Showing posts with label latest video game systems. Show all posts
Showing posts with label latest video game systems. Show all posts

PS3 Controller Charge Cable, Black (6 Foot)

PS3 Controller Charge Cable, Black
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $0.01
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Update: 7/29/12

Now that the cost of this has come down to a reasonable price for what you're getting I can certainly recommend the product. Glad that this isn't selling for 4x what it used to. No issues with quality.

Original Review:

Alright first off this cable is highly unnecessary and if you purchase this solely for charging your PS3 controller then you are overpaying.

If you want a cheap alternative then you should just get this: Cables To Go 27005 USB 2.0 A to Mini-B Cable, Black (2 Meter/6.56 Feet) It is 1/2 the cost and does the same exact thing! If you need something even longer go with RiteAV USB 2.0 A to Mini-B 5-pin Cable 15 ft.

Don't overpay for something you don't have to! This is nothing more than a USB 2.0 A to Mini B cable!

3 stars for being overpriced

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I'm not sure what the top reviewer is talking about concerning the price. I got two of these for $6 recently. I know Amazon's prices fluctuate, but $3 is pretty darned reasonable I think. Anyway. This cord works like a charm and is twice as long as the stock cord that comes with the PS3. I don't know what more to say honestly. What more could you need out of a cord? It charges the controllers, it's durable, it's a reasonable length, it's very affordable, and it's a nice matching black color.

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Nice to have a longer charge cable for the controllers. This thing feels well made. Solid construction and seems durable enough. Charges just as quickly as you would expect it to with no issues. As always, Amazon got it to my front door in a hurry with no issues, thank you Prime.

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This is a good cable and I have had zero problems with it after a year of use at this point.

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It works perfect. Very happy with the purchase. It was affordable and love how long the cord is. Would definitely recommend to anyone!

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Transformers: Fall of Cybertron

Transformers: Fall of Cybertron - Playstation 3
Customer Ratings: 5 stars
List Price: $49.99
Sale Price: $24.49
Today's Bonus: 51% Off
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This game takes place after the first one, and tries to fix some of the issues presented by that game. While it does a fair job with some of them, others are still present. The story is enjoyable, but nothing amazing. And the new approach to level design really did not add much in my opinion. We no longer pick from 3 bots per mission, but are assigned one that is relevant to the story at that point. The level is then designed around a special ability that bot has such as stealth cloak or grapple hook. This is a good idea in theory, but it really was under utilized in the final product. They also decided to create 1 story line instead of 2 in this game. Unlike the first you do not pick to play as autobot or decepticons, but are given story that contains both. The idea was that you would not feel the levels were similar by playing 2 tutorials, 2 end bosses, and so on. However that turns out to be pretty much the case. You will play a stealth level as both sides, you will play a level as a big melee focused brute from both sides. You will play a level as a over powered leader from both sides. While Megatron does feel different from Prime, and the levels have different objectives, they do just feel similar overall to me.

Another issue is performance, mainly the visuals. Compared to the 360 the ps3 game just looks awful. I was amazed at how big of a difference there is. That is not to say the ps3 game looks horrible, just after playing both on the same tv the difference was overly noticeable.

The game is fun, and plays pretty similar to the first one in the series. It has the same loose shooting mechanics, and levels play out similar. If you are not a big transformers fan you may not find this game worth the 60$ price tag though. There are many better shooters, and the multi-player is done much better in other games as well. It has multiple dlc packs out, all are on disc content and cost 10$ and are simply new skins for multi-player.

The game has a enjoyable story, decent mechanics, and big bots blowing stuff up is always a good time. If you are a transformers fan pick it up, if not wait for a price drop.

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I love the game, it's much better than the first one. And that's saying quite a lot. Playing as the dinobots is more than gratifying. However, I didn't receive my Bruticus (G2) pre-order bonus (I usually get the bonuses emailed to me before the game even arrives at my house). I contacted Amazon to check in on it. And all they have to tell me is, "We cannot verify that we offered a pre-order bonus for this game". I'll update this in a few days. But it's looking like I got the ol' bait & switch.

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If you loved War For Cybertron, you will love this one even more. Everything about this game is better than the first. You get better graphics, better gameplay, and the story is just awesome. It's a short game and I completed it on normal in about 6-7 hours. Some people miss the co-op campaign but I think it was removed for the better. Each character now has a special set of challenges that wouldn't have been possible with co-op. You really do get more diverse gameplay.

The multi-player mode is vastly improved and all the maps are fun. They are not too big but big enough to offer a challenging landscape. With endless customization everyone can have their own unique look. High Moon is going to release a lot of DLC for characters so save up some money if you are into that sort of thing.

The only thing I would say is a downgrade is Escalation. My friend and I loved to play that horde mode and we could play for hours. The new escalation mode is limited to 15 waves, and we beat all those maps the first time we played. The AI is a lot smarter, and now they don't bum rush, but instead they hide behind walls and shoot, or snipe you from a distance. it's definitely a lot harder, and if you play it on hard, it is a challenge. You can now upgrade your weapons and the whole team receives the upgrades, but the level 4 upgrade costs 10,000 points. You can't even get that many points to level up to Lvl 4 until wave 13 of 15. I really hope they unlock the horde mode to unlimited waves.

All in all, this is an awesome game and High Moon did the TF community proud. It's got special touches that many older fans will appreciate. I highly recommend this game.

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I don't usually play too many shooter games, but I thoroughly enjoy this game. It might be a tad simple for fps veterans, but for the casual gamer like myself, it's great.

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As this is not a review I'll just get to the point. For a transformers fanboy who likes video games, a third person shooter fan or just someone looking for something creative and different away from halo or CoD with great gun play/action-adventure fun with a nice multiplayer ad-on feature and fun action [ multiplayer is great, a leveling system, different classes and so on but dont let this be your reason for purchasing this game as you most likely will be disappointed]. I personally love this game as it had a cool story, nice looking environments, very fun missions and well Optimus Prime! [ Yeah I'm a transformers fan ]. Anyways if you like action or robots, BUY THIS GAME [honestly it doesn't matter to me what you like, I think you should just buy this game, especially if you can get it for $28 dollars like me]

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Last Rebellion

Last Rebellion - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $33.37
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If you're a fan of NIS games then you already know what you'll be getting from this game: convoluted battle and growth systems, average (to put it nicely) graphics but unique artistic style and a narrative that only anime fans will get any enjoyment out of. The game stars two characters: Nine, a sword wielding knight who focuses on physical damage and Aisha, a mage who, predictably, specializes in spells. To be sure there are some positives that make this a worthwhile game. The battle system, while somewhat complicated at first, is rewarding once the right combos for an enemy are discovered and saved. Essentially each enemy body part is listed as a potenital target and it's up to the player to hit them in the right order to trigger "bingos" and combos. Hitting the right body parts will "tatoo" that monster and make it ripe to be hit for extra spell damage. Thankfully the game allows you to save discovered combos as templates for later use, negating the need to memorize combos for a given enemy. It's worth mentioning that the game has a fun strategic wrinkle to it in the form of switching between Nine and Aisha mid-battle. Deciding who to attack with first in order to finish the battle as quick as possible is definitely a strength of the combat system as it leads you to try out different tactics even during routine level grinding battles (you'll be doing plenty of that). As far as I'm concerned any game that can make grind battles even remotely interesting isn't all that bad. If you can make it past the cliche ridden narrative (something about two warring gods and Nine wanting revenge for his murdered father), PS2-era graphics, and the truly laughable voice acting then Last Rebellion can be an enjoyable game.

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Run. Run far away.

To be blunt, Last Rebellion is the most unmemorable, tedious, frustrating, empty, shallow, and downright painful RPG I've played in quite a few years. Even for major fans of the genre or imported titles from NIS, I couldn't possibly recommend this. One bit of (somewhat) good news is that the pain will end in about 15 hours of total play, and I was done with all content and had a Platinum trophy in less than 20. The target audience for this game is typically accustomed to needing ten times that commitment (or more) to "100%" an RPG; Disgaea or GUST titles being good examples. Most of my 20 hours felt like a forced march-the plot resolution is practically handed to you only a few hours in and lacks any true surprises or twists. Battles are little more than time-consuming walls working against trying to complete the game as quickly as possible.

There are a few more positive things that show that game had some kind of potential that simply went lazily untapped. Its core story concept provides a rather clever solution and answers the proverbial gaming dilemma of "what if your main character dies in the opening scene?". The runaround is the basis for the battle system, which, as being played out on a 3D-view field (more seen in ATB battle games), is a refreshing change in a more tactical or turn-based JRPG. Graphics are finally fully rendered and no longer the well-worn (but loved) dot matrix character models. World movement is also in the style of an adventure game as is typical in most RPGs, but is again something new for the type. Personally, I found battle incredibly tedious and repetitive fairly quickly, but I can see how it could allow some creativity. I really wish I could add more into the list of "good things", I truly am sorry.

