Showing posts with label gaming systems. Show all posts
Showing posts with label gaming systems. Show all posts

Lair

Lair - Playstation 3
Customer Ratings: 4 stars
List Price: $59.99
Sale Price: $10.46
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By now all of the back and fourth between "This game is epic!" and "This game is epic fail!" is probably giving those of you who are considering Lair a few headaches. A lot of press reviewers hate it, a lot of user reviewers love it, the creator of Bioshock defended it and there are mixed reviews abroad. The controversy is mainly around the controls/gameplay so that will be my focus, primarily sticking to the technical details. I picked up this game on clearance at a local retailer since they had it on clearance and I will do my best to collect the facts together from my experiences since simply yet another opinion might not be too helpful at this point.

First and foremost, as action oriented as this game is, it is NOT for the impatient. The title does not lend itself well to anyone who feels it shouldn't be necessary to put effort into liking a game. I'll explain in a bit.

Julian Eggebrecht (the game's Director) mentioned in an interview with G4 that, unlike Factor 5's previous games, the dragon you fly has real weight and physics attached to the flight simulations thanks to the PS3's super-de-duper Cell processor. They wanted banking to "feel heavy" when using the Sixaxis controller as your dragon's fat rump flings through the air across your screen. What this means is that the beast is not ever going to turn on a dime, even if your Sixaxis will. Needless to say, turning an intense action game into a fantasy flight simulator pushes up the learning curve considerably, let alone adding an extra level of skill required to line up even the simplest of shots.

Motion Control:

How the Sixaxis flight controls actually function is more absolute than relative. If you want your dragon to fly straight, you hold the controller level and if you want to pull up, you tilt the controller up. While this sounds pretty straightforward on the surface, what often throws me off is the "absolute" nature of this. If you want to keep pulling up, you have to keep the controller held vertically and if you want to hold a nose dive you have to hold the face of the controller away from you for as long as you want to hold the dive. If they were to make this more like other flight-sims, tilting the controller up would control the rate-of-change rather than the absolute angle. Having played a handful joystick flight-sims I found myself leveling out the controller at times I wanted to hold my incline or descent, but ended up leveling out myself instead. Horizontal banking is a bit more intuitive even with its absolute nature so long as you do not mind the massive delay for your overweight, infantry munching dragon to respond to the Sixaxis' orientation.

Before the patch, there were a couple of waggle functions I did not particularly like at all. Thrusting the controller forward would effectively be a speed boost. Quickly lifting the controller upward would do a midair 180. The problem is the game only understood my gestures three out of four times and every once in a while it would confuse which gesture I was trying to perform. Also, there is a full second delay after you perform the gesture before the dragon performs the action. Having motion controls for these also disturbs your flight control for obvious reasons.

After the patch, they bound those two waggle functions to D-Pad Left for 180 and D-Pad Right for boost (those buttons were previously unassigned). I find these to be much more responsive and predictable. The motion for 180 remains, but they took out motion control for boost to avoid any input confusion.

Analog Control:

I have played with the motion controls for quite a bit (I do not want to say "extensively") before that 245MB Lair patch landed on PSN. So how does the analog controls compare to the default Sixaxis? Let's just say that after toying with the analog mode in a previously played mission to get a feel for it, I jumped straight into the Hard flight course and beat my previous best time by 30 seconds. While the dragon still maneuvers like a starving whale, I had a MUCH easier time actually flying *through* the rings. Thinking "maybe I'm just getting used to the physics of the game" I went back and did the course again with the sixaxis. Try as I might, I could not even beat my previous best let alone come anywhere near what I did with the analog.

The kicker for me was that I actually know what the extremities are on the analog stick because I know how the analog stick works. With the sixaxis I kind of have to pick an angle and just kind of hope my dragon does what I want it to do in due time. If you're patient, the tilt controls can be fun, but if you've watched the "mastering the beast" video on Amazon page for this very product, I would say those developers were drinking the kool aid if they honestly felt they could remove the analog controls from the game when the Sixaxis was introduced to them by Sony.

In the same interview with Eggebrecht that I've mentioned earlier, the Director felt that the controversy was that gamers were more or less set in their ways because novices liked the tilt controls and the core gamers didn't. I think the real story here is that the novice gamers don't really know what they were missing and were just stoked that they could control a dragon by moving a controller around. While I do feel the sixaxis control in Lair could be improved, it doesn't really end there.

Targeting:

Any target that enters your dragon's direct line of sight gets a subtle white glow on it, hitting R1 or L1 will lock on and the glow will turn red to indicate as such. While locked-on your camera will always face the target regardless of which way you are flying, though you will generally orbit any target you are locked on to. Your dragon will autoaim on anything with the white glow without having to lock on which is extremely handy.

The quirk here is that there are a LOT of any potential targets on any given battlefield and it's very easy to switch to an unwanted target the very second you hit the shoulder button. Advisably, you should only lock on to standouts like objectives, turrets or the tougher dragons you wish to execute take downs on. Trying to target everything you strike will give seizures to players with even the mightiest constitution.

The patch added an option to turn on Crosshairs which produces a Starfox style reticle. I highly suggest using this because it instantly cleared up how the heck the game was picking its targets as well as having the sixaxis control actually make some degree of sense.

If you think that's a lot to forgive, it is. There is an enjoyable game to be found here, but like I said, it'll require patience.. even at half the price. If you think these quirks are minor enough for you to give it a try, well.. there's more.

Missions:

Without giving too much away, various missions do offer variety, but most of them will have you fending off several fronts at once without a good way at letting you know which forces need to be prioritized, so it is largely a game of trial and error the first run through.

There is an arrow that vaguely points to the direction of your current objective and it only appears if the game thinks you are ridiculously lost. If you are anywhere near the action (often when you need it most) the arrow vanishes. Just... keep your eyes wide open and watch where you're going.

While the replay value of this game is much higher than what you might expect, the first run through will drive you nuts. When diving into a new level with a billion things going on, it's very easy to lose your bearings. The moment you are about to figure out where you are in relation to the action, the game interrupts with a cutscene, introducing a new threat and throwing you off. Once you recover from that, you'll get hit with another cutscene. Then they'll do it again. Even in the earlier missions they cutscene the crap out of you. I LIKE cutscenes, but even I think Lair pushes it to the point of silliness. Of course once you actually played through a mission once or twice, you know where the triggers are and where the threats are and that's the point the game becomes enjoyable.. if you can get past the controls.

I give Lair three out of five stars. It is not without issues and I believe they could have made the game much more accessible than they did, it is not a complete disaster. It's a game. Think about the functionality I've described and see if you can picture it fitting your play style. If your primary game is action-simulation, flying or driving, with a strong desire to burninate, you'll likely find something to enjoy here. If you're all about the first person shooter with lightning quick reflexes, steer clear.

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Before playing Lair I read some scathing reviews on it, and of course the main criticism for the game is the controls. I've heard they are unresponsive, tortorous, sluggish, and many other names from critics, and regular gamers. Still after reading these reviews, I still wanted to play the game. I had a feeling that some of the people playing this game didn't take the time to learn the controls, and gave up on it, saying the game was poorly designed.Well I just recently got a PS3 and Lair was amongst the first games I bought, and after playing through and beating the game, I couldn't disagree with those people more.

Story: I'm not going to go too much into the story, involving the warring nations of Asylia and the Mokai, except to say I was impressed with what was there. It's not complex, but is very interesting and told very well through some great FMV cutscenes between levels. I really didn't think there would be a lot of story, figuring it would be like a typical action game, but I was wrong. Again, nothing complex, but better than your average action game. It's even emotional at times.

Graphics: The graphics in the game look really good. Mostly the colors are earthen, using a lot of browns, blacks, and greys, but they are still well done. Lots of details on the dragons of course, but also the other creatures like the giant manta bombers or huge warbeasts. The levels themselves all look great. As you fly past towers in the cities you will see decorative markings on them. The water isn't the best looking water I've seen, but it still looks nice, especially when the sun is reflecting on it. Fire effects look great of course, as well as explosions which look awesome.

Sound: The sound in the game is fantastic, from the voice acting, the screech of the dragons, explosions, and soldiers screaming as they catch on fire or are chomped on, all sound great. The music is good. Damn good. Like the story, I was shocked by how great the music was. In my opinion it would fit well into the Lord of the Rings trilogy. When I first started the game and went to the main menu, I stopped when I heard the music and sat there and listened to it before starting the game. It is that good.

