Showing posts with label ps3 160gb. Show all posts
Showing posts with label ps3 160gb. Show all posts

Ninja Gaiden Sigma

Ninja Gaiden Sigma - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $17.68
Today's Bonus: 71% Off
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I played this on the Xbox a while ago and thought this was an excellent game and there wasn't much room for improvement.

So far I've played this for a few hours and must say this game is DEFINATELY worth playing again. New levels, new bosses, new weapons, new scenery. But you probably knew all this already.

The biggest difference, at least to me, is the controls. They were excellent on Xbox, but this is WAY better. NG Black had a few frustrating jump sequences because camera would sometimes lose the perspective of the place you needed to see. This seems like it's been imporved a great deal. Because of tighter controls, action feels much faster, but at the same time easily manageable.

16:9 screen format is also a big improvement, since now it's not as easy for enemies to sneak up on you.

Wether you played this before or you are new to NG, or for that matter PS3 this is the one to have. It's a difficult and lenghty game, but it's one of the best games I ever played (and I've played many since the original Atari)

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I loved the first three Ninja Gaidens on Nintendo Entertainment System. They were challenging, frustrating, but the games were fantastic. It is not surprising then that Tecmo managed to transform their 2D franchise to 3D in an exceptional manner.

This game is a remake of Ninja Gaiden Black from Xbox (thus Sigma, meaning the sum). I never played the Xbox version, but after playing this game for the first few hours, I wondered why I waited so long. The game looks fantastic, running 1080p at 60 FPS (all the graphics have been overhauled). The control feels really tight, and making nimble moves feels natural. The learning curve may be steep for some, but the result is quite worth it. I was not a proficient ninja for the first few chapters of the game, but now that I have somewhat mastered Ryu's moves, I am able to quickly dispatch a group of enemies with grace and ease, with their heads rolling, literally.

The game contains additional playable character Rachel, as well as additional weapons over the Xbox version; dual sword wielding is awesome. You can unlock additional costumes, hair styles, and difficulties.

If you feel competitive, the game allows you to upload your scores to Playstation Network to compare with players around the world. You can see how many times they died, the time it took them to complete the game, and how many ninpos (special moves) were used.

If you love action, adventure, and challenge, this game is for you.

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Ninja Gaiden Sigma was a baptism of fire, to say the least. It throws you into a flurry of shurikens and blades the instant you begin to play, and the difficulty level does not waver throughout the game at all. For someone like me who crunches through games like a fiend, I was hoping that Ninja Gaiden Sigma would put up a fight.

This game was fun, but tough. You will definitely get the snot kicked out of you many times but that makes the victory that much more rewarding. This game is not for causal gamers or people who get frustrated easily. You will repeat a lot of fights either because of respawns or deaths.

My number one qualm about this game is the camera. It is one of the worst cameras I have ever had the displeasure of maneuvering in a game. Camera failures will disable your ability to focus on the proper targets, see around corners, and be sneaky...like a ninja is supposed to be. Camera adjustments are possible, but the controls are unresponsive as the game tries to focus on things for you and fails miserably.

Your opponents are supposed to cause your death, not a camera. This is the type of game where every last drop of health counts, and when your camera doesn't enable you to target any of the four enemies that are pumping you full of lead, your death will come quickly.

I expected more out of Tecmo for this port. The crappy camera is what made the fun factor 4/5 rather than a perfect 5. The game's challenge actually adds to the fun. It takes effort to win. But again, this fundamental flaw puts a damper on what the game could and should have been.

Read Best Reviews of Ninja Gaiden Sigma Here

Introduction:

Ninja Gaiden Sigma is a revamped and overhauled version of Ninja Gaiden and Ninja Gaiden Black with additional content. Its one of the pinnacles of the action genre totally rehauled for next generation presentation.

Gameplay: 9/10

The gameplay in Ninja Gaiden Sigma is dead on. Either you fight with skill and intelligence or die frantically swinging your weapon around. At the end of the day the gameplay comes down to pure action which includes slicing, dicing, and decapitating enemies. The controls are spot on and every bit as accurate as they should be in an AAA title. From combos, fighting to running, jumping and wall running the controls are quick, responsive and perfect. While some have their complaints with the use of the SIXAXIS controls, I found that shaking the controller while using Ninpo to be a very effective and a good use of the new controller.

One of the only downfalls with Ninja Gaiden was it's camera. This is still somewhat of a problem but one that's easily overlooked because it rarely hinders the experience or gameplay. You can manually move the camera with R3 or center it with R1.

In addition to the great combat Sigma also offers a nice touch with the great boss battles and good puzzles. After beating Sigma you also unlock Mission Modes which are a blast to rip through; assuming you have the skill to. The addition of Rachael as a playable character is a bonus in Sigma. While her style is much different than Ryu's, the insight into the story and the change of gameplay is a nice touch.

Graphics: 9/10

The graphics in Ninja Gaiden are astonishing. While I could act like I know what I'm talking about while referring to the self shadowing, 60 FPS, 1080p, and other technical jibberish there's really no need to. This game speaks volumes for itself. Team Ninja did a great job in upgrading the graphics to 1080p and often even adding content and colors that weren't present in the original releases of Ninja Gaiden. The only complaint I have about the graphics are that the cut scenes aren't quite up to par with the rest of the game. Despite that the cutscenes are still decent.

Story & Sound: 9/10

The story is what you'd expect from an action game. While it isn't anything spectacular it's certainly decent enough to make you want to continue playing. I always say sound is an overrated score in gaming reviews. Either it's great, good, or it sucks. With that said the sound effects, music, and surround sound are all very good-great. While there's a lack of tracks for the game, the simple music that is played is appropriate for the game.

Closing:

Ninja Gaiden Sigma is easily one of the best action games ever made. It's gameplay is addictive to any fan of the genre. The boss battles are grand, level design and layout are both very well executed, and the story is reasonably good. Based simply on the fact it's a true classic, Ninja Gaiden Sigma gets a 10 from me. I will admit that in all honesty if I didn't rate it a 10 [5 Stars] simply because it's a classic in my book but Sigma is probably more like a 9-9.5 based on it's merits. Its a game worth owning for years to come, or at least testing the waters in to see if you enjoy it.

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When talking of Ninja Gaiden Sigma, there are those who wish to talk about how the game differs from the original XBOX versions (especially Ninja Gaiden Black (2005)), on the one hand, and those who wish to talk about Sigma as simply a great PS3 game. I would like to focus on the latter point. Sure, NGS is more polished graphically than its predecessor, and has a new playable character -the heavily bosomed Rachelbut it is fundamentally the same game to any but the most fanatical Ninja Gaiden fans. Of course, Tomonubo Itagaki, who was Producer of the XBOX Ninja Gaidens, would disagree with this point: he has publicly denigrated the PlayStation 3 version of the game, perhaps because it was left to his understudies to make whilst he worked on the XBOX 360's Ninja Gaiden 2. But let's put that down to ego and move on.

Sigma is a beautiful game, but its real beauty lies in the complexity of the combat system. The game is quite simply a masterpiece of fast-paced control and combat design. It edges ahead of games such as the excellent Devil May Cry series because of its wonderful balance of defence and attack, magnificently fluid controls and ultra-demanding difficulty level. Its lasting brilliance is shown by how it is able to instil a feeling of pride in a gamer who succeeds in defeating a boss, or mastering a combo move: it is the gaming equivalent of learning a martial art. It is Ninjitsu for thumbs.

Sigma, whilst not significantly "better" than the previous versions of the game, is wonderful despite -or perhaps because ofthat. Most significantly, it gives PlayStation 3 owners the chance to play the greatest action adventure masterpiece of the last twenty years.

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Disney Sing It: Pop Hits (Game Only)

Disney Sing It: Pop Hits - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $9.60
Today's Bonus: 68% Off
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We purchased Disney Sing It Pop Hits for our Daughter because she loved the first Disney Sing It and still plays it quite often after a couple years of owning it. This new and improved version has 30 songs total. In my opinion 25 of the songs are good and 5 are not so good. There are a lot of cool things about this new version has like being able to sing solo, as a duet or comtete head to head in multiplayer mode. You can play with 1 player or even up to 8 players total. The Sing It Pro mode will help teach you proper breathing and pitch techniques as well as how to riff and harmonize. There is also the ability to record your performances and play them back later, complete with video if you have the playstation eye. It has unlockable wallpapers and themes in order to make the game look the most visually appealing to you. It's a really cool game, I only wish it had more songs on it. Maybe they will offer more songs for download via the playstation store in the future.

Since Amazon doesn't have the songs listed that are included on the game, I have listed them below for you.

