Showing posts with label video game buy. Show all posts
Showing posts with label video game buy. Show all posts

RED PS3 R2 L2 R1 L1 Controller Trigger Pair w/ Built in Trigger Stops for FPS Games

RED PS3 R2 L2 R1 L1 Controller Trigger Pair w/ Built in Trigger Stops for FPS Games
Customer Ratings: 5 stars
List Price: Price Unavailable
Sale Price: $19.99
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The install was a little tougher than anticipated. We've installed parts on Xbox 360 controllers and I must say Xbox has a much easier install. There was a video tutorial we watched for these that Geniusmods posted a link to and it was very helpful and informative, but I must say the PS3 controllers seem to be much more intricate than Xbox.

Anyway, once installed these things worked amazingly. We have a few modded Xbox 360 controllers, but no modded PS3 controllers. After installing these on the PS3 controller, we were able to shoot much faster without even having a mod. They definitely work wonders. I wasn't sure how much I'd like changing the fire button from R1 to R2 but I got used to it very quickly. Pleased with the product.

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Nail'd

Nail'd - Playstation 3
Customer Ratings: 2 stars
List Price: $49.99
Sale Price: $19.37
Today's Bonus: 61% Off
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I don't like giving out too many 1 star reviews, most really bad games deserve 2 stars, and I almost did, so we will call it a 1.5 star review.

When I first saw this game I thought hey that's almost like Downhill Domination from the ps2 days, mixed with Pure, Looks good. I played the first track in a GameStop, it was fun. Bought the game played a bit and started shaking my head.

I'm ok with the concept, no real physics, ridiculous drops and insane tracks, steering in the air, but!!!!

The game is so inconsistent, you crash for no reason (literally), and don't crash driving full speed in to a rock face. And the boost blur in an awful gray scale, mashed up with `speed lines' all around the screen causes a major impedance in seeing where the hell the track is, and then you crash for no reason again. And again. And again...

As for the multiplayer, there is none, oh yes it says it on the box, and there is even a multiplayer menu to select quick race or whatever but I have never once seen anybody playing online.

Speaking of menus, when you unlock a new part to "upgrade" your ATV or bike, it doesn't tell you what that part is, so you have to look through every menu in the parts upgrade thing just to find out it's a new set of tires that you won't use anyway.

All in all, I got sick of driving over a pebble and crashing, or not hitting anything and crashing or not crashing when I totally should have, and then getting stuck, loosing valuable time when I could have been crashing.

Unplayable, you are a trooper if you make it all the way through, it's not impossible just a big waste of time, just play Pure or pray someone makes a Downhill Domination 2.

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I bought this game without any reviews what a mistake that was...unrealistic physics, no crash sequence ,annoying re-spawn splash screen, game play is tedious at best and stays that way, dated motor sounds(resembles a child blowing raspberrys seriously!! they couldn't do better?? really??) I will say the graphics are outstanding though but that's not enough to redeem it. I bought it for Christmas and I'm already getting rid of it.

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I was shocked to read bad reviews about this game... My hubby said to heck with the reviews...get the game.

Very glad that we did. This game is really fun!! every one who comes over has played and had a blast doing it... ages 6-48

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Nail'd is a decent game in a field of excellent competitors. The game itself is fun in the beginning but starts to wear thin a little quicker than most. After about 30 minutes of gameplay you start to notice all the missing polish on both the audio and graphical side of things. I had an extremely bad problem with textures and audio cut outs. That being said they did get other things right, mainly the tracks, which are extremely fun to drive around. I would recommend this game as long as you can pick it up for a reasonable price

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I will have to say as the other reviewers that this game is absolutely unplayable on PS3. Now PC is a different story, its a lot of fun, yet nothing to new. This has to be the worst ported game in the history of the PS3, the frame rate is so bad you get a headache from all the jagged movements. The graphics are so washed down it looks like a PS2 game. I'm not understanding why they took a mediocre game and put it on PS3 to make it an Atrocity. Even the 360 version is pretty good, the demo i played that is. I warned a friend of mine not to get this for PS3, via the demo i played on it(i literally thought there was something wrong with my system), he wouldnt listen, now he's out 50 bucks. I actually downloaded mine for PC, and you can play using one hand, just the w, s, a, and d, and boosting with shift. So on PC the game is pretty decent, this version omg, a total embarrassment for the PS3. This game should be taken off the shelves for PS3, and discounted for PC, and 360 at least. I can't even see how they tested it and released it. Oh well.

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Power Gig: Rise of the SixString (Game Only)

Power Gig: Rise of the SixString - Playstation 3
Customer Ratings: 3 stars
List Price: $39.99
Sale Price: $1.00
Today's Bonus: 97% Off
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OK, the game itself isn't that bad. Despite the cheesy graphics and goofy storyline, the music is actually OK.

My bad review is on the instrument peripherals.

The airstrike drums are completely frustrating and UNfun. They don't register hits half the time. You're not actually playing drums, you're striking the air with the drumsticks. The IR sensor has to be exactly aligned with the drum sensors and you have to "shake" it to get it to register the hit. It definitely does not feel like you're really playing drums. Do yourself a favor, use a Rock Band drum kit.

And then the "real guitar." It really is technically a real guitar, that you can use to play this game. But it's mostly a gimmick-don't expect to actually learn how to play guitar. This is a rhythm game just like guitar hero, except you're using a real guitar with strings instead of a plastic guitar with buttons.

The only addition is the option to play "power chords". The game uses a whopping TWO power chords-one uses two fingers and one uses one finger-and the fingering is exactly the same no matter where it's played on the fretboard. A monkey can learn how to do that.

Actually playing the song with the power chord option, I did not find to be very much fun either.

If you want to learn real guitar skills I suggest you get Rock Band 3 and buy the pro guitar peripheral.

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The game says it is compatible with other controllers, but to get the full effect of the game you should use the stringed guitar. I could use it with my gutiar, but it did not work well.

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I BOUGHT THIS FOR BOTH MY XBOX 360 AND MY PS3! I LOVE THE REAL ELECTRIC GUITAR! IT'S MY FIRST EVER!(I DON'T KNOW HOW TO PLAY!)THE GAME IS COOL AND I CAN USE ALL MY GUITAR HERO INSTRUMENTS OR ALL MY ROCKBAND INSTRUMENTS TO PLAY IT! AWESOME! I'VE ALSO USED THE GUITAR FOR MY ROCKSMITH GAME AS WELL! WORKS FLAWLESSLY! PEOPLE SAID IT DOESN'T STAY IN TUNE WITH THE GAME BUT MY EXPIERENCE HAS BEEN NOTHING LIKE THAT AT ALL!

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It is a fun game but pretty difficult. I thought I would be pretty good because I can play a mean regular guitar hero guitar but I found it to be very difficult. You deffinatly need tough fingers. It comes with a pic. I bought it for my 12 year old son for Christmas. He doesn't play it much. I think he would rather play the original guitar. It does work with all of the Rock Bands and Guitar Hero Games. I do also like that you can hook it up to an amp and use it like a regular electric guitar.

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PS3 Rock Band Wireless Fender Precision Bass - Hot Rod Red

PS3 Rock Band Wireless Fender Precision Bass - Hot Rod Red
Customer Ratings: 3 stars
List Price: Price Unavailable
Sale Price: $78.88
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Keeping in mind: (1) I currently play RB2 for PS3 mostly on EASY level starting to move towards MEDIUM, yet (2) I actually play guitar and bass and I can play several of the RB2 and DLC songs on guitar (chords at least, some leads depending on the song) and/or bass (yet I LOVE playing RB2 go figure, eh? It's fun to me!), and (3) I have my PS3 on a standard def TV which I'm about 6 feet from when I play, here are my observations on this controller:

While I was looking for a BASS controller to play BASS on, and this controller looked similar to an actual Fender Precision Bass that I own (albeit with a simulated maple fingerboard as opposed to my actual bass's rosewood fingerboard I do prefer maple btw) I was concerned about the early reviews about connectivity, etc., but finally went for it and bought this.

When the controller arrived I had NO problems with connectivity (NOTE: I connected the USB dongle directly to the PS3, not to a USB hub or piggybacked onto the guitar dongle, and no other instruments were connected). I then played a few of the shorter RB2 songs in Quickplay mode, using this controller as both a bass and a guitar no problems with the fret buttons in the lower register or in the upper "solo" register, nor with the strum/pluck bars. Last night I spent more time (about an hour) playing songs in Tour mode mostly on bass, and had no problems with anything except my dexterity!

Even as someone who does "pluck" an actual bass with the non-fretting hand (though I do generally play bass mostly with a pick especially if the song is fast), the dual strum/pluck bars take some getting used to if you're "plucking" (playing with 2 fingers of the non-fretting hand)! If you do pluck though, with the thumb rest it does make it a LOT easier to play a "Bass Groove" with upstrokes only. Note that you can use the strum/pluck bar(s) to "strum", so don't let the dual design deter you.

With the other reviews about connectivity issues, controllers arriving D.O.A., etc., I'm playing it safe and keeping my shipping box and materials intact just in case I have to return this controller after a more thorough "play in". So thus far, I'm leaving my review at 4-stars, though this controller works well for me so far!

