Showing posts with label list of ps3 games. Show all posts
Showing posts with label list of ps3 games. Show all posts

AmazonBasics PlayStation 3 Wired USB Chat Headset

AmazonBasics PlayStation 3 Wired USB Chat Headset
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $24.99
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Not only does it work with the PS3, but it works great for Skype on the PC. Just make sure that when you plug this into your PS3 that you change the speaker/audio settings in the PS3 menu. I forget the exact setting, but it's very simple. Also, you will only hear conversations in this headset, NOT gameplay...which is how it should be. If you want to hear gameplay too you head a headset with RCA audio jacks as well. Highly recommended.

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Customer review from the Amazon Vine Program This is a basic one-ear headphone + microphone headset that works well with gaming consoles, PCs, and online chatting such as Messenger and Skype. Just plug it into a USB port and go.

Likes:

>Fairly comfortable, cushioned mini earphone with easy to adjust headband and a retentive rubber pad on the non-earphone end.

>Flexible microphone for precise positioning.

>Good sound quality for chats only; stereo and 3D surround game sounds/music still come from the system speakers.

>Really useful for multi-player game communications.

>Volume control and mute button.

Dislikes:

>Medium quality plastics and vinyl cushions that may not stand up to heavy use.

>Priced a bit high at $24.99 when wireless chat headphones such as Bluetooth Wireless Headset For Sony Playstation 3 PS3 are available for $14.49 (at time of review) shipped from Amazon vendor.

Bottom Line:

Very useful headset for serious gamers who require a dedicated chat headphone to clearly communicate tactics and strategies. May also be used for casual video chatting/conferencing. However, there are many lower priced alternatives available from Amazon vendors. Make your own informed decision.

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Customer review from the Amazon Vine Program Since I play FPS games almost exclusively, this was a welcomed addition. Previously I had been using a Bluetooth cellphone headset (without much satisfaction).

The sound quality is great both listening and talking. I'm really satisfied. Obviously I would have preferred it to be wireless but the difference in quality makes it so I don't really mind being wired in too much.

I like that the cable is long too. Nice solid construction that looks like it will last.

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my son & hubby are big time gamers on ps3 & wore this thing out. to be fair, they're not very good about taking care of their things. so i had to get another one or risk the wrath of them yelling into the ps3 move unit, which has a microphone on it. lol.

this is a good price, it held up to rough wear n tear, and it's a good piece of equipment.

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I haven't had the chance to use it yet, but my initial impressions are that it's made very well. Everything feels tight and well constructed, and the cable is plenty long at 11ft. The microphone boom is very flexible, but stays in position very well. The earphone is clearly an on-ear, and it does feel fairly small compared to others I've used, but the point isn't really to block out external sound, so it's acceptable.

I promptly update reviews as needed, so if nothing is mentioned about the quality once I use it, you can assume I'm happy with the headset. Unbelievable price!

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Genji: Days of The Blade

Genji: Days of The Blade - Playstation 3
Customer Ratings: 3.5 stars
List Price: $59.99
Sale Price: $20.39
Today's Bonus: 66% Off
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Genji Days of the Blade is probably most notorious for its silly E3 demonstration. The speaker talked about how it portrayed authentic feudal Japanese battles involving Giant Enemy Crabs :) He also talked about novel concepts such as "attacking its weak point for maximum damage" and how you could do (gasp) REAL TIME weapons change in the game. This last item actually looks very silly you could be swinging one sword, hit a button and MID SWING the sword changes into a new weapon.

In general, this is a fighting game set in PRE feudal Japan, i.e. 1187. I ran a Feudal Japan newsletter for many years, and feudal Japan was the 1500s, the days of Oda Nobunaga and the wars then. Back in 1187, there was a quite different government setup. If you're curious about this time period, read The Tale of Genji sometime by Lady Murasaki this is acclaimed by many as the first novel ever written. It was written back in the 11th century! It's a great read even today, which is quite an achievement.

So back to the gameplay. You play a young two-sword warrior and have as your pals an older warrior, a female warrior and a war-god turned spellcasting warrior :) You fight through various Japanese landscapes and settings, taking on the Bad Guys. You have your combat techniques and magical powers to help you triumph.

The graphics are very impressive. In the cut scenes, you can see the fabric weaves on the layers of kimono, the metallic sparkle in the lacquerware, the rippling heat waves by the fire. During gameplay the character movements were fluid and natural. Fabric pieces would sway and tiny, glistening sparks would float on the air. Some scenes were really quite lovely in a painting sort of way.

Gameplay itself involves slicing with swords, chaining up attacks and blocking. There are, a la the Giant Enemy Crab, situations where you have to Attack the Weak Point for Maximum Damage. I didn't like the HUD of the map in the top left it took up too much space and looked "silly" in almost a PacMan kind of way. The top left HUD of characters and health was much better done, less intrusive.

For sound, I love Japanese culture and really enjoyed the traditional music that played in the background in many scenes. For me it really helped immerse the game in an authentic setting. Many of the characters speaking are obviously Japanese and hearing that accent and proper pronunciation of historic names was great. Some have British accents ... odd.

There were a lot of little details that I really enjoyed. Obviously these guys had done their research. The little click as a sword was reset into its scabbard, the traditional sword holders on the ground, the way the swordsmen would set up a stance and move, it was all really enjoyable to watch. In many ways it was like being in a well done movie. That all being said, they took a few liberties about what the buildings looked like, and the characters dressed like, back in 1187. It was more like a time traveller from the feudal Japan period (i.e. the 1500s) went back to 1187 in some cases :) But that's sort of like the movie Excalibur, where King Arthur and his knights were wearing armor from the 1600s England. Historic King Arthur certainly wasn't alive in the 1600s :) But we accept that anachronism as part of the myth. It's not like the Japanese soldiers in 1187 had magic powers, either.

In general I really love this game. If I'm going to pick out a particular flaw, it's the camera. You can't control the camera at all, and there are situations where it becomes incredibly annoying. Still, that's something you can just resign yourself to while you enjoy the game!

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Genji is set in ancient Japan that is supposed to be actually historical, However when you run into giant crabs and Ladies floating around with butterfly wings, you start to question that concept.

The graphics are awesome, obviously next generation quality and great sound to make you feel like you're in mythical Japan.

The problems with the game are obvious. You'll start playing the game and then when a battle is over, you'll have no idea where to go or what to do so you'll start wondering all over the map until a cut scene starts.

The camera doesn't help either. All too often your character will be fighting something off-screen or your character will disappear through a wall and you'll have no idea what or if you're hitting anything and you'll get frustrated when you die because you couldn't see what was happening.

The game play is hack and slash. All that happens is "kill this giant crab, wonder around, go through the door, activate cut scene, repeat." There's no variety in the game play that keeps the player interested.

If the game had fixed the weak points (which could have been very easy for some such as the camera) this could have been at least an average game. But these flaws are not acceptable for games anymore (if they ever were) and more should be expected for a next generation game.

PROS

Great graphics

Set in mythical ancient Japan

CONS

No idea where to go

Repetetive and straight forward gameplay

"Where am I?" camera

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Genji Days of the Blade was a launch title for the PS3, I was reluctant to get it when it was $69 due to my previous negative encounter with Genji: Dawn of Samurai. Its safe to say at this point I'm glad I waited and picked this up for $5 at a pawnshop.

Genji Days of the Blade (Genji 2) takes place pretty much after the events of Genji 1, people who didn't play the first Genji need not worry, the events of the game are shown to you before you start playing Genji 2. Yoshitsune and Benkei both make a second appearance in this game, you also get to play as Shizuka who was previously unplayable in the first game. Also joining the cast is the god of war Buson who has decided to use the body of Genji 1's boss. Overall the characters all have some sort of negative trait to them except for Yoshitsune who can practically attack non-stop, Benkei is absolutely useless, hes much too slow to do anything except for when you have to use his special attack, he is really painfully slow, sure he has massive attack power, but what good is it when you can only get in 1-2 hits before taking a few hundred point of damage? Shizuka is a little faster at attacking the Yoshitsune, but can only string together 4 combos at a time and then slightly pauses, causing her to take lots of damage, and of course being a female character her defense is pitifully low, this wouldn't be bad if you didn't have to worry about her dying, but if even 1 character dies, its game over and you have to start from the beginning! Then there's Buson, sure he looks badass, but his move set stinks, you have to always strife to get his true move set, so he will sting together 4 attacks then you have to time his strife to do another 4 attacks, useless for some bosses as they move to fast for you to get any decent hits in. Basically what I'm getting at is even though you seem to have 4 characters, there is only 1 useful one, Yoshitsune. The other characters are just along for the ride.

