Showing posts with label xbox vs ps3 games. Show all posts
Showing posts with label xbox vs ps3 games. Show all posts

Collective Minds Rapid Fire PS3 Controller (CM00066)

Collective Minds Rapid Fire PS3 Controller
Customer Ratings: 5 stars
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the grip on the controller fells good and i think it is easier to play with. the joysticks are a little bit tougher to move than the regular PlayStation controller. and the sensor to connect to the ps3 can be blocked by a blanket so you cant play with something covering the sensor. But i still love this controller and making my friends mad is really fun.

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EA Sports Active 2

EA Sports Active 2 - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $33.20
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I wasn't aware EASA2 came out yesterday and I decided to do something I usually never do: buy an expensive product without reading the reviews. Totally worth the gamble.

The game comes with two programs you can enroll in: a 9-week exercise program and 3-week cardio program. It's recommended that you start off with the 3-week one but I decided to jump into the 9-week one. You're also given a choice between 3 difficulty levels (which you can adjust at a later time): Easy, Medium, and Hard. I went with Hard and it definitely showed. It was a great 30 minute workout that had me sweating hard by the end.

I bought the PS3 version which uses three sensors that connect wirelessly to a USB peripheral. One goes on your left forearm, one on the right, and the last one goes on your right thigh. Setting everything up was a breeze and after I completed the avatar creation process (which you shouldn't expect much from if you're a heavy RPG player like me), I filled out some surveys for the in-game journal (for better tracking) and then proceeded with my first workout session using EASA2.

So far I've found the music tracks enjoyable but I'm probably going to make my own playlist and import it into the game pretty soon. The exercises are wonderfully paced and the mountain bike one is a lot of fun. You can make custom workout sessions and track all the progress you've made and create schedules and view your workout calendar.

All the data is stored on EA's servers and a lot of it is accessible from EASportsActive.com; the companion website is mostly functional but does have a few janky (buggy) moments. EA is not known for excellent launches (online stat tracking for Battlefield Bad Company 2 was an atrocious mess for the first few weeks), but you should expect excellent functionality soon.

If you're interested in doing this thing with a partner, the game features a 2-player mode if you buy another set of sensors (so far EA is only selling bundles) and that seems like it might be really fun. I don't have friends willing to shell out $110 on something like this but I can see couples getting a lot out of buying 2 bundles.

If you're even remotely interested in exercising at home without buying monetarily and spatially expensive equipment, then EA SPORTS Active 2.0 is the product for you. Recommendation based on the first day impressions? Buy it.

P.S. The bundle comes with a resistance band but neither the manual nor the game instruct you to put it together prior to starting your workout. Just when I was really getting into it, I had to pause the whole thing in order to set up the resistance band. It's a bit of a lame oversight on the developer's side, but definitely not a deal breaker.

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I am a sucker for any product that's going to make my workout more fun. I own both previous version of this game, and faithfully ran out to get this one the day it was released. I am in good shape and have done intense workouts in the past such as p90x, so I consider myself an advanced exerciser. I am probably not the target audience for this product, but if you are like me, maybe this review will help you. If you are out of shape and don't exercise, go buy this product right now and start using it! If not, read on...

EA Active 2 is by far the best exercise video game available, so if you have already decided to get one, definitely get this one. However, compared to most other forms of exercise its still lacking, will annoy the crap out of you, and probably end up not being used. Some of the issues from previous versions have been improved, but there are still enough annoyances that you can't get through a workout without getting frustrated and slowed down by the technology.

Lots of people have written about the pro's and improvements so I'm just going to say what I think they left out. The program still gets stuck waiting for you to 'stand up and stay still' between reps of many exercises. Even when standing completely still I sometimes have to wait 10 to 20 seconds for it to continue. It is still too slow to register when you have gone into a position (faster than before, but still too slow!). The avatar tracking of any running type motion, including high-knees and kick-ups is still terrible. Sometimes it goes slowly while I'm running fast (and keeps telling me to speed up) and sometimes it runs extremely fast when I'm just doing a light jog. A lot of these issues could be caused by improperly positioned sensors but I am following the limited instructions that came with the game and have tried making many minor adjustments without any improvement. The warmup routine is improved, but still totally monotonous and is much more of a stretch than a warmup. I still end up jogging in place between stretches to get a decent warmup (not a big deal).

The pace of the exercises (even when its working right) is just too slow for my taste. Timing is probably the biggest issue preventing me from enjoying the workout. The 1 to 2 second pause between each rep sounds small, but ends up making me feel like I'm holding myself back the entire time. There is also a 10 to 15 second delay between exercises, ugh. It would be much better if this was adjustable. No other form of exercise (video, class, gym, home gym) has you waiting this long between each rep and activity. Good for beginners, not so much for people who already know what they're doing.

The bottom line is at the end of a workout I'm just annoyed and relieved its over, which is a horrible way to feel after exercising. I recommend you spend your money on something else, unless you're just looking for the novelty experience. I hope EA keeps working to improve it, maybe the next one will get right!

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EA Sports Active 2 for PS3 comes with everything you need in the box. It doesn't use the move controllers. This is so exercises can be hands-free in case you wanted to use weights with some of the resistance routines.

If you are looking for an alternative to the gym or a personal trainer... I would recommend this over any other fitness title as it provides real exercises instead of routines where you can only wonder if you are getting an effective workout. The routines and programs in this software were designed by personal trainers.

You can have the software create a workout routine for you focusing on cardio, upper body, lower body, core, or full body. You can also create your own personal routines. When you create your own routine, the software lets you know what percentages of the body you are covering. Such as 50% upper body, 20% lower body, 10% core, 15% cardio. This is so you can be sure you are tailoring the workout to what you want. There won't be any guessing on if you are working the body effectively.

There is a 21 day cardio program and a nine week total fitness program which also features weekly fitness tests that measure how long it takes for your heart rate to recover.

This software uses motion sensors to make sure you are doing the exercises properly. These may present a problem initially for some people as they may put them on incorrectly. They aren't difficult to put on, it's just one may overlook something about them when first using them. Overall, they work excellent.

Two people can play if there is an extra set of motion sensors. These should be available for purchase from the EA website.

The heart rate monitor is accurate as well as it shows you and saves your heart rate data. This enables you to see your intensity levels on your workouts. You can make sure you are working out in the right zone and not overdoing it or underdoing it.

There is a journal that is optional for you to fill out that keeps track of your nutrition and workout progress. If you already know quite a bit about fitness and nutrition, you may find this repetitive. I do, I still choose to use it though, it makes it easier to know your eating patterns over time compared to writing it in a book. I know on my days off of work, I choose to eat more snack type foods. So at the end of the day, you just answer about 10 questions of what you ate and drank that day and that's it.

If you don't know anything about nutrition or are confused by it, they have built in, easy to read and follow nutrition charts on what is good to eat and what you should avoid. These are very easy to follow and I highly recommend them to someone who wants better nutrition but do not know where or how to start.

Also, if you don't know the first thing about exercises and/or are just starting out exercising, the lead and follow exercises the virtual personal trainers perform are great. There are also tutorials before an exercise begins.

Not only are there the traditional exercises and stretches, but there are also "games" which cover up the "exercise" to make fitness fun. There is mountain boarding where you have to run up hills and jump from rail to rail. This covers up the running in place and squat jumps you are doing.

What I like about this software alot is that when you are doing an overall workout, you aren't doing one type of exercise for 20 or 30 minutes. It moves from one exercise to another smoothly and quickly. So you may be doing 20 mini exercises in a 30 minute workout for example. The way it is laid out though, it covers the body areas you chose to focus on and you don't get bored doing one exercise for 20 minutes. I think this is the thing that will keep me at it long term for myself.

To sum up, whether you are familiar with working out or not, this is a real fitness product. If you don't know where to start concerning exercise and nutrition and wonder if you should join a gym or hire a personal trainer, I would recommend this. It's cheaper than a gym and a trainer, although some people do better in that setting.

The PS3 version also will feature downloadable workouts as well to keep things fresh.

written by The Fun Zone Nutrition Health Fitness If you are looking for a higher resistance band than the one that comes with the package, on the site there is a chart of weight equivalents for thera band resistance tools.

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First some background: I am in my mid-30s and in OK shape. I play ice hockey recreationally, skating 3-5 times a week depending on time of year. I try to keep a balanced diet, not necessarily eschewing fast food or junk food but making sure my portions are moderate in general and get my whole grains, fruits, vegetables, etc.

I went through a period in my 20s where I was a gym rat in terms of lifting weights to gain some size but w/o doing the supplements and protein shakes so I know the proper techniques, the difference between lifting to get cut versus pure power versus size, the importance of rest, so on and so forth.

Outside of that though, I don't have a real athletic background. I'm a decent sprinter b/c I'm lean but my cardio is somewhere south of terrible. It's something I've always wanted to improve but the problem is I hate running and biking as I find them monotonous.

Recently, I had been thinking about getting back to the gym or joining a fitness program in order to improve my cardio as I was tending to fade at the end of my hockey games and it was hurting my performance IMO.

I was doing some shopping and was looking at buying a Wii when I stumbled across EA Sports Active completely by accident. I wasn't necessarily looking for a fitness tool on a video game console but I was intrigued. I almost pulled the trigger right away until the read the reviews for Sports Active on the Wii were somewhat mixed and also saw that version 2.0 was coming out on the PS3 which I already have.

I waited until it came out and read a couple of reviews. It seemed like the PS3 version had the most favorable reviews at the time since you didn't have to buy any extra peripherals, it was hands free, and seemed to garner the best results in terms of response. After that, I went ahead and bought it.

