Showing posts with label haze video game. Show all posts
Showing posts with label haze video game. Show all posts

Dual Triggers for Playstation 3 PS3- WHITE

Dual Triggers for Playstation 3 PS3- WHITE
Customer Ratings: 5 stars
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Got this for my white controller to make it look nicer, but what else is there to say except that it's just the same as the black triggers?

However, the effectiveness that it adds to the controller WITHOUT any triggers is tremendous. I can't imagine how the controller was made without it in the first place.

It makes gripping the R2/L2 much easier no slipping and sliding, and also it makes actual usage of the buttons much more stable and effective.

IF you haven't had any of these types of triggers before, you've been missing out!

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These are great. They match my ps3 controller now and they feel great. There was one problem but it was no big deal. They would not click on, and would fall off easily, but I just kind of pushed the plastic and now it clicks and is sturdy. Another problem was that they sent me the wrong item. I emailed them and they replied the next day saying they will ship my correct item. And 2 days later it came in. So that actually turned out to be a good thing because I got to keep the 1st product they sent me and I didn't mind waiting an extra 2 days for these.

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PS3 DJ Hero Renegade Edition Featuring Jay-Z and Eminem

PS3 DJ Hero Renegade Edition Featuring Jay-Z and Eminem
Customer Ratings: 4 stars
List Price: $199.99
Sale Price: $129.68
Today's Bonus: 35% Off
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This is a great game, but i have a few things i want to cry about. My biggest issue is the turntable. Its too small. I tried first to play with the default settings, that place the buttons on the left close to the fader, and within minutes my wrist was killing me. Luckily you can change this so the buttons are on the outside. But the biggest problem for me is trying to scratch with the blue button, its so close to the middle of the turntable im moving the whole unit. I was using the stand that came with the Renegade Edition, wich is actually pretty nice and sturdy, then i tried it on my lap and then on an ottoman with pretty much the same results. Its not so bad i wont play, but it can be frustrating. I hope they come out with a bigger one, say 10" compared to the 7" or 8" this one seems to be. So, other then that, I'm really enjoying this game. The tutorial with Grand Master Flash was a great way to get a feel for what level i wanted to start playing at. (im sticking to medium for now) Tons of stuff to unlock, you can customize what samples you want (to an extent) and the music is just awsome. There aro so many great mixes on here its silly. My favorite so far is Bel Biv Devoes Poison, and Cameos Word Up. The carrying case is well made and as i said before is pretty sturdy when converted into the stand. It holds the game the turntable and the legs for the stand. The Jay-Z and Eminem cd has some good songs on it. Was it worth the extra 70 bux? As of right now... yes. As with most limited edition things i buy, ask me in a few months and my answer might change =) but it always seems like the thing to do at the time right? There are 5 levels of difficulty and anyone can play this game. Beginner mode a 5 year old can do while on expert i personally need an extra hand, (stupid fade spikes) Im not sure if this will have the following that guitar hero has but if you ever wanted to be a dj but never got around to it, this is a game i think you will enjoy.

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The DJ Hero Renegade Edition is worth the extra money. The unit it self looks awsome and is better looking then the regular unit. The case, stand, and Jay-Z/Eminem cd is good to. DJ Hero game is fun to play and easy to learn on any level. The song selection is great from all your favorite DJ's. The case is sturdy and will protect your investment. The stand that is basicaly the case turned into a stand after you add the legs is pretty sturdy as well, none of that plastic crap. The stand can be ajusted for any hieight, I'm 6' 4" and it works for me when I am standing. The only problem I had, was one of the legs for the stand would not adjust. Overall DJ Hero is as close as you will get to working the real one's and two's without having to spend thousands of dollars.

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Very fun game. The soundtrack features many 70's and 80's rock songs mixed with newer tracks. They are all original mixes done for this game specifically. For example Queen "another one bites the dust" mixed with daft punk "da funk" and Gorillaz "feel good inc" mixed with Blondie "atomic". Things I would never have thought of but they work well in this game. If you've ever played around on real turntables (my old roommate was a techno DJ) or think you might like it, you should at least give it a try at a store demo. As far as the renegade edition, it comes with a case that doubles as a DJ stand with adjustable legs. It's worth the money to have the controller at the right height. Especially if you're an older gamer such as myself. A sore neck or back can result otherwise. As far as the bonus cd's.. I haven't listened to them yet. I finished UC2 and am waiting for MW2. This will keep me busy in the meantime. peace out.

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Love the game, it is really a blast. The ease of swap for left-handed users is great too. It was somewhat disappointing the find that this special edition only included two extra audio cd and doesn't offer any gameplay content. Also I felt the crossfader on the DJ table was a bit cheap feeling. One cool thing about the game is the ability to add a PS3 guitar to play along!

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I was surprised how much I enjoyed DJ hero. The renegade edition's stand is a very nice add-on that makes playing more comfortable. The turn table is a high quality accessory that I can't imagine breaking unless you're simply clumsy or rough with stuff.

The Only complaint I have deals with the fade switch. In songs you have to fade the tracks in and out using a shifting switch on the left side of the turn table. This works fine except that when you're playing a song you don't have time to look down so your left hand is set on that switch waiting to shift it left, right, or middle. Middle is the default position but without looking it is hard to figure out where the middle is and you'll often break perfect streaks due to pushing the fade switch just a little over the middle section. There is a slight 'bump' you can feel when you're over the middle but it's not significant and if you're playing a faster song it's super easy to miss. I simply wish they would have made a more defined way to move the switch around. Considering there are only 3 spots it can sit there was almost no reason to make a free sliding switch.

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Ridge Racer 7

Ridge Racer 7 - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
Sale Price: $16.98
Today's Bonus: 15% Off
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I am reviewing this because of the many unfair negative reviews that I have read. The game graphics are superb. My TV is High Definition and running the games in 1080i (Maximum resolution of my TV), the game graphics are unbelievable.

The game play is also superb. The game is not easy, I would say that it is medium in difficulty. The cornerstone of the game is drifting the car and being able to control the car drifting in corners at very high speeds. You win races, get credit and new equipment and then buy more equipment and so on. It takes a few hours to really master drifting properly. AND then the fun begins.

Once you mastered the game and won the huge amounts of single player games on the games itself, you can then compete online. There are many wonderful tracks with immaculate scenery. The games allows you to play any of those, with any of the huge number of cars that you have, in normal or reverse directions. The possible iterations are endless.

Another impressive thing about the game is the handling of the cars. Each car feels different and handles differently. The upgrades to each of the cars changes the experience entirely.

To-Date, this is the best Game I have on the PS3, and I find myself playing for hours. Very Challenging in parts, and really fun.

It also support to players where you can race against a second player on the same machine.

The Game is HIGHLY RECOMMENDED.

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Ridge Racer 7 PS3 is a car racing game that relies on drift. You don't just race in a straight line around a track you have to skid along the corners in order to win.

Much of how much you like or dislike this game is going to come down to how much you enjoy that idea. If you're the kind of person who plays "regular" racing games all the time and enjoy that straight blast of speed, you might be frustrated in trying to get your car to drift properly. It might go against what you want to do, and you just won't enjoy the play.

Also, the game isn't meant to be a realistic racing sim. You can easily ping-pong off of the side barriers and walls and other cars. They simply nudge you back into line to keep going. So if part of your skill is in talented avoidance of other cars, or perhaps scaring them into easing off, that won't work here.

So, that being said, Ridge Racer 7 is quite good at what it does offer. For that fun action-movie style of racing where you're skidding with squealing tires around a curve, knocking your opponent off-line and then nitro-zipping to victory, you'll have it made. The cars' traits are customizeable. You can even change how they look. You've got a selection of tracks to work with as part of the single-player game, and then you can take it online to challenge other top notch racers.

Yes, the game isn't easy. You'll have to practice a fair amount to get deep into the game. I don't consider that a bad thing. It lets you build up the skill set necessary to win and it keeps you interested in moving forward.

I wasn't personally fond of the music, but they do have an option to turn it off. So I simply did that and played my own MP3s while I raced. Not really a bit issue.

