Showing posts with label ps3 prices. Show all posts
Showing posts with label ps3 prices. Show all posts

Ace Combat: Assault Horizon

Ace Combat: Assault Horizon - Playstation 3
Customer Ratings: 3.5 stars
List Price: $39.99
Sale Price: $32.95
Today's Bonus: 18% Off
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The New Coke moment at NAMCO: Take a winning formula and screw it up! Why take a risk with a winning formula? Why try to fix something that is not broken? If you have a new idea, why not produce a new game with that new idea and leave the winning stuff alone? Very elementary Mr. Watson!

First off, I was expecting Ace Combat.. the well known, true and tested success story. But bigger and better. With more aircrafts, with more missions, better online play, better graphics and sounds, better replay options... More aircraft carrier landings, more team work. more options of how to play the game ., solo or team work. a better and mature Ace Combat. I Got none of this..instead I got a new game that seems like a dumbed down version Hawk/Apache.

The impact Ace Combat for the PS2 had on me was amazing. I loved the AC in PS2 and then I went on to MS flight sim..and then got my Pvt Pilot license for real. I went on to get my Multi engine Rating and trained in Trail draggers (Citaberia and American decathlon). I even got to fly some old WW II aircrafts (Steerman) for real.. All because of Ace Combat on PS2 that started it all.

Then these blokes signed on to MS on Xbox and dumped us. Now, after all these, I was all excited about the AC series coming back to PS3.

Last night I played with it for a couple of hrs...and today I did the same for a couple of hrs and my initial impression is one of disappointment.

The initial mission and campaign was just drudgery of point shoot, turn, point shoot... turn point shoot. What about the thrill of flying an aircraft? Where is that? None. I felt like I was flying a giant air balloon or something. Yes. Yes, this was after maximizing the sensitivity to its max of 3 (Sensitivity level 1,2, 3..ooooh, how thrilling). There is no feel of flying an aircraft... it's like flying a lethargic bi plane.... this is a big booboo! It's totally unacceptable for something titled "Ace Combat". Anyway, after a while I was reading some blog on my laptop and totally tuned out of it.

The closeup, shoot out on rail mode (DFM Dog Fighting? Really) did not add anything.. It was basically, handing over the aircraft to an autopilot or an invisible gerbil in your pocket to fly the plane...sort off. IT doesn't exactly take over the flying 100%, you have to move the controls 30% by yourself..so not exactly sure who is in control...or who the Pilot in command is here. It's you and the gerbil in your pocket having the controls at the same time sometimes and then the movie mode where you have no control at all sometimes., while you also take over the guns... and then it was just a closeup of the enemy aircraft breakup. Why not put this as part of the replay like in the old AC on PS2. So by pressing L2 R2, it takes you away from what you are doing..that is flying. Then when the gerbil is flying the aircraft half and half,, on a whim it suddenly gets out of that DFM mode and lets go of the controls you are thinking the gerbil still has got the control... you then realize you now need to fly the plane again. Imagine doing this every few seconds while you have so many air crafts firing at you. Is is fun or what? The supposedly eye candy gets boring after the initial blast.. all other blasts seem the same with some oil stuck on your windshield.

I have seen the improvement of GT5 (Grand Turismo) on PS3 and its amazing online play ... so my expectation for AC on PS3 was high. GT5 is also constantly updating with new racing stuff and continues to delight us. The best game on PS3 by far is the GT5. Its a gift that keeps on giving. Now, imagine if Bob from Spec-B in GT5 is mixed in with Spec-A. Imagine, you are racing and when you get very close to the other car, you have to give control to Bob from Spec B, who would then do a bunch of maneuvers on his own so you can enjoy the alleged eye candy crash and then all off a sudden Spec-B Bob hands you the controls for you to continue, possibly at the worst moment when you are between two buildings or towers and then you are not exactly sure if the Bob/Gerbil has the control or you.... and this happens every few seconds. Oh the thrill of it all. Oh Lord! LOL Hee Hee... That's what this is like folks.

I then tried online. I was clueless as to what was going on. I just flew around a bit and get out of it. The whole Menu was amateurish... it was like the 80s Apple IIe game play menu. I have no idea, how far I am into the game. 1% or 25%? Where is the overall picture of this game? This is like a blind man walking around the room feeling each part as he moves around. I cannot know where everything is and choose and go where I want to. Someone in NAMCO Thought that would be part of the thrill of this game? Really?

The first chopper campaign,.., WTF? I am a gunner.. not flying the chopper.. just blowing stuff up. IF I wanted blowing stuff up, I would have bought a First person shooting game which I loathe.

NAMCO needs to give us a major update that would give us our AC and take back the first person shoot em up and the new cartoon storyboard that sucks!

This review is not based on finishing the entire game.. its based on very initial stage of it.

I suspect this is how the meeting went at NAMCO

1) The new team boss: Whelp! We have had success before. We raked in a lot of money for the customers who were very happy to give us their money for which, we gave them what they were looking for. However, this time, I have brought in some marketing consultant who is going to tell us, how to make even more money. So here is our Marketing dude ,,,,,

2) Marketing dude at NAMCO: Well, we have established credibility with our AC series... so no matter what we put out, they are going to get to the store on the first day and get the new AC just based on reputation. Our marketing research shows that First person shoot out is doing very well and makes lot more money than our AC series... so we are planning to do a Bait and switch. Give them a first person shootout instead of flying around which shooting folks don't care about. This way, we can fool the flying folks into buying this in the first week and rake in their share of the dough and then go on to bring in the Shoot em up folks as well.. This way, we can rake in a lot of money

3) The old AC team member: But But, can't we give them another game for the shoot em up and not call it Ace Combat? this way, we can have an updated Ace Combat + a new game for shoot em up.

4) Nah! that makes way too much sense for me. So we are going with our plan of Bait and Switch! Took out the flying and replaced it with first person shooting to please the ground-pounders.

5) The usual sycophant suckup in the office: I so agree with management here. Good decision sirs. In fact, I would suggest that you go one step further and try to bring the Pokemon crowd as well to make even more money. Lets add Pokemon to the flight crew as well in the next version!

So there you have it folks! Next version for the Pokemon crowd with PS "Move"..where you stretch both your arms and go weeeeeee around your living room.... and you can fly the aircraft this way. Pffffft!

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I've played every Ace Combat and this one is a waste of my time. The new Dogfight Mode (DFM) eliminates the need for skilled piloting. When you are close enough to the enemy, you can hit your controller bumpers and the plane goes into an autopilot dogfight on rails. During DFM you attempt to lock-on with a missile or shoot your opponent down with guns. I want to fly the plane, not ride it like a taxi. Also, the shift to the real world, oppose to the Eurasia Ace Combat universe added nothing to a fairly boring story. Also, the typical Ace Combat surreal super weapon (Jet Super Fortress, Island Attack Base, Death Star Run) was not there. You end up fighting something that we could actually have right now. The helicopter, AC-130 and Blackhawk gunner levels were unnecessary. All the imagination and surprise is gone from this iteration. I'm not into Online Multi-Player so I have no opinion on that. Buy every Ace Combat, but this one.

Buy Ace Combat: Assault Horizon Now

This game tries too hard to be action packed.

It forces you to follow invincible planes to through scripted paths so they can die in a dramatic fashion.

The 3rd person camera sucks (cockpit view is better)

The new attack chopper levels/on rails minigun levels are not fun at all.

I hear some people enjoy this game but I am just not having fun with it. Every mission feels like a chore.

Ace combat is one of my favorite series, and I am saddened that this is what will probably be the either last Ace Combat game on a home console, or the format of other Ace Combats to come.

Read Best Reviews of Ace Combat: Assault Horizon Here

I played this game and actually really liked it. I wasn't planning on writing a review because I don't have too much experience with flight games, but I felt compelled to after seeing lots of hate online.

I'll start off by saying that one of my favorite games as a kid was Air Combat on the PS1 which I beat countless times. Many years later, I played Ace Combat X (PSP) which I also greatly enjoyed despite it having a short and bizarre story. I also at some time played Flight Simulator X which I found boring after the first hour. I'm a fan of flying around, customizing my plane and weaponry based on the mission, and blowing enemies out of the air, not necessarily having the realism of accurately pressing every button in the cockpit. And that's exactly what you'll get from this game.

** Let me just say this flat-out: IF YOU GET THIS GAME, DONT EXPECT FLIGHT SIMULATOR X REALISM **

It seems like people online were expecting a further level of realism and that was the biggest complaint about the game. There is an option to turn on advanced controls, but the learning curve even for those isn't very long. The game is easily accessible, but that could be a con for seasoned Ace Combat vets.

This game has many fun dogfights and flying around is a blast. From doing loops in the air to get behind your opponent to trying to get a lock on a turning bogey, the game is great. It's really fun just to fly up into the air and then nose dive down toward the city to swoop in behind an enemy for the kill. And of course, I always have to DO A BARREL ROLL in every fight. Swerving around faster than the speed of sound to line up shots is the best part of the game.

The story is OK, but not more than what you would expect from a typical FPS game really it's just there to give you a reason (or excuse) to be shooting at something. Much of the fights take place in Africa a few years into the future, so the game feels very modern and real in that sense. The graphics are really impressive and filled with gorgeous 'splosions, especially in the cities. Everything from the audio department sounded fine too.

