Showing posts with label new ps3 reviews. Show all posts
Showing posts with label new ps3 reviews. Show all posts

PS3 AV Cable

PS3 AV Cable
Customer Ratings: 2.5 stars
List Price: $24.99
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I threw out the original ones that came with the ps3 and i needed to hook up turtle beaches.These worked great.

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This cable is as cheap as it's price. First time I tried to remove the cables from the port on my TV the red and yellow end popped off the cable. Now it is worthless. Spend a few more bucks and get a decent cable or better yet, connect via HDMI.

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Received these, plugged them in, worked fine, but the first time I unplug them, the yellow popped right off. Cheaply made & now completely useless to me

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Works great just like the original ones that came with the game. Good quality for the price I paid for it

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Baught this thinking I needed it, turns out HDMI ports audio to my monitor, and from there to speakers.

But doesn't hurt to have a backup option I guess.

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Guitar Hero III: Legends of Rock Wireless Bundle

Guitar Hero III: Legends of Rock Wireless Bundle
Customer Ratings: 4 stars
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I originally bought a PS2 just to play guitar hero 1. And it was quite ground breaking. I then followed it up and bought GH2 and Rock the 80's. GH2 was a big improvement over the first, and 80's is the exact same engine as 2, just with different songs and graphic overlays.

Now, I was expecting quite a bit for GH3 but I don't think I was expecting anything over the top of what is possible. And here start all my issues with GH3:

1. Sony added bluetooth to the PS3 which was an amazing idea. There was NO need to add a wireless dongle. There is wireless built into the PS3 for a reason, USE IT! A wireless dongle for PS2 would be understandable. But common activision, there is NO excuse for the dongle.

2. The implementation of the GH3 controller with the PS3 is below standards. You CANNOT turn on the PS3 with the controller like you can the sixaxis.

3. People have been waiting for a guitar controller for the PS3 so they can play the old GH's on the system. Here is the controller everyone has been waiting for, but sorry... this controller doesn't work with anything but GH3. GH I, II, and rock the 80's still have no way to play on a PS3 even though sony added backwards compatability for legacy games.

4. Why couldn't they model the guitar after a sixaxis? They could have made the guitar run just like a sixaxis which in turn would create a seamless integration with the PS3 like it should be. The 5 colored buttons could stay the way they are right now, the two bottom triggers on the sixaxis are pressure sensitive and could have been used for the wammy bar. The built in motion sensor could be the 'star power' trigger, and there is still many more buttons left over. There is no need for such a poorly integrated controller.

5. The overall timing of the game feels 'off'. I've calibrated and still the game doesn't feel right.

6. In practice mode, your calibration doesn't work. So if you calibrate your TV with lets say 50ms, in practice mode it's always at 0ms no matter what. In the high ms (80+) you will not be able to hit one note properly. Go try it and see for yourself.

7. There are some great songs on here, but there is way more filler than the good stuff. I've already beat the game on expert, and I got excited for maybe 4 or 5 songs the entire way through. Mostly it was "lets get this over so I can move on" type songs.

8. The guitar runs on 2 AA batteries. Again, if this was modeled after the sixaxis like it should have been, it would have been a simple usb cord to charge the guitar. Yeah I know it's just 2 batteries, but I still feel the developers were lazy putting this package together.

There are positives, the removable neck is great, the guitar feels solid, removable face plate, updated graphics (720P), downloadable content in the future. But I still feel let down with this one. Let the flaming begin ;)

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First off let me just say that this is a great game. I was a little concerned when it switched from Harmonix to Neversoft, but they have stayed true to what guitar hero is all about. Mechanics of the game is the same and the game play is very fun as usual.

This however is not for the faint hearted. The song list is great (mostly original artists and not cover bands like the last 2 games) but they are very fast paced and particulary "shredders" where you feel your arm is about to fall off. I play on hard and expert. You shouldn't have any problems and if you are new to guitar hero I recommend on starting out easy/medium due to the difficultly level being anti-upped in guitar hero 3. "One" in particular is the song title by Metallica which is a very hard song to beat and this would be for those who have played guitar hero before and want a significant challenge.

What's interesting is that they have added what's called "battle mode" which instead of star power, you get battle power. So when you activate your "battle power" (same as activating star power) you are able to distract your opponent but cutting a string, flipping his guitar to lefty, making him hit the whammy bar, upping the difficult (hard to expert) and doubling the notes. This is a very fun addition and adds to the party game experience while adding challenge too.

As far as the guitar it's self, I had no problem hooking it (bluetooth and the PS3 version using a dongle). Just hit the button on the dongle then the PS button on the controller. The strum bar does not click as much and it is slightly longer than the previous models making strumming easier. The buttons and neck seem sturdier and les paul design is classic with inter-changable face plates. The guitar is significantly heavier (but not heavy where it hurts the neck) so you don't feel like you're going to break it while rocking out to the songs. Online play is great and I haven't had any problems so far with lag time/delays. I would highly recommend this to has played guitar hero before and to people who want to start playing (just start out on medium trust me).

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I was a little worried when I ordered this game based on some of the complaints I'd been reading. Having received it and spent several hours playing, I find that the complaints are basically valid but not as big a deal as some might have one believe. Here are my thoughts:

* The song list ranges from worthless to classic. They're trying to please too many different people and should probably consider releasing separate games in specific genres going forward. I love the classic rock and '80s metal tracks, but a lot of the others don't do anything for me. I'm sure that plenty of younger gamers have the opposite reaction. Also, the fact that a few of the songs can only be played in multiplayer mode is extremely annoying.

* The gameplay is indeed much harder than in previous games. Aside from the fact that Easy still uses only 3 fret buttons and Medium uses 4, each difficulty level is roughly equivalent to the next highest level in the earlier games.

* The fact that the controller isn't compatible with the earlier games still blows my mind. This is shocking and inexcusable! What were they thinking?

* The controller does have some issues -it occasionally misses notes and the star power sensor is way too sensitive. If, like me, you're mainly interested in just jamming along to fun tunes, it's not really a big deal. If your goal is to beat every song on Expert level, it might drive you crazy. I've found that playing while sitting down helps, but of course that's not as fun as rockin' around the room. (Note to those complaining about lack of Bluetooth -bear in mind that the bluetooth guitar will probably cost an extra $50. The RF works fine just hit the dongle button and then the P button on the controller. You might need to fiddle with it if it doesn't set the guitar up as controller #1 though.)

* If you have lag problems, try putting the TV into Game Mode (most newer HD sets have this). That cuts out most of the image processing in the TV and may solve the problem. I went through the GH calibration on my Toshiba DLP set and it reported 0 ms lag. I haven't had any lag problems at all.

* A couple of song download packs are now available, but they're on the expensive side for only 3 songs per pack.

That all said, it's still Guitar Hero and basically the same idea as the earlier games. The fun songs are still fun and it's still worth playing. It's just not at the level of quality that it could have been.

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I picked up my copy of GHIII last night and played it a bit when I got home and this morning. If you're a fan of the other GH games, you'll love this one too.

First the positives: I love the boss battles. Lots of fun battling against slash and one of the devil's minions. The expert level boss battles are insane!

I liked the smaller guitar and fret buttons. Gameplay controls and response time is spot on. I tried to play the PS2 versions of GH II and 80s on the PS3 with the adapter, but I ended up taking it all back to the store because the controls were crap. Finally we get a GH game made just for the PS3!

Now the middle road: I'm sure I'll get some crap for this, but I'm not that happy with the song list. Yes, playing "Welcome to the Jungle" with Slash and playing Metallica's "One" is awsome, along with Slayer, etc. BUT, I miss the GH II tracks I played when I used to have the 360 (before I traded it after the ring of death and having to deal with Microsoft...what a mess). I REALLY hope the track list for GH, GHII and 80s will eventually be available for PS3, whether its by a campanion CD or download from PSNetwork. Afterall, the price of the PS3 version is the same as the 360 version and that console can play GH II at least and has a better online capability (for now at least).

What I didn't like: With all the advances the PS3 has made...how dare Activision and Red Octane release the game with a "wireless" guitar that required a gongle attached to a USB port. Are you serious?! You mean to tell me they couldn't come up with a way to make it just as wireless as the useless six axis remote? Come on! No Bluetooth? No USB recharge capability? Weak! Just another thing I have to keep buying batteries for.

Lastely, I know I mentioned this already, but I want to be able to play tracks from older versions on the PS3 the way they were meant to be played. They better make it happen!

A fun game, fans of the older versions will love it. Gamers who buy this version as their first will probably be a little dissapointed to not have some of the tracks they heard about in the previous games.

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When it came to great music games, nothing this past year has really proven to shine like the Guitar Hero franchise. With the past few installments delivering well on the Playstation 2, many PS3 owners have been anxious for their debut on the great video game. Nevertheless, it hasn't all been smiles. With the spinoff Guitar Hero Encore: Rocks The 80's, it really didn't click definitively with die hard Playstation 2 fans. But, the PS3 has that opportunity to make it its own into the well-dedicated franchise with the latest installment of the Guitar Hero franchise, and it will, it will definitely rock you!

