Showing posts with label video game xbox. Show all posts
Showing posts with label video game xbox. Show all posts

EA Sports Active 2

EA Sports Active 2 - Playstation 3
Customer Ratings: 4 stars
List Price: $39.99
Sale Price: $33.20
Today's Bonus: 17% Off
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I wasn't aware EASA2 came out yesterday and I decided to do something I usually never do: buy an expensive product without reading the reviews. Totally worth the gamble.

The game comes with two programs you can enroll in: a 9-week exercise program and 3-week cardio program. It's recommended that you start off with the 3-week one but I decided to jump into the 9-week one. You're also given a choice between 3 difficulty levels (which you can adjust at a later time): Easy, Medium, and Hard. I went with Hard and it definitely showed. It was a great 30 minute workout that had me sweating hard by the end.

I bought the PS3 version which uses three sensors that connect wirelessly to a USB peripheral. One goes on your left forearm, one on the right, and the last one goes on your right thigh. Setting everything up was a breeze and after I completed the avatar creation process (which you shouldn't expect much from if you're a heavy RPG player like me), I filled out some surveys for the in-game journal (for better tracking) and then proceeded with my first workout session using EASA2.

So far I've found the music tracks enjoyable but I'm probably going to make my own playlist and import it into the game pretty soon. The exercises are wonderfully paced and the mountain bike one is a lot of fun. You can make custom workout sessions and track all the progress you've made and create schedules and view your workout calendar.

All the data is stored on EA's servers and a lot of it is accessible from EASportsActive.com; the companion website is mostly functional but does have a few janky (buggy) moments. EA is not known for excellent launches (online stat tracking for Battlefield Bad Company 2 was an atrocious mess for the first few weeks), but you should expect excellent functionality soon.

If you're interested in doing this thing with a partner, the game features a 2-player mode if you buy another set of sensors (so far EA is only selling bundles) and that seems like it might be really fun. I don't have friends willing to shell out $110 on something like this but I can see couples getting a lot out of buying 2 bundles.

If you're even remotely interested in exercising at home without buying monetarily and spatially expensive equipment, then EA SPORTS Active 2.0 is the product for you. Recommendation based on the first day impressions? Buy it.

P.S. The bundle comes with a resistance band but neither the manual nor the game instruct you to put it together prior to starting your workout. Just when I was really getting into it, I had to pause the whole thing in order to set up the resistance band. It's a bit of a lame oversight on the developer's side, but definitely not a deal breaker.

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I am a sucker for any product that's going to make my workout more fun. I own both previous version of this game, and faithfully ran out to get this one the day it was released. I am in good shape and have done intense workouts in the past such as p90x, so I consider myself an advanced exerciser. I am probably not the target audience for this product, but if you are like me, maybe this review will help you. If you are out of shape and don't exercise, go buy this product right now and start using it! If not, read on...

EA Active 2 is by far the best exercise video game available, so if you have already decided to get one, definitely get this one. However, compared to most other forms of exercise its still lacking, will annoy the crap out of you, and probably end up not being used. Some of the issues from previous versions have been improved, but there are still enough annoyances that you can't get through a workout without getting frustrated and slowed down by the technology.

Lots of people have written about the pro's and improvements so I'm just going to say what I think they left out. The program still gets stuck waiting for you to 'stand up and stay still' between reps of many exercises. Even when standing completely still I sometimes have to wait 10 to 20 seconds for it to continue. It is still too slow to register when you have gone into a position (faster than before, but still too slow!). The avatar tracking of any running type motion, including high-knees and kick-ups is still terrible. Sometimes it goes slowly while I'm running fast (and keeps telling me to speed up) and sometimes it runs extremely fast when I'm just doing a light jog. A lot of these issues could be caused by improperly positioned sensors but I am following the limited instructions that came with the game and have tried making many minor adjustments without any improvement. The warmup routine is improved, but still totally monotonous and is much more of a stretch than a warmup. I still end up jogging in place between stretches to get a decent warmup (not a big deal).

The pace of the exercises (even when its working right) is just too slow for my taste. Timing is probably the biggest issue preventing me from enjoying the workout. The 1 to 2 second pause between each rep sounds small, but ends up making me feel like I'm holding myself back the entire time. There is also a 10 to 15 second delay between exercises, ugh. It would be much better if this was adjustable. No other form of exercise (video, class, gym, home gym) has you waiting this long between each rep and activity. Good for beginners, not so much for people who already know what they're doing.

The bottom line is at the end of a workout I'm just annoyed and relieved its over, which is a horrible way to feel after exercising. I recommend you spend your money on something else, unless you're just looking for the novelty experience. I hope EA keeps working to improve it, maybe the next one will get right!

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EA Sports Active 2 for PS3 comes with everything you need in the box. It doesn't use the move controllers. This is so exercises can be hands-free in case you wanted to use weights with some of the resistance routines.

If you are looking for an alternative to the gym or a personal trainer... I would recommend this over any other fitness title as it provides real exercises instead of routines where you can only wonder if you are getting an effective workout. The routines and programs in this software were designed by personal trainers.

You can have the software create a workout routine for you focusing on cardio, upper body, lower body, core, or full body. You can also create your own personal routines. When you create your own routine, the software lets you know what percentages of the body you are covering. Such as 50% upper body, 20% lower body, 10% core, 15% cardio. This is so you can be sure you are tailoring the workout to what you want. There won't be any guessing on if you are working the body effectively.

There is a 21 day cardio program and a nine week total fitness program which also features weekly fitness tests that measure how long it takes for your heart rate to recover.

This software uses motion sensors to make sure you are doing the exercises properly. These may present a problem initially for some people as they may put them on incorrectly. They aren't difficult to put on, it's just one may overlook something about them when first using them. Overall, they work excellent.

Two people can play if there is an extra set of motion sensors. These should be available for purchase from the EA website.

The heart rate monitor is accurate as well as it shows you and saves your heart rate data. This enables you to see your intensity levels on your workouts. You can make sure you are working out in the right zone and not overdoing it or underdoing it.

There is a journal that is optional for you to fill out that keeps track of your nutrition and workout progress. If you already know quite a bit about fitness and nutrition, you may find this repetitive. I do, I still choose to use it though, it makes it easier to know your eating patterns over time compared to writing it in a book. I know on my days off of work, I choose to eat more snack type foods. So at the end of the day, you just answer about 10 questions of what you ate and drank that day and that's it.

If you don't know anything about nutrition or are confused by it, they have built in, easy to read and follow nutrition charts on what is good to eat and what you should avoid. These are very easy to follow and I highly recommend them to someone who wants better nutrition but do not know where or how to start.

Also, if you don't know the first thing about exercises and/or are just starting out exercising, the lead and follow exercises the virtual personal trainers perform are great. There are also tutorials before an exercise begins.

Not only are there the traditional exercises and stretches, but there are also "games" which cover up the "exercise" to make fitness fun. There is mountain boarding where you have to run up hills and jump from rail to rail. This covers up the running in place and squat jumps you are doing.

What I like about this software alot is that when you are doing an overall workout, you aren't doing one type of exercise for 20 or 30 minutes. It moves from one exercise to another smoothly and quickly. So you may be doing 20 mini exercises in a 30 minute workout for example. The way it is laid out though, it covers the body areas you chose to focus on and you don't get bored doing one exercise for 20 minutes. I think this is the thing that will keep me at it long term for myself.

To sum up, whether you are familiar with working out or not, this is a real fitness product. If you don't know where to start concerning exercise and nutrition and wonder if you should join a gym or hire a personal trainer, I would recommend this. It's cheaper than a gym and a trainer, although some people do better in that setting.

The PS3 version also will feature downloadable workouts as well to keep things fresh.

written by The Fun Zone Nutrition Health Fitness If you are looking for a higher resistance band than the one that comes with the package, on the site there is a chart of weight equivalents for thera band resistance tools.

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First some background: I am in my mid-30s and in OK shape. I play ice hockey recreationally, skating 3-5 times a week depending on time of year. I try to keep a balanced diet, not necessarily eschewing fast food or junk food but making sure my portions are moderate in general and get my whole grains, fruits, vegetables, etc.

I went through a period in my 20s where I was a gym rat in terms of lifting weights to gain some size but w/o doing the supplements and protein shakes so I know the proper techniques, the difference between lifting to get cut versus pure power versus size, the importance of rest, so on and so forth.

Outside of that though, I don't have a real athletic background. I'm a decent sprinter b/c I'm lean but my cardio is somewhere south of terrible. It's something I've always wanted to improve but the problem is I hate running and biking as I find them monotonous.

Recently, I had been thinking about getting back to the gym or joining a fitness program in order to improve my cardio as I was tending to fade at the end of my hockey games and it was hurting my performance IMO.

I was doing some shopping and was looking at buying a Wii when I stumbled across EA Sports Active completely by accident. I wasn't necessarily looking for a fitness tool on a video game console but I was intrigued. I almost pulled the trigger right away until the read the reviews for Sports Active on the Wii were somewhat mixed and also saw that version 2.0 was coming out on the PS3 which I already have.