==========

CONCLUSION

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I think the best metaphor for the feel of this game is a contemporary FPS. This Call of Duty-esque aesthetic gives you fun gameplay and the framework for strong multiplayer for a wide audience. Unfortunately, this usually entails bringing in a weak story with an arcade style game that lacks realism. You'll most likely have loads of fun playing the game but for the most part it's a superficial, shallow experience. If you want to have a good time, go ahead and this game I'm sure you'll like the gameplay. If you want a story driven game or something to take away after putting down the controller, look elsewhere. Overall, I'd say this is a very fun game to play and there's always something very satisfying about maneuvering through the air and lighting up bogeys.

To sum it all up:

PROS:

Fun Gameplay

Competitive Online

Great Graphics

CONS:

Weak Story

Could be a pro or con depending on your perspective:

Aracade-Like

* Makes the game more accessible and easy to play by "dumbing" down the controls for flying *

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As a huge fan of the previous Ace Combat games, this game is a severe disappointment, to the point, I stopped playing 2/3rds of the way through and stopped. It took most of the things that used to work well and changed them, but didn't bother fixing any of the older problems, creating a game that is as far from the "original" AC games as the new Stars Wars movies are from the original trilogy.

To give a concise summary of the game, it seems like a failed and desperate attempt to be a HAWX clone, rather than a fitting member of the original franchise that HAWX itself is a clone of.

More detailed however, the most glaring problem with the game is that you have to play it exactly a certain way. If you want to succeed in air to air combat, you have to use the new DFM system; if you want to accomplish the ground assault missions, you have to use their new ground attack system. There's no thinking though things, it's simply playing the game the way the developer wants you to play it, not the way you want to. Even getting away from attacking planes requires you to use their new "counter-move" system.

Even beyond that, this game is flawed, suffering from incompetent wingmen to enemies with a serious "every enemy wants to attack you" problem. Unlike AC6 where you could direct your wingmen to cover you or attack your target, there's nothing here to control your wingmen. Have a guy on your tail and you're having trouble shaking him? Tough luck, you're on your own.

Essentially, any air-to-air mission will result in good amount of trying to dodge missiles while wondering why your wingman is off flying in circles. The only time I ever noticed any allied plane taking out a target was during cinematics (and there are oh so many of them).

This wouldn't be a problem as the friendly AI in AC6 wasn't very good, but it's an issue when you spend 5 minutes of every mission just flying around in circles trying to shake the enemies who have forgotten about everyone else but you. Even this wouldn't be a problem, but since you can't enter DFM while being locked onto, the mission comes to a halt until you can shake and destroy the enemies on your tail.

In one particular mission, you are tasked with taking out four bombers. Once you take out exactly two of those four, two more bombers and two fighter escorts appear and as the fighter escorts make a direct b-line to your position, your wingman is off flying around not doing anything, just enjoying the sights.

So now, you have to shake both escorts in order to get the DFM to work and take them out, then hope you have enough time to go back and take out the other four bombers.

The frustrating part is that it almost feels like luck when you succeed, since there's very few things you can do differently. It's honestly just a matter of getting a your first missile to hit instead of the second. The feeling of being an ace pilot and all around awesome that you get playing the older games simply isn't there.

As for the new additions to the game, they're unnecessary. The helicopter mission(s) and the AC-130 missions are okay and were probably the funnest parts of the game, but they don't do anything to "save" the game in my opinion.

As others have said, if you're an AC fan, the DFM is going to frustrate and upset you. Taking out enemies the "old fashioned" way is still possible, but as I stated before, if you want to succeed the mission, you have to use the DFM, which is kind of obnoxious to be perfectly honest. Playability wise, the DFM is just boring. Fly close to the enemy (doesn't matter which side you're actually coming from) and then just keep the cursor over the target and keep firing until the enemy blows up. Rinse, lather, repeat.

Once you kill an enemy, sometimes you get a nice little cinematic (which are actually pretty cool), but by the time you get back in control of your plane, you have no idea where it is, how fast it's going or what direction it's flying.

They've also added a HAWX style ground attack as well, where you have a tunnel of sorts to fly through while destroying enemies. You can avoid using this, but again, you'll find successfully completing the missions next to impossible if you don't use it.

Like the DFM, the new ground attack path has it's own cinematics, which is frustrating as you'll sometimes have your next line of targets locked on, only to have a cinematic play and by the time you're back in control, you've lost the targets. There are even forced cinematics that show your allies taking out targets, regardless of whether you've shot at those particular enemies or not.

Finally, one of the things I alluded to as "not fixing any older problems" is the sometimes laborious process of playing 10 minutes of the game, having one or two enemies left, dying and having to replay the entire ten minutes. This will happen in this game. A lot.

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PS3 FragFX Controller

PS3 FragFX Controller
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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Over all I found the frag fx to be an excellent controller, and is worth the price if you want to use a mouse while gaming on your playstation 3.

Pros: Helps increase accuracy(unless you are bad at video games, nothing will help then); Increases turning speed significantly; Buttons are remapable; Motion sensitivity is remapable; L3 and R3 are hot swappable

Cons: Mouse pad is terrible(can use it in lap, or on a table); D-pad is terrible in every way, its position is wrong and it miss hits directions

Over all I think the frag fx is a good product, even with its few flaws. The mouse and nunchuk work great so long as you read the manual and set it up properly.

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When I first saw it, I thought, "Well, it's about time!" So I ordered this from Amazon and just got done playing Resistance again with it...

I don't play online so I am not going to give this great product a negative review so no one else would have the same advantage. :)

And no, it's not 100% like having a KB/Mouse setup, Some things about it are better, some worse, but overall, I find it to be better than playing FPS on a console with any controllers or even a PC using KB/Mouse.

1) Mouse aiming is say about 90% as good/accurate as on a PC, but 200% better than Sixaxis.

2) Unless there's a 7 button PC mouse I don't know about, having 4 additional button on the mouse is a plus.

3) Left analog stick for movement is superior than using KB.

As I have read somewhere, the aiming and moving can get jerky, but to me, it's no worse than when I tried to play the original Half Life on a PC with less than the most expensive graphics card back when (cost me $300 to upgrade). The accuracy I've gained far outweighs anything negative about this product, which is very few.

There's one minor problem with my middle mouse button (R3), however. When I press it to zoom in or out, it fires one or two shots which would alert the enemies. So I reassigned R3 to reload and problem solved. It still fires one or two shots but no biggie. The configuration software thinks I'm pressing R1 when I press R3.

I placed a call to their technical support, and after 3-4 rings, the CEO of the company answered! I told him what a great product I thought this is and brought up the minor issue of the middle mouse button. He suggested I send email to tech support and said that if the firmware upgrade didn't fix the problem, he'd personally ship me a new one tomorrow. But again, this is not a show stopper for me, I was really testing their tech support number.

I'd like to point out:

1) This does NOT need a driver on PS3.

2) RMB and LMB does feel a little weird, but not crap, just getting used to.

3) The only tweaking I needed to do was assign the buttons in the game and increase in game setting's sensitivity to max and dial the mouse sensitivity on the FragFX to 3 like manual suggests.

4) I thought something was wrong at first, but realized I was pushing the wrong button for PS button. DUH!

5) wires don't bother me. I could have waited for the wireless version coming out soon. And I'm glad I didn't!

6) I don't find mouse pad size to be a problem.

7) In the past, I've found 3rd party controllers to be more fragile, BUT, I would gladly purchase another FragFX if I had to, it's worth it!

I own XBOX 360, PS3, Wii and a gaming PC. And I believe Wii actually is the most realistic controller for FPS (pointing to aim vs analog stick or a mouse), just wish Wii had better graphics... And I can't wait till they release FragFX for xbox 360 which is actually in the works! Amazon, please take my pre-order!

Buy PS3 FragFX Controller Now

I purchased the FragFX despite many negative reviews here. Somewhat skeptical, I thoroughly read the website and the manual and proceeded to proceed.

Firstly I will say I think this controller is fantastic! Cod4, R6, RFoM, Ut3 (especially ut3, I'll explain later). There are some things you should know to get optimum use.

People who have stated the controller is jerky did not read the manual. You need to adjust the game's sensitivity to max (or slightly below) before adjusting the sensitivity on the controller. If you use low or medium sensitivity in the game, it will be VERY jerky and act like it has a lot of acceleration. Simply read the manual as this is explained!!

Those who claim the buttons are hard to press did not read the website or manual. You can change the sensitivity of all the buttons on your Windows XP computer. Min and Max Levels for each button are available. You can make a button respond very easily (I'm talking super turbo desert eagle here) or make it very difficult to mis-press (grenades!! AHHH). Simply goto the website and download the configuration software to get your controller set how you want.

Next... Those who complain the button layout is hard to use suffer from the same fate as those above. The same program that allows you to change sensitivity of buttons lets you remap your buttons! Hate using Square to reload in Cod4? Just set it to a trigger. Want reload to be shaking the nunchuck? No problem! You can switch the sticks, switch the stick clicks, anything you want. It is fully customizable. JUST RTFM!!

