Showing posts with label ps3 game best. Show all posts
Showing posts with label ps3 game best. Show all posts

Def Jam Icon

Def Jam Icon - Playstation 3
Customer Ratings: 2.5 stars
List Price: Price Unavailable
Sale Price: $38.90
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Def Jam Icon is one of the shallowest games I've played in years and is highly repetitive and boring.

You get to create what your character looks like but you have to be male and you must be some shade of black/mixed. This character then goes through the trials and tribulations of becoming a big-shot music producer and you fight your way through all the confrontations in between.

Sounds like it might make a good game but it's VERY linear and pretty much every decision you make in the management half of the game has little or no effect on anything. How good would it be to download your own tunes onto the PS3 and mix them into new tracks for the game? Tough, you can't.

There are about 10 different environments to fight in but they all get rather tiresome after the millionth battle and there are never any really cool moments when you interact with the crumbling area. Def Jam Icon is all flash and no substance I'm afraid, I actually liked Def Jam Fight for NY a lot better.

Graphics B

Sound B

Gameplay C

Lasting Appeal D-

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Being as though this game was the predecessor of Fight for the streets of new york, It had a lot to live up to. This game BOMBED. The controls are clumsy and convoluted, everything about it sucked...

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I can not take this game seriously. Its too funny the way the environments move with the music. Its hilarious I just find it unbelievable that EA would put out a game this bad the controls suck so bad the computer always has the upper hand. If you can find this game for 99 cents and you don't have a coke machine close by to better spend this money its a good item to make your game collection look more full. It can be just like mine a decoration

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This is the first video game i ve ever rated. I play and own many video games,. In terms of brawling def jam fight for ny was the best. i am only doing this rating bcos i have been and im still searching for the next gen version or any ps3 game that comes close to def jam fight for ny. Def jam icon is the totla opposite.I actually want to give it zero stars but thats impossible. The graphics are ok, not spectacular like heavenly sword or assassin's creed. just plain ok. ....The game play is downright horrible....long load time...lag times when u try to attack, the environmental hazards and dj controls are just corny and do not in anyways add to the game ( this is a true hiphop fan talking who listened to beatboxing...80's & 90's hiphop) this game does not cut it at all...i have tried so many times to love but unfortuantely ...it is just that poor...if EA games is smart the would produce a great next gen def fight for ny type of games and not this rubbish

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The main problem that I have with this game is that it doesn't follow the wrestling format of the previous two Def Jam titles. Now, it appears to be a street fight format.

Also, there appears to be camera, frame rate, or physics engine issues (I don't know which because I'm not a game developer). All I know is that when I push the button to kick my opponent, I expect the kick to be attempted when I press the button, not five seconds later. Meeting a deadline is not a good reason to sacrifice quality.

If EA could not produce a decent version of the game in the time they allotted for development, then they should have just rolled back the release date, or if they couldn't improve upon the game's current state, then they should have just trashed the idea for a sequel altogether.

Don't waste your money on this game, not even to rent it. If you want to play a wrestling game, play one of the previous two Def Jam games or the latest WWE release.

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Sony DLCHD20P High Speed HDMI Cable for Playstation 3

Sony DLCHD20P High Speed HDMI Cable for Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $12.88
Today's Bonus: 79% Off
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I made the common mistake of ordering a generic HDMI cable on amazon.com made by abacus just to save a few bucks. After I received the cable I could only get 1080i resolution from my PS3 and TV. At the advice from my local Gamestop who advised to get the Sony brand HDMI cable, I ordered one. When it came, I unhooked the generic cord and hooked up the Sony one and BAM!!! 1080p resolution. Don't be fooled by cheap generic cables. Get the name brand Sony. The money spent on this cable is well worth it and alot cheaper than the Monster brand.

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This cable appears to be well made and works well. I use it to connect my PS3 to a Samsung SyncMaster 245T monitor to watch blu-ray movies in 1080p hi-def. Glorious! If it matters to you, be advised that the cable I received (as well as the ones I've seen in local stores) was black, not white as shown on Amazon.

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Works flawlessly with my Sony PS3. This is the best hdmi cable you can buy!!! It is compatible with all digital equipment. Note: If your HDTV does not support 1080p, then you will not see a difference between using this cable and the component cables. However, if you are fortunate enough to have a HDTV that supports 1080p, you will definitely see an improvement over the component cables. Don't waste your money on the overhyped and overpriced Monster brand cables. Get this one!

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This cable is really great. Awesome picture quality and much less expensive than the Monstercable b/s. What do you want more?

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A tad pricey for just a cable, but still cheaper that most brands you would find at Best Buy for example. Works excellent with my HDTV. Don't but a knock off cable. It's worth the investment for the sony cable. Call of Duty 4 looks amazing!!!!!!! Thanks sony and amazon!!!!!!!!!

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Call of Duty: Black Ops II (Care Package)

Call of Duty: Black Ops II - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $194.88
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Okay the box is amazing it is hard nice plastic with cool designs on it, although it is not to scale of a real care package it resembles the size of a small toy chest. Opening it everything is nicely packaged. There are two cardboards boxes with nice designs, then on the inside they hold the controller and the Quadcopter which is a huge let down. The medals are metal and are nice with cool artistic designs on them and they have a code on them to redeem the nuketown map. To the left of it is the game case. It is a standard PS3 case but plated with metal over it with cool design of a guy holding a gun on the front and on the back a girl with flames behind her. Inside is the disk and a bunch of papers to redeem more things like the soundtrack. Now onto the Quadcopter the worst thing ever. I am an experienced Quadcopter flyer I have a real one and have flown for years. When I turned this on it worked fine expect you CANNOT turn the copter around!! you can lift it high into the air sway it left and right but you can not do a 360, a bunch of crap so you can fly straight back left and right. On a real Quadcopter and helicopter you can turn it around so you can fly behind you not the case. You can still fly around everywhere but if you want to turn back around you have to back the Quadcopter up instead of turning around and facing the direction. It is like if you had a car and you wanted to go to the opposite side of the lane you have to go forward move your car to the left/right and then drive backwards! Terrible design and the control is terrible, cheap plastic and the stick that controls the helicopters movements gets stuck on the edge of the plastic a lot making it hard to maneuver. The only thing it is good for now is sitting on my stand looking pretty. Also the small little gun you see attached to it does not stay on when you fly it is only stuck onto the display so when you lay the copter on top of it it looks like it is part of the Quadcopter, but it is not. Do not waste $100 extra just for the Quadcopter and the case, but get the hardened edition instead only $80. It is only $20 more than the original and has everything except the nice care package and the terrible Quadcopter. Hope this helps.

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**THIS IS NOT A REVIEW OF THE GAME, BUT RATHER OF THE CARE PACKAGE AND THE CONTENTS.**

I will review the game itself later.

While the game could be better, the Care Package really does look really nice.

So, what do you get with this?

-Care Package box

-Steelbook case

-MQ-27 Dragonfire (Quadrotor) RC with Controller (obviously), batteries, manuals, stand, and "repair stickers"

-Nuketown Zombies

-Nuketown 2025

-Soundtrack (Digital Copy)

-PS3 Dynamic Theme (Turbine from Multiplayer)

-PS3 Dynamic Theme (Zombies' TranZit)

-Nuketown 2025 playercard background

-Nuketown Zombies playercard background

-Weapon Camo

-2 exclusive "Challenge Coins" used to unlock "exclusive content"

The Care Package box itself is really big, and contains 2 big boxes and one cardboard display showcasing the Coins and Steelbook. The box is made of a thick plastic, which makes it pretty durable. I use mine to store my Call of Duty collectibles.

The Quadrotor is made of styrofoam, which makes it really light, and possibly very weak in terms of strength. You can fly it up, down, left, or right, but you cannot turn it in mid-air. Meaning, you cannot rotate it 90 degrees while in flight. You can charge it from the controller or use the small USB cable that comes with it to charge it using your computer. It may take about 30 minutes, depending on the battery level. Yes, batteries are supplied this time, unlike in Black Ops 1's Prestige Edition. For some reason, I was only given 3 batteries, when the controller needs 6. The Quadrotor has a decent battery life as well.

Nuketown Zombies takes place in the 1960's Nuketown, and it also takes place during Moon's Easter Egg, which explains the nuke explosion. (You'll frequently hear radio transmissions from Richtofen as rounds progress) It's a really small map, and it's fairly easy. You can only play Survival, and you can play as the CIA or the CDC. It's really fun with 4 players, but it's also fun on Solo too, once you get used to how the map works. One interesting note about this map is that the M27 (AR) and the LSAT (LMG) can be earned from the Mystery Box, whereas you cannot get these weapons in Green Run. Why these guns are exclusive to this map I do not know. Also, buy the Black Ops 2 Season Pass and you'll get NTZombies once it's released to the public.

