Showing posts with label ps3 games new releases. Show all posts
Showing posts with label ps3 games new releases. Show all posts

Dragon's Dogma

Dragon's Dogma - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $17.81
Today's Bonus: 41% Off
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Capcom, famed developer and publisher that's brought gamers such franchises as Devil May Cry, Resident Evil, and Street Fighter, enters the medieval fantasy foray with Dragon's Dogma, a peculiar take on the Western open-world RPG. (And seemingly brought to us with a lack of typographical errors.)

Taking inspiration from Skyrim, Dark Souls, and Capcom's own offerings, Monster Hunter and Devil May Cry, Dragon's Dogma stands out by being derivative of several games and in turn becoming uniquely its own title, and if the sales are promising, hopefully it'll be the start of a new series.

Before I get into what's important, the gameplay, let's get the graphics out of the way first ... Dragon's Dogma is a shoddy looking game. The game is letterboxed (black bars are located on the top and bottom of the screen, taking up real estate), and there is no way to disable this; the frame-rate isn't locked at 30 fps, and will frequently dip (though it hasn't turned into a game-breaking slideshow); there's noticeable pop-in; the textures are muddy, clipping is prevalent, and there's a soft focus to the world in general, similar to Devil May Cry 4 on PS3. The good news is the game is devoid of any screen tearing and when it comes to artistic mettle, it can be quite stunning at times, especially with its lighting. The world itself is alive with great wind effects, some lovely day to night transitions (though be wary of the night), and overall, a well realized D&D look.

Dragon's Dogma is however a joy to play. Initially allowing three classes to choose from -Fighter, Mage, and Strider -DD opens up with additional vocations, the game's preferred nomenclature, and adds Ranger, Warrior, Sorcerer, Mystic Knight, Magick Archer, and Assassin, for a total of nine vocations. Each vocation has its own skills and abilities, and you'll have opportunities to switch it up without having to start over, which allows you to experience the many variants in combat approach DD offers. If that's not enough, DD employs a unique pawn system, essentially party members, but with a twist. You create your initial pawn, and select their vocation, so you can live vicariously through them on the battlefield ... or should I say, they'll live vicariously through you. In addition to your pawn, you can hire two additional pawns created by other users, and these pawns take with them the knowledge they've acquired through questing with others into your game, frequently dropping quest hints and other various anecdotes pertaining to their surroundings; this also means your pawn, so carefully crafted, will be adventuring with others (they stay with you at all times regardless, even if someone "rents" your pawn while you're playing), and they too will come back with things to share, and if the previous master was so kind, with a gift left by whomever took them on their travels. It's an interesting take on the traditional party member, and something I've never come across in a game before. On one hand, I would like the option to just create all three of my pawns and form a bond with them as I adventure on; however, this system encourages the idea of player interaction, since you're swapping pawns frequently (they do not level up, and you can't assign specific skills, so you'll have to swap accordingly). It isn't as profound as Dark Souls online implementation, but it's a refreshing take on single-player RPGs with a community based element.

I've typed more than I intended and I' haven't even touched on the games crowning achievement, and that's the gameplay. The combat in this game is fantastic, with each class being awesome enough that no matter what you're doing, you'll see a pawn pull off some crazy **** and think, "I want to do that next!" The game simply feels like the director behind it brought us Devil May Cry 2, 3 and 4. And the best part is that this is an open world RPG! Dark Souls was all about precision, with a very methodical pace to its proceedings; DD is much more action oriented, with some eye-popping skills that are fun to perform and brilliant to look at it. The creatures that get to absorb these amazing attacks are terrific, with a nice variety of classic monsters that animate well and have attack patterns that require you to pay attention and to be on guard. I haven't even mentioned the climbing ability, similar to Shadow of Colossus, which allows you to scale these beasts and plunge whatever weaponry you're housing into their hides. Jeez, I haven't even mentioned the spells yet, either. You should see these spells! You really should, youtube them! It's what sorcery should look and feel like. DD just nails the combat. You'll know it as soon as you nock your first arrow and let it fly into the eye of a cyclops.

I could continue, but I feel I've made my point. Dragon's Dogma is a worthwhile entry into the open-world RPG market. It has fantastic combat and a grand sense of adventure, and it is able to encapsulate the feeling of danger that should arouse when you don't know what's down this cave you've stumbled across. It's unfortunate the engine can't keep up with its ideas (time for a new generation of consoles), but don't let that dissuade you if you're in the hunt for a lengthy title with rewarding gameplay.

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It's been a long time since I've played a game where I truly felt that I was adventuring, D&D style, in a dangerous world. The combat is weighty, visceral, and exceptionally diverse and offers a real challenge (but not frustratingly so like Dark/Demon souls). Each encounter becomes epically cinematic as you and your pawns (companions) work in tandem to block strikes, grapple with foes, climb giant monstrosities to access their weak points. At one point one of my AI teammates used his shield as a springboard to vault me up onto a giants arm, where I then clung swinging my sword, holding onto the beast as he thrashed. He stumbled over to the edge of a cliff turning the tactical jump I just made into a grave mistake, as now I didn't have ground underneath to land on if he shakes me off. During a caravan escort quest, a harpy swooped down and grabbed the guard next to me, carrying him to a nearby cliff and dropping him. These weren't a scripted events, they were ordinary encounters and mob mechanics that turn seamlessly cinematic.

The environment has a few features that some people will hate, but I've been longing for. Darkness is truly dark you need to ensure that you and your party have light sources (lanterns and oil for instance) before heading down into the unexplored, and those light sources can be influenced by the environment. Fighting in the water? Your light is going to go out and no amount of turning up the gamma will make it so you can see! Along those lines nighttime is also not something to be taken lightly. You need to plan your quests and travels so that you won't be caught outside when darkness falls, because not only will you not be able to see (even with light sources, it's realistically dark), but it's supremely dangerous. Getting caught out at night becomes nerve wracking as you strain to hear dangers that you can't hope to see, and try not to get lost as you seek some sort of shelter. It gives an old school feel of real danger and panic that I've really missed in games.

Character creation has you customizing every aspect of your character, not only in basic appearance and hairstyle, but in actual size, weight, bulk and musculature. This all plays into how your character performs a smaller light character will be more nimble, a bulky sumo character will be good at knocking foes down. Even your posture and stance can be customized, you can realize the stooped and wizened wizard you always wanted (for you or your pawn).

The pawn system surprised me the most, I didn't think I'd become so addicted to it. Essentially, you make one main pawn for yourself this is your constant companion on your journey, able to be designed with the full range of options as you yourself were built with. You equip them, they level with you, and most importantly they learn with you. As you do quests, fight monsters, and have conversations you direct their progression. Are they protective of the party and will help teammates above all else, or do they aggressively attack opponents disregarding everything else. Do they like to scout ahead or do they prefer to stay near the leader. If you show them how to do something (take restorative healing items), they'll learn how to do it themselves. These pawns and their AI are probably the most lifelike NPCs I've encountered in a long time, and the fact that they can be quite talkative just adds to that as they'll comment on anything and everything as you are exploring/adventuring.

You can have up to three other pawns with you in a party, but you yourself only make the one. The others you can hire are the ones that other players have made to be their main pawns. Your pawn doesn't go anywhere when another person uses them in their party, but instead a copy of them is used and then the quest and monster knowledge that they learn with other players, is retained. Your pawn will be out learning whether you are playing or not. I didn't expect to enjoy this feature so much, but seeing that my pawn is getting use by dozens and dozens of players, who send gifts and comments back with it showing it was useful to them, is a great feeling not to mention that my pawn then has new insights into various enemies or hazards in the world that helps me dramatically in my own game.

The only real negative I'm finding with the game is the weaker main story (it's on par with Skyrims main plot), some occasional performance issues during busy fights, and the predictability of some areas. That is even though it's an open world, when you've been somewhere enough, you begin to learn what might spawn where. Since combat is so much fun it's not too much of a drawback though, and it will take you some time before you explore the entire world enough to begin predicting where things are.

Overall this is an amazing RPG and one that I'm obviously enjoying immensely. If I had to compare this game to something, I'd say it's some amalgamation of Dark Souls, Skyrim, Monster Hunter and Shadow of the Colossus. The few negatives about the game are easily forgiven and forgotten in the face of how much dang fun it is.