Controls: A lot of bad things have been said about the controls. In my experience they work almost like a dream. Yes they do feel weird at first, but there are tutorials to help you out. The movement of the dragon in the air is entirely Sixaxis based motion controls that is supposed to simulate you using the reins of a dragon. Tilt the controller up, the dragon goes up, tilt down and she (the dragons you ride are female) goes down. Left and right the same. Flick up and the dragon does a cool 180 degree turn, flick down and she gets a burst of speed. Jerk the controller to the right or left and she does a dodge move in that direction. Square button shoots the fireballs, hold it down to shoot a stream, useful for taking out dozens of ground troops at once. Tapping the X button makes the dragon go faster, L1 or R1 is your lock on button, L2 or R2 is your brake button, and pressing those both together will make you hover, or land if you are near the ground. On the ground the left stick moves your dragon, circle makes her swipe, square again handles the fire, and pressing the triangle makes the dragon chomp on a soldier. Keep holding the triangle button down and the soldier gets devoured, replenishing your energy. The controls sound complex, but I really think with practice you can get used to them. I thought they were so good that I didn't even bother with the tutorials, after the second mission I was pretty comfortable with them, dodging fireballs left and right, tracking and taking down dragons. Sometimes the controls did some things I didn't want them to, like doing a speed dash instead of the 180, but these were few and far between, and never caused me to die or fail a mission. Overall I loved the controls, and think a lot of people just didn't take the time to learn them.

Gameplay: The game is very short, and can be beat over a weekend, but none of it is filler, and is all quality. Each mission is a little different and range from epic battles, escorting and protecting, a jail break, a somewhat stealth mission that had you avoiding spot lights, plus the occasional boss battle. Each mission has a variety of objectives, from protecting manta bombers, taking out a certain number of ground troops, destroying ballista emplacements, and just straight up dog fights, er, dragon fights.

Before playing the game I thought this would be a basic flying game, but again, I was wrong. Yes there are a lot of air battles, but you will be doing more. Landing on the ground and roasting, eating or swiping back ground troops never gets old. Sometimes when doing this the game will go into slow mo, and you will see the troops and armor pieces flying back from you strike. One particular moment, which I will never ever forget, that happened while I was engaging the troops on the ground was when I set dozens of them on fire, then knocking more down with my swipes,I finally had my dragon bite down on a lone soldier who somehow survived my previous slaughter. When I bit down on him, the game went into slow mo, the soldier writhing in pain screaming as blood spewed forth, and all around me the buring corpses of my foes, then my dragon swallowed him whole armor and all. It was a fantastic moment.

There will be times where you will actually get into a fist fight,or claw fight while in the air, with another dragon. When this happen you have different moves, you can breath fire on your opponent, swipe them with your claws, and bite them. You also get some combo moves. Like the swiping feeding move where your dragon swipes the other dragon, and bites the rider. Use this as the killing blow and you get a lot of energy back.

Another cool thing are the takedown moves. These are God of War style button pressing action sequences. These allow you to take down an enemy dragon or boss in a spectactular fasion. There are a variety of these scenes and they are very impressive. There are some boss fights, but not many. They are pretty good though, especially with the giant sea serpent, and I do mean giant.

To help fight your enemies, you have two types of lock on functions. A soft lock on, when the game automatically locks on to your opponent, which is shown by a white halo, and a hard lock on which happens when you press the lock on button. When this happens the halo turns red, and the game kind of takes over flying for you,and you just have to shoot at whatever it is that you are locked on to. With the soft lock on, which I mostly relied on, the fireballs you shoot home in on the target, making it easy to hit other dragons or gun emplacements. I had hardly any trouble with zeroing in on my targets. Like the controls the targeting takes some practice to get used to, but I thought it worked really well.

Cons: Now on to the bad stuff. Most people's problems stem from the controls. Mine is the waypoint system. There is no radar map to guide you around, only an arrow pointing you to your next objective which sounds good, but trust me, it's not as helpful as other games waypoint systems. Here is an example. In one mission you have to take out three generators to destroy some spot lights. The game points you toward the objective, and when you are near the objective, the arrow will vanish, signalling you that you are there. Now, there are no highlights on the generators, and trust me when I say that the generators in Lair don't look like normal generators. It took me a while to figure out what the generators looked like before I could destroy them. This happened a lot throughout the missions, the game telling you what you needed to do, but not properly highlighting your objective. It wasn't too major, and other gamers may not have a problem with it, but I sure did. Its made all the worse when you have multiple objectives. Like one mission where you had to destroy enemy ground troops on a slope, destroy the enemy ships, and take out other dragons. All of this can happen all at once, and you have to figure out what is the most dangerous threat. Again, nothing that can't be dealt with, but still annoying. That was my biggest problem with the game, but it still didn't detract from my enjoyment.

Well I hope this review was helpful. You'll notice that there are times where I said "I was wrong" about something. That is because this game kept shattering my expectations. It does so much that in my opinion it can't be called a simple flight game. I really really loved this game. I was excited while playing and it never felt dull or boring. Occasionally frustraing, but what game isn't? I think the game is vastly underrated and undeserving of the critical bashing it has taken. This is one of the most unique, fun, and refreshing games I have ever played and I will defend it if I ever get into a conversation about it. I'm sorry if my review was too long, and for any grammatical errors I made. I'm not the best speller, and even worse at punctuating, but hopefully I made it easy enough to understand, and hopefully help you in your decision on whether or not you will play this game. Thanks for taking the time to read my review.

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I have read a LOT of negative reviews of this game, and was worried that it would end up being a big disappointment for me. I have looked forward to it ever since I first heard of it almost a year ago. Many have said that the motion sensor controls are "horrible", "abysmal", "torturous" etc. If you want a game to just open up and begin to fully enjoy without any practice, you had better look elsewhere. However, if you don't mind going to the practice area to hone your skills, you will enjoy this game. I find that the motion sense controls add a certain freedom of movement that you can't get using the thumbsticks. Yes, it did take me a little while to get used to, and I had to go to the training section to practice certain skills, but each time I play, I get better and better at controlling my dragon. If you want to get the gold medals, you will find yourself replaying each mission, hopefully improving with each repeat. But if you just want to play the game, then you can just play right through the entire story. Perhaps the designers might have considered that some people just don't like the motion control, and therefore should have offered the user to decide which controls to use. If you are unsure of whether or not you will like these controls, I would suggest renting before buying. However, if you are like me and have been waiting for a good game to come out on the PS3 that makes full use of the motion sensor capabilities, then I would suggest giving Lair a try. I will say that the one thing that I found a little annoying was that just when I was starting to enjoy myself fighting on the ground, it was time for me to return to the air to continue my mission. So, while Lair is not a perfect game, I do think that it is not the colossal failure that some reviewers have made it out to be. It is a truly beautiful game to play with a great story and gorgeous music. All in all, I'm a very happy dragon rider!!!

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I love dragons. I love video games. Put the two together and I am in absolute heaven.

Or so I thought.

After waiting with baited breath for the arrival of LAIR in my local game store, my bf and I brought it home and popped it into our PS3 only to find out....the controls are damned difficult.

At first I thought it was simply him having issues mastering the sixaxis controls, as I'd spent some time previously playing "Flow" where the only controls are via the controller's sixaxis sensors. But when I got my hands on the controller finally and tried it out myself it was difficult, sluggish, and overall very frustrating. So much so that I believe we tried to play this game for 2 hours between the two of us and we haven't put it back in since. It felt like a lot of money to spend on a game that was difficult to maneuver through. (As an aside we're both experienced, veteran gamers. We've had plenty of chances to sample challenging game play AND poor character controls. This game features the latter.)

The game would definitely benefit from giving the players the ability to choose between either using the sixaxis controls or going with the old standbys, your LS and RS on the game controller. WarHawk was designed this way and there has been plenty of time wasted in our house on that game because we could choose between the two.

I do want to give the game props for being visually stunning to play, as well as having a few interesting features. Being able to slam in to the enemy by jerking the sixaxis controller was, although difficult to accomplish, an interesting way to attack them. It definitely made you feel as if you were more in to the story that way. Being blown all over the practice map was irritating but did give you an idea of just how harsh the conditions were that you were dealing with in that world.

If they ever do run the rumored patch to allow you to control the dragon with the joysticks instead of the sixaxis, I will absolutely pick the game back up to play it. Running the practice course was very fun and could only be improved with greater ability to handle your mount. With that one correction I would easily restore the other two stars to this review.