Guitar Hero III: Legends Of Rock for the Playstation 3, brings the latest installment of Activision's great music game as it debuts for the PS3. The game brings out a lot when it comes to great rock music. The game includes a special wireless guitar for the PS3 which works well with the game. The graphics and sound really deliver well into the game. The latest installment also includes some new features into the game like boss battles, which fair well, but don't completely shine with just 3 bosses, unlike the rest of the game. The standard features are here like the previous installment with multiplayer action improved, as you can compete with others online, as well as co-op mode. The songlist also shines better here as well with Rock classics like Barracuda from Heart, One by metal gods Metallica, the traditional Rock N' Roll party anthem Rock N' Roll All Night by Kiss, and other interesting surprises here like the Beastie Boys Rap classic Sabatoge. The control works well with Playstation 3, as you strum your way with the specialty PS3 guitar, and the fun works quite well, as you bring out your inner rock god. There are also a few added features here, as you can unlock specialty venues and faceplates that you can customize your guitar with.

All in all, Guitar Hero III: Legends Of Rock is a great buy for the Playstation 3 that really is worth the money, and a mostly well-delivered debut for Sony's latest console. I absolutely recommend this as one of the top music games of 2007, and the price is definitely right.

Graphics: B 1/2+

Sound: B+

Playlist: B 1/2+

Control: B

Fun & Enjoyment: B for solo players; B+ for multiplayer and online action

Overall: B 1/2+

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Dual Shock Wired PS3 (PlayStation 3) Console Controller

Dual Shock Wired PS3 Console Controller
Customer Ratings: 3.5 stars
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I like it. It was for my boyfriend. But since it's from China. He doesn't trust it because of the whole LEAD situation. But it works smoothly.

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I used this remote to replace parts of my wireless remotes. The knobs and buttons, etc. Worked well for me considering i was a dumb dumb and didnt see that it was WIRED!! so it worked for me either way. The cord to the charger is pretty short so if you plan on using it plugged it, you will be sitting close to the tv

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PS3 Dual Charge Station

PS3 Dual Charge Station
Customer Ratings: 4 stars
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This is a great product, especially for the price. The thing is...it only charges the controllers when the system is on. Would rate 5 stars if, like the xbox 360 charge station, it would also charge when the playstation isn't on.

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Tom Clancy's H.A.W.X 2

Tom Clancy's H.A.W.X 2 - Playstation 3
Customer Ratings: 3.5 stars
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the game is ok. but there`s something off. it simply seems rushed and unpolished. the game never pulls you in completely, never picks up. graphics are not that good for todays standard, gameplay is a little frustrating, it never takes the next step on emotional level, and it never keeps you on the edge. on the bright side, there are some nice additions to the aerial combat which helps the game being not so repetitive. there`s a level where you have to cover for ground troops, and operate night vision aerial cannon. think modern warfare 2 AC130 level. pretty much the same. in another cool level you have to refuel mid air which requires good amount of skill. if you have a sweet tooth for the flight combat games, and got tired of same old shooter games etc,I`d say give it a try. it`s definitely not worth full price though considering the fact that there are so many other games coming out, this seems more like a bargain bin type. I`m curious to see how the next "ace combat" will play out.

I would say this game is an acquired taste. not for everyone. if you liked hawx 1. this is more of the same.

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What precisely is the idea behind this game? H.A.W.X. doesn't allow you fly planes in realistic situations. It doesn't place you in a heart-pounding story. It doesn't allow you to earn your rank or flying wings. It doesn't even permit you to feel any empathy for the characters in the game. It is, quite frankly, a mish-mash of nonsense that's been wrapped up in a shiny box of failure.

The game starts out with absolutely no connection to the previous game--which isn't altogether a bad thing. Nevertheless, you have no idea who you are, why you're there, and what your background is. You first mission is in the shoes of an Air Force Colonel who gets shot down during combat. And then you start jumping from one pilot to another, from mission to mission. How does this make any sense? In one mission you're in the middle east as an American pilot; in another, you're a British RAF pilot doing a training mission; in another you're a Russian fighter jock. Why? If anything, all this jumping about is childish. In fact, it is so laborious that an arcade game feels more enjoyable than this $50 piece of gold malarky.

Ok, forget the characters. What about the flying? Surely a game made for flying will give you a somewhat real experience as a fighter job, right? Absolutely not. Sure, each fighter has strengths and weaknesses, and you can feel the difference between an F-16 and an A-10. That being said, you are never permitted to take advantage of each individual plane's unique attributes. In one mission you're flying an A-10 on ground runs--so far so good. Then suddenly you're to turn around and dogfight with Russian MiGs. This is a ridiculous proposition for anyone who knows even a little bit about these planes. An A-10 is called a "Tank Buster" for a reason--it doesn't do dogfights.

The game also added a new feature where you're allowed to take off and land your plane. Purportedly, this is because many players of the last game complained of the lack of realism. To address the problem, the developers here just make you turn around and land at an airbase at the end of the mission. Why? Maybe some people might enjoy the prospect of landing a fighter jet--sure, I'll give you that. But the game provides absolutely ZERO training on landing a plane or taking off or anything of the sort. You're merely thrust into it as if you should already know how to work the controls, what the proper method is to land these fake planes. Hell, if the game merely kept score of how you landed, that would be something.

H.A.W.X. doesn't give you a feeling of accomplishment. You don't win for your skill in dogfights. You don't win because you picked the right plane for the mission. You don't win because you correctly guessed that a particular loadout would be important for your objectives. Nope--the game makes those choices for you. In fact, the only reason you tend to win the missions is because you're supposed to. Fire off enough missiles (you get about 150-200 per mission per loadout) and an infinite amount of canon ammo, and you're bound to hit something. Nonsense.

This game is a far cry from the Ghost Recon series. At least those games give you a considerable amount of realism. It's another world away from MWII, where you feel compelled to fight because of the story and characters and realism. This game is totally devoid of any likeability.

If you want to try it out, do so. Rent it. Or if you truly must buy it, buy a used copy where you'll at least save some money.

Ace Combat is much more enjoyable, though no more realistic.

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I played the first HAWX game for weeks. I thought it was the best fixed-wing (aka, not helicopter) flight simulator combat game I'd come across in years. In fact, I still own the very first copy of HAWX I ever bought back when it came out years ago because I could never bear to trade it back in. So suffice to say I was very excited for HAWX 2 to come out.

And then I actually put the game disc in my PS3 and was repeatedly aghast at how much of just a crap game this is. The first HAWX was awesome for its time and had fun gameplay you just couldn't stop coming back to. In addition, it had what all hardcore combat flight sim fans want an "advanced" mode that uses every single button and function on the controller to get as close to simulating all the control surfaces available on a real jet. Yet HAWX 2 mystifyingly took a serious dive bomb (pun intended) backwards. I still to this day have no idea how they managed to actually make a sequel that played like a crummy less-developed version of the first game. It felt like HAWX 2 was the game they started making, decided it was horrible, gave up on it, and made HAWX instead, and then years later decided to release the original horrible first attempt as a sequel.

Plus that, there are numerous forced gameplay problems you can't control your own manually released missiles, for example, and are forced into going along with crappy autopiloting in some sequences. The first HAWX had the pseudo-augmented-reality virtual sky-tunnels you had to fly through sometimes, but it still let you try to do it yourself. Yet this sequel forces you to go along with each new loaf in the craptastic sequence of increasingly crummy and disappointing hand-holding things.

In conclusion, if you want to play a killer combat flight sim game, pick up Apache Assault or the original HAWX. Don't waste your money or time on this junk.

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At first I bought this game wanting a fighter jet game. And I must say that all the concepts are there and it's a decent, at best, game. The controls are very hard to master and I often find myself flying around in circles to find the enemy, then flying around in more circles to find them again. I would possibly look to another game before buying this. If you can get the controls down though, I can see it being lots of fun!

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I wanted to play a flying game. In fact, I wanted to play THIS flying game, and I wanted it to be fun. I ignored all the negative reviews and bought it. I'm an easy gamer I can be amused by nearly any game, although my twitch-reflexes aren't what they used to be as I approach the fifth decade of life.

Still, I saw this had an extended single player story mode, and I wanted to fly a lot of different aircraft and participate in missions, and no way did I want to get online and fight 12 year olds, so I bought a copy last week and have been playing it.

I have to say I'm annoyed. Ubisoft came really close with this game. There's a lot of great stuff in it. I love the music especially the load screen/menu panel music. And the first 5 or 10 missions are actually really fun well crafted, full of detail, realistic aircraft, UAVs and so on with different characteristics to explore. Marking buildings and ships for later destruction using a Predator-type UAV interface lots of fun. Night landing on a carrier after a bomb run in an F-35 spectacular. Handling a bulky A-10 Warthog as it gets peppered by flak and bombs entrenched ground positions great.

But then there's a certain mission. The first screen for it has three spelling mistakes: "rein" for "reign" and two instances of the word "seperatist." And that is your alert that, basically, you are done with the fun part of the game and are going to get into some hastily done, shoddily crafted missions. Really, Tom Clancy? Russia invades Norway to capture an oil derrick to replace their own that got blown up by some terrorist nuke? I might have believed that in the 80's shades of SSI's North Atlantic '86, actually. But come on.

