Showing posts with label uncharted ps3 bundle. Show all posts
Showing posts with label uncharted ps3 bundle. Show all posts

The History Channel Presents: Great Battles Medieval

The History Channel Presents: Great Battles Medieval
Customer Ratings: 5 stars
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This is a game for those who love playing games like RISK. Or if you like Medieval history or anything that relates to it. Each level is a new fun challenge to win. The graphics aren't the best but the game is very fun. Creating and customizing your army is a very neat thing this game lets you do. Its fun to come up with new tactics with each battle. I highly recommend it to anyone that loves strategic games:)

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This game is amazing! I cannot recommend it enough! It is way better than Dynasty Warriors! If you try this game, you will love it!

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Rapala Pro Bass Fishing 2010

Rapala Pro Bass Fishing 2010 - Playstation 3
Customer Ratings: 4.5 stars
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so, im writing this in response to the fact that none of the 'major' sites have posted a proper review for this game. i was waiting for IGN to review it, but my impatience to get a second ps Move game did me in. luckily, i was pleased with the outcome. i fish in real life and i think that may help me like this game. That said, its actually pretty fun for a non-fisher as well. The rookie tournament, which i just finished, was easy enough to get me to want to play through it in just 2 sittings, while being tough enough that i am looking forward to the pro and legend tourneys. (which have different challenges on diff lakes, so its not that fishing just gets "harder"

the graphics and sound are very crisp. boating is fun, but in some weird way i wish there was a damage meter for your boat and a prize money aspect to the game.

The Ps move really works here. it really provided an immersion element that other fishing games needed.

my one frustration is that at times during a 'fight' with a fish, it indicates to 'roll' the controller, which i have yet to really master even after completing all 4 rookie tiers. in this i would say at times the control instructions are vague.

Other than thatthe ps move functionality gets an A for the day.

this game gets a 4 out of 5 for me due to good replay, making use of the move really well, and for the diversity of the types of fish to catch (and gear to use).

the only thing that would have brought it up to a 4.5 or higher would have been the use of monetary system for gear, and frankly, just a wee bit more excitement with the actual catching of the fish aspect. its good, but after an hour of playing im ready to set it down until next time.

its well worth $40

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This is the only game for this gen that is all about bass fishing on the ps3 so if you like fishing and have a ps3 pick this up you won't regret it. I bought this for my mom she likes it A LOT even though its day one I thought I would put up this review from what I have seen and from how much she enjoys it. She cant fish real life anymore because of certain disabilities so this is a great game for her. If you are in a condition like she is then get this if you have a ps3 because it will give you hours of fun. The game play is easy enough but can get tougher on some of the bigger fish. Its easy to catch fish all you do if flick the left stick to set the lure then its on as my mom explained it. The graphics are good for a 40$ day one new game. There are a ton of different species of fish, ton of lures and stuff to unlock like boats. You can customize your character to be a girl or guy. I would rate this a 3 from my first impression with it, however sense my mom and pops were having so much fun i gave it a 5. A serious gamer probably wouldn't like this game so if your out to play games that are perfecto don't pick this up. If your looking to fish and have fun GET IT NOW don't hesitate!

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What is most impressive about this game is the outstanding graphics and the usefulness as a teaching tool. With the ability to select weather conditions, time of day, species of fish and which lake to fish, this game is simply Fun. Our extended family from 6 to 65 enjoy this game. Makes me wish I still owned my boat :)

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As far as modern fishing video games go, this one is probably the best around. Graphics are great and the diversity of fish is cool. I'm a catfish guy and I was really excited that it has channels, flatheads and bullhead. The game does get repetitive eventually, but I still play it months later a little bit each day.

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Both myself and my 5 year old son love to fish. I am not a very big fan of ice fishing so santa gave this to him for christmas so we can fish together in the winter months. We spend hours together playing this game. He loves it.