I waited until it came out and read a couple of reviews. It seemed like the PS3 version had the most favorable reviews at the time since you didn't have to buy any extra peripherals, it was hands free, and seemed to garner the best results in terms of response. After that, I went ahead and bought it.

Out of the box, you get the following:

* Game disc (duh)

* Resistance band w/ 2 handles (you must assemble this yourself it's a matter of tieing the band to the handles)

* A sensor/heart rate monitor meant to be strapped to the left forearm

* A sensor for the right forearm

* A sensor for the right leg

* USB w/ a sensor

* 6 AAA batteries

The sensors are battery driven, each requiring 2. The USB plugs into one of the USB ports of the PS3 like any other controller/peripheral. I believe the way the game works is that the sensors on your body "communicate" with the sensor in the USB to feed into the game, serving as the controller to speak.

Once I popped it in, the initial walkthrough was straightforward and easy to understand.

Figuring I wasn't completely sedentary and had some athletic base, I decided to start off on the Medium 9 week program (choices are either a 3 week intro program or a full 9 week program and within the two, you can select Easy, Medium, Hard). Initially, I wasn't going to write a review until I had completed it but after 2 weeks, I think I have enough to provide useful feedback and can update later as necessary.

I picked the 4 days I wanted to workout (my guess is other programs may have more or less days where you workout) and it was off to the races.

The idea of the game is that you are represented on screen by your avatar (whose appearance you can customize) and as the trainer directs you to move, your movements are captured by the sensors and your avatar on screen performs the same.

I had some problems with my initial set of sensors and it turns out the problem was with the leg sensor. It deteriorated over the month to the point where it was unusable (kept losing the sync). I contacted Amazon and got a new set (they just shipped me an entire new package w/ everything else included as well) and everything works much better. Seems as if there is a potential QA problem w/ the sensors but if things aren't working for you outright, I recommend trying to work with Amazon to exchange for a new set and see if that doesn't work better. Everything is -muchbetter with a good working set of sensors (although there are still some instances where it seems to have problems registering your movement).

For the workouts themselves, I am in phase 3 of 9 week program. To those folks who started on Hard and said it wasn't challenging and/or there was too much time between exercises, I tip my hat to you. It's at the point where I cannot push myself 100% without artificially pausing between exercises or even during exercises.

So far it seems like the workouts are cardio/plyometric based. Everything so far looks to be geared towards general endurance and lower body explosiveness.

If you lift for size or are focused more on upper body workouts, this probably won't do it for you. You can customize your workouts with respect to what you want to improve and while I haven't played with it, without doing free weights, I don't see how you can significantly improve your bench press for example.

A side benefit I want to mention is that since the exercises are more plyo-based (short and explosive), it seems to serve as a pretty good dynamic warmup. On the nights where I have a hockey game after I workout, I am not too tired to play and in fact, I feel pretty good from a looseness standpoint. Next day is definitely a full recovery day though. Not sure how well it would work for other sports though.

Other useful features:

* A journal where you can log things like, hours slept, glasses of water consumed, other activity you may be involved in. This is more for your personal benefit as the game doesn't really provide any feedback based on trending of the data (at least not that I've seen). It'll give general advice as you make your entry but that's it.

* Ability to configure the music playlists. Most useful if you have ripped and downloaded tracks to your PS3 but I haven't tried it yet though)

* Sync with EA Sports Active website to share results.

In conclusion, I definitely see the utility of this. I think it's a great innovation and hope that EA continues to build and improve on this product line.

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Its funny that it ended up this way but its true.

The PS3 version is the best version of EA Active 2.

The Wii version you are forced to hold the Wiimote.

The 360 version you are forced to use Kinect including all the current growing pains of the system (situps on the floor hard to see, menu navigation, etc).

The PS3 version does NOT use Move and instead gives you an extra armband making it actually the overall easiest to control version.

As far as the actual software goes whichever version you get the workout is VERY well done. Impressive and a lot of fun actually.

If you want exercise you should seriously consider this product.

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Tiger Woods PGA TOUR 12: The Masters

Tiger Woods PGA TOUR 12: The Masters - Playstation 3
Customer Ratings: 4 stars
List Price: $29.99
Sale Price: $11.49
Today's Bonus: 62% Off
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If you have never played a Tiger Woods game, you will enjoy 12. But if you have played other games in this series, you will be disappointed.

The addition of Augusta is worthy of a new release. However, EA has removed some of the more enjoyable features from previous versions of the game. For instance, why remove the camera flybys or change the thumbstick putting mechanism? EA could have left these features in as options at the very least.

The graphics are great, but they are no better than the previous installment. If you have played Tiger Woods 11, there is nothing to brag about here.

Using the Move controller is novel, but the accuracy is questionable at best. Unless you are playing "just for fun", you will be using the control pad.

The caddy feature is a nice addition, but it is unpolished. Shot advice from the caddy is either completely obvious or completely misguided. Leveling up your caddy's mastery of the different courses takes an eternity and provides no measurable benefit. If you are familiar with the controls, you will probably turn the caddy feature off after a couple rounds.

Putting in this game is more difficult than in real life. The controls are extremely fragile. You will soon build up a tolerance for missing 2-foot or 3-foot putts. There is nothing to practice or correct on your end it is a flip of the coin. You simply roll your eyes and move on to the next hole.

If playing at Augusta is your main concern, buy this game.

If not, get a copy of Tiger Woods 10 or 11 and save your money. You will still be dazzled by the graphics, and the gameplay will be as-good or superior.

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So, EA Sports is back with yet another edition of their long running golf franchise. There are surely two things that fans have been asking for for years in the Tiger Woods franchise. First is to play as a virtual Phil Mickelson, and the second is to play at Augusta National.

Luckily, this year one of those dreams has been fulfilled. Tiger Woods PGA Tour 12 comes complete with the home of the Masters, and the entire game, from the introduction, to the menus, to the special features is decked out to display the beautiful course located in northern Georgia. From the second the game turns on, it sounds like a telecast of the Masters is starting.

Along with the new course, another new feature is called Masters Moments, where you re-live some of the greatest memories from Masters lore, from Tiger Woods' miracle chip-in in 2005 to Gene Sarazen's double eagle in 1935. If you can perfectly replicate all of these moments, you'll receive an automatic bid to the Masters tournament once you reach the PGA tour in career mode.

Speaking of Career mode, it has been fleshed out and expanded wonderfully. This year's edition now includes an Amateur Tour, the Nationwide Tour, Q-School, and finally, the PGA tour. This adds a wonderful layer of depth to the game, and it really makes it feel like you're working your way up from the bottom, as opposed to just starting and winning on the PGA tour right out of the gate. In addition to the events, there are also challenge and sponsor events each week. Challenge events consist of matching you against a PGA/LPGA Tour player in one of the game's various modes, such as Match Play, Skins, or Battle Golf. If you win, you earn an enormous amount of XP. Sponsor events have you play a few holes in order to accomplish certain goals, such as minimizing your amount of putts or hitting all the greens in regulation. Doing so will unlock certain items or gear from that sponsor that you can use without having to pay for them.

Your coach from the last two years, Hank Haney, is no longer present in this version, but he is replaced by a very helpful, nameless caddie who will provide you with some advice and at least two options for each shot before you take it. You can choose to take his advice, or you can create a custom shot of your own. If you liked things better the old way, the caddie option can be turned off entirely. For the most part, the advice and shot placements you get from the caddie are rather good, but at times he can lead you astray if you automatically choose his first choice each time. Luckily, your caddie levels up as well as you gain your own XP, so his choices gradually become more reliable and his putt reads improve significantly as your career progresses.

The PS3 version of the game can be played using the Playstation Move controller, and for the most part, the actual mechanics of the golf swing are duplicated beautifully. Slight turns and twists of the motion controller can impart a slight draw or fade on the ball, whereas a strong derivation from the swing plane can result in a very errant shot. Putting in particular can take quite a while to get accustomed to, especially when the tension starts to rise and your putt meter disappears very quickly. There are times when the Move controls don't work as well as they could. For one, there must always be a wireless controller on and functioning. The Navigation controller seems to serve no purpose at all, and the wireless controller only needs to be used for switching clubs if you want to create a custom shot. Unfortunately, you aren't able to slightly alter your caddie's suggestions, either. Instead of simply moving your caddie's suggestion a few feet to the left, you have to create your own custom shot from scratch. The controls for adjusting your shot or lining up your putt can be finicky at first, but after a few rounds they become very intuitive. Though the Move controller can also be used to navigate menus, it is pretty much a disaster, as many of the menu options scroll right/left as well as up/down. It can be gotten used to, but the controls are very sensitive and you're better off using the standard controller to navigate the menus.