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this is a truly excellent game with some really epic

fights. be warned though, you may die frequently especally at night when it seems

all the things that go bump in the night are bumping more so then usual

the nice part is you can save at any time.

the story isn't anythng special but serves well enough to get you into the game.

this game, unlike others does no hand holding at all

so you will not be treated to the usual tutorial or

any such standard RPG mechanics.

the battle system is fluid

and really fun to experiment with. the mages do really get strong after

some grinding (you will grind a lot in this game) I built my character

to be a "Mystic Knight" basicly a Warrior Mage hybrid. it seems to be a weaker class

though I have jolly good times climbing upon the likes of a cyclops and

stabbing him in his big old eye thus making him a bit chaotic

for a time where he even covers his face. the fighting is much more fluid

then in the demo which I thought was good but needed polish.

well the game has been polished quite nicely so most of the bugs you encountered

in the demo are not present here. (thankfully)

it's a little tough to get going since you have no idea where anything is and also do not know the map,

thus your first few adventures may be harder then you expected

especally when the quest marker is not being very helpful (I followed my quest objective into a city and upon going in it pointed behind me)

the pawns are a godsend though with better A.I. then I have seen in

an RPG in a very very long time. they heal you, fight the monsters

(a little zealously sometimes which leads to either death or another battle)

the pawns not only support your actions but actually assist very well

and their comments on the huge beasts weaknesses are most welcome! they also pick up items and give them to you. you also get a Main Pawn that will lvl up with you throughout the adventure and you may Hire using Rift Crystals up to Two Support Pawns that will Not gain levels with the party. they bring loot and info back to their masters. your pawn will be the same when "rented out" though while rented he will still be at your side so you're never without your main Pawn (unless he "dies")

the loot is a bit more sparse then I was getting from the videos but

it's not a big problem. the stores sell loads of items and Inns

sell Skill Upgrades where you expand upon your skill tree depending on your choices

the strider class is your "rogue" class with loads of nifty abilities (like invisibility). the mage is a AoE + Healing support style character.

you may also re-spec your points at almost any time (for a price)

the environments may seem bland at first but they soon are filled with life

and thgis life is intelligent too so beware of brigands that might

set a trap for you (like the rolling boulder shown in the vids)

or a dragon might come crashing through the trees and this above all

creates Tension throughout the adventure, which leads to caution.

caution is wise here as your pawns can "die" if one does it's sent back to the "rift" where they come from. your main pawn may be resummoned from the rift if he or she dies. support pawns cost Rift Crystals to aquire and the more crystals

you have the better class of pawns you can hire.

overall this game is a Must Buy for Hack & Slash fans and action RPG fans alike

theres loads of content and the map is Huge, be ready to cough up some rare loot

to fast travel though (No one rides for free I guess lol)

not only are the pawns quite smart, so are the baddies they will flank you, use long range to their advantage and annoy big monsters to lure then to you.

(so evil of them...) renting pawns is done through a rift stone 9they're scattered everywhere it seems) and a quest awaits you around every corner.

some of which take you underground into caves and labyrinths filled with the dead (some of which can posses party members lol) you must use a lantern in these dark places and you'll need to be sure to bring loads of Lantern Oil.

enemy types are quite varied with quite a few that will be easily identified by

RPG'rs and D&D fans. the enemies range from standard fare goblins on up to Chimera,

Harpies, Evil Eye (think Beholder) Hydra, Cyclops, Trolls, Ogres and more

all for you to climb on and give a beating (provided you have the stamina which is important in this game)

Some NG+ info

you get Portstones (which can be bought at the black cat in NG+) too which help a ton. (lets you set a spot to use ferrystones to Go to!)

you get one of these at the top of blue moon tower.

and at the end, the game IS NOT OVER! it's not only got NG+ (new game+)

but it has endgame content only available After beating the game. so there's Tons

to do. also they keep adding new quests and other stuff via DLC

the game is a blast if you're hesitating about picking it up, don't.

I haven't had this much fun with an RPG in years.

I'd recommend being at least lvl 50 before going for the end.

it's not due to the end boss rather, it will be eternal night

after the "final Battle" and is extreamly difficult. so be ready and

well equipped.

this game seems to be going back to

"the good ole days" of RPG's. I was shocked to see almost no fast travel (and I love it) (well, there IS fast travel but you need Ferrystones that you find (rarely) and they're extreamly valuable. also for resurrection you need Wakestones that you find in shards and need Three to Resurrrect your character. while this may sound difficult, it's great to use in times of dire need.) but I find it refreshing since it really makes you explore the whole world and as such, makes the game last longer (and the sun setting much more scary lol) also from the good ole days is the Lantern! How surprised I was at actually having to use the lantern in the dark (most games I turn the gamma up and I'm fine, not here though) and of course the brutal difficulty. it really makes me feel like I am playing old days D&D. I just love the game and it's exactly what I have been looking for on the ps3. I will sum it up in two words: Simply Stellar!

Gameplay: 4 of 5 stars due to the lack of a lock on. climbing is fun though.

Graphics: nicely polished and interesting locations 5 of 5 stars

Sound: an excellent score backs up the sound of combat 4 of 5

Controls: fairly easy to learn, menus can be a pain to navigate 5 of 5 stars

Fun: the game is a blast whether you're climbing a hydra lopping off it's heads one by one or bashing the undead in dark caverns. the battle system really makes the game shine. 5 of 5 stars

Overall: a must buy for RPG and Action RPG fans it will not fail to please.

5 of 5 stars

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I've been playing this for about 2 weeks now as a strider with a mage pawn...

Pros:

-Awesome Battles Boss battles are actually quite intense. Some of these monsters you face are HUGE. And I do love the aspect of climbing the monster till I reach it's forehead and begin happily jabbing away into its brainpan with my awesome daggers! Very Cool!

-Pawn System I originally bought this for the intriguing aspect of this pawn system. Long story short, you make a henchman The henchman can be recruited by another player online and gain knowledge, items, and experience. You can do the same for other players online as well. So it's quite interesting and I kind of dig it. The best part is that your henchman (pawn) never leaves your side; however, when you rest at an inn, you get word that apparently your pawn has been breaking heads with other players. Kinda cool!

-Big World Lots of exploring to do Like I said...I've been playing for 2 weeks, but this thing is like HUGE likely not Skyrim BIG but still, a vast world with a lot of stuff to see...should keep you occupied for awhile...

-One aspect I like is that when you venture out at night, it is actually a little scary...you can't see very far in front of you you're only fighting by a torchlight on your belt, and in the dark surrounding you, you can hear whatever monsters gathering...I like it that I'm actually nervous that something may happen to my character...

-Character customization Huge amount of character customization for your character and your pawn. There are some bizarre body type configurations if you like the idea of playing a mutant...

Cons:

You only have ONE save game unless of course you want to do some shake and bake and move your character to a thumbdrive or whatever, but I'll be honest...I'm too lazy to do all of that. So the fact that you only have ONE save for your ONE character is kinda BS.

No Fast Travel 'Nuff said. I mean, they got these little token-like things that are hella-expensive, but you don't just find them lying around all over or anything...So anyway, you will be traveling back and forth to a lot to the same places and fighting that same group of goblins over and over again...which is good and bad dependent on how you look at it...

The talking from your henchmen...they will repeat many, many things over and over again. I find it's easier if I lower the voice volume and leave everything else as is...

Story and quests are pretty lame and unimaginative...

In Closing:

Overall I like the game, it's difficult which keeps me coming back to it. It angers me often with the little stupid things that's wrong with it, but obviously it doesn't bother me that much because I keep playing it...I only wish I was able to have more than one save file. I feel that detracts from being able to fully explore and appreciate the game such as changing your class. I did learn this the hard way when I upgraded my Strider to an Arcane Archer, and decided I did not want to play an arcane archer yet...I figured, "Okay, no big deal, I'll just go back to my old class and continue to be awesome.." Ho, ho...not so...I had to buy back my old class and I dropped in my ranking for that class to 0. Not cool at all...But despite that harsh learning experience, I still like it, hence my Love/Hate relationship with Dragon's Dogma...

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After a few hours with this game today, I think I have the gist enough to form an opinion.

Dragon's Dogma is a nice blend of Eastern RPG with Western style and flair. Maybe it tries a little too hard to get that Tolkien and Game of Thrones feel, but it is unlike what I've been able to come across from a Japanese title so far. Combat flows plenty, and depending on your class can feel like something familiar to a Devil May Cry game. It's not nearly as fast paced and combo related as the former, but you can definitely tell this game was made by the same people. So far I haven't run across any major bugs with the combat, and trust me, this is a combat heavy game.

The pawn system is really neat. Being able to pull your companions out of other peoples games is something innovative and highly useful. The first time you dive into the Rift it'll fee like second nature, and searching for that perfect Pawn comes naturally and easily. In my relatively short time with the game, my own personal companion returned several times with gifts of rift crystals and loot, as well as valuable experience on the land, quests, and monsters.

Exploration in this game is there for you pioneers out there. Most of my first hour in the game (after the tutorial stage) was spent searching every nook and cranny of my tiny sea town for any hidden goodies I was able to find, and find plenty I did. There is an item upgrade/crafting system in place that rewards players holding onto rare items and weapons. But treading off the beaten path isn't without it's own perils. Many times I've been jumped by bandits or lizard monsters by just exploring not very far away from the main road. And when this game tells you to only travel at day, trust me, they mean business. Exploration at night is difficult, but oh so rewarding if you're willing to take the chance.

Is it perfect? No, no, there could be some fixes here and there. The camera often fights against you in tight quarters. Some of the menu interfaces and wording for training your main Pawn isn't completely intuitive, and I often find myself guessing as to what her behavior will be like. The screen can become quite cluttered with key layouts and pawn dialogue, but that can be remedied with a few option preferences. The game doesn't really let you know if you're getting in over your head (protip: don't jump in the well in the first town until you've leveled up a bit...)

But that's half the fun, the trial and error of figuring out what to do on your own. It reminds me of the old days of gaming, before way points, game guides, and FAQs everywhere you turned, and beating a challenging game felt like a real accomplishment.

Bottom line: This is definitely something worth your attention if you're a fan of RPGs and adventure games. Take it slow, don't be afraid to run away, and enjoy your journey through Gransys. I know I am.

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F.E.A.R. 3

F.E.A.R. 3 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
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When I first heard last year that F.E.A.R. 3 was on the making I couldn't wait for its release. I got the game the day it came out. That day I didn't do anything but play F.E.A.R. 3 the whole day (it was my day off from work). This game has non-stop action. The cover system is really cool, reminded me of Killzone 2's cover system and also how the guns on the floor shine so you can spot them. I had a lot of fun playing the campaign. But the one thing I felt it missed was the "horror" part. There were some parts of the game were I felt jumpy, but not scared like the first F.E.A.R. game made me feel. I wish the game would've been scarier to the point were I would have to sleep with the lights on. Other than that, awesome game.

