Showing posts with label heavy rain ps3. Show all posts
Showing posts with label heavy rain ps3. Show all posts

MotoGP 13 (PS3) (UK IMPORT)

MotoGP 13
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
Buy Now

Bad stuff out the way: there are a few small glitches. Quite often when you're sitting in your pit garage, with the option of 'go to track', your bike won't be on it's stand ready, and then it'll suddenly appear. And sometimes, in the post-race highlights, your bike can be riderless, and then in the next shot you're on the bike again. The graphics in your motorhome (career mode) are a little rough, (and in the pit garage) and the emails/social feed messages you get during the career mode are very generic. And the game front cover....in reality the ps3 version is the same as all the other versions with Crutchlow at the front, Lorenzo and Rossi following....I wonder if Yamaha paid out for that?

And this is still a 5* game because none of that matters! Is it the best racer on ps3? Maybe not, (burnout paradise is for me) but it *is* the best sim racer. This game laughs in the face of gran turismo 5, and is just downright more fun than any of the codemasters racers, (f1/grid/dirt). Be warned! MotoGP 13 has a steep learning curve, but once you 'get' it, it's the most rewarding and addictive racer I've ever played. If you're unsure, download the demo off psn.

I'm playing it with the AI on 'hard' (easy/medium/hard/realistic), the physics on 'standard' (standard/semi-pro/pro), joint brakes on, (you do have the option to control the front and rear brakes separately) auto tuck-in, (you can choose whether to manually 'tuck-in' your rider on the straights/sit up when approaching corners) and auto gears. I've got the brake and steering assists off. I've also got tyre wear/mechanical failures/disciplinary flags all off, (which they are by default but can all be turned on)....and I'm just loving it!

First off you create a rider; then you have a choice of instant race, (motogp class, random rider/random track) grand prix, (choose from moto3/moto2/motogp, choose your rider altho some are locked and you have to level up to unlock them and choose your track, whether you want to do a full weekend/qualifying & race/just race, choose the weather etc). You also have a championship option, so you can choose to do a whole championship in any of the 3 classes, and then you have the meat of the game career. In career you play as the rider you created and you have your own motorhome, where you can customize your rider more/check emails/social feeds etc. You start off as a wild card in four moto3 races, and if you meet all your objectives then you go on to do a full moto3 season. If you do well you get offered a moto2 ride and so on....

There's also 2-player split screen, and multiplayer. In multiplayer there's the usual options of quick race/custom race etc, and also full online championship :)

One thing to note, when doing a race in any of the offline modes; the default option is race-only, 15% race length, and the AI is set to easy, brake assist is on etc etc, so if you want to do qualifying/practice, a longer race, and crank up the difficulty etc then you have to go into 'racing aids' and 'race options'. Once you've changed it, the game saves your preferences tho :)

So the racing? Well it's awesome! The physics are perfect. When you crash you know it's fair; it's because you were braking too hard while lent over, or you squeezed on too much gas too early etc. If you hammer the brakes on the approach to a corner the back wheel will skip, and if you really overdo it you'll do an 'endo' but you don't go straight over the handle bars in an unrealistic way. Equally pulling back and accelerating too hard will pull off a wheelie, which if overdone can send you off the back. The bikes feel brilliantly nimble, yet planted and the way you can slide the back wheel out when winding the throttle on, on the exit to a corner is just epic. It's amplified more when you move the physics from standard to semi-pro or pro, so you have to practice careful throttle control. The AI is also brilliant, making lunges, but not too aggressive like the maniacs in the 'nfs shift' games, but definitely not on rails like gran turismo.

When racing the graphics too are top notch, photo realistic, with a silky framerate. The 360 version looks to be getting a lot of complaints of bad slowdown, but not so on the ps3. Have we got the better version of a game for once? Anyway, it's perfect, and has a great photo mode you can activate during the replay, (the replay, not the race highlights. You can press square when it's displaying the race results to watch the entire race again from a variety of cameras. Pause, fast forward, watch in slow-mo and take photos, which can be exported to the xmb and used as cool wallpapers etc :)) The sound too to me is very very good; a lot of professional and customer reviews seem to criticize the sound as sounding like a guy swinging a chainsaw, or just generally very weak, but put this through a decent set of speakers or headphones and it sounds real to me.

The presentation when you start a race is ripped straight out of British eurosport, which makes it feel super authentic.

I just really cannot recommend this game enough. It's niche, so it's a shame not many people will take any notice of it; the casual race fan would be more likely to take a random punt on stuff like 'grid 2' which is a let-down of a game but the care and effort which has been ploughed into this is brilliant, and the sheer racing, handling model and overall physics are all just spot on!

If you like racers, and are prepared to initially put some effort into learning how to play this game properly, then just buy buy buy. It's seriously a top draw game, and deserves support :)

Click Here to Read More Reviews >>

Where's the dlc for north America plus the handling almost slipped away from them trying to make a sim motorcycle game with people using controllerstakes away the fun of the game in mgp08 the arcade handling was more forgiving and let you enjoy the game mgp13 still is very good but it shouldn't be frustrating but it still allows you to have fun if mgp13 had 08's arcade handling it would be real nice but this is still very manageable awesome game just wish here in the U.S. we had the dlc. Awesome game though.

Buy MotoGP 13 (PS3) (UK IMPORT) Now

You have to be a fan of moto and racing to like this. I especially enjoy the feature of being able to talk to the engineers and have them automatically tune your bike. I also like how the practice and qualifying sessions are in real time. This game is awesome. Too bad its not in the States, but well worth the wait for overseas mail and customs.

Read Best Reviews of MotoGP 13 (PS3) (UK IMPORT) Here

Logitech ChillStream Gaming PS3 Controller for PS3 Gamepad

Logitech ChillStream Gaming PS3 Controller for PS3 Gamepad 963497-0914
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $22.97
Today's Bonus:
Buy Now

i recently bought this controller due to the fact i always wanted a fan cooling controller and needed a second. I had read the reviews and yes, it does NOT have a PS button which is a serious issue for some. For me, i just keep my bluray remote and use it that way. the fan is great, 2 settings(low or high). it is also corded... with a very short cord. if you are planning on getting this, i recommend getting a usb extender (male to male) as i did, unless you play games four feet from your tv. other than that it is a great controller, the trigger are a plus for me as they are more of a "buttom" and not a trigger. all in all a good buy.

Buy Fom Amazon Now

Led Zeppelin Drum Sticks

Led Zeppelin Drum Sticks
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
Buy Now

The drumsticks are very cool! They are great replacements sticks for guitar hero or rockband.

Click Here to Read More Reviews >>

Mainly they are like the picture except the ones I got didn't have the picture after the band name mine were different set but they are good solid sticks and am satisfied with my decision. Got them pretty quick after placing order.

Buy Led Zeppelin Drum Sticks Now

The Beatles are an awesome band & it's fun to play their songs. I just wish there were more of their songs to select from. I liked the led zeppelin drum sticks to use for beatles rockband

Read Best Reviews of Led Zeppelin Drum Sticks Here

Sniper: Ghost Warrior

Sniper: Ghost Warrior - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $23.79
Today's Bonus: 41% Off
Buy Now

Is it enjoyable yes. Is the game broken unfortunately yes. You think they would fix alot of things that was wrong with it the first time before rereleasing it on the ps3 instead of just adding new features. Far as i know they have since i have not played the xbox or pc versions so for all i know it could be a ton better but still kinda bad.