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I might be one of few, but I've always liked playing bass guitar on Rock Band. Having the right giant plastic instrument makes it even more fun! The guitar comes mostly ready to go right outta the box...you just snap on the top. I had no problem getting it to work on my PS3 and was playing bass on my new Fender within minutes of tearing open the box. The way you play the bass guitar took a little getting used to, but now I like "plucking" while playing better than "struming". (You can still "strum" if you want to, but why would you want to?) It also has the nicest included guitar strap of any plastic guitar out there.

The only downside is the RB Wireless Fender Precision Bass feels lighter and more "plasticy" than I was expecting; it's not a bad thing, I was just expecting it to be heavier. It actually feels lighter than my RB2 Fender Strat guitar.

The RB Wireless Fender Precision Bass works great with Rock Band, Rock Band 2 and is perfect with Beatles Rock Band. It doesn't, however, work with any Guitar Hero game I've tried.

Get this guitar! It's fun to play, works flawlessly, and looks impressive when you have friends over to play Rock Band!

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I received this as a Christmas gift and opened it up hook it in and it was DOA.

I got an exchange and it worked perfectly.

All I can say is that if you have played expert bass on the regular Rock Band guitar, this will knock you back down until you get used to it.

The fret is higher so you have to relearn where your fingers are. The double strum is tough to get used to if you have been downstrumming all the time and want to learn to use the thumb rest and upstrum with two fingers. The strummer on mine is alittle stiff so trying to use a finger on each strum made my hand tired very quickly.

The whammy knob is abit harder to use than the bar when it comes to trying to get the most out of a power-up. However, the start/select placed on a knob is a nice touch.

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I have wanted this since I first saw the wired version for the XBox so I ordered one as soon as it was in stock. It started having issues almost immediately about once per song the bass would lose it's connection to the PS3 and not respond to anything for a second or two. It was too frustrating to play. I skipped madcatz customer service and told Amazon I wanted to exchange it for another one. The second one plays great.

I have noticed that it clicks more than the standard rock band 2 guitars, but it isn't too obnoxious. I really like how much easier it is to play triples and fast parts. I wish the thumb rest could be moved for use in lefty mode; I'll probably modify the bass at some point to fix that. In general it's a great fake instrument to play, I would've given it 5 stars had the first one worked.

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The bluetooth part of the product is quite sub-standard. If you keep your Playstation within 10' feet you should be OK. If you go beyond 10' you'll likely have at least some connection problems. Since I exchanged my first one with only marginally better results on the second, I can only assume those who rate the product highly are close to their playstation. What a shame since otherwise Mad Catz really did a good job on the rest of the product. When in range, the sync was very accurate and the frets had a good quality feel to them. The artistic design and overall feel is excellent. The fun factor is also much improved over using the regular guitar and the double strum bar #although hardly deserving of a patent...please!!!# makes for a much better bass playing experience. So it really is too bad that all this good work is pretty much thrown out by someone deciding to use such a poorly working bluetooth connection. I don't know if the part was cheap or not, could be an expensive poorly working part, but it should have been obvious to the people at Mad Catz that it doesn't matter how great the rest of the product is if it has connection problems.

Other than the bluetooth, the only other compliant I would have is there is something in the guitar that makes a rather loud springy noise when the guitar is moved about. I doubt one could hear it over the noise of the game however.

So the bottom line is if you keep your playstation within 10', this product would be a great addition. If not, I would purchase a second official Rock Band 2 guitar instead. Not as fun for bass but I've experienced no connection issues with the Rock Band 2 guitar and it has great range.

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SOCOM 4 U.S. Navy SEALs Full Deployment Edition

SOCOM 4 U.S. Navy SEALs Full Deployment Edition - Playstation 3
Customer Ratings: 4.5 stars
List Price: Price Unavailable
Sale Price: $159.98
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PS3 Move bundle: If you don't have the PS3 Move yet, this is a great deal. This is also the ONLY PS3 Move gun peripheral worth buying. Trust me, I tried many of them. It takes some getting used-to, but didn't analog sticks the first time you picked up a PS2 or Xbox controller? Once you get used to the Sharpshooter, it's like second nature. It also feels better holding it and pulling the trigger than any analog controller. It also seems more accurate. There are calibration issues, but not enough to stop me from using this all the time instead of normal controllers. It's just so much more fun!

GAME: GREAT to use with the Sony Sharpshooter gun. That's the reason I bought it. The only other Sharpshooter game worth mentioning is Killzone 3. SOCOM4 is MUCH better to play with the Sharpshooter. 1. It seems more realistic. 2. The calibration seems better. In KZ3, I had to recalibrate every 5 minutes. This one stays more or less calibrated. I do have to recalibrate every so often, or "yank the crosshairs back". Basically, on the fly recalibrating by yanking the controller far left or right off the screen. It is annoying, but works. One downside I did notice: Sometimes, randomly, it doesn't allow you to recalibrate in the options menu. The recalibrate button just is not there...no idea why. So you have to exit and restart the mission. Weird..

The game itself cannot beat titles like MOH or COD as far as gameplay, but it does add a tactical feel. You can control squads instead of being the lone wolf. Sort of like Tom Clancys Rainbow Six games, except not boring...and more fast paced. You also have options on how you want to attack an objective. You can go in stealthy and perform stealth attacks, snipe, or use your teams to setup ambushes. Or you can do what I like to do and just setup overlapping fields of fire and just kill them all from cover, one by one.

Also, please stop comparing this to older SOCOM games. It's a PS3 Move shooter, and a great one. Unfortunately, carrying the SOCOM franchise name which means all the die-hard SOCOM fans out there are going to complain.

Graphics are fine. Not great, but definitely not bad. This won't beat Crysis 2 or KZ3 on graphics, but it IS the best graphics ever seen in a SOCOM game. So if you were/are a SOCOM fan, theres that. There are a few glitches, but even Crysis 2 has some. All games do. Overall, the lighting and environments are satisfying to an FPS player like me.

AI: Well...the AI is just completely mental. Your team will block your line of fire sometimes, or stroll right out into artillery fire. It's ok though, because you can just kill them to keep them out of the way and revive them later. They don't shoot back. A funny way to get around the dumb AI. Or, use them as cannon fodder or bait. They'll do whatever you say, because well, they're completely stupid. The enemies are a little better it seems, and use grenades, cover and can detect you pretty well. They are also very good at killing you, even on normal mode. I tried going "rambo style" and just rushing with machine guns and grenades. You can't. The enemy AI is too good of a shot and knows just where to throw grenades in order to kill you quickly. So all in all, AI is acceptable.

I haven't tried playing this without the Sony Sharpshooter. What's the point? You really won't want to use a regular controller ever again once you've tried this with the Sharpshooter. I've been waiting for a good gun-peripheral shooter to come out since Duck Hunt and the Lightgun on the Nintendo. Time Crisis was just "ok", KZ3 and MAG were decent... But SOCOM 4 is finally it. FINALLY! Now Sony, just fix that damn calibration issue.

Don't bother trying any other gun attachments than the Sharpshooter. I tried many of them and they are cheaply made and cannot map the buttons via USB like the Sharpshooter does. They are all a waste of money and just take up space in the closet now.

Two things you may want to do: Get a Hogue rubber pistol grip, universal size. These are intended for real handguns. I had one lying around and tried it. It's a tight fit, but once it's on, leaves enough room for the second trigger button to work. IE, it doesn't squeeze it. This makes holding the Sharpshooter MUCH more comfortable. It is painful to use for long hours, the pistol grip sleeve helps this.

Put a piece of foam between the Move controller and the plastic cover. If not, the vibration will cause a loud rattling sound. Very annoying.

You may also want a piece of foam stuck below the trigger guard. This is where a lot of the weight rests. Your middle finger will hurt after a while if not. Or use a glove.

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I just bought a PS3 to play this on and I am so glad I did. The calibration rules once you get it down right (sometimes it takes me two-three times). It is so much faster than just using the controls alone. I was able to complete each level faster than I would have if I just had to use the sticks to get the job done. The controls are instinctive once you get some time on them. The only thing I didn't like was the positioning of the select and start switch. I would have to actually have to look at the gun to use select or start, other than that it is totally awesome. The fire selector switch is a god send in the heat of the moment when you need to go full auto or just single fire to get that headshot. The accuracy for me is out of this world. It comes close to RL shooting. If you have good shooting skills this game will confirm that for you. I am really happy with this game and the gun. It will actually give me a chance against those players who are all really good with their hands. It really evens out the playing field if you have problems with just using the sticks. The price is unbeatable, you basically get the gun and game for free. Don't hold back, just buy it and you will see what I mean. I can't wait to use this with Killzone 3 when I am done beating this.

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I love playing this game with the move gun! It makes it so much more fun! I played the beta and I wasn't too into it (probably because I sucked the first time), but then my friend got this bundle with the gun and I tried it out again and came to the conclusion that I had to get one today. The rumble feature is the closest thing to actual recoil that I have ever felt for a console game. The bundle is well worth the price too, because the move bundle alone costs like $100. Highly recommended!!!

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I have to say that this is the best combination for a shooting game, in fact I found it amazing because I never played move until now, and I can stop playing...The game could be better but you'll find playing this way so amazing that the game will be just right and enjoyable!...So go for it...

