Showing posts with label sniper ghost warrior ps3. Show all posts
Showing posts with label sniper ghost warrior ps3. Show all posts

Brothers In Arms: Hell's Highway

Brothers In Arms: Hell's Highway - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $11.01
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To be fair this game and its earlier ones were made to bring a more realistic feeling to a WW2 shooter. It is not your typical shooter where you storm through a stage killing enemies by the 100's. You play as a Srg and have to command your squads around to cover one another and flank. The game has great graphics, a good AI, awesome sound effects and a even better story that will challenge and give you many hours of strategic combat. Please understand that most people knock this game because they are used to and I guess are not bored of your average shooter. If you are tired of typical shooters with no strategy whatsoever then I bet you will love this game. Also note that this game focuses alot more on single player then online.

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Pros:

Emphasis on tactics (flanking the enemy is important). Team concept.

Graphics are very good. They are not the best that the PS3 has to offer, but very good. Excellent slo-motion effects.

Some historical relevance using a fictional squad within the US Army's 101st Airborne Division.

Good storyline.

Cons:

Audio and visual bugs (minus 1 star overall).

Online play is available, but not great. No emphasis on team concept online.

Linear play.

Finding a sniper rifle or using standard rifles can make it somewhat easy to pick off the enemy in each mission.

Rambos need not apply for this title. Running and gunning, while possible, makes the game more difficult to play.

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At first I was nervous about having to use teamwork to advance in a game, since I'm used to go-it-alone type games, but this teamwork makes for a good game. I die a tremendous amount of times, but I still continue because it's all about strategy, but not to the extremely frustrating point. Graphics are good, gameplay is good and action is intense. Bottom line is that it is doable. Might take many attempts, but it's fun while you try. Can't go wrong with this title especially since the price has been falling. Enjoy.

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First of all, this is NOT a run-and-gun FPS. Actually, it's a TPS (Third-person-shooter). Anyway, this requires a more slow and methodical play style than your Halo or Resistance type of shooter.

On-line play is OK, but the poor controls really kill the fun.

The Good:

Very good cut-scenes. Helps move the story along. And there IS a story, which some may not care about. For me, it kept things more interesting. And despite what someone claimed earlier, you CAN skip the cut-scenes.

Things to do other than just killing Nazis. You've got "Recon Sites" you can visit, which unlock some historical facts about Operation Market Garden. You also have "Kilroys" to find.

Squad mechanics is done fairly well. It has its problems, but nothing major.

Makes you think about the battlefield and how to use cover/flanking/etc.

The Bad

Third Person Shooter. Some people like that, some don't care. I generally don't like TPS, because you always end up at some point not being able to look in the direction you want to look. It's just a problem with TPS in general (the worst was an older Metal Gear game I played on Xbox... the only game I've ever returned).

Poor choice of controls. Why does each game designer insist on using different control layouts than everyone else? Half the games I've played use R1 for primary fire, while the other half use R2. WHY???

No ability to customize controls (related to above). Come on now! This is a sore point for me. It seems fewer and fewer games allow any type of customization of the controls, yet each one has its own idea of which button should do what. Why do I have to re-learn which trigger is primary fire each time I play a different game??? VERY BAD!!!

In Realistic difficulty, you don't have any cross-hairs. OK, sounds "realistic", except if you're dug in behind cover and pop out to shoot, since this is a TPS, you can't see where you're aiming!!! Did anyone actually play-test this thing???

Can't pick up grenades from bodies.

No jumping.

No crawling or prone position.

No melee. All the pics show you have this nasty combat knife, but you can't actually use it???

Poor AI. Your squads don't use very good judgement about using cover to get to where you want them. You sometimes have to micro-manage their route, or they'll run in front of some cover and get killed.

In Realistic mode, you have no idea how many magazines you're carrying. I understand you may not know how many bullets are left in a magazine, but surely you know if you only have one left vs 10 left.

No consistency about what objects you can vault over and which you can't.

Related to above, when running, bumping into the smallest of obstacles brings you to a complete halt. I've gotten killed numerous times when I was trying to run to cover but nicked the corner of some piece of wood or something, coming to a complete halt. You also can't really turn very well while running.

There's more, but I don't want to seem like I'm bashing the game.

Overall, I enjoyed the game (except in Realistic mode, due to the myriad of interface and control flaws). If you can pick it up for under $15 or $20, I recommend it.

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I really enjoyed this game. I don't spend much time on the PS3, but this is the best game I have bought so far. I didn't really rate COD World At War, it felt rushed and basic, but I loved COD4 Modern Warfare. Although this is a different style of play, I think this game surpasses COD4 due to the need to think about the game, not just run and gun. The graphics are great, the story is good, the gameplay could be improved by more involvement in picking your teams specialities and your own weapons, but I would still rate this a 5!

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G-Force

G-Force - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $36.98
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Got for 6 year old son. He really enjoys it. Graphics are great and it doesn't seem that hard for him to figure out.

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very strategic and yet easy enough for as young as 4yrs old to play, I bought as a bithday gift for my 20yr old, thought i'd steer him away from his pro wrestling and golfing games and into something cute, he and his girlfriend really like it and they both say it's a fun and cute violence animal sillyness style.

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Just as much fun as the movie! The characters have the same voices they had in the movie so it is familiar from the get go. It comes with 2 pairs of 3D glasses but we haven't figured out how to make it look 3D. There is nothing in the literature that came with the game. There is nothing on the Disney website and no one at our local game stores knows how to use the 3D feature either. But the game is fun to play and fun to watch. Even spectators start coaching, calling out suggestions. Very engaging. Really don't even care about the 3D. Just find it odd that there are useless 3D glasses in the box.

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My son has so much fun with the game, had levels that are not easy to investigate, but the game guides you hard, he looks very good and is a game that does not end easily, we found very good

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the disney g force, is well made game for ps3, l didnt use in 3D yet, but this game is like the movie, my family like very much.

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Cloudy with a Chance of Meatballs

Cloudy with a Chance of Meatballs - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $47.83
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We had a hard time finding a game suitable for our 3 & 6 year old. This one is good for that age! Fairly easy to use controls and 2 kids can play at the same time.

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Was a good game for me 11 year old daughter who is not a video game player. Does not rely on speed, more thought challenging. My 5 year old daughter can also join in as the second player despite not having much skill and still has fun. Does not follow the movie particularly well, but still well done.

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My children and my family enjoy this game. My son is 6 and loves fighting the gummi bears and solving the "puzzles" to complete the level. My hubby joins the fun and has the family laughing with the voices he adds while chasing the bears. This game is easy enough for little ones to play even if they do not quite get the concept and challenging enough for the older ones to enjoy it and not get bored quickly. A+++++ for no crude violence, blood, or gore!

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My kids couldn't stop playing this game.

very fun to play and watch.

It doesn't follow the films script. You just play similar objectives in different surroundings.

very cleaver game.

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I love it great product A + + + + + + + + + + + + ++ +

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Homefront PS3

Homefront PS3
Customer Ratings: 3 stars
List Price: $30.00
Sale Price: $22.86
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I actually enjoyed this games original take on the FPS and it's 'red dawn' like story (written by the same person who wrote red dawn, the movie) being a casual player I got most of the way through the game but got stuck near the end and couldn't finish the single player story as there are no published cheats for the game. This may be because the maker of this game went out of business.

