Showing posts with label ps3 reviews. Show all posts
Showing posts with label ps3 reviews. Show all posts

Dragon's Dogma

Dragon's Dogma - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $17.81
Today's Bonus: 41% Off
Buy Now

Capcom, famed developer and publisher that's brought gamers such franchises as Devil May Cry, Resident Evil, and Street Fighter, enters the medieval fantasy foray with Dragon's Dogma, a peculiar take on the Western open-world RPG. (And seemingly brought to us with a lack of typographical errors.)

Taking inspiration from Skyrim, Dark Souls, and Capcom's own offerings, Monster Hunter and Devil May Cry, Dragon's Dogma stands out by being derivative of several games and in turn becoming uniquely its own title, and if the sales are promising, hopefully it'll be the start of a new series.

Before I get into what's important, the gameplay, let's get the graphics out of the way first ... Dragon's Dogma is a shoddy looking game. The game is letterboxed (black bars are located on the top and bottom of the screen, taking up real estate), and there is no way to disable this; the frame-rate isn't locked at 30 fps, and will frequently dip (though it hasn't turned into a game-breaking slideshow); there's noticeable pop-in; the textures are muddy, clipping is prevalent, and there's a soft focus to the world in general, similar to Devil May Cry 4 on PS3. The good news is the game is devoid of any screen tearing and when it comes to artistic mettle, it can be quite stunning at times, especially with its lighting. The world itself is alive with great wind effects, some lovely day to night transitions (though be wary of the night), and overall, a well realized D&D look.

Dragon's Dogma is however a joy to play. Initially allowing three classes to choose from -Fighter, Mage, and Strider -DD opens up with additional vocations, the game's preferred nomenclature, and adds Ranger, Warrior, Sorcerer, Mystic Knight, Magick Archer, and Assassin, for a total of nine vocations. Each vocation has its own skills and abilities, and you'll have opportunities to switch it up without having to start over, which allows you to experience the many variants in combat approach DD offers. If that's not enough, DD employs a unique pawn system, essentially party members, but with a twist. You create your initial pawn, and select their vocation, so you can live vicariously through them on the battlefield ... or should I say, they'll live vicariously through you. In addition to your pawn, you can hire two additional pawns created by other users, and these pawns take with them the knowledge they've acquired through questing with others into your game, frequently dropping quest hints and other various anecdotes pertaining to their surroundings; this also means your pawn, so carefully crafted, will be adventuring with others (they stay with you at all times regardless, even if someone "rents" your pawn while you're playing), and they too will come back with things to share, and if the previous master was so kind, with a gift left by whomever took them on their travels. It's an interesting take on the traditional party member, and something I've never come across in a game before. On one hand, I would like the option to just create all three of my pawns and form a bond with them as I adventure on; however, this system encourages the idea of player interaction, since you're swapping pawns frequently (they do not level up, and you can't assign specific skills, so you'll have to swap accordingly). It isn't as profound as Dark Souls online implementation, but it's a refreshing take on single-player RPGs with a community based element.

I've typed more than I intended and I' haven't even touched on the games crowning achievement, and that's the gameplay. The combat in this game is fantastic, with each class being awesome enough that no matter what you're doing, you'll see a pawn pull off some crazy **** and think, "I want to do that next!" The game simply feels like the director behind it brought us Devil May Cry 2, 3 and 4. And the best part is that this is an open world RPG! Dark Souls was all about precision, with a very methodical pace to its proceedings; DD is much more action oriented, with some eye-popping skills that are fun to perform and brilliant to look at it. The creatures that get to absorb these amazing attacks are terrific, with a nice variety of classic monsters that animate well and have attack patterns that require you to pay attention and to be on guard. I haven't even mentioned the climbing ability, similar to Shadow of Colossus, which allows you to scale these beasts and plunge whatever weaponry you're housing into their hides. Jeez, I haven't even mentioned the spells yet, either. You should see these spells! You really should, youtube them! It's what sorcery should look and feel like. DD just nails the combat. You'll know it as soon as you nock your first arrow and let it fly into the eye of a cyclops.

I could continue, but I feel I've made my point. Dragon's Dogma is a worthwhile entry into the open-world RPG market. It has fantastic combat and a grand sense of adventure, and it is able to encapsulate the feeling of danger that should arouse when you don't know what's down this cave you've stumbled across. It's unfortunate the engine can't keep up with its ideas (time for a new generation of consoles), but don't let that dissuade you if you're in the hunt for a lengthy title with rewarding gameplay.

Click Here to Read More Reviews >>

It's been a long time since I've played a game where I truly felt that I was adventuring, D&D style, in a dangerous world. The combat is weighty, visceral, and exceptionally diverse and offers a real challenge (but not frustratingly so like Dark/Demon souls). Each encounter becomes epically cinematic as you and your pawns (companions) work in tandem to block strikes, grapple with foes, climb giant monstrosities to access their weak points. At one point one of my AI teammates used his shield as a springboard to vault me up onto a giants arm, where I then clung swinging my sword, holding onto the beast as he thrashed. He stumbled over to the edge of a cliff turning the tactical jump I just made into a grave mistake, as now I didn't have ground underneath to land on if he shakes me off. During a caravan escort quest, a harpy swooped down and grabbed the guard next to me, carrying him to a nearby cliff and dropping him. These weren't a scripted events, they were ordinary encounters and mob mechanics that turn seamlessly cinematic.

The environment has a few features that some people will hate, but I've been longing for. Darkness is truly dark you need to ensure that you and your party have light sources (lanterns and oil for instance) before heading down into the unexplored, and those light sources can be influenced by the environment. Fighting in the water? Your light is going to go out and no amount of turning up the gamma will make it so you can see! Along those lines nighttime is also not something to be taken lightly. You need to plan your quests and travels so that you won't be caught outside when darkness falls, because not only will you not be able to see (even with light sources, it's realistically dark), but it's supremely dangerous. Getting caught out at night becomes nerve wracking as you strain to hear dangers that you can't hope to see, and try not to get lost as you seek some sort of shelter. It gives an old school feel of real danger and panic that I've really missed in games.

Character creation has you customizing every aspect of your character, not only in basic appearance and hairstyle, but in actual size, weight, bulk and musculature. This all plays into how your character performs a smaller light character will be more nimble, a bulky sumo character will be good at knocking foes down. Even your posture and stance can be customized, you can realize the stooped and wizened wizard you always wanted (for you or your pawn).

The pawn system surprised me the most, I didn't think I'd become so addicted to it. Essentially, you make one main pawn for yourself this is your constant companion on your journey, able to be designed with the full range of options as you yourself were built with. You equip them, they level with you, and most importantly they learn with you. As you do quests, fight monsters, and have conversations you direct their progression. Are they protective of the party and will help teammates above all else, or do they aggressively attack opponents disregarding everything else. Do they like to scout ahead or do they prefer to stay near the leader. If you show them how to do something (take restorative healing items), they'll learn how to do it themselves. These pawns and their AI are probably the most lifelike NPCs I've encountered in a long time, and the fact that they can be quite talkative just adds to that as they'll comment on anything and everything as you are exploring/adventuring.

You can have up to three other pawns with you in a party, but you yourself only make the one. The others you can hire are the ones that other players have made to be their main pawns. Your pawn doesn't go anywhere when another person uses them in their party, but instead a copy of them is used and then the quest and monster knowledge that they learn with other players, is retained. Your pawn will be out learning whether you are playing or not. I didn't expect to enjoy this feature so much, but seeing that my pawn is getting use by dozens and dozens of players, who send gifts and comments back with it showing it was useful to them, is a great feeling not to mention that my pawn then has new insights into various enemies or hazards in the world that helps me dramatically in my own game.

The only real negative I'm finding with the game is the weaker main story (it's on par with Skyrims main plot), some occasional performance issues during busy fights, and the predictability of some areas. That is even though it's an open world, when you've been somewhere enough, you begin to learn what might spawn where. Since combat is so much fun it's not too much of a drawback though, and it will take you some time before you explore the entire world enough to begin predicting where things are.

