 2 - Playstation 3
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $30.58
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I waited years for Grid 2. Grid 1 was my favorite racing game on any system for it's mix of excellent gameplay and physics. Grid 2 is a big letdown. It's just your typical arcade racer. The story is very limiting and boring, as are the cars.

The graphics are nice, but the physics ruin the entire experience. The in-game commentator says it all... "Try to maintain your speed round this next corner by drifting." Uggh. You literally have to do what the game suggests and defy the laws of physics and motorsports to compete with the other cars. Thus, the entire point of this racing game is destroyed and the experience is disheartening and dull.

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Just to give some background I've been playing Codemasters games since Colin McRae Dirt and have almost always enjoyed them. I don't really play their games for an in-depth simulation experience; it's usually more like I have a little time to kill and want to have some fun flogging a car around a track or through a rally course.

I thought the original GRID was really fun and have been playing it again recently while waiting for this one to come out. I've had this game pre-ordered for months and was really looking forward to playing it...when I finally got hold of it I played it for a little over an hour before getting bored and finding something else to do.

So what's wrong with it you ask? It seems like the accounting department was calling most of the shots. They cut out the cockpit view saying that nobody used it and could spend their time better elsewhere. For starters it sounds like "95% of players never use it" is a number they just pulled out of thin air, and I don't really see where all of that time "better spent elsewhere" was spent. For a sequel to a game that came out five years ago, it doesn't feel really evolved beyond the original. Actually, considering the things they cut out, it's less of a game than the original.

All in all, it's not a bad game and there's nothing about it that's a deal-killer...but it does feel like it could have been a much better game than it is if more time and effort was put into making it.

Edit: This game actually gets worse as you progress through it; the shoddy physics engine makes driving every one of the more advanced cars nearly impossible. If cars actually handled the way this game portrays them, 100% of super-car owners would be dead.

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load times are way too long. had to skip over a event because it would not load in season two. graphics are nice but not really spectacular. i did like the different types of races it had. online play is good. all in all i'd say not a bad game, but would not recommend paying full price (I bought it pre-order) it's a 20 to 30 dollar game.

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The gaming is good but if you are really into hardcore racing, don't buy this you're better off with GT5 or GT6, the handling is kinda skirmish and sometimes the cars are too hard to control, but either way it's fun and exciting!!

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5 years ago, a few of my friends talked me into getting a ps3 to race with them on Grid 1. It is still the best racing game i have ever played and needless to say, I had VERY high expectations for this game. If you cant tell by the 2 stars I'm giving it, they were not even close to being met(Also after i hit 341 races online and nearly had completed the single player, a glitch in the game turned my SAVED DATA CORRUPTED AND CODEMASTERS IS NOT EVEN ATTEMPTING TO PATCH IT YET!!! This has happened to SEVERAL people so... im begging people to wait to buy or not even bother wasting money on it.)

Positives

-Its a Codemasters game.

-Graphics are amazing.(Wrecks are insane.)

-Decent selection of cars.

-Single player experience was not too short and not too long.

The first week I had the game I thoroughly enjoyed it. Online was competitive and fun with a decent amount of cars to customize(visual and 3 types of performance upgrades.. no tuning what so ever.) and a level system that goes up to 30. The game actually has the perfect money system in place to where the better you race, the more you level up and more cars you get(even if your not that good you still can level up at a decent rate) I also thought the addition of the Live Routes game-mode was excellent, even if it had repetitive sections, you still had no idea what was coming next and it evened the field up. Track selection is also a bonus here as there is a good amount to choose from. Oh and the best part of the game is probably the graphics/damage system. You can definitely see an upgrade to it since dirt showdown

Negatives

-NO COCKPIT VIEW

-No demo derby

-"Cutting Corner" system is incredibly annoying

-You have to drift... every... corner...

-No group vote to kick players online

-To much arcade, Not enough sim(first grid was perfect combination)

-Getting stuck in the loading screen(has happened at least 10 times)

-The First corner in every online race when collisions are on.

The second week is when everything started going down hill for me. It took me 30 minutes one day to get in a race without the host kicking me out because i was one or two levels above them(Most of the time I had even been in less races than them!).

There were several occasions where I would lose connections to codemasters servers and have to back out of the game and get back in it in order to play online. The story in the single player mode gets repetitive and boring(It is a racing game though so thats to expect). Offline split screen is a pain, you cant customize the player 2 car without going back to the main screen and doing it to one of your season cars. I'll also mention there are glitches like going under the track and getting frozen in load screens but im sure those will get patched eventually. My biggest complaint though is the one aforementioned above, about how on the ps3 version when your saved data gets to 967kb.. itll become corrupt and you'll LOSE EVERYTHING. From what I've read in forums it happens often and... the most amazing part about it is codemaster isnt doing anything to fix it.

So at this point your probably asking yourself, "If this game is so terrible, why did this guy bother playing it for a month?". I have been in a bit of denial about the whole thing cause I love codemaster's games since colin mcrae rally games on the ps1, and im sure ill be purchasing dirt 4, but I really hoped they would patch it and it took having my entire game deleted to realize I wasted $60 on it.

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Mini Pro Elite Wireless for PS3

Mini Pro Elite Wireless for PS3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $34.35
Today's Bonus: 14% Off
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This compares two controllers from the same company. Both are rather similar and are made to be closer to the Xbox 360 controller, I feel. The mini Blue controller is RF and thus cannot turn on the PS3. It can turn off the PS3 though, since that is done from an on screen menu. It has a dedicated RF dongle, feels well built and comfortable, and illuminates well. The controller is about 30% smaller than a typical PS3 controller by comparison. This is roughly 50% smaller than an Xbox 360 controller. Due to this, it is not as comfortable as the 360 controller. But, I feel it is more comfortable than the standard PS3 controller.