I then switched to try multiplayer and was unable to access it at all. After checking online, it appears that there are NO servers being supported for this game any longer (I assume because the publisher of the game no longer exists). Since most people buy shooters for the multiplayer I feel VERY misled that there is no multiplayer available when the product description says there is... This game should also be cheaper since half the game is now missing.

so WARNING DO NOT BUY IF YOU WANT ONLINE MULTIPLAYER THERE IS NONE ANY LONGER, JUST SINGLE PLAYER

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The multiplayer is fun just not the campaign You can rank up your guns in multiplayer so that's cool the graphics are top notch good game a lot of fun

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I love this game. The graphics are dated and it's a basic "Shooter" in terms of gameplay. But, the weapons are super cool and it's really fun. The story is well done and even though the campaign is short, the multiplayer component is so much fun that it makes up for that. Great game. REALLY!

The problem with "Homefront" is that it freezes A LOT! This is an inexcusable problem where consoles are concerned. They knew what the hardware would be. I'm literally insulted by the freezes.

I'm giving this game Five Stars for fun but the freeze problem makes this a "One Star" game. The developer is out of business for good reason. This is a defective product plain and simple.

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I enjoyed this game and it came with a brand new code for online play. Game runs and works good.

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This is just a review of the single player campaign.

Homefront starts out with a fantastic, and interesting premise. The 15 or so years in the future the United States has been invaded by North Korea. It really hits home too, because in the story (again in the opening scene, no spoilers here past the first five minutes) Kim Jung Il dies and his son takes power. Which just happened in real life. So it has a very entertaining premise, which is why I bought the game. Unfortunately that's the high point of this game.

The campaign is well written, but poorly executed. The main reason this game isn't fun is because they ramped up the difficulty to cover the fact that the game is VERY short. So rather than create a normal length game, they just made you into the wimpiest feeling soldier around. Couple that with fairly obscene reload times (30 seconds or so) and it left me very frustrated. Further couple that with every enemy in the game wanting to shoot me and ignore the tanks, armor, and other 15 soldiers I'm with, and it's unreal.

In one section I had to climb onto a shipping container (that's where the game instructed me to go) and take out a guy with an RPG. The second the guy would come into view he would immediately launch an RPG directly at me and I would die. I did that part 15 times. Finally, the guy somehow was magically killed by someone else, or I probably would have done it another 15 times before blind lobbing grenades to take him out. In another section, I was walking over a bridge and I'm with tanks and dozens of other soldiers, and the enemy far off in the distance isn't aiming at the tanks with his RPGs, he's aiming at little old me. What?!?

Positives:

Great story

Great mechanics

Guns feel awesome

Negatives:

Far too easy to die

Far too many instant deaths that you can't see coming and just have to die to know how to avoid them

Extremely short campaign even with having to reload a million times because of the difficulty

The negatives overtake the positives in a big way, and just make this a frustrating experience.

My advice, don't buy this game.

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Transformers: Dark of the Moon

Transformers: Dark of the Moon - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $23.89
Today's Bonus: 40% Off
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High Moon did a great job with Transformers WFC.I still play it to this day. I had high hopes for Transformers DOTM.The game felt rushed. The animations seem choppy and glitchy. They walk around like they're floating sometimes. A lot of elements are the same but simplified not in a good way. For instance special abilities are only for specific characters. the drain ability is only specific to Megatron.

The environments are nothing new, just frustrating at times. Its not a bad game, it can be fun at times. I was just hoping for WFC with the Bay-Formers style. I would rent this before dishing out $60.

Oh and one last thing. I dont know why theres no reviews on the game. did they pay everyone off not to give it a bad review on opening weekend? IGN,GAMESPOT, no one reviewed this game. I feel like a guinea pig for buying it the first day it was out.

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Pros: Controls much better than the 1st two Transformers games. Easy to maneuvor, esp. in vehicle mode. Have multiplayer and room for customization & upgrades. Able to use & play a few different characters. Easy to upgrade levels in multiplayer (I played Commander for ~3 hrs and been able to upgrade to highest lvl 20 vs. it takes forever to upgrade in games like COD: MW2 and Battlefield BC1 & 2).

Cons: Short game with only 7 chapters (I rented it from Redbox for the weekend & as an average gamer I finished it in easy mode in abt 6 hrs). Story is average, especially ending (as it probably didn't want to spoil the movie). Graphics is average. No open world, can't climb buildings and environments not destructible. Some glitches that froze my campaign mode 2-3 times, multiplayer mode ~2 times. Also suddenly lost connection 5-7 times during multiplayer games that are not related to my network.

I have the first two Transformers PS3 games and were very disappointed at them because it was so hard to defeat the spinning robots and timed even at easy mode so I was stuck and never moved beyond that. So this one I've found it enjoyable to be able to easily maneuvor my unit. I really don't like to shoot using R2 button and I strongly think that R1 makes so much more sense for the index finger and we can't change it. It also makes sense to have the Drain special ability used only by Megatron (tied well to the story). I still haven't figured out which weapon and why someone in multiplayer mode can easily kill me with one or two shots when most the time I have to shoot 5-6+ even though it seems like it hit.

I very much hope to have a Transfomers game with much more decent graphics such as those in COD & Battlefield. I think it'll really blast people off had the company invested more in that and make this more of an open world and destrutible environment. The new Battlefield 3 from the trailer really set a new high bar in many of those areas. That'll be my wish list.

Overall this is still an enjoyable game, but I don't think it's worth $60. I usually buy games at $20 and even then I was very glad that I just spend $2.15 to have rented this and even able to finish it and played some multiplayer in 2 days.

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I thought that this game would be more fun than it was. I've played through the other 2 Transformers movie games and they were much more enjoyable to play than this one. I found the controls odd and irritating. The movement when in car/truck mode was a hassle and the weapons controls were also annoying both in robot & car/truck mode. Overall this game was not very fun for me. Of course this is just my opinion based on my own gaming preferences. The graphics and sound were pretty good, it was just the gameplay that I didn't like.

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I really like this game, one of my favorites!!!! Highly recommended if you are a transformers fan. Favorite character bumble bee ;-)

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Super game,price ,fast shipping-A+A+A+A+A+.Kids are very happy with this one, it is keeping them very busy and happy, big thanks!

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Rayman Origins

Rayman Origins
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $17.52
Today's Bonus: 12% Off
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I'll start this review with some full disclosure: This review is long and gushing, but please, allow me to indulge my heartfelt desire to give this game the praise it deserves. Rayman Origins is, hands down, one of the biggest surprises in high quality gaming excellence I have seen in my life (much of which I have spent playing games), and definitely the biggest surprise this year. This game is special, and for so many reasons too. I've been a huge fan of Rayman for 15 years now, since his first outing on the original Playstation, to his stellar masterpiece Rayman 2 and beyond. For the past few years, however, Rayman has been on life support, barely eking out an existence through hideously lazy rereleases/ports of past glories, and as an afterthought inclusion with spotlight stealing Rabbids. Now though, the hero of light is back, this time with friends(!), by going way back to the beginning, and what a ride it is!

The story in Rayman Origin is as silly, perhaps even more, as we've ever seen from the series! You see, Rayman and his friends tend to make a lot of noise when they nap and laze around, to the point of creating snooze symphonies. This proves to be really bothersome to the old grannie who is boss of the land of the livid dead, a dark and dreary realm near the glade of dreams. Finally she has enough of her noisy neighbors and launches a full scale "darktoon" invasion of Rayman's homeland, and Rayman & co. are more than happy to oblige her desire to duke it out! Hence starts Rayman Origins' platforming euphoria.