Now there's the story, my god, its painfully dull, bland and useless. Space Invaders has a more moving story than this game. The voice acting tries to stay true to the Japanese theme and uses people with Japanese accents, Bleh hated it, the characters feel dull and lifeless,not enough character development going on. I couldn't care less if Yoshitsune's love interest died saving his life or if it was the other way around. To sum it up, boring story, never have I cared less about a story this much....

For the battle system, to some it up, You ever play Dynasty Warriors? Cause Genji 2 is a DW clone, you fight hordes of enemies and then have a boss battle, watch a few cut scenes in between the regular battles and the boss battles, rinse repeat. There is also a limited set of items adding a false difficulty to the game, then you have save points that can be within 10 minutes of each other or 1 hour within each other, that's just plain stupid, and really grinds my gears when I only want to play a 30min session, but have to go another 30-40min longer than planned because I have to find a save point. very frustrating! And now for the biggest complaint, Genji 2 employs the use of a fixed camera...a FIXED CAMERA this can make things much more harder than they need to be in this game (it seems Sony slapped on another layer of false difficulty) you might be running around like a headless chicken, only to discover your destination was just a few more feet forward, but you cant see the door because the fixed camera won't change the angle to let you see this door, also get used to being hit off screen almost all the time. Needless to say,the fixed camera should have had many more angles of the same area as it makes the bad camera angles in Devil May Cry look good. Then there's is that useless smudge on the screen known as the mini-map, it doesn't tell you where to go and doesn't display the location of an enemy very well, The game probably didn't even need the mini-map,its that useless.

The only redeeming factor of this game is the graphics....erm I mean character models, in all fairness they look really good (probably the best looking characters in the PS3's first year out),but what good is that if everything else in the game is bad? Overall I cannot recommend this game. Get Ninja Gaiden Sigma instead if you want to play as an asswhuping Ninja!

Pros:

+Great looking Characters (possibly some of the best looking for the PS3's first year)

+Good looking...box art? (probably conned a few people into thinking the game was good!)

Cons:

-Crappy Story

-Forgettable Characters

-Fixed Camera

-False difficulty with the fixed camera and set amount of items

-Tries to be a dynasty warriors clone

-And Fails

-Not worth the install on you PS3's HDD (I think its around 2GB)

-Yoshitsune is the only good character whats the point of the other 3 if they all border useless (esp. Benkei)

-Should have been boxed with the launch PS3's,for the outrageous $69.99 they were asking you should have got much more game, and a lot less crap.

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One of the early PS3 games, this one really doesn't take full advantage of the PS3 capabilities. I played and solved the original Genji on PS2 which was fun to play. This game however seems to take a backward step in gameplay. The camera is horrible. The right control stick which for most games allow you to change the camera angle is used for a dodge move, so many times I had to walk the character around to see things including enemies which were noted on the mini map but out of my sight on the main screen. The game also suffers from repetition. Too many similar missions against the same enemy. The graphics are spruced up and decent for an early PS3 game and the music is nice. I can only recommend this game if you get it for 10 bucks or less.

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Genji was this fist Game I bought, played, and traded in at my gaming store. What an honor for this "feudal japan" game. It's Pros are few and superficial and it's cons are many and tremendous. the first and biggest problem I had with it was the fixed non rotational camera, A beheading offense. It also left so much more to be desired, in level design, character design and all around cliche-isms.

You have you're plucky, young, crazy haired hero. Gruff, older, quiet side-kick, the "hot", yet untouchable love interest, and we can't forget the bad to his eyeliner foil. As another reveiwer said it best

"The game play is hack and slash. All that happens is "kill this giant crab, wonder around, go through the door, activate cut scene, repeat." There's no variety in the game play that keeps the player interested." -Kora

And I couldn't agree more. Long and short (with only a little ranting)this game was a MASSIVE waste of time, that I could have watch grass grow with, and be more entertained. This is NOT interesting or hard in any way unless you want to really be Zatoichi and fight blind. I would love to see it regain some honor and preform Seppuku.

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Star Wars: The Force Unleashed II Collector's Edition

Star Wars: The Force Unleashed II Collector's Edition - Playstation 3
Customer Ratings: 3.5 stars
List Price: $49.99
Sale Price: $49.10
Today's Bonus: 2% Off
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I'm going to split the review into two parts: one for the game itself and one that specifically addresses the collector's edition.

First the game:

The game is a lot of fun but it falls really short. The story passes through quickly, it really feels like there's about four levels (the game splits it into 8 or 10). The game play is basically the same as the first, using the Force is a little iffy at times, but it's cool to have all the Force powers, yadda yadda yadda. This one is significantly less buggy than the first, which is nice. It also looks a lot better than the first one. Cut scenes are a given, I personally feel the game itself was also cleaner.

However, the game does have its drawbacks. For one, the story mode is entirely too short and doesn't really add anything to the Star Wars universe. It works as a sequel, sure, but where the first one tied episodes 3 and 4 together in a brilliant manner, this is at best an epilogue to that. You're possibly a clone, you escape Vader, stuff happens that really only matters to Starkiller (I'm trying to avoid spoilers here) and then you go back to fight Vader again, then nothing really happens or is resolved. I'm willing to admit I missed something, but I just don't see how that contributes to the overall story.

Another issue I have with the game is the challenges. Some of them are insanely difficult. I know there's a certain degree of fun in something being a challenge, but in my opinion a few of them just go too far. The first one, for example, has you input all the combos to "prove your mastery of the Force." Sounds like fun, right? Unfortunately not. The response of your inputs can be VERY selective. For example, hitting Square three times might actually require six inputs for three to be recognized. To a certain degree you can figure out the game's timing, but it likes to randomly decide you weren't fast enough. Even if you're in mid-combo. Or the training droid will attack you, or the game will wait a good 5+ seconds before putting the input back up, which greatly affects your score.

You might have heard that this game was supposed to have a multiplayer mode, but as another reviewer already mentioned, this is for Wii only. From what I've seen it looks pretty similar to Super Smash Bros, which could be fun but meh. That was probably clearly stated, but word of mouth chose to ignore it.

So overall, I would give the game three, three and a half stars. It's definitely fun and worth looking into if you enjoyed the first one, but I would wait for the price to come down, as you'll finish just about everything it has to offer in a matter of a few days (seriously, I beat the story on Hard the day the game came out, and I'm not that spectacular at these games). The game is supposed to get some DLC in the near-ish future, I'm hoping it's either cheap, free, or very good to make up for what I, and many others, feel lacked from the game.

As for the Collector's Edition, I would not buy it. I'm typically a sucker for these things, so I got it without question. The bonus stuff on the flash drive, the extra sabers and costume...I thought it would be worth it. It is not. The flash drive is okay, but really more gimmicky than anything else. It's shaped like Starkiller, you can see the pictures. All it really has on it is a Flash backdrop and 5 or 6 pictures in various sizes. According to the box there's a full game script as well, but I was unable to find it.

The lightsaber was not worth it to me, especially since I pre-ordered from Gamestop. The Gamestop lightsaber powers up all attacks, the Collector's Edition only powers up lightsaber attacks. From what I inferred not even by that much, but then again there's no real objective way to tell. The costume is also pretty mediocre. Again, the Gamestop preorder is the winner, the Maulkiller costume looks very cool. Finally, the Collector's Edition comes with three extra challenges. They're mediocre. About as much fun as any of the other challenges, but really nothing too special or something that you "need" to have. Of course, the comparison of the costumes and lightsabers is pretty useless to anyone who didn't preorder, but honestly, all in all, keep your $15-$20 and just get the normal edition. The game comes in a plastic case which houses the metal case and the flash drive. The metal case itself is a little cheap. Seems to me like it would scratch or dent easily.

I would give the Collector's Edition extras two stars at best. There simply isn't enough there to justify the extra money spent. I honestly felt a little...well I wouldn't exactly say cheated, but I certainly feel that I didn't get my money's worth with respect to the extras. I would just put that $15 to $20 aside and investigate the DLC when it's released.

So yeah. I hope that was helpful! Avoid the mistake I made, I somewhat doubt the Collector's Edition will be in short supply any time soon.

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What can I say... The sequel is never as good as the original, right?

If you own the first Force Unleashed, then you've played this game before but with a better story, and more in-depth gameplay.

There's maybe 5 hours of story play, less if you skip the cutscenes and the story is very unsatisfying with more than a few holes in it. They promised we'd find out whether or not we're playing a clone and by the end you're still not sure.

Yes, the cutscenes look better this time around, but it's not surprising that CG Movies would improve in the newer game. What is surprising is that the gameplay looks exactly the same as the first game.