Overall this is an amazing RPG and one that I'm obviously enjoying immensely. If I had to compare this game to something, I'd say it's some amalgamation of Dark Souls, Skyrim, Monster Hunter and Shadow of the Colossus. The few negatives about the game are easily forgiven and forgotten in the face of how much dang fun it is.

Buy Dragon's Dogma Now

this is a truly excellent game with some really epic

fights. be warned though, you may die frequently especally at night when it seems

all the things that go bump in the night are bumping more so then usual

the nice part is you can save at any time.

the story isn't anythng special but serves well enough to get you into the game.

this game, unlike others does no hand holding at all

so you will not be treated to the usual tutorial or

any such standard RPG mechanics.

the battle system is fluid

and really fun to experiment with. the mages do really get strong after

some grinding (you will grind a lot in this game) I built my character

to be a "Mystic Knight" basicly a Warrior Mage hybrid. it seems to be a weaker class

though I have jolly good times climbing upon the likes of a cyclops and

stabbing him in his big old eye thus making him a bit chaotic

for a time where he even covers his face. the fighting is much more fluid

then in the demo which I thought was good but needed polish.

well the game has been polished quite nicely so most of the bugs you encountered

in the demo are not present here. (thankfully)

it's a little tough to get going since you have no idea where anything is and also do not know the map,

thus your first few adventures may be harder then you expected

especally when the quest marker is not being very helpful (I followed my quest objective into a city and upon going in it pointed behind me)

the pawns are a godsend though with better A.I. then I have seen in

an RPG in a very very long time. they heal you, fight the monsters

(a little zealously sometimes which leads to either death or another battle)

the pawns not only support your actions but actually assist very well

and their comments on the huge beasts weaknesses are most welcome! they also pick up items and give them to you. you also get a Main Pawn that will lvl up with you throughout the adventure and you may Hire using Rift Crystals up to Two Support Pawns that will Not gain levels with the party. they bring loot and info back to their masters. your pawn will be the same when "rented out" though while rented he will still be at your side so you're never without your main Pawn (unless he "dies")

the loot is a bit more sparse then I was getting from the videos but

it's not a big problem. the stores sell loads of items and Inns

sell Skill Upgrades where you expand upon your skill tree depending on your choices

the strider class is your "rogue" class with loads of nifty abilities (like invisibility). the mage is a AoE + Healing support style character.

you may also re-spec your points at almost any time (for a price)

the environments may seem bland at first but they soon are filled with life

and thgis life is intelligent too so beware of brigands that might

set a trap for you (like the rolling boulder shown in the vids)

or a dragon might come crashing through the trees and this above all

creates Tension throughout the adventure, which leads to caution.

caution is wise here as your pawns can "die" if one does it's sent back to the "rift" where they come from. your main pawn may be resummoned from the rift if he or she dies. support pawns cost Rift Crystals to aquire and the more crystals

you have the better class of pawns you can hire.

overall this game is a Must Buy for Hack & Slash fans and action RPG fans alike

theres loads of content and the map is Huge, be ready to cough up some rare loot

to fast travel though (No one rides for free I guess lol)

not only are the pawns quite smart, so are the baddies they will flank you, use long range to their advantage and annoy big monsters to lure then to you.

(so evil of them...) renting pawns is done through a rift stone 9they're scattered everywhere it seems) and a quest awaits you around every corner.

some of which take you underground into caves and labyrinths filled with the dead (some of which can posses party members lol) you must use a lantern in these dark places and you'll need to be sure to bring loads of Lantern Oil.

enemy types are quite varied with quite a few that will be easily identified by

RPG'rs and D&D fans. the enemies range from standard fare goblins on up to Chimera,

Harpies, Evil Eye (think Beholder) Hydra, Cyclops, Trolls, Ogres and more

all for you to climb on and give a beating (provided you have the stamina which is important in this game)

Some NG+ info

you get Portstones (which can be bought at the black cat in NG+) too which help a ton. (lets you set a spot to use ferrystones to Go to!)

you get one of these at the top of blue moon tower.

and at the end, the game IS NOT OVER! it's not only got NG+ (new game+)

but it has endgame content only available After beating the game. so there's Tons

to do. also they keep adding new quests and other stuff via DLC

the game is a blast if you're hesitating about picking it up, don't.

I haven't had this much fun with an RPG in years.

I'd recommend being at least lvl 50 before going for the end.

it's not due to the end boss rather, it will be eternal night

after the "final Battle" and is extreamly difficult. so be ready and

well equipped.

this game seems to be going back to

"the good ole days" of RPG's. I was shocked to see almost no fast travel (and I love it) (well, there IS fast travel but you need Ferrystones that you find (rarely) and they're extreamly valuable. also for resurrection you need Wakestones that you find in shards and need Three to Resurrrect your character. while this may sound difficult, it's great to use in times of dire need.) but I find it refreshing since it really makes you explore the whole world and as such, makes the game last longer (and the sun setting much more scary lol) also from the good ole days is the Lantern! How surprised I was at actually having to use the lantern in the dark (most games I turn the gamma up and I'm fine, not here though) and of course the brutal difficulty. it really makes me feel like I am playing old days D&D. I just love the game and it's exactly what I have been looking for on the ps3. I will sum it up in two words: Simply Stellar!

Gameplay: 4 of 5 stars due to the lack of a lock on. climbing is fun though.

Graphics: nicely polished and interesting locations 5 of 5 stars

Sound: an excellent score backs up the sound of combat 4 of 5

Controls: fairly easy to learn, menus can be a pain to navigate 5 of 5 stars

Fun: the game is a blast whether you're climbing a hydra lopping off it's heads one by one or bashing the undead in dark caverns. the battle system really makes the game shine. 5 of 5 stars

Overall: a must buy for RPG and Action RPG fans it will not fail to please.

5 of 5 stars

Read Best Reviews of Dragon's Dogma Here

I've been playing this for about 2 weeks now as a strider with a mage pawn...

Pros:

-Awesome Battles Boss battles are actually quite intense. Some of these monsters you face are HUGE. And I do love the aspect of climbing the monster till I reach it's forehead and begin happily jabbing away into its brainpan with my awesome daggers! Very Cool!

-Pawn System I originally bought this for the intriguing aspect of this pawn system. Long story short, you make a henchman The henchman can be recruited by another player online and gain knowledge, items, and experience. You can do the same for other players online as well. So it's quite interesting and I kind of dig it. The best part is that your henchman (pawn) never leaves your side; however, when you rest at an inn, you get word that apparently your pawn has been breaking heads with other players. Kinda cool!

-Big World Lots of exploring to do Like I said...I've been playing for 2 weeks, but this thing is like HUGE likely not Skyrim BIG but still, a vast world with a lot of stuff to see...should keep you occupied for awhile...

-One aspect I like is that when you venture out at night, it is actually a little scary...you can't see very far in front of you you're only fighting by a torchlight on your belt, and in the dark surrounding you, you can hear whatever monsters gathering...I like it that I'm actually nervous that something may happen to my character...

-Character customization Huge amount of character customization for your character and your pawn. There are some bizarre body type configurations if you like the idea of playing a mutant...

Cons:

You only have ONE save game unless of course you want to do some shake and bake and move your character to a thumbdrive or whatever, but I'll be honest...I'm too lazy to do all of that. So the fact that you only have ONE save for your ONE character is kinda BS.

No Fast Travel 'Nuff said. I mean, they got these little token-like things that are hella-expensive, but you don't just find them lying around all over or anything...So anyway, you will be traveling back and forth to a lot to the same places and fighting that same group of goblins over and over again...which is good and bad dependent on how you look at it...

The talking from your henchmen...they will repeat many, many things over and over again. I find it's easier if I lower the voice volume and leave everything else as is...

Story and quests are pretty lame and unimaginative...

In Closing:

Overall I like the game, it's difficult which keeps me coming back to it. It angers me often with the little stupid things that's wrong with it, but obviously it doesn't bother me that much because I keep playing it...I only wish I was able to have more than one save file. I feel that detracts from being able to fully explore and appreciate the game such as changing your class. I did learn this the hard way when I upgraded my Strider to an Arcane Archer, and decided I did not want to play an arcane archer yet...I figured, "Okay, no big deal, I'll just go back to my old class and continue to be awesome.." Ho, ho...not so...I had to buy back my old class and I dropped in my ranking for that class to 0. Not cool at all...But despite that harsh learning experience, I still like it, hence my Love/Hate relationship with Dragon's Dogma...