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This controller was purchased for a five year old. The dual shock controllers are too large for a child's hands and do not allow them to reach all the buttons without changing hand position constantly. I have noticed that with this controller she is finally able to press buttons in fast combinations. This allows for less frustration and the faster response is aiding in the development of small motor skills. Game enjoyment has increased as well. She loves the fact that this controller has back lit buttons (something worth taunting me on as mine does not). For someone that hasn't memorized the controller layout, this is a positive when playing a game with minimal lighting. The rumble seems to work just fine. I have noticed no response lag when gaming. I don't know why the D-Pad and left joystick were swapped, but the controller's primary user doesn't seem to mind. The internal battery charges through USB and cannot be accessed, similar to the Sony controllers (and a plus to me).

As with all third party accessories, not all functions are available with this controller. I didn't ding the rating for them, but you wont be able to check the battery charge level through the PS3, or turn the controller off using the onscreen menu. That said, the controller does turn off on its own after a few minutes of non-use, which is a good approach for a child. the battery has lasted for a number of hour or two gaming sessions and hasn't required a charge since the initial charge three weeks ago. I don't intend to allow this to be used for marathon gaming sessions, so it is good for us.

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After playing the 360 for years and loving the controller, I needed a PS3 controller with a similar layout. I first tried the Pro EX Controller for PS3 but couldn't deal with the huge dead zones in the sticks. I went for this controller instead.

I was a little worried about the size of the controller being too small to be comfortable. I have average-sized hands, and before I ordered this, I held a standard 360 controller in my hand. It felt great, and I couldn't imagine a smaller version feeling better. I decided to take the chance anyway, and I ordered the controller.

Let me tell you, this controller feels and looks great. My hands are just as comfortable with this Mini Pro Elite as they are with a regular 360 controller. Because it is smaller, I feel that I can access all of the buttons faster because they are in closer range. I don't detect any dead zones in the sticks, the buttons and vibrations feel great, and the battery seems to last a very long time. The battery life may be the most impressive feature on this controller.

You charge the controller with the standard USB cable you would use to charge any other PS3 controller, and you can charge while playing. This will take up two USB slots, however, as you need to keep the wireless plug-in, well, plugged in.

There is a button on the back of the controller that will light up the face buttons and the bumpers (well, L1 and R1, I suppose). It is a nice feature, albeit one that I do not use because I'm familiar with the buttons and would rather save the battery life.

This is a wireless controller, not a bluetooth one, so it will not power on your PS3, nor will it show remaining battery life (your controller will instead start blinking when you're running low). It can still access the menu to change controller settings and turn off the controller/console though.

Now, for the 'BUT..'

At least one other reviewer mentioned a problem with the controller only wanting to move in one direction after a few weeks. It is as if your analog stick is stuck going in one direction. Mine only wants to move to the right, and this of course makes the controller useless. It seems that some of the controllers are defective and will develop this bug, so be warned you may have to return/exchange it like I do. In this case, I suggest you buy from Amazon directly. They are sending me a replacement with One-day Shipping, and allowing me a month to return the defective controller all at no cost to me! What a great returns policy. This is why I will continue to buy from Amazon above other retailers.

Overall, I really love this controller, and it would have easily gotten 5 stars from me if not for the potential bug some users may experience. If you're on the fence about trying it though, GET IT! It is a great little controller and more comfortable than you'd think.

SUMMARY

Pros:

-long battery life

-comfortable!

-good sticks, no dead zone

-one of the best 360-style PS3 controller that I've found

Cons:

-Potential controller-ruining bug where analog will get 'stuck' in one direction

*EDIT*

Unfortunately, my replacement controller has developed the same bug that locks the left analog stick in one direction. How.. annoying. I can't keep my rating at 4 stars for this. It pains me to say that I'll have to find another controller.

This controller had so much going for it, but in the end it just isn't worth the risk.

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Was looking for a replacement PS3 controller and prefer the xbox 360 design. The min pro looked like a perfect fit. When it arrived, the construction appeared sturdy but this is when things went downhill. Started charging the controller and was looking forward to using it. After three hours, I noticed it was still charging. I thought at this point I would at least use it on a partial charge. When I tried to turn on the controller nothing happens. I leave the controller on overnight and still nothing. It works fine when powered by usb but nothing without it. In other words, it does not operate as a WIRELESS controller.

I am rating this controller a disappointing piece of trash as I wanted a wireless controller and the product did not work as promised. It is not worth the time to send back to amazon but at least I can write this review to warn others to look elsewhere. I guess you get what you pay for.

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These controllers look cool but they do not get the job done when you are trying to play, the control stick hardly works and there are many deadspots in the controller itself, save your money and buy the Playstation dualshock controllers it will ber worrth it.

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PS3 ezPak Extreme

PS3 ezPak Extreme
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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With this case being one of the cheapest, I wasn't expecting all that much out of it. However, it quickly blew away my expectations. The case has plenty of room for lots of games or DVDs/Blu-rays (15-20 I think). There is also ample storage space for my two controllers and all the cables and cords. Overall, GREAT case for an even better price!

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i bought this bag and did not expect that much for 20$ but i was very satisfied with it as its contain every thing you will need to travel with your ps3, very secure from console falling , a place for gadgets , a soft slots for the dvds ,and its size and weight is little and you can even operate your ps3 while its inside it , if just they made it more stylish i would say its the perfect bag but for the price its still great bag

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I got this for my husband and gave it to him with the PS3 and some games as a wedding present. This is perfect! It's very compact, but keeps everything (cords, games, controllers, blue ray remote) neatly, and safely, packed away within the case. It's great, my hubby was able to pack it up and bring it with us on our honeymoon even (which is why I bought the case, so he could).

Great buy and WELL worth the super low price!

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Alrighty then! I had gotten the PS3 ezPak Extreme for my boyfriend for christmas. I couldnt wait to give it to him so I let him have it early. We found that the velcro strap on the inside does not fit snugly around the console ( I will have to fix that) and therefore it moves around way too much. Kinda silly to me, so I put in foam padding, I just need to cover it. Overall, even with these minor issues, it is a very nice product, has great storage room and pockets and venilation in case you don't wanna take it out to use it.

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Got this bag for a recent vacation and it worked perfectly. The outer storage compartment is big enough that it held 2 controllers and the blu-ray remote, as well as a few loose cords. I would prefer a game storage part that allows you to pack games in their cases, but that would be my only minor complaint. The vents on the sides are nice also because it allows you to play the system without ever taking it out of the case.