So, in the end, well recommended for someone who enjoys this type of racing. If you're not sure it will match up with your racing style, rent it but be sure to play it for a solid weekend at least before you give up on it. It'll be tricky at first. Hang in there and give it a solid test, to build up your skills, before you decide if it's for you or not.

Rating: 8/10

I purchased this game with my own funds in order to do this review.

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Pros

--stunning graphics considering the tech level of 06

--almost the same physics as those in PSP ones

--customization, great idea, although they could've offered more options

--increased difficulty from PSP ones, races are no longer total dominations

Cons

--There doesn't seem to be a special class or I am not far enough

--Too many manufacturers, the managing relationship points can be an awful headache

--unlocking requirements are a little weird

It's fun game, not a serious racing game. If you are stressed out by Gran Turismo and want to relax, or if you are not great at racing games but want some fun at high speed, go for it.

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Overall, good racer. Got this in 2010, 4 years after its original release. Graphics texturing and reflections are a little primitive by PS3 standards now, but for its time it is a great showcase of the famous Ridge Racer sensation of speed.

Later races are rather difficult and seem to rely almost as much on luck as on skill.

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I admit that I am a fan of racing games. To me, the things that matter most are a strong sense of speed, good handling of the vehicles, and graphics. I have played Ridge Racer games on the original Playstation, and I admit that they sucked...bad! However, I picked up RR7 on the launch day of the PS3, and I will say that I made the best choice! RR7 has realistic looking graphics, great music, fun controls (albeit with a moderate learning curve), and a good sense of speed. I highly recommend it for people looking for a racing game featuring modern, realistic vehicles. There are no weapons or anything, this is pure racing, but makes extensive use of the online Playstation Network, has free downloadable content, online rankings galore, and countless modes of online competitive racing, complete with online gambling (with points). I could go on and on about it, but the best thing to do is just buy a copy. You will not be disappointed if you enjoy pure racing games.

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Playseat Limited Edition DiRT 3 Revolution Gaming Seat

Playseat Limited Edition DiRT 3 Revolution Gaming Seat
Customer Ratings: 4 stars
List Price: $599.99
Sale Price: $399.56
Today's Bonus: 33% Off
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I like it . I was surprised that after I built it , how they made it to put a big seat in a small pack. Well it was fun to built it and to install the wheel on it. I am enjoying playing the game with it.

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This was a great bargain! My brother and i both love racing games, this is very sturdy setup and solid feeling. We love Gran Turismo w/ the GT5 wheel setup on this. Def takes racing games to the Next level !! Packaged well and good instructions!

Thank you!

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This is a review i wrote for a better version of this playseat cockpit but the construction and quality are all the same.

This racing seat/cockpit/mount is amazing. I need as much space as i can get, so out of all the available cockpits that are on the market now, none can be as compact as this. Not saying that it doesnt extend for us tall people, im 6'3" and ive got room to grow in this seat. I find the seat to be a little snug and not have much back support, but i doubt your gonna be sitting in this for over 5 hours.

Ive tried out tons of cockpits and done a bunch of research. This by far gives you the most bang for your buck. It does everything the other cockpits and more. But just like everything in this world there are downsides and room for improvement.

You cant adjust the angle of the steering wheel's mount. You can adjust the elevation and how close it is to you but not the angle at which it faces you.

The pedal mount will also require constant maintenance unless you buy some loctite in which case you run the risk of stripping your screws. There is a very inconveniently placed screw that requires and allen wrench and doesnt have a lot of room for you to apply down pressure to make sure you dont strip the screw. In my case, i most likely wont be removing that screw and if i need to, the construction is made of metal and heat allows loctite to dissolve/melt away so you can remove screws or what have you easier. The reason for all of this is because if you dont use loctite, or constantly tighten this screw, and the one next to it you will have a lot of play on the pedal mount. Eventually just pressing your foot on the throttle will cause the entire pedal mount to rotate to the right and same goes for the left side.

Other than that the only other complain i have is that the mount for a shifter has a lot of play as well. Im constantly feeling the shifter whether its from fanatec or the g27 racing wheel set to move forward and backwards. In order to solve this problem i needed to use popped bubble wrap to help, not solve this problem. But if your storing this in minimal space like i am, your gonna be removing the shifter constantly and the wrap will tear. Im currently trying to solve this problem now thats its been a year of owning a playseat. All playseats are constructed the same, the only thing that changes is the seat or the color of the metal.

The great thing is this thing has tons of room under the seat for mods and the buttkicker gaming amp you can buy. Even if you have a fanatec racing wheel like me you dont need to worry, the g27 bolts right on, but the fanatec wheel comes with a template for drilling the holes, so as long as you have a drill and a bit you can easily fit almost any racing wheel onto this thing. The metal is very easy to drill through.

Just remember that this seat is not at all a good seat for use with PC games unless you like getting out of the seat every time you need to use a keyboard/mouse and wanna hunch over your setup and or desk. For just a tiny bit more you can find tons of better cockpits that will come with or allow you to later purchase keyboard, mouse, and monitor mounts.

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Bought this seat used but labeled "Like New", the back of the seat was is supposed to be held by a zipper, on arrival the box was in poor shape, the zipper was crushed and the lining was ripped from the leather so you cant even attempt to zip it. My seat looks ugly from the back.

upset about the false condition amazon advertised it under, would've bought a new one because the point of having this is so you don't need to keep your ugly handmade driving rig.

The seat is still sturdy though.

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Final Fantasy XIII-2 Collector's Edition

Final Fantasy XIII-2 Collector's Edition - Playstation 3
Customer Ratings: 4.5 stars
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Final Fantasy XIII-2 is the sequel to the controversial 2010 release Final Fantasy XIII. It is loved by many, and hated by others. This is something that it has in common with many of the predecessors that came before it. Square-Enix was determined to try and fix many of the mistakes they felt that they had made.

Personally I have enjoyed every Final Fantasy, even Final Fantasy XI, XII, XIII, and XIV (now). I come into each, and every one of them with a different set of eyes. This is not a series that is not going to stay along a specific formula. Each chapter in the Final Fantasy saga is constantly evolving, and changing. It is up to the fans to embrace that change or sadly this Fantasy may be Final for you.

Story (Spoiler free):

The story in XIII-2 is pretty interesting. It plays off similarly to a mystery. It starts off 3 years after the events of the previous game. Lightning is gone, and Serah is determined to find her along with Noel. They set off on their grand adventure. Where did Lightning go? How is Noel involved? Who is Etro, and how is she involved? What is the main goal of the antagonist? All of these questions popped into my mind several times. Luckily XIII-2 succeeds in the story department, especially in the later segments of the game. XIII-2 has an excellent cast of characters, with one of the best antagonists in recent memory.

If you aren't a fan of getting the overall plot in smaller portions, and then a grand finale in the later segments of the game. You will more than likely dislike XIII-2s story. Also one needs to remember that this is a time travel game so you need to keep an open mind of what is happening because there are certain things that don't make sense at first, but they will later on. Outside of the story from the cinematics, some bits and pieces are told through data logs and through NPCs (Talk to ALL of them). This was a nice addition because I really enjoyed reading those extra tidbits from the datalog fragments.

Gameplay:

Final Fantasy XIII-2 is a time traveling game. You will be delving through the Historia Crux jumping between the timelines to enter new areas. In these areas you can of course do the main plot, but Square also implemented many outside additions for the players to do. These biggest additions include:

Monster Hunting One of the best additions to the game. The 3rd slot in the party belongs to a monster, so hunting is essential. You can capture tonberrys, cactaurs, ochus, and even in some cases primals! Each monster has a different role, and can be leveled through the Crystarium (similarly to the main characters, except they take monster components). In certain cases, there are even one of kind monsters. So choose wisely before you level them up. Monsters can be infused to inherit abilities, and traits. One can lose hours of their lives with this system, especially if you want to catch them all.

Sidequests There are tons of these throughout the game. There are simple fetch quests, killing quests, detailing a map, obtaining 100% of the beastiary, solving puzzles, answering questions, and many more. The nice addition that Square did here is that every character in the game has a voice over, and they aren't reused. If Square did re-use voice actors for NPCs they did a darn good job of hiding it, and I'm pretty good at catching that sort of thing. Also every quest is started in the form of a basic cut-scene. Gone are the days of long dreadful text walls.