Using the Move controls adds a new layer of depth, and it no longer makes the game too easy. It can be a challenge to craft a consistent swing to pull off good shots, and you'll struggle to keep your rounds below par. Once you get the hang of it, however, it's a great feeling of accomplishment when you nail that approach shot within 3 feet or sink that tournament winning putt on the 18th green. To make the game a little easier, the focus system introduced last year remains in effect, allowing you to power boost, improve your accuracy, or use putt preview.

There are other facets of the game that just aren't up to what they could be. Though the commentary team is improved greatly with the addition of Jim Nantz, it is still too bland, and the entire experience feels watered as you're coming down the stretch on a crucial Sunday round. The sense of urgency isn't there, and though the controller shakes a little more and your shot assist meters start vanishing as things tighten up, you end up feeling somewhat diluted when the crowd, celebrations, and commentators all feel uninteresting. Also, for some reason EA chose not to include the Ryder cup again this year, substituting it for the President's Cup. Since the events alternate every two years in real life, it seems that EA may attempt to do the same thing, so perhaps we'll see the Ryder Cup appear again in next year's version.

Despite some disappointing presentation and omission of features from last year's game, Tiger Woods PGA Tour 2012 is still the definitive golf simulation on the major consoles. This year, the addition of Augusta National, a new, expanded career mode, and highly improved motion controls are certainly enough to warrant a purchase if you own last year's edition.

Maybe next year the game will be titled: EA Sports PGA Tour 2013: Tiger vs. Phil.

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First of all this review mostly addresses the move implementation in the PS3 version, particularly in comparison to TW2011.

After a frustrating experience with TW2011, specifically the poor move implementation (documented in my review of that title), I finally decided to get rid of the game and take one more chance on tiger woods 2012. I'm very glad I did.

First of all, I'll echo the general positives about the game that others have mentioned. The new approach to building xp by playing your way up through the amateur and then nationwide tour is MUCH more fun than the approach in 2011 where you screw around with "challenges." You get right into playing real golf against reasonable competition immediately. Also, the addition of Augusta is worth the purchase price alone, and IMHO the most beautiful golf course in the world is well represented in the game. Another update that I enjoy is the ability quit and save during the middle of a round so you can pick back up where you left off. The caddie is also a nice addition, especially when I introduce friends to the game. I find that friends on their first evening (with the move controls) can play competitively against me, with them using a pro golfer, using nearly all of the caddie shots with no adjustments, and me using my (low XP) profile doing custom shots where necessary and generally being better at the game. Only general negative I have is the cheesy intro that you cannot skip until you've created a profile. I made the mistake of not creating a profile the first time I played (wanted to go straight to augusta) and then had to repeat the whole thing the next time I put the disc in.

On to the move updates. The implementation is SIGNIFICANTLY improved over 2011. The move controller doesn't tend to loose calibration during play, and if it does there is an in game calibration option. The controls are simple enough that someone unfamiliar with the game, and even unfamiliar with the move controller, can play the game relatively smoothly after only a few holes (the caddie helps as mentioned earlier). The move controller seems a little less sensitive in the normal difficulty setting than in 2011, so you aren't shanking every other shot into the woods, although a smooth and somewhat hard swing is still required to put the ball in the fairway at 100% power. Putting remains very difficult, especially until you build your grean reading skill up, but is not overly frustrating. The best way to describe it is that the move works like I expected it to in 2011, which makes this a very fun game. It works on several levels playing through the career mode on my own, or playing a casual game with some friends while working through a 12 pack, which is EXACTLY what move games should be like.

HOWEVER, I still have two major gripes with the move implementation, which knocked a star off. First of all, there are very few instructions for using the move. Even the "software" manual that is available from within the game only gives instructions for the dual shock, not the move controller. Most of the more basic controls are showed on screen during the game, but there are certain controls that simply are impossible to figure out on your own. For example, to switch clubs during a custom shot, you have to hit the trigger and x or sqaure buttons at the same time. The only way I was able to find this out was to search through the forums on ea.com, eventually finding a "sticky" post to a non-ea website where someone had taken the time to write up instructions for the move. Not even on EA's website could I find any "official" documentation. This is absolutely inexcusable.

Second, you still need a dual shock, or perhaps a navigation controller, to navigate through the game. This seems to be the norm with PS3 Move games, but it sure would be nice if, a la wii, you could play a game without having to put down the motion controller and pick up the dual shock.

Summary vastly improved game from both a general content perspective and a motion control implementation perspective from TW2011. However, the success is slightly hampered by poor documentation of the move controller functionality.

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What a scam job EA SPORTS has pulled in producing this game. The game itself seemed relatively cheap to buy. But, the caviat is that you also have to purchase golf courses individually. They have a wide assortment of 19 courses to purchase. They aren't cheap. $4 and up. You could spend well over $200 for this game. SUCKER?? Not me!

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Let me start off by saying this game is loads of fun, the graphics are impressive and the sound quality is great running PCM. However, these are all things customers expect from modern day titles. Where games can really shine is through the user interface, online modes and simplicity. Unfortunately EA falls flat.

It is not possible to play online with another friend who has T Woods 12 Master...Yes, I said that correctly, you can try to add a friend who owns the same game to the queue but once started the game does not allow you to play with a specific person. I don't understand how product mgmt can release a title with a flaw as outrageous as this one but hey I don't work there. It's even simpler than that, small things like creating a character. When you create a custom character the game automatically puts a hat on the player... accessories aren't until the end of the setup and hair style is step 3... I don't know what EA's quality testing and usability studies look like but I think it's time they took another approach because these grievances have us all asking one question. When will another company surface and provide us sports titles that work so we no longer have to trade our hard earned cash for titles that aren't ready.

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Guitar Hero: Warriors of Rock Super Bundle

Guitar Hero: Warriors of Rock Super Bundle - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $289.88
Today's Bonus:
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This is a very fun game. I didn't mind getting the old guitar in the super bundle. Setup is easy and the setlist is great. Overall this is a very good game, and I was able to get a good deal on it during the holidays.

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This is one of the best guitar hero since guitar hero 3, the song song selections is outstanding and the party mode is a good adition for a neverending fun with your friends. The new design of the drum kit is really good, my only complaint is that the new design of the guitar is not included in the band bundle and i have only seen that it comes with the game in the guitar pack. overall is really good game

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Let me start by saying that although I have played the rythem instrument games before, this was my first actual purchase of one for myself, so the bundle was the right choice for me, since I did not have any of the previous instruments from either the Rock Band series or the Guitar Hero series. I am writing this review as a newcomer to the genre, so I won't have the same complaints or praises as someone comparing this to the previous installments of the series or the competition.

I am very impressed with this version of Guitar Hero. The story mode is completely lame, but still fun, and necessary to unlock all the songs in the game. At least it is easy, though. Ridiculously easy so far, even for me. They want you to unlock all the songs and play the game all the way through, which is a good thing because it gets you to where WoR really shines: Party Mode.

Party Mode is available right from the start, but unlocking every song in the game requires a story mode playthrough. Party mode is a no-fail option where any of the 4 instruments can drop in or out at any time and you can either make your own playlist or just let it shuffle through all the songs you have in your library (including purchased or imported songs from other games).

The only thing that really ticked me off about this bundle is that it came with the Guitar Hero 5 guitar and not the new Warriors of Rock Guitar. This means for someone like me, I had to work really hard to find an affordable solution to add the very cool new guitar as my second guitar.

However, the instruments that do come with the bundle are great, hold up well, and yes, everything but the Mic is wireless on the PS3. The guitars and drums turn off after a few minutes of being idle, which saves the battery life. We have been having "band jam sessions" for a couple months now, and haven't changed the batteries in any of the instruments yet.

Read Best Reviews of Guitar Hero: Warriors of Rock Super Bundle Here

I don't know how this bundle has had many bad reviews solely for the guitar not being the new WOR guitar, if the persons who bought it didn't read before buying it, it's their fault, not Activision's nor Amazon's. In the Guitar Hero webpage is stated that the new guitar ONLY comes with the guitar bundle (game + guitar), so anyone expecting otherwise is just hoping wrong.

I have just started playing and it has very good songs, the story itself is kinda uncommon, as for other games where you created a normal band and go play in new venues; well its like that but with warriors, fights and so on; hence the name Warriors of Rock.

I bought it recently and I have seen the price drop dramatically, may be because the fact it will be the last Guitar Hero game, and for what I paid for it (around $90), I think is excellent. Only thing I didn't like is that as I read on another review, the guitar's strum feels kinda squeaky and it doesn't rebounds as quick as other guitars I have used, nevertheless it works as it should.

If you don't own a complete band bundle, this is the best time to buy one, its cheap and its the newest game; and if you like it, you can buy any other GH game for less money now.

