Showing posts with label ps3 dance games. Show all posts
Showing posts with label ps3 dance games. Show all posts

Armored Core 4

Armored Core 4 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $49.99
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In general, a welcome addition to the AC series. Great graphics, the outgoing and incoming fire illuminates the surrounding (buildings, valleys..), the buildings can be damaged and in some cases destroyed an improvement to the old static ones.

The garage is different than the last ones schematics of pre-canned mechs, but they can be customized. The method is different, not good or bad, just will take some getting used to.

Primary Armor is new, electronic shielding device. I like it, you can hang in a firefight longer and it does regenerate. It doesn't make the game easier, you still get your kicked.

The controls are similar to the old ones (type A), shoulder weapons (like shotguns) are now available than can fire independently are handy for little stuff.

The story line is interesting, but I don't buy games for cut scenes.

I only have gotten to the 4th chapter of missons so far, a 4yr old that wants to play or stands in front of the TV cuts back on the quality gaming time. I also only have a standard TV using S-video, the game supports 720p.

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Armored Core 4 comes from a long line of mech action games. The simplest thing to say about Armored Core 4 is that if you liked previous Armored Core games, you will like Armored Core 4. Otherwise, the game is a mixed bag.

AC4 takes place in the distant future, placing you in the role of a lone mercenary fighting huge enemy forces with his "AC" mech the titular "Armored Cores". These mechs are humanoid in shape and carry weapons in their mechanical arms. If you've ever seen a "Gundam" episode, that's the basis they're working with think a robot that is basically just a giant person in shape.

The gameplay itself seems promising, but gets somewhat repetitive. The ACs have two weapons (one in each hand) that range from assault rifles to miniguns to rocket launchers to laser guns to laser swords. There are also shoulder-mounted weapons like missile launchers and decoy launchers to lure missiles away from you. Control uses a simple left-stick-moves right-stick-looks system, and it's fairly intuitive. The other main gameplay feature is the booster, which is basically a jetpack that can propel you upwards or rocket you forwards or sideways. The main failing of the controls is that they're not particularly balanced; things that should be connected in purpose are set far apart on the gamepad. For example, pressing L2 uses the boost, but pressing L1 switches your left-hand weapon, and pressing square fires the left-hand weapon. The controls don't seem natural even after you get used to them.

There are a variety of missions in single player mode with some decent gimmicks to set them apart, from "destroy all the enemies" to "get past the enemy's defenses and defeat their anti-air guns" to "drop into hostile territory and maneuver past anti-air guns to reach the targets on the ground". However, the difficult varies way too much from mission to mission some are just "destroy scattered enemies" with a generous time limit, while others in the same group of missions may have unreasonable time limits or throw you against entire walls of incoming fire. There are some battles against enemy ace pilots, and these are fairly interesting, but the other missions seem to boil down to "shoot all the enemies, who are shooting at you".

The other part of single player is customizing your AC with a wide variety of parts and weapons. Every single part of the frame can be upgraded with a variety of different pieces, from the head down to the legs. Each also carries different statistics, so you can build a thin, fast mech, or a bulky, heavy, high-defense mech. The numbers involved are probably enough to make most casual players shy away it's difficult to enjoy giant robot action when you have to wade through a sea of statistics to get to it. Besides parts, you can also customize your AC with a detailed set of colors almost every part can be individually colored, and there are two different methods of picking colors in addition to a pre-set palette. It's also possible to create your own emblems to apply to your mech on various locations.

The graphics in AC4 are decent, but not exceptional enough to be worth it while the game itself is fairly dated, it's still a PS3 game, and should be a little more impressive than this. Shooting things with missiles and guns feels like it should be more cinematic as it is, you're basically launching yellow ovals toward the enemy that make weak explosive impacts. The mechs are neat and there's a wide variety, but they're all basically geometric shapes that have been squashed together to make a humanoid shape. The buildings and environments are even more shapeless, with damage effects resembling something from the PS2.

The sound is even more generic than the graphics. The music is hardly worth mentioning it's just standard futuristic chimes and beeps, without any real independent merit. There's not much voice acting it's pretty much limited to your Mission Control operator and the voiceovers done for the cutscenes (which is only one guy).

As a whole, AC4 feels like it should be a lot cooler and more fun than it is. Unfortunately, the final product falls short of its ambitions, and feels kind of shallow. Online multiplayer allows for some potential fun, but since the game itself is kind of boring, it can only carry it so far. This game feels most like a 6/10 good effort, but not enough substance.

Written by James Shea

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While the ever-changing garage interface continues, which is kind of annoying, the game play and graphics are amazing (as expected). The controls have been much improved and are very smooth. The auto-targeting and auto-boost features are very useful and the "shields" do help you maintain a few extra battle minutes. Overall very good, I hope it's long enough though (haven't beaten it yet)

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The Armored Core series has long suffered gripes and complaints from most American reviewers for pretty much as long as the franchise has existed. It is, however, not a bad title. The thing about Armored Core is that it involves a lot of thinking. A large part of the game revolves around testing parts out, as you literally build a war robot out of hundreds of different parts to choose from, all of which offer varying stats, that leave it up to the pilot to figure out what suits his play style best, and what will help him out the most in missions.

Many people get turned off by the level of depth this game has, which often leads to confusion. Its not a bad title, you just have to be prepared to expect alot of trial and error. Satisfaction comes from completing the often infuriatingly difficult missions [which often turn out you were using the wrong mech setup the whole time] as well as making a very successful robot that trounces competition [other players] Despite poor reviews by those that misunderstand this game, I'll leave it to the fact that this franchise has survived 13 iterations and is still pulling strong, that this is a good franchise, just not for everyone.

Now onto Armored Core in and of itself. It is the most recent game released in America, and for those unsure about this series, this is probably the best one to get into, as by now they have addressed plenty faults from the earlier iterations. The earlier ones did indeed have troubling control layouts, but thankfully it fits just fine on the xbox controller. Anyone who has played Halo or Gears of War will have no trouble grasping the controls, just remember to map the boosting and firing controls to the triggers and not the buttons! The graphics in this game are the best so far, but are no where near as good as something like Mass Effect or Halo, suffering that typical muddy texture feel that most Japanese games seem to have. Music is rather nice in this game, it feels more epic than the techno beats of older games. Sound Effects aren't great but you'll forget them under huge amount of concentration you'll have during fights. The UI is a bit funny, but with some tinkering you'll understand it fine. As far as difficulty, this game can be maddeningly hard for newcomers, but overcome it and you can definitely say you've played a game.

In the end, this game is not for everyone, but don't bash it. Its good, you just have to have some patience and work that brain a little and have some fun, its giant robots with guns.

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It's everything you'd want from Armored Core. I certainly loved it. Parts, missions, online, and not to mention it's graphically awesome.

My one complaint is the lack of content. The game is short, though entertaining through it. However, the sequel, which is already on the way, will fix that.

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Trinity: Souls Of Zill O'll

Trinity: Souls Of Zill O'll - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $42.68
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Trinity: Souls of Zill O'll is a game that I've had my eye on, but didn't know if I would actually purchase it. When it was released, it was during a dry patch in my gaming so I figured why not. After spending a good 10 hours or so playing it over the past couple days, I've finally been able to make a decent first impression on the game and the pro's and con's that may help you decide if you're interested in getting it. Keep reading to find out.

Trinity: Souls of Zill O'll (Trinity from here on out) is an action RPG from Koei, the team behind the Dynasty Warriors series. You can see this in some of the gameplay elements but besides that this is a completely different game. The game starts with a nice cutscene describing the story. You play as Areus, a half elf who is destined to kill the emperor, your grandfather. When the evil emperor finds out about his fate, he has his pregnant daughter killed and your father murdered. Your mother manages to escape with you on a boat but his men are in hot pursuit. Fast forward many years and you're an adventurer who fights in the arena in a major city. To avenge your father, you need to get stronger to be able to take on the emperor. By doing quests and going on missions, your character knows that the experience will come which ultimately will lead up to the final confrontation with the emperor.

The story is fairly decent for an RPG game. Don't expect anything out of the ordinary though. It's told through nice cutscenes and text dialog between two static pictures (a very popular Japanese RPG style). Along your travels, you'll meet two new characters who will join your party who each have their own story and secrets about them. Finding that out and having them trust you isn't as easy as it seems though. While they'll divulge the knowledge over time, you are left hanging for long periods of time when the story does feel to get a little stale. It does pick up though and it seems it's right before it gets overly tiresome.

The gameplay in Trinity is similar to a Dynasty Warriors game in theory only. You control one of three characters and each button on your controller does something different. X jumps, while square, triangle, and circle all have skills mapped to them. You can change the skills at any time and they can even be upgraded with orbs you collect by killing enemies. When you get really good at fighting, you can even combine attacks from multiple characters and have one character kick someone in the air while the others jump up and beat them down. These attacks take skill and patience, but it comes easy enough through some trial and error.

The RPG elements in the game are light compared to others on the market but they are still pretty decent. You'll be able to find items, sell them to stores, and pick up new armor and weapons to equip. You can talk to people at the tavern or find quests at the adventurers guild. This game is really for the hardcore RPG fans only though, and the reason I say this is because of the way the non combat gameplay, especially in cities, was created. Everything is done from a menu and when people interact, a dialog pops up between two images. The artwork is good, but some people may be put off by this decision.