You do get all combos accessible from the start. Though, most of the combos are identical to FU, the only difference being the second saber. Instead of a Lightning Shield, you get Mind Trick, so instead of taking less damage and dealing more damage, you get a weak enemy to battle with you for 3 seconds. No more character ability upgrading, experience points are now only used to upgrade force abilities. It is cool that you can mix and match saber crystals to augment different aspects of your character, similar to the what power crystals did in the first game, but I like when both sabers look the same regardless of their ability.

If you remember having problems with targeting and button response in FU, you'll be dismayed to find that no improvements have been made with the technical problems. You'll still find yourself turning around to stare at the screen instead of battling the enemy in front of you. There will be times when you're asked to hold a trigger button and press X repeatedly and you just start jumping repeadetly instead of raising a door, or blowing through a force field. From time to time, enemies won't take damage when expected to, assuming you can target them at all.

For most of the people who bought the Collector's Edition, the Mimobot USB doesn't work. Autoplay doesn't always recognize the drive correctly, and the embedded website doesn't work. The page loads, complains that you don't have flash player or javascript enabled, and after you allow blocked content (javascript) it just goes to a blank black page with no content. Lucasarts has not yet responded to the many forum posts and emails they've recieved about this issue.

If you bought the CE on the first day at midnight, you were disappointed when you got home and found that your Pre-Order codes worked, but the CE codes did not. Lucasarts finally made them available around 9pm eastern, unless you kept trying the code throughout the day and got locked out until the next day.

There is no Multi-Player unless you own the WII edition.

All in all, if you want the game, wait for it to be cheap. And don't expect a third installment. The current Lucasarts President, Paul Meegan, cancelled it during production because he doesn't feel Lucasarts should outsource any more projects. He also has been letting go of Lucasarts programming staff either by firing them or by making them walk out, so don't expect any more quality lucasarts games for a while.

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I buy Star Wars games for the story. Since no more movies will be made, video games have become one of the best ways for the Star Wars universe to continue. This game had better graphics and gameplay than the first did. But "thats all folks!". The story was non existant. Kotor 1 and 2 showed us that a great game could also have an amazing story. But you wont find it with this game. And after pressing the same attack button over and over you start to get bored quickly. Another thing is Darth Vader is a complete tool in this one. Im really starting to hate the guy. As we learn more about him, it starts to take away from the films. In my opinion he is a selfish murderer who does not deserve to redeem himself simply by throwing the Empreor over a balcony. Anyway dont buy...rent. Cause you will definetely beat this game, even on harderst difficulty, within a few hours. I will never buy another Force Unleashed game.

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In short, if you have played the Force Unleashed, this one will feel like the first was simply a beta test. There are strong pros and cons to this game and it is being met with mixed reviews because of some dramatic changes to the original formula. Good changes, or Bad... that is really up to you to decide.

Gameplay: A lot has changed, yet hasn't here. The Force Unleashed 2 puts you as Starkiller once again, but now he is a dual wielding beast. Despite two sabers many of his moves have not changed they simply have become stronger. The big change here is targeting and force powers. *Targeting is improved to a level where I didn't even have to use the lock on feature for bosses and harder foes like in the first. *Force powers are now much more responsive to use. Even Force Grip is streamline. There is no need to fight with the controller anymore to get the direction you want something to go. The mechanics work fine with the flow of the game now, in fact to a point where starkiller feels god-like. *Upgrading force powers is back but you start with all force abilities except Repulse and Saber throw (you earn those fairly quickly though). However, force combos and upgrades for starkiller have been removed. The leveling change almost made the first one feel like an RPG. Holocrons are back but now serve as a way to upgrade your health/force bars, experience and of course unlock light saber crystals. Crystals now have a built in power attribute(unlike the first game, which had color and power crystals). Example, Jedi Green = health regen White = more Exp pts earned Blue = Force regen etc

Sound/Story: The sound effects are on par with the last game. More refined but overall the same. The story ...uh... no comment? Okay okay... if you are getting this game for the storyline I would suggest you pass big time. The storyline borderlines on annoying and illogical. I wont give it away of course, but don't expect the story to be nearly half as good as from the first game.

Graphics/Presentation: The graphics are amazing. The first game looked good but these look really polished and smooth. Force powers have a great definition. You can see them interact with the environment and bend through air or release shockwaves. The presentation of the game however is lacking I think. I even went in expecting it to be structured a little like the first, with more fluidity. Instead the game essentially has you go to point A.. then it is 'Force Unleash' yourself to the goal and then a really stupid story element makes you go someplace else .. rinse and repeat. There is no revisiting the same map all over again (exception of vader's base but it looks totally different compared to the first level you did there aka the tutorial)

Length/Replay: Short... 5hrs maybe 6 if you decide to be a holocron hunter (it pays to find them though as you get tons of saber crystals, and health/force energy reserve). You can easily beat this game in one sitting. The replay value though is probably better than the first. The game doesn't bog you down with long cut-scenes mid-map or choke points. Instead you go straight for the goal and hack n' slash.. blow up, mind trick etc everyone in your path. A second playthrough using fully maxed force is just to much fun especially finding ways to blow up stuff or simply force push lv 3 a hallway and watch the entire hallway just blow apart. There is also an added challenge mode that on 360/ps3 it syncs up with everyone else on the network and ranks you. Earning medals unlocks experience, crystals, costumes etc. Some of these challenges can be quite addictive.

Summary of "cons" I have for this game (with positive re-enforcement)

Storyline was absolutely butchered in my opinion. They should really just branch outside of the yoda, emperor, vader, luke etc universe of star wars and explore some custom stories at this point (nothing really positive to say)

Less focus on advancement. You basically fight your way through things simple as that. All your combos are given to you via saber upgrades so no need to save up points for moves etc. [makes it more relaxing to play through. Simply gain exp by destroying stuff ^_^ less focus on finding holocrons for pts to level up with]

Overall Score: 81% (88% if you are a TRUE star wars fan! May the force be with you!)

If you enjoyed the first you will enjoy this game especially if you showed up to own some Empire clones. There is no load screens anymore (unless you die) and menu access is smooth and quick. The Force Unleashed 2 pretty much amounts to "The Force Unleashed + polishing combat mechanics/force powers storyline" = ??? what it equals is your call in the end. For me, I can play this game over and over just like I did with Jedi Academy

**EDIT 1/22/2011

Wow I just realized I never actually hit on the Collectors Edition with this review. at Full price $79.99 the CE was definitely not worth the money. You get a silly little USB stick that looks ugly. Never tested to see if it worked. It just was ugly, uncomfortable in your hand and would just look downright silly attached to anything (is a free USB stick though but you can get an 8GB one for what $10. This is just 2GB. You get a special CE costume (which honestly was pointless and didn't look all that good) and a set of saber crystals which I really never had any use for as the ones in game provided me with better balance. Overall the CE was a giant waste of money.

USB Stick(20%) Can get 4x the size for $10 and the one you buy will probably look better

Saber Crystals (35%) adds a new color to your sabers + double damage yet not really needed as you want to use the in game crystals since they will help you regen health and force power, or incinerate enemies etc

DLC challenges (60%) Kinda sorta worth it. They are fun but for only so long.

Steel Case (100%) who doesn't love a sexy steel case design!

Anyhow steel case aside, this is just a total waste of your money. For $20 extra you can just pass and get the regular game. The game is not bad at all. Better than the first I feel; but the CE was a major letdown as was the storyline of the game.

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This game and package deal was WELL worth the money no matter what anyone says.

The game play is fun, lore interesting, and story compelling. I loved the acting and Starkiller's overly angry demeanor.

There were several problems though. It was too short. In a blink I was done and killed everything in my path.

Also, the game play was trying hard to be fresh and innovative but ending up just being a button smasher.

Your hero is basically a God and has a multitude of ways of dispatching his enemies. Sort of makes the game unchallenging. There is also little to no replay value.

The deal I received on this item was excellent and I would suggest StarWars fans and Sci-fi gamers alike to try it out!

Pros:

+ Great deal package with a lot of goodies (tin, USB, extra box goodies)

+ Fun for SW fans and other players

+ Interesting spec system for different kind of players

Cons:

Repetitive

Little replay value

Too short of a story

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Turtle Beach Call of Duty Black Ops II Sierra Headset

Turtle Beach Call of Duty Black Ops II Sierra Headset -Xbox 360
Customer Ratings: 3 stars
List Price: $279.99
Sale Price: $194.00
Today's Bonus: 31% Off
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After three weeks the headphone speaker on the left side quit working. Its very frustrating to pay over 250 bucks for something to just quit working.

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***UPDATE***

Hello, my name is D-Day1944, and today I will be covering the Turtle Beach Sierra. With that said, let us get started.