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I bought the GH:WOR guitar bundle first. The game is off the charts. I had never played any GH before, and it made me into a die hard player right away! I liked it so much that I wanted to try the drums. Then, the let down... They do not sell the components seperately. Why is that Activision? I mean Really? So I took the guitar bundle back. Which I got lucky, the only reason why WalMart took it back is because I bought it during the Christmas season, even if it was less than a week. This is due to a copyright law I guess, and the fact that Activision is the only one who covers the accessories. This was a major hassle. So I bought this bundle from Gamestop after that mess. I was very happy with the drum set and the mic, which worked fine. However, the guitar would not connect for more than 5 minutes at a time, so now I had to return this one. Gamestop would not accept the return because the accessories are only covered by Activision, even if I returned it the next day. After an hour arguing, they finally said they would replace the guitar with the one from the guitar bundle. This actually took even more arguing because the Guitar Bundle has a new guitar, and the bundle has the OLD guitar from GH 5 bundle. After a long hassle, they finally agreed and the guitar works great. The game is highly addicting, fun, and a good degree of difficulty for veteran GH players. I feel like a veteran now, since this game has caused me to go back and try the Old Guitar Hero games (which the equipment is compatible with so far). So I guess when it all comes down to it, pray that you get a working guitar. If you do, prepare for a new hobby of gaming. If it doesn't work, prepare for a headache. Another real bummer is the accessories... WHY can't they sell them seperately? The game earns 5 stars easily. The company and the accessories are worth negative stars, if that were possible.

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PlayStation 3 (PS3) USB Ultra Power Hub

PlayStation 3 USB Ultra Power Hub
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $12.99
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Easy to install, work perfect no w i can have al my ps3 devies connected at once.

This was the major problem that i have found with my ps3, 2 USB ports and i have.

Rockband, Pulse headset, ps3 camera, singstar wireless mics, and other stuff.

That means that everytime i want to use them need to unplug one to use another, i hate that and many of them requires energy.

If you want to use for my same situation this is a good deal, energy can charge controllers and other ps3 accessories at the same time.

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Its a USB hub, a fairly simple device. I purchased this hub to use with a laptop I have that only has 2 usb ports. It was 1/2 the price of a comparable hub in the computer section of the store I bought it from.

PROS:

* Cheap.

* Included 3 different USB cables of varying lengths (~12 in. to ~4 ft).

* Can be used without the power supply if you don't need the extra power boost.

* Looks nice.

CONS:

* None?

OTHER THOUGHTS:

* I can't speak for how well this thing charges PS3 controllers, since I'm not using it for that purpose.

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Birds of Steel

Birds of Steel - Playstation 3
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $31.86
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This game has taken the PS3 to the next level and shows what this system is capable of with the right innovators with great attention to detail. Graphics are beautiful, making you feel like your right there experiencing it hands on. Storyline is astonishing with amazing history and historical missions. Gameplay is spot on letting the user be a youngster or a retired war veteran picking up a controller and going to town. Wireless Controller is easily handible but for a real experience plugging in a Flight Stick puts you right in the cockpit with an option menu allowing for over 10 compatible joysticks. I am currently using a Thrustmaster T-Flight Hotas X Flight Stick sold online for $50 that is perfect and smooth but I'm sure most compatible flight sticks will be just as good. The Online gameplay is ridiculous where you can join quick 4 player missions, head to head, 16 player battles and many others including dynamic missions where you can work on completing missions with partner online. The fact that you have 100 authentic planes makes this game just even more jaw dropping with obviously some planes being more ideal than others. During dogfights there are times when you may clip your wing with another plane and next thing you are spinning down and crashing into a building that explodes upon impact... So Real! The Replay is breathtaking being able to change to what seems a limitless amount of views and feeling like your watching a movie. This game does not disappoint for one second. The amount of work that was put into a game that has a lesser fan base is just insane. I give the developers mad props and know even thought it may have been released under the radar it will soon pick up popularity through word of mouth. So if hanging on the fence on purchasing this one do yourself a favor and purchase it, you won't look back even if like myself and not your normal genre you will find this disc always being left inside your PS3 when powered on.

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I`ve never been to Wake Island. I think, before playing this game, that I didn`t even know that it is located in the pacific and it is so small that maybe 1000 people couldn`t live in it.

But now I know all of this (is that really something?) and, if the images of Wake Island depicted in this game are true, I wish I could visit this tiny piece of land.

The sea around Wake Island looks so beautiful with its blue/green colors and reflections all over its surface that I dare anyone tell me what other game has better images of the sea than Birds of Steel.

Nor only does it depicts all the pacific islands very vividly during the WWII, but it also drops your jaw to the floor and leaves you yearning for more.

This game is that beautiful.

After completing the second level of the Wake Island missions, I got happy just to know there wasn`t anything else to do and that I could just fly all over the place and watch, mesmerized, all the details put into the game`s visuals, before landing my aircraft.

I`m not kidding: when I bought it, I wasn`t expecting it to be better than IL 2 Sturmovik, a game that I love. But it is. It runs on a 720p resolution. It does not have the 1080p resolution option, but, baby, it runs butter smooth. Dozens of planes all around the sky, lots of explosions and things happening? No problem, it runs smooth, framerate is there, steady as ever, steadier than Sturmovik.

I don`t want to extend myself too much, nor is my intention to comment every aspect of this experience. I just wanted to drop by and pay a visit for all you guys that are thinking about buying this game: you won`t be disappointed, there are many, many modes like having the possibility of changing History and editing missions the way you want them to be played (climate, enemies numbers and experience in combat, war scenarios, day time, plane types, altitude where the fights will happen, etc) 100+ planes that you can customize, the possibility of editing every button of your controller the way you wish is there too... It plays like Sturmovik, which is a real plus, and the framerate this time does not drop... oh, well... I`m going back to playing it, I`m just taking a brake.

If you liked Sturmovik, don`t miss this one. If you are only interested in flying games, buy it too. You won`t regret it.

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First let me say that I don't like spending $60 on a game that you beat in a few hours and there is no replay value at all. I like to feel i am getting my money's worth in a game, which is why i usually buy used. After playing the demo, I decided to check this game out and was shocked to learn it was only $40! I'm not a huge expert on the flying genre, but I do enjoy a good ACCURATE flying sim. First and foremost is the graphics in this game, speaking about the planes and the water. i don't remember seeing the ocean recreated in a game like it is in this game. The planes look so amazing and accurate in details. After an intense air battle, it is cool to spin the camera around your plane to see the actual bullet holes and gapping holes ripped into the sides. (Battles are INTENSE!) Sometimes the battle is over and on your way back to the carrier, engine damage will cause your plane to finally die out and you fight to stay airborne to reach the carrier. The missions make you feel like you are right there, really in the thick of these intense air battles. Your mission might be to bomb a carrier and in route I find myself switching to rear gunner to knock the bandits of my tail, then get back to the mission at hand, only to get more and more bandits tailing me. Meanwhile ships are firing anti-air fire at you. Love the intensity of the battles and makes you feel outnumbered just as the actual historical battles were. Then, you can watch a replay of your entire battle and even save it to view later. You really get so much for your money in this game. There are a ton of missions in the historical campaign, then you can switch to dynamic campaign which gives you the chance to play out the battles your way and change history. Each battle will reflect on the next and so on. Then there is a mission editor to create your own scenarios. You really get your money's worth out of this game. If you have any interest in flying combat sims or WWII or just a solid fun game that is a STEAL at $40, you gotta check this one out.

Read Best Reviews of Birds of Steel Here

Birds of Steel is a very worthy sucessor of the best WWII aircraft simulator / arcade game for the PS3, IL-2 Sturmovik (2001, ported to the PS3 in 2009). The graphics are improved. The lighting effects are superior. And the multiplayer modes have been greatly expanded. The sound effects have also been improved, with added outside noise (plane panels, wind, etc) adding to the realism. While some may find the gameplay to be repetitive, the missions are not, with a wide variety of scenarios in both the Mediterranean and Pacific campaigns, that are challenging in any mode. Actually, if you played IL-2 before, you will love this game. When you approach an enemy destroyer, and AA shells are exploding all around you in Dolby stereo, without any loss in the frame rate, you will be completely hooked. You might even play this title for years. It's that good.

Like IL-2, this is not just an arcade game. It has a forgiving simplified flying mode, but also a realistic mode that elevates the experience to flight simulator status. You can even customize aspects of the simulation to create your own custom realism level, and use those settings in hosting an online battle.

This title goes far beyond Il-2 Sturmovik in terms of the number of aircraft available. This game has trainers, fighters, fighter bombers, and bombers representing five nations (USSR, USA, UK, Japan, and Germany, plus a bonus sixth nation, Australia). You unlock the planes mainly by playing online. I don't consider myself to be a fan of online gaming, because the mini games and action there is usually repetitive. But in Birds of Steel there are cooperative modes that are excellent, AI aircraft that seem fairly smart and challenging, as well as fleet battles in which getting through enemy defenses and bombing ships can earn you big points and level-ups. There's also an unlockable tournament mode and bi-weekly online challenges (think of the weekly challenges in FIFA 12), which so far, very few players seem to use.