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Game of Thrones Art Book Bundle

Game of Thrones Art Book Bundle - Playstation 3
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $44.14
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I would say that this game is made for a very specific audience. For one thing, it was created by a rather small studio. It's not Bethesda or BioWare, so don't be expect something in the leagues of Skyrim or Dragon Age. However, it is still a game you should definitely try if 1) you love the ASOIAF series (or the show), and 2) love RPGs. If you're not a huge fan of either, you are likely to be very disappointed. Being a die-hard fan of anything ASOIAF and awesome RPGs, I knew I had to get this, regardless of the reviews.

GRAPHICS the graphics are more like for the PS2 or XBox. It's definitely nothing to write home about. It's a little dark and blocky, but change your television/game settings for a more enjoyable experience. Okay, so the graphics are not so good. Don't play this for the stellar graphics.

DIALOGUE the dialogue actually isn't that bad. You get the real acting voices of Cersei, Varys, and Jeor Mormont, which is pretty awesome. It's definitely dialogue-intensive like a lot of RPGs, but that shouldn't bother you if you're playing an RPG. You also get to make decisions based on your own dialogue that make lasting impressions in the game. I think a big complaint here is the lack of witty humor in a dark setting like a lot of RPGs have (Dragon Age, Skyrim, KOTOR, etc.)

BUGS this is my main issue with the game. The bugs are bad. My game froze up twice at the beginning and had to re-create my character. I was about ready to hurl the game out the window after that. No one likes to spend $60 on a game and then have it freeze up. This game doesn't autosave all of the time like some of the newer games, so make sure you save a lot.

GAMEPLAY the battle system is similar to Dragon Age, but a lot more button mashing. It's not terrible. I like that they have a perks/flaws system, where you have to balance the two. Want an awesome perk? Well, you have to pay for it.

PLOT things are a little murky here. There are some things that characters (like Cersei) do that are really out-of-character and seem like plot holes. I've heard from professional reviews that the ending is really great, so once I finish it I'll make an update here (I'm like 60% through). Is it non-linear? No, not really. You definitely won't be traveling to Saltpans and taking a ship to Braavos (wouldn't that be nice?).

I would like to add that regardless of storyline perfection (how can it be perfect, anyway? it's not canon), the developers of this game are TRUE fans. They have been working on this game since before the inception of the television show and know their stuff. If you get the art book with it and read it, you'll know what I mean. They are ASOIAF-smart. The reason that this game is not absolutely 100% awesome is because of budget constraints/small studio, not because they were some kind of hack developers that wanted to make a quick buck off of a Game of Thrones game as quick as possible. Trust me, these people know their stuff.

Overall, I recommend this game for those who are ASOIAF-crazed, love RPGs, and aren't expecting a Skyrim clone turned into Westeros. You won't find that here. But you'll still have a fun time exploring Westeros.

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This game pays tribute to the story telling style of Martin's books by switching perspective every chapter. The only issue for the game is that this creates a very linear and limited story line. You can not leave the cities you are at or do many side quests since you will have to end at a set point to pick up with the new perspective.

The battle system is extremely limited and boring. You simply select an enemy and select an attack. Your character will just hack away after a special attack is performed until the enemy is dead. More often than not your character will then just stand around until you command him to the next person which becomes tedious. The battle system makes the game feel like a grind.

There are too many cut scenes in this game. It feels like Max Payne 2 where you simply walk from one cut scene to the next with absolutely nothing in between. I understand they are trying to tell a story but doing it in this manner makes the game more like an animated movie with awkward breaks in the narration.

There are some very interesting RPG aspects that are introduced in this game. The main one is the strengths and weaknesses options. You can chose a strength like +5 attack but then must also choose a weakness like -10% INT to balance yourself out. This is neat however I did not mess with it since I did not know how I would like to play the game.

Overall this game is a neat tangent to the first book of a ASOIAF but it is truly a grind to play. I would wait until this game is

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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $39.96
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The PS3 version of the game -the version I am reviewing -is almost as good as the PC version but has some significant differences. First the PS3 version of the game graphically speaking is very much inferior to the PC version. I would compare the PS3 graphics to that of a low end PC. Secondly, in order to keep the frame rate somewhat stable the developers decided to cut frames of animation from NPCS, and other player characters while playing on PS3. This means that when you are running around in the world or in town and you run into other players or NPC's you will see them running looking quite strange. To put it bluntly it looks like everyone running around is Mr. Game & Watch. You get about 1/2 the frames of animation that you would normally get on the PC version and it makes the PS3 version feel a lot less smooth. Don't get me wrong however, your character still very fluid and fully animated. The developers made sure that YOUR character was fully animated and had the most graphical detail out of the entire displayable game world. The Frame rate is decent most of the time but when you get into large events with more than 5 people trying to kill monsters at the same time it does drop down below 30. If you are around more than about 8 people fighting at the same time it will only display the 4-5 closest to you at any given moment in order to keep your frame rate at least roughly above 20. The game is perfectly playable in any situation and these few differences between the two versions should only detour those players who feel they have to have the most graphically impressive and buttery smooth version of the game. If you have a PC that could only run this game on low and maybe even medium-low mix settings then the PS3 version is likely not going to be a bad alternative. If however your computer can handle the game at medium or medium high / high settings then you are better off getting it for PC.

The rest of the game is identical to every other review out there so go and read those for a description of the product itself. I just wanted to make note of these few differences between the PS3 and PC versions.

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If you played the original FFXIV a few years ago, throw everything about your experience with that out the window. A Realm Reborn (ARR) is what Square Enix needed this to be; a total 180.

Battle System:

Starting with FFXI and running through the original XIV, the battles had been... boring, for lack of a better word. It was basically you could do a fight while watching TV, looking over every 45 seconds to see if you have enough TP built up to hit your macro.