Introduction:

Turtle Beach has a very interesting, but rough history in terms of their headsets. While sound wise being somewhat on par with the Astro Gaming brand, their versatility and longevity have been the talk of dislike, prompting many consumers to buy either Tritton or Astro products. However, Turtle Beach has done some good these past two years, offering more audio customization than either Tritton or Astro. The biggest surprise, however, is Turtle Beach became the official headset of Major League Gaming, or MLG for short. Now, armed with this new partnership, Turtle Beach decided to improve their quality of audio by making their new "Seven Series." While not out yet, the Call of Duty: Black Ops II Sierra is essentially the XP Seven, but built for Black Ops II. However, Tritton and Astro have already made their moves as well, the former having upgraded their successful headset to the 720+, and the latter upgrading their former MLG headset to the A40 2013. Other competitors, such as the Beyerdynamic MMX 300, Sennheiser PC 360, and Plantronics Commander, have also made this new chapter of the MLG Pro-Gaming headset's life difficult. Now, the question is, what innovations does the Sierra carry and has Turtle Beach finally have gotten the durability "monkey off its back?" These questions and more will be answered, so stay tuned.

Out of the Box/Looks:

We kickoff this review with what it looks like out of the box. To start off, we are greeted by a Turtle Beach Sierra Photo on the box, and on the sides and back are various descriptions of what the Sierra offers. When you open it, the headphone is wrapped in plastic and is within a cardboard molding. Within the contents, here are the components you will receive:

The Sierra Headset

A 2.5mm Male to 2.5mm Male cable for Xbox Live chat.

A detachable microphone.

A breakaway cable for the Sierra Headset.

A Control Unit.

A Control Interface.

A Turtle Beach Sticker.

A TOSlink cable.

A Instruction Manual.

A Congratulations paper upon purchasing the Sierra and other details.

These pieces are all for what need to hookup to either the Xbox 360, PS3, or PC.

For the looks of the headset, there is the Black Ops II color scheme on this headphone. When you remove the magnetic speaker plates from the sides of the headphone, you are greeted with a Black Ops II emblem. The Control Unit looks like a futuristic tool that would been worn on a soldier's wrist with its various numbers and symbols. On the very tip of the microphone, there is a Call of Duty engraving on the metal.

Overall though, I would have to say I am a bit disappointed with everything that turned out. For $280 dollars, the packaging is a bit of a letdown, considering this is supposed to be of what is to come of the XP Seven, Turtle Beach's MLG official headset. Aside from that though, everything else was fine, but I do stand by what I said.

Now, with that subject done, let us discuss the build quality.

Build Quality:

For the build quality, Turtle Beach may have finally solved its once plagued problem. The headphone is very solid and flexible, so it will not get broken easily. The microphone itself is a goose neck, which means you can bend it to any position you want. The headphone cables are braided, which alleviates you from tangling. The control unit's cords along with the others also were good. My only complaint is that the TOSlink Cable is flimsy and thin.

Overall though, the build quality was very good. No problems did occur during my two weeks of testing. The optical cable is not all that great, but it does do the job. Anyway though, back to the review. Our next topic, features.

Features:

The Sierra's features are quite massive audio wise, and it begins with the Control Unit itself. There are various options you have on this control unit, such as changing and customizing your surround sound angles, turning Dolby Digital on or off, to name a few. The most interesting, however, is the fact that you can change and customize the presets on the control unit. There are nine in total(8 if you do not account for the Main setting.) There is also a MP3 input should you have a ipod or MP3 player. You can also use a system called PGM to change your voice. None of this would matter if the signal to noise ratio was not good. Thankfully, in the Sierra's case, it was great, as there was little to no static or distortion.

In addition, there are some unique qualities that further empower focus on audio, such as Turtle Beach's trademark Sonic Lens, Ear Guard, Sonic Silencers and Dynamic Chat Boost. Last, but not least, you can customize your presets via a sound editor, in which you can tweak the headsets towards your liking, as well as the surround sound angles and voice. The control interface coordinates with the control unit for delivering such commands. Not only that, you could hook up speakers that use a 3.5mm male connection. In addition, the Control unit's main controls themselves are captive touch, meaning the graze of your finger will change any input command. Lastly, there is a 3.5mm output in middle of the Control unit, meaning any 3.5mm headphone or PC Gaming Headset (via adapter) will work. As for the headphone, due to the 3.5mm male input, you can you this with any device that supports this connectivity (or 1/4 adapter if you have it).

Overall, this is hands down the Sierra's greatest asset. The near limitless audio customization of the control unit and its versatility of both the unit and the headphone make the Sierra nearly unchallenged, as the Beyerdynamic MMX 300, Astro A40, Tritton 720+, Plantronics Commander, and Sennheiser PC 360 do not have anything that even comes close. My only major complaint of the control unit is that you have to independently control your chat volume, as it is not integrated with the master knob, which is kind of odd considering that the microphone logo is located on it and you press down on the master knob to mute your voice. Not only that, the control unit was supposed to surpass the Astro Mixamp in the regard of game/voice chat balancing, but to do that, you might need to buy the TM1 tournament mixer from Turtle Beach, which costs $230 dollars. Apart from that though, the potential the Sierra has as a whole is above and beyond any of its current competitors.

Now, here comes our next part, Comfort.

Comfort:

The Sierra uses a breathable faux leather padding for increased isolation. The Sierra itself was comfortable for a good 7 hours, which is great. The ear cups also swivel for breaks, but since the padding was surprisingly breathable, I really did not need to rest it much. There is also memory foam padding, which was great for contouring around my ears. Making a headset light never hurts, which adds to the Sierra's already good loquacious feel. Does it do better than velour? No, but the Sierra did much better than most other headsets that have tried to incorporate this material. Adding memory foam does not hurt either, which adds more credit to the Sierra's good usage of faux leather.

Now, the part of the review that you have been waiting for, the audio performance. But before we begin, I must first explain of the way Dolby Digital is achieved.

The Science behind the glorious sound:

In order to recreate Dolby 5.1, Dolby Digital is mixed with Dolby Headphone, which then takes an actual 5.1 speaker setup and then uses various DSP's to simulate 5.1 Channels of audio going through the headset. However, with the Sierra, Dolby Headphone is not incorporated. Instead, you can customize the DSP's towards anything imaginable within the parameters of the headphone. The only limitation is your imagination.

*** SIDE NOTE***

Although not stated, some companies might fool you with the whole "Full Dolby 7.1!" theory. However, this is only marketing, as the optical cable will only output 5.1 on consoles.

Now, with that done, it is time for the audio performance.

Audio Performance:

For the quality of the audio, the Sierra's sounded very good. The low end was thick, the mids were strong, and the highs were mostly clear. I will say this is on par with the A40 2013 Edition, but if you still want arguably the best, the MMX 300 still holds down the throne, but getting this and the 300's will set you back to almost $680 dollars. Moving swiftly along, in stereo, the Sierra's were very fun. Listening to Breaknoise's dub hit "Chicken Zinger," the Sierra handled the heavily expanded loops and intensive bass drops. Other songs, such as "We are the Reasons" by We came as Romans, the Sierra's handled the thematically screeching highs and distorted mids very well, and the low end came clear, although at few times the Sierra did blend too much in the overall audio, but it did not ruin the experience, so I did not worry.

When hooked up to the control unit, my sound has really gotten a boost to its already impressive cues. There are nine audio presets in total, and I will explain how each one performed.

First up, the main setting

Main:

For the main setting, the Sierra performed quite well. Using this setting did make the overall experience more expansive and realistic. In games like Black Ops II and Forza Horizon, the Sierra's did pretty well. Movies such as Avatar, Safe, and Grand Torino had a more spacious feeling to them. The low end was quite good, the mids were crunchy, and the high end turned out well. There really is not much to say on this setting since this was my favorite setting, tied only with the superhuman hearing setting.

With this setting out of the way, next comes the Flat setting.

Flat:

This is essentially Dolby Pro Logic IIx, which makes stereo sound more expansive. While movies did do well and games that really do not render themselves of precise audio performed good, competitive games such as Halo 4 can be hit or miss, since this setting will let you hear either your right or left. However, this was my preferred setting for music since the sound stage was spacious, and music such as Cursh 40's "I am all of me" was more live and expansive.

Now, onto the next setting, Bass Boost.

Bass Boost:

For this setting, I was very concerned to the amount of high and mid frequencies are lowered to increase the low end, but to my surprise the Sierra easily took on this setting well. The bass was more thick but did not drown out the mids and highs too much. Games such as Forza and Midnight Club gave a huge sense of immersion due to the roar of the engine. Others such as Fall of Cybertron had huge explosions and great rumble. Would I recommend it for music and movies? For movies, that is a yes, but for music, make sure to choose dubstep or 8-bit/genesis remakes, as while the Sierra did do well in the mids and highs, genres such as Metal, Alternative, Punk and Classical did not go out to well.