Nuketown 2025 is basically Nuketown from Black Ops, just re-designed with new buildings and environment. The map still contains campers (hell ,what map DOESN'T?). If you want to play this map, you'll have to go to Chaos Moshpit or select it in Private Match. Treyarch will have NT2025 24/7 playlists during "special events".

The soundtrack is a digital copy, which means it's a download. It is not a download from iTunes, but rather from the Call of Duty website. It contains 49 songs, is composed mainly by Jack Wall. Other artists include Trent Reznor, Brian Tuey, and even Mozart. I haven't really listened to most of the soundtrack, so I can't really say whether it's good or not.

The themes are pretty cool, one showcases Turbine, and the other showcases TranZit from Zombies. Since the themes are dynamic, theme is well, animated. The turbines spin, the Zombie Bus has flashing lights, ashes fall from the sky, etc.

The weapon camo is really a Digital-style camo, with random orange patches on it. Looks good on most weapons, and is instantly unlocked. If you want to equip it, go to "Personalize Weapon", and go to the "DLC" tab and you'll find it.

The Playercards are used for Multiplayer, and are instantly unlocked. One is a background of Nuketown 2025 and the other features Nuketown Zombies. The Zombies' playercard however is really just a picture of a bunch of Zombies packed next to each other. But, each look nice and are in the DLC tab (when selecting a playercard)

The Challenge Coins are actually coins (a friend of mine told me how one of his friends thought they weren't actual coins or something), with Black Ops 2 icons/pictures on them, such as the Dragonfire, Skull, etc. Now, only one of the coins contains a code, and that code has to be redeemed online, NOT on PSN. (You can also tell because there are more than 12 characters, and PSN codes are 12.) One of the papers in the Steelbook case tells you what website you have to redeem it on. The code contains the Camo , Playercards, and Soundtrack. You will need an ELITE account to redeem it though. Once you create an account/sign in, you'll be asked to enter the code and the content will be given to you.

The Steelbook contains the game (obviously) and features two different covers. One side (the front) is an alternate artwork to the Standard Edition cover, and the other side (the back) contains a Zombie-themed background featuring Misty (female) holding a shotgun and a skull. Inside the Steelbook, you will find vouchers for the Nuketown Zombies, Nuktown 2025, Themes, and Challenge Coin redemption instructions.

I'm not entirely sure whether $180 is reasonable price or not, but that's your judgement. If you want the Quadrotor and/or Box as collectibles, then sure, go ahead and buy it. If you don't want to spend the extra $100+, then get a Standard or Hardened Edition.

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Came well packaged and contained all items listed in the care package box, the quality of the box is really nice and look forward to using the box for storing gaming equipment in and transporting to friends places.

The quad-copter was undamaged and all parts were intact worked straight out of the box. Only let down with the quad-copter was the controller which was slightly wierd as a previous reviewer has mentioned you can only go forward backward left and right and only one at a time due to the plastic stoppers which I recently removed to have greater control during flight.

I'm in Australia and was concerned purchasing a US version of the game to use with my AU playstation and AU account, the game works fine but for me to use the DLC codes or get the season pass I needed to create a US playstation account to redeem and download the content for my disc. Once downloaded I can easily switch back to my main account and still use the DLC content so no major let downs just a minor problem.

Other than that well worth the extra money and look forward to heaps of hours of enjoyment :)

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Thought it would a bit more durable but the construction is very poorly built. Was fun while it lasted I guess but think again before shelling out 150 bucks. Get the harden edition instead.

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The game is good by itself, but the hardcore gamer would purchase this "Care Package" edition of Call of Duty: Black Ops II for all the extras. The care package container is large, and built with enough quality to be able to be used at home for storage of your gaming accessories; the only part of the extras that isn't up to par is the remote controlled drone. The drone itself is made from cheap foam, and it doesn't fly that well; it's better off as a display piece.

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Star Wars: The Force Unleashed

Star Wars: The Force Unleashed
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $15.40
Today's Bonus: 23% Off
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Pros

Good story and voice acting

The visuals are magnificentI found my self looking outside of Cloud City rather than killing stormtroopers at one point

When you fight a jedi boss the game switches to a wide-angle pulled-back cinematic camera reminiscent of the duel between Dokku, Obiwan and Anakin in Revenge of the Sith. This is one of the best ways I've seen of taking advantage of the HD screen format and resolution. When you Force push your enemy across the room it really does remind you a lot of the movies.

Sound track is goodsome new themes and old themes are enhanced.

Even though NPCs appear to have the ability to block your force powers or lightsaber blows, each one of them has a particular weakness you can exploit so it's not really a problem

Cons

Locking on to objects is sometimes clumsyPsiOps did it much better

A few bugs here and there

As compared to say Jedi Outcast / Academy it doesn't have as rich a Force upgrade mechanismmainly because the story doesn't really lend itself to it

Camera needs to be manually adjusted frequently

Too short

There are some frustrating jumping puzzles especially with a problematic camera

Considering I've been waiting since Jedi Academy for another Star Wars game, and the fact that the average budget for a video game is over $40 Million, spending $60 on a decent Star Wars game seems like a bargain to me. I have no complaints.

Comparison to the Wii version:

Wii version uses canned Star Wars musical score. Reminds you of playing the old Jedi Power Battles game.

Wii controls are quite well thought out and does make Force wielding fun.

But over time the Wii interaction does tend to get fatiguing.

The visuals between the Wii and PS3 are night and dayincluding the cutscenes which are rendered using the in-game engine. The Wii's visuals just look really dated/primitive compared to the PS3's. E.g. on the first mission on Kassyk, if you look at what's happening in the background on the PS3, there are stormtroopers on a beach-head in the distance slowly advancing, and shooting and then dying. It's gratuitous but it's beautifully done. None of this made it to the Wii. Of course this is understandable since the Wii is a less capable system.

Wii provides additional game levels not provided in the PS3 game.

The Duel Mode on the Wii can only be played with another player, rather than with an AItoo bad.

If you own both the PS3 and Wii, I recommend buying the PS3 version and maybe the Wii version when it goes on sale. TFU is visually the most stunning Star Wars title to-date and missing the opportunity to experience it's full visual splendor would be a shame.

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This game is pretty good but could have, and should have been great but as usual they just decided to get too cute. Using the force powers to dangle stormtroopers in the air, throw them around, and hit them with lightning (as seen in the trailers) is lots of fun for a while but that doesn't even come close to making up for all the areas of the game where the designers just thought it would be funny to frustrate the crap out of us. FYI...NOT A LOT OF SITH LORDS SPEND 20 MINUTES TRYING TO FIGURE OUT HOW TO CROSS A FREAKING JUNK PILE!!!! Oh and how the hell does a junked robot steal the force energy from me?!! Oh how I dreamed of the day when I could become a sith lord and fight a giant junk robot and spend a solid hour doing stupid jump puzzles and falling into lava. Why? Why do people think it's funny to frustrate us? The game has a great storyline,almost as good as KOTOR, but that doesn't make up for the glitches and frustrations. After not even 3 days of owning it, I beat the game despite the frustrations and glitches, that tells me they were a little short on content for it to have been hyped for so long.Don't misunderstand, this is a must have for any Star Wars fan, but it is not worth the 59.99 price tag and doesn't live up to the hype. Wait for the price to drop to at least 39.99 and then get it.

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The Force Unleashed is absolutely horrible. Do not buy it.

While the story line is good, the game is incredibly short. It only takes a day or two to play through the entire game.

Also, the game play itself is very weak, and it has no relationship to the Star Wars Universe. The main character has more force powers than 100 Jedi put together. He can blast through blast doors. He can throw people and objects hundreds of feet away, and he can even rip a Star Destroyer from the sky. Yet, for some reason, Darth Vader and the Emperor give him trouble later in the game. This is odd given that their force powers are no where close to this strong.

Perhaps the troubling aspect to the game was the main character's weapon, his lightsaber. Starkiller's lightsaber works like no other lightsaber. His works like a glowing baseball bat. Every enemy must be hit multiple times with the glowing baseball bat in order to kill them. It doesn't cut through anything.

This isn't exactly what one would expect from a Star Wars game. However, it is what everyone has come to expect from George Lucas: a sub par product with little thought given to how it fits into the Star Wars Universe that Lucas created over 30 years ago. This game is proof again that George Lucas has completely lost his touch. It is also proof that there's no one at Lucas Arts who is willing to tell the Emperor that he has no clothes.