First of all this game is best suited for people who love sniping. People who hate sniping or aren't very good at it will probably hate this game. Does this game have it's faults yes many, but the sniping makes up for it(atleast for me). If you can over look some of its faults you can really enjoy a game like this. Now for the breakdown...

The good :)

Graphics aren't amazing but pretty good for a modern shooter. Nothing Battlefield or Cod worth but definitely better looking than Medal of Honor.

Sound is great. The music during the missions adds to the tension of being shot at while trying to snipe people and not getting noticed. Also the sound that a silenced sniper rifle makes is just awesome.

Bullet cam. This is the best part of the game IMO. You setup your shot, measure wind, monitor your breathing keeping it steady (shooting during exhales increases accuracy for those long shots), guessing when to aim your shots so it won't get interrupted by the rain/wind, measuring bullet drop (the further your enemy is the more likely gravity will pull the bullet down so you need to aim over your target). For those of you who are lazy Easy and Normal modes of the game come with all that factored in an easy to read red dot. Point, shoot and then watch your shot travel all the way to your enemy. Glorious!!! Another use for the bullet cam would be to scope out the area to see where other enemies would be hiding since your bullet pretty much acts as a really fast disposable camera lol.

The bad :(

The AI is terrible. Laying down in prone and picking off a battalion of enemies is fun but i was hoping for a challenge. Why give us claymores and C4 when the enemy doesn't even come to look for you. When one of their friends gets taken out they run for for 4 feet then just duck. Yes they just duck. For casual sniping fans who are playing on easy, normal this is awesome you just keep getting more crazy headshots and more bullet cams but i was expecting better than that.

Glitches galore. Some are good like being able to exploit the poor level/movement design and climb up rocks very cheaply and have great vantage points to snipe from. Also you can use this same glitch to possibly bypass entire camps by glitching your way up a wall instead of having to carefully snipe/sneak your way through.

Then there is bad glitches, like the trophies glitch. It's not bad if your not a trophy hound but if you are it is very time consuming to have to redo tasks over and over because the game reads things you haven't done yet as already done and therefore it wont unlock. There are a number of trophies in the game that won't pop even if you have done it 5+ times. Example "One shot, Two Kills", the shoot 2 enemies with one bullet trophy i've done atleast 10 times before i seen it pop. Another notorious trophy is the "Fallen Eagle" Trophy where you need to shoot 10 eagles out of the sky. Apparently if you can't unlock this trophy the other trophies in the game won't unlock causing some people to have to delete their saves and play the game over from scratch. So its advised to get that trophy out of the way during the tutorial. If it doesn't pop you don't have to go far when you start over.

The movement and level design mechanics are broken and annoying. If you jump over anything you will end up slipping and getting stuck into crevaces alot! When your crouched you can't climb stairs. It is advised to crouch everywhere to avoid being spotted so being crouched when sneaking through an enemy camp is usually what you will be doing alot unless you need to climb something. So you end up having to stand up and possibly make noise in order to climb stairs and risk being seen.

The rest :/

This is not a COD type game but if you wanted to you can pick up an Assault rifle and go through the game setting off alarms, shooting people and lobbing grenades to your hearts desire like in any COD game. That sounds awesome to some people but for me i thought the whole point of a game like this was stealth seeing how its called Sniper: GHOST warrior. But the game doesn't really punish you for setting off alarms so its possible to go through the game clumsy as hell just shooting people left and right with no regard for stealth whatsoever. Meh...

The main game is pretty easy (even on hard). As long as your used to setting up your shot, know about bullet drop, leading your bullets for moving targets and everything else involved the game isn't that hard. It is extremely rewarding to pull off bullet cams without the red dot telling you where to aim and also very frustrating for some of the longer shots in the game. Thank god a good chunk of the sniper rifles you use are semi-automatic and not single shot or i would have failed some of the time sensitive kill shots. I.e. Sniping a general standing on top of a moving yacht from 350 meters away before he sails off, or trying to hit a sniper in a communications tower from 250 meters away while jets are flying over head masking your shots.

The bonus missions and the challenge mode which is the new features in the game is the hardest part of the game and yet the most glitched. It is very fun but at some point the glitchiness of the game makes getting those trophies a chore. In every new level there is a possible glitch that will make you not get the trophy for that level, so you will end up having to delete your save and try again.

Much like the rest of the game the multiplayer is not great but pretty fun. A big map with a ton of campers usually would suck for people who love action but there is also the choice of running around and gunning people down with your handgun. I found the most fun playing on the tower map where you have to snipe people in other towers while trying not to get sniped yourself.

Far as i can see the game is imperfect that is probably why it was released for $40. But it is definitely fun, if you into a somewhat realistic sniper shooter with long distance cinematic head/body shots. If you like that sort of thing then i say give this game a try.

To sum It all up

Graphics 8+

Sound 9

AI 5

Glitched trophies (unacceptable) 0

The Extras 9

The Sniping 11

Click Here to Read More Reviews >>

This game is not for people who want to use rock n roll and run around like chickens with their heads cut off. I play R n R games too, but, I also have a special appreciation for sniper games. My brother sent me this game and I am very happy that he did, it's a great game! There are parts of the game that work differently than I feel they should, but, it's a game. What amazes me is how much the game captures the art of being a sniper. Not only do you have to shoot distant targets, you have to get to them. The time era looks like the 1980's and earlier with the jungle camies and outside roll.

I started in hardcore mode and highly suggest that you do too. After I completed hardcore mode I played the other modes to see how they were and they are for players who are new to shooting games. The red dot displays the actual spot of impact when not on hardcore, don't cheat yourself by using the easier levels that use the red dot. Instead get your money's worth and start on hardcore, you can always play the lower levels afterwards.

Things I truely enjoyed in this game:

Part's of it are like a puzzle, you have to figure out the best way to advance. Some sections have alarms that sound if you make an error, but, there are times you still need to shoot someone. These can get tricky depending on the route you have choosen. There are times it is better to use your pistol vice your rifle, I won't spoil those for you.

Little things like the helo not touching the ground when you deploy out of it are important for the sniper theme, no imprints left behind. Other theme related things like grappling hook and climbing to get to a snipe position, use of cables to transverse an area, and a gillie suit all add to the sniper theme. Breathing with the scope on 4x will drive you crazy after a fast run across an area, it does calm down. One thing I like about the breathing is they are not using the figure 8 pattern, instead just a fairly steady vertical breathing pattern which is much better.

As far as missions, I have some I enjoy more than others, but, I enjoyed all of them. I haven't tried online much, but, it seems like it might be a pretty nice game if your with a good group of people. The one time I did try online the pace was not as hectic as in R n R games. What don't I like? I'm not going to bother with complaints, I'm very happy with the game and I'm sure the few little things I think are off have already been mentioned on other posts.

A few things I would like to see in the next Sniper Ghost Warrior version:

1. Hell Hole drop from a 53, not fast roping. Maybe use X with a downward view to lock for the pop and if not timed correctly I would get an injury or knocked out from the rope. At minimum a cutscene would really be nice to follow the theme.

2. The ability to stop at any position while roping and use weapons. Vertical rotation would be useful for headfirst decents. More area's that use the option to rope or go around where, roping saves time and going around is less dangerous.

3. As another reviewer wrote to freeroam the map, that would be awesome!

4. There is water and helo's, how about a water extraction?

5. On hardcore mode, don't show the roping spots in red. If I can use the hook I should be able to find the spot to throw it.