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I enjoy shooters and action games where precision is key; however, sometimes you need a rest from the clichés of those genres: Lair provides just that. Although many have criticized the motion control scheme, Lair uses it to great effect. From the second you pick up the controller and start turning it, the dragon will immediately react. You get the feeling that you're piloting a massive beast. Last time I checked, dragons aren't considered high-precision military aircraft, so I don't understand why people are complaining that the dragons in this game don't turn on a dime. The levels are epic in scale, so the design has taken this fact into account. Lair has insane production values, and the music, sound effects, graphics, etc. will blow you away. The lock-on system certainly isn't perfect, but I've played games with far worse implementations of this mechanic. In short, Lair is a unique and pleasant departure from the shooter-heavy lineup of this holiday season and the foreseeable future. Just realize this game isn't for everyone. Some people would rather stay on the ground.

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PlayStation 3 (PS3) USB Ultra Power Hub

PlayStation 3 USB Ultra Power Hub
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $12.99
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Easy to install, work perfect no w i can have al my ps3 devies connected at once.

This was the major problem that i have found with my ps3, 2 USB ports and i have.

Rockband, Pulse headset, ps3 camera, singstar wireless mics, and other stuff.

That means that everytime i want to use them need to unplug one to use another, i hate that and many of them requires energy.

If you want to use for my same situation this is a good deal, energy can charge controllers and other ps3 accessories at the same time.

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Its a USB hub, a fairly simple device. I purchased this hub to use with a laptop I have that only has 2 usb ports. It was 1/2 the price of a comparable hub in the computer section of the store I bought it from.

PROS:

* Cheap.

* Included 3 different USB cables of varying lengths (~12 in. to ~4 ft).

* Can be used without the power supply if you don't need the extra power boost.

* Looks nice.

CONS:

* None?

OTHER THOUGHTS:

* I can't speak for how well this thing charges PS3 controllers, since I'm not using it for that purpose.

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Ultimate Combo Pack: Ratchet and Clank Future: A Crack in Time

Ultimate Combo Pack: Ratchet and Clank Future: A Crack in Time - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $69.89
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This is a great bargain bundle. The game is fun for all ages and is a good investment for new PS3 owners. Save some money by getting an extra controller and a fun game to add to your collection. Controller does NOT come with a charge cable which was disappointing but none the less it is a good deal. I wouldn't recommend saving money by purchasing a cheap aftermarket PS3 controller. Most are of poor quality.

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Getting a new controller for the Playstation 3 costs about $50 anyways. Add in the fact that you're also getting a great game for just 9 bucks more (and a sick paintjob) and you have yourself a Good Deal!

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The game is pretty good overall. Somethimes space traveling can be a little boring, but everything else in the game is awesome, specially the weapons!! The blue controller is just amazing, I dont know why but it looks way better than the black controller when you hold it in your hands. I would also recommend buying the "real triggers" from PDP wich give the controller a better feel when playing most action and racing games.

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My 10 yr old says this one is better than the previous one released. So I have to defer to him. Price from Amazon was the cheapest I could find for this bundle.

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I wanted a new controller specifically the metallic blue one. This deal was a no brainer. For nearly the cost of the controller alone you get this awesome game. The Ratchet and Clank series has been going solid for years, and this is a great follow-up to Tools of Destruction. I now have five Dual Shock 3 controllers, but the more the merrier. Looking towards getting one of each color, and deals like these make it easy.

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PS3 Power Media Kit

PS3 Power Media Kit
Customer Ratings: 4.5 stars
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Great kit that saves you money over buying each item separately. However, WARNING the media hub will NOT work with the new slim PS3s. This was disappointing. I was looking forward to having more USBs available. It will only work on the older PS3s. I'm not going to say it's misleading, but it would've been nice to know that it doesn't work with the newer slim models. Other than that the remote, charger, and HDMI cables all work perfectly so far.

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This is a good kit but the photos were deceiving in that they show that the USB hub has a card reader.

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This is a nice PS3 starting kit -

A good quality HDMI cable -

A charger for 2 controllers

A 3 port USB hub

A remote for controlling bluray however, the remote is not bluetooth and requres you to use an adapter in a USB port.

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Overall I think it gives u your money's worth and more.

HDMI cable: Works great, no complains. Plus: it's well designed, I have the feelin that it'll last for the whole life of my ps3. When you compare some of the absurd PS3 HDMI cable prices, this is a bargain.

Charge base: Works as expected. Just about any usb to wall charger could work just as well , but it is a nice addition to the set, and as i said, it does exactly what it is supposed to for up to two controllers.

USB Hub: It doesn't work with PS3 slim, although I knew that already from reading a very useful review. I can't seem to understand why a USB hub would need a special configuration o manufacturing in order to work with different versions of PS3. Nyko just would't go the extra mile to assemble a "universal" PS3 usb hub. It's a shame.

DVD Remote: It works, but it's no bluetooth remote. It has a wide range but an obstacle may get in the way making u move idiotically in search for a right spot to use it. Also, it requires an adapter connected to a usb port, which ironically wouldn't be such an issue if the media hub actually worked.

As I said, the pack is worth it's value (29.99 if u bought alongside the console) for the HDMI cable and the dual Charge Base alone. The DVD Remote is a welcome addition, but the Media hub is pure junk unless u own an older PS3 version, only up to 80 GB.

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The HDMI cable works flawlessly on a 1080p monitor. Very durable build.

The remote is not bluetooth, so you need to plug an adapter into one of the USB ports.

A USB hub with three ports is included in the pack, so it's not much of an issue. But I found it interesting that it did not come with the memory card reader as is the case with the individual unit. Snapped right onto my 80gb PS3.

The charge base is my favourite part of the pack. About the size of a stapler, all you have to do is plug a plastic adapter onto the controller's USB port and drop it in either of the slots on the charge base. (The controller's face should be facing the lights.) You can even keep the adapters on while playing. Two indicator lights let you know either of the controller's charge status. Green = fully charged/empty slot. Red = charging. I do feel that the lights are a little cheap-looking, but that's no problem. Oh, and a handy little power button on the opposite end of the charge base. Perfectly sized and easily depressed.

If you just bought a PS3, this is the perfect pack to accompany your purchase.

5/5

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Tales of Vesperia Playstation3 the Best

Tales of Vesperia Playstation3 the Best
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $48.94
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First of all, there is no English in the game whatsoever. For those who don't understand Japanese, there are translations over the internet you can follow along and even a nice app with dialogue bubble by bubble translation at this link

http://apps.lushu.org/vesperia/

Now that the language issue is out of the way, this game is good for anyone who likes a game with a good story! The basic battle system is similar to the Tales games that came before this where all the fights are in a secluded dimension, but with added features such as additional skills that are sealed inside weapons.

So far it's a really great game (I'm 10 hours in), and as a JRPG fan, I would give this 9.8/10 where 10/10 would be Tales of Symphonia 1 (just because nothing is as good as Tales of Symphonia 1 imo).

There are many more features than the Xbox version, which I haven't played, such as double the scenes are voiced, more dungeons, playable characters, costumes, artes, songs, bosses, team colloseum, and new gameplay elements (you can use up to 16 artes shortcuts) (right now I only have 3 artes so I'm not sure how to use this yet but yea).

I highly recommend this game, it's definitely worth the price. For those of you who know a bit of Japanese like me from watching anime, the humor is really funny and you can enjoy the raw jokes that haven't been translated which is a plus for me.

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Some minor sound issues but otherwise great game. It so badly needs the music and in game audio fixed. Buzz noises and sometimes the sound for battle music vanishes. I'm Giving it a five stars because the gameplay and redone plus added scenes more than makes up for it. I also appreciate Yuri's in game hair is now fixed and set to the proper color. The xbox 360 version his hair was purple. Also glad to have Flyn in my party and Patty is hilarious.

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I don't know Japanese but i don't care. Great game. Love the tales series. If only I could find an English script for this version

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This item arrived on September 14th, despite the ETA being the 20th. I was overly surprised when I was contacted and told it was waiting for me. Brand new in original packaging and all that great glory going on here. When it's stated "The Best", that is no false advertisement at all...It really is THE BEST. Thank you very much to the seller and Amazon for providing this item for me. If it were possible to give more than 5 stars I would definitely give more...

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I am very happy with this game. In my opinion this is much better than the X box 360 version.

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Konami PROFESSIONAL BASEBALL SPIRITS 2011 for PS3

Konami PROFESSIONAL BASEBALL SPIRITS 2011 for PS3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $26.99
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To be able to fully enjoy the game you will have to check out Muka's excellent Spirits Translation website. He put in a lot of work translating the menus and other text from Japanese into English. Many screenshots are included on his site. This is especially helpful when trying to adjust the difficulty of the gameplay. PYS has a cult following, especially among regulars on the Operation Sports forums.