Moving swiftly along, it is time to go onto the next setting, Treble Boost.

Treble Boost:

While I was worried about the Bass Boost setting, the Treble Boost setting I did not worry about at all. As stated above, the Sierra does very well in handling low range frequencies, the mids are good, and the highs are mostly clear, but with the Treble Boost engaged, the high end was cystal clear and the low end to mid range frequencies did not suffer. Games such as Black Ops II turned out great with the Sierra, as gunshots were acute, footsteps were easier to listen, and the music turned out well. Other games such as Madden 12 had a more stadium feel to it since much of the games audio is primarily focused on the high end.

With this segment done, it is time for the Treble Boost + Bass Boost setting.

Treble Boost + Bass Boost:

As this setting implies, the low and high end are increased for better audio clarity. While this setting did help on the Sierra, the fact is that the mid range is cut down a bit. I am not going to say it was drowned out, because it was not, but dialogue was a bit more difficult to hear in games such as Mass Effect and Rachet and Clank Future: A Crack in Time. Movies did handle this surprisingly well, but still, dialogue was a bit harder to hear or it just was not apparent in certain scenes of movies like Transformers: Dark of the Moon or Toy Story 3. For music, I would say no, as the vocals do blend a bit too much in the overall audio mix.

Now, it is time for the next setting which is the speech amplifier setting.

Speech Amplifier:

For this setting, the mid range does get raised to have a higher input on dialogue. For me, this is really the oddball of the nine presets. While for movies this setting is great, music and gaming is a hit or miss. Mass Effect 3 did very well with this setting, but others such as Halo did not pan out so well. While the vocals on certain songs, such as "Reach for the Sky" by Social Distortion came out beautifully, other songs such as "We are the Reasons" by We Came as Romans, the sound can be blended in a bit too much or just sometimes overpowering. For the Sierra itself, it performed well upon usage, but in practice the importance on the mid range does account for a microcosm of excellent idea's but mediocre execution.

With this done, it is time for the next setting, balanced.

Balanced Setting:

This setting equalizes all three sound stages to make each sound more balanced. Initially, I was excited to see this. In practice, it preformed very well, but not as well as I hoped. Games like Black Ops II made balanced performed adequate, which is not bad, but not good either. Other games such as Prototype and Uncharted, this setting and the Sierra performed magnificently well, as these games may have a bigger focus on audio related to set piece moments, but are more inclined to the overall experience. Music usage is second only to the treble boost setting, as each sound stage performed great in many genre's of music. Listen to "The Imperial March" from the Star Wars' series, you have a blast. As for movies, balanced performed good as well. Since each of the audio spectrum's are balanced, with the Sierra, movies did become more lively as if I was on the set itself.

Clint Eastwood would be proud of this next setting, Action Enhancer.

Action Enhancer:

This setting focuses on the low end and high end, but does give the mid range breathing room. Essentially, specific audio cues are amplified, such as explosives, gunshots, car engines, etc. For movies, this was my preferred setting, as every climatic moment received that boost to make that scene more memorable, such as in Flags of our Fathers, Titanic, Transporter, and Star Wars. For music, avoid this at all costs. While the Sierra alone is phenomenal, this setting for music is abysmal. Even songs like Excision's "Existence" did not do well at all with this setting, as the loops usually got heavily distorted. For gaming, I greatly recommend only using this for single player experiences, such as Uncharted 2 or Ratchet and Clank Future: A Crack in Time. For multiplayer experiences, again, do not use this setting, as this setting does not help you accurately gauge the distance and/or direction of your enemies at all.

Now, it is time for our final setting, Superhuman Hearing.

Superhuman Hearing:

This setting encompasses highly on distinctive low frequencies, such as footsteps in gaming. On paper and in practice, the Superhuman Hearing setting did very well. Games such as Halo 4 did a great job of audio separation and and gauging distances became more easier. Other games did not do so well, since this setting is primarily focused on intricate, precise audio cues. As for movies and music, I would not recommend it since the main focus is primarily on specific audio cues, not various audio mixes.

Well, everyone, there you have it. Each setting helps the Sierra in one specific way for a specific type of task that you would want to achieve in a headphone. While the Sierra is great overall, other headsets, such as the Beyerdynamic MMX 300, Plantronics Commander, and the Sennheiser PC 360, did do better when hooked up to the control unit via a PC adapter, but those headphones will drive your price up even higher, since the control unit itself is not for sale as a standalone at the moment. As for its most bitter rival in the Astro A40's, to my ears, the Sierra's edge ahead due to the various options it has and the overall spacial feeling it presented

As for the microphone itself, this may be one of the best microphones I have ever used, tied only with the Commander and MMX 300. It does have a windscreen, and easily blocks out ambient noise. My teammates said they could always hear me crystal clear with no problems.

Moving on with the surround sound angles, all of them performed well, but there really was not a major reason to use them. Sure, in games like Halo, Killzone, Transformers: Fall of Cybertron, and Black Ops II, this feature is astounding, but, that is really much it. Unfortunately I also cannot say which is the best to use out of the angles, since much of them are similar. However, I will make a list on which preset was good for which area.

The ratings are as follows:

Competitive Gaming: Balanced, Main, and Superhuman Hearing.

Music: Treble Boost, Balanced, Main, Flat, Bass Boost(Only for dubstep/8-bit remixes)

Movies: Action Enhancer, Balanced, Main, and Speech Amplifier.

Casual Gaming: Bass Boost, Treble Boost, Bass Boost + Treble Boost, Balanced, Main, Action Enhancer, Flat.

There you have it guys, my recommendations should you buy the Sierra and use the presets. Now, with this segment done, here is my verdict.

Yoda: It is time, young one...

Verdict:

The Sierra did not revolutionize the gaming headset industry quite like the A40 did, and its sound quality is slightly less superior than older gaming headsets. However, what the Sierra does is build upon a battle tested method and incorporates new ingenious solutions to make it a very notable standout. While there are some inconveniences here and there, few can trade blows with it in terms of its near infinitesimal audio customization. Also, since durability is no longer a problem, this adds to the Sierra's already impressive sheet. However, $279.99 is a lot to ask for of a gaming headphone, but rest assured. The Sierra can handle almost any type of audio you need, and it is worth the money if you are willing to pay the Benjamen's for it.

Overall, I give the Sierra a 4/5 Stars Rating.

So this has been another review by D-Day1944. Join me next time, where I will be covering the Sharkoon X-Tatic S7. Until next time, this is D-Day1944,

Signing Out.

***UPDATE***

Hello, this is D-Day1944 here with an update. I did an couple of accidental mishaps in this review. While I was right about the presets, those were for speaker, not the headset. The correct ones were as follows:

Speech Amplifier should be 3D Stereo Expander.

Balanced should be Action Enhancer.

Action Enhancer should be Footstep Foucs.

For this, I will correct my thoughts on those two aforementioned presets, 3D and Footstep. First up, the 3D.

3D Stereo Expander:

This widens the Stereo effect for a more natural 3D feel. However, on paper and in practice, this setting is bad. This makes it so that you have to rely on your eyes rather than your ears, as the bass levels are way too overpowered. Avoid this setting on music and movies, period! I repeat, avoid this at all costs! Now, after that we go into footstep foucs.

Footstep Foucs:

This setting turns down the low end to give the mid and high range more breathing room. Call of Duty: Black Ops 2, Halo 4, and other shooting games will benefit from this, as footsteps became easier to detect, hence the name. However, moives and music depend solemnly on the type of headphone you are using. I personally would recommend a bass heavy headphone, since the low is cut by a staggering 75%. Using said headphone should cusion the bass reduction. Otherwise, if you are not interested, do not bother with this setting on either movies or music.

I did re-review the Action Enhancer setting since it was already incorperated into the review. Anyway, time for the final verdict update.

***UPDATE OF FINAL VERDICT (Thoughts Included)***

To wrap up this update of my final verdict, I have offically decided to give these a 3 instead of a 4. Why, some of you might ask? I did say back then that Turtle Beach had solved the longevity problem, so why the sudden change? Sadly, again I am late, as this is my 2nd and final pair of these. The one I reviewed went defective after its 3rd week of ownership, and the 2nd one I received was defective out of the box. Oddly enough, both had the left earcup defective, which is strange in this regard. For my next review, I am actually kinda of contemplating on whether or not I should pick up the XP Sevens or the Beyerdynamic Custom One Pro's. For the XP Seven's, I am very afraid to obtain these, as my experiences could haunt me as they did with the Sierra's, but so far, from other people are saying, that is not the case. Still, I will find that answer out myself. As for the Custom One Pro's, they are getting good reviews, but again, my ears will decide whether or not that is the case.

