Showing posts with label xbox 360 video games. Show all posts
Showing posts with label xbox 360 video games. Show all posts

Intec Rock Icon PS3, PS2 Wireless Guitar

Intec Rock Icon PS3, PS2 Wireless Guitar Compatible with Guitar Hero, Guitar Hero II, Guitar Hero III and Rockband
Customer Ratings: 3.5 stars
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This is a nice guitar. It has higher frets and lower frets for children, or people with small hands.

PROS-

Inexpensive, I bought mine for a surprisingly low price of $12.49

Higher and lower frets

Sturdier Whammy bar than original Rock Band guitar

Strum bar seems better than original Rock Band guitar

Overdrive/star power function is superb, You can go into over drive very quickly(Tilt up and play, during a pause, you just press any random fret, you do not need to wait for actual notes like in Rock Band)

Start/select buttons are smaller and farther from strum bar, no more accidentally hitting select to go to overdrive

Has a PS button

Lightweight

Has guitar mode adjuster, waha, chorus, etc

CONS-

Lightweight(pro and a con), seems very cheaply made

Strum bar is noisy

Smaller than Rock Band/Guitar Hero guitars

Whammy bar is short

The PS button cover came off, doesn't affect game play or controller, it's now just a white button instead of black

Start/select buttons are teeny tiny

(My biggest peeve of this guitar) The lower frets are not solo keys, just normal smaller frets, so during a solo if using the lower frets, you still have to strum

It is made for Right-handed people, ie strum with right hand, press frets with left. You can select lefty mode in-game, but there is no way to have a strap if you are left handed

The receiver is maybe 9in, whilst the Rock Band guitar receiver is only about 4

The strap is shorter than the Rock Band one

Guitar is made of cheap plastic

The D-pad is also troublesome. The d-pad is messed up, right is right, left is left, up is down and down is up.

OVERVIEW-

Great guitar. Has some problems, but it is durable. Great for me to finish my band, (bass guitar, drum mic).

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I had the product for 1 day, and the whammy bar already broke. I put a rubber band around it and then tied to the end where the guitar

strap goes, this worked but still kinda sucked considering the guitars is brand new. Eh, im satisfied, but buy at your own risk.

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For 20 bucks its okay. Strum bar is loud, whammy bar broke after a few plays, put a rubber band around it and the knob where u put your strap, works but wouldn't recommend it

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looked decent for the price but i was sorely mistaken. it never even showed signs of working even after researching the problems. it wasn't worth returning so i set it on fire. do not buy, you will regret it.

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This guitar sucked! I got it in the mail, and the AA batteries wouldn't even fit into the damn guitar! So I couldn't use it! It was worthless, and a waste of my money! then when I contact customer service to get a replacement, they tell me it isn't available anymore. Hmm...I wonder why. Stick with the guitar hero or rock band guitars, they might be a little more money, but at least they work!

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NASCAR The Game: Inside Line

NASCAR The Game: Inside Line - Playstation 3
Customer Ratings: 4 stars
List Price: $49.99
Sale Price: $29.99
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to start off ive have played NASCAR the game 2011 and tried to play it til this came out... Overall this game is just OK... Its miles better than last years but that shows how bad last years was... The graphic i feel are amazing on this game very realistic and sharp, i have zero problem with this... also in career mode they fixed it now so you can actually have multiple seasons driving and improving your cars performance.. i do feel it could still be much improved but its better than the season mode they gave us last year... it just makes me laugh cuz Nascar 04&06 have 100x better career modes and this is almost 8-10 yrs ago lol... but anyways it a step in the right direction... i dont play online or the challenges so i cant comment on these but if its like the rest of the game it pretty much the same... also FINALLY for offline split screen they have 43 CAR FIELDS!! thank you finally ive been waiting for this for like 15yrs now, and you can also qualify and choose paint schemes on split screen...(much improved) but my biggest problem is the skill levels.. They are not very spot on... easy is WAY too easy and medium is pretty much the same as easy... then if you put it on hard it way too challenging so you cant win you can never get it just right... the game play still needs work, the cars still break check and stay in a line, which makes going from 43 to first possible in 3 laps... the plate track are a little better but still you can have ZERO drafting help and pass cars or have a 10 second lead which all nascar fans know, its not possible... so the big picture i still think its a horrible game, that still needs lots of work.. YES the graphic are phenomenal but the gameplay is still way off... still no dnf's and idk its still so arcadeish it needs some help big time...

So... if you like the previous title you will like this cuz it is an slight improvement... if you are and EA sport nascar person i say skip this unless you find this at a reduced price... i would give it one star but anything could be better than last years game so they did fix some things so ill give them a break...

my advice dont buy it at full price, i might be worth it if it was about $40 but otherwise pass

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I'm thinking if they're (Activision) thinking of making another NASCAR game, they need to call it NASCAR Total Control Racing. If you played the 2011 game then I can tell you the only improvements that I've noticed is:

-When painting your car you have more sponsor options to choose from.

-Online play is smoother now, before it was an absolute nightmare.

-The new points system in on this game which means in season Career mode if you get behind, it takes forever to get caught back up because for the most part, the same drivers qualify & finish in the same positions in almost every race. Guess this couldn't really be called an improvement.

What I think they need to change:

-Make the AI drivers more diverse either that or give you the option of adjusting each car's competitiveness. In a lot of the races, the field just seems to run in one large pack, no matter what track your at.

-Incorporate "STATS" into the game. NASCAR is also a numbers sport not just a beat'em up go racing deal, I would like for the game to keep track of how many poles, races & championships I've won in my career. Right now all it doe's is tell you what championship your on.

-Except for the yellow stripe on your bumper in your first season in career mode, you don't know one year from the next.

-How about making it more like other sports games where you can create a driver & then interview for a ride in an existing Cup car, or how about being able to drive the car YOU painted in the career mode. This game doe's none of that.

-Just like in the 2011 game they added the 2013 cars later on in a DLC, but you have to download more stuff to be able to use the cars. Kind of a ripoff if you ask me. I mean they know everyone is gonna want to use the new cars, just a few more dollars in corporate gaming Inc's pockets.

-In the drive for diversity, how about being able to create a driver that looks like whatever nationality you want & not just be represented by a flag.

-How about adding the Busch series in the next game, that way in career mode you start there & work your way up, then you could buy a Busch team & do what Kyle Busch doe's in real life...

In the end, this IMO is basically just an arcade racing game, not a realistic NASCAR sim. So much more could've been done that was left out. Maybe they'll get it right for the next installment.