I actually played the game most of the way through until a final dogfight on 'standard' difficulty mode, where I discovered that the strategy was this: Turn at full bank on afterburner always, or be hit by a missile. While turning on afterburner, try to get the 'boss' plane in your sights. Your missiles won't lock on him he's the boss, after all. So, after several hours and countless restarts, rack up 100 hits on him with your machine gun without dying one at a time, each separated by minutes and then do the same for the other two planes that accompany the boss.

I gave up. It was boring and annoying supremely so and it was the climax of a series of missions that were just more boring and more annoying. It felt like good programmers wrote 5 or 6 good missions and then they brought in the B team to churn out another 20 crappy ones.

In addition, attention to little details is poor. There is one point where cutscenes play after a long mission for 15 minutes in a row. They're not pausable and not replayable, so if you need to use the restroom, you will miss some. After you complete a mission, you get a progress screen. Your progress is saved, right? No. Enter the next mission and start the next cutscene; only then is your progress saved. Manual save? No way.

Also, I hated this: if your plane is pointed the wrong way when a cutscene starts, sometimes your plane will crash into the ground while the cutscene is playing, killing you. Now you have to restart that mission. The cutscene audio fights with the 'you're dead' audio, then just cuts off and you are booted to the 'you're dead' menu. Any warning when the cutscene is going to start? No. Any way of interrupting the cutscene? No. Do the plane controls work during the cutscene? No. It's just an insta-death, well into a mission, with no save point anywhere nearby. Feels like a software bug, really. Good game designers know better.

The game locked up my PS3 3 times so far during play, by the way, requiring restart. (When you're made to install the required software update, be aware you'll be waiting with the progress bar stuck at 17% for about 10 minutes. That's apparently intended behavior, not one of the hard freezes I'm talking about.)

There's some neat stuff in the game. The early cutscenes are tight and exciting, the planes are photorealistic and have a variety of weaponry, modes, and handling traits, the voice actors are really good. Controls are so so and made my hands sore after about an hour, but they can be customized. Free flight mode is a lot of fun almost worth the price of admission but come on, give us something to shoot at. And for pete's sake, do not make me 'unlock' the planes. I will never do that. Just let me fly 'em.

Plenty of female characters too, including pilots, which is good; unfortunately, every piece of dialog directed at a female character in the entire game includes one of the following phrases: "Calm down," "settle down," "simmer down." Sexism at its worst got a comment from my wife. I hate this because it makes the entire video game industry look bad and reduces my chance of retaining a video-game-compatible wife, so companies should take notice and quit doing it.

On balance, it got me off deck, flying, and shooting missiles, which gains it 3 stars. The best parts of this game are better than Dropship: United Peace Force, a 2-star game with some 4-star flying missions. There's gotta be a 5 star flying game out there I like Afterburner Climax, even though it's a port of an 80's game but I haven't found the real 5 star flying game yet.

Hawx 2 ain't it. I'll keep looking.

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miCoach by Adidas

miCoach by Adidas - Playstation 3
Customer Ratings: 3 stars
List Price: $29.99
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I've been waiting with great anticipation for the release of miCoach by Adidas. The last really excellent workout game that was developed for any system was EA Sports Active 2, but it seems that EA has all but abandoned that franchise. The Wii U will be getting Wii U Fit in the fall, and the Xbox will be getting Nike+ Kinect, which means Adidas MiCoach is really the only serious player in the fitness game market for the PS3 in the foreseeable future.

The game starts out with a video greeting from the athletes who'll be "training" you. What's very cool is that all of them are real athletes and stars in their respective sports, from Dwight Howard to Kaka to Tyson Gay, to Andrea Petrovic, to Eric Berry. The online trainers are rendered very well; with a few exceptions they look like their real selves and not some creepy computer-animated version of themselves (I'm talking to you, creepy Jenny McCarthy).

One thing that no one really bothered to tell me before I bought the game is that you do need to buy additional equipment, namely a towel, a stability exercise ball, and dumbbells. You can use the game without these, but you'll be limited in how many of the exercises you can do. The game also supports the use of any ANT+ compatible heart rate monitor; if you have this your heart rate will be displayed throughout the game.

Something else important to know before purchasing the game is that you need a LOT of space. You need a least 10-12 feet of space in front of your PS3 Eye camera, 10-12 feet from side to side, and about 1-2 feet above you for certain activities. Bottom line, the camera needs a full and unobstructed view of your whole body whether you're jumping or lying on the floor. If you don't have this the game will be terribly frustrating for you.

There are three basic options in the game: Training Plan, Training Games. and Conditioning.

TRAINING PLAN

The Training Plan portion of the game literally lives up to the name "My Coach". Training Plans seem to be intended for people who want to do some professional-caliber, in-depth training for a sport (specifically, basketball, football, running, soccer, and tennis). You can also choose from two generic options: men's training or women's training, and you can select "Getting Started" which will acclimate you to the system with some simple stretches.

The training provided can get very technical, comparable to the types of programs that strength and conditioning coaches and trainers use for professional athletes.

For each of the sports there are core exercises to 1) build strength, 2) increase speed, or 3) maintain a certain level of fitness during the season. Within each of these options are additional choices; for example, under the "build strength" option for basketball the sub-options are 1) game shape, 2) build lean mass, 3) maximize strength, and 4) sky high, each focusing on a different aspect of strength training.

Once you choose one of these sub-options, you'll get set up with a set number of workouts over a set number of weeks (for example, "sky high" consists of 12 workouts of 4 per week over a 3 week period). You'll also be told what equipment you need, and your calendar in the game will be set for you.

These are not easy workouts. Most of them last anywhere from 45 minutes to over an hour and have an intense number of exercises. As I said, the exercises get very technical, tailored towards working out parts of your body needed to excel in the sport you chose--there are floor exercises and stretches, cardio workouts, and drills. And with each sport, you'll have actual professionals who'll demonstrate the exercise to you and give "insider" tips during the training. The professionals include:

Tennis: Ana Ivanovic, Andrea Petkovic, and Fernando Verdasco

Football: CJ Spiller, Eric Berry, Jozy Altidore, Von Miller

Soccer: Gareth Bale, Jose Mourinho, Kaka

Basketball: Josh Smith, Dwight Howard, Jrue Holiday

Track: Tyson Gay, Jessica Ennis

As you progress through your workouts you can unlock video "master classes" from the athletes which give you further advice.

One thing to note is that you do NOT get intense cardio workouts with these exercises, which are aimed more at strength and flexibility training. See the "MiCoach Integration" section below for more about this.

TRAINING GAMES

This is the "lighter", "more fun" portion of the game, and it is fantastic. It consists of simulations of actual sports. Specifically, you can practice shooting baskets, which is by far the most realistic basketball simulation I've played on any video game system. You can also simulate being a soccer goalie blocking shots, again an excellent simulation that really requires you to move. Finally, there's a tennis game that has you returning serves and trying to hit blocks; not the most accurate simulation, but one that's still a lot of fun. The level of workout you get from these training games is not nearly what you'd get from playing the real thing, of course, but it's a very well executed part of the game that provides some workout, and some very good fun and much needed distraction for the shorter-attention-spanned amongst us.

CONDITIONING

This is the part of the game I'd suggest for the more casual fitness gamer. Each conditioning routine consists of a certain amount of exercises, followed by recover periods, followed by training games. The conditioning workouts seem to be around 20 minutes, making them ideal for morning or evening exercise.

MOTION CONTROL

Now for the most important question in a PS3 Fitness game: how accurate were the motion controls?

Interestingly, not all exercises use the Move controller. The game attempts to be Kinect-like by use just the Playstation Eye camera to track certain exercises. This is a welcome development for those exercises where it's just too unwieldy to try to hold a controller. As for how well it works, I'll be honest, it's hit or miss. There are times when I'd be adjusting my position to prepare myself for the exercise, and the system will have already counted my random movements as two or three reps.

For those exercises that use the Move controller, again, I found them hit or miss. I found that exercises where I had to lie on the floor were more "miss", while exercises while standing or on the stability ball were more "hit".

The biggest takeaway for me was not that the motion controls were horrible, but that your conditions and lighting need to be absolutely perfect for the system to recognize your motions correctly. It'll take some trial and error to figure out the best positioning for you (both standing up and lying down) as well as for your PS3 Eye camera. One good thing that MiCoach does is allow you to skip an exercise if it realizes it's not tracking you properly, instead of berating you mercilessly for your failure (I'm talking to you, creepy Jillian Michaels). But I would have much preferred for them to provide some better guidance on how to set up your system and your environment rather than just bail on you.

INTEGRATION WITH MICOACH

MiCoach for PS3 was designed from the ground up to integrate with MiCoach.com (and by extension with their iPhone app). MiCoach.com is Web site by Adidas that's been around for a few years, which was designed to give you the ability to set up both cardio workouts and strength/flexibility workouts for different sports, and to track your progress (using high priced MiCoach accessories, of course). What the PS3 version of MiCoach does is replace the "strength/flexibility" workouts on the Web site with interactive versions of the same workouts.