First off, the art design in this game is outstanding. The environments are beautifully, fantastically dreamlike. Some places are majestic to the point of being downright breathtaking. Rayman has always been a series characterized by whimsy, goofiness, and imagination that is gorgeous and this game does not disappoint in the least. The character models and animation are equally charming. Watching it all reminded me so much of classical cartoon animation that feels fluid and spontaneously fun, playful, and adventurous. It also hearkens back to a time when animation followed a very important rule: the drawings must be funny. Yes, eyes pop out from the head, faces completely contort when characters are injured, enemies turn into big bubbles when defeated (and eventually pop like over-inflated whoopy cushions), the charm here is off the charts, and wholly appropriate for any age. This game is both beautiful and so very endearing, and the art design helps that immensely. I'll never get over seeing a tiny mosquito carrying the big, fat Globox who is the pellet shooter instead of the mosquito, or him flapping his arms like a chicken to stay afloat. Hilarious. Rayman and the teensies, as well as all of the supporting, non-playable characters (the nymph fairies especially, lol) are equally silly and joyous to behold.

The sound design cannot go unmentioned either. The music is both whimsical and eclectic, while still adding in that laugh-inducing humor. Little "Alvin and the chipmunk" voices lend their singing talent to the background music, and it is so very funny. You'll find little touches like these all over the game, and it's awesome. When characters speak, they speak in that immediately recognizable pig latinish "Rayman gibberish." As with the art design, humor is everywhere in the audio as well, be in it music or sound effects.

I'd say the most surprising thing about this game is how incredibly solid the platforming is. The original 2-D Rayman had a lot of charm, but the gameplay was definitely the aspect most lacking, but here? This is undoubtedly the best gameplay of any Rayman game. Rayman and his friends learn new abilities as you progress, at a perfect pace I might add, and each of these abilities adds so much dimension to the traditional run-n-jump 2-D platforming genre. The control mechanics are really tight, as good as any 2-D platformer starring a chubby Italian plumber or a famous hairy ape with a necktie, and that is high praise indeed. You'll also be breaking cages to free the poor electoons and nymphs from captivity to progress through the various worlds you visit. The level layouts are outstanding, and playing this game just feels really good. It's also deliciously challenging in parts, but not to the point where it angers or frustrates you beyond the limit. Check points are frequent and there is an unlimited amount of lives to burn through (or "bubbalize," to be more accurate), and that also alleviates a lot of frustration you feel from dying a lot. Plus, even when the game is very difficult, it's so smile-inducing you won't care about dying for the tenth time trying to get past a tough spot. It's one thing for a game to be entertaining, but at the end of the day, if the gameplay isn't good, the whimsy and imagination matters very little. Thankfully Rayman is worth its weight in gold, and then some.

I also have to add that the co-op in this game is exceptional. Its silly craziness definitely compliments everything else in the game. My wife and I have had an absolute blast playing this together, and any game that my wife and I bond over gets extra points in my book. I can't even imagine how fun and crazy 4-player co-op would be! The ability to choose who you want to play as is a nice touch too, as there are tons of unlockable skins and characters in this game as you progress.

One more thing I must touch on is the value. Most games like this get the condescending remark, "should've been a downloadable title." Well, I can honestly tell you that this game is HUGE. I played quite a bit and figured I was nearing the end of the game, fairly satisfied with the length. Then, I found out that I was only HALFWAY through the game, with much, much more challenging levels awaiting me in the second half. When you consider there are major incentives to come back and see it all for completionists, this game is well worth the money it costs.

As a series, the Rayman games have always been known for their whimsical imagination, beautiful art design, silly stories, lovely humor, and an overall saturation of pleasant FUN. Rayman Origins has all of these in spades and much, much more. I think I may have found my new favorite Rayman game here, and to take Rayman 2's place in that way is no small feat to me. I don't think there's anyone on earth with a working, functional heart that won't have it captivated in some capacity by this game. It is one of the best games of the year. In every way and at all times, this game always focuses on you having fun, and it succeeds in that endeavor. Rayman Origins isn't just the triumphant return of one of video gaming's most beloved characters, it is a celebration of the very spirit of gaming and as such, it is everything a video game should be. Buy this game, have fun, and get lost in the joyous experience Rayman Origins has to offer.

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The art, the music, the core gameplay, and the level design in this game deserve recognition and applause! Me and my friends were playing this game together and we were always laughing! We enjoyed this game so much! I originally rented this game from Gamefly now I decided to own this game just to give my contribution to the studio. I feel like I haven't enjoyed a coop game like this for a long time! This is not those split screen coop experience you have in call of duty games, instead, this game provides the pure old school fun time when you have a friend over playing a game together and laughing.

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Every year there are always good games that come out and that get swept under the rug for one reason or another. They go by being missed by gamers who will only hear about them later on down the line. Rayman Origins is one of those games. It is a game that executes everything well. It's a tightly put together package that's fun and rewarding based entirely on the merits of gameplay. For those who enjoyed the platforming games such as Sonic the Hedgehog and Super Mario Brothers... Rayman Origins is a must play game. It is by far one of the most encompassing 2D side scrollers you'll ever play.

As you can imagine there's pretty much no plot to Rayman Origins. And beyond that, Origins isn't really about any origin whatsoever. Rather the "origin" refers to how Rayman used to be. A 2D Side Scrolling Platformer. In other words, Rayman gets back to its roots. There are no raving rabbids here. Just pure amazing level design. The game is incredibly simple in its mechanics and that's part of what really makes it work. Just about anyone can pick up the game and learn the basics of the mechanics. Mastering the game, however, is another story entirely.

The game begins simple. The first level is inviting. And when you first begin you'll soon earn the ability to punch before later on getting other abilities such as the ability to fly or shrink later on. The game paces itself well by holding back on most of your abilities. Only giving them to you when you rescue certain characters. And mostly making sure you utilize them well in the environment they introduce them in. The learning curve in Rayman is almost non-existent. You'll slip right into the game real easy and the game gives you ample time to practice your new abilities. There are four different characters to choose from, but choosing one over another doesn't really make much of a difference. Rather, there seem to be four mainly to bring out the multiplayer. You and three of your friends can hop on at the same time and it can be quite fun to do so... or frustrating depending on how you play. Like LittleBigPlanet and New Super Mario Bros., less is more when it comes to conquering the campaign. Your friends can easily mess you up or something, but it's actually not too menacing, given that it does allow for more risks when there are four instead of one. A character can make a sacrifice for rare items. Or you can tag in other characters when you need to.

It's a good thing that Rayman Origins doesn't punish the player when things are grim, however. The game is challenging. It begins quite simple enough, but before you know it the game ramps up in difficulty rather fast. You won't even be halfway through before you realize just what's being thrown at you in each level. And some are going to require some good pattern recognition or some trial and error to get down just right. Regardless of this, however, you rarely feel like the game is being unfair. Most enemies are easy to take out. It's not the enemies that'll be a problem, however, it'll mostly boil down to the environmental hazards mixed in with the well tuned level designs. Each failure doesn't really feel like failure either, because the game isn't out to punish you. There are a decent amount of checkpoints scattered throughout, and there isn't a limit to how many times you can fail.

This is also good because Rayman Origins has A LOT of levels to traverse. It's about as robust as a 2D platformer can get. Each level ends when you rescue a bunch critters (called Electoons) but the game demands replay because you'll be tallied up at the end of the level. Rescuing Electoons isn't just how you complete stages, it's how you unlock more. And if you manage to go through a level collecting all the "Lums" (basically coins) then you'll rescue more Electoons. There are also cages of captured Electoons hidden in every level. If you want to master Rayman Origins and explore everything it has to offer, you'll need to find them all. And this is going to require replaying some levels over and over again. Sometimes with a friend.