The Sixaxis support is very good. You can change the sensitivity of the accelerometers, as well as changing the default plane. So if you rest your hand sideways, the game will recognize that as the 'zero' point. It is a very nice addition! No other controller I'm aware of lets you do this.

The controller has a "mouse" mode that works well for use of the playstation store and web-browser. Much better than the Sixaxis, but still not as nice as mouse and keys.

The configurability of this controller is unparalleled. Nearly every complaint I've read in the reviews here were simply due to people not being informed about the product they've purchased. No defects, just simple ignorance.

Now to the product itself. It does work like a mouse. You can adjust the speed, and acceleration if you're clever. Speed (linear) is controlled by the game's sensitivity. Usually you want this to be near max. Acceleration is controlled by the controller itself. If you like small movements to be very small, and large movements to spin you around twice then set medium in-game and high controller sensitivity. If you like very linear controls then set in-game very high, and the controller very low.

The buttons all work well once you set your desired sensitivity. I particularly enjoy using single-fire weapons with very high-sensitivity (low min) on my left mouse button. This allows very, very rapid fire well beyond what's physically capable with the Sixaxis.

There is a "frag" button in the controller which cuts your sensitivity down on the fly. It's located above the L1 trigger and very easy to press. When sniping or using the shock rifle in ut3 it is an amazing tool. It will allow you to have a very, very high sensitivity for movement and on-the-fly slow down for sniping and very fine-tuning of long-range shots.

The mouse-pad is larger than your average 'pc' mouse-pad. It has an arc at the top that gives extra room for wrist throws. The optical system allows easy use on your couch or pant-leg or whatever. The nunchuck is well-made, though I prefer a diferent d-pad position, and I love the analog stick on it.

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Now to mention why this is so much better in UT3 than their key and mouse support. One word: auto-aim. When you use a 'controller' in ut3, all the weapons have auto-aim around your reticle. When you switch to mouse and keys, this auto-aim is completely gone. Using the FragFX you still get the auto-aim, plus the accuracy of a configurable mouse. You also get much better movement than simple keys which are only on-off movement. Since the FragFX has configurable buttons you can set up some wicked stuff for UT3. It's honestly almost unfair.

Did I mention the frag button? Ut3 + frag button = CHEATER. Really, you have to try it.

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Note that the configuration program does not work with Windows Vista or Mac OSX or Linux or Solaris or BSD or whatever OS you're using that's not Windows XP.

Read Best Reviews of PS3 FragFX Controller Here

First,

If someone plugs it in without reading how to properly set it up that will cause 100% of the issues that all those nOObs that wrote negative reviews reported. I know this because I did too...BUT, I'm not a nOOb that immediately jumped online and started firing off ignorant comments, rather I read the instructions and made the game adjustments recommended and BAM! ( as Emeril says ) all the "lag" and miscalibration went away and I immediately went on massive, record breaking, kill streaks on Unreal. ANOTHER THING! I read a review from another nOOb that said,"The first thing I did was go to the browser..." THIS control is for GAMES not browsing, that's what the Mediaboard and other keyboards and mice are for...I have noticed that the sensitivity levels I have configured for the games presents a problem when going back to the online mode, but who cares, I have a Mediaboard and before that I used other devices for web browsing. I purchased this VERY REASONABLY PRICED controller to kick serious butt on FPS games and to that end it delivers WAY ABOVE EXPECTATION! Anyone who says otherwise has either:

1. Not properly configured this VERY customizable & configurable device.

2. Never used a Mouse & Keyboard on PC platform and is a complete nOOb with that scheme anyway.

3. Not taken the, maybe, 10 minutes it takes ( after proper configuration ) to get used to the feel needed to use it.

Mostly, I believe the negative reviews are just a classic case of plugging it in right out of the box, maybe turning the sensitivity dial on the side a little, and saying, "Duh...This don't work!" and writing a pouty lip review. It is a awesome innovation unlike anything else the world has seen for the way we play console games and 100% DELIVERS on the promise of bumping up your frag count on FPS games. It was built from the ground up to do ONE THING and that is BE THE BEST FPS CONTROL SCHEME EVER MADE. To that end, it delivers! All those nOObs out there who fired off a review without taking the time to set it up properly and get used to it, need to consider what it means to the rest of the world that read their garbage and miss out on a revolutionary experience. People should really take a hard look at wither or not they took the time and put in the effort to give an accurate review. It is not fair to people out there that are assuming that they have used the product as intended and derived their experience that way and don't realize that a product that is left to be customized in every way by the end user is very liable to not be used correctly by ignorant people that don't take the time to learn how to properly use it. This is why most companies don't allow the end use to customize their product. Because it takes a touch of common sense and education that is out of reach of a great deal of consumers. A device like this is only for people intelligent enough to use it. Others should just stick to their thumbsticks and get fragged by the rest of us! :)

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When playing "Resistance: fall of man" demo on the PS3, and trying to play with the PS3 controller and this, I noticed that I can obviously play better with the fragFX. I always hated playing FPS on gaming consoles because it's hard to aim and run around, like you can with the PC. The most annoying bug on this controller is that the sensitivity implementation is really really whacked out. They have this scroller on the side of the controller to adjust the sensitivity on the fly (which is cool), and they have this button that just lowers the sensitivity of the mouse by a couple levels (which is also cool when you need to aim at something that's tiny), but those cool features are nullified by how the sensitivity works. Here's an example of how it works:

sensitivity 1: when u move your mouse the mouse will jump 1 pixel at a time with a slow acceleration (which is expected)

sensitivity 10: when u move your mouse the mouse will jump 20 pixels at a time. This is where it goes wrong...instead of doing a smooth acceleration, it just jumps 20 pixels, so there is no way you can aim at small targets with a high sensitivity because the mouse will just literally jump at 20 pixel intervals (when u move the mouse only a very little bit, the mouse won't move until u reach like a 1/4 cm change and it jumps 20 pixels).

This sensitivity issue might be just a ps3 limitation but I doubt that. Until they come out with a better firmware, you should stay away from this.

Lastly, this thing really needs bluetooth, cuz the 10 feet wire is quite annoying. Also, I've been reading reviews @ IGN and other sites and they say there's software I can download to adjust the sensitivity and buttons for the controller, but their site is pretty much useless. They have a pdf version of the manual that comes w/ the controller (and the pdf file is screwed up anyways), and they have downloads of their logo (which is pointless). I wonder where this "software" is.

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Hakuoki: Junsouroku

Hakuoki: Junsouroku
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $94.02
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No reviews for this game yet, so here I go.

Firstly, the game is entirely in Japanese, so keep that in mind. I don't speak any Japanese but that didn't stop me from buying this. I wanted the Hakuoki guys on the big screen and the extra scenarios/stories that came with the PS3 version. Since I had already bought the localized game by Aksys, Demon of the Fleeting Blossom for PSP, I knew I could play along side it for the PS3 version, for some of the game at least, to understand it and make the appropriate choices for all the CGs. The extra stories however require some help which can easily be obtained from the Hakuoki Japanese Wiki. Again this is for those who don't speak Japanese but want to enjoy the game on the big screen regardless. The game also comes with custom themes for your PS3 to be installed after you clear that guys' route. Currently, Saito is rocking my PS3, making all my other themes hide in shame.

Bottom line, it's the same story as DotFB that Aksys localized for the PSP, with additional scenarios thrown in to be enjoyed. If you think you can handle it, import this gem today before it skyrockets even higher in price.

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BlazBlue: Continuum Shift

BlazBlue: Continuum Shift - Playstation 3
Customer Ratings: 4.5 stars
List Price: $24.99
Sale Price: $15.68
Today's Bonus: 37% Off
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BlazBlue: Continuum Shift is the update and continuation of last years masterpiece, BlazBlue: Calamity Trigger, this little gem was crafted by the brilliant minds at Arc System Works. Fans of the original or fans of the Guilty Gear series will no doubt want to purchase this, if for nothing else at least for the story mode, you have never experienced a deeper or more complex story in a fighting game...the thing is, it's actually interesting...unlike Street Fighter(which I love, don't get me wrong).

You will get a lot for your $40, newly added Tutorial Mode, Challenge Mode and Legion Mode from the portable version are present. The tutorial is a great place to learn the basics if you are new to BlazBlue and it is the best way to learn the advanced techniques as well. The new challenge mode is pretty much like challenge mode in SFIV and SSFIV. There are 10 challenges per character, each challenge is comprised of several different tasks though, once you get to the advanced combos for a character of your liking it could take you a very long time to clear the challenges. These games are easy enough to play at a casual level but it will take a lot of patience and skill to hang with some of the people you will meet online.

There are 3 new characters right off the bat, Tsubaki is a Valkyrie of sorts, fights with sword and shield and has a drive attack that charges her moves for added strength, she is a very simple character to use and I would recommend her to newcomers. Hazama, better known to veterans as Terumi, is another story. Hazama is tricky but unbelievably good, his drive attack sends chains out at his opponent both for attacks and to rapidly close the distance between players. He is fast, dangerous and unpredictable...and also serves as the final boss of arcade and Story mode for most characters. Lambda replaces Nu as the Murakumo unit in this game, hardly any difference. The true form of Noel Vermillion is also a playable character but I have yet to unlock her. As of now there are at least 3 more characters planned as DLC. Makoto, a...foxie lady (excuse the pun if you get it) that uses tonfa, I have only seen clips of her and have no idea how she plays. Valkenhayn, Rachel's butler and one of the Six Heroes, will join and I can almost guarantee that he will play like Slayer from Guilty Gear. Platina (Sena and Luna) is another future character, due to her split personality I expect her to be like A.B.A. from Guilty Gear.