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I have to admit I'm a bit torn about the 3rd installment of FEAR, and I'm a big fan of the first two. I've just finished the single-player campaign as Point Man, but most of what I have to say will probably apply to co-op. I'll admit that I haven't played through as Fattel yet, so I concede that I have no idea what the game is like if you play as him.

On one hand, they've polished the gameplay to perfection. Character movement is smooth and feels natural, and target assist helps you spray bullets a little less than the first two required. The armored suit parts are fun (if a little short) and as with FEAR 2, help break up the pace. Creeping around enclosed environments is fun, but a good old fashioned blow everything up mech segment is a nice way to give yourself the occasional reset.

On the other hand, it's just not that interesting. You end up back in the city that got the "physic nuke" from Alma in the last game, and it's crawling with crazed people who've been whacked in the head by the Alma bomb. Sadly, unlike the interesting and weird soldiers and warped entities from the first two, the people in this one basically act like rabid zombies. So, most of the game feels like a mix of gunfights against conventional soldiers and a rabid axe-wielding zombie hunt. The weapons are less interesting, too, although the duel-wield, full-auto pistols are way cool and better than similar guns in any other game.

The scare factor goes way down, although unlike some critics, the Alma-pops-up-outta-nowhere-then-vanishes moments are always fun to me. But that's it. This isn't really creepy the way the first two were. And the enemy AI is almost TOO good. The level of difficulty is ramped way up, and you get mobbed by soldiers a lot more than before. Whereas in the first two you might find yourself facing a dozen enemies, it was almost always in an enclosed space like a large office or cellar, with plenty of opportunity to pick them off. Now they throw a dozen soldiers at you within an open plaza or yard that, yes, has plenty of cover opportunities; but you get flanked so quickly and often that cover doesn't do much good. Or, along with a dozen soldiers coming from all directions, they throw an enemy mech at you along with them. A shame, really, because the new cover system is simple and works well. And this game badly suffers from "alternate universe grenade syndrome." Yours suck, yet the constant hailstorm of enemy grenades (and they throw a LOT of grenades in this) are near-fatal.

To sum up, FEAR 3 plays like a missed opportunity. They did polish what needed polishing, but the stuff that made you say out loud "oh, cool!", like the ash people in the street in FEAR 2 that puffed away when you touched them, is completely absent. FEAR has become a by-the-numbers shooter with a good story and controls, but nothing worthwhile to add for atmosphere or enemies. And, for a FPS junkie like myself who's played dozens, it's, well, kinda hard! And I'm playing on "recruit." Barely surviving an overly-frantic gunfight really isn't as fun or satisfying as more moderately paced action. You finish, the screen a red haze, and just feel relieved that you made it, not satisfied that you did a good job.

I knew FEAR 2 would be hard to follow up, and I'm sad to say they failed to live up to it.

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I have to admit it's not as scary as fear 2 but it will leave your heart pumping,one thing for sure is that this game has nonstop action.better graphics and more dynamic gameplay.the only thing I don't like is that its short.has like 8 chapters while fear 2 had like 15.but overall this game kicks ass

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I have not played with on one player mode. I bought this because of the great reviews for split screen multiplayer. This game is so much fun. Highly recommended and AWESOME gameplay!!

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The F.E.A.R. series is just great. For an industry that is flooded with games and overused plots, this one really stands on its own as unique and well thought out. Each of the three installments are quite different in game play but continue the same great story.

F.3.A.R. introduces many new aspects to the series. While the first installment, made by Sierra, was more horror driven and tasked with the need to introduce all of the characters that are built upon in the second and third titles, WB has changed the feel to more of a quick run-and-gun than slower horror-driven atmospheres. As the cover suggests, the two brothers are at the forefront of this game. The first time through single player you take control of Point Man. Upon successful completion of each interval the player unlocks the ability to replay as Fettel, the "evil" brother. This adds to the replay factor of the game. Also, along this line, the game introduces co-op multiplayer for the first time. While I have yet to try this it seems like a great way to extend the life of the game.

F.3.A.R. also introduces a slight bit of an RPG feel with the ability to level your character up. Throughout the game you will realize that different challenges will unlock points for your character. These points add up to new player levels and provide such benefits as extended slo-mo time, more life, the ability to carry more grenades, etc. This is nice, but really locks this game in as more of a FPS than a horror title.

This game is exceptionally gory. If you've played either of the first two games this should come as no surprise, but if you haven't be prepared. While there is an option to reduce the violence/gore, I haven't tried it and am unable to say how much is really censored.

In the end, this game is phenomenal. The story is well developed, the visuals are stunning, and the new features are worth checking out. Coupled with Amazon's great price this is a no-brainer for all dark FPS fans.

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Street Fighter X Tekken

Street Fighter X Tekken - Playstation 3
Customer Ratings: 3 stars
List Price: $19.99
Sale Price: $16.33
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I have this game for both systems. The 360 version was bought here on Amazon.(See 360 review for verified stamp) And the PS3 version was bought 5 days before launch at a local mom and pop shop.

Online

Street Fighter X Tekken is a ton of fun. It really is. But it's cons are very difficult to overlook. First there is the situation with the online. In this day and age netcode is too important. The ability to play online against friends or even strangers from around the world is one of the reasons the genre has made a complete comeback. SFXT's netcode sacrifices sound in order to run smoothly. The kicker is that it still struggles to run smooth even when sacrificing this precious audio. If you rely on sound for hit and block confirms, just stay away.

***Online update*** As of 4/10/12, the sound issue has been addressed, but many have complained about increased input lag since the patch.

Local to online co-op a.k.a. couch co-op

Got a friend over and the 2 of you want to jump online and do some ranked matches together? If you bought this game on Xbox 360, it's not possible. I'm not sure about later, but right now as I write this review, the 360 version does not have couch co-op even though it's advertised to and is even in the manual. At first Capcom blamed Microsoft. Claiming that the 360 was not able to do it because of it's architecture. That was a blatant lie that they got called out on because MK9 among other games can do this very thing. Then they claimed the 360 version was never supposed to have the feature and that it being in the manual was a mistake. And now, at the time of me writing this, the latest "explanation" is that they were on a tight schedule and they made the "tough decision" to leave it out. Which means the whole time they intentionally kept quiet about it long enough to get our money and let us discover the mode was missing on our own.

Controls

Now I already had a SF4 Round 2 TE, but I was hyped about this game. So I picked up a SFXT Fightstick V.S.(which I'll also be doing a review for) and it works wonderfully. If you're an arcade stick user you've got nothing to worry about. But pad warriors beware. The game has a problem reading diagonal inputs from a pad. Quite often when attempting to jump towards or away from your opponent, you'll get a neutral jump instead. And you'll also get swept when you're trying to crouch block because it'll register as down instead of down/back. This is a serious problem and wouldn't have possibly made into the final retail build if the game had received any sort of Quality & Assurance testing. Taking builds to tournaments and having top players fiddle around with it on the flashy new arcade sticks you're trying to market does not substitute for Q&A.

Color Edit Mode

KoFXIII offers up an amazing color edit mode. SFXT does not. As of right now only 2 colors are available. The additional packs will supposedly be free. But even though they're on the disc, Capcom sees it fit to ration them out over the course of 2012 rather then just let us have our fun with the color options now. The majority will have likely moved on already by the time all colors are finally available.

Gems

I was in favor of the gems initially while everyone else was skeptical from the beginning. I saw them as a potentially fun mechanic if done right. Well, everyone else was right to be skeptic. When you've faced as many people as I have online using the auto block gem as a crutch to defend against what would have otherwise been solid mix-ups, it suddenly becomes clear to you why the community thought they were a bad idea, and why tournaments don't allow them at all. The gems take an already unbalanced game and makes it even more so.

Disc-Locked Content: The new meaning for DLC

If you thought what I said before was bad, it gets even worse here. Locked away on the disc that you've already spent your hard earned money on is a ton of content that Capcom intends to squeeze you for. There are 12 additional characters, costumes, more powerful gems, additional quick combos, and more colors for the edit mode. Here's an idea of just how bad Capcom intends to make you literally pay for your decision to get SFXT. In Europe the costumes have already went on sale. They are £0.79 each. Which is about $1 US. There are 38 characters readily available and 12 locked characters. That's 50 characters total. Each character has 2 alternate costumes. So if you want them all, that's $100 just for COSTUMES. That's not even counting how much it's going to cost you to unlock the additional characters. You're already paying more for locked content than you did for the purchase of the game initially.

Engine

The good: The Tekken characters utilize ground bounces. And the Street Fighter characters utilize wall bounces. If you pick one of each, you get the best of both worlds. The Tekken characters surprisingly fit right in. Some of them fight a lot like their Tekken versions(Kazuya), and some fight nothing like their Tekken versions(Heihachi). But Capcom did a wonderful job of capturing the essence and character of the Tekken cast.

The bad: Damage scaling on combos is so severe, it's as if you're penalized for getting good at the game. It's too easy for non stick users to accidentally trigger quick combos, and there is no way to turn this off. "Grey Health" regenerates too fast. That combined with the heavy damage scaling results in most ranked matches ending in a Time Over. And Pandora is an unusable mechanic. It's so weak, no one dares to even bother with it. If you trigger Pandora during a match, there's a 95%+ chance that you're going to lose because of it. Scarily, there are even more problems than what I've named. I just listed a handful.