Again, this is D-Day1944. Thank you for reading my update. Hmmm..., I think I forgot something....., oh yeah!

**Bum-ba-da-dam!!!***

Sorry, but for those of you who read my Sharkoon S7 review, I stated that I would be doing the Skullcandy PLYR 2 review. Sadly, this will not be the case, as time has officially run out, and I need to move on with my gaming headphone reviews. One good thing, though, I will be doing regular headphone reviews soon. I cannot say as to when, but be on the lookout of my next update after my final desicion between the XP Seven's and the Custom One Pro's. The update will be added to this review, so do not worry. Anyway...back to what I was saying. Thank you all for reading, and join me in my next update. There will be big news, and it may interest you.

Once again, this has been D-Day1944:

Signing Out.

Buy Turtle Beach Call of Duty Black Ops II Sierra Headset Now

Build: Pretty decent build, I like how long the chords are from the headset to the xbox. The fact that it's not wireless means you're not going to get interference from your router. It has a sturdy build and the ear cups do a good job of blocking out sound. I had a mild issue with the mic, but the RMA service by TB was fast and I was up and running again in less then a week.

Comfort: The cups are tight at first but loosen with use. After they loosen up, they feel natural to wear. Make sure you take a break from that game once in a while anyways :p

Electronics: The effects are awesome to play with, but even cooler to use to mess with yours friends! I had come from Astro A40s and they were pretty great. So I was skeptical of a headset that said it could separate the footsteps from the rest of the game. Well, the Sierra headset did that perfectly. I'm impressed. Some effects aren't all that great, but for the most part they're pretty awesome and useful.

I don't know if I missed anything, but it's a pretty great headset. The biggest difference between the A-40 and the Sierra headsets was the company behind them. Astro took over a month to "fix" issues I had with their headset, if they even responded (a whole different story altogether, but for $250+ you need to treat your customer better). Turtle Beach fixed everything right away and I couldn't be happier.

Read Best Reviews of Turtle Beach Call of Duty Black Ops II Sierra Headset Here

Having been a longtime user of the X11s, I decided it was finally time to treat myself to a higher-quality headset. Because my X11s had been so good for so long, of course I wanted to stick with Turtle Beach, and the Sierras seemed the best option I don't like wireless headsets, but I want all the fancy bells and whistles that you seem to only be able to get with wireless products these days.

First impression upon putting them on was that the external sound dampening was fantastic I had them on and even without playing any game, couldn't hear a vacuum being run right outside my closed bedroom door. However, the headset is waaaay too tight on the head and doesn't seem to loosen up at all after an hour or two, I was fighting headaches.

The sound quality is mediocre the max levels are set way too low. Even with the volume at full, there were parts of the game I could barely hear. Trying out different presets gave me everything from a whisper of sound to blown-out distortion. It became less finding what best enhanced the game sound (MW3 and Black Ops, primarily) and instead became a chore in finding a preset that annoyed me the least.

When it came to voice chat, everything was awful. Friends sounded like robots, chat was either consistently too low or too high no matter where I had my volume set, and even with the mic right against my mouth, friends said I sounded like I was on a bad wireless connection words kept getting dropped, even whole sentences if I didn't practically shout.

On top of all that, I wanted to hold out until the preset community was opened up, thinking that with the mixing software, I'd be able to correct all these defects until I had the amazing sound I was going for. That was when, upon returning home from the midnight release of Black Ops II, I discovered that a wire had broken in my headset that rendered my left earcup completely dead unless I held my head at a certain, very uncomfortable angle. Less than two weeks after the purchase of the headset, I might add and I treat my headsets like GOLD.

That was the last straw, and after a brief and very unhelpful exchange with TB's tech support, I elected to return my headset and went back to my X11s, where I get good game and chat sound without all the hassle. Next headset will probably be Astros.

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After 4 weeks the right side of the headset quit working. The problem must have been in the wiring because when my son shook the wire it intermittently cam back.

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FragFX PIRANHA for PS3

FragFX PIRANHA for PS3
Customer Ratings: 4 stars
List Price: $49.90
Sale Price: $39.90
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UPDATED REVIEW

After some haranguing and a few misfires Splitfish exchanged my crappy controller for a new one. That was in March 0f 2012.

The controller has worked flawlessly since then, (for over a year) through some marathon sessions. What ever was wrong has been fixed.

I can now say the review below is no longer applicable. Too bad they didn't get it right the first time.

OLD ORIGINAL REVIEW FOLLOWS:

Once again Splitfish has delivered a great idea made out of junk. I received the controller in August. It is now late October and is malfunctioning with the same symptoms as my previous Splitfish controller: i.e. the on-screen game character (I use it for Battlefield) is jammed and always slides to the left. My guess is a switch inside is stuck, or broken. Whatever.

I have never broken a controller, mouse, or keyboard. Yes this is my second Splitfish malfuntion in a year.

Years ago when Splitfish was American made, I bought the first controller. It served me faithfuly until Sony did a system upgrade and disabled it.

This product is built cheap by people who don't give a damn.

Don't waste your money.

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This feels in-game just like the Splitfish v.1 which was discontinued ages ago.

The physical build is like v.2 which had a terrible firmware/feel.

The nunchuck is way too big to grasp... i prefer the smaller one from the v.1 series.

Unlike the v.2 the Piranha is stripped of 1. sixaxis/motion controls 2. macro/program feature 3. a mousepad structure that they used to ship with. i guess the price of 49.99 is a good tradeoff for these extra things I never really used.

*

As usual... it's apparent that Splitfish makes very cheap products. Don't drop it and try not to get it dirty... I've used at least 4 v.1s and 2 v.2s previously and they have broken fairly quickly... from 6months to 1year. I hope the Piranha is different but I doubt it. Splitfish... it would help if you invested more money in making more solid and quality products.

*

Overall, for my purposes, this works GREAT with Black Ops and Modern Warfare... a must have for any ownage gamer. The firmware that it shipped with was great... very fluid movement. Feels and works like a mouse. I don't notice any twitchiness associated with the v.2 firmwares. I haven't tried any of the firmware updates (if there is) or any of the tweak utilities.

This works great for me. It's a simple product that works great with the one and only game that i play seriously Call of Duty series ... MW2, Blackops, WaW... whatever.

I recommend getting a high quality gaming mousepad... as that is what i use on my desk!

Shipping was done very quickly as I paid for express shipping.

To conclude, I am happy, but I hope Splitfish will take more time to design better quality equipment, and that their customer service would be better (is Darrin the ONLY person on the roster? would be nice if you followed up/called back when you said you would).

Buy FragFX PIRANHA for PS3 Now

I've purchased at least 6 controllers from Splitfish over the years. The very first controller they made was the best. While the first controller they came out with lasted 6 months, I was willing to put up with the lack of quality. Now, I only get about 2-3 months out of one controller, and they changed the design for the worse. They are so large now, I can't get my hand around the controller. The controller disconnects often and the calibration is crazy. I'll go into a game and it sticks to the left. I'll go back into the game and its sticks right. I try to use their tweak utility and it does not work. It worked years ago on XP, but these 32 bit and 64 bit are useless and virus-laden. DON'T FIX WHAT IS NOT BROKEN!

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My husband bought one a few years back & loved it. The item finally just stopped working. He thought he would get another one since he used this quite often & the price was great. I'm having to send this back the trigger doesn't work half the time. This could be just a bad one as he has had this & never had problems.

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I wore out my previous generation Shark; which lasted from when I bought it for the Pc (the Shark is awesome for PC games) until I caved and bought a PS3. So. I buy the Piranha here and it's at a great price and it get's here fast. The mouse is smaller than the Shark which was a plus for me. The mouse on the Shark was big but, still just as easily usable if you have mid to large hands. The mouse with the Piranha is sized more like every other computer mouse I've ever used. I quickly found the right settings for the games I play like MW2 and Deus Ex. The dial on the nunchuck is easy to fine tune when you change settings in game. The nunchuck feels exactly the same as the Shark. I use the Sharks mouse pad and it's a seamless transition. Oh yeah, and it doesn't need batteries and the cable is long. There's no spin wheel on the mouse; just a nice button in it's place. I wish I could get the tweak utility to work for Vista but, I manage well with the out of the box setup.

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PlayStation 3 Skin (PS3) - NEW - CARBON FIBER system skins faceplate decal mod

PlayStation 3 Skin - NEW - CARBON FIBER system skins faceplate decal mod
Customer Ratings: 2.5 stars
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This product claims to be computer cut and precise. If that's true the need to get new ones!!!!!! Most of the shapes aren't even close to being the right size. And some of the shapes provided i cant even phantom how they apply to a PS3. The one for the front when the USB ports are doesn't even come close. If you choose to put it on you will be covering up the 2 status lights. I was only able to use 10 of the 20. If you can find another carbon fiber skin i would recommend not buying this one.