Out of the box, you get the following:

* Game disc (duh)

* Resistance band w/ 2 handles (you must assemble this yourself it's a matter of tieing the band to the handles)

* A sensor/heart rate monitor meant to be strapped to the left forearm

* A sensor for the right forearm

* A sensor for the right leg

* USB w/ a sensor

* 6 AAA batteries

The sensors are battery driven, each requiring 2. The USB plugs into one of the USB ports of the PS3 like any other controller/peripheral. I believe the way the game works is that the sensors on your body "communicate" with the sensor in the USB to feed into the game, serving as the controller to speak.

Once I popped it in, the initial walkthrough was straightforward and easy to understand.

Figuring I wasn't completely sedentary and had some athletic base, I decided to start off on the Medium 9 week program (choices are either a 3 week intro program or a full 9 week program and within the two, you can select Easy, Medium, Hard). Initially, I wasn't going to write a review until I had completed it but after 2 weeks, I think I have enough to provide useful feedback and can update later as necessary.

I picked the 4 days I wanted to workout (my guess is other programs may have more or less days where you workout) and it was off to the races.

The idea of the game is that you are represented on screen by your avatar (whose appearance you can customize) and as the trainer directs you to move, your movements are captured by the sensors and your avatar on screen performs the same.

I had some problems with my initial set of sensors and it turns out the problem was with the leg sensor. It deteriorated over the month to the point where it was unusable (kept losing the sync). I contacted Amazon and got a new set (they just shipped me an entire new package w/ everything else included as well) and everything works much better. Seems as if there is a potential QA problem w/ the sensors but if things aren't working for you outright, I recommend trying to work with Amazon to exchange for a new set and see if that doesn't work better. Everything is -muchbetter with a good working set of sensors (although there are still some instances where it seems to have problems registering your movement).

For the workouts themselves, I am in phase 3 of 9 week program. To those folks who started on Hard and said it wasn't challenging and/or there was too much time between exercises, I tip my hat to you. It's at the point where I cannot push myself 100% without artificially pausing between exercises or even during exercises.

So far it seems like the workouts are cardio/plyometric based. Everything so far looks to be geared towards general endurance and lower body explosiveness.

If you lift for size or are focused more on upper body workouts, this probably won't do it for you. You can customize your workouts with respect to what you want to improve and while I haven't played with it, without doing free weights, I don't see how you can significantly improve your bench press for example.

A side benefit I want to mention is that since the exercises are more plyo-based (short and explosive), it seems to serve as a pretty good dynamic warmup. On the nights where I have a hockey game after I workout, I am not too tired to play and in fact, I feel pretty good from a looseness standpoint. Next day is definitely a full recovery day though. Not sure how well it would work for other sports though.

Other useful features:

* A journal where you can log things like, hours slept, glasses of water consumed, other activity you may be involved in. This is more for your personal benefit as the game doesn't really provide any feedback based on trending of the data (at least not that I've seen). It'll give general advice as you make your entry but that's it.

* Ability to configure the music playlists. Most useful if you have ripped and downloaded tracks to your PS3 but I haven't tried it yet though)

* Sync with EA Sports Active website to share results.

In conclusion, I definitely see the utility of this. I think it's a great innovation and hope that EA continues to build and improve on this product line.

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Its funny that it ended up this way but its true.

The PS3 version is the best version of EA Active 2.

The Wii version you are forced to hold the Wiimote.

The 360 version you are forced to use Kinect including all the current growing pains of the system (situps on the floor hard to see, menu navigation, etc).

The PS3 version does NOT use Move and instead gives you an extra armband making it actually the overall easiest to control version.

As far as the actual software goes whichever version you get the workout is VERY well done. Impressive and a lot of fun actually.

If you want exercise you should seriously consider this product.

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Darksiders II /PS3

Darksiders II /PS3
Customer Ratings: 3.5 stars
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Love the game, it was as described. Only problem was the shipping...it took so long to get to me but other than that its worth every cent

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its not what i wanted i wanted the us version i dont know that its was going to be a uk import i had no idea but the game plays so its a good thing and i love it and i am enjoy it the best mistake i ever made

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Pro Evolution Soccer 2010

Pro Evolution Soccer 2010 - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
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For the record, neither EA nor Konami has made any innovative upgrades to their franchises for many years. Back when Konami wasn't releasing a new game every year, there used to be surprising innovations in the PES franchise. FIFA hasn't changed much in terms of gameplay since FIFA98. So both FIFA and PES are far from what they should be.

If you have been playing FIFA: there is little justification for you to switch. PES 2010 doesn't offer a much more enjoyable experience.

If you have been playing PES: This is the PES that you are used to and love, it's a nice upgrade from PES2009 in almost any aspect of the game.

If you have never played a soccer game before: Take PES, it has better player movements, tactical support, good AI (except for the refs and the goalies). It may lack the realistic feel outside the penalty area that FIFA is slightly better at, but it is much more exciting in the penalty area when it comes to passing and shooting for goals. Goals in FIFA are a bit more boring than PES goals.

Pros

* Slightly improved Become a Legend Mode

* Slightly improved online play

* Much improved Master League

* Much improved graphics

* Much improved tactics and strategy support

* Brit-pop heavy tracks

Cons

* Slow response for some moves and some parts of the field

* Brit-pop heavy tracks

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For those worried about being disappointed with another poor iteration of PES can rest assure that you won't be disappointed this time around. It's apparent that Konami really listened and actually made huge, noticeable improvements based on gamers' feedback. The graphics are top notch (Rooney, Messi, Torres, Ibra, and other players are uncanny in their resemblance); gameplay is a bit slower and more realistic but not to the point of being dull and laborious. You still get that classic excitement when you hear a big "thump" and a "swoosh" noise when you strike the ball to make that hard earned goal something that you can't experience with FIFA for some reason even with it's vast superior graphics and official team/player licenses. I'm not a PES fanboy (too old and busy with life) and admit that FIFA have made some huge strides in terms of game realism, graphics, and online play in the past few years. But whenever I have time to play and host games with friends and family, we keep coming back to PES because of its gameplay, not eye-candy.

I'm extremely satisfied with PES 2010 with its much improved graphics, gameplay and most importantly, online play. Thankfully, you no longer need a separate Konami ID. You choose "Online" from the main menu and you're in the Lobby, seconds away from playing someone online. Most of that awful lag is gone this time around with smooth online experience. The game actually disconnects during joining if it detects sub-par connection, not during gameplay or worst, forcing you to play lag plagued game. You still get that "jitter" from time to time (playing people with slow connection) but not to the point of playing with disappearing ball and players. I have played fair amount of online PES 2010 games and my experiences were 95% lag free and enjoyable for the first time.

PROS:

1. Vastly improved graphics and online play

2. Classic PES gameplay with improved controls and animations

3. Slower, more realistic gameplay with easier set piece play

4. Soundtrack I personally like them

CONS:

1. No licenses but you should know (but not expect)that by now if playing PES

2. Awful hot pink menu selections it'll hurt your eyes

PES 2010 highly recommended!

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I've been playing the franchise since ISS 64. This is definately the most exciting game yet. The gameplay is fluid and feels more like a simulation style compared to last year. Graphics are great, new soundtrack with actual music and a great master league mode. There are small small nuances that get annoying, but that is the case with all footy games. This game does not dissapoint and the editing option to update the licenses is easily taken care of with a US option file. There are many out there already.

Don't go the FIFA route this year. Although it is a good game, which I've played, PES 10 simply delivers the more realistic feel. The demo on the ps3 or 360 network doesn't do the finished product justice by the way.

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In recent years PES has been a source of disappointment, with bad next-gen games and lackluster performance following the magnificent PES 6 (2007). FIFA had gained some hype thanks to great marketing by EA Sports something Konami should watch for and learn from and was being hailed as the best game. It bothered me how an average game suddenly became magnificent... it's not that FIFA improved so much, it was because it was showing it was trying to improve AND because PES has been dreadful since 2007 on the PS2. Next I am going to go over some points that I've read in too many places, some by biased people, some by people who don't know any better.

How can FIFA have better graphics? It's the same engine as FIFA 2007, graphics not changed since FIFA 2008 and it looks old-gen compared to PES, which even has player hair, skin pores, higher resolution textures, better grass... PES it's better everything in graphics, for example you can even see the tongue-clip of the Adidas boots while in FIFA we have a blurry thing when we zoom in.

Tactics in FIFA are a pain, it's very limited and there's very little freedom to change anything at all, again I don't understand how you can say FIFA is better. PES continues the same format however it adds Player Cards and other very specific sliders (marking, pressure, support...). Player Cards feel useless most of the time as in most cases it will be just one or another attribute which shouldn't make much of a difference.

Soundtrack and Menus: FIFA has a TON of stuff, no denying, however most of it is annoying music to me. Just because it has something from a lot of countries doesn't mean it's good. It's appreciated they do that but more and more I feel they worry about putting some "have-been hits" more than they do about improving the rest. PES has some songs that were hits going back last year but it has a better overall track, more solid, far less annoying songs, lesser known groups but the track choices are good and even I enjoyed some of the upbeat pop/electronic stuff (there are other types too). On Menus, I prefer PES's menus over FIFA, they are straight forward and easier to navigate, finally Konami's overhaul Worked! The menus look very good now, it feels modern and vibrant even though I don't like pink, which does work nice with the black, while FIFA has kept the same format from years back.

Licensing: true, FIFA has a ton of leagues and PES doesn't. We wish it did but we have to make do with the very good selection in Other Teams A, and edit as we wish on Other Teams B. I am actually working on my own Option File to release with a few German and Brazilian teams. However, the UEFA integration is ASTONISHING.

Edit: My Other Teams BBayern Munich, Werder Bremen, Bayer Leverkusen, HSV, Wolfsburg, CSKA Moscow, Botafogo, Corinthians, Flamengo, Fluminense, Grêmio, Palmeiras, and São Paulo. Option Files for each region of this game have been released, which update all of the leagues without any hassle for the player.