Graphics

This game looks great! Everything is in the SF4 art style, but the characters have been touched up a bit. And characters that had to be built from the ground up like all of the Tekken characters, and some from the SF side like Poison, Hugo, Rolento, etc. look amazing. The stages all look great too.

Overall

A game backed up with lies and shady business practices from it's publisher isn't something that I can honestly recommend. It's a great fighter at it's very core, but purchasing it will just encourage Capcom to continue treating their consumer/fanbase like they're stupid. SFXT is a ridiculous cash grab masquerading as a fighting game. I can't recommend someone buy half of a game for $60 and then the rest of it, which is locked ON THE DISC for over $100. They didn't have time to make sure the 360 version had couch co-op. They didn't have time to make sure the online was solid for either console. They didn't even have time to make sure pad players could enjoy the game. But they did however have time to make content to lock away on the disc. In short, do not buy this game.

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If you thought to have the next VS series from Capcom, don't go too far into a purchase with this game. Capcom DLC and contents are already in the disc but you won't be able to "BUY" these items until "FALL" 2012 and later on. The contents in the game will cost you more than the current price of this game. Keep playing your old Capcom games if your a fan and wait till December or next year when this game is either complete with all the DLC unlocked as a purchase or when its a $15 steal on a Amazon deal.

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The following are characters being sold as DLC (Downloadable Content) on XBL and PSN. Buying all 12 of these will cost you about $20.

Sakura

Lars

Blanka

Alisa

Guy

Bryan

Cody

Jack-X

Elena

Christie

Dudley

Lei

Look good? Well guess what, they're all already programmed onto the disc. If you go on the PSN and "purchase" the "downloadable content" you're not really getting anything, it just unlocks what you already own. I'm not sure why Capcon keeps doing this to the fans, but it has to stop. DLC's original purpose was prolong the lifespan of games, but instead Capcon is using it to extort money from the fans.

To make matters worse, the inevitable, "Street Fighter X Tekken Plus Ultra Extended Edition" with more characters and DLC will be out by the end of the year. There's another reason to avoid this game. I warned people about Marvel Vs Capcon 3 and no one listened to me. I encourage you to listen now and not buy this. If Capcon's game's stop selling, so will the shady business practices.

Iumak gives this one a 0/10.

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Although Street Fighter X Tekken is a good fighting game, this game has on excused for forcing players having to pay DCL for 12 characters that are already on the disc.

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I've owned almost every Capcom fighting game there is (three versions of SF II, MvC 1-3, Darkstalkers, Xmen:COTM, Marvel Super Heroes, Street Fighter Alpha 1-3, Power Stone (2), Street Fighter EX, SNK v Capcom 2, Street Fighter 3 Third Strike, Super and Regular Street Fighter IV, Tatsunoko v Capcom, Rival Schools, Project Justice, etc.) and I would have bought this game but paying $60 for a game with only 50% new character models (the rest being from street fighter IV) and still having to pay extra for 12 characters that are already completed is absurd. I've seen them lose tons of long-time customers like me in the last couple of months (starting with Jill Valentine and Shuma Gorath and continuing through Super SF IV: Arcade Edition-the epitome of laziness). If they were going to lock characters for a later date and charge extra for it, then they should release the game at a reduced price. At least you can buy it used. The industry is moving in a direction where they plan to make more money off DLC with every game and the next gen systems might not even allow you to use used games (which would also basically bankrupt gamestop and decrease one of the more competitive pricers in the industry which would allow Best Buy and Amazon to charge higher prices for games). I think giving feedback on as many forums as possible to voice that people are already sick of DLC and probably won't even buy a system that requires you to purchase new games.

Paying $5-10 for a pair of new fighters is ridiculous and so is constantly having to purchase stuff to get a complete game. I wouldn't even mind as much if they had just charged $70-80 for the game and included all the unlockables so that at least I could get the entire game if I bought it used, but they want to make us buy a new copy to increase profits while only making half a new game. What they've actually done is decrease their profits, because tons of people are waiting to buy used copies anyway or avoiding the game altogether specifically because they do these little stunts and now we can't trust Capcom. Why not release a game in its entirety and instead of adding on to it, when its released you could start working on its sequel with things that could really differentiate it from the former title (for instance MVC 2 had tons of new characters and allowed 3v3 which justified its existence)? It could warrant a higher price tag and would would get crowds excited for a release like we were with SF IV instead of giving us fatigue like with Super SF IV: Arcade Edition.

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Deadly Premonition: The Director's Cut

Deadly Premonition: The Director's Cut - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $32.53
Today's Bonus: 19% Off
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Deadly Premonition: Director's Cut is an open world, do anything you want, horror, mystery game for PS3.

To the point then:

NEW IMPROVEMENTS NOTICED: Compared to 360 version I owned:

-Improved, more precise on foot and in vehicle controls.

-Improved Graphics for trees, houses, cars, interiors, exteriors, roads, animals, night and day time, lakes, town, and many minor details.

-York's clothing has physics. His tie will flop as he moves.

-Farther Draw Distance with more clarity, less fogging.

-Expandable mini map while in-game. Very helpful.

-Updated HUD graphics.

-Autosave and standard single slot save (new?)

-Story Additions, new scenes, dialog, etc.

-Less muddiness while outside. Still pixelated though. Lots of visual noise. Frame rate still slows down on occasion.

-2D and 3D choice. 2D has better resolution. 3D is pixelated more.

STORY:

Join Francis York on his nightmarish journey into the forest town of Greenvale, as he tries to piece the mysterious clues together that can help him find and stop the unexplained Red Seed deaths taking place. Plenty of supernatural demons and surreal moments, many of which are heavily inspired by Twin Peaks.

CONTROLS:

Left analog rotates York 360 degrees, with a light pressure making him walk slowly, more pressure up to a normal walk. To run, hold L2. Right Analog controls the camera, also 360 and independent of the character's controls, so if you want, you can have York walk towards the camera while looking behind him.

L1 draws your weapon, up down digital pad picks it. Really nicely done. Firing a gun is still stationary and a bit clusmy.

While in a vehicle, you can choose an exterior view, or an interior dashboard view of the car. Get in and out as you please.

GAMEPLAY:

Navigate freely in a expansive open world forest town on foot by foot or in vehicle, your choice. There is weather, and a day/night cycle.

York's weaker Hand gun offers unlimited ammo. Weapons break, use them wisely. Some enemies take more than one hit to eliminate.

HIGHLIGHTS:

-Fuel your vehicle. Windshield wipers, lights on/off.

-Shave, clean your clothes or change attire, eat and sleep, etc.

-Investigate at your own pace.

-Lots to see, do, collect and discover.

SOUND: A Twin Peaks like soundtrack, and creepy sounds from the zombie like demon humans that you encounter, with many classic sound FX that remind one of PS1, PS2's Resident Evil series.

If you enjoyed Resident Evil 1 and 2, the Silent Hill games, definitely consider this one of a kind, quirky horror exploration game and add it to your collection.

Now all we need is Swery (writer director) to be funded to create Deadly Premonition 2 for current and next gen consoles, using a modern game engine to create it.

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Deadly Premonition can be a hard game to swallow for the uninitiated. The original released in 2010 and injected the Xbox 360's decidedly westernized library with the spirit of obscure budget horror. Since the controls are somewhat archaic, it often gets misrepresented as "so bad it's good."

The enjoyment found in this game is nothing like the feeling you may get while ironically watching a bad movie, should you be into that. No, this game's story is actually very good, and one that wears its huge Twin Peaks influence on its sleeve. And on top of that it features one of the greatest main characters in any game, ever.

In many ways The Director's Cut is the superior version, despite some framerate issues that I'm happy to report don't hurt the game too much (the only really bad sections occur early on). Thanks to the refined controls and difficulty, combat is far less tedious than before, which makes progressing through the game a lot more satisfying. The enhanced mini-map also gives extra incentive to explore the town and complete sidequests in between missions.

Though Deadly Premonition still contains a fair amount of jank, it only adds to the wealth of charm within. The end result is a ridiculously original masterpiece that hearkens back to an era where the gaming landscape had more room for wildly imaginative budget games, a far cry from the abundance of focus tested blockbusters that are prevalent today.

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Jim Sterling of Destructoid fame once described "Deadly Premonition" as "watching two clowns eating each other," in the sense that such a thing is perverse and wrong, yet hilarious and able to grasp your attention in a choke-hold. While some critics missed the entire point of the experience (IGN, for example), SWERY's sick yet beautiful game managed to carve out an audience in today's gaming landscape, an impressive feat for a $20 budget game.

Fast-forward three years, and the video game industry is in turmoil. Corporate corruption, homogenized sequels, and AAA titles that simply attempt to outdo each other as opposed to being genuinely good games... everything is messed-up, and it seems developers have forgotten what it means to make interactive entertainment. Not Access Games, though, because their massive facelift of their modern cult classic reminds us that there are still developers that give a darn. Somehow managing to improve an already perfect game, "Deadly Premonition: The Director's Cut" is what we, the gaming community, need. And I can't think of finer praise to heap on a something.

Before delving into this version specifically, it's important to introduce new players to the events of the game. FBI Agent Francis York Morgan (call him York, though, everybody else does) is sent to the sleepy town of Greenvale to investigate the bizarre murder of a local girl. The method in which she was killed is similar to other cases he's investigated, so he quickly takes over the case. However, things get weirder from there. From "mysterious capitalists" that wear gas masks to futures being read in a morning cup of coffee, and from a killer decked out in a red raincoat to people being turned into freaking tress, this game pulls out all the stops in its attempt to confuse players.