Konami has designed an excellent game that combines great graphics, sound, physics, gameplay and other extras making PYS 2011 a great alternative to Sony's MLB: The Show and the MLB 2K series. The 2011 version is the last Japanese baseball game to include Yu Darvish, before he signed with the Texas Rangers. You may recognize a few former MLB players on the NPB (Nippon Pro Baseball) rosters, such as ex-Cubs Matt Murton, and Micah Hoffpauir.

This game is only in Japanese, and the only teams included are from the NPB. No MLB teams, no English or Spanish instructions either. The controls are easy enough to master.

$39.99 was a great price. Amazon shipped the game quick and cheap. This game will play on American PS3s since there is no region lock. I am satisfied with Konami and Amazon, and recommend this game, but you have to be aware of and accept the fact that this is a Japanese game.

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As somewhat of a Japan-ophile, I love Japanese baseball, so this game is right up my alley, but even if I just liked baseball, it would still get five stars. The controls are the best for any baseball game I've played, and it's just a whole lot of fun.

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PBS 2011 isn't for everyone, which, quite frankly, is one of many reasons I enjoy it. While in many ways it is quite similar to other baseball titles for PS 3 (I also have MLB 11 The Show), this is baseball as played in Japan. That means irrepressibly noisy, drum-beating fans in the stands; smaller ball parks; an emphasis on small ball over power; and rosters manned not by the usual American multi-millionaire jocks but their Japanese counterparts. All of this is represented with surprising accuracy, and if, like me, you are a fan of プロ野球, you'll have a blast with PBS 2011. However, note the use of kanji in this review. PBS 2011 is Japanese in presentation as well as game play. That means the commentary is Japanese (quite cool) and the text for functions and menus is written in kanji (still cool, but sometimes baffling). You can find online sources providing translations for PBS or, like me, you can jump in and learn by doing. What better way to sustain interest in a baseball video game?

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As far as gameplay...you cannot top this game. So smooth. Pitching and batting interface is flawless. It is missing some depth you normally find in MLB The Show but the gameplay alone is worth it.

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This is possibly one of the best baseball games I've played in a while. Being a baseball junkie, I always look for the perfect baseball game and this game is right on the money. The gameplay is pretty much at the same level as the Show (and light-years ahead of 2K) with the exception that this game isn't about MLB. There are some differences in the interfaces for pitching and hitting but nothing to get upset about. The gameplay is smooth and the pitching interface is real good. The hitting is pretty easy to get used to and the fielding is on target. The stadiums look awesome and the crowds are always into it. You may want to look up websites to help you translate the text but other than that, a very good baseball game that definitely beats most baseball games out there. I highly recommend this game. You will love it.

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Sacred 2: Fallen Angel

Sacred 2: Fallen Angel - Playstation 3
Customer Ratings: 3.5 stars
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I love me some RPGs. I also love me some offline 2-player coop games, a residual effect of having grown up on Atari and NES platforms. So it is a rare day indeed when an offline 2 player RPG coop comes down the pike. Unfortunately, this one does more to reveal what is missing from a good RPG than to stand out on its own.

Sacred 2 is basically a poor man's Diablo 2. It has good visuals, but that's about where any favorable comparison ends. For example, combat in Sacred 2 is fairly uncertain and frustrating -you can cast a spell that goes right through someone without injuring them, or continue standing in place and swinging a sword and hitting someone who is running away over a distant hill. It really drops you out of the game when you can actually "feel" the combat code locking you into a fight with a foe, artificially rotating your character and triggering combat moves and the like, instead of just intelligently dealing damage like Diablo 2 did. Btw, Diablo 2 came out like a decade ago.

A variety of other frustrations require you to actively ignore elements of the game in order to enjoy it -never a good idea in a game:

1) Horrible, hammy in-jokes by the programmers. I don't even try to read the "hilarious" gravestone warnings anymore. And the catchphrases spouted by your characters are beyond atrocious. Remember how annoying it was for Anakin Skywalker to shout "Yippie!!!!!!!!" in The Phantom Menace? Well, apparently the 1 person in America who loved that movie ended up working on Sacred 2, particularly the Seraphim character. She shouts that phrase about every 5 dead monster. I recommend playing with earplugs.

2) Numerous broken skills. For example, on the PS3, the Blacksmithing skill doesn't even work. At all. Good thing I told you that before you built up that level 40 warrior, right? Wish someone had told me. Another skill claims that it will unlock "additional powers" of various divine relics that you pick up, in addition to their basic armor boosting abilities. Like an antidote relic might do more than give you more poison "armor". At least, that's what the skill says. However, pumping points into it does exactly nothing. 30 points later, I finally looked it up online and apparently none of the relics actually have any other attributes you can unlock. Another character goes onto the trash heap.

3) Extremely elaborate skill system. If you even figure out what fraction of player skills actually work, pumping them up and distributing related "modification" points is confusing in the extreme. Modification points are additional points that might make a given skill do more damage, or last longer, or have a greater area of effect, or the like. They are in addition to just pumping up a skill directly from runes or skill points. Get it? Me neither. Anyway, they unlock at seemingly random, and you get trapped in the "modification" page, so sometimes you end up having to modify and waste points on a skill you never use just so you can get back to the game. Better still, the higher a skill level, the longer it takes for cooldown between uses. The game itself warns you to NOT make skill levels high quickly, because you won't be able to use them often. Fantastic.

4) Every fetch quest known to man. "Fetch" quests are common quests in RPGs where you have to get Vial X or Lump of Metal Q and take it back to NPC Y to do something. Who cares what. Well, this game has hundreds and hundreds and hundreds of those quests. They are everywhere. Seemingly every single person in the game world has a burning problem, and none of them can solve them alone. It's all up to you. I had a 45th level undead warrior character chasing rabbits around a city park. They're faster than you can run, so eventually he had to go buy a longbow for the sole purpose of helping a groundskeeper kill rabbits. Again: rabbits. What makes this worse is that once you wise up and start ignoring these people, you actually miss some good stuff. 99.9% of the quests are worthless time sinks that require you to run or teleport halfway across the globe to recover someone's teddy bear (actual quest!) but that 0.1% of real quests will net you a unique longsword that deals 250 damage or permit you to, say, actually use Runemasters. It's beyond annoying -it makes you wonder if the game is actually a gigantic social experiment thrown together by our space ant overlords to see how well we could be trained to chase sugar cubes across the galaxy. Answer: quite well.

5) Loot. Most of everything you find is garbage. However, occasionally, completely at random, you will find unique armor or the like. Unless you happen to see a suspicious name pop up when auto-collecting another field full of trash ("Axe," "Broken dagger," "Alex's Firey Blaster Mace of Tyrannical Justice," "Boots"), odds are you will just sell it by accident at some point. Better still, many items are class-specific AND CANNOT BE TRADED DURING OFFLINE COOP. So if your warrior picks up that unique magic staff that only a dryad can use, the only way to give it to your friend is to sell it to a shopkeeper, and then spend millions of gold pieces buying it right back with a dryad character. Brilliant.

6) Uniques. Most foes are a dime a dozen. There are vast fields filled with annoying kobolds just waiting to lard up your inventory with worthless equipment. To paraphrase the Matrix, for the longest time I wouldn't believe it, but then I saw those fields with my own eyes. So too will you discover the beaches of a Million Identical Pirates, or the Forest of a Thousand Nearsighted Wolves. But the truly interesting monsters are unique. Once you kill them, they apparently never ever come back. For example, one time I followed this random river deep into the mountains. It kept going and going and going. And going. Honest to god, a good 30 minutes later, I popped out into this cave in which I was assaulted by a gigantic, screen-filling dragon. It was AWESOME. Then I killed that dragon, and got some mediocre loot. Later, after some saves and reloads, I went back. Dragon was still dead. Confused, I checked online, and learned I had killed one of maybe 7-8 dragons in the entire game. If I want to fight it again, I have to start all over again -including a reset of the eleventy zillion quests I'd already completed. If it was a quest-related foe, I might understand -but why purposefully make it so you can't fight any of the FUN monsters more than a few times? Why??

A related annoyance is that monster difficulty can vary wildly, and XP is related. Now when I start a new character, I simply take an hour and sprint -literally running and ignoring everything -until I reach the desert area where I can actually stock up on XP. It's far, far faster than popping skeletons on the head for 7 XP a whack.