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I never thought I would long for the days of EA Sports and NASCAR 09 but I do. These activision or whoever is making these are horrible. The online rooms and organization is non existent. The physics of the game are no good, the yellows are all messed up. In short I cant come up with anything positive in this game. I hope someone else will take over the license soon. What ever happened to papyrus.

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I bought this for my husband who said he was really impressed. He loves the graphics and how the car responds more in line with how it does in an actual race.

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Great game overall should have had more tracks and other racing series included. When the truck series and Nationwide series were included was much better game. Maybe they will get this in future games. Also the smaller tracks and the Whelen Modified would give you a full NASCAR experience. Overall on the game it is great fun online against others and great graphics.

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USB Microphone for RockBand or Guitar Hero

USB Microphone for RockBand or Guitar Hero
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $11.05
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I bought this microphone to further enhance my Rock Band experience. I was not disappointed. It kept in tune well (which was a problem I saw with other microphones) and was light enough to not be a burden of any kind. I don't mind that it is not wireless, since I wouldn't move around much anyways. Also, the fact that it doesn't have buttons didn't bother me, mainly because I don't mind using a controller to navigate. I do think it could have been packaged better, but I don't fault the microphone for it. Overall, a very simplistic, yet functional, design that works well.

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I bought the microphone with the cord after two (2) wireless microphone purchases. There is no lag time with the wired microphone.

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I got this microphone after my microphone that came with Rock Band fell apart (the wire became loose at the microphone). I like it better than the original. It is a little more sensitive so you don't have to have it right next to your mouth and easier to handle as it is shorter. I am really surprised that it cost so little and works so well.

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I got this microphone for an extra singer on Beatles Rock Band wii. It works just as good as the original and it's fairly cheap. It arrived quickly and it definitely enhances my Beatle Rock Band experience. Thank you!

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The microphones that I ordered look just like the ones that came with the Rock Band 2 game. I bought 2 extra microphones because I bought the Beatles Rock Band game and to do the 2 part harmony you need 3 microphones. What I am a little annoyed with is the fact that you need an adapter to plug in the 3rd microphone which I don't have and now have to go buy. Otherwise they work just fine. We are happy with it so far...

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Marvel Ultimate Alliance

Marvel Ultimate Alliance - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $94.99
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Marvel Ultimate Alliance lets you play with a team of your favorite superheroes. Choose from Wolverine, Spider-Man, Thing, Storm, and many others!

You can sort of consider this a Diablo style game with a much more upbeat style. You are one of four characters on the screen at any time, and can quickly flip through them. You go through the rooms hacking, slashing, slashing, and then hacking some more. Along the way you grab colored orbs and glowing coins to help you level up your own character and unlock goodies.

It's disappointing that at the beginning your four starting characters are Spider-Man, Thor, Wolverine, and Captain America. As much as I like those guys, couldn't ONE of them have been female? Still, it's only maybe 10 minutes later that you get to the "team switching" spot and can begin to design your own team. They're not stingy with the characters. Right from this point you can immediately begin to use spider-woman, deadpool, iceman, colossus, elektra, human torch, iron man, thing, luke cage, invisible woman, storm, mr. fantastic, ms marvel, and moon knight. There's also other unlockable characters that you can get as you go.

Each character can be levelled up to gain new abilities and outfits. You can choose characters that "traditionally" (in comic book stories) work together, and they will actually know to do combos in gameplay.

The characters personalities really shine through in the cut scenes. Wolverine is stand-offish and a bit arrogant. Spiderman cracks jokes the entire time. Captain America feels he's in charge. I realize that it would be IMPOSSIBLE for them to have redone the cut scenes for every single combination of characters that you could have done! So again, I wish they had a woman in the set :) Maybe kick out Spidey and his incessant comments ...

The graphics are rather good, from the flickering flame to the shadows and reflections. This isn't a game of subtleties, though. No textured fabrics or flower petals here. Everything is shiney and plasticky.

On the sound side, it's a comic book adventure. You have incredibly cliched dialogue given by over-the-top voices, and lots of booming going on. It's to be expected.

The storyline is also a traditional comic book story but heck, we all grew up with them! You're saving the world. Depending on how well you play, you achieve that mission to different degrees. They did a great job getting you to replay it over and over again in order to unlock the best ending you can.

I really give the game great kudos for their multiplayer and online options. If you're playing at home, you can easily co-op in four people, one for each character, and go to town. There aren't many games where four people can easily have great fun playing together. For online, the same is true you can really have a lot of fun conquering levels as a wide range of characters, interacting with players all over the world.

This isn't a heavy thinking game, and it doesn't involve complex concepts. Instead, it's a game that adults can easily play with kids, and that can give you a few hours of fun relief from the real world. Well recommended!

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Hey, I admit, this may not be the game if you are looking to highlight the grand capabilities of your PS3. But if you wanna have some good, old fashioned rock'em, sock'em with Spider Man, Captain America, Thor, and lots of other classic Marvel heroes, then this is the game for you. If you have played either of the X-Men legends games you get the idea of what this games' set up is like. It is mission based as the heroes battle Doctor Doom and a legion of other villians.

Don't get me wrong, the graphics are an upgrade from the X-Men Legends graphics, but don't harness the full capaability of the PS3, which I doubt we will see harnessed by any game until sometime next year.

The story of the game is long and will provide hours of fun and entertainment. To be honest, I feel that some of the other reviewers here have been a bit harsh. Stop expecting too much, too soon from your PS3. Better and better game will come, just as they did with PS2, you just have to be patient and in the meantime, have some fun. Ultimate Alliance will provide you with that fun.

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Marvel Ultimate Alliance is a great game, but only when you have some people to play with you. The cooperative mode can be fun, but I definitely prefer the arcade mode because each player is given a score afterward and this will give you bragging rights if you score higher than your friends.

However, whether or not you have friends to play with you or not, this game is ultimately a button mashing experience while looking at your favorite Marvel character do fancy moves. For ages, game developers have not put too much effort into most of the superhero games because they are franchises that sell themselves, and this game was a perfect example of it.

If you have friends that are willing to play with you, give this game a try, it will be fun at times and tedious sometimes as well.

If you don't mind playing alone, you can give this a try too... but for the most part when I was playing alone I was left with an empty experience of button mashing.

I'd say this game is rentworthy, but not worth buying unless you're a Marvel fanatic.

This is the type of game you beat once and you can't go through again, it's really a one hit wonder. You play it once, and you never touch it again... even with hard mode on the game felt the same all over.