What's most beautiful about the narrative, however, is how many genres it encompasses. It works as a metaphysical drama, as a serial killer murder mystery, as a black comedy, as a romance, as... well, it works on just about any level. It will make you laugh as many times as it shocks you, and oftentimes, it will do both at the same time. Not only that, but the characters are truly memorable. York, the perky blond officer Emily, workout nut George and others will stick with you for years to come, and make you wonder why today's gaming landscape is still filled with such cookie-cutter characters, when such original ones are housed in a game that costs a small fraction of what AAA titles run. While growing attached to these protagonists, you'll laugh, cry and most importantly, be entertained.

One thing that still impresses is the ability to essentially stalk every single character in the game through their daily routine. In an ambitious AI system (where most of the game's budget was admirably sunk), every person in the cast, and even people who aren't part of the narrative, have their own schedules. There are no random pedestrians, no repeated character models; you can follow everybody for in-game weeks, and see their schedules shift over time. It's an amazing system, and one that can give you serious insight into even the most minor of characters.

As far as new story content goes, we have a new intro, outro, and segments that intersperse the main narrative. It adds new framework to the game, and puts everything in a much different context than before: a story being told to a little girl by her grandfather (who is obviously a certain character from the game.) This little twist makes everything a bit more terse, in my opinion, and was a bold direction for Swery to take. Fans are sure to enjoy these characters' interactions, and newcomers are in for a slightly more fulfilling story.

Now, the differences in this Director's Cut are subtle, but they make all the difference in the world. Combat still functions "Resident Evil 4"-style, making players stand in place as they shoot from an over-the-shoulder perspective. However, it works more fluidly here, and the controls are much more responsive. But the largest area of improvement in the combat department can definitely be seen in the melee area; using pipes, knives and even laser swords (yes, they're unlockable)feels like a viable alternative and not a crippled mechanic. Furthermore, the addition of a more pronounced weapon durability meter is a godsend. Overall, the combat feels more fluid and enjoyable, and it's a lot easier to respond when the horrific eyeless zombie-things pop out of nowhere.

On the exploration side, we have some definite improvements. The biggest of these, in my opinion, is definitely the minimap. No longer are you forced to go into a screen in order to navigate the sprawling environment; you can keep up a map to help you figure out where you need to be at all times. Furthermore, York's main control scheme has improved, as has the camera. The quirky agent can finally move freely in any direction, and the camera doesn't annoying snap back to the center anymore. Control-wise, this is definitive version of "Deadly Premonition."

The other big change is apparent as soon as you start playing: the graphics. While it still doesn't look like a big-budget retail title, the visual aesthetics of this game are a definite improvement over the past version. High-definition adds a new level of depth to the game, most noticeably on the new character models. Veins bulge, mouths are lined with teeth, and you can see strands of hair in more detail (especially on York.) Furthermore, the environments are much more detailed; signs that used to clash with their locations now blend smoothly, and building interiors are rendered with the utmost attention to the smallest of things. That being said, I do wish more attention had been paid to the outdoors. Water looks jarringly plain, and some of the grass textures are rather blurry and ugly. Overall, it's a definite improvement, but some issues I wish had been addresses were left alone.

My biggest complaint about the HD transfer, really, is the framerate. Namely, it kind of sucks in some areas. This only really affects cutscenes and exploring areas with a lot things on the screen (expect a lot of pop-in textures), but it's still a noticeable problem. While this is something that could probably be patched out, it's something I take some issue with.

The sound department is a mixed bag. True, we do still have the wonderful, eclectic score and the offbeat, lovable voice acting. That's all still there. But unfortunately, the audio is poorly mastered, and jarringly so. Sound effects are too loud, voices too quiet, and the music not as enjoyable due to the fact that you're trying to listen to the characters. Everything players loved about the game is still there, but handled in an incredibly inept fashion. Thankfully, you can tamper with the three audio tracks to reach the right level, but seeing how this was never an issue in the original, I consider it a flaw of this version.

How does one review "The Director's Cut", then? As a game, it's still everything I fell in love with, topped with some additional narrative bits, and some really stellar gameplay improvements. But as a definitive cut, it falls a bit flat due to the framerate issues and sound complaints. Overall, "Deadly Premonition: The Director's Cut" is very much worth buying if you haven't played the original, or if you were a rabid fan of it. The gameplay is better than it's ever been, and the graphics are as good as they're going to get. All others, however, may find that the A/V issues dissuade them from completing their journey into Greenvale's twisted web of intrigue.

"Deadly Premonition: The Director's Cut" is like a shot of espresso; there's a definite audience for it, and newcomers should try it if they haven't already, but for others, it might be a bit too dirty and strong to handle.

Game: 10

Director's Cut: 8.5

Overall: 9.25

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It's like a love child of Resident Evil 4, Clock Tower, GTA, and Twin Peaks all rolled into a sweet, sexy little package on the PS3. You'll do yourself a huge favor by picking this up. Just be patient when the game starts, it gets good.

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Unquestionably worth buying, even if you have the 360 version as I do. And be advised: the one star review is a gross miscalculation no doubt the rash, misguided opinion of some Call Of Duty obsessed teenage graphics-fiend with the IQ of a rusty soup spoon. To fault this game for poor graphics is to fault Playboy for poor grammar dude, you're kinda missing the point. More games like this need to be made. Long live Swery65!

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Lego Harry Potter: Years 1-4 Collector's Edition

Lego Harry Potter: Years 1-4 Collector's Edition
Customer Ratings: 4.5 stars
List Price: $149.99
Sale Price: $39.95
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I have played all the Lego Star Wars and Lego Batman and even the Indiana Jones. Out of all of them so far Lego Harry Potter is by far my favorite. The atmosphere of the game reminds me so much of the books and movies that the nostalgia it brings outshines all other Lego games. Like all Lego games they are always better played with someone. The ease of which you can drop in and out of the games is great making it easy for anyone to pickup and walk away from at any time. There is always a ton to do and being able to replay levels as any of the characters is great.

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I love this game...i wish it was a more than 2 person player game but if you are a harry potter fan at all then you will love this game. Im not a huge gamer but love harry potter and wanted a game to play with my husband and we waste hours on this because its so fun and has so much to explore. great family friendly game!

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Playtech Pro Arcade Fighting Stick for Sony PS3 - PC - PS2

Playtech Pro Arcade Fighting Stick for Sony PS3 - PC - PS2
Customer Ratings: 4 stars
List Price: Price Unavailable
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I was worried this fighting stick was going to be of low quality because of the price. I was wrong. This is a control that offers an amazing gaming experience for a real fair cost. Honestly after buying this I truly believe all other arcade controllers are way over-priced.

This stick has the perfect size, the perfect layout, the perfect amount of buttons. It works excellent with the PS3 and the laptop, as well with the PS2. I played it for various hours at a time without it giving me any kind of problems.

The stick itself is well made, and completely responsive, it plays just as well as the analog on the PS3. I tested it with all these games and it works wonderful:

PS3

Super Street Fighter IV Arcade Edition

The King Of Fighters XII

The King Of Fighters XIII

Mortal Kombat 9

Tekken 5 Dark Resurrection Online

1942 Joint Strike

Street Fighter III 3rd Strike Online Edition

Super Street Fighter II Turbo HD Remix

Mortak Kombat Arcade Kollection

Tekken 6

Mortal Kombat Vs. DC Universe

Street Fighter Alpha

Street Fighter Alpha 2

Street Fighter Alpha 3

Darkstalkers

Darkstalkers 3

Metal Slug

Metal Slug 2

Metal Slug X

Hard Corps Uprising

The King Of Fighters '99

Tekken

Tekken 2

The King Of Fighters '94

The king Of Fighters '95

The king Of Fighters '96

World Heroes

Magician Lord

Castlevania Chronicles

Castlevania Symphony Of The Night

Castlevania Harmony Of Despair

Shock Troopers

Fatal Fury

Art Of Fighting

Samurai Shodown

Alpha Mission II

The Revenge Of Shinobi

Sonic The Hedgehog

Sonic The Hedgehog 2

The Revenge Of Shinobi

Marvel Vs. Capcom 2

Marvel Vs. Capcom Origins

Ultimate Marvel Vs. Capcom 3

Street Fighter X Tekken

Marvel Pinball (All Tables)

PS2

Gradius V

Contra Shattered Soldier

Neo Contra

Gradius III And IV

The King Of Fighters XI

Capcom Fighting Evolution

Tekken 4

Capcom Vs. SNK 2

The King Of Fighters Maximum Impact

The King Of Fighters 2006

NeoGeo Battle Coliseum

Samurai Shodown Anthology

Metal Slug Anthology

Art Of Fighting Anthology

World Heroes Anthology

Fatal Fury Battle Archives Volume 1

Fatal Fury Battle Archives Volume 2

Sonic Mega Collection Plus

Megaman X Collection

Megaman Anniversary Collection

Sega Genesis Collection

Mortal Kombat Deadly Allience

Mortal Kombat Deception

PC

NeoGeo Arcade Complete Library

Capcom Arcade Complete Library

Sega Arcade Complete Library

Konami Arcade Complete Library

The reason why I think the stick responds so well is because is set to the D-Pad which is usually the more accurate way to play arcade type of games.

It has a feature where you can switch between the D-Pad, The Left Joystick, and the Right Joystick, by simply holding down the Select and Start buttons.

It comes with a Turbo option that honestly I don't use, it is like one of these extra features. You can set it up between 4/Hz, 6/Hz, 8/Hz and 12/Hz.