Again, this is a horrible game. Don't waste your money on it.

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Star Wars: The Force Unleashed is a truly epic failure considering what this game almost could have been. The physics engine is amazingly powerful, the graphics are awesome, the story is pretty good and you can do some really, really cool things with force powers. So why 1 star? Well, because The Force Unleashed is so heavily flawed and broken that it ruins what could have been a game of the year. Here are the list of flaws:

1. Aiming. Its basically random sometimes. It can be very difficult to target exactly who or what you want with your awesome force powers. What is really frustrating is that in the demo aiming was substantially better. How does that happen?

2. Button-press boss kills. Those horribly annoying button press kills to finish off boss's cinematically are everywhere. And worse is that they instantly fail if you happened to hit an extra lightsaber attack at the end of beating on the boss.

3. Character control is seriously flawed. By this I mean that you don't always go where you want your character to go nor do you jump where you think you will go all the time. The Force Unleashed has several points that want to be a platformer, but character movement is horrible so that the heavy platforming areas just get to be frustrating chores. Especially the parts with instant-deah falls. The control problem is exacerbated by the next problem...

4. Poor camera angles. This problem doesn't occur all the time, but it seems to occur mostly when you don't want it, such as boss fights where the angle shifts suddenly so that you can't get a good grasp on where you are in the environment or say when you get swarmed by a dozen stormtroopers.

5. Overly linear level design. You basically do nothing but follow the path in front of you. There are a couple of times when you have more then one option, but those are few and far between. And frankly it really doesn't matter which option you take anyways. You don't notice this right away, but eventually it starts to get to you.

6. Poor AI. The enemy AI very easily gets hung up on environmental obstacles. Its pretty annoying when you kill a jedi because he got stuck on a pillar in the floor.

7. Combat does not flow well. While you can do some amazing kills in combat (such as flinging enemies into one another), it can also be horribly frustrating. Sometimes when you get close in to your enemies you can swing your lightsaber and sometimes you can't. You're supposed to be a jedi (or a sith) and the combat doesn't reflect that so well. Lucasarts should have played some God of War before they let this game out of QA.

8. Graphical glitches happen a bit too often. The physics engine is really powerful, so I'm somewhat leanient on deformable terrain clipping somewhat, but the parts when all of a sudden whole sections of the level blinked out were a bit too much. This wasn't common, but it was almost a game stopper for me.

LucasArts used to make amazing games. If they'd only went back and updated Jedi Outcast instead of making this garbage they'd have had a fantastic game on their hands. Instead they created a pile of garbage

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I enjoyed the demo for this game very much because I felt like a dangerous, powerful jedi. I was frying gangs of stormtroopers with my force lightning and wading through their puny blaster fire to cut them all down with my lightsaber. Only when I bought the game did I discover that the demo features a completely "maxed-out" character, and that the demo level's entertaining mayhem is not at all representative of the game as a whole.

Your character does not feel strong until the very end of the game, if then--a full combo of melee attacks doesn't kill some regular stormtroopers, and enemies with overpowered bazookas and flamethrowers (read--every enemy from about mission 5 on) can kill you from full health before you can even turn your camera to figure out who's hitting you. The big creatures like AT-STs and Rancors are pretty much all the same--throw rocks at their heads until they die.

The story is great. In fact, I wish I knew more about the characters I was introduced to. The cutscenes seemed to give you the bare minimum, as if I had already seen the movie and was playing the game.

Also, the game has a lot of frustrating bad design. If my character steps forward with each attack, don't make him fight on narrow catwalks. Game designers should have learned that players don't like enemies who can knock them down and juggle them to death a long time ago, too. I felt like I was being rewarded for being as cheap as possible, and wound up running straight through several areas after dying repeatedly. I really needed a "fire from cover" mechanic that allowed me to target items for the "force grab" maneuver without standing in the line of fire, and I was constantly pelted by off-camera enemies and enemies far outside my target range. Finally--I didn't like "press this button now" scenes on the old Dragon's Lair arcade game, I didn't like them in Resident Evil 4, and I don't like them now. This game's take on them is 100% pointless--if you miss the button, the guy breaks out of his headlock and you grab him again for another try--repeat as necessary. All in all, this game plays like a super-nice looking Nintendo 64 game.

In the game's defense, the visuals and sound are spectacular, and really immersed me in the "Star Wars" experience--that is, until the bad stuff brought me back down to earth (remember in the movies when Luke had to fight the stormtroopers with shields that blocked the force? Neither do I...) The only thing I can say against the graphics is that Juno Eclipse has really freaky huge teeth that distracted me during the cutscenes.

All in all, buy this game expecting it to be a beautiful button-masher and you won't be disappointed.

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PlayStation 3 160 GB Black Friday Bundle

PlayStation 3 160 GB Black Friday Bundle w/ Uncharted 2,Karate Kid Blu-Ray
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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I've been in the market for a PS3 for a while and I am glad I waited for BF to catch this deal! $299 for a 160 gig PS3, one arcade game, one game that is amazing according to every review I read, a decent blu-ray movie, AND a $25 credit from Amazon on your next video game purchase. If you really want a PS3, it would be wise to jump on this deal NOW!

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I've spent way too many hours researching the PS3 packages from a number of different retailers.

This package offers the best value by far. It even beats the door busters from other retailers.

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Amazon, you've done it again.

A year ago, you completely botched an order and sent it to the wrong city and state. I called, and no questions asked, you sent the entire thing again, and still made it on time before Christmas.

And now this year: Personally, I didn't give a hoot that it wasn't the GOTY edition. I've been wanting to play Uncharted 2 for months, and finally bit the bullet and bought a PS3. I was thrilled when I got the $10 voucher, as I'll be using it and the $25 credit towards LBP2, but now you've given an unlock code for the GOTY edition. What more am I going to get out of this amazing deal?!?!

I did a lot of research on Black Friday bundles, and even as it was, this was the best one. But it has just kept on giving. Thank you, Amazon, and thank you, customers who complain a lot, for milking just a few extra freebies out of this already incredible deal.

I'm sold on Amazon and will probably do 90% of my shopping here from now on. Please make more mistakes.

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Con este paquete me estoy iniciando en el mundo de la ps3, no jugaba una consola desde la ps1 y pues nada... super contento por esta oferta, la pelicula me encanta y esos 25$ son de mucha ayuda :D... Muchas gracias amazon.. Saludos a todos desde venezuela

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This is the response I received from Amazon:

"So due to incorrect information from the vendor, we promoted the wrong version of a game in the PS3 Black Friday bundle. We will be offering you a different concession; you will receive an email from our Video Game team by Tuesday 11/30. I'm so very sorry."

I'll just have to wait to see if they make good on this deal.

UPDATE: Still fighting, after receiving standard offer of $10 discount toward pre-order of another game, as others have documented.

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Resident Evil: Revelations

Resident Evil: Revelations - Playstation 3
Customer Ratings: 5 stars
List Price: $49.99
Sale Price: $36.95
Today's Bonus: 26% Off
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The Good:

+A highly engrossing story filled with twists, turns and intrigue

+A fantastic atmosphere

+A lengthy campaign mode

+Great Remastered Visuals

+Very good use of sound

+Raid Mode is incredibly addictive

The Bad:

-Your AI controlled partner is useless

-There's no splitscreen co-op on Raid Mode

-There isn't really enough new content to justify a purchase for those who already have it on 3DS

NOTE: The Following Review is Long

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In 2012 CAPCOM released three Resident Evil titles. There was the much panned Operation Raccoon City, then there was the mixed reaction to Resident Evil 6. Who'd have thought that the best of the Resident Evil titles released in 2012 was the 3DS game: Resident Evil Revelations? The experience was so good, evoking so much of what made Resident Evil so good in the first place that at the time I felt it was a shame that so few fans were going to be able to experience it. At the time of the original release, the 3DS didn't have a huge install base. Now that it has gotten a release on consoles, fans can finally experience one of the best Resident Evil games around. Resident Evil Revelations is a fantastic experience.

Set before the events of Resident Evil 5, Revelations focuses on the BSAA. A counter Bio-Terrorism group started by Chris and Jill. Our game begins when Jill and her partner Parker, sail out to the Mediterranean. They've lost contact with Chris and his partner Jessica and their last known coordinates were there. When they arrive they find a cruise ship, the Queen Zenobia, strangely abandoned. And soon it becomes apparent why. There are Bio Organic Weapons (B.O.W.s) running around all over the ship. One of the things that made some of the earliest Resident Evil games amusing was that there was a mystery at play. A sort of, "What's going on?" feeling to the game. Resident Evil Revelations has this in strides as the plot is actually extremely engrossing. There's a lot of mystery and suspense. And the stories are intertwined as we're introduced to new characters and situations that can, at times, take surprising turns. The story is just all around amazing. At first it feels a little jumpy by introducing so many different plot points, but it actually all weaves together fairly well and makes for a good story.