The gun is very well done, and is very intuitive in it's use, I mean it's a really good way of playing shooting games, and it turns really amazing playing it in a 3d TV, I fell I'm in the game, but I have found a little bit difficult to control the sensibility of the move controller so I turned it down so I can go slowly while I get used to it...

In overall everything is very well thought for the game, I rather prefer to use the "gun" with Killzone 3, This is the most amazing shooting experience I've ever tried!!! I would encourage everyone to play this game with this deployment....it's really amazing!!!....

For a shotting games fan and a person that has been reactive to buy the move bundle for playstation!....this one it's for you!...you'll love it...

And take a wise advice, buy the mounting clip for the camera, I found it really helpful and it works great!...

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First of all, if you didn't like the past Socom games, you probably shouldn't get this game, but if your a newcomer like me or have played through the past socom games and liked it,pick this title up. Second, get this edition before it runs out! this package is a great deal, got it at release day delivery, and i was excited to tear open the packaging. you will find obviously the box what looks exactly like the picture here at amazon. Inside, there is another box which is brown containing a carton divider with socom 4 in shrinkrap, a ps move navigation controller, a ps move camera, psmove motion controller, and some manuels on the top. Take the carton divider thing out, and your ps move shartshooter will be revealed. I will review this product in great detail, so bear with me.

Deal

Great package deal, with the camera ($40) the motion controller ($50), the navagation controller ($30), the game ($60), and the sharpshooter controller ($40) for a total retail value of $220 USD, but you get it for 150, saving 70 dollars and basically getting the game for free and an extra ten bucks. Obviously a great deal. (5/5)

PS move in and out of socom 4

Works very well, and your motions are tracked with nearly pin-point accuracy. Works very well with socom 4, with great sensitivity variaties, and well though out controls, even though it is kind of awkward for me as i have yet to adapt to it. In other games like killzone 3 and the fight, controllers are also exceptionally fluent. The biggest disappointment with this in socom 4 is that if i imagined that the sharpshooter had iron sights or a red dot and looked down the middle, the aim on the screen would be off target. Not a big deal though, it still works fine. (4/5)

Socom 4 Single Player

Socom 4 is fun. The graphics are good by my standards on a 1080p hdtv, and the gameplay is good, with decent enemy ai, ok teammate ais (constantly need to be revived, but is stealthy enough to easily elude detection. You get really pulled in on Socom 4 when using the sharpshooter, as it feels as if you are in the action in a gunfight, moing your "gun" instead of moving a stick like your conventional shooter. Good enough storyline, good acting and interaction animation, more realistic than COD (what isn't). And if you didn't know it already, socom 4 is a team tactical third person shooter, but that doesn't mean you can't aim down your sites. Team coordination is key like in realife, not like COD where you can just charge in independently and expect to kill 10 guys.

smooth single player campain. (4.5/5)

Socom 4 Multiplayer

On the first day, lobbies were full. That says alot about the support socom 4 has from consumers. Weapon customization is easy, and i love the fact that you can customize your class between spawns. There is also a mode where you can face off ais (like combat training in COD BO) that i haven't tried yet. Multiplayer is really fun and another reason to buy this game. I spent six hours already playing it (alot for me). Unlike BO, there has been no lag, no connection failures, and no more " I shoot you ten times in the head with my m16 and you only shot me once in the leg with a makarov" situations. Also, there are more players allowed in each lobby than in COD, but not to the point where there are like 20 enemies surrounding you. (4.5/5)

Overall: One of the best games on the ps3 next to God of War 3. Definitely going to be in the "greatest hits". I don't think we will be seeing a huge price drop coming soon for socom 4 ( wish i could say the same thing for homefront). To me, better than COD, which i feel is overrated, still enjoyable to an extent. I will post an update if anything major (like a change in opinion) occurs.

Socom 4: Full Deployment Edition18/20, or 4.5 out of 5 (round to 5)

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Sonic Generations

Sonic Generations - Playstation 3
Customer Ratings: 4.5 stars
List Price: $49.95
Sale Price: $14.96
Today's Bonus: 70% Off
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It can hardly be argued that the past decade hasn't been very kind to Sega's blue Erinaceus mascot. For years now, the quality and direction of Sonic console games have ranged from... questionable, to put it politely, to downright terrible, to put it bluntly (His handheld titles have been consistently excellent, however). I grew up loving Sonic. His Genesis adventures were the first video games I ever played as a child, and my love and obsession for Sonic as a series continued from my toddler days throughout his stellar Dreamcast outings (I even devoured the comic series for years. Over a hundred issues are still at my parents' house). I'll be honest, Sonic Adventure 2 was the last Sonic game to hold my attention as a fan, and it was after that particular Dreamcast masterpiece that Sonic started to lose his unique way of doing "what Nintendon't" (Some argue Sonic Heroes was his last great game. I never played it myself, so I can't judge). It seemed that all was lost for Sonic, and with each lousy game his fans felt more and more disheartened and angry when dealing with the haters, more of which came out of the paneling with each crappy game.

First, a little history about Sonic's quality increasing in recent years, culminating in this disc of pure adrenaline inducing awesomeness:

Sonic Unleashed's daytime levels were a true success at retaining the past greatness of Sonic's unique, classical "fastest thing alive" approach to platforming, but overall Unleashed was an experience marred by horrendous Werehog nighttime levels that were slow and boring, the antithesis of what Sonic has always stood for. Then came Sonic 4 Ep. 1, which made even more progress to return to Sonic's 2-D roots and past glory, despite some missteps and questionable gameplay design choices (I'm a lot kinder here than a lot of 4's detractors). Sonic Colors was next, and was FINALLY a wholly stellar Modern Sonic title, of which there are few things to complain about; by far the best Sonic title in years, until now.

These three titles have set the table that Sonic Generations has come to, seen, and conquered. The fastest thing alive is back on his 20th anniversary, and to commemorate this most special occasion for their #1 mascot, Sega has invited not one, but two distinctly different Sonics to come celebrate. We are the guests of honor, and this is the best present a Sonic fan could have ever asked for. This is a long intro, I know, and this review will be a long one, but please, let me indulge the inner 4-year-old in me that would be obsessed with Sonic for years. This is the game Sonic fans have yearned for for over a decade. I will try to be as detailed as I can to give you an accurate picture of the game. Ok, here we go:

Story: Sonic and friends find themselves the target of an evil, malevolent force that threatens the universe and time itself! Amid the chaos, Sonic and Tails find themselves in some void, face to face with a chubby Sonic n' Tails from the past, from circa early-mid 1990's specifically. Both "Classic" and "Modern" Sonics team up and set off from this pure-white hub world to journey through their most memorable past exploits in order to attempt to right the wrongs and save everything they've ever known. Is it a great, ground-breaking story? No way, but it doesn't have to be. This is Sonic, and if Sonic and the Secret Rings or Sonic 06' (shudders) were games that tried to put a heavier story into the mix, I'll thank the chaos emeralds and chao that this title doesn't. The story merely gives context to the action and then steps back so the player can enjoy what you and I have always picked up Sonic the Hedgehog titles for: Excellent platforming gameplay at extreme speeds, cool style, and awesome music.

Let's talk about gameplay. I'm sure many of you out there were probably worried, first of all, about whether or not Sonic Team screwed up the gameplay/control mechanics of classic Sonic. Sonic 4 really changed the physics and control behavior from the classics and that really upset a lot of fans (not me so much, but many fans were peeved). You may confidently relax, because the classic Sonic gameplay is exactly the way it was on the Genesis. The game really rewards those who work hard to attain high speed and punishes those who are careless and slow on the uptake, just like in the good ol' days. The inertia is back, yes, the continued movement without constant d-pad pressure is back, and it is glorious. The only difference I can think of is that the classic Sonic levels here actually feel faster than the originals, and that the levels and proportions of everything ranging from platforms to loop-de-loops to spikes to enemies, seems... bigger. You may not feel that way, but I definitely did. There were also graphical tricks implemented that almost gives Classic Sonic a 2.5-D feel to them. So even though you're only running from left to right, you may hit a bounce spring that shoots you at an angled trajectory (think barrels from Donkey Kong Country Returns), or a sprint section may go through turns to the foreground to the background and everywhere else. Sonic 4 had similar tricks. These little touches really make the levels feel like living, organic worlds that Sonic is speeding through, despite the 2D "flatforming", and that is really rad.

Modern Sonic levels are characterized by maneuvering complex 3-D obstacle courses at speeds so fast, the music and outside sound literally distorts (I'm not kidding), making for an incredible effect. You have a boost function you can abuse to get Sonic up to speed again when you inevitably miss that 1/100000000th of a second you needed to react to miss a corner or ledge or enemy that stops you cold. You can even hold Sonic's boost button down to go at ultra fast speeds consistently over time. It's quite the rush, trust me. You can't abuse boost for long, however, as you need to take breathers, perform stylish moves, collect rings, or take down enemies to absorb more energy in order to replenish the boost bar. It's a nice balance. Modern Sonic gameplay really seems to push the envelope in every way, from speed level to set-piece epicness. It's all so over the top, and really captures that "HOLY CRAP!" feeling you and I probably first had when Sonic ran down that skyscraper or was chased by that killer whale in Sonic Adventure, OR the massive death truck chase from Sonic Adventure 2. Even the Modern Sonic reimaginings of classic levels have set piece moments like that, and that's really cool. Bravo Sega. I'm sorry for doubting you so much (but can you blame me?).