FFXIV battles are much more like World of Warcraft (or other modern MMOs.) The red circles show up to show what the area of the enemies attack is (if it's a cone it will show the cone, etc.) and you have to avoid it. The pace is much quicker. You have your hotbars to show your skills, and the interface is resizable (Medium-Large-Small sizes for each window.) There are combos between some of your skills, so you get used to using them in a certain order but there isn't a need for 15 hotbars on your screen like in WoW. I'd say it's a pretty happy balance between being stale and being overloaded with too much to do. I'm very happy with this.

Classes:

Okay, so there are jobs and there are classes. You start out with basic classes, and once you hit 30 in one class and 15 in another (the combinations vary) you can undertake a quest to gain a job. The job is just a crystal that you equip, and it gives you access/turns you into that class while you have that gear set on. Each class is tied to a weapon-type. If you played FFXI, then it's pretty much the same thing but more streamlined. Basically, to switch to a different class or job, you just need to switch to a specific type of weapon. For example, to change into a Dragoon you would equip a polearm. To switch to a Black Mage, just equip a wand.

One of my favorite things about ARR is this feature. You don't need to go to a town or talk to a NPC. How many times have you been in a dungeon/instance and the tank or healer had to leave? As long as you're not in combat, you can switch classes. Also, once you get to a high enough level (I think it's 15) you can bring a number of skills from one class/job to your current one. Quick example: Conjurer gets Protection at level 8 and you switch over to a Warrior. You can choose to bring Protection to cast on yourself while your a Warrior.

Community:

I played FFXI for 2 years and that community is very mature and extremely helpful. ARR is the new shiny toy in the genre. The community is helpful and nice. I would be shocked if the community doesn't replicate FFXI community after a month.

PVP:

Square is going to add two forms of PvP to A Realm Reborn. The first is a `casual' form of PvP set to launch with the game. This will allow players to do battle in 4v4 or 8v8 arrangements.

Square Enix is also making unique gear sets and even separate PvP skills available as rewards for participating in PvP. The second will feature large scale battles. There is no open world PVP.

Like every highly anticipated MMO, it has been difficult at times to log in. This is like the new ride at the theme park or the best place to get Sunday morning breakfast in your town. Everyone knows about it and is trying to get a spot. This is a thread among every MMO. SWTOR had 3 hour wait queues and GW2 was up there for a while. No MMO has a perfect launch.

PS3 and PC play on the same servers, so you can party with your friends regardless of what you're playing on.

I've been playing Final Fantasy since the original on the NES, with my favorite being FF6. The music, classes, story and environment are all here. I stepped into ARR with a very cautious mindset.

As an old-school Final Fantasy fan, I'm happy to say that this game reminds me of the glory years back on the NES, SNES and PS1.

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I really loved playing this game. It was a lot of fun... what I could see of it. The character creation, the gameplay, the storyline, the Final Fantasy world, the battle system, everything was really well done.

But... Many users are experiencing a flickering image in the game, myself included. Different parts of the screen flicker randomly and non-stop. The picture decays, gets worse, and eventually goes completely black (except for the dialog boxes which look just fine).

I tried a number of settings changes to try to downgrade the graphics output of the game and the PS3, but neither helped. I contacted Square-Enix for tech support, but I haven't heard back for over a week (not surprising, as they've been struggling to simply keep the game servers stable at this point).

I've seen the suggestion from some that the flickering image is because of a damaged graphics processor in the PS3, but no other games (modern games included) have this issue. How could it be that numerous users can play other games fine, but suddenly have a damaged GPU as soon as we put FFXIV into the system?

I wonder if this issue is related to the fact that I have a launch-day PS3. Is the hardware less capable on this older version of the PS3 than on more recent models, and Square-Enix didn't test on it?

The other big disappointment: Do a search on Amazon's product description for this game for "fees" or "subscription". You won't find either. But after the first 30 days, a subscription is required, at a minimum cost of $12.99/mo for 6 months. Dare I say, bait and switch? A mandatory $77.94 to be able to play the game you already paid $40 for? I know this isn't unprecedented in the world of MMOs. But, neither is free-to-play MMOs that only charge for add-ons, expansion packs, etc. And honestly, it's a hefty price for a casual gamer who only gets on a few times a month. So, I'm disappointed at the price, but I'm frustrated that it's not even mentioned in the game description. That said, I was reluctantly willing to pay the piper, as I was extremely enthusiastic to play what looks to be an amazing game, but since it doesn't work on my PS3, I'm not going to be doing that.

I have a PS4 on order. Maybe I'll come back to the game once that's delivered. But, for now, I can't play when every few seconds to a few minutes, the game goes to black and I can't do anything until I restart or use the HUD to try making my way to another area of the game so the screen will reload.

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I love FInal Fantasy 14: ARR. It's a traditional-feeling MMORPG with enough twists to make it unique, addicting, and just plain fun. But one thing holds it back -the elitist community members.

After I hit level 50 and started learning the new dungeons/Primal fights, I found myself being paired with more and more people who were ruthless with their criticism. Not only would they say nasty things about a person struggling with their toon (i.e. character), they would then blacklist (i.e. ban) these people who didn't do well so that these folks would no longer have others to team with. I've been told this attitude is pervasive in all MMORPGs, but seriously, it's got to stop. It's a game. FF14: ARR's Duty Finder tool is supposed to be the answer to this problem but being paired with random people has yet to work for me and others I've come across, especially with the Hard Mode Primal Fights or Coil. I'd rather pay to play a single player game and have fun, than be subjected to text abuse while trying to learn a new fight/dungeon.

At this point I've cancelled my subscription and account to FF14: ARR, and don't plan on going back. I enjoyed my time in Eorzea and while I found a few people who were genuinely nice, my negative encounters coupled with an over reliance on other people to do end-game events, really ruined what had otherwise been a phenomenal experience.

Last thought: Try it out for the 30 Day Trial, but be sure to find a friendly Free Company (i.e. Guild) to do end game events with.

Toon: Justice Marshall, Lvl 50 DRG

Server: Malboro

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Can one of the crappiest MMORPG's turn it around and become one of the greatest?