Characters are unremarkable, shallow, and number about 5 in total. The fairly attractive attempt at the 3D world is harshly contrasted by truly appalling 2D character pop-ups in dialogue scenes. Even the dialogue interface is frustrating... menus and pop-up windows are slow to load and scroll, and text seems to draw itself at snail's pace. Great patience is required, despite this sounding like a total contradiction to a 15-20hr max playtime. Sorry, but there's no specific player I could suggest play this game. Even as an avid player of NIS titles and all sorts of RPGs, I'd have preferred dental work. As I said above, at least it's an easy 100% trophy set...

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Brief Summary : Last Rebellion is a good example of a game that had a good idea, but failed in the execution. I can think of no better description than that cliche. I only recently started playing the game and am in the 2nd half after only a few hours (less than 10), but I wanted to write a review while my opinions are fresh in mind.

Good

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+ The illustrations / art is nice. Still, hand-drawn images are shown when characters talk (like most NIS games), and I find the style and quality to be good.

+ It's a short game. I haven't finished, but I know where I am in the overall story. This is only a good point because the game overall is not so good.

Bad

----

+ Voices-particularly the main male protagonist (Nine) and his brother, and a few other minor characters. A bit too effeminate and the fact he whines a lot compounds the issue. Aisha's (the woman on the cover) voice is fine.

+ Combat. First, I will say I am fine with turn based fighting. In fact, I prefer it over action. When reading about the system, I initially thought something like Legend of Legaia, but that isn't the case. In Last Rebellion, each monster has up to about 10 target points that you select to strike. The only EFFICIENT way to kill them is to find the correct order for hitting all these points. If I remember my math correctly, we're talking 10! (factorial) combinations (10x9x8x7...) for a 10 location monster (3.6 million combinations). Of course you're likely to figure it out in much less attempts, but it's a slog that just isn't very fun. As I mentioned in the title, I had Gamefaqs handy, and use that as my guide for getting through combat quickly, but some encounters randomize the values so you have to figure it out on your own.

In most cases for me, combat has not taken too long, thankfully. And although it's certainly DIFFERENT than most RPGs, I don't think it ADDS quality or FUN. It's also a chore that you have to "seal" every monster you take down, so they don't rise again fully healed and stronger.

Finally, your actions are limited by CP. A sort of action point system that is used up by the number of locations you strike and spells you cast, items used, etc. It's less troublesome once you've leveled a bit, but I'm still having to Heal my CP regularly to enable myself to fully act.

+ Monsters Respawn Too Fast. Doesn't take long for a monster to respawn. You can see them on the map when you move around and I've killed one, only to have it spawn behind me again and chase me down within barely a few seconds.

+ 0 XP for low monster kills. Once you're a few levels above a monster, you don't get XP for killing them. But they still attack you and make you go through the combat ritual. I leveled quickly and have not had to grind at all. In every zone, I'll end up eventually getting 0 XP for combat before I've finished with that area. Not ALL encounters, but some. Just feels like a waste of time.

+ No point allocations or skill selections. Perhaps I am old school, but I like to allocate a point or choose a new skill, or in some way effect the growth of my character. Although you level up in this game, you can't do any of that. Your HP goes up, your CP goes up, and your MP too. But that's about it. Negative point for me, but maybe not for others.

Other

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There are other aspects of the game that I think people will have issue with that don't bother me as much. Many comment on the graphics of the game, but I don't have a problem with that at all. To me, gameplay is the most important-if the game is fun, I can forgive just about anything else. A good story can help too, but unfortunately the story here is fairly bland and uninspiring. Nine's remarks come off as whining and annoying. He's not a likable guy. Perhaps with a better voice the sarcasm could have been portrayed better.

I'm really not sure what the point is of having so many degrees of the same spell in the same area. You can literally upgrade your magic 2-3 times in the same area (you find your spells in chests) and then apply "paper" to those spells up to max 5 to determine what MAX level you want that spell at for any point in time. You can reassign the paper as needed so if you know there is a monster weak to Axes, like the Trolls, you can raise that spell to 5 in order to cast the strongest level of that spell in combat.

Overall

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Everyone has different tastes. Maybe there are some gamers out there who will enjoy the game, but I think the majority will not. Or not REALLY enjoy it anyway. If you really want to try it, go for a rental or perhaps a $5 price point.

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This is a game that could have been a great game, but unfortunately it has some gaping flaws that keep it down.

The good things: A unique combat system that is extremely fun most of the time. A decent storyline (that you can skip through if you don't want to watch it). Nice art and production values.

The bad things: Maybe 20 hours of game time, and that's with a fair amount of level grinding (which is necessary). Absolutely zero replay value beyond that 20 hours, no post play, no reason to go through it again. And "paralysis" type status effects that effectively shut you down in combat with no possible way to recover there's a cure paralysis spell, but no way to cast it!

If you like turn based battle and JRPG storylines, definitely pick this up if its at a bargain price, or better yet rent it.

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A lot of people don't give this game a chance. Most give up when they turn on the game because they don't like the battle system, or they hate watching the cut scenes..but if you give it a chance you'll find that it's the easiest, fastest, and overall a fun game.

(Also it short, so keep that mind. With that being said, it's super easy to get the platinum trophy.. You could even get it in a day.)

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Afterglow AP.1 Controller for PS3 - Green

Afterglow AP.1 Controller for PS3 - Green
Customer Ratings: 3.5 stars
List Price: $24.99
Sale Price: $18.85
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The Afterglow AP.1 "New for 2010" controller is a good controller if you consider the price comparison to a PS3 Sixaxis controller. The lights are cool and it is responsive but not nearly as responsive as the $44.99 PS3 controllers are. Considering I paid $24.99 for it, I can't complain. I used this controller to play MLB10 The Show and I was able to play the game very easily with this controller. Again, the Sixaxis controller is far more responsive. If you want another controller to actually play competitively with, stick with what works. If you want a cool looking, fun to play with in the dark controller which you'll use just to have a little fun without needing it to be completely responsive, the Afterglow controller should be fine.

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. . . but I wouldn't bother trying to play any games with it. The control sticks on this piece are horribly unresponsive, a small detail that make a big difference in most games. But I will admit the lights are pretty.

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This product is a complete peice of junk, don't waste your money on this. I purchased this controller from Best Buy and after one day the left thumb stick stoped working and the camera in the game would just spin. After taking the controller back to Best Buy and exchanging it for another one it worked fine up until a week and a half later when the same thing happened. I called customer service and complained, they are sending me the newest model they make so I'll see how that goes. Next time I will just spend the $54 for a real PS3 controller.

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I'll admit, the controller looks great when plugged in. That's about it, however. I play a lot of First Person Shooters, so I figured the altered L2 and R2 shoulder buttons would help me play more competitively(The buttons are dropped in the back to encourage using both pointer and middle fingers, rather than controlling all four buttons with just the pointer fingers.) The L2 and R2 are poorly designed, though, being both hard to push in due to over coiled springs and are they're very noisy when pushed. The analog sticks are also fairly unresponsive causing a "dead zone," which is when the player has to completely push the analog sticks over to get a response, rather than movement at the slightest touch. For those that care, the controller is also wired, so it's not as convenient as a wire-free controller.

Also note that this controller is not compatible with Playstation 2 games being played on the PS3, since the PS3 does not recognize the controller when trying to play a Playstation 2 game on it. This was also a surprise to me, for I still have quite the collection of Playstation 2 games which I play on my PS3.

A very poor product.

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The controller looks cool and the joysticks were as smooth as the Dual Shock 3. The controller is smaller than the Dual Shock 3 which takes time to get use to. Even the buttons are smaller than the regular Dual Shock 3 buttons. The 3 LED's on the controller are very bright and can light up a dark room but you won't be able to see the labels on the buttons. I had to send this controller back because the top R1 button didn't work properly. I would be playing Modern Warfare 2 and the gun would stop shooting until i pressed the button in even harder. I'm not the type of person to abuse my controllers so for me to jam a button down is unnatural.

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Ratchet & Clank: All 4 One - Complete Product

Ratchet & Clank: All 4 One - Complete Product
Customer Ratings: 5 stars
List Price: $59.99
Sale Price: $8.11
Today's Bonus: 86% Off
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The Kids love this game!!! There are no scraches on the disk. It had the case and the books inside.