Miley Cyrus

"7 Things"

"Fly on the Wall"

"The Climb"

"Hoedown Throwdown"

Demi Lovato

"Get Back"

"La La Land"

"Don't Forget"

Jonas Brothers

"Hold On"

"SOS"

"When You Look Me In The Eyes"

"Love Bug"

"Burnin' Up"

Colbie Caillat

"Realize"

"Bubbly"

Vanessa Hudgens

"Sneakernight"

Jesse McCartney

"It's Over"

"How Do You Sleep?"

Taylor Swift

"I'm Only Me When I'm With You"

"Change"

One Republic

"Apologize"

Duffy

`Warwick Avenue"

"Mercy"

Coldplay

"Violet Hill"

Steve Rushton

"Emergency"

Love & Theft

"Don't Wake Me"

Mitchel Musso and Tiffany Thornton / "Hatching Pete" (Disney Channel Original Movie)

"Let It Go"

Mitchel Musso

"The In Crowd"

Hannah Montana

"Let's Get Crazy"

"Let's Do This"

Jem

"It's Amazing"

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The seller does not say anywhere in his/her description that this game is not made for USA made consoles. When my kids could not make it work, I had to do extensive research on it and then go and buy HDMI cable and change bunch of settings in TV and console itself to get it to work. I am not very happy about it. Usually, when I buy a game, we put it in and it automatically detects and plays it because I buy it usually in USA store. It seems to me that this seller traveled to another country and brought bunch of cheep games to sell it here for profit without any precautions about the problems it may have with our consoles. I will never buy a game from Amazon.

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THE WHOLE FAMILY HAS FUN WITH THIS GAME. LOVE IT! SHIPPED WELL. VERY HAPPY.

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Cross Edge

Cross Edge - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $81.91
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Do you miss the old days of RPGs? Large character rosters, recurring enemies, sprawling worlds, dialogue that makes little sense at best? Good news! Cross Edge is, for better or worse, the most interesting attempt at a re-invention of the oldschool 8 and 16-bit RPGs that I've seen in years. It also happens to be one of the most addicting, complex but sometimes downright frustrating titles to roll onto a console in recent memory. Let it be said in advance that, despite my scoring a 7 of 10, this is certainly the most fun and most I've played any title with such a score. There's a lot to love here, but a lot of it happens to be flawed as well.

To say Cross Edge, from Nippon Ichi Software (best known for the Disgaea series), appears to be a niche title is an understatement. Not only does it meet 100% of the qualifications of the infamous JRPG formula, but its premise is based on a mashing together of settings and characters from the other titles in the NIS software lineup. In other words, it's a JRPG made up of JRPGs. Confused yet? Good. Oddly, that's part of the appeal here. You could think of the Cross Edge running as the Kingdom Hearts series of NIS. The only notable pitfall with this is that sales are a magnitude of 10 lower than the titles that comprise Square-Enix's set.

You'll be starting your adventure in the usual unknown land with mysterious creatures. In no time flat, you're sucking in new characters to your lineup. A lot of characters, actually. To be precise there are 32 voice actors listed for characters in the end credits, if you'd like some warning as to what's in store. Whether you known the characters in advance or not, you'll find them to all have their quirks. This is backed up with all the goofy dialogue you could ever ask for and a character for every RPG stereotype you can think of. The introduction to the game's combat system and basic mechanics is straightforward and will have you strutting ahead with confidence in your first levels.

Sadly, you'll probably be reconsidering that confidence in a hurry, as the learning curve becomes very steep, very fast. By the time all the game features such as item synthesis and upgrading become available you'll start to get an idea of what you've gotten yourself into. Take however insane you think that is and multiply by about 100, and you'll barely be scratching the surface of everything that's crammed on to this game. Speaking of said features, they're accessible at 'Save Points' around the map. I only mention the name specifically because, ironically, they're not where you save your game (you can do this anytime you're on the open world map), but it is where you do your business including the incredibly important revival of dead characters. Though you can revive them mid-battle, if combat ends with them KO'd you'll need to pay to have them healed here.

You certainly don't need to dive right into synthesis, but it will become a necessary evil as you move along. The usual reaction to this is "can't I just buy everything at the shop?". The answer is no, no you can't. You start out with only a very limited number of things you can buy and the only way to lengthen this list is via crafting it so it will appear for later purchase. Although this doesn't apply to all items (such as special weapons with unique traits), it does work for all the incredibly important medicines so that you'll have a constant supply of them if needed. If you'd like a further demonstration of how important synthesis can become, the later gear available to you can only be made using a combination of existing items combined with items dropped from monsters and items you receive from converting your old gear. Yikes. Seriously, I don't know how to accurately describe it all. The tutorials are acceptable, but no matter what you're trying to make you'll be handed a screen loaded from edge-to-edge with numbers representing different stats of the item in question. The frightening thing about this isn't so much that you're given this much info, but that all the numbers actually mean something and are something you'll have to keep track of.

In case just synthesis wasn't enough for you, there are also three very important ways to enhance the equipment you already have. Double yikes. One is to use 'EP' (one of no less than 8 types of 'points' you'll have to follow) to upgrade items between levels 1 and 5. Generally speaking this is a cheap and effective way to improve your performance, as a level 5 older item will outperform something several tiers higher. Second, you can use some of the items dropped by monsters in combat to supplement the stats of your gear. Each piece of equipment has a certain point balance which dictate how much upgrading you can do via items, and one of the eventual benefits to synthesis is that the point allowance can be much larger if you can create a high-quality item (again, using items dropped from monsters as material). Lastly, equipment has a certain number of slots that you can equip a bonus skill in. These are mostly the RPG-standard things like HP regeneration and attack bonuses, though there are dozens total. Unsurprisingly, these traits are not handed to you either, and it requires upgrading a piece of equipment to level 5 and then "converting" it in order to make it into a skill you can place on something else. Triple yikes.

The other major feature Save Points is the "Database" menu, which is something quite unique to Cross Edge. Here you can earn extra loot via earning Titles (basically mini-quests or monster hunting), and your discovery of treasure and plot events along the way will unlock costumes for everyone. Equipping a costume will change the stats of your characters in one way or another, either increasing or decreasing certain attributes. If you'd like to keep things simpler, there is at least one generic "add HP and little else" costume for everyone which can make obtaining these rather important. As a very JRPG-ish feature, equipping a costume on a female character changes their appearance on menus and in cutscenes. Thankfully, the most ridiculous of costumes such as swimsuits change stats such that they're impossible to leave equipped for combat and will keep your perverted mind at least a bit in check.

Wandering the world map isn't the standard you'll see in most other games. Most of note is the random encounter warning device, which is color ranging from blue and green to red when it's time to fight something. The farther you walk the more the color changes. Although untraditional and nonsensical, it's actually an awesome feature. Even better, if you deliberately want to fight something during exp grinding or the like, you can force a fight by pressing R1. No longer do you need to spin around in circles waiting for something to smack you in the face. Good times. While walking around you'll be searching for "Souls" (explained in the storyline), which take the form of treasure for you to collect or mark plot events around the map. One somewhat frustrating thing is that, although a lot of these events are optional, some of them you absolutely must find in order to trigger the next main plot event from appearing on the map. It can get tedious, and you will need to re-search earlier areas for new events and treasure after you move on, but doing this actually eliminates the need for substantial exp grind on normal difficulty. Merely searching should keep your levels up and will earn you Titles for the better rewards.

Your eventual opinion of the game will most certainly hinge on what you think of the battle system. It could well add or subtract 2 full points on a scale of 10 to a review score, depending on what you make of it. It's that important. No, wait. It's that COMPLICATED, I mean. In total seriousness, I have old calculus textbooks that are more straightforward than all the depth of battle here. If you peek at some game screenshots you'll get some kind of idea, as you'll note that the character and ability displays take over half the screen. Quadruple yikes. It'll take you many hours to get used to how all the different bars and arrows and numbers work. This is either a really GOOD thing, or really BAD thing, depending on how you like your RPGs. It makes the game a massive turn-off to new or more casual players, but it is massively rewarding to people who sink their teeth into it.

In short (lol?), combat is in the tried-and-true method of standing face-to-face with your foes on a flat plain. In a bit of a throwback to the old front row/back row **** each side of the field is split into a 3x4 grid of places you can stand. This is important to use and you must master positioning to be successful in combat. Depending on the character and the ability you'd like to use they have different ranges and lateral distances, so you need to think ahead to where you want to stand. For example, a member with a sword will need to stand in front to hit targets, but even then may not be able to hit the enemy back row. Your magic users need a minimum distance to cast so they'll have to stand back, but then they might not be able to reach the far targets either. Versus bosses your placement also becomes vital since you want to minimize how many characters the strongest abilities can hit at the same time. It might prevent you from a Game Over, but it makes shifting around for healing more complicated and, uh... sorry. My brain just froze for a second.