---Story---

The story of FFXIV is initially told in the opening cutscene and is continued to be told as the player advances in missions, here's a breakdown of the story with the assistance of Wikipedia:

"Seeking control over the peaceful realm of Eorzea and its abundant crystal resources, the more advanced civilization of the Garlean Empire invades the realm from the north. In retaliation, despite their differences and anatgonisms, the city-states of Eorzea reinstate the Grand Companies--comprehensive centers of command which combine the cities' military and economic assets.

8th Imperial Legion Legatus Nael van Darnus, has his own agenda, insanely bent on purging all he sees as impurities, Nael orchestrated Project Meteor to summon the lesser moon Dalamud and wipe out all life. This forces the Grand Companies to put aside deep-rooted differences and consolidate their forces under the banner of the Eorzean Alliance. At the behest of this new confederation, adventurers from across the realm take up arms and march to the floating islands of Rivenroad to defeat Nael after he absorbed Dalamud's power.However, despite the mad imperial's death, Dalamud continues its descent to Eorzea.

In a final bid to save Eorzea, the Grand Companies turn to the Archon Louisoix, an enigmatic scholar hailing from the forgotten city-state of Sharlayan. Louisoix devises a plan to summon the power of the Twelve, Eorzea's pantheon of guardian deities, to banish Dalamud back to the heavens. But for this to succeed, the rite needs to be performed directly beneath the point of Dalamud's impact: A vast swathe of barren lowlands in central Eorzea known as the Carteneau Flats.

The battle ceases when Dalamud enters the atmosphere while revealed to be a prison created to contain the elder primal, Bahamut. Freed after aeons of imprisonment, Bahamut jump starts the Seventh Umbral Era while unleashing his wrath upon the realm.

Louisoix attempts the ritual to seal Bahamut in vain. Seeing his death certain in the Primal unleashing his ultimate attack, Louisoix summons the last of his strength to call upon the Twelves' power to send the survivors (including the player) into an ethereal rift, where they will be untouched by the passage of time, until it is once again safe for them to emerge and rebuild their ruined land."

---Gameplay---

The gameplay is like most, if not all, MMORPG titles, the player can form parties, join guilds, run dungeons and participate in PvP. Of course, there are various trades the player can perform such as weaving, alchemy, blacksmithing and more, these offer items that might be harder to obtain otherwise and can earn you a nice sum of Gil for rarer items (if sold to players, NPCs offer little to nothing).

The player can freely* switch what class they are, you are not tied to one type. The exception being when you first start, you'll have to reach level 10 and complete your class quests in order to switch, from there you can join a new guild and start working on that class (some skills earned from the previous classes carry over to your new class, but more on that later).

Once you've reached level 10, you can join Guildhests, which are essentially mini dungeons. If you are level 10 in a trade, you can take Guildhests to earn exp and Gil that will help you level faster in said class. Upon completing the required quests, dungeons can also be entered (the first is available at level 15).

---Graphics---

The graphics look pretty good considering how much of a hiccup the first version went trhough. Although since the game is also on the PC, and therefore made FOR the PC, the PS3 version does tend to suffer a few graphical errors, such as the rare bug of enemies not appearing properly on screen, or party members seemingly disappearing despite them being right in-front of you.

When using the chat feature, characters mouths will move with your text, so this is a minute detail, but one that I find pretty cool non-the-less. Facial expressions are well-done as well, so be sure to try them out when you get the chance to do so.

The game has had a nice over-haul since it originally released some years ago, the new graphics engine shows quite well on many characters and skill effects.

---Controls, Voice and Audio---

The controls on the console are a tad tough to learn at first, so I'll try to run them down as thoroughly as possible.

The Cross button is your selector, although since you likely won't have a cursor to use (although you can opt for that), you'll need to be looking at the person you want to talk with, although the game is pretty good at figuring out what you're trying to do.

The Triangle button is simply used for jumping, so there's no need to go into depth on that, it is what it is.

The Circle button allows you to deselect your current target and cancel out of various menus. Simple.

The Square button allows for quick access of the map, which will be very handy when doing quests as the location of various monsters, items, etc will be shown on there.

The d-pad is used to cycle through enemies and friendlies, it takes some getting used to in order to 'master' using it.

All of these buttons take on a different role when either of the R2 or L2 bumpers are held, this brings up your hotbar for skills, items, etc that you may have registered to those slots (they also your the d-pad, so in total you'll have 16 available slots, but you can also have more than one hotbar, so cycling through them gives even more options). Confusing? Undoubtedly, however the games tutorial runs you through the basics quite well.

As any Final Fantasy fan can hope to expect, the music is well performed, during standard battles, you may recognize the music (it's more reminiscent of the older games on the NES, SNES and such). When riding a Chocobo, as well as other mounts I would assume, you are treated the Chocobo music. Music in town and on the field are quite elegant and, to some degree, soothing and rhythmic.

Voice acting is scarce, the intro and small cutscenes are the only place they really occur at, but they are done well when they are done. The only other time you get to hear voices is from the various grunts that characters make, so don't expect much when it comes to voices.

---Other---

As I mentioned earlier, you are not restricted to one class and can switch once you've completed your current classes level 10 class quest (you usually get a quest at level 1, level 5, level 10 and so on). The classes you can choose from are many, from fighting classes (such as Gladiator, Pugilist, Arcanist and many more) to trades (such as Weaver, Alchemist, Blacksmith, etc). The latter are, as you may have guessed by the term 'trade' non-combat classes and are used to make armor, potions and other nick-naks that can be used by combat classes. When you start a new class, you revert to level 1 within your new class but retain the level in the previous class, so returning to your previous class will allow you to continue where you left off at.

The game has what are called 'Fates', if you've played Rift, they are like rifts, randomly generated missions where you and other players work to meet a goal, generally killing a certain number of enemies. The more you contribute, the larger your exp and Gil reward will be.

There are also unique chats called 'Linkshells', which can consist of up to 128 players that are not necessarily a guild or friends, but can use the chat feature to chat solely with each other and no one outside of the Shell can read your chat, it's basically a giant party chat.

Most of the negativity that has been generated was during the beta, people would complain that servers were constantly down or laggy, this has since been rectified and almost all of the game works as intended. If you see a review that says otherwise, look at the date, anything prior to Sept 13th is unreliable.