Want Dragon's Dogma Discount?

After a few hours with this game today, I think I have the gist enough to form an opinion.

Dragon's Dogma is a nice blend of Eastern RPG with Western style and flair. Maybe it tries a little too hard to get that Tolkien and Game of Thrones feel, but it is unlike what I've been able to come across from a Japanese title so far. Combat flows plenty, and depending on your class can feel like something familiar to a Devil May Cry game. It's not nearly as fast paced and combo related as the former, but you can definitely tell this game was made by the same people. So far I haven't run across any major bugs with the combat, and trust me, this is a combat heavy game.

The pawn system is really neat. Being able to pull your companions out of other peoples games is something innovative and highly useful. The first time you dive into the Rift it'll fee like second nature, and searching for that perfect Pawn comes naturally and easily. In my relatively short time with the game, my own personal companion returned several times with gifts of rift crystals and loot, as well as valuable experience on the land, quests, and monsters.

Exploration in this game is there for you pioneers out there. Most of my first hour in the game (after the tutorial stage) was spent searching every nook and cranny of my tiny sea town for any hidden goodies I was able to find, and find plenty I did. There is an item upgrade/crafting system in place that rewards players holding onto rare items and weapons. But treading off the beaten path isn't without it's own perils. Many times I've been jumped by bandits or lizard monsters by just exploring not very far away from the main road. And when this game tells you to only travel at day, trust me, they mean business. Exploration at night is difficult, but oh so rewarding if you're willing to take the chance.

Is it perfect? No, no, there could be some fixes here and there. The camera often fights against you in tight quarters. Some of the menu interfaces and wording for training your main Pawn isn't completely intuitive, and I often find myself guessing as to what her behavior will be like. The screen can become quite cluttered with key layouts and pawn dialogue, but that can be remedied with a few option preferences. The game doesn't really let you know if you're getting in over your head (protip: don't jump in the well in the first town until you've leveled up a bit...)

But that's half the fun, the trial and error of figuring out what to do on your own. It reminds me of the old days of gaming, before way points, game guides, and FAQs everywhere you turned, and beating a challenging game felt like a real accomplishment.

Bottom line: This is definitely something worth your attention if you're a fan of RPGs and adventure games. Take it slow, don't be afraid to run away, and enjoy your journey through Gransys. I know I am.

Buy Fom Amazon Now

Hyperdimension Neptunia Victory Limited Edition

Hyperdimension Neptunia Victory Limited Edition
Customer Ratings: 5 stars
List Price: $250.00
Sale Price: $112.49
Today's Bonus: 55% Off
Buy Now

Hyperdimension Neptunia MK2 was my first introduction to the series as well as my first game for the PS3. I wasn't too sure of the series at first, mostly because I hadn't played a JRPG since Super Mario RPG: Legend of the Seven Stars, but I was willing to give it a shot. After I finished the game(by finished I mean I 100% it) I wanted more, but didn't know where to look. I saw a regular copy of Hyperdimension Neptunia Victory at my local store, but I wanted the limited edition. I ordered it and it arrived in Perfect condition. The tin case itself is very nicely made and it definitely brings that '70's feel that the game is trying to elude to while at the same time providing some excellent artwork of the characters. Inside the tin was the game itself, a soundtrack, artbook and another "timecapsule" tin. The soundtrack is well put together and there are some tracks worth listening to. The artbook was the main reason I picked up the limited edition and I wasn't disappointed. Inside the hardcover artbook is as you would imagine character stills, sketches, and other things from the Hyperdimension Neptunia Victory game. The small time capsule included was also nice and featured artwork on both sides. As far as the game goes it is what you would expect from a Hyperdimension Neptunia game. I love the references to the classic console wars, the video game crash, and the current gen console wars as well as the humorous dialogue that makes up the game. The combat is much like the combat from Hyperdimension Neptunia MK2 with some minor tweeks to balance out the gameplay. All in all it has held my attention for 2 playthroughs and I am working on my 3rd playthrough so replayablility is exceptionally high if you are into the series. Total I expect to clock in just over 100 hours of gameplay before setting the game aside. Overall it is an exceptional game and I think that everyone should give it a shot. If you are into any of the Hyperdimension Neptunia games then I would definitely urge you to pick up the limited edition of Hyperdimension Neptunia Victory if you haven't done so already.

Click Here to Read More Reviews >>

thank you so much i didnt think i would get the Hyperdimension Neptunia Victory limited edition ^_^ again thank you

Buy Hyperdimension Neptunia Victory Limited Edition Now

Game is better than the last two. action packed, comedy, refrences to almost everything game related. and lots of fan service! i purchased it off nisa website.

Read Best Reviews of Hyperdimension Neptunia Victory Limited Edition Here

GRID

GRID - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $49.90
Today's Bonus:
Buy Now

Realistic non-F1 or NASCAR racing for the PS3 currently consists of two titles, GT 5 Prologue and Grid. This is a brief review to address the pros and cons of both programs:

Graphics: GT 5P is a very limited version of the full program which will be out later this year or even in 2009. As such, we need to bear in mind we are comparing a limited scope product to a finished one. That said, graphic elements in each program are still a wash, which I guess is testimony to GT 5P considering its graphics will probably improve a bit before the final version. The cars in GT 5P have more polygons and so the models look better, but Grid features a full-fledged damage system so the lower poly count and smaller number of cars in Grid are fully deformable, hence damage and collisions are quite dramatic in Grid. As of yet, GT 5Ps cars are not at all deformable so to some extent we are comparing two different types of graphics. Background track visuals are roughly the same in both games, so what we have is nicer undamaged models versus fully deformable models.

Sound: GT 5P wins hands-down. Engines sound nicer and more realistic, and the in-music is diverse and licensed. Grid truly fumbled the ball here with similar sounding rather weak engines and generic butt rock bgm that has not a single memorable riff. Admittedly one doesn't buy a racing game for the music, but the licensed tracks add some aesthetic appeal to GT 5P.

Scope and Size: GT 5P offers 75 cars, many of which are pretty tedious to drive. Grid offers 45 cars, most of which are lots of fun to drive. However, the fly in the ointment is that GT 5P has more varied and realistic handling among its cars. The 911, the Viper, and the Lancetti all handle remarkably similar in Grid, which really should not be happening. GT 5P by comparison offers a more diverse driving experience. GT 5P however only has 6 tracks while Grid has 15, so Grid offers a bit more to see. However, as mentioned, GT 5P is a work in progress, so we can expect to see many more cars and tracks by the time the finished version appears. Same deal applies to game play Grid offers many different race modes and championship types, while GT 5P has a limited set of events, 40 or so, so the game can be tapped out very quickly. (Assuming you can get past some of the annoyingly difficult races, more on this later). Grid at present has a lot more to do and experience, so at present it will keep the average gamer occupied and interested longer. When the final version of GT 5P appears, we may see a different picture.

Simulation Aspects: Damage is the issue. GT 5Ps car handling is far superior in terms of realism, but when you see the cars bouncing off each other and walls at 150 mph undamaged, the realistic handling seems to take a backseat in consideration of simulation accuracy. The damage system in Grid is superior simply because it exists. However, the lads at Codemasters have retreated a bit from the more realistic damage system in their TOCA games, and your Grid vehicle can take quite a bit of damage before any in-game performance is affected, and the parameters for cataclysmic termination of the race have been raised considerably, so your car can be a veritable wreck on wheels and still win a race. The earlier TOCA games had far more realistic (i.e. harsh) damage modeling, and your vehicle was easy to either wreck altogether or to see it's performance degrade to the point where it could not compete against other racers after a few hard collisions. I guess the Codemaster gang had too many complaints about the high number of restarts needed to finish the average event, so the cars in Grid (as in Dirt) are more Hollywood style in their robust durability.