It has all the buttons of the Sony controllers:

Square

Circle

Select

Start

Triangle

X

L1

L2

R1

R2

The PS Button (Very important for the PS3)

L3

R3

As well as the Turbo and Clear buttons, that can also be used on emulators.

Because the layout is well made, you can easily set the buttons on Mame to

B1 6

B2 2

B3 1

B4 7

B5 4

B6 3

B7 0

B8 5

... in order to replicate the exact layout of most arcade machines like the MVS. If you are playing Mortal Kombat in Mame, you can just set it to

B1 3

B2 5

B3 0

B4 2

B5 1

B6 4

... in order to replicate the Sony setup

I plug my laptop to my HD Bravia with the VGA cable to enhance the experience, I use the PS2 with the component, and the PS3 with the Hdmi. You can do the same and use the scanlines when available.

It is very solid, perfect weight, not heavy, yet it has enough weight to keep it still, I like the materials with which is made, it looks and feels of great quality. It feels very durable, it will hold well the pass of time, even if used often. It also makes all the sounds of a real arcade machine.

What I love the most is that the stick is far and separated from the buttons, which is something you simply can't get anywhere else, not even with the most expensive sticks.

The controller light is set to player 2 on PCs, but that is just the light, when you plug it with the USB it will still be used as player 1, or if you want you can also set it yourself to player 2 with the emulator.

On the PS3 the lights blink and on the PS2 they are off.

The cable is a little short, but that is convenient when it comes to not have to tie it up, either way you don't really play arcade machines from too far. The cable is not too short either, it still holds and adequate distance for a big screen TV. Even though it has a great size, it is still very portable and light enough. I often carry it around between rooms.

I love the fact that they only chose to set it for PC, PS3, and PS2, which are honestly the best home consoles to play arcade games. That way it doesn't have all those unnecessary plugs for other systems hanging out.

Problems:

The only problem with the control is that on the PS2 you cannot switch the use of the stick between D-Pad, The Left Joystick, and the Right Joystick, it is default on the D-Pad only, which works well for most games, but in games like Mortal Kombat Armageddon you can play very well in the fighting section which uses the D-Pad, however you cannot play in the mini car section which uses the Left Joystick.

Despite that, I still give the control 5 stars, considering the built, size and price.

Update: For those who were having doubts about the Select + Start function I uploaded a video to show how it works. Here it is:

[Look for the link in the comments because I guess they didn't allow me to post the URL here on the actual review]

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Well i bought the Arcade stick thanks to a review by Carlos Gustavo and man i was dissappointed. Everything works except moving right and even when i do the select + start thing i still have problems. It is driving me crazy. If anyone can help please because so far i am disappointed

UPDATE: Well i finally got it to work thanks to someone from youtube. All we did was open it up and moved a wire and it worked. I am dissappointed that this item came in not working and us actually having to open it and fix it. The Arcade stick is fine and the buttons well..i don't like how they feel and after a long while it hurts my hand..this was not worth the buy..

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The stick itself is very solid and weighty, which is nice. The buttons and stick feel cheap. I've been using this stick for a good 5 hours and I've noticed that the stick has randomly become less responsive.

For example, in a game menu, it wouldn't scroll up for me for a little while, or I've had trouble jumping left (upper right corner). I didn't notice this problem when I first started using it. The buttons also seem to sometimes give multiple inputs. For instance, when in training mode with the Inputs showing, if I try to hit three buttons simultaneously, I will at times see Light and Medium Punch input followed immediately by Light, Medium and Heavy Punch inputed, after having only hit the three buttons once.

For a $27 I can't complain, as I've heard people complain about garbage controls on sticks four times as expensive, and if I was rating this with my original intent in mind, which was to buy it to replace the stick and buttons with higher quality controls, I'd give it 5 stars, as the case is nice and solid with all the button options I'll need for either Playstation or PC, as well as quick disconnects running to the stick and a harness on the PCB running to the buttons, so I don't have to solder on the PCB, I just need to cut the wires on the harness and spice them to quick disconnects going to the buttons I'll put in (internally).

Having never used a fighting stick with the stick itself closer to the buttons, I can't say if I would prefer it that way, but the configuration is comfortable.

Unfortunately, I have to rate this as is, a cheap fighting stick that also has cheap controls that may not last very long. But, if I was rating this as a cheap stick to buy just to mod it, I'd give it a 5. (I don't remember if the product description stated, but the stick is a square gate)

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This arrived at my door DOA. The joystick does not recognize 3 of 8 directions. I have to give this 1 star....Poor QA. Sorry Playtech.

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With all the reviews online stating how quickly arcade sticks begin to fail, I was worried. But this stick has taken some abuse; falling down, resting food and drinks on it, a few temper tantrums, etc. But still works perfectly and has a very nice weight to it. If I had have any gripes A) Get and extension cord and B) The lights constantly blink when attached to the PS3.

It makes a huge difference in fighting games in my opinion and it just gives you that feel you get from the Arcade that a controller simply can't replace. I plan on getting a second one as well.

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Marvel Super Hero Squad: The Infinity Gauntlet

Marvel Super Hero Squad: The Infinity Gauntlet - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $18.70
Today's Bonus: 38% Off
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My daughter's really been into the Marvel Super Hero Squad lately, and after watching some clips online from the game, she couldn't wait to run around as a little Hulk, smashing Skrulls left and right. While we ended up getting the wrong game (Sentinel, a favorite character of hers, is in the Wii game, which is completely different from The Infinity Gauntlet), we still had a lot of fun playing as all the different heroes and laughing at the weird jokes during the cutscenes. The Infinity Gauntlet is one of the few ps3 games for kids I've seen that isn't dumbed down, and has some genuinely fun gameplay mechanics. It's mostly a beat 'em up, but there are some shooter segments and some puzzles as well. Plus it even has a few DLC additions, one of which you get with the game: Captain America and the Red Skull.

The story is simpleThanos, a very powerful villain, is out to get the gems for the Infinity Gauntlet so he can have unlimited power. The gems are scattered through the universe and it's up to the Super Hero Squad to keep them from falling into his hands. At the same time, there are other villains who want the gems, such as Loki, Galactus, Doctor Doom and more. You'll play through 11 levels with many heroes: Iron Man, Hulk, Falcon, Thor, She-Hulk, the Invisible Woman, Scarlet Witch, Quicksilver, Reptil, Wolverine, Black Widow, Nova and Spider-Man. The gameplay is a lot like the Lego games (Star Wars, Pirates of the Caribbean, etc.) in that you'll have two characters to control in each level, and they have unique abilities to use in certain situations. Iron Man can hack computers to open doors and use machinery, the Hulk can smash certain walls, Wolverine can whittle down blocks to fit where they're needed, Scarlet Witch can access portals, and the list goes on. You have your basic attack with the square button, special attack with triangle, and a powerful special attack with L2 when your special meter is charged up, allowing you to obliterate most enemies in one shot.

I have to hand it to the designers with having fun making a fun game. One level has Abomination throwing barrels down ramps on a building ala Donkey Kong (complete with 8-bit music), and another level has you flying an ice cream truck in space, shooting ice cream cones into Galactus' mouth to keep him from eating the planet. These segments aren't frequent, but when they show up, it's a treat. Most levels can be cleared in about 30 minutes, making this a pretty short game, but for the price, you could do much worse. This game's great to play with another person, though it has to be local, not online, and I recommend it since the AI isn't that great. There were times during boss fights when my partner would just stand there and get knocked out constantly. There were a few other frustrating parts for me, which pushed the rating back to 4 stars in both the fun and overall categories. One big problem is that some parts would go on forever, like when you have to protect objects from dozens and dozens of waves of enemies. I was going nuts with these areas, and my daughter was getting sick of them too. There was one point where I paused the game and checked an online guide to see if I was supposed to be doing something else, but no, there were just tons of enemies that had to be taken out. Another big one was the end of the 5th level, where waves of enemies respawn from paintings that you can cut down, but they recover quickly. Still, things like this didn't happen very often, so it doesn't hurt the score too much.

The graphics aren't anything special, but they get the job done. There's some slowdown when a lot of enemies are on the screen, which can be a pain sometimes. Most of the voice acting was great, and the voices really help the lines some of the characters have, like when Thor's taking a very prissy bath and the others make fun of him for it. And as I mentioned earlier, there's some DLC you can get if you go online, including the free Captain America/Red Skull voucher included with the game. As for the game's replay value, there's a Free Play mode just like in the Lego games that lets you go back to completed levels where you can use all the characters to get every collectible and complete every task. Trophy hunters will have their hands full with this.

Eventhough I got the wrong game, we still had a lot of fun with The Infinity Gauntlet. It could've been longer and those nearly endless parts with protecting computers and other things drove me insane, but this is still a heck of a lot better than most games for kids under 10 years old. Go for it.

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My 7 year old newphew bought this game. He liked it alot because he played for over 8 hours the 1st day and the next day he finished it. So its about a 12 hours game. Some parts were to hard for him so since 2 people could play one has to be older. You could play by yourselve with the computers help but with the puzzels you need someone older about 10 years old and up. Now he is playing it to get more uniforms and unlock more characters. You could play story mode, free style and something else. You could get this gamne have a great time and if you want sell it back. Like i said once you pick it up you wont let it go. The game play besides the puzzels werent to bad. Its just fun to play.