7) Two player offline coop is very lukewarm in terms of fun. This is probably the kicker for me. Basically, one character starts a typical quest, and the other joins as the character class of their choice. In addition to the stupefying idiocy of not actually being able to trade with each other directly, it's also random as to who the computer will even permit to pick up dropped loot. Sometimes you can, sometimes your friend can -and it bears no relation to which person opened the chest, which killed the foe, or anything like that. You just have to hope for the best. Having two players also reveals enemy pathfinding to be a joke: foes usually gang attack one player and ignore the other. You can kite a vast herd of foes in a circle with your friend as the hub and your friend can just kill and kill and kill and nobody notices. It's even more hilarious when you have NPCs travelling with you because of some stupid travel quest you may have picked up -some NPCs, apparently chosen at random, are immortal. I've had NPCs in full plate with magical swords die almost immediately (you fail the quest, of course), while at present my 38th level Temple Guardian has an accompanying NPC fishwife -literally an unarmed woman who screams and runs away at the sight of a foe -traveling with him for a good 20 levels. She won't die. She can't die. And she's awesome at drawing all the incoming fire. It's like a Monty Python skit where she just runs by screaming in one direction, we blast her pursuers with magic or arrows, she runs back screaming in the other direction, etc etc.

All told, Sacred 2 could have used about another 6 months of development work. Some of its foibles are traced back to the old PC game and apparently were deemed "good enough" to keep (although I note that game at least had Dragons come back to life so you could fight them again) but others are sheer laziness. If there are character skills that don't work at all, and players cannot trade items, your game should not be released. It's just one of those rules gamers have collectively decided upon.

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I've been waiting for a good hack 'n slash for the PS3 for a while, like Baldur's Gate Dark Alliance and Champions of Norrath. In some respects, this fits the bill but it is lacking in others.

First of all, this game is pretty complex. Learning about forging, runes, and upgrading Combat Arts takes some time. I've been playing for a few hours and am just starting to feel like I understand all of this. Also, the quests are plentiful, so it can be interesting trying to keep track of them all and determine the order in which you'd like to do them.

I found several frustrations with the "couch co-op", or offline multiplayer. There is no way to zoom in the camera for this mode, and the camera is zoomed pretty far out, so the characters are pretty small. Also, there is no way to trade between characters in this mode (currently), so it can be annoying when one person picks up some cool gear that is meant for the other person. I did find that drops are so plentiful, though, so this may not be a big issue later on when lots of stuff is being picked up by both parties.

The combat is fun and the world is huge.

Once I felt like I knew that I was doing, I've been having a lot of fun questing, exploring, and trying out the various combat arts.

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This is a solid dungeon crawl. Plenty of loot, and lots of Diablo style killing. There are a few things that are curiously absent from the game. First, the ability to customize your character. I know this is a small thing in the bigger game picture, however not being able to change the gender of your character is odd. Even stranger is they give you two options for hair and eight or so hair colors. RPG games tend to be all about customizing your character, and you really can't do this in Sacred 2. Maybe they will add some more options in a patch or future release, but for the time being you are sort of stuck with the few flat character options.

The character classes are all solid. Nothing too exciting. The Temple Guardian is sort of silly, but unique (he is a laser totting Egyptian robo-dog). There is a token spell caster (elf), warrior (shadow warrior), ranger (dryad), and warrior mage (seraphim in the light campaign, inquisitor in the shadow campaign). These are all rough descriptions of the classes, as combat is central in the game so one way or the other it all comes down to your weapon load out.

Being able to play co-op is a huge for a game in this genre. One major complaint, you can't give items to the other player if you are playing co-op on the same PS3, which is really odd. I have no idea why the programers would have set things up this way.

All in all it is a fun game. If you enjoyed Diablo this is a good option for the PS3. Nothing really unique or original here, but not a bad game either.

I heard there were a number of glitches with the game right out of the box. When I put the game in my PS3 it auto-updated, and I can't say I have had any major issues with the game.

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My husband and I bought this game because it's an RPG with a multi-player (offline) option. Not many games allow cooperative play, especially in the RPG genre, and whenever one comes out we scoop it up.

This particular game also offers gorgeous graphics, lots of customizable player options, and tons of potential playing time in a huge, well-developed fantasy world.

With all these ingredients pulling in its favor, it is frustrating as you go along to discover one stupid oversight after another by the developers, who in all their success in creating this vast adventure seemed to have forgotten a few crucial details which would have made this game really amazing.

Prime irritations:

1. The game cannot be paused. Let me repeat that: the game cannot be paused. This includes times when the player is consulting the map or inventory screen, at which time enemies can approach and maim your distracted character (at which time the border of said screen flashes red), forcing you to quit those screens and return later, again at his or her peril.

2. The game logistics are IMMENSELY complex, and the manual explains NONE of them. We are 40 hours in, and I still can't always judge whether one piece of armor is better than another. You find yourself asking (your fellow player, or the air, since you can't ask the manual) lots of questions that are hard to answer via intuitive investigation, and left frustrated as to what half the basic terms used to describe your inventory even mean.

3. Two players in offline cooperative play can pick up armor that would be potentially useful to another, but cannot trade. This would be less frustrating if the "trade with player" option did not constantly pop up. That option is, apparently, only for trading items with online players using other consoles. grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. "Yes, we'd love to trade, but you won't let us, so stop asking!"

4. The "trade with player" option appears whenever two cooperative players are nearby one another. To trade (or attempt pointlessly to do so), you push L1. You also push L1 to inspect/open treasure chests, open doors etc. Thus, two players seeking to open/inspect nearby chests, doors, etc. end up inadvertently opening the "trade" screen which, of course, tells you that trading is impossible. Awesome.

6. Jerking graphics and freezing are rare, but do occur, especially in certain areas. There is one annoying town where the game requires a lot of loading, and we've had to reset several times due to freezing.

7. The landscapes are really beautiful, but navigating the topography is completely infuriating. Your super-strength magical character who can shoot magic out of every orifice and smite every enemy is unfortunately burdened with the Achilles heel of being unable to climb a slight incline or step over a small shrub, much less a fence or fallen log. And this particular landscape is replete with inclines, shrubs, fences and fallen logs. The circuitous routes required by this feature are truly ridiculous, especially inside the towns. It isn't always obvious when a way will be blocked, which often means running around in circles and getting stuck until you chance on the exact spot where the ground is sufficiently devoid of bumps to let you pass.

I think those are most of the things that have caused us to rip out our hair during this game so far. Still, there is lots to enjoy about the game, too. The developers could end a lot of the frustrations with a few minor fixes, the easiest of which (it seems to me) would be to expand the manual. That would REALLY help. Really.

Most of all, I'm glad someone is still trying to make games like this. I wish there were a lot more like it, and would and will continue to brave any number of glitches and deficiencies for the pleasure of an action RPG with cooperative multiplayer play.

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I actually own two copies of Sacred 2, that is how much I loved the first game. I own the PC version and PS3 version but for a reason. The PC version (I am on Vista x64) just wouldn't run right for me no matter what drivers I used, vista patching etc. It has been the only PC game I own that ever gave me nonstop problems and I wasn't about to build a new PC just to play one game :P So I purchased this for PS3 to be able to just sit back and enjoy (I purchased this May 2009, for PS3 Jan 2010... re-installed it up a few weeks ago to replay it for reviewing)

GAMEPLAY

Sacred 2 changed very little from the original game, Sacred. This is a good thing as the system they had in place was just amazing I thought. Combat is handled very similar to Diablo and other point/click hack n' slash games just on the PS3 you just move and the game will auto target for you and outline the mob you are attacking. While this really was helpful vs blind hack n' slash... at times you might end up selecting the wrong mob because it path'd by and have to reacquire the mob you were pounding on. There is even mounted combat! The entire game is going to be pretty much sending you on a giant quest throughout the vast map Sacred 2 has to offer. With so much to offer here is a breakdown of what Sacred 2's gameplay will throw at you

1. Hordes of mobs! Mobs mobs everywhere . It is raining mobs sometimes with how many show up. This provides nonstop hack n' slash action but with so much combat going on I actually began to get a little bored with the unnecessary combat. To much of a good thing perhaps but there is no downtime in Sacred 2.

2. Skill / Combo System Mobs will drop skill charms that you use to increase your skill level often increasing effectiveness at the cost of cool down time. You can take charms for skills you don't have and trade them for a skill charm of your choice. There also is a combo system you can advance by spending skill points. Map skills to the combo button and with a single cast of the combo you could perform multiple skills at once. Very helpful just be cautious of skills with different cooldown values

3. Quests tons upon tons of them in fact, after the first 15hrs of gameplay I began to get bored with the quests. They are very repetitive and are "fetch" quests pretty much. GO run and kill this mob and return. Kill this guy to get this item . Kill x mobs. Not that this isn't bad but after your 50th quest to go kill a bunch of mobs for quest drops you'll start twitching. By the time I got about 3/4 through the game I simply did storyline quests only and just ran past towns. There are just an insane amount of quests to do; it is just a shame they are incredibly repetitive.