Again, you won't get major cardio from the game, so it's up to you to choose cardio workouts on the Web (most of which are interval training). For example, I'm doing the "Men's Training Get Lean" program on the PS3, but I'm also using the iPhone app to track cardio exercise I'm doing throughout the day.

When you start up the PS3 game you're asked if you want to connect your game to your online account. I already had a MiCoach account, so all I had to do was enter my Playstation ID and a personalized six-digit code under "Settings > Sharing/Connections". If you don't have a MiCoach.com account yet, you can set up a new one for free at that point.

The integration isn't perfect. There are times I'd set up plans on the PS3, and the Web calendar wouldn't be updated (for example, when adding conditioning exercises to Training Plans). Similarly, there are times I'd make adjustments to the calendar on the Web (such as adjusting the date for a specific workout) and the PS3 version wouldn't be updated. You're very much limited in what you can do on the PS3. There also seem to be a lot of bugs with data on the PS3; according to the stats, last week I travelled 31,726 miles in one workout (in case you're wondering, the right answer is 2.12).

Overall I give their integration efforts an A for effort, but a D for execution. They have a lot of work to do here.

CONCLUSION

Overall, MiCoach for PS3 is a game that shows a lot of promise. I'd strongly recommend it to you if you fall into one of the following categories: 1) you are already an active user of MiCoach, 2) you already own (or are already planning to buy) the required equipment such as an exercise ball, hand weights, and a heart rate monitor, or 3) you are actively training for any of the supported sports and looking for professional-caliber workouts.

If you're more of a casual gamer I'd still recommend it for the training games and the conditioning exercises, but you may find yourself completely ignoring the main part of the game, the Training Plans.

I give the concept, the graphics, and the attention to detail in the individual exercises a 5 of 5, but the motion control issues and the snafus with integration are enough to push it back down to a 4 of 5. Still, I'd say the game easily surpasses games like Fit in Six, UFC Personal Trainer, and EA Sports Active 2--and is on par with Get Fit for Mel B--to jump into the echelons of the Best PS3 fitness games. Hopefully they will continue to work on these things and send updates to both the Web site and the PS3. This thing has a ton of potential, but it just falls a little bit short of perfection at the moment.

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UPDATE: Motion detection is really horrible with normal indoors lights. During daytime with blinds open, I did not have any issue but trying to do workout at night is nearly impossible. Right now, I cannot recommend this game at all unless you have a perfect setup at home. Very bright room. At least, 10 feet between you and camera and 4 feet of free space behind you. Space was not an issue for me.

I got this game over weekend. Let me point out the negatives first:

1. You cannot customize your training plan. You cannot tell it that you don't have stability ball or weights.

2. It doesn't do a fitness test like in EA Active 2. I love to see overall progress.

Now good stuff:

1. Graphics are way better than EA Active 2.

2. It has more energetic feel.

3. You don't have to put on 3 different sensors to make it work.

4. It shows a video of how you are performing right next to trainer. Makes it easy to correct your form.

Now my wish list:

I had this idea after realizing this game doesn't do fitness test. I wonder how awesome it would be if this game took your full body photo every week or so. That way you can see any improvements. And for miCoach team they can add a feature where you can crop your face out and share your photos online. That would help them advertise this game more.

I am really hoping that miCoach team will release a patch that would let you customize your training plan and do a fitness test. Maybe even take photos. :) Then it would be almost perfect workout game.

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We have lots of fun with our Adidas coach ps3 game nice to keep healthy with whole family enjoys it

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Great workout programs. Took a couple uses to really figure it out that you literally have to follow the image in order for it to pick up your movement. The instruction book is not helpful.

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With the PS3 Move controller being on the market for over 2 years, why is it still so difficult for someone make a workout program that offers accurate motion detection? Sports Champions does it. Even Move Fitness did a competent job.

Like Get Fit with Mel B, I found Adidas miCoach has a lot of promise in terms of a workout program, offering a very deep variety of exercises and programs. I also preferred working out to a video of a personality rather than a poorly rendered avatar. But, unfortunately, like Get Fit with Mel B, the motion detection is extremely hit and miss. I can do a rather complicated exercise that registers perfectly, and then something simple like bent over rows I can never get to register. Or, an exercise that registered perfectly over the course of several workouts will suddenly stop registering, though nothing in my set up (lighting, camera distance, body position, workout attire, etc.) has changed. This is very frustrating to say the least.

And yes, like others have said, to get the most out of this, you'll need a number of accessories, particularly a stability ball and dumbbells of varying weights.

One thing that I never understood, I registered at micoach.com to gain access to some cardio workouts as advertised in the game's menus. But once I registered the workouts were added to my calendar, but I don't see where or how to do those workouts either in the game or via the website. What's worse is that half the time I select to view the calendar in-game, the game crashes when it hangs trying to synch with micoach.com. UGH!

At any rate, if you're looking for a workout video game, I would still recommend "Fit in Six." It's not the flashiest, nor the best in terms of offering a long-term workout program, but it has a very deep set of exercise routines (from salsa dancing and pilates to core boot camp and cardio boxing), and I almost never have trouble with motion control detection.

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Hori Uhp3-22 Ps3® Illumination Vertical Stand

Hori Uhp3-22 Ps3® Illumination Vertical Stand
Customer Ratings: 5 stars
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I recently got my PS3 and due to some space issues in my room, I had to go vertical. Not wanting to put the PS3 directly on the floor I did a search on Amazon and found this and others. This particular model, like others, has a very cool blue LED that lights up the perimeter of the base giving the PS3 a very cool look, especially at night. It securely fits the PS3 and when you try to move it, the entire unit stays in one place. You just have to make sure that you put the PS3 in there correctly (It's easy) and you have nothing to worry about. Add to all of this, you can choose whether or not you want to have the light on or whether you want to plug this unit into one of the PS3's USB hubs. If you do plug it into a hub, the unit gives you two extra hubs in its back since you are taking up one of the PS3's hubs. You shouldn't have to worry about this thing using too much power because it doesn't...and again, you don't have to plug it into the PS3. Other than that, this product should be licensed by Sony because of how flush it looks with the PS3. As a person who does not like to buy 3rd party accessories, this comes HIGHLY recommended if you need to go vertical. Buy with confidence.

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The main reason why I bought this stand is because my version of the PS3 has two USB ports, but I needed three for Rockband and I didn't want it to look cluttered by just sticking an unsightly hub up to my PS3, and this was the perfect fix! It allows an additional USB port, leaving one in the front and two in the back. It's the same color as your PS3 with a illuminating blue bar near the bottom which matches perfect with my 750 GB AccomData External Harddrive which has an exact light. Alot of people my find the light annoying if you leave your PS3 on but fortunately for you people there is a button to turn the light off if you so choose. The stand provides the stability you would expect from any stand. Would buy from this company again (come on matching remote charger!)

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I bought this for my husbands PS3 and it is the nicest stand ive seen, He has had it for over a year now and it looks and works like new. I think it gives the PS3 a great look and it has extra usb plug ins

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I had doubts about standing my expensive PS3 vertically. I had previously owned a different stand, but not was it ugly, it would not allow the door on the PS3 to open.

This one adds the stability that I was looking for, but also lets me have access to the door, as well as adding a very cool blue glow to the unit!

If this item becomes available again, you will find it worth it to get it!

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Got this product today UPS and it looks great. Does what I wanted it to do, illuminates my PS3 vertically with Blue LEDs. Powered by the PS3s USB port when turned on. I also ordered the charging glow stand for the controllers, its on the way. Thanks Amazon!

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007 Quantum Of Solace

007 Quantum Of Solace - Playstation 3
Customer Ratings: 4.5 stars
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With a slew of more notable shooters set to be released around the same time as "Quantum of Solace," it was to be expected that not much attention would be paid to the latest "007" title. And that is a pity. Especially for those gamers who've had their fill of aliens and beige-hued war zones. The Playboy-esque high-style of Bond's latest adventure might be just what they're looking for.

Though the graphics aren't quite textured or shaded as nicely as they could have been, they serve their function in conveying the elegant atmosphere which makes up the secret-agent mystique. When you're running around the rooftop of an opera house with a silenced sniper rifle, or engaged in a sub-machine gun firefight in the Romanesque spa of a luxury hotel, you can't help but feel that your coolness factor just rose a couple of notches. And the gameplay weaves seamlessly into these settings. You can take cover behind just about any object, triggering a toggle from your default first-person perspective to a comprehensive third-person view of Bond and his surroundings (think "Rainbow Six")--extremely useful when facing flanks of enemies that would otherwise overwhelm you. "Takedowns" are useful tactics for silent killings, or when you're out of ammo and the option of reloading just wouldn't be quick enough. The only complaint I have with this feature is that often times when you're facing two or more enemies in close quarters and you go for a takedown, you're then spun around and left facing a different direction, and if you're not quick in figuring out exactly what direction you need to turn back to in order face the remaining foe(s), you're pretty much dead.