Paradox Puzzles Square implemented puzzles to the game in the form of Paradox Puzzles. These puzzles take place in what seems like a rift between time, and there are three different forms of puzzles. Running tile puzzles, connect the dots of sorts, and the brain crunching clock puzzles. Some of these puzzles had me stumped. One in particular took me close to an hour to figure out. (By the way, those clock puzzles are random. Good luck finding a guide).

Serendipity This optional area is a theme park of sorts if you wish to call it that. There is Chocobo Racing, Slot machines, and more that will be added later via DLC such as card games. There are dozens of adornments to be found, tons of prizes to win, and lots of money to be lost.

The battle system is pretty much the same as Final Fantasy XIII. At first I actually had a hard time readjusting to it because it's so darn fast. I still dislike the "Auto-Battle" option but I do understand why it's there. You never have to use it once through the entire game if you wish not too.

Square redid a lot of the animations, especially in the magic department. The later tier magic spells seemed to have a lot more effects than its predecessor which I found to be really nice. Though there was a lot of reuse in abilities such as "Ruin, Blitz, Imperil" and more. Monsters from XIII are also reused in a lot of areas, which is also understandable because it's still the same world so they aren't going to just disappear. However if in the future a sequel is made (oh and there will be) I would like to see more additions. There is enough for it not too be annoying, but I would like to see more variations.

Characters advance through the Crystarium, a system used in Final Fantasy XIII. While it may look similar in style to its counterpart it's actually a lot different. There is still a one way path for each role, but depending on what role you level and when, the stats you have at the end of the Crystarium may differ greatly from another player. When leveling the "Bigger Orbs" there are stat bonuses determined by that role. For example a Commando is a 2 STR bonus, while a Ravager is 2 MAG bonus. Choose wisely.

Square implemented dialogue trees, and cinematic actions for more of a western appeal approach. These additions were alright, but as a fan of JRPGs over WRPGs. I hope that in the future, they stay far away from the genre. It's not that I dislike them, but I would rather appreciate 100% of the story, and watch the impressive cutscenes.

Music:

The music in Final Fantasy XIII-2 is a bit of a departure from other games in the series. A good portion of the soundtrack which boasts over 70 songs has vocals. Luckily the rap tracks have been eliminated from the western version, but almost all of the songs are a delight to listen too. Naoshi Mizuta, Masashi Hamauzu, Nobuo Uematsu, and Mitsuto Suzuki put together a very decent soundtrack.

There were only a few songs I really disliked, and unsurprisingly they were composed by Nobuo. I am a big fan of Nobuo's early work but that Crazy Chocobo theme was entirely unnecessary, and didn't fit with the Final Fantasy universe at all. Head banging, and really crazy death metal isn't my style especially in a boss fight or, when riding a cute little bird.

Naoshi Mizuta continues to impress me with themes like "Warrior Goddess" and "Caius Theme." I really hope that he is a part of all future Final Fantasy installments. In my opinion he is the new Nobuo Uematsu of this time period.

Technical Problems:

In a generation where video game technical issues seem to be the norm, it is nice that Square-Enix is ahead of the curve with their single player Final Fantasy games. However the game is not perfect. There are frame drops in cut scenes. They aren't anything that will significantly irritate the player (and most people probably will not notice it at all) but it does break my focus.

Thankfully though out of the entire time I spent with the game that was all I encountered. No freezes, no screen tears, no cutting out music, hell my entire 24MB save didn't drop to 10 frames at all!

What I played:

My adventure in XIII-2 lasted about 65 hours (the main story took me roughly 35 hours, and I skipped some content). That time will differ heavily depending on what content you do. The Platinum trophy has been obtained, and I have conquered a majority of the games content. I have seen every Paradox ending, the secret ending, and all 160 fragments have been found. I however did not capture every monster (but I did kill them all ^^), or obtain all of the adornments that can be found throughout the game. I also did not collect the weapons that require ridiculous farming time.

My score and final thoughts:

Final Fantasy XIII-2 is by no means a perfect game, because it isn't. Not everyone will enjoy XIII-2 but I do believe that Square succeeded in bringing back the joy for many Final Fantasy Fans. XIII-2 boasts a very decent story, great music, decent characters, one hell of a protagonist, and one of the most memorable endings I have ever seen. Time literally flew by while playing XIII-2 for me, so thanks Square for the fun.

Quick Recap:

Pros:

Characters

Story

Music

Caius is EPIC

Monster Hunting

Ending

Illusion of freedom is back

Collector's Edition has an amazing casing

Neutral:

Dialogue Trees

Cinematic Actions

Re-use of Monster assets

Cons:

Inconsistent Difficulty (Luckily the Final Boss is insanely fun!)

Frame drops in cut scenes

Nobuo's ridiculous head banging music

Note: This review has also been posted on the standard edition, because I purchased them both. I think it's fair that it gets credit on both fronts.

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I'm one of those that liked the first one, though I had some problems with its game design. XIII-2 fixes most of those problems. The combat is faster and you're thrown into the story without a 12 hour tutorial. The graphics are gorgeous, the music is gorgeous, and the gameplay is a lot more fun.

However, you had to have finished FFXIII to really understand whats going on.

If you liked FFXIII you'll love this one.

If you hated FFXIII you'll hate this one a bit less than you hated XIII.

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I just want to say that I really enjoyed the first one, FFXIII. I had a lot of fun with it and nearly spent 120 hours on it, damn you treasure hunter trophy, but i've also played every other final fantasy except FFX, FFXI, FFXII, and FFXIV. If your going to compare it to the best the final fantasy franchise has to offer, sure it's going to be a little disappointing. Though it still is a really fun JRPG. I feel people just hold it to an extremely high expectation because, will I mean come on FFIX,FFVIII, FFIV, FFV as well as FFVI...which all are really incredible games so it's understandable to a point. In my opinion sqeenix was doing what they always have done, which is to change the formula of their own standard they set on the previous title. They generally outperform, or at the very least are on par, with their previous title. I will have to agree that they fell short on quite a few aspects, definitely not the graphics though, on their FFXIII title.

FFXIII-2 is so much of an upgrade, as far as my 6 hours of game play can tell, that it's astounding some of the reviews that gave it a lower score than it's predecessor. I'm enjoying the story and especially the fighting of this game, it is roughly the same, which I personally loved the battle system of FFXIII to begin with and the only thing they changed was instead of a third person as a party member you get to choose any number of monsters that you tame throughout your journey. I feel this is a decent trade off from a third person party member but I will really have to see with more experience with the game. I do like the idea of it all though. The environments of the areas I've explored as well as the character designs and enemy designs are fantastic. I especially love the way Sarah looks, quite cute if I say so myself, and the boss you fight at the beach area is really cool looking, but a bit easy. I'm playing on normal and only every once in a while I get 4 stars, but it's quite rare so I'd have to say that it's pretty easy.

One of the best changes is the fact that you get gil from winning battles. My god the most annoying thing about FFXIII was the fact you couldn't get gil any other way besides selling things. That is why the treasure hunter trophy is stupidly hard to get. Not sure how this will effect trophies but it's much better than having to hope you get something worth selling. Another welcomed upgrade is the fact that there are NPC's which you can talk to, and towns which you get to explore. This, to me at least, is what final fantasy is all about, I mean who doesn't love to explore areas endlessly in the hopes that a rare treasure is behind some random corner, or even that some NPC will give you the scoop on the best item in the game if you talk to him a couple of times. It's one of the appeals to the franchise in my opinion and this definitely has that.

I do wonder though, if this is a case of a little to late. I feel people were so turned off by the linearity of the first one, in combination with all the things aforementioned in my review of this title, that it makes it hard for people to even give this a chance. If FFXIII would have been more like this title then I definitely feel that it would have gotten better reviews. Ultimately anybody who is a fan of the final fantasy franchise will really enjoy this title as it's aesthetically pleasing and has fixed everything wrong with the first title. The only thing would be if you didn't like the battle system of the first one you wont like the battle system of this as it's essentially the same. If you were ok with the battle system then please pick this up as it is by far and away an improvement and I don't see how you wouldn't enjoy it.