Perhaps the most rewarding thing about Rayman Origins is by far it's presentation. The game has an incredible sense of humor and some great tunes. The introduction is funny, and so are some of the levels (who would've thought using weenies as platforms wouldn't be such a bad idea?). But perhaps where the presentation shines most is in the graphical and aesthetic capacity. This is where Rayman truly comes alive. The graphics opt for style more so than anything. Certainly Rayman Origins fails to live up to the photorealistic quality of other games such as Uncharted 3 or Gears of War. But what makes this game so important is that it showcases that style is just as important as the actual graphical output. Rayman Origins doesn't have a lot of POWER behind it, but it has a visual flair that you just don't see too much in games these days. The aesthetics are what make Rayman Origins so easy on the eyes. The environments are just amazing looking. And this is because Rayman Origins has character. And art design that helps separate the game from everything else out there. A lot of games look pretty based on the actual power behind them, but it's nice to see a game that treats its visuals as though they were on a canvas for an artist to paint. It goes beyond being something shiny and something that actually exemplifies what gaming can do when developers try a stylistic approach rather than just an all out powerful one. Every frame of Rayman Origins is brimming with visual flair and style. It is easily one of the prettiest games I've ever seen. The fact that it plays well makes it that much more rewarding. At some point when playing through the levels the design just clicks and everything flows well.

This, of course, brings about the issue some gamers have with the game. Rayman Origins is a totally 2D side scroller. All the way down to the last pixel. The graphical power that the game DOESN'T have has caused some gamers to wonder if sixty dollars is really worth it. This is actually much more dependent on how much gameplay you want. Rayman Origins offers a surprisingly large amount of gameplay and depth. It'll take you a while to do everything the game asks of you. Primarily because in order to do it, you'll need to play through it a second time.

If anything, the quality of the game speaks volumes. The levels are incredible, it's a great looking game and it can be enjoyed with friends. It's a game that doesn't throw in too much and manages to hit a sweet spot because of how it is stylistically constructed. It's easy to think that EVERY game has to innovate in some ways, but gaming has come to a point where we no longer needs to try so hard to be good. Sometimes mastering the techniques we've learned through the years is better than coming up with a new thing that fails. It's the execution that makes the game work so well, not the standalone mechanics themselves. Rayman Origins will surely be an underplayed game... but it most certainly won't be under appreciated.

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First off, I never write reviews. This game is so awesome and so under appreciated that I feel COMPELLED to write my thoughts on this game. It's a mixture of all the best elements of 2D Super Mario Bros (small part of Sonic), mixed in with stunning HD graphics.

GAMEPLAY

It's a pretty simple concept ... Jump, Hit, and run. The first few levels are warm ups and ease you into the movements. After that the difficulty starts to ramp up quickly and you find yourself replaying spots a few times. Whenever you die, though, you don't really feel like you lost because the level replay is really high. There's also a lot of level secrets which is really fun to find and discover.

MULTIPLAYER CO-OP

Incredibly fun experience!!! First thing that happens is all your friends say "what a weird game" soon to be followed up with "I think this is my favorite game of all time" ... Very hard to put down when you have 4 people jumping and bashing through levels.

SOUND AND MUSIC

Fun, quirky, energetic, well fitting, and at times stunning! The music score is incredibly well produced and a lot of the SFX match pitch and harmony to the score (I enjoy a lot since I'm a music producer)

GRAPHICS

All the animations are super fluid. Graphics are super HD quality (vibrant, beautiful, etc). Is the game 3D? Nope. I can assuredly say that this game would not be as cool looking if it was in 3D. The 2D sprite graphics have a certain appeal that can't be replicated in 3D because all the art is hand drawn! Don't hate on the 2D!

REPLAY VALUE

Very high. Replay with friends. Replay to find secrets. It's a blast.

THE BAD

We'll have to wait another 5 years or so for another Rayman because of the attention to detail!!! :(

MY BACKGROUND

I'm in my late 20s. I play most of the genres of games. I play COD:MW3, Mortal Kombat, Halo, Resistance, Uncharted, etc and I'll play coop Rayman just as much as COD or Resistance.

FINAL THOUGHTS

Get this game. You will not be disappointed.

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What I've missed the most since the 16-bit era were enjoyable fun little games that didn't try too hard to be mature. Books and movies provide all the entertainment outlets I need for serious subjects, and they do it better as well. Video games should be pick-up-and-play and fun for all. Rayman Origins does an exemplary job in being all that's right about gaming. I won't rehash what other great reviews have already stated about this game, the bottom line is that it's a perfect platforming experience without any flaws, whatsoever. I would highly suggest this for PS3 and 360 owners who don't dabble in classic games or other downloadable games as there are very few full retail games like it on these 2 systems. I always thought that Nintendo continues to do well because they welcome the fun and whimsical themed games, but if the PS3/360 audience can likewise welcome these kinds of games, all the better.

The only note for people: This game is not easy at all, I got stuck for quite a while on just the third world, but for some reason I never felt bored on being stuck, it's a very addicting game that rewards good skills.

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UTR® Cooling Fan for PS3 Playstation 3 Slim Intercooler

UTR® Cooling Fan for PS3 Playstation 3 Slim Intercooler
Customer Ratings: 2.5 stars
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I WOULD DEFINITELY RECOMMEND THIS FOR ALL TO BUY.

IT VERY EASY TO ATTACH AND DE ATTACH.

IT DOES A CON: THE FAN CAN BE JUST A LITTLE LOUD...ALMOST NOT NOTICEABLE.

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If there was zero stars that's what i would pick. It is very loud. It keeps starting and stopping long after you turn off the console. It moves next to no air. I would have returned it but I had to break the clips to remove it from the console! Don't Waste Your Money!

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Tales of Xillia

Tales of Xillia - Playstation 3
Customer Ratings: 5 stars
List Price: $59.99
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Ever since I first played Tales of Destiny way back in 1999 I have been in love with the Tales franchise. While not as immediately recognizable in the mainstream gaming community as the Final Fantasy or Dragon Quest/Warrior RPG juggernauts, the "Tales of" series of games have always had a loyal fan base due to the great stories and combat that is the hallmark of the games. The question of whether or not to purchase the latest game in the franchise was a no-brainer for me, and I can say with 100% certainty that I am so happy that I indulged myself.

Controls, Music, & Animation

Every Tales game is painstaking in its delivery of beautiful graphics and music, and Tales of Xillia (henceforth referred to as "ToX") continues in that tradition. Simply put, this game is gorgeous and takes every advantage of the PS3 hardware to simply amaze me. The world of Xillia is bright, colorful, and varied. Environments are dynamic; each exploration area is divided by little "breaks"; while this may seem annoying, the lack of lag when going through a doorway into the next room is practically non-existent. The screen flashes black for one moment and then you are free to control your character.

In addition to the beautiful backgrounds, the characters are 3D mirrors of their anime-inspired sprites used in the cut scenes. While you do notice the difference between the 2D drawing of Milla (the female protagonist) and her 3D avatar, the seamless transition negates any of the very minor aesthetic details. Finally, each character in the game is unique, sporting their own look, and enemies are just as varied and detailed as the "good guys".

Musically speaking, Tales of Xillia boasts an amazing orchestral arrangement with songs to suit every zone in the game. It is truly beautiful and lends itself well to the atmosphere of the story. When you are in an ominous, dark dungeon the music is creepy, with violins and woodwinds playing higher and slightly off-key, creating the ambiance of a thriller movie. Sound effects cover every aspect of movement, helping to bring the world of Xillia to life. If your character is moving through shallow water, swishing noises will occur with each step. The crackle of fire whispers through a zone, subtlety lighting a path. Birds chirp. When the graphics and sound come together, you will find yourself immersed in a world of magic, mysteries, and more than a few baddies to kill.