Unlike most other shooter titles, all the action takes place while on foot. There are no vehicle pursuits. However, there is a point in the game when you shoot from a mounted machine gun on a helicopter, but the copter is grounded, having just crashed. However, the battles on foot were engaging enough that I personally didn't even realize this until after the game was over. But it's worth mentioning for those who may be partial to vehicle gameplay.

In the end, the only real complaint I'd have is that I wish there was more. You could complete the game in under six hours on your first go-around, and when it's over you're left wishing there was at least a few more hours worth of game. But then again, if you're left wanting more, what you did get probably wasn't all that bad of a thing. It certainly wasn't in this case.

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Best bond game since Goldeneye.

I love the third person playing. You can set you target and then shoot. It is nice because you feel like you are really in the action, and can take sometime setting up until a grenade is throne where you are hiding.

Only problem with the game is that you can't play multiplayer just in your home with others on the one playstation. You can only play multi online. I wish these guys who design these games would keep that aspect into the multiplayer. Not everyone plays online all the time. What are suppose to do when you have friends over. I guess we will have to play Madden or other sports games becasue they undertand that concept. This is the only reason this game is getting four stars, or I would give it five.

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When i first heard the new James Bond game release was going to be built around the Call of Duty 4 engine, i've been waiting eagerly to get my hands on it.

Offline, it's an amazing game. This game jumps back and forth between the events of Casino Royale and Quantum of Solace. The levels are very detailed. The enviroments are more destructible than Call of Duty 4, which definately adds to the full Bond expirence. Some levels have diverted dramatically from the movie. Such as La Chiffre's abduction by Obono includes the hotel being secured by his militia. I understand that between the two movies, they needed to expand for a better game expirence. Levels that were closer to the movie scenes were amazing. The sinking apartment in Venice couldn't have been pulled off any better, in my opinion. The game incorporates a third person view for around the corner shooting like in the Rainbow Six franchise. Another added feature that definately improves the gameplay. One feature i did not care for was the QTE events. Buttons flash on the screen, you must quickly respond or risk losing a hand to hand fight. Most QTE is done while in close quarters, and is up to the player how little or how much it's utilized. The boss sequences require the QTE system, but seems more entertaining than previous bond games with the generic helicopter or dual rocket launcher wielding soldier.

Sadly, one hindering factor in my opinion is the multiplayer. Not nearly as crisp as Call of Duty 4. You earn cash per round to purchase your choice of weapons, upgrades, and special abilities. I like the freedom of choosing what to get next, rather than suffering through several firearms and perks you could care less to ever use. Various modes seem like they were borrowed from the Metal Gear Online series, along with the classic free for all and team death match. Over all, characters look and feel clunky. The learning curve is harsh because of the buy-what-you-want system for more expirenced and aggressive players. Overall, i think the multiplayer was not polished over to make the release date.

PROS:

-CoD4 Graphics engine

-Great offline level designs

-Levels chalk full of enemies to compete with a Bond movie body count

-Added over the shoulder cam to fire around corners and blind fire is definately what CoD4 was lacking.

-Most levels are very fast paced, adding to the Bond expirence

CONS:

-Online Multi-player is definately lacking

-The "hacking" sequence of unlocking doors gets rather old very fast

-The gun selection seemed fairly small compared to previous Bond games

-No real special bonuses after completion of the game such as unlocked guns

-The final stage's high difficulty is ridiculously unbalanced from the rest of the game.

-Fairly short. Game was beaten on medium difficulty within two (long) sessions.

Overall, i highly recommend this game offline. Honestly, a lot about this game reminds me of the original Goldeneye 64. The levels are extensive with tons of villians between you and the objective. The physics, destructible enviromets, and overall gameplay layout make you want to replay levels over and over again. EA could've spent more time on certain aspects, but compared to other movie based games rushed to coeincide with the theatrical release, this definately could have been much worse. DO NOT buy this game if you're looking for solid online multiplayer, very long first time through gameplay (such as RE4), or can't play a game again once you've beaten it. If you can enjoy a well made FPS, playing the levels again and again you won't be disapointed.

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Just to set some context: I am writing this review in 2011, bought this used for $15 for the PS3.

This game uses the Call of Duty 4 engine and it shows. By 2011 standards I am surprised that the graphics hold up pretty well, solid if not spectacular at times. My main complaint is that there are no driving sequences, unlike Blood Stone that has this.

As an FPS I could see how it got lost in the shuffle when it was released. Nothing ground breaking. What makes this game special is the fact that it based on the Bond IP. Daniel Craig looks good, the menus are taken from the movie, the scenery, music and character acting make for a good Bond experience. There is a stealth system where you "stick" to things to hide and for cover. I like the the function where you can dash from one stealth position to the next, sometimes you can get thru an entire room this way. What I was not impressed with was the hand-to-hand combat. The hand-to-hand combat is seriously lacking fluidity and function. You issue a command to initiate a take down, then you are told to press another random button to do it successfuly. No matter if you are successful or not you will always end up facing a different direction than you started. The whole thing just doesn't flow smoothly and it's very hard to fight more than one at a time.

What is also missing from QoS is a bit of the flashiness that Blood Stone offers. A lot of exciting action but never quite the hollywood climax to a battle that Blood Stone has. Also the cut scenes actually look a little worse than the regular game play. The cut scenes use the same engine but it looks like they are pre-render and compressed.

The online multiple player is nothing spectacular. I was suprised to be able to find team vs team games pretty quickly so many years later. But this was my leats favorite portion of the game. After playing single palyer I will usually finish my sessions 10 to 15 minutes of multi-player, which has the most annoying "proximity is planted" voice clip over and over again.

So in summary I would say QoS gives us a solid and proven FPS engine with the addition of stealh and Bond IP. It is missing vehicle play and flashy cut scenes. The mutliplayer is very basic and uninspired and the hand-to-hand take downs just are not up to par, even for 2008. If you are a Bond fan I would say this game is an absolute bargain at $15.

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I bought this game in 2008 and it sat in my backlog until this month. I decided to play it and I'm shocked that I let such a good game sit for so long. The graphics aren't the best but it does have some nice bright in dept colors. The controls are the similar to the Call of Duty series but modified slightly. The 3rd person cover view works perfectly and makes the game much more interesting. This uses the same cover system Gears of War uses. Not too sure why this game is so underrated but I'm guessing people wanted something amazing like the N64 was but it didn't meet their expectations but it did for mine. The shooting was fun and the storyline didn't hold your attention for you to watch the entire clips so i usually skipped them. Other than the lack of a good storyline this game was worth the money i paid for; Now this game is very cheap and worth being played through. I still play the multiplayer and it's pretty fun and addictive.

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Turok

Turok - Playstation 3
Customer Ratings: 3.5 stars
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Im gonna have to disagree with the previous reviews. I loved this game in its entirety. Considering how shallow the original one was and I still loved that one this was huge. Amazing graphics and fun gameplay. I dont think lack of blood is a reason to dislike a game, considering the blood in the dinos is plentiful. If you enjoyed the original at all this one will be amazing. A lot more options and much better dinosaur fighting action.

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I am so tired of killing zombies! This is a great change to the normal shooter. Graphics are amazing and the surround sound is amazing. It does a great job of dumping you in the jungle and making you feel like you're fighting for your life. Who doesn't like dinosaurs?

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I played the demo for this game when it came out, and I liked it so I decided to buy the full game. In my opinion, Propaganda Games has done an excellent job re-imagining Turok for next-gen consoles, even if it is a little rough around the edges. Namely, the save system is a bit frustrating, and the shooting mechanics are a bit jumpy do to excessive screen shaking (if you turn down the sensetivity a notch or two though, the aiming is much better). Also, a minor complaint I had is that it should have been gorier. They don't shy away from the splatter when you kill Dinosaurs, but unfortunately, killing enemy soldiers is practically G-rated (I'm guessing it's because Disney isn't quite ready to deal with Jack Thompson yet). I suggest you ignore the haters and try the game for yourself before you pass judgment. It's a decent shooter and a solid return for the Turok franchise. It's not as good as Call of Duty, but guess what? The original Turok wasn't as good as Goldeneye, but that didn't stop people from enjoying it. You'll either like this game or you won't, so I suggest you try it for yourself.

Hopefully, Propaganda makes a good sequel to this game. They're a new developer, but I see a lot of potential in them. They just need to fix the shooting mechanics and save feature, and add the extra coat of visual polish that this game could have used (which is not to say it doesn't have good graphics, because for the most part it does) and they'll have a really good game on their hands.

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Let me start off by saying I just took a shot in the dark on this one. I had never played the demo, and when I tried to find it on PSN a month ago it wasn't there. My curiosity didn't subside so I just went ahead and bought it. It was definitely worth it!

The first away from Acclaim, Turok has undergone a reboot of the story. This game unveils Turok's history with Wolfpack as he is now a member of Whiskey Company hunting down his former mentor to bring in for crimes. There is quite a large amount of cutscenes which unfolds this story the further through the game you get. While it is ultimately a forgettable plot, it held my attention to the end.