4. LOOT! if you enjoyed diablo/diablo 2 or two worlds/two worlds 2 where loot basically rained from the sky this is going to be loot heaven. Only problem I had is that just like in other hack and slash RPGs, the loot often is just total junk. I found better items at vendors

*** I found the PC handled far better than PS3 when it came to managing inventory, controls etc. There is no replacement for a good mouse/keyboard in games like this ***

GRAPHICS / SOUND

For its time, Sacred 2 has some pretty good graphics. The PC easily is superior to the PS3 version but nothing to the point that ruins the PS3 version. Armor and weapons look very detailed, maps look very high quality and crisp coloring. Mobs are detailed well but I did run into some hiccups if you would sprint through heavily detailed areas; loading times were actually very short when I did run into them. *** SOUND was actually average in my book. Weapon sounds, effects, voices were actually not bad however the repetitive nature of combat dialogue did get very annoying, fast. The Music was really really good! Blind Guardian did a few songs in the game and you actually will hear them in game when visiting towns and there supposedly is even a quest where you meet Blind Guardian (in game, their "sacred" likeness') but I never ran across it (might of skipped it w/o realizing it)

REPLAY / STORY

Sacred 2 takes place BEFORE Sacred in terms of storyline . If you played Sacred you will recognize some elements from sacred that gives a little more background to events in Sacred; but you are not missing much if you never played Sacred before. The storyline isn't bad but does lose some of its punch if you consistently do your side quests. This is because there are just so many side quests so there is a lot of downtime between the storyline quests. Replay value is exactly what you might expect from like Titan Quest, or Diablo. Multiple difficulty levels that will turn your Super Powerful character into a newbie all over again. Rinse and repeat pretty much as you continue to get stronger and stronger. I enjoy that element as replaying the campaign is a whole new experience. You still get better item, stronger armor sets and bosses require new strategies sometimes, just keep in mind you are redoing the same side-quests all over again ^_^

OVERALL (79% 7.9/C+)

Is sacred 2 a great game? No... a good game YES. There is plenty to do, with tons of mobs to fight and lots of quests to keep you busy. However things do get repetitive and there are some broken elements to this game that hampers gameplay(will be in pro/con section below) Sacred 2 scores a 79% (7.9 / C+) in my book just missing the mark of a 4 star game. A few more months of polish and some better quest variety would of made this game a much more enjoyable trek. I'll be honest, if you had a choice between Sacred 2(PC) and Titan Quest(PC) I'd pick Titan Quest.. BUT Sacred 2 is a decent game but expect to start finding some tediousness after 20-25 hrs

PROS

Great skill/combo system setup

Tons upon tons of loot and wide variety of gear

Classes are generic but handle very well for their specialties

World map is MASSIVE

Tons upon tons of quests (to many I think) , and Loads of mobs to hack, slash, nuke etc

Mounted Combat

CONS

Combo system is buggy sometimes especially with skills that have varying cooldowns. Your combo might say "READY" to use, but will only attack twice then stop not sure why the combo cooldowns don't match the longest cooldown skill bound to it

Blacksmith was very iffy and in fact I stopped using it by level 30 because I was finding far better drops

Skill leveling was very unbalanced sometimes. I would upgrade a skill and get +1.5s cooldown for basically +20dmg?! So NOT WORTH upgrading but you have to for stronger skills at higher difficulties. (not every skill level had this problem and it was only with certain skills)

Quests are just far to generic and repetitive. By the time you are 70% or so through the game you might find yourself so sick of questing only to find out you only did 60% of the quests and still have 90+ more side quests to go for 100% completion

Mob XP and targeting is iffy. Sometimes I found myself doing quests in areas I was getting barely any XP for yet it was where I had to be for my storyline quest(easy to overlevel an area at times) and on PS3, auto targeting can sometimes play games with you

** As you can see, in my book this game has lots of pros and cons... many of the Cons could of been resolved with some polishing. Sacred 2 is a good game that did improve upon the original but just did not improve enough to put it in the heavy hitter category **

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eForCity Dual Charge Station with Stand

eForCity Dual Charge Station with Stand Compatible with PS3 Controller, Black
Customer Ratings: 3.5 stars
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great price exact same thing in local store for like 50 dollars product works great I would recommend this for anyone with a ps3

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great product it came fast and looks great most people ask me where did i get itwhen in charging the stand has a red glow then turns blue when done wonderful....

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Does not work. It's worthless. At least the cable that it comes with charges the controller when you connect it to the ps3.

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I looked at best buy sears , ect and they all wanted over double what I paid and its the same dam thing in fact its even better cause it only costs 12$ Haha big stores I win this thing is great for my ps3 controllers even lights up a cool blue thanks amazon

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it works well just like it states i like how if your controller is dying and you plug it into the charger station is red and when its about to be fully charge it blinks red and blue then a solid blue. Its a little tricky to plug in the controllers its not much space for the two controllers.

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Dance on Broadway

Dance on Broadway - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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Dance on Broadway for the PS3 is a dance game that uses the PS3 Move motion detectors to watch where your hands move. As the name indicates, it is full of Broadway songs.

I adore dancing games. I have tried probably most dancing games that exist on the Wii, PS3, and XBox 360 systems. So I'm familiar with how dance games tend to work, and the pros and cons of having them on the various systems.

Dance on Broadway certainly is better than many other PS3 dance games because of its dual controller mode. Yes, you can play with just one PS3 move controller, but it works far better if you have two of them. If you want to play two-player games, then you'll therefore want four move controllers I.e. four of the controllers with the ball tops. That way all of the moves can be properly seen.

The game has each song in its own environment, as if it was being performed on stage. You get a choice of two characters for a given song. The backdrops, supporting characters, and so on all match with the song. So when you're singing "Luck be a Lady" you've got men in suits on a large casino board, while when you're doing "Aquarius" you get hippy people with peace signs. It helps to draw you into each song more than a generic background would.

Where many games are now going towards realistic moves, which I vastly prefer, this one still has the robotic-cartoons which is far less immersive. It's harder to follow along with a robot, and the robot's moves tend to look jerky and unnatural.

Also, where most games give you a wealth of songs and you can choose your favorites to play with, here it's an extremely forced order. You have to play the first four songs whether you like them or not. And then you have to pass a test with the fifth song. That's the only way to progress. I'm not a fan of dance songs that force this type of order on you. Dancing is about fun and exercise, and we players should be able to do whichever ones we want.

But by far the worst part here is the versions of the songs they present. I know and adore many of these songs. But when I hear their version of "Luck be a Lady" or "Diamonds are a Girl's Best Friend" they fall quite flat. It would be like getting a dance game that claimed to have all my favorite rock songs on it, but then they were played by a cover band that lacked the energy.

What they need to do is come out with a new version of this. Incorporate the real-body technology that most of my favorite dance games are using, so the moves feel natural and real. Most of all get the rights to the best versions of these songs. That will really be the key for me. The dance games I have that I play for hours a day are the ones with the songs I adore. If this one got their hands on those great song versions, I could see enjoying this.

Rating: 3/5

I purchased this game with my own funds in order to write this review.

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I've had the pleasure of playing this at a friend's house a few times and I must say this is a great game if you're like me and love dancing and Broadway musicals. There's a decent selection of songs that range from easier to harder and most of the songs have two different parts you can dance to. This makes it a great game to play with friends.

I found it easy to learn the different moves for each song by mimicking the characters on the screen and a sidebar shows you which moves are coming up so you can get ready to switch.

The only downside is that you really need two move controllers per person so it can get a little pricey if you don't already have four controllers ready to go.

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This is definitely one of the better Dance games so far out on the PS3 Move. It's a blast for the whole family. It's also a great workout. I recommend this to anyone that is a fan of the Just Dance games and of Broadway musicals. The soundtrack is Superb.

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I really like this game, it's a pretty decent workout and good songs. I'm still getting the hang of using the controllers, but you really need two to fully get into the game. I hope that Sony puts out an expansion pack for this, it would be awesome to add to it in the future like Rock Band.

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This game was a big waste of money and time. Save yourself time and money. Do not purchase this game.