6. Not all tango's are displayed as red dots on the radar, there are suprises. In hardcore mode there should be no red dots at all.

7. One absolute item that I enjoyed about this game is that the AI don't talk as nasty as in many other military games. I really would like an option to turn off the vulgar speech. I would rather the AI have a humerous option that would have them say silly things.

Overall: Great game if you want to take your time and stalk the enemy.

Buy Sniper: Ghost Warrior Now

This is definitely the first realistic FPS war game I've bought. Normally play Crysis 2 and MOH. Little bit of COD/Halo.

I was about to buy the 360 version when I scrolled a little bit more down and saw the PS3 release date wasn't far. Because of the bonus content I opted for this version obviously. Unlike other reviewers, I find that PS3 re-releases usually hold up to the blu-ray name.

Having never played a game with bullet drop or wind/humidity resistance, I wanted to see what it was all about. I read that there's a little red dot if you don't play on hardcore so I skipped all the easy breezy bull. I never look at mini maps on games because I always forget they're there. Sometimes when I'm stumped on where the enemy is I look. But that hardly ever helps. So I play the game like (how I think) a sniper would function in real life. I crawl most of the levels through for fear of enemies seeing me run. If I blow my position in a stupid way I restart last checkpoint. If I miss I have to watch for where the miss hit(super hard past 300m) and adjust that way. I use my silenced pistol for close range and there is bullet drop on the .45 even. That being said, the AI is stupid. But it is in pretty much all games. Who cares how dumb it is when I can smoke em from 300m+ anyways(longest shots I've even seen so far).

My only other complaint(4 star rating) is that very trace amounts of the ground texture is stupid when you try to crawl over it. Like an inch high rock keeps you stuck. Luckily this hasn't been in any location that I absolutely needed to be all the way down for.

Admittedly I only just beat Act II today. But I already love the game. If you love the idea of being All Ghillie'd Up you'll favor this game. I excel in stealth missions on video games. Maybe its cuz they're easier, but I am way better at them. So I wanted a total immersion of stealth in my next FPS. Sniper: Ghost Warrior is exactly that. If you like crawlin around on your ass for 30 minutes just to get in one small vantage point for one small complicated shot, buy this. Its easy to see that the level designers put all kinds of different and badass cover spots for sniping. Its not sandbox shooter, but its fairly close in some cases. There is quite a bit of freedom for a game that gives you dots to walk too. Graphics= great. Mission plots= awesome. Sound(I turned the stupid music off)=amazing.

You will get stuck and you will get frustrated at some things. But the Bullet Cam makes up for everything when that drug dealer does a back flip from a .338 through his left eye socket.

Bottom Line: if your looking for a degree of realism not seen in blockbuster shooters, and you WANT TO SNIPE, buy this. OFP: Red River is next on the list after this( I figure I'll be tired of sneaking around but wanna keep the realistic effects of warfare)

I wanted to review the whole game, but I couldn't wait I like this game so much.

Read Best Reviews of Sniper: Ghost Warrior Here

I am big fan of Snipers and what they do in the military. I love to read books, watch TV shows, and movies about them, so I have been looking forward to this title on the PS3. I can say that at this point I am having a lot of fun playing this game. There are some faults, as others have mentioned, but it has not taken away from my enjoyment of it.

The biggest fault is the AI in the game. It can be almost too good sometimes at detecting you and other times the exact opposite. I have noticed however that most FPS single player game modes are scripted so if you do not follow the script the AI can act unusual. In any case I have adapted my gameplay to try and compensate for the way the AI acts so it does not bother me that much.

The fun part is sneaking around in the grass and taking out targets that cannot see you. You cannot run into an area and spray bullets since you have a bolt action sniper rifle and a revolver. Instead the strategy is to sneak in using grass and obstacles to hide around why you attempt to locate targets and take them out one by one from a distance. This means that each shot you take needs to be precise. The game does a good job of recreating the ballistic elements of having to adjust your aim for wind and gravity. The first two difficulty levels provide a red dot showing where you need to aim to hit the target and it is rarely dead center. In hard mode you will have to consider the wind and distance from the target yourself because the red dot is gone which adds a lot more realism to the experience. If the game were more "realistic" in this area it would be frustrating to master but there are enough helps to make you a good marksman while still requiring some precision to do it right.

One reviewer mentioned that you can see all of the targets on the map which makes the game easy, this is not true. There are many targets that are hidden that the map does not show at first or at all. Finding the hidden targets usually requires movement and a lot of scanning with your scope. As you take out targets the map may reveal additional ones but you cannot assume all enemies in an area are clear when the map is empty. If you have to replay a section the map will be different each time as to what contacts show up and what do not. If you get killed a few times you will learn where those hidden targets are or at least their general direction. Then you need to form a strategy on how best to take them out without exposing yourself. This is another fun part of the game because how you approach the targets becomes just as critical as killing them.

Despite a few faults this is still a fun game to play and I am enjoying it a lot. It is nice deviation from the other games out there today.

Want Sniper: Ghost Warrior Discount?

I got this about two days early, and have beaten it on two skill levels so far. I read some of the other reviews, and I don't agree with them at all! I'm an avid COD player, and so I must say that this game is nothing like COD (Call Of Duty: modern warfare). It is not true that all the shots are up close, or that the enemy sees you right away, and so you can't sneak up on them. You can, you just have to use stealth and strategy! The shots are a bit less than the real guns can do (in real life), but they are not bad. I really liked this game, and am glad I got it. It is NOT a good game for all you QS'ers and "run and gun" ers! Sorry, but there are no such glitches for you to cheat with. (That I know of.)

Buy Fom Amazon Now

Silent Hill HD Collection

Silent Hill HD Collection - Playstation 3
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $27.51
Today's Bonus: 31% Off
Buy Now

"Silent Hill 2" and "Silent Hill 3" are gems of the survival horror genre. These games showed us how smart, creepy, disturbing, and insightful games can be. I really cherish them.

Because of this it's too bad that "Silent Hill HD Collection" is a broken product.

First, there are numerous audio problems. Sound effects pop in and out during gameplay. Lip syncing and sound effects are also often very delayed during cutscenes.

Second is the frame rate issues. Both games are pretty bad, but SH3 is far worse than SH2. Expect the game to look like it's moving in slow motion in environments with more than one monster, that are larger than a closet, have running water, or fog... yes... fog! There was one boss fight in a sewer like place (I won't mention the name of the boss for spoiler reasons) that was moving so slowly that all challenge was removed.

Lastly, are the graphical problems. SH2 looks worse than it did on PS2. This is mostly due to that lack of translucent fog. In SH2 on PS2 the fog became more dense as its distance from you increased until you couldn't see anything past a certain point. Now there is just an almost solid wall of fog that looks horrible. The worst part about it is that you can now see unfinished areas of the game that the fog was meant to cover up. Nothing like seeing water that just disappears after a few feet or a telephone wire that isn't connected to anything. They have also screwed up the contrast of the game. When you set up the brightness you can now do it so the lighting looks good either outdoors or indoors, but not both like the original. This means you'll most likely be dealing with very dark and washed out exteriors.

The very worst example of how much uglier SH2 is now is in the boat section. The water texture is missing completely making it look like you're rowing across foil or something and the lack of the translucent fog mentioned earlier means that the guiding light now looks like a crayon drawing.