The controls in ToX are spot-on. Combat is real-time, so players need to be aware of their characters and the baddies on the screen. At the beginning of the game you can alter whether you want harder enemies, a longer input time for combos, and your Xand Y-axis movement [meaning whether pressing upward with the control stick will move the camera up (normal) or down (inverted)]. I chose the hardest setting and kept the input time as "Normal". In the beginning enemies attack slower, which is good as it gives you time to acquaint yourself with the mechanics of combat. While pressing the "X" button will make your character charge forward and attack a target, you also have different magic/elemental-based attacks that can be access from the menu (the "▲" button) which vary based upon who you chose as your protagonist to control. Thus, combat sometimes needs a good strategy; just jumping in and whacking enemies with your weapon does not always work. In this way ToX enhances the gameplay by adding a level of strategy. Once you form a party, coming up with a plan of attack becomes critical; you will be able to combine attacks and setup AI strategies to maximize your combat proficiency (your cohorts will be controlled by AI; from the party menu you can adjust their combat focus, for instance: should that character conserve TP (mana) or go all out and cast the most powerful spells each battle? Do you want a character to heal exclusively or to heal AND attack?)..

Finally, in regard to the map and character control, Xillia has everything nailed. The camera rests comfortably in a 3rd person perspective of your character. The camera rotates freely, enabling you to see a complete map and minimizing the risk of an enemy sneaking up from behind. Since enemies are seen on the map and battles are not random encounters, this is a very important function.

Story

ToX has an over-arching plot of determining why the elements are out of harmony and how to restore mana to the world. When one of the kingdoms in the world of Xillia experimented with powerful magic, they unwittingly caused widespread devastation by draining the world's mana. It is your job to figure out what happened and how to fix it before the other kingdoms start an all-out war.

While the story itself is your basic good-vs-evil RPG fare, the depth of the storyline, the complexity of the characters (their personalities and motives) and presented in a manner to both intrigue the player and to soldier onward to learn more. In addition, ToX gives you TWO games in one; at the beginning you choose either the male (Jude Mathis) or female (Milla Maxwell). In either case, the story will unfold from the perspective of THAT character. Thus, while you will travel with the other person regardless, you will only interpret events through the eyes and mind of your protagonist. This, of course, means that you will want to play through the game AGAIN to see another side to the story!

As the story progresses, you will find yourself watching numerous cut scenes and work to cultivate not only new abilities for combat but also the friendships of others in your party. Using a robust crafting system, ToX adds another level of depth by encouraging the player to explore and find items. All of this combined will suck you into the game and make you want to press onward (maybe to the detriment of your job... make sure that you don't miss work in your zeal to beat the game!).

Overall

To simplify this review, let's recap:

Pros:

1) Beautiful combat system that keeps enemy encounters fun and challenging,

2) No random encounters! Enemies are seen on the map and can be avoided, if desired,

3) Beautiful environment, unique characters, and an amazing soundtrack,

4) Game controls are easy to pick up and play,

5) LOTS of replay value: play through the character-specific storyline depending upon the hero,

6) Wonderful and often-humorous storytelling, encouraging dialogue with others,

7) Lots to explore and many items to find; exploring the world is visually rewarding!

Cons:

1) It costs money; but I guarantee that you will find this to be the best $60 spent on a game this year!

2) The cut scenes can be a little long at times, but this is a minor irritation at best,

3) That Tales of Xillia 2 won't be available in the U.S. for a while!

Thus, simply put, ToX is one of the best games that I have acquired and played in 2013. The story is entertaining, the gameplay is fun, combat isn't random and does require strategy (you can't just button-mash and expect to win), and you can replay the game a second time to see the story from another viewpoint. Oh, and did I forget to mention that the graphics are gorgeous and the soundtrack is amazing?

If you haven't already clicked that "Buy" button, you should really do so. This game is a must-have for PS3 owners, Tales franchise fans, or the RPG-lover in your life. This is truly one of the best games I have played, and I encourage you to explore the world of Tales of Xillia for yourself!

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Tales of Xillia is a must have for any jrpg lover! As of late if been disappointed with the feeling I have gotten from most of my jrpgs. I like them they just don't give me that special feeling that draws me in and keeps me coming back for more. I haven't beaten the game yet but I can tell you that Tales of Xillia is special. It makes me excited to play it and draws me in and keeps me wondering what will happen next. I don't want to ruin the story for anyone so if you want to know what happens just buy it and experience it yourself! The battle system is also gray, it is like graces but fine tuned and better. I can't speak for everyone but I haven't been this excited about a game since I played persona 4 golden for the first time last year. And Persona 4 golden is my favorite game ever!

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In Tales of Xillia, you start from the perspective of one of the two main characters; your choice. Jude, a young ambitious medical student, plunged in the chaos of this grand adventure as he meets Milla, the incarnation of Maxwell, Lord of Spirits, on journey to keep the balance of spirits and the world safe, as she loses her powers.

The combate is by far the most engaging of all of Tales of... games. Battle your way through hords of monsters, with four allies. As the controlling party member, the master, you can link up with an additional party member to flank enemies in vicious combos, and combine powers to perform devastating Link Artes. Veering away from traditional level up schemes you gain points after, a level up and use it strengthen you party on a grid called the Lilium Orb.

No synthesis or dualizing, instead you use component to upgrade different shops to unlock various items.

Tales of Xillia, is a strong addition to Tales of... series, and a superb JRPG. it sequel is due to release in 2014 in the US

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This was my first tales games but I was super addicted to it I could not stop playing the game till I was done , took me 32 hours to beat it and I can't wait for the sequel.

Ok so the story is really good the gameplay is simple at first but gets really in depth as you play , I mean I was founding new things about it in the last hour of the game , I recomend this game to any rpg fan out there or a person who like really good story in a game

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While people are bummed about the fact that Tales of Symphonia Chronicles has dual audio while Xillia only has English voices, the voice acting is actually quite solid. The art style is quite different from previous Tales games, but the change was well worth it. The cell shading is top notch and the scenery is beautiful. The battle system is also really good and the linked artes gives another dynamic dimension.

There are a few things with the game that bugs me such as the delayed loading of NPC's and some graphical bugs. However, they aren't bad enough that they impede the experience.

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Playstation Move Navigation Controller

Playstation Move Navigation Controller
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $12.49
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One of the questions most people will have is: is the Move Navigation Control required to play the Move? The quick answer is--not right now. I'll put it another way: I ordered one with my Playstation Move Starter Bundle. After playing 5 different Move games and demos, it's still unopened in the package. My guess is it'll stay that way for a while.

The Move Navigation controller is really just a Dualshock controller that's designed to fit in one hand more comfortable. As with the Dualshock, it has a joystick, four directional buttons, and the most commonly used "X" and "O" Playstation buttons all within easy reach of your thumb.

Sony designed the Move controller (wisely IMO) not to have a joystick nor directional buttons. That makes it simpler and more elegant, but it also makes certain things (such as scrolling through a menu list of options) awkward to do with the Move controller alone (although not impossible--you can navigate through menus using the Move controller alone by pressing and holding the Trigger button and moving the controller up, down, left, and right).

But so far I've found so far that just holding the Dualshock in my left hand and controlling the buttons and joystick with my left thumb is sufficient, if a little clunky, for most of what I need to do (unless you have freakishly long thumbs the "X" button will be hard to reach--but happily, pressing the "Move" button on the Move controller will do what you need in most cases).

I'd assumed that like the Wii Nunchuk the Navigation Controller would have motion control built-in so you can control the on-screen action with both hands. It doesn't. For games that require motion control using two hands, you'll need to buy a second Move Controller. Most games that support two-handed operation will also provide the option to play one-handed, but I strongly recommend getting the second Move Controller, as it makes the experience truly immersive. Gladiator Duel on Sports Champions is a great example.

As new games are created for the Move I'm sure the Navigation Controller will become more useful, especially with FPS-type games where you need to move and shoot at the same time. But if you're looking to save a little money, I'd recommend holding off on the Navigation controller for now and spending the money on a second Move controller instead until you find a game that really needs it.