The game costs 60 bucks at launch and I'm sure it will come down over time. I am really enjoying playing it, but looking back, knowing what I know now...I don't know if I would have paid full price for admission. The game feels like a decent full priced game, but a great bargain priced game. So, who should play this? If you're starving for an RPG, give it a try. If you have other games you're currently working on and don't care too much for the RPG genre, this is a definite skip.

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Trinity: Souls of Zill O'll (Trinity: SoZO) is a game that was given a very harsh review by the big companies; perhaps too harsh. While Trinity: SoZO is not a fantastic RPG, it isn't a bad one either. With well over 40 hours of gameplay here, and a solid storyline Trinity: SoZO will be a game that you simply can't put down until the final credits roll.

GAMEPLAY

Trinity: SoZO feels a bit like Dynasty Warriors with a more solid RPG element to it. You will have a party of 3 and can switch between characters at whim. Each character has skills you map to the controller (12 skills, can map a total of only 6). For much of the early part of the game (first 6-10 hours) you can expect to partake in tons of quests and arena fights to boost your skill level. Once you get past the initial early grind the game begins to open up and allow a much more free roam feel in terms of what you can do. "Quests" are randomly handed out be it from the Adventures Guild or by partaking in conversations in various taverns or shops. When you aren't in towns you will be out in the world in a large variety of areas fighting mobs. The game plays like a bit like a hack and slash then; plowing through lots of trash mobs with the occasional tough mob or even a boss grade mob. Just when you think things might be getting far to repetitive, the game will throw in some new features (such as chain combos). Overall the gameplay is quite a lot of fun and provides a non-stop flow of action but can get a little repetitive due to quests often taking you back to the same areas

GRAPHICS

The graphics are okay. They aren't mind blowing but they feel early PS3 in quality(720p). The part that hurts the game graphically is this annoying "filter" that is put over the game. You can not turn this filter off. "During gameplay" the filter is actually rather nice. It gives the game this nice PS3 water-painting look to it. However during cut-scenes the filter was just down right horrible! I mean the center of the cut-sceen looked gorgeous but the surrounding area had this dried up water-painting look (at times it looked like PS2 graphics due to the filter). There should of been an option to turn this filter off at least for cut-scenes

SOUND/STORY

The audio quality isn't bad. Combat sounds get a bit repetitive as does constantly spamming your skills. The main cast does a decent job with the voice acting but at times you could clearly see "edits" in the dialogue and awkward pauses. It isn't bad, but it isn't Final Fantasy quality here either so basically average. The story is actually quite refreshing. At first things will start slow but once the end of chapter 2 hits the storyline will draw you in. Rather than going around owning mobs or grinding the Arena I found myself plowing through storyline quests anxious to dig up more of what is going on. Even asking around at Taverns became a bit more eventful as rumors would be going around that might give clues to the overall picture being drawn here. Overall the storyline wasn't a masterpiece , but it actually was easy to follow and very interesting!

OVERALL (84% 8.4 / B)

Trinity: SoZO gets an 84% from me. It is a solid RPG that might start slow but will actually get better the more time you put into it. Questing can be a lot of fun and has plenty of variety to the quest types (hunting, escort, rescue, gathering, etc). If you enjoy RPG's and enjoy Hack and Slash gameplay, this game does a pretty good job blending the two elements together. What comes out is a fairly good RPG that brings adventure, story and lots of gameplay to the table

PROS

Over 40hrs of gameplay (not including extras I have yet to attempt)

Plenty of quests to do including a 50 level Labyrinth!

A nice variety to the combat system (12 skills per person; only 6 usable at one time... can chain skills together to make long combo chains)

Enjoyable Storyline

CONS

While there are tons of quests, it can be very easy to over level and end up with quests that are low level / incredibly repetitive (you revisit the same 2-3 areas over and over)

Filter really ruins the cut-scenes

No replay value (you can platinum trophy the game in one play-through, and there is little reason to start a brand new game over again)

The game isn't very straight forward at times with main quest hints like "Continue to work on advancing while separated from your party". You could spend hours just running around when all you had to do was go to Town C and speak to the Adventure Guild (Town B's guild wouldn't do anything for you)

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This game is one of the best game from KOEI, it combines RPG with KOEI's "WUSOU" action style, Weapons and missions are random like diablo, and a long fine storyline, it takes me more than 50hrs to finish most of the side-missions before I hit the final stage. It's a very nice game in all!

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I am not a rpg gamer, i do like them but hardly finish them. I got this game because i like dynasty warriors and samurai warriors and this is made by the same people and has been compaired to them. The combat is similar and thats about the extent of the similarities ive seen. I really enjoy this game alot and its a shame that it was released around the same time as mass effect 2 and dragons age 2 because im sure it will get overlooked. One thing i want to say is this game really should be played its a good solid effort by koei and a rpg. The story is typical fantasy stuff and the graphics are far inferior to mass effect and other rpgs ive seen/played but it is really fun. I know this isnt much of a review its just my opinions on a game that seems to be really overlooked and its a shame cause its a good game. I agree with others that you should wait till it goes down in price and then pick it up as the 60 new game price is a little steep for what you get (i'd say around 30-40). Also as a side note this is the 3rd game in the series and the first 2 never made it to the states but i've never played the 1st two and i can follow the story just fine.

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This will be very short i'm not much for leaving feedback. Well , let's just start by saying this game is well under rated i'm very surprized at ign's review also after playing this well made "rpg", and honestly now question their reviews and wonder if they really enjoy gaming or do it just to say ok i'm done with it , anyway it takes a good 8 hours to really kick in and get to the real action the whole lever up system and arts/fighing has a great feel to them don't feel cheap or thrown together like a lot of the never games do, you know those man this feels cheap moments, it has none! i'm about 37 hours in and it just keeps getting better and better i almost can't put down the remote anyways i'm an older gaming vet this will be my 27th year playing console games old school gamers rejoice this ones for you!! don't miss this if you are a big rpg fan like myself . Enjoy!!

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Fallout: New Vegas Collector's Edition

Fallout: New Vegas Collector's Edition - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $125.68
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Fallout 3 fans won't be disappointed!

Game starts off brilliantly, it sinks it's hooks into you and doesn't let go.

In New Vegas you'll find wide open spaces much like Fallout 3, however the areas are more lively and interesting. The people you come across seem to have more depth than those in FO3. The main quest line in New Vegas is much larger than FO3's and isn't nearly as linear and the story telling along the way is just superb. The choices available run the course of the game, not just towards the end, and every choice is important and carries consequences or rewards. The weapon modding system is fantastic and really allows you to tailor a weapon that is right for your character, whether it be a hardcore mercenary or a silver tongued trader. The VATS system is very crisp, the companion feature makes it much easier to manage and utilize your friends.

Customization of your character is still somewhat stale with no real changes from FO3 which was a little disappointing however for some this could be considered trivial. With my experience so far the game has remained stable, I've experienced a few glitches and one crash so far as well as noticing a few bugs. Mainly NPCs falling through the floor :(

Overall any fan of Fallout 3 will enjoy this game very much. Even those who have never experienced any of the Fallout titles will enjoy hours upon hours of fun and enjoyable gameplay!

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This edition of the Fallout series is great. It keeps all of the things that made Fallout 3 awesome, fixed a lot of the things that were annoying and added a lot of things that were missing. Some of the great things added are the use of iron sights, weapons mods, combining certain things to make meds that have different effects and the character interaction wheel. New creatures are great. I love that not all of them are hostile to you initially unless you tick them off by trying to harm them. The reputation system is great and can have great benefits in certain areas. If you loved Fallout 3 as much as I did, you will absolutely love Fallout: New Vegas!

The collector's edition is mediocre though. The hard cover comic is neat with great art inside. The Lucky 38 chip is a little underwhelming and I wish it looked like it does in the first pictures we saw of the CE. I really expected a heavier, chromed coin but this seems to be a cheaper tin-like coin. The poker chips from the different casinos are very well made. They are made exactly the same as real poker chips from real casinos are made. Heavy and good quality. The cards are nice too though being what they are, I wouldn't use them for actual games. They are much better quality than the cards Rockstar had made for Red Dead Redemption. Overall, it's a toss-up if the extra money was worth the collector's edition goodies. Very few CE goodies are worth the extra cash. I mean, look at the DeadRising 2 CE. A cheap pen that looks like a syringe and a band-aid? The Fallout 3 survival edition seemed pretty cool but the Pipboy that came with it was worthless and broke easily. The CE for Fallout 3 was better with a bobble head and a lunchbox that looked like the ones in the game. I wanted something like a laser pistol that made the sound effect like the one in the game. Anyway, it's really up to you if you think the CE is worth the money. I'm a sucker for Collector's Editions of games...that's my fault!

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I don't often buy collectors editions since they rarely appeal to me. With the Fallout: New Vegas Collector's Editioni just had to have it... I have always loved the Fallout series(despite the bugs)

Contents: The chips are high quality with the look and feel of authentic casino chips, the cards are well illustrated, the comic is very well designed & written, and the DVD will be interesting if you enjoy the behind the scenes stuff. The details are fun... i found that the Platinum chip has Morse Code on it... I'll let you find what it says.