The current system in Grid is far superior to Forza inasmuch at least there is the possibility of complete elimination from the race for particularly severe collisions. Forza has the silliness of 170 mph head-on crashes that scar your car's skin and then make it pull to the left, a rather unlikely outcome that is only slightly superior to the Gran Turismo invulnerability. Grid is a good compromise in terms of damage modeling, and the added tension of the risk of crashing and the extra graphics pizzazz as you see bumpers fly off and windows shatter make Grid more entertaining and realistic. However, if you hope to see the handling differences between a Skyline and a WRX, Grid is not going to be of any use, so simulation fans have to make a hard choice here, between semi-realistic damage and simplified generic arcade style handling in Grid, or no damage at all and meticulous handing details in GT 5P.

Finally, the GT 5P developers promise there will be a damage system and deformable graphics added to the final build and perhaps even added to the 5P version as downloadable content as soon as this August. I personally am skeptical as to how this will be implemented, as I resemble the Forza-esque "damage" system from GT 2, and have my doubts that the GT 5P programmers are going to be able to give us several hundred deformable graphically detailed and realistically handling cars by the time of the final build, but we will wait and see. Polyphony has gone the extra mile in the past, so a fait accompli in this case would not be impossible.

Gameplay: Grid gets the nod here. The races in Grid are more thrilling due both to the damage system, the superior AI of the other drivers, and the campaign style racing career that is part of the game. Many of the individual races in GT 5P are fun, but the AI of other drivers is still robot-like, and they almost never screw up, never seem to interact with the player or other drivers, and respond little if at all to the player's movement on the track. They will at least avoid you if you park stationary in the middle of the racing line (unlike GT 4 where they would crash into you like cruise missiles repeatedly during the course of each lap) but that is about it. The other drivers in Grid are smarter, more "human" (failable), and at higher difficulty levels will be both aggressive and also willing to retaliate if you clip them. This programming plus the damage makes Grid races more white-knuckle affairs, full of drama and tension. The invulnerable cars racing against robot clones in GT 5P in comparison make that game seem more like you against your own best rather than you against other drivers, and therefore less intense and involving. It is a source for joy and entertainment in Grid to see a rival spin out due to a judgment error or crash into another driver in overtaking gone bad, and this is pretty much absent in GT 5P.

The annoying campaign structure (or lack thereof) of GT 5P should also be mentioned, as your progress in the game can be quite effectively stalled if you cannot finish one of the 10 events in each tier. The Ferrari "pass them all" event in the A level races in particular can literally bring your enjoyment of the game to a halt as you struggle again and again to meet the unpleasantly tough challenge of trying to pass 13 other cars in only one lap on a tough narrow and twisting course. Grid deals better with failure and there is always something else to do to progress in the game if you screw up a particular event. The diversity of Grid events is also appealing, with top speed challenges, touge races, even demolition derbies. The one mis-step in Grid's events are the idiotic drift races, where you compete on a closed course against an opponent whose score is unknown to you and who you never even see on the track. This is not only unfair, but also a bit dull. But you can mainly ignore drift races for most of the game and still have a lot of fun with it.

The lack of a fully developed campaign in GT 5P may well be due to the incremental nature of the game. The final GT 5 will presumably have the same wide range of events that GT 4 did. We may also see improved other driver AI and a damage system added to the final build, but at present, Grid is far more entertaining. The addition of the excellent "flashback" feature in Grid makes a strong package better, and this is a truly revolutionary feature that is very welcome in racing games.

Interface: Grid has many limits in its interface and structure. There is no learning mode, no racing line "cheat", no tutorials. The instant replays are very limited and you cannot change which car the camera focuses on, or save the replay. Stat tracking is limited to some basic numbers that pop up only in the loading screens. GT 5P lacks many of these features too, but the replay system is far better, the racing line feature is invaluable for the less skilled, and the finished build will presumably have the same full feature set of GT 4. Grid could have used a bit more polish here, though to be fair the more arcade like handling makes education of new players a bit less imperative. Still, a tutorial on drifting technique for instance could have made Grid more accessible and friendly to new players. The personalized commentary by name in Grid is cute at first, but the voices say the same thing at the same time over and over again, and you soon find yourself wishing these guys who know your name would just shut up for a bit.

Overall: A tough call the damage system in Grid is a bit deceptive in its leniency, and the game markets itself as more of a simulation than it is. The 45 cars are already exceeded by GT 5P and the final GT 5 will probably have close to 10 times as many cars in it. However, as in GT 4, many of the hundreds of cars will be uninteresting to most players. The limited number of tracks in Grid is more troubling, but the various types of racing make the most of the small number of tracks. The interface in Grid is also a bit rough, and Forza still sets the standard in this area, with Gran Turismo running a close second.

The real issue to me though is game play, and here Grid is the bird in hand versus GT 5's potential bird in the bush. At present, GT 5P is a step forwards for the series only in graphics, and the null damage and tired competing driver AI are very definitely last generation. The races in Grid are more thrilling, and the campaign structure more engaging. This may change with the final build of GT 5, but to expect radical revisions in damage and compu-racer intelligence may be a tad optimistic. Even compared to the final build of GT 5, Grid may well have more exciting racing, better handling of damage, and more unpredictable and reactive AI. The final ace in the hole for Grid is that it is fully functional now a more competitive GT 5 may well take 6 months or more to come down the turnpike. If you need something to race now, Grid undoubtedly is the better deal even at its $60 price versus GT 5P's $40 list. If you are choosing between buying Grid and Prologue now buy Grid, finish it, and wait to see how the final build of GT 5 addresses the series' traditional weak points. Prologue is a tech demo and money maker for Polyphony, worthy at most of a rental, and if the final build of GT 5 does not make significant progress in core game play elements like damage and AI, then Grid will seem all the more of an achievement.

Click Here to Read More Reviews >>

My review of GT5 Prologue elsewhere on Amazon reveals how disappointed I was with that preview to the full game. Things are a lot different this time around though. I downloaded the demo for Grid from the PS3 store first of all. 983Mb, so it took a while, but once it was installed and I was able to start playing wow. The next day I went out and traded GT5 Prologue at my local games store and bought the full version of Grid. Why? Because Grid is exciting to play.

How can this be? It doesn't run at 60Hz. It doesn't run in 1080p (it's a 720p game). The graphics aren't as clean. The physics isn't as accurate. Surely GT5 Prologue ought to be head and shoulders above Grid?

In the computer graphics world, there's a concept called The Uncanny Valley it's when CGI becomes so real that humans no longer accept it as being real any more. GT 5 Prologue has crossed the Uncanny Valley. Grid hasn't and it's so much better for it. The graphics are grubbier, dirtier and rougher more like the real world. That's not to say they're worse. Not by any stretch of the imagination. In fact the detail on the cars and tracks in Grid is every bit as complex as that in GT 5 Prologue. Pause a replay or look around the cars in the garage the detail goes as far as manufacturer logos on the wheel rims and brake calipers.

The single big-ticket item for me though is that Grid has solved the two biggest problems with GT 5 Prologue. Grid has car damage, and it's AI for the other drivers is stunning. First the car damage it's incremental. Starting with scratched paint, bent wings and cracked windows. Keep up the reckless driving and bumpers will work loose and windows will pop out. Keep going and you can bend just about every part of the car. It all affects the car handling too not extremely, but it is noticable. Steering can pull to one side or the other, acceleration can be dulled, brakes can lose their efficiency. Cracked radiators, bent air intakes all affect the performance of your car. It's more arcade than simulation, but frankly it's so much better for it. Best of all, like Forza and other racers, when something drops off a car, it's persistent it stays on the track creating a hazard for competitors behind. Same goes for tyre walls whack into one of those and the tyres will fly all over the place, scattering into the crowd and track. Oh and the crowd 3D people that cheer and chant, and if you smack the wall right next to them, jump back. A nice touch.

On to the AI front, a breath of fresh air from the awful GT 5 Prologue disaster. Drivers jostle for position all over the track. They will get aggressive with you if you get aggressive with them. They make mistakes, often spinning out or crashing into each other or trackside objects. Fabulous. Love it.