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This was originally titled the "sub-controller" and that was much more fitting. Sony is somehow getting away with charging $30 for half a dual-shock. Only, it's not really half a dual-shock as it features NO RUMBLE. So, you're getting half a six-axis, right? NO. There is NO motion control feature included for your $30. This, to me, is the most disgusting thing about the Move setup, especially considering you REALLY DO need the navigational controller for games like RE5 and Heavy Rain (you can play with half a dual-shock, but it gets to be very uncomfortable very fast).

I can almost guarantee Sony will add rumble to the navigational controller within the next 6 months (probably prior to the release of Killzone 3). So, if you're not a hardcore gamer, I'd wait. If you ARE and you REALLY want to use motion control on RE5 and Heavy Rain, I would recommend this, albeit reluctantly at this price.

Is there anything wrong with the controller? Not really. It's well designed and mostly comfortable. The bumper button is too close to the thumbstick, which can lead to numb fingers and a sore wrist, but if you don't have large hands, this may not be a problem. Sony just needed to add either motion or rumble or both to justify this price. Nintendo charges $19.99 for their sub-controller (IE "nunchuck") and it has motion control.

The navigational controller would be priced right at $19.99 with rumble. Or at $9.99 as it currently is. Better yet, Sony could have included it in the starter pack and made everyone happy.

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Holy PS3 accessories :)

The Navigation Controller is Motion Controller's (aka 'the Move') natural complement. It is not a 'must buy' at this time but it helps to have one for certain games where it's meant to be operated with 'the other' hand. If you don't have one, you can get away with a DualShock or a Sixaxis.

To make an informed decision on whether a purchase is warranted at this time (or ever) it's important to be aware of the following:

At the time I am writing this, not too many 'Move' games need the Nav. Probably because, one week after Move's official launch there aren't too many Move games out there but that will change I just ordered Heavy Rain which does use the Nav and I've had Little Big Planet 2 on order for quite a while.

There is nothing that that Nav can do that your DualShock or Sixaxis can't. In fact, the Nav Controller is nothing but the left side of the DualShock 3 plus the X and O buttons (PS button too) and minus rumble and motion sensitivity. You can, therefore, use your DualShock instead of the Nav on games that may require it.

These being said, the Nav is a well-designed, quality built accessory that does what it's supposed to do very well. It may not look like much but holding and using it feels 'natural' and all the familiar controls are easy to reach even though it may take a little practice to get used to the unexpected but necessary O and X. And, of course, the Nav does NOT come with a wrist strap because it does not need one. The Nav Controller will not be used to hack and slash or punch or parry. As its name implies, its main use is for 'navigation', meaning mostly the analog joystick, but the L2/L3 triggers and the D-pad are also there when needed in Aragorn's Quest you use the L2 to raise the shield.

Rating the Nav controller for what it is and what it does, I find no faults with it whatsoever. I appreciate its exceptional design, quality and its apparent durability. Some of the early Move games that take good advantage of the Nav Controller include Heavy Rain, MAG, Aragorn's Quest at the time of this review, Little Big Planet 2 coming up in a couple of months, many in between, I hope. To the extent that the Move proves itself a success with game developers, the Navigation Controller will find its uses and its users. I believe it to be so because holding the DualShock in one hand while swinging the Motion Controller with the other is not a good way to play a game.

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while not vital to having fun with Move, it is a heck of alot more comfortable than the DualShock3 controller in my left hand. Plus side is the button locations and having x and o on the left hand now is a plus for even the most complicated games! Once again i must commend Sony for creating such a COMFORTABLE navigation controller. Thank you Sony :)

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The nav controller is pretty much a duelshock rolled into one piece to fit in your hand. everythings laid out nicely and it fits in your hand perfectly. Has the analog stick, x and o button, d-pad, and the L1 and L2 buttons. The L2 feels nice as it has a little curve to it now, so your fingers dont slide off(never had that problem, just heard people complain before) It doesn't take nearly as long to charge compared to the motion controller. Does not come with a strap which I heard people complaining, but you dont swing it. no need to be moving it, so that why theres no strap. Been using it as i play heavy rain, which i really love with the move. Theres about 3 games out right now that youll need this nav controller for, and more in the future. if you want to play RE5, MAG, or heavy rain, then I say go buy this. If not, just wait on it then. All in all, this is a great addition to the controllers and comes in handy.

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PS3 R2 and L2 Controller Trigger Pair

PS3 R2 and L2 Controller Trigger Pair w/ Built in Trigger Stops for FPS Games
Customer Ratings: 5 stars
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I installed these on my PS3 controller. I had a problem installing at first.

Make sure you see the video before installing them, made a word of a difference.

You can now adjust your triggers.

Works well, I would recommend.

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Playstation 3 The Beatles: Rock Band Special Value Edition

Playstation 3 The Beatles: Rock Band Special Value Edition
Customer Ratings: 4.5 stars
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The product description leaves out this important fact. I decided to buy the Rock Band 2 bundle and purchase the Beatles game separately. I paid $50 more, but now I have better equipment and two games instead of one.

The game itself is great (I rated it 5 stars). The Special Value Edition only gets 2 stars for trying to pawn off inferior equipment.

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This package is great for a first time user of rock band, but it is not what I was hoping for. The instruments are from Rock Band I, not Rock Band II. This means that the drums are not wireless, the drums and guitar are not as well designed, and you are required to use a USB hub in order to use the drums, microphone and guitar at the same time. While this may be fine if its your first set, if you have used Rock Band II you will be disappointed. You can buy Rock Band II for $160, and in my opinion that's the much better deal. I purchased this set on sale for $100 and decided to return it and buy the $160 set.

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Originally I was going to purchase just the Beatles Rock Band software...for a family member. No, originally I was going to purchase an extra guitar for his game. One thing led to another and I found the Special Value Edition that bundles guitar, Beatles game and drum set, without all the extra cost of the group's fancy guitars. Before I was done, I had purchased a PS3 (just in case I needed to "test" the game before turning it over).

The game is way fun and the songs can be extra challenging even on the easier settings but especially on the more advanced. Graphics are as cool as ever. I'm an older guy and found that I don't relate to(can you say never heard of?) a majority of Rock Band II songs, but virtually ALL of the songs on the Beatles game are familiar and fun to play.

Here's the only problem: I think they stuck the original Stratocaster guitars, the one with the irritating clicking fret buttons, in these Special Value Editions. I don't know how to confirm this, but I know the guitar that came with my family member's game looks and plays differently. Did they have some of the old, problematic guitars lying around? Are they getting even with me for not choosing the big, more expensive Beatles box?

So Special Value Edition purchasers beware. You may be better off getting component pieces separately, or just springing for the Rock Band II package and separate Beatles software. Meanwhile, I'll be going back to the reviews to see if I can find a better guitar.

UPDATE: I found a newer version of the Stratocaster and enjoy playing it much more. One comment on this review noted that the Beatles package included Rock Band 1 controllers...wired drumset with breakable kick pedal (and of course the clicky Stratocaster). So far I've had no problems with the drumset, in spite of the cable. I'm keeping fingers crossed with the kick pedal.

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game is cool and well done. drum kit feels like good quality but the guitar is noisy and cheap compared to other rock band guitars i've used. i may contact them for replacement. good price on everything though...

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Very fun game. I'm really not keen on video games as a rule, but I have fun playing this one. The graphics and synchronization are superb. I almost feel like the fifth Beatle!

Of course, the sound is outstanding. My children are young and have no clue about the Beatles and they LOVE the music, so I'm pretty happy about that! All in all, I highly recommend this game to anyone who loves music and video gaming. It is great fun!