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My PS3 was scratched up from wear and tear. It did cosmetically fix the problem but dont expect a expert fit or a professional look.

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Guitar Hero World Tour

Guitar Hero World Tour - Playstation 3
Customer Ratings: 4.5 stars
List Price: $39.99
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The other reviewers tell you everything you need to know about the game. It's a lot of fun. I couldn't find a clear answer before buying it to whether or not my rock band guitar and drums would work with it. Thus, the point of this review is to let you know that YES they will work. You don't have to buy a whole new set of equipment. This isn't meant to discourage you from buying them if that's what you want. I'm just letting you know you don't have to if you own the first generation or Rock Band equipment. I, personally, just don't have the space to house two drums sets. I wouldn't have bought the game if the controllers weren't compatible for that reason. My only small complaint is that some of the songs on Rockband 2 and GH WT overlap but there's enough songs that don't (Hotel California and Purple Haze) that it's worth buying both.

Click Here to Read More Reviews >>

This is a good enough game for even those who can not pony up the dough for full kit or a new guitar, just get the game and play just bass and guitar, and let your inner rock fury go!

I myself purchased this band kit as soon as I could this morning the day of release, and it is well worth it. Here is what comes it the kit: Drum kit(3 pads, 2 cymbal risers, kick pedal) with midi in and expansion port, drumsticks, usb microphone, guitar with connector/usb splitter, stickers for guitar. All you need to connect in one box, no need for extra usb hub if you do not want it.

A bit about the drum kit, very playable, durable upper, kick pedal is a bit flimsy, but alright for my purposes.

A bit about the new guitar. This features detachable faceplate, extended neck, larger strum bar, longer whammy bar, and the tap/touch pad. this guitar is not necessary for any features in the game, but for advanced gamers, they may find it a new fun way to bend the sounds on long notes, or get through hammer-ons and pull offs faster. I'm pleased I can get through this on the old Les Paul.

Now, about the game itself, see song listing above, it's amazing. Just a ton more songs available in the game, only a few to "purchase" in the game, the rest unlock. The venues and graphics are all sharp and fantastic to look at. The animation of the Guests who come in are spot on, such as Ted Nugent riding in on a Bison, or Zach Wilde's attitude behind the 6 string. There are many other guest such as Billy Corgan from Smashing Pumkins, the Lead Singer of Paramore, and the drummer from Blink 182. Overall the game play will keep you busy for many hours (took me almost 4 hours to get 50% through, minimal breaks). The head to head battle's with guitar legends is now replace by guitar challenges with masters like Ted Nugent And Zach Wilde where you don't try to cut strings and stuff, you just try to keep up with them and make yourself and them look good. If you do, you play an encore with them.

Also, there is a recording studio that allows users to make and play their own music, a first like this for this genre (though rock revolution tried). And much like legends of rock, there is online team play, head to head battling.

If you do not have another "Band Kit" and are looking to have one, this is an excellent choice, and having played Rock band and Rock Band Two, this is at or above both of those, especially since they are all "Master Recordings", no covers, and it has plenty of great songs fulfill my need to thrash, rock, or pop my way about stage.

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This is a good game but it falls short in a couple of areas:

Pros (always good to stay positive at first):

Music that just isn't available anywhere else

Death Magnetic Album (tight)

Recording Studio is kinda cool I like how you can pick scales and effects with your axe (more on that in Cons)

Create Rock Star is really in depth

Compatibility with RB instruments (biggest plus)

Cons

DLC Content is practically non existent (yes it is new but at least support all of GH:3's content would have made up for it)

Graphics are not as good as they could/should be

Recording Studio is like a create your own ringtone studio......vocals should be in there in some medium......maybe they just can't publish vocals on the net

The instruments don't sync that well with the TV and Calibration does little to fix this

Overall GH:WT is a fun game and its worth it if you just love this genre of games to own as it gives you more songs to play. I just think Activision should have stuck to what they were doing before. People love the GH games and with the Artists that they always get they will sell games. I think GH: Aerosmith is cool and I am sure GH: Metallica will sell a lot of games.

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This one i can qualify it as essential, and in my oppinion, it has the best playlist on all GH games, even of the most recent ones. The playlist is incredibly varied, so i can say that anyone will like it.

You have Metal, Hard rock, pop, grunge, Gothic rock, Country and Dance music, there are other genders but i don't know how they are called.

So anyway, if you're a Guitar Hero fan or collector, this one will be an essential one, and if you're about to start in Guitar Hero world, this is the best edition to start with.

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First off, love the songs. Out of the box, GH has the best songs period. The download content is also great if you want more.

However the gameplay was either too hard or too easy. Even with the 5 skill level, the game just seemed to be too large a jump in skill levels. The speed the notes come and the notice you get before they were even on medium makes the game very hard unless you learn and memorize the songs.

Also unlike Rockband, you can not simply add older games songs into the library of music. That was a huge selling point for me since we want as many songs as possible.

The slider was pretty cool for the guitar but does not get much use. Its kind of a gimmick IMO and not really needed.

The graphics were not as good as Rockband either nor is setting up to play. It felt like it took a lot longer to select songs and play. Though the graphics do not matter much for a game like this, being able to get into a game quick with friends is critical.

Overall not a bad game but just not as good as I had hoped. Not sure if I would by another GH game after this one, as when people come over we all play Rockband.

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PlayStation 3 Arcade Stick

PlayStation 3 Arcade Stick
Customer Ratings: 2.5 stars
List Price: $39.99
Sale Price: $33.62
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Plugged it in, the lights flash and none of the buttons function. Read online that after Sony released a firmware update for the PS3, these fight sticks became incompatible. Nice of Amazon to keep selling them though. Returning mine and trying again with something different.

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The second I placed the order for this arcade stick, I read in a review that this no longer works with PS3's with the latest firmware installed. It was too late to cancel the order so now I'm returning it. Much like a previous reviewer, I'm wondering why Amazon is still selling this product. Also, I happened to pick up another arcade stick since this one doesn't work and happened to notice that the quality of this thing is also pretty low compared to others out there.

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This stick is an inexpensive but fairly well built arcade style controller that's almost perfect for fighting games. Turbo works as advertised. Macro works, but is not terribly useful, since the move has to be re-entered every time you turn the PS3 off. If you can pull off the move that many times, you can just pull it off in-game.

Note that since you'll naturally be pulling the buttons towards you when you push them down, the paint at the bottom will start to flake offmy X button already has signs of wear after one day.

Depending on how far away you sit, you might also want a USB extension cord. The cord on the joystick is only about 6 feet.

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I purchased this stick for one main reason, and that was to play Street Fighter IV. My only major gripe is that the controller is not wireless, but for the price it's a fair trade-off (I purchased a USB extender cord to compensate).

This controller doesn't have all the interfaces of the standard PS3 controller (it's missing a joystick and four directional buttons), but covers all the rest (including L3 and R3). It has more than enough buttons to play most major fighting games out there.

As a fan of the Street Fighter arcade series, having a good joystick was essential for me. I just plugged this stick into my PS3, fired up the SF4 game, and it worked perfectly.

Special moves are pretty easy to pull off with this controller, and the familiar button layout gives it a real nice arcade feel to gameplay. You can also program up to 4 macro buttons, allowing you to flawlessly pull off the most difficult of special moves at the push of a button.

Turbo buttons are included, although I've never used this feature.

Are there better joysticks out there? Probably. Can you find a better balance of price and performance in a stick? Probably not.

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After reading the good reviews and seeing the price on this item, I decided to try it out. Plug it into my PS3 and the only thing I saw were flashing red lights from the joystick. Read the instruction and tried to hit the home button but still didn't work. I tried restarting my PS3 multiple times, no luck. Ended up returning it

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Rock Band Drum Silencers

Rock Band Drum Silencers
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $99.00
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  • Game sold separately.

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At first I got the drum pad silencers and held them up to the rock band drum pads and thought "this isn't going to work." Check out your RB drums. You'll notice a thin plastic rim around each drum. Well I expected these drum pads to fit inside that ring. Nope, if you stuck them on, they would go over the ring and then sort of float on top of the actual drum pad and MAYBE make contact in the center, where the pressure transducer is that picks up your drum strikes.

So, to install these drum pads, you must TAKE OFF THE PLASTIC RIM around the drums. It takes a few minutes, but isn't hard. You have to pull the striking part of each drum off individually. It takes a lot of force, but be careful not to yank out the wire underneath. If you look at your RB drums from below, you'll notice 3 or 4 small rubber wedges sticking through the plastic base. These are what hold the drums into the frame. Once you've pulled off a drum pad, unscrew the plastic rim, take it off, and reassemble the drum (make sure all the rubber pieces are back in place, sometimes they stay attached to the drum surface half and need to be taken off and screwed back into the base. Push the drum pad back onto the base and make sure all 4 rubber feet click into place. THEN stick the drum silencer onto the drum pad.

