Showing posts with label new games for ps3. Show all posts
Showing posts with label new games for ps3. Show all posts

Tiger Woods PGA TOUR 14: Masters Historic Edition

Tiger Woods PGA TOUR 14: Masters Historic Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
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Basing my review on the last 3 versions of Tiger Woods for the PS3, this is another very good edition. While I have a hard time saying that it's worth its current release price, I am enjoying the game. The only slightly negative thing I have to say about it to this point is that the graphics look a bit grainy. My 9 year old (who enjoys the game) also said the same thing to me without me mentioning it first. I also have a hard time accepting the fact that you purchase a "Masters" edition for a few more dollars, and still find that some courses need to be purchased/downloaded. Isn't the current price enough to already have them all?

For those of you that play online and get those unrealistic scores in the mid-20 under par per round, try doing that on simulation with all settings at their most difficult. You won't see anything close to those scores again. This difficulty level was an eye opener for me and frankly drove me nuts. Since that first experience, I've gotten more used to it but by no means have I come anywhere close to mastering it. What would a game be without a challenge? EA has succeeded again with this latest edition.

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I have enjoyed Tiger Woods golf since the PS2. I just cracked open 2014 today and truly enjoy the new challenge of re-learning the game.

TW 2012 was a solid entry and I heard and read so many bad reviews on 2013, I saved my money and skipped it. Worth the wait, although $70 is a steep price for a video game. That and finding clear instructions on certain aspects of the game is why I give it a 4 instead of five. And terribly slow to load this year. Too much disk-based content?

Now, back up and do the math: For $70 try to play real-life golf on any one of the real-life courses in TW14. Never going to happen. So, for $2.50 or so apiece per course, I can travel the world and play where I never will and CRUSH the PGA tour pros whenever I want. Still not a bad way to spend entertainment money.

It's just a game. They will never get it perfect. Enjoy the good parts!

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The graphics are great. The commentary is better adn the shot shaping is more realistic. One thing I can't stand is the putting camera. When you putt the camera changes position and you can not see how the ball breaks. Hopefully this is fixed on a patch

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Great visuals, and graphics. The game play is similar to all TW games so no surprise there. The course selection is vast, even including my home course, TPC Louisiana.

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Lots of players, courses, game types and a long career mode. Nice ability to scale difficulty. Wish the load times were shorter. Graphics are good, but underwhelming for a AAA PS3 title.

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Ratchet & Clank Collection

Ratchet & Clank Collection
Customer Ratings: 5 stars
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Ratchet and Clank is probably my favorite franchise of all time, and certainly my favorite Sony franchise. Of all the great titles from the PS2 era, this is the one series that I still return to. The gameplay, the humor, the art direction, the creature and robot design, the characters... it all just comes together perfectly in the strange, whacky universe that Ratchet, Clank, and Captain Quark live within.

Now, I can finally play those PS2 classics in HD format, and boy, does it make a difference. I was reserved about the graphics, based on the available photos, but the pictures look nowhere as good as the actual games when they're in action on your HDTV. It's great to see the visuals so crisply sharpened up, and tailored to fit a widescreen. Understandably, these games look nowhere near as good as "Tools of Destruction" or "A Crack in Time", since those were developed from the ground up for a more sophisticated console. But that's okay. The gameplay is so rock solid, and the improvement to the visuals is so significant, I quickly lost myself in these adventures once again... it was like a reunion with a great friend. Insanely addictive and enjoyable, I immediately resumed trying to scoop up every last bolt, and acquire every last, whacky weapon and gadget. The mechanics/controls have aged remarkably well (even with the lack of strafing in #1), as have the storytelling and voice acting aspects.

The addition of trophies, along with the ever popular "skill points" that the series is known for, is a huge bonus for players who want to reinvest time exploring these fantastic alien worlds. I obviously have not had time to explore every nook and cranny of this enormous collection, but so far, so good, and I'm looking forward to every moment of revisiting these adventures. It sure took a while, but it was worth the wait. My one minor gripe is that "Deadlocked" is not included, making this one title short of a complete R&C collection from the PS2 era. Insomniac, if you're listening... please consider adding "Deadlocked" as a DLC to reward your loyal fans. Thanks!

Update: Some have commented about the Sly Cooper demo. It comes in the form of a "voucher" code, which must be redeemed on PSN.

Update #2: Maybe somebody at Insomniac heard us, because they just announced that "Deadlocked" will be available on PSN later this year!

Update #3: After thoroughly putting RC#1 HD through its paces, here are my further thoughts (all good):

I picked up RC for the PS2 when it was first released in 2002. At the time, I was wowed by the game. It seemed to take platformers to a whole new level, and it was one of the most enjoyable experiences I ever had with the PS2 console. It combined great humor, storytelling, platforming, combat, weapons, gadgets, and variety. The variety came from a number of tastefully implemented elements that broke up the gameplay, including using your Trespasser gadget to crack hi-tech locks, using Clank to control miniature "Gadgetbots" and solve puzzles, piloting starships in intergalactic battles, and even transforming into a gigantic robot to get into some arena-style combat.

More than anything else, this game got me HOOKEDI had to play it right to the end, and after that, I wanted to uncover all the hidden bolts, skill points, weapons, and gadgets. Never did I imagine that I would have as much fun when I went back to revisit RC with the RC Collection on PS3. But I'm happy to report that I did!

I CANNOT believe this game is TEN years old! It's true that it's been given the "HD makeover", but the content and gameplay mechanics are identical to the original. Even though this was the first RC entry, and improvements would slowly occur over time (such as strafing and an enhanced "quick select"), this game has aged remarkably well, and it's still as gripping and fun as it was ten years ago. What's just as impressive is how incredibly GOOD this game looks. Nothing was "rebuilt"; developer Idol Minds simply enhanced the resolution to HD and fit it to widescreen format. Yet, this game looks better than most PS3 games... and it's only a PS2 game! That speaks volumes about the fantastic, cartoony art direction that this series has always embraced, and the wonderful passion with which developer Insomniac poured into this game.

Ratchet and Clank fans, and newcomers alikerejoice!

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I didn't really start gaming again until I bought a PS3 back in 2010. At the time, I wasn't sure what to get so I curiously perused IGN's TOP 25 PS3 games and saw that Ratchet & Clank Future Tools Of Destruction had made the list. With its tantalizing Pixar-like imagery, I was intrigued and purchased it.

And played it to death. I immediately followed up with Quest for Booty and A Crack In Time.

I was hooked. Then, my 8-year old daughter and I saw an opportunity in Ratchet and Clank All 4 One. Was it Ratchet and Clank Future? No, but it allowed the father/daughter team that had previously bested Super Mario Galaxy 1 & 2 to play again and we enjoyed it despite the sneers that some greeted it with.

Then I learned that the original Ratchet and Clank trilogy was being re-released on the PS3 in one collection. My daughter and I traded a look and the pre-purchase was instant; our PS3 slim model won't support PS2 disc-based games so we knew that this was going to be our one and only shot of experiencing how such a remarkable game series that ensnared us both got started to begin with.

Of course, I was a little apprehensive. Some HD updates have worked and others haven't (Silent Hill anyone? although they DID finally patch it on PS3). Was a PS2-era game going to wow me?

Unequivocally, yes yes YES! The work is phenomenal. An IGN reviewer stated that the controls were "buttery" (extremely smooth) and OH, they ARE! You can tell that the games were from a PS2 era, but you can also see how Insomniac must have definitely and quite fully utilized the PS2's potential just as much as the Future trilogy used the PS3. Gameplay levels are beautifully remastered. Cutscenes do show their age, but it's not as bad as some of the others that I've seen out there.

If you're familiar with a number of the Future controls, you'll almost feel instantly at home from the startup of the original and it won't take long for you to work out the few controls that are different. The 3D is also quite well-done, although it will drop to 30 fps instead of the 60 fps that you'll experience without it. That said, it's still pretty smooth and if 3D is your thing, then you don't have anything to fear. If it's not, you still will be quite pleased with the work done on this title. This is a remaster that was done RIGHT.

My daughter and I are loving it immensely and if you've never played Ratchet and Clank before, you should...now! Insomniac's beloved duo has made a much welcomed return...and, in our case, a welcome first-time arrival. Fully recommended!