There are two pluses to the collection though. The first is that SH3 looks fantastic. SH2 may look terrible, but for the most part SH3 looks great. However, this doesn't matter because the game runs so slow that you'd rather just have the original SD copy. Second, is that most of the new voice actors of SH3 are better than the original. However, Heather's voice is far worse. She is no longer an authentic teenage girl like in the original. Even though the rest of the SH3 cast may sound better, the main character is far less believable and that's the one that really counts.

The new voices for SH2 are all terrible, but there is an option to use the original so that doesn't really matter.

To fix these problems Konami a released a 200+mb 1.1 patch (that's after the inexplicable 4gb install), but it didn't actually fix anything. Even if you reinstall everything after the patch it doesn't do any good.

There is simply NO EXCUSE for releasing PS2 games for the PS3 and have them be plagued with performance issues. Konami and anyone involved in the creation of the HD Collection should be ashamed of themselves.

Such a huge disappointment. If you have yet to experience these games pick them up for the PS2. They're well worth it.

POST PATCH UPDATE:

Months after the retail release of Silent Hill HD Collection there has finally been a patch released that actually addresses most of the issues. Both audio and visual problems as well as the frame rate issues have been corrected. The game now looks and sounds as good as it should have in the first place. There are still a few problems, but I would now highly recommend picking up a copy.

Click Here to Read More Reviews >>

Silent Hill has garnered a massive fanbase from lovers of Survival Horror games, and with good reason.

The games are extremely dark and atmospheric, with lots of fog and very little light to get by with.

Strange creatures and bumps in the night can be heard constantly, no matter where you are. Every moment

is fraught with tension. The stories are character-driven, the music is sublime and emotional, yet appropriate,

and the graphics are clean, especially when they're dirty as a bloody mop in a rusted toilet stall.

The reviews are in, and they have been for the last 6-10 years. Silent Hill 2 and 3 are the core of the

Silent Hill experience.

What Konami has given us here is unacceptable. There are lag, framerate and audio loop issues that were

present in the original version of Silent Hill 2. The framerate on the PS3 is actually worse than it

ever was on the PC. My PC could handle it when it came out so there was no framerate issue,

(but there was still that audio loop). I have hardly played either of these two titles and I am already

disgusted at the level of disrespect Konami has for its own titles, as well as its fan base. Cut-scenes are

out of sync with audio by over five to six seconds to the point your mind thinks the game itself has crashed.

I am studying to be a game developer and designer and I am sickened by this business practice of milking a series without

putting in the hard (simple) work of properly coding a title to run on the console. If you can't be sure

you can make it run with old code, get into the code and fix the problem, or better yet, just don't make

any announcements. Come on.

There are three good things about this release. The cover art is very sensual and erotic. There is a beautiful

cover song during their "credits" on the front screen, and the new audio recordings are surprisingly good. The James

character feels very natural and as if he could have done the original voice. But unless these things are just absolute

"must-haves" for a collector, my advice is to just play the old games on the computer at a fraction of the cost

and render them at their highest settings.

Please don't support this product if you are a fan or thinking about becoming a fan. You don't deserve this,

Konami doesn't deserve your money, and Silent Hill itself sure as hell doesn't deserve this treatment.

EDIT: There has been a recent update for Silent Hill Collections and now I fully recommend playing both these amazing games through multiple times! Please enjoy! I take back 90% of what I said, but I still believe Konami owes it to their customers not to release broken products at the time of release.

Extended Edit: I've changed the score at the request of someone who read this review. These games are fantastic--some of the best, the finest of survival horror. Do not miss these games. They will chill you, touch you, or at the very least, take you to another world where you will ponder the nature of your existence.

Buy Silent Hill HD Collection Now

The Silent Hill HD Collection should have been a love letter to fans, but instead, it turned out to be a technical disaster on many levels. Missing textures and crackling audio was just the tip of the iceberg. What went wrong?

Senior associate producer on the project, Tomm Hulett, has revealed to 1UP that Konami's porting crew had to work off a beta build of the original source code. Apparently, Konami couldn't find the source code belonging to the original gold master. Whoops.

"We got all the source code that Konami had on file -which it turns out wasn't the final release version of the games," noted Hulett.

He added, "So during debug we didn't just have to deal with the expected `porting' bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we'd never seen before."

On top of fixing bugs and other oddities in the pre-release code, the beta build wasn't complete asset-wise, either. Hulett says Konami had to rip textures and sound straight from the original discs and import them in. While it's an unfortunate situation, it's still no excuse for the crippled state the HD Collection was released in, we think. Konami should have bit the bullet and issued a delay, or canned the project altogether.

Read Best Reviews of Silent Hill HD Collection Here

The PS3 version of this game is completely broken.

In the two hours I have played the game I have encountered these issues

* The game struggles to keep a solid framerate. It constantly chugs and freezes for several seconds in a row, I thought the game had froze several times but it was just the awful framerate. This happens on both games.

* The sound is completely broken on both games, audio is constantly out of sync and half the time the audio cues simply do not work.

*The controller often seizes up on Silent Hill 2 and stops working until I let go of the control stick and let it reset. I can not walk in a straight line for more than 10 seconds because of this.

* The Textures constantly flicker and in a few cases failed to load at all.

* Silent Hill 3 has froze on me twice during a cutscene

This is simply unacceptable because they delayed the game several times and still had the gall to release it in a completely broken state. It is obvious that Konami does not care about the fans.

I did some internet research and this seems to be happening to many other people who have this game on PS3.

UPDATE :

March 22nd, 2012.

I downloaded the update and then re-installed the game and I am still experiencing every single issue I originally encountered without the update. The update does not seem to have changed anything at all.

Want Silent Hill HD Collection Discount?

I'm a huge Silent Hill fan so it really hurts to give out one star to this long-awaited HD collection, it just makes me wonder: "What went wrong"? I already finished SH2 and I'm halfway through SH3, I'm actually trying to ignore the stuttering, sound glitches and ridiculously slow frame rate because I just love the early games of the series, but I feel like an idiot standing by this abomination when I can pop up my still working SH3 copy on my still working PS2 and blaze through the same areas where my PS3 is having such difficulties to render, why does it have to run so slow on a more powerful machine, why on Earth does it have to install 4GB's of data and what was that useless patch for? None of my other HD collections install data and they work fine, seriously Konami, you should consider bringing back Team Silent before you can even consider another franchise release, it's a punch in the nuts for all of us fans everytime you release a stinking pile of garbage like this with the Silent Hill brand on it.

Buy Fom Amazon Now

eForCity Compatible with PS3 Accessory USB Controller Charger + Fan + HDMI Cable

eForCity Compatible with PS3 Accessory USB Controller Charger + Fan + HDMI Cable
Customer Ratings: 2 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
Buy Now

I purchased this items som months ago to give some cooling to my PS3 because I use it daily for long periods of time. He shipping was fairly fast and the item was easy to install. After a week of having it, I noticed that the cool fan was getting louder. Then the sound gradually increased with time until I was forced to remove it from the console for good.

Buy Fom Amazon Now

Little Big Planet 2 Sackboy Sack Boy Game Vinyl Decal Skin Protector Cover Mod SKIN

Little Big Planet 2 Sackboy Sack Boy Game Vinyl Decal Skin Protector Cover Mod SKIN for Sony Playstation 3 PS3 Slim
Customer Ratings: 5 stars
List Price: $16.47
Sale Price: $9.88
Today's Bonus: 40% Off
Buy Now

Product looks amazing! Even came with instructions if you have trouble, or don't know how to put on. I didn't use the Windex method, just slowly and carefully applied the sticker to my PS3 Slim console and it worked fine. My former decal skin didn't stick very well and when my system heated it would come off. This decal however continues to stay on. Great quality and highly recommend this for all LBP fans and someone looking to put decal skins over their PS3. It sticks and stays, I love it!