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love this game. i just wish they had did more to the game then they did but love it thanks

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PS3 Move 22-In-1 Delux Sport Kit for Sports Champions

PS3 Move 22-In-1 Delux Sport Kit for Sports Champions
Customer Ratings: 4.5 stars
List Price: Price Unavailable
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This bundle was a great deal that is fun to use with a multitude of different PS3 Move games. They are very lightweight and seem flimsy; however, they have held up to the rigor of my teenage son and his friends. So, they are certainly serving their purpose! The Move controller fits into each one perfectly, which is great...no need to have to work hard to put the controllers in or take the controllers out! None of the controllers have ever come loose either. I wish the material for this bundle was a bit more durable-feeling, but the lightweight design does make them very easy to uses for kids, women and guys alike!

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Our kid loves these PS3 accessories as he's able to use them extensively with the Sports Champions game. I would definitely recommend PEGA as a seller!

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Rock Revolution (Game)

Rock Revolution - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $4.99
Today's Bonus: 75% Off
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Since all the Rock Revolution songs are covers I would never have never bought it if it was more expensive. Pleasant surprise though, the covers are generally very good quality, they're not much more different-sounding than live recordings by the original artist would be. Kudos to the cover band(s). If you're picky about songs sounding exactly like the album or radio version, the cover songs will probably bother you.

You can play drums, guitar, or bass, there are no vocals on Rock Revolution. I played with a Rock Band Guitar and Rock Band Drums, also tried Guitar Hero World Tour drums as described below. The Rock Band guitar worked fine with this game.

The vertical note scrolling isn't great, but I got used to it. The circular shape of the notes was ok and they were bright, better than the "Chinese hats" or whatever those Guitar Hero notes are, but the bright clear rectangles of Rock Band are the best in my opinion.

As far as drumming, the kick pedal notation as "just another note" is jarring, I did get used to it but never completely liked it. I was using the Rock Band drums and they work well for the most part, but the Guitar Hero World Tour drums weren't great with this game, the note mapping was too far off (especially on the cymbals), much like using the Guitar Hero drums in Rock Band.

On the guitar side, it seemed like there were more chords and I felt like I was actually playing Electric Guitar more than Rock Band. There's also an occasional notation in certain songs when you're supposed to just wail on a note; you just have to strum a certain speed or above and hold the note. That was a nice touch and seemed somewhat realistic.

As far as the actual gameplay, you're really just playing sets of songs, there is no character creation or tour. Playing the basic songs was fine, but I found most of other things like avoiding "poison" notes or playing without the notes visible were much more frustrating than fun. So I found myself staying in quick play mode more than the career.

I played this game a few times but ultimately, like after playing Guitar Hero World Tour, went back to Rock Band 2. But if you don't pay much for it, it's worth it for an alternative take on a music game, and to play songs like Heart's "Magic Man."

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When I saw the song list for this game, I figured, what the heck? How could it possibly be as bad as all the gamers claim? So I bought it, since it was only twenty bucks. I wish I had my twenty bucks back.

The game itself isn't that bad, but it is not even in the same zip code as the far superior Rock Band and Guitar Hero titles. Once you've gotten used to seeing the 3-D scrolling of the notes in RB and GH, the vertical scroll in Rock Revolution is a major downgrade. It is also much harder to get a feel for exactly when the notes should be strummed; I got used to the GH timing almost immediately, but this game was much more awkward (I'd swear I was hitting the notes in rhythm, but kept missing them).

Then there is the calibration. When I played my very first song, I noticed that there was at least a half-second lag time, and I had to strum the notes early or I'd miss them. After trying to calibrate the lag three times (a process which was in itself difficult), it was only slightly better, and there's nothing as freaking annoying as playing a game like this and missing notes you KNOW you hit.

Another feature that sounded like a good idea but ended up being nothing more than irritating was the "poisoned notes" sprinkled throughout each song. These are notes that are thrown at you along with the "real" notes, but they are hollow instead of colored. If you hit these "poisoned notes," you lose your score multiplier, and even worse, if you hit too many of them, the song ends immediately (like getting booed off the stage for missing too many notes). This sounded like a novel idea, but I found it very frustrating. I mean, the whole point of these types of games is to hit every note you see; imagine playing Space Invaders, but being penalized for shooting certain aliens. Not as cool in practice as in theory, in my opinion.

The final strike against the game was the fact that the awesome track list includes almost no original artists. While the cover bands do a more than capable job of performing the songs, it just isn't the same; very few people can accurately mimic the vocal stylings of legends like Geddy Lee and Bruce Dickinson, and it's largely their voices that make those songs rock as hard as they do. Kudos to the other games for realizing this and now having almost all original artists on their newest titles.

Overall, a very disappointing 2/5 stars from me. I only hope and pray that some of these songs may someday find their way onto the Guitar Hero set list. THAT would be worth a helluva lot more than twenty bucks.

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Well ,this game arrived in the post yesterday,I had ordered this game before reading editorial reviews cos i was pretty sure it was gonna be an o.k game, and generally speaking it is.

The songlist consists of cover versions of some pretty decent songs and they are generally executed very well.

The vertical 2D guitar display isnt that difficult a hang of,and isn't that bad.There is a tutorial which helps u to get through the game and is pretty intuitive.

The graphix and animations are passable, but being the type of game it is ,its not that crucial to the gaming experience,what is , is the gameplay and here is where rock revolution can decide whether u love or hate it!

I personally first time played 2 hrs pretty much non stop and generally had no problem with the game, ther was the general overall feeling of playing a guitar ,being that alot of the songs consist of chords as opposed to notes , meaning that your sliding your fingers up and down the neck of the guitar quite alot, notes are more difficult to hit especially when they come in groups and and are moving pretty fast down the neck.

Difficulty levels are overall accurate , each song has its difficulty level as well ,so for example if you play a song with a low difficulty level ,it's still gonna be pretty easy to pull off even at the games medium difficulty level and obviously if you pick a song with a hard difficulty level its gonna be quite a challenge to pull off at the games medium difficulty level.Now this brings me on to the frustrating part of the gameplay , because of the aforementioned the chords and notes come down in way that makes it very difficult to play this is not entirely due to the games difficulty level , but more of a flaw in the games structure, this is not the case with all songs ,but there a afew that u feel just haven't been layed out right, but being this is konamis first attempt at this, we can cut them some slack and hope thta RR2 will correct these issues.

I was expecting a better game from Konami considering they had done "Guitar Freaks.Dance Dance revolution and Karoke revoltion". All in all it's not to bad definately worth a rental, and for some a purchase.

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I bought this game by risk because there are some reviews with very low score to this game when compared to Rock Band 2 and Guitar Hero World Tour.

Critics said it has only 40 cover songs, no singing part when compared to the other 2 games. But there is no problem because I bought this for playing drums and it is much cheaper. The best thing is I can use my compatible RB1 drumset to play with this game (the drumset does not work with RB2!).

Critics said its kick pedal notation is not compatible with other 2 games. Yes! In the first day when I played it, it is quite hard as I am used to see vertical bar as kick pedal. However, in the second day when I played it, I am already used to its kick pedal notation style.

What I like most is the Career mode. It has funny and challenging missions like avoiding the poison notes, complete a song in 3 difficult levels, the song speeds up when the multiplier increases, learn and play the song without markers, and play the songs without error. This provides much more fun than RB!

Though there is no gimmick features like choosing my own clothes, instruments, tattoos,..., it is a funny game to play if you already have a guitar or drumset and you want to play more songs and face some new challenges.

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OK, I don't think this game merits spending even twenty on, but with its current wide availability for less than ten bucks shipped from a number of Marketplace sellers it's definitely worth a look. There are some nice variations (vertical scrolling, challenges, studio) for RB and GH veterans, and, although all songs are covers, after two hours of play I've discovered three songs unavailable elsewhere that alone may justify the price of admission:

Spirit Of Radio

White Room

Magic Man

I expect to find some others exclusive to this game also. A couple further notes: Calibrate your instruments! My system had massive lag with this game, whereas I play GH and RB with zero lag. Also, I don't believe you can do tour mode with bass only, which is a bit of a bummer for us bass fans. Oh yeah, sound fidelity is pretty awful. But still overall a good value or less than ten bucks. Charting is good, albeit easier than GH or even RB.

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Aliens vs Predator

Aliens vs Predator - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $19.19
Today's Bonus: 4% Off
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Wow. Where to even begin with the messy, mixed bag that is `ALIENS vs. PREDATOR' (AvP)? ......I guess I'll start by giving some thoughts on the game overall and then break it down by each campaign in the order I played them. Bear with me, because this is going to be a long review. Partly because of how I review things, partly because this is like reviewing 3 separate games. Please keep in mind a few things : 1) I am a HUGE fan of both the Aliens and Predator movies (well, the good ones at least!), with `Alien' being my favorite movie of all time. 2) I played through each campaign on hard mode, so I fully realize some of the beefs I have may be due to difficulty level. 3) Despite the MANY issues I had with the game, I did enjoy it overall. See #1??