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Ratchet and Clank are my heroes. They are the stuff legends are made of. Ever since I popped the original "Ratchet and Clank" game into my PS2 I've been hooked, and the series just kept getting better through the course of the three games that make up the original trilogy. Yes, Insomniac's epic saga of a lethal but lovable Lombax and his diminutive but dedicated robot sidekick, though it has had its rough spots (Ratchet: Deadlocked, Size Matters, All 4 One), has never failed to remind me why it is that I love it so much. The series' near perfection in its dynamic characters, epic storytelling, endlessly fun gameplay, eye-popping art style, and witty adult humor long ago made it my favorite videogame series of all time.

Just like any good legend, Ratchet and Clank are alive and well years after their maiden voyages took place. And now fans new and old can experience these voyages in HD. I am blown away by the improvements in all three games' graphics, but especially by those of the original game. Being ten years old, this title definitely needed a graphical upgrade and it certainly got it. "Ratchet and Clank" now looks as good as or better than anything on the PS2 and that is very gratifying. The same goes for R&C 2 and 3 as well.

Another thing that I noticed was the very welcome addition of trophy sets for each of the titles. Personally, I would have bought this collection even if trophies had not been included because I have never needed any extra incentive to immerse myself in these stellar games; however the trophies are a nice touch, giving me just one more reason to keep playing.

The bottom line is all three games look excellent with noticeably improved graphics. The games, as far as I can tell are not changed in any other way (good thing). And the experience is as exhilarating as ever. What more can one ask from an HD remastering?

Rather than prolong this review with more praise for my most beloved game series I will end by saying that for fans like me there was no question of whether or not to buy this collection. These classics are worth every penny. And if you, like me, have nearly worn out your PS2 copies of each of the three games included, this collection is not just a desire, it's a necessity. Lastly, to newcomers to the series I would simply say that I have never enjoyed three videogames as much as I have enjoyed the Ratchet and Clank original trilogy, and at the amazingly low price of 30 bucks these gaming gems should not be missed.

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When the whole "HD compilation of last generation games" move began a few years ago, the question on many people's minds was when the @$#@#! Sony was going to release a Ratchet and Clank HD collection. After all, Ratchet and Clank was one of the few franchises identified with Sony that had successfully transitioned to the PS3, and was one of the few surviving, somewhat traditional platforming franchises with some degree of critical and commercial success. The PS2 adventures of the mechanically inclined, tabby cat-like Ratchet, and his somewhat nerdish, diminutive robot companion Clank still remained absent, even as God of War, Metal Gear Solid, Sly Cooper, and Jak and Daxter collections all were released for the PS3. In 2012, Sony finally relented, and has released the original PS2 trilogy of Ratchet and Clank games for the PS3, in high definition. The question, as is the case in any of these HD re-releases, is whether games released so long ago, and in a lower resolution, can retain the same magic under the stark light of modern gaming conventions and high-definition expectations.

The good news is that the Ratchet and Clank games do stand up to that scrutiny. The collection includes the self-titled debut (RC1), Ratchet and Clank: Going Commando (GC), and Ratchet and Clank: Up Your Arsenal (UYA). The franchise is essentially a mix of Super Mario Brothers style platforming, the over-the-top gunplay of Contra, and the cartoon aesthetics/sensibilities of Looney Tunes (Duck Dodgers in particular) mixed with Pixar films, all in 3D. Unlike Jak and Daxter, the core principles and approach of the games have remained relatively consistent (more on the differences between the 3 games later). In terms of how this collection is put together overall, I have to admit that, like many of these collections, there's not a lot of polish. The title screen has artwork obviously ripped from 2011's Ratchet and Clank: All 4 One, the skimpy digital manual (there's no physical one) fails to retain all the detail and charm of the original PS2 manuals, and there's no extra features to be found. As is the case for almost all HD compilations, some of the in-game movies are either sub-HD or have had their aspect ratios altered, and switching games requires exiting entirely back to the PS3 dashboard.

That being said, I was shocked at how much care they put into restoring the first Ratchet and Clank game. Despite the general conventional wisdom that RC1 was inferior to its successors, I always felt that it had the strongest level design and best aesthetics of the series, and as a result, liked it a bit better than the others. The planets are memorable: the lush, open plains of Novalis, Eudora's forested greenery, the night-time desert frontier of Aridia, Hoven's wintry chill, the vast skyscrapers and hovercars of Metropolis, Pokitaru's blue water, and Gaspar's vivid red and orange lava fields all made quite an impression the first time around. Each of the many worlds also felt fairly busy and filled with things to do; there were usually at least a couple of distinct main paths to take. I'm not sure if it was due to the game possibly being originally designed at a higher resolution than its original PS2 release, but the HD version seems to be significantly more detailed and cleaned up than one would expect after playing the original on a PS2. Textures mostly seem more detailed than before, and the colors really "pop". The gameplay in RC1 is very much focused on "meat and potatoes" platforming and 3rd person gunplay, with a few diversions (hoverboard racing, turret gun sequences, one-off starfighter sections) thrown in to keep things fresh. The Clank solo sections provide an interesting change of pace, as the focus shifts from shooting and jumping to managing herds of robotic helpers, a la Lemmings. The gunplay is solid and very entertaining (Contra fans should note the probably unintentional tribute to the game's influence when on Batalia), albeit with a slightly wonky auto-aim mechanism, made up for by the sheer variety of crazy weapons. The platforming is pretty good, too, with rail-grinding sections that acknowledge that sometimes you just want a Sonic-esque roll-coaster ride, and magnet-boot sections that confound the player's orientation. Perhaps most importantly, RC1 has a camera-centering buttonsomething that Naughty Dog never implemented to the detriment of its Jak and Daxter series.

GC was developed well within the timeframe of "Grand Theft Auto fever", when focus group testing pushed gaming towards "grittier", less cheerful fare, and "open world gaming" became the new bandwagon to hop on, even if the concept of a game didn't mesh with that. Insomniac mostly stuck to their guns in terms of developing GC, but some of the new sensibilities still crept in. One thing that sticks out is that the worlds in GC were gloomier than those in RC1, with duller color palettes. The level design also felt somewhat stripped down and simpler as well. With that being said, Insomniac also took cues in terms of making the gameplay broader in scope, in line with the GTA games. Hoverbike racing challenges were made deeper than the prior game's hoverboard races, space combat/fighter racing took greater prominence, and the series' signature arena combat was introduced. RPG leveling aspects (for both Ratchet's health and his weapons) were worked in as well, while new gadgets such as the glider, and 2 distinct hacking mechanisms (each with its own minigame) further varied things. Targeting and movement were improved quite a bit, and RC1's unforgiving checkpoints were replaced with something a little more palatable. And despite the more spare aesthetics, GC had its share of memorable locations, including a desert world and a tundra world with large open sections for harvesting crystals while fighting enemies. Let's not forget the escalation in weaponry from the prior installment (you'll be tossing portable mini-nukes, unleashing balls of plasma-lightning, and spraying enemies with lava on a regular basis before all is said and done).

By the time UYA was released, the "next big thing" was the rising popularity of linear, accessible shooters, even as open world gaming was still settling into its place as a genre that was here to stay. UYA shows that influence, even if still within the stalwart Ratchet and Clank approach. UYA returns to a more vivid art style, while the wide scope of GC has been scaled back a bit for something more focused on set-pieces and visceral combat (with yet another bump in the arsenal providing the player with plasma whips and a space-rift creator). Gone are the racing aspects, and rail-grinding is a no show. Instead of space combat, UYA introduces sets of military-style "missions" on certain worlds, with both ground combat and gunship sequences. The arena combat does return, while the spherical moon sections from GC (years before Super Mario Galaxy hit the shelves) also return with more polish (check out the vista on the Obani moons!). UYA is probably the quickest-paced of these 3 games, and weapon-leveling has been segmented further so that you see more immediate improvements through continued use of any given weapon. While my game's save file clock indicates I've put in something like 16-17 hours to finish UYA, it feels like the "shortest" of the games. I should also note that UYA has the distinction of being one of the few platformers to have an online multiplayer component, which has been included here.