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Greatest Hits Version Anyone? This Price is ridiculous. i don't want to knock the game with a bad rating, but were talking about a 6yr. old game! On a current gen console! I get it! people our going to buy this game. keep it in the shrink wrap. put it on a mantle, encase it in glass and just...look at it, right? Because what would be the point of playing it? it's a video game. C'Mon people, these aren't star wars action figures from the '80's. Get Real!

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I really expected more out of a game featuring all my favorite Marvel superheroes, and was kind of disappointed. It's fun to play through once, but aside from changes to background scenery, the action gets a little repetitive. Almost zero replay value, but decent graphics and game controls.

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Damage Pacific Squadron WWII for Playstation 3

Damage Pacific Squadron WWII for Playstation 3 - Collectors Edition
Customer Ratings: 5 stars
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completely awesome game, great effects and visuals, and the joy stick really helps with being able to fly. Down side is the USB cable for the joystick is about 2 feet to short to reach my couch so needed an extention usb cable.

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wholeheartedly recommend this product. Actually the game is now much more fun with the joystick highly recommended. Greetings to all

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I've played just about all flight sims/games for ps3&xbox. the game is average for its type,which has always been hard to do well. Birds of steel is the current best. I purchased this collectors edt. for $20 new from a seller on Amzn. so for that price it was worth it as I did not have a controller for my PS3.

My seller was great,best price and shipping cost was very good.

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This was birthday present for my 11year old son. He loves it especially the joystick. Makes him feel like he is really flying. Fast shipping!

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This combo is the enabler they warn you about. I got it on a Monday and let's just say that the next two days are a blur. I was on vacation from work, thank God, or there would have been an increase in the unemployment rate that week! Perfect feedback on the stick made not only this game outstanding, it actually made me drag out the other flight games I put away since it was just too frustrating to try to make the other stick work. THANK YOU MAD CATZ! YOU LISTENED TO US!!!

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Aliens vs Predator

Aliens vs Predator - Playstation 3
Customer Ratings: 4 stars
List Price: $19.99
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Wow. Where to even begin with the messy, mixed bag that is `ALIENS vs. PREDATOR' (AvP)? ......I guess I'll start by giving some thoughts on the game overall and then break it down by each campaign in the order I played them. Bear with me, because this is going to be a long review. Partly because of how I review things, partly because this is like reviewing 3 separate games. Please keep in mind a few things : 1) I am a HUGE fan of both the Aliens and Predator movies (well, the good ones at least!), with `Alien' being my favorite movie of all time. 2) I played through each campaign on hard mode, so I fully realize some of the beefs I have may be due to difficulty level. 3) Despite the MANY issues I had with the game, I did enjoy it overall. See #1??

The Game In General

THE GOOD : A fair amount. First off, the simple fact that you can play as either a marine, a predator, or an alien is very cool. It's nice to be able to step into the 2 iconic monsters' skins and see the world through their eyes. Additionally, the settings and environments for each level all look very good and are different enough from each other so that it doesn't make them all monotonous. Even though you play through each of these levels in each campaign, you experience them from different perspectives and methods of moving around which also helps keep things fairly fresh. Normally I don't pay too terribly much attention to the story in a video game because I'm not playing a game for the literary value. If a story is horrendously bad, it won't stop me one bit from enjoying the heck out of a game (see `BAYONETTA' which possibly has the worst story ever, but is also my favorite game ever). However in the case of AvP, the story was actually quite good and when seen from the 3 different perspectives, it's even better. As well, all of the sounds, weapons and even `ol Carl Bishop Weyland himself (voiced by the actor from the movies, Lance Henriksen definitely a nice touch!) are straight out of the movies. And all of the weapons, ammo and health are scattered about appropriately enough so you never really run out, but at the same time, you have to be careful to conserve your resources. Another point of interest that I realize some might find irritating, but I found refreshing, was the sense of realism when it came to `special interactions', as I call them. For instance, when you harvest a civilian as an alien, reload as a marine or recharge your weapons as a predator, you're still very vulnerable to attack and can even die during these brief interludes. There are other examples in each campaign, but many of the games I've played give you a bit of an `invulnerability window' while doing things like this. Not AvP. Sure, it ticked me off every now and then, but in hindsight, I actually respect this design choice. It just makes logical sense. As one last thought for the good in general about this game, in addition to the 3 different campaigns, you can also play a survivor mode where you're a lone marine fighting off ever-increasing waves of aliens and there's also various online modes to play as well. In fact, it's the online modes that are really the strong point of this game. They're a blast to play and it's especially fun considering, again, you can be and be facing off against 3 different species.

THE BAD : Also a fair amount here, too. The biggest glaring weakness is the entire Alien campaign, but we'll deal with that soon enough. Otherwise I'd have to say the controls are for crap. I played this game after playing a few other first person shooters (RESISTANCE 2 for instance) and AvP was a stark contrast against them in terms of ease of control. To be fair, I don't know how else I would have done it because there's a lot to take into consideration across 3 different species (although the marine and predator are similar), but I still found it problematic. As I mentioned above, all of the weapons and sound effects seen in the movies also appear in the game, but there were a few things I found myself asking "was this really necessary?" For instance, were androids REALLY necessary in this game? Wouldn't human stoolies for the company have been just as purposeful without cramming these artificial soldiers in? And I don't recall ever using the Predator's mines other than just to see how they worked. Plus, his heat visor was absolutely useless (though cool) except in one or two spots. As for the sound effects, it was absolutely laughable (and grating) to hear the marines utter pretty much only 3 different sentences throughout the campaigns, unless there was a specific programmed conversation or line relating directly to what you were doing. Something else that was laughable was the AI. It was astoundingly bad. You could literally kill a marine standing right next to another marine and they just might not notice! And talk about stupid some of the characters would actually run and hide in a corner with their faces in their hands, if you approached them! I mean, really!?!? It was almost refreshing when some of them chose suicide over whatever you had in store for them. Tacking right on to the blisteringly dumb AI, was also a severe lack of logic on things. For instance, why can the predator jump 20-30 feet in some areas but not 2 feet in others?? Why do marines and others go TOWARDS the sound of an alien hissing? There were many other things like this throughout each campaign but I'll leave it to you to discover them. Something else that should be noted, though I don't know whether it was a good or bad thing, is each of the campaigns is relatively short, with each having only about 5 or 6 different levels and each level taking about an hour or more to play, depending on your skill level. As one last thought for this `bad' section, (and I realize this depends on your gaming style) the PS3 trophies / Xbox achievements can be VERY tough to complete 100%. The lack of checkpoints in Nightmare difficulty and a few of the online trophies (anyone who has read my other reviews knows I hate online trophies) can make this a really difficult game to get a Platinum Trophy or 100% completion on. Just something to consider if that's your thing....