You can whip up a paint job for your team from some basic choices of patterns and colours. It's got nowhere near the amount of tunability and customisation that some racers do but really do you need it? There's plenty of variety in Grid to give you a custom look to your team. On top of that, the more you race, the more sponsors become available to you, so you can stuff sponsor stickers all over your ride to make more money when you race.

Other graphics touches are nice the tyre smoke effects, dirt and sparks from the odd hard landing or excursion into the grass. Realtime reflections and shadows from everything. It's all gravy but it's all brilliant.

There are a raft of racing events to choose from Pro Stock, Touring Cars, Destruction Derby, Open-wheel, Drift, Pro Togue the list goes on. There's a large choice of tracks and a reasonable good choice of cars to choose from. Most tracks have a couple of different versions with forward and reverse options coming up later in the game.

The in-race music is patchy it only seems to exist in a couple of races and I'm not sure why. Nobody in the Codemasters support forums seems to know why either but it's not a biggie. When racing there are plenty of ambient sound effects going on around you, even if the engine sounds are all a bit samey.

The replay facility is exciting to watch but it is a little limited. You can only focus on your car and you can't rotate the camera around, and there's no save facility. There are 5 or 6 predetermined camera choices including TV-style coverage which is nice, and the ability to slow the action down to ultra-slow-motion is really a nice addition. Grid also comes with a flashback feature. If you cock something up in a race, you can watch an instant replay and then choose the point in the replay from which you want a do-over. You'd think that would make it easy to win the races but in reality it doesn't. You only get between 2 to 6 chances in a race depending on your difficulty level. Each time you use one, you lose potential cash and reputation from your end-of-race winnings. The more cash you have, the more cars you can buy. The more reputation you earn, the more you can demand for racing for other teams. Yes you have your own team, but you can also race for others as a sort of 'gun for hire'. Once you've progressed far enough you can also hire a second driver to drive a second car for you, doubling the chances of making money. As you work your way through the game your reputation level also unlocks more licence classes to race in 10 in all, split 3 ways between US-, Euroand Japanese-Racing once you've won your way through the basic licence.

Grid's online mode is also a lot better than GT 5 Prologue's too. It's intuitive and easy to use, and doesn't seem to really care about how your internet connection is set up. There is not a lot of noticable lag which makes for a nice, smooth racing environment. You can opt to join an existing lobby on the internet, or set up one of your own and wait for others to come to you. If you set up your own lobby, you can set a couple of different options, like damage levels and whether or not the race employs 'catch up' to keep the racers closer together. The only thing that marrs the online play is that you'll inevitably get one or two idiots who, once they've realised they're not at the front, will turn around and race the wrong way around to try to crash into everyone else. But I guess that's the motor racing equivalent of the 5 year old Korean kid who knows every glitch in first person shooters and appears to be able to snipe you from across the map.

Most importantly though, Grid is exciting to play. Properly exciting enough to annoy you when you lose a race and make you want to run it over again to try to improve your ranking. It has plenty of eye-candy, plenty of replayability and plenty of variety. And that is why, for the time being, Grid trumps GT 5 Prologue in every category. Sure GT5P is a "preview" or "expensive demo" but if Polyphony don't learn from what Codemasters have done with Grid, the full version of GT5 will falter and ultimately fail. Grid doesn't fail it wins comprehensively. Download the demo and I bet you'll end up buying the full game.

Buy GRID Now

You've already read other people's reviews and they are generally spot-on. However, they don't make it obvious that you can't have a friend over and play one-on-one. WTF? This is a COLOSSAL downgrade in my opinion. I can only play with people online or find a friend and drag him over and set him up on LAN play with his dedicated PS3/TV.

Great game, but you've been warned...

Read Best Reviews of GRID Here

I love racing games but am not a huge fan of the realistic-type racing games (Gran Turismo, Forza, etc.). I read a lot of reviews of GRID before buying it and wasn't sure whether I would care for it or not. I am a big fan of the Burnout series. I am not a huge fan of the Need for Speed series because I am not really into cars that use spoilers as decoration and use blown-out mufflers to make them sound louder.

That being said, GRID is probably the best racing game I have ever played. I like the fact that you build your own racing team including designing your own "branding" for that team but you don't get bogged down with choosing decals and other countless inane customization options. The cars in GRID are actual cars (Corvette, Lamborghini, Aston-Martin, etc) as opposed to the Burnout cars that may be modelled after real cars but have silly names.

The racing in GRID is NOT realistic like Gran Turismo but it's more realistic than Burnout. You start the race with one car and if you bang up that car during a race, it can affect the performance of that car. You have several (usually 5) opportunities during a race to cue the instant replay and re-start just before you crashed so you don't have to completely avoid crashes altogether but you can't just bounce off of walls and other cars for the entire race like you can in Burnout, for example. Unlike the latest Burnout offering (Burnout Paradise), you CAN restart any race at any time. There are drifting events and head-to-head races as well as endurance events like the "24 hours at Le Mans" race.

As you progress with your racing team, you can add drivers to your team so that you have multiple entries in the same race. The tracks vary depending on whether you race in Europe, U.S. or Japan but you don't get bored racing the same track over and over again because they change the tracks for different races. Sometimes, you race in the opposite direction on a particular track and sometimes they add sections to a particular track. So, you don't get bored racing the same tracks all the time.

I found a lot of conflicting reviews before buying this game and was still not sure what I was going to get when I played it. That's why I have posted this review. Hopefully, it will clear up any confusion there might be about what kind of racing game GRID is for those of you who may be on-the-fence about purchasing it.

Want GRID Discount?

Bought this game after reading a great review from Game Informer. There is a genre of racing games like this one (GT particularly) and they have always seemed too realistic to meI am not looking to spin out every corner because I failed to take the perfect line or crash into a wall given the extra ounce of pressure I placed on the R2 button. I can see the attraction for GT etc but I am more of a Burnout or MotorStorm racing fanjust let it be fun and fast.

For those like me Grid comes very close to crossing the line into 'too realistic' territory. I am just in the early levels and spinning out and crashing into walls and finishing last are the norm.

Yet I stuck with it because the graphics are awesome and the sense of speed is beyond belief. And when I finally won a race the feeling was greatthere is a sense of accomplishment that I did not feel when I was tearing up Burnout.

The career mode is deep and the race choices are varied so I feel I can find my niche. Overall, Grid not only shows what my PS3 is capable of but offers a fast and satisfying racing experience. I am glad I pulled the trigger here and bought it.

Buy Fom Amazon Now

PS3 PLAYSTATION 3 LED THUMBSTICKS Modded Controller

PS3 PLAYSTATION 3 LED THUMBSTICKS Modded Controller COD Black Ops - JITTER, DROP SHOT, AUTO AIM
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
Buy Now

Pros:

It does what it says it does and works with BOP2 and MW3, as well as ME3, BF3 and DS3.

Cons:

Battery life does suffer from LED light usage, but it is extremely cool to look at and ultimately

I only use it for FPS anyways, So the 8 hours I get is ample enough.

Overall worth the money!

Buy Fom Amazon Now

ALPHA PROTOCOL (PS3)

ALPHA PROTOCOL
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $14.91
Today's Bonus:
Buy Now

I try to stay away from reveiwing things unless it is really worth the time. This game has gone fairly unnoticed by the gaming community however is one that is worth a look. Especially for the cheap price you can pick it up.

Last week I got it new for $15.00 and it has been a much better and enjoyable gaming experience than I was expecting. Great RPG/SPY Game and is unique in the way that I have not come across another game quite like this one. I will keep this short and sweet:

The Good:

Immersive Story

Unique Dialogue Options

Choices Effect the Gameplay Often

Freedom to Complete Missions as you see fit

Good Character Development

Good Game Length

The Bad:

Graphically Lacking (for ps3)

Combat can be annoying at times

All in all this game is brilliant in it's entirety and is really worth taking a look at. If you want something a little out of the norm give it a shot. I would give this an 8.5 out of 10 overall.

Click Here to Read More Reviews >>

Listen chances are if you are a fan of fallout, or anything else even remotely related to bethesda, which obsidian happens to be, you've already heard about how much this game just totally reeks.