And yes, this is a subscription based game, but you get 30 days free.

---Overall---

This is a great MMORPG that has a lot to offer and much to do. With free expansions coming, this is a must have for fans of Final Fantasy or MMO's. I know I'll be cancelling my WoW sub so I can enjoy this great game.

9.0/10.0

Pros

+ An all-around great MMO

+ Great music score

+ Interesting class system

+ Guildhests are a fun way to level up quickly

+ Linkshells offer a great way to stay in touch with people you like, but not enough so that you want to add them as friends or join their guild

Cons

Picking an enemy out of the crowd is sometimes unbearable

Gold spammers are plentiful

If you don't have a keyboard, typing is a hassle

***More reviews at lvgrb.blogspot***

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Tales of Xillia 2 (Japanese Language) for PlayStation 3 PS3

Tales of Xillia 2 for PlayStation 3 PS3
Customer Ratings: 5 stars
List Price: $155.99
Sale Price: $51.88
Today's Bonus: 67% Off
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This is one of my tales games that I've played so far!!! It's no secret that the first Xillia was rushed and some things were cut out,but that gave Bandai Namco an opportunity to build upon that world,story and gameplay to make Xillia 2 the TRUE game of the Xillia world.

It has high replyability and a long story with tons of sidequests,the days will fly by before you know it! LOL

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This game is fantastic, just as the first one. The characters finally have a second limit although it is in unison with the main character of the game. The choices you make will really shape the outcome of the game. Can't wait to play it again in English!! I also love the fact the main character could switch between 3 weapons. I hope future tales games have the feature with the characters.

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Came in pretty fast. Can't read the language very well, but a very good choice for anyone that's a tales fan.

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its the best game of tales of . i love these type of games! tales of xillia is so amazing i can't stop playing at it.

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Arrive earlier than expected, good service.

The product is all working good and perfect, and I like the playing style of this game.

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Siren Blood Curse

Siren Blood Curse
Customer Ratings: 4.5 stars
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You can generally find this title on eBAY for around $30 plus ship if you dont want to download it on the Playstation Network. Just a tip so you dont buy the crazy overpriced ones here whether its from the UK or not

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I really enjoyed the approach of this game; the chapter idea was very cool, esp. w/the previews of the upcoming chapter; gave it a 'serial' kind of feel;

The graphics(while extremely dark at times)are pretty amazing; the detail in all the levels make you just want to stop and stare; it most def. has the feel of the Fatal Frame/Silent Hill look; for 720p, I was really impressed.

It is fun just to go into 1st person mode and just look around.

To me, the best thing about this game were the cut scenes; they all offer some true surprises, as well as many 'holy crap' and 'WTF?' moments. This game just took it's crazy plot/concept and ran w/it, def. creating something unique, which is increasingly rare now days, esp for long time gamers.

This game is scary, esp. sound wise and in the 'sight-jack' mode; the music is a perfect accompaniment, and the rain and thunder sounds are really lifelike. There are lots of 'do I really need to go in there?' moments, and many scenarios/situations I had not seen or experienced, Some things seemed familiar, but never copied or heavily borrowed from.

This is not to say there are not a few flaws; there is a learning curve for the controls and the map, and it is very important to use stealth and 'sight-jack' more than one would think. The response for the controls can be frustrating in times of running from and fighting off multiple enemies, but it can be dealt with after time; i actually played to about chapter 5 and restarted, knowing the controls and map better.

And the game can be too dark at times.

And you will prob need to look at the online walkthrough at some point; I had to use it twice as the objectives or ways to accomplish them were somewhat hazy; there was one situation I would have never gotten on my own.

So while not fluid in controls, it is fluid in creativity and some great horror gaming moments; in fact, the nurses in this game may even be creepier than the ones in SH.

This is also available as a download on the PS3; I just like owning the actual disc. I got a UK region free version that works fine in the US unit.

This game is all about the scares, tension, graphics, cut scenes, sounds, places, and it's fresh approach. It knew what it wanted to do and did it well, complete with the most potentially dangerous seizure-inducing moment/level in gaming history.

I can't wait to play it again!

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Unbelievable. 4 years old, the most immersion and scariness to experience on the system! Broken up into episodes, you feel like you are competing in a reality-horror TV series. What a blast, replay is great as well. It's a world you wanna re-visit, as long as you know how to escape first!

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Objectives can be unclear. The map can be more of a burden, than an asset. The story makes little sense to me (though never dull). The combat system is a chore to execute (comes with the genre i suppose). And trial and error seems to surface rather frequently, removing tension and fear, and replacing those feelings with frustration and annoyance. Based on those issues, this game deserves a poor mark, right? Well, not exactly. You see, this game scared me to no end most of the time. I was so frightened to play it, that i wanted someone in the room with me. It's been MANY years since a horror title imposed such feelings of fear and panic in me. This is what i want from a horror game! The environments are spooky, the enemies are freaky, and the sounds...don't even get me started! This game has the potential to frustrate, but it does deliver on the chills. Besides, all good horror games are difficult, in a confusing, hair pulling, trial and error kind of way. Not for everyone, but certainly for core fans.

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With most games in the genre making the shift towards action horror, Siren: Blood Curse instead retains what made survival horror so appealing in the first place. It would have been easy for them to appease the action/shooter fanbase, and cash in like so many others have. Thankfully, the often under appreciated Siren franchise does not sellout. Since our options have become increasingly limited these days, it is refreshing to see a game that can still provide an authentic survival horror experience. The mood and atmosphere presented here, is incredibly well executed. I always felt uneasy playing Blood Curse, which only enhanced my feelings of tension and dread. The shibito are very disturbing, and provide many panic inducing moments. The village is dark and creepy, the buildings suffer from rust and neglect. The hospital sequence was especialy unnerving! The sound effects are very convincing, and the score will send shivers up your spine. I really enjoyed the episodic structure of the game too.