The Game In General

THE GOOD : A fair amount. First off, the simple fact that you can play as either a marine, a predator, or an alien is very cool. It's nice to be able to step into the 2 iconic monsters' skins and see the world through their eyes. Additionally, the settings and environments for each level all look very good and are different enough from each other so that it doesn't make them all monotonous. Even though you play through each of these levels in each campaign, you experience them from different perspectives and methods of moving around which also helps keep things fairly fresh. Normally I don't pay too terribly much attention to the story in a video game because I'm not playing a game for the literary value. If a story is horrendously bad, it won't stop me one bit from enjoying the heck out of a game (see `BAYONETTA' which possibly has the worst story ever, but is also my favorite game ever). However in the case of AvP, the story was actually quite good and when seen from the 3 different perspectives, it's even better. As well, all of the sounds, weapons and even `ol Carl Bishop Weyland himself (voiced by the actor from the movies, Lance Henriksen definitely a nice touch!) are straight out of the movies. And all of the weapons, ammo and health are scattered about appropriately enough so you never really run out, but at the same time, you have to be careful to conserve your resources. Another point of interest that I realize some might find irritating, but I found refreshing, was the sense of realism when it came to `special interactions', as I call them. For instance, when you harvest a civilian as an alien, reload as a marine or recharge your weapons as a predator, you're still very vulnerable to attack and can even die during these brief interludes. There are other examples in each campaign, but many of the games I've played give you a bit of an `invulnerability window' while doing things like this. Not AvP. Sure, it ticked me off every now and then, but in hindsight, I actually respect this design choice. It just makes logical sense. As one last thought for the good in general about this game, in addition to the 3 different campaigns, you can also play a survivor mode where you're a lone marine fighting off ever-increasing waves of aliens and there's also various online modes to play as well. In fact, it's the online modes that are really the strong point of this game. They're a blast to play and it's especially fun considering, again, you can be and be facing off against 3 different species.

THE BAD : Also a fair amount here, too. The biggest glaring weakness is the entire Alien campaign, but we'll deal with that soon enough. Otherwise I'd have to say the controls are for crap. I played this game after playing a few other first person shooters (RESISTANCE 2 for instance) and AvP was a stark contrast against them in terms of ease of control. To be fair, I don't know how else I would have done it because there's a lot to take into consideration across 3 different species (although the marine and predator are similar), but I still found it problematic. As I mentioned above, all of the weapons and sound effects seen in the movies also appear in the game, but there were a few things I found myself asking "was this really necessary?" For instance, were androids REALLY necessary in this game? Wouldn't human stoolies for the company have been just as purposeful without cramming these artificial soldiers in? And I don't recall ever using the Predator's mines other than just to see how they worked. Plus, his heat visor was absolutely useless (though cool) except in one or two spots. As for the sound effects, it was absolutely laughable (and grating) to hear the marines utter pretty much only 3 different sentences throughout the campaigns, unless there was a specific programmed conversation or line relating directly to what you were doing. Something else that was laughable was the AI. It was astoundingly bad. You could literally kill a marine standing right next to another marine and they just might not notice! And talk about stupid some of the characters would actually run and hide in a corner with their faces in their hands, if you approached them! I mean, really!?!? It was almost refreshing when some of them chose suicide over whatever you had in store for them. Tacking right on to the blisteringly dumb AI, was also a severe lack of logic on things. For instance, why can the predator jump 20-30 feet in some areas but not 2 feet in others?? Why do marines and others go TOWARDS the sound of an alien hissing? There were many other things like this throughout each campaign but I'll leave it to you to discover them. Something else that should be noted, though I don't know whether it was a good or bad thing, is each of the campaigns is relatively short, with each having only about 5 or 6 different levels and each level taking about an hour or more to play, depending on your skill level. As one last thought for this `bad' section, (and I realize this depends on your gaming style) the PS3 trophies / Xbox achievements can be VERY tough to complete 100%. The lack of checkpoints in Nightmare difficulty and a few of the online trophies (anyone who has read my other reviews knows I hate online trophies) can make this a really difficult game to get a Platinum Trophy or 100% completion on. Just something to consider if that's your thing....

Now for the individual campaigns.....

The Marine Campaign

THE GOOD : This was overall the best of the 3 campaigns and the one you really should start off with. The familiarity of a `human' FPS is a nice way to ease into the game and the first 2 levels, especially, contain some genuinely creepy moments that will make you feel like you're watching the better of the `Aliens' movies. All of the weapons are fun to use (especially the smart-gun) and each has their place in the story. Even the motion tracker with it's constant clicking and pinging added to the atmosphere, even though I know may others just found it annoying. I guess, for me, what made this the best campaign was the ratio of good versus bad in the campaign. It's just not as pronounced as it is in the others. All in all, it's a pretty standard FPS that has some great moments and a few under-whelming ones...

THE BAD : Unfortunately, like all the other campaigns in the game, the marine campaign has its' problems. Beyond some of the general problems with the game that I've already mentioned, and that apply here, the most glaring problem with this FPS campaign was..... the shooting. Your main weapon tends to be the pulse rifle. And its' sight / target is not easily visible like some of the other weapons are and it requires absolute pinpoint accuracy. All in all not bad if you're going for realism, but try shooting an alien as it jumps from floor, to wall, to ceiling, to wall, to floor, to wall, to.....well, you get the idea. Not exactly easy. Now try it with a swarm of them! And for all the good the bullets seem to do against either the aliens or the predators, you may as well be shooting rock salt. It's not that they don't die eventually but you'd certainly expect them to die a little faster against a rapid-fire barrage of hot metal. Good thing there's a `wash-rinse-repeat' tactic that works fairly well against them: hit `em to knock `em backwards and shoot `em. Too bad this needs to be used as much as it does it just makes it unnecessarily repetitive.

The Alien Campaign

THE GOOD : Barely anything. Seriously. Other than being able to control (if you really can call it that) this iconic creature, there just isn't much good here. I suppose it's kind of cool to be able to walk on any surface and through vents, etc., but that in and of itself becomes a problem, which we'll deal with shortly. It was fairly fun to play this campaign because it's definitely something different from both a standard FPS and from the other 2 campaigns in the game, but there was so much frustration involved here, it just sucked a lot of the fun right out of it. It was nice though to be able to absolutely haul @$$ when needed because the marine and predator, even at a sprint, aren't anywhere close to as fast as the alien at a sprint. It's just too bad you'll need to retreat from danger as much as you will. This is supposedly a pretty tough critter, right? At least that's the way the movies make it look. The game has other ideas. Then again, the alien, is a big space insect, so maybe its' strength is really it's numbers?? ...One last good thing about the alien campaign is the `finishing moves'. They are brutal, bloody and just what they should be. Whether it's harvesting a human by putting a face-hugger on them, spearing your tail through their chest or mouth, or giving their cranium the `ol run-through w/ your second set of jaws, the aliens finishers are quite satisfying indeed. At least they got something right here.

THE BAD : Oh, so much. So much so, it made me wonder why they even had this campaign in the game other than they had to, because, well, it's AvP. The most glaring problem with the alien campaign is the controls and the aliens' inability to transition to surfaces as smoothly as it should. The alien can move pretty fast, as I've previously mentioned, so it's downright dizzying crawling all over the place 360 degrees and discombobulating being upside down. So when the alien doesn't transition to surfaces as smoothly as it should, it makes for a genuinely frustrating experience. The aliens' target / crosshairs / whatever, which is shaped like a teeny, tiny `T' is supposed to help you keep track of what's up and what's down, but it `s so small and, again, things can move so fast, it's not easy to tell what's what sometimes. All in all, I found myself staying on the ground as much as possible, to make things easier. Kind of defeats the purpose of being the alien, doesn't it? Another glaring weakness of this campaign was the aliens' attack strength. I know that a game can't make things TOO easy, but for one of the most fearsome creatures in the galaxy, as another reviewer elsewhere said, "you may as well be tickling your enemies". It's noteworthy that the same applies to the predator, but it's funny that this isn't the case when you're playing the other creature's campaign. That is to say, as the alien it's damn tough to take down the predators, but when you're a predator, the aliens can take you down rather easily. And the same applies in reverse. This just gets back to my `lack of logic' beef I mentioned in the `general' section. Also, as I mentioned in the previous section, the finishing moves are quite satisfying and rather brutal, but there was one in particular I couldn't help snickering at each time I saw it. It involved the alien grabbing a marine and then gently caressing their face with its' tail before lopping their head off. Bloody and vicious to be sure, but, just seemed .... odd.... considering the other finishers. Anyway, enough of the bad w/ this campaign. Suffice it to say, I hope those of you who play this particular campaign end up liking it better than I did (though I did enjoy it in small doses), but overall this is just downright abysmal.