The use of the Unreal Engine is nice. The dinosaurs look great. Reflections are used and are very prevalent with waterfalls, water in general, and the knife/edge. Despite some negative reviews, I feel the textures are well done. Keep in mind this is a 2008 release. There are some rendering issues. Several times the game seemed to get ahead of itself and I would be watching a cutscene only to have the characters and room rendered about 3 seconds into it. There are also some choppy load points that can be frustrating when they happen unexpectedly and you are left making a move you'd rather not. There was also one major clipping issue during the second to last boss fight. Right before the battle I fell through the ground and all the way to sheer blackness. I had to restart at the last checkpoint, which fortunately was right before the battle so it didn't really matter much. This only happened once so all is forgiven.

My main issue with this game is the sheer difficulty. I honestly believe this is the most difficult game I have ever played. There are two choices when you start a new game, Normal and Hard. Well Normal feels like most games' Hard/Insane. Be prepared to die 25-50 times no joke. What's rough about that is the checkpoints are quite distant from each other making you replay a large chunk of game to get back to where you originally died. The load time to get back in action is also long. It's a double edged sword as I have never been so frustrated during gameplay but also never felt such a sense of accomplishment once finishing. Just be warned. Once you beat the game once you unlock Inhuman mode. I can safely say I will not even attempt this.

I think it's unfortunate this game didn't do better than it did. It received good reviews, yet the unannounced sequel is surrounded by doubt that it will ever be made. If there ever is a Turok 2 I will definitely pick it up.

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I have been a massive Turok fan ever since the first game came out on the N64 back in 1997. The first 2 games are in my top 5 list of the greatest First Person Shooters ever. And as the 3 star rating suggests this is a good game but as a Turok game it fails and fails miserably.

Yes this game has raptors and a T-Rex, but that's really all the dinos this game has to offer. Where are the Pur-linn and Leapers? It is ESSENTIAL for a Turok game to have these enemies! And I also would have liked to see The Endtrails and Mantids from Turok 2 make an appearance.

The weapons are nothing worthy of the Turok name either. We have all the cliches: Shotgun, Automatic Rifle, Sniper Rifle, and Rocket Launcher ect. No one thought of including the legendary Cerebral Bore? Not to mention the QUAD rocket launcher, Shredder, Fusion Cannon all those cool over the top weapons that Turok is famous for.

I don't think I'm asking for too much. I did expect this came to follow some modern FPS trends like carrying a limited amount of weapons, regenerating health and those other things that Halo did so now EVERY FPS for some reason must also do. But ranting aside this is still a good game that has some exciting moments and beautiful graphics. And there were some entertaining boss battles. I would definitely rather play this than the snooze-fest that is the COD: Modern Warfare 2 single player campaign and it has more variety to make it better than Killzone 2.

After Turok 2, Turok just hasn't been Turok and this game does nothing to change that.

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Create

Create - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
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The game seems like a low-budget also-ran that's supposed to compete with Little Big Planet. Except that there's no character to play as. It's kind of hard to control, LBP has the entire sixaxis controller to use, whereas this just uses the move controller, so you have to choose a lot of menu options to do things that could have been assigned to a joystick direction.

Still, it could be kind of interesting, depending on what you can create. I don't know if the physics model is as flexible as LBP.

It doesn't seem to be very exciting. I guess it's like setting up dominoes and watching them knock each other over. Mildly amusing, but not all that engaging.

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I had to write something.

First: This is NOT a platformer. It cannot be compared to Little Big Planet or Super Mario.

This is a puzzle game and, as another reviewer noted, a good reminder of "The Incredible Machine". If you're fan of that genre, you'll have fun. If you want to create contraptions just to see what can be done, it's good too, although Little Big Planet is doing a better job at it (that's the only part of this game that can be compared).

If you buy this game for a young kid, he can be frustrated very quickly. It can be challenging to go through all the levels.

So look at the description of the game before buying it. It's a great game in its genre and there are too few of them.

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Ever wanted to challenge yourself by making contraptions? This is the game for you! In Create you can choose from a variety of items and contraptions to help you get an object from point A to point B. The fun is even better with Move integration. If you are tired of the killing people all the time and you need a game that will stimulate the mind, I highly recommend this masterpiece. It's published by EA but don't worry. This one doesn't have DRM.

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very nice.. gonna be a good addition to the ps3 assortment ive started...timely manner, exactly what i asked for. thank you

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When I saw this was and read the specification thought it was easy for kids, but the access for the menu is kind of hard. But the game is really cool and cute

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Tom Clancy's H.A.W.X.

Tom Clancy's H.A.W.X.
Customer Ratings: 4 stars
List Price: $9.99
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After Prince of Persia and EndWar, this is the third major Ubisoft retail release to come out protected not by any intrusive yet ineffective DRM scheme but simply by gamers' honor. And, on top of that, it is a very good game.

There hasn't been a similar game released for some time now: simplified arcade-like action with easy controls, breath-taking cinematics and impressive graphics that will run in full even in mid-range PC systems. My advice: as with any flight combat game, using a joystick will make things so much more enjoyable and intuitive.

If you are more of an authenticity buff (and still have tons of free time to spare) I would advise going with a combat AddOn for Flight Simulator or a good old Jane's title. You will find no realistic cockpit and detailed controls in H.A.W.X. So, is this flight combat game dummied down? Well, yes. But I promise you: you will have FUN like never before!

Hammerheading over cityscapes and coming in from the Sun over the desert has never been more easy to master. The electronic aids and bare-minimum controls will let you enjoy the fights and start mastering them early on.

This is a 4star game but I decided to give it full marks just because the Canadians at UBISOFT keep walking the narrow path towards a DRM-free future. It cannot be easy to take such bold decisions during such a tight economy. They deserve our support.

RECOMMENDED!

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This is a pretty game, lots of action, lots of things to blow up, makes a lot of noise and seems to be a game aimed at kids. It is not in any way a flight sim except that it happens to take place in airplanes. And thats where any similarity to a flight sim ends.

The planes fly like they are on rails, there is no inertia whatsoever. Engines accelerate the planes with vertical climbs not making much difference to speed. You can jerk a high AOA turn and the speed stays pretty much constant. You can go inverted and pull loop a few thousand feet off the ground~ and make it. There is no speed compression, you can turn as sharp as you want at any speed. You can target enemy aircraft and ground targets about 2-3 seconds apart and fire on them from high off angles and speed at close range and still hit.

Not much of a sim, but fun as a game. EZ entry for people with no knowledge of flight sims or desire to learn all the stuff that goes with it. Its a console game adapted to a PC platform~ nuff said.

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UPDATE

I have to say that I continue to be impressed with this game as I play it more. I may have under appreciated the graphics, I find that the use of the satellite imagery to be a great thing and probably much cheaper than having designers start from scratch in a fictional world like Ace Combat series.

I think the Cape Canaveral map is cool but while playing I was reminded of an Ace Combat 4 map of basically the same thing, the Magellan Straits, Caribbean, Afghanistan, Middle East(Probably Arabia), Central African, and all of the 17 maps are really great. Another thing is that in the first mission, Juarez, Mexico, you support the Ghosts in the earlier GRAW games which is a nice tie in and I'm pretty sure you support the Rainbow Team from Rainbow Six Vegas in the Nevada map. Other noteworthy planes are the YF-23 that lost out to the F-22, the XA-20 Razorback which I've never seen anywhere else, X-29 demostrator, Harrier, EA-6B Prowler, Mig-21, A12 Wing, and other curiosities.

Something I wish was included was fully destructible environments, your missiles splash in the water but don't effect buildings or trees. Another thing that would be great would be add-on maps or a map editor in which we could use google earth imagery or some kind of expansion packs for helos, gunships or even prop planes. All in all I have to update my rating to an 8.5, since I'm a non-console player I can't compare it to the latest Ace Combat but I'm sure it more than holds it's own against it.

GENERAL THOUGHTS

Yeah this is a fun game that reminds me very much of the Ace Combat series for consoles of which I have not played since I became a PC only gamer. It's not a sim by any means but if you want that get the Microsoft flight sim or any of the other ones available on PC. I have to disagree with IGN's review of 6.7, the author clearly misses a lot of the details, such as the ability to release flares when an enemy has you locked, the changeable paint schemes and others, and has an animosity towards this game that is not called for, for me this game is between a 7.5 to 8.5 depending on how much you like the arcade modern jet combat game. I would say for me it's an 8 and that's 4/5 stars here.

The novelty of this game is really what is cool. I'm not much of a sim player and outside of that ,at least for PC gamers, there's not much in the way of cool jet fighter games. Who wouldn't want to fly one of these technological masterpieces but not have to worry about all the details that the real guys do? Not to mention the real-world locations, which is not offered in the Ace Combat series. My review is from a single player offline only POV and not really using any of the bots you can command, as it didn't really make much of a difference but I have to say I have not played this game to the end yet.

STORY

Well it's a pretty minimal story, and thanks for that I don't really follow that much in a game like this or racing games either. I still remember the silly and embarrassing Ace Combat 4 story although I did like the art style involved. This has just an ex-air force pilot(YOU) switching to a private security company that has no loyalties other than money and when it takes a contract to attack your country you rebel. That's all I'll get into as you can get a summary from the official reviews elsewhere. It takes place in 2014, standard Tom Clancy near future time setting.