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PS3 - Hardcore Gaming Series Controller Charger Station and Stand

PS3 - Hardcore Gaming Series Controller Charger Station and Stand
Customer Ratings: 5 stars
List Price: $29.99
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I own four of thesse chargers. They charge the controllers fast and have a light to let you know when they are charging (red) that changes when the controller is fully charged (green). The accent light that changes color is pretty cool. You can switch it off if you don't like it, but I like it. Easy to connect the controller to and align usb ports. I've tried other chargers that were cheap and broke or almost impossible to plug in. I wouldn't consider using any other charger unless they developed an induction charger for the PS3 controller that was cheaper and engineered better than the current one that is on the market.

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Awesome stand. Changes colors and charges a ps3 controller. It is a smart charger so it doesn't keep trying to charge once full. Looks great and would recommend if you have a single controller like me.

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PlayStation 3 60GB System

PlayStation 3 60GB System
Customer Ratings: 4.5 stars
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We got our hands on an XBox 360, a PS3, and a Wii on launch day. Each is good at specific tasks. Here is a fully unbiased review of how the PS3 performs as a next generation console unit.

To start with, the PS3, like the XBox 360, supports full high definition. The Wii only supports a lower resolution. Since the Wii has a much lower price tag, that is a fair trade-off for people with a tighter budget. Gamers for whom a very high level of graphic detail is important will have to pony up for that ability.

Along the same lines, the XBox 360 supports the HD format of high definition DVDs for movies, while the PS3 supports the Blu-ray format. If you haven't been following the whole format war for high definition DVDs, I have several articles on the topic on my gaming site. In short it's like the VHS/Beta wars when the VCR first came out. Is one better than the other? Will one format win out as the sole survivor? There's no way to tell. People will argue vehemently that one is better than the other. From a gaming point of view, the PS3 has the Blu-ray BUILT IN meaning every game can have 50 GIGS worth of game information. Think MASSIVELY huge maps, types of characters, etc. The XBox 360 only uses "regular" DVDs as its base game holder, which is about 7 GIG. That is much smaller. You can buy an add-on HD DVD unit for about $100 (shop around they're there at that price) but the storage is still smaller than Blu-ray about 30 gig.

People will argue about graphics until they're blue :) A lot of this comes down to how a specific game company *uses* the ability of the system. Looking at graphics on a tetris-like game will be much different than viewing the graphics of Oblivion or Gears of War. I found 360 graphics amazing on Oblivion. I equally found the PS3 graphics quite impressive on Genji's cut scenes (no enemy crabs in sight). Since both are high definition, I think that both have the same potential in real life terms. Both really shine in terms of fluid motion, precise detail and realism. I've seen it on both systems, on certain games. I've also seen junky graphics on both systems. Both are much better than the Wii.

How about sound? All of these can plug into your stereo system. My boyfriend and I are both musicians. We have decibel meters and other sound-sensing tools. All three systems can create amazingly complex sounds, music, and in general a "gaming environment". Again I think it comes down to specific game makers, how they choose to use or not use that ability. It also comes down to how much you the gamer spent on your stereo system :)

Speaking of sound, I do have to comment that our 360 is quite loud when it runs, despite our many attempts to help it be quieter. The PS3 right out of the box is MUCH quieter. Score 1 point for the PS3.

On the general operating system for the units, all three consoles are going for more of a "general use entertainment system" presentation. The XBox has customizeable tabs that let you download new games, manage your environment and so on. The Wii also has channels that let you organize your gaming world. The PS3 has an interface almost exactly like that of the PSP, complete with cool drifting smoke waves in the background. You choose which area you want to work on game, music, internet connection etc., and drop down to alter whatever feature you're interested in.

So on to the on-line aspect, which most gamers are now fully interested in. Where the XBox 360 makes you buy an external connector for wireless, the PS3 has that built-in on the 60 gig model. The 20 gig model still requires an external connector (these run about $100). All will let you plug in a cable if you're still running a wired household.

[UPDATED JUNE 2007] Back during launch, people thought 20 gig was great and that 60 gig was overkill for a gaming system. After all, the XBox 360 had 20 gig as their top end. Now, only a few months later, Sony has discontinued their 20 gig as "too small". XBox has the Elite model with 120 gig. The difference is as that gamers are converting their focus from audio storage to video storage, and high def video at that. People are downloading and enjoying movies and TV shows on their consoles. It's something to consider, if you will be doing that with your console.

