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As others have noted this game does not play like either the early RE games or RE4 or RE5. This game has it's own "feel" to it, and at times reminded me a lot of SOCOM Confrontation or SOCOM 4, especially the features where you can revive your fallen teammates. However, the mechanics on this are not very good. For example, during the heat of battle when you need to revive your teammates you are more likely to "hit x" (on the PS3) and pick up some supplies rather than revive your teammate. This is especially problematic during the boss battles and instead of being able to revive your teammate you pick up a flash grenade that you didn't want anyway and then get killed while trying to revive a teammate. And the AI always seems to get themselves killed and never bother to pick up herbs or heal themselves even when the supplies are close by. There were a few missions that I just left them dead and finished it on my own. It isn't that the game play is difficult so much as it is bad mechanics that cause you to die and make the game more frustrating than fun. By the time I got to the 5th campaign I just didn't care anymore and shut the game off and am returning it.
The graphics are sub-par in my opinion for a PS3 game, which doesn't surprise me since Slant Six was involved with the production of this game more so than Capcom I'm sure. Also when I played with HUNK in the mercenaries game for RE4 he was bad-ace at melee and kills, but in the online play for this game he sucks and is easily defeated. Same with Vector. The game showed promise at times, I especially like the camoflogue for HUNK and Vector, and playing Versus online had its moments but ultimately left me feeling disappointed. And for a full retail of $60 the single campaign is surprisingly short. If Capcom wanted to do something like this to tie us over to RE6 it should have been a $30 retail price since this game offers online play and not much else. I'm hoping the RE6 installment in November will not disappoint.
FINAL GRADE: C
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Well the big thing I will say that everyone else on here is saying is, this is not like your usual resident evil game that you know and love. No inventory, no limited ammo and weapons. No survival horror. This is just a strait up action game with a veeeeery short, not really fun, campaign. The verus mode is ok. Some of the charachters have better abilites than others so if you don't get that person you are already behind the power curve. But as a fan of the series and, someone who loves to play a game to the fullest and complete all the trophies anc chanllenges, I would reccomend this game now that it is cheaper. I am happy to have my resident evil series complete. It is playable enough to give you your resident evil fix untill the sixth instalment comes out.Buy Resident Evil: Operation Raccoon City Now
it is too much hack and slash style than the typical strategy and sneak around that I am used to from the resident evil franchise. was a good idea and fun to play. and the faster zombies was a surprise I wasn't ready for.Read Best Reviews of Resident Evil: Operation Raccoon City Here
First of all am a huge fan of Resident evil series one of my best games ever since PS1 , and I really don't know what to say regarding operation Raccoon City if you are fan of resident evil you can't hate this game but you feel that there something wrong.The good points of this game is:
1The zombie are back finally and all original enemies such as the Hunters.
2The bleeding and infection ideas are great but not well finalized.
3The Melee attacks are nice and flexible but it is the same for all characters, in my opinion each character should have a special Melee attach and finishing move.
4The variants of weapons are nice.
The Bad Points of this Game:
1The game story is good but how they deliver it through this game is awful, the story mode is actual a mission base gameplay there is no story , you have to destroy some server then burn some papers .... Etc.
2The new characters you start playing with them and you don't know who they are and what they do and how they come to the city.
3 The sound track of the game is annoying and not resident evil style at all.
4The camera angle is bad , sometime you got stuck in the corner and you can't do anything you have to wait to die to reply the mission.
5The enemies AI is bad they are dump, the movement of the enemies are bad too, they can't run or hide or shoot.
6Your team mate are useless they can't help at all.
7There is no Co-Op mode why I have 5 new characters and it is a team base gameplay.
8When I saw the trailers of the game I thought that the graphics will be the best , but the cut scenes and movie clip in the game can be equal to Resident evil 2 cut scene.
9The gameplay graphics are below normal and can't be compared with resident evil 5 at all.
10The online game is OK but in my opinion resident evil power is in the story mode not the online gaming.
As you can see the bad points are more than the good ones , but I can't give the game less than 3 start because it is Resident Evil, and if the upcoming Resident evil (RE6) uses the same engine this mean CAPCOM is killing the game because in my opinion this game make CAPCOM a well-known company, we hope that Resident evil come back the way it was a Horror game with its original story and characters , not an action third person shooter only.
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I really was looking forward to this game. I'm a RE junkie across multiple game platforms. I don't think that this game sucked as hard as some people say, but at the same time... save your $$ for RE6.First, I think the game was short. I got through on Veteran and was just bored. I don't care that they think the replay value is there for playing ALL the characters, unlocking ALL their special skills AND weapons... the game is too SHORT. Second, it seems to take forever to kill the human enemies, which isn't challenging it's just flat out annoying and unrealistic. Third, it's glitchy especially when running and trying to pick up something... sometimes you slide without intending it and that will get you killed more often than not.
I think they got together with the dudes that made SOCOM and were trying to go for something edgy and it just fell flat.
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