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NBA Live 08

NBA Live 08 - Playstation 3
Customer Ratings: 4 stars
List Price: $14.99
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great 0n dilivery.cant wait to play it.thank you for the game.the game will be great with other games.thanks again for game

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LLEGO A TIEMPO TODO BIEN GRACIAS POR POR TODO,

ESPERO SEGUIR COMPRANDO CON USTEDES

LLEGO A TIEMPO TODO BIEN GRACIAS POR POR TODO,

ESPERO SEGUIR COMPRANDO CON USTEDES

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this game is absolutely disgusting. DO not buy this game unless you love wasting your hard earned money. DO NOT BUY AT ALL!!!!!!!!!!!!!!!!!!!!

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Live 08 puts 09 to shame. I really enjoy playing seasons each year on the game and making my team better each year.

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THE GAME HAS A NICE FLOW TO IT, NO SLOW DOWN AT ALL, THE COLORS ARE BRIGHT AND CRISP, THE PLAYERS ARE VERY REAL & LIFE LIKE. IF YOU HAVE NEVER BEEN TO A NBA BASKETBALL GAME THIS IS ABOUT AS CLOSE AS YOUR GONNA GET WITHOUT PAYING THE CRAZY PRICE, OH WELL THATS MY REVIEW,ENJOY THIS GAME AS MUCH AS YOU CAN, NBA 09 WILL BE HERE IN 9 MONTHS!!

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Afterglow Universal Wireless Headset - Green

Afterglow Universal Wireless Headset - Green
Customer Ratings: 4 stars
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While I neither own, nor play, any of the modern game systems that this device is targeted for, I do have quite a lot of experience with headphones and with consumer electronics. I looked at the sonic qualities of them in use as a traditional headset and I did not evaluate the microphone at all. If you are looking for a review from a gameplayer, this is not it, but if the same level of quality went into the design and implementation of the microphone as it did the sonic quality of the headsets, I think it will be perfect for even the most finicky gamer.

FIT AND FINISH

Physically the headsets have a bit of a Tron-like look to them, which may not be perfectly suited for the average 30+ year old. Thankfully the designers provided several different illumination settings for the headsets. I promptly set the illumination to be disabled -no need to waste precious battery life.

The overall fit of the headset wasn't perfect. Having it be adjustable would be a very welcome feature for those of us that have a bit bigger noggin. The ear cups didn't sit flat because they were a bit on the tight side. I ended up rotating the headband toward the back of my head and thankfully the cups can be rotated to fit your ear angle. This provided a mostly comfortable fit, but still no where near as comfortable as it could be if even slight adjustment was possible.

SETUP

Getting the headsets set up was fairly straightforward. Plug in the USB dongle to the back of your computer or game console, connect the audio output using the 1/8" mini-plug or one of the adapters provided, power on the headsets and let the dongle and headsets pair up. Instant wireless audio. The quick setup documentation left a lot to be desired, but there is a much more thorough user's manual that outlines several key troubleshooting steps as well as how to setup more complex home theater systems should you run into issues.

MUSIC PLAYBACK

THE SETUP: I sat down with a very eclectic selection of music ranging from Classical Mozart (Symphony Number 40 if you'd like to know) all the way through Journey, Dave Matthews Band, Nirvana Unplugged and Disturbed (needed something with some overdriven guitar). I've listened to several wireless speakers and headsets and I was definitely impressed by the quality of sound being generated by this sub-$100 WIRELESS headset. I was listening to uncompressed digital versions of the songs from the original retail CDs and in all cases the Bass was tight and highs were sharp, just the way I like them.

Every now and then with the more "layered" pieces, things got a little muddy with the woofer overtaking the rest of the mix and causing some sharp drops in the mid range. For example during the Dave Matthews Band song "Tripping Billies" the intro has a heavy bass drum hit over the top of the sax and violin, there was a noticeable reduction in the amplitude of the mid/higher end range of the sax/violin to accommodate the very loud output from the woofer. Wanting to investigate this more, I hard wired the headsets into the source directly and that eliminated this problem. It appears that it may be a result of some compression needed to provide enough bandwidth for the wireless connection but only the manufacturers can really confirm that. What I was noticing was something that is commonplace when listening to compressed audio and for most consumers it is a non-issue. I just wanted to indicate here (for those that care about such things) that there are some subtle differences when listening wirelessly compared to listening with a wire but it is very minimal and for casual use won't be a problem.

LITTLE THINGS

The volume adjustment on the headset was a welcome addition as there are times when you do want to adjust that output just a bit and don't want to have to grab a remote or wake your computer to do it.

With regard to the alternate modes that are available on this headset, all of my comparative tests were conducted using the "Pure Audio" setting. There are two other options which the manufacturers title as "Bass Boost" and "Immersive". When Bass Boost was enabled, the bass was sharp and generally undistorted, but overly heavy for music. This might be a desired effect for those who have a particular affinity for bass in their music, but for my tastes the "bass boost" is just too much. As PDP is a gaming centric company, I could see its use in gaming, or movies, but not for music. It is for people that have a need (or just a desire) for heavy bass and don't care about much else. The Immersive option, like the bass boost, would seemingly work better for movie/game play use, not for music. It is intended to create a psycho-acoustic virtual surround sound effect, but again, in my tests, the quality of sound output by the speakers is far better than anything that a circuit can emulate and in Pure Audio mode the headset did a very good job emulating the spatial effects created naturally during recording and intended by the audio mixers of the content. But some users may enjoy it. Thankfully, the manufacturers provided an easy color-coded system indicated on the microphone to tell which mode you are in and made it very easy to switch between them. Try them all and figure out which one works for the content you are enjoying.

WHAT ABOUT FOR JUST WATCHING TV?

For those of you that were hoping to use these headsets for casual television watching, you will really enjoy the volume adjustment so that you can listen at a louder level than your partner might enjoy. Being a closed ear design, you can even be in the same room as your partner and they could be sleeping or reading and you won't be disturbing each other. Of course you can use these headsets with a wire and that will provide the simplest form of connectivity. Unfortunately, the wire that comes with the headset is fairly short (as it is intended to be used with portable gaming consoles or Ultrabooks that may lack a USB port). If you are looking to use them as a wired headset, you will need to get a longer cable. Thankfully, the port that the manufacturer used on the headsets is a standard 1/8" Mini plug available at most local electronics stores. If your TV or amplifier doesn't have a "headphone" out plug then you will need to use the included RCA plug to 1/8" stereo plug which the manufacturer includes.

NOTE: You can only use the "pure audio" mode when using these headsets with a wire.

BUT WHAT ABOUT WIRELESS TV WATCHING?

Wireless from the TV is potentially a bit more challenging. If your TV has a USB port (many newer models do), you may be able to plug the USB dongle into that and then use the included RCA to 1/8" stereo plug (sorry no optical input available) that the manufacturer includes to hookup the audio. Our test TV is an older LCD that doesn't have any kind of USB plug available. In my tests, I discovered one could use a powered USB hub (for example this: ) to plug in the USB dongle and then hook the audio cable up to whatever audio out is available on your TV. The hub doesn't get connected to a computer, the included AC adapter provides the power for the wireless connection and then you can use these headsets without the burden of the wire following you around everywhere. As an added bonus, while using the wireless mode you then regain the ability to use the alternate Bass Boost and Immersive modes (which were not available with the wire) should you be interested in doing so.

A COMMENT ABOUT WIRELESS RANGE

The wireless range of these headsets is quite good. In very non-official and non-quantitative tests I was able to walk out of our suite of offices (about 2000 square feet) and down the hall 20-30 feet before I lost connectivity. This is obviously dependent on location of the source and devices/construction materials between the headset and the source. But in a typical residential environment a user should be able to walk around a 1,000-2,000 square foot house if the source is centrally located without loosing connection to the source.

FINAL SUMMARY

Overall these are a great set of headphones for consumption of multimedia content. Whether it is to be used with a portable device like an iPad or other game platform, or with a home theater so you don't disturb those around you, most users will find the sound delivered by these headphones to be light years beyond what they are accustomed to. Physically, the overall design (a little on the "bright" side for my traditional tastes) and the lack of size adjustment makes them difficult for me to wear comfortably both privately or in a public setting. The alternative modes may work for your particular listening needs, give them all a try and choose what works for you. But all in all, at this price point, it would be difficult to find a better sounding headset that offers all of the features and options this unit includes.