Editing: PES allows you to edit anything, FIFA makes you buy Live Season which only takes care of a handful of leagues, you won't get to change the stats for vastly underrated players in any other leagues. Want to create a team? PES gives you a lot of freedom, though some options have been gone for a while, PES 2010 has the best editing of the next-gen games (from PES 2007 to 2010). FIFA you cannot change one thing on a team, so if you're stuck with a team having an orange instead of red shirt, or want the goalies to actually wear their real life shirts, you can't. In Other Teams B you can create up to 18 new teams.

Master League is an unmatched game mode. Manager Mode in FIFA 10 is supremely buggy, and Be a Pro and Become A Legend are similar to compare much. PES lets you play BAL for 18 years, FIFA gives you only 4 years in Be a Pro. However, the one aspect that FIFA has the upper hand is that we play Reserve Team matches, in PES we play a training match with either A or B teams. Master League and Become A Legend have UEFA Champions League and Europa League integration, with BAL also including National team integrations.

PES 2010 is the best in the 360/PS3 era, and PES 2010 is the best and an improvement over PES 2007 on the PS2, PES 2007 being the last great PES. PES 2010 is a few major steps in the right direction, it's building the foundation for 2011 to return to the top. It doesn't have the bugs FIFA has, it has better game modes, and everything else EXCEPT for the nice 360 movement and motion capture, it has a faux-360 which feels like a 16-direction thing.

PES 2010 needs improvement on goalies, who know DO make some great saves but their one issue is giving rebounds. I can't complain about online lag, and I have to say the same regarding FIFA. With PES, however, I couldn't connect with players whose game is from a different region, like UK/Australia or Europe. A must buy for players who skipped 2008 or 2009, and a "should buy" for players who have previous versions as this one is far superior.

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This game is great!

I do wish we can purchase update every year instead of paying full price for new copy.

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Gal*Gun

Gal*Gun
Customer Ratings: 5 stars
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Sale Price: $72.90
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Wow! They "went" there...

If you like the rail-shooter genre, this game is worth a look. Think "House of the Dead", but with ecstatic Japanese schoolgirls of varying ages. This game uses a relationship-type gameplay for the scenes in between the shooting parts. It is almost entirely in Japanese, but if you pay enough attention, it's easy to figure out the answers to a girls questions by reading her facial expressions. I can't read any Japanese and can only slightly understand what is heard, but again, the expressions are key.

You wield a pheromone gun and blast screaming, pointing girls out of your way so you can ultimately focus on one of 4 main female love interests. Your "secondary" weapon (triangle button if on PS3) is usually a grenade in most of these types of games, but here, it puts you in a lonely dimension that's just you and whatever girl you triangled on. Here, you, uhh... "blast" specific parts of her body to make her blush and eventually scream out in ecstacy. I call that "Pokémon-ing" them. You collect these girls and their present clothing type in a running inventory, viewable through the main menu. Go for the teachers!!! They're so hot and their screams are so much funnier. I recommend NOT playing this game secretly, as if someone walked in on you, they'd think the worst>.<

It's a hilarious game, perfect for parties with alcohol and open minds. I love it!

This game uses the Playstation Move controller, though a standard controller works too, just not precise like a "gun" would be. It does NOT use the PSMove Navigational controller for anything necessary.

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I've been meaning to get this game for a long time, after hearing about its port to the PS3. Now that I have it, I can't put it down. Its theme is the complete antithesis of typical rail shooters out there. Gameplay is absolutely the same as any other rail shooter: difficult on the controller, smoother with the Move, and delightful with a Move lightgun. If you're buying this game, though, you're not doing it for the quality gameplay.

You know why you bought it...

THE QUALITY ARTWORK...

of the four hundred and twenty three different varieties of panties.

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Dead Space 2

Dead Space 2 - Playstation 3
Customer Ratings: 5 stars
List Price: $19.99
Sale Price: $16.58
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Dead Space, released in 2009, came out of the middle of nowhere. It wasn't too hyped, coming from a rather unknown group of developers, but shocked everyone with its amazingly brutal and atmospheric horror experience and became a critical success. With these high standards to meet, 2 years later, the second is released to incredible anticipation and it certainly doesn't disappoint.

Dead Space 2 is amazing. It takes everything the original put into the series, and enhances it. The controls are more precise, smooth and convenient (with the addition of a single button health and stasis refill system), the visuals are even more detailed and gritty, the sound is as creepy as ever, and the story remains intriguing and intense. You must work to unravel the truth behind the Sprawl (the game's setting), Unitology and Necromorphs, as well as battling (literally) horrific hallucinations and delusions from an alien form of dementia. If you are a fan of the first, then you will definitely enjoy this.

GAMEPLAY

Dead Space 2's gameplay is very similar to the first, but with the right tweaks and enhancements. The controls are basically the same with some minor changes (select is the default menu, square is to reload, aim and triangle is for stasis). The circle button is now a one hit health refill button, instead of square (from the first). The triangle button is similar, but for stasis refill. Isaac's movements are much smoother, more precise, and easier to control. The melee attacks, for example, are far more accurate and can be used in quick succession, unlike in the first. The weapons are great and fun to use as well. One major change is in the zero-gravity areas. Instead of the wall-jumping from the first one, you have a sort of jet pack that allows you to fly around the areas and even latch onto the wall as if to walk on it (like in the first). Certain sections take advantage of this and offer fun new experiences for Dead Space. This game has pretty good replay value in that you have a new game+ option that saves the items and money you get from the previous playthrough so that you can go on to collect the weapons, suits, trophies and so on. There are also more difficulty levels and trophies to keep you occupied. This game still has it's objective style in that someone tells you where to go, what to do, and you must reach the objectives. Although more freedom would have been nice, it doesn't hurt the experience for me, because it's just how Dead Space was. Also expect to be scared. This one is every bit as horrifying as the first, if not more so. Expect sudden encounters, random and loud equipment malfunction, and disturbing scenes and hallucinations. Overall, the gameplay is like the first, but even better.

VISUAL

Dead Space 2 is gorgeous. The settings are very detailed and atmospheric, and it's really a key component to the game's horror element. Technically, the graphics are better than the first (which was pretty good to begin with) with more detailed environments, characters, enemies, etc. It is even more graphic than the first as far as dismemberment and violence goes because of the greater detail. The lighting is very well done in this game as well. Isaac's dementia hallucination sequences look as amazing as they are freaky (think Scarecrow in Batman: Arkham Asylum, but more disturbing). When I first played through the demo, I was impressed with the visuals, and I still am very impressed.

AUDIO

This is what really set the first Dead Space apart from every other game in it's genre. The sound was absolutely stunning. This is what really sets the atmosphere for the game. Technically, the game sounds wonderful. The further you are from the target, the distance sounds realistic. The muffled screams and shouts from behind walls, doors or glass are all catered to their materials. Now the sound really shines in creating the horror element of this game. Lots of minimalistic sounds that really make a difference. The necromorphs sound as disturbing as ever, along with the distant screaming, babies crying and pleas for help. Even the silence is well placed, and builds incredible tension, because you never know what could jump out at you. The environment is incredibly unpredictable. A pipe could explode right behind you, a random monitor could flash, a window could blow out, a necromorph could come bursting out of a vent, or any other countless possibilities that are very loud and will make you jump a good foot in the air. I could go on and on, but no other game pulls off a horror audiovisual presentation quite like Dead Space 2.

STORY ELEMENTS

The Dead Space universe has a very intriguing story about it, and this game does a great job at telling it. There are plenty of twists and turns throughout to keep you gripped (like in the first) and the inclusion of Isaac battling with his own dementia is very well presented. Now I won't go into detail, but the basic premise is that Isaac has woken up 3 years after the ending events of the first Dead Space, to a horrific necromorph outbreak. The setting is on a large Earth colony, The Sprawl, that is located on the remains of one of Saturn's moons. He doesn't know what is going on, and is suffering from a deadly form of Dementia he contracted on Aegis 7 in which he has horrifying and disturbing hallucinations that seem centered around his deceased girlfriend, Nicole. You are set free and must unravel the mystery to save yourself, and figure out what is going on in The Sprawl. Now one major change from the first to the second is that Isaac was actually given a voice actor with real dialog. Although this does change the game in that you are no longer a silent protagonist, it is not necessarily a bad change. The new Isaac has a mouth on him, but you get to understand him far more and how he interacts with people and situations. The story and feel to the game is actually very similar to Alien and Aliens, you can sense the influence as you play it. Overall, the story is as intriguing as the first, and really keeps you gripped.

CONTENT ADVISORY

This game has no instances of sexual content, but it is INCREDIBLY graphic and violent. The violence is geared toward necromorphs (extremely mutated dead humans infected though an alien entity), but it is brutal. You can sever limbs, heads, smash enemies, and even break dead victims apart. There is a ton of blood, from it gushing out of enemies, victims, yourself, to being smeared all over the walls, ceilings, floors from previous attacks with horribly mutilated corpses littering the environment. Isaac himself, when killed, way suffer a unique cinematic death depending on the enemy that kills him that includes decapitation, dismemberment, being sliced in half, skewered, stabbed in the head, and being graphically vomited on by strong acidic creatures. The game is also very disturbing. Several people crying for help with be mercilessly slaughtered by the aliens in graphic ways. People suffering from severe delusions and hallucinations may kill others or themselves in a highly graphic and disturbing manner. Some necromorphs are of dead children, and even babies (very disturbing) that act as suicide bombs. The visions you have tend to be very demented and disturbing, and the entire game is very scary, even to mature audiences. The language in this game is also very coarse. Right from the beginning you will hear the f word and s word thrown out like crazy, as well as every other lesser expletive. These words are used in a sense of panic for the most part in that people are trying to escape or save lives from horrifying circumstances. This game is rated M for a reason and it is a high end M due to the violence. I can think of only very few games that come close to the graphic intensity of this game.