Now for the individual campaigns.....

The Marine Campaign

THE GOOD : This was overall the best of the 3 campaigns and the one you really should start off with. The familiarity of a `human' FPS is a nice way to ease into the game and the first 2 levels, especially, contain some genuinely creepy moments that will make you feel like you're watching the better of the `Aliens' movies. All of the weapons are fun to use (especially the smart-gun) and each has their place in the story. Even the motion tracker with it's constant clicking and pinging added to the atmosphere, even though I know may others just found it annoying. I guess, for me, what made this the best campaign was the ratio of good versus bad in the campaign. It's just not as pronounced as it is in the others. All in all, it's a pretty standard FPS that has some great moments and a few under-whelming ones...

THE BAD : Unfortunately, like all the other campaigns in the game, the marine campaign has its' problems. Beyond some of the general problems with the game that I've already mentioned, and that apply here, the most glaring problem with this FPS campaign was..... the shooting. Your main weapon tends to be the pulse rifle. And its' sight / target is not easily visible like some of the other weapons are and it requires absolute pinpoint accuracy. All in all not bad if you're going for realism, but try shooting an alien as it jumps from floor, to wall, to ceiling, to wall, to floor, to wall, to.....well, you get the idea. Not exactly easy. Now try it with a swarm of them! And for all the good the bullets seem to do against either the aliens or the predators, you may as well be shooting rock salt. It's not that they don't die eventually but you'd certainly expect them to die a little faster against a rapid-fire barrage of hot metal. Good thing there's a `wash-rinse-repeat' tactic that works fairly well against them: hit `em to knock `em backwards and shoot `em. Too bad this needs to be used as much as it does it just makes it unnecessarily repetitive.

The Alien Campaign

THE GOOD : Barely anything. Seriously. Other than being able to control (if you really can call it that) this iconic creature, there just isn't much good here. I suppose it's kind of cool to be able to walk on any surface and through vents, etc., but that in and of itself becomes a problem, which we'll deal with shortly. It was fairly fun to play this campaign because it's definitely something different from both a standard FPS and from the other 2 campaigns in the game, but there was so much frustration involved here, it just sucked a lot of the fun right out of it. It was nice though to be able to absolutely haul @$$ when needed because the marine and predator, even at a sprint, aren't anywhere close to as fast as the alien at a sprint. It's just too bad you'll need to retreat from danger as much as you will. This is supposedly a pretty tough critter, right? At least that's the way the movies make it look. The game has other ideas. Then again, the alien, is a big space insect, so maybe its' strength is really it's numbers?? ...One last good thing about the alien campaign is the `finishing moves'. They are brutal, bloody and just what they should be. Whether it's harvesting a human by putting a face-hugger on them, spearing your tail through their chest or mouth, or giving their cranium the `ol run-through w/ your second set of jaws, the aliens finishers are quite satisfying indeed. At least they got something right here.

THE BAD : Oh, so much. So much so, it made me wonder why they even had this campaign in the game other than they had to, because, well, it's AvP. The most glaring problem with the alien campaign is the controls and the aliens' inability to transition to surfaces as smoothly as it should. The alien can move pretty fast, as I've previously mentioned, so it's downright dizzying crawling all over the place 360 degrees and discombobulating being upside down. So when the alien doesn't transition to surfaces as smoothly as it should, it makes for a genuinely frustrating experience. The aliens' target / crosshairs / whatever, which is shaped like a teeny, tiny `T' is supposed to help you keep track of what's up and what's down, but it `s so small and, again, things can move so fast, it's not easy to tell what's what sometimes. All in all, I found myself staying on the ground as much as possible, to make things easier. Kind of defeats the purpose of being the alien, doesn't it? Another glaring weakness of this campaign was the aliens' attack strength. I know that a game can't make things TOO easy, but for one of the most fearsome creatures in the galaxy, as another reviewer elsewhere said, "you may as well be tickling your enemies". It's noteworthy that the same applies to the predator, but it's funny that this isn't the case when you're playing the other creature's campaign. That is to say, as the alien it's damn tough to take down the predators, but when you're a predator, the aliens can take you down rather easily. And the same applies in reverse. This just gets back to my `lack of logic' beef I mentioned in the `general' section. Also, as I mentioned in the previous section, the finishing moves are quite satisfying and rather brutal, but there was one in particular I couldn't help snickering at each time I saw it. It involved the alien grabbing a marine and then gently caressing their face with its' tail before lopping their head off. Bloody and vicious to be sure, but, just seemed .... odd.... considering the other finishers. Anyway, enough of the bad w/ this campaign. Suffice it to say, I hope those of you who play this particular campaign end up liking it better than I did (though I did enjoy it in small doses), but overall this is just downright abysmal.

The Predator Campaign

THE GOOD : A decent bit actually. If the marine campaign was the best overall, this one was definitely the most interesting. The first thing that impressed me was the predator's visor. Not the heat vision (which as I've already noted was basically useless for the most part), but the way in which it highlighted all the items of interest in your surrounding environment. This made it much easier to form strategies in terms of where health or weapons could be recharged and what path you'd need to take to get there. It also allowed you to see where you could or couldn't jump and highlighted the collectibles. A rather handy tool all the way around! In addition to the visor, the various weapons were all fun and easy to use, plus their controls all made sense. Another thing about the predator campaign that made it fun was the blend of approach it took. By that, I mean it had elements of the marines' run-and-gun approach and elements of the aliens' stealth approach and it was balanced rather well. It was also quite cool, at lest from a story perspective, to see a little bit more about the predator's `hunter' culture. Though this mainly played out in cut scenes, it was also prevalent in some of the scenery and things you interface with. Speaking of the scenery, while it was possible and at times necessary in the alien campaign to view it from above, the predator did so without making you wish you were back on the ground. From this perspective it was nice to see the previously played levels from the treetops and rooftops and added a whole new dimension to the action. As I mentioned in the few good spots for the alien campaign, the predator campaign also has some devastating, bloody and wicked finishing moves. Beyond just plunging your blades through a marines' chest, you could also rip their head off, pulling their spine out with it. Easily the best finishing move in the whole game!