Buy Fom Amazon Now

Chrome/Clear buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller

Chrome/Clear buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller Custom mod
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $10.99
Today's Bonus:
Buy Now

These gave my controller an amazing look and feel. But, the plastic that is the Start/Select/PS button, is to short. the start/ select are perfect just like my old black one. but the ps button is too low now. You have to press straight down on it for it to react. had to switch back to the black button for the ps button. All in all. Great buttons.

Click Here to Read More Reviews >>

There not from china so that's a plus there responsive and shiny lol feel great analog sticks feel a lot better than they look there rubber feeling just like the Sony thumb sticks

Buy Chrome/Clear buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller Now

My 10 year old nephew wanted this for his remote, the ease of ordering was amazing, product arrived within 2 days, he has been using them ever since! Quality is excellent highly recommend others use this seller to buy any game pieces they may need.

Read Best Reviews of Chrome/Clear buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller Here

I got my product very quickly and I was very satisfied with it and I would surely do business with them again.

Want Chrome/Clear buttons, D-pad, Start/Back, Thumbstick set for Playstation 3 controller Discount?

I got this set for my older brother because he has a ps3 and wanted a new look. The buttons were very easy to install and felt great. The set also got here really fast.

Buy Fom Amazon Now

Tiger Woods PGA Tour 11

Tiger Woods PGA Tour 11 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $13.89
Today's Bonus: 54% Off
Buy Now

I don't want to echo too much what other reviewers have said, but I think it is important that people know how frustrating an experience tiger woods 11 can be with the move. I purchased this game the day the move came out specifically to use with the move. I spent the next week going back and forth with EA sports trying to figure out how to get it to work, which I am just not willing to deal with in a video game. Like most people i am very busy and video games are supposed to be an escape, not another source of stress.

Once I finally did get it working, there were some nuances that you just have to deal with like the fact that the start button only works on the dual shock, as do some other functions, so there is the potential for much switching back and forth between the two. Also, the motion controller tends to loose calibration, especially for some reason if you quit one match and start another. Since there is really no way to calibrate the controller in the game, you have to exit the game all together to get to the XMB and calibrate the remote. This happens way too frequently. When i only have 45 minutes to play a game, the last thing I want to do is have to spend 15 of them exiting the game, calibrating, and starting over. There are many functions that, even when working properly, are difficult to figure out and simply not intuitive. Putting is difficult, because you are looking up at the power bar on the screen instead of down at your hands and the result is very awkward. Using the focus mode is difficult, because using left and right motions with the move controller to move the focus around just doesn't work very well, (especially once you start to loose calibration). And the practice mode does not seem to work with the move at all, so the intro at the beginning when you learn the basics of the game is useless if you plan to use the move.

I gave the game two stars instead of one because when you DO get everything working and actually get to make a swing and hit the ball, its pretty cool. There were stretches of 15 minutes or so where i really enjoyed the game. But there was just WAY too much time where the experience was more frustrating than fun.

Bottom line -i don't know whether its the hardware, the software, or both, but the combination of the two is not a very satisfying experience. I tend to think it is not the hardware because it seems to function fine in sports champions. I'm hoping John Daly's prostroke is a big improvement, but I know now to wait for the reviews instead of rushing to buy something right away. What a waste of $60, and several hours of my life.

BTW, don't read anything into this if you plan on using a dual-shock, i never even tried that mode just out of principle but it might have been pretty fun.

EDIT:

I felt it was worth posting a follow up. Being as I could only get about $20 for the game trading it in, I've stuck with it a little longer. I moved my move camera to the top of the TV instead of below it and that seems to have solved my problems of loosing calibration, at least for the most part. I've now played 2 complete 18 hole matches with the move, and it is to the point now where it is enjoyable. Navigation through the game is still way too difficult, if not impossible, with the move, but the swinging itself is fun as long as your idea of fun in a video game is being just as bad at golf as you are in real life. forget about having a large degree of control over the spin, etc., like you do with the dual shock. I highly recommend drinking coors lite, smoking cigars, and cursing when you play this it helps.

Click Here to Read More Reviews >>

We'll begin this review with a bit of a disclaimer. I play a very popular online golf game quite frequently, so while I've never played a Tiger Woods game before this I do know what I like in Golf Games.

Pros:

I love the different camera options. You can choose between True Aim (which seems to be kind of like "hard mode" to me), a follow the ball Camera angle that is more well known to people who play the Golf Games I do, and a mode that I like to call "TV mode" because it kind of looks like a camera panning from player level to follow the ball from the sidelines. I really love options and that is more viewing options than most games give you.

There are, to my knowledge, two different swinging modes. The stick swing mode, which I like to call "%!@#$" because that's what I scream each time I use it, and the much more user friendly and certainly proven system of "3-clicks". You can toggle that on by hitting the R3 key and I did so immediately. My shot accuracy increased dramatically and I found myself much happier. About my only complaint with 3-clicks, is that if I decide I've got the wrong strength I, again to my knowledge, cannot cancel it and have to just go with what I've got or it'll auto slice :(. That's a super small problem and it hasn't stopped me from tying Tiger Woods Score on a course this morning which got me excited :D.

The character creation mode is super in depth, I actually gave up on all the sliders. I may take pictures of my own face so I can feel like I'm a part of the game. That is an option for those that didn't know (I sure didn't).

The courses are gorgeous, I have a nice sized television (to me) coming in at 42 inches (or is it 40?), on the TV this game looks great! I'm rarely so pleased with the graphics of a game, normally this would never be a selling point to me. I rant constantly about how graphics are often the priority over gameplay. But since the gameplay in this is rock solid I'd say that this is a PRO.

I can get the ACTUAL weather for a course I'm playing on via the weather channel! Am I the only one that thought this was super cool? I leave it on all the time. That to me is super neat and a great touch.

My character rage poops just like I do when I miss a putt, it is fun to watch him freak out as I thrash like an upset infant on the couch.

It feels like there is tons of content, 17 holes come with the game, there is 1 new one you can buy, and there is side content and a campaign mode. It's pretty sweet. Plus getting trophies for things like completing a full course is really satisfying. The game makes me feel very successful and it tends to applaud you with all sorts of bonuses along the way.

Cons:

The loading times get me a little bit upset at times. I'll sink a ball in 2 swings and then be back at a loading screen. It would be great if the game preloaded the framework for the next hole as you progressed through your current one. Then just laid out the textures during the middle screen, this would have probably cut down loading times.

I'm still not exactly sure how to officially turn on true aim, I could have sworn it was different from the cinematic view because it actually gave me experience for sinking while in true aim. I'll just read the manual though, but since I have never before had trouble being sure of a menu option this unfortunately is a negative. A small one, but a negative.

Update: I found the options menu, that really should be directly on the main screen. For those curious it is hiding behind "My Tiger 11'" :).

Both on putting and on swinging I'd like a cancel button since I already know I hit too much power don't make me watch it :(. If someone knows how to do this please comment and I'll remove this from cons (or at least put in the fix).