Overall, the games themselves are fantastic, with each bringing a distinct enough strong point to the series, so that it's hard to say which is "the best". Unfortunately, there are a few odd glitches here and there (Ratchet's space helmet in cutscenes from GC and UYA, some players having occasional freezing at points, issues with how meters appear on the screen, and whatever you do, don't go right back into single player after playing multiplayer in UYA, unless you want to permanently disable the weapons wheel pause). In addition, there are a couple points where for some reason, the graphics look a bit....unpolished (notably in UYA, where the very first world of Veldin has a grotesquely fake-looking sun-glare "ring"). This, however, may simply be due to higher resolutions drawing attention to the occasional lapse in fidelity that was present in the originals. All told, the diligent gamer will get 40+ hours out of this compilation on the first playthrough (there's also a "new game+" challenge mode for each game), while the obsessive player could tack on another 10 or more hours before revisiting the games via challenge mode. While all 3 of Sony's platforming collections are, in my opinion, essential PS3 purchases, this collection is the best of them, simply due to the consistently high quality of all 3 games.

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I've been known to get my hands on a lot of games and play them. During the PS2 era I managed to get my hands on a ton of games. Strangely, however, I never actually picked up Ratchet and Clank. Despite the games being one of the biggest selling franchises on the PS2, I never got around to playing them. My first foray into the Lombax's universe and the little robot backpack was playing Ratchet and Clank Future: Tools of Destruction. Upon playing that game, I was in pure awe of everything it had to offer. As I planned to dust off my PS2 and find the previous three games used, I was told by the clerk that perhaps I should wait, as an HD collection was right around the corner. Sure enough, that collection hit and I got to experience the first three games for the very first time in splendid HD.

It has been ten years since Ratchet and Clank debuted, and as I sat there playing the collection I found myself in awe. They were amazing games. Games that, with each installment, actually got better and better. And what was remarkable about this progression was that at no point in time did I ever feel one game had to "fix" the flaws of another. No, rather each new game just adds the right amount of new stuff to keep it interesting and make the experience more rewarding.

HD Collections are slowly being debated about in the gaming industry. But Ratchet and Clank is most certainly one of the better ones. When it comes to gaming and graphics one little known aspect that is hardly talked about is the aesthetics themselves and how sometimes that is what makes a game hold up. During the Playstation 2 era a lot of games tried to do character models that were closer to looking photo-realistic or something along those lines. This makes HD Collections like Metal Gear Solid look great, but their age shows a little bit more. A game like Ratchet and Clank, however, uses incredibly vibrant colors and cartoon like qualities. And one thing seems to be certain: These kinds of aesthetics most definitely age better than the ones going for a more "realistic" look. Case in point, if you didn't know the Ratchet and Clank games were originally Playstation 2 titles you might not assume they were right off the bat. There's A LOT of detail put into these games and they've actually aged rather well. No, they've got nothing on say... Ratchet and Clank Future: Tools of Destruction, but it's still admirable the amount of detail put into these games. In crisp HD they're amazing on the eyes. It is by far one of the best looking HD Collections you can find. It made that transition smoothly.

There are moments where the aspect ratio is still 4:3 and, of course, that can't be helped. They're pre-rendered cutscenes. But at the very least these scenes were updated as well. This is really only noticeable in the first Ratchet and Clank, however. The sides of your television will be black for these scenes. However, it's a step up from some HD collections that left their pre-rendered stuff untouched. There are moments in game, however, where it's still kept at the 4:3 ratio when it could've been stretched. Again, this mostly noticeable in the first one, as it has a lot of those moments.

Gameplay wise, Ratchet and Clank is familiar. You usually play as Ratchet, running around with Clank on your back. You'll be able to buy and find an assortment of weapons throughout the entire experience of all three games. In the first game it's merely finding and equipping them. But in the second there is more variety and they level up. By the time you get to the third you'll have a whole host of weapons to play with. As you move from one game to the next you can also carry over some weapons from one game to the next. Although with some weapons there isn't much point to carrying them over. For instance, in Going Commando, you start off with a Gravity Bomb that has a huge blast radius as it is. There's not much reason to carry over the original Bomb Glove from Ratchet and Clank in this instance. Often you'll find the new arsenal in each new game better than the last.

As with most HD Collections, however, you begin to see how some games have really aged. Despite just being ten years old, it may take some gamers a bit of time to adjust to some of the controls. In the instances of swimming it took a moment to adjust. It also took a moment to adjust to the camera controls and to the idea of pressing the O button to fire when most modern day games rely on using R1. These are, of course, minor complaints. Namely because the Ratchet and Clank games were state of the art. It's just how games were made in 2002. The controls, for the most part, don't really improve much as you go from one game to another. This is actually not so bad as once you settle in you'll pretty much be okay for the whole set. The games aren't long either so you'll easily pass through all of them. There is trophy support added for those who want it, though, and some of them are quite fun to try for while others just seem silly to go for (collecting 1 million bolts in the first game is just tedious without exploiting a well known glitch).

That's not to say everything about the collection is perfect. There were times when there was some noticeable frame rate issues. And normally this happens when a game is overcrowded with a lot of data on screen, but this wasn't the case here. Sometimes the frame rate seemed to dip for essentially no reason. Likewise, sometimes when the audio would loop it would hiccup for just a second or two.

It's actually quite amazing how well the games have aged. I am sitting here playing these games for the first time after having played Future: Tools of Destruction and it's hard not to be impressed. Certainly the controls aren't up to speed, but they're still solid and tight that learning them is all that is necessary. It never really trips you up. The progression through each planet is also simply amazing. It's also nice to see how the games evolved in every standpoint. The production values in the first one are stellar as it is, for instance, and jumping into Going Commando once I was finished with my first adventure showed a major step. Simply put, each game just kept getting better in every sense of the word. More weapons. More variety of levels and exploration. Other aspects just simply got better. The cutscenes in each game looked and sounded better. The voice acting got better with each game. The writing got better with each game. The humor got better with each game. And most important, each new adventure was better.

It's hard not to recommend the collection. All small hiccups aside, these are phenomenal games. There are hardly any platformers out there that can best Ratchet and Clank. Many come close but few truly eclipse it in terms of quality and substance. Not to mention it has moments of just pure action and amazement. To revisit them in HD or (as is my case) to discover these gems for the first time is well worth the investment.

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F.E.A.R. 3

F.E.A.R. 3 - Playstation 3
Customer Ratings: 4.5 stars
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When I first heard last year that F.E.A.R. 3 was on the making I couldn't wait for its release. I got the game the day it came out. That day I didn't do anything but play F.E.A.R. 3 the whole day (it was my day off from work). This game has non-stop action. The cover system is really cool, reminded me of Killzone 2's cover system and also how the guns on the floor shine so you can spot them. I had a lot of fun playing the campaign. But the one thing I felt it missed was the "horror" part. There were some parts of the game were I felt jumpy, but not scared like the first F.E.A.R. game made me feel. I wish the game would've been scarier to the point were I would have to sleep with the lights on. Other than that, awesome game.

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I have to admit I'm a bit torn about the 3rd installment of FEAR, and I'm a big fan of the first two. I've just finished the single-player campaign as Point Man, but most of what I have to say will probably apply to co-op. I'll admit that I haven't played through as Fattel yet, so I concede that I have no idea what the game is like if you play as him.

On one hand, they've polished the gameplay to perfection. Character movement is smooth and feels natural, and target assist helps you spray bullets a little less than the first two required. The armored suit parts are fun (if a little short) and as with FEAR 2, help break up the pace. Creeping around enclosed environments is fun, but a good old fashioned blow everything up mech segment is a nice way to give yourself the occasional reset.

On the other hand, it's just not that interesting. You end up back in the city that got the "physic nuke" from Alma in the last game, and it's crawling with crazed people who've been whacked in the head by the Alma bomb. Sadly, unlike the interesting and weird soldiers and warped entities from the first two, the people in this one basically act like rabid zombies. So, most of the game feels like a mix of gunfights against conventional soldiers and a rabid axe-wielding zombie hunt. The weapons are less interesting, too, although the duel-wield, full-auto pistols are way cool and better than similar guns in any other game.