On both sides of battle, combat is run via an AP system. You get a certain number of points per turn based on your equipment, its level, your costume, etc.. With it you have up to 8 abilities per character that will become available, each of which have a different AP cost and range/area effects. Each also has a certain attack 'type' (direct, magical, break, etc.), an element attached, a strength designation from I to V, and a skill level you'll increase from 1 to 10. With alllllll this information in hand, combat revolves around skill combinations. There are over 100 different skill effects (yikes) and each has very different requirement in terms of element/type/level needed to use. The only thing that saves you from this insanity is the "Archaic Tomb" in the game. As you collect bits of it along the way, you can view from the menu (or even while in combat) which combinations you can pull off. They're coded by color, meaning you can either perform them immediately, or if you swap characters mid-combat, or if you equip different skills, and... wow. Uh. Ok, my brain is really hurting now. The last thing about combat I'll mention is that there is a very handy Practice Battle feature available from the game menu so you can test out your skills on dummy targets. If you're bored of the long attack animations, pressing L2 will skip the graphic, and this makes combat a lot more tolerable in repeated encounters and longer battles.

The storyline? There's a story? Oh, sorry, my brain was crammed full of combat graphics and numbers and was still overloaded from trying to explain synthesis. But yes there is a storyline, but please don't expect too much from it. Frankly, it's pieced together as well as can be expected given the insane scenario. It has characters from so many different games mixed in with all-new ones in a world setup that can only be stretched so far for it to even be theoretically imaginable instead of completely off-the-wall. In a word, it's "fun", with some level of character development, and some downright entertaining villains. There are rivalries and romances both amongst and between the ally and enemy forces alike, and there are some quite notable one-liners that'll keep you laughing. Did I mention there are Prinnies? No? Well, there are! By definition of how the game world is set up, there are only a maximum number of bosses to face and number of times you can fight them, but this is played out well nonetheless. Actually, I'll expand on the rivalry system. Though it doesn't change anything about combat, there are a lot of one-on-one arguments with certain foes and you are actually required to use the feuded character in your party for some combat. A minor detail but it's at least something different. The bickering can get quite grumpy and there are running gags and teasing flying everywhere.

The variety of characters and villains and how they interact is a major strength in this game, but it is also a substantial pitfall. In the bigger plot scenes, it's almost as though there was something in the contract with the voice actors to get everyone an equal number of lines. The result is very, very confusing (at best) and incomprehensible (at worse) dialogue split amongst literally 20 different people at times. The optional plot events I mentioned above to help and work on smaller group of characters, but depending on when you discover them they can seem entirely out of place and even some of the main story scenes seem to fall out of the sky and make no sense whatsoever. Unless you take the time to actually process what is said and what's going on, hours of story can fly by without really having a clue about a thing.

In closing, I'll mention how much this game caters to the 100%-clear-perfectionist types. Merely accessing the 'best' of the 3 possible endings is a massive amount of work, and as this is the only way to access post-game super-hard content it practically begs repeated plays (which are politely enhanced via the NewGame+ system). Cross Edge has, hands-down, the most ridiculous PSN trophy set put together to-date, and will take the most advanced of players with complete walkthroughs in front of them hundreds upon hundreds of hours to work out. They're so ridiculous I'm starting to think names of the people insane enough to go for the Platinum should be put up on a billboard. Seriously. It's just insane.

There's a lot of fun to be had here, and I've become quite addicted in working toward total completion. So why the meh score? Where the flaws and frustrations are here, they are really hard to get over. The finer points of synthesis and combat feel like flying a 747 as much as playing a game. Deaths are very common and you'll learn to be saving constantly. Even if you play things very well, instances of bad luck can kill you out of nowhere. Difficulty can be manic, with some tasks seeming impossible. Grind can be absolutely terrible on higher difficulty levels and the process of leveling is tied far too much with how quickly you can kill bosses, as they give more than half your total EXP and you get bonuses (from -50% to +1000%) based on speed. To get at all the features or even all the normal story scenes you MUST have a game guide. Just too many teeth-grinding issues to keep the score up. If the menus could be simplified, items and skills easily referenced, and some of the monster AI tweaked it could go a VERY long way to a better score, but even then the game certainly doesn't scream out as something truly special. Other reviews of Cross Edge have been incredibly harsh, and I wanted to put together something that at least tried to look from the bottom-up instead of the top-down.

If you're ever frustrated, just remember: Prinnies and Morrigan. Prinnies, and Morrigan.

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Please do not listen to anybody who plays a game for 3 hours then writes a review about it.

The depth in this game is amazing! I have been yearning for a good classic style RPG on the PS3 for a long time now and this satisfies my every need.

As far as the "clunky" menu, I have no idea what the above reviewer is doing who supposedly is some kind of expert playing RPG's (pshhh). The menus are SIMPLE and pretty straight-forward after 10 minutes of gameplay. There are functions later on that become more useful, but I really cannot say the menus are bad.

You CANNOT play a game of this depth for THREE hours and then review it. There's 100's of hours of gameplay, tons of weapons and armor, hidden items, hidden characters, and you're going to write a review after THREE FREAKING HOURS?

I did not give this game 5 stars because it does not make use of the PS3's next-gen system in terms of graphics and audio. However, this game absolutely proves that a solid gameplay system, incredible depth and wonderful characters make a game, not the visuals. My only gripe is I wish I could skip the movies because should I choose to replay it, they take forever (press start button to auto-forward)

To add to this review, even more hours into it, I understand why some people may not like it, but some reviews sound more like sour grapes and attacks rather than objective reviews. There are drawbacks to it which a lot of reviews have harped on already.

To give more detail though, as far as why I enjoy the game:

1. Battle System Wonderfully implemented in my opinion. I hate, hate, hate the new style of "action" rpg's where it's basically Tomb Raider with RPG elements, ala Phantasy Star for the PSP. I also got tired of having forever to choose your actions as there was a sense of drama and suspense missing there. The gameplay system here is fast paced enough with the combo timer to keep me interested. I was also relieved to not have to run around and mash buttons like an action game.

2. The depth There's just too much stuff here to discover and probably has overwhelmed people to the point that they don't like the game. There is a huge amount of combos, synth items and immeasurable ways to upgrade items through the composite function. Some people may loathe the depth, some people may love it, like me.

Give this game a chance, do not base your review on one simple-minded baby who gave up and said "whaaah, I'mma bash this game on Amazon because I'm not a God in this game three hours into it". If a reviewer has a negative opinion of this game, see whether or not he is objective or just sounds spiteful. I realize that there are always going to be different opinions about games, but good and bad alike, the must be subjective and give reasons. You would not take this seriously if all I wrote was "THIS GAME IS SOOOO AWESOME, GET IT!!!!"

UPDATE: I am going to add this as I realize I have come off as attacking the negative reviewer and apologize for that. I just felt the first review was written by a spiteful person who decided to not invest the time necessary to form an opinion on a deep RPG, which I felt is what and RPG should be. My apologies for any inappropriate comments. I have left my review intact instead of editing it as I do not want to change it based on comments, but realize that the tone may have gotten out of hand.

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Do you love grinding? How about having 5 different menus just for the items? Or having to figure out how to actually use the several different skills each of the 30 or so characters in the game can learn? And then having to see which of those skills can be combined? Or how about having to learn the best way to synthesize items for the best weapons? And then upgrading said weapons to make them stronger? And then converting said stronger weapons into raw materials to synthesize better weapons and so on and so on?

Now, you're probably wondering why I would give the game 4 stars after all that rambling. Simple, really. Because I actually like doing all of that. It's been a while since I play an RPG that actually makes me work for the victory. The game does have simple graphics, reminiscent of the SNES era, with static images for the cut scenes. You do get to choose between Japanese or English voice overs. The music, as the graphics, is simple, and repetitive. Don't know why I thought of the old Mega Man games when I first heard the background music...

The game does have a steep learning curve. If you decide to take the plunge, you'll be scratching your head for the first few hours trying to figure out the many nuances of the game and possibly checking game forums for help. But in the end, the game is truly something different and enjoyable.

If you like standard RPG fare, like Final Fantasy or Dragon Quest, don't bother with the game. However, if you felt like I did and wanted to experience something new, something that makes you remember why you liked this genre in the first place, then by all means pop in the disc and start playing. You just have to be a little open minded and have a little patience.

Read Best Reviews of Cross Edge Here

Okay, first off let me say that I have NOT finished the game yet. However, I can say that I am having a lot of fun with it. This game recieves a lot of flak for having "bad quality." The people saying this obviously do not know the kind of style this game is going for. Mana Khemia, Ar Tonelico, and of course, Disgaea, all use this type of stylized spriting combined with character art. It enhances the artistic quality of the game. Anyway, this is all aesthetics. It has nothing to do with actual gameplay, and anyone who refuses to play a game based on aesthetics is not a good judge of quality. Moving on---

The gameplay is fluid and fastpaced. Formation adds depth. The Skill system makes battles streamlined. The battles are fast. The game is hard, but not too difficult. It does suffer from a steep curve, enemies getting very strong, very quickly, however this could just be based on my own play style.