The Predator Campaign

THE GOOD : A decent bit actually. If the marine campaign was the best overall, this one was definitely the most interesting. The first thing that impressed me was the predator's visor. Not the heat vision (which as I've already noted was basically useless for the most part), but the way in which it highlighted all the items of interest in your surrounding environment. This made it much easier to form strategies in terms of where health or weapons could be recharged and what path you'd need to take to get there. It also allowed you to see where you could or couldn't jump and highlighted the collectibles. A rather handy tool all the way around! In addition to the visor, the various weapons were all fun and easy to use, plus their controls all made sense. Another thing about the predator campaign that made it fun was the blend of approach it took. By that, I mean it had elements of the marines' run-and-gun approach and elements of the aliens' stealth approach and it was balanced rather well. It was also quite cool, at lest from a story perspective, to see a little bit more about the predator's `hunter' culture. Though this mainly played out in cut scenes, it was also prevalent in some of the scenery and things you interface with. Speaking of the scenery, while it was possible and at times necessary in the alien campaign to view it from above, the predator did so without making you wish you were back on the ground. From this perspective it was nice to see the previously played levels from the treetops and rooftops and added a whole new dimension to the action. As I mentioned in the few good spots for the alien campaign, the predator campaign also has some devastating, bloody and wicked finishing moves. Beyond just plunging your blades through a marines' chest, you could also rip their head off, pulling their spine out with it. Easily the best finishing move in the whole game!

THE BAD : Unfortunately, as much as I wanted to predator campaign to be the best in the game, it just wasn't. Partly because of some of the things I mentioned in general, like the game's bad logic when it came to where the predator could or couldn't jump, but partly because of where it strayed from the movies when this game did everything it could to incorporate as much from the movies as it could. For instance, anything you do other than jumping while you're cloaked, caused you to un-cloak. Want to use the plasma caster? It causes you to drop your camouflage. Want to attack someone with your blades or throw the battle disc or spear? Same thing here. And as anyone who's seen the movies knows, this wasn't the case in the cinematic presentations. In fact, that was partly what helped make the predator such a lethal and fearsome ..... predator. If the game really wanted to put you at a disadvantage while cloaked but keep its' continuity with the movies, why not un-cloak just the blades when extended (which is always)? I guess what I'm getting at (and this applies to all the campaigns) is, for a game that strived so hard to stay true to and incorporate as much of the movies as it could, why such glaring inconsistencies? Another inconsistency that just made me go "HUH??" was that while you could finish a marine off by plunging your blades through their chest via the finishing move, why is it that it took many numerous swipes of your blades at close range to do so in melee combat? Just made no sense whatsoever. Overall this is a pretty good campaign, but it's not without some significant and glaring weaknesses.

THE BOTTOM LINE : This is a game that I dearly wanted to love. I truly did. I was even trying to be forgiving about it after some of the horrendous reviews I'd read. But despite that, the game has some significant and glaring issues with it, and the alien campaign itself drags the overall rating of this game down a notch or two on its' own. I found myself screaming at the screen a good number of times and was quite ready to be done with the game after a while, which I don't usually experience. Still, the game has some redeeming points and is overall a good bit of fun to play. Especially if you're a serious fan of the respective franchises, as I am. The online mode is a lot of fun and the single-player campaigns make for some good variety. Buy at a discount if this kind of thing is for you otherwise rent it. Just don't pay full price for this at $40-$60 it's a rip-off.

UPON FURTHER REVIEW..... : From time to time I'll come back to my reviews and re-read them and re-play the game a bit, just to make sure I didn't leave anything out or see if there's anything I want to revise. In the case of AvP, I guess I have to say that despite my criticisms, the undeniable fact that this game is flawed in a good many ways, and the sheer amount of frustration I experienced with aspects of the game (Nightmare Marine Mode & some of the online trophies, anyone?), I actually enjoyed this game A LOT! I really did. And as blasphemous as this probably is to say, I liked this game better than 'Call Of Duty : Modern Warfare 2' (which, incidentally I played right after AvP). But I guess that just goes to show there's no accounting for taste, right? In looking back, I found this game to be VERY challenging and just a ton of fun. Even the Alien campaign I sandblasted in my review, I enjoyed a lot more when I went back and played it in Nightmare mode. Maybe it's because I knew what to expect? Maybe it's because I had my expectations already properly adjusted to be low? Who knows? But I can definitely say, that out of all the shooters I own (including Dead Space, Resistance 1 & 2, COD : MW2) AvP is my favorite. Go figure......So I'm bumping up the rating I gave it, because, ultimately, a videogame is measured not on it's technical or aesthetic merits, but on how much FUN you have with it. And again, after all was said and done, I really enjoyed the hell out of this game despite all it's flaws.

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I was really excited when i heard this game was coming out it looked amd sounded awesome and for the most part it is all together awesome, but there are some flaws that just didn't make it a 5 star game.

There are 3 campaigns to play one for each species:

Marine campaign: at first it is great how your in suspense waiting for the alien to pop out of the shadows, but after a couple of encounters it gets pretty predictable and worse when you get surrounded by a gang of them like 3-or 4 your fighting off one in front of you while taking damage from the other sides (behind you) which gets hectic and annoying fast, no matter how good you play you will get hit alot you can run away and get space to shoot them but you will still get hit when running. Also the campaign is based around darkness you have a flashlight and some flares and basically try and survive the alien attacks in semi-darkness which is all it is about surviving, but it is still fun. You only fight the predator once in marine campaign. You can't do any insta/ trophy kills as a human, just push them/melee them off you and shoot them on the ground. Also the flares would be better if they say blinded or burned the aliens or made them get away (which they don't) all they do is temporarily give off light so you can see where to shoot, almost not worth throwing them since you will probably get hit upclose while you do it. Also the enemies are repetitive at points and not alot of variance alot of aliens,a couple of bigger aliens near end, android guards, 1 predator and facehuggers plus 2 or so mediocre boss fights. The storyline is so so nothing special.

Overall marine campaign: 7.5 out of 10

Alien campaign: At first seems really cool can climb on walls and run really fast but it is really short compared to the marine and predator campaigns seems almost like a unlockable mini game or something. Controlling the alien can be really hard and frustrating at times jumping on walls the camera flips upside down and turns sideways which will easily disorientate and confuse you add to this your navigation system is an arrow that does a lousy job, you will spend most of the time lost until you stumble on the vent or way you have to go to proceed to the next area, you only face 3 enemy types marines, android guards and the predators, you can also harvest unarmed civilians with facehuggers. The cutscenes do look nice though and the fight with the 3 predators as the alien is really awesome and the aliens ending and storyline is pretty cool.

Overall Alien campaign: 6.3 out of 10

Predator campaign: (am only halfway through) The only thing here is that it is too easy, i feel that the predator is the superior species easily it can dispatch both humans and aliens pretty easily with all its weapons and invincibility ect. But is the most fun to play as.

Predator campaign: Overall 8.9

Also The melee mechanics ( alien boxing sorta) block, light, heavy attacks could have gotten more work alot more improvement adding combos special moves and better animations would have been much better. Sometimes the graphics and animations seem outdated at times but pretty awesome in others(cutscenes) which looks like some scenes got the most attention while others weren.t rendered as nicely. marines feet would go through stairs while the throphy kills of the alien and predator are pretty awesome looking ( spent most time on probably).

Multiplayer can be pretty fun at times but i don't see it lasting long the 7 modes can only keep a persons interest so long then theres not much more to play for exept different ranks and skins which dont give anything extra skill wise just cosmetically which i wouldn;t keep playing it for. Playing as the predator seems to be an unfair advantage online though.

Rent it for a couple of days beat it play some multiplayer matches for fun then return it would be a good way to go with this game.

Buy Aliens vs Predator Now

If you liked the first AVP that came out back in the day then your in for a treat. I picked up this game not knowing what to expect. I just finished the marine campaign, which has a dead space feel, and then the Alien campaign which was loads of fun. Where this game really shines is in the Predator campaign, which so far is fantastic. Stealth, lots of cool weapons and a completly redesigned control system from the first give the Predator campaign an awesome feel.

Great game, awesome fun. Don't believe the negative fuss in IGN and Gamespot who for the most part wouldn't know a good game if it hit them in the face.

Read Best Reviews of Aliens vs Predator Here

If you played the original AVP and AVP2 for the PC back in the day then this should stimulate those nastalgic days and be a pleasing update and tribute to those great games.