CONCLUSION

If you have an Xbox 360, a Playstation 3, even a computer, and think you can handle the mature gruesome, disturbing horror aspects of this game, it is a must buy. I'd recommend starting with the first (Dead Space Greatest Hits), as it is an amazing game as well, although it isn't necessary to fully enjoy this game. If you are a fan of the series, I'm sure you already have and love this game. This game is an atmospheric masterpiece that improves upon the original in every way, and keeps the series at a high, high bar.

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I was a day-one fan of Dead Space 1 (DS1). I remember it was set to release within a week or two of Fallout 3 and Gears of War 2, two other big titles going up against a previously unseen space horror. What's strange is I have really never liked horror...not in movies, and not really in games...But something about it being in space appealed to the sci-fi loving side of me thus I chose to play DS1 over the other two...fast forward to the end of DS1 and I have been eagerly awaiting a sequel since sometime in late 2008.

Prior to release, it seemed Dead Space 2 (DS2) doomed itself to failure...Obviously it would be compared to its highly acclaimed predecessor with a microscope. During the lead up to the release in January of 2011, there were complaints from fans from everything to it having multiplayer tacked on, to the protagonist Isaac Clarke showing his face. Other people complained about him getting a fully voiced dialog, or that he was supposedly accompanied this time around. The concern was the atmosphere created by DS1 and how these factors would diminish it. These issues all could have taken away from the magic that was DS1. However, what I found in DS2 was a richer, more engrossing, more refined and overall purely superior experience in comparison to DS1.

Gameplay:

When playing DS2, I noticed some differences in the controls...something that was hard to pin down exactly what had changed. All I knew was that in comparison to DS1, DS2's controls felt tighter, more responsive and overall better to use. I felt that in most situations where Isaac gets mauled, maimed or shredded by the baddies that it was my fault in some way, not some fault of the controls. Even as you have to resort to swinging and stomping your way through piles of necromorph bodies and limbs, the game rarely feels cheap as you continue to stave off wave after wave of murderous, psychopathic blade-enhanced necros. There were only a few times the game felt cheap and all of them had to do with a the number of pursuant necros and a lack of available space to move around in. In my first play through, Isaac paid the ultimate price a few times when I just got overwhelmed from all angles and had nowhere to go. This was not too frustrating as I could quickly learn from my previous attempt and not repeat that again.

All of the weapons from the first game were brought back and new ones were added. I noticed that the fully upgraded plasma cutter weapon in DS2 did not feel as rip-roaring powerful as it did in DS1. Perhaps this was intentional, but either way it felt like it had been a bit neutered. Regardless, I greatly enjoyed the detonator for the new offensive strategies it delivered and the force gun was actually useful to me this time around as opposed to in the DS1. One of my favorite aspects of DS1/DS2 is it lets the player play the way they choose to play. You can stick with one gun if you like...fully deck it out and shred away. You can upgrade many weapons in any combination you like. The RPG-ish upgrading system is wonderful, and will keep me coming back to see what all the weapons are like at full throttle. In addition, DS2 adds the ability to remove upgrades for a small price allowing the player to experiment a bit with weapons.

There were some weapons with what I felt had limited uses, specifically the contact beam and the seeker rifle. The seeker rifle felt just too weak and too slow for me to decide to use any hard earned power nodes to upgrade it. The contact beam, while powerful, was too slow...I found the ripper, plasma cutter and line gun to be far more useful.

One addition I really enjoyed were the vacuum windows. The addition of these really made me feel like Isaac was walking around a high-tech but still fragile space station. One off target shot and he can get sucked out into the vacuum of space. It really makes for some interesting tactics when seemingly overrun with oncoming necros. My only gripe is I wished there were more of these chances.

The entire cast of enemies from the first game returned, but there are some newcomers to the list that make some of the old ones look like no big deal. Without spoiling too much, I felt that DS2's enemies presented a much more formidable challenge than the same ones in DS1. By themselves they were not so bad, but DS2 manages to spawn them in various combinations almost as a squad of troops with battle orders. Whenever I died in the game, it was generally due to me not considering the different strategies required to take on the collection of enemies at that time.

The zero-G segments from DS1 return in DS2, but more refined and far more enjoyable. Instead of being confined to jumping from one platform to another, DS2 gives Isaac a free float ability that is incredibly enjoyable and easy to manage. Isaac is given boosters on his boots that let him move quickly in zero-G areas, and there are buttons that allow you to re-orient Isaac to the correct heading as it can be very easy to flip upside down without realizing it. The zero-G environments are fully functional and were some of my most memorable moments of DS2.

Finally, the replayability for DS2 is phenomenal. I play every game through on its default difficulty the first time through. If the game is good enough, I'll go back and play on whatever the super hard mode is. With DS2, you get not only a super hard mode, but also hardcore, both which should present a formidable challenge. In Zealot difficulty, you can carry over your previous playthrough's weapons independent of the previous difficulty setting (unlike DS1). I won't go into details on Hardcore mode, but know that if you like a challenge, DS2 has one.

Graphics:

The graphics in DS2 have been noticeably improved over DS1, and were frankly on par with some of the more technically meaty titles of the PS3 like Uncharted 2, Killzone 2 etc. The textures were given a lot of extra attention between titles and it showed. The gritty detail of the blood stained walls of the Titan Sprawl (the location of DS2) were one way that the game created the engrossing atmosphere. The attention to detail in Isaac's various suits and weapons, the enemies and the special effects all help to paint a very impressive picture. The character models of the various types of necros seemed to have variations so it wasn't always the same stabby looking humanoid running at you...some are still in clothes some not, some have varying faces, body sizes, weights etc. All are still frighteningly grotesque as can be expected from a Dead Space title.

In an attempt to leave out any location spoilers, every hallway, room, etc. has an exceptional amount of attention paid toward making it come alive...or rather look like it once was alive but is now exceedingly dead. One particular spot that stays with me is a hallway with black lighting you are able to see the bloody smears and hand prints of what was obviously a struggle that didn't end well. The levels are also better than DS1 in that there is little if any back tracking and there are some extremely diverse locations that Isaac finds himself in before the final chapter. Supremely detailed environments a large variety of locations are one of the major ways this game's atmosphere is created. In a word, DS2's level design is superb.

Sound:

Atmosphere was my main draw to DS1 and now DS2. Visceral Games has managed to create this incredibly immersive environment that manages to literally keep me trying to be prepared for what they may throw at me next. In my opinion, the number one contributor to creating such an unrivaled level of atmosphere is the sound design. Anyone who plays this game owes it to themselves to have it on a good home theater system or at least some good quality headphones. The surround sound not only adds to the spookiness of the game, but delivers vital information of approaching creatures. Even in areas with no baddies to kill, the sounds of metallic creaks, cracks and scrapes in the Sprawl's ventilation system let you know you're never safe. Indeed DS2 has some cheap scares, but they're so well timed and not always predictable that I have a hard time believing someone who says they never jumped during a play through.

The music is well composed, and only adds to the atmosphere. The music is also well timed and sometimes gives you the impression that something large is coming. Sometimes it never happens, while other times it does. It manages to build levels of tension and keep you on your toes, never taking for granted the next dark hallway, for a necro is commonly waiting in unseen corners.

I find it really difficult to sum up the quality of sound and how much it contributes to the game in words. It's really just that good.

Presentation:

The game overall has an extremely polished feel to it. The interface, the in-game menus, the weapons, animations, special effects all operate flawlessly. The Development Team put in some major time bringing this game to level of completion that is rarely seen. I enjoyed that the flame thrower didn't work in zero-G environments. While obvious to some, it very well could have been overlooked. I also love how the sound goes nearly to an underwater feel in some of the zero-G environments, further adding to the authenticity. The use of lighting throughout the game paints a picture of darkness and true threat that does not falter or taper off any time during the campaign.

The story should not be overlooked. While some have said it doesn't make sense, I believe it's a tremendous addition to the overall Dead Space timeline. You also get the impression that this character is not invincible. In fact, I believe that those who complained about Isaac being voiced this time might feel otherwise as the story reaches into who he is as protagonist and creates a deeper adventure than could have been accomplished without a voice.

Other reviews I've read docked the storyline for being too linear and giving you menial who-cares tasks to do while Isaac battles his way to the final chapter. I would wholeheartedly disagree with that. While the storyline is pretty linear, it is not menial by any means. I found myself engrossed in the game, caring about who his contacts are, how they fit into this Dead Space universe and how it may all play out. Each task, while not necessarily more gripping than the last, was relevant and fun to play. I found myself being very uncomfortable in the game numerous times when I was faced with an even creepier place to trudge through than the last. Part of the fun of this game is how on edge it makes you feel when you're playing it.

Final Thoughts:

The Development Team from DS1 obviously knew what made DS1 so special because it all returned with improvements for the better. Generally with the addition of a multiplayer component into an single-player game would have some complaining that the entire game would suffer. While I was never interested in the multiplayer component, I can attest to the fact that the single-player campaign and overall game quality was not neglected. In my opinion, DS2 was an improvement in nearly every way, and is very much worth your time.

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SYNOPSIS: An alien artifact drives people murderously insane then reanimates their corpses into mutated monsters. You play Isaac Clarke (An amalgam of Asimov and Arthur C), the sole survivor of Dead Space. Not only is Isaac trapped aboard a massive space station with hundreds of these things, but religious fanatics want to use him for the information in his head and the government wants to kill him for it.

GENRE: Survival horror.