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I loved this game as it was a lot of fun and quite challenging near the end. It also had a bit of a puzzle aspect to it figuring out what to do with different objects (even though it would usually tell you). All in all, there's only a few boss battles that were extraordinarily challenging. Other than that, the "challenging" game mode was rather easy. The biggest turn-off for me that got me quite frustrated was the CONSTANT freezing. I had to restart my PS3 around 25 times total because this game kept freezing up on me when it tried to save data. I've never had this problem before with any game I've played, so this is quite ridiculous and the company should seriously consider updating the game so it doesn't freeze all the time. It's very annoying having to replay things over and over because the game freezes up and doesn't actually save your progress. To add insult to injury, they don't have any sort of save feature that saves your game progress in the middle of a level. The only thing you can do is save and exit to the main screen, which wastes a bit of time having to load back into the game and choose new levels, etc.

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This is a really fun game, with great levels, funny characters, great voice acting, epic battles, BUT...HUGE BUT...its extremely short. The game is made up of two modes, story mode and challenge mode. Story mode takes about 6 hours to finish. Yes, thats it, about 6 hours (for an adult teamed up with a kid). There are 13 story levels, each one with a pair of superheros, which can be played 1 or 2 player. The challenge mode games are 1-4 player and they are multi-player deathmatch type games, each with a specific objective. There are some unlockables here, but not anything that really adds much to the game. There are currently 2 downloadable levels, and about 6 downloadable characters. The game kind of reminds me of Lego Batman, but with voices. However, while we are on the subject, lets compare them. Lego Batman had 18 hero levels, plus 18 villain levels with a whole crap load of unlockable characters plus a few bonus levels. Batman has about 30-50+ hours of base game play. Superhero squad has 13 levels, 2 downloadable villain levels, and about 20 unlockable characters. Hmmm, this game seems a bit lacking. Ok, there is the challenge mode, which provides fun multi-player deathmatch action, ok, thats neat for about a few hours, then the matches get old. Each character has 3 hero badges to unlock, which either unlocks a new uniform or challenge level (but even the challenge levels are basically just new levels with old match games). All in all, I really liked this game, and if you rent it, or buy it used, its totally worth playing. But, if you buy it new, then spend the $15 to download all the content, you might feel gipped.

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My four year old is able to play this, not well, but not poorly, with a parent helping. We prefer the Lego games, but really wanted one with Spider-Man for him. My only pet peeve is it "dumbs down" the characters the same way it does in the marvel super hero squad show, which I didn't watch until after we got the game. It's not really a downfall, just makes it less fun for the adults. The Lego games are much more witty

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Tekken Hybrid

Tekken Hybrid - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $17.95
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I owned TTT on PS2 back in the day. I have fond memories because it was a launch title. That game is still fun to this day, and with the HD make-over it looks great. I am happy to say that everything is unlocked, since I owned it originally on the PS2, I for sure did not want to re-do all the unlocking again. TTT bowling is great, but not a huge ordeal for me if they don't include it, but is nice that they retained it. But then again to me the game is only worth say $20 since the game is 11 years old. The movie Blood Vengance looks great and there are 2 special features on the making of. I thought the movie was a bit boring. I fell asleep during the climatic ending. The fights looked cool, but could care less about the story. I wish they would've added a Tekken documentary of some sort, like the history of the series. The movie itself would be worth no more that $10 bucks and should be for HARDCORE Tekken fans. The final part of the bundle is TTT2 demo. That's all there is. 4 characters, which last maybe an hour or two playing it, not much meat and not really worth anything in my opinion. I think a good price for this would be $30 bucks. At the retail of $40 is too much for what you get. Ultimately all I really wanted was TTT in HD, If they only offered that as a PSN download it, because all the other stuff I could live without.

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Having played Tekken since the PlayStation One, I knew I would have to get this. It's been about 11 years since the release of Tekken Tag Tournament for the PS2, and you can tell the difference that the HD has on this game. It looks good for it's age! The characters have a cleaner look, but the backgrounds still look the same in my opinion. The only complaint that I have is that all of the unlockable characters are unlocked, which makes playing the arcade mode of the game seem pointless.

Tekken bowling is back! A classic mini game, still fun to this day!

Tekken Tag Tournament 2: Prologue was one of my main reasons for buying this bundle. The game play is awesome and the characters look amazing too. Only four playable characters though (Devil Jin, Devil Kazuya, Xiaoyu, and Alisa), all of which had a part in the Tekken movie that was included.

And finally, we have the Tekken: Blood Vengeance 3D & 2D CG movie. I believe this movie was made for the hardcore fans of the series ONLY! I loved it every minute of it. The CG looks amazing, and the crazy action is unbeatable.

Overall, I give this bundle a 5 stars, just for the HD and re-release of a classic game, a look and demo at one of the newest installments, and an action packed movie all in one Blu-Ray disc!

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I'll start off by saying I'm not a hardcore Tekken fan. It's one of my favorite fighting games and I do own Tekken 2 (PSone), Tekken: Dark Resurrection (PSN/PSP) and Tekken 6, but I'm not a hardcore fan I don't know the complete movelist, play it for hours in the arcade or unlock every single item/play hundreds of hours at home. If that's you, the game may appeal to you more than it did to me.

Tekken Hybrid comes as a "bundle" it includes an HD version of Tekken Tag Tournament, a 3D/HD version of Tekken: Blood Vengeance and a demo of Tekken Tag Tournament 2.

First thing you'll notice, this doesn't load like a normal game-disc. This is a "Hybrid" disc, mixing a standard Blu-Ray (meaning you can put this disc into your non-PS3 blu-ray player and watch the movie) and a game disc (with the game/demo). On a PS3, all 3 options are available (to watch the movie, move the XMB to "Video" and select "Tekken Blood Vengeance" To play the games, move the XMB to GAME, select TEKKEN HYBRID and from the sub-menu, select TEKKEN TAG TOURNAMENT HD or TEKKEN TAG TOURNAMENT 2 PROLOGUE.

I will say I was disappointed that the 2 game options BOTH require you to install the content before being able to play. Total size is 2,443 MB (almost 2.5GB), and they DO require you to have the disc in to play.

Starting off with Tekken Tag Tournament:

The game looks surprisingly good! The CG sequences look decent (keep in mind they're 12 years old!) and the game itself looks good. The character models show age, but they really cleaned the game up nicely. If you were a fan of it, you'll really appreciate this upgrade. It also takes full advantage of widescreen on an HDTV. Note that all bonus content has been unlocked from the start (unlike the original game). Note that Tekken Tag is NOT presented in 3D.

The movie, Tekken: Blood Vengeance runs 92 minutes and features both a 2D and 3D version (3D version requires a 3DTV). Audio is in DTS-HD Master Audio 5.1ch (Japanese or English). Subtitles include: Japanese, English, French, Italian, Spanish, German, Russian, Korean and Chinese. The box only mentions English/French/Spanish, so I thought it was worth noting the others are included. There is no region coding listed on the box.

Extras include:

Special Discussion w/ Katsuhiro Harada and Dai Sato, This Is Tekken: Behind the Scenes. Teaser Trailer (Japanese/English) and Trailer (Japanese/English). Runtime of the features is 38 minutes, and are in Japanese w/ optional subtitles (all from the movie (listed above) seem to apply to the features). Special features are also in HD.

The movie was the selling point for me I'm a sucker for 3D Movies, I liked tekken (casual fan), and despite not caring too much for the other content (demo/game), they were a nice bonus for me.

Unfortunately, I found the movie to be a bit boring through most of it I won't go too into it, but the movie description makes it sound a lot more exciting than it really is.

The visuals of the movie are great they really put a lot of time/effort into making it look good, and it really shines in HD (other than this set, the only option to get the movie is on DVD: Tekken: Blood Vengeance ). The visuals in 3D, however, take it to another level! The majority of 3D comes in the form of "depth" (so you can see into the background) not so much "Pop out" (most of the noticeable popout comes in the form of smoke, glass, wood chips, rain and other elements. There are a couple popout moments (like the chainsaw) that look great, but these are somewhat far apart).

The 3D does vary a bit from shot to shot some look incredible, seeing many layers of depth for their arm (closest to camera), their hair, their face, their other arm, the background.. at other times it seems more like a 2D image (background) with a single 3D layer in front of it (character). Sometimes you'll even see a background that looks like a 2D image with a character part of it, and only the other character is in 3D on a different layer). It looks a bit odd, especially when so much of it looks GREAT fortunately those scenes are far apart. Colors and clarity are outstanding, so even on a 2D display you're in for a treat. There are also times when it feels like something SHOULD be popping out, but it doesn't really reach past the TV screen.

3D isn't necessary to enjoy it, but it does increase the experience. I think the trailer (showing purely action sequences) is what let me down the first hour of the movie has very little action in it.

Finally, we've got Tekken Tag Tournament 2: Prologue.

I wasn't too sure what to expect with this was it like Gran Turismo Prologue where it has quite a bit of content? Unfortunately, no. This is much more of a demo than anything else.

Included are only a demo of ARCADE mode (4 characters selectable Alisa, Xiaoyu, Devil Jin and Kazuya). The graphic and gameplay improvement here is definitely visible over the first game (but that's totally expected). The demo is fun and gets me excited for the full release, but this is really just a demo.

This demo is presented in both 2D and 3D (select-able via options). The characters in the demo play a part in the included movie, which was a nice "tie-in" between the two.

Overall, this seems a bit like a forced bundle I only wanted the movie (in HD/3D), I know some bought this game JUST FOR the demo, and I'm sure there are some who would have loved Tekken Tag HD for 10-bucks as a PSN download. It seems that rather than going the "split" way (10-dollar PSN Tekken Teg HD, 30-dollar Tekken movie 3D Blu-Ray, Free PSN game demo download) they decided to bundle it all and sell it as a single item.