You can gain credits and seniority quickly in online play, which allows you to buy exciting new planes. It might take gamers just 10 hours or so of online play to earn a B-17 or P-38 (one of the highlights in this game). The bombers can be personalized with decals such as insignia, slogans, and pin up girls, which is a really nice touch.

Birds of Steel lives up to the standard set by its predecessor and I think it is off to a strong start as one of the best Blu Ray PS3 titles of 2012. If you are looking for an engrossing, realistic, WWII flight simulator, this is a "must" for your collection.

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I really wasn't impressed with the demo of Birds of Steel, but I watched a lot of gameplay videos and decided to go ahead and buy it. It was a risk, for sure, but it completely paid off. The demo, as often is the case, highlights the game's weaker points boring tutorials, painfully slow storytelling, and very little in the way of a manual.

The game's strengths are in the untethered gameplay and the visuals and atmosphere. The score is also awesome, but short. The studio struck a beautiful balance in difficulty settings; Simplified, Simulator, and Realistic are each progressively more real and less forgiving. One completely undocumented feature of this game is the ability to save a replay of a match, watch it back, and screencap scenes. I have a beautiful pic of my STUKA barely pulling out of a dive, its wheels bumping an enemy tank's turret.

Online play is where its at. 8 on 8 dogfights are intense, especially the Battlefront Domination game mode where bombers can win the round by destroying the enemy airfield. This turns into a more strategic game than head-to-head a team can field a pair of dive bombers or one heavy bomber, if it wants to win quickly, but a balance must be struck between defending home and escorting the bombers into enemy territory. Its hairy. Often times, your team will either be clueless or simply not care but this is a complaint with all online games.

Overall, I have twenty hours in the game, and I'm ranked in the Top 500s. I definitely recommend this either as an arcade shooter or a true to life sim, it works great as both.

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IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey - Playstation 3
Customer Ratings: 4.5 stars
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I have been a casual fan of flight simulator programs for over 20 years. Not a hard-core simmer, by any means. But I usually buy the latest iteration of MS Flight Simulator and Combat Flight Simulator and have logged more hours than I care to admit in the PC cockpit.

So I was very excited when the PS3 came out. At last, a console with the innards to handle flight simulation! Powerful CPU? Check. Great graphics chip? Check. High definition? Check. High capacity Blu-ray game discs to handle mountains of terrain data? Check.

Imagine my disappointment when, upon purchasing the PS3 two years ago, I found the flight-sim category to be virtually non-existent. The last two years have been slow to fill the gap. I got "Blazing Angels 2" and it was a joke. The irritating bravado of the characters, the silly missions, and the unrealistic physics--you could fly a plane straight up, indefinitely, until you hit a magical glass ceiling that defined the boundaries of the game--made it more like a cartoon than a simulator. HAWX was not much better.

Il-2 is different. This is an extremely well-done combat flight SIMULATOR. It is easy to learn, fun to play, and nearly impossible to master. It is the PS3 game that I have been waiting for--a combat flight simulator for grown-ups.

For starters, the whole tone of this game is different from the other PS3 combat flight sims. The presentation is understated and respectful of the historical events it recreates. There are black-and-white news-reel clips that introduce each of the "chapters," which are excellent. The "encyclopedia" gives the historical background of the events. And at the end of each of the missions is a journal entry of the character you are playing. All of this is very well done. The sober good taste does not detract from the fun of the game. It enhances it.

The graphics, too, are top-notch. There are a million tiny details that the developers got right, creating an extremely realistic landscape to fly though. The fields and hedgerows of southeast England have a believable patchwork irregularity to them. The habitations are realistic, too--with the cities organically fading into suburbs and then into farmland. Topographic features like the cliffs of Dover are convincingly rendered. And the sea and sky, what beauty! Seeing the streaked reflections of mid-summer cumulous clouds in the English Channel, a sunset reflected in the Volga near Stalingrad, or a frosty morning over Bayonne is alone worth the price of the admission. Unlike "Blazing Angels," you feel like you are flying through a real world that extends indefinitely in all directions, not a movie set.

As a bonus, the night skies are rendered accurately, too. On one night mission, I saw a familiar "V" in the sky, which I suspected was the Hyades in Taurus. Sure enough, it was. Close by were the Pleiades, Orion, and Gemini. And I soon located the Big and Little Dipper. I spent a whole mission stargazing--to the consternation, no doubt, of the bomber flight for which I was supposed to act as fighter cover.

Although the game is playable on the standard PS3 Sixaxis controller, it really cries out for a joystick. I got the $30 Thrustmaster stick and have been pleased. I would really like a force-feedback stick--to get a better feel for the control surfaces and get a jolt when hit by enemy rounds--but I am not sure the game supports force-feedback.

The game has two main single-player modes: "campaign" and "single mission." They both progress through different chapters--i.e., theaters of war. So you start out with "Battle of Britain," which has four campaign missions and a dozen or so single missions. Then you proceed through the Battle of Stalingrad, Sicily, Korsun Gap, Battle of the Bulge, and Battle of Berlin

There is a good mix of scenarios. Not every mission is a dogfight. Some involve ground attack with a fighter-bomber using rockets and bombs. Others involve providing top cover for a bomber flight. Some missions don't involve any fighting at all, but just require you to navigate to and land at different airfields. And there is just about every permutation of day/night, sunny/cloudy, summer/winter, urban/rural that you can think of. If those variations are not enough, you can create your own missions with the "training" option, where you can choose your plane, time, weather, theater, enemy planes, enemy skill, etc. The various "trophies" encourage you to explore the different possibilities that the game affords.

The developers have done an excellent job at making Il-2 playable for novices, while still retaining the feel of a simulator. The "arcade" mode gives your plane very forgiving aerodynamics (you do not get into a spin if you pull back too hard on the stick), unrealistic performance (your Spitfire can, with "War Emergency Power," exceed 500 mph--way beyond actual performance), and over-the-top lethality (a single short burst is often all it takes to down a Stuka). But it still feels real. You still have to maneuver into firing position and "lead" your target--a targeting aid helps you with that, too, though. The game is easy enough to learn that my 8-year-old son has completed several of the missions already.

If you are experienced at PC or console flight sims, it probably will not take too long to get through the missions on "arcade" mode. But that's where the fun begins. Once you move to "realistic" mode, the game takes on a different character entirely. Suddenly, your plane isn't Superplane--it's just an ordinary fighter. It takes more bullets to down an enemy, and you have to calculate the lead yourself. Your plane also becomes aerodynamically unforgiving. Pulling back too hard on the stick will stall your plane and, more often than not, send you into a vicious spin. And with just an ordinary engine, it takes some skill to get into firing position with an enemy fighter. I have just completed the Battle of Britain on realistic mode, and it was tough.

If that weren't enough, the game has "simulator" mode, where ALL computer aids are turned off. You no longer have on-screen labels or a "tactical map" showing where the enemy is. You have to use your own eyes. I haven't even been able to complete the tutorial for simulator (I keep losing my instructor and the Bf 109 I am supposed to shoot down) so it likely will be many more flying hours before I can step up to that. The game really is as difficult as you want it to be.

I suppose that any review has to include some "cons." But there are not many with this gem of a game. First, the voices in the game are repetitive, which is annoying. Not a big deal, though. Second, there is no two-player mode. I would like to go head-to-head with my son but, alas, the only multiplayer mode is online. Third, you cannot tweak the realism settings. There are only three options, Arcade, Realistic, and Simulator. Small, Medium, and Large. I would have liked an option to have retained all the aspects of Realistic mode, except for the diabolical tendency to enter into spins. Though I understand and respect the decision to simplify the interface for the general console-playing public. And I am getting better at avoiding and coming out of spins, so no big deal.

Overall, though, this was Christmas in September for me. I have annoyed my wife by staying up `til the wee hours on many nights fighting off Messerschmitts and Stukas. And the game has prompted my 8 year old to say the three magic words that every father longs to hear from his son: "Awesome kill, Dad!"

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This review might be tailored for the more hardcore sim gamers. Also this is specifically and only for the PS3 version, not the PC or XB360 versions.

Just a few words to everyone else: Simulator mode is, by design, very frustrating. An actual simulation is not as much "fun" as an arcade flight game. A real WWII Era aircraft has the following characteristics: No Radar (except for dedicated night fighters and specialty aircraft, but then certainly not as luxurious as the Arcade radar!), Machine guns and cannon with a relatively short range. Only a handful of real pilots could score hits and kills at long range. Far fewer still at a maneuvering target. It takes a long time to develop a USABLE sense of lead and deflection. There were some computing gunsights that require significant training to use. The lead computer in arcade mode removes the need to train. WWII Era fighters ALL required some 'work' to fly. A major design characteristic of most of the excellent fighters was that they required less "work" trimming, fuel mix, charger settings, even compensation for high speed flight characteristics like buffeting, torque roll, some even had a complex radio I can't recall them all but this just gives you an idea. WWII fighter excellence depends on many, many skills. Aircraft development over the last 65 years has compensated to a limited extent.