The presentation in this game, from the art design to its graphical presentation, is phenomenal and the definition of fan service. When I started up Sonic Generations, my brain fried a little from Nostalgia overload at the modern remix of Sonic 1's menu music and both Sonics waving their finger at me. I foamed at the mouth, a tear of pure joy and sunshine gathered in my eye, and my heart started beating in dubstep. It was... overwhelming, and probably not pretty but I make no apologies. When I started up Classic Sonic's Green Hill zone... well... gosh, this is going to be hard to describe... impossible actually, so I'll just say this and then let you discover the magic for yourselves: The graphical presentation of pretty much every Sonic level here is absolutely amazing. They all retain the spirit of their original appearances, while utilizing the power that today's consoles can afford the art design, and it is spectacular. That's no small feat! This applies to the age-old classics AND the more modern levels. I have less enthusiasm for levels from the "Post Sonic Adventure 2" section of Sonic canon, but this game's art design and gameplay mechanics are so great, I enjoyed them thoroughly too.

The classic music is enhanced, while harnessing that great ol' Genesis synthesized goodness, and the classic sound effects are all there. Same goes for the music/sound design for the modern iterations. It's quite amazing. It IS strange (and awesome) to hear "modern" versions of old tunes while playing as Modern Sonic, like Green Hill Zone from an actual rock band for instance, as opposed to the original synth stuff. One thing I *really* enjoyed were the awesome "classic Sonic" versions of newer "modern Sonic" songs. They're astoundingly awesome, seriously. Another really positive accolade for the sound is that much of the voice acting is actually tolerable now! You'll still stumble across some painfully cheesy stuff, but that's to be expected. To be mad at Sonic for campy cheesiness is like getting mad at Star Fox 64 for campy cheesiness. That would be crazy. Campiness is part of Sonic's "edge factor," so stop hating and let him cheese it up, I say. The excellent gameplay certainly affords him that right. It's definitely a vast improvement overall though.

There are levels from nine different games in Sonic's canon. That may seem paltry, but when you consider that each level has two different, and I meant very different, versions, one for classical Genesis Sonic gameplay, and one for Modern Unleashed/Colors Sonic gameplay, this is forgivable. This game has tons of replay value, as each level has several different ways to get from the beginning to the end-post/end-giant-ring. There's also tons of unlockables which not only drive the incentive for replay, but really are nice nods to Sega fans out there. This was nice. There ARE only four *true* boss fights in the entire game, however... yes, FOUR! This strikes me as odd, when you consider that the old Genesis titles literally had a boss fight after every stage. For a game trying to harness past success and design philosophy, such a small ratio of boss fights to stages seems very strange. I know a boss fight for every level is a bit much in today's age, but four still seems a bit anemic. At least they're incredibly epic, for the most part. There *are* three "rival fights" where you must battle past rivals in order to grab yourself a chaos emerald. One such rival is Metal Sonic, to give an example, and each of these rival battles are really fun and unique. I thoroughly enjoyed these cool segments. If you count these, then there are technically 7 boss fights, and that feels like a more adequate number.

"Long" review, I know, but if you're like me, you may feel a bit of trepidation about buying this game. Sonic has let us down so many times, and even though the handheld games were awesome, as well as Sonic Colors, the blue hedgehog still has an iffy reputation on console. Well, I can tell you now that, all things considered, this is an amazing game, period. It's an absolute masterpiece of a Sonic title. For years Sonic lost his way, and delivered experiences that felt NOTHING like the quintessential Sonic title. This is a return to the original, simple philosophy that Sonic always stood for: being the fastest thing alive. For that alone, this game deserves the highest recommendation. However, when you combine that with the incredible nostalgic experience this game offers, the outstanding production values and design (both in the visual and audio departments), and the absurd amount of fan service this game has to offer, purchasing this game becomes a no-brainer. Buy it, speed, dash, n' blast through it, and let yourself get lost in this celebratory sub-sonic bubble of retro Sonic glory.

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Sonic has fallen from grace and risen from the ashes more time than perhaps any video game character. Sonic Team graced us with two fantastic entries on the Dreamcast with Sonic Adventure 1&2, then burdened us with the mediocre Sonic Heroes and the god-awful Shadow the Hedgehog. Things were improved by the fantastic Sonic Rush titles, only to fall to the pits again with the notorious Sonic The Hedgehog (2006) and the middling Wii entries. However, a consistent pattern in likability reminiscent of Sonic's Genesis days has been taken up in recent years with the past two or three games. Sonic Generations continues this steady progression towards greatness, while simultaneously putting to bed something Sonic fans have begged for over the past decade: bringing back old-school Sonic gameplay.

The plot is simple enough, and voiced with perfection by the new voice cast Sega brought in with last year's excellent Sonic Colors. Sonic's friends get sucked into a sort of time vortex by an ominous enemy known as the Time Eater. In order to get them back and defeat the new villain, Sonic must travel back through some of his past adventures, teaming up with his younger (and more portly) self from the Genesis games. Nothing too deep, sure, but it's an excuse to travel back and see the best of Sonic's levels put into glorious HD.

And glorious is the best word to describe the makeover these levels have gotten. Sega didn't skimp on the budget this time around, obviously hellbent on making their mascot relevant again. Each level is filled with vibrant colors that suck you right into the cartoonish world that the blue hedgehog and company inhabit, making for a more immersive experience than past entries. This is the best-looking Sonic game in years, and the visual spectacle alone is worth the price of admission.

But looks aren't everything, which is why Sega didn't neglect the gameplay aspect of things. In order to tackle a Zone, a player must utilize both Modern and Classic Sonic in one Act each. Both Sonics control with an entirely different moveset that suits what area of the franchise they're representing.

Modern Sonic controls much like the ever-evolving character he's been since Sonic Adventure in 1999. Complete with sliding, griding, and homing attacks, this version of the hedgehog is an incredibly versatile character who seamlessly nails both 2D and 3D gameplay. This is the most refined gameplay to come out of the franchise in quite some time, and Sonic Team should be proud of the work which went into this part of the game.

What I didn't like so much, however, was Classic Sonic. I'm a sucker for the old Sonic games, I'll admit, but the inclusion of the retro controls in a new game feels done out of obligation and not out of genuine concern of whether it feels natural or not. It would be a bold-faced lie to say that these levels are bad, because they are, in fact, quite fun. It's a blast revisiting Genesis-era levels with the control scheme that they are made for, and seeing 3D levels done with 2D in mind is an interesting treat.

However, these levels never really reach the level of raw energy and speed exuded by the Modern Sonic levels. While I do acknowledge that the point of these stages was to capture the more steady pacing of the older titles, it made me want to actually play the old Sonic games instead of seeing their gameplay shoved into a new entry. Perhaps this will dispel the notion from people's heads that they want more Retro Sonic, and remind them that if the new Sonic has excellent gameplay, they won't need to sit around and wish for the "good old days" to return. Still, the notion of putting these levels in was still a nice gesture from Sega, and a good trip down memory lane for longtime fans.

Even with my gripes, Generations still stands as a great entry in the Sonic franchise, and brings together the best of both worlds from the hedgehog. Sega's commitment to restoring their flagship franchise to it's former glory is admirable, and is beginning to be what fans always wanted Sonic in 3D to be: fast, inventive, edgy, but most of all, fun. And at the end of the day, you can't find much fault in that.

Story: B+

Gameplay: B+

Graphics: A-

Sound: A-

Overall: B+

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Come on guys, sing it with me: "Sonic, he's got an attitude. Sonic, he's the fastest thing alive..."

Ahem. What were we talking about? Ah, yes, the review!

Sonic Generations. Just about brought me to tears. If you ever liked a Sonic game, from any era, you will be hard-pressed to dislike this game. Each level is based a zone from past Sonic games. Here, you can play either as "Classic Sonic" (as seen from 1991-1998), rolling through the levels in 2D side-scrolling fashion; or "Modern Sonic" (as seen from 1998 onwards), racing through the stages in 3D. One level from every major Sonic game is remade in Sonic Generations.

The fairly simple plot is concerned with the fact that during Sonic's 20th birthday, some dark creature crashes the party and takes away all of Sonic's friends. As Sonic chases after them, he finds they all have traveled through time. The mysterious being is some "Time Eater", wreaking havoc across history. To stop this threat, Modern Sonic teams up with his younger, "Classic" self.

The resulting game is fantastic. All of the levels and boss battles are beautifully rendered, featuring multiple pathways to the goal. Classic Sonic plays very closely to the way he played in the early 90s, and Modern Sonic plays like he did in Sonic Unleashed and Sonic Colors. The result is not only a great variety of level design, but also well-thought-out gameplay physics. And the music, oh, THE MUSIC! Sonic games are known for great soundtracks, and this is no exception. The remixes presented here are beautiful (Rooftop Run, how I love thee!). Classic Sonic features remixes in a early 90s techno style (in many ways mimicking the 16-bit limitations of the SEGA Genesis), while Modern Sonic features more layered, rock-inspired music(no, NOT Shadow The Hedgehog style. More in line with Sonic Unleashed).