Yes...I know EA Sports was behind this. Could you guys calm down with your name being on every sign, shirt, shoe, sock, face tattoo, cloud in the sky, and announcement in game? Please! Jeeze guys...don't advertise to me anymore once I own your game.

There might be others, but I can't think of them so they must not be that big of a deal.

Final Verdict:

I got this game for free with gift cards and a 20 dollar off promotional thing from Amazon. But had I actually spent money on it I'd be very pleased with my purchase. I have no hard feelings towards Tiger for certain recent issues, and as a sport I find golf to be amazingly complex and mind boggling at times. This game really captures a lot of that emotion. I think if EA could cut back on their constant back patting when it comes to putting their name all over these games it would be a fully authentic experience worth the time.

I would like to see TWPGA12 have the ability to transfer all my purchases over from one game to the next. I doubt that'll be the case, but if it is I just might buy the next one too. If not I'll stick with this one :). But that's a while from now! For now I'll enjoy what is all around a fairly solid title with very little in the way of negatives.

Thank you for reading :).

Buy Tiger Woods PGA Tour 11 Now

This game is ok built, but nothing ground breaking. The real let down is if you bought it to play the move (or vice versa). The control is very limited and essentially nothing more than a hinderance. Don't waste your time on this game. The move, however, has great potential as shown by the game that comes with it. I'd give this a 2.5 star for a game and a negative 1 billion stars for use with the move.

Read Best Reviews of Tiger Woods PGA Tour 11 Here

The internet is LITTERED with complaints about how the Move controller simply doesn't work with this game. It is 100% true. EA Sports should be ashamed of themselves over the garbage 'patch' attempt they took toward this game, rather than actually matching it up with the PS3 Move function. It's terrible. Don't waste your money or put yourself through the aggravation. The game won't even recognize the Move controller. Reviews and forums have documented this over and over and over again. Shameful.

Want Tiger Woods PGA Tour 11 Discount?

This could have been an excellent PS3 Move game the graphics are stunning and game-play is 1st-class; but the PS3-Move Controller's buttons don't work properly with this game! This makes it frustrating to navigate the game you have to use a combination of controllers to navigate the menus and messages. Don't believe the 'PlayStation Move Compatible' designation for this game! It's not as advertised, and for that reason, I'm giving it one star. And EA Games has lost a customer.

Buy Fom Amazon Now

Racing Wheel for ps3 move controller

Racing Wheel for ps3 move controller
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $13.39
Today's Bonus:
Buy Now

It is lighter than I thought it would be, but is apparently solid. Great for arcade type games, but not so much for simulators kind ones.

Click Here to Read More Reviews >>

Unless you have a particular want or need for a steering wheel, just use the controller. Wii got it better......OMG.

Buy Racing Wheel for ps3 move controller Now

MLB 13 The Show

MLB 13 The Show - Playstation 3
Customer Ratings: 4.5 stars
List Price: $59.99
Sale Price: $31.26
Today's Bonus: 48% Off
Buy Now

First off, I've played MLB The Show since the beginning, and before that it was MLB 2K, World Series Baseball, VR Baseball, Batter Up, Bases loaded and yes even Major League Baseball featuring Ken Griffey Jr. Since I can remember sports video games have been just about the only games that have mattered and I grew up during the growth of the video game (29 now).

So to hear people bash MLB 2013 The Show for slight improvements, or similarities to last year's game is beyond me. When I sit back and look at the big picture of where sports games have been and what they are now, it's incredible. Even in the last five years it's a crazy positive difference.

Anyhow, this year's game is very similar to lasts, I haven't gone out and read any reviews so these are just my thoughts upon playing a few games today. I will update as I see fit as I play more. The changes are subtle, just like the game of baseball. The game though is still fantastic.

Also I typically play against the computer, on legend, in franchise mode. I want the most simulation type experience possible. So I turn off the strike zone and most feedback except for pitch speed. I also make everything as manual as possible.

The first thing I noticed with this year's game is the change from a circular batting curser to a more oval two hash marks type shape. Of course you can change this in the options but I think it is more correct to actual baseball. The bats sweet spot is longer than it is tall so it should be like this, not a circle. We still have the same power/regular/contact swing options too, which I like.

The biggest difference in hitting it seems is that the "window" for the batter to hit the ball is far different, and easier I might add. On legend mode there were numerous times against CC Sabathia that I thought I was late and struck out when my batter would either foul the ball off or put it in play. So batting is easier on all levels it seems because of this. Which is fine, as I would almost always lead the league in K's. This also has created some slightly weird placements of the ball off the bat though, as my hitter will pull the ball when sometimes I feel like I've obviously been fooled. Ball mechanics are still excellent though, and it's not like I'm hitting the ball out of the park like in an arcade game etc.

As far as pitcher batter battles these are all very similar to last year's game and excellent. Ichiro sucks to pitch to, gives long at bats, and Johnny Gomes is mr. all or nothing. I can't believe how realistic the pitch counts and batter pitcher match ups are to real life. The box scores at the end of the game look VERY accurate and I love that. Stats are a part of baseball and MLB gets it right most of the time.

Pitching is pretty much the same with the same options and controls. The difference though is that the ball paths seem to be a little smoothed out and more realistic. A sinker is a little less sharp at the end, the curve balls arch a little more and fast balls have a better simulation of "late life." It's great.

Fielding at first seems too similar to lasts years game as a lot of the motions of the fielders are identical. I wish they had updated player movements a little more. I'm fine with a lot of the gameplay stuff but the visuals and motion for the players is what really makes it feel like you are playing something "new." At first I thought it was identical to last years game but after more extensive gameplay there are many small changes that give the fielders a different feel. While it may have felt like more of a new game if they had altered and added more motions, they certainly did pay attention to this area. It can be noticed mostly when players dive or jump after a ball. In the past they used to "lunge" at alien like speed to catch a ball when now the motion is much more human and they really have to "make the play" or get to the ball. There are also other intricate things added to fielding, but don't expect an overhaul.

Batting stances and pitching wind-ups are as good as ever and each player's general motions fit each particular player fairly well. So when CC winds up and throws he feels and looks like the big old lug that he is.

As usual MLB has provided a fairly accurate game that feels like baseball, real sim ballgames. Which is what I want. This year's version may not blow you away with new features and visuals, but it was already a great game and it still is.

More updates to come later on.

---------------

After a couple more games it's even more evident how the subtleties of ball mechanics have improved in each aspect of the game. Players react differently to hard hit balls and soft hit balls. Batters can "carve" the ball better based on their swings, the arch of batted balls is more realistic than last years game and balls skid along the ground in a more fluid manner which is more realistic. It takes a while of play to really notice this but it's in how the ball will deflect off a fielder when short hopped or in how the ball caroms on a 55 foot curve-ball. They did some nice work here.

Other than that another nice option is more pitching and hitting views. I usually keep the default view for hitting, but I always pitch from behind the pitcher in some fashion usually with "outfield" view. It looks like baseball on TV and I think gives a better approximation of what it is like to pitch rather then being from the POV of the catcher.

---------------

Amazon user "A Phillips" wrote this in the comments section and I believe it's very important to understanding this years game and the improvements over previous versions, so I will quote him and add thoughts:

"...last night 3 things happened, that I can remember. One I hit a ball to the 2B and picked it up dropped it and picked it back up. Another ball I hit to Youklis was lined to 3B very hard defensive play,it bounced off his glove and I was safe at 1B. The day before, Rafael Furcal hit a HR , Morse tried to snag and rob it it hit of his glove and bounced into the Spring Training crowd. I have all of these on video by the way. I have a litany of video I could show you the addressd my correction of the smoothness of defensive gameplay.