Situational awareness is of primary importance. Without going overboard, situational awareness means "Where am I? Where is the Enemy? Am I threatened? Is it safe to attack? Am I losing speed? Gaining speed? Am I in a safe position? Do I have enough fuel/ammo?" This was all done with basic guages (horizon, altitude, airspeed) and the Mark I Eyeball. In 'Simulator' mode, you do not have a radar. You have to use your eyes. Your eyes are stuck in your head, and they can only look in one direction at a time. You must be comfortable with looking around constantly to maintain your awareness of your situation. You must become skilled at looking for clues in the enemy aircraft is he closing? what rate? can I maneuver? will I get a worthy shot?

You have limited ammo. A few short bursts, then done. You have one or two bombs. 6 or 8 rockets. Yes. Reality IS frustrating. If it were totally realistic, you would play for years and only get a handful of kills. Richard Bong is the top scoring American Ace of all time. He got 40 kills in World War II, all in the Pacific. Erich Hartmann is the top scoring Ace of all time with 352 claimed kills. He flew 1,404 missions. The ratio is 1 kill every 4 missions [In Hartmann's case, he had several "multiple kill" missions which means that you may fly 10 or 12 with no kills and still be on 'Ace of aces' progress...]. Understand that many pilots never got even one kill. Accept it If you are ONLY excited by kills, then a true simulator will not make you happy. Most funseekers do not want a realistic simulator. Perfectly understandable why that is.

In this case, even the 'simulator mode' is a wee bit Arcadey.

The 4 stars is because this is a fantastic console game. It still does not enter the realm of computer-realistic-flight-sim. If you have never played a realistic flight sim on a computer in realistic/simulator mode, then you will not probably fully understand my comment. No offense is intended, it is a great game, and it is a ton of fun, and it does a very good job of presenting all of the MOST FUN aspects of WWII aerial combat while minimizing the frustrating parts in Arcade and Realistic mode. It truly is an excellent balance. I think it is much more fun with a joystick, but it still isn't quite a simulator. A true simulator takes a really long time to master, and then only if you are training in a way that allows you to improve your skills.

Also, I might have given it 5 stars if it had a Kursk scenario. Kursk was not only a triumph for the Red Army, but also the Red Airforce. The Russians took much higher losses but they had more planes to spare, and they used different tactics because they realized that in general they had inferior equipment and basic ability. The PS3 game does not convey that feeling. Compare the number of Russian Aces to the number of Russian air combat casualties to undertand what I mean.

So: Great arcade action! Awesome graphics! Good feel for realism and 'simulatey' stuff graphically -4 stars!

But: Kursk? and Not Quite a sim! (again BUT Unless you are a purist you DON'T WANT A TRUE SIM)

Buy IL-2 Sturmovik: Birds of Prey Now

This game far surpasses any existing flying experience previously found on any console system. It IS as close to a perfect gaming experience as I've seen. My wife yelled at me for 3 nights running because I didn't come to bed until almost dawn as I was up playing all night long.

The campaign is robust and as more players get the game the online experience will be a blast. The airfiled capture is great fun.

Flight dynamics are real enough that you'll want a stick to go with it (I bought the Hotas for $37). Even with the sixaxis/dualshock it is a hoot to play. One thing is for sure, you must get this game.

Read Best Reviews of IL-2 Sturmovik: Birds of Prey Here

Sturmovik is a solid WWII game from 505 Games and worth a look if you like flight games.

Story The story behind this game is basically the retelling of personal experiences from a variety of pilots across the European theater of WWII. I wouldn't say the story is particularly compelling and the narrator has a bit of an accent which can make it difficult to understand. I assume most people don't look for a strong story in their WWII aerial shooters so no big deal.

Visuals & Sound Players should be quite content with the sights and sounds of this game. The world is bright and colorful with plenty of detail. I am pretty confident in saying that this game looks better than Ace Combat 6 and Blazing Angels. The sound is excellent with all of the exciting engine sounds and explosion effects. I noticed quite a bit of screen tearing in the cockpit view and am not sure if this is primarily a PS3 issue. There were some frame-rate issues during the more epic battles.

Controls The controls are pretty terrible and will take you quite a while to get used to. Clicking the stick to look around is awkward. Could have used customizable controls.

Gameplay This game is fun but can be slow and difficult at times. You are not flying a jet so it takes a while to get around the enormous maps. I would advise sticking to the arcade difficulty unless you really prefer more of a simulation level experience. The realistic and simulation difficulty levels are quite a challenge and you will spend a great deal of time trying to shoot down enemies.

Multiplayer Didn't try it out.

Overall this is a solid, well made game but it isn't for everyone. If you like flying games I would highly recommend this title. If you prefer more fast paced shooters like COD4 or Halo then it probably isn't for you. .

Want IL-2 Sturmovik: Birds of Prey Discount?

Overall this game is entertaining if you enjoy the genre. Even if you don't im sure there is plenty of fun within. The single-player aspects are extensive. Fairly large campaign with 3 different difficulties/realisms. Arcade mode makes it easy to just hop in and fly around dogfighting fairly easily. Simulation for the hardcore enthusiasts, and realistic for the in-between. Something for everyone. I find the realistic to be the perfect blend of difficult flying and adrenaline fueled fun. It really feels like im flying these planes. Cranking the throttle up and pulling some barrel rolls, stalling engines and pulling out of spirals at the last moment. I went with the recommended T-Hotas flightstick for thirty some bucks. Works pretty good. Brings me that much closer to the PC realism. All the single player missions and planes unlock as you progress. Nice training section. Huge list of trophies to strive for with a large number geared for online bragging rights I guess. Graphics and sound are as good as you currently get on the PS3 I suppose. Not 1080P I dont think, but you know what I mean. lol

I havent hit the online play yet but will this week. Probably incredibly fun dogfighting other players. The realism here will allow for legit piloting skills to prevail and dominate. There will be some people becoming feared aces in these skies. After a tough decision between this and the other recent WW2 fighter sim, I decided on this because I had actually played this company's similar title on the PC in my past. With the release of the PS3 I've decided to convert back to a dedicated console gamer. Even though consoles still havent caught up completely to PCs, it's getting fairly close. The low cost and ease of play, not to mention being able to lay back on the couch in front of a 52" HD monitor while gaming.

I give it 4 stars because in order to be a 5, it needs to blow me away. For this price, the game is well worth it and should provide a lot of enjoyment.

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eForCity Deluxe USB Cooling Fan for Sony PS3

eForCity Deluxe USB Cooling Fan for Sony PS3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $5.90
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So when i got my original fat (fully backward compatible) 60GB PS3, i was really worried about the dreaded YLOD due to overheating. So i was looking for cooling fans to help keep it cool, and i found this fan for a really good price. The fan fits the console perfectly, and goes on and off without a problem. However after using if for about 40 minutes, i heard the system's fan pick up speed, and that only happens when its getting hot. Shocked to hear the fan, (considering it was midnight and the temperature was 68 degrees) i moved it closer to my window fan. 20 mins later, i still heard the fan at the same speed, and volume. So then i got worried and i was going to stop playing, so i paused the game to take THIS cooling usb fan off of the console to put the system away... (I really take care of my PS3 considering the model) but as i was putting the usb fan back in its box, not even a minute later, i hear the fan completely slow down as if the system had just been turned on for less than a minute.

So after examining the console, i found out that the spot where the usb cooling fan is supposed to go, is another exhaust vent for the system aside from the one in the back. So what was happening was that the usb fan not only was blocking air from going out, but was also sending it back into the system. With that said, this usb fan is really not what people should buy if they want to keep their system cool. The fan at the top of the system is the only fan that keeps the system cool, and there for you should consider purchasing fans that attach to the top of the system to blow air in, or the fan that attaches to the back which pulls air out because fans that go in the fron will only restrict air ventilation. From a gamer to another, im just trying to help you keep your original FAT PS3 alive and well. =)

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This fan is really meant for launch 60gb model version PS3's or other early launch PS3 models with the vented grill profile. Other reviews stated not fitting correctly is due to using this fan on the later model PS3's. Product description should have been more clear. Product does fit on my 60gb model and works great. It is flush with the shape and is aesthetically nice. You need to understand this fan forces more air in the console and not out. So really, this assists the primary internal cooling fan to move more air in and then out of the system. All of these after market fans true contribution to cooling the system in some way either pull air out or, like this fan, push air in supplementing the primary fan. NO fan will help completely save these early model game consoles from its eminent death from heat, just help prolong the inevitable. I use the fan with my system sitting vertical. The vent being on top will assist the hot air to rise up and out of the console. Horizontal won't help evacuate the heat. A plus about the fan is that it is powered via usb and so I don't need to walk over and shut the fan off separately or fiddle with a power adapter to accommodate for. I wish it had a temperature sensor so it would keep cooling the system when powered down but this would defeat the purpose of the usb plug.