Now as a gamer, I think this title is excellent. It is high-quality, fun, and light-hearted. As a Sonic fan, however, this game is nothing short of EPIC (even though the main story can be beaten in under ten hours. Shame)! There are so many homages to Sonic's history spread throughout this game. Not only are past titles referenced, but even (albeit in subtle ways) the classic TV show Sonic The Hedgehog The Complete Series and the comic book series are hinted at. The story is full of in-jokes known throughout the series and fandom. Plus, as you play, you unlock various bits of music from the past. These music tracks can then be selected to play during ANY LEVEL OF THE GAME! This just adds to the variety presented here.

This game, of course, is not perfect. Maybe 95% so, but like anything, it still leaves room for armchair quarterbacks to leave "helpful suggestions". Here's me being an armchair quarterback (and I don't even like football!).

Every once in a while, while traveling at high speed or transitioning to another portion of the stage, a momentary (read: fraction of a second) freeze of motion is seen. It is not common, but when it happens, it is noticeable.

On some occurences, slight framerate slowdown is apparent. Now, for me, growing up playing Sonic on the SEGA Genesis, where this was fairly common, playing "Sonic in slow-motion" was something I thought was awesome as a little kid, so even this has a tinge of nostalgia for me.

The story, like with Sonic Colors (being that the same writers worked on this title), is still very light-hearted. Nothing ----I repeat----nothing, is wrong with that. It was not terribly executed in Colors, and it was even more enjoyable here. The fact that this game's story ties directly to Sonic Colors just makes me smile with happiness (narrative continuity in a series Sonic title? Amazing!). I'm still holding out for an "epic" storyline like Sonic Adventure and Sonic Adventure 2 featured.

The game, though detailed and fairly expansive, can be completed in under ten hours (story mode). To collect all of the little souvenirs and unlockable skills will take some more time, but all in all, this is a relatively short game. Again, I'm missing that Sonic Adventure series "epicness"!

In the end, I am blown away. Now, I've spent to much time here already----gotta get back to the game!

Happy 20th Birthday, Sonic!

Ryan Robledo

Author of the Aelnathan

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Sonic the Hedgehog was my first game ever, I loved all of the titles on the Genesis/Mega Drive, with that said I've also hated most of his 3D games with the exception of Colors and strictly the Day levels of Unleashed. Most of my resentment for the 3D games were the dumb characters they tacked on which typically played poorly or were given boring objectives. Then the attempts at a serious story with our favorite cartoon Hedgehog, it just didn't work (with the exception of Sonic: SatAM). Sonic 06 being the peak of awful rushed out the door trash combined with a awful serious story trying to move us with ...what's basically cartoon characters, buggy controls, horrible loading times and lots of other nasty things.

In the adventure titles the only levels I found I enjoyed were Sonic levels while even Tails and Knuckles got just dumb levels which was fairly irritating and half the characters I wanted to find the deepest portion of Chemical Plant Zone and die under a spring (I'm looking at you Shadow, Chip, Silver). It's not that I'm against Sonic going for a new route, or you know meeting new friends it's simply the controls weren't tight enough or the game was just buggy and awful (sonic 06) and probably the weakest gripe is my dislike for Heroes, because you just can't shut the characters up, 10th time through a level and they're still talking. And on the 'new friends' note, it'd be okay if they didn't make just dumb characters or characters that are taking the darker and edgier route, it's just unneeded.

Now that I've got my reasoning for hating past games out of the way, let's start why Generations isn't garbage and why it's getting a review. Tight controls, simple and fun storyline, great platforming, lots of things to do and unlock, fun to endlessly replay levels, cheesy little jokes referring to things fans have possibly wondered and the side characters play very little roles in the overall story. Now the thing that's interesting is you go through titles from the previous games now as I said, I loved the Gen titles and Adventure was okay and (day) Unleashed was fun and Colors was great, but this game also has levels from games I hated, however they are nothing like they were and are redone to be a blast to play. Best part is they really tried to get memorable parts from levels in to parts of the redone levels and they blended them in very well.

It was quite funny to tell my cousin that I enjoyed playing a level out of Sonic 06, because they clearly listened and made the levels to pay homage but more importantly be fun. If you haven't already figured out you play through the game with Modern Sonic who plays like Sonic Colors and Classic Sonic who plays like a mix between Sonic 2 and 3 (strictly 2D gameplay), they're both playable in all levels you just play as them in different 'acts'. Both play really well and tight which is the most important thing since it's a platforming title and all the levels have many routes to take...just like the classic titles.

-Modern Sonic gets the boost, homing and stomp attacks, rail grinding, and some level specific powers like wall hopping and ring dashing

-Classic Sonic gets little more than jump and spin dash, though you can unlock the fire/water/lightning shields from Sonic 3. Though this is a good thing because his gameplay remains true to what it was, no homing attacks, just 2D platforming and speed.

Basically what I'm trying to strain here in this review is that in the years of failure in Sonics 3D titles they got their act together and put out a game that's amazing. There's lots of side-missions, optional music to unlock, the game is simply pretty as it's ever going to get. If you missed Sonic, this is the game to get, there's no gimmicks, no stupid serious story, no playing as dumb unpolished characters.

Note: I am by no means saying all his 3D games are bad, I'm saying that I personally hated them, if you disagree feel free to however this is my thoughts on it. So keep that in mind.

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My Sonic fandom has been very sporadic ever since my first experiences with the series via Sonic 2. As cliche as it seems, I was borderline rabid in my fandom until about 2004, when the game-play began to lose my interest. It was not until Sonic Colors that I regained my support for the blue blur; I saw the birth of a new formula in game-play that was innovative and more than a step in the right direction with a great balance of speed and platforming. Enter Sonic Generations: the rebirth of my adamant love for the series. From the demo onward, I saw a video game that had (and at this point has) the potential to become one of the best platformers in this era of gaming. Upon playing this game, I found that my optimistic notions were wonderfully well-founded for a multitude of reasons.

Of all of my reasons for appreciating Sega's effort in making this game, the execution of both Sonics' play styles takes the forefront. Classic Sonic plays in a way that accurately, and enhances to a degree, the game-play per the Genesis iterations (1,2,3&K). When I say that it enhances the play experience, I am referring to the upgraded spin dash (which is far from overpowered -see Planet Wisp for details), which adds a whole new level of complexity to the timing required for speedy completion of the game's many platforming elements. Also, he pays more than enough homage to the Genesis era via the intricacies of his physics. When playing in Chemical Plant Zone, I tried to replicate one of the key speed-run tactics -jumping at the very end of its curved slopes. Performing this action in Sonic 2 allowed the player to run faster upon completing the jump. To my surprise, I managed to pull the act off exactly in the manner that I had done in Sonic 2. His noteworthy zones are Crisis City, Planet Wisp, and City Escape.

Moving on to modern Sonic, his game-play was just as phenomenal, if not slightly better than his endearingly chubby former self. The platforming elements are absolutely marvelous in his levels, and the utilization of his abilities is at its zenith thus far in the latter iterations of the series. Specifically, the boost is implemented incredibly well. While many reviewers have stated that it adds to the game's supposed clunky moments, they seem to have failed to grasp that moderation is a key component to mastering the boost. It may be very tempting to "boost to win," but that mind-set will come to a halt upon reaching Sky Sanctuary. Along with his other abilities, the boost works hand in hand to create a repertoire that a player must fully master to succeed. Sonic Team has found a formula that deviates from the linear platforming that plagues the previous 3d releases save for Colors. City Escape is an exemplar of this new open environment in that the player has countless paths on which he or she can travel. Not only are there a slew of routes -the environment permits exploration.

On the topic of storyline, it is far less deep than previous modern releases', but the game is better for it. The plot is short, sweet, and a great tribute to the highs and lows of his twenty years. Many members of the series's ever-expanding cast make appearances, but Sega has managed to curb their historically annoying natures.

The only issue I have with this game is actually the boss battles. I will not spoil their contents, but they do leave me hoping for further boss content via downloadable content. The quality of the fights is not the problem as much as the fact that there are only four bosses in the game. On a brighter note, the rival battles (essentially mini bosses) are brilliantly formulated; the Shadow fight was engaging enough to make me forget about his solo release from 2006.

All in all, I highly recommend this game to anyone wishing to experience the platforming genre at its finest. Fans of the series will appreciate the references to the Blue Blur's history. On the other hand, newcomers will acquaint themselves with the essence of Sonic the Hedgehog.

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National Geographic Quiz! Wild Life

National Geographic Quiz! Wild Life - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $18.00
Today's Bonus: 10% Off
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I purchased this game as a supplement to my 4th graders home school curriculum and we have been playing it regularly for a month or so now. The variation of games and categories could be bigger but at this reasonable price I am happy with the software. The jigsaw puzzles are actually fun as the pieces automatically turn right side up making it easier to complete them with the clock ticking. The trivia sections are varied with multiple choice, point betting and quickest buzz in style. Questions don't seem to repeat but I have had a couple reoccur, even when choosing beyond the easy setting, which actually feels tough at first. We live on an amazing planet and this educational game reminds of us of how fragile and beautiful life is. If you have curious young ones and enjoy multiplayer style quiz games then this is a great addition to your PS3 library. The single player is enjoyable enough but like many quiz games is better with more people.