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First of all, let me just say I absolutely fell in love with FF13. I sat there mesmerised when seeing the intro sequence for the first time. I was completely captivated by the story. I fell in love with the characters (I even got to like Snow in time). Even outside of the main story, there were so many moments I loved... It was so nice to see Light levitate a behemoth for the first time and then jump after it and continue her work... I laughed out loud the first time I saw Lightning head towards an opponent to start her combo and then very skilfully stab the empty place where the monster used to be... It was so nice to finally beat a (ne)ochu thanks to vanille's unique skill... The first time using an eidolon and the first zantetsuken... So many firsts, and so much to enjoy... What can I say, overall it was a masterpiece, and in my opinion it is almost impossible to improve it. And as far as I'm concerned, 13-2 did not improve it in any way.

It's impossible for me to try and judge it as a standalone, so mostly I'll just compare it with the original. The gameplay / battle system is mostly unchanged. You get the same six roles, the same paradigm system, but just two playable characters. The third member of the party is always a monster you have to capture. Unlike the main characters, monsters only have one fixed role, and you can use only three monsters when building your paradigm deck. Naturally, this limits the strategic choices available, and as such the introduction of the possibility to save/load paradigm decks is quite welcomed (this being a feature I for one would have loved to have in the original as well). The game feels more difficult at maximum level, but you can so easily be over-levelled for a particular area during the main story that overall the game is considerably easier. This is in direct contrast with the original, where it was pretty impossible to be over-levelled for a particular area (I for one was completely humiliated by a shaolong gui on my first visit to the archylte steppe (yes, shaolong gui, not adamanchelid)).

Visually, the game still has the same (extremely high) quality, the only loss here is that the gorgeous cut-scenes from the original are no more (from what I understand they are no longer pre-rendered but generated live, and you can see this loss of quality quite clearly in the game).

The fights overall feel faster than in the original. The ATB bar seems to fill faster, paradigm shift is always instantaneous. This is not really a bad thing, but compared to the original, I found myself relying much more on the auto-combat option. While in the original, halfway through I changed the default option from auto to manual, for this one it was impossible. I simply do not have time to manually queue commands (well, maybe if I'm really efficient, I can populate a queue with 5*fire) without wasting a at least half a turn (and this is non-hasted with standard weapons, I won't even begin to describe how many turns I'd waste when the character is hasted and wielding a +50% atb rate weapon).

The adding of the "playable" monsters unfortunately also means no more summons (and implicitly no more zantetsuken ;_;). The ultimate character-specific moves are still there, but are considerably easier to get, and nowhere near as impressive as the original. You won't see Lightning's time dilation inducing army of one, or vanille's rather frightening death here...

The story is... well... you get a lot of choices. And for people who value the illusion of freedom, this may be a good thing. My opinion about all this is that no good game offers that much freedom to begin with. For me, a good game is one that tells a story worth hearing, worth living, and I for one do not know of any good story that can be read with its chapters shuffled. I did play many games offering the illusion of freedom, but the truth is that although you may choose to go to B before you go to A, more often than not all you can do once there is learn that you should go to A if you want to advance the story, and this is why I called it "illusion of freedom". Choices are never a bad thing, the real problem with the story for me was... well... it's really difficult to say exactly what... it just falls (waaaay) short of the original story. As others said before, it's difficult to have a good story with time travel as the main theme, and the story is really not that bad, it's just... not impressive.

About characters... Now, since she's Light's sister I won't say anything about Serah, I'll just say that compared to the first, I was greatly disappointed by the lack of real characters. There's just Serah and Noel, and neither gets much of a story. The "bad guys" get a much better story here, for me Noel just felt like Caius's shadow just as much as Serah is just Light's sister. Serah already had a story and character, beautifully exposed in the original, but Noel could have used a better story imo.

It is painful to give a game featuring Lightning anything but a perfect score, but things just went in the wrong direction in my opinion. While 13 was designed around a story, around characters, it had a different battle system, and the result was nothing short of a masterpiece, this one just feels like a "let's give the fans what they want" version. There's nothing wrong with listening to fans, but people should try and remember that fans are created by great games and great games created by fans are rare to say the least. It still has enough of the original to make it a very good game, it just lacks that certain something that got me addicted to 13.

Is it still worth buying? Yes. Would I have had a better opinion of it if I played it without having tried 13? Yes. But to call it an improvement in all aspects over the original, that it fixes all the things that were wrong in the original... That just feels like a joke to me. Then again, I honestly do not think there was anything important in the original that needed fixing.

All in all, it's a good game, with considerably more playable content. It will keep you busy probably twice as long as 13 and getting all achievements is a titanic task. Oh, and I would highly recommend buying the guide too if you are interested in 100% completion, there are certain vital things that can be so easily missed the first time you play an area (or in my case the 10th time as well).

It's just not the same without Light. And it's a pity too, because Serah had such potential as a character...

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I love Final Fantasy and have been playing each installment ever since I was young. I also enjoyed Final Fantasy 13 even though many did not, it may not have been a great Final Fantasy but I enjoyed the game anyways. Because of the enjoyment I had playing Final Fantasy 13 as soon as I heard Final Fantasy 13-2 was announced I wanted it. Unfortunately, though the game is fun it is not as good as I had hoped.

PROS -

-The game has much more explorations and gives you a lot of freedom from the start.

-The monster mechanic is pretty fun and collecting and infusing to make an ultimate monster in endgame will prove to be very fun.

CONS -

-The story is not even finished, I payed $80 for an unfinished game to say I am angry would be an understatment

-The music though not necessarily bad is by far my least favorite of all the FF games which is disappointing since I payed $40 more for the collectors edition.(since Amazon was giving $20 credit on normal edition)

-The game is unbelievably easy even on normal difficulty. Final Fantasy 13 wasn't necessarily hard but at least it wasn't so easy you dominated everything. The game is so easy I kill bosses usually in less than 90 seconds and I haven't went out of my way to farm at all, in fact I stopped spending crystarium points about 25 hours into the game because I was hoping the game would get harder but no it hasn't I still kill every pack of monsters I run into in less that 5-10 seconds.

-Lastly my biggest gripe which is the scourge of gaming in my opinion and will only get worse, DLC. It has already been announced that things that would normally have been in a Final Fantasy game will be released in the future as DLC, this includes a finished story. Yes, you read right the story is not finished and it has already been announced that extra character stories will be released in the future and that Lightnings would bring about the resolution of the end of the game. Also, in the casino there is a card game that has not been implemented yet and when asking how to play it gives a message saying will be available in future downloadable content. The coliseum which is kind of like the one in Final Fantasy 10 where you can pick a boss to fight is also a mainly dlc feature with the earliest bosses being classic lightning and master sergeant Amodar for $3 being released on February 7th.

CONCLUSION -

This is the first review I have ever written so it is not that great. Yes, I know there is probably lots of grammar errors if you want to point them out in comments so I can correct them in future reviews that would be great. Overall, Final Fantasy 13-2 is still fun which I why I gave it a 4/5 for fun. The reason for the 3/5 rating is because the game is unfinished with the rest of the story being released in DLC at a later date which just sickens and infuriates me, I think my 3/5 is very generous considering this but I am enjoying the game regardless so I will cut it some slack. I can only hope this money milking trend called DLC does not get any worse than it already has but I foresee a future where 75% of a game is with held for DLC. Don't get me wrong I have nothing against DLC my main problem with it is the rampant abuse of DLC currently in the market. I have bought every single Final Fantasy since 7 the day it was released (excluding FF11 and FF14) but if Square continues this disgusting practice it started with FF13-2 I will wait for each one to drop to $20 before I buy them in the future for a couple of reasons. Not only will waiting for it to drop to $20 make up for all the money I will be spending on DLC but I usually do not even bother with DLC even if it is something I would want because after beating a game I rarely go back to it as I am busy with other games.