The scare factor goes way down, although unlike some critics, the Alma-pops-up-outta-nowhere-then-vanishes moments are always fun to me. But that's it. This isn't really creepy the way the first two were. And the enemy AI is almost TOO good. The level of difficulty is ramped way up, and you get mobbed by soldiers a lot more than before. Whereas in the first two you might find yourself facing a dozen enemies, it was almost always in an enclosed space like a large office or cellar, with plenty of opportunity to pick them off. Now they throw a dozen soldiers at you within an open plaza or yard that, yes, has plenty of cover opportunities; but you get flanked so quickly and often that cover doesn't do much good. Or, along with a dozen soldiers coming from all directions, they throw an enemy mech at you along with them. A shame, really, because the new cover system is simple and works well. And this game badly suffers from "alternate universe grenade syndrome." Yours suck, yet the constant hailstorm of enemy grenades (and they throw a LOT of grenades in this) are near-fatal.

To sum up, FEAR 3 plays like a missed opportunity. They did polish what needed polishing, but the stuff that made you say out loud "oh, cool!", like the ash people in the street in FEAR 2 that puffed away when you touched them, is completely absent. FEAR has become a by-the-numbers shooter with a good story and controls, but nothing worthwhile to add for atmosphere or enemies. And, for a FPS junkie like myself who's played dozens, it's, well, kinda hard! And I'm playing on "recruit." Barely surviving an overly-frantic gunfight really isn't as fun or satisfying as more moderately paced action. You finish, the screen a red haze, and just feel relieved that you made it, not satisfied that you did a good job.

I knew FEAR 2 would be hard to follow up, and I'm sad to say they failed to live up to it.

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I have to admit it's not as scary as fear 2 but it will leave your heart pumping,one thing for sure is that this game has nonstop action.better graphics and more dynamic gameplay.the only thing I don't like is that its short.has like 8 chapters while fear 2 had like 15.but overall this game kicks ass

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I have not played with on one player mode. I bought this because of the great reviews for split screen multiplayer. This game is so much fun. Highly recommended and AWESOME gameplay!!

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The F.E.A.R. series is just great. For an industry that is flooded with games and overused plots, this one really stands on its own as unique and well thought out. Each of the three installments are quite different in game play but continue the same great story.

F.3.A.R. introduces many new aspects to the series. While the first installment, made by Sierra, was more horror driven and tasked with the need to introduce all of the characters that are built upon in the second and third titles, WB has changed the feel to more of a quick run-and-gun than slower horror-driven atmospheres. As the cover suggests, the two brothers are at the forefront of this game. The first time through single player you take control of Point Man. Upon successful completion of each interval the player unlocks the ability to replay as Fettel, the "evil" brother. This adds to the replay factor of the game. Also, along this line, the game introduces co-op multiplayer for the first time. While I have yet to try this it seems like a great way to extend the life of the game.

F.3.A.R. also introduces a slight bit of an RPG feel with the ability to level your character up. Throughout the game you will realize that different challenges will unlock points for your character. These points add up to new player levels and provide such benefits as extended slo-mo time, more life, the ability to carry more grenades, etc. This is nice, but really locks this game in as more of a FPS than a horror title.

This game is exceptionally gory. If you've played either of the first two games this should come as no surprise, but if you haven't be prepared. While there is an option to reduce the violence/gore, I haven't tried it and am unable to say how much is really censored.

In the end, this game is phenomenal. The story is well developed, the visuals are stunning, and the new features are worth checking out. Coupled with Amazon's great price this is a no-brainer for all dark FPS fans.

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PS3 PLAYSTATION 3 White Modded Controller (Rapid Fire) COD Black Ops - JITTER, DROP SHOT, AUTO AIM,

PS3 PLAYSTATION 3 White Modded Controller COD Black Ops - JITTER, DROP SHOT, AUTO AIM, QUICKSCOPE, MIMIC
Customer Ratings: 4.5 stars
List Price: $119.99
Sale Price: $99.99
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This could be one of the best controllers that are modded that you can get! not trying to say the others are bad but it comes brand new and with directions. It works for cod:black ops, cod:mw2, cod:world at war, and others but i haven't tried playing cod:modern warfare but it is next on my list. It has all the mods it says it has but what it doesn't say is that you can customize how fast you want your mod to shoot for instants if i wanted to shoot the fal from cod:mw2 to shoot 50 shots per second, i could!!! thats how amazing this mod is. If you don't know what you want for your birthday or for christmas or if you don't know what your son wants get him this if he plays games on the ps3 this is one of the best buys you could get.!!! I'm so happy.hope this review has helped you.

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I bought this controller mostly for MW3. I rarely use the rapid fire, but I always have drop shot on. Since using it I've been able to build killstreaks like I never could before. I rarely use the other modes, like quickscope and mimic. I didn't find those to be as useful as drop shot, and rapid fire on some weapons.

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it work great I love it I told all my gamer buds about it all so I would tell any one that might be thinking of getting a modded controller thay gota buy from geniusmods.there the best.

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I bought this controller to see what I could do with Semi-Automatics in COD Black Ops, MW2 and MW3 . From Shotguns to Assault Rifles it is totally unbelievable.

If you want a Great Controller for PS3 this is it! Believe me there are alot of controllers out there, but I believe I made the right Choice in a GeniusMods Controller.

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I bought this for my 13-year-old grandson. His didn't come with instructions either, but in no time at all he mastered it (with the help of his friends). He loves it. The seller, Geniusmods360, also gets five stars. Great delivery time and packaging.PS3 PLAYSTATION 3 White Modded Controller (Rapid Fire) COD Black Ops JITTER, DROP SHOT, AUTO AIM, QUICKSCOPE, MIMIC

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Turtle Beach Ear Force DP11 Dolby Surround Sound Gaming Headset

Turtle Beach Ear Force DP11 Dolby Surround Sound Gaming Headset - Playstation 3
Customer Ratings: 4.5 stars
List Price: $89.99
Sale Price: $81.04
Today's Bonus: 10% Off
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I must say that I was quite skeptical of ordering this headset. I read many reviews about this set(mostly positive) and decided to order them through Amazon. Having played with this headset for a couple of weeks now I must say that I am very pleased. I have owned the P11's, as well as Tritton AX720's(good sound but uncomfortable) and Turlte Beach Delta's(good sound but wireless interference) in the past and the DP11's are easily my favorite. Comfortable and the sound quality is outstanding for the price. It does take some finagling with the DSS setting to get the sound to your personal liking. Setup was very easy. Only took about 5 minutes and I was off and running. The negatives reviews that I have read about this particular headset was those who heard "buzzing" or "humming" from the DSS unit into the headset. I have had no such issue with this.

All in all this is an outstanding headset. I recommend it to anyone who may be considering purchasing it.

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I've also got a turtle beach x12 which are amazing but for my pc and I decided to purchase a gaming headset for my ps3. These two headsets are very similar in specs but since this pack comes with the dss2 , I get much better sound quality. I don't play my games with out these I love them. Definitely recommend this to any looking for a high end but cheap headset.

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Overall this product is good but there will always be a flaw because of our nature.

The Good: Light Weight, Microphone is clear or at least what my team says, separate volume control for game and chat, equalizer and speaker positioning.

The Bad: It feels cheap because of the plastic build.

The Built: mostly made out of plastic and yes it feels cheap. The whole weight will rest on the top of your head and the cup doesn't hug your ears.

Sound Quality – With the digital output the sound is better and with its mini amplifier/enhancer the sound is more beefy. Wired also means that the sound is more constant compared to wireless that can be interfered. I usually play MW3 and yes footsteps are louder but so does the other sound. You still have to know the map and how the floor should sound when someone is stepping on it or else it will be hard to distinguish footsteps from the other sounds.

Volume rocker: it has game and chat volume control. It also has the mic mute sliding on/off switch.

Mini Enhancer: Equalizer, speaker positioning, surround, main volume knob and on/off switch. The only gripe on this one is that you wouldn't know what preset are you on in the Equalizer and positioning because you just cycle through the settings. I don't think it remembers the last setting you are on if you turn off PS3 or the headset.

The Verdict – The feel of the headset is cheap and it's mostly made out of plastic but the sound quality is very good. For the price you are mainly paying for the DSS2 attachment that can amplify any headphones (well it seems like it). I would recommend this headset because my average score improved and microphone wouldn't kill the ears of your teammates.

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Have had this headset for about a week, after returning the P11 after the left ear went out. This headset is actually alot better due to the DSS2, the optical cable I feel increases the quailty in the headset and makes for an overall better sound. Would recommend this to anyone on a budget looking for a good headset!