All characters have a robust, branching Story Mode that will take you many hours to complete. The story picks up right after Calamity Trigger's True End, there is a brief summary for those that didn't play the original. Japanese and English audio are present and accounted for, thank goodness. Online returns of course, you can once again save and upload replays of your best matches if you so choose. There are a few new stages, a few new songs and sadly, a new announcer...not nearly as funny when she says Rebel 1, Action! The character portraits have all been redrawn and they look AWESOME, more like Guilty Gear art and less like anime. The sprites seem improved too, at least Ragna and Hakumen seem to have a few more frames of animation and slight color differences, all welcome changes. The gameplay is top notch, if you like high flying, air dashing combo-laden madness then BlazBlue is 100% for you.

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Besides the old SNK King of Fighters games, it is my personal opinion that, only Arksys has been able to create such complex 2D fighting games; this developer took all the experience from the Guilty Gear series and developed BlazBlue, which is a game that requires a lot of skill to pull out all the combos that are available, thus is focused for the hardcore gamers. This brings the first big problem in Continuum Shift, there's too much content that was brought from the previous title, and it feels this game is just an expansion rather than a new game.

This version has a detailed Training and Challenge section that teaches newcomers how to pay the game like pros and the Challenge is an excellent benchmark for gamers, if you cannot complete at least 30% of them, then you know that when you play online your chances of winning are not that good. It is highly recommended that this ought to be the starting point for beginners.

The story mode is the best I've seen in any fighting game series, there's an average of 3 endings per character and it's very well written, although sometimes it feels it drags more than what it should. The narrative is really good but not the presentation, for instance there is a turning point that determine which ending you will see and then there's an option to save; but if you want to view the other branch of the story, then you need to back track and read it all over again; now, doing this for 14 characters feels like the game is punishing the player. One personal suggestion for Arksys would be to have the save point before the turning point.

Online mode is good but has a minor flaw, if the opponent withdraws the match, you won't get the points; instead the game will show a status of incomplete. It happened a few times that when I had beaten very high ranking players they would abandon the match to avoid losing points. This is not fair by any means, and as with any competitive sport or game, this situation is not acceptable.

The gameplay is in one word awesome, and mastering any character to the point that you can pull a nice combo is truly rewarding, but this requires a lot of practice and time, therefore this game is not for casual gamers that just want to play for a couple of hours.

Buy BlazBlue: Continuum Shift Now

Blazblue is a wonderful, fast paced fighter. Like most fighters, players choose one of several characters from a large roster, each with their own style of play and special moves. However, Blazblue sets itself apart with it's crazy, unique cast of characters. Each has a very distinct feel to how they fight, making every character feel like an entirely new game to play.

In terms of personality and appearance, each fighter stands apart just as well. Hakumen, the mysterious knight. Hazama, the manipulative man with Michael Jackson's sense of style and grace and an internet troll's enjoyment of toying with others. Rachel, a young girl with a cultured disposition who is actually hundreds of years old. Entire paragraphs can be written about each character.

The story is surprisingly good for a fighting game. It mixes lighthearted humor with drama and enjoyable character interactions. Where most games shove their stories aside and carry just enough of it to justify why you have a ninja and a robot fighting each other, Blazblue manages to be intriguing enough to hold your attention and keep you going.

Not that it needs to. The game itself is refined and balanced. As stated earlier, each character is a new experience, though the simple basics of the game remain the same. Learning the ropes is easy, as the game includes a tutorial with it's own humorous dialogue narrated by a mocking Rachel. Part of the fun of any fighting game is mastering the characters themselves, so the simplified basics and thorough tutorial lets you get straight to the fun part.

Actually learning the characters is the challenge. After finding which characters you prefer to play, you have a large variety of both 1-player and 2-player modes to choose from as you learn them inside and out or jump right into playing with your friends and rivals. Any fighting game is much more complex then it first appears. The goal is to control space and predict the best way to counter your opponent's move/counter. The AI is well rounded, being hard enough to make battles fuel your adrenaline, but not painfully unfair to newcomers like most fighting games. You'll enjoy playing with friends, on your own, or online against other players across the globe.

In terms of the presentation, graphics and sound, Blazblue continues to amaze. The sprites are crisp, clean, and all around cool to look at. The animated cutscenes during the story mode are just as high quality, though the a certain character's expressions near the end can get weird at times. The music grabbed my attention right from start. Where most games have nothing but rock songs that all blend together after you listen to them long enough, Blazblue has something for everybody. It has rock still, but it also has plenty of classical sounding pieces and mixes in other music genres to make every character's theme as unique as the character.

Overall, this is one of the best games of the year. There is humor throughout, contrasting with character driven action and drama. Each story mode has multiple endings, and there is a humorous segment at the end of any ending not the best obtainable that provides advice to get there, courtesy of an irritable non-player character. The game play is fun and intense, and you can choose a new character whenever you find yourself getting bored with one character's fighting style. Music and graphics are sweet, sweet candy for the eyes and ears. If you like fighting games, have interest in the genre, or found fighting games too hard to get into, this is the game for you.

Read Best Reviews of BlazBlue: Continuum Shift Here

In 2008, BlazBlue came out in the midst of a year in which a ton of other fighters were also hitting store shelves. Contending with the likes of Street Fighter IV, Tekken 6, SoulCalibur IV and Super Smash Brothers Brawl, BlazBlue was not exactly a stand out in a year filled with a lot of high caliber sequels. Nevertheless it became a small hit. The original game, Calamity Trigger was fantastic. It had slight balancing issues, but it was a solid game. The only major problem was the unusual lack of fighters. Continuum Shift is somewhat like the Super Street Figther IV of BlazBlue. Except there's a lot more. This is a little bit more than an expansion, however. There are new stories and chapters to explore and new game modes. You won't find any characters acting strangely different, but if you played Calamity Trigger you'll find that there is much more here than just an expansion. In fact, BlazBlue Continuum Shift is almost a sequel in its own right.

Fighting game and story are not exactly terms that go hand in hand. In fact, most fighting games are not well known for their stories. They certainly aren't well known for being big on narrative, dialog and the like. BlazBlue is a different beast entirely. The game actually has a story. And the story is actually quite a major element in BlazBlue. To begin talking about it here would take some time. Continuum Shift's story takes off from where Calamity Trigger left off. And yes, if you haven't played Calamity Trigger you are going to be lost and confused in the story of Continuum Shift. It doesn't recap a whole lot of the events which have already taken place in the previous game. The story is mostly told through still-life portraits and skits very similar to the first game. Two portraits of the characters face one another and speak. Mostly with voiced dialog that is sometimes fine to listen to... and other times it's hilariously bad.

What makes BlazBlue's story interesting is that it has an enormous cast of characters. And the experience all the story has to offer you'll have to play as them all at some point. You'll begin by playing a short scenario as Ragna. The main character. Once he's done with you'll unlock other characters whom you can play through their story. And each character has different arcs that add to the overall story at hand. Playing as one character will eventually unlock the story mode of another. The story can also branch off depending on the choices you make. Each character's story has a good, bad and humorous ending. The "good" ending is obviously what you're aiming for. And if you get the bad you'll be taken to a short, humorous skit that will give you hints on the right choices to make otherwise. You'll want to get the "good" endings for characters, however, because the story is actually interesting. The characters also help it shine. Each character has their own story, personality and background and you'll no doubt find a favorite. Likewise, a lot of the staged battles through story mode are not simply just there to make sure you'll battle, but because there's an actual purpose to the battle. There is only one real issue with BlazBlue's story. The first and most obvious is that it is extremely dense. This is especially true if you haven't played Calamity Trigger. The story is going to feel convoluted at times and there can be a lot to swallow. It's an interesting story, but there is a lot to sit back and take in. This causes some of the exposition and skits between fights to be exceedingly long at times... where it's them mostly just trying to explain something to you.

Because of BlazBlue's intent on developing every character it has in the cast you can't really expect the game to have a huge cast of characters. This isn't the type of fighter where you can easily read up on a character's bio or anything. Because of all the detail put into each character's personality, story, background and relationship to the other characters, BlazBlue isn't really teeming with a giant roster here. Continuum Shift brings back the original twelve from the first game. It adds in three new characters right off the bat, and three more you can download (which is actually quite annoying seeing as how you'll have to pay for the downloadable characters). It's not a huge fighting roster by any means, however what it lacks in the fighting roster it'll more than make up for in the gameplay department.