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PlayStation 3 Dualshock 3 Wireless Controller (Satin Silver)

PlayStation 3 Dualshock 3 Wireless Controller
Customer Ratings: 4 stars
List Price: $54.99
Sale Price: $47.99
Today's Bonus: 13% Off
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Warning! Theprinceoftrade sells counterfeit PS3 remotes. The package, design, materials and labels all match a real Sony controller. Here are the differences:

1) Sticks feel "stiff" and are hard to move.

2) L and R buttons, as well, are hard to press. Not "new" hard, as in they need to be broken in, but actually difficult to bring down. This is due to the counterfeiter's inability to reproduce springs that meet Sony's standards. Their springs are too harsh while Sony's are engineered for a soft and quick response needed in all forms of video games.

3) Most obvious, compare the back license label to a real PS3 remote. There are various subtle, and some big, differences throughout.

4) Remote has a raised plastic shell in some areas when in comparison to the real deal.

5) Game play will show you a controller is fake right away. I tested my remote on MW3. Pressing L3 did not execute a sprint, I had to slam the button to get it to respond. Holding L1 brings up the iron sights, but while still holding it drops them then brings them back up quickly in a glitchy manner, the longer I hold it the more apparent it is.

6) When pressing the PS-Button, the controller takes longer than usual (it's obvious) to connect to your PS3.

Get your money back and buy the real deal from an accredited store in person when you can hold and inspect yourself. It does make a HUGE difference.

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I was so excited to get this gaming controller. When it arrived I ripped the box open and plugged it in. The controller was a knock off from China. I was so disappointed. I cannot believe that Amazon will condone this!!!!!! I am so upset and angry!!!

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Anyone reading this will undoubtedly be familiar with the excellent feel and ergonomics of Sony's PS controller, but if you are considering upgrading from the original Sixaxis to this, you won't regret the purchase. The added heft of the vibration mechanism, not to mention the vibration itself, is a substantial addition (not to mention long overdue,) and is worth the price of admission. The battery life is also satisfactory.

Unfortunately, I am writing this review not to praise the DS3, but to criticize the durability of the finish used on the Silver version. I received this controller for Christmas in 2009. I've used it only moderately, using it to play through Red Dead Redemption, Assassin's Creed II, Mass Effect 2 and Gran Turismo 5, which are all fairly long games. The first year I had it, I used it relatively little. Lately I have been using it a lot more, and I am sad to say I noticed the silver paint beginning to flake off above the X button. The paint was already wearing away where the grips touch the table when the controller is not in use, but that was almost to be expected. The paint rubbing off of the face of the controller was not expected, but not entirely surprising, just disappointing.

Originally I wanted the Ceramic White version, but received the Silver when the White was unavailable. I was hoping the silver color was actually molded into the plastic itself, and not simply sprayed on, but clearly this is not the case. If you are the sort of person that regards their controllers as simple tools to play their games, without concern for the aesthetics of the controller itself, you probably won't mind this. If you do enjoy maintaining the appearance of your console and it's accessories (i.e. a perfectionist,) you will undoubtedly be bothered by the bland white plastic that will begin to emerge from beneath the paint over time. I do believe the other colors use plastic of their corresponding color, and not just paint, so a color other than silver may be a better choice in terms of aesthetic longevity.

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Let me start by saying that mechanically, this is like any other DS3 and works great.

However, one thing I did notice is that the finish on this is slightly textured while the regular black dualshocks are smooth. I also have the Japanese spec white DS3 and it is smooth too.

I don't mind the textured finish and it actually helps when my hands get sweaty. But I figured I'd mention it.

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Got it Silver and it looks nice. I think it looks better than the black one. Its Dualshock3 and sixaxis works great and everything is good.

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PS3 DJ Hero Bundle with Turntable

PS3 DJ Hero Bundle with Turntable
Customer Ratings: 4.5 stars
List Price: $69.99
Sale Price: $23.47
Today's Bonus: 66% Off
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I have always appreciated a good rhythm game and DJ hero is just that. The game boasts a good song selection for everyone hip-hop, rap, pop and a little rock. If you have listened to a radio in the past 30 years your going to recognize a majority of the songs.

HardwareLets start with the actual turntable its self. It looks amazing for starters. The turntable is very well constructed feeling heavy and durable. I have never spun records but I would assume this is what it would feel like. You have the normal colored buttons on the turntable. To the left or right, whichever you decide to put the mixer table, has a Fader, Effects dial, Euphoria button (that lights up when the euphoria meter is ready) and full D-pad and controller buttons.

HARDWARE

Prosfeels sturdy, heavy and durable

Realistic feel

Full spinning turntable

looks amazing you wont mind having this setting on your coffee table

Cons-Buttons on turntable can become slick(from sweat or your potato chip grease stained fingers) after a while of play making the heaviness of the turntable cause you to scratch for a little to long on some parts or slip out of your hand.

The fader has to be moved from left to right and back to the middle which is hard to do precisely since where the fader clicks in the middle can be hard to find and can become frustrating when going for a streak.

GAMEPLAY

The gameplay is a lot like all the guitar hero games. It reminds me of the Guitar Hero games as it is easy to pick up very hard to master. Most gamers who are not experienced DJ's will stick with the medium difficulty. You have a green, red and blue record stream that comes down the screen like previous guitar hero games. The green and blue are tied to the two separate tracks while the red usually controls some type of effects noises and the freestyle parts on tracks where you can add in samples(like the classic air horn noise or Flavor Flave's YEEEEEEEEEEEEEEAHHHHH BOOOOOOY!) that you select from a set before you start each event. Euphoria is practically the same as star power the music gets louder, multiplier doubles and you don't have to fade the tracks in and out until the euphoria meter runs out. One of the coolest gameplay features is the rewind. Imagine your friends are watching amazed at your DJ skills (the game looks hard to play to bystanders and you really mimic a DJ to some extent) you go on a streak and acquire a rewind. The hook comes in "my name is CHICKA CHICKA SLIM SHADY" rewind..."my name is CHICKA CHICKA SLIM SHADY" and the crowd goes wild! Another great feature is the Party Play. Let the game be the background music for your next party and you can join in anytime. The game amps up the difficulty pretty quickly not enough to be annoying but definitely challenging and very rewarding. The best part of all you can't be booed off of the stage you just wont earn as many points with a bad performance. You will need stars to unlock everything. There a few songs that support the guitar hero controller for a second player to play. I haven't used this feature but I have noticed there are only a handful of songs that support it.

GAMEPLAY

Prosgreat slightly familiar gameplay

-Party Play

-Rewind

ConsHard to stay on a streak sometimes with having to be precise on the fader parts

-you don't have the ability to record your own samples for freestyle sections and there are only 10 or so sample sets for freestyles possible more added in DLC?

-No create your own DJ you have to use the ones they provide for you that you unlock as you go but the all have a good selection of customizable clothes and tables with different skins

SET LIST

I'm going to be honest I have never really liked DJ mixes and house music all that stuff. It always seemed to me like they never get to the most memorable parts of song. Now I have a new understanding of the music genre. DJ's do this for a reason to get listeners to anticipate that classic part of the song that everybody knows. The set list is pretty massive well over a 100 songs. This seems like a lot of songs and they are all widely popular songs that most will know. Almost all of the songs are two song mixes which is what you would expect from a DJ game. You can't help but react to the music and neither can friends watching. Just like recent rhythm games you can make your own set list and either play or put the game into party play mode and jump in and out of the song if you want.

SET LIST

ProsHuge Set list of very popular songs.

-Music that will get you moving

Consnone really the music is what this game is about and you will enjoy it.

OVERALL

DJ hero is a game that I think will quickly gain popularity. Once people come to terms that this game is fun for solo players or with friends it will take off. The music is amazing and the first time you scratch through Little Richard's "Tutti Frutti" vs. Shlomo "Beats" or any of the other memorable songs you will think your ready for the club. This game is a buy for sure if you're on the fence don't base your experience off of a few minutes at your local best buy you wont get the full experience. It's best to set down through the tutorials and start from the beginning. If you have had dreams of DJ'ing or just like being the life of the party and appreciate some good music pick up DJ hero today.

This is my first review of the thousands of games I have played in the past 14 or 15 years of gaming so feel free to comment on my review. I plan on reviewing plenty more games in the future since I am a weekly gamestop visitor so im a pretty avid gamer I usually put in a good 20-25 hrs of gaming a week in all different genres.