GAMEPLAY: Third person shooter. However, instead of the usual center of mass/headshot gameplay, these necromorphs require dismemberment. Hence, Isaac has a number of unconventional weapons at his disposal that make this task more feasible (an arc welder, force gun, plasma cutter, electric saw, etc). A couple of weapons have been added to the arsenal from Dead Space, but essentially the gameplay remains the same. The addition of a proximity mine thrower makes it easier to strategize and lay down some defenses against the heavier onslaughts. The suits now come equipped with thrusters, so space walks are free roaming as opposed to the linear jumps in Dead Space.

ISAAC CLARKE: This time out, Isaac is no longer the "mute protagonist" of Dead Space. Now that Isaac reacts and responds to the other characters that interact with him, the narrative of Dead Space 2 is much more fulfilling and enjoyable to watch unfold. He's also being haunted and slowly driven insane by strong hallucinations of his girlfriend.

DLC: The downloadable content, available at five bucks a pop, offers beefed-up space suits and weapons. Essentially, it provides you with items you otherwise wouldn't get until a few levels into the game. The upgrading system remains the same, however. So if you really want your gear and weapons to be great, you've got to upgrade them using credits and power nodes you collect throughout the game. Hence, the weapons and suits offer a boost if you get them toward the beginning of the game, but the DLC doesn't make Dead Space 2 a cakewalk.

DEAD SPACE EXTRACTION: Dead Space 2 also comes with the Wii game, Dead Space Extraction, a rail-shooter that incorporates the Playstation move controller. I've played Dead Space Extraction. It's a GREAT game, and maybe one of the best written games I've ever played. The fact that this game is included is seriously cool.

OVERALL: Dead Space 2 is one of the richest, most thrilling gaming experiences I've ever had. It's also scary as hell. If you don't like horror movies, gore or to be scared, you'll hate Dead Space 2. It's suspenseful, and quite often necromorphs jump out or sneak up on Isaac at unexpected moments. The visuals are stunning. The story is compelling and unpredictable. It's one of those games where I would intend to only play for an hour before going to bed, and six hours later I found myself watching the sun come up. I just couldn't put down the controller.

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Just finished this game. What a ride! This is one heck of a game. I had a lot of fun with this game, even though I purchased it a year ago. I wanted to wait until the time was right to play it. I played the first game and loved it, as well. DS1 was one of my first shooter games on the PS3, and Number Two is just as good if not better.

Graphically, Dead Space 2 is outstanding. Like its predescessor, the graphics are top-notch, with great detail. The videos are seemlessly integrated into the game. When a video kicks in, the graphical detail is the same as the game, which means the game itself is high-quality graphics.

The game is gory, make no mistake about it. Grotesque, even. The monsters spew forth guts and blood and, er, stuff, when they are defeated. Very cool!

I found screen brightness to be a minor issue in my game. At first, I did as directed and the screen setting was way too dark. After I maximized the brightness setting I had perfect resolution.

The sound is amazing. This game should be played with headphones on, so you can hear every bit of sound clearly. The music sets the atmosphere just right for a Horror title, and the sounds of the creepies crawling near you help set the tone as well. The voice acting is excellent. The actors played their parts extremely well, and that is a good thing as it helps the story only so much better.

The story itself evolves nicely as you progress through the battles and tasks. Unlike the first game, Dead Space 2 does not have all that many chapter-ending bosses. This was done very well in the first game. Instead, Dead Space 2 has story evolvement and tasks that must be accomplished. There are also no arcade sequences as found in the first game. I really did get involved in the story. This time around, Isaac Clarke, the main character, has a voice and a face. The story is very involving, as characters grow and go through a journey as they say. I kept asking myself, "Who is going to make it? And, who is going to die?" The story is good all the way to the end.

Furthermore, I recommend playing Dead Space 1 before Dead Space 2. Although the second game has slightly improved graphical detail, the first game is very solid. There are flashback moments in the second game that will ruin your playthrough of the first game if you skip Dead Space 1. Both games have almost the same combat smoothness in a game, making both of these games awesome shooters.

The Dead Space games have a sort of RPG element in that equipment can be upgraded. Power nodes are dispersed throughout the levels and allow equipment upgrades. Guns, tools and suits can all be upgraded nicely to get that 'extra edge' over the monsters. There is also an inventory. As you play, you will find items that can be used or sold. By the way, ALWAYS keep one power node in your inventory! This will allow you to open Node Locked doors and find secret rooms where cool items are found. These items may by ammo or healing kits, but you will also find schematics for new items (redeemable at the store), as well as items that have a higher value. (The store, workbench, and save points are placed throughout the game at various points.) Anyway, this upgrade feature really makes Dead Space fun!

My first playthrough was on Normal mode. I have slow reflexes, however, and I died often. I died in every decent battle, as a matter of fact. I was always low on credits, healing, and ammunition. Although I like a challenge now and then, I was not having much fun. So, I changed the difficulty to Casual mode and ... still died! A few times, anyway. I had a LOT of fun after that.

The game has all sorts of difficulty settings. For example, there is newgame+, which allows the player to take their upgraded items into the next game. I had fun on the setting I played on.

Although I usually detest Healing Kits in a game, and greatly prefer Auto-Healing in a shooter, the game design for Dead Space makes healing kits work. Most of the enemies will try to close the range and melee the main character. Meanwhile, the main character has more than enough tools to keep the baddies away. It works well.

As far as guns go, I used the Plasma Cutter and the Pulse Rifle within the game. I like the Plasma Cutter because, once upgraded, it hits really hard and is excellent for limb dismemberment. The Pulse Rifle, on the other hand, is an assault rifle and has a very high rate of fire. Necromorphs will get knocked back a little when hit with most any gun/tool, and I love assault rifles!

I played for 1-2 hours at a time, then I would recharge my wireless equipment. Dead Space 1 and 2 are both games that has a player on the edge of their seat, wondering what will happen next. My nerves would be shaken. As I rested, I would reflect on what had happened and the story progression. When I was ready for more I'd dive back in. Dead Space 2 takes around 15 hours or so to play for the most part, so it took me about a week to get through.

The only bad thing about this game? It ends!

This is an excellent game. Graphics, sound and story, combined with excellent gameplay, make for one heck of an experiance. Dead Space 2 has some of the best entertainment found in video games today.

Hope this helps.

Good Luck, and Good Hunting!

PS. Watch your back!

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*Twice as Much Action, Half the Scare Factor and Only Minor Revisions in a Large Budget Horror Sequel Equal a Slightly Disappointing 2nd Chapter for the Dead Space Series.

Little Big Planet 2, Uncharted 2, Killzone 2, Assassins Creed 2, and God of War 3. Whenever a sequel to a big name game is announced, people expect it to feature more than a few improvements over the original. These aforementioned games raise the benchmark by delivering on the promised experience. As my pre-order implied, I expected nothing less from the next installment of Dead Space. Yet through my 14 hour trek across the Sprawl, I found myself more often disappointed than inspired. Ultimately, my dissatisfaction with this game boils down to one issue: it feels rushed to market. After setting down the controller I found myself wondering which of the two games was better. Dead Space 2 features more enemies and environments, more streamlined action and slightly refined combat and telekinesis. The original Dead Space had a more convincing story, a more frenetic sense of urgency/survival, better enemy and item placement, and a darker ambiance. In effect, Dead Space 2 is like a Carnival Haunted House. It has predictable scares, confined corridors and a few cheap thrills. Most of why it feels scary is because of where you are, rather than what is actually going on. In the end, it feels like you paid a lot of money for an experience they rushed to build. My review places an emphasis on areas I feel could have been improved if more time was spent in development. I would still consider Dead Space 2 a good game, just not everything we expected from a large budget sequel.

FEATURES:

For those of you who buy USED games BEWARE: Dead Space 2 has an online access code that you must enter to play multiplayer. If you buy the game used and the code has already been activated, you will have to purchase a new code before going online. Dead Space Extraction, included on the Limited Edition, is a very good port of the Wii game. The Move is much more accurate, video retains the grainy look of the Wii version but is much sharper, and sound has been radically overhauled. I recently purchased the Sharp Shooter for Killzone 3 and it works SUPERBLY for Extraction. My only complaint for controls is that the weapons must be cycled through with a button, or with left/right on the d-pad. The Wii version allowed you to map different guns to specific directions, so I wonder why this was not added to the analog stick or directional pad for PS3. On another note, the full game must be "downloaded" to your hard-drive from the Bluray then installed to play. It is a 3.5GB install, and will not play directly from the disc. To prevent you from letting your friends borrow the disc to get Extraction for free, you must also have the Dead Space 2 disc in the system to access the game (even though it was fully downloaded onto your system). It doesn't bother me, but I'm sure it would aggravate somebody with less hard-drive space.

GRAPHICS AND ENVIRONMENTS:

Graphics have not received any noticeable improvement. This comes at somewhat of a cost considering the limited facial animations and character movements hold back the terrific voice acting. Suit design is flawlessly executed whereas character models look like early release PS3 games. This juxtaposition carries on throughout other elements of the game. Newer enemy models are drastically split between being cleverly designed (ones modeled after Velociraptors named Stalkers) and very poorly animated (Yellow Necromorph Babies called Crawlers). There are multiple new settings, each of which is essentially a chapter or two within the story. The problem is that each environment features graphics or room design that is copied and pasted. It becomes rather tedious to pass the same storefront 3 times within a single mall, or to read the same messages (written in the same size and same font) across the walls of 5 Unitologist apartments. Banners and video messages also repeat every 5-25 seconds, so the longer you explore an area the more it feels contrived vs organic. Lighting is excellent. Set piece sequences feature some distinct visuals, but are usually over very rapidly and almost ALL of them were featured in the trailers for the game. A few areas offer some exciting eye candy (wood backdrops in a gym, flowing lights in a tunnel, duct-taped insulation, frozen storage) but ultimately these make me disappointed in what the game could have been. If more time was put into the game I'm sure a lot more of these visuals would have been implemented into the settings (instead of spaced apart every 2-3 hours to hold your interest).