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ok i purchased this game because i like wildlife and learning and what not but this game is kinda ridiculous...i say this because some of the questions are almost impossible to figure out with just the information you are given during the course of the game...i've had to use the internet for some answers to questions...the best part (extreme sarcasm) is when you look for facts on the national geographic website and they don't even match the facts in the game! seriously this is a children's game and some of the questions are incredible! however it does have the learning aspect which is nice and for the most part the information seems to be accurate...good buy not worth the price though...

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NCAA Basketball 10

NCAA Basketball 10 - Playstation 3
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: $83.89
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I previously owned March Madness 2005 and Hoops 2K8, both for PS2. I know there are a lot of die hard 2K fans, but I really like the EA games better. In fact, I preferred MM 2005 over 2K8. I thought MM 2005 had a better "floor" angle camera which made me feel like I was in the game. 2K8 players seemed too shiny and the crowd noise bothered me as it seemed like it played in a constant loop with an annoying whistle.

That said, NCAA basketball 10 is a huge improvement over both of those games. First off, the graphics are much better, which should be a given since we're comparing PS2 vs. PS3. There are a lot of little cool features that are at least new to me since I haven't bought the EA version of the game since 2005:

-Real schedules (dynamic update required)

-Live scores and ESPN radio at the main menu. This seems to udpate several times per day.

-Real weather updates from your favorite school

-Easily download the rosters of real players names and the announcers will say SOME of the player's last names during the game

I really enjoyed the dynasty mode in MM 2005, but never got into it in 2K8. There doesn't seem to be that many improvements to the dynasty mode in 2010, but that doesn't bother me as much because I really enjoy online matches. Playing against real opponents is much more fun than playing agains the AI computer. Online games are generally fast (80% of the time), but once in awhile you'll get a choppy connection. It is fairly easy to find an opponent if you select "Play Now". Finding opponents to play in the lobbies is much more difficult. Online matches are fun too, because you get ranked compared to all other people.

The only bad part about playing online is 50% of my opponents seem to choose Kentucky, but they are pretty easy to beat if you double-team John Wall (point guard).

As other people have noted, there are some glitches. The one that I've seen the most is there is a bad camera angles that occur every once in awhile for an entire game. The only way to explain it is that the camera is not centered around the ball. For instance, when shooting a free throw, sometimes it shows the players feet, which makes no sense. This happens 1 out of every 20 games or so.

Another glitch is the crowd noise sometimes is really wrong. In a few games, the crowd booed the entire game, even when I was the home team and I was winning.

Other things that could be improved:

-There is no traveling in the game

-There are no "held / jump balls ", even though they have possession arrows

-The auto-subs needs to improve with the default settings (for online play). Michigan State will never sub during a 10-minute half during online play unless someone gets into foul trouble.

Overall, however, this game is a lot of fun and I recommend it if you're into college basketball. It's nice to have an option to not listen to Dick Vitale and choose CBS sports instead.

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This is a great basketball game, but I wish there was a newer version to it. The part that sucks about it now, is that the ea servers for the game (I believe) are no longer available. When I first started playing the game, I could easily beat junior varsity mode, and had more fun playing varsity mode. Now, I'm playing all-conference mode and winning more than losing. Granted, I had limited experience playing ps3 basketball games in general (I play a lot of college football and madden), but if the servers were still up for this game it would have been a lot more fun in the long run.

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Ok, first off let me say this....I am a long time fan of college basketball and EA Sports ever since NBA Live 95. With that being said, College Hoops 2k8 is the BEST NCAA B-Ball game ever made...BUT, NCAA Basketball 10 by EA is a close 2nd and has somethings that the 2k series doesn't and hasn't had that are great!

I LOVE THIS GAME.....I really do, I have been playing it for 2 years now, and it is very good. Being that EA already has over 10 sports titles, including Madden, Fifa, NBA Jam, etc, and 2k only has like what? 4 games to focus on? Give EA a break and to have their hands full...this game is DAMN GOOD!

The commentary is authentic, the courts are great. Unlike 2k the online mode is flawless, not much lag...and this game has never froze on me. The dynasty mode and player models are very well made and thought out. You can play up to a 30 year dynasty with any team of your choice. After the season there is also the McDonalds All American game....and the NIT. The ball handling is also better than any 2k bball game that I have ever played! You can also take over a smaller school and take them to the NCAA with other job offers along the way.

This game does have flaws and glitches, but what game doesn't? This is an overall FUN and GREAT game, there are even people that have done very good roster updates online for the 2010-2011 season that you can download for FREE! Sorry for you Xbox "brown nosers". If you dont have this game, get it.....and get it now! It is the last for a while by EA, but you can find it cheaper at a pawn shop Im sure. Is this the best b-ball game ever? NO, but you 2k punks quit hating until you play it for at least a week, ENJOY FOLKS!!!!!!

A. Lindsay (Louisville, KY)

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The gam is great. The servise through amazon was great. Everything was shipped and recieved just as they said. I would sure use them again.

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Great game if you love college basketball as much as I do.. No doubt i had to buy this game.

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PlayStation 3 Frontman Wireless Guitar - Black

PlayStation 3 Frontman Wireless Guitar - Black
Customer Ratings: 3.5 stars
List Price: Price Unavailable
Sale Price: Price Unavailable
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I have read so many comments about people having "defective" guitars that I had to write these instructions. First off, Nyko provided very poor instructions but the guitar does work. So before you return your guitar have a read of the instructions below.

Instructions Overview

=====================

To get it to work with Rock Band 2 or Guitar Hero you must first sync or link the guitar with the red Pedal. Then turn the select button to Guitar Hero on the Pedal. (Part of these instruction was borrowed from Jim C. from Chicago post. Thanks Jim.)

Detail Instructions to make the guitar work

============================================

1. turn off ps3

2. connect red pedal

3. turn on ps3

4. press Nyko button on guitar (goes into slow blinking mode)

5. press pedal button (pedal goes into fast blinking mode)

6. press Nyko button on guitar (goes into fast blinking mode)

7. make sure both are blinking fast, then press Nyko button one last time

Turn the button on the pedal to Guitar Hero and keep it there regardless of you playing Rock Band 2 or Guitar Hero.

You see, Rock Band 2 recently provided an update to allow Guitar Hero World Tour instruments to work with the game. The updates cause problems with the Nyko guitar playing Rock Band 2. You get crazy button presses if you select "Rock Band" on the Nyko pedal. To fix the problem, just switch the button to "Guitar Hero" on the Nyko pedal and the guitar will work for both games. That it.

Overall Comments

=================

The guitar is offered at a very good price compare to OEM, especially if you just want to try out Guitar Hero or Rock Band. I just don't like the look so much but it does work well. At $ its a good deal for a new or spare instrument but Amazon did have it on sale for $or cheaper during their Black Friday sale and Gold Box deal. At $ or less it's a great deal. Hope this helps.

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For those who went from Guitar Hero then back to Rock Band you'll welcome back the click of the strum bar. But the benefits just begin there. You can now play either wireless or wired, and if you place rechargeable batteries in the guitar you can charge it while playing using the included wire.

Switching between Rock Band and Guitar Hero is pretty easy. Move the switch on the red box (the one pictured in the photo) to Guitar Hero, press and hold the Nyko button on the guitar until the box and the guitar sync up, and voila, you're good to go. Same with Rock Band.

The ONLY complaint I have is the buttons on the neck are very small (and no lower set of buttons). They are more akin to the Guitar Hero guitar, but I did appreciate the neck of the original Rock Band guitar. With everything else this guitar has going for it, it's a small adjustment that is easily made.

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I love this controller. I think it's better than the Les Paul, which I think is much better than Rock Band's Fender. It was a pleasant surprise. The strum bar click is predictable and accurate. The receiver has a very cool feature it sports five colored diodes corresponding to the neck buttons that light up as you press them. The "PS" button on the guitar lights up in different colors depending on which number is assigned to the controller. I find the receiver's cable way too short, but that's easily solved with a USB extension cable. Yes, it has a cheap feel to it, but so do the others I didn't expect much from a fake plastic guitar.

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We started playing Rock Band at Christmas, and have been waiting anxiously for a stand-alone guitar to become available for it, so that we could have a four-player band, or play guitar/bass together.

We also play Guitar Hero 3, and this guitar (to me) is more like the GH3 guitar than the Rock Band guitar. I actually prefer this guitar when playing Rock Band, as I find it and the GH3 guitar easier to play. I have noticed that my scores are SO much better now on Rock Band, now that I am playing this guitar.

I read another review that mentioned the "clicking" sound, when you strum with this guitar this is the same as the GH3 guitar and if you can hear it, you don't have the music loud enough. :)

The guitar is wireless, and it's compatible with GH3 and RB. You are going to love playing RB with four players!

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Before the latest PS3 Update, this guitar was fantastic, I even got it from amazon over a year ago and it was only 15 bucks a guitar, so I was extremely happy. The guitars are solid, the strum bar won't break like the Guitar Hero 4 guitar's.