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I was a little iffy about getting these, at first I was just going to buy the head phones without the processor since it was half off. But I liked the fact that you don't have to run cables to your TV with these since they include the optical cable everything is only connected to the PlayStation. My first impression was simply wow! I could hear things that my TV speakers simply didn't produce! The mic is also super clear. I wear these things for hours and don't even feel them on. Get of the fence and buy these I promise you will not be disappointed. Oh yeah and watching movies with them is amazing too :p

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Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins

Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins + 2 Controller Skins Sticker Evil Reaper
Customer Ratings: 5 stars
List Price: $22.99
Sale Price: $12.99
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i got it the mail fast t was easy to apply looks great on my ps3 i clean it off when its dusty and it does not get ruined. easy to take off and i love it

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PS3 Guitar Hero 5 Stand-Alone Guitar

PS3 Guitar Hero 5 Stand-Alone Guitar
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $79.95
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First off, Guitar Hero and Rock Band are great games. I love it because it is the only video game I can beat my daughters fiance` at. In fact both my daughter and her fiance` will no longer play against me because they lose too badly.

I got this guitar after my daughter bought me a Playstation 3 for Fathers Day. I had been struggling along with the original guitars from the first Guitar Hero and Rock Band games. Both were worn out and driving me crazy. Went to Amazon and ordered this guitar, PS3 Guitar Hero 5 and the Beatles Rock Band and since I was on vacation at the time had them shipped overnight. Next day, there they were, thanks Amazon.

The guitar looks to be well made. I like the action of the fret buttons, they feel solid to me. The best part is the strum bar. It has a positive click to it that I like and it works wonderfully. I can finally hit those quick notes that I just couldn't do with the older guitars, I can now get thru some songs in Hard and Expert that were impossible with the other guitars. I haven't opened this one up yet to see what the switch is on the strum bar. I am hoping that it is not a mechanical switch like the Rock Band guitar, it used reed relays! of all things. Maybe they used Hall Effect switches, something a little more reliable. It has the slider bar but I have still not gotten used to using it. It will probably help greatly but can't quite master it yet.

The only drawback to the guitar are the two start buttons on either side of the Star Power bar. The way I play, my palm was always hitting the top Start switch and pausing the game. I finally cured this by dropping candle wax onto the switch. This was easier than opening it up and removing the switch and I can always remove the wax if need be. Would be nice to have a way to de-activate one or the other Start switches.

All in all I am happy I bought this. I can play 95% of the songs in hard and about 70% of the songs in expert now without getting mad and doing a Pete Townshend on the controller like I used to do with the old guitars. I know at 54 years of age my fingers are too old to ever actually complete the game in expert but with this guitar I can have more fun trying to get there.

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Solidly built guitar. You can tell some thought was put into the engineering of this product. It's easy to connect to the PS2 or PS3, has very little lag in game (if any), and the neck can even be removed for easy storage.

I'd recommend this to anybody. The guitar has a good feel, not too light and not too heavy. Even better, no strange "guitar disconnected" messages in GH5.

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The guitar controller arrived on time and in one piece. Its far better than the GH:WT guitar that it replaced. Great Price, Excellent Product, 5/5.

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My son is an "expert" on this game in every way, and he LOVES this guitar, says it's much faster and the switches and buttons work a lot better than the old versions, we have 2 of them.

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I ordered this because I wanted to get some Guitar Hero action instead of my usual doses of Rockband.

Once I received it I realized that I could have just used my Rockband guitars.

Oh well, the item is great and it was a fantastic price.

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Full Auto 2: Battlelines

Full Auto 2: Battlelines - Playstation 3
Customer Ratings: 3.5 stars
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Sale Price: $48.89
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Full Auto 2 Battlelines for the PS3 provides fantastic racing / car destruction gameplay that has great graphics and very fun gameplay.

First, the setup. It is a rough and dirty future where a street gang sporting fast cars has taken over the streets, making the average citizen afraid to venture outdoors. A sentient computer system is trying to save the city, and wants you to infiltrate this gang to take it down. So you are street racing with machine guns and bombs in order to save the world :)

The game tosses you right into the fun with a triple mission of infiltration. You get races and kill-the-other deathmatches. Where it might be rough in other games to get thrown into the action, it's actually really fun here. You blast away with your machine guns, zoom around corners, and discover the secret paths to make your laps go more quickly. The basic objectives are relatively simple to hit, but you get encouraged to try again for the secondary objectives to get skins. I like that they tell you up front what you'll win if you hit your marks.

The graphics are very well done. The cities are gritty, with run down alleys and broken down storefronts. It's a lot of fun to blast away at the other cars, watching pieces fly and the environment destruct. You can cause many things to happen by destroying your world buildings fall doesn on rival cars, new pathways open.

There isn't much to say here about sound. There's the sound of squealing tires, explosions and blasting weapons. Your computer friend has the calm, even voice that prods you onward in your quest. The music soundtrack is sort of a low key urban rhythm that is very unobtrusive and doesn't distract you when you are trying to juggle the 7 cars bearing down on you.

This isn't a simple Mario Kart style of game. You really are tested in your skills. There are multiple paths, multiple enemies, multiple styles of cars, weapons, defenses and skills. As you go through the game you unlock a large number of options, and it comes down to your particular style of gameplay as to which works best for you. Some people are snipers, some are in-your-face blasters. The cars I customize will vary greatly from those my friends create, and each one works wonderfully for the way we play.

This is also what makes the game shine in multiplay. You have to think creatively about how to defend yourself against a given car with its weapons configuration, and how to best attack them. Multiply this by multiple opponents and you can see how this becomes a game requiring both fast fingers and an agile brain.

Even the cut scenes and config screens have much better graphics than previous games. They put work into each and every aspect here.

There are only minor complaints if you change your controller config, it still prods you to do the "standard" button presses in the game. Also, I still find the zoom in after a kill to be annoying and unnecessary.

Highly recommended!

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Full Auto 2 is a part racing, part blowing stuff up game. This game puts you behind the wheel of a variety of souped up vehicles equipped with various weapons and offers a number of ways to play, ranging from races (with weapons, of course) to 'Gladiator' mode deathmatches. There's a story driven career mode (the story is pretty weak, however) with events that offer both primary and secondary goals and reward you with unlockable vehicles, weapons, and skins for your vehicles. There are also many ways to play multiplayer, both online and in head to head offline mode.

The good and bad of the game:

THE GOOD:

Tons of stuff to blow up and break. That's one of the great features of this game. In races you can take out streetlights, vehicles, glass buildings, and lots more, and in the gladiator fights you can wreak havoc by shooting tanker trucks full of oil and knocking over stacks of huge pipes (as well as much, much more). Driving through a building might result in your vehicle breaking through the floor and tumbling to the ground, and hitting certain parts of some structures may cause an entire building to collapse.

The deathmatches, called Gladiator matches in the game, are a blast, even against the computer AI. With so much destructible stuff lying around the multiplayer maps become an absolute warzone with bullets, missiles, and explosions all over the place. The PS3 handles all the action pretty well too.

You can create new paths by destroying certain parts of maps.

Head to head multiplayer is a great option for offline gaming, and something that's lacking in a lot of games these days.

Tons of unlockables

Each event in career mode has primary and secondary objectives, so you can pass the event without doing everything perfect and go back and try for the secondaries later when you're up to the challenge.

THE BAD:

If you want to use better weapons in multiplayer modes you've got to unlock those weapons in career mode first. Putting yourself in a gladiator match right out of the box will have you fending off computer opponents with flame throwers, missiles, lasers--all kinds of stuff--with your machine gun and smokescreen. If it's REALLY necessary to unlock all the weapons the computer opponents in deathmatches shouldn't have them either.

Vehicle control leaves something to be desired, especially when you're racing. It's not just that it's tough to get used to--most of the vehicles just don't respond all that well to the controls, which is a mild annoyance in a wide open Gladiator match but a serious drawback when you're racing through narrow streets.

This game was a lot of fun overall. Comparisons to the Twisted Metal franchise are not misplaced, but this is a good game in the absence of a TM title on the PS3. While the Career mode leaves something to be desired the multiplayer options more than make up for it. There's nothing groundbreaking in Full Auto 2, but it's still a lot of fun.