Price: The retail price is great i think @ $79.99 As we all know Collector editions of games are usually priced in the $100.00 range. Would i have liked more in the set? For sure! But don't we all want more?

Game: I have read the reviews on the regular edition for all platforms and i understand that some are upset that the game has a few bugs... i have encountered a few but nothing major that makes me hate the game. I got the game knowing it would have bugs and deal with it. I have auto save so i am covered in-case anything happens that i need to restart(have not had to reset my PS3 yet)

The few hours i have put into the game haven't been exciting... but it's the beginning of the game! The usual BS... learning the new features, designing your player, meeting the people in the town, etc...

The look of the game is different but still very comfortable because the look is the same as Fallout 3. The colors and vegetation really add a pop to the game.

Creatures: Now i haven't encountered all of the creatures in the game but i looked at the variety in the game guide and they really expanded the creatures. For example Deathclaws have multiple versions, all having a slightly different look strength( don't want to spoil the creatures) I know Fallout 3 had different versions of some creatures but not to this extent.

***Now i will add more to this review after i get farther in the game. I can't really comment on most areas since i haven't had experience with them in gameplay.

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In a game this huge bugs are expected, they were in Fallout 3, they were in elder scrolls as well. The difference in Fallout New Vegas is the quantity and size of the bugs. In the arena the monsters won't fight and lock out all quest options, I had a group of Deathclaws pop in right in front of me, walk into the strip and oh wait the game froze. Guess I better load my auto save.....oh wait that's corrupted. Suffice to say that every time I turn around there's a problem (p.s. this is post patch)

I really want to love this game, I love the new companion system, the gameplay hasn't changed from fallout 3 and I couldn't be happier about it. The world seems as large and rich as other Bethesda offerings but I can't spend 60+ hours in a world this broken.

Sorry to say but I'll be waiting to read reviews before I purchase another Bethesda game.

Edit 1/30/11: I've finally came back to the game. I downloaded the new patch and the game is "playable." I can play more than a few hours without it crashing or a game breaking bug. Still not worth 60 dollars. I truly hope that the Elder Scrolls 5's new engine will get rid of the many bugs in this game.

Edit 7/7/11: Played the game on the Xbox 360 & although I experienced some bugs, I didn't run into any major bugs. Once that problem was solved I enjoyed the game so much I bought and finished all the DLC that's out.

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Bought the collector's edition because i looked forward to the game and the little knick knacks that came with it.

Started to play the game, no problems ..in fact quite amazed by the scenery. Then i spoke too soon! Game started to stutter every so often and when going between loading screens..BAM crash! Alright i said..no problem...restarted the game. Played a bit more, got engaged in a battle ...BAM another crash! I figured eh what the hell... 2 crashes in 2 hours, can't complain..lemme play some more. Then it crashed again an hour or so later.

I mean seriously Obsidian needs to do their job and test this crapware before they make us their unofficial alpha-pre-beta testers for $60!

And for those that say "oh you must have an old ps3" "stop placing the ps3 in a confining place" my ps3 is the new 120gb version AND it has plenty of ample space.

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Uncharted 3: Drake's Deception - Game of the Year Edition

Uncharted 3: Drake's Deception - Game of the Year Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $19.99
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I recently upgraded my original release day copy of Uncharted 3 to a new copy of the Game of the Year Edition, as it was much more affordable than buying all the dlc online by itself. I'm not going to comment much on the game itself, other than to echo others affinity for the Uncharted series. But, I thought it relevant to warn people that while all of the dlc (basically everything that makes the GotY version different/better than the original release) is on the disc, it requires an online access code to activate. If you already bought the original release, the codes are interchangeable, you're previous code will allow access to all the dlc on this disc itself. However, for those who aren't upgrading or aren't buying the GotY version brand new, without a valid (unused) code, you're essentially paying more for a disc that only has the functionality of the standard edition. Whether Naughty Dog will sell or somehow provide buyers of used copies of the GotY edition a working code remains to be seen, but is probably very unlikely. At present, all dlc that comes with new copies of the GotY edition will cost you another 30 to 40 bucks to download from PSN.

So, if you just want the single-player, the original release is a much better value. If you want everything specifically the map packs which are required for most multi-player trophies and bonus skins, but also multiplayer access in general the GotY edition is clearly the way to go, but ONLY when buying brand new (except when you already have a valid code from the previous edition) or if the reseller has confirmed that the online access code hasn't been redeemed.

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For those of you who are fans of the previous versions, you get the following extras:

Multiplayer maps (Graveyard, Old Quarter, London Streets, Oasis)

"Flashback maps" which are 8 remade maps from versions 1 and 2

25 multiplayer skins, and Killzone 3 skins

Fort Co-Op (this happens in the fortress from 'Drake's Fortune')

Rogue skins pack (from 14 enemies)

Game will hook you, especially if you haven't played it before. Lots of recognizable faces from the previous games, fluid fighting, more weapons, good range of settings and action sequences.

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In 2011, Uncharted 3 hit the ground running and quickly became one of the most well received games in the Playstation 3's library. This is an impressive feat considering the game was the sequel to. Uncharted 3 manage to live up to much of the hype which surrounded it and continues to be a popular treat. As with most games that do well in the market as well as with the fans, Uncharted 3 was given a game of the year edition. For those who've yet to experience Uncharted 3 this is most definitely the edition you'll want to buy. The original game can still be find for a cheap price, but you'll wind up having to pay a lot of extra money for all the DLC. If you don't really care much for the DLC then there's no real reason not to buy the original game. This review is for those who have not played Uncharted 3 as well as for those who have so it's a rather long one.

Uncharted 3 is a much more character driven story than the previous two. The game focuses pretty strongly on Nate's relationship with Sully and just how far back it goes. This time Nathan is looking for the Atlantis of the Sands. Apparently Francis Drake found something, and Nathan Drake wants in on the action. Of course he's not the only one after it. A secret agency headed by a woman named Marlowe is also searching for Francis Drake's secret and they'll stop it nothing to get it. In order for Nate to survive this one he's going to have to use all his cunning and wit, as well as face some of his biggest fears to date. The story is actually pretty simple. And while there are some nice twists and turns, what really makes it good are the characters withing it. It's a character driven story through and through.

The Uncharted series is pretty well known for it's good characters, sharp writing and easy to follow narrative. This is perhaps the most true in the third game. The characters here have an established narrative that the game is willing to fill you in on, but one does not need to play Uncharted: Drake's Fortune or Uncharted 2: Among Thieves to really understand the game in and of itself. The characters introduced have such natural exchanges with one another that even if this is your first outing with Nate and his allies you'll grow to like them and know them without having played the previous games. Uncharted simply doesn't slouch on the character development. Even when simply walking around the characters carry on with jokes, conversation and banter. It really makes for an enjoyable experience.

The movie like quality is what helps the game along. Uncharted isn't known for being a non-linear experience. Players will always know where to go next and there isn't much off the beaten path. There are treasures to find, but they're usually not too far out of the way. On the other hand, Uncharted never makes you backtrack, always carefully guiding the player through its scripted sequences. Normally this might be a deterrent for a game, but with so much focus on story and narrative, it helps keep the story pacing at a decent speed without getting too distracted from it. Most of the gameplay segments are easily divided into three types of moments. First there are the platforming elements which usually involve Drake scaling walls and jumping from hanging ledge to another to reach a destination. The second are the puzzles he'll have to solve to progress further in the areas he's exploring and the last is the gunplay. Because the game alternates so well between all these elements you'll rarely feel like you're being bogged down for too long. After a long gunfight, for instance, the game slows down a little from the action by giving you some platforming to do or a puzzle to solve so that you can have a respite from the gunplay. Likewise the story is pretty good at keeping things in focus. The puzzles don't feel like they're just there to keep you busy, but because they actually add something to the story, while the platforming is worked in elegantly that it feels natural.

The gunfights, however, can be some of the most challenging Uncharted has thrown out yet. There are moments where enemies are all over the place and it's your job to take them out. Much like the previous two games, Uncharted 3 isn't always easy. You may find yourself dying in some gunfights either because you feel overwhelmed or simply can't find cover in time. It's also not unusual for someone to come sneaking up behind you and blasting you away because you were focused on other enemies. The good news is that checkpoints in Uncharted 3 are plentiful. If you screw up a platforming section or bite the dust in a fire fight you're usually not too far away from where you died.

Arguably, there isn't much Uncharted 3 needs to build upon from Uncharted 2. The second one was such a huge step above the first that it didn't leave much of anything for the third to improve upon. There also aren't enormous changes to gameplay. A few things have been added in. The melee combat has been improved a great deal and is now more fun than ever. You can also pick up and toss back grenades that are thrown at you. But by far the biggest reward to Uncharted 3's gameplay are its set piece moments. They are easily some of the best the series as ever had. In the second game players were treated to moments such as running away from a helicopter across roof tops, fighting a tank and doing battle on a moving train just to name a few of the games better moments. Uncharted 3 strives for more. Here you'll find yourself playing set piece moments that have you fighting bad guys as the building around you burns. There's also a moment in which you'll be fighting on a capsizing cruise ship and it's easily one of the greatest things I've ever experienced in a video game. These moments are big and epic. I'd rather not give too much away for people who have yet to play, but Uncharted 3 packs in a lot of adventure in between its narrative, platforming and puzzle solving. It's a game that adventure enthusiasts simply must experience for themselves. It's amazing.