The only design flaw with the guitar is the neck. I've grown used to it and have big enough hands where it doesn't bother me but if you have small hands the neck size of this guitar may be an issue for extended play. The neck is more rectangular-ish with curved edges than the guitar hero guitars which tend to incorporate a more crescent moon back side to the necks making it easy for people with small hands to hold. Still, this is a minor downfall to the guitar, been using it for a year and haven't had anyone complain about it.

Unfortunately the PS3 is Blue tooth, so any guitar you buy should require a usb dongle, not just these 3rd party guitars, (my guitar hero 3 guitar still required a connection through usb).

I mean, again, this thing is reliable, full functioning, and very easy to get used to. dont let the picture fool you, although it looks extremely cheap. this guitar really isn't, it's rock solid.

Finally, as of the last PS3 update, this guitar is useless. Sony updated their firmware and made the frontman guitars not work, they say there is a goofy temporary fix you can attempt by plugging/unplugging the usb dongle, but I haven't bothered to try that. When a new update is released I can only hope that it makes my two Frontman guitars work. Until then.... Don't buy this guitar yet, since we don't ever know if it will work again.

-Jack

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PS3 PLAYSTATION 3 Urban Camo Modded Controller

PS3 PLAYSTATION 3 Urban Camo Modded Controller COD Black Ops - QUICKSCOPE, JITTER, DROP SHOT, AUTO AIM
Customer Ratings: 4 stars
List Price: $139.99
Sale Price: $89.99
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I don't usually write reviews, but if you are like me, you definitely read them before making a purchase. I recently purchased the urban camo modded controller. Great product, Genius Mods does use Original Sony Equipment. The controllerso capabilities are awesome. My only complaint is that the controller is supposed to remember your settings. I find myself having to constantly engage certain settings before matches. Other than that, fairly happy with my purchase. One other thing, rapid fire slows down the fire rate of those guns that already have a rapid fire rate. For example a gun like the Galil will fire at a slower rate. Just something I noticed while getting familiar with the controller.

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Best price i could find ,order cme early.Customer service very helpful explaining how to use. Anybody interested in these kind of controllers I would give this my recomendation as a safe bet at best price I could find on Internet .

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Controller is great!! Works great! Looks great! Came on time. Best price on internet. Fast response to inquiry. Will definitely buy again

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First of all, I bought this product knowing that the rapid fire function would not magically make an automatic weapon shoot faster so I had a leg up on every one and two star ratings for this controller. I had a digi camo controller on my wish list, but when I looked into modded controllers and saw this controller I simply could not resist. It couldn't come fast enough, thankfully it was 2 days early. Kudos on that. I had to suffer through a full 8 hour shift before I could try it out. I can see the drop shot is not a continuous-use function, and will take some getting used to, but I think it will even help train me to maintain aim while dropping. I use the rapid fire mostly for my pistol sidearm, but it will come in handy with other semi-automatic weapons too. I couldn't be happier, but it is what I was expecting because I read other ratings. If you don't mind spending the money, totally worth it!

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i thought this controller would just make me shoot faster but turns out it helps in alot of ways if you are a fan of the call of duty franchise or any fps you will love this advantage. I highly recommend

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Uncharted: Drake's Fortune (Playstation 3)

Uncharted: Drake's Fortune
Customer Ratings: 5 stars
List Price: $29.99
Sale Price: $17.23
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This is an amazing game that makes you feel like you are playing an Indian Jones movie! If you love adventure games or even third person shooters this game is for you! Between the combat, the storytelling and the puzzles you have to do this game is almost a masterpiece of story and game play! i Highly recommend it to anyone with a PS3!

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Hello Everybody! I want to tell let everybody know that Uncharted its an awesome well done game. If you are into the action and adventure games you will like it, but the only down fall is that the bad guys comes in waves. Please read the reviews you know exactly know what I am talking about. Thanks.

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This game will blow you away. Great action, great platforming, and plenty of unlockables and collectibles. You can not go wrong with this series and UC1 is a great way to start it all. An amazing game.

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Uncharted: Drake's Fortune is the first entry into Playstation's flagship exclusive franchise. The game is absolutely stunning to this day, and at the time of its release, it was an absolute marvel.

Uncharted is a third person action adventure game, that include elements of hand to hand combat, puzzles, quick time events, shooting, and navigation. Uncharted is without a doubt one of the best told franchises out there, with the combination of cut scenes, clever dialogue, and such vivid characters. It feels like an interactive movie more than anything.

The graphics were, and still are some of the best around. The environments feel real, and the actions and events are so immersive, you can't help but ride along with the game at every turn. The environments are primarily forests, and old ruins within the forests, but it doesn't matter; they're all beautiful anyways.

The game stars Nathan Drake, whom you control, Victor Sullivan, Drake's mentor, and Elena Fisher, who is just along for the ride. The characters have such well done dialogue and character development, it's hard not to love the ones you're supposed to and despise the one's you should.

My only real gripe in the whole franchise, is it's notoriously bad camera angles for certain events. But, that's Uncharted for you...

Uncharted: Drake's Fortune is the best way for the best Playstation franchise to begin, and I could not see it being any better. This game, as well as the franchise as a whole, is a must buy for any Playstation owner.

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This game fun and great. It is very interesting bringing you in the shoes of drake in 3rd person view. Has action, fighting, gun play,and is very adventurous. Its graphics are still inferior to uncharted 2 and 3.

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PS3 Infinite Play Wireless Controller

PS3 Infinite Play Wireless Controller
Customer Ratings: 2 stars
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Unless you want to go through a whole bunch of steps (listed on Playstation forum, not the instructions) to get this to work every time you boot your PS3, don't buy this because it will not synch up. Also, will give you a hard time about getting your money back...

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I bought this controller for my new PS3.

The controller never worked (would not sync with PS3)

DO NOT BUY

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I got this for my husband and with in the first few weeks one of the joysticks broke. And he was no longer able to use it. It is also very big and bulky. A regular controller is more comfortable then this one.

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I don't know why nobody has written a review for this yet because it's a great controller, it has sixaxis funtionality and rumble features. It has LED lights that light up which can also be turned off and oyu can either charge it via usb(battery pack included) or use 3 AAA batteries. It uses a usb drive to connect wirelessly. The one thin I would say though is, don't let clumsy/inexperienced users play with it during fighting games because mine broke because I made the mistake of letting someone use it that broke it.

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Protective Skin for Playstation 3 Remote Controller - Big Ballin

Protective Skin for Playstation 3 Remote Controller - Big Ballin
Customer Ratings: 5 stars
List Price: $9.95
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This skin fit perfectly to my controller and adds style to my gaming! I wish I could cover the bottom though but overall I wasn't disappointed.

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Worked Great Looks Cool on my controller Would recoment to anyone who wants to make their controller look good while playin!

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How else would you make your gaming more awesome?! Play like a true boss! Makes you better at EVERY game!

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Logitech Wireless Microphone

Logitech Wireless Microphone - Playstation 3
Customer Ratings: 4.5 stars
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I've been waiting for this microphone patiently since it was first announced by Logitech ever so long ago. While the $80 price tag seemed a bit steep, the desire of having a completely wireless RockBand set and $40 in Amazon.com gift cards I earned doing internet surveys made the cost a little more reasonable.

I decided to use Amazon's trade-in service to take care of the remaining $40, and free shipping ultimately made it free, other than the time I used to do the surveys and 5 games that I could care less about. The trade-in service is pretty hassle-free. You select the games that you want to trade, print out the invoice and the paid postage-slip, pack it up, and send it off to process. I took care of all that on Thursday (June 11). They were received, processed, and my account was credited on the following Monday (June 15). I purchased through a Marketplace seller, which saved a little more cash at the cost of a slightly longer time to ship it. The total (with shipping) came to $71.94.

Now on to business... The microphone itself is significantly larger than the normal RockBand microphone. It's closer in length to the SingStar microphone, with a windscreen that is about 1.5 inches in diameter. Despite the increased size, its weight is not that much more than the RockBand mic, and it feels well-balanced once the batteries are in. The remainder of the mic is about the same width as the RockBand mic, so it easily fits into the same clip on my mic stand. The box also includes a wrist strap (mine had 2 actually), which attaches at the bottom near the antenna and should be helpful for preventing accidental drops.

The receiver also acts as a miniature stand for storing purposes, and it comes with a fairly long cord. Excess cord can be wrapped around the bottom of the stand, which helps counterbalance the mic when it is set on it. I had hoped that it would also be used to charge internal batteries within the mic as well, unfortunately it runs off of two standard AA batteries instead. The booklet claims a battery life of up to 20 hours, so battery changes should not be too frequent at least. I installed some of those fancy Energizer Advanced batteries (the ones which used to carry DLC codes), so it'll probably last even longer.

On my first trial of the mic, I simply fired up RockBand and synced the mic and chose a song. The mic appears to amplify to a higher volume than the standard mic, and its sensitivity was dead-on with the same settings that I'd been using for the RB mic. It had no trouble picking up my voice at all, and I could do percussion sections with a mere tap of the windscreen.