I feel this game is the product of unfair and biased reviewers who gave it negative scores. If you spend any degree of time with the game you can definately see the devotion and the love that went into creating this iconic merge on the next gen systems. You can also see that this is a very fun and addicting game and it is hard to stop playing once you start. Let us break this into stages.

Story: Ok nothing way out on original seeing how the story mostly takes its queue's from all the past movies but the path of each character woven into each other to fill in the gaps gives the game a unique story telling as well as adding replay value.

Gameplay: As with many games there is a learning curve. The controls are definately something you have to learn to love. Playing as the Predator it was difficult to remeber to hold down the focus button to find jump points but once you do the game is imeasurably fun. Everything is a matter of degree and each species is unique to what they can or can't do. I really did not find that any species was difficult to play as or so frustrating that I didn't have fun.

Graphics: Are they CODMW 2? No. Are they bad no. The graphics I thought were great and not every game looks like every other game out there. If they did then we would have some serious bordem issue with our gaming units. The graphics are bright, lush and vivid. There is not a lot of variety in terms of enemies or surrounding but what you do get is done well and you definately feel immersed in the enviroment.

Sound: Nothing to tell here. If you like the movies in any way shape or form then there won't be anything missing, for you, from this department.

Fun: It is way fun! I like a lot of different games and this is by far one of my favorites. It is fun and interesting and if you like this frachise then you will love the game.

Now some people say it isn't fair or the Aliens are too fast and the Predator is too strong. Well once again a matter of degree. the Predator is the strongest and most durable. the alien is the fastest and doesn't rely on ammo or healing charges. The Marine's are definately the easiest to die but the fire power they pack can easily bring down Alien or Predator who's off his gaurd.

Honestly give this game a try. You won't regret it.

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This is a typical horror sci-fi FPS with good graphics, gameplay, and story. Voice acting is good here and weaker there, and overall it feels just like one of the films it's based on. Loads of fun. It doesn't try to do too much, but it definitely feeds any cravings you might have for a sci-fi/action/shoot 'em up survival horror game. Definitely worth a buy at new lower price.

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Shift 2 - Unleashed (Limited)

Shift 2 - Unleashed - Playstation 3
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $19.99
Today's Bonus:
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After watching all the cool videos EA has been putting out and getting caught up in the hype of this game, I shouldn't have been surprised when I actually played the game, it is part of the Need for Speed franchise, one that's never had accurate physics. But I thought maybe Shift 2 would be different. It was being billed as an amazing sim racer, so I was expecting something on Par with at least GT4. Here's what I hated about it:

1. The physics are horrible. Like previous reviewers have mentioned, it's like driving a boat on ice. The tires seem to have little to no grip, the cars understeer more than they should, and even in a straight line the cars just seem to twitch back and forth and want to run for the infield like a race horse with a full bladder. The cars seem to suffer from what I call the Weather-Vane Effect. Cars like in

2. All the cutscenes have this Formula D person I've never heard of "coaching" you through the game. He even talks to you during races telling you to "keep pushing!" and "you've almost got this!". It's kinda like TOCA from the PS2, but just more annoying.

3. The menus. When you press the start button on your controller, you'd expect to see a pause menu that'd let you adjust various aspects of the game or at the very least so and alter the controller layout. Not here. You can only change driving assists, HUD, and audio.

4. The graphics really are nothing to write home about. From the teaser video they put out (the same one they show at the beginning of the game), you'd expect a higher level of polish in the game. It does have a little more "atmosphere" than GT5, which always felt a little too clinical and weirdly lighted, but the detail of the cars and tracks is nowhere near GT5's level.

A couple of weird quirks I saw as I was playing. Once at the start of a race, I was going to fast into a corner and slammed into the tire barrier. The screen did this weird black and white thing, which I expected, but then it seemed to place my car behind the barrier and none of my controls worked. The only thing I could do was choose to restart the race and when I did, I kid you not, my car was facing the wrong way on the starting grid! Was this game even tested before release?

I don't know if all these problems could be fixed with a patch, but I'll never buy another EA "driving" game again day 1 without reading reviews first. Like a previous reviewer said, fool me once...

Click Here to Read More Reviews >>

I was so frustrated by how poorly the cars handled with a steering wheel in Need For Speed Shift that despite how much I liked many of the game's features I had to stop using it. I've followed the development of Shift 2 Unleashed and listened to representatives talk about how much they've improved the handling in this game, one saying it was 200% better. Of course they would fix it; enough people complained about it. Well, I guess 200% better than terrible is still terrible.

I use a Fanatec GT2 wheel with Clubsport pedals. It works beautifully with Dirt 2 on the PS3 and Forza 3 on the Xbox. Gran Turismo 5 is a little loose in the center but tuning the wheel (something you can do with the Fanatec) can compensate pretty well. From these games my experience is that the cars respond 1-to-1 with input to the wheel. If in cockpit view, I see the movement of the hands of the driver mimic my hands. It's a beautiful synergy.

Shift 2 Unleashed on my PS3 allows me to relive the total frustration of Need For Speed Shift and it's not something I ever wanted to do again. People will undoubtedly say that I haven't adjusted the dead zone correctly or I've missed some sensitivity setting. Well, I've tried the recommendations of others online and spent hours tweaking both the in-game settings and my Fanatec's settings. I was NEVER able to eliminate the loose feel of the car. Perhaps with a game pad this is not an issue but with a wheel it most certainly is. I actually played Forza 3 again just to make sure I wasn't nuts. Control was perfect, as I remembered it.

I don't want to work this hard to try and make a game playable when there are others available that work correctly straight out of the box. As soon as Amazon offers a trade-in I'll be sending it in for whatever credit I can get. I didn't even bother to use the online code. Needless to say, I will never try another EA racing title. Fool me once, shame on you. Fool me twice, shame on me.

But I will say I really liked the concept of Autolog and would have enjoyed matching times with my PS3 friends. Oh well.

3/30/11 I must agree with other reviewers regarding the sense of being on ice. I was so focused on the poor handling that I didn't mention that earlier. It feels like you're racing on bald tires. The car slides around in turns and gives me no confidence in the level of control. Just another nail in the coffin, unfortunately.

3/31/11 OK, further adventures with Shift 2. First let me state clearly that if Amazon offered to refund my money I would send this game back in a heartbeat but, whereas that's not an option, I'm trying to get some value out of the game. I spent a couple hours with it last night and made some progress. Basically, by turning off all assists and doing some heavy tuning in the advanced controls screen and with my wheel I was able to get the cars drivable. But it requires a change in mindset. Rather than think I'm driving finely tuned race cars on paved courses, as in Forza 3, I have to think about driving cars on dirt courses, as in Dirt 2. Once I made that mental adjustment and drove as if I was on dirt I started to get a feel for the cars and courses. It's not what I wanted when I bought the game and it's a lot of physical work as I fight the wheel but it should let me get some hours in it and some value out of it.

Bizarre that the developers could produce a game like this and think it was a true simulation. All they had to do was compare it to Forza 3 to realize they had completely missed the boat.

Also strange that they couldn't even get the gameplay clock to work. After over two hours it said I had played 14 minutes. Even if the clock is for actual race time, I know I raced for more than 14 minutes.

For future reference, if the driving game is for a console and isn't from Codemasters, Polyphony Digital or Turn 10, I'd stay away from it. :-)

3/31/11 (evening) The final chapter in my tales of Shift 2. I spent another couple hours with it tonight, reaching what I felt was the best balance between game and wheel settings to approximate a passable driving sim. Driving a Ford Focus through the first tier events it wasn't perfect but I was managing. Then I entered some hot lap events where the game provided me cars to race. It was as if I had accomplished nothing with all my tuning. These cars were all over the track and I fought with each one trying to keep it on the pavement, even doing 50 mph on a high-speed track. I've heard some people say they adjust the tuning of the controls for each car but you've got to be kidding. Then I bought a Mitsubishi for a Class C race at Suzuka, a course I know well and enjoy racing. Mitsubishis are good handling cars that I've enjoyed driving in Dirt 2 and GT5 and it had a decent handling rating in Shift 2. Well, the car continually oscillated back and forth across the track while I struggled to keep it on the drive line. I didn't even finish the 2nd of 5 laps. I turned off the game, removed the disk from my PS3 and will trade it in as soon as I can. I'm done with it.

It is very possible that if you drive using a game pad there are no issues and perhaps even other wheels are fine but if you have a Fanatec GT2 then I warn you, DO NOT BUY THIS GAME. Dirt 3 is coming in May and Forza 4 is coming this Fall. Save your money for them.