If you ever get the yellow blinking hardware failure light of death because your PS3 is fried, there is a solution to fixing your PS3 on youtube but you would need to be technically savoy to repair it yourself if the warranty has expired, or pay sony the big bucks to fix it. Point is, don't throw away your PS3! They are and always will be a fantastic piece of sophisticated electronics.

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The fan installed easily and is held in place securely. There are a couple nubs on the top side that need to be placed into the air openings on the P3 case. Make the connection at the USB port then squeeze the case (top to bottom) near the nubs and push forward slightly, they will slide right into the air vents. The fan does move air fairly well, you can tell by placing your hand on the side of the unit, where the air is being blown out. This unit does draw air from the bottom side (when mounted horizontally), so I found by hanging it over the edge of my shelf it moves a little more air. I also like the fact that the unit turns itself on & off with the P3 system and if you don't want it on at all the power button is right on the front. The fans are a bit loud but what can you expect from 4 small PC fans

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Just to let everyone know, this fan is made for 60gb ps3's only. The good thing about this fan is that it fits on the front not the back or the sides. A lot of the fans out there attach to the side or the back of the ps3, but that actually does more damage than good. By having the fan on the back or the side of the ps3, it actually keeps a lot of that hot air trapped inside the ps3. This fan throws in a SMALL amount of cool air into the ps3, and it doesn't block any of the air flow. The thing I don't like about it is the fact that it doesn't blow enough air into the ps3 to really make a difference. If the fans were more powerful I would have given it 5 stars.

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I did some research on what would cool down the PS3, and only be powered on while the unit is on. This Deluxe USB Cooling Fan has fit the bill perfectly. The snaps that hold it in place appeared to be too small, but with both snaps and the USB connection, I've had no issues with it. It fits perfectly in place and powers on when the unit is turned on via the gamepad....very nice and easy. The 4 PC muffin fans aren't that loud, and when watching a movie, they are not noticeable. Very good product for the money.

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Gundam Breaker PlayStation 3 PS3 GAME

Gundam Breaker PlayStation 3 PS3 GAME
Customer Ratings: 5 stars
List Price: $129.99
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I live in America, which at first scared me from buying Gundam Breaker as its a japan exclusive title, a.k.a. its not in English (minus a few words that make it manageable to navigate). however Gundam Breaker was not only easy to learn but it is one of my best purchases in terms of my game library. the games entire premise of "create your own unique gundam/mobile suite" is done so well that it at first caught me off guard at just how enormous the customization in the game is. hours of my gaming have been put into this game. the only thing that its come down to me not being able to do is being able to communicate with my online teammates since a good 80% of the games players live in japan. but its easy to create a lobby and put a description for people who speak the same language so its more of a bump than a full on problem and even if you cant find anyone you can understand there's nothing about the language barriers that impedes your online experience. (plus the lobby quick chat system has avatar animations for your pilot so its fairly simple to get the gist of what each word/phrase is. all in all Gundam Breaker is one of my favorite games on ps3 and people should be hard pressed to get it. 9.5/10. It has pretty much been confirmed that the game will NOT be released outside of Japan so there's no point waiting on a different language release. the ps3 is not region locked so all ps3's will be able to play it.

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This video game was purchased for our grandson, he is 19 and loves challenges. I asked him how he would rate it and he said he liked it because of the challenges and being able to share this game with others.

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This s a japanese region game! It means totally nuthing except that all text and speech is in japanese.. :) each menu item has an english text box. The ps3 does not have a region lock on blu-ray discs, so it will play on ANY ps3. If u love gundam, get this game and definitely play online!

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Ion IED08 Drum Rocker Premium Drum Set

Ion IED08 Drum Rocker Premium Drum Set - Playstation 3
Customer Ratings: 4 stars
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I ran into a few problems with the Ion Drum Rocker right out of the box.

First off, the sensitivity of the cymbals are about 65-75% of where they should be. If you're at an expert level, you'll definitely see the difference when you're hitting drum rolls on the high hat (middle of Everlong, YYZ, etc.). Second, you have to hit the cymbal a little harder than usual, which increases arm fatigue. Third, the cymbals are quite loud (not as loud as the RB1 drums, but damn near) in comparison to the tom toms. You can purchase aftermarket cymbals (several available for purchase online & amazon.com!) that would work extremely better.

The bass pedal is also an issue. Sturdy, but it is prone to sticking at the bottom. The pedal is also prone to static issues which cause the entire drum set to disconnect (

Also, my drum module was triggering buttons sporatically (due to a manufacturer defect), but a replacement from amazon.com is on the way to my home.

In conclusion, the Ion Drum Rocker could've been a great drum set, but there were a few quirks that keeps it from greatness. You can get replacements for your cymbals($40-50 a piece) and also the Rock Pedal(great buy for your aspiring fake drum career :D); but it retrospect, you shouldn't have to spend money to upgrade equipment after just spending bucks. Do your research!!!

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I ordered these on December 9th (in the evening) and thanks to a free trial of Amazon Prime, I got it shipped next day for just $3.99. Anyway I received them today and......WOW!!!! This peripheral single-handedly has made Rock Band FUN again!!! It's a completely different experience than the standard drum kit. The symbols add a level of realism that could not come close to being achieved with the standard kit. There is a learning curve, as the symbols will confuse you at times (when to hit them vs when to use the regular pads,) but it's fun figuring it out! The kick pedal is very good (way better than the one that comes with Rock Band and Rock Band 2, but not as good as the Omega Pedal.) It does take a while, took me about 30 minutes, to set up out of the box. There are wires going everywhere, one from each drum pad/symbol, to a central hub but you can zip-tie the cords up so it doesn't look like a rats nest. The kit can be set up to your liking as all the drum pads and the symbols are move-able. The pads themselves are more quiet and give more "bounce" than the rock band kit as well. Over all this is a very good drum kit, I have been playing Rock Band for almost 1 year, got to the point where I could play about 1/2 of the 250+ songs on expert so I have put a lot of time in on the old kit. I love the Drum Rocker and am looking forward to hours and hours of fun using it!!! The BEST kit on the market for playing Rock Band/Guitar Hero World Tour!

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In a nutshell, this is a fantastic electronic drum kit for Rock Band. It's worth picking up if you have skill and the drums and want to advance to the next level.

Some notes before starting out:

When I compare the Ion Drum Rocker to the standard Rock Band kit, I am referring to the original R.B. drum kit, not the R.B.2 kit

I have the Rock Pedal (which works for this kit with a simple 1/8 to 1/4 adapter) and will not discuss the pedal that comes with this kit (though it seems more responsive than the standard pedal)

I have been a "Rock Band drummer" for about 10 months, and can play roughly 75% of the songs on Expert

Let me explain some specifics about this kit via a pros/cons list:

PROS

1) Drum pad placement. Lots of flexibility to move drums pads around--change the angle, height, and placement on the bar. You can set the four pads to wherever is most comfortable for you. The L-shaped rod under each pad gives you some flexibility in height.

2) Noise reduction. The drum pads are much quieter than the standard Rock Band kit. (There are some YouTube videos that demonstrate this, and it is a noticeable difference.)

3) Sensitive pads. The drum pads are velocity sensitive and also have more 'bounce' to them than the standard kit.

4) Easy adjustments. The kit comes with a drum key (an allen wrench, really) that lets you make every adjustment that needs to be made.

5) Cymbals. Come on, you really want this to have the cymbals, right? :> The cymbals are also quiet and really add to your enjoyment when playing. It also makes you focus more closely on what's going on in the music (not just blinding hitting the blue pad without noticing whether you're hitting a tom or a ride cymbal).

CONS

1) Cymbal placement. Well, it's okay, but you're a bit more limited when it comes to placement and angle. The kit comes with a short (~12") bar and a longer (~24"-30") bar, so you have some flexibility in height. The drums give you more freedom of placement.

2) Ships with two cymbals. You can order the third for $50, though.

3) No option for a fourth, or "red" cymbal. Some songs ("Run to the Hills" or "Rio" amongst others) have you hit the red pad as a cymbal, but there's no option to plug a cymbal into a "red" input. Not a huge problem, just a tad annoying (I'm actually more annoyed at the RB programmers for ever turning the red snare drum into a cymbal!).

4) Bigger/Bulkier than the original RB kit. Or maybe this is a con. :> It's not too much bigger, but it is heavier and a little trickier to move.

As a sidenote, I have not had any problems with the cymbals dropping 'fast' notes (mine are set to Ride/Blue and Crash/Green currently, so I haven't tried the Hi-Hat/Yellow).

Overall, the pros vastly outweigh the cons. These seem to be very high-quality drums, and it adds to the challenge of drumming when you have to differentiate between cymbals and toms when you're playing! If you are really into Rock Band drumming, I highly recommend this kit.

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I was beginning to think I was the only one, but I have begun to see more and more comments about other peoples problems with ION customer service and the drum kit... here goes mine.