THE BAD : Unfortunately, as much as I wanted to predator campaign to be the best in the game, it just wasn't. Partly because of some of the things I mentioned in general, like the game's bad logic when it came to where the predator could or couldn't jump, but partly because of where it strayed from the movies when this game did everything it could to incorporate as much from the movies as it could. For instance, anything you do other than jumping while you're cloaked, caused you to un-cloak. Want to use the plasma caster? It causes you to drop your camouflage. Want to attack someone with your blades or throw the battle disc or spear? Same thing here. And as anyone who's seen the movies knows, this wasn't the case in the cinematic presentations. In fact, that was partly what helped make the predator such a lethal and fearsome ..... predator. If the game really wanted to put you at a disadvantage while cloaked but keep its' continuity with the movies, why not un-cloak just the blades when extended (which is always)? I guess what I'm getting at (and this applies to all the campaigns) is, for a game that strived so hard to stay true to and incorporate as much of the movies as it could, why such glaring inconsistencies? Another inconsistency that just made me go "HUH??" was that while you could finish a marine off by plunging your blades through their chest via the finishing move, why is it that it took many numerous swipes of your blades at close range to do so in melee combat? Just made no sense whatsoever. Overall this is a pretty good campaign, but it's not without some significant and glaring weaknesses.

THE BOTTOM LINE : This is a game that I dearly wanted to love. I truly did. I was even trying to be forgiving about it after some of the horrendous reviews I'd read. But despite that, the game has some significant and glaring issues with it, and the alien campaign itself drags the overall rating of this game down a notch or two on its' own. I found myself screaming at the screen a good number of times and was quite ready to be done with the game after a while, which I don't usually experience. Still, the game has some redeeming points and is overall a good bit of fun to play. Especially if you're a serious fan of the respective franchises, as I am. The online mode is a lot of fun and the single-player campaigns make for some good variety. Buy at a discount if this kind of thing is for you otherwise rent it. Just don't pay full price for this at $40-$60 it's a rip-off.

UPON FURTHER REVIEW..... : From time to time I'll come back to my reviews and re-read them and re-play the game a bit, just to make sure I didn't leave anything out or see if there's anything I want to revise. In the case of AvP, I guess I have to say that despite my criticisms, the undeniable fact that this game is flawed in a good many ways, and the sheer amount of frustration I experienced with aspects of the game (Nightmare Marine Mode & some of the online trophies, anyone?), I actually enjoyed this game A LOT! I really did. And as blasphemous as this probably is to say, I liked this game better than 'Call Of Duty : Modern Warfare 2' (which, incidentally I played right after AvP). But I guess that just goes to show there's no accounting for taste, right? In looking back, I found this game to be VERY challenging and just a ton of fun. Even the Alien campaign I sandblasted in my review, I enjoyed a lot more when I went back and played it in Nightmare mode. Maybe it's because I knew what to expect? Maybe it's because I had my expectations already properly adjusted to be low? Who knows? But I can definitely say, that out of all the shooters I own (including Dead Space, Resistance 1 & 2, COD : MW2) AvP is my favorite. Go figure......So I'm bumping up the rating I gave it, because, ultimately, a videogame is measured not on it's technical or aesthetic merits, but on how much FUN you have with it. And again, after all was said and done, I really enjoyed the hell out of this game despite all it's flaws.

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I was really excited when i heard this game was coming out it looked amd sounded awesome and for the most part it is all together awesome, but there are some flaws that just didn't make it a 5 star game.

There are 3 campaigns to play one for each species:

Marine campaign: at first it is great how your in suspense waiting for the alien to pop out of the shadows, but after a couple of encounters it gets pretty predictable and worse when you get surrounded by a gang of them like 3-or 4 your fighting off one in front of you while taking damage from the other sides (behind you) which gets hectic and annoying fast, no matter how good you play you will get hit alot you can run away and get space to shoot them but you will still get hit when running. Also the campaign is based around darkness you have a flashlight and some flares and basically try and survive the alien attacks in semi-darkness which is all it is about surviving, but it is still fun. You only fight the predator once in marine campaign. You can't do any insta/ trophy kills as a human, just push them/melee them off you and shoot them on the ground. Also the flares would be better if they say blinded or burned the aliens or made them get away (which they don't) all they do is temporarily give off light so you can see where to shoot, almost not worth throwing them since you will probably get hit upclose while you do it. Also the enemies are repetitive at points and not alot of variance alot of aliens,a couple of bigger aliens near end, android guards, 1 predator and facehuggers plus 2 or so mediocre boss fights. The storyline is so so nothing special.

Overall marine campaign: 7.5 out of 10

Alien campaign: At first seems really cool can climb on walls and run really fast but it is really short compared to the marine and predator campaigns seems almost like a unlockable mini game or something. Controlling the alien can be really hard and frustrating at times jumping on walls the camera flips upside down and turns sideways which will easily disorientate and confuse you add to this your navigation system is an arrow that does a lousy job, you will spend most of the time lost until you stumble on the vent or way you have to go to proceed to the next area, you only face 3 enemy types marines, android guards and the predators, you can also harvest unarmed civilians with facehuggers. The cutscenes do look nice though and the fight with the 3 predators as the alien is really awesome and the aliens ending and storyline is pretty cool.

Overall Alien campaign: 6.3 out of 10

Predator campaign: (am only halfway through) The only thing here is that it is too easy, i feel that the predator is the superior species easily it can dispatch both humans and aliens pretty easily with all its weapons and invincibility ect. But is the most fun to play as.

Predator campaign: Overall 8.9

Also The melee mechanics ( alien boxing sorta) block, light, heavy attacks could have gotten more work alot more improvement adding combos special moves and better animations would have been much better. Sometimes the graphics and animations seem outdated at times but pretty awesome in others(cutscenes) which looks like some scenes got the most attention while others weren.t rendered as nicely. marines feet would go through stairs while the throphy kills of the alien and predator are pretty awesome looking ( spent most time on probably).

Multiplayer can be pretty fun at times but i don't see it lasting long the 7 modes can only keep a persons interest so long then theres not much more to play for exept different ranks and skins which dont give anything extra skill wise just cosmetically which i wouldn;t keep playing it for. Playing as the predator seems to be an unfair advantage online though.

Rent it for a couple of days beat it play some multiplayer matches for fun then return it would be a good way to go with this game.

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If you liked the first AVP that came out back in the day then your in for a treat. I picked up this game not knowing what to expect. I just finished the marine campaign, which has a dead space feel, and then the Alien campaign which was loads of fun. Where this game really shines is in the Predator campaign, which so far is fantastic. Stealth, lots of cool weapons and a completly redesigned control system from the first give the Predator campaign an awesome feel.

Great game, awesome fun. Don't believe the negative fuss in IGN and Gamespot who for the most part wouldn't know a good game if it hit them in the face.

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If you played the original AVP and AVP2 for the PC back in the day then this should stimulate those nastalgic days and be a pleasing update and tribute to those great games.