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I have to admit I had second thoughts about buying battle games to my boys. However, I decided to try a game where bloody images were not the main topic, but racing and defeating other cars do. My boys liked this game, because of the difficulty in this part. I liked it because of we do not see blood everywhere.

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I don't see why this game gets bad reviews. Maybe it is because the vehicles you start with suck. Once you unlock a few cars and weapons, this game really picks up. The story in the campaign mode is a little over the top, but the gameplay is great and very challenging (in a good way). You can opt to breeze right through the game and unlock a lot of stuff on your way, or you can go through and systematically beat every challenge and sub-challenge for each stage and unlock everything. Regardless, once you have a little time under your belt, go immediately to the Online Gladiator matches. This is where the game really shines. The Ranked arena is frequented by some players with some great skills, and it is fun to try to keep up (unlike some games where it is frustrating to keep getting shot Online, this one gives you a fighting chance to stay alive by the lack of spawn camping that the game inherently has due to the fast and furious gameplay, open fields, etc, in addition to the ability you have to blast the turbos and get away from your pursuers). I've enjoyed this game more than any other PS3 game I have, including (dare I say it?) CoD4, R6V, and Assain's Creed. Those games are fun, but they just don't have the lasting appeal that FA2 has (CoD4 comes close as it is an awesome game for different reasons still, I would rather be playing FA2).

The unranked arenas also give a few more choices for gameplay that you can't get on single player or in the ranked arenas, such as Base Assault (quasi-capture the flag-esque game) and the Cat & Mouse Race (2 slow moving trucks on opposing teams race while everyone else gets the fast & tough cars called Warlords that go and try to prevent the opposing teams truck from finishing first).

After playing this game for a month or so, I actually went out and bought 3 more PS3's and 3 more copies of FA2 just so I could play against my kids (yes, my wife was quite irritated at me). On the weekends when Mom is sleeping in, we all "sneak" into the the living room where I move our other TV's in and we camp out there and blast each other for hours. The only other game that has come close to providing my kids and I this much fun was Mario Kart Double Dash for the Game Cube (NOT the Wii version don't get me started on how they stripped out the ability to unlock on coop mode but I digress).

Full Auto 2 has great graphics. Yes, every now and then you'll have the stray box or pipe that falls "through" you or something like that, but in all actuality, I notice stuff like that happening on most every game (including Haze, which just released). It doesn't detract from the game at all since a) it doesn't happen all that often and b) the game is moving just too darn fast for you to notice. The actually look of the graphics is quite sharp, everything is well lit (even the darker areas) so you never have a hard time seeing, the environment is quite destructible (you can blow all sorts of stuff and it STAYS blown up, unlike the little fake bullet holes that appear and magically disappear in many FPS's). You can even use the environment to kill your opponents (like blowing up an overhead rail, causing the speeding train passing by overhead to fall, crash, and blow up on your opponents, or blowing up a tower that when it falls, causes tunnels and ramps to appear, etc). The cars are detailed, and so is the damage that appears when you get shot. In fact, the damage is customized so that machine gun damage appears different than a missle, which is different from flame damage or even the look of a general crash into a wall.

As far as gameplay physics go, many people complain about the cars feeling "floaty". This is where I see the most flak for this game come from, and this is why in my first comment on this game I assume that these people just never tried to unlock any of the upgraded cars. Sure, the starter vehicles suck, but that just motivates you to unlock the better ones. In fact, the Enforcer (the police car) is one of the first cars you unlock, and it is one that has good enough stats and durability that it can be easily used to keep up with even the last few cars that you can unlock. It handles fine, as do most of the vehicles (minus the starters and the Phanthom). Of course, none of the car physics can match up with Gran Turismo 5, but come on, this is an arcade racer/FPS. I doubt slapping guns on GT5 cars would be very fun at all due to the realism (seriously how many realistic cars could withstand a missle shot especially those in GT5 that don't even show the damage?). Anyway, my take on the physics is that they handle the way I'd expect them to for the most part and aren't anything to complain about at all.

As far as variety of maps go, the races have more than enough to keep any ADHD player occupied for hours. The gladiator arenas definitely have enough to keep the online play from getting stale, but I do wish there had been more gladiator maps. I really think that if this game had come out now, the developers (now out of business thanks for pulling out on them there, Eidos) would have been able to garner a lot more attention to this game by offering the downloadable maps that the current game developers are just now really starting to get into. Who knows, if they had offered a half-dozen extra arenas at 5 or 10 bucks or something, maybe that would have been enough to keep the afloat long enough to get some more gigs? That's probably just wishful thinking on my part, but who knows?

Are there cons to this game? Well, the biggest and only real con is the lack of players Online. It can be difficult to sometime to find others on the boards, and if you aren't patient enough, you may get the feeling that you've entered a ghost town when looking through the ranked and unranked areas. Rest assured, though, there ARE regulars that play, and many times you just have to go to the ranked arenas and just camp out for about 5-10 minutes (oftentimes the regulars are in a match, which is 10 minutes long for a ranked gladiator match, which means that if you wait, all of a sudden you'll have 5 or 6 players pop up all at once as they go for another round but you do have to camp out as when there are players going round after round, you only have about a 15 second window to catch the wave or else their next match will begin without you, and you'll have no idea that they were ever there).

All in all, Full Auto 2 is great. I hope there is a way to squeeze out a Full Auto 3, but with the developers out of business and as much unwarranted flak this game received, there is hardly a chance of Sega trying to ressurect the title. I never played Twisted Metal before, so I can only hope that the PS3 version comes out and plays as well as FA2. Until then (and most likely long thereafter), I'm going to be online playing FA2.

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I like this game a lot; I would have given it 5 stars but you have to play the career mode to unlock more weapons and cars for Aracade and multi-player modes. To me this knocked the game value down since I bought this game for the sole purpose to play against other opponents. So instead of playing each other immediately we are now trying to complete most of career mode to unlock more cars and weapons; to me this is a waste of my time and energy. The game is fun once you have 50% of it unlock and well worth the money; though it would be nice to start off with more than 2 weapons and 3 cars.

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Singstar: Take That (Playstation 3)

Singstar: Take That
Customer Ratings: 5 stars
List Price: $109.56
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Boyyy I have fun singing with one of my top favorite boy bands!!!! This is AWESOME!!!! Now I wish they make it like that for Westlife and my life would be completed ^_^

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Blazing Angels 2: Secret Missions of WWII

Blazing Angels 2: Secret Missions of WWII - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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Being a fan of UBI Soft's "Heroes of the Pacific," I knew that I had to try out Blazing Angels 2. My initial impression of the game was one of absolute amazement. The overall experience is one that is very fun, addicting, and highly original. The control scheme, a factor of extreme importance in flight games, is tight and very responsive. The graphics are crisp, smooth, and add another dimension to an already impressive game. There is nothing quite like engaging an entire squadron of Stukas over Red Square while witnessing the Soviet Army moving to engage the advancing Nazi army below you. You can actually see Russian civilians running for their lives--which makes you really feel like you are defending the city from the "Hun at the door." All of this occurs in a mostly silky smooth frame rate. The missions are quite challenging and require strategy as much skill to successfully complete. The missions are so intense that, on two separate occasions, I forgot to blink for long periods of time, which caused my contacts to dry out--resulting in me having to take them out. Though some have criticized the game for being too easy, this has not been the case in my experience. The missions are remarkably challenging and require you to experiment in your attempts to find the most efficient route to victory. You also have many optional quests to complete during a mission, like collecting all of the stunt icons or completing the mission in a record time. Flying in places as diverse as the brutal deserts of Egypt (with a nice view of the pyramids below you), to the arctic chaos of Moscow's Red Square, to the lush green mountains of China, the game does a nice job of transporting you to different locales and giving the player an impressive change of pace. Also, during each mission, you compete for prestige points, which you acquire by completing objectives and taking out enemy planes, tanks, buildings, etc. You can then use these points to purchase much needed upgrades for your planes. Prestige points, and the upgrades purchased with them, add a tremendous amount of depth to this fabulous game. As far as the story is concerned, I don't want to spoil it, but will tell you that the developers have obviously tried to make this game as different from the standard WWII game as possible. Though some have criticized the game for its lack of historical authenticity, I simply respond by saying that thought the game does not have any recreations of actual WWII air battles, that is not to say the missions available to the player are not based on actual historical events. Besides, the deliberately over-the-top missions may appeal to a new generation of gamers and inspire them to learn about the most important and influential conflict in human history: WWII. So, I don't buy into the historical criticism issue. The characters in the game are lively and many times offer the player a radically different interpretation of the same events. This is quite refreshing and gives a good dose of personality to the game. Bottomline: With 18 well-designed missions, immersive graphics, intense gameplay, over 50 real-life planes, and a storyline that (in my opinion) enhances the gaming experience, you would be hard-pressed to find a better WWII flight game on the market. NOTE: I haven't played the game online, nor do I plan to (I'm not an online gamer), so I have not reviewed that part of the game.