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eForCity Blue & Red Silicone Skin Case Combo Compatible with PS3 Controller

eForCity Blue & Red Silicone Skin Case Combo Compatible with PS3 Controller
Customer Ratings: 5 stars
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the red skins are the best so far. they have the side grips, look great and are made out of thinker silicone than sonys. the blue skins seem to be made out of a thinner silicone but look and feel excellent. overall better a product and a better price than sony brand skins = Win for everybody

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Before i bought this i was getting very annoyed because of sweat on the controller, it gets it so slippery that it was degrading to my gameplay experience. I put this on my controller and BOOM it never happened again! I loved it so much that i got another pack for my friends controllers because i knew he needed to know about this. But why pay for it when you can get it for free at

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Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3 - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
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This game currently holds the record for sales in a week and sales in one day for any video game. People like to say this is a bad game that only sells well because of advertisement and hype. If that were true it would not explain why people continue to play it or why they continue to pick this up year after year. Are all these COD fans just miserably playing online not having fun? The series maybe boring and unimpressive to many but it appeals to a demographic and it appeals to it well.

It's simple: if you've liked the previous CoD games then you'll like this one. If you were expecting something ground-breaking and new then this game is not for you. This game is like Madden. All you're going to get is new weapons, maps, some tweaks, and some new features. Whether or not this justifies the price tag is a different story. I'm purely basing my review on entertainment.

As a long-time fan of the series I'll start off with the bad. The singleplayer is as useless as ever with a non-sense story that you simply will not care about. It is repetitive and linear with overwhelming spawning enemy AI shooting from all directions serving as the only challenge. The only variation is some vehicle levels reused from previous Call of Duty entries. There are no tools at your disposable to change things up. It's the same shoot, cover, grenades mechanic in place since the first Call of Duty on PC. At least back then the firefights felt intense and you were part of an actual historical event. While Call of Duty 4's campaign was entertaining the following MW2 and MW3 don't add anything, the surprises and thrills are gone. SPOILER: when Jackson died in COD4 it was dramatic and unexpected. When this same trick is used in MW2 (twice) and MW3 it's just not as interesting.

**My major gripe is that there's no consistency of characters. Characters are constantly being introduced and killed off in every entry. Soap, Price, and Nikolai are about the only consistent thing about this series in terms of story. Even then they are just empty NPCs providing orders and guidance to the player. There's never any interaction or personality shown to make you care.

I'll move on to the reason why most people buy this game or any CoD game for that matter: the multiplayer. As usual thing are played out on medium-sized maps between 6-player teams. The most popular game modes are TDM and Domination. Multiplayer is fast, intense, and catered towards those with short attention spans like myself. You won't have to traverse much ground in order to find something to shoot at. Some prefer more variation, obviously Battlefield 3 being the main example. There's nothing wrong with that game but I prefer the down and dirty street fight. If you do too, you'll feel right at home.

The new "strike packages" are welcome giving players different options in terms of playing style and tactics. For instance, the support strike package does not rely on consecutive kills. It continually stacks and does not reset after dying. This allows players to be more aggressive while still supporting team members. Likewise the specialist strike package allows players to add perks to their original 3. After getting 8 kills they player will have all perks becoming a super soldier. Now they won't be able to call in any killstreaks but the advantage of additional perks is a great advantage in a gun vs. gun situation.

Maps were advertised as being more balanced. This is a matter of opinion but I'll have to agree. For the most part the maps have been designed to weaken camp areas. Most sniping/camp spots will have too many alternate routes to enter and flank. Other spots will just be awkwardly placed not giving the player enough view over heavy traffic areas. There are plenty of camping players but what do you expect in an FPS game.

Perks have been reorganized in a way that forces players to make some hard choices on how they set up their classes. Of course the specialist strike package remedies that but in general I've seen people go with the normal killstreaks. For instance, in previous games the player would use a perk to be invisible to radar. This perk would also double as protection against air support. They have now been separated into two different categories. The same goes for the popular 'sleight of hand' perk that allowed faster reloads as well as faster aiming. Now as two separate perks players will need to rely more on careful playing and good old reflexes.

Not such a big deal since it's identical to MW2 but the weapons are great. In Black Ops each category (assault, light machine gun, sub machine guns) had only a couple of weapons worth using. These weapons were so good there was no point in using anything else. MW3 has the reverse effect where everything works great, almost too great, where gun selection sometimes feels like it doesn't make a difference. It comes down to preference.

The downsides of multiplayer is the lack of dedicated servers which I've complained about since CoD switched over from PC. This causes you to rely on the host system. I'm not sure why but every now and then I'll be 'slower' than everyone else usually getting shot after getting behind cover or just a second before I actually spot an enemy. Sometimes I can tell this is working in my favor and I'll have an amazing time but I'd much rather everyone just be on the same level in terms of online latency.

This system prevents users from joining games. It'll just randomly throw you into any game that has a slot for you or your party. This results in throwing players into a lot of losing games. Why? With a lot of people getting frustrated and leaving a losing round it creates gaps on the losing team. Innocent players looking to join a game are suddenly thrown into a round with a 30 score gap that's about to end. The game counts this as a loss! You literally can join a game, do nothing, and still lose.

Another issue is the auto-balancing system. I don't play in a party so when I do well the next round assures that I get stuck with all of the less skilled players to make sure I lose so things stay 'fair.' I'm not using anything that puts me at an advantage over anyone else so I'm bothered that the game feels I need to be punished for playing well. To put things in perspective I have a 2.00 KDR for TDM but only a 1.20 win record. In theory that is about right since the autobalancing is doing it's job. 50 percent of the time you should be put on a good team and the other 50 the losing team. So maybe this is a good thing for some?

I've ranted on long enough but I will repeat what I said before. People do not like this game and never will. The people that do (there are obviously many) wilkl play it and enjoy it as always. The graphics are aging, the game is very similar to MW2, and if you had problems with the series before most of those problems are still there.

The game is FUN. That's all there is to it. If it's not for you that's fine. To be fair I think this is the last COD game for me. It's a solid final entry to the series but if they make another one and it's still the same I'm probably satisfied with this one.

I look at the progression of this series like this:

COD4 Introduced classes, perks, modern setting, and more arcade-like gameplay

MW2 Introduced "super power" type perks, pushed the game over the top in terms of arcade style, introduced killstreaks which would become a staple of the series, finalized the game to a console audience in terms of style, maps, and controls/weapons

Black Ops balanced the game, took a step back in terms of style, map design, weapons, and was actually a little too watered down from what MW2 was.