I feel this game is the product of unfair and biased reviewers who gave it negative scores. If you spend any degree of time with the game you can definately see the devotion and the love that went into creating this iconic merge on the next gen systems. You can also see that this is a very fun and addicting game and it is hard to stop playing once you start. Let us break this into stages.

Story: Ok nothing way out on original seeing how the story mostly takes its queue's from all the past movies but the path of each character woven into each other to fill in the gaps gives the game a unique story telling as well as adding replay value.

Gameplay: As with many games there is a learning curve. The controls are definately something you have to learn to love. Playing as the Predator it was difficult to remeber to hold down the focus button to find jump points but once you do the game is imeasurably fun. Everything is a matter of degree and each species is unique to what they can or can't do. I really did not find that any species was difficult to play as or so frustrating that I didn't have fun.

Graphics: Are they CODMW 2? No. Are they bad no. The graphics I thought were great and not every game looks like every other game out there. If they did then we would have some serious bordem issue with our gaming units. The graphics are bright, lush and vivid. There is not a lot of variety in terms of enemies or surrounding but what you do get is done well and you definately feel immersed in the enviroment.

Sound: Nothing to tell here. If you like the movies in any way shape or form then there won't be anything missing, for you, from this department.

Fun: It is way fun! I like a lot of different games and this is by far one of my favorites. It is fun and interesting and if you like this frachise then you will love the game.

Now some people say it isn't fair or the Aliens are too fast and the Predator is too strong. Well once again a matter of degree. the Predator is the strongest and most durable. the alien is the fastest and doesn't rely on ammo or healing charges. The Marine's are definately the easiest to die but the fire power they pack can easily bring down Alien or Predator who's off his gaurd.

Honestly give this game a try. You won't regret it.

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This is a typical horror sci-fi FPS with good graphics, gameplay, and story. Voice acting is good here and weaker there, and overall it feels just like one of the films it's based on. Loads of fun. It doesn't try to do too much, but it definitely feeds any cravings you might have for a sci-fi/action/shoot 'em up survival horror game. Definitely worth a buy at new lower price.

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KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger

KONNET PS3 and Xbox 360, Xbox Elite, Xbox Slim Power Pyramid Charger, Charging and Storage Dock / Tower / Kit / Stand for Four Game Controllers / Consoles Free bundle with ExpressHD HDMI Cable 150
Customer Ratings: 4.5 stars
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This really helps keeping my PS3 and Xbox controllers charged up since I can go for a long time not playing one of the systems. However, I can't always keep it plugged in since the LEDs are rather bright in a dark room, making it a bit harder to sleep in the room.

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The product itself was great but not what I thought it was when I ordered it. I thought it was a charger just for PS3 remotes but this one was for PS3 and XBox 360. But it was a good invention.

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It comes with its' own power cord to plug into any electrical outlet. Which means you don't have to keep the gaming system on to charge controllers anymore. There are two ports for charging Xbox360 controllers + two ports for PS3 controllers. They are not interchangeable or swappable. ie you cannot charge four Xbox360 or four PS3 controllers at the same time. I should have bought one station for Xbox360 controllers and another station for PS3 controllers instead of two of these stations. The product works great and it even refreshed the batteries for the 360 controller that wouldn't hold a charge very long. It took about 24 hours to refresh the battery and charge it. Now it charges the controllers in a very short amount of time. The lights show you when the charge is complete by changing from red to blue. The HDMI cable included makes this an excellent buy.

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I got this for my husband for Christmas. It was one of his "he could use now" presents. The stand is awesome lets you know when it is charging by changing from a red to a blue light. Red for not charged, blue for charged. The controllers pop on and off easily. It required no assembly, except to be plugged in. We thoroughly enjoy it and really enjoy not having to wait on charging controllers or switching to battery backup(for the XBOX 360). He loved receiving it and was a great choice. And love that it came with an HDMI cable, never know when you need another one of those.

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Gave the HDMI that comes with it to my sister, but the charger is built for quality and it worked perfect for me.. Had two different chargers for Xbox360 and PS3 but this helped not only with one plug but keeps them all nice and easy to find..

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Importer520 Silicone Soft Silicone Skin Protector Cover Case Combo

Importer520 Silicone Soft Silicone Skin Protector Cover Case Combo for Sony Playstaion PS3 Controller, Red
Customer Ratings: 5 stars
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these are awesome and they dont get hoe or make your hands sweat they are comfortable and rather nice to the thouch i would recomend this to anyone who loves to play video game for long periods like i do

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Rock Band 2 Triple Cymbal Expansion Kit

Rock Band 2 Triple Cymbal Expansion Kit
Customer Ratings: 4 stars
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Second Update 12/16/2008: UPS just dropped a package from Mad Catz. They didn't fix my broken cymbal, they sent me an entirely new package, cymbal, mounting hardware and all.

No note included saying what was wrong, or anything, just a new cymbal. It looks like it's been handled, which probably means that someone tested it out to make sure it worked right, before they sent it to me (or that it's a refurbished.)

I tried it out, and all seems well. Kudos to Mad Catz for the excellent customer service. Their site says 4 to 6 weeks, and it only took 12 days from drop off, to return. I'm psyched.

Update: After playing for an hour or so this afternoon, it's evident that one of my cymbals is defective. It's sometimes registering two hits, instead of one. I called Mad Catz, and the guy I got was super friendly, extremely understanding, and set me up with an RMA. He said the website suggested 4-6 weeks, but realistically, it's more like 2 to 3. I'll update again when I get the new cymbal to see if it's working properly. I'm glad I didn't just try returning it to Amazon to get another, they appear to be completely sold out everywhere I've checked today. Glad I pre-ordered mine 3 months ago.

My three pack finally arrived last night, and I was psyched to get them. Ever since they were announced, I've been excited about them. The way I assumed they worked, was actually different than how they do work. More on that later.

First, some images, to show how freaking cool they look:

The whole kitHi-Hat CymbalRide Cymbal

The cymbals certainly give the drums the look of a real drumkit (okay, at least a real electronic drumkit,) but how do they play?

They take some getting used to, that's for sure. I just got them last night, so I'm still in the adjusting phase. But right from the get go, my wife said "You look like you're having more fun." Which I totally was. It felt like I was playing more realistically than I had without the cymbals.

When I first bought the cymbals, I assumed that they would just act as extenders of their respective colors. So when you'd hit the blue, it made whatever sound the blue one should at that specific point in time. As Rock Banders know, the drums pretty much all double as cymbals or drums, depending on the part of the song. I was pleasantly surprised that the new cymbal pads are dedicated as cymbals. So, if you hit the "ride" cymbal, it makes the ride cymbal no matter what. Same for the hi-hat, and crash cymbals.