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Disclaimer: I am not a gamer -this is all new to me -I'll be brief.

I was shocked to see only one other review. This game sets an impressive (artistic) mood with its muted colors, snow falling, islands, ice bergs, and the entire story line.

Its an arcade type game -not a flight simulator. The fact that you can hit certain targets to gain new ammo might (understandably) be a downer for the purist. For everyone else, this game is great fun and, for me at least, a significant challenge -enough to certainly keep my interest.

As the previous reviewer noted: The various missions and assignments add to the thrill and continual newness of the game. I have no regrets with my purchase. I'd be surprised if anyone else would either.

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There are so many WWII games out nowadays, and I've long realized they're just not for me. I don't like "gritty" action, and I'd rather not trivialize this historic conflict by glorifying it with a game. Flying games don't come out that often though, and since we don't seem to be getting any more starfighter-based Star Wars games, this seemed like the next best thing.

The first Blazing Angels was a lot like the Secret Weapons of the Luftwaffe games -a bit of a "serious" simulator with an arcade heart. I was thrilled to learn that BA2 is more like another "dumbed-down" favorite, "Crimson Skies" on the XBOX. Or the Star Wars games Rogue Squadron, Rogue Leader, Rebel Strike, Starfighter, and Jedi Starfighter.

The graphics are beautiful, the controls are responsive, the online and offline cooperative and versus multiplayer is effective and fun, and the whole package is definitively worth the price of entry.

Now if only people would buy more games like this so this isn't such an endangered species of game on modern systems!

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Blazing Angels 2 is original and exciting. This newest version of the series has many additions that add to the overall experience, including the ability to purchase plane upgrades: weapons, armor, ammunition, engines, training, etc., with points earned during the campaign mode. The graphics are impressive. The prior version on Wii is no match for this edition. So much detail is included in the game on PS3, including ground troops racing to perform tasks, and realistic tanks firing on targets. It was easy to learn the controls and begin flight. There are, of course, some unrealistic aspects, such as the overwhelming number of enemy planes, many of which are unresponsive to being fired upon, but at the same time it adds to the fun of the game to take out several light bombers just putting along in a straight formation. It would also have been nice for the game to have preserved some of the major battles (Battle of Britian) in the campaign mode, but I suppose the "Secret Missions" title should have clued me in on the fact that those might be absent. If you enjoy aerial combat games, I highly recommend this title.

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Pros:

1)Six axis controller is great fun and makes flying a more intuitive experience.

2)Game offers an interesting customization feature to slowly allow you to improve the technology of your aircraft.

Cons:

1)Very Formulaic. Character development is weak, and the story line is melodramatic(in a very bad way). Your wingmen are full of trite cliche phrases that detract from being able to be immersed in the game playing experience. Sounds like the writers to "Leave it to beaver" were recruited for story development(golly gee mister!)

2)Cut scenes are cheap. They are processed photographs of actors, very bad ones, I would add.

3)Levels are incredibly repetitive. Flying in Moscow feels like flying in Paris feels like flying in Japan.

If you are looking for an incredible flying experience, I don't think this is it. I wanted it to be, I was a huge fan of "Secret Weapons over Normandy.(PS2)" I am not going to finish the game. Why should I? I know exactly what is going to happen, and I am irritated by the naivety of the story.

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The Godfather II

The Godfather II - Playstation 3
Customer Ratings: 4 stars
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Sale Price: $24.99
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Here's the situation, I have played GTA4 all the way thru. This is the 4th day of playing Godfather II, did not play the 1st one. This is obviously a similar game to GTA, it's not as deep, but the focus on action does make it a nice play 1 hour here & there game.

Character creation: It's fairly detailed, you can customize the look any way you want. The one thing I didn't get is you get to choose 7 or 8 styles of clothing, but you end up only wearing only 1. There's formal, casual, sporty, etc, thought you would be able to change it up in the game. So far, don't see it.

Fighting: This is more action oriented than GTA. Just a few hours into the game, already got all the available guns. There's plenty of ammo, plenty of reloads, and the health meter regenerates fast. The hide & aim controls aren't as tight as GTA, easier to just run in and gun em down. Maybe in the later stages it gets harder.

Driving: The controls are identicle to GTA, so that was easy to learn. Each unique car doesn't feel as different, but back in the 40's, maybe that's just the way the cars are.

Camera: This gave me a bit of trouble. When running around in the room, the camera can't keep up, often ends up in bad angles, and you have no idea who is shooting you. Fortunately you have plenty of health and it regenerates fast enough you have time to take a few shots and look around.

Voice / Music: The voice acting and music is fine. I'm one of the few that didn't watch Godfather all the way thru, so can't really comment on how it compares to the movie. Playing this game already made me buy the blue-ray Godfather set and plan to watch it this weekend.

Missions: The missions are a bit more dull than GTA. Although the main idea is the same, it's either driving or killing, GTA does make it much more sophisticated. In here, you basically go in the place, kill most guards, find owner ( this can get frustrating as some are hard to find due to the bad camera), take over, defend. The variation comes in the way you kill. Some nice finish move animations.

Control: One thing I must point out is this game lacks JUMP! Some obstacles gets really frustrating when there is a tiny little ledge and you can't jump over it. Yes, it does have a vault in some areas, but it can't be used everywhere. Otherwise, this game's controls are about the same as GTA, so if you played GTA, it'll be easy transition.

Overall: For the casual gamer, this is fine. It's not that hard, pickup & play for a hour, a bit repetitive but still fun. I'm not good at FPS, prefers RPGs / Strategy games, so this game suits me good. Has RPG / Strategy elements, and the action is easy enough for me to handle. For hardcord gamers this might be too easy / repetitive. Still, even if you don't buy, it deserves at least a rental to try it out.

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Sometimes anticipation for a much awaited game can make me put thrift aside and go for the impulse buy. It happened with Scarface, and here we are all over again.

Godfather II exemplifies this experience. In all honesty, if I had waited to read the user reviews here I would not have purchased the game new right off the bat for $60. I would have waited for a used copy or rented it when I was home sick with the flu. Lesson learned.

Overall the game has major problems. I don't compare it so much to the movie as I do to the first Godfather on PS2. The biggest flaw is a general sense of repetition and a lack of creativity.

Pros:

*I like the crew aspect and the AI is very good on your crew members. Makes for a nice strategy.

*Molotovs make for an amazing fire display during heated battles

*Despite it's flaws it does offer compelling and downright addictive gameplay. You take over one business and you just want more, more, more!

*I like being able to customize all the wardrobe details

*Cuba offers a very unique game play setting with stone buildings and military police checkpoints

*Some of the businesses (i.e. oil rig) offer very cool layouts

*Shooting and aiming is user friendly, similar to GF I

CONS (and there are a lot):

*Awkward screen controls. XY axis is hard to control the view angle.

*Frustrating vertical mazes do not equal challenging puzzle play. Just trying to maneuver around is constantly thwarted by not being able to jump off of a surface or get over a low barrier. If a window if 3 feet high you can vault it but if it's 3.4 feet high you have to go 300 feet to get around?

*GF I offered repetitive business takeovers and compounds, but these were offset by interesting missions and some difficulty in opponents. Missions here are just lame. There's no challenge, no strategy, no puzzle to figure out, just find 'em and off 'em. Opponent AI is just too easy with no ability to adjust difficulty level.

*Driving is too much like real life--it's a slow, tedious way to get from one place to another rather than part of the game itself. There are no interesting chases, races or getaways.