The soundtrack is great. The voice acting is excelent.

Please give this game a chance!

Want Cross Edge Discount?

I have played RPG games for quite some time and I prefer the likes of Final Fantasy, Xenosaga and other traditional JRPGs. Cross Edge fits that mold and once you get over the learning curve it is quite fun.

Admittedly not having a strategy guide, a great manual or a decent in-game tutorial/help was a bit frustrating at first but I played on. I still have a number of unanswered questions but overall I am happy with the game. The points I just made makes an already challenging game that much more difficult but it isn't like there aren't comparable games out there that have a steep learning curve.

This game requires some thought about who to keep in your party under certain circumstances which is good because what's an RPG without strategy. If you aren't properly leveled up expect to have someone in your party die from time to time as the enemy overwhelms you.

There are a number of characters, weapons and abilities to develop. There are over 100 combos as well as other secrets that will be revealed later in the game. Most of which are unknown to me right now because of the lack of information out there!

I won't speak to the graphics because this is an RPG.

Anyway that's it. I hope this helps. I'l try to update my review after I've played the game for a while longer.

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Logitech USB Headset for Sony Playstation 2/3 PS2 + PS3

Logitech USB Headset for Sony Playstation 2/3 PS2 + PS3
Customer Ratings: 5 stars
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I didn't want a bluetooth headset, because I hate having to charge them. The cable is long enough, and the quality of sound and the mic are great. Great headset for the price.

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Was kind of skeptical about this headset because it isn't wireless. My three grandkids use and abuse (drop, throw, toss, etc) this headset on a daily basis and It still works and performs well. I haven't heard one complaint from them so I know it's working well. Using it for more than a year. The price was about average but the performance is way up their for an electronic component.

Would definately recommend!!

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this is a great headset for ps2/3 owners. there is an adjustable band on the side to fit any odd sized heads (not that my head shape is odd o_0) and overall pretty clear hearing quality and if you adjust the mic right people can hear you clearly. i think its better than a wireless one because sometimes those can get a little weird connection wise. even though sometimes the wire can get a little annoy but you get used to it. i would definitely recommend this product for others.

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I do like this headset its a good headset for the price. Its comfortable too. There are a couple of things. I have had my headset for over a couple of weeks . The speaker I can see how it would be very easy to break off however mines is still in good condition like new. When I first got it, it would drop or disconnect im not sure probrably the other persons mic though, because I havent had that happen again . If you cant hear well, this is probrably not for you. At times I find the sound to be a little low. But its excellent for playing co op games just what i needed it for . Over all im satisfied with this product for what I use it for , my ps3 gaming . Has great sound when you are talking through it too, was told its very clear on the other end. Was asked all about it, where i got it, and what type it was by my co op partner.

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I have been using the mic for about a month now, and it has yet to break, All my friends on the Playstation network can hear me extremely well. And for the price its a definite buy.

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PS3 500 GB Assassin's Creed III Bundle

PS3 500 GB Assassin's Creed III Bundle
Customer Ratings: 5 stars
List Price: $299.99
Sale Price: $281.00
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This is a really good deal. The new PS3 is great, it is so small. I purchased this bundle to replace my 60gb PS3 that recently failed on me. This new console is quiet, small and works just like any other playstation. There are no new features so I don't see a need to upgrade your old PS3 but if you are in the market for a new PS3 it is great.

Assassin's Creed 3 is amazing, I have played it for a few hours now and all I can say is wow. This game really is deserving of the 3 moniker. Brotherhood and Revelations felt like expansion packs for AC2, but this game is the true evolution of the series.

I chose this bundle since I needed a new Playstation and I was planning on getting AC3 and I saved $10 off the price of AC3 this way and I managed to get a larger Hard Drive as well. The 500gb should be great, my 60gb was full and I had to constantly delete and re-download some of my games to manage space.

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As a long time Xbox 360 owner I decided to sell my old system and move onto the PS3. My logic was that I was going to buy the Assasin's Creed game anyways and selling my Xbox and all the old games I don't play practically paid for this bundle.

The system: A far more attractive black box than my roommate's original PS3, it looks aestheically pleasing and sharp sitting on my TV cabinet. The PS3 is very quiet (especially compared to the leafblower fan in my original 360). It comes with a wireless Duelshock 3 controller and a controller charging cable. The cable is very short and likely impractical for gaming while charging. The good news is once charged these controllers have FANTASTIC battery life. I thought I would have a hard time adjusting to the PS3's smaller controller from the Xbox 360, not the case. The controller is very comfortable and in my opionion looks better than the Xbox ones. Sticking with the theme of short cables, the power cable from the PS3 to the wall was also pretty short and barely reached the outlet. Not a huge deal but could be improved by Sony. The system comes with standard definition cables only, another cost cutting method no doubt. Luckily I had an extra HDMI cable and you'll want to make sure you have one if you have an HD TV (please don't buy one for $50+ at a retail store, get them online or ask your cable guy if he has an extra in his truck next time). These new PS3 systems have a plastic cover on top that acts as a sliding cover for the disk tray. This fixes the problem of disks being unremovable if the system has a technical problem. The cover feels and looks kind of cheap, but from a distance it doesn't really take anything away from the sharp looks of this system. The system is packed with a 500gb hard drive, which is just massive for a console. My Xbox was the 20gb original so I feel like I have limitless space for games and demos. I do find it odd that games need to be installed, but it's a minor gripe.

The game: I've only watched my roommate's play the other Assasin's Creed games, so this is my first go playing one. I'm having a hard time putting it down. The story is more engaging than the others, combat improved, and the graphics are very sharp. This is a great game that will keep you busy for a long time. If you're buying the bundle you probably know plenty about this game already so I won't go into detail.

Extras: This bundle comes with a 30 day trial to Playstation Plus, a premium online service. You'll need a credit card to use the trial and be wary of it auto-renewing once it's up. PS+ lets you download full versions of certain games as time trials, get automatic updates(not sure why this feature is "premium"), and certain other exclusives. I don't see myself using it as ditching the Xbox live fees was one of my motivations for switching.

Overall: If you're an Assasin's Creed fan and needed an excuse to finally buy a PS3, this is it. The bundle is a great value for the money. While not perfect, I do like this system more than my Xbox and the game it comes with is one of the best this year.

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I've been an Amazon.com shopper for well over 4 years now, and I follow the Warehouse Deals section constantly, looking for the best value.

This package supercedes ANY deal I have ever seen for a PS3.

I've seen last years Black Friday deal for a PS3 bundle with less memory, minus the Playstation Plus trial, for $350+. I've also seen a 160 GB offered for the same price as this bundle.

You get everything in the Assassin's Creed 3 bundle that you need to play right out of the box, PLUS a 1 month Playstation Plus membership (which, in this owner's opinion, if you're a gamer at all, is a must-purchase for a year ($50). Just since March, I've gotten TEN retail games for free, $600 would have been the retail cost, even at $20 a piece that's $120. That's not to mention the various discounts and FULL game trials you receive as well, along with early access to demo's, and much more.

One note about this PS3 vs. the other models. The "tray" to insert your game/DVD is now on the top. No more sticking it in and ejecting it. If you've got nosy/playful children, they might get a little *too* playful and wreck this newer system. So take that into consideration when deciding whether to go with the 2nd model or this one.

Of course, this system also comes with Assassin's Creed III, which is a triumph in gaming. To be able to go back to an "alternative universe" with the American Revolution, but keeping the heart of AC beating, for 20-40 hours of gameplay (at least) along with post-DLC support is well worth the investment. And, if you're not an AC fan, just list it for $40 brand new and people will beat down your door to buy it!

Bottom line: If you've had your PS3 for a long time, or have one of the older models (ESPECIALLY the fat one, unless you have it to be able to play PS2 games ;), don't even hesitate. Unless this bundle is priced at $199 on Black Friday, there isn't a better PS3 deal around.

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Sony did exactly what should be done to update a product, they looked at the biggest issues 1.) The previous console had a tendency to overheat and 2.) If id did overheat, it was impossible to get your game out before sending it in for repair. To counter these problems they 1.) Made a lighter, smaller, more efficient system and 2.) Made a spring operated release for the disc drive. After the obvious fixes, they outfitted it with a massive hard drive (500 GB) and bundled it with one of the most anticipated games of the year. All this for a reasonable price tag of $299.99. What more could you ask for? The console is amazing, much better (in my opinion) than the slim. It runs AC3 flawlessly and is whisper quiet. I would highly recommend this bundle as a first time buy or an upgrade. It is without a doubt worth every penny.

Pros: Virtually everything. Nice design, huge hard drive, new disc drive, smaller, quieter, ect.

Cons: Still comes with ONLY the composite video/audio cable, no HDMI.

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This was well worth the money spent.