It may throw your brain off, when you hit the cymbal when it's a tom-tom in the game, and you hear the wrong sound, but it won't break your streak, or count against your overall score. As long as you hit the right color, the sound that the game makes doesn't matter.

My favorite thing about the other game, you know, that one I returned already, was that there were dedicated cymbal pads with their drumkit. The Rock Band 2 drumkit, with the Mad Catz add-on cymbal pack (a measely $29.99) is 100% totally, absolutely better than GHWT's, hands down.

The game is more fun when playing drums, with the cymbals. It's more realistic, and more creative. I especially dig that during the "Overdrive fills", you can be a lot more musical with the drums, with dedicated toms/cymbals. If you're a die hard drummer for a Rock Band band, you absolutely need to spend the $29.99 to get these cymbals, pronto.

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First of all the Mad Catz Triple Expansion Cymbals works like a charm. It adds great depth of play when playing as the drummer in Rock Band.

I've seen several reviews here that says that the cymbals slips when it was hit too hard and sometimes the cymbals double-hits when hit too hard.

Well I found a fix for these problems.

Cymbals Slipping:

You must ensure that the plastic locks that holds the aluminum tube snaps 'locks' into place with the other half of it. There must not be a space in between the two plastic locks other than the circular areas which hold the drum aluminum tube and the cymbal aluminum tube. But be careful once they're locked it can be very difficult to separate the two plastics.

Cymbals Double-hit:

I noticed that one of the three cymbals I got was too sensitive. When I hit it hard, the game registers two hits. You can try this by going to the main menu and assigning the sensitive cymbal into the BLUE (ride) port. Try hitting it hard and you will notice that on the Menu selection screen it will go down from QUICKPLAY -> TOUR -> TRAINING. This is clearly a double hit because it skipped the TOUR on the menu. And for the fix, try loosening up the wing nuts in such a way that the cymbals will bounce a little when hit. This would transfer the bounce force into the foam and not the cymbal sensor. After trying this and testing with songs with lots of cymbals (Dead on Arrival) I noticed that I never missed a note again when hitting the sensitive cymbal.

I hope this helps lots of people having problems with the Mad Catz Cymbals Triple Pack.

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I think it's great to expand the RB2 kit--just four pads and a pedal--using cymbals to add some variety to playing the tracks, but these come up a little short in that area.

Admittedly, they're something of a bargain when you compare them to real electronic cymbals, so the question becomes whether the shortcomings are worth the price.

Ultimately, I'd say these are for two types of player:

1. people who are really starting to get into drumming and are wondering if they'd want to take the big leap into the Ion Drum Rocker.

2. people who want to expand their Rock Band gameplay.

In the end, I'd say they really don't serve either group completely. They're a lot louder than the standard RB2 pads and have a tendency to come loose if you hit them a lot, so they're not really comparable to the sort of professional experience you get with the Ion.

The other aspect is a bit trickier to explain. While the cymbals add a lot of flash to fills and free-form playing by being mapped to their own sounds (Yellow Hi-Hat, Blue Ride, Green Crash), giving you eight total sounds in those modes, that flash doesn't carry over to the songs themselves.

In the main of the song, the game only knows you're playing Yellow, not that it's the Hi-Hat. As a result, you end up listening to the song while you play to determine if you're on the "right" target for the sound that's coming out...is that green note a Tom or a Crash? This adds an extra layer of complexity to playing and requires that you learn the song a bit differently from if you're just playing the drum pads.

The volume of striking the cymbals is kind of a turn-off, too: now that Harmonix has delivered a much quieter drum kit, adding the cymbals suddenly makes it about as loud to hit as the RB1 kit had been. It's not bad if you've got the volume up, but if you're playing at night and trying to keep the noise down, you may find yourself hearing the tap of your sticks against the cymbals and little else.

The last minus is the way they mount. The hardware is secure enough, though a bit difficult to assemble exactly as directed and very difficult to disassemble, but the design of the cymbal mounts doesn't work quite the way the instructions imply. Supporting the cymbal is a wedge that serves the dual purpose of keeping the cymbal's active edge turned toward you and which also allows it some tilt. The problem is, to get it to tilt, you need to loosen the nut that secures it in place. Given that that nut likes to ride the vibrations and unscrew itself while you play, getting it loose enough to allow for significant tilt can be pretty frustrating.

As a result, they end up mounted more-or-less horizontally, which takes away from the "real drummer" experience they're supposed to be providing.

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UPDATE: See the pictures I added at the top to get an idea of what the kit looks like, and what the clamps should look like when properly installed if you're having trouble.

I've has this set almost two months now and they still work and look perfect. No problems at all, and well worth the $. These have been played by both of my teen aged boys, and a professional drummer, and they all love them!

I bought these on release day and have not had the slightest regret.

My biggest gripe with the basic drums you get with Rock Band 1 and 2 is that they have no cymbals, and the pads aren't laid out like the real deal. It's not as big of a deal when you play the guitar parts, you expect them to be a cut down version of the real thing. It doesn't matter how much you play the guitar parts, it's not going to help much when it comes to playing a real guitar. The drums are different. If you actually learn the tempos, and get good at your timing, this will transfer to the real thing.

If you use these in practice mode they will output the sounds of a real set of electronic drums, including the bass, snare, toms, and floor tom, as well as the high hat, crash, and ride cymbals. You can play this set in practice mode, and accompany any song you choose to play through your system.

Are they as big a deal in the game itself? Not quite. But it's better to get used to playing on something laid out like a real set and a lot more fun. If you just want to play the game and aren't interested in getting good at drumming they aren't as big of a deal.

These are velocity sensitive and will react with more volume the harder they're hit.

These DO NOT work with the Rock Band 1 set of drums. They do work with all sets of RB2 drums as well as all game systems.

This set is very well constructed and well worth the money. If you like to play the drums on RB and GHWT, and want the extra challenge of playing with cymbals, don't pass up either this three piece kit, or the two piece kit.

For some reason the picture shows the cymbals really close together. If you set them up right they can be positioned like a normal drum and cymbal set. Not the bunched up mess the Madcatz picture shows.

See my photos at the top to get a better understanding of how the clamps work, and also how they can be spaced out better.

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Cymbals work, as advertised, and are a great supplement to the overall drum system.

I am a little bit perplexed about the negative reviews stating that they are "too sensitive" or that it was difficult to put together.

After reading said reviews, I timed myself to see how long it would take to put all 3 together. The result was 9 minutes and 23 seconds with no difficulties.