GAMEPLAY:

Targeting can be changed between Centered (sight will be on middle of screen), or Classic (sight will follow path of weapon). I found myself using the Classic mode from the first game, because it kept throwing me off to have my left aligned character aim at a different angle than where he was pointing his weapon. Most of your arsenal operates exactly the same as in the original game, which is a good thing. You have to keep in mind that the ammo you find will primarily be from whatever you have equipped. Equipping a weapon you do not use often will result in finding less ammo for guns you do use! Several new members of the battery are quite helpful when upgraded, but must be utilized against certain enemies for full damage. The detonator is a proximity mine that is very effective against Stalkers when accurately placed. However, the game once again feels rushed with its detection coding. Rather than detonate based only on enemy movement, the mines will be set off if they touch anything of necromorph origin. The problem is that mines will continue to explode as you set them if the blue lasers touch any necromorph segment on the ground or wall. This can be troublesome if trying to set them in a hurry. The Javelin is functional, but much more difficult to aim against fast foes without stasis since it has a single point of impact and takes multiple hits to dismember or impale. The Rivet gun pre-order is virtually useless since it has a very small target zone and takes the most hits to dismember an enemy.

Zero gravity is far and away the best revision of the sequel, giving you the ability to fly in any direction and easily re-orient towards the ground. Sadly, most of these parts feature either very primitive puzzles or very basic action despite having the tools for much more. Some of the set piece sequences also place you in a position without immediate prompt. I sat on a train car for about 3 minutes once, looking at the city outside before I realized I had to progress to the next car for the train to get any closer to the station. The few action segments that try to break up the pacing are dispersed VERY far apart. One sequence involves riding on top of a mining vehicle, but ultimately plays out like any other "stuck in the elevator with enemies pouring in" section of the game. It would have been better if these sections featured unique gameplay and controls rather than simple backdrop exchanges. Remember that annoying enemy that couldn't be killed in the first game? He's back too, with an army of friends to push you through a series of corridors. The ending boss also feels like they ran out of ideas on how to implement Isaac's internal struggle with his external. Running in circles to find ammo and watching the same death sequence 40 times from recycled enemies was disheartening. At least the section afterwards offered a slight reprieve. Why were more sections like this flight sequence not offered in the rest of the game?

SOUND:

Ambient sound and voice acting is well executed. Isaac's character is believable even though not entirely unique or memorable. Most of the better lines in the script actually come towards the last 2 hours of the game when Isaac starts to express his frustration. The voice actor delivers these lines right on target. Some of the "startle effects" are impeccably used the first time you hear them, and then become cliche as you progress. For example, I almost jumped when a toilet flushed by itself as I explored a room. Following this, whenever I walked into any other bathroom in the Unitologist apartments the toilets would flush by themselves too. After the first time, "surprise" tactics lose their punch. These are used quite a bit although giving more examples would ruin that "first time" for you as well. To save production time, I believe certain objects were all programmed to behave the same way. The scrambled voice effect and lower sound mixing for the "dementia" scenes also made it very difficult to determine what was being said. Since the story is primarily driven by Isaac's state of confusion, it was disappointing that these moments become lost in the fray. Turning on subtitles helps, but the subtitles are not perfect and will fall behind the voice acting. Usually a subtitle will scroll slightly before audio, but this was not properly designed in DS 2.

STORY:

From start to finish, Dead Space 2 really struggles to come up with a meaningful story. Isaac supposedly has progressive "dementia," but it doesn't manifest itself in his abilities in any way whatsoever. The "ghostly presence" of his dead girlfriend throughout the narrative sometimes comes across as either forced or unnecessary. It fails to convey a real sense of mental degradation. Remember that one scene in the trailer where he is struggling with himself and the needle? The brevity and placement of the scene ultimately fails to serve as the effective foreshadow it was meant to be. In short: It worked better for the trailer than it did in the game. The other characters really have no motivation aside from: we were here and need to get out, or I'm doing this because the person in command told me to. I found myself asking all of the same questions at the end of the game. So how did Isaac initially become the target of contesting factors? What are the real motivations for the Church of Unitology and what IS the joining the marker is used for? All of these questions and more have a nice little blanket thrown over them. You can make your own assumptions, but I was really hoping for the details. There was never any moment where I thought WOW, that was great storytelling! The worst part is that the story of the first game actually sets up the premise better than this sequel. I didn't really like the "Hey Isaac..now we need you to go here and rebuild/fix this" from the 1st game; however, it still seemed better than the "Hey somebody from an organization we just heard about is looking for you and the shuttle only goes here...get aboard!" from this game.

Aside from plot holes, certain inconsistencies screamed out to me as well. In a few scenes, main characters are disfigured or injured and seem helpless. In the following scene they're acting all bad ass and the injury doesn't affect them at all. The Dead Space fiction from DS1 also states that the Hive Mind was created by the Marker as an overseer to direct the actions of the Necromorphs aboard the Ishimura and Aegis 7. Random online sources speculate that the invincible enemies near the finale of DS2 are juvenile stages of hive minds because of minor visual similarities. The problem is that the story never alludes to the Hive Mind, or offer any continuity in regards to how the Sprawl became infected with Necromorphs. According to one journal, creating a "new Marker" on the Sprawl began to show signs of life returning to destroyed Necromorph "goo." However, nothing details the exact nature of this resurgence nor does it fit with the original model found on Aegis 7. Ultimately I just felt like I was constructing a detailed puzzle that was missing quite a few pieces out of the box. I would have been much more entertained by the narrative if I felt it added to the mystery of the Necromorph origin and motivations.

As I played the game all I could think about was how my review would differ from those I read online. In summation, it seemed like the game was quickly executed to follow up on the animated film Downfall and Wii's Extraction. Sadly enough, this game has more than enough opportunity to become an instant classic. It seems like an impressive storyboard was constructed for different enemies and environments, but then filled in between with just enough cover to release it on time.

Dead Space 2 is a fun ride, just be sure to get a cheaper ticket before you hop on board. (7.9/10)

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I can't stress how happy I am with this thing. I wanted it just to play Ratchet and Clank Future, but now I just can't get enough of it. It plays PS1 and PS2 disks, has a bunch of memory card slots, has 4 USB slots, and now, I have upgraded the hard drive to 160gb. This is very easy to do, so that's a plus as well. I'd strongly recommend this to any serious gamer.

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This was a Christmas gift for my son and daughter-in-law, who are into gaming big time. They have been enjoying it very much.

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Well, it came with no cords, no controller, and no apology. Im glad it only took under $20 to get the stuff...

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The fan is load and it has shut down automatically due to over heating issues. not sure how long it will last

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Love it!!..my husband can't get off.

My only problem is that I paid for it to come early and it didnt but they did hook me up with a free controller and game

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PlayStation Network Card - $10

PlayStation Network Card - $10
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $14.99
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This is a great item, Im not in US, so I bought it and send it to a cousing in US he sent me the code, there should be an option like on online game codes to get the printed code directly from amazon, and dont have to wait a week for the arrival of the card. This should be really helpfull for international users.

Digital download :) :) http://www.amazon.com/gp/product/B004RMK4P8/ref=cm_cr_thx_view

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As I'm writing this, this $10 gift card is priced at $18. Who the hell would pay $18 for $10? I'd rather just give someone $18 cash in a card.

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let me get this right i spend 20.. and u give me 10? how do people not see whats wrong with this pic.?

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Why do people continue to get ripped off buy these cards and paying more than face value!?!?!

Go to Walmart!!!! A $10 dollars card cost...wait...$10 dollars!!!!!

A $20 dollar card cost $20 dollars, etc.!!!!

Does this not make any sense? Especially in this economy!!!

Quit getting cheated and STOP buying cards off the internet!!!

Thank you!

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Didnt know what to use my GOW 3 pre-order credit towards. Didnt want to put out extra $$$ for new game either. this item was the perfect buy. I used it to download new maps on Uncharted.

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PlayStation 3 Rock Band Wireless Guitar

PlayStation 3 Rock Band Wireless Guitar
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $149.95
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When Rock Band rolled out last November, Harmonix/EA had some quality control problems with the first wave or two of guitar controllers. Being an early adopter, I lived through these issues and was rather frustrated that this much-anticipated game couldn't deliver on its promise.

It's April, now, and the separate guitar controller is finally available.

So, should you get it, or will you end up sending it off for repair, or returning it, or just plain smashing it out of frustration?

The first thing to address is the quality of the controller. It gets bashed a lot for the one serious defect the first batch of controllers had: the strum bar on many, many of them broke after just a few hours use.

Obviously, that's unacceptable, and Harmonix and EA both knew that. They jumped on the problem with both feet and by the end of January, virtually everyone who had problems finally had a controller in hand that wasn't defective.

So let's put that on the shelf. It's in the past now: I have two of these controllers and they both work as well as or better than any GH controller I ever had.

Let's address the real question: is this a controller you want to play with?

It's decidedly different from every Red Octane GH controller, to be sure, so if you're a big fan of the GH controllers, you will almost certainly not like this controller the first time you pick it up. Unless you're an absolute creature of habit, my suggestion is to give it some time: play with it for a few weeks, recognizing that your performance may actually degrade a bit while you get accustomed to the controller.

* * *

Here are the most obvious differences that affect performance:

1. The neck of the Rock Band controller is longer and thinner than the GH controllers. It feels more like a real guitar, which encourages you to position your hand more like you would on a real guitar. For me, this was a big plus, but I have a friend who much preferred the thicker neck of the more toy-like GH controller.