I spent about $250 for a 120gb PS3 "slim" when it originally came out, but man....This is an amazing deal. An extra 380gb of memory plus a free game for just an extra $50 compared to the original sales price when the "slim" model came in 2010.

It was wonderful when it arrived. It actually came a day earlier than it's supposed to. In fact, it actually came about 24 hours earlier than it should have. The box was nice and secured, they left it at the front office, since I was not at home at the time, and picked it up.

I opened the box, and the box looks just as it was in the picture, amazing. It came with the 30-day free-trial of PSN+, however I did not like that they asked for credit card information to activate it. The Ps3 "slim" was impressive. I compared it to my old one, and wow! It was so small compared to it. I was thinking, whilst looking at the new Ps3 "Wow, now THIS is a Ps3 slim!". I hooked up all the wires, and had it working. The new disc slot is cool, press a button and it actually slides open, my only gripe is that it basically is just manually shut. Other than that, the system runs perfectly fine. It's incredibly quiet compared to my old Ps3, and just more aesthetically pleasing.

All in all, I recommend this product for buy as a replacement, or a gift for the holidays. I mean, think of it. It's around $250 for 120gb, about $279 for a 180gb, $299 for a 320gb, but come on! for the same price of a 320gb Ps3 you could get an extra 180gb and a free game! So buy it now.

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Wii/GC/PS2/PS3/360 Universal Karaoke Microphone Twin Pack Set

Wii/GC/PS2/PS3/360 Universal Karaoke Microphone Twin Pack Set
Customer Ratings: 3 stars
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A very affordable way to add a second mic to your PS3 for playing Singstar and Karaoke Revolution games, at a fraction of the price of those brands' microphones. The one caveat is that although this item is sold as a twin microphone pack, that is misleading for anyone who thinks that they can buy a standalone Singstar/Karaoke Revolution game and then buy this microphone set and instantly be able to sing duets, because the PS3 treats these as a SINGLE microphone. Your duets will consist of you and another person singing through the same "channel." You will not be able to sing in Battles or TRUE duets like you would if you were to purchase two original microphones. In my case, I already had one microphone for Singstar and one for Karaoke Revolution--all I needed was a second one. So, to remedy the problem, I leave one of the twin-pack microphones unplugged, and it operates fine as the secondary microphone for your opponent or singing companion.

In addition, these microphones work with no problem with BOTH Singstar and Karaoke Revolution, at least on the PS3.

In all, a very reasonable purchase for the investment--so long as you buy this item INFORMED as to what it will do (and what it won't) when you actually use it. The misleading wording on the packaging is probably intended to bolster sales, but it's still misleading and carefully worded to cover any claims of outright false advertising. So, take this into consideration when buying the item.

And if you're curious as to whether this is a negative or a positive Opinion, it is a Positive one... but only because I knew ahead of time what to expect, and I already had a primary microphone for the Singstar and Karaoke Revolution games. I am simply pointing out the "catch" to save someone else from being disappointed if they are seeing this item listing and thinking it will provide them with both a primary and a secondary microphone pair: it won't.

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ArcaniA: The Complete Collection

ArcaniA: The Complete Collection - Playstation 3
Customer Ratings: 4 stars
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I have played and reviewed the Xbox version of this game. I originally preordered this game for the PS3 but they cancelled the original PS3 version of the game and this forced me to pick up the Xbox version. Now that the game has finally came out for the PS3 and it included the stand along expansion, I picked it up. This game is well worth getting for people who enjoyed either of the two Risen games or Dragon age. Admittedly, this game is pretty light on story and the voice acting is ATROCIOUS but really that stuff doesn't matter in this kind of game in my opinion. You can read my Xbox review for general information and my feelings about this game. One note, I was surprised to see that this game appears to run a bit better on the PS3 then it did on the Xbox. As I said in my review for that version, the framerate was consistently bad on that version. I would estimate, it was generally around the low 20s. ON the PS3 version, slowdown does not appear to be an issue. You still get plenty of pop-in but at least the game runs smoothly which is nice. Overall a nice pickup for people interested in a pretty good RPG For the PS3. Enjoy

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NCAA Football 13

NCAA Football 13 - PS3
Customer Ratings: 4 stars
List Price: $29.99
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The Madden and NCAA Football series have both been criticized for their lack of innovation upon release of the next iteration of the game for years now; NCAA Football 11 did some to change that perception, but NCAA Football 12 kept the same outward appearance, although it did change some gameplay features on the inside. In place of another major overhaul, however, NCAA 13 opted for some new features and animations, making the game more immersive than ever, but doing little to change the game's usual formula.

The new feature this year is Heisman challenge, a glorified Road to Glory mode that allows the player to step in to the shoes of a former Heisman Trophy winner such as Desmond Howard, Barry Sanders, or Charlie Ward, and compete in seasons on any team you wish. Inevitably this will lead to some disgusting combinations, such as Archie Griffin on Michigan or Carson Palmer on Notre Dame, but dwelling on that will only make matters worse. The Heisman Challenge's staple is reaction time, or bullet time, slowing down the game so the player can make cuts or throws with their head instead of quick reactions. In some cases, this is extremely helpful, but it also makes gameplay a little too easy at some levels. Heisman Challenge is definitely something to check out, but it won't keep you entertained for too long.

Dynasty has also seen some under the hood improvements. New recruiting options and features make each game in the season more important, as an underdog win over a top 25 opponent will net you some well-earned popularity with the recruits. This is a very welcome addition, and something which many have been wishing was part of the game for a while. More recruiting options are available for the player as well; Scouting is now an essential part of recruiting. You can see a player's ratings through the season, and target recruits based on your findings instead of being given a base grade. Calling recruits also leads to new gameplay options, and can help swing a recruit towards your school, if you're good enough. In game studio updates, provided by Rece Davis, improve the game's ESPN atmosphere, making it feel even more like you're watching the big game on television; the ESPN ticker gives you the scores from around the nation, and priority score alerts make it even easier to follow the big upsets of the heavy hitting game between top 5 teams.

Road to Glory saw some minor attention this year adding in new challenges as a college player. Despite the lack of a major overhaul it is still as fun as ever; leading your own high school player to the starting spot on a college team is extremely exciting. RTG may even be a little more difficult this year if you choose. It also touts the new reaction time used in the Heisman challenge, and contains better goals to pursue than past iterations, creating a more challenging game.

EA is touting the new animations that have been added to the game, with new receiving and throwing animations being brought into the game to improve realism, and motion blur being added as well. The new animations make the game more lifelike to be sure, and make the players look and feel more athletic, instead of moving about the field in a fashion similar to robots attempting to play American football. Motion blur never seems to be an integral part of the game, however, only popping up on replays and in between plays. Fans do have motion blur, but that seems less important than introducing motion blur in gameplay, and seeing a fan pump their fist with motion blur never made me gaze in wonder at the feat that EA achieved. Defenses are not the omnipotent beasts they once were, and neither are receivers, for that matter. You need to make sure a receiver is looking for the ball before you throw to them, made easier by the grayed out icons that indicate your receiver is entirely oblivious to the fact you are attempting to throw them the ball. However, defensive players that aren't looking can't block the pass either, a problem that reoccurred throughout NCAA 12.

The biggest lacking feature for this year's NCAA football was the Infinity engine offered by Madden 13. Now, Madden 13 has not come out yet, and thus there has been no clear reference for its engine, giving us no clue whether it is another useless "innovation" provided by Madden or if it's actually a fantastic addition for the game, but it certainly is disappointing that it was not included in this year's NCAA. This is especially disappointing given that, at least in recent years, NCAA had surpassed Madden in being the elite football title produced by EA in terms of gameplay and reception.

The previous iteration of NCAA Football didn't do too much to separate itself from the line of other NCAA's, at least not in a manner similar to NCAA 11, and NCAA 13 doesn't do too much either. For fans of college football and folks who have picked up each and every other game before it, it's a good buy, but for those simply looking for a recommendation to upgrade from NCAA 12, there's not much reason to spend the extra money for a the Heisman Challenge, new animations, and a roster update. As an individual who spent hundreds of hours on NCAA 12, I picked it up and loved it.

EDIT: I have recently had a lot of trouble loading my dynasty, as it constantly freezes during the game loading screen. I haven't been able to touch my dynasty mode after this, and it's extremely frustrating. Hopefully it will be patched soon, but as of now, with dynasty mode unable to be played correctly, I switch my position to don't buy. Wait until it's patched to buy or just save the money and continue to play '12.

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I love college football. It is probably my favorite sport. As seen in a lot of reviews this is just a rehash of the previous installments with minor changes. Not really a fan of the Heisman feature. I don't have much of a desire to take those guys and put them on other teams. Gameplay is pretty similar to earlier years. What I am impressed with is the recruiting. It's probably my favorite part of owning these games and this is the best I have seen it. It gives you the opportunity to "scout" players while recruiting them. This discovers their true rating and you don't end up having to stick with 4 and 5 star players to succeed. This makes it much more realistic as schools like my own (Kansas State) are able to find those gems and still do relatively well.