But thats not entirely true, if you, much like myself,have ever enjoyed watching jason bourne complete his mission with steely resolve and sick hand to hand skills,or watching jack bauer be irrationality angry with someone for no reason only to find out he has a bomb in his possession, in which case he then beats him mercilessly, or watched james bond approach quite literally every situation, with stylish wit, and a trigger finger to match, THAN THIS GAME IS WORTH TEN DOLLARS

Seriously the crappy voice acting when you try and seduce people is worth ten dollars,

Cheers

Buy ALPHA PROTOCOL (PS3) Now

Upgrading shot accuracy and so on RPG style. Unlike other shooters this one actually has a story with romance options even.

Read Best Reviews of ALPHA PROTOCOL (PS3) Here

eForCity 6 Pack Premium 1.8m 6Ft HDMI Cable

eForCity 6 Pack Premium 1.8m 6Ft HDMI Cable Compatible with 1080p PS3 HDTV
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $10.64
Today's Bonus:
Buy Now

Product came without interruption and as described. All working and without fail. A bit thin, but if you are using them for a SUPERIOR project than you should have considered that.

Buy Fom Amazon Now

THQ 99298 Saint's Row: The Third PS3

THQ 99298 Saint's Row: The Third PS3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $72.99
Today's Bonus:
Buy Now

Bombs, babes, boats, bullets, B-52s, bases, basket cases, big boobs, brutality, and other adjectives beginning with 'B'. Ultimately one of the funnest game ever!

Buy Fom Amazon Now

Ultimate Combo Pack - Infamous 1&2 Dual Pack & Blue Dualshock 3

Ultimate Combo Pack - Infamous 1&2 Dual Pack & Blue Dualshock 3 - Playstation 3
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $56.95
Today's Bonus: 5% Off
Buy Now

I purchased this for the controller, but I was pleasantly surprised by infamous. I enjoyed one, although the graphics are a bit outdated. I am currently playing two. It is a great game. I love it. Glad that I purchased it. I didn't know what I was going to do while I was waiting for the god of war.

Click Here to Read More Reviews >>

My son had asked for this for his birthday. It was quick to arrive. He is so hooked on the game that he cannot stop playing. It has two games in it and the controller that is included adds even more to the game. He said it is awesome and is very happy with the whole product. The game started off a little slow, but now even his wife can't stop watching him play. You'd love it too I'm sure.

Buy Ultimate Combo Pack - Infamous 1&2 Dual Pack & Blue Dualshock 3 Now

My only complaint is that while it seems like a great deal that it is bundled with both Infamous games, the Infamous games themselves get really boring after a while. I wish this was bundled with the Playstation All Stars or a more interesting title, but it is a great deal that it comes with 2 game discs plus the controller which is working like a charm and looks neat. There's another blue controller bundle with the Uncharted series, so you might also want to consider that one.

Read Best Reviews of Ultimate Combo Pack - Infamous 1&2 Dual Pack & Blue Dualshock 3 Here

I was really happy with my package, I'll definitely be checking back for more of my gaming needs from here

Want Ultimate Combo Pack - Infamous 1&2 Dual Pack & Blue Dualshock 3 Discount?

If you're trying to get a new controller, don't go to walmart and spend $60. This product is amazing. I love the new PS3 Controller, and my dad loves infamous so i was like this is perfect, everything is working perfectly.

Buy Fom Amazon Now

Tom Clancy's Rainbow Six Vegas 2 Limited Edition

Tom Clancy's Rainbow Six Vegas 2 Limited Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $32.68
Today's Bonus: 53% Off
Buy Now

One of the best FPS games I've ever played. The single player campaign is short, and while some may say the story is forgettable, I found it gripping. There was never a dull moment throughout the single player portion. Multiplayer has so many options, that it will allow almost any fan of the FPS genre to find their niche and have a great time.

Production values are an improvement from the original Rainbow 6: Vegas. The game is visual stunning while the ambience of the music sets the mood. Sound effects for weapons and equipment are realistic, however some voiceovers of the terrorists are repetitive.

Overall, this is one of the best FPS games to come out this year. It will give any fan of the genre limitless options in their multiplayer adventures, yet still provide a solid single player campaign. A must buy!

Click Here to Read More Reviews >>

A good first person shooter that is a little different. You actually have to use some strategy to get around certain situations and levels in this game, which makes it better that your average shooter. Good graphics, intense scenes, good story and a good price make this a good game.

Buy Tom Clancy's Rainbow Six Vegas 2 Limited Edition Now

it comes with key chain, a good boxed set.

game is great but i was expecting a bit more.

Read Best Reviews of Tom Clancy's Rainbow Six Vegas 2 Limited Edition Here

Me and my friend have been playing the two player story mode. We beat the game in all difficulties in a week. The game is awesome! The graphics are the best and the detail is unbelievable. I just wish the game was a little longer or even a little harder. I recommend this game to anyone! Of coarse the terrorist hunts will keep you busy for a while, they are hard. I hope who ever reads this buys the game!

Want Tom Clancy's Rainbow Six Vegas 2 Limited Edition Discount?

I am enjoying this game as much as the first Rainbow Six: Vegas, they are very similar games. If you have not played the first one I highly recommend it to fans of FPS games.

There are some differences in part 2 you can sprint now but I don't use it often since most of the time I'm hiding behind a brick wall. There are armor options I don't remember from the first game and some other neat tricks like now you can have your AI partners throw grenades which is nice.

All together, nothing revolutionary here but as a huge fan of the first game I wasn't looking for much to change, more of the same is still a lot of fun.

Buy Fom Amazon Now

Last of Us FutureShop Exclusive Steelbook PS3

Last of Us FutureShop Exclusive Steelbook PS3 PlayStation 3
Customer Ratings: 2 stars
List Price: Price Unavailable
Sale Price: $59.99
Today's Bonus:
Buy Now

I thought that maybe it was angel bad luck, so i thought I should try my luck at it. Mine also had a decent sized dent in the middle of it.

Click Here to Read More Reviews >>

The steelbook was delivered with a decent dent in the middle..

Am I keeping it? yes

Am I happy with the condition of it? NO

Buy Last of Us FutureShop Exclusive Steelbook PS3 Now

I saw the other 2 reviews on here about the steelbook cases they ordered were dented, but i thought i would get lucky.

Although advertised as very good, mine arrived with 2 dents in the upper left corner. The box it was delivered in was perfect

and undamaged. That tells me they shipped a damaged case. Come on Amazon! Don't turn out like E-Bay sellers with their false advertising. I paid $28.00 for junk!

Read Best Reviews of Last of Us FutureShop Exclusive Steelbook PS3 Here

When I received the item it had two dime sized dents on the upper left part of the cover. On the side, it had several smaller dents. Don't waste your money on this.

Want Last of Us FutureShop Exclusive Steelbook PS3 Discount?

PS3 Skylanders: Spyros Adventure Mega

PS3 Skylanders: Spyros Adventure Mega
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $199.00
Today's Bonus:
Buy Now

Note: The Mega Pack includes the traditional system starter pack (with portal, software, and three figures), an additional 3 character set, and the Pirate Seas Expansion. Beware of pricing, though, as Skylanders have been in great demand. Shop around to find the best deals and/or wait until items return to regular stock levels if you can. For example the original MSRP for the three components of this set would have originally run you about $110.00 had you bought them separately.

As a long time Spyro fan, I was pleased to see his reemergence with the hugely popular Skylander's launch. However this is not a Spyro game, he is just one of many colorful characters that Activision is betting your children will clamor for. It's a diabolical, but genius, strategy that transforms an ordinary video game into a collectible franchise. I LOVE it, but the initial investment is just the beginning for anyone who really gets wrapped up in the game will want more more more!

Hardware: The Skylander's game centers its technology around a wireless Power Portal which can communicate with your game system (obviously), but also with your computer. The Power Portal is super cool and a wildly inventive idea that adds a extra dimension to the gameplay. The character (the game is for one or two persons) that you are within the game is determined by which character that is placed on the Portal. And throughout the gameplay, you may change characters as you see fit. It is NOT difficult to set up the hardware even if you aren't particularly tech savvy.