2. The fret buttons are flush with the neck and nestled directly next to one another, with each button being as wide as the distance between two frets on an actual guitar. The result, again, is that your hand is positioned more like it would be on a real guitar. The touch of the buttons is as good or better than the best of the GH controllers, but on some units, they produce a loud clacking sound. I've played with some that are loud and some that are quiet, and while it's a bit annoying, it's not a game-breaker.

When playing last night, I really felt the smoothness that the fret button design allows: I barely felt my fingers pressing the buttons, yet I was flying through song after song on Expert with better scores than I could ever have imagined getting when I played Guitar Hero.

3. This is the biggie, the game-breaker for most GH players: the strum bar. It all comes down to whether you like the click of the GH controllers or not. A working strum bar on the RB controller is a wonderful thing, frankly. Again, it was designed to feel more like playing a guitar or bass, and as a bass player myself, I'm impressed with the feel...you can really "twang" the bar like a string. The strum bar has a lot more touch than most people realize. Sure, in the end, it's still a switch that either connects or doesn't, but it doesn't have that "all-or-nothing" feel of the GH strum. I love this softer touch...it really allows for that casual/careless rock star feel that comes when you only have a few notes to play during an extended drum solo.

Yes, it feels very different from the GH bar. Learning to alt-strum (that is, alternating between up-strum and down-strum) with this controller is trickier and takes some patience, but once you've got it down, it's every bit as precise as it is with the GH strum bar.

Of course, a huge complaint is that this strum bar doesn't have the click that some people need as a reassurance that they've actually strummed.

I hate the click, myself. It destroys the illusion that I'm playing an instrument rather than a video game. "Match the clicking of your controller to the brightly colored dots!" No thanks.

* * *

I'll admit that moving from a Red Octane GH controller to the Rock Band Strat takes some getting used to, but it's absolutely worth the effort.

If you've never played a GH game before and you're interested in Rock Band, I'd ignore what anyone says about the comparisons between the two controllers: one is not objectively better than the other, and if you learn on the Strat, you'll probably find the GH controllers to be the annoying ones.

For me, games like this are all about feeling like you're actually playing a song, even though you know you're not. The more they can make me feel like this plastic thing is a real guitar, the happier I'll be.

The real measure of this controller for me is how much more I enjoy playing guitar-based games with it than I did with the GH controllers. As a result, my game has improved tremendously over what it was after months of Guitar Hero.

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I didn't purchase mine from Amazon, but from gamestop store.

First one I got, it will not sense me have tilted the guitar, and not matter how hard I try to tilted it, it will go into overdrive mode, I have to press "select" button to use it.

Returned, and got another one. This time, when I tilted it, it does go into overdrive, but not as sensitive as the one that came with the whole package. The stock one will go into overdrive if it senses me slightly going upward. This one I have to do it hard, or maybe twice or three times before it would go into overdrive, it is kind of frustrating, but just to share with you guys the experience that I had.

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I've waited 4 months for this guitar. Since the initial purchase of my Rock Band on PS3, I've waited patiently for the 2nd guitar to complete out the band. Choosing not to go the devious route to get my second guitar was hard, but worth it.

The guitar is exactly like the one in the Rock Band box set and works seamlessly with my PS3 and the game. Now to win more fans and money.

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We purchased this to give as a Christmas gift to our children as they enjoy playing Rock Band / Band Hero with their friends and were wanting another guitar to allow for more players. When it arrived it came in a basic brown cardboard box with the item information printed on the side, not in the original box which was tacky in and of itself, but the box was also covered in large red dots leading my husband and I to believe these are seconds or refurbishments being sold as new.

The product information should note that it is not shipped in the original box and that it may be a resale item. The guitar itself is finicky and does not work as it should. The keys are loud (the clicking is very distracting) and tend to stick and do not always register when they are being pushed. This does not work as well as our original Rock Band 2 guitar that came with the set when we purchased it last year. We are not pleased with our purchase at all.

I wish I had read through the more recent reviews rather than the most helpful as apparently others have experienced similar issues. BUYER BEWARE!

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I just got this today, and it works perfectly fine if you don't want to go into overdrive. Trying to deploy overdrive with this thing made we want to scream. I felt like smashing it into tiny little bits because I would spend so much time frustrated at it while trying to deploy overdrive that I would completely fail out of the song. Don't buy this. Look for the newer model.

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Stranglehold Collector's Edition

Stranglehold Collector's Edition - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $44.99
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I bought the PS3 Stranglehold Collector's Edition because it includes one of my favorite movie Hard Boiled in Blu-ray. The movie is a classic for action lover. I was very disappointed that the movie is only not in HD quality but it look worse than the Dragon Dynasty DVD version. Shame on Sony and Midway.

The game otherwise is a lot of fun to play. 9/10

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This review is only for the movie that's included on the game disc.

I mainly purchased this title for the "Hard Boiled" movie included on the Blu-Ray disc. The movie is a classic, but I am sad to say that I am very disappointed in it's quality...given it's on Blu-Ray HD. Not what I expected at all! The picture quality (sharpness and detail) is pretty good for a 15 year-old movie, but the color definitely needs to be enhanced. The soundtrack is a joke! It comes through my receiver as Dolby Digital 5.1, but it is only in stereo. My center channel and rear surround speakers never came on. All dialog are through the front surrounds. Some have claimed the picture was chopped to fit widescreens. I cannot confirm this as I do not have the DVD copy, but it does not look chopped to me. In short, this movie was not remastered at all for the Blu-Ray transfer as advertised. Hands down the worst Blu-Ray movie quality I've seen! If you're getting this title for the movie, you will definitely be disappointed.

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So, I downloaded the demo from the Playstation network yesterday. The download took all night. I thought, what the heck, I might as well try it during breakfast, for just a few minutes. I had so much fun, I ended up being late for work! It was so worth it.

This is a pretty incredible game. The graphics are amazing. The cut scenes look the most natural of any that I have seen, and the game play is stellar. You can slow the action down using Tequila time (this is the same as Max Payne -everything goes Sepia, and things slow waaaay down. It runs out fast, though so you have to be careful.)

Pretty much everything is breakable and the physics are stellar. It is a lot of fun sliding across tables holding items such as apples and seeing each of the individual apples fly out of the basket and everything come crashing to the ground, for example. Everything is breakable, too, from the signs hanging above doors to gas cans in the market.

John Woo was involved with this game, and you can tell. If you have ever seen one of his movies, you'll recognize his touch.

This isn't a game for the kids. There is a LOT of blood and guts. Head shots splatter, for example.

If you aren't a kid, but are a fan of hardcore and thrilling action, this game is definitely for you! I'd suggest the Collector's Edition. For a few bucks more you get the Blu-ray version of Hard Boiled, John Woo's last movie in Hong Kong.

What I'd pay: Full Price. As soon as possible.

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I don't know why this game isn't more popular it's seriously a lot of fun and very playable. The graphics in many parts of the game are superb awesome coastal / jungle chapter with fantastic water effects. You get to shoot from a chopper and can see the bullets splash in the water!!! The destructible environments are also very well done, you can shoot signs to fall on enemies, also the floor can be shot to pieces from under you so you actually fall through!

I really like some of the unique 'Tequila bomb' aspects of the game and the point system motivates you to improve your aim and style (shooting while in mid-air, etc). My only real complaint would be that it can easily be finished within about 8 hours, but since it's only 39 bucks I still give it 5 stars :)

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I played Wet before i played Stranglehold and was told this was better. FALSE. True you can slow down time and slide on almost anything in the environment to perform acrobatic kills but the items you slide on or use to slow down time to do these acrobatic kills on are so small that you have to keep repeating the same thing over and over again. Even though you pretty much did the same thing in Wet somehow it was alot more fun in Wet than it is in Stranglehold. I stopped playing the game after the 4th chapter. Only time i put it in is to watch Hardboiled on my ps3. Which is the only reason i rated this game this high.

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Green Day: Rock Band

Green Day: Rock Band - Playstation 3
Customer Ratings: 4.5 stars
List Price: $19.99
Sale Price: $18.01
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First off, let me say that I'm a big fan of Harmonix, Rock Band, and Green Day. But I can't help but be miffed about this.

As another reviewer has already said, where Beatles Rock Band was big, beautiful, and lovingly crafted, Green Day Rock Band feels slapdash and rushed out. I understand being locked into the real band characters, instruments, and venues...but do there have to be only three venues? There's even only one loading screen background for each transition, for heaven sakes! Lazy lazy lazy.

I love Green Day, which means I love the music on the disk, which is why I'm giving this four stars for fun. After all, it's cheaper than if they'd sold it as DLC, right? Might as well just pay the extra $10, add it to your RB2 library, and pretend the disk never existed.

But there's one other thing that really, REALLY sticks in my craw. You've made a real band Rockband title an homage to the look and music of Green Day, and then you CENSOR the songs?!? That's outrageous! Take the mature rating already! At the very least, put some sort of parent controllable feature to switch between "clean" and "original" modes. Yes, I know this isn't the first time we've been stuck with clean versions, but those were single tracks, and sometimes they were clean versions put out by the band (i.e. Creep) rather than blanked out.

The early Green Day catalogue in particular is now full of mysterious blank spaces in the lyrics that damage the rhythm and vocal play experience. I'm not a "go profanity in music!" person, but I don't mind at all if it fits the music's theme and other lyrics rather than simply being used for shock value. I am very annoyed that I am being forced to play the FCC approved versions of the band's music in a product that's supposedly built from the ground up for the fans.

I'm an adult! Let ME make that choice...and if I wasn't an adult, my PARENTS should be making that choice.

Thanks for protecting me from those bad four letter words Harmonix...you really, really shouldn't have.

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This is my review and game play video of Green Day : Rock Band.

The video quality will be a bit low due to it having to fit in the 100Mb requirements here.