As for the "too sensitive" part, I tried 5 different songs and alternated between drum pad and cymbal use. Both pads and cymbals still responded with single hits, no missed hits, and no "double" hits. I suggest that if you are experiencing double hits, it might be that the cymbals are not screwed down tight enough and the wobbling could introduce more than one hit.

As for my own personal experience, the product is well-made and has already enhanced the overall experience. They are by no means a necessary addition, but they are certainly a fun one. What makes them even more fun is that they can be used in the drums' "free style mode" where all 4 pads play as different sounding drums with 3 different sounding cymbals. It's not a professional drum set, but you can certainly play it like one and it sounds great. Hit the "-" sign and you can play different drum kits programmed into Rock Band 2.

From an experienced gamer, I highly recommend this product and rock on!

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TECMO KOEI SENGOKU MUSOU 3 Z for PS3

TECMO KOEI SENGOKU MUSOU 3 Z for PS3
Customer Ratings: 5 stars
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Like the title said the game is the same as the wii version but adds the characters from the Japanese release of Xtreme Legends and the entire game is in Japanese. all that said it is better than the US release. the graphics are better and the fact that it's a ps3 port makes it so much more accessible and don't be frightened the menus for the most part have English subtext and the price is about the same as a game over here in America (tag on 10 for shipping) all in all one of my favorite purchases!

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Calibur11 Battlefield Vault (PS3)

Calibur11 Battlefield Vault
Customer Ratings: 4.5 stars
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This product is a must for any Battlefield fan out there, it looks awesome, it keeps your PS3 well ventilated, it's very sturdy and holds one PS3 controller which I found to be very handy as I no longer misplace them.

On the front it features a light-up claymore which is powered by batteries(supplied & pre-inserted), it has three light modes: solid, fade & flash.

It's also extremely easy to set-up, just need a Philips screwdriver to get best results.

Not much more I can say rather than it's a simple yet awesome looking case for the PS3, would recommend!

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This PS3 case looks pretty cool I'll admit. For all those FPS fans (COD/Battlefield/etc), this is a great little touch to add to your PS3 slim model. This ONLY fits the PS3 slim model so those with the older fatter PS3's, too bad. It also won't fit the newer slimmer model PS3. The claymore on the side lights up which is really cool looking but doesn't really add any other functional features obviously. There is also an attachment that will allow you to hang your controller on the case as well.

My biggest gripe with this case is that it scratched parts of my PS3. The interior of the case is just plastic with no sort of lining or anything like that. Primarily the corners of my PS3 were scratched as well as part of the disc loading area were scratched. While this might not be a huge issue for most people, I would think that addition of some lining in the case would prevent this issue. You could probably buy some cheap material from a craft store to line the interior of the case but that's an added hassle IMO. Since I use an external fan and have a charging dock for my controllers, I can't really use this case at all which kinda sucks. Seeing as this is only for aesthetics, it's up to you whether it's worth the money or not. For me, I think the external fan is more useful than this so I have to pass on this item.

That said, it is cool looking and does add that extra special touch to your PS3.

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I thought i needed a stand so had a look around and this was the most solid on the market.

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I like the way it looks and the leds are pretty kool I recommend it if your looking to get a skin or case and mostly if your a bf3 fan

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I mostly just needed something for my PS3 to keep it encased in, this was mostly affordable and the setup was easy. Good job, Cal11!

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Blitz: The League II

Blitz: The League II - Playstation 3
Customer Ratings: 4 stars
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This game is great. The original was a lot of fun but they have added so much to the second installment of Blitz: The League. Better graphics, more broken bones, and auto-training are just a few of the improvements fom last year. Great multiplayer mode. Overall a great game which i highly recommend to everyone. You won't be dissapointed.

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First off the game is outstanding. This game beats any madden game out there. Thats my opinion but its true to me. The graphics are not the best but are really good for the kind of game it is. The campaign is not all that great but still really exiciting. Its even better if you get an undefeated streak like me. Anyway the injuries are really cool. Way better than the first, they are way more realistic than just a bone cracking or a little picture of a torn ACL, but when you do something cool and you want to see it again the replay it isn't always the same thing but most of time it is. I'd highly recommend this game as a good choice of a hardcore football game. :)

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Blitz the league 2 is a great game! I can't say how it is compared to the previous installments as I have never played them, but this is awsome. The broken bones! The carnage! It's great! better the madden by a mile! However the campaign mode leaves some to be desired. you can totally costomize your team which i like, but the games themselves. The compuetr gets far too many injuries on you. or I havem;t figured the best way to injure players yet. Two player mode is the best. This would be an excellent part game! the quarters are short wich greatly shorten the game and allow more games to be played. my brother and i played it the day we bought it for around 6 hours...it's addicting!

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I really like the game play. I had the original Blitz on PS2 and it is cool to play the new version. Great quality and timely delivery. My only small complaint is it is not cheaper than buying at the store.

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bought this for my gf's son. to me it is decent, not like the older versions where you have actually NFL teams instead of made up ones. the playability is low but if you play online it is good.

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Dj Hero 2 Software (Stand Alone)

Dj Hero 2 Software - Playstation 3
Customer Ratings: 4.5 stars
List Price: $29.99
Sale Price: $6.98
Today's Bonus: 77% Off
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Very good game! Even though the soundtrack for the first game is better than this one, DJ Hero 2 does it again! Love the mode in which you play on clubs and all songs get together at once. Great graphics and I can say this one is the best Activision released for this type of games. Sorry Guitar Hero Warriors of rock but this game would be tons of more fun and better!

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I was a big fan of the first game but this one is even better. The songs are better, there are way more of them, and they even added a career mode. The online play is a lot of fun, you can level up and unlock tags and stuff like on COD MW2. If you're a fan of Guetta, Deadmau5, and other music similar to them, you'll love the track list. Good party game for sure.

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I would say it's a better game than the first. There are more challenges here and things you can do while mixing that weren't in the first game. I don't like this soundtrack as much as DJ Hero 1 though. It sounds more pop, but it does have the latest songs if that's what you're looking for. One problem I ran into was that this game completely froze my PS3. I just bought my PS3 new a few months ago so I doubt it's the console. I went to quit the game with the turntable controller and my PS3 screen went black and wouldn't load anything else. I couldn't manually shut it down either. I had to pull the power plug. Luckily nothing was erased or corrupted. Not sure if it's a glitch with the game or just a 1 time problem.

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I love electronica and the DJ scene in general so this game, along with the first one, was a sure fire like. But, having taken it to a few friends houses I can atest that even people that didnt expect to like it generally do.

Great mixes. Sure fire party hit.

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This game have great mixes, but there are just a few people playing online and I can't earn all achievs =(

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