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So we were very excited about this game coming out. We initially bought the renegade version, and realized a few hours later it wasn't worth the $80 difference. The added cd is just a musical cd, we thought it added some music to the game... but no! We already own all the music from these guys that we want. So in essence we got a stand for $80. My boyfriend is 6'4", so we thought it may be worth it. Once again wrong. I stood up playing it for all of 2 minutes, then decided to put my feet up on the ottoman and sit it in my lap. Much easier! Even if you don't do that, buy a $7 TV dinner tray from Walmart and put it on there. We now have the cheaper one, and the difference back. Overall besides that the game is fun. One annoying feature though. In some songs there is this really annoying high pitched ringing sound. I don't know how to make it stop. I guess it's part of the "party" noises... but it's really annoying. I initially thought it was our smoke detector going off. The noise goes in and out on some songs, and it's completely gone in others. All that said we enjoy the game. Nice alternative to all the boy shooting, sports, and fighting games.

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This game was a gamble for me when I purchased. It was pretty expensive (for me at least) so I would have been pretty disappointed if it was not very fun.

Not only is DJ Hero very fun, but it is an excellent game for more than one person to enjoy. Whenever I have visitors they can't put the game down, sometimes for hours. The controls are very easy to learn and the different difficulty levels make it so that everyone can play without frustration. The easier levels are perfect for children and the harder levels are almost an endless challenge.

The music alone almost makes this game worth the purchase. The bulk of the songs are never before heard mixes. Even if hip-hop isn't your thing, the mix of genres is pretty awesome. From rap, rock, blues, techno, R&B, and so on, there is something that most people will enjoy.

I ended up getting the standard version that comes with just the game and turntable, however a friend of mines has the Renegade Edition that comes with a really nice case that also doubles as a turntable stand with telescoping legs so that it can be used while sitting or standing. It may or may not be worth the extra money to go for the Renegade Edition. I manage just fine with using the turntable on a tabletop or even on my lap. Also the Renegade Edition comes with two discs, both with 12 songs each picked by Jay-Z and Eminem.

Pros: Easy to learn. Quickly addictive. Tough to master. Downloadable content for virtually endless mixes and set possibilities. Sturdy controller (turntable). Online play. Some songs also playable with guitar from Guitar Hero.

Cons: The only con I can think of is that you cannot purchase a second controller as of right now. They only way to play against someone else is for that person to have the game on their own. I'm sure this will change soon though.

All things considered, DJ Hero gets five stars from me. It's hard to believe that anyone will not get some sort of enjoyment from this game.

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As a DJ, I was pretty disappointed in this game. Overall, it does a poor job of replicating the real experience. For starters, there is virtually no control over the music. Either you follow the suggested button presses, or some pre-recorded skipping starts happening. This isn't a huge deal, but I've noticed that the first thing a lot of people like to do when they pop this game in is to start scratching. Needless to say, they're left in the cold. I think this game would be a lot better if it had a free-for-all mode where players could just get wild with the music.

Secondly, there's no mixing. It's done automatically, courtesy of the pre-recorded music. The game does require a little cross-fader action to accompany the music, but I found it pretty disappointing that my favorite aspect of DJ'ing was reduced to "a little cross-fader action."

As for the biggest control aspect (the colored buttons), it's kind of weird having to make swift button presses on a platter that tends to rotate when you do so. Basically, the buttons serve the purpose of a sampler a sampler that was somehow able to be built into an LP.

In future iterations of DJ Hero, I'd like to see it resemble actual DJ'ing more closely. Maybe release a controller that has two turntables and a mixer, so players can actually do some mixing themselves. Maybe take the buttons off the platter and place them on the mixer instead. IMO, DJ'ing isn't so difficult that it had to be dumbed down to the extent that maybe a guitar would. Of all of the `Hero' instruments, I would say that this controller ranks in between the guitar and mic in fun factor all of which are a distant second to the drums, in my opinion.

Snobbery aside though, this is a pretty decent rhythm game. The music is nice, and I like that it has guitar support. I also hear that the game has mic support, though I've never tried it. Supposedly, the makers are also considering adding drum support in the future. These are some pretty nice efforts to make the game a little more fun to groups.

Final Verdict: If you're looking to scratch that itch you've always had to be a DJ, this game isn't gonna get it done. However, if you just want one of the more entertaining music games out there (which isn't saying much), this might be a good choice.

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Ok, This game is great. I was waiting for a R&B/Hip-Hop answer for the Guitar Hero and Rock Band. So it's here and I love it. I had Guitar Hero World Tour and it was cool, but some of the music I didn't relate to. I grew up listening to R&B and Hip-Hop, don't get me wrong I love all music but this is what I can really get into.

This game is fun because when you first begin you go thru a training tutorial of everything that you will do in the game. This game is merely hand/eye coordination and that's it. It's fun and not hard at all. The turntable looks pretty basic at first sight but it's is pretty loaded with stuff once you begin playing the game (it keeps you busy). Gee wiz, after I played a couple of hours I felt the numbing and stiffening in my left hand for keeping up with all of the streams of music. All and all it's very additive and fun.

The gameplay is really good too, I love how the crowd gets all amped up and they start "raising the roof" which makes you get more into the flow and that really helps you stay focused on hitting the right streams because you don't want to let the crowd down. The better you do the more points and stars you accumulate. The stars are critical because that is how you get "paid in pull" and unlock other Dj's, turntables and venues...there is so much more to unlock but I can't remember all of them.

Overall, I say buy it ($120). It will keep everyone happy for a while, It think it has a high replay value. I really appreciate DJH because I love the music and there is so much variety from the music library in the game. I read that Eminem is looking to have an expansion package in the future with more tracks and I can't wait. I see I'm the only 5 star review thus far. I know there will be many more.

Thanks for checking out my review!

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Street Fighter X Tekken: Special Edition

Street Fighter X Tekken: Special Edition - Playstation 3
Customer Ratings: 4 stars
List Price: $69.99
Sale Price: $32.18
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Generally the game is superb, its actually great!.. for the Playstation 3.

The xbox version for this game is UNFINISHED, Capcom excluded one of the more exciting features that's

supposed to be included in the game.... Couch online co op (online play with a friend locally) . Couch online co op is not included in the xbox version of this game and won't be

any time soon, according to Capcom's SVEN there are no plans for patching the feature to the xboxCapcom is also banning anyone who is making any topics related to the issueSo dont bother making a topic on the forum.

The Xbox version of this game is not finished and will probably never be. other than that if you enjoy fighting games on your own and just want to play cooperatively online with a friend you can still do that. Still the lack of this feature is disappointing, also Capcom's lack of support for the 360 version is disappointing. albeit its still a solid game.. yet unfinished for the Xbox version.

TLDR: No local online co op on the XBOX version of this game, Capcom has no plans in fixing. PS3 version of this game is superior.

oh and if Capcom actually patches this in, then this review is null.

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The game is very fun to play. I can't overstate that. There's the great back-and-forth fighting and flashy animation that I've come to expect from a Street Fighter game. And with each fighter being "controllable" by a different player, up to 4 people can play at once, which is exciting. If you've played a lot of Street Fighter, you'll notice that some of the moves have been simplified for ease of gameplay. Specifically, the commands for the super moves are much easier to pull off, as well as the various types of combos and character exchanges. That's either good or bad depending on whether you've always hated the complex controls for certain characters or if you think the complexity helps separate the skilled from the unskilled. If you've played a lot of Tekken, you have a little more adjusting to do. The controls are catered to the SF population, and the characters just don't move in this 2D engine the same they did in the Tekken games. Still, it's easy to pick up since their moves have also been simplified. There are some minor gripes such as the sparsity of animation or CG scenes to complement the story and the annoyingly long pre-fight loading screen, but the game is fun to play.