After performing the installation as I mentioned above, these pads make the RB drums much much much quieter and WAY more pleasant to play, especially in groups or at night. There are no installation instructions included with this kit, but there should be.

Another option is to trim the pads so they fit inside the plastic rim. I thought it would be easier and cleaner looking to remove the plastic rim instead.

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Considering how much bad press the Rock Band peripherals have received since the game's launch last November, it's not surprising that something like this would be looked upon as a gimmicky, band-aid solution to a less-than-perfect drum set.

Sure, there are better kits being developed by Harmonix and Red Octane for their respective upcoming sequels, but if you own a Rock Band drum kit now, then these silencers are actually pretty good for the price. First of all, they're a bit more stylish than the gray plastic pads that you'd normally drum on. Second, they reduce the drum noise considerably, even during more demanding songs. Third, the material reverberates much, much better, allowing for better runs and rolls, and you get far fewer missed and/or duplicate notes in the process. Finally, these things are easy to apply, sticking right over the pads themselves. At first, it seems like a cheap way to attach them, but the adhesive holds up--just make sure you center them properly.

This is definitely a product for people who are tired of the dull plastic noise during game sessions, and if you have friends over who tend to overhit or flat-out miss the pads entirely, the pad silences those errors as well. Other than a reinforced pedal, this is the best add-on I've seen for any rock band peripheral.

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I picked these up liking the idea that they'd make the drums a bit quieter and add to the bounce on the drum head. They do make it look a little nicer, they do make it quieter, and they do add a little bounce...

...but they also kill your accuracy. I put these on and started playing and immediately started wondering if maybe the calibration on the system had somehow gotten off. What I ended up doing was going to practice mode and doing a roll on each pad at the beginning, just before the song started. I could watch the pad missing hits. Take the pad off, everything gets caught correctly again.

I tried hitting the pads in different places, with different amounts of force, but it pretty universally took down about 10% of the hits, regardless of force or location.

I'm taking these back today. It's unfortunate because they do look good and they totally do a good job at noise reduction.

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I own an XBOX 360 elite and I just bought Rock Band 2 a little bit ago, and if you are into rhythm based games...this should be a definite purchase. Anyhow, i was interested in the drumming aspect of the game so i bought a set used for a really good deal. The drums are not that loud to begin with, but i would find myself early in the morning playing a bit softer because i thought i would wake the neighbors. These drum silencers were the best choice i made!!

So like i said, i use these on a rock band 2 drumset. I read numerous reviews about the silencers before purchasing. For those of you on the fence about how effective these are...dont be anymore, they work...and they have improved my game very much.

On multiple reviews users have said that they would actually disassemble the drumset and attach the silencers so they didnt go over the plastic rim on the outter edge of the drum. THIS IS NOT NESSECARY. These silencers are meant to not only quiet down your kit, but add more bounce to them. Thats why they go over the entire drum head, they provide a bit more spring when your rocking out. Im the type of person that will follow the instructions, and i didnt want to run any risk of damaging my drums that i got for such a great price. I simply pulled the paper backing off each silencer, made sure my drums were powered off, stuck them to the drums (making sure they are centered) and pushed firmly across the ENTIRE surface of the drums. THERE IS NO LOSS OF SENSITIVITY OR MISSED NOTES. The drums are just as responsive as the day i bought them. If youre like me one of your favorite aspect of the RB is doing a drum fill, and this has been dramatically increased for me. I can do drum rolls much much better now.

The drums themselves are a bit more silent, but dont let me saying "a bit" deter you. The noise they produce is drastically changed after applying the silencers. Its more of a thud, as opposed to the loud clacking noise they make without the silencers. What i noticed is that without the silencers on, if you really hit the drum hard...it was very loud. But with the silencers, the noise level is going to be pretty much consistent. You can hit them as hard as you want and its going to produce the same volume of noise as if your just tapping them. And that in itself is where i loose the most points, when im trying to play quietly and not wake anyone.

If your questioning how effective these silencers are...dont anymore. They work great and they do exactly what they say they do. They DO NOT affect your playing one bit, youre not going to miss any notes...as a matter of fact you may get better scores because your not worrying about playing quiet anymore. If you own a rockband 1 drumkit then maybe you should read more reviews, because i have not used a set of these on that particular kit.

Just buy them, its well worth the money to protect your drums and keep your neighbors from calling the cops on you.

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I bought these for our Rock Band 2 Wii drums and I love them. The thick rubber will protect my drum set for the rest of its life, which was a major concern since after only 3 months of drumming some of the drum heads were beginning to wear thin. The sound is not completely silenced but is "dampened". Instead of a clacking sound its a dull thwack or thud. The thick rubber also gives the drums a bit more bounce, making rolls easier.

I did a lot of research before I bought them. It seems there is a love-hate split in people who have tried them. First, apparently there are slight variations in drum head size on Rock Band drums, so these pads fit differently on different drums if you're applying the silencers over the plastic rims, working better on some models and not as well on others. It seems most reviewers had a higher success rate when putting the silencers on after removing the plastic rings. The idea being that applying the silencers over the plastic rings leaves a slight gap all the way around causing missed hits. It's okay to remove the plastic since it doesn't act to hold anything in place, it simply protects the edge of the drum head and makes it look nice; the drum silencers extend a bit beyond the drum head edge so will take over protective edge duties. Two other people before me have written how to remove the plastic but each left out some details so here's my version:

HOW TO REMOVE THE PLASTIC RINGS:

* Removing the rings takes 15 to 30 minutes, some strong fingers (I'm a girl, I did fine), and a precision (No.0 philips) screwdriver.

* Remove the drum pad assembly from the legs and do each drum head one at a time.

* The plastic rings are screwed in from underneath the drum heads. To get at the screws you have to pop the entire drum pad assembly out of the plastic case of the drum set. Each drum head is held in place by 4 large rubber plugs (others called these "wedges"). If you flip your drum set upside-down you will see the ends of these rubber pegs poking through the bottom (visibly there are 4 on the red and green heads, 2 on the yellow and blue). You can push on these but I found it was easier to simply wedge my fingers in the gap between the plastic drum case and the underside of the drum head and pry upward (I am a girl so I had an easy time with my small fingers). Do this for each rubber peg one at a time, being careful not to pull too far or you risk ripping out the wires that go from the underside of the drum head to the drum body (you have 2-3 inches of leeway here). It takes a bit of force but its easy once you get the hang of it. This is the scariest part but isn't that hard.

* In one instance one of the rubber pegs stayed in its hole and instead popped away from the underside of the drum head. This is easy to fix: the peg base is held in place by a piece of plastic held in with two screws (No.1 phillips precision screwdriver). Just remove the plastic bit, thread the peg back through its hole and screw the plastic with the peg back into place. Easy.

* With the drum head popped out, use your No.0 screwdriver to take out the 5 or 6 screws from the underside of the ring, releasing the plastic ring.

* Pop the drum head back into place. Repeat procedure for the other 3 drum heads.

* To apply the drum silencers I cleaned each drum head with rubbing alcohol and then stuck the pads on. They lie flat with the plastic rings removed.

Having applied my silencers this way the response time is just as good as it was before. I prefer the feel of the drums WITH the silencers and found I can drum very very gently and still get amazing accuracy. There is more bounce so rolls are now easier and best of all, I no longer fear guests destroying my drums by hitting them too hard. I can see how accuracy would take a hit if the pads were applied OVER the plastic rims because a gap would be left so I highly recommend the careful removal of the plastic rims (or the trimming-down of the pads with scissors so they fit within the circumference of the plastic rings).

Sony Playstation 3 80GB Game System BluRay HDMI Console

Sony Playstation 3 80GB Game System BluRay HDMI Console
Customer Ratings: 4 stars
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I can't stress how happy I am with this thing. I wanted it just to play Ratchet and Clank Future, but now I just can't get enough of it. It plays PS1 and PS2 disks, has a bunch of memory card slots, has 4 USB slots, and now, I have upgraded the hard drive to 160gb. This is very easy to do, so that's a plus as well. I'd strongly recommend this to any serious gamer.

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This was a Christmas gift for my son and daughter-in-law, who are into gaming big time. They have been enjoying it very much.

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Well, it came with no cords, no controller, and no apology. Im glad it only took under $20 to get the stuff...

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The fan is load and it has shut down automatically due to over heating issues. not sure how long it will last

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Love it!!..my husband can't get off.

My only problem is that I paid for it to come early and it didnt but they did hook me up with a free controller and game

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