All that being said, Uncharted 3 is a rather huge game. The main campaign itself is rather short, but the multiplayer will more than make up for that. It's enormous, with tons of modes to play and lots of customization options. The reason I highly recommend the Game of the Year Edition for those who enjoy multiplayer is because it's simply that big. You've got your typical deathmatch modes where you can be on teams or free for all. There's also the standard king of the hill type stuff. But there are also tons of maps that really make it special to play. In part because the maps themselves are just a playing field but can also be their own experiences. In one level, for instance, you're on trains jumping from one to the other until they arrive at the train station where the battle will continue. Another has one team defending a plane while another constantly jumps there until they take off and land on another map. It's also nice that some of the previous maps from previous games have been brought back. Some of them look different because Naughty Dog changed the weather... and yes they do feel different as a result. Some of Uncharted 2's better maps are back and they're just as gorgeous as they ever were. Likewise, a lot of classic character skins are here as well. You'll be able to play as your favorite characters from Drake's Fortune or Among Thieves, if you wish.

Other aspects about the multiplayer that really add to the experience is that each game isn't afraid to mix things up. For instance if you're doing team deathmatches the losing team might get random perks to help out such as revealing the winning teams location, or making their shots do more damage. To also add to the variety you can select perks to take into specific maps that might help you reload faster, or collect more cash upon defeating adversaries. But it doesn't end there. In every game you can earn medals that will grant you more cash that you can spend on character skins or accessories to customize your own creation. The medals aren't just used for that, however. In every match each individual has kickbacks that act as temporary perks. For instance getting enough medals might allow you to be granted a sniper rifle for a while, or roam around faster than usual. You're also given the chance to customize weapons as you see fit and make them more powerful or helpful in other ways. All this combined with rankings and clans can make multiplayer feel extremely overwhelming at first. It certainly isn't as simple as Uncharted 2's, but once you get sucked in it can be very difficult to stop playing because it's done so well. I've yet to experience a lot of connection issues. Your mileage will vary. So will your gameplay experiences. The multiplayer is huge and we haven't even begun to talk about co-op yet.

The game excels in the co-op arena as well. There is a campaign complete with cutscenes. Although it isn't much for story, it's lengthy enough that it can keep you satisfied with some exciting gunplay. It's also pretty cool because you'll see some old favorites. You'll get your brand of perks here as well. But there is also the arena in which they mix up the rules when playing with friends. For instance just the arena itself has you fighting ten waves of enemies with things in place. You might be told to survive one round by killing everyone, and then be subjected to gold rush in the next in which you must escort an idol back to the chest with your team before your killed. There is also one that insists you kill enemies from within a specific area on a map. You can play all these modes by mixing and matching in the arena, but you can also opt to play them separately. Simply put, there's quite a bit to keep you busy with the multiplayer. And if you decide to take the dive into it then getting the Game of the Year Edition is a must.

One of the things the Uncharted series is known for is having some of the most impressive visuals ever in a video game. Uncharted 3 doesn't disappoint. Every environment is brimming with detail and life. The attention to detail is simply amazing. It's all done so well it's hard not to notice some of the details. For instance, when Nathan banks off a wall you'll notice he actually pushes himself off. The animations are absolutely fantastic in part because of how the motion capture is done by the actors who actually provide the voices. This gives a very human like quality to how the characters move. Other little bits of detail include how well the environment interacts with the characters. When Nathan is in the desert for instance it's hard not to be impressed by how naturally the sand flows. Or looking at the water effects as they hit a ship. The lighting is also done incredibly well. Simply put, Uncharted 3 is a technological beast and there aren't that many words that can be used to describe just how much detail was put into the presentation.

The voice acting and writing is also as sharp as ever. The writing is very clever as the exchanges between characters feel very natural. The voice actors also did the motion control and you can tell that they were disciplined in their work. The acting is great and the emotions are spot on, not to mention the animations. It's also hard to ignore the fantastic sound effects and music score. It all compliments many of the games moments. The music in each environment compliments the environment. But the sound effects are also pretty stellar.

It's hard to really knock the presentation of a Naughty Dog game because there's so much attention put into it. However, it is NOT always perfect. Because of so much put into it, there will be moments in which you may experience a bug or two. It's usually never anything huge. Rather it's things like... when you die Nate might clip through a piece of the environment or something like that. It's usually never going to get you killed but when it happens it's much more noticeable than in other games because of that attention to detail. As I said, I never died because of this... I always noticed this WHEN I died. One time Nate's rag doll corpse went through a wall and into obscurity.

For those wondering, yes, there are making of featurette that shows you how they did some of things they did. It's complete with interviews and trivia, as well as showing you some of the things they did to improve the game. However, there is no New Game+ here. The previous two games managed to squeeze in some nice perks on subsequent playthroughs such as being able to change your character skin or being able to get infinite ammo in your weapons... or even just flat out select a gun to use--even if it wasn't available. This was missing from the original Uncharted 3 and hasn't been restored to the game of the year edition.

With an unquestionable amount of hype surrounding it, Uncharted 3 managed to somehow live up to just about all of it. It's a great adventure and the Game of the Year Edition is even better for multiplayer enthusiasts. There's so much loaded here that it can easily be enjoyed by anyone willing to take some time to play. If you like adventure games and really enjoy multiplayer then Uncharted 3: Drake's Deception is the game for you.

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I haven't played the game yet so if you're looking for a game review I apologize. There are a lot of really good ones here though. My review has to do with the Online Activation Pass Code. I purchased the game brand new, factory sealed from Amazon. It arrived brand new, factory sealed. I then went online to input the included activation code incase there was some expiration date. My included code came back as having been already used. I did a quick search here and elsewhere, and apparently this is an all too common occurrence.

So I contacted Sony via Live Help. They asked some question, gave me an email to contact. Basically, I have to send them pictures of my receipt and the front/back of the Activation Code, because they checked and mine came back as having been redeemed in January. Amazon hasn't sent me paper receipts in a long time so I hope a screen cap of the invoice will do.

Anyway I just wanted to let people know what may happen if you buy this game without any previous activation codes from Uncharted 3. You're going to have to jump through some hoops. I've even read that people have had to contact Sony numerous times because they get no response after the initial email. So I guess I have that to look forward to (hopefully not).

(The game itself may be great. I wish there was a way to rate things besides the game.)

*** Update July 14th, 2013***

Sony actually sent me a replacement code. It only took one (two really) email, which I was surprised at after reading other people's experiences with the same issue. I've adjusted the rating accordingly.

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I havent been addicted to a game in a long time, I generally dont spend too much time playing games, and hour or so a few times a week is a lot for me. But this game... WOW, i couldnt get enough, I found myself sitting at work trying to figure out strategies to get through especially difficult sections. I played the game on hard (crushing is next) and it took a LOT of trial and error... this isnt just an amazingly well written, visually stunning, and completely engrossing game... its HARD. I got down right frustrated at some points... but in the best possible way. If you havent played it... GET IT.

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PS3 Move 22-In-1 Delux Sport Kit for Sports Champions

PS3 Move 22-In-1 Delux Sport Kit for Sports Champions
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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This bundle was a great deal that is fun to use with a multitude of different PS3 Move games. They are very lightweight and seem flimsy; however, they have held up to the rigor of my teenage son and his friends. So, they are certainly serving their purpose! The Move controller fits into each one perfectly, which is great...no need to have to work hard to put the controllers in or take the controllers out! None of the controllers have ever come loose either. I wish the material for this bundle was a bit more durable-feeling, but the lightweight design does make them very easy to uses for kids, women and guys alike!

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Our kid loves these PS3 accessories as he's able to use them extensively with the Sports Champions game. I would definitely recommend PEGA as a seller!

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Dead Space

Dead Space
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $16.36
Today's Bonus: 18% Off
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This is another game I had been planning to order, until I discovered that EA has yet again placed hidden software in the game that is incredibly difficult to uninstall (and has had issues with Vista 64, my OS). I am all for companies protecting their IP, but they should find better ways to do it, such as through Steam or other verification platforms that do not install hidden software that will slow down my computer for the rest of the time I own it.

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When EA keeps giving birth to such beautiful yet stillborn babies (killed by the decision to bundle another infamous SecuROM 7+/LIMITED ACTIVATIONS scheme), one can only ask: WHAT HAVE ITS EXECUTIVES BEEN SMOKING?!

MASS EFFECT can be found in clearance bins only months after its release; SPORE undersold miserably; EA's stock was hit hard because of these failures (way BEFORE the market dive) and yet, no one seems to be awake at the helm.

By insisting on slipping in such problematic and hated DRM scheme in DEAD SPACE (and RED ALERT 3 in a week) EA proves in how little respect it holds its own customers. Of course, calling "pirates and petulant children" the 3,100 Amazon reviewers that rated with 1-star the, similarly plagued, SPORE should have been an early hint.