While it is fun, it's hard to justify an "Almost full prices game" price for a 12-year-old HD upgrade, a "not too great" 3D/Blu-Ray movie and a game demo. At 30-bucks, I'd say go for it. At 40-60 bucks (Standard edition / Limited edition), it's a bit harder to recommend.

Overall, I don't see myself watching the movie more than 1-2 times, I'll play the Tekken HD game with friends and the demo once in a while. Hardcore fans may feel different about this.

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I bought it for the 3D movie and the game was a bonus. I enjoy the game because it is less graphic for younger kids to play and there are some fun/easy learning curve combos. Whereas Mortal Combat is much more violent and bloody gore graphics.

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I do love the content they provide. When you think about it, 2 games, well 1 game and a prologue, and a movie. Was it worth $40? To me, yes. The movie, however, wasn't that great, not saying it was bad. They couldn't get the continuity straight. I don't know if it was taking place in Tekken 3, 4, or 6? TELL ME THAT NAMCO!!! I really don't understand what is going on but I guess what do you expect from a story like Tekken. Now Tekken Tag Tournament HD, I thought it was decent. I really enjoy the game, it didn't look like it was on HD though, whatever, the content looks great but that is something that I have on PS2. Now on to Tekken Tag Tournament 2 Prologue. I thought it was pretty good, it was pretty good. It gave me an idea on what they are doing with their project and I can't wait for the game to come out next year.

Anyway, it's all three games/ movie for $40. It's a pretty good deal right there.

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SAW

SAW - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $31.75
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I'm a huge fan of the Saw movies, so when I heard they were releasing a game I was ecstatic. But then I thought, what if this is just another miserable attempt to capitalize on a movie franchise in the form of a video game? Especially since the Saw movies aren't usually rated very highly by critics. Still, I made the leap and I'm glad that I did.

You play Detective Tapp from the first Saw movie (Yes, apparently you survived, and no, unfortunately Danny Glover isn't in this game). The story takes place after the first movie but before the second. Probably a good decision on the designers' parts since those tend to be the more popular movies. You start off in a bathroom very similar to the one used in the first movie, but not exactly the same one, thankfully. The very first trap you are faced with is the reverse bear trap (You know, the one Amanda was in during the first movie?), and you have to get out of it immediately. This started off being really frustrating because I didn't notice the buttons that showed up when you needed to push them, but after awhile I caught on and the real game began. That pretty much sets the tone for the game; a bunch of puzzles and traps that might seem ridiculously impossible, but once you become aware of what's around you they aren't so bad.

Other than that the game is pretty much trap after trap, victim after victim, and fight after fight. This might sound repetitive, and in a way it is, but I think fans of the movie will be intrigued by what is to come. I know I was. Playing this game in the dark with the almost complete lack of music really kept me on my toes constantly. You never know when you might accidentally run into a trip wire, open a door rigged with a shotgun, or step on some broken glass (your character plays barefoot, by the way). And as far as the combat goes, fans of Silent Hill will recognize the combat system as being very similar. Pretty much you find a random object and knock the other guy in the head a few times.

Overall I think this game will please both survival/horror fans and fans of the movies as well. What I've talked about in my review is just the bare bones of what to expect while playing this game, but there are many, many more things to discover both in terms of the games put forth before you and the storyline itself. I probably wouldn't fully recommend this game 100% until the price tag lowers to about $40, but then I don't think there's any reason not to pick up this game. Even if you've never seen the movies, I'm sure you'll be fascinated by the world that Jigsaw has created here for his subjects.

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Essentially (and not surprisingly), this is Silent Hill: Homecoming. Controls are the same, graphics are the same, combat is the same. It's the same game, except for a Saw-twist on things. The puzzles seem to be a little easier. My advice is to download the demo of Silent Hill: Homecoming (if there is one) and see if you like it. If you do, you'll like Saw: The Video Game. It's not a game you'll show off to your friends, but it's one you can take turns with friends and play through in one night because it's engaging, like the Saw movies are. In fact, it's really hard to put down. I kept telling myself I'd quit after one more puzzle, but I kept playing it until it was over. Short, but a fun game. Ideally, a good, fun rental. If fun's the whole purpose of a game, then this is a winner.

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Tellurye, here with another review brought to you by Fedora Technologies. Got 3D? This time we look at SAW: The Video game

STORY: You play as Detective Tapp from the first SAW movie. Actually, a few characters from the SAW world are here, though no likeness or voice-work from any of the original cast EXCEPT Tobin (more on sound). You basically are caught by Jigsaw and you have to escape as he puts treacherous traps and puzzles in your way. You soon learn that you are not alone in the Asylum, and while you are trying to get out, everyone is more focused on killing you for some reason. You have to play the game to find out why.

GRAPHICS: Great use of the unreal engine here. I never get sick of looking at it. The levels are very detailed, with little touches like worn wallpaper, faded paint, furniture. Great lighting effects too, even on the PS3 which sometimes tends to be washed out. Lots of dark places, so you are using a lighter most of the game to find extra weapons and such, but it doesn't take away from the atmosphere. That may be annoying for some aesthetically, but it does not limit your movement.

SOUND: Fortunately, TOBIN BELL does lend his voice and it is AWESOME! Really sets the mood. Voice work is done well from the rest of the folks also, but Tobin's really sticks out. The laughing, creaking, and music really set the tone. Fun to play in the dark

GAMEPLAY: Uh, here's where it suffers a bit, and why I think the critics were harsh on it. The fighting is really sluggish and super slow to respond, regardless whether you are doing light or heavy attacks. And the animation plays out so long after you swing, or recover from an attack, that the thug is already attacking you again before you can react. I quickly learned how to counter this by moving and attacking at same time (unlike RE5, thank goodness). So when a baddie comes upon you (fortunately, his attacks are slow as well, and practically telegraphs them so you can anticipate them) you can dodge out of his reach and immediately walk towards him, executing your swing. So it's a little bit repetitive, (and you almost have to wait for them to strike first) wait, dodge, approach, attack, repeat. It only takes 2 or 3 hits to take down a baddie, so its not boring. Another cool thing is that if you knock them down but they aren't dead yet, you can get an optional QTE where it displays the button while a meter is displayed. If you hit that button when the moving meter is in its sweet spot, you get a killer, gory animation. It's not too hard to get either.

Exploration, the puzzles, and traps are fun really a homage to the Saw series. You even get a chance to set your own traps! And they are pretty ingenious just like the movie. However, the combat is where it is the weakest, and will lose most of the audience.

OVERALL: This game is really a lot of fun and Saw fans will be jacked to play this in the middle of the night. However, it is a short campaign (about 8 hours or so) no multiplayer (obviously), and the stiff, slow controls may ruin it for those that are used to Manhunt's environment. Not worth $60, but do try to rent this bad boy if you like the Saw universe. Just don't be surprised if you jump when one of your friends say `I'd like to play a game...'

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I wasn't sure how well a Saw video game would work, but it's surprisingly effective in making you sweat and wince, and sometimes jump in fright. You play as Detective David Tapp (Danny Glover in the first movie) who, after being rescued by Jigsaw from the catacombs outside the infamous bathroom is thrown into a gauntlet of his own in an abandoned asylum where he has to rescue a handful of people from gruesome deaths.

It reminded me a lot of Condemned 2: Bloodshot but was nowhere near as terrifying, but it gets points for trying, as you stumble around in dark, decrepit buildings unsure of what is around the corner. It's a fairly easy game, with an easy-going learning curve. Common sense and memory tricks will see you through every trap safely, and it's good to see some closure on the story of Detective Tapp (apparently the game IS canon), but the twist at the end is lame and there's no 'Final Zepp'. Instead the game just offers generic muzak that's hardly as effective.

It's an easy Platinum, with many bronze and silvers given away like they were free. You won't be playing it for more than a week, but still worth it.

Graphics C+

Sound B-

Gameplay B

Lasting Appeal C+

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Set between "Saw" and "Saw 2" before part 3, Detective Tapp has been kidnapped by the one and only Jigsaw killer (Voiced by Tobin Bell), killed Detective Sing and thrown Tapp into a large abanoned asylum. The place is booby trapped with various traps, torture devices and even helpless victims you have to save as you are trying to find out the truth behind Jigsaw including trying to escape.

A fun and challenging third-person point of view survival horror thriller game based on the popular horror thriller franchise. Twisted Pictures with Lionsgate interactive and Konami have teamed up to make a game based on their franchise to the small screen in a nice successful way. The graphics here on PS3 are quite nice even during cinematic cut-scenes but i heard the xbox360 has bad graphics compared to this version. You can use any various item as a weapon and use a lighter or flash-light to see in the dark even in the creepiest of places. The only voice actor that was from the movies happens to be Tobin Bell of the Saw film fame, sure the controls aren't too bad but you gotta remember of them.

The Puzzles are a bit challening for some players but this is a game that requires brain power then you will succeed if by following patterns or using your mind. In this game you get to also try to help victims out of Jigsaw's torture traps and even get keys out of syringe ridden toliets to acid barrels, there are even enemies in this game that are out to kill you but you have to be prepared with a weapon of any kind. This game also has concept art galleries, E3 Demo footage and a trailer to Saw 6 which i think was preety neat.

Easily the most enjoyable horror movie based game this side of "Friday The 13th" and "A Nightmare on Elm Street" for NES.

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