Buy Shift 2 - Unleashed (Limited) Now

Back in March of this year, I was extremely excited to play Shift 2 and couldn't wait to pick it up on launch day. Reading the SpeedHunters' blog in which one of the creative directors regularly posted updates on the development of the game(Read them here: , you can see they put a lot of work in to making it as authentic as it could be.), made me even more excited then the launch of Gran Turismo 5! GT5 is still my favorite "driving" game but had many dissapointing shortcomings that Shift 2 would seem to fill.

Launch day came and I picked it up as soon as I was able and threw it in my PS3. Everything was as advertised except the dealbreaker: The input lag and forcefeed back of the wheel. I played it with the Logitech Driving Force GT, I searched all over the internet for that perfect wheel setting but never could find it. I gave it about a week and tried to like it, but it was just undrivable to me. It did so many other things right (which I will get into later) but ultimately gave up and traded it in, which I now completely regret doing.

I recently upgraded to a Fanated GT3 RS v2 wheel with ClubSport pedals. (It was a steal off of craigslist!) I love playing GT5 with this set up, but wanted to try a different game with it. Someone suggested I try Shift 2 again. I did not want to whatsoever. The game has all but been abandoned by EA and the developer has departed. But he insisted I need to give it a second chance. His reasons were that they had patched input lag, the Legends DLC was legendary (no pun, haha), and that I need to get into the mindset of tuning the cars rather than expecting them to drive perfectly right out of the box (as in GT5). So I picked up a used copy, (not giving EA more money) and gave it a go and to my surprise, the game has changed for the better! The input lag was greatly reduced, and the force feedback, whether it be my new wheel or the patch, feels so much better. With a little patience and knowledge of tuning, the cars handled better. It is now very enjoyable and giving GT5 a run for which game I play most now.

Onto the review portion. (I will be comparing it alot to GT5, thats really all I have to compare it too.)

I'll start with the bad:

-It is more of a sim than people give it credit for(not a bad thing, of course). For example, tire pressure, wear and temperature are all factored in. But on the longer (endurance races) there is no pitting, which is dissapointing given that pitting is a big part of racing in my mind. So dont wear out those tires!

-Most of the career races (except endurance races) are extremely short, only 2-3 laps which to me isn't much of a race. There is a quick race mode in which you can set laps, track, etc and can make longer races that way, but the career should have contained some longer ones.

-I liked the tutorials and videos that had real drivers, but got really annoyed with constant chatter coming from the drifter as you drive. Luckily, you can turn off that voice in the options.

-The learning curve. This is not GT5. The cars don't handle well out of the box at high speed. You have to be patient and learn the basics of tuning. This is not necessarily a bad thing, but probably turns away alot of people.

Things I thought that are good, but could have been handled better:

-The over-the-top race day flair littered on all the tracks. Look, this isnt a terrible thing. I wish GT5 had some of that race day feeling on all their tracks. (As beautifully rendered as they are in GT5, they are a bit bland and feel more like a random track day than a race day.) But Shift 2 is the complete opposite. Holy freaking billboards, flags, balloons, helicopters and product placement! I dont mind some of that, but it makes it look more like an arcade game than a sim that it is trying to be sold as. I do like that it has flag signals and a guy waving a checkered flag as you cross the finish. Something GT5 should have had...

-Engine sound. Don't get me wrong. The sound is great! Much better than GT5's sound. However, it is over the top on the stock production cars. The stock cars sound like race cars! Which is just not accurate. But on the tuned/race cars, it adds to the immersion.

-The AI is great for the most part. They race and are fast. Most of the time they do try and avoid you, I have run plenty off the road when trying to avoid me. On the other hand, they can be aggressive and ram you. I have taken some hits by the AI. Should have tuned the AI a bit to be more consistent. But still, much better than GT5's AI.

-You do have different times of day and night racing for ALL tracks. Another cool thing is sometimes there are random overcast days (no rain, though) which I read is supposed to affect the temperature of the assphault and in turn affects grip. Just wish they could have implemented a dynamic lighting system with day/night cycles, but I'm sure that is easier said than done.

-Visual customization. It is decent but not very intuitive. And why no number vinyls??? However, at least it has a livery editor so you can express yourself online. (ahem, Polyphony, take note please)

-Too many night races. Look, night races aren't a bad thing. In fact, they are exciting and dramatic in this game. I just think there are too many that take place at night. Honestly, how many real races are held at night?

-Don't know if i'm qualified to mention this as I have never driven on any of the tracks in the game, but some of the tracks may not be truly accurate to their real life counterpart. Some parts of the 'Ring feel wider than they were in GT5, for example. Not a big complaint, but noticable.

-Drifting is extremely hard.

Onto the good stuff. This game is extremely immersive and fun. Here is why:

-The car selection. Okay, so there are about 150 cars total. To many that seems to pale in comparison to GT5 and Forza 4. However, 90% of the cars are cars one would want to drive and eventually convert into an all out race car. Believe me, the selection is great and you won't find any Prius' either.

-On the subject of cars, they are not on GT5 premium models but are modeled great both inside and out. This game has the best cockpit view of any (console) game! Even has the reflection of the dashboard in the windshield. All gauges work and I personally enjoy the helmet cam. Another thing that adds to the immersion.

-The damage model is leaps and bounds above GT5. You do not want to crash in this game! It is realistic looking as well as handled realistically. It all depends on where you are hit. Unlike GT5, you will be worried about crashing!

-The number of real life tracks is phenominal. 'Nuf said.

-Legends pack is the best $10 I have ever spent. I could go on about the legends pack, but I am just going to say, get it!

-You know what? I could go on and on about the great things, but this review is getting long. This game set out to put the player in the seat of a real car and a real race and feel all the emotions a real race car driver would endure during a race. And it accomplishes just that. It is exciting, fun and honestly more realistic than what people want to give it credit for. This game is really more sim than arcade.

In closing, give the game a second chance. Go in with the mindset that you need to be patient and tune a car to your style and you will see why this game shines. I know I sounded like I was ripping on GT5, I am a huge GT fanboy, but I can be honest and say 5 fell short in many areas. Shift 2 fills the shortcomings that GT5 has. I still play both and don't have a problem going back and forth between the two. I highly recommend it.

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I never write a review and never sell a game through Amazon until now! If you're a casual gamer you need to avoid this like the plaque. Like others have said, this game is near impossible to control. I was able to fine tune the car for the first few races...but then they force you to race in a car that you CANNOT fine tune, so good luck in trying to win any races because you'll be slipping and sliding all over the place. A steering wheel might help, but I doubt it. I honestly wanted to like this game and tried every suggestion online, but in the end, it's impossible for a casual gamer like myself.

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Loved the first game. Tried to like this one but it just doesn't have the fun factor of the first. Handling seems a lot different (as someone put it "driving with bald tires on ice"), aggressive actions (which were encouraged and one of my favorite features of the first game)are frowned upon. I know they want to compete with the other sim games out there but the mix of arcade/sim from the first is gone and replaced with more emphasis on precision (which some will like better, just not me).

I'll give it another go tomorrow, but it looks like I'll be sticking with the first.

**Updated a few days later Tweaking the advanced steering and braking options helps a bit, but the game continues to frustrate. Don't even think of tapping or being tapped by an opponent or wall as this will result in you crashing and facing 180 degrees backwards (regardless of what you do during the spin). No way you'll get back in the race when this happens: Pause/Restart every time. This game is like walking on egg shells instead of being fun by taking chances and pushing the limits. Between focusing on not hitting anything (even a slight touch) and the mushy handling, this game is just not fun. Time to trade in. Too bad because I really was looking forward to it as the first Shift was my favorite racing game (not too arcade like Hot Pursuit/Split Second/etc and not to sim like GT5).

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Darksiders II: Collectors Edition

Darksiders II: Collectors Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $189.95
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I really enjoyed the first game but this one surpasses it in every way, The Fighting is better, The World is better and quite a bit bigger, and is just plain better. The story is on par with the first games story and takes place at the same time so there isn't a whole lot of spoilers if you haven't played the first but there is at least one big spoiler from the first game that you may run into so I would recommend playing the first Darksiders before this one.

I was really impressed by what they did with this game. This one is more like an Action RPG. You acquire more armor in this game so you can customize the way you look, There are several different styles for the Armor, boots, Guantlets, and Shoulders. There are also different Scythes and secondary weapons, when it comes to secondary weapons there is a pretty big variety. You can choose from Axes, Maces, Glaives, Claws, Hammers, and Gauntles, I may be missing one but the selection is really good for changing up your fighting style whenever you want. The Fighting in this game is action packed, especially in boss battles they are awesome and I always got on the edge of my seat just filled with excitment.

The world itself I would say is about 3 times larger then the first game maybe even larger. This game is definitley more open world and the scenery is just beautiful and also has dark scenery like the first game which is really cool mixture.

Now to review the Collectors Edition.