One gripe is that I have recruiting on the Heisman difficulty, but it is still relatively easy. I notice that there are numerous highly rated players (4 stars mainly) I recruit that only have a scholarship offer from my school at the end of the season. That is very unrealistic and makes it way too easy to get them. In real life, if a guy is a 4 star he is most likely going to have multiple offers from rather large programs.

The one HUGE ISSUE I have with this game is that it stalls after long periods (couple hours) of playing it. Therefore, I have to make sure I constantly save it or lose my progress. That is very annoying and disappointing.

As we all know, EA has a monopoly on this game so we probably won't see major improvements year to year. All in all, it's a fun game. Minor improvements on the previous installments, but still a worthy buy for the college football fan.

Update: As of 7/17/13 EA has long since fixed the freezing issues I mentioned. I know everyone has most likely moved on to the new game, but I thought I'd mention this. One other thing I'd like to mention is that the flow/movement navigating through menu items and the like is very laggy. This can make for an annoying experience in recruiting if you are very in depth about the players you are recruiting (i.e. constantly looking at the schools recruiting them, switching out recruits for others, etc.)

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I love the game as I always do but I am not happy with EA decision to take away the link between NCAA and Madden. I don't like not being able to save my draft class and having them appear in Madden.

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I haven't played NCAA in years. I was hesitant because of all the negative reviews. I don't play online. Other than the usually freezes a game has, I am pleased with it. It's a little addictive as well.

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I bought this game for my self and was able to download rosters and have enjoyed playing it contrary to what others have said

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NHL 2K10

NHL 2K10 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $12.99
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Things to like-

Price. This game is selling for around $30 which is a great value.

Game play. True that the default game speed is way too slow out of the box, but this is easily corrected by modifying the game sliders. I've adjusted my slider all the way to 100% for game speed and I like it. Adjusting all the different sliders through trial and error is all part of the learning curve, but once your sliders are set up right the game play is really fluid and enjoyable. Using a quick passing game and head-manning the puck to the next guy just before the blue-line is key to keep your team on-side and moving forward into the offensive zone. Cycling the puck in the corner works well and it's a challenge to maneuver your players at times as they will get bumped around and lose their balance at times. Anticipating movement is key.

Hip checks. If you hold down the O button just long enough while you swing your man into position you can send your opponent flying with a devastating hip check. Body checks are executed easily and with great punishment. By setting your sliders just right you can play a really physical style of play without getting called for all of those pesky interference calls.

Things to be not so happy about-

Fighting. The mechanics of fighting in this game are too elaborate. Somehow the user is expected to look at the bottom of the screen to monitor his player's balance meter and press the right amount of L2 and R2 buttons to keep the fighter standing, but while you're focusing on the balance meter you're not really able to concentrate on the actual fight and press X or O for punches at the right time. I've fought about 10 times so far and still haven't come close to keeping my balance or winning a fight. Maybe after more fights I'll figure out some secret sequence of button mashing that'll work but for now I just choose to avoid fighting altogether because its just not fun. It appears the developer outsmarted itself by trying to add the element of balance to fighting. While this is key in real life on-ice scraps, it really didn't need to be added into the game's fighting mechanic.

Level of detail. No hats are thrown on the ice after hat tricks, whether you're at home or on the road; this aspect has been a tradition forever and it's pretty unforgivable for the game not to have hat trick celebrations. The 2K beats soundtrack is lacking, it would be nice to have a lot more music. The arena music during stoppages in play could be more elaborate by copying the signature songs and chants from the various NHL arenas...noticeably missing for example is DJ Jean's "Launch" techno beat that's heard at Capitals home games or the Fratellis "Chelsea Dagger" tune that's always played in Chicago when the Blackhawks score or the "Daaay-ohhh" crowd chant heard at all arenas. These may seem like minor annoyances but if the game developer would have just spent a week watching the NHL Centre Ice package they could have added the unique music being played at all the different arenas into this game to bring a much higher level of realism. Also, there isn't any in-game recognition of major milestones. For example, using Sidney Crosby I broke Gretzky's single season scoring record but when I scored the record breaking 93rd goal no mention was made and the only way to know when a record is broken is to go menu surfing to look at the records.

No matter how good your goalie is, the CPU will find a way to beat him with a wrist shot from a horrible angle at least once almost every game.

MISC. NOTES

Shot aiming. Sometimes the puck will seem to go right where you're aiming and other times you'll still score but it won't go anywhere close to where you were aiming. Maybe this is the AI correcting your shot when using sliders that max your accuracy.

One-timers. Despite what other reviewers have stated, One-timers don't go in every time. One-timers can be very effective depending on the flow of the game. There are definite momentum shifts for no apparent reason during the game (none after fighting ironically) and the CPU goalie will have his moments when he will be a brick wall and stop 5 one-timers in a row and then maybe in the next period you're able to score on 3 consecutive one-timers. Sometimes you'll have a wide open guy set up for a one-timer and he'll actually whiff on the shot altogether, which is realistic. Also, depending on which team you're playing against and their defensive style, the defense may stifle your wingers before they're able to penetrate deep enough into the offensive zone to dish back a one-timer. I've played several teams (NJ Devils for example) that have really limited my one-timer opportunities and can remember a couple games that I only got 1 or 2 one-timer chances during the whole game.

With the exception of one-timer slap shots, the wrist shot is primarily the shot you'll be successful with. The reason is that time & space is a premium just like in the real NHL. The time and space it takes to wind-up for a big slapper is hard to find and many times your player will get checked and lose the puck before he's able to get a slap shot off. The best times for a slap shot are on the power play and I've scored a couple times with blasts from the point on the power play, but not very often.

Face-offs. Using the right stick on the controller, either hold the stick up or hold it down. As soon as you see the ref start to flick his wrist to drop the puck, then you quickly pull the right stick down or push it up. This will pull the puck back to your left D or your right D. Winning face-offs is challenging and it's a victory to be able to win 50% of the game's face-offs. The trick is timing your right stick up/down movement as soon as the ref moves his hand. After playing almost a full season I'm able to just about break even with the CPU on the face-offs. Some players attributes limit them from being great at face-offs, but if you time it just right you can still win a few.

Hits after the whistle. Making up for the big disappointment that is the fighting experience in this game, at least you can level your opponent after the whistle blows. There's about a 2 second window for you to pull this off after a whistle is blown. It's a nice feeling to plow a defender into his goalie after the goalie freezes the puck. Being able to abuse your opponent on demand like this is a nice outlet to channel any frustration since you most likely won't be able to win any fights.

When line changes are made "on-the-fly" during game play, an annoying graphic pop-up will display in the corners of your TV screen and sometimes this will hinder your view of play along the boards...this actually cost me a goal one time when I couldn't see the puck in my zone on the boards and the CPU took it, made a quick pass and beat my goalie from a crappy corner angle.

All in all I have fun playing this game despite some of its shortcomings. It's definitely not perfect, but it's fun to play. Scoring on break-aways with either a quick wrister or a custom deke move can be exciting and bringing the pain with bone-crushing checks always brings a smile. My sliders are set to give me a decent advantage over the CPU, and I've had quite a few blowouts playing with the defending Stanley Cup Champ Penguins, but even still the CPU has been able to beat me twice and come close quite a few other times...so the AI works well to make it a challenging game. The main reason I chose 2K over EA sports NHL10 was all of the feedback regarding that game freezing. After almost a full season 2K10 hasn't froze once. Good game, 4 out of 5 stars.

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Forget what some people may say about this game and see for yourself. The only way to see if you like it is to play it. I myself have purchased EA'S hockey game for the past two seasons. But what held me back from buying EA'S game again this year was i feared it might just be the same game as last year with very few improvements and i was right Nhl 10 is bascially just a roster update for NHL '09. On the other hand NHL 2k9 was terrible and this years version is much much better. Nhl 2k10 delievers a slighty more realistict expierence. Yes the commentating is pretty bland and the Goalie masks are ugly but the player models move just as their real life counterparts do and the graphics at first take some getting used to but they grow on you. Espesically the NHL arenas and player faces. The Staples Center in L.A. has all the Banners of the Lakers retired numbers including Chick Hearns retired microphone jersey. They also put the Kings Conference Banners(the few they have)also they even added Penny Tollier retired L.A. Sparks jersey. When you first play the game you may not like it but once you get used to the controls and game physics you will love it as i do. Just give the game a chance for at least a week if you dont like it trade for something else that was what i was planning on doing but now im keeping NHL 2K10 for good.

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Despite being nearly two years old, NHL 2K10 is still the best hockey game on the PlayStation 3 and here's why...