By the same token, Morse made a breathtaking diving catch that was not at all video gameish, its what you'd expect to see in a Major League ball game. Addressing defensive gameplay and its smoothness and all around gameplay is something must be done to unlock the capabilities of this game..."

The point here being, that the more you play, the more subtle improvements you'll notice as to realistic events occurring as they would in an actual ballgame. Great baseball analyst Tim Kurkjian is somewhat famous for saying the the most fascinating thing about baseball is that on any given day at the park, you can see something that has never happened before, whether it be a minor statistical occurrence, or a major feat like a perfect game. You truly do get many of the "small" parts of baseball in MLB The Show and it can't be overlooked. I remember in past years being frustrated that fielders would never throw short hops to the first baseman. then they added in short hops but the way the first basemen handled them was unrealistic. Now as mentioned above, in this years game the reaction and plays the fielders make based on what the ball is doing is quite exceptional. And aside from the similar motions that the players do, the actual result and movement of them is definitely refined in this years game.

A Phillips also wrote:

"'out of the box' this game needs alot of adjustment, or a little if you know what youre doing, to unlock the full potential of this game. Maybe google this and it will help. Madman Sliders"

This is also an important note. This game NEEDS adjustment through the gameplay settings and sliders to play optimally and most importantly how YOU want it to play. It indeed as refined a game as actual Major League Baseball. A true simulation. So some research on sliders or experimenting on your own will be necessary with this game.

Thanks MR. Phillips for the great insight!

Click Here to Read More Reviews >>

As a series MLB: The Show has been the most consistent of all the yearly sports representations this generation. Consumers have come to rely on exceptional baseball authenticity, realistic gameplay, fantastic graphics, and deep franchise and career modes to invest time with. What has been missing though is sense of accessibility and an acceptable online experience.

Those aspects however are no longer holding the franchise back. MLB 13: The Show is the iteration that pulled everything together to finally become a complete product and in doing so will absolutely deserve to be in contention for "Best of" awards late this year.

POSITIVES

*Gameplay and Authenticity

The unforgiving nature of The Show has finally eased off with the expansion of the hitting timing window. Far more rewarding and satisfying, hitting success has improved dramatically but not to any sort of unrealistic level. Averages were so consistently low in the past, with too many instances of timing and placement feeling "right" but still being punished, that now it just feels far more fair. Ultimately fan factor is being impacted here to a great extent.

All facets of MLB 13 show improvement over MLB 12. No longer unforgiving at the plate the overall balance and variety in games has increased. Scores are more realistic and producing runs through means other than home runs is a more viable strategy. Comebacks can be made and momentum and confidence are factors.

Changes to make "Guess Pitch" less of a crutch have proved worthwhile, and the new throwing meter provides more involvement and control over events in the field. Franchise mode benefits from new budgetary adjustments, scouting overhaul, and numbered player ratings. The Show is also well known for providing as many options as possible in regards to aspects such as controls, difficulty levels, and camera angles.

*Graphics

Outside of the crowd MLB 13 shines in the graphical department. The lighting, player faces, player models, parks, and animations are all top notch. Though the PS4 will be needed to take that next step there is no discounting that MLB 13 is arguably the best looking sports game out today. Understated changes from year-to-year have gotten it to this place and, even though not dramatically different than last year, it has earned such recognition.

*Road to the Show

Largely due to the increased timing window at the plate enjoyment in RTTS has expanded. The shift this year for pitchers is less evident but general gameplay balance regardless of position has been good making the experience challenging but far less frustrating. Changes to fielding cameras don't have much of an impact, and presentation wise the focus being from a player's perspective works in some ways and in others doesn't fully connect. It was fine to lose the commentary but having them jump in for a statement here and there unexpectedly seems odd. The camera cuts and on-screen displays after important events within the career are great touches. Not sure what the point is to the leaderboards but they are there now. The new sim screen which allows for seeing the events take place is a valuable addition. Loading times feel as though they have been reduced. What the mode desperately needs is a form of situational training rather than expecting people to learn things on the fly by trial and error.

*Online

Though not perfect online has taken huge strides this year. Connections are more consistent and performance smoother, the opened hitting window makes the games more entertaining to play, and several smart design decisions (pitcher fatigue, Guess Pitch, matchmaking) have made the entire experience one worth seeking out. The result is obvious as scoring and batting averages are up across the board and ERA and strikeout numbers are down.

*Postseason mode

Interest in the new Postseason mode was not particularly high heading into release but it exceeded expectations. This is a great way for those people who don't want to invest the time, or don't have it, within franchise but want to play games that feel as though they have meaning. There are plenty of options available in setting up the brackets and the special presentation and ratcheted up atmosphere makes the games stand out from all the others.

NEGATIVES

*Commentary

While the commentary is by no means poor, it has become tired, and is long overdue for an overhaul. That realization wasn't just made this year but has been discussed as an area that needed addressing since MLB 09. MLB 11 switched out Rex Huddler for Eric Karros replacing one poor contributor for another. MLB 13 brings in Steve Lyons with Dave Campbell departing. Lyons presence is not really felt all that much. The feel of the commentary, the pacing (including too much empty space) and manner in which it is threaded together, just hasn't advanced while competition within the genre has taken major steps forward technologically and featured complete booth changes. It is particularly disappointing within playoff games as the commentary just does not match the heightened atmosphere.

*Minor Issues and Omissions

Gameplay wise the frequency that the CPU throws strikes in power zones on the first pitch of each at bat, which has been well documented, is worrisome and affects strategy at the plate. There is also some sort of slowdown affecting players as they round third base. Those few issues and an occasional stutter on pitch releases will hopefully be patched. Elements of baseball like rainouts, doubleheaders, and retractable roofs that close still haven't been implemented.

There is a growing sense that The Show has stalled as far as the PS3 goes and really needs the capabilities of the PS4 to advance any further. That's not to say it is totally deficient in any single way, just that in playing it every year the series is showing reduced returns as far as leaps go. Areas discussed already such as commentary may fall into that category as SCEA isn't going to make big investments in the last year or two of the current generation when they'll be looking to totally differentiate one from the other and help to justify the PS4 next fall.

SUMMARY

This is the year that MLB: The Show finally pulled it all together to offer a complete product with exceptional value. Though it may have hit somewhat of a wall on the PS3, the PS4 providing an opportunity to break through in the weaker areas like collision detection and commentary, the changes that were made for MLB 13 still made a significant impact. The Show is a now must-have for any true baseball fan regardless of whether interest lies in Play Now, Postseason, Franchise, Road to the Show, or Online.

Buy MLB 13 The Show Now

I simply don't agree with, or even understand for that matter, the negative comments on this game. The only thing I have to say is be aware of what you are purchasing. This game is designed to SIMULATE baseball. You can't just get up to bat and swing at every pitch and expect to be good at this game. Timing is key. Pitch selection is key. Pitch location is key. This is how baseball really is. This isn't a button smasher, you need to learn, practice to be good at it.

I can't comment on the negativity that this is just a roster update, because I didn't play 2011 or 2012. I own 2010 and in my opinion this game is head over heels better from 2010 to 2013. Graphics, game play, and overall presentation are much better than 2010.