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FIFA Soccer 11

FIFA Soccer 11 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $24.99
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I'm a huge FIFA fan, and owner of 08, 09 and 10. I thought it couldn't get any better after FIFA 10, or at least didn't thought about possible add-ons, when I first played the demo my first impressions weren't exactly the best, yes the gameplay has improved a lot and become more real, but the actual fact is that the best thing about FIFA was it's feeling of an unreal/real football, the game speed, players movement, players passing and crossing were all really fast (becoming actually faster than real life) so it felt very competitive. This game has become more realistic reducing it's speed as a con, at least those were my impressions from the demo.

Even though I turned on the fast game speed on, the game still feels a bit slow against FIFA 10, but that's not an issue because it is the right speed (at least for me) not being too fast, nor too slow. In the earlier FIFAs you didn't have to be a gamer to be good, you just had to know about football, and that had it's pros and cons, being its pros that anyone could play it and it became more competitive, and was a blast with your friends (even though none of them were video game geeks), this new FIFA version is more difficult to play and requires more skills to be able to master it, for instance I hated when someone who never played video games before beat me up on FIFA, this won't happen now. It is a completely new gameplay and you will feel like everything you knew about FIFA is gone.

The free kicks are brilliant and very effective and easy to learn (if you played FIFA 10), the 11 vs 11 matches promise a lot and you will almost feel like you are playing a real match, the career mode didn't get any new features worth mentioning, except for the be a pro goalkeeper which is fun the first matches but gets quite boring after several matches, and the squads are all updated (in the demo Madrid didn't have Ozil for example), the crowd chants and new celebrations are fantastic and very impressive can be a huge plus for fun overall. In addition to, the dribbling feels improved and more realistic and there are even new teams to the roster, plus the new Personality+ which is great but it should cover more players and not the mainstream ones.

I only have two problems for now, first of all I hate the penalty kicks new system, it is true that in the past they were very easy and the penalty shootouts lasted hours, but now they seem to be quite difficult (at least for new players), I haven't gotten the kick out of it yet, fairly said I only have a day with the game so they might become better in the future. My second issue is that they could do a bit more with the career mode, I don't know you guys but I'm quite bored of the same manager mode from FIFA 08... Maybe they could have put something new like a story mode where your be a pro player comes from a small club to end up in Manchester or Madrid.

Overall the experience is very good and fresh, it will feel like an entirely different game though, but it can be good to change the formula a little bit sometimes. The new add-ons like the crowd chantings and be a goalkeeper are solid, and the creation centre promises a lot (I haven't mess out with it yet).

Hence FIFA 12 would have to do A LOT to improve this new version, and if you are a casual soccer fan, EA SPORTS fan or just a gamer who doesn't have any FIFA at all this could be a GREAT option. If you have FIFA 10 and don't want to spend $60 in a new improved version you could still stick with it, or trade it in for the 11.

PROs:

Great new gameplay will make gamers feel a new experience

Veteran gamers won't have issues adapting to the new gameplay

The crowd chantings and celebrations are a fantastic feature

Players look better than ever, and the field looks awesome!

The creation centre is better than ever and promises a lot for new leagues and tournaments online

The 11 vs 11 can be quite fun, specially if you have a lot of friends who have the game

The dribbling, passing, crossing and shooting feels more realistic than ever

Personality+ is a great feature and amazes a lot

CONs:

It can be quite frustrating to adapt to the new gameplay (haven't met any case yet, though)

The penalty shootouts aren't solid and needs more improvement

The online connection to the servers needs to be improved (this has been a common issue with EA servers for a long time)

Needs a new and fresh career mode

It can be quite frustrating to increase your be a pro stats

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Let me first and foremost state that I'm a newcomer to the international football, having only gotten interested for the past year. My first Fifa game happen to be last year's edition, Fifa 10. Football is definitely a game for those of us with patience and attention to detail, so it's not for everyone. I would not recommend any Fifa game to anybody unless they knew the rules and would prefer the game for what it is, an authentic take on football, rather than look for some type of instant gratification.

Fifa 11, is definitely a MASSIVE improvement from its predecessors. I'll essentially list out the major changes from Fifa 10 to 11.

Pros:

Authentic passing: Definitely something only the purists of the sport will truly appreciate. This feature is probably the reason why people cannot simply pick up this game and enjoy. I'll admit it takes a lot of time to master. Keep in mind, for the sake of making the game as realistic as possible, EA took out the "pinball" passing from Fifa 10 that let everybody blast precision passes from all parts of the field to one another. Yes, it made things easy, but international football is definitely not an easy sport in any sense. You have to pass ahead of your teammates to catch them in stride, as players do in real life. Not only that, but you must take control of the person you're passing to right after you kick the ball, this is not automatic and you have to really pay attention. Passing is definitely the most frustrating part of trying to play this game, I'll admit it had me flustered for the first week I had this. But with practice, you'll truly appreciate what EA has done this year.

Graphics:

They get better every year, admittedly.

AI:

The computer got smarter, thank goodness. I thought I could play this game on Professional, having played Fifa 10 extensively, but it was a no go. So I've been playing on Semi-Pro to build my skills up. Even on this difficulty, defenders and opposing players will AGGRESSIVELY come after you for the ball. You can't sneak passes past them because they're smart enough to stick their feet out to deflect it. They're also smart enough to do moves to shake you off, rather than running in a straight line or whatever, they definitely got brains this time around. Their passing is refined as well, they consciously survey the field looking for open teammates to pass to.

Career Mode:

EA revamped up their career mode by allowing you to either play solely as your own created player, solely as a manager, or to do both. Options are neatly organized in my opinion.

Troublesome features/parts of the game:

PK shooting: Yes, it's a lot harder this time around. But realistically is it easy? Of course not, so why should it be any different in a game trying to EMULATE the game. Like anything, it takes practice. I myself think this was something EA needed to make more difficult.

Transfers: I read somewhere EA would make transfers more "realistic" by allowing you to negotiate with the club before the player, but either way, it's still ridiculous. I was using FC Barcelona trying to pry Cesc Fabregas from Arsenal. His list value is upwards of $68 million, so I offered $70 million. Arsenal said they would consider a slightly better offer. So I exit out and reenter the transfer screen to offer him a new deal. Then they're asking for something like $80 million? Yes, he's a superstar player, but the transfer system in here is still basically based on how much you're willing to offer. EA needs to redo this completely, allowing for MANY new variables when trying to sign players. I think personal feelings (where they grew up), playing time, club prestige, club success, success of the manager, and finally money should all account for how much players will consider your team. Haggling and offering players should definitely be included. Barcelona recently offered only roughly $35 million Euros for Cesc in real life and I think it's because Arsenal knew he wanted to go back and everything. Such should be included in the game by allowing factors to alter prices for players.

Be a Goalkeeper: Was EA serious with this? Who in the hell would want to be the goalkeeper? This is basically the EA trademark of having a yearly BS feature they hype up that's completely worthless.

Player Celebrations: This was another hyped up feature EA was touting this year. But honestly, since playing the demo.. I've thought the player celebrations were incredibly unrealistic and saw your teammates celebrate like complete idiots. If you watch the elite teams play, after they score a goal.. they don't do this crazy crap. Only teams from the nobody leagues go out of their way to think up a celebration. This was probably the one thing I hated the most this year.

CONCLUSION:

FIFA 11 is definitely the epitome of sports simulation. It's second only to NBA 2K11. Fifa 10 was great, but everything it did right, EA returned it this year and made the game play as realistic as possible. This is not a game for casual gamers, but meant for seriously players. Only consider it if football is one of your top 2-3 sports because you cannot pick it up and dominate as you would want.