1)This game easily has the best presentation and commentary ever on the PS3. The broadcast presentations and effects really feel like you're watching a top level production team broadcast the game over the airwaves. It's certainly as good as the Versus/NBC quality in real life. On the other hand, NHL 10 and 11 by EA seemed dead in comparison. The commentators parrot the same lines every year, literally, and there's no practical way to review the highlights of each game.

2)More ways to score. 2K10 allows scoring off rebounds, breakaways and one timers as well as broken plays and lucky bounces. NHL 10 and 11 are purely formulaic scoring games. Do X, Y and Z, you'll score every single time. This just kills the replay value. However with this game, you really don't know how you're going to score before the puck drops. The time tested ideas of crashing the net and the other things I mentioned above still work, but the game forces you to be more creative and the result is more fun to me.

3)Customizable settings. I have to admit that the default settings for this game stunk, everything felt wrong. However as soon as I changed the sliders, it was a quick return to the game I knew and loved in year's past. I essentially turn speed burst off and bump speed/acceleration up to around 70. EA has never really bothered to offer this on the PS3. They figure you'll like what they give you.

4)Interaction. Even two years later, you can download roster updates and game fixes through the game itself, without ever having to use an annoying flash drive. This feature is called "2K Share" and works brilliantly. You can even upload your own game files, etc for others to use.

5)The skating is far better than NHL 10 or 11. The players often feel like they're really skating instead of jogging through sand. It's really noticeable when you execute a full crossover with your player. In this game, you feel it and know what you're doing, not so with the other guy's game.

6)The franchise mode allows you to simulate far faster. One season took me an hour plus on NHL 10 or 11 but only takes 10 or so minutes with 2K10.

7)The puck is realistic, it doesn't whiz and bang all over the place like it's a pinball. The player contact animations are better too. You don't get thrown across the ice every time you get bumped.

Now there are some cons to this game, but they fall short of being significant enough to make me stop playing. Let's investigate further...

1)There's occasionally a half second or so delay when you attempt to shoot or get knocked down. It can be a hassle at times because you may miss a critical chance due to the half second you just lost. This happens with NHL 10 and 11 as well but not as often.

2)The graphics are a letdown. The overview of the ice and crowd is fine but the player's faces and crowd detail is simply awful. EA is way better in this department. Get it fixed.

3)No AHL etc licenses and a lack of minor league players as a result. This really hurts depth in the franchise mode. EA snatched up the exclusive license, so 2K wasn't really directly at fault here.

4)Passing is overly simplistic. Every pass seems to go the same speed and is difficult to aim between players. The manual passing in NHL 11 is too difficult/complex but this method is too easy and basic.

5)No Be-A-Pro game mode. This is something I would really miss but if I want it, I can pop in NHL 10 or 11. The franchise mode is usually plenty to keep me busy though.

All in all, 2K10 feels like a much more organic game of hockey and is every bit as good in franchise mode as it's main rival. With an upgrade on graphics and a few small improvements here and there, this game would be the runaway winner in the PS3 hockey war. It's certainly worth $15 used.

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This is my first PS3 hockey game, having played this series of 2K Sports games on the PS2 for years before. NHL 2K10 looks great! The pre-game cinematics and look of the crowd is convincing. Shadows and blade trails on the ice are excellent and the lighting is impressive. The arena music is nothing to gush over, but it works for the setting. Overall, it's really a slick presentation that draws you in for a game and sets your expectations high.

Unfortunately, this game doesn't deliver in every area. I'm not saying it's all bad news. The action flows smoothly, with nice passing and shooting. Skirmishes behind the net and throughout the defensive zone are fun. But there are still some serious flaws in this game. First game out was coop with a friend and we were both beating each other down instead of the opponent. We thought this was just a matter of experience and tightening up our game. But we've been playing this series coop for years now and never had this issue come up before. We tried to turn "friendly fire" either off or at least down a bit, but could find no setting to control this. So there we were ten games in, still rolling over each other. Skating across the ice to check an opponent and then elbowing my friend instead when he skates in to help out?! Yeah...that's realistic. I could maybe see it happening once in a while as an accident, but we've been in games where it happened 5-10 times.

Of course, the referees still get in your way...now more than ever. It's like they go out of their way to interrupt traffic and cause pileups. Ridiculous!

We've read through the controls a couple of times and it still seems that we're tripping players up when we intend to check them instead. The controls are sensitive in all the wrong ways, favoring mistakes that will result in a more than a few penalties. We've even turned penalties down in the options screen, but still we're playing the majority of each game with one or two in the box.

Commentary is cheesy as always, but not really all that bad. There are also some graphics glitches every so often, but also nothing to worry too much about.

To sum up, I feel that NHL 2K10 is a mixed bag of good and bad. For next year, I do hope they take a closer look at friendly fire incidents, as this is one of our biggest complaints. But it's still a playable game with some enjoyable hockey action to be found.

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pretty good, very realistic looking when paired with my 46" tv, would definately reccomend to anyone looking for a great hockey game

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John Daly's ProStroke Golf

John Daly's ProStroke Golf - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $14.17
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I think that this game is being overlooked because it is John Daly and not Tiger Woods. I have both and must say this is the one I perfer when using the Move. Tiger Woods didn't feel real. It was actually bad when using the move. Now I gave the game 4 stars becuase it has its problems. Ball aim is hard to move, graffics are alright, and the menu is very hard to navigate. But when it comes to swinging the club and feeling like an actual shot it is great. Definetly the best golf out yet for the move. Give it a try. Plus $30 is a great price for this game.

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I purchased this game to use with the Playstation Move controller. The Move controller integration works well with the game and has different difficulty settings so any skill level player could enjoy the game. On the highest difficulty setting I hit much worse in the game than I did in real golf. On the medium difficulty setting the game showed similar results to my real golf game (which isn't all that great). Swinging with the Move controller feels similar to a real golf swing especially when placing a golf ball on the floor to use as a reference. I would like to read a review from a more knowledgeble golfer about the likelihood of improving a golf swing by playing this game. The disappointing part of the game is everything else. The graphics aren't very good compared to the Tiger Woods PGA 2011 golf game and the golf courses don't look that great either. Also the announcers make the same comments over and over.

This game provides a unique golf gaming experience using the Playstation Move and I would buy it again, but only for that reason.

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-The Best Move Controlled Golf Game Period!!

--(UPDATE)--

They just released 4 FREE Downloadable Golf Courses from PSN on PS3! They seem to be even better than the original golf courses! Very cool!

I play golf in real life and I know what a 40-80-120-175 yard shot should feel like and it does it perfectly almost! The distances are amazing! TW is Horrible compared to this. It's like they just threw it in there with no feel and control. In JD on Tour Pro setting I hit the ball almost exactly where I want every time! It really feels natural! It feels like my actual Swing!!! Hitting Punch shots is really cool. You can close the club face on shorter shots to hit it longer and lower just like in real life! Every move in JD has an effect on the ball!! Chipping the ball is captured perfectly too!!

I LOVE how you DON"T have to hold the trigger in to swing. You just press the Move button once!

(TOUR PRO is EXTREMELY HARD so DON"T use it if you can't swing great!) Use the Pro Middle Setting

--The Ball physics are great and realistic.

The advertisements don't bother me as they are not really in the way of anything, on signs on the course just like any other golf game.

My Overall Summary

Playing with the move is amazing here!. This is by far the best Move experience I have played (hitting shots).

I HIGHLY Recommend it!

If you want a Golf Game for the Move, THIS IS IT!!!!!

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I read the reviews while waiting for this game to arrive.

First, a little about TW as several mentioned that game. I haven't played with a game console since playing on a used, old Atari 5200. It has been PC games for me for a while. I finally decided to purchase this ps3 sports champion bundle w/move 2 1/2 months ago because of the versatility with internet and being game console, I won't have to reinstall all my games every time my PC acts up. I immediately bought madden 11 ($20.) and tiger 11 ($37) along with tomb raider underworld as her and Indiana Jones were fav's on my PC. I would not pay $72. for ANY game. Period. In my opinion, anyone that does, does not have their priorities straight, or plain has more $$ than they know what to do with.

I have to say. TW took a big step back. I played his golf and Microsoft linx and TW and they were much better back then as far as game play. On ms linx, I could name and save cool shots, save any # of games in mid play and had more options of swing.

On TW 11, sure, the graphics are incredible. It looks much better than any golf coarse I have ever driven by or seen on TV when flipping through the stations. Jim Nance has a great voice and that is why they pay him the big bucks.

So, if you want to make a cartoon likeness of yourself and stroll through a peaceful park while the computer plays for you, then TW is your "game".

It is not golf.

One can literally make a fabulous shot off the Tee blindfolded. Last time I checked, Ray Charles was never on any tours.

The greens are also ridiculously bumpy on that game, making the putting harder than it should be and are super fake. So if WATCHING the computer play mostly by itself with a neat picture is your bag, play TW, if you really want to feel like you are on the Linx, John Daly is the stuff you want. The putt looks, reacts, and 'feels' way more like an actual putt on this Daly game than the tw.