As you go exploring the various environments you find yourself in, you'll come face to face with several enemies that are usually dispensed with your trusty weapon. Aiming and shooting is similar to Resident Evil 4. You can take aim at various parts of the body, and when your enemies stagger you can go in for a quick melee attack. If you've kept up with the series since the fourth installment then this will be familiar to you. You can also strife while aiming, but chances are you'll find it much better to pop an enemy a couple of times, retreat and then pop them again. There are, however a few things added to the game itself that keep it interesting. You'll do a lot of running and gunning, but one of the most unique items your given is an item only known as Genesis, which you can use to scan several areas for hidden items or data on your enemies. It's hard not to go into a room and use it. The rewards are usually finding more ammo or precious herbs to heal your wounds. On the 3DS the controls were pretty precise and tight, but the use of a second analog stick makes the controls a lot better in the console version. You can play in the "classic" sense, which maps out the controls to be fairly similar to Resident Evil 4. I don't particularly recommend this. The "classic" controls feel more restrictive. You can't rotate the camera and in some moments in Revelations you're definitely going to want to.

There aren't many puzzles in Resident Evil Revelations at all. There are moments where you'll have to move a few circuits around, but they're hardly mind-bending moments. It's much more about the gunplay here and there's an emphasis put on that. You'll not only find weapons but also custom parts for those weapons that will make them more powerful, or fire faster or perhaps might help them do a better job of stunning your enemies. You can mix and match all you like and apply them to any type of weapon you want.

After running through so many Resident Evil games, it's a wonder if Resident Evil can actually be scary anymore. Well, not really. But Revelations has various ways of trying to be scary. The first and most obvious is the atmosphere. Especially on the Queen Zenobia. Hallways are suspiciously empty, music hits some really eerie notes, and sometimes you'll find dead bodies or see some enemies pop out as you run by. Resident Evil has been doing these things since the very first installment and it's hard to be creeped out by the billionth enemy popping out at you when you've been exposed to that for seventeen years now. In spite of the atmosphere and the mystery given by various documents you'll find through the game, Resident Evil Revelations isn't going to scare anyone. You have to give credit to the game for trying at least. It does this in other ways as well. You'll find various keys to unlock locked doors, find yourself backtracking through previous rooms only to find them repopulated with new horror, and sometimes you'll find yourself wondering if you'll survive. All this is compounded by some very well done set pieces. Early on, for instance, you'll find yourself unable to stand as a pack of mutated dogs set their sights on you. It's a very tense moment where you, the player, may actually begin to feel just a little frightened you won't survive. Moments like this make you feel as though Resident Evil is returning to its roots. So at the very least Revelations tries to be scary and give you a sense of fear. It basically tries to take the best of the two styles of Resident Evil and mesh them together. The atmosphere and mystery is inspired by the early installments while the gunplay is drawn from the latter ones. It's a well put together hybrid. Just don't expect it to scare the pants off you.

No matter who the game has you play as, you'll always have a partner, and this is perhaps the most glaring shortcoming that Revelations has. The rest of the game is great and it's other flaws forgivable, but when it comes to your partner, CAPCOM still hasn't made a competent one. They won't spend time wasting your resources like Sheva in Resident Evil 5, but a lot of the time they just stand there doing nothing. They rarely even shoot at your enemies, and most times they just follow you around like a confused puppy. If they did a little more such as point out objectives or even tried to battle a little more it wouldn't be so bad. The only use your AI partner really has is soaking up damage on your behalf. The good news is that they can't die. They can take as much damage as they need to. They may be useless, but you are not in a position where you must babysit them.

There are a few things about the 3DS version that I do miss to some degree. While it's always easy to switch between your weapons and subweapons using the D-Pad, I do miss that all my inventory management is no longer on a bottom screen. It doesn't clutter the heads up display, but on the 3DS it was easy to be immersed because the top screen where all the action took place was completely clean. It made for a more immersive experience.

There are other differences between the consoles and 3DS versions of the game aside from the hardware. For one, load times are more noticeable. While even the 3DS version had to load new areas causing severe dips in framerate (which isn't a big deal, you're in no real danger during these times) it's kind of strange that powerful consoles have to take a moment to load up some of the pre-rendered cutscenes where as the 3DS has little problem transitioning into them almost seamlessly. Likewise, while the console version has a lovely HD remaster you can definitely tell that it was made for the smaller screen. When blown up quite a bit of the game looks really good and detailed, but you can definitely see some blemishes that were not really noticeable on the 3DS version of the game. The game looks good, but sometimes it looks better on the 3DS (where those blemishes don't stand out as much) and runs better on the 3DS (where you aren't interrupted nearly as much by "Now Loading" screens).

The most noticeable difference between the versions, however, is that the console versions offer a new difficulty setting: Infernal Mode. This is a lot more than just increasing how powerful enemies are. This puts entirely new sets of enemies in some parts of the game. You'll encounter the strongest of enemies a lot sooner. For those really wanting to test their skills, this new difficulty setting is certainly worth a try.

The original 3DS version had another mode called Raid Mode. This mode returns. It's a co-op mode that sends you through about twenty different missions killing your way through enemies, trying to earn the highest score and upgrading your equipment along the way. Raid Mode is highly addictive if you're one who really loves the gunplay. You may even find yourself spending more time here than you do in the main campaign. Mostly because it also has difficulty settings and it changes up the enemies and how many you'll find on each difficulty setting. It's almost like getting an entirely separate game along with the main campaign. It's very fun and being able to really customize your weapons and level up makes Raid Mode worth playing. You can play solo or you can go online with a friend (or stranger). The only downside to Raid Mode, really, is that the co-op can only be done online. It's a shame that there is no split screen multiplayer. There isn't a lot added to Raid Mode, however. There are a couple more costumes and a new character to play as, but not a lot of additions. Don't think you can just jump in, however. In order to access everything Raid Mode has to offer you'll have to complete the main campaign.

With the console version of Raid Mode, it's important to note that the experience is completely different from the 3DS counterpart in several ways. The first is that there are far more upgrades that you can find and use throughout the Raid Mode experience. New custom parts means that there are very different ways to play. Yes the maps are the same, but all the new editions in this regard will make the experience wholly different for any player who experienced Raid Mode on the 3DS. Likewise, there are now weapons that come with inherint custom parts. You might find a weapon in a level that has a "Light Weight" characteristic. This means your character will run faster, reload faster... but the gun might have a reduced firing power in light of having greater speed overall. This makes Raid Mode a much different experience. The same can also be said for enemy layouts. If you had this game on the 3DS and you were a pro at Raid Mode the console version is going to be a different experience overall. Especially as you go into higher difficulty settings. Enemy layouts are also different in many levels. The addition to being able to use a microphone is also a welcome. But perhaps the biggest difference to the co-op play on multiplayer is that characters can now go into a "dying" state where you have a chance to revive them before an enemy does them in for good. This doesn't mean you won't die at all on Raid Mode, but it does mean that playing on co-op has more benefits than it did in the 3DS version. Lastly, there are no recommended levels to tackle a level on. And playing through a mission at these levels (or lower) rewards better experience. The experience of Raid Mode is going to feel fresh and new even to those who mastered the 3DS variation of it and that alone might make it worthwhile to pick up for those who already played through the game.

All this makes Resident Evil Revelations a near perfect package of content. The campaign is a good length and Raid Mode has such an enormous fun factor that you'll find yourself playing through the missions several times on end. As with every reissue of a game, however, the big question is whether or not you should buy it if you already have the original game. If you already have it on the 3DS the idea of a whole new difficulty setting and a couple of extra costumes in Raid Mode might not be enough to justify a fifty dollar price tag to those who already have the 3DS version. On the other hand, if you've never played it before (or lack a 3DS) then it's not such a bad idea to grab it. There is one reason to pick up the console version if you already have the 3DS version, however, and that's Raid Mode. As I said, the experience is actually quite different here. And if you found yourself addicted to Raid Mode on the 3DS then you should try the console version of Raid Mode because it's a completely different (sometimes better) experience.

If you've never taken the time to play Resident Evil: Revelations then now is probably a good time to do so. It's a good game that provides some of the aspects about Resident Evil we used to love so much, while keeping some of the new gameplay enhancements there to keep it from being dated. Resident Evil: Revelations is a good game that no Resident Evil fan should miss. If you've already got the 3DS version, however, there isn't much reason to rush out and buy it.