*You have to play online to upgrade your weapon license. It's one thing to offer perks for online play, but to make it necessary for completion? Essentially if you don't have high speed internet (doesn't everyone?) you have to off your crew members as you go along to get new ones who use better weapons. Some omerta! Very uncool.

*Too short! I finished the anticlimactic finale in 3 days. And the game has very little replay value.

*Movie scenes are more about exposition than moving your character's story line along. I understand it's a game not a movie adaptation, but when the source material is this good and the first game stuck so close to the movie, there is an expectation for a certain level of authenticity that is lost by this much straying.

*Dying or getting arrested has no real penalty. You don't lose your stuff or much money and you just go right back to where you left off. Although in theory this sounds great, what it does is lower the stakes to where you just don't care so much if you live or die, in essence ruining the excitement and/or suspense and muting any victories attained.

*Every moment of the game is dominated by a sense that it could have been so much more. If I can think of it, the programmers should have too. Which makes me think that this was just a rush to production to coast off of the previous title and the moview with no true attention to quality and innovation.

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Godfather 2 is a great game if you can get past the average graphics and voice acting. The main goal of Godfather 2 is taking control of New York, Miami, and Havana from rival Mafia families one business at a time. Godfather 2 is very addictive because you want to keep taking over businesses as you watch your territory grow. You hire a crew of 3 people, each with their own speciality (lock picking, medic, etc). You also get to upgrade their stats like an RPG, and you can buy them better weapons that you unlock in the game. It may not be pretty, but for 20 bucks you can't go wrong.

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I purchased the Godfather Don's edition for the PS3 many years ago, and, had many fun play-throughs of that game. This game was highly anticipated.

I bought this game from Amazon, then made the mistake of selling it back to Amazon. I actually bought this game again and played through it a few more times.

Games like this that are fun, don't have any multi-player capabilities and provide many hours of fun are the kinds of games I like. There aren't that many games that keep me busy after beating it the first time. This game is one of them.

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The final word here is, thin on substance, but still remarkably fun to play. As in the first game, you play a character who was never in the movie, yet somehow you're an integral part of the story, which is a little bothersome if you're hoping for an authentic Godfather-type experience. But the original was also disappointing in this respect, wasn't it? More filler scenes are invented this time (many of which are highly improbable). But if you can put the screenplay issue aside? The game is actually a lot of fun -GTA like, except without the autos. The main task is to build a criminal empire up (just like in the first one) using all the tools and tricks of the trade -threats, bribery, sabotage, and (of course), just plain old shoot-em-up-style violence. And you are allowed to choose the kind of leader you want to be. Do you want to hedge your bets, stockpile your assets, and then send in your crew to take over a rival business? Or just go in yourself with nothing but a handgun and your wits and blow the place apart? Do you want to take out an enemy family quickly, with the minimum amount of fuss, or weaken them slowly by picking off their made men and bombing their businesses? It's just fun to decide these things.

The combat system is also not as one-dimensional as some others, and in some respects is even better than GTAs. For example, if a guy really irritates you, you can take your time in sending him into the next world -thus also proving a point to any remaining enemies. You get bonuses for throwing a guy off a roof, or beating him with a melee weapon -yeah, brutal, but fun. Really fun. Not just aim, fire, repeat until no one's moving anymore. There's some thought required before you directly attack a business, or compound; again, also found in the original, but expanded on here. If, for example, the owner has hidden himself behind a locked fence with his goons, and you have no one to cut through the wire to let you in, you can't take over -you can only make the opposing family angrier.

The driving system, however, is terrible. No improvement over the original. You scrape one guy's bumper, and it seems to take a minute just to get rolling again. Not fun to tool around New York, Miami, or Havana. Mostly just aggravating.

The map was fine in the first game -this one, though it's three dimensional and gives you more information, really just reminds you that the whole gaming world here is much, much smaller than in the original. If you really try, you could probably even finish this game in a day.

The "killing Castro" mission felt promising at first, even exciting, but the player is shortchanged in the end: no matter how perfectly he plays it, he cannot kill Castro. I shot him with a rifle directly in the head, and still it triggered the cutscene where he just gets up and shakes it off. So what is the point of all the painstaking sneaking?

The over-the-top violence here is just as unapologetic as in the first game. You can play your character just as bad as you want. Or be the good guy in a bad business, if you prefer.

But the best aspect of this game is how you're allowed to evolve -more money, more skills, more weapons, more family members, more businesses, more "rackets," until you're practically unstoppable. And this building-up process is FUN, something the folks at Rockstar still don't fully appreciate, at least in my opinion.

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Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins

Protective Vinyl Skin Decal Cover for Sony Playstation 3 PS3 Slim Skins + 2 Controller Skins Sticker Pure Evil
Customer Ratings: 5 stars
List Price: $22.99
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This was one of my favorite purchases on amazon. It was super easy to apply. The stickers were really thick and a great quality. Anyone how wants to spice their ps3 up this is tje way to go.

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Mad Catz SoulCalibur V Arcade FightStick SOUL Edition for Playstation 3

Mad Catz SoulCalibur V Arcade FightStick SOUL Edition for Playstation 3
Customer Ratings: 5 stars
List Price: $99.99
Sale Price: $99.05
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This is a high quality arcade fightstick . Once you get used to the Sanwa JLF if you have never played on a japanese style machine, you might have some trouble here you will certainly improve your fighting game experience.

It is not so heavy, so you can comfortably play with on your lap. It will also stay steady. I plugged it to my notebook (Intel mobo) and it was recognized as "Madcatz Fightstick TE" and worked perfectly.

Cons:

Once you use it, it will be difficult to put the usb cable back inside its compartment;

Since it was design to play SC V, the button config is a little bit strange.

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Summary 4/5 Stars

Pros:

Solid design

Nice artwork

Ball at the top of the stick spins

4 "corners" in the stick help you know where you are

Has ability to emulate the Left Stick, the Right Stick or the D-pad

Turbo is simple and intuitive

Works well with other non fighter arcade style titles

Cons:

Compartment door where the cord is stored is flimsy

This is my first fight stick to purchase, and I am quite happy with what I got. The unit is quite sturdy and heavy, but not overly so. I expected the stick to have 8 "corners" inside but it only has 4, which turns out to be just fine. The only complaint that I have is that the door on the area in the back where the cord is stored is flimsy and seems like it's going to break when I have to stuff the cord back into it. I wish they had made that a little sturdier. Aside from that compartment, I'm really happy with this purchase. I've already significantly improved my game you won't believe what a difference a good stick like this makes.

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This is a high quality stick just like all the other TE sticks by MadCatz. And it's gorgeous too boot. Blue on one side, red on the other, grey in the middle, completely translucent. If you're a Soul Calibur fan this is the stick for you. Though not numbered, I'm pretty sure this will be a limited run just like the Chun-Li stick was so you better move if you want one.

It's got the good stuff you'd expect from a TE stick. Sanwa joystick and buttons. 13 foot cord. Very good weight to it so it doesn't move around during lap play. Did I mention this thing is gorgeous?

I highly recommend this for newbies looking for a good first stick and collectors alike. You can't go wrong with it.

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The stick itself is good. The artwork is amazing and the buttons are smooth! It seemed a little bit unresponsive at first but maybe it is because it is my first stick. Overall good stick and i do not see why anyone would pass it up. Cheap amd good quality!

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This thing got me enjoying fighting games again. I mean, it didn't suddenly make me good at SF4, but it's certainly a lot more fun to play the way it was meant to be. If you have any plans of buying a lesser stick and upgrading its parts, I'd recommend just skipping that step and buying this stick. Aside from the Sanwa upgrades, the stick is heavier, wider, more durable, and more comfortable to use. It also has its own cable storage! The only odd thing about the stick is the button layout. Before the purchase I was wondering why people were complaining about it, but using it I realized that it's a bit awkward to use in-between the fighting--in menus and such. Still, I find it to be a very minor problem that does not hinder my experience with the stick. Highly recommended.

Oh, and one more thing: if you plan on opening the stick to change any of its parts, DO NOT try to unscrew the screws holding the rubber feet. It took me about a half hour to unscrew them just to realize that those four screws don't hold the plate on at all. Only unscrew the smaller screws, and the plate will come right off.

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