MW3 Balances between COD4 and MW2 very well, really no where for the series to go from here

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Let me just start by saying this is only a review of the online play after a few hours logged in. I will come back and update more as I log more hours online.

Up front, was very disappointed in the presentation of the game. Graphics I thought came up very short. I actually think they took a step back in the before/between game presentation. Everything is very cold and nothing jumps out at you. I expected to be impressed before even getting into the game but I wasn't but then again it's not the gameplay so I can get passed that. The emblems and banners were different but looked cheesy compared to Black Ops. The maps were pretty cool but once again the graphics didn't impress. The cars looked cartoonish to me. But this may not be important to you as is it to me.

What is up with the voices of the players in multiplayer? Everyone sounds very tinny and I know it's not my headset because I have not experienced this in Black Ops or Battlefield. It's almost like they sacrificed voice quality for improved bandwidth for gameplay. I asked others I was playing with if they were experiencing the same thing and they said they were.

The online gameplay was laggy. I am going to give this a pass and attribute it to the first day of online play and likely a high traffic experience. It was really tough to play. For example, while playing Headquarters, I shot someone 5 times with a shotgun at close range only to have them kill me. Watching the replay from their vantage point right after, It showed me only getting off 2 shots cleanly while dying as a third shot was being fired. A 2 shot lag was a bit much. And don't say it's my connection as I have a high dedicated bandwidth connection. I will give this a pass for now since it was day 1.

One thing I did like a lot about Black Ops was that you could buy attachments and equipment early on which sort of evened the playing field a bit as opposed to having to rank up and earn the right to these things. Well it's back to the latter again.

Some of the new killstreaks are pretty cool. I especially like the attack drone (I think that's what it's called) which could be great for Headquarters games. But why do we have to unlock these for each different class we setup?? UGH!

Game invites took a step back as well. Remember in Black Ops how you could go to your friends list and just hit "select" to invite them? Well, no more! Not sure why they didn't adapt this into this release.

I used to be an Infinity Ward fan and always thought they put out a better product than Treyarch. I think the tables have turned. I am not alone on this either. Everyone I played with last night that was mic'd up agreed with me that Black Ops is a better online experience except for one person that liked this game better.

Who knows. I might feel differently the more I play it but as of right now, I may spend more time playing Battlefield 3 and Black Ops than MW3.

**Update**

I've given it another week and I have not changed my opinion of the game. I am not sure if I am the only one experiencing this issue but this game lags terribly. I did not have, and still do not have these issues on any other FPS game including all of the previous CoD releases or the Battlefield games. On almost every match, I am seeing the game freeze for a split second then jump forward. It doesn't happen in the beginning of games, only when the action picks up so I am left to believe that the game is coded in such a way that it's being overloaded with data at the host. I also believe this to be the case because in one game I was in, my game aborted and I got an "out of memory" error on my screen. What is that?? Never seen that happen before on any other game. I've seen less of this on the smaller tactical games where the number of players are kept to 6-8.

I still have not got into the campaign but think I will spend most of my time there since I cannot tolerate the multiplayer any longer. I did however play the Survivor mode and really liked that a lot. It actually might be the best part of this game.

I still stand by my rating.

**Update**

Ok so I played the game off and on for about a month and I got to be honest, my feelings have not changed. The lag issue is not as bad as it was the first week the game was out but there is still noticeable lag. Let's face it....when playing online there has to be some aspect of lag and I completely accept that but I don't know why it's so much worse in this game than it was in other CoD releases. For me, it seems for the most part, the online games start ok with the lag not being that bad in the opening seconds, but as each match progresses it starts to become more noticeable. I am not sure if this is a memory issue or not but it seems the more action that is taking place, the more I notice the lag issue. I have not been back online in a few weeks, which is a CoD record for me. I've actually been online enjoying the BF3 multiplayer much more but that's not for this review.

Because of my frustrations with the online multiplayer performance, I turned to the single player campaign. I had no issues with the performance of the game in this mode, nor did I expect to. The single player campaign was actually pretty easy even on Veteran difficulty. Now I am just going back and completing the trophies to close it out.

Overall....the feeling is still the same and my rating will stick. I don't think it's a bad game but I expected more, performance wise and also in terms of creativity. I don't think this game delivers but it's just my opinion. ;)

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Pros:

-Good campaign, but if you haven't played MW2&MW1 you'll be entirely lost

-Nice new multiplayer additions, such as bettys and scramblers

-Amazing new killstreaks like Strife Run and Overwatch

Cons:

-Not much originality. The multiplayer feels like a map pack for MW2

-The online maps all feel dull and similar. Hopefully the map-packs will bring some originality but we'll have to wait and see.

-Unsatisfying conclusion. Three games for... I'm not gonna spoil it.

Conclusion:

If you're a COD fan like me, this game seems old. The gameplay is fun, but if you're looking for something original try Battlefield 3. If you're new to COD, try Black Ops instead so you can understand the storyline. The Black Ops maps are also much more memorable.

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I have owned all the call of duty titles, and I feel that this one fell way short. The single player is entertaining as usual, but the multiplayer, which is why most people get the game is a step in the wrong direction. The multiplayer maps are very unimaginative, just a bunch of buildings with little creativity compared to other COD titles. Weapons are basically the same but with more options. The gameplay is the worst yet. I have a 35MBPs connection with a 35ms ping to the closest major city yet each game I play is laggy as heck and many games I get booted due to server connectivity. You would think that they would have servers all over to accomidate all the users across the US! I still think due to poor online gameplay and lack of map creativity this is near the bottom of COD titles.

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Let's be honest, this game is very similar to MW2 and CODBO (more so MW2). However, the gameplay in both multiplayer and single player modes is smooth and exciting. Some multi-player improvements I appreciate noobtubes have been nerfed and last stand is only a death perk. Some bads sniping seems too easy in this game and getting into a match can take quite a while (hoping this gets patched soon).

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