Age: Skylander's is rated for 10+. I think you could undoubtedly push the age level comfortably down a few notches depending on your child's ability. It's not a difficult game to manage. The top age range will vary. The adventure storyline is not particularly challenging, but it's pleasant. Older kids may be bored, but it does get more difficult the further you progress. But there is a challenge/battle component that is engaging for all ages. And heck, as an adult--I just liked to see what the different characters would do!

Adventure Mode: This is a rather straightforward quest type game that pretty much walks you through where you need to go. There is some exploration, but nothing too complex. There are very achievable goals that are spelled out and the game offers plenty of help. The graphics are lovely and whimsical and it's fun to watch. There is a surprising amount of text and talking to establish the storyline, so you might lose the patience of the younger kids. You can buy character upgrades (cool) and compete in assorted peripheral challenges for extra upgrades as well.

Battle Mode: We had some fun with these three head-to-head competitions. This is where you challenge another character to a contest--collecting gems, defeating in combat, or scoring football goals. Even the adults liked these brief bits of fun. And I liked to see which characters would do what! (Are you sensing a recurrent theme?)

Computer: The Power Portal can also be synced to your computer and your characters can inhabit an online world. This is neat and offers a variety of arcade type games that would appeal to younger users. Activision did a great job making the game system experience symbiotic with the computer world as information can be shared about system experiences via the Power Portal.

Expansion Pack: Pirate Seas has one character (Terrafin), a new portal level accessed by using the pirate ship, a power up accessory (cool ghost swords), and a quick income source (treasure chest).

Figures: Here's the hook. The starter kit includes three characters pieces to play which represent three different elemental groups (Magic, Water, and Tech). These figurines are placed on the Power Portal to launch them into the game. To date, there are over 35 total characters that exist for the game. In fact, there are eight total element groups, so just to get one character in each group requires that you purchase at least two more figures beyond the Mega Kit. And as each character has different skills (and is just cool in its own right), if you love the game--you will need to collect.

Here's who you get characterwise:

From original starter pack: Spyro (Magic), Trigger Happy (Tech), Gill Grunt (Water)

From Pirate Seas: Terrafin (Earth)

From 3 Character Set: Eruptor: (Fire), Chop Chop (Undead), Bash (Earth)

You DON'T have a character from LIFE or AIR.

Love the game! Love the characters! Love the technology! But buyer beware, this may not be a one-time investment! KGHarris, 1/12.

Buy Fom Amazon Now

SIXAXIS wireless controller for Sony PS3 98040

SIXAXIS wireless controller for Sony PS3 98040
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
Buy Now

Brought as an additional controller for an old Fat PS3. Came with Controller, USB Dongle, and well written instruction book. Setup was easy and seamless plugged USB Dongle in powered unit on pressed home button on controller and was connected and ready to go. The esthetics of this controller are identical to the OEM controller. Unit was very responsive and played well. The only gripe I have as noted in other reviews is that the controller might be a little to responsive. I play 1st person shooters and it took time to get used to the controller I would aim and the reticle would move past my target each time too fast for me to control but after a couple hours of play you'll get used to get. Overall a good purchase at half the price of the OEM controller.

Click Here to Read More Reviews >>

Obviously if you are looking at this controller you are looking for a cheap replacement for your DualShock 3. You are getting exactly what you are paying for here. My controller arrived quickly, but I noticed a few things off the bat.

-You do have to plug in the USB Bluetooth receiver to get this controller to register with the PS3.

-The joysticks, as noted by other reviewers, are VERY sensitive.

-My controller arrived with the down button on the D-pad and the L1 button not working. I contacted the seller and got offered an RMA and am awaiting a new controller.

This is a good product for a back-up controller (or to give to your Cheetos-loving friend), but I do not recommend it as your primary controller. If you can afford a PS3 you can afford to get a decent controller.

Buy SIXAXIS wireless controller for Sony PS3 98040 Now

I cannot get the controller to sync wirelessly for more than a couple minutes at a time. I would not buy again.

Read Best Reviews of SIXAXIS wireless controller for Sony PS3 98040 Here

I paid less than $20 for it and it does work pretty good but I am only a casual gamer. I do not use to play PS3 all the time and 24/7. My only gripe is that I also bought the Energizer Power & Play Charger Station and this controller does not light out so you would not know whether it is fully charged (color green) or still charging (color red). I still rate it as a 5 for it works as it suppose to do except for the minor detail I mentioned.

Want SIXAXIS wireless controller for Sony PS3 98040 Discount?

Product was exactly as described works perfectly and the price is great! I recently bought another controller before this one from a local game store of equal caliber but it was not wireless and I paid a lot more for a wired controller. I highly recommend this product as an advid gamer thanks so much!

Buy Fom Amazon Now

DanceDanceRevolution Bundle

DanceDanceRevolution Bundle - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $119.99
Today's Bonus:
Buy Now

A lot of Playstation 3 owners have been waiting a long time for Dance Dance Revolution to make it to the PS3. Four long years later, it's finally arrived. Was it worth the wait?

The first thing I noticed when I opened my DDR box was a brand new, sleek black dance pad. it definitely looks a lot "cooler" than the old white dance pads on the Wii and the PS3. The pad pretty much works the same as always--just plug it into an available USB port and you're all set.

The options on DDR should be familiar to anyone who's played it on the PS2 or the Wii.

1) In "Free Dance" mode where you can just dive into dancing. You select the number of players (single player or multiplayer) and then you can choose any song at one of four difficulty levels (beginner, basic, difficult, expert).

2) "Club Mode" is where you basically have to proceed thorugh different levels of difficulty to win the game. unfortunately, the developers decided to put in things which seem more like gimmicks than anything else. There are features like "TRICKS" which will suddenly change the difficulty level in the middle of a song. As you finish songs in other "clubs", you can move them to your own "club". Honestly, this section was much more confusing than it should have been, and the confusing and poorly written explanation of "How to Play" at the beginning only made things worse. Konami should have stuck with keeping this simple.

3) "Dance Off" mode is where up to four players can take turns dancing. There's something called a "combo roulette" which does things like speed up the dancing, shift the top arrows around, make the arrows bigger. But what it ends up doing is make the competition confusing and frustrating. Seems like another situation where they tried to innovate, but ended up just causing confusion.

4) There's been a lot of talk about how the new Dance Dance Revolution makes use of the Playstation Move controller. Turns out there's only one menu option in which you can use them: "Move & Step", which is basically "Free Play Mode" that uses the Move Controllers. So you can't use the Move Controllers in Club Mode or Dance Off Mode.

To start, you need to adjust your position so that you and your mat are in the middle of the screen--and you need to stay in that position throughout the song. I thought that maybe like Just Dance, the game might at least featured some hand movements that looked like real dancing. But that wasn't the case. Instead, there are four new kinds of arrows (pointing diagonally to each of the four corners of the screen) added to the mix. To get points, you need to swipe your hand to that corner when you see the arrow. The controls are precise, of course, and you do see a visual "swoosh" when you move your hands in the right direction.

For some inexplicable reason, when using Playstation Move controllers, not only does XMB navigation not work, the "X" button on the Move controllers doesn't even work. So you're in an awkward position where you're holding two Move controllers, but when you need to select a menu option or even just move to the next screen, you need to drop the Move controllers, pick up your Dualshock controller, make your selection, and then pick up the controllers again. It's a rather sloppy piece of programming on Konami's part.

5) The remaining modes are "How to Play" (for anyone who doesn't know how to play DDR yet), "Training Mode" (which lets you break down any song at any difficulty to practice it--again, no Move support), "Music Store" (which lets you access DLC), "Workout Profile" (which tells you the number of calories burned), "Records" (which displays the high scores for each song on your system for Free Play Move and Move & Step), "Video Manager" (which lets you export videos to YouTube and Facebook) and "Options" (which lets you

The graphics are much better quality than on the Wii or the PS2, of course. When you select the songs you see a high-resolution image of the song's album cover. For the most part, the graphics are crisp and the colors bright. During the dance numbers, you'll see a video of yourself, taken with the Playstation Eye, in the background (sometimes clear, sometimes stylized with a solid color). I first found this a pretty cool feature, but sometimes the stylized images were so garing and distracting I just had to turn the camera off.