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I was right to hold out for the PS3 version when the original version came out last year. I have to say, it's a lot better than RE5 for sure and RE6, which I just couldn't grip onto. As a female gamer, I look for uniqueness in a game. This one surely has it. I'll list it in the pros and cons.

Pros

-->Story. The story is worth paying attention to. It's not boring at all.

-->Passable cut scenes on second second play through on New Game+. Cut scenes can be skipped on first playthrough as well.

-->Characters are a little more interactive. Meaning, they ask questions about each other and know of past events.

-->Enemies for sure. The enemies in this game are very unique and are a great alternative to zombies and plaga-infested people.

-->Scenery. Scenery is great. Sometimes in the grand hall, I just stand around to look at the detail, but wonder why the enemies aren't there.

-->Music. The music helped get me into this game. It's beautiful and haunting.

-->References to Dante's Inferno was good.

-->Creep factor is higher, but not by much. You get a few little flinches here and there.

-->Characters are a little more thought out. However, I don't know what's going on with Raymond's hair!

-->Jill is inoculated against something else now too.

-->AI partner isn't completely useless, which is a huge step from RE5 and a little of RE6.

-->The true villain wasn't presented at the first moment for once. We knew who was the villain in RE5 and RE6 immediately.

-->Raid Mode was awesome. You get points to spend from the main game transferred to Raid Mode to buy special equipment.

-->Rachael is playable in Raid Mode(I didn't care for her. Just adding this for others)

-->The rest of the characters are playable in Raid Mode also with HUNK.

-->Character power in Raid Mode is scaled by the costume you wear.

-->Equipment gets carried over with you on New Game+

-->Wesker isn't in this game for once.

Cons

-->Chris is utterly useless on the last boss fight, but I think it might be due to your weapon choice throughout his playthrough.

-->Enemies don't seem to want to go through doors when you're running away. Instead, they stay in the room you leave them in.

-->The bilge puzzle was irritating the first time. It wasn't after till you read the note you figure it out. Slight misstep by me.

-->Can't replay previous chapters unless in Raid Mode or New Game+

-->Jessica was annoying on her questions about Jill.

-->Can't find any survivors and save them. What should I expect from Resident Evil?

-->The bug at the ending of the Malacoda fight leaves you in dying mode and you have to start all over. This happened to me once.

-->Lady Hunk. Don't care for her honestly.

-->Surprised that Jessica survived with Chris noting his reputation with teams and such.

-->The loading time between grand hall doors. I know it's loading the map and area, but it could be a little faster.

-->Replay gets kind of boring after awhile.

Overall, I really enjoyed this game. I hope they make a sequel or a new game with the same atmosphere in the future. The layout of this game shouldn't go unused. Glad that they didn't decide to use zombies in this game. 10/10

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Okay, I already wrote a glowing review for the 3DS version (LOVED it!). So I'll spend most of this review pointing out the differences.

Number one, I noticed the noises are scarier on the bigger screen, bet it would be awesome with surround sound. Second, if you didn't have the extra attachment for the 3DS, you're going to have to get used to using both thumbs to walk properly. Takes some getting used to, but if you've played the later Resident Evil titles you'll be fine. Also there is no 'inventory', like what you see on the touch screen. The map is in the upper right corner along with a 'pill' that tells you how many herbs you have. Button wise, you use the R1 for shooting and every thing else on the PS controller buttons are the same. Oh, and to use the genesis you pull the L2 rather than switch it with the D-pad, I liked this, made it much more seamless to switch between scanning and shooting, which is handy with the underwater creatures.

Game wise, everything is pretty much the same with a few differences. Chris still barely moves his lips when talking (really wish they would have fixed that, especially with him being in two modern titles). There is a new enemy which you will first 'notice' in the solarium where the pool is. There are weird 'cocoon' things there, they don't come after you when you first turn on the filtration for the water. I played on normal mode the first time and only 1 of the cocoons hatched and came after me when I looted the pool. The 'wall blisters' are pretty creepy, like a sloppy goey hunter that wants to give you a big hug. 2 hits with the shot gun took care of them, I never let them get close. They're also in the tunnels leading to the bilge. Then there are some extra lasers outside the lab you need to maneuver through, Chris gets buzzed first to let you know they're there. And one last difference that is a bit annoying, in the sunken Queen Dido when Jill is using the welding torch to get through the doors.....you do nothing. On the 3DS you had to draw on the touch screen, I wish they would have had some button combos or something, because the animation of Jill cutting through the door was boring to say the least. Oh yeah, and the rifle is located in a different location. Good thing I decided to turn on the pool filter before taking on Scaghead.

Thats pretty much all thats different. Overall I think its a good port, and if its your first time playing this I think its a solid RE entry and prefer it over the last two numerical titles. Its very creepy in places, there is some high action and confusing story lines, but it 'feels' like Resident Evil, which is the important thing to me. I hope for the series that they follow this title with subsequent RE releases.

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Overall, I enjoyed playing RE: Revelations. It is nice to have a dose of viruses and random monster, in my opinion, and RE:R delivers on that at least.

Game controls are simple enough for anyone with RE experience to pick up, and even those new to the series won't have much difficulty grasping. The new "feature" to RE:Revelations is a scanning device, in which you use to scan enemies and the environment. Scanning enemies will reward you with healing items, while scanning the environment reveals ammo, healing items, speciality items, and of course the "collectable" items common to the franchise these days in the form of bloody handprint.

Enemies are different from prior REs, though I swear the common baddies look an awful close to a mini-boss enemy from an older RE. Boss encounters follow RE tradition: lots of bullets, a few built in mechanics to spice things up, and quick "instant-death" moments if you are not on your toes.

My main gripe with this particular Resident Evil is the pacing. It is all over the board. In the beginning, it starts slow. Tight corridors, creepy feel, a real sense of survivor horror. But, just as you are starting to remember what that feels like, it jumps to a more full-auto, fast pace, FPS game. The harsh transition is so abrupt, so unnecessary that it really takes you out of the game. If they simply stuck with one or the other; a creepy survivor horror or a fast pace FPS, it would have played out better. But this awkward attempt to blend both just ended up ruining the immersion and you can't get back to enjoying the story.

Worth a rent? Yep. A buy? Maybe, if you are an RE fan.

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For the record, I didn't much care for RE6 and so I kinda hoped that Revelations would go back to more RE5; i.e. a linear story where you play the same character(s) throughout, not to mention a local co-op option would've been very appropriate considering that in Rev. you typically have an NPC sidekick. This newest installment features a decent amount of puzzle-solving, excellent variety of foes (single and mobs), nice selection of weapons including upgrades as well as AOE sub-weps, In-game graphics are good for PS3 (50" screen FTW) however the cut-scenes leave something to be desired (if you care about those), and I thought how each chapter recapped like a weekly TV series was a cool innovation.

Unfortunately I thought the close-combat option was a fail (not as good as either RE5 or 6) where basically you shoot a foe enough to make them "falter" then close in as quickly as possible for like one swipe with your knife (practically useless) and IF the "X" button option pops up (right place, right time, tongue in the proper position) you get to go Jean-Claude Van Damme on `em which looks cool but again... damage-wise pretty pointless not to mention if you linger or fail to dodge... well, let's just say their ratio of damage to yours must be like 5:1. Also, maybe it's just my imagination but it seems like movement speed has slowed down a bit (felt like I was moving in quicksand) and there's no run option which comes in particularly handy when trying to evade a boss or on the occasional timed mission.

Overall good addition to the franchise as far as single-player campaign (online co-op not my bag), and may I just say to the designer(s) responsible for Jessica... WOW, she deserves a standing ovation for doing absolutely nothing! :o)

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Atelier Ayesha: The Alchemist of Dusk

Atelier Ayesha: The Alchemist of Dusk - Playstation 3
Customer Ratings: 5 stars
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If you have played the previous series (Arland) and enjoyed them then this game will be a refreshing change in plot and characters and you won't regret adding this title to your collection. If you weren't thrilled with the previous series and hoped for lots of changes, then this might be a hit or miss for you.

Pros:

-Party and supporting characters are very likeable and interesting. Each one has their own traits and distinctive personality. I especially liked the fact that your party characters play a more active role when it comes to exploring.

-More towns to explore, with each town containing a place for you to practice your alchemy and get some rest.

-More save points.

-Lots of sidequests.

-Improved battle system.

-Better basket and container handling for you to view and gather your items.