The big drawback that really sucks some a lot of fun out of the game is that for what you pay upfront you only get about 70% of the game. When I purchase a game, I don't expect to have to put down another $20 to have the characters. Yes, it costs an additional $20 (well, $19.99) to unlock the 12 characters whose pictures you can see on the character select screen but can't access. I know Capcom has nickel-and-dimed customers with the DLC route before, but this game might be the worst in that regard. In previous games, at least some content could be unlocked through gameplay, but in this game absolutely nothing of value is unlocked by playing the game. Instead of something desirable (characters, costumes, gems), you get titles and trophies that don't really have a function. Anything that you will actually want will cost you more money. We're talking a buck (well, $.99) for each costume or gem, and the aforementioned $20 to fill your roster. There are some content packs that cheapen those costs, but it's not really fun to feel like you have financially invest in game to reap the full benefits of gameplay.

I guess the bottom line is... if you're a fan of the gameplay and don't mind the incomplete roster (or don't mind paying more to buy the rest of your game) then go ahead. If you enjoy unlocking secret/extra content through playing games, you'll be severely disappointed.

And if you want to know, yes I bought the character pack. Being I got the game on the cheap, I felt like paying the extra $20 brought it back up to full price.

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As a huge Tekken fan, I pretty much grew up playing every single Tekken games. I also played a plenty of Street Fighter games such as SSF4, Ultimate MvC3, SFxSNK2, SF alpha 3, and X-men vs. street fighter (the best vs. game!).

When I first heard about this game, I was really excited! So, I pre-ordered this special edition ASAP! Ohh boy, I am so disappointed once I started playing!!!! THIS GAME IS INCOMPLETE and UNPOLISHED. Capcom knew about the problems and still shipped the game.

First of all, the arcade cabinet as a bonus is cheap looking! The vinyl comes off in 3 days... it looks really really crappy. I don't even wanna put it anywhere in the room. Wasted extra $10 for this.

Second, those extra Gems u get for this version isn't so useful. WHERE IS MY PRE-ORDER BONUS GEMS AMAZON??? Never got it in the email... but honestly, I don't really need it, lol, so I'm not even bugging amazon.

Third, the game is unfinished and unpolished. As everyone has already heard, the DLC characters are already on the disc; but, you won't be able to use it unless u pay for it this Fall for possibly $5 each... $5x12=$60! That is ridiculous.

Finally, the online play is broken. The sound is broken; u can't even hear hadoken or some crazy static hurts your ear while playing. Not to mention, the game balance is so off. If you are like me, coming from Tekken background, you are automatically at the disadvantage because Ryu, Ken, and Akuma is still the strongest character in the game! Every time, I used Ryu and other street fighter characters, I would win online matches, but if I used Kazuya and Law, I would get my ass kicked ten times in the role for some unfair reason and just wanna throw my controller out the window.

I personally feel like SF characters > Tekken characters in terms of their strength.This game is made for the SF players who love 2D fighting game! It's so far away from tekken combo moves and etc.

Capcom really need to patch this game and give the DLC bonus 12 characters for free or else I am keeping this game at 1 star!

ADDITIONAL COMMENT: Capcom just announced that they will be charging $20 for the additional 12 characters on the disc. That is messed up. I bet they are also going to release an Ultimate version of the game later this year with the Vita version. I'm seriously considering selling this game... too bad, I should have rented it first at Red Box or something so I wouldn't waste my money and time.

RENT THIS GAME FIRST, PLAY A COUPLE TIMES, THEN BUY THE ULTIMATE EDITION OR THE VITA EDITION FOR $39 OR LESS LATER THIS YEAR.

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YOU HAVE TO PAY TO UNLOCK SOME THE ORIGINAL CHARACTERS.I COULD SEE PAYING TO UNLOCK NEW CHARACTERS BUT NOT THE ONES WHO SUPPOSE TO BE THERE.

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I am a fan of the Street Fighter franchise. I only purchased it because it had a similar game play and button functionality to previous Street Fighter Games. However, I do find it interesting when game developers create a mash up with different game franchises. Originally, I have never been a Tekken fan.

Pro:

-Graphics are amazing, considering that it is PS3

-The fight speed to not too fast, an example of a fast fighting game is Marvel vs Capcom 3

-Button layout can be changed to meet personal need

-Button functionality is similar to previous Street Fighter games. Veterans of the SF games will not have a problem. People new to the game will not have a problem after a few hours. I believe that it is generally simple

-Great game play features: combo system, power ups, and special moves

Con:

Can be very repetitive after a few hours. Remember that it is just a fighting game. The game is beaten after completing a designated number of fights

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NBA 2K11 (3D Compatible Version)

NBA 2K11
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $33.98
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I've had the opportunity to play PS3 games in 3D. I've also played some games that use the Playstation Move. When I saw the opportunity to use both at the same time, I got excited. An hour later, I had given up on the gimmicks. 2K Sports dropped the ball on this one.

As far as basketball games go, I am a novice, having not picked an NBA title since Midway put out NBA Jam Tournament Edition for the Sega Genesis. A lot has changed since then besides the rosters. There is a lot more activity that takes place in the zone with all manner of different ways to drive, shoot, and pass. A painful omission for folks like myself is a tutorial or practice mode, especially for using the Move. The game mechanics are sound, the visuals are solid, and it feels as good as I imagine a basketball game should. That is, of course, as long as you stick with the standard controller and 2D.

Of the two feature-based faults, Move is the most painful. The need for a secondary controller is more than understandable. You have to be able to move a player and have some measure of control over the passing game. For just that reason, Sony has a handy little Navigation controller that includes a D-pad, analog stick, triggers and face buttons all in an easy to hold ambidextrous design. But NBA 2K11 doesn't support it. At all. You have to instead use a Sixaxis/Dual Shock 3. That also means you can only use the Move right-handed, making for some awkward motions for us lefties not to mention the weight and balance issues caused by the one-handed grip. Worst of all, though, is lag. Motion control has a delay in converting movement to a command. This is usually minimal and developers can do a little magic to compensate and reduce the impact on gameplay. I say usually, because NBA 2K11 did not. To reach and block a shot, you have to raise the Move. You lift the controller as you are supposed to, but your player doesn't do anything until the scoreboard is already updated with the two or three points your opponent just put up. The game is just too slow to respond to make Move a viable control method.

The 3D effects are less troublesome, but hardly perfect. It suffers some of the most blatant ghosting I've ever seen while left and right frames get jumbled even in scripted scenes like the elongated introduction with Michael Jordan standing alone in the tunnel. While MJ is in the center, there will be bursts with a more transparent image on either side. It is very distracting, but is at least limited once a game is underway. Unfortunately, with a mostly fixed perspective, 3D doesn't add much of anything to the experience. The depth is adjustable and it does work; I just don't see the point. If you are looking at buying the game and have the capacity to handle 3D, this version makes some sense, but there is absolutely no need to replace an already-bought copy of the game for the extra dimension.

It's rather strange that the 3D version is sold separately from the standard version, especially since it is still the same game and sold at the same price. Judging from the final product, it would not surprise me if 2K reveals that they never really planned on doing a 3D version, made the game, set it ready for retail, then went back to work on a 3D enhanced version only after the fact, releasing it on a more conservative distribution. It looks and feels undertested with regards to motion control and 3D. It is at least playable in 3D, though you're better off with a standard controller. You're dreams of virtual reality basketball aren't quite here yet.

NOTE: The issues with Move and 3D artifacting could potentially be fixed later on via a software update. Should this happen, I'll update these comments accordingly.

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You'd have to be a true nba gamer to like this, if not dont even waste your time buying it...

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Its like you're controlling 80 year old men... The game is terribly slow, controls are clunky, and the soundtrack is terrible. Taking it back

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this game as great graphic and the live nba is awesume i get to play the games on the same day as live tv, my player mode is also great but challenge in overall this game is amazinggg

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Carbon Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console

Carbon Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console
Customer Ratings: 2 stars
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Sale Price: $19.99
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The carbon look is cool but the stickers dont fit perefectly leaving lots of bubbles and such. I tried multiple times to fix this issue but no fix was done.

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PS3 Slim Stand with Dual Shock Controller Charging Stand and PS3 Move Controller

PS3 Slim Stand with Dual Shock Controller Charging Stand and PS3 Move Controller Charging Dock with AC adapter
Customer Ratings: 5 stars
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This was an excellent purchase. It looks very stylish and neat and is compact so that I could fit it under the TV. The colors and low profile all help to make it look like a piece of art in the room.