SecuROM 7+ has ABSOLUTELY NOTHING TO DO WITH FIGHTING PIRACY. Proof: both MASS EFFECT and SPORE (as with BIOSHOCK last year) were pirated ...hours within their release and if I can find this by simply Googling it, so can anyone.... I would bet dollars to donuts that EA is well aware of this yet keeps bundling SecuROM 7+ although it severely hurts its sales! Ever wonder why?

SecuROM has always been more about data-mining and reporting back to its occasional mothership than...fighting piracy. That is why even FREE demos contain SecuROM. And that is why completely uninstalling a game plagued with SecuROM will NOT remove SecuROM which will keep playing havoc with your system.

Lately, these security concerns have been accentuated as known Trojans seem to be exploiting SecuROM's backdoor access for their own purposes. In effect, installing a SecuROM-infected game in our computer will be placing your hardware and data at risk long after having uninstalled the game.

The game publishers that utilize SecuROM (such as EA) realize that they are not actually fighting piracy but use it as a pretext to bundle SecuROM with their product WITHOUT THE INFORMED CONSENT of their customers. A snooping-subroutine would require full disclosure whereas an "antipiracy" scheme can enjoy some more leeway.

Their near future plans (according to interviews given by their own executives) call for turning our computers into their proprietary consoles where we will be playing games for which we will be paying by the minute.

This nightmarish Pay-per-Play future apparently depends in them first consolidating their technological hold on as many computers as possible. After all, they see us as their cash-cows and they just started herding us in.

I, for one, REFUSE TO PAY FOR ANOTHER RENT-A-GAME.

Tell you what EA, you can keep your defective games and I will keep my hard-earned money. Let's see who has more to loose...

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Went to Best Buy to buy a new Wiimote yesterday and saw this game. I bought both.

Came back and install it on my Dell Dimension 9200, which is about as pre-built as you can get right? No vista driver problems for me, right?

WRONG. 2 + 2 = giraffes WRONG.

First I had to tell my antivirus and spyware software about a BILLION times to let secure-rom install.

Second I installed it and rebooted.

Third my dvd drive no longer works.

I am not sure what changed between Bioshock and this game cause I bought Bioshock and had no problem with secure-rom back then. I bought bioshock full price and don't regret a single cent because I ACTUALLY GOT TO PLAY BIOSHOCK. I finished bioshock without even cracking it (although I eventually did for a second play-through, cause who wants to find the dvd everytime right).

REVIEW UPDATED :

Funny thing. I never did install Dead Space again on my system. I just can't risk having SecureRom on it again since I actually do tons of work on it. So here is a review of a cracked version of the game, as opposed to the boxed copy which now sits next to other games I don't play anymore (poor HL2). I think EA should have an option when you insert the disk that lets you chose between installing their DRM version or downloading a cracked one. I am joking but I totally am not.

The game runs nicely on my Dell Dimension 9200, which ran Bioshock and COD4 on high just fine. If you compare it to PC exclusive titles you can tell the textures in this game is low quality. Nevertheless, it has a nice, polished look.

The controls are fine. I tried it with my xbox 360 control but just can't bring myself to play any kind of fps without keyboard/mouse. The game forces the mouse turn rate so your character can't magically turn 180 degrees in half a second. This didn't bother me, and I actually think it's a nice way to add some realism into the controls.

The overall experience is effective and addictive, if not for the reason the developer stated. They said it was mostly about psychological fear, with help from shadows and music. The game is actually mostly about enemies popping out or dropping down from ceilings. They said it's about strategic dismemberment. It's strategic the first 5 times, by then it's more like habitual dismemberment. Shoot limbs for maximum damage doesn't require more IQ than boom headshot.

Nevertheless, the game just flows very well, and lots of little things are put into it to keep you in the game world 99% of the time. It's obvious the developers put a lot of thought into the interface and controls. It's something new to the genre that future games can learn from.

So now having played the game (I plan on replaying it on Easy so I can just wack the enemies to death, and then on Hard to give myself more of a rush) I think it's worth the money. However, a big part of the reason I think that is cause I played a cracked copy put together by the pirates which installed the game and not secure rom. So I'm very conflicted about the whole thing. I definitely don't want any more secure rom nonsense but at the same time I'm happy I bought the game (to support more games like this on my PC). I guess I'll continue to buy games with secure rom if it's good enough like this one or bioshock, but I'll still be playing the vastly superior pirated copy instead. Everybody wins, I guess. At least everybody who is honest enough to buy the game, and then smart enough to download a cracked copy too :/

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Dead Space is definitely a good game and I don't regret buying it, but the port from Xbox 360/Playstation 3 was clearly a half-a**ed job. The mouse and keyboard are typically a much, much better interface than a game controller for shooters, in my opinion, but this game eliminates much of that because of how badly it was ported. The game treats the mouse as if it's an analog stick on a game console and as a result it's really wonky--the mouse sensitivity is very non-linear and it has a huge "dead zone" where precise, small mouse movements literally do not move the cursor (in other words, the game has dramatic, obnoxious non-adjustable mouse acceleration). In a game where precise aiming is quite important, this is a problem--I can't properly dismember Necromorphs if I can't precisely (and quickly!) aim my weapons.

Fortunately, you can mitigate this somewhat by turning Vsync off (and enabling Triple-Buffering through video card drivers manually to compensate for the horrible screen tearing that results from turning Vsync off) and turning the mouse sensitivity to max. It makes the game perfectly playable, but it never feels quite as good as most PC shooters do, which is rather disappointing. If you don't do this, it feels like you're aiming/looking in mud--it's really obnoxious. Also, EA has stated that they have NO INTENTION WHATSOEVER to patch the game to fix this, so if you're hoping that that could solve the problem, I wouldn't hold your breath (the game is also already two years old as of this review and its sequel is imminent).

The game looks and runs great otherwise. I'm playing it at 1920x1080 ("1080p") on Windows 7 with 3GB of RAM, an Intel Core 2 Duo E7300 (2.66GHz), and an EVGA nVidia Geforce 9600GT.

My first play through took about 16 hours to complete. I greatly prefer if a game has 30+ hours on a single play through, but pure shooters don't often hit that mark and the game makes some attempts to deliver replayability with the perks given for second play throughs. Granted, these would be more useful if the difficulty of the game could be increased on these other play throughs (or at any other time, like many games allow now) to compensate for your better gear, but at least it's something. In any case, the price right now is *really* low (I paid about US$10.50), so even if the game is short, it's not hard to feel like you're getting your money's worth here.

The story is pretty decent (if derivative) but the execution is what makes it more compelling--voice acting, atmospheres, etc. Given that the game has been out for a while, it seems unnecessary to go into depth on this part of the game, as there are a lot of good reviews out there that are basically platform-independent if you're curious about the game in general.

Finally, I opted for the Digital Download version of the game since it was the same price as the disc version and Amazon lets you re-download the game later if you want to. This worked perfectly and I'm quite impressed with the process. Kudos to Amazon for getting this system put together well.

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If you like software as a service, go ahead and spend your hard-earned cash on a game with no resale value. Others have already told you how much fun it is to fight with SecuROM for control of your own system.

This is brutal, it's unfair, and I hope other companies don't follow in EA's footsteps.

Hopefully, Left4Dead will deliver a fun gore-fest without killing my computer in the process.

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Stardust Pink WraptorSkinz Skin fits XBOX 360 & PS3 Guitar Hero III Les Paul Controller

Stardust Pink WraptorSkinz Skin fits XBOX 360 & PS3 Guitar Hero III Les Paul Controller
Customer Ratings: 4 stars
List Price: $19.95
Sale Price: $17.95
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Easy to apply. Very durable. Will definitely make your guitars stand out. Fits perfectly if you read and order the correct one for your guitar. I also bought the purple lightning strikes for RB guitar. WraptorSkinz is a fantastic company.

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Dynasty Warriors: Gundam 2

Dynasty Warriors: Gundam 2 - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $39.91
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Ok first this game is just for the fans. if you like dynasty warriors gundam hack and slash or just need something to kill time buy it. the next thing is that there is no one online so make sure you know someone if your going trophy hunting or want to play online. this game is hours of fun from making gundams building and unlocking them to leveling your characters. the only problems i have is that the soundtrack just plays back all the battle songs and no other ones the next one is no japanse dub i prefer the original audio over the secondary last is the character say the same thing over and over again. if your gonna make a 80 PLUS game at least put more dylouge or it will get annoying. overall this mindless hank and slash is fun and great time killer.

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best game. i love it. wish if i still have it. this game gives me a joyous moment all the time

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This game is pretty much a normal Dynasty Warriors game except for it being based on an anime and having giant robots. Like the title says this isn't a game for everyone in general its a game for fans of Dynasty Warriors, Gundam, or both. The gameplay is simplistic and is easy to pickup and play. The number of mobile suits is large but the voice acting for the characters are a little hit and miss. This is a game that you wouldn't want to spend hours playing since its the same actions over and over, you choose a pilot and a mech, then you enter a mission, beat hundreds of enemies, and take over areas. Overall this game should only be bought by those wanting to play a Dynasty Warriors game or Gundam fans.

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If you're a gundam fan, this will be a really fun game for you. The single one important bad thing about this game is repetition.