BlazBlue is a grand fighter mainly because it expects you to come to the game ready to do battle. It is a game that is not exactly inviting to those unfamiliar with the genre. While Continuum Shift throws in a nice Beginner Mode for players unfamiliar with the game and genre (making sure that whole combos are assigned to one button), it is still much more aimed at fighting game enthusiast. This is especially true because BlazBlue is one of the few games on the market where every character is truly unique to control. Since every character has various special moves and weapons that they can use, it takes a lot of investment to actually learn particular characters. The combos and how you string them together really add to this as well. BlazBlue is not a game you'll learn in just a simple sitting. The more advanced moves and combos aren't exactly obvious at first (and the game's mission mode is more likely to help you discover them than the training mode is). It's actually fun to experiment with the characters because of this. Many other fighters have huge rosters but resort to having clones at some point (SoulCalibur IV and Super Smash Bros. Brawl definitely suffer from this issue) instead of characters that actually act unique. The result of this is that each match can be intense and furious because not only is knowing your moveset important... but so is knowing your opponents. And you'll be amazed at how smoothly battles will flow.

Aside from the game's story mode, there is also an arcade mode, which is usually just a more condensed story mode for the character you choose. It has you going in a gauntlet against ten fighters. The last of whom will usually be in "Unlimited" mode which gives them an enhancement to their abilities. It can sometimes be more amusing than story mode because you don't have some of the long intermissions.

There is also the mission mode which will help you learn the game. And each character has a ton to go through. They'll start off teaching you basic moves and combos, but pretty soon you'll know how to string it all together. There is also a practice mode (self explanatory) as a score attack mode. Regardless of how you see it, there is actually quite a bit to do in BlazBlue Continuum Shift. The single player experience is broad. And the more of it you do the more artwork and bonuses you'll unlock. And you'll be surprised at just how much there truly is to unlock in this game.

The newest addition to Continuum Shift is the Legacy mode. You'll move along a path where you'll be able to recruit fighters to join you as you conquer a grid. It requires a bit of strategy as taking a lot of damage in one fight may impair you for the next. Legacy Mode is just like the original game, but it's certainly more challenging. And BlazBlue is not very easy on its own. The game is more than willing to punish anyone who hasn't taken the time to learn it. This is one game where button mashing will get you nowhere.

The game isn't without flaws. The voiced skits can be annoying. Not because the voice acting is bad, but because there are some moments that are questionable. When you see some snippets of dialog there is usually an action in asterisks afterwords (something like *thud*) and for some odd reason the voice actors made sure they had to actually say these sound effects. And believe me, there's nothing more strange than watching a voice actor say, "THUD" after just groaning in agony. The difficulty can also be all over the place. One moment you're in a relatively simple battle, and the next you're in an extremely unfair one. What can also be annoying is the story mode. In order to unlock everything you'll be required to get every character's good and bad ending. And this entails playing through each character's story mode at least three times. And the humorous endings in particular are REALLY long skits that are so absurd the humor runs dry sooner rather than later. There's little wrong with the actual gameplay though. While the small roster of fighters may grate on some gamers, it's important to understand that the game's cast of characters are actually developed through story and narrative. In the case of BlazBlue's cast, less is actually more. The character's are endearing. If you pick up and play BlazBlue, you're GOING to find a favorite.

In terms of its visuals, BlazBlue is a pretty looking game. In a world where 3D has begun to dominate the fighter, looking at the detail presented in BlazBlue is amazing. The artwork doesn't look any different than Calamity Trigger at all. Even more the stages you'll do battle on are exactly the same. But the art style is impressive and gorgeous. The amount of detail they managed to fit into each area is amazing. The character art styles are the most impressive. BlazBlue is, for the most part, pretty in-your-face about its presentation. If you didn't like what you saw in Calamity Trigger there's nothing here that will appeal to you. The music is actually strangely addictive and fun. There are some metal tunes here, but a lot of them sound appropriate and chaotic for each battle. Every character as their own theme and stage. As well as music that plays for certain battles. For example, there is a particular theme that will play whenever Ragna and Jin fight one-another... or if Ragna and Rachel do battle. It's mostly amazing stuff. You can also change the music before each versus round with a friend.

BlazBlue is a great fighter, but it's an unapologetic one. This isn't a fighter that's going to babysit the player. It expects you to have an idea of what you're doing. You'll be able to learn it just fine. It manages to be inviting but it's not long before it takes away the training wheels. This is one of the things that makes BlazBlue work. Especially if you decide to take the fight online. You're going to run into several players who will be unapologetic.

If you're a fan of the fighting genre, you're likely to love BlazBlue. Certainly it doesn't have a huge roster of fighters, but it does have a great cast of characters that are well developed and a story that will more than make up for that. Likewise, the game is just all around fun to play. Becoming something that is enjoyable for any veteran of the fighting genre. If you like fighters... you need to play this game.

Want BlazBlue: Continuum Shift Discount?

Writing reviews (or at least something like reviews) is not really something that I'm in the habit of doing. One reason for this is that there are already plenty of professional reviewers that can do a much better job of it than I can. Nevertheless in the case of Blazblue I think I just might have something to contribute. Although I don't think I'm really all that good at writing reviews and such so I hope you'll keep that in mind and please try to bear with me.

First off I would like to address one of the issues surrounding Continuum Shift. I understand that there are those who have taken issue with Aksys Games for allegedly misusing the concept of DLC.

Now let me draw primarily upon my own personal opinion for a moment:

There currently seems to be an industry wide trend of companies using the concept of DLC in perhaps questionable ways. Some people even hate the very idea of DLC. But personally I don't think that it's that big a deal at all. And I also think that the issue of whether or not a piece of content should be included with the original release of the game is largely a moot point. The reason for this is that it always comes down to consumer choice. If one finds any given piece of DLC to not be worth it, then simply don't buy it. On the other hand if it is worth it then so be it. And besides it's always an option to simply try and wait for DLC to go on sale, however long a time that may be. I honestly don't know how these companies decide on their prices. But whatever the case I personally try not to sweat the small stuff. I try not to get all worked up over relatively small amounts of money. But of course that's just me.

Okay I'm done with that for now.

There seems to be a bit of a debate going on about whether or not Continuum Shift qualifies for the "sequel" label. I believe that it does. I think Continuum Shift has enough new content for that, most importantly the story aspect. I think it has way too much new story to not be called a sequel.

Some have claimed that Continuum Shift doesn't have a lot of new content but the fact of the matter is that Continuum Shift has a sizable amount of content that it's predecessor doesn't have, most notably it's new story, and there is A LOT of story and lore to go through. That's new content. Some people may not care for it but that doesn't change the fact that it's still there and the previous game doesn't have it. And whether or not all the content is worth the price you pay, or whether everything is overpriced or not, is entirely up to you. It's all subjective and depends on how much you care for and value what you're buying.

But in any case Continuum Shift does actually have a respectable amount of content that it's predecessor doesn't have including:

-New Game modes like the Tutorial mode, Challenge mode, Legion mode, and Beginner mode

-4 new playable characters, although one of them needs to be unlocked. There are also at least 3 more on the way via DLC

-15 new stages

-New Fighting Mechanics such as a new break burst system and new fatal counter system, among other stuff

-New moves for all characters

There are also a number of general changes. One of the most significant is the fact that the story is 1.5 or 2 times bigger than in the previous game: Calamity Trigger. All of the characters have been rebalanced but if you're not happy with the changes there is not necessarily any need to worry. Because this time around the game is patchable for character balance so, at least in theory, there could be future rebalancing if demand for it is great enough.

There is more that makes Continuum Shift different from Calamity Trigger but I really don't think it's necessary for me to give the full rundown because there are apparently other places on the internet that have already done that. And besides I think I've already gotten my point across. Although some people may not see it as a sequel in no small part because it doesn't fit their own personal definition of what a sequel is or what a sequel should be. But I would encourage anyone reading to take a look at the facts, specifically all of the stuff this game has that it's predecessor doesn't, and decide for themselves.

Continuum Shift is a great fighting game but if you want info that focuses more on the gameplay aspect of it I think that the professional reviewers can do a better job with that than myself so instead I'll just focus on what I consider to be the best part of Blazblue.

In my opinion the best part of Blazblue, what most effectively set's it apart from other fighting games, and what most effectively sets Continuum Shift apart from its predecessor is the story.

Now the story of Blazblue seems to be somewhat of a point of polarization. Some people love it while others hate it. This applies to both gamers and professional reviewers alike. Professional reviewers are by no means united against Blazblue's story and some have given it positive marks. But some people have made highly subjective claims such as Blazblue's story being weak, or poorly written, or throwaway with no real effort being put into it. I for one disagree strongly and completely.

There is a HUGE amount of story and lore in the Blazblue Universe, maybe even enough to rival at least some RPGs. What's equally impressive is the fact that it's all kept coherent with both Calamity Trigger and Continuum Shift. It's obvious that a lot of careful thought went into everything and there is still the fact that Blazblue puts so much more emphasis on it's story than other fighting games. Blazblue may very well include a number of anime conventions and/or tropes but that by no means indicates or means that effort wasn't put into it. One can plausibly describe other fighting game stories as weak, poorly written, poorly conceived, and/or and having throwaway stories that don't have any real effort put into them but not Blazblue.