GAMEPLAY

Well like I said this is an arcade game, meaning you can do about anything with your jet and as long as it doesn't hit the ground you will not be punished for it with things like flameouts or losing control. The combat is non-realistic as well, when you are under attack you can use flares and wildly maneuver your plane in any which way and it always works. Also it's a little too easy on normal difficulty, I had no trouble killing Su-27's, Apaches and various ground targets in the older FA-18 Hornet; I would expect and Su-27 to be a bigger challenge.

Also there is no need to worry about fuel as it's not even on your HUD as well as you being armed with nearly 200 missiles for every mission, even AceCombat5 had limitations that made the game a bit more strategic and challenging. Missiles can't be instantly fired in succession there's a bit of a waiting period after firing 2 to fire more. Your cannon/machinegun is unlimited as well but can't be used continuously as it get's hot and is a primarily burst weapon. The cluster bombs are awesome as well as the conventional large ground bombs with the usual HUD visualizations of trajectory and spread area.

That said it is kind of interesting to turn off the "assistance(HUD Forward View)" with left-ctrl and switch to a side view of the plane you are flying instead of the assisted normal swingman view, it's a little weird and I have not tried any missions with it on. There are no landing sequences to worry about either.

Another thing is if you hold down the missile fire button the camera will switch to the missiles view which is pretty cool. There's also something called the ERS which takes you step by step to an enemy kill, it makes it way too easy and really should be used for training purposes only.

TECHNICAL

I had no problems with the installation on Windows XP and the game picked up my Logitech Rumblepad 2 when I went into the controls settings and specified the joystick. The default settings were fine for my joypad. I have a midrange system and had no trouble getting 1680x1050 with all high. I'm using Q6600@2.4Ghz, 4GB RAM, 8800GT512.

GRAPHICS

These were standard to good, I would say nothing mind blowing but nothing too bad either. The jets all look like their real world counterparts and the real world cities look accurate since they are supposedly based on real satellite images, although they are limited in area. I wasn't hugely impressed with the Los Angeles area, being a resident of LA, I didn't see the Hollywood sign or other things other than the main downtown section. Also the Southern Nevada part is OK I suppose, mainly empty desert and what I assume to be Lake Mead, I used to live in S. Nevada and didn't really see much that was recognizable, I don't remember there being a Hoover Dam but I could be wrong.

The maps that stood out were Chicago, DC, Tokyo, and Rio. There's about 17 maps. The stars are really the planes as they should be.

I liked the water on the screen effect you get when going through rain. The explosions are standard this generation to look at but the explosions from the ground battles are pretty neat if nothing special. The way to really get a good view of the plane and surroundings, if not really all that conducive to play, is to use the assistance off setting using left-control. In summary the graphics are good this generation, that's not really a problem though since it's just cool to have a game like this finally for PC gamers.

SOUND

Pretty standard, everything sounds right from what I know. I turn off/down the music since I don't thing most fighter pilots are allowed that sort of thing in combat anyways and I don't need it to give me a better gaming experience as this is only a game. Some may like the drama enhancement you get from it but I'm not one of them. The explosions are pretty nice, you would of course never hear them like that in a jet but it's a game!

EXTRAS

One thing you should go and get from a third party is a plane and mission unlocker. There are massive amounts of real world planes here and I want access to them immediately, like the SR-71 Blackbird, F-117 Nighthawk, F16, F15,F14,all the migs, Mirage, Typhoon, A10 Warthog, F35 Joint Strike FIghter, F4, older 60's planes, awesome new looking Russian planes, experimental planes, F22 Raptor, next next generation USA planes, Jaguar, F-111, and probably others I've missed. As well as different loadouts of missiles for each planes specialties like precision bombs, ground target bombs, cluster bombs, air to air bombs or a mix of them particular to each plane and it's capabilities. I would guess there are at least 50 planes here not counting the variants of the same plane. My favorites include the F-15 Active, F-117, A10, SR-71, etc.

There are no helos,prop planes, gunships or heavy bombers here, this is all jets, but you do take down Apaches and other helos in missions. The planes also have at least one more selectable paint job, like the F-117 Nighthawk has the standard Stealth Black and also has the Camo pattern for daytime missions. Also there are multiple variants of each jet like the standard F16 and the upgraded F16c which I believe is the non-export USA edition or exported to close allies only as well as variants with different selectable paint jobs.

All of this stuff is unlockable only after finishing in the different difficulty settings or getting better ratings after missions or some online only stuff but who wants to do all that, search for the Hawx unlock on google and have a blast right away!

CLOSING

I recommend this to anyone who likes arcade flying games and doesn't want too much of a challenge. This game is great if you like jets in general and want the chance to fly them in a game with a wide variety. It's not a must have game, unless you are a lover of modern jets, but if you are looking for more variety in your game collection get this one. Of course this is not a fifty dollar game by any means so get it used when the prices come down, I'd say new in the forty dollar range. I'd say if you have the latest Burnout PC game or miss/enjoy the Ace Combat console series and seek a breather from the FPS's, RPG's, MMOG's and other dominant game types, this would fit nicely into your collection.

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First off, I'll admit I'm a simulation type guy. I've played in-depth games like the JANES series, Microsoft FSX, and the sort. However, even I get tired of managing all those switches all the time and I just want to dance around the sky and blow things up. If thats what you want, than HAWX is definitely worth a look.

First off, the graphics are the game's strong attribute. The landscape and the planes are beautifully modeled. The effects however, such as flak, missiles, enemy fire, and certain explosions, seem to be lacking in authenticity when compared to the graphical quality of everything else.

The flight model is obviously very simple and easy to use; I wouldn't recommend hooking up a complex control system to play this game. I tried my Saitek X52 system with rudder pedals, didn't work so well. But a Microsoft Sidewinder with a throttle slider and twist-style stick works outstanding.

The one area that will be a challenge is when the assistence mode (AKA the alpha limiters for those aviation buffs) is turned off. This will allow some very high angle-of-attack manuevering and snap turns. However, the other reason this mode is challenging is because the camera viewpoint in this mode is normally off to the side of your plane, keeping your plane and your target in the same line of sight. But when you get into these close-in tight dogfights, the camera can't seem to keep the enemy plane in view for more than a few moments, and good luck trying to engage with guns in this mode if you run out of your three dozen missiles. Luckily, gun ammo is infinite, and bursts are limited to the gun's heat build-up.

Overall, this game makes me appreciate the other flight sims out there that are extremely realistic, but works in a pinch if I need to give my brain a break and blow stuff up. The one remaining downfall of this game is it is VERY much like the Ace Combat series, its practically a twin. And the missions can get somewhat repetitive. At the time of this review, I've only played ten missions in, so we'll see what remaining missions have in store.

Bottom line, definitely a console arcade game for the PC, shallow learning curve, repetitive gameplay, but awesome graphics and fun, if unrealistic flight modeling. Head to head matches will probably be the main focus of HAWX fans...Lastly, this is just one man's opinion, so feel free to try the game and make your own conclusions.

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When you don't even pay $6 for a game like this....how can you complain. (I bought the PC Download that is less than $5.50)

Seriously though, I played a couple missions and it's a good looking and interesting fighter/flight game. It's certainly not a sim, and it takes some getting use too..but as I said before...it's worth 4 stars in my book as far as price versus content.

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PlayStation Move Sharp Shooter

PlayStation Move Sharp Shooter
Customer Ratings: 4.5 stars
List Price: $39.99
Sale Price: $36.98
Today's Bonus: 8% Off
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I picked this up a week ago at a Game Stop, I really like it so far. It's for sure the best of the PSMove shooting peripherals I have ever seen or used, mainly because of the fact the Move actually plugs in to a mini USB on the Sharpshooter remapping the "hard to reach" buttons to easy to reach location, it all works very well for what it is.

I have tested as many games as I could, Killzone 3, awesome once I tuned it in to my personal preferences, it did take me a while to get all the sensitivities right. One thing I noticed was that the adjustable stock got in the way often during turning, in fact I would remove it all together if I could and I may one day if it really bothers me, I just don't want to have to take it apart.

Dead Space Extraction works amazing with the Sharpshooter, it feels really good, no complaints for that game, well maybe except for the weight, if starts to feel a bit heavy after a while, but that's to be said for all games using the Sharpshooter I guess.

Works well as you would expect for The Shoot and, Time Crisis: Razing Storm, they are a bit more basic though.

I Haven't tried MAG or RE5(as I don't have them) but I'm sure it's fine, and probably works better then any other Move housing.

One thing they should have added was a mini USB port some place on the gun, so you could charge the Move as you play, also I might rap some hockey tape around the handle, it seems a bit weak and may feel more comfortable if I do.