Next, I tried a range test. The booklet claims that it works up to 30 feet, and unfortunately my condo is not large enough for me to get that far away. It could easily pick me up in my tiny backyard, which is at most 25 feet from the PS3. I then tried going upstairs while singing, and got to the furthest point away in the house. It had no trouble picking me up through the floor and two walls (door open).

All in all, this is a very fine wireless microphone that requires no modding of any kind. Its price tag is admittedly a bit steep, but I suppose they can get away with that since it is the first quality USB wireless microphone that I know of available in the US. It claims to be compatible with the PS2, PS3, and Xbox 360, and may be used on RB, GH:WT, GH:M, Boogie, Karaoke Revolution, or the Sing It! games. I'd recommend it if anyone wants their RockBand 2 setup to be fully wireless.

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Customer review from the Amazon Vine Program Pros:

+ Works on the PlayStation 2, PlayStation 3, and Wii games I tried.

+ Also works as a wireless PC microphone.

+ Comes with 2 hand straps.

+ Simple setup.

+ Hollow base allows for cord storage.

Cons:

Not rechargeable, runs off two AA batteries.

Sensitive on "Star Power" during Guitar Hero games.

Wrist strap is not adjustable.

No support for Singstar games

The box doesn't mention it supports Wii games?

Well, it's rare these days to find a peripheral that works on multiple game systems, and I'm glad that Logitech has strived to please gamers for the Xbox, Wii, and PlayStation.

To start with, this is a very simple microphone to set up. I uploaded the 4-part instruction booklet that came with the microphone (you can see them under "customer images") and within no time at all I had the batteries in, the wrist strap attached, and was playing several different games on multiple systems.

First, I tried out Karaoke Revolution on my PlayStation 2 slim. It looks like I still have the stuff, since I scored Platinum on my first 2 songs.

The next game I tried was an older game called Life Line, a voice-command game. I thought this game only worked with a USB headset, but I was very pleased to find it worked with this microphone on both my PlayStation 2 slim and my PlayStation 3 systems. My voice commands came through loud and clear.

The last two games I played were Guitar Hero World Tour for the PlayStation 3 and the Wii, and Logitech's microphone worked for both games on both systems. I only played on the medium and hard difficulties, but that was enough for me to see it worked great. I even walked through another room while singing you know you're using a powerful peripheral when it registers a voice through 6 feet of drywall, wiring and utility pipes.

I personally didn't get to try this microphone on an Xbox, but from other reviewers it seems to work well so that's 4 separate video game systems this microphone works on, as well as my PC. Not too shabby!

The only cons I found were these:

In the Guitar Hero World Tour games, Star Power for the microphone is activated by either clapping one's hand against the microphone or pressing a controller button. Sometimes my voice would activate Star Power prematurely, and other times when I clapped my hand on the microphone it wouldn't register my singing for a few seconds.

The hand strap couldn't be adjusted this isn't a huge issue unless you're planning to do stage dives or other acrobatics.

I was baffled by the lack of support on SingStar games there are more than 30 titles between the PlayStation 2, PlayStation 3, Xbox and the Wii, and it's surprising that such a versatile microphone won't play any of them. To their credit, Logitech did mention that these games are not supported on the back of the box. Hopefully the next Logitech microphone will support these games.

Also, why would Logitech not mention that this microphone also works on the Wii? The box says " For PlayStation 2, PlayStation 3 and Xbox 360 " that's a very LARGE customer base to ignore.

If you're looking for a microphone that can be used across multiple systems, this is the one to choose.

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Customer review from the Amazon Vine Program I received this Microphone in the mail and was eager to try it out on my 360 and laptop. Visually there is nothing special about the microphone; its looks almost identical to the Microphone that was included with Rock Band without the wire of course. However, even though its basic looking it does not look (or feel) cheap. It appears to be sturdy enough to take the occasional drop without it falling apart. From past experiences, I have never had any issues with Logitech products and I suspect this one will be no different. I have tested this with both Rock Band and GH:World tour and no problems with either game. In addition, I have no issues with the microphone cutting out due to interference or being out of range. Range is excellent and I'm able to go to my son's room and still have the mic function just fine.

Other than the steep price, I can't find anything wrong with this microphone. It works flawlessly with my XBOX games (no games to test it on with my PS3) and on my laptop when I use it with my Rosetta Stone software. The best thing about this is that it requires no drivers, all you have to do is plug in the USB transponder to your device and turn the Microphone on and your good to go; the batteries are even included!

The reason it gets 4 stars instead of 5 is the steep price, but if having a wireless mic is THAT important to you, then the price should not be an issue. In either case you should not be disappointed.

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Customer review from the Amazon Vine Program Logitech has done it again..this time with a wireless Microphone that is intended to be used with game consoles such as the PS2, PS3, Wii, and the XBox 360. However, it does much more....it works on both PC's and MAC's without any additional software installs. And now for the review:

Box Includes:

Logitech Microphone

2 AA Batteries (Thank you Logitech)

Two nylon hand straps. (use if you need them)

A base with a usb cable that attaches to your console/computer (essentialy the receiver and a stand for the mic).

Manuals (which I didn't even need to use to get started, but did read to see if I was missing anything.)

Xbox360:

**Note, couldn't test on a real game on PS3 since we don't have one, but device was recognized and usable.

XBOX 360: We have rock band for the 360 and my son is an addict when it comes to drumming, guitar strumming etc...he has his sister do the singing via a Logitech wired usb MIC made for the 360. Naturally the wireless model was a welcome change and has a bit more of a professional MIC look and feel. Off they went, tearing the roof off of our home and in the end it seemed that the performance of the microphone was on par with a wired model. In other words their scores were the same....the voice recognition worked as it should in Rockband.

Unfortunately we do not have any other games that can use a MIC, currently...but RockBand is pretty popular around here.

PC/MAC I am a cross platform user and naturally anything with a USB port has to be tested on my computers...I mean that's what a USB port is for, isn't it? So first I plugged the MIC in to my Windows 7 x64 machine and the drivers installed on their own. I went to the audio section and made sure the MIC was listed, which it was...as a Logitech USB Microphone. I did the usual tests of blowing in the mic, whistling, etc...perfect. More on the test below. Once I was satisfied with the PC I plugged the MIC into my Macbook Pro and voila, detected and installed without issue..same series of tests through the system preferences/sound icon. I am now a happy camper...but I only use a mic on my computers for Skype...so it was time to give it the ultimate test.

I made three lengthy phone calls and clearly explained to the other party that I was testing a wireless MIC and that I would be moving away from my computer at regular intervals. (2 of the 3 calls were on a PC and 1 on the MAC). I basically moved away from the computer at 2ft intervals for a total about 20' and clearly into another room. The callers actually said the voice quality was perfect, in-fact there was no loss in clarity and or volume at any distance. I could get very detailed here...but the summary is that it does work and it works flawlessly. Naturally walking 20ft away from a computer for a phone call is strange since you have to turn the speakers up to hear the other party.

(**The MIC does have a push button on it that acts to power on the device and power it off. It can also be used to pair the mic to the base station should they ever lose connectivity)

Logitech has another stellar product on their hands, and I would not expect it to be any other way. I will be updating the review to inform you of real world battery life. But for the time being this MIC gets a 5/5 in my book for the look, the feel, and the over all quality and compatibility that it offers.

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Customer review from the Amazon Vine Program Logitech's new microphone feels very close to a professional wireless mike. It's of the proper shape, weight and well balanced and it should be the better replacement for the lesser microphones you would normally use with games such as Rock Band. Anyone with a gaming console such as PS2, PS3, Xbox or Wii and a 'music' game may find this to be a useful addition to their gaming gear.

The good things about this microphone are:

+ It's wireless with range of about 30 ft.

+ Excellent voice reproduction quality.

+ Professional look, weight and balance

+ Batteries included

+ Goes into sleep mode if not used for about 15 minutes

+ Comes with 2 (TWO) wrist straps

+ Easy pairs with base

However, there's some room for improvement

Limited scope as it's not recognized by the PS3 outside of specific software packages.

As far as the 'singing games' are concerned, it is not clear which games are supported on which platform. There is a statement in small print indicating that SingStar games are not supported but I would be more comfortable if the list of supported games was available so one would know before making the purchase.

The USB wire connects to the base which would make it difficult to have it, let's say on a table. A better solution would have been some 'dongle' plugging into the USB and maybe an independent stand that's just a stand, untethered so that it could be placed anywhere.

MY EXPERIENCE

I only tested the microphone on a PS3 with Rock Band and it performed well. A wireless microphone does enhance the singing experience. I found the quality of the sound to be excellent. The microphone felt good when held and one feels truly free performing without having to worry about tripping on a wire.

EVALUATION AND RATING

While this is truly a quality microphone when used with a compatible 'singing game' Most prospective buyers may not feel comfortable not knowing in advance whether it was going to work with a specific game on a specific platform. Another problem is the 'stand' design. Having it tethered to the game console limits its utility as a stand where the microphone can rest.

I will round up the 3.5 stars to a 4 because of the fun we had while using it on a game that supported mike and we had not bothered with the badly-designed stand.

Note: I only tested this on a PS3 because it was the console on which I had a supported game. I did test on a computer because I couldn't think of any realistic circumstance where I would want to attach this microphone to any of my computers of which the vast majority (laptops) have microphones and cameras built in already.

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