The enemies soldiers don't provide a lot of fun; other than the fun of owning them. They'll just walk around and shoot their beams or bazooka at you. Even tho the bazookas can knock you down and are sometimes annoying, you'll basically feel that you're doing the same thing over and over again.

However, some of the bosses, like the devil gundam, are really fun to fight against; and they provide a lot of challenges in higher difficulties.

The story mode are fun to play, I played Athrun, Amuro, Char, Heero, etc to their max level and have unlocked everything. I enjoyed it greatly. However, other than their own personal story missions, they all share the same set of the extra missions. After their personal missions, you simply just repeat all of the other battles again and again, and everything will be unlocked.

The many Musou abilities of different gundams are really fun to use. Even tho some of those fun abilities need an ally nearby or need a low hp level to use, you can use abilities to make tem activate all the time. For example, Wing zero's musou will shot 360 degrees several times, killing almost everything nearby.

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I got the game for my grandson. All I can get out of him is that it's fun. I believe that is a glowing review from a 11 year old.

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AC/DC Live: Rock Band Track Pack

AC/DC Live: Rock Band Track Pack - Playstation 3
Customer Ratings: 4.5 stars
List Price: $33.99
Sale Price: $2.74
Today's Bonus: 92% Off
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I purchased this game with the sole intention to load the songs into RB2 using the code on the back of the booklet. This code can only be used once, so I was sure to order a new copy, not a used one. The seller, Worldwide Distributors via Amazon, sent me the game, which appeared new, with plastic wrap and a clean disc, but the code...the code did not work.

I contacted the seller, explaining the situation, and requested either a new game, or a refund. They said suck it not our problem contact the manufacturer.

So did they send me a re-packaged game as new? You be the judge.

I will say that EA customer service was terrific. They indicated the code should have worked, and there is no such thing as an "expired" code as the shady seller would have had me believe. EA gave me a new code, and $20 off at the EA store for my trouble. EA rocks.

Hey Worldwide Distributors suck it.

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As long as you like AC/DC and Rock Band, then this is a great marriage of Rock music and video games. Do not be alarmed that there are not as many options as there are in Rock Band 1/2. This is a TRACK PACK companion. The sound quality of the music sounds pretty decent over a standard Dolby set up. The original concert was in 1991, but the sound equalizer that was used at Harmonix to establish the chords and power chords do work. A shame that Brian Johnson or Angus Young couldn't 'jump out' ala Guitar Hero to perform, but hey, they're busy touring off their Black Ice album. So download the tracks through your PS3 Network and give back to society (Game Stop or CD Exchange)! "For those about to rock, we salute you!"

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I am a huge fan of both AC/DC and Rockband so this seemed like a no brainer. Considering that each download on PSN for rockband is around $1.99, 11 songs for $5.00 is an absolute steal. I did take off a star for the fact that it is the LIVE version and some songs especially Back in Black are hindered by the live preformance. In closing if your looking to upgrade your Rock bank library (even if you simply "kind of like" the band) 11 songs will easily update to RB3 or RB2 smoothly. At $5.00 give this a try!

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I love this track pack. Sure, it is a little pricey at sticker price, but then again, it IS AC/DC! We have been waiting for our Aussie / Scots friends to hit the music game scene for a while. Great songs, same as the LIVE CD. Fun to play, Fun to finally have some AC/DC to play along with.

Have fun no regrets, great purchase.

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My husband and I are big fans of Rock Band, and casual fans of AC/DC. Be aware that this game contains all live versions of the songs. This is cool in some regards, but be prepared to play some 7-9 minute songs. My husband plays the guitar in Rock Band and I play the drums. We both usually play on expert, with maybe 10-15% of all Rock Band songs being out of our reach, which we then play on hard. The AC/DC format has one long setlist that you are required to unlock one song at a time in tour format. This means if you get stuck on one song, you cannot proceed further (unless you are able to play on an easier level). The very first song my husband failed on expert. He had to play on hard for most of the game. The guitar parts are very challenging. The drum parts, however, are fairly easy. I completed all the songs on expert the first time through. The songs that I considered difficult were only so because they were so fast. Overall, I like this game. I love Rock Band and I like AC/DC, though, so that's not a hard grade to get from me.

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PS3 PLAYSTATION 3 Black/Red Modded Controller (Rapid Fire) COD Black Ops

PS3 PLAYSTATION 3 Black/Red Modded Controller COD Black Ops - QUICKSCOPE, JITTER, DROP SHOT, AUTO AIM
Customer Ratings: 4 stars
List Price: $159.99
Sale Price: $99.99
Today's Bonus: 38% Off
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it is a great controllor and what it means by quick scoping is that instead of having to push r1 to fire all you need to do is zoom in and it shoots for you. The only bad thing is that it takes a long time to ship.

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I was skeptical to buy this product, because it's $40 more then a normal controller. I was surprised how fast it got it here, for starters. Secondly, my KDR (kill/death ratio) in Black Ops 2 has gone up significantly thanks to drop shotting! I love it, and the battery (once fully charged) lasts for days (not just hours). The quick scoping mod is not realistic and, in all honesty, doesn't work at all. It's not a quick scope, it's a hard scope that takes forever and will get you killed if you try it. Other then that, it's an excellent product. DON'T BUY FOR QUICK SCOPING! The auto aim on zombies, jitter, and drop shot are awesome, however.

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I love this controller. I heard about modded controller online and how well your gaming improves so I bought one. I use this for MW3 my KD went up quick..lol I bought a gold and black controller from Genius Mods and my lil nephew wanted one so I bought this red and black one for him. He loved it. The controller battery life last for a long time a few days after a single charge. We love using the rapid fire mod. It helps a lot . If u guys are playing the COD games I definitely recommend this controller. Great product .. It says and do what it suppose to do

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I ordered a modded controller just so I can use the FN FAL. Every time I engage the enemy at close range, the weapon only fires one shot at a time. I have carefully read the instructions and have applied different setting just to see if that would fix the problem. It does not. I am aware that you cannot turn up the settings above the rate the game will allow you to fire. Tried calling customer service. NO ANSWER!. EMAILED!. NO ANSWER! All I want is some customer service and my controller to fire the FN FAL at the rate as promised without freezing on me. If genius mods gets back at me, and helps me with this issue, I will change the way I rated this product. Until then, purchase at your own risk and check out intensafire. I hear their customer service responds pretty quickly with resolving issues such as these.

Update 8/16. Just received intensafire controller after the Epic fail this controller turned out to be for me. Intensafire controller works as promised and seems to be built with better quality parts as well. I just thought I would share this so people know that there are other options out there. I'm glad this controller has worked for the people who gave it good reviews, but it was a piece of junk in my opinion. I get the fact that every now and then an item can be defective, but the lack of customer service was a big turn off for me.

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Omfg got it a little late but definitely worth the wait , i so recommend this controller to everyone.. C;

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Pro Evolution Soccer 2012

Pro Evolution Soccer 2012 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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There are some improvements made on Pes 2012. The graphics are better with the players having some facial expressions, also the fans look better than they did in PES 11. The movements of the players are more realistic with each player having his attributes as in real life. There is this new thing that wasn't previously present in PES, you can instruct your teammates to move forward with the R3 button and choose them in corner kicks as well. One other thing I noticed is that it's harder to accurately tackle compared to PES 11 and it's also harder to get the ball from the opponent. PES has always, in my opinion, been steps ahead of fifa (although fifa has lately made some improvements) because of the fact that the game was never foreseeable (since Iss pro and pro ev 2 on ps1, where I remember in fifa 99, 2000, 2001 you almost knew what was going to happen) and it's getting better every year. PES is even better for people with high knowledge of football and that also play or have played in real life.

Of course, highly recommended.

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Every year I had faithfully coughed up $60 for the new FIFA. And every year I felt like it was a steep price for what was basically a roster upgrade. The game played like an arcade game, with balls sort of ping-ponging around from player to player. I love FIFA's licensing (obviously), and its glitzy presentation. But this year, I finally decided to try PES instead. And I'm definitely glad I did. I think the gameplay itself puts it head and shoulders above FIFA.

"Head and shoulders" makes me think of headers, which were nearly impossible in FIFA. It's been a huge problem for years with that franchise. The PES functions a lot like real life. I can get the ball out wide and cross it in headers, that guys get on the end of, and sometimes score or head out of bounds more times than not. This makes me happy because it looks like the real stuff you see on TV.

Teammate AI is better in PES the defensive help is quite realistic. I think the opponent AI is good too. Even on Amateur (yes, I'm old and I suck), if you do dumb things, the game will score on you.

The goals in FIFA always seemed to come from specific spots on the pitch year-after-year. Once you found those spots, you were golden. In PES though, I've seen all kinds of crazy goals from different spots, which I love. I had a low cross from the end-line (almost impossible to perform in FIFA's past) going across the front of the goalie ricochet in off a defender's back, for example.

Obviously it sucks for the licensing and the player names. You have to edit some team names, players, especially in the English Premier League since only Tottenham and Manchester United are fully licensed. I think we can all agree that it is annoying. But, if you don't mind tweaking some of the info a bit (or I'm sure there are downloads available online), it is a worthwhile time investment.

Also, you can customize a lot of stuff in this. So you can build your own team with your own players then sub them into the EPL for example. I wish more games in general, especially sports games, gave you MORE customization. If you wanted to make your own City Men's 40+ year old's League, with their complete jerseys, you could do it...