Background:

I was into the punk scene back in the late 70's early 80's. The bands I grew up listening to all had a very tough time making any real money. Even the big ones like Minor Threat, 7 Seconds, Black Flag, all did pretty well but never were able to achieve any sort of real fame. Move ahead to the 90's and bands like Nirvana took some of the punk sound and changed it enough to become what we called Grunge. Those bands did well to get enough popularity to make it big on the college radios and eventually made it mainstream. It was not until Green Day came around did I hear what I enjoyed so much as a kid. By then I was an adult serving in the military over in the Gulf. It was really cool to hear those 3 chord progression riffs and wickedly fast drum beats that got my blood pumping.

Now I am a dad with 2 kids. I missed out on the real punk years and I guess I could be called a sell out poser or something. Instead, I think that I moved on, but my taste in music still has its roots in the old days of the Sx Pistols. Green Day adeptly captures this sound and because so many of us are now in our 40's we hear this sound on the radio.

As I was playing this game my mother was visiting for my daughters birthday. She watched me play it and commented on the fact she liked 4 of the songs. Thats pretty incredible considering when I was a kid, more mild music she said was awful and wouldn't listen at all...

About the game:

This game is very similar to what you saw (if you had it) of Playstation 3 The Beatles: Rock Band . You play different periods of time. You start in the early successful years of Green Day. About the time of Dookie. You can jump in each concert and play a few different songs from a couple of their early albums. Or you can jump ahead to their most recent release 21st Century Breakdown and play a 2009 concert. Each concert has a set list that you play through. As you get at least 3 stars you earn a sticker and can move on. The more songs you finish the more fan songs open up. What is cool is if you just like Green Day as a passing interest and know just 1 or 2 of their songs, you will probably find enough to play as a rental. If you are a deep fan, loving every song they have ever made, you can unlock almost all of them by finishing all sets and challenges.

Trophies:

The better you do the more stickers you can stick on Billy Joe's guitar. Also for hard core Rockband people you can do some really tough challenges to achieve trophies. Some are pretty easy like playing 10 songs at 3 stars or more, or, you can go and play left handed and score 100% on 5 songs in a row. There are like 300 different trophies from what I have seen and I have only unlocked 2 of them. So there is a bunch of replay-ability.

Rockband:

Like other real band titles you cannot change the look of your character. Instead you play as one of the real members of the band. They are stylized and pretty accurate models of the members of the band. If you have ever played a rock band game you will feel right at home here with this title. I do recommend doing the calibration right off the bat. I thought I would be ok and it took only 2 songs of me missing 95% of the buttons for me to see it needed to be calibrated. Manual calibration was pretty easy and there is an auto mode if you have a controller equipped with that.

Overall:

I really like this release from Harmonix. I was in a punk garage band with my friends back in the 1980s. We wanted to be big time. Alas it never worked out, but, with games like this I can at least pretend. That is what gaming is all about. Its a way to leave reality and be something you are not, and probably will never be. Thats cool.

Recommendations.

Hook your PS3 output up to a large amp receiver or system and turn it up to 11.

Thanks for reading / watching my review.e shredding.

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Green Day Rockband is great as a track pack for Green Day fans. As a standalone game, it is mediocre when compared to any of the other Rock Band games.

There is no customization for costumes, instruments, or venues like in RB1-2 or L:RB. Beatles RB didn't have this either, but compensated with the absolutely beautiful music video style visuals and variety of venues. Here you get neither. There are only three venues which show the standard Rock Band style visuals with a Green Day skin. The new motion capture technique used in the game looks awesome and authentic... until you notice that they use the same animations for every other song.

Completing songs unlocks photos, but there is no way to zoom-in and pan around them, nor is there any form of caption. There are also challenges that unlock music videos and rare footage, but only the biggest fans are going to sit and watch it. Anyone else would be better off getting a copy of Bullet in a Bible on DVD.

It really is NOTHING compared to what they did for the Beatles, which is both understandable and sad. If they were charging $40 for this, that would be OK. But it seems as if they rushed it out the door because they didn't want to have an RB2 engine game on the shelf with RB3.

If you're a HUGE Green Day fan, you've already got your copy. If not... pick it up in a bargain bin in a few months so you can export it into RB3.

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Owing all other installments to the Rock Band series, I was really not sure why Harmonix was releasing a Rock Band solely dedicated to Green Day. Having played the game, I can say that I completely understand now why there is a Green Day Rock Band, but the game itself isn't what I would have expected from Harmonix.

Pros:

1. Green Day music. If you weren't a fan before or weren't familiar enough with their music to call yourself a fan, this game gives you a greater appreciation and respect for a well-deserving band.

2. Gameplay: The difficulty doesn't appear to be modified to be easier like in the Beatles Rock Band so you'll have a more authentic Rock Band experience.

3. Three-part harmonies: Always fun to include more people in the vocal gameplay.

Cons:

1. The graphics and overall appearance: The characters seems a bit awkward in appearance. Even the Rock Band characters look more well put together than the graphical members of Green Day. The game itself isn't very visually appealing at all. Every "dreamscape" is 1 of 3 or 4 Green Day concerts. It's hardly creative or interesting to look at.

2. Three-part harmony set-up: I understand that the game is meant to be darker, but the three part harmony vocals especially are really difficult to see. Because all the colors are so similar (with the exception of lead being in blue), it's hard to tell whether harmony 2 is singing alone or with harmony 3. Also, the icons are so dark in color and look very similar so it's difficult to tell if you are hitting your harmony or someone else's.

3. Scenes: As mentioned before, the game takes place in basically 3 or 4 places and they are all concerts. There are very few videos that stand out as being visually interesting. Otherwise, the band is pretty much doing the same thing in every song.

Perhaps it is unfair to expect that Green Day Rock Band would have been anything like The Beatles Rock Band, but I certainly think this game could have been much better. The one thing I took away from this game is how great a band Green Day really is and Green Day does deserve a better game. The game looks like it was rushed into production and release and the fact that it actually LOOKS that way isn't a good thing.

The game is still worth having as part of your Rock Band library but not for $60. I highly suggest waiting for a price drop before purchasing the game.

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First I'd like to say, for hardcore music/button-mashing game fans, this is one to skip. Green Day songs aren't that challenging to play even on the expert setting. I was able to beat most of the songs on expert in a single try and I'm pretty average at that difficulty. A lot of the songs are the equivalent to "My Name is Jonas" by Weezer on GH3.

Moving on to the actual review, I'm cool with bands going on to new stuff and considering that Green Day has like 9 albums (not including singles or live albums) and I can see that they aren't going put every song on the game, but why is every song on this game from 21st Century Break Down? There is no variety or even split of their other albums, it's just 15 songs from their newest, most of American Idiot, and I believe all of Dookie. Then there are traces from Warning and Nimrod, and Insomniac. Well what happened to Kerplunk, Shenanigans, 1039/Smoothed Out Slappy Hours, and the singles from International Superhits? Not to mention there were only like 2 songs from Warning, Nimrod, and Insomniac. I mean, I would have really liked to see 2,000 Light Years Away in this game, it's one of my favorites. So instead of getting all the good songs Green Day has to offer, you get mostly average songs and a few good ones from the newer albums and Dookie. This was a major disappointment. It's like going to a concert from a band you've liked for 15 years and all they do is play every song off of their newest album in the order they come in on the CD (it adds to the disappointment of my expectations because Green Day plays everything at their concerts so it was a big let down to only see 3 albums of content on the game). I almost feel like this messes with the average Green Day fan more than hardcore fans. Since people have mostly forgotten about old Green Day music, wouldn't it be a huge treat to an average fan to learn that their old music is actually good to? Being that this is a Green Day compilation game, maybe they should actually have some variety.

Censorship wasn't a winner with this game either. I think the makers of this game think we all enjoy awkward pauses in our music every 10 seconds. Something I don't get is that if you can say all the words that were blanked out in this game in a PG-13 movie, then why can't you say it in a T-rated game? PG-13 and T are the same thing. You become a teenager when you turn 13, so they should allow the same content. If they really are that worried about selling copies, a Parental Control option isn't rocket science.

Graphics were little to be desired. It's pathetic to see PS1 graphics on a PS3. Being that there isn't much actual content on this game, they could have made it a little more visually appealing. All they had to do was put a bunch of notes to the rhythm of a song to which there is probably a really easy formula to follow so they couldn't have spent that much time on the game play and other stuff. The menus also make you feel like you are trapped in a very small box. I haven't played any other RB games but this game feels much more limited than GH3 menu. I also feel that as a hardcore green day fan, I don't really care to see a bunch of band photos. You can get stuff like that on Google. Show me something I can't see easily or something more interesting, like videos of them working on the game, a music video, a video with their opinions on the RB series or shots of them playing, or maybe a special live acoustic version of a one of their songs. It feels like little imagination is put into the unlockable content in these games and most of it's uninteresting. I didn't care to unlock all the video content yet, but I hear it's just stuff you can get from one of their live Albums.

I haven't gotten to quickplay yet but the Career mode is really dull and annoying. Do they really think I want to wait 15 minutes watching some stupid band intro EVERY time a song starts or you fail a song. And I thought RPGs were bad with redundant non-skippable content. There are only like 3 different things they do so you end up seeing the same stuff every time and that's really annoying. Why can't the song just start and is it also really necessary to reload the whole song when I want to change the difficulty? These loading times are ridiculous. On my can computer, I can just click as song and it plays instantly. My CD player can do that too. So why are the loading times so long on these games? It's not like the mediocre graphics take that much. Career mode is very unimaginative too. All you do is play the song and that is it. The game offers challenges but all those challenges are, are getting better scores on each song. Why can't I battle Mike Dirnt like in GH or be forced to play a song with the guitar behind my back or only be allowed to sing every 3rd word, just do something creative. This is a game after all.

I give this game a 4 in fun, because I am a huge, bias Green Day fan, but over all they did a terrible job with the actual game.

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