-I actually liked the english voice actors.

-Improved goal system.

-Definitely pretty to look at. Each place you explore is very unique.

Cons:

-If you disliked the previous series because of the time limits and constant time tracking of gathering items, traveling, and synthesizing items, then you won't be thrilled with the changes. There is a little bit more freedom (you don't have to gather as many items and synthesis in terms of days needed is faster), but you still have limitations that greatly limit your first gameplay and will most likely continue to limit additional gameplays.

-Its obvious that the creators assumed those who were playing this game would have played the previous titles. There was a noticeable lack of explanation and tutorials. I also found myself constantly checking the help section and reading online even though I had played other titles.

-This last one is just a personal opinion and I am sure lots of people may disagree, which is fine. I have never been a fan of the main female leads for the previous series and wasn't a huge fan of Ayesha for the same reasons. She isn't terrible and I like her costume design, but she still lets all the other characters walk all over her and they treat her like a child. I could see the creators tried to make her seem a bit more mature, but I was looking for a female lead with just a little more of a backbone.

I was going to put the lack of story direction as a Con (even though the very end goal is quite obvious), but you get used to the new goal development system and I liked how it didn't force you in one direction. They might have purposely made it more open because it was the first of the new series.

Overall, its a great new title. While there is still a need for some improvements, I felt it got better and is headed in the right direction. I am looking forward to future titles and would definitely recommend that people support this series by buying this game.

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Ayesha is the start to a new trilogy of Atelier games. If you enjoyed the previous Arland trilogy, you will find many familiar things, as well as many new things.

Gameplay wise, the game is similar to the Arland games. Alchemy is back, of course. So is the usual time limit with time passing for various tasks like alchemy, traveling, fighting and gathering. The game also has an excellent sound track like previous games. Combat is turn based like before, but has a new positioning system that plays a big part.

There are a fair number of differences from the Arland games though. Most obviously, this is a brand new setting, so none of the Arland characters are there. Its an entirely different world after all. Secondly, the alchemy system has been changed up a bit. Furthermore, if you liked the kingdom building aspects of Meruru, those did not make a return in Ayesha.

Ayesha does have some downsides. The most common complaint is the sparse voice acting. All the major scenes and some minor scenes are voiced, but the majority of minor scenes are not. Furthermore, the game is a bit shorter than the previous games, though it has the same replayability as older games with new game plus and going for new endings. Also, a minor annoyance, there is little variety in enemies. There are about 10 different kinds of normal enemies, and maybe 6 or so different boss enemies, and you fight pallete swap versions of them throughout the game.

Overall, if you enjoyed the original trilogy, you should find plenty to love with this one. Its less meaty than Meruru, but it sets a firm foundation as the first game in a new trilogy and if you liked the previous games, you would be doing yourself a disservice not giving it a go. If you have been interested in the series but haven't played the earlier games for whatever reason, this isn't a bad starting point either.

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A fantastic, open-ended alchemy adventure with a sweet heroine and a slightly more somber tone than its predecessors. The character models are beautiful, the music is great, and the combat is much improved since the days of Atelier Rorona. The game gives you a tremendous amount of freedom in advancing the story your own way. The voice acting and script are fair-to-good, but everything else about the game is lovely.

Highly recommended to fans of the Arland trilogy and Japanese RPGs in general.

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Atelier Ayesha is the fourth installment in alchemist games for the PS3 and the first to be set outside Arland. It follows the story of a young herbalist/apothecary trying to save her little sister who has been "spirited away" by "flowers". The pacing has been increased from previous iterations, accelerating the rate of alchemical discovery and exploration compared to both Totori and Meruru.

PROS:

1. Gameplay-wise, a new positional element has been added that integrates into party-member assists. It adds a new element to the tried and true Atelier formula, but ultimately it only helps to boost battlefield prowess slightly without adding significant depth or differences to core gameplay.

2. Story. The plot is quite enjoyable and I'd rank it above Totori as the best of the 4 Atelier games for the PS3.

3. OST. The sometimes quirky, sometimes epic music returns with appropriate tracks for all situations and sets a good atmosphere.

CONS:

1. Not only is the Japanese VA missing due to a business decision by the new publisher, Tecmo Koei, but the English VA performance is not up to snuff compared to Atelier Meruru. At the very least, Ayesha's VA delivers a somewhat flat and bland performance for the lead character. Disappointing.

2. Graphical style took a step back with Atelier Ayesha. The characters look somewhat disproportionate and their design are slightly out of place. I feel like Meruru had a far superior visual representation.

Overall I think if you're a fan of the previous Arland games getting Atelier Ayesha is a no-brainer. Atelier games offer a more cerebral and time-management oriented style of JRPG with a significant emphasis on crafting compared to more action-oriented traditional fair like Tales of Graces or Final Fantasy XIII. I'd recommend Atlier Ayesha based on the sum of its parts.

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I've been a long and avid fan of the Atelier franchise for a long time now. I got into them with Annie on the DS on it's early release at a convention and was hooked ever since, going back and playing earlier titles and, of course, keeping up with the new releases as well.

I've played Annie, Rorona, Totori, Meruru, Iris (all 3), some of Mana Khemia, and now Ayesha. Of all of them, Ayesha is by far the best.

I'll do this in a more organized list fashion to keep it shorter than it'd end up otherwise;

Overall Pros (in comparison to prior Atelier titles):

No Time Limit: There is a restriction in that you need to finish the game within 3 years, but there's nothing else no longer do you have to worry about turning in this side job in a few days or getting screwed for it. It's much more manageable and never gives you that feeling of being rushed as the past games have.

Graphically this is way more beautiful than the previous games. I loved Mel Kishida doing the designs for the last 3 titles, but this artwork by the new guy doing the designs for this trilogy fits much better with the 3D models and backgrounds than Kishida's did. It looks stunning.

The music is far superior to the previous games (aside Rorona's workshop tune, which I put on in this one in the workshops).

The story this time is actually a real story. Most Atelier games have a "story" but nothing very important or serious, a lightly tacked on point of progression, here though the story is actually very well written and after getting all the endings including the true one, you really see that this story is building up into something amazing. Hopefully KT brings over the sequel. You constantly feel a sense of foreboding and 'the end of the world' and the old ways of alchemy being so incredibly powerful all come up very often throughout the game. The setting, unlike in the past games, feels much darker and somber, but...

the lighthearted upbeat feeling is still here entirely! And, actually, this game is much more "just a girl living her life" than the previous ones wherein you were a princess trying to prove daddy wrong, or a girl forced to run the shop, and so on.

Cities and outside areas are all much more lively and big, no more five foot sized zones.

Gameplay Pros:

Battles have been drastically improved from the other games. They are much smoother, more fluid, and now a placement system has been put in that makes strategy actually relevant.

Synthesis is also handled way more fluidly and user-friendly, yet at the same time while it feels much simpler it's also much more complex, it's just laid out better so that it doesn't HAVE to be. You can synth stuff easily enough, but for those who want to go further the system now has much more depth to it and creating items is very fun and rewarding. You have (if you choose to care about it) entire control over the ingredients, what order you put them into the mix, traits, and so on.

Loading is not a problem anymore, everything is pretty instant.

The cast this time around is also probably the most well written and developed too of the series, with the exception of the Atelier Rorona cast.

The only cons for this game are ones that are a little exaggerated by some fans of the series who refuse(d) to buy this:

The game is dub-only. KT decided to not include the original JP audio on the discs for some reason. However, the dub is very good even by the standards of people who aren't usually open to English audio, so I wouldn't recommend letting this turn you off from it.

The dub is mostly complete, but some smaller less relevant scenes don't have audio because KT didn't want to spend the extra money. It sounds very bad but honestly after playing through three times now and 100%ing it each time, this is pretty much entirely unnoticeable.

Overall I'd definitely, 100%, no doubt, suggest this game to just about anybody. One thing I hear gamers complain about a lot is a lack of originality in gaming and this series is extremely original, with the entire focus being on item synthesis (which no other games aside those made inspired by this mostly just indie Japanese titles have done) and even smaller details like how combat works (using your own self-made weapons, healing items, and explosives to attack the enemy) and so on.

On top of that, these games are just outstanding and extremely fun. If you're someone looking for something original or unique, someone into anime, someone into JRPGs, or someone who is already a fan of this series I'd say for sure to get this game. Especially if you're a fan who is 'on the fence' due to the dub issue. This game is way too good to pass up for any reason.