I like the Champions League presentation (with the epic song) too. I hate the PES main menu music though; FIFA has the catchier menu music. I never thought I'd notice it, but PES is kind of cheap there, and you hear it ALL the time. Master League/ Manager Mode is pretty good, and I would say better than FIFA's version last year, but to be fair, they're similar to each other. It's easy to go over budget on player salaries, though, if you are not careful. Also, selling players on the Transfer market is very difficult, so I just end up releasing them and paying the severance fee. I don't play online, so I can't say how good/bad that part is.

Overall though, if you like football/soccer a lot, then this is the game to get. I wish EA didn't have a monopoly on the rights to most sports games, since competition is always a good thing. I would love to see what PES would do with EA's full licenses!

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As a PES (Winning 11) fan since 99 and a very pissed Konami customer in the last couple of years, I am very happy and pleased this year. This PES by far better than any other PES on the current game console generations..

+ The graphics is revamped and stunning, beautiful.. (still some minor animations issues can be seen but you will not notice them)

+ The attack feels solid, passing is improved.

+ Team AI is unbelievably better than last year.

+ The defence system is changed than last year but it feels better (Still you have to redo the learning curve which might upset some customers.)

Same cheesy menus/ soundtrack --> who care about the menus/ sound track!!!!!

Some licence are missing .. this might be bad for those team fans.

In my opinion even this is not the most polished game but it is the most solid authentic football (soccer) game..

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if you like soccer, you must have this game. FIFA is a good option too, but for starters, pros play PES

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I've been a Pes fan for a very long time. This game is I think a move in the wrong direction.

Changes from the previous year:

Game is considerably slower

Passes don't go to strange places on the field

-Referees are slightly better although you will still find yourself playing online and sliding somewhere in the field away from the ball and getting a red card for it. Cursor problems remain.

Goal scoring has become way too easy. This is the biggest move in the wrong direction. Get Messi and you can walk to ball into the net.

-Online game is still shoddy. No way of choosing a player with a better connection over one with a bad connection. This is a consistent problem Konami refuses to solve.

This might be the last year I buy this game.

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Air Conflicts

Air Conflicts - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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I played Skyhawks 1942 back in the ole DOS days when 8ghz was fast, and then played most of the air combat games since then. I really like the graphics and excitement of shooting down the enemy (Or getting shot down). The high learning curve sims like, Janes,

and now DCS Blackshark and the Warthog are great also and I enjoy them too.

The high learn curve games are OK if you want to spend all that time just learning to start the engine or get into the cockpit, but if you want to have real FUN and do it in a reasonable time then I highly recommend this game. After all, this is a computer game, not a military similator. If it weren't for the good ole arcade games, played mostly by a keyboard under a DOS OS, on an 8mghz machine..... All these high learning curve games wouldn't exist. Also, those who make real military similators do not make them available for civilian home use. (They wouldn't be cost effect either,... for the home user).

This game has very nice graphics, you do have instances to land & take off, and you can disable your site reticle if you might be inclined to do so, and you can make it almost impossible to complete a mission, if you would enjoy that. I am 62 years old and I sometimes like to get serious with DCS Blackshark, but I really enjoy Air Conflicts also. It's a good Fun Game that you will enjoy.

You can even choose what side you want to play on. I played a combat flight sim before there was even an internet!

Buy the game! Have some fun! If you are serious about flight games I also recommend DCS Blackshark.

I have seen a few interviewers that actually think they are going to end up at the Air Force Academy or in U.S. Naval flight school by sitting in front of their home computers playing Blackshark or A10 Warthog. WOW, what a world.

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I have to say that it's a pretty OK game, at least for the price. Got it on bargain and wanted to use it to try out my PS3definitely worth it. I would say that because you're flying older aircraft the thrill is much higher, since that's when dog-fights were necessary. Controls are super easy to learn, and it lets you focus more on the gameplay than on mechanics. The campaign story is pretty solidalthough there are no cut scenesit's all still comic graphics. But hey, it's not an EA production. =D If you like to fly around without getting too technical, this is a good game to look at.

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I was excited to find a flight sim with both WWI & WWII planes for the PS3. I had hoped this would be a mix of Rise of Flight (PC) and IL-2 Sturmovik (PC or PS3) which allow you to customize the gameplay to make it as realistic or arcade like as you prefer. Unfortunately (for me), the customization is minimal and the gameplay is much like an arcade with some wonky flight dynamics and a story thrown in.

The story is told in comic form and fully voiced. Not the best voice acting or story, but still a nice touch.

The graphics and audio are nothing special. There is constant screen tearing regardless if you use 3D mode or not.

It provides 3D gaming which is nice. The text (subtitles & alt/speed) is not done right in 3D and messes with your eyes during missions...otherwise, the 3D effect is pretty well done. I played 2 missions in 3D but preferred non-3D due to the text and comfort.

Online play ... it's in the game, but I tried to find someone to battle online for two nights and found ZERO people. Don't buy this game if you are mostly or even interested in online dogfights.

If you are looking for an arcade plane game with a story and planes from WWI & WWII, then give this a try for cheap. If you are looking for something more realistic or historical, then go with IL-2 Sturmovik or Rise of Flight.

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bought this game for my husband, had been looking EVERYWHERE for it and found it readily here. The game itself is beautifuly done, but its quite tricky to master. love playing this and watching husband play it, but still alittle hard for me to enjoy, just not as great as i had hopped. still give it a shot though beautiful, well done game.I give it 5 stars

i was just spoiled by IL2 on the xbox360. so ya, I basically picked it up while waiting for the sequial to IL2, "Birds of Steel".

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I understand games are subjective to the person playing, so I cant really fault the previous reviews that rated this game highly. Personally, I kind of found it to be a bit boring. I think the real issue I have with it is it just moves along too slowly. The planes fly slow, the story develops slowly...the whole thing just seems to crawl. Perhaps it is mindful of real planes from the era, but I am not a slow game fan. I cant play Assassins Creed for the same reason. Just paced too slowly for my tastes.

The graphics themselves are sufficient for the game, and the controls are reasonably responsive, but overall, I think this game falls dead center...not horrible, but nothing special. That being said, it is pretty inexpensive, so it might be worth trying it out just to see for yourself.

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Dragon Age 2 - Bioware Signature Edition

Dragon Age 2 - Bioware Signature Edition - Playstation 3
Customer Ratings: 3.5 stars
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Like many people who absolutely loved the original Dragon Age and found the demo for Dragon Age 2 compelling, I was very much looking forward to this game. While DA2 is a good game in its own right, it's nearly impossible to judge it without comparing it to the original. So for those of you who spent a lot of time with the first game, here's what you can expect.

The pluses:

Combat, while stripped down and requiring little strategy, is quite enjoyable. It's fast and every battle truly feels vicious.

The Mass Effect 2-based communication system is very intuitive, and the expressions of your characters and voice acting are a significant upgrade.

Negatives:

The storyline. Well, if you're expecting anything remotely as epic as the first game, get used to disappointment. There is very little character development and interaction with your team. I found myself not caring one bit about any of my squad members because none of them had a compelling background. And while I won't give away the ending, I had no interest in playing the game again after completing it a first for a Bioware game.

The game world is, well, small and repetitive. Get used to the architecture in Kirkwall, because with a few exceptions you'll be visiting the same places over and over again to accomplish your quests.

The inventory system is a step back. Let's say you're playing as a rogue. Found a cool piece of armor for a warrior? Well, you're out of luck because with the exception of weapons and accessories, only the main character can equip armor upgrades.

Much of the depth has been taken away. The original game allowed you to customize your character's abilities in survivalism, trap making, stealth, etc all of it gone.

Even with the disappointments, in the end it was a fun game to play in its own right just by no means a worthy successor to the original. If you're looking for a fast-paced RPG with a very simple, streamlined character management system, you'll love it. If you prefer some more steak with your sizzle, you'll probably still enjoy it as I did, but constantly wonder why they decided to fix things that weren't broken. Overall a good game that leaves me wondering what could have been.

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I have enjoyed almost all the games Bioware has produced in the past. Hardly anyone can deny that games like Baldurs Gate II, Dragon Age Origins and Kotor provide tons of entertainment. They received high ratings from professional reviewers and the community was pleased.

What happened? How is it possible for a gaming company to take such a nosedive in one year?

It would have been UNFATHOMABLE to even consider that the average community score for a Dragon Age sequel would be less than 60/100 but here we are.

How is it that in almost every single installment before Dragon Age 2 we had the ability to impact the world around us and the ending of the game would change depending on our choices? But now it doesn't matter who you support, not one bit. One tragedy after another isn't the core problem here but that you can't do anything about it.

What's the replay value people? Really, what is it? What can I do differently? Have sex with Merrill instead of Isabela and change my tone of voice while speaking during pre-determined events?

And how is it that romances have devolved into *press heart symbol to have h0t s3x*

What happened to gameplay? What happened to stealing, creating potions, collecting resources and having a connection with the world around us?

Where is the possibility to lie, intimidate and charm during conversations? Isn't that what roleplaying has been all about in your previous releases? You dont even need to read your own lines in DA2 (nor can you). Just choose one option from *calm*, *joke* or *angry*. Talking yourself out from a bad spot isn't really an option if the game has already decided what is going to happen.