EDIT 11/1/10

I recently bought PES 11, just to thoroughly compare between the two. I came to the conclusion that if both games were some how combined, then THAT would be the greatest football sim ever. Both games offer something entirely different. If you're looking for a fun factor for you and your friends here and there, FIFA 11 is for you. The controls and game play are a lot easier to grasp. If you want to play a season mode, but not really care about all the international tournaments, then FIFA and its generic "cup" games would suffice. And lastly, if you're into yearly EA gimmicks, then this is for you, with its player celebrations and "be the goal keeper" junk. Visually FIFA is superior as is its ease of finding what you want in terms of their menu set up. I think the players in FIFA have more appropriate stats, while PES's preloaded roster has a lot of questionable stats assigned. Balls still hit the goal post WAY too often in Fifa.

If you're looking for a more difficult to play/master football simulation that has the most minute details put into the game of football, PES may be for you. I love the fact that it has all major international tournaments: Copa Liberatores, Euro Cup, Copa del Ray, Champions League and even the World Cup built into it. Getting a patch can get you all non-licensed leagues (Bundesliga/EPL), as well as several more UEFA/FIFA sponsored tournaments. Presentation-wise, PES looks amazing but it is difficult to find what you want, especially in their version of a manager mode. Graphically it does look more cartoony. Performing moves and using the thru-ball are more effective here. Extras such as different balls, shoes, etc. do NOT cost money, rather are earned with in game points. There's also SO much room for customization. You can basically download on line countless teams, players, jerseys, chants, shoes, balls, whatever you want; Fifa definitely doesn't allow you to do that.

I just want to say, that I'm not retracting my review for before, I'm merely telling you that my hindsight is 20/20 now after trying both offerings of football this year. Neither one is thoroughly superior to the other, but they both offer a lot of pluses in their own way. Depending on what you would prefer, that would be your "perfect" football sim. I myself will keep both as they offer something the other doesn't. If you are a football die-hard and have been your entire life, PES would probably suit you. If you are just picking up football now, and would like a good introduction into the sport and you want something that would make you go crazy trying to play it, FIFA would be for you.

Buy FIFA Soccer 11 Now

Let me start by saying, I own Fifa 08, 09, 10, Fifa World cup and now Fifa 11. Fifa 11 is a fantastic game for purists of the sport. It is without doubt the closest simulation of football in Video games today.

EAsports have gone out the way to give you a very realistic game, which if you are a true fan you will enjoy.

But in the process something was taken out. The Fun factor.

The game has been slowed to simulate real Football, the quick exciting breakaways, pinpoint passing and crisper control of your players are no longer there. They have been replaced by creating parity between the players. Drogba, Messi and Ronaldo no longer blow by inferior competition that produced spectacular goals. Defending is much easier in Fifa 11, so expect much more realistic scoring in games.

The bottom line for me is I believe that for the Fun Factor you cannot beat EA's Fifa World Cup 2010. The Mini Tournaments are great, the controls and the game are faster and more accurate and overall a much better game to play. I may occasionally play Fifa 11, but I will still play a lot of World Cup.

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So my local GameStop was selling FIFA 11 at midnight and I decided I just couldn't wait so I picked it up.

I'm a hardcore soccer fan, and I look forward to the release of both FIFA and PES every year. FIFA has been great and the improvements in the last 3 years have made it better than PES (IMHO). This year, the A.I's Field Player intelligence has improved (as well as the keepers), the passing has been modified and players behave more like themselves. The "Personality" feature has really improved this game. I was a tad bit skeptical when I read about the changes and looked at some of the initial videos. Then I played the demo and I still had concerns. I'm glad I brushed those concerns aside and picked up a copy because even though I've only played about 5 matches so far and have ZERO feedback as far as online play or the new "Be a GK" system, I already love this game. This 2011 version is not just an upgrade to 2010 or a simple "Kit" Add on. The game feels entirely different and it takes a while to get used to. I play legendary on both FIFA 10 & WC10 and I'm currently playing World Class on this one. I gave it 5 stars on the "fun" factor and 5 Overall because even though there's always room for improvement, this is the best FIFA yet in my opinion. We'll see what PES brings to the table this year.....It's going to be tough to dethrone FIFA though.

Want FIFA Soccer 11 Discount?

If you are not a football fan or if you are a football fanatic (as I am) you will have some issues.

Issues for those not into football: The game play is more difficult than old FIFA games and the programmers have seemed to really handicap player's ability to dribble around defenders and take long shots (even the really good players like Rooney, Messi, Ronaldo, etc.). Also, having some understanding of positioning your players and various football tactics will help you really get into the game, and most people don't want to learn football strategy to play a video game. FIFA has made it more realistic; which is great for some, but could be a train wreck for others. As another reviewer so adequately put it "they have made it more like real life, but real life sucks"

Issues for football fanatics: The passing is hard and doesn't always come off as planned; which can be really frustrating. The players rating and abilities are a joke. i.e. With full energy, I have had defenders catch Chicharito (J. Hernandez from Man United) in a perfectly timed break for goal; which if you have ever seen the little green pea break on a through pass you will know that there are no defenders that are going to catch him. Also, contrary to Chicharito's situation, Wayne Rooney (also of Man. United) is a speed demon on the game. In the real world Rooney is not slow, but Messi he is not... What sucks about all this is that you are not going to get to really enjoy the true skills of the players you love to watch on TV; while some may be pretty accurate, most are not even close.

The one shining aspect of this game is the ability of good/great defenders to tackle without penalty. Actually, that is the key that unlocked the fun in this game for me. Once I learned to defend really well, I found a lot more possession which leads to attacking opportunities.

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PS3 FragFX Controller v.2

PS3 FragFX Controller v.2
Customer Ratings: 4.5 stars
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A decent mouse which does what it is intended to do. Used it to play COD:MW2.. does its job pretty well, but wouldnt give it a rating of anything over 7 out of 10.

For Gameplay, It does decent for assault riffles and zoomed aim but when using a sniper it is terribly slow, choppy, and unresponsive. Tried every setting to get the best gameplay for a sniper but never came close.. It is still very usable with a sniper but for moving enemy that needs precision aiming, you would need more luck then skills to take that down. Do not compare mouse movements with games like counter-strike.

The mouse itself should be worth no more then $30 in my perspective. It reacts like cheap laser mouse and even more towards a ball mouse when sniping. The joystick part of the controller is oddly designs, easily would get cramps within 30min because of its small shape. The mouse feels cheap and weightless, and clicks are big push-down buttons which make the mouse sometimes unresponsive, mostly on the R2 side when fragging in MW2. The cords are somewhat annoying at times especially because of the long length. Not necessary because most users would be sitting on a desktop when playing.

Overall, if your looking to purchase this product to improve your gameplay.. it does what your looking for but you have to look past some of the negative features.

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I've already purchased two FragFX controllers (one as a stand by just in case because I love it). I've read all the negative reviews and I'm amazed how fake most of these were. If you really own this and played any FPS (especially the COD games), you'll instantly see how easy aiming is! I have the highest accuracy rating on my friends list, and I'm always in the top three of every game I play on line.

One of the biggest complaints I've read was the "cheapness" feel of the FragFX. Just because something is light, dosen't mean it's bad. Yes, the controller is light, but I've had mine since the beginning of 2009, play with it 3 times a week for about 3 hours or more, and it still works great.

There are a lot of negative reviewers who are probably pissed off because they wasted their money on the Fragenstein (as I did). If you own a Fragenstein, then you know what the problems are with it. Instead of trashing other controllers, I cut my loses and purchased the FragFX. I couldn't be happier!!!!

Bottom line, the FragFX will ABSOLUTELY INCREASE YOU'RE ACCURACY TEN FOLD!!! I only wish Microsoft would work with Splitfish and allow them to create a controller for the Xbox 360 as well (avoid the Scorch....yes, I fell pray and purchased that for the xbox.....Ugh!!)

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If you are used to playing computer 1st person shooters with keyboard / mouse combo, this is a must for the PS3.

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