ART BOOK: of course has some great art in it and is great to look at, alot of cool concept art in there.

SOUNDTRACK: This game has a wonderful soundtrack that was created by Jesper Kyd who is a great composer, The music is quite beautiful and he just did a really good job at making music suit the game.

DEATH MASK: The mask is the best part of the Collectors edition, It is very detailed and just looks great, It comes with a stand so it makes a really good decoration for your room.

Well thats the end of my review, I could say more but I will leave it at that. I highly recommend this game if you played the first even if you weren't a big fan of it this one is quite the improvement. I definitley recommend the Darksiders series to anyone who hasn't played them, they are great games and are a very enjoyable experience.

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My friends and I have enjoyed playing this game so far. Graphics are great on the PS3. Look forward to the next installment in the series.

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Awesome game with a lot of content that will keep you busy for a long time. Collector edition contains death mask (its not made from resin, its made from plastic), three codes (Soundtrack which you can download three time, Argul DLC-still in production-, and a full armor set only available in the collector edition).Also, there is an art book (the art is done by vigil team, but mostly by the awesome Joe mad.

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*Disclaimer: This is a review for the packaging! I am still in the process of finishing the first game!*

I just got my copy earlier. The box Amazon put it in was BIG. There was also ample air packets to cushion the box, so I have no problems with Amazon here. Good job.

My issue was that the actual box that the game came in was really flimsy. The carton itself was the same as the one used in slipcases. There was only one layer of carton, and it bent easily to the weight of the contents.

The plastic that holds the mask itself was fine mine was unharmed. However, the artbook and the game case is held up by a thin carton that was supported by the same plastic that held the mask, and their combined weight pushed this thin carton down on the main box, creating a bulging line at the bottom of the rear. The main box has basically lost its "collector's value".

It would have been better if the main box had just been corrugated, and the artbook/game case rested on an individual stand and not on the mask's plastic support.

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I've played loads of action games, ps1 and up and until i hit my worst fear i was enjoying the game fully then because of my slow reflexes this game is no longer fun and more of a do not try title. Now the collectors edition is awesome. This got 2 stars because it totally ruins the game for me to have a button mashing mini game integrated into the gameplay other than that its an awesome game and worth a rental not ownership.

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Move Battle Rifle for PS3

Move Battle Rifle for PS3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $12.95
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This is my 3rd attempt at move guns. I started with the precision shot (pistol with nav attachment in front) that you can find here or in stores. That ones ok, don't have any complaints it's a solid pistol/smg. The next was the move submachine gun which is the tan one with the scope. Not the least bit satisfied with that one, I think it's cheaply made, flimsy, and not well designed, and you end up using the front trigger most of the time instead of the back trigger. Then I purchased this as my 3rd and it is by far my favorite.

As advertised, it has many different configurations so you can use it as an m16ish rifle, a smg, or a pistol, and maybe 1 or 2 other variations. I enjoyed the feel of each configuration, they are all good options and it's fun and easy to slide parts on and off. It isn't indestructable but it feels sturdy enough. Some key things you may be interested to know..

pros

-the trigger operates the move controller trigger, so it works great for most games out now

-It has buttons on the side that operate the nav triggers, you can use your left/front hand to hit those

-It is comfortable and fairly natural feeling to hold with your front hand at the end with a thumb on top to hit the move controller buttons, and has start and select buttons built into the gun, so it gives the best access I've seen to every button on both the move and nav

-It's just fun to play with and feels good to hold, and you can feel some subtle vibration when firing which is good

cons

-If you have small hands like I do, it feels like the trigger is a tiny bit too far away.. but it wasn't enough to detract from my gaming experience

In conclusion, this is my favorite gun out of the 3 that I have ordered. Don't bother with the other ones, just get 2 or 3 of these. If you want variety the precision shot pistol is a good gun, but avoid the tan submachine gun it is crap.

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Even though this is slightly pricer than most other PS move gun attachment, it is worth every penny if you want to have the arcade shooter feel at home. The major advantage is its lighweight 4-part break-away design that can give you options for the pistol, UZI/Guncon, short AK47, Pulse cannon and M-16 looks and feels.

So far I enjoy the enhanced arcade-like experience in Time Crisis Razing Storm and The Shoot with this PS move gun attachment.

With the Move Navigation Controller integrated in the grip, Cabela's Dangerous Hunt 2011 and Resident Evil 5 Move Ed. work wonderful as well. The only kink is the tip would need removed, in order for the PS eye to be able to detect the Move controller in Cabelas's 2011.

In terms of workmanship, the grip cover is prone to fall off easily if you don't have a navigation controller in place. On my unit, the lose plastic inside was making the rattling noise when I shaked it. Other than that, for the price of $30, the quality is considered fair.

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Ok so I posted my video review of the Battle Rifle

[EDIT: sorry i cant post the video because the file is to large or the link to it because amazon wont let me but you can search for it on a popular video hosting site that apparently i am not aloud to name. you can find it if you search for "Playstaion move battle rifle"]

but just in case you cant find it here are the cliff notes:

Pros:

-Sturdy

-Doesnt look like a dollar store ball shooter

-Access to all buttons.

-Customizable looks with snap on Mag clip, Stock, Orange stick

-Calibrates just as well with almost every game.

-The Start and Select buttons are actually easier to access with the gun.

Cons:

-Access to all the buttons can be somewhat tricky (especially going back and forth between L1, L2, and the face buttons on the move controller)

-sliding plate that holds navi control is a bit loose sometimes.

finally, a few note worthy comments. i decided to leave these out of the review because its really not the guns fault, but they still are issues you might find. There is a drift in the calibration if you move the move wand to fast. i have heard a number of different reasons from the hardware causing it to the games themselves. you most likely will find yourself re calibrating the gun a few times. i heard there is a patch in the works from sony to fix this, but its something i suggest you google if you are having some real issues with it. Next is the control mapping. the gun is really only as good as the control scheme for it. please keep this in mind before buying the gun. the trigger to the gun is only for the T button on the move control so if some games decide to switch things up this gun, as well as most guns will be kinda useless.

other then that its my favorite gun for the playstation move which is saying a lot since i didnt think i would like it. im also getting the sub machine gun from CTA and i will do a review for that too, but for right now im probably keeping this as my main gun accessory for the Playstation Move.

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I bought this gun with high hopes. I figured it was the first move accessory to use the moves ext to assign the buttons. This

is not the case. I had gotten used to playing shooters like MAG with the move and the controllers switch in this setup for right handed players. This makes the learning curve very long. For right handed players the move navigation controller should be a front grip. If you are a lefty this is the gun for you. Even as a righty the gun isn't bad, especially if you haven't learned how to play with the move already. It is possible to get used to. This gun is adequate to hold you over until the official playstation rifle comes with Killzone 3 in February. The official one will have the Nav on the front grip, take advantage of the moves ext and have programmable buttons. On a side not my barrel is loose and will not attach properly. My friend who also purchased this did not have this problem.

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Just got one as a gift.

First thought:

When I opened the box and started putting the assault weapon together, first thing that crossed my mind was "the epitome of cheap", it's VERY light weight. Maybe I'm just used to real guns.

Grip Cover:

Like the other reviewer stated, without the navigation controller mounted, and using the slip on grip cover, that cover tends to slide off easily. You can use it without the grip cover and nav controller, but the plastic edges on the grip will then be a little uncomfortable on your palm. My hand is medium size, the grip feels a little big, but the nav controller fits into it perfectly without falling off.

Barrel:

It installs by pushing and snapping it into place. Looks like if you are going a little crazy playing whatever game and hit your game buddy on the head with it by accident, it may break off easily.

Game play:

The only game I was able to try it with was "The Shoot". During certain parts of the game, you are supposed to swing the move controller 360 degrees to activate a certain power feature to put the enemies in to slow motion. No matter how much I swung the gun (barrel not installed), it would not activate the feature. I kept swinging and swinging, until the Move controller went flying out of the gun and hit my wife on the head and her yelling at me. So, I tried the same move with the controller, without the gun, and it works every time, so that problem has something to do with the gun. For the other parts of the game, especially when it comes to aiming, it definitely makes aiming a whole lot easier, with the stock against your shoulder, compared to just using the move controller by itself.

Stock:

I'm 5' 8", with the stock against my shoulder, the stock feels a bit short.

Trigger:

It pulls the trigger on the move controller, and works without flaws every time.

Conclusion:

Yes, the gun feels cheap. But, considering the other guns on the market that I've read about, this one seems to be the best option so far. Plus, what does one expect for $30. I'm sure most people will find this fun to use, too bad there aren't enough games out there yet, that uses the move and nav controllers. This gun does what it is supposed to do, for the most part.

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