I have spent some good hours playing this game and I have loved every second of it. If you want a true baseball simulation this is the game for you. If you are looking for an easy game where you hit a homerun every other at bat, hit .540 with 85HR....this probably isn't the game for you.

Read Best Reviews of MLB 13 The Show Here

This is the best baseball game on the market. I usually play franchise mode however I noticed a few changes for the worse this year. one example is that once a player hits 35 36 they don't just decline they crash. you will go into the season with a great player ranked 90 and leave with a back up ranked 66.

Want MLB 13 The Show Discount?

Have a PS3 just for the Show, it is that good. Fantasy baseball on steroids. BLOWS AWAY MADDEN, NBA2K, and MLB2K, it's like watching a game but you are in control.

Buy Fom Amazon Now

White buttons, D-pad, Thumbstick set for Playstation 3 controller

White buttons, D-pad, Thumbstick set for Playstation 3 controller Custom mod
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $6.49
Today's Bonus:
Buy Now

as long as you watch a youtube video and no how to install these buttons you will greatly enjoy the looks that your controller will have with these on it

Click Here to Read More Reviews >>

Easy to put into the controller. No fitment issues and look great. Kind of cheap looking but look at the price...you get what you pay for.

Buy White buttons, D-pad, Thumbstick set for Playstation 3 controller Now

All I can say is they fit, the look good. No problems here what so ever. Nice simple modification. " 1 more word required."

Read Best Reviews of White buttons, D-pad, Thumbstick set for Playstation 3 controller Here

Wish u included select and start button, and trigger buttons but it does looks good on my controller, thanks, though

Want White buttons, D-pad, Thumbstick set for Playstation 3 controller Discount?

Guitar Straps - Police Line / Skull Valley (2-PACK)

Guitar Straps - Police Line / Skull Valley
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
Today's Bonus:
Buy Now

...these are really nice straps, very excellent quality, but I would not trust the stability factor. They are currently on two different Guitar Hero guitars and each has been used twice since the addition of these straps. The straps have fallen off each time the guitars are used and I have no idea why, because neither of the straps were twisted at any point during the usage. I have yet to test them on a real guitar, but I don't think it will turn out any better...

Click Here to Read More Reviews >>

I got these straps for my Rock Band guitars. They do look great and are wide and comfortable, but have a hard time staying attached to a Rock Band guitar. They seem to be well made from quality components.

Buy Guitar Straps - Police Line / Skull Valley (2-PACK) Now

They look great but they don't fasten securely enough. It's a pain when one end comes off the guitar during play and don't lift the guitar by the strap if you are using these or you might wind up with a hand full of strap while the guitar crashes to the floor like happened to my kids when we first got these straps.

Read Best Reviews of Guitar Straps - Police Line / Skull Valley (2-PACK) Here

i bought these guitar straps for my wii guitars and they definitely serve a purpose. my friends were highly amused with the interesting designs... my roommate especially since he is in the police academy. the straps fit comfortably on your shoulder and are easily adjustable.

Want Guitar Straps - Police Line / Skull Valley (2-PACK) Discount?

I bought Guitar Hero bundled with the digital guitar. I thought these straps were fun so I got them for that digital guitar. They are well made. I don't find Guitar Hero a fun or even interesting game. It now sits in the corner collecting dust. But I do use these fun straps on my real guitars and basses. They are cool and they hold my real instruments securely.

Buy Fom Amazon Now

Sega Superstars Tennis

Sega Superstars Tennis - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $21.81
Today's Bonus:
Buy Now

When I first saw this title, I was skeptical "Isn't this basically a Sega version of Mario Tennis?" While it doesn't exceed that expectation or comparison, Sega Superstars Tennis is still a better game by itself than I expected.

Unlike Mario Tennis, which only uses characters from the Mario franchise, Sega Superstars Tennis is more like "Super Smash Brothers" with tennis. Characters from almost all of Sega's series are here, with 8 in the beginning and 8 more that can be unlocked by playing the game. The series represented are Sonic the Hedgehog, Jet Set Radio, Samba de Amigo, NiGHTS, Space Channel 5, Super Monkey Ball, and even classics like Alex Kidd and Golden Axe. There are characters from each series (5 characters from Sonic, while most of the other series have 1 or 2 characters each) as well as a themed stage. Furthermore, some series that didn't get characters in the game still have stages, such as House of the Dead, Puyo Pop, and Virtua Cop. Basically, if you've ever owned a Sega Dreamcast, there will be at least one series in this game that you will enjoy.

The gameplay feels a little more realistic than Mario Tennis; the only "gimmick" is the Superstar Mode that each character charges up by hitting the ball back and forth and getting points. Once the Superstar Mode gauge is filled (represented by a star underneath the character going completely golden) the character can activate Superstar Mode. The main effect of Superstar Mode is to change the pattern that the ball is launched in. It's different for each characters some characters cause the ball to spiral around, some cause the ball to zig-zag, and some cause the ball to make sharp, sudden turns. There's usually another effect as well, some sort of obstacle launched at the enemy to make it more difficult to hit the ball. For example, Dr. Eggman's SS Mode launches waves of electric mines with each hit, and the opponent has to dodge those in addition to hitting the ball. Using Superstar Mode makes it more difficult for the enemy to return the serve, but it's by no means impossible once you get the patterns down, which is nice.

Other than that, the game is pretty simple tennis. There's no "charge levels" like in Mario, and there's no items or anything on the field either. The characters handle noticeably different from each other; characters like Beat from Jet Set Radio move really fast but don't hit hard, and when you switch to a heavy character like Dr. Eggman, it's easy to notice the difference in power and speed. However, the game also feels sort of empty because of this simplicity, as well; it's just tennis that happens to have Sega characters playing it.

To offset this, there are some thematic minigames (involving tennis) that can be played on some stages. The House of the Dead stage has a minigame where you need to avoid zombies and knock them down with the tennis balls that a machine is launching at you. Jet Set Radio's stage has you collecting spray cans lying around the court. These minigames use the same controls as the main tennis game and provide a reasonably interesting diversion from the main game.

The graphics and sound are both pretty good; there's a diverse selection of music for each stage, and both the stages and characters are rendered reasonably well. There's some voice acting in the game, but it's limited to grunts and post-game taunts. Neither is worth getting the game for by itself, but it helps make the package more solid.

Probably the main problem with this game is that despite the array of characters, stages, and minigames, it doesn't feel "Sega" enough. There's a good array of games represented, but the gameplay itself is basically Tennis with a single charge-up gimmick. Whether or not that's good or bad is up to you, but to me personally it didn't feel like there was enough character in each match. However, as a whole the game is pretty good, and worth it for a fan of any of Sega's series.

7/10.

Written by James Shea

Click Here to Read More Reviews >>

It's really a great game. Kind of like mario tennis with way more mini games and online play. If you like mario tennis, you'll love this.

Buy Sega Superstars Tennis Now

This video game is okay overall. It plays tennis pretty well, and you can play with two players. The bad thing is that's all you can pretty much do. The adventure mode has a few other variations of play, but the basic game of tennis is basically all you are going to get out of this game. Also, the later adventure levels are pretty hard to beat! Maybe a good game to rent, but not to buy.

Read Best Reviews of Sega Superstars Tennis Here

This game is fun to play with the family! Its not a difficult game to play great for all ages if you have children.

Want Sega Superstars Tennis Discount?

this game is very cool and fun to play im glad i bought this game even tho it has been out a long time you can always go ahead and play it just for the fun of it best game i ever bought

Buy Fom Amazon Now