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4in1 Combo Set Black x 2, Blue, Red Soft Silicone Skin Protector

4in1 Combo Set Black x 2, Blue, Red Soft Silicone Skin Protector Cover Case Combo for Sony Playstaion PS3 Controller
Customer Ratings: 5 stars
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I highly recommend these covers. If you buy a new controller use one of these to keep it new and clean. They have good grip on each side and they keep your hands from getting sweaty if you have that problem, like me. The one problem is the rubber around the analog sticks needs to be cut or it gets in the way. Overall these are great.

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Fit perfect on the ps3 controller. May take a min. to put it on But other than that , everything good

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These skins are exactly what i wanted and needed for my PS3 gameplay. I browsed and read customer reviews from other skins on amazon claiming that the skins that they viewed in the pictures were not the skins they received. That was really one of my biggest concerns. Well, i received my skins today and they are EXACTLY the same skins in the pick and they fit perfectly on my PS3 dual shock controller and they are very comfortable.I am very happy with this product and if needed i will have no problem ordering from them again.

The only some what non positive comment i will leave is that the shipping time took a little longer than expected as i went with the free shipping. But if the product is exactly what you need i have no problems waiting a few extra days to receive it.

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Looks cool on controllers ads a better grip , and your'e a little more at ease if u drop your controller which I do from time to time not costly so you can't go wrong pick up a pack

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These are not bad. My hands would sweat up and i would have to blow on the controller and my hands. Since i put these one, it seems to allow my hands to breathe, haven't had that sweaty feeling. Sure a little warmth, but not like before. The only downfall, where i stated not complete. It is obvious how the molds were put together. There is still excess material on the sides. When you hold the ocntroller you feel it. I smoothed my edges down and feels nice. The bumps on it does play a positive factor on handling the controller, i feel more stable with it.

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Guitar Hero World Tour

Guitar Hero World Tour - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $14.30
Today's Bonus: 64% Off
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The other reviewers tell you everything you need to know about the game. It's a lot of fun. I couldn't find a clear answer before buying it to whether or not my rock band guitar and drums would work with it. Thus, the point of this review is to let you know that YES they will work. You don't have to buy a whole new set of equipment. This isn't meant to discourage you from buying them if that's what you want. I'm just letting you know you don't have to if you own the first generation or Rock Band equipment. I, personally, just don't have the space to house two drums sets. I wouldn't have bought the game if the controllers weren't compatible for that reason. My only small complaint is that some of the songs on Rockband 2 and GH WT overlap but there's enough songs that don't (Hotel California and Purple Haze) that it's worth buying both.

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This is a good enough game for even those who can not pony up the dough for full kit or a new guitar, just get the game and play just bass and guitar, and let your inner rock fury go!

I myself purchased this band kit as soon as I could this morning the day of release, and it is well worth it. Here is what comes it the kit: Drum kit(3 pads, 2 cymbal risers, kick pedal) with midi in and expansion port, drumsticks, usb microphone, guitar with connector/usb splitter, stickers for guitar. All you need to connect in one box, no need for extra usb hub if you do not want it.

A bit about the drum kit, very playable, durable upper, kick pedal is a bit flimsy, but alright for my purposes.

A bit about the new guitar. This features detachable faceplate, extended neck, larger strum bar, longer whammy bar, and the tap/touch pad. this guitar is not necessary for any features in the game, but for advanced gamers, they may find it a new fun way to bend the sounds on long notes, or get through hammer-ons and pull offs faster. I'm pleased I can get through this on the old Les Paul.

Now, about the game itself, see song listing above, it's amazing. Just a ton more songs available in the game, only a few to "purchase" in the game, the rest unlock. The venues and graphics are all sharp and fantastic to look at. The animation of the Guests who come in are spot on, such as Ted Nugent riding in on a Bison, or Zach Wilde's attitude behind the 6 string. There are many other guest such as Billy Corgan from Smashing Pumkins, the Lead Singer of Paramore, and the drummer from Blink 182. Overall the game play will keep you busy for many hours (took me almost 4 hours to get 50% through, minimal breaks). The head to head battle's with guitar legends is now replace by guitar challenges with masters like Ted Nugent And Zach Wilde where you don't try to cut strings and stuff, you just try to keep up with them and make yourself and them look good. If you do, you play an encore with them.

Also, there is a recording studio that allows users to make and play their own music, a first like this for this genre (though rock revolution tried). And much like legends of rock, there is online team play, head to head battling.

If you do not have another "Band Kit" and are looking to have one, this is an excellent choice, and having played Rock band and Rock Band Two, this is at or above both of those, especially since they are all "Master Recordings", no covers, and it has plenty of great songs fulfill my need to thrash, rock, or pop my way about stage.

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This is a good game but it falls short in a couple of areas:

Pros (always good to stay positive at first):

Music that just isn't available anywhere else

Death Magnetic Album (tight)

Recording Studio is kinda cool I like how you can pick scales and effects with your axe (more on that in Cons)

Create Rock Star is really in depth

Compatibility with RB instruments (biggest plus)

Cons

DLC Content is practically non existent (yes it is new but at least support all of GH:3's content would have made up for it)

Graphics are not as good as they could/should be

Recording Studio is like a create your own ringtone studio......vocals should be in there in some medium......maybe they just can't publish vocals on the net

The instruments don't sync that well with the TV and Calibration does little to fix this

Overall GH:WT is a fun game and its worth it if you just love this genre of games to own as it gives you more songs to play. I just think Activision should have stuck to what they were doing before. People love the GH games and with the Artists that they always get they will sell games. I think GH: Aerosmith is cool and I am sure GH: Metallica will sell a lot of games.

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This one i can qualify it as essential, and in my oppinion, it has the best playlist on all GH games, even of the most recent ones. The playlist is incredibly varied, so i can say that anyone will like it.

You have Metal, Hard rock, pop, grunge, Gothic rock, Country and Dance music, there are other genders but i don't know how they are called.

So anyway, if you're a Guitar Hero fan or collector, this one will be an essential one, and if you're about to start in Guitar Hero world, this is the best edition to start with.

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First off, love the songs. Out of the box, GH has the best songs period. The download content is also great if you want more.

However the gameplay was either too hard or too easy. Even with the 5 skill level, the game just seemed to be too large a jump in skill levels. The speed the notes come and the notice you get before they were even on medium makes the game very hard unless you learn and memorize the songs.

Also unlike Rockband, you can not simply add older games songs into the library of music. That was a huge selling point for me since we want as many songs as possible.

The slider was pretty cool for the guitar but does not get much use. Its kind of a gimmick IMO and not really needed.

The graphics were not as good as Rockband either nor is setting up to play. It felt like it took a lot longer to select songs and play. Though the graphics do not matter much for a game like this, being able to get into a game quick with friends is critical.

Overall not a bad game but just not as good as I had hoped. Not sure if I would by another GH game after this one, as when people come over we all play Rockband.

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Killer is Dead

Killer is Dead - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $59.96
Today's Bonus: $0.03 Off
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Most of this will be about the much derided Gigolo Missions, but I'll give a general product review in bullet points first.

Pros:

-Combat is simple, but contains enough depth for experimentation, and the timing for some maneuvers is pretty strict

-Stylish visuals

-Very strong character designs

-Good soundtrack

-Hard mode is actually hard, and the easy mode is apparently easy enough that even modern game reviewers find it too easy, which amazes me

-Boss battles are all unique, with one of them being a sentient train that happens to be a very clever reference

-The setting is Suda51 all over, very bizarre

-The writing can be very clever

-The voices are all fitting and generally pretty good, aside from one main character

-The first print run is very meaty, containing a small hardback art book, a soundtrack CD clocking in at over an hour, and DLC in every copy

-There is a soft-boiled egg recipe on the back of the DLC slip, and it's a pretty good one

Cons:

-Lengthy install for the PS3 version, but that's really nothing new

-Some screen tearing

-Some of the missions are very slow

-The minigames all feel more like a hassle than a fun aside. I would have preferred odd jobs, like in No More Heroes

-While bizarre, it is definitely less so than Suda's previous similar efforts, about as far from NMH as NMH was from Killer 7

-The screen can get very busy later in the game, and the visuals can hamper you in certain situations

-While occasionally clever, the writing lacks the charm of the earlier "Assassin" games

-The Gigolo missions are good for a laugh, and give you game critical items, but at the end of the day it's just a simple minigame that isn't all that interesting

It's no secret that internet feminism has sunk its claws into the gaming industry in the last two years, creating problems where there are none and doing nothing to fix the problems that actually exist. They are largely irrelevant to this review, my beef is with the reviewers straining to please them, instantly and unanimously decrying the Gigolo missions as hateful, misogynistic garbage, with IGN's typewriter monkey going so far as to describe them as "gross". It's nothing of the sort, it was even thought up by a woman. They are intended as a parody of Bond girls, being called "Mondo Girls" after the main character Mondo Zappa. The two even sound the same when spoken in Japanese. That aside, Mondo is given the Travis Touchdown treatment, and comes across as a dork who has to stare at a girl's boobs when she isn't looking to work up the courage(or Guts, as the game calls it) to give her a present, anything from a stick of gum to a diamond ring, all given in a ridiculous generic wrapped box with an equally ridiculous pose. Should you "win," Mondo and the lady leave arm in arm, with Mondo giving the player a sly thumbs up. As for afterwards, a little bit more happens each time you do it, but nothing too racy, in fact it's normally pretty dumb and obviously being played for laughs. And, as if to illustrate the obvious stupidity of the minigame to anyone who somehow doesn't get it, once the screen fades to black you hear Mondo yell an exaggerated YEEEEAAAAAHH before the ranking screen appears. One more thing, if they catch you staring too many times, you get a cutscene where Mondo has his face six inches away from the girl's boobs, and he gets slapped, thus losing the challenge. In short, it's a joke minigame meant to play off of Mondo's Bond-cool image.