Let me say that I am actually not a fan of fighting games. I have dabbled in franchises like Street Fighter, Mortal Kombat, and Soul Calibur but I've never really been a fan. And part of the reason for that is that I generally like my video games stories. So when I heard about Blazblue, a fighting game that supposedly did story well, I was naturally curious. But when I got into Blazblue I was amazed at how well done the story was. It's not just that I liked the writing, or that the characters were interesting and/or likeable (in numerous cases I found them to be both), or the sheer scope and detail of the lore, or the interesting addition of the branching story paths. What really impressed me most of all was the coherence of it all. Usually in fighting games there are numerous character play-throughs' with there own simplistic storyline scenarios but they're generally independent of each other with maybe only one or two actually being canon, or part of the formal and official story, and the rest of them being simply "what if" stories. A good example of a franchise that works like this is Mortal Kombat.

But in Blazblue it's all canon. Each of the character stories are canon and they're all part of the same large and complex story. This is done largely through the use of what I would call a clever plot device, or at least a clever use of said plot device. And it's not even limited to the story mode either. The arcade stories, while much more simplistic, are also part of the overall whole.

Of course all of this also means that there is really nothing mindless about Blazblue's story. It actually requires, or at least strongly encourages, you to think. Some people claim that it's hard to understand. But I also strongly disagree, I would say that Blazblue's story is not hard to understand, at most it just requires at least a little patience. Although it may appear to be hard to understand because of the unusual way in which it's told. Overall the story mode of Blazblue is kind of like a puzzle. Each character play-through is simply one piece of a large and complex puzzle. It might seem at least a little hard to understand at first but with each play-through you receive another piece of the puzzle and you're gradually and steadily able to gain a greater and greater understanding of everything. So it's not that the story is hard to understand, it's just that the understanding tends to come gradually as opposed to quickly like other games.

To help this process along there are also the "Teach Me, Miss Litchi" segments. These are expository sketch comedy pieces. Unlike the arcade and story modes these are technically not part of the Blazblue canon but nevertheless they are definitely not to be taken for granted. They generally involve numerous characters (most prominently Litchi) of Blazblue teaching Taokaka about the world they live in (or at least trying to). And as Taokaka learns (or at least tries to) so does the player. As the introduction of the first episode of "Teach Me, Miss Litchi" points out the purpose of the segments is not to further the story, but to facilitate your understanding of Blazblue. Overall these segments are an excellent way for you to familiarize yourself with the Blazblue lore and gain a greater understanding of the Blazblue universe, and you might even have a few good laughs along the way.

And to top it all off when you've played through all of the character stories the true ending is unlocked. Essentially the other play-throughs and endings develop everything, and the true play-through and true ending moves it all forward. And it's all kept coherent on top of that. This is done in both Calamity Trigger and Continuum Shift and it's a great accomplishment.

As for the actual story, I'm not going to spoil anything but it does have a lot of stuff that one might expect from a good story like action, drama, suspense, melodrama, a lot of quirky comedy, intrigue, tender and/or sentimental parts, and even a little romance (Litchi is on a quest to help someone she loves and Bang has unreciprocated feelings for Litchi). The story is full of meaningful and interesting dialogue, good characterization, and rich character interaction. And it also has a great deal of information and lore backing it all up. And let me emphasize again that it's kept coherent.

Overall Blazblue's story is great and this is also one of the main reasons why Continuum Shift is so important. A while ago I heard that a traditional story structure for Japanese manga is a four part formula. In the first part the story begins, in the second part the story expands, in the third part the story reaches a climax, and in the fourth part the story gets wrapped up. This is the formula that was used for the original four .hack (pronounced dot hack) video games for the PS2. I can't help but wonder if this is the formula that the creators have in mind for Blazblue. What I do know is that Calamity Trigger started everything and in Continuum Shift everything expands in a big way. The dialogue is even more interesting and meaningful, the character interactions are richer, and the characterization is just as good if not better. On top of that there's more story in general and Continuum Shift is generally much more informative than it's predecessor and that's not even taking into account the new episodes of "Teach Me, Miss Litchi", now called "Teach Me, Miss Litchi: Reloaded".

In my opinion, Blazblue is awesome. I love Continuum Shift just as I love Calamity Trigger. Even so I know that it's safe to say that, like many other games, Blazblue is not for everyone. Nevertheless I wholeheartedly recommend Continuum Shift to absolutely anyone who cares about the stories in their video games. Not just anime fans and not just Blazblue fans. Although it's also safe to say that both of the games are a must-have for anime fans. However for those who like their video game stories and are interested in Continuum Shift, I strongly recommend that you pick up and play through Calamity Trigger first if you haven't already. Yes, Continuum Shift's story mode does include a summary of the events of the first game and Continuum Shift also thoughtfully includes the first set of "Teach Me, Miss Litchi" episodes in addition to the new episodes. But nevertheless if you skipped over Calamity Trigger you would still be missing out on a lot of stuff in terms of dialogue, characterization, and character interaction and the like. I know from experience that hearing or reading about something can be a very different experience than actually experiencing it firsthand.

So I guess that's it. But before I finish up there are one or two more things I would like to say. Naturally anyone is free to comment on this review if they want but if you actually want to debate with me then I'm very sorry but I really can't accommodate you. You see my only goal here was to say my piece and now that I've done that I'm going to get on with my life. For those who have taken the time to read this I would like to say thank you very much for your time and I hope that you've found my words helpful.

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Ridge Racer 7

Ridge Racer 7 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.98
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I am reviewing this because of the many unfair negative reviews that I have read. The game graphics are superb. My TV is High Definition and running the games in 1080i (Maximum resolution of my TV), the game graphics are unbelievable.

The game play is also superb. The game is not easy, I would say that it is medium in difficulty. The cornerstone of the game is drifting the car and being able to control the car drifting in corners at very high speeds. You win races, get credit and new equipment and then buy more equipment and so on. It takes a few hours to really master drifting properly. AND then the fun begins.

Once you mastered the game and won the huge amounts of single player games on the games itself, you can then compete online. There are many wonderful tracks with immaculate scenery. The games allows you to play any of those, with any of the huge number of cars that you have, in normal or reverse directions. The possible iterations are endless.

Another impressive thing about the game is the handling of the cars. Each car feels different and handles differently. The upgrades to each of the cars changes the experience entirely.

To-Date, this is the best Game I have on the PS3, and I find myself playing for hours. Very Challenging in parts, and really fun.

It also support to players where you can race against a second player on the same machine.

The Game is HIGHLY RECOMMENDED.

Click Here to Read More Reviews >>

Ridge Racer 7 PS3 is a car racing game that relies on drift. You don't just race in a straight line around a track you have to skid along the corners in order to win.

Much of how much you like or dislike this game is going to come down to how much you enjoy that idea. If you're the kind of person who plays "regular" racing games all the time and enjoy that straight blast of speed, you might be frustrated in trying to get your car to drift properly. It might go against what you want to do, and you just won't enjoy the play.

Also, the game isn't meant to be a realistic racing sim. You can easily ping-pong off of the side barriers and walls and other cars. They simply nudge you back into line to keep going. So if part of your skill is in talented avoidance of other cars, or perhaps scaring them into easing off, that won't work here.

So, that being said, Ridge Racer 7 is quite good at what it does offer. For that fun action-movie style of racing where you're skidding with squealing tires around a curve, knocking your opponent off-line and then nitro-zipping to victory, you'll have it made. The cars' traits are customizeable. You can even change how they look. You've got a selection of tracks to work with as part of the single-player game, and then you can take it online to challenge other top notch racers.

Yes, the game isn't easy. You'll have to practice a fair amount to get deep into the game. I don't consider that a bad thing. It lets you build up the skill set necessary to win and it keeps you interested in moving forward.

I wasn't personally fond of the music, but they do have an option to turn it off. So I simply did that and played my own MP3s while I raced. Not really a bit issue.

So, in the end, well recommended for someone who enjoys this type of racing. If you're not sure it will match up with your racing style, rent it but be sure to play it for a solid weekend at least before you give up on it. It'll be tricky at first. Hang in there and give it a solid test, to build up your skills, before you decide if it's for you or not.

Rating: 8/10

I purchased this game with my own funds in order to do this review.

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Pros

--stunning graphics considering the tech level of 06

--almost the same physics as those in PSP ones

--customization, great idea, although they could've offered more options

--increased difficulty from PSP ones, races are no longer total dominations

Cons

--There doesn't seem to be a special class or I am not far enough

--Too many manufacturers, the managing relationship points can be an awful headache

--unlocking requirements are a little weird

It's fun game, not a serious racing game. If you are stressed out by Gran Turismo and want to relax, or if you are not great at racing games but want some fun at high speed, go for it.

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Overall, good racer. Got this in 2010, 4 years after its original release. Graphics texturing and reflections are a little primitive by PS3 standards now, but for its time it is a great showcase of the famous Ridge Racer sensation of speed.

Later races are rather difficult and seem to rely almost as much on luck as on skill.

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I admit that I am a fan of racing games. To me, the things that matter most are a strong sense of speed, good handling of the vehicles, and graphics. I have played Ridge Racer games on the original Playstation, and I admit that they sucked...bad! However, I picked up RR7 on the launch day of the PS3, and I will say that I made the best choice! RR7 has realistic looking graphics, great music, fun controls (albeit with a moderate learning curve), and a good sense of speed. I highly recommend it for people looking for a racing game featuring modern, realistic vehicles. There are no weapons or anything, this is pure racing, but makes extensive use of the online Playstation Network, has free downloadable content, online rankings galore, and countless modes of online competitive racing, complete with online gambling (with points). I could go on and on about it, but the best thing to do is just buy a copy. You will not be disappointed if you enjoy pure racing games.