I got the Ion DrumRocker for PS3 which didn't get released until December. I picked it up the first day it was available, only to have the bracket on the Red drumpad break when tightening, since it is only cheap plastic (again, something meant to be hit hard with a stick should be better constructed). This was not due to over-tightening as the customer service guy tried to suggest since I tightened all of my pads the same way and only had this one break. In addition, both of the cymbals were only registering 50-70% of the time and only when hit VERY hard. I went online and filled out the only form I could find for customer service and didn't get a call within two days. I did more searching and finally found a number (not toll free) to call. When I called, they acted like they were doing ME a favor by allowing me to return the product. They said they were going to send a UPS shipping label by email and that I would get it in two days. Two days later, no shipping label, so I called again, they said they would resend it. Two more days, no label, called again, said they would try a different email address. Two more days, no label. Now they say they will print out a label and send it to me by mail. This went on past through Christmas, and into January and I still did not have a shipping label. Finally, mid-January, after talking to 10 different people and spending hours on the phone, I finally have a label. I send it in and cross my fingers. Three weeks go by and I have not heard anything. I call. They I give them the RA# and serial# of my drum set and my name. They tell me that unless I have the Tracking number of the package, they can't tell me what's going on with my repair. Remember now... THEY printed the shipping label... THEY issued the RA#... and now THEY have no idea what's going on with MY merchandise!! I ask to speak with a manager and after arguing with the guy he transfers me to a voice mail service, so I leave a message and ask for a call back..... Any guesses if I got a call back? One week later (now nearly the end of February, two and a half months after the set was broken) I call again and demand that someone find out where my merchandise is. The guy finally tells me that there's a backlog of repairs and that they did receive my broken parts, but that I wouldn't get replacements until late March or early April -FOUR to FIVE MONTHS AFTER I PURCHASED AND REPORTED THE DEFECTIVE PRODUCT!!!!! I voiced my frustration saying that I'm sure they are filling new orders for drum kits that were placed well after my repair was requested and meanwhile those of us with problems are left out our $300 and without a working product. He tells me a sob story (which I'm sure is a lie) about how he bought a drum rocker kit for his daughter for christmas and it was broken and he still doesn't have a replacement and his daughters ask him every day why santa brought them a broken toy.... oh, woe is me... my poor deprived imaginary daughter without her drumrocker... whatever will I do?

Just when you thought it was over... I decided to use the Ion Drumrocker kick pedal with my stock RockBand kit using an adapter (I like the DrumRocker pedal better) and within 4 songs, the trigger switch in the pedal broke (the same problem described in the first post). Now I've gotten another RA# and shipped off another part from my ION kit, probably not to be seen for another 5 months.....

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This review may get too detailed for the average user, but if you're like me, you want to know everything there is to know.

The first thing I need to mention is that the static issue is a serious problem. While playing on carpet, eventually static builds up and causes the Ion's module to disconnect with PS3 halting your fun mid-song. This can happen several times each song. Check the internet there are some solutions to isolate the pedal and stand by using fabric softener sheets lol! Luckily I accidentally stumbled upon the BEST way to fix this problem. Take an extra 1/4" patch cord, plug one end into the Ion module and let the other end dangle on the carpet. This will ground the module and there will be no way for any static to build up and discharge. Once I discovered this trick, I never lost connection again.

For a Rock Band replacement drum set, this set is AWESOME. If you're already good at RB, these will make you even better. If you don't get 100% accuracy at the end of a song, it's NOT the drums' fault, is YOUR fault. The responsiveness of the drum pads is pure heaven. They bounce back and make drum rolls a breeze. They are nice and quiet for small home or apartment use. The stand is very sturdy and excellent quality. Everything is easily adjustable to put the pads where you like. It's true what others wrote about portability. Tear-down and set up is not easy. Luckily I have space in my house and everything stays together and simply moved to the corner.

Bass pedal very mediocre. I started with Guitar Hero and quickly upgraded to a much higher quality kicker and loved it, so I don't like the pedal style at all. It is playable, but you may want to upgrade. If you do, be careful because although the Ions advertise that you'll be ready to move up to professional electronic drumming at any time because their drums are just like real electronic drums that's not entirely true. Although their pads are like real e-drums, the bass pedal is not. Ion's bass pedal is digital in other words on or off. And that's the signal the Ion's drum module is expecting. If you upgrade to a real bass drum kicker, it puts out an analog signal basically identical to the rest of the pads in this kit. But the Ion module cannot read an analog signal for this input. You'll need to buy a small device that converts the signal.

Cymbals here I can't give as good of a review. The cymbals sound like you're hitting a block of wood and the responsiveness isn't great. They're only moderately fun to play on and they're too loud, but that's not the real let down. I'm a Guitar Hero player 1st, and a Rock Band player 2nd, so if you like to play both, read on. I closely checked all the compatibility charts for GH and RB games, and every recent game supported Ion's drums. I mistakenly thought that the Ion drums would act just like the Guitar Hero World Tour drums (or Band Hero drums). They don't. The GH games will "dumb down" to only 4 lanes of drums just like you were playing RB. This was a huge disappointment to me because I like the added difficulty and realism of playing 5 drums plus a bass pedal as opposed to RB's 4 drums plus bass. The Ion drum module (the "brain") appears to have 8 inputs (1 bass pedal and 7 "drum" inputs). This is NOT the case for GH games. The module really only has 5 inputs: 1 bass pedal and 4 drums. The other 3 inputs are merely duplicates of 3 of the existing drums. They are simply wired in parallel so that a drum (or cymbal) hooked to either input produces exactly the same result. Conversely, in RB2 the cymbals do make a different sound during fills and in freestyle mode. A good thing is that in RB3, the Ions support the pro mode which means the cymbals are differentiated from the pads and you have to play the correct one. If you want to play on more realistic feeling cymbals, I recommend buying Ion's basic drum package and adding other cymbals that are more playable. Either way, there is no way to make GH work with 5 lanes unless you want to buy some extra and/or modded equipment. If you do, read on.

There are ways to play Guitar Hero games with 5 lanes as it was meant to be played, but you have to use extra equipment. There are forums out there to give all the details, but I'll sum it up quickly. You can use a real drum module from a set of real electronic drums by completely bypassing Ion's module. You plug the drums directly into the real drum module, then use the MIDI out from the drum module to the MIDI in on your Guitar Hero drums. If you've thrown out your GH drums, you can buy just the modules (and/or the wireless dongles) on internet auction sites. Do your homework before actually buying a real drum module because the module will need to have reprogrammable MIDI channels so that the GH module gets the correct signal. If the MIDI notes cannot be reprogrammed, you'll need yet another piece of hardware that is made strictly to re-map MIDI notes.

The second way is to just get the MIDI box that accepts drum pad signals, and outputs (re-programmable) MIDI signals. These boxes are much cheaper than true drum modules because they aren't capable of outputting any sounds, only MIDI signals.

The third way is to buy a modded Guitar Hero drum module or mod one yourself. You can make the stock GH drum module accept input from the Ion's drum pads by putting 1/4" female jacks on the GH module and connecting them internally. Check forums for how to do this correctly.

Be warned that if you do use the Ion's to play GH, you CAN'T use Ion's bass pedal because it's digital. You'll have to use GH's stock pedal or some upgrade that's like a real kicker with an analog signal. Also be warned that Ion's drum pads output a VERY strong analog signal and can be too sensitive when used with a modded GH module. You can download a program to adjust the sensitivity of the GH module, but I've found that even at the absolute lowest setting, the pads are still too sensitive and you get false hits from vibrations from other pads. This can be fixed by attenuating each of the signals by using resistors, but that's even more modding!

The final part of this review is to talk about the most fun part to me. You can get rid of Ion's drum module and connect your Ion drums into a real electronic drum module and play along with either GH or RB. This can be done in practice mode, but if you want a real thrill, you can make it work inside a real game too. If you can program your drum module to re-map the MIDI notes, you can take the drum module's MIDI output and put it into Guitar Hero's MIDI input. Now your drums will register inside the game. You can then turn the volume down on the video game's drum track and then turn the volume up on your drums' amp or however you play your real electronic drums. Warning!!! This will make you realize how difficult it really is to drum. The video games have a (relatively) HUGE margin of error where you can strike a drum too early or too late and the music still plays perfectly. With this setup now the drums play exactly when you hit them. This is an extremely fun time. Even better is that you can keep adding more drums (like more cymbals and more toms) and map different drums to same colors making your drums still register in the game. It becomes much more like real drums.

If you're like me and spend too much on this type of video game, I have another suggestion for you. If you think you'll keep upgrading drums or adding lots of stuff, you'll be way ahead of the game if you just start with a real set of electronic drums. You can get basic kits for $500-$1000. I know it sounds like a lot, but trust me if you start with Ion's drums and keep upgrading and adding stuff you'll end up spending much more in the long run. Just realize that you're spending this money on a stand and 4 pads. The Ion module will become useless and the so will the cymbals when you upgrade. If you're going to stay with Rock Band and not go to real e-drums, this kit is awesome, but like I said before, skip the cymbals.

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