I read some negative comments that I just couldn't understand why.

One saying the graphics on this Daly game are poor. No, they are nice. They are realistic enough to really enjoy the game. TW is spectacular and that is where the money and effort went into. In fact, that is the one and only thing TW has going for it.

I read a comment about the player customizing. there are tons of clothing options for the players in this game. Way more than TW. Even a glove that can be worn on either hand. Either way, does it really matter?

Someone else said that the volume didn't work properly. I guess they listened to people since those reviews were written as the clothing and sound work nice. But you know, who cares either way? With some games you need volume to know what is going to happen. With golf, I turn the volume off and crank some Steely Dan, Rolling Stones, or Neil Young or Greg Allman..

Same with the ads. There are a few billboards with I guess the name of the production company. They look natural. I may not have even noticed if not for reading comments.Maybe they listened her too, as there were none on the bottom of screen. Maybe the makers listened here too.

On that subject, with TW you have to sit for an eternity of self promotion for a game you already bought.

It is OK the first time, but every time you load it? Come on!

And if you want to go to a different menu or edit a player, you must restart and suffer through it again.

Pitiful.

I often like to play a hole or two, save and come back to it later. By the time TW loads, I am already bored of the game.

It doesn't even let you do something else while it gets ready as it makes you take a demo shot. Insulting.

About this Daly game's play itself, which is what should really matter to a person instead of clothing options and leaves blowing in the flower scented breeze.

The one and only negative is adjusting where you hope to land the ball with the move controller. It IS still extremely touchy as another person mentioned. I am hoping I can figure out how to make aiming adjustments with the navigation controller. In all fairness, it did get a bit easier after a few holes and TW has the same problem, although not quite as touchy.Maybe some feedback and they make a patch for the Nav control if it does not already work with it?!? I tried utilizing it mid-game. If I get it to work, I will edit this critique.

I first played a practice 3 holes with my duel shock controller and it was a nice practice mode. Excellent options. After every shot, it gave me the option of trying the shot again or going on. I like that very much. I might want to try a particular shot 10 times or so and experiment with different options under the same condition to figure things out.

I intended to play 3 holes with the move control, but before I knew it, I was on the 7th hole.

Let me tell you. Boy do I suck at it. Both ways. It is very challenging. There are a lot of options for the swing, stance, club, and so on.With the move control, I kept hitting too hard. Just like in real golf. Not with the putts or drives, but chipping, mostly. It will take getting to know the system. Just like in the real game.

Look at it like chess and checkers. Checkers can be learned in a few minutes, but once you learn chess, is way more interesting. I use that analogy when people try to say that soccer or baseball is better than football. :) (In real life, not the video games)

To get the hang of this game, you actually have to read the directions. TW is so simplified, it doesn't even come with directions. At least read enough to learn that there are three difficulty levels and within them are three swing sensitivity levels you can choose from..

PLUS, there are visual tutorials that teach you how to make all the cool shots you want to learn to make.

Click on the L2 for yellow tracer and see what the ball will do as you move the stance and club controls around. This game is sweet!!

Putting some spin on the ball and curving around the trees on a dogleg is fun and can make the difference between par and birdie. or, in my case, between double and triple bogey! Yes, the game is hard. Golf is hard. If a challenging game is exciting to you, then this is it.

I intend to learn the fine points so my pals will have to buy the refreshments every time when we play. A fancy "lucky" move here and there at critical times should do it.

This can be considered a golf simulator, and a pretty nice one at that. I would have given it 4 stars because of the sensitivity in pointing the move controller and aiming where you want the ball to go, but after harsh reviews because the game is too real, I had to bump it up to 5 as some of the reviews are not fair to the creator or to you.

Did I read that right? Did someone actuallyput the game down because it is too good? Too real?

Just because one person isn't happy unless they get an eagle every hole, doesn't mean a game is not great.

Sounds like a person that throws their clubs in real life.

In fact, the difficulty is what makes it great as THAT is the game of golf. I look forward to getting more familiar with the features and also how hard to swing when chipping as well as the coveted fade, draw techniques. this is gonna be soooo cool.

My "new" batman asylum has plenty of competition. which is good. Don't want to get sick of any game. They have more re-playability than if we burn out on em.

In conclusion, the guy put alot into this game. I bought a copy from Webs best Deals through Amazon for $14.50 (including shipping), used in very good (looks new to me) condition. Can't beat that with a stick. After the what seems to be standard 2-3 day wait for them to ship it, seems like 2-3 weeks when waiting for them to send it) it got here in 2 days instead of the 2 week estimate. New egg ships lightning quick, but the games are about twice as much. I am sure I will play TW with my dual shock controller upon occasion, but I regret paying so much and would never have if I had found this first. Live and learn, right?!? Hope this helped someone out there.

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I played 9 holes and thought that this would be auto saved as described in the manual. Although a saved game was shown I was unable to get to it.

the audio controls appear to have 11 levels (0-10) but in reality it appears to have 2full and off.

lastly on the negativesin order to access the career mode you have to beat John Daly at one of a number of special challenges.

Apart from these negatives, which in themselves are enough for me to try for a refund, the gameplay isn't too bad and quite accurately reflects some of the frustrations and joys of playing for real.

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Xbox 360, PS3 and Wii Official Rock Band 2 Electro-Harmonix Overdrive Pedal

Xbox 360, PS3 and Wii Official Rock Band 2 Electro-Harmonix Overdrive Pedal
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $68.99
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Customer review from the Amazon Vine Program The Electro-Harmonix Overdrive pedal plugs into a RockBand 2 guitar controller and allows the user to go into overdrive mode by clicking the pedal with his or her while playing, as opposed to lifting the neck of the guitar, which is the usual method of invoking overdrive mode. For those unfamiliar with Rock Band, overdrive mode is a temporary effect where the user earns more than the usual number of points for successful play.

I suppose there are two reasons why one might want to use this functionality. Most importantly, it adds to the fantasy of being a rock star. This pedal looks like a real guitar pedal, and I definitely feel like I'm kicking up the song a notch when I stamp on it. However, it should be noted that while a real guitar pedal would alter the sound of the guitar when activated, this pedal only turns on a point bonus. The only actual change in sound when you turn on overdrive are the cheers that erupt from your virtual crowd.

Using the pedal to trigger overdrive might be easier for some people than the default method of lifting the neck of the guitar. However, while it is true that lifting the guitar can sometimes be difficult while playing, I found using the pedal to be even more distracting. There were times when I needed to look down in order to find the pedal. Furthermore, it was a little bit uncomfortable to click the pedal in bare feet (maybe not such an uncommon state of dress for your average RockBand champion), and that took my attention off the game screen.

To sum up, this is by no means a necessary addition to your Rock Band setup, and it won't make going into overdrive mode any easier, but this could be some nice icing on the cake of your rock star fantasy.

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Hi everyone, here's just a thought for you all and it works too. Why go out and buy this Harmonix Overdrive Pedal from Mad Catz (or any other supplier) when your foot pedal for your drums DOES THE SAME THING and guess what, if you already bought the "whole" band kit... then that means you already have the foot pedal. It also works with the new keyboard (piano) too. I know I have tried this out. If you don't have the "whole" band kit then it's cheap to buy a foot pedal like that from ANY GAMING STORE then too.

So save your money and use your drum foot pedal. Also like one comment that was made about how sometimes you have to look down to see where it is to step on it, well for us that have the drum pedal... YOU can't miss it!!! :)

You could also do what I did and go out and buy a cord that attaches to one end of the plug on the pedal and then the other goes to the guitar (or keyboard) to EXTEND the length of the cord to give you more playing area and that only cost a few dollars also from your nearest Wal-mart or Radioshack!

Hope this helps all you band members, because for me here in CANADA we can't order it or buy it unless we live in a major city and then the cost of our money to the states exchange rate and also now they could withhold our package... So save yourselves the trouble and buy or use the DRUM FOOT PEDAL... THANKS

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Can't complain about this. It's good to go out of the box and works great. Mini-delay to activate overdrive but it is barely noticeable. If you want to shred and not mess up your rhythm when u activate overdrive, buy this. It limits your free space but that shouldn't be an issue if this is something you're looking to buy.

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A simple device to assist in Playing Rock Band, It does what it says, lets you use your foot to trigger Overdrive instead of tilting the guitar or hitting Select. Good when you have trouble with dropping notes while swinging the guitar.

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Customer review from the Amazon Vine Program I was actually pretty surprised at how something this simple could improve game play. The accelerometers in the guitars are just not very reliable and so when you get past a certain basic skill level, it's much more fun to pretend like you are stomping on a stomp box where you don't have to worry about your hands when you want to deploy. My only request is that going forward it would be better to turn off the accelerometer based star power when this bad boy is plugged in.

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