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Sony PlayStation 3 Slim Skin (PS3 Slim) - NEW - RED CHROME MIRROR

Sony PlayStation 3 Slim Skin - NEW - RED CHROME MIRROR system skins faceplate decal mod
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $24.95
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Hahah been using for well over several months now, its still sticking pretty strong on it (My country ambient temp is approx 38~42). There WERE some parts which were actually too long, so some trimming was necessary.

Initially my friends thought I bought a limited edition PS3 or something :P. Thats because there was a scarlet red PS3 (matte) console that was being sold in singapore. They thought I paid extra to get mine 'chromed'.

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sony playstation 3 slim skin looks really sharp all my friends talk about how nice it looks with the red new look.

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Rogue Warrior

Rogue Warrior - Playstation 3
Customer Ratings: 3 stars
List Price: $59.99
Sale Price: $10.80
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To be blunt, this is probably the worst PS3 game to date.

Even the packaging itself was crappy. The pictures on the case were grainy and pixilated, as if they had been enlarged and printed off an early 90's printer .

Graphics The graphics are comparable to those of a poor quality PS2 game. There is no realism, it all seems so thrown together and it is quite obvious that very little effort was put into the graphics.

Gameplay Its all about the kill moves. Period. That seems to be the only thing in mind when the gameplay was developed, running up to an enemy and pressing the X button so marcinko could stab somebody. Don't get me wrong, the kill moves had potential to be both incredibly graphic, and highly satisfying, but they fall short. Again, the pathetic graphics make the kill moves more silly than anything. The AI NEVER notice you coming, so you can run right up to them-no sneaking required (or possible for that matter), and the enemy never hears you, sees you, or even seems to be performing his guard duties, they just stand around with their back to you so that you can stab them. And the hand grenades he uses are ridiculous, its almost comical to use them. Instead of a hall-clearing, shrapnel throwing, enemy killing explosion, you get a flash and a pop that rarely takes down enemies. There is no imagination in this game. It's a -follow the dotted line, kill unsuspecting enemies as you go, off the rackgame. It is pathetically short and has zero replay value. Blind fire is a joke. Well, accuracy in general is a joke. My accuracy in most shooters that I play tends to be better than average, but in this game I couldn't hit anything, and it wasn't from lack of trying. And when you do hit an enemy, it usually takes more than a few hits to bring them down. And I'm sorry but if you shoot someone, ANYONE, in the chest with a 7.62 mm round from an AK-47, they are going to die, or at the very least stop shooting at you. The Koreans in this game can take a double tap to center mass and still keep coming, like little north Korean terminators.

Sounds -I've never heard so much unnecessary swearing in my life. You cant go more than 30 seconds without hearing some incredibly foul language. Every hand grenade, most kills, and every time he gets shot it is a string of profanity that would make most rappers blush. Its just constant "F-ing F-ers, Go F-ing F yourselves you F-ing Communist F-ers" And it seems to be a cornerstone of the game itself. In the second level (if you really can call it that, it only takes ten minutes), as I approached a fast-rope that was clearly the only way into a building he said "like the ex-wife used to say, if I go down, I get in", and then proceeded down the rope. To which my response was simply "Wow."

The gunfire itself is mediocre, I've never fired an AK-47, but I've heard plenty of them, and the ones in this game are more firecracker than assault rifle. The PS2 game "Black" had far more realistic sounding weapons, and "Medal of Honor-Airborne" for PS3 recorded the sounds from authentic period weapons, tanks, artillery, etc, from various ranges. Their effort was clearly heard in the game and made for much better realism.

Overall

The replay value is nonexistent. For $ you should be able to play every penny out of it, but after two hours you're done with the entire game, and likely so pissed off that you just wasted two hours, that you'll trade it in or sell it immediately (at a huge loss I might add. Gamestop was only offering $ cash/trade for it three days after its release). Rainbow six vegas 2 is an example of a game with considerable replay value. Or for that matter GTA4, its down to $ give or take, and how many hundreds of hours can you play that game?

This game should not have even been released. I consider it a crime (theft/fraud if you will) to charge people money for this game, let alone $! I feel that the developer/publisher should issue a formal apology to anyone who purchased this game, and offer at the very least a partial refund. My review does not do justice to how terrible this game is. For perspectives sake you should rent it and play it for as long as you can stand, at least that way you'll only be out $.

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I am not ignorant, nor naive. I do realize this game is one of the worst reviewed games in recent memory.

With that said, I do agree with most of the flaws this game is being held accountable for. However, I feel they are being greatly embellished, at least some of them. The gunplay and hit detection are sketchy, but not dreadfully bad like most would lead you to believe. Infact, this aspect of the game is hovering around mediocre, in my opinion. I've experienced better....but also worse.

The graphics and level design are outdated, and rather uninspired. The gameplay is straightforward, with basically no variation. The story is forgetable at best, and completely absurd at worst. The cover system can be more of a burden than an asset, and the enemy AI is less than brilliant, to put it politely. Micky Rourke attempts to put his best foot forward, but the material is so insipid.

So....this must be sounding like a negative review, huh? Allow me to actually highlight why i enjoyed this game, regardless of it's glaring flaws. Even though it's an outdated "run of the mill" shooter, it is a pretty darn fun one at that. I enjoyed progressing through levels, and mowing those commie's down. While the language is certainly vulgar, I was never the less ammused by it most of the time. The takedowns in this game were cool, though over the top. There are many different ones to perform, so this never really got old for me. I am not going to claim that this game should be considered award worthy. I am merely suggesting that perhaps it isn't quite as bad as some have stated.

PROS:

1. A variety of brutal takedowns that are fun to perform.

2. Mowing down commies, and insulting them while doing it is pure bliss.

3. Simplistic control scheme, levels are fun to replay.

4. Micky Rourke does a decent job, even if he doesn't have the best material to work with.

CONS:

1. A two hour campaign does not justify selling this game at full retail price. It does have online multiplayer, but good luck finding anyone to play with you, considering that just about everyone hates this game with a passion. If this were sold for $10 bucks on Xbox Live/PSN, instead of the full retail price of $60 when it was initially released, I think you would have seen less hatred directed towards it.

2. Dumb enemy AI has rendered stealth rather pointless. Sneaking up behind them is easy, since their backs are usually towards you anyway!

3. Only six missions to be found here. Pretty bare bones stuff too. I would have liked to have seen more variation.

4. Visuals and lazy level design will not impress anyone.

Closing comments:

Rogue Warrior should have been a cheap downloadable title, and that is it. The content it offers, does not justify spending more than $10 bucks. I bought mine for around that, and don't regret doing so. I had some fun with this game, and I do realize I am one of the few.

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I bought this based on a couple cool still shots from the game and the fact that Mickey Rourke was voicing the main character. What a piece of garbage this game is. I honestly can't believe a game like this got put into production. Zero skills required. Zero fun. Zero playability. This game is wretched trash. Don't even rent it. Don't even read another review on it cause this game isn't worth any more of your time.

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This was fine at the beginning, but basically all you do is shoot at the enemy while Mr. Marcinko constantly comments with the same stupid phrases throughout the entire time. Great if you just want to "shoot 'em up" and curse like a drunkin sailor but other than that, i am sure there are other games more challenging. Oh well, i gave it a chance .. Can always trade it in !!! Hope others enjoy it more than we did.

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There is nothing and i mean nothing about spending your hard earned cash for this game. Things like the lack of great graphics, a bad plot make this game seem like it was rushed to market. All the powers that be should be FIRED. I cannot get my money back, i warn you do not spend one thin DIME on this crap. P.S ZERO STARS.

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PS3 PLAYSTATION 3 $100 Bill Money Gold Metal Thumbsticks Modded Controller

PS3 PLAYSTATION 3 $100 Bill Money Gold Metal Thumbsticks Modded Controller COD Black Ops 2- QUICKSCOPE, JITTER, DROP SHOT, AUTO AIM
Customer Ratings: 3 stars
List Price: $189.99
Sale Price: $99.99
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the mods r grate i love it a lot the tumbsticcks r bad buy new thumsticks if u dont it will be vary hard to game

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Contacting Genius modes and will ship back to controller (my dime) so they can fix R2.

In the past I've taken several controllers apart and either fixed or modified them but that would break the warranty here.

Other than the R2 button the controller works very well although the metal sticks (imo) aren't as good as the regular sticks when it comes to precision and quick movements.Once I get this fixed I will change my review to 4 stars.

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GeniusMods will take the time and work with you, and answer any questions you may have. Their team of customer service and technical support is 5 star!! :)

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I am told this controller is a BIG ripoff. I would not wast your time on this controller. There are other controllers out there.

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Anyone purchasing a modded controller is wasting their money-you will be permanently banned-have fun feeling like you're good until then. Or if you want, get in a couple weeks of cheating and pissing people off before you're reported.