The playlist, as usual, is a combination of licensed tracks and Konami's in-house music composers.

According to You (Orianthi)

Animal (Ke$ha)

Bad Romance (Lady Gaga)

Battlefield (Jordin Sparks)

Celebration (Kool and the Gang)

crushcrushcrush (Paramore)

Dancing in the Street (Martha and the Vandellas)

Hey, Soul Sister (Train)

I Got You (Leona Lewis)

I'm Yours (Jason Mraz)

Love Like This (Natasha Bedingfield)

Love Shack (The B-52s)

Mission (Everything But the Girl)

My Life Would Suck Without You (Kelly Clarkson)

Need You Now (Lady Antebellum)

Plastic Beach (Gorillaz feat. Mick Jones and Paul Simonon)

Rio (Duran Duran)

So Fine (Sean Paul)

Venus (Bananarama)

We Are Family (Sister Sledge)

dreaming can make a wish come true (jim and NRG Factory feat. Anna Kaelin)

In the Zone (UI, NPD3 style) and KIDD KAZMEO

Let's Get Away (NAOKI fear. Brenda Burch)

MAGIC PARADE (Lea Drop feat. Katie Dellenbach)

One Sided Love (D-crew with Melissa Petty)

Private Eye (atomsoak ft. cerol)

Rescue Me (NAOKI feat. fracus)

Rhythms Inside (DKC Crew)

The Island Song (TAG feat. Eric Anthony)

TIME (NM feat. Aleisha G)

As another reviewer mentioned, there are a number of aggravating annoyances. You can't pause when you're in the middle of a song. No buttons will work, and even if you hit the PS button, the song will keep on going. So if you get a phone call in the middle of a song, you just have to let it play all the way through.

You have the ability to capture your performance in Free Play Mode, Dance Off and Move & Step on video. I can see the usefulness of recording songs with a dance game like Singstar Dance where you're dancing to "real moves". But here, you're just hopping up and down and waving your arms randomly. Something tells me that this isn't the sort of thing most people will be sharing on their Facebook page.

In all honesty, I think this summarizes DDR's main weakness. DDR was the king of the hill of motion gaming since it first launched as an arcade game in 1998. But the world has moved on. Now that you can dance "real dance moves", stepping on arrows seems a bit passé.

Don't get me wrong, die-hard DDR fans will love this new game, the improved graphics, and the new music tracks. It's still one of the better workouts you can get, especially when you practice over and over again to nail a difficult song. And of course, no other game can match it in terms of precision.

But everyone else will probably find more satisfaction in newer games like Singstar Dance for the PS3, Just Dance 2 for the Wii, and Kinect Dance for the Xbox where they can not just pattern match but actually learn real dance steps. In that regard, DDR seems almost antiquated.

overall, I'll give it a rating of "It's OK". Even if you can get over the annoyances, there's really nothing very noteworthy nor innovative about it. It's basically the same as it was in 1998--the "improvements" the developers tried to make (including use of the Move controllers) seem for the most part forced and contrived, as if they knew they had to be innovative, but knew that there's just not that much more that can be done to stretch a 12-year old platform.

Click Here to Read More Reviews >>

My wife and I used to absolutely love DDR. We would play for hours on end into the night. I had high hopes, and was excited to pick this up on the day it came out.

Pros:

DDR is finally in HD, lots of nice eye Candy

Downloadable Content, if it would work that is.

Cons:

Surprise! Paper pads suck, and there are no decent alternatives.

A lot of the songs really aren't "dance" tracks, and only one or two techno songs similar to what made DDR fun in the first place.

For starters, the PS Store errors out when you try to open up the section to buy new songs, but maybe I have to wait until the next PSN Update.

Second, the paper pad really, really blows, but this shouldn't be much of a surprise to anybody who's played DDR before. So far I haven't seen anybody interested in making better ones, either. I did have my trusty Red Octane $100 pads stored away in the closet, plugged them in, and low and behold, they worked...sorta. The left and down arrows work, but up and right are swapped when you press them :'( I figured they wouldn't have worked, but I can dream...right?

The song selection is kinda meh. Seemed like they were more interested in getting 'popular' music than music you should be dancing to. Jason Mraz? Really? I'm dancing to Jason Mraz??? Give me back my Afronova and Captain Jack! To add to that, I haven't figured out yet how to, or if you can unlock songs, or if buying them is the only way.

Overall, a disappointment, but I'll hang on to it a while hoping for some decent replacement pads and at least some good DLC.

Buy DanceDanceRevolution Bundle Now

I was hesitant with purchasing this game at first. I was hoping to find one of the original DDRs that were sold for the PS2 but for the PS3 because my PS3 isn't backwards compatible. The sample songs listed above seemed to be cheesy and did not incorporate the J-pop songs from BeForU and Naoki that I have grown to love over the years. However, I recently found out by going into the PS store that it's possible to download songs from the original games! The song packs are $5/each. So it's definitely worth it! From what I've seen, all of the discs are there. I'm springing $20 for the two supernovas and the two DDR extremes. :D AT LAST! A SINGLE GAME THAT CAN HAVE ALL THE SONGS WE LOVE!!!

Read Best Reviews of DanceDanceRevolution Bundle Here

DDR3 regular mode is ok once you get some songs unlocked. DDR Club mode is horrible. Someone should get fired for this feature. Why does club mob suck so bad? It has a sucky selection of songs. It alway plays SLOW, no BEAT songs in beginner mode, it is very difficult to get it to leave beginner level but one mistake it sends you right back to it. Probably the worst is that club mode could be really good excersize if the programming didnt suck and I didnt have to hear HEY SOUL SISTER, Im Yours by Jason Mraz or Need you Now by Lady Antebellum over and over again. What are those songs doing in club mode anyways? If those songs were played in a club the DJ would be kicked out on the street.

Sigh... what a disappointment.

Want DanceDanceRevolution Bundle Discount?

Being a DDR fan since the early PS2 era, I was excited to hear about DDR finally making a jump to the PS3, since both Nintendo and Microsoft got to enjoy 3 installments of Hottest Party and Universe respectively before Sony could get their DDR fix.

First off, I'm not gonna lie; the game is great. Its well worth the $40 bundle especially since most game retail at $60 with no additional accessories. Yes, the soundtrack has lost its lust over time and instead of putting in an amazing techno soundtrack like the early era, it is now full of the top 40 hits you hear on the radio. Not bad for mainstream fans, but older fans will be disappointed.

Fortunately, us core DDR fans are gifted with downloadable content with past DDR games which range from DDR/Konamix to SuperNOVA. Sadly there is no Extreme 2 track pack, which happens to be my favorite in the series. After downloading the track packs, I am now enjoying the game much more.

The Club mode isn't as bad as I expected. Granted playing the same 10 songs over and over and over and over again on beginner gets boring fast but once you start unlocking songs about an hour or two in, its not so bad.

The dance pad that came with the bundle is better built than my old PS2 pads. They don't slip as much, but they do move when I play fast paced songs on Expert so after every song, I have to readjust the pad. Nothing major though. I would love to see some PS3 metal pads though.

Honestly, my only real complaint other than half the soundtrack being lackluster is the lack of downloadable songs. I thought Konami promised a massive back catalog of old songs. I would easily drop another $40-50 on songs if I could download past favorites. Imagine having the arcade experience of 300+ amazing songs on one home console. *sigh* One can only dream...

My final word: Its worth the $40 I spent. I wouldn't pay more for it though.

Buy Fom Amazon Now

Rinne no Lagrange: Kamogawa Days Game & OVA Hybrid Disc

Rinne no Lagrange: Kamogawa Days Game & OVA Hybrid Disc
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $59.71
Today's Bonus:
Buy Now

The game is only one player, and is a little like the recent Gundam/mecha games, where you have to take down the enemy mechas with your teammates. Though it is a shame that this doesn't have the online multiplayer feature, for it had so much potential. Nonetheless as a fan of the series, it was fun playing as the main characters in this game. I recommend this for any fan of the show.

Buy Fom Amazon Now