And now for my biggest complaint of all, I'm sure it will be on every ones mind in future reviews. When the move vibrates it rattles the Sharpshooter like crazy, at first I thought it wasn't plugged in right. Nope it's loose'ish in the housing, I can disable the vibration function in controller options. It's ridiculous I really shouldn't have to turn off the vibe to accommodate for the Sharpshooter. I solved it for now but putting foam and double sided tape under the move cap of the Sharpshooter, it works and you don't see it.

Oh and it comes with 3 different sets of stickers to stick on the Sharpshooter, depending on your preference.

Killzone 3 Helgast

Killzone 3 ISA

SOCOM 4

--------------------------------------

Update 02/28/11

After using the Sharpshooter for a little while (daily) I found no other issues at all, and I'm learning to like the ajustable stock, But I still wish you could remove it sometimes.

Also I FINALLY found some good KZ3 settings.

I'm using (in multiplayer) '0'/'0' dead zone, '0' sensitivity and '30' turn speed You may want to turn up the turn speed once you get used to it, if feels as close as I could get it to the Dual Shock 3

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** att: lazy people, scroll to the bottom for a Pros/Cons breakdown :) **

I've used this through two full campaigns of Killzone 3 ("Already?!" yep.)

The gun itself is made of a high-quality ABS plastic. There is no creaking or bending of any kind. It's a really well-constructed accessory, externally. There is a little bit of stock wobble but it goes unnoticed during play. The Move controller fits snug and tightly in it's housing. It's vibration function can be felt strongly throughout the controller without buzzing or rattling, which is surprising. In terms of build, the one thing I wish they'd improved is the navigation controller foregrip. It doesn't fit in as snuggly as the Move controller, so there is a tiny bit of movement and play there.

Playing through the first time in 3D with the SharpShooter while on my feet provided a level of immerson that I've never experienced before. And it is absolutely, without a doubt, an "experience." For me personally, it made the campaign a lot more satisfying. It's one of the most fun gaming moments I've ever had, I can't say enough about it.

That's not to say the experience was perfect. Having used the Move and Nav controller extensively in MAG, RE5, and then the KZ3 beta, I'll say using the system with the SharpShooter is actually a whole different animal. It took me a few hours to get used to this new kind of play in terms of targeting and navigation of the levels, though certainly not a fault of the controller, of course. It took quite a while to calibrate the sharpshooter initally and adjust the settings to where I felt they were perfect (I've found that my SharpShooter settings are much different than my regular Move settings). And still it takes 2-4 tries to calibrate to get it right. It's only a minute or two, but it's something that takes seconds with just the Move and Nav. But once it's dialed in, it's accuracy in unparalleled (but that's due the move controller itself).

There are a couple of other things that irked me during the game. The main issue for me is that after some cutsenes, I would have to recalibrate the controller. I get to a cutsene and, when going back in play mode, my reticle would be off. Just an inch or so, but enough to be annoying. This happened twice during both my 1st and 2nd play-throughs at different times. I've just sat through an incredible action-packed cinema and I'm ready to get back in their and kick some [donkey] only to have to stop and recalibrate. It's not enought to ruin the whole deal, but it's understandably a little frustrating when it happens.

Secondly, and this is probably just me, I think the pump-action reload function is a little too sensitive. You only need to move it back 1/3 if the way before it engages the reload animation. There were times when I'd be in a heavy fire fight and I'm trying to return fire to an enemy when I'd accidently trigger the reload animation and get lit up and killed. Since I much prefer to slap the button on the magazine to reload, It'd be nice if you could turn that function off.

Despite some of the minor flaws it may have, the SharpShooter made the campaign a much richer and rewarding affair. I can say that I'll only used the SharpShooter during campaign replays.

Now, I'm a strong supporter of the Move for competitive multiplayer. For me it's a much better way to play. It's accuracy is phenomenal. It greatly outperforms the DualShock, in my opinion. I haven't played much of KZ3 multiplayer yet, but when the Beta ended, my K/D ratio was over 2:1 with anywhere from 40-60 kills per warzone match. I love it. Having said that, the SharpShooter is more than a little impractical for competitive online play. Using it to play against Veteran or Elite difficulty AI "bots" in the campaign is one thing, but using it to navigate new maps against human players is something completely different. Though once I familiarize myself with the new maps' geography, I'll give it another try.

So quick break down:

** Too lazy to read the whole review? PROS / CONS: **

PROS:

* Very well contructed.

* Incredibly accurate.

* Helps provide previously unexperienced levels of immersion.

* Tons of fun to play with.

* Works well with MAG. (though pump-action & magazine reload buttons don't work)

* Works okay with Resident Evil 5.

* Works great with Dead Space Extraction.

CONS:

* Can take a couple minutes to calibrate perfectly

* May need recalibration during game.

* Nav Controller foregrip makes it easy to accidentally reload.

* Impractical for multiplayer.

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I'm getting really annoyed reading online reviews about how this product isn't accurate. I will tell you from personal experience that the gun is VERY accurate and the button layout as very easy to use. It's very easy to navigate with through the game. However, dumb gamers will more than likely hook up the sharp shooter, play for 10 min. and then put it away. You have to spend a lot of time both syncing and familiarizing your self with the sharp shooter. You must re-calibrate your move controller AND calibrate the sharpshooter in game. For most gamers, the sensitivity is going to be far to high right away, simply turn it down (I recommend 0). Then, try playing the campaign for a couple hours and you'll get use to it. Do all of these things, and I PROMISE you that the sharp shooter is a VERY valuable product. I've gotten so use to it, I actually prefer it for online play. Keep it mind it will take hours upon hours before most gamers get that familiar with it. Don't let dumb consumers who NEED instant gratification try to tell you this product is bad.

Read Best Reviews of PlayStation Move Sharp Shooter Here

I got this along with Killzone 3 and i also own Deadspace Extraction. I spent some time playing both games with the sharpshooter, and I prefer it to just holding the controller in my hands. The buttons on the sharpshooter are very conveniently located and I was able to reach them without effort or adjusting my grip. While using the sharpshooter I found it was easier to steady my aim and reduced how quickly my arms got fatigued. The build of the product seems fairly sturdy but it does have a couple parts that seem like they could break if you are clumsy or just unlucky. If motion controls are not your thing the sharpshooter will not change your mind and i pretty much guarantee your wife/girlfriend will roll her eyes when you bring this into the house.

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Ok I really wanted to like this, but it has flaws. To hold the sharpshooter you should really be standing with the stock against your shoulder. This was surprisingly uncomfortable, and more importantly, holding it with any sort of pressure against the shoulder risks activating the "Pump" action at the front of the gun. I found myself cursing several times at unintentional firings of the pump action. The "Pump" needs a lock or some serious resistance so you won't set it off unless you mean it. It's a design flaw IMHO, as is the stock which can't be removed.

So, resigned to sitting on the couch with the gun by my side, I went about playing the Killzone 3 demo. Turning was the main challenge, and took much practice and calibration in the settings. After hours of playing and calibrating to my liking I was doing nearly as well as with the Dualshock, but having more fun. That said, I was also getting sore in my left arm for extending it for so long and my right hand needed five minutes of flexing as a break.

Other problems were I couldn't reload very easily by rotating the gun, though I hear the full game uses the pump action to reload, and that would be fine (unless you accidentally set off the pump of course.)

The 'melee by stabbing' motion was hard to pull off, and would sometimes turn me around if I didn't connect with an enemy, which meant I would die a second later. I attribute this to the unwieldy nature of using a gun peripheral in this manner.

The jump button has been remapped for Killzone 3 from X to the square beside the trigger. This was wisely done so you can use the Nav. stick to move and still have a button to press for jumping. Unfortunately this means I would need to take my finger off the trigger to jump and then put it back, which is harder than it sounds, or use the middle finger for trigger as my index presses buttons. Neither is ideal, and I like to jump a lot in my FPS.

Lastly, the fact that the move controller is not in my hand but on the end of the gun-barrel changes the way the move reacts in game. I didn't realize how much of a difference until, in semi-frustration, I removed the move controllers from the sharpshooter and played with move control alone. It was a revelation. Everything I mentioned, reloading, melee, jumping, all solved. Buttons were all easy to reach. Movements, response, and turning were not just manageable but better than dualshock! In fact I dominated the Killzone demo so well that I will never go back to dualshock, or the sharpshooter for that matter. Good job, Sony, for making the Move controller work so perfectly. Oh, and it was comfortable; I could have played with the move alone all day.

In summary:

***Positives: Feels like you're pointing a gun. Fun for light FPS campaign and rail-shooters. Digital trigger and remapped buttons are real deal!

***Negatives:

Will not improve your game as I had originally thought.

"Pump" action far to easy to activate accidentally.

Stock is uncomfortable, unwieldy when not used, and cannot be removed.

Tiring. Might make you sore after long excursions.

NOT GOOD in online multiplayer (use regular Move here).

Aggravating placement of some buttons compared to using the Move "wand" by itself.

Melee 'stabbing' motions are jarring at best and possibly dangerous to perform.

***Conclusion: Fun alternative if you're not serious about dominating your game. Some flaws could be addressed in a second edition. Move controller is far superior by itself, but doesn't feel like a gun of course.

If you're interested in getting the most out of your move in Killzone, google "iwaggle killzone 3."

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