Charging is great and ability to charge two sets at the same time means hours of play for both of us. Excellent product.

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Gold Bullet Buttons for PS3 Controller (Circle, Square, Triangle, X)

Gold Bullet Buttons for PS3 Controller
Customer Ratings: 3 stars
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real great gift for any gamer im a racing game kind of guy and i love them so for all those shooter and shooting gamers its the coolest thing to have

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Ok, maybe its my fault for not paying enough attention to what i was getting, or not doing my research. But i was under the impression these were little button covers or something that you just snap on. Apparently you have to take the remote apart and replace the original buttons with these. And i guess my son found out from a youtube video that its best if they are the actual sony remotes. The sony remotes are so much more expensive, im not sure if I would even want my kids to try and install them! And we mostly have generic ones anyway. They do look really cool and seem quite sturdy and well made. I hate to give less stars simply because of my own ignorance and not knowing what they were exactly.

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NPPL Championship Paintball 2009

NPPL Championship Paintball 2009 - Playstation 3
Customer Ratings: 3.5 stars
List Price: $29.99
Sale Price: $15.65
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This game is great for all you fans of Paintball. The only problem is.. No one plays it!

They avertise that the online is fast and furious, and I bet it would be if more people liked paintball and bought it. I love this game personally and I gave it 4 stars for the online problem.

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This game was purchased as a gift for a friend of my sixteen year old son. They both loved playing it. It came in plenty of time for the birthday.

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this game is as fun as it gets for a paintball game i have recently gotten rid of it as you will get bored fast

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I just wish the game would have explained the controls. No tutorial or anything. Wouldnt recommend it for any body

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The controls to Greg Hastings are better. These are similar but not quite as intuitive. Especially with the field designer. However, the tournaments are organized much more like real paintball tournaments. Gregs game really dropped the ball with that one.

In short, for a gmae thats been out for some time, it's fun for awhile, especially when it's under 10 bucks.

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Fist of the North Star: Ken's Rage

Fist of the North Star: Ken's Rage - Playstation 3
Customer Ratings: 4.5 stars
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A month before buying the game, I watched half of the first series just to gear up and understand the North Star universe. It left me very excited in wanting to try this title out. After playing it, I think this will be my last purchase of a Dynasty Warrior-esque game for a couple of reasons.

Pros:

-If you're a fan of the anime or manga series, it follows the storyline pretty closely. I was honestly surprised to see they included the young characters from the messed up world, like Bat and Lin. The translation from anime to game is perfect as well. After you perform a signature move, there's a brief pause describing the move after your character executes it, much like in the anime.

-Dynasty Warriors w/ a Twist: Plays like Dynasty Warriors but has a hardcore feel to it. I don't ever remember seeing a pirate explode in my edition of DW: Empires.

-You are already dead!

Cons:

-Boredom and Repetitiveness: After you've gotten past Chapter 6, most of the landscape begins to look like the same maze over and over. The enemies aren't any help either. If you've seen one guy with a club or axe, you bound to see 50 other clones about every 40 seconds. There are timed and sub-missions which might pop up sometimes and are quite fun. It helps you earn extras for that current mission, but even that gets old. Most of the Dynasty Warrior games I've played have always suffered from this.

Boss Battles: All of the boss battles are the same. Though there is one with a horse o.O

Overall: It's average at best. I love the concept. I love its likeness to the anime. I love the characters and English dub. I even love watching the heads of enemies blow up like a balloon until they go *pop*. But Stage 1 is no different than Stage 12. If you're a fan of the anime/manga, it's a great adaptation to check out. I wouldn't see why Dynasty Warrior fans wouldn't like this either. But honestly, it just gets boring. If you want to try a game similar to Dynasty Warriors with a hint of anime (and is way more entertaining), I recommend Sengoku Basara 3. At least that game isn't already dead....

Yes. I went there....

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I love Fist of the North Star. I remember watching the bootlegs on VHS and not understanding whats going on because it was in Japanese. I also like dynasty warriors games. After a long day at work, i like to unwind and totally destroy armies of dudes and having their head explode. This game kept me pretty entertain for the last 2 weeks. Played a level or 2 everyother day. After i beat it with Kenshiro, i kinda lost interest. Sure i can play it as Rei or Toki.... maybe i will play it again if i get bored during the winter. I didn't mind the repitative nature of the game, because even when your grinding through levels you can upgrade your character. The only thing i didn't like is how hard Roah was at the end. It took me countless tries to figure out the pattern, they also don't give you the luxery of the extra health box, then when you finally get his life down to the bottom the quick time button presses it was impossible. You have to grind his life down 2 more times just so the quick time button presses is even managable. Recommended if you are a fan of either FOTNS or Dynasty/Samurai Warriors.

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This game is very enjoyable if you are a fan of the anime or manga. It has several modes and characters to choose from, and lots of cool moves you can do. People unfamiliar with the series may not like it as much but its still a fun beat-em-up.

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Koei hasn't exactly been an innovator with its games over the years, but if you think about it for a minute, why should it? The company's games fill a distinct niche in the gaming environment so well that too drastic a change would alienate its fanbase and as a result reduce the company's survivability. With that said, the company's trademark hack n' slash formula is present in full attire, but what FOTNS does differently is slow things down drastically which results in more heft and impact behind each punch and kick. Although some may feel that combat is too slow, even when surrounded by 20+ enemies, you'll appreciate what Koei has done here, as clearing the pack in a single crushing blow is a very satisfying feat.

This slowed down style is necessary as it seems to emphasize the character's crushing power as they reel back to charge an attack and suddenly connect with a satisfying falsetto "YAHHHHH!!!!!" It also makes combos more gratifying and brutal, and it lends a fluid and natural flow to the pace of battle. Whereas Dynasty Warriors is fast, frenzied, and aesthetically pretty, FOTNS is fluid, calculated, and downright vicious.

Despite this "slowed" combat, one minor but very awesome detail here is that Kenshiro can roll cancel (think CvS2) most of his attacks, which keeps the momentum alive and also greatly opens up your options when you whiff a punch, input the wrong command, or want to shorten recovery time. I found myself roll canceling almost everything in the beginning, before I learned any of the awesome combos, since it allowed me to avoid a knockdown. Other characters don't have this ability, as their fighting styles don't permit it, but once you gain their control you won't need to do it as you'll be familiar with combat and will have access to devastating combos.

One thing you'll definitely want to do in FOTNS is purchase intrinsic skills, which are always active once learned and serve to increase attack power, defense, or what have you. It's a basic leveling system, to be sure, but it further emphasizes the series' pressure point system and also your character's development into a stronger fighter, which is a mighty cool integration of gameplay features and source material.

Speaking of source material, if you're not familiar with the FOTNS universe, don't despair. The narrative moves the story along at a sensible and easy to understand pace, meanwhile the encyclopedia fills you in succinctly (unlike Mass Effect 2) with everything else you may want to know. Anybody complaining they can't follow the story is simply too lazy to read a few sentences, and by few I really mean a short paragraph.

Just as Koei's combat systems across different series tend to be variations of the same theme the music shares similarities as well, and Koei again has done an excellent job in this department. Being a metal fan for 20+ years I was thrilled to hear chunky, speedy, thrashy, and melodic riffs wail away in the background. It's the perfect fit for the 80s vibe and general machismo of the series, and in today's age it seems rare to see such an emphasis on that one style with the exception of Guilty Gear and BlazBlue. Voice acting is excellent and present in full Japanese or English audio, and exaggerated blood splashes are always welcome when enemies explode. Little things like that go a long way in a Koei game and it's nice to see that the company knows this too and does everything it can to achieve a richer experience.

I was very satisfied with FOTNS and having recently finished Trinity: Souls of Zill O'll and Warriors: Legends of Troy, and having dabbled in DW7 a bit, I can wholeheartedly say that Koei is growing remarkably well. These four titles alone, having been published in less than a single year, is truly a presage of good things to come from Koei.

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Good fighting game with a variety of characters and moves. Unfortunately, the DLC is no longer available from PSN or anywhere else.

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