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This is honestly the perfect headset for me. I have used it for gaming, skype calls, and listening to music and it works great for all of those things. I love how I can walk around my house or sit on my balcony while talking on Skype, the range is great as well. The only time it ever cut out on me is when I tried walking out to my car with them on. They don't have a whole lot of adjustability, but they fit my head just fine. Not to mention that they look better than any other headset available. I got the one day shipping for three dollars with Prime and it arrived in about 12 hours which is quite impressive if you ask me. They seem to be made of quality material, so they should hold up just fine.

Buy Afterglow Universal Wireless Headset - Green Now

Customer review from the Amazon Vine Program I previously had reviewed the Turtle Beach Ear Force X42 Wireless Dolby Surround Sound Gaming Headset. For a headset that normally goes for a $160, I was expecting a lot from the Turtle Beach...and it did fairly well. I was pretty disappointed by the lackluster bass performance, however.

The mic on this headset performs about as well as the Turtle Beach does. Range is also quite excellent I'm able to walk to the other side of my house and still hear what's going on without interference which is impressive given that I do have a dual-band router plus an assortment of electronics throughout the house.

Where this headset excels over the Turtle Beach, however, is in bass reproduction. For a headset that retails for $90 less than Turtle Beach's X42, it puts it to shame. It's not going to be a contender for a Beats or a Bose headset, mind you, but it really puts the Turtle Beach to shame. Playing Borderlands, I hear the satisfying low roar of a rocket launcher firing and the thud of a far off explosion which sounds puny on the Turtle Beach. The Immersive Audio mode is by far my favorite audio mode for playing games and it sounds great.

And can the X42 work on the PC? Or the Playstation? Or with a mobile phone? I think not this Afterglow actually is compatible with ALL of these devices at a fraction of the price.

Battery life promises 10 hours I have used it for 9 thus far and not a glimmer/hint of the headset's battery life waning. The lithium ion battery appears to work as advertised thus far.

As for build, this headset doesn't feel like it's going to break like the X42 does. It's pretty solid and actually withstands some deformation without breaking (don't push it though the intent is to protect damage from "casual" use, not so you can show your friends how it bends like a reed). The ear pads also feel like they are better quality with a nice comfortable leather feel. The headset does feel a bit on the small side for me, but then size 8 hats feel almost uncomfortably snug on me so I'm sure that it will feel pretty comfortable on the average head.

A brief note on the mic I like the fact that it's retractable. Having the swivel mic on the Turtle Beach set was occasionally annoying; having the ability to tuck away the mic when I'm not using it gets a big thumbs up from me.

This headset will never replace my audiophile headsets, but for gameplay, this set really puts Turtle Beach on notice...Turtle Beach is NOT the company that I remember anymore.

Highly recommended!

Read Best Reviews of Afterglow Universal Wireless Headset - Green Here

People have had different views of PDP Afterglow's products. I'm not quite an expert though because this is my first product I've bought from them. Might buy a controller later on but anyway;

Sound This Headset sounds great for its cost. The three different audios are clear, The Bass Boost really does add a nice oomph of impact depending on what game/music your listening to. On PC, I use a Equalizer to increase the effect further when I really feel like having my head rattled so much the headset technically shakes itself(though long term usage-wise..it might not be advised to abuse it.)-Another NoteThe've done well to add the Bass Boost without really distorting the Highs of the sound, though you can still notice the difference in contrast though.. The Virtual Surround Sound mode is probably what you will use with everything you listen to. It isn't no 7.1 but it does do a pretty good job of opening the "field of sound" from just your ears to your whole head to give a overall nice richness of sound.. The VSS mode, as it has on the box, will be able to obtain the highest high's out of all 3 modes and it can still capture a nice low to an extent. Technically, it's the Jack of all Trade mode. Then the Pure Audio is pretty much the normal default mode. It will always be set to it when you turn the headphones on.

Value About power usage, well, They certainly told the truth about how long they last. I haven't really ran into a loss of power problem since I've got them. Of course, I don't quite have the time to fully play them for 10-12 straight hours and if you use them in a mobile device, they don't really use power unless you manually turn the lighting effect on(because it's not automatic unless they're used on console or PC)The glow effect is awesome, of course. Some people I show them off to always ask do they sound as good as the look. All I do is let them have a test and they shut right on up lol.

Design The only thing I have a problem with is that the ear cups are quite bulky. Being 50mm drivers though, they do envelop your whole ear. And it will take a little time to get use to the feel. You can rotate the padding though until they feel right to you....and depending on the person, they may slightly squeeze your head when you first put the on. you just have to stretch them out a bit and "break them in" before they start feeling comfortable enough. Until then, you might have to take them off after a little while to give your head a rest.

Overall They sound great, they look great, they're wireless with a nice range to them. -Side NoteThe wireless transmitor has a 3.5mm jack that can go into a mobile device as well, so if you have a AC wall unit with a usb, then you can pretty much turn your mobile device into wireless as well, as sort of an alternative to bluetooth. Anyway, all I can say is that they'll have to survive the test of time of course( months to years) without messing up in some way. The Golden Rule still applies: Take care of your things. Other than that, what more can you ask of in headphones. These are all-around nice.

Want Afterglow Universal Wireless Headset - Green Discount?

After over five months of using the Afterglow Universal Wireless Headset, it's time to find something else.

I purchased these after the battery in my Logitech Wireless Headset H600 Over-The-Head Design (981-000341) stopped holding a charge. The initial reviews, feature set, and reasonable price appeared to be a fine choice. It's also a relatively new offering where the choices that already existed in the category all failed in one way or another.

The good:

Insanely verstile: The headset itself is both wired and wireless. You can plug an audio source and an Xbox 360 controller directly into the headset with wires if that's what you need. It also functions as a wireless headset with its USB transmitter. The transmitter even has a stereo audio cable hanging off of it which can be used simultaneously with the USB audio adapter. In my case, I could plug it into my Mac for game audio and microphone input to TeamSpeak while having the transmitter's 3.5mm connector on my iPhone to listen to podcasts. The headset has a fade control to tweak the mixing of the two audio sources. It does all of these things very well, which is wonderful.

Great sound quality that comes through sufficiently loud: This really says it all. The quality of wireless and wired audio is perfect for gaming, listening to music, or anything else. Other wireless USB headsets I've tested were too quiet to be useful in many situations, but this headset does not have the same problem.

Excellent battery life: I easily got through two nights of hardcore gaming on a single charge. When the battery does eventually run out, you can keep it going by plugging in a mini USB cable to a source of power. You can even use the headset while it's charging. Some USB wireless headsets cannot do this.

Great wireless range: I had no trouble roaming my house while listening on this headset. It's nice.

The bad:

Bright LED lights everywhere: The wireless transmitter has a super-bright LED in it which is always on when connected and blinking when disconnected. I had to cover it up a bit with electrical tape to tone it down. The headset itself is also a beacon of blue light. Look closely at the photo of the item. Anything blue there is a bright light, including the headband.

Ugly: I won't sugar-coat this detail. You will look like an absolute jackass wearing this thing. It's a monstrous blue plastic demon with no fashion sense. It looks worse than basketball shoes. The clear plastic band sits over an inch above your head, and the remaining bulky plastic enclosure lets the world know that you only venture outside of the house when your parents yell at you to go find a job. Believe it or not, I have seen someone out in public wearing these. He did not make the headset look any better than I do.

The horrible:

The controls are digital: The volume and chat/game fade controls are non-stepping dials, but they are not analog or fine. Both jump to different volume levels as the dial is smoothly turned. It would have been better to just make them up/down buttons like an iPhone's volume controls.

The controls are buggy: Have you had your headset powered up for too long? The volume and chat/game fade controls will both stop working. Every once in a while you've gotta turn the headset off and on or you're stuck. This wouldn't be such a big deal if not for the fact that...

The mute button is also the power button: You have to hold the mute button down for two seconds to power the headset off. This is dumb. It should be a switch, or possibly the very bottom of an analog volume dial.

Uncomfortable: The clear plastic band does such a good job of holding the device on your head that it feels like a vice. The design is quite unfriendly to folks, like myself, who wear eyeglasses as it presses the frames into your skill with such force it leaves a mark afterwards. I've had to adjust the headset's position frequently to keep my head from feeling like it was going to be smashed in. As a result, I've discovered...

The clear plastic headband is not shatterproof: The clear band has developed some ominous cracks. I don't think this thing can last for a full year of regular use.

I really wish this headset were more comfortable and with better controls, because it is so perfectly versatile and has such great sound and microphone quality. Alas, it is not so. I only recommend this headset to homebound folks who have very small heads and don't wear glasses. Otherwise, you might want to reconsider your decision to try out a wireless USB headset. There are really no good options out here.

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