What happened to being able to choose your own race. What's the point of having racism towards elves if you cant even play one anymore?

Customizing the armor of your companions might not seem like a big deal to many people since we are forced to use the best armor sets anyway and sell all the junk. But it does look completely stupid to have some pirate woman in a prostitute uniform fighting against a high-dragon. This is something I expect to see from square and Final Fantasy, not Bioware.

And the worst thing is that after investing over 40 hours of gameplay, there is no real ending or closure. So what's the idea behind this? Rip us off with DLC's?

And people really need to stop being naive. I hardly doubt this is going to be a prequel to some epic tale. Why should I believe that a savegame import would matter now when it has never had a major impact in the past? It's just going to be another set of cameos, letters from the people you saved and a couple of mentions about what happened in the past.

This game does its job as a linear adventure hack'n'slasher but that's it.

Just one year ago Bioware put square on blast by stating that "Final Fantasy XIII is not an RPG yadayada". And here we are now....I hope CD Projekt stays silent and walks the walk with Witcher 2, because you guys need a reality check.

On a scale from 1 to pretzel, I'm mad salty lol. I guess it's time to go back to hyping the upcoming Mass Effect 2 DLC, because atleast you still have dev-teams that know what the hell they are doing.

I give this one a 2.5/5

Bioware, I am dissapoint :(

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Before I start let me say that I was a HUGE fan of Origins. I never replay games and I have run through that game about three times just to see all of the different ways it can end up. It's one of my favorite games of all time.

That being said I love Dragon Age 2. I've seen a lot of 'original fans' hating on this game so I thought I'd give another opinion of it.

First let me start with the cons:

The story isn't as epic as the first one. There's no setting a goal and running through the whole game to get that. The story isn't bad but it isn't as deep as Origins.

Second you can import your game over from Origins but it really doesn't affect too much. You might hear someone mention something that you did last game or about someone you saved last game but it really doesn't have a huge impact on this game. I would have liked for it to have affected it a little bit more.

Thirdly the main thing I personally think of as a con is you can no longer talk to your party members at any time. In origins you could turn and talk to them and have a conversation about what just happened or about their personal life or their opinions. In this game you still hear them talk but you have to wait until certain points in the story/time has passed before having to go to their 'base' and actually speak with them. When you do speak with them the conversations aren't nearly as long or as revealing about them. If they make a DA3 I really hope that they bring back the ability to talk to your party members whenever you want and not just when the developers thought you should. The characters are suppose to be your friends but the fact that you have to wait long periods of time to speak with them kind of kills that feeling.

Now the pros:

The battle system has been accused of becoming a button masher. You have to hit the X button every normal attack you do. While that does sound like some of the action games that have come out it really does have a different feel to it. Last game I played a bow using rogue. Let me tell you as that character there was a whole lot of doing the exact same thing as this game. So yes you are hitting X a lot but with all the abilities and jumping around to other characters it really is a lot deeper than just hitting X over and over. Personally the battle system feels a lot more smooth to me.

The characters are pretty interesting in this game. I was worried I wouldn't like them as much as I liked my party in Origins but I really have enjoyed 'talking' to and 'getting to know' my party members. While I do still miss my party from Origins I really do like the newer characters that are now travelling with me. Another thing is that now Hawke *the player's character* is voiced. I was not excited when that was announced and even during the demo I didn't really like how conversations were going. I missed the conversations and choices like I had on Origins. But now that I am playing I really do like talking to people and I do like Hawke a lot more than my voiceless character from Origins.

I really like how the graphics have been updated. There are still times when people look stiff but overall the environments and people look a lot better than they did in Dragon Age Origins. There are a few times when the frame rate dropped. But it was mainly when the game was saving and I ran into a story part. But it didn't happen every time and isn't really noticeable. I'm not listing this in the cons because it doesn't really happen often in my game and when my friends played I didn't see it happen at all.

The main update I liked in this game is the quests feel a little more real. In origins a lot of the quests were, go here kill this guy come back and reward. While that is still the same overall structure for this game they have made the quests a lot more interesting. For example you speak with someone and they mention they need help finding someone who has gone missing. Now instead of just being told where they are you are given places to talk to other people for more information and when you find that person it isn't just hey they're looking for you come on. A lot of times there's conversations thrown in there and you have a lot more of a choice of how you are going to help. While Origins had that in some of the main quests there seems to be a lot more freedom in how you handle all quests in this game.

The story is different and so are some of the gameplay dynamics. I do still prefer Origins but this is a great game in it's own right. You will not enjoy it if you go in wanting to play more Origins but if you go with an open mind ready for a well made fun game you should enjoy it. So if you are on the edge about this game but aren't sure because the Dragon Age fans have talked it down so much I'd say go ahead and try it. The game is fun and will keep you busy and interested for hours!

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One of the problems with a sequel is the expectations, and many other reviewers have mentioned this game did not come close to meeting expectations set by the original, but that is putting it mildly. I disagree with those who say as a work in itself it is good. It is not even really ok.

For one thing, it is even worse on the PS3 platform than the original was. Why they have not mastered threads or how to do a disk file index by now, I cannot say, but they have not. The game pauses interminably when you first create a character, if you have any saved games from DA:O on your disk, and does not even give you a polite 'please wait'. Once you do get started, you will find the game completely locks up the console; you will consult the forums, turn off auto-save, and notice that reduces only the probability of a lock-up. When asked to import DA:O history, you will not be offered all the available saved games, and there will be complaint when you pick from those choices, and the game was not finished -the finished games were not on offer. Although there is an arrow, you cannot scroll down to pick more.

As to the game itself, it follows the trend of dumbing down the game and splashing up the graphics. There are far too many quests that are meaningless -you find an object, you take it to the place indicated on the map, you get some repetitive one-liner from the npc, and the quest is over. Things flagged as significant choices in character dialog turn out not to affect the story or the game at all. It is buggy -a character will start remarking on events which have yet to transpire. You will discover directions to lairs that need to be destroyed, only to find there are not directions, the quest never shows over a particular zone, and never appears on the map. Did you enjoy switching weapon sets so you could use a bow at range and a sword up close? Forget it, gone. Did you enjoy automatic continuation of combat? That's gone, too, you will be wearing out the X button. But you will have lots more tactics slots -sure hope you enjoy setting those and resetting those.

The game designers could not be bothered to come up with new maps. They reuse a tiny number of maps to represent different locations and time. You will notice. There are no visits to other great cities, it all takes place in one location with a local outdoors, which location is not all that interesting, despite its many sub-zones.

Interested in Bioware's signature romance options? Forget it, every npc in this game has 'easy' tattooed on their forehead. Not just Isabela. Speaking of which, you get cameo appearances from half the npcs in the original, some of which try to remove your fond memories of them. You also get characters telling you 'we must go do X', and then as you go off to do it, you notice your rivalry with them just increased (you lose faction), how consistent.

You will also find yourself forced to take certain characters with you at certain times. Let's say you play a ranged rogue because you like the bow weapons. You'll be in the Deep Roads with another ranged rogue, and really wishing you'd played a mage. Or you got the premium content, and have to take the exiled archer prince. The most meaningful choice you make in this game is probably your character class, because that decides which of your siblings will live or die in the opening.

I found the ending horribly unsatisfying. Again, your choices seem not to matter much. You can choose side A or side B, and you will end up having to kill both of them. I am betting if you find a way to choose neither, you still end up killing both of them. And in the epilog, doesn't matter who you decided to romance, the one you kept runs off, the one that ran off becomes your companion in exile. How much more can your choices not matter? At the moment of exaltation at the end, when you should feel happy about your experience, you are muttering 'WTF?!'.

They give you a key to unlock a digital download of the soundtrack -but the music in this game is just lame. More so when compared with the original. The foley and the surround sound are good, and the voice acting is good, but this could be scored for a 1st grade holiday pageant -bland.

There are some very challenging fights (they have a lot of dragons popping up here and there). There are some graphically interesting scenes. But I had more frustration and disappointment with this game than I had fun. I think the rule from here on with EA/Bioware should be wait for the review, pre-order nothing. I expect the price of this title will fall rapidly.

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I enjoy the other game reviews written by those who are able to discuss the gaming experience and break down the different elements and rate them...and so on. I'm unable to do this as my gaming experience is admittedly limited.

I'm simply a casual player. I own very few games but they are predominantly RPG. DAO was an engrossing experience and I thoroughly enjoyed playing the game, multiple times. I pre-ordered DA2 with the, apparently mistaken, idea that this game would be anything like the original. It isn't.

I've read the critiques where gamers say that this is a good game as a stand alone storyline or that this game is good for "what it is". I disagree. People purchase the second volume of a game series BECAUSE it is supposed to be like the original. They hope the second version captures the experience of the first and improves upon it. DA2 feels like they took an unrelated game format and slapped "Dragon Age" on it. I'm sorely disappointed.

I'm selling my copy. I refuse to ever pre-purchase another game, particularly from Bioware. I feel like they just picked my pocket.

I gave the game two stars because it falls well below the bar set by DAO and because this game effort is the result of Bioware being either lazy or dishonest.

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