Final verdict: If you liked Suda51 games before, you'll like this one, and if you didn't, you still won't. It's not perfect, nowhere near it, but it doesn't deserve the hammering it's been getting and certainly not for the reasons they're giving.

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If you're familiar with Suda51 you've probably already made up your mind on if you'd like this game or not. Dreamlike, sophisticated and cool as hell this is probably his best work to date.

It improves on one of the only real flaws with his previous games other than being incredibly polarizing, the gameplay. Instead of an extremely limited combat system in Suda51's previous action games Killer is Dead delivers a very satisfying gameplay experience. If you thought Metal Gear Rising was one of the best releases of 2013 and have a taste for the dark and strange then you can't go wrong with Killer Is Dead.

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I love this game, being a fan of Suda51's previous games. That being said there have been many mediocre reviews I've seen so I'll point out the flaws in this game first:

The game is short, I beat it in 7-8 hours. I enjoyed it enough to play it some more after beating it but besides score chasing there isn't too much re-playability here.

The game is not for the people that like to see realistic graphics (obviously I would think) and environmental destruction. It has Suda's signature flair to the visuals and sounds/music, but if you haven't played any of his games you should watch a couple gameplay videos first.

Apparently the fact that you have to look at women's breasts is a downside to some critics, but I had absolutely no problem with it.

Now for the good stuff:

The combat seemed smoother and more polished than any other Suda game. Hacking apart enemies with the stylized blood spatter is very fun.

The story was pure Suda and was nice and dark.

The visual style is very different, and I found it very refreshing and reminiscent of some anime I've seen. I planned on getting this game eventually, but watching the trailers is what made me preorder.

So I guess to conclude:

Suda51 fans buy this game

People looking for something different visually and storywise watch some trailers, then buy this game

People that don't like quirky Japanese games You don't exist

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As many have already said, a lot of "reviews" bashed this game solely because of a few optional missions where you ogle a female body. I read one where the review was basically about women's rights, and at the end he added something about all enemies being damage sponges and how to win all the player had to do was mash the attack button.

This may be true on easy or normal, but I can't say for sure, because my first play-through was on hard, and I found that this was the perfect setting for any seasoned veteran of action games (not just SUDA51 titles). What I quickly found that was this game punishes you for button mashing: strong enemies will actually parry your attacks, while others won't flinch once they've begun their attack animation, forcing you to guard or dodge. Furthermore, since the camera is completely manual, the player will have to be constantly aware of his/her surroundings either by moving the camera or Mondo himself; if one is button mashing, one will fail to see attacks coming from behind or even off-screen. The combat is deceptively simple, with a system that rivals the style and challenge offered in the infamous ps2 title "Shinobi." The player will even need to rack up combos through attacks and dodges in order to do more damage (those who have played shinobi will understand).

That being said, I know the reviewers who claimed the combat was too repetitive only played on an easier difficulty, therefore leading to a watered down game experience and overall unprofessional critique: it's near impossible to give an accurate report on a game after one quick play-through, but it's apparent this is what so many people have done.

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***Spoiler free review***

I really liked Shadows of the damned and lollipop chainsaw but I felt that they were very mainstream compared to Killer 7 and No more heroes. That does not make them bad, but I really liked the style Suda used in his "stranger" games. Killer is dead takes a step back in that stranger direction.

Gameplay: Fairly straight forward. Hack and slash mixed with 3rd person shooting. Your hack and slash weapon gathers blood and the 3rd person weapons use blood. Some bosses and enemies can only be killed with special moves that use blood.

You have a variety of skills you can unlock and upgrade. By the end of the game I did not even get close to unlocking them all.

There are some side quests that vary greatly in quality and difficulty. You can unlock more by just moving forward in the story while others you can unlock by finding secrets within levels. There are also hidden goals in each level that you can see once you have beaten it once. For example finish the quest without killing an enemy.

Some people seem upset about the gigolo missions (missions where you seduce women) but to be honest they are kind of funny and very easy. Not only that, they are very few and not required to win the game. They are not for children because they allude to sex but they are also not explicit. You do see women in underwear. It's up to you if you think they are offensive. My wife watched them several times and thought they were funny. Your wife or parents may not agree though. I will say that I did not find them sexist, mainly just goofy and amusing.

Graphics: The graphics are cool if you like high contrast cel shading. At first it took a little getting used to. It is actually a little difficult to see details on some of the more complicated looking enemies. Overall I am fairly neutral on the graphics, but the art design is good.

Story: Since this is spoiler free I can't say much. I know that many people will be let down by the story while others will really like it. I think it really depends on how much you feel like analyzing it. You can take it at face value or look for some additional meaning. The most important parts of the story are not spoon fed to you which may leave you scratching your head if you do not want to put some thought in.

Overall: After all the bad press I was really happy to see suda 51 getting strange again. If you like this game it will largely be for style. The gameplay is well done but probably nothing you haven't seen. The controversy from the gigolo missions was far overblown in my opinion. Enjoyment of the narrative will hinge on how much you want to read into it and how much you like the characters. In the end I would recommend this to all Suda fans. It is very difficult to predict what the average player will think of it, but give it a try if you have never played a grasshopper game.

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PlayStation 3 Skin (PS3) - NEW - RED CHROME MIRROR

PlayStation 3 Skin - NEW - RED CHROME MIRROR system skins faceplate decal mod
Customer Ratings: 4 stars
List Price: $24.95
Sale Price: $19.95
Today's Bonus: 20% Off
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i own i ps3, and i was looking for a product that makes the ps3 look cool, instead of the plain black that it comes as. i was looking on amazon, and i came across this product. i puchased it, and it looks exactly like the picture does...(WARNING!!! if you are not a patient person, do not put it on yourself, have somebody else help you with it so it will look like it does in the picture, it took me about an hour to get it on)....overall its a great item, and i would highly recommend it to any ps3 owner....LOVE IT!!! another thing to be aware of is that it does not come with the application spray, so if you dont purchase it, windex works great.

sweetlou253

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Just felt i had to write in and give a review. While i did not purchase this exact one, my color scheme is different, this is the first one you come across. Great product, covers alot of the ps3, it actually looks like you bought a different ps3 from somewhere. The only downfall is its a little hard to get on. Now if it wasnt hard to get on you wouldnt have the same effect.... it would look like a sticker on a ps3. That being said, all you need is a clear space, good lighting, and it helps to have an extra pair of hands for the top cover. All i used was soap water out of a spray bottle, sprayed on the back of the vinyl so i had some wiggle room. It did take me over an hr to put it on but any one who wants the effect to be great and is meticulous like me it is well worth it. Would highly recommend to anyone of my friends. Would use again, but it will be on my ps4 since they last the lifetime of any system. Hope that helps and no i dont work for them.

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First of all this looks pretty cool. I orderd this product and it came super fast. The problem I had was not enough pices came with this product. I was missing a few stick ons so my PS3 is not all chrome red as you see in the picture. Its not to hard to put on took me 40min to put it on just right, and it looks nice. the color was perfect. What Im tryng to say is, that the only problem I have is missing stick ons.

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Doesnt look as good as the pics they show.They need to make it out of thicker,higher grade vinyl.Use a tint install kit to put it on.You will get better results...trust me.

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I thought it would have been nice to change the color on the PS3 but I never ended up using it my nephew plays the PS3 when he comes in the summers. He decides it wanted it more then the two months he's here so he took it home and put it on his PS3 he loves it thanks for the look.

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