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WWE All Stars

WWE All Stars - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
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I'm an old school wrestling fan. I was pre-teen during Hulkamania and had lost touch with wrestling until the late 90's during the Rock/Stone Cold era. Since their retirement, I haven't watched much at all. WWF All Stars (it's always going to be WWF for me) reminded my of the arcade cabinets back in the late 80's and doesn't dissapoint in delivering and awesome arcade experience.

"Path of Champions" mode is a simple 10 match story mode with 3 different versions. In theory, you can play all three modes with one character and unlock 3 costumes (among other things). "Fantasy Warfare" challenges are awesome. Not so much for the matches, but the video mash ups that pit a legend against a current performer. Watching these videos, even if just for the nostalgia are really great. There is also online, that I haven't really got into and local multiplayer for up to 4 people that is very fun.

The graphics are cartoony, in fact better animated than the cartoon show back in the 80's. It's definately a comic book approach and it animates and runs flawlessly. This is a total arcade brawler with absurd moves and stunts. It's a great looking game for sure.

The mechanics are surprisingly deep, but easy to pick up. There are reversals and counter reversals that frankly, I could never pull off in other wrestling games, but are simpler here. There are two attack and two grapple buttons. Once you've grappled, you can hit any face button to perform a move. Super moves are easily executed (and blocked if timed poorly) and finishers are also simple to pull off (and also easily blocked). Button smashing will get things done, but there are a lot of moves that can be accomplished depending on your class type or postioning in the ring. It really feels like an arcade style fighter with wrestling characters, easy to play, difficult to master.

There are some negatives. There is no video library in extras to watch the videos you've unlocked in Fantasy Warfare, which is dissapointing. The create a wrestler feature is okay, but not great. There is no story or career mode, so even after you create a character, there's really no reason to use him except against friends or online opponents. And even then, you're just assigning a move set. There is no XP or points spent in different catagories. Just "brawler" with HHH's move set and the Rock's finisher. There are also a lot of recent WWF stars missing (due to contracts with other brands no doubt). It would have been nice to see Rick Flair in his prime, Kurt Angle, some of the ECW guys that have all drifted to TNA recently. Even still, the roster is awesome and the DLC character list is deep (hopefully not too expensive).

From a technical standpoint. Get ready for a lot of load times. When you boot up, the game "caches memory" for 3-5 minutes. You're then treated to a loading screen for another 1-2 minutes. If you back out from the main menu to the total screen, you inexplicably get the loading screen for 1-2 minutes again. On path of champions, it loads to start, you get a cut scene, loads again, you get ring entrances and loads again into the match. Terrible. An install option would have been nice to streamline some of that. Fortunately matches are 5+ minutes most of the time, so once you're in game, you play for a while.

There are a lot of characters that all have varying move sets (some are repeated) and it will take a bit of time to unlock everything. At the same time, like any fighter, unless you are going to play with friends and online a lot, the replay is limited. Even with those issues, it is still a terrific game if you're not a hardcore wrestling GAME fanatic and are just looking for a pick up and play brawler that takes you down Nostalgia Lane.

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Alright, let me get right to it.

The Good:

-The gameplay in this title is absolutely top-notch

-The graphics/animation style adds a unique and fresh flair to the game itself.

-The different type of modes available to be played are very entertaining and should keep one entertained for many many hours.

-The amount of superstars/legends available on the roster are absolutely incredible. Finally, they get it right with the addition of Ricky Steamboat and "Macho Man" Randy Savage.

The Bad:

-Controls. Now don't get me wrong, the controls are actually a lot better than they have been in other titles like Smackdown vs. Raw and Legends of Wrestlemania, however some of the moves are still a little bit tricky to "pull off." Yet with a bit of practice and timing, it will become easier.

-Sometimes the load times can be a bit repetitive. They aren't necessarily lengthy, its just you will endure several load times before being able to play an actual match.

-Now I know I mentioned this as one of the game's strengths, but it is also a weakness. The roster. Yes, the amount of wrestlers available is top-notch and very well put together, however there are some notable absences (that have been included in past games) like Ric Flair, The Iron Sheik, Brutus "The Barber" Beefcake, Yokozuna, need I go on? I'm only mentioning this cause I know for some out there, this might be an issue. However as far as I'm concerned, both the quantity and quality if characters available is remarkable.

I haven't been able to play all of the modes yet (as the game just came out today), however I will edit my review once I do and breakdown each mode individually. However, as far as I can tell thus far, this video game is absolutely fantastic, and is definitely a BLAST!

Fun: 5/5

Graphics: 5/5

Sound: 4/5

Controls: 3/5

Replayablility: 5/5

Conclusion: Buy this game (or at the very least, rent it and give it a try)!

:)

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Gameplay is definatly more like Wrestlemania the Arcade Game, or Legends of Wrestlemania with a lot more gameplay, but the combo's, chain reversals, and graphics are awesome. The controls do take some getting used to, but having a lot of fun playing and should be a great game against other players. Lot less options compared to Smackdown vs Raw, but the matchups are a lot more exciting. Now there are a few superstars who make less sense, like Kofi and Drew in this game, however, look at how many mid carders are "legends" and you'll see they would fit right in. But then you take Rowdy Roddy Piper against Drew, that does make sense. The Create a Superstar is less detailed than Smackdown vs Raw, but some options were corny, so it's fine. I would say rent it before you buy it, because it may not appeal to everyone, but it is definatly more than just an arcade version of the game, you can kick out of pins, you can break up pins, and KO's from finishers make for some extra depth.

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I'm an old school wrestling fan. I was watching wrestling when WWF was around along with Hulk Hogan, Ultimate Warrior, Macho Man etc. This game reminds me a lot of the wrestling arcade game i used to play in the 1990's.....forget the name though.

Yeah, the graphics are a bit on the cartoon side, but i find it refreshing. It is exagerated but well done. It is a great looking game with with awesome moves and supermoves. The animation runs flawlessly except maybe the 2 seconds immediately after you win a match where it seems to freeze. I am unsure if it was done on purpose or if there is supposed to be a 2 seconds lags after you win the match like a freeze moment. Nevertheless, it does not affect the gameplay in anyway.

As for the game itself, there is modes like "Path of Champions" (10 match story mode) with 3 different versions, "Fantasy Warfare" (15 challenges Superstars VS Legends) which is pretty awesome. There is alot of matchup you can use like Tornado Tag Team, Elimination matches, Cage matches, 3 free for all, 4 free for all, etc. There is enough to keep you busy for a while.

The mechanics of the game are suberbs in my opinion. No more 2 minutes long grapple to end up seeing a move from one of the wrestler. The game is really fast pace and it is awesome. There are reversals and counter reversals and it is all up to proper timing to make it work for you. Not too hard to understand and use. Super moves and finishers are very simple to pull off and depending on your class type or postioning in the ring you will execute a particular super move or your finisher. The Super moves and finishers are best seen when it is 1 vs 1 as the camera angle is closer to the wrestler. The screen turns blueish for Supermoves and Yellowish for Finishers. They are awesome.

Negatives for me are as mentionned by another reviewer that there is no video library in extras to watch the videos you've unlocked in Fantasy Warfare. Would have been nice. I find The create a wrestler feature is okay. Would have been nice to have some Extras finishers and Super moves just for created characters, but for that, we only have the wrestler entrance which contains 6x customs entrances. All the rest belong to existing wrestler of the games. I am OK with the roster altough i could have used more Legends and less actual Superstars. I don't really know who some of those guys are...John Morrison, Kofi, Shameus...etc. I could have used Earthquake, Brutus Beefcake, Rick Rude, Razor Ramon, etc. maybe DLC

The only really annoying part i have with the game is the "caches memory" which happens for 3-5 minutes and seems to need to get done everytime you have played another game in your PS3 than WWE All Stars. However, once it is loaded, it is not a problem.

Overall, i still think this is the best wrestling game out there. I hope DLC will bring us new characters (we already know of Ted Dibiase, Honky Tonk man, Legion of Doom), new arenas, new modes (royal rumble, normal tag team, maybe more options for Create A Wrestler). AND HOPEFULLY, it will not be too expensive.

Greatest Wrestling game out there.

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Probably the most fun you will get out of a wrestling game. For those that liked the old Wrestlemania Arcade game that was on the consoles and actual arcade cabinets, this will deserve a look due to both games over the top gameplay.

Pros:

-Some of our favorite characters from the past are in here.

-Nice animations for the signature moves and finishers..although, very exaggerated. But that is part of the appeal to some degree

-When you can nail your finishers, it is very satisfying

-Easy to pick up and controls are easy learn for the most part.

-Different modes/ways to play

Cons:

-Would have swapped out some of the choices of wrestlers they put in.

-Would have liked more arenas.

-The intros are short and kinda meh.

-Some of the wrestlers have moves that they were not even known for.

-The character models are beyond exaggerated and often very similar to one another. There should have been a better contrast in model sizes, even with the roided out buff look.

-The reversal system can be quite tricky to pull off sometimes. Timing is very critical and if you rely on button mashing the trigger buttons to pull this off, you will get owned each time. The confusion alot of people have is that they are hitting the trigger button(s) when the icon shows on the screen, whereas, that simply means you inputed it too late. Therefore, this requires studying the movements of your opponent in order to pull it off.

Overall, its a decent rental. Id rent before buying to see if you can handle the reversal system as that would be a sticking point in terms of replayability.

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