How does the online world work on the PS3? The XBox definitely has the advantage here. Until this generation, *only* the XBox had a thriving community in their live world. The XBox 360 connected right into that XBox Live world, and they boast a *huge* community of gamers who actively gain points, play online and form virtual worlds. The PS3 and Wii both have to play catch-up at this point. Even if they have better interfaces, it's a matter of converting over all those players who have clans, familiarity and high point collections on the XBox world. Imagine if a new MMORPG came out right now that had fantastic graphics. Sure it might be wonderful but will you really get all 800 trillion WOW players to drop their world and characters and friends to convert, especially if it costs more? It'll be a hard, slow sell.

My summary? I definitely think all three have great games and that all three are worth owning. Of course I'm in a position that I *can* afford all three, which many people are not in. For example, I *love* the Zelda series, and I *love* the Final Fantasy series. I would be hard put to tell a person "you need to get Zelda instead of Final Fantasy". I would want the person to have both, because both are great for different reasons. If you really truly can only save up for one of the three consoles, it isn't going to come down to which console is "best" for all players in some sort of a global way. It is going to come down to which console is best for YOU based on your specific gaming style.

If you're on a really tight budget and just want something better than the previous generation, go for a Wii. It's cheap, the graphics are better, and the remotes are great fun. It has Zelda :) If you have a larger budget and really want the high definition, you're now choosing between the 360 and the PS3. You really do have to look at the specifics of each, and think seriously about your gaming style, to see which matches you best. If I were to make a flip summarization, if you really love online gameplay, I'd go with the XBox 360. Its years of head-start really give it a robust environment here. If you are looking for more of a home-based one-machine media center for your MPs3, photos and huge world gameplay, I'd go with the PS3. It definitely has the advantage on large scale games.

Feel free to email me if you have more specific questions, or for screenshots, graphic descriptions, or interface information on any of the three systems.

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After months of mulling it over, I decided to go with a PS3 over an XBox 360 or a Nintendo Wii. The reasons that I did so were as follows:

First, the PS3 is technically superior and more powerful than either the 360 or the Wii. Because of that, there is nothing that the 360 or Wii can do that the PS3 cannot do. And all of the advantages for the 360 (better game lineup and networking) or for the Wii (novel game play) could be overcome by the PS3 given the right amount of time (the PS3 game lineup for next year looks impressive, the networking should improve and the EyeToy coming for PS3 should counter the Wii's advantage).

Second, the PS3 60 GB gives you more for your dollars (even though it will take 600 of them) than the other systems. It includes a BluRay player, a 60 GB hard drive, a memory card reader and WiFi networking. If you tried to build an XBox 360 with the same specifications, it would end up costing you $300 more than the PS3. And the Wii is incapable of meeting these specifications.

Third, the PS3 is reverse compatible with most PS2 games preventing my PS2 library from becoming obsolete overnight.

That said, when I bought the system, I was a bit apprehensive given all of the criticisms that I had heard here and elsewhere. I did have high hopes for the system given its specifications but was afraid of buying the next NeoGeo. After a couple of days of playing, I can say that my expectations have been exceeded and my fears have proven to be unfounded.

I have had the system set up and playing for two days (not continuously of course) on a Samsung 720p/1080i 50" plasma screen with an HDMI hook-up. (Note: There is NO need to buy an HDMI cable over $20. Sony and Monster will try to sell you HDMI cables for almost $100. HDMI relies on a digital signal either you get it or you don't. I bought a $9 cable from an online retailer and have been doing quite well with it.)

I have played Resistance, Fight Night, the Grand Turismo Demo, the Genji demo and the MotorStorm demo. I have used the WiFi connection to play online as well.

The system has its pros and cons but the pros far outweigh the cons.

Pros:

Breathtaking next-gen graphics. The Grand Turismo High Definition demo shows off the power of the PS3. When playing GTHD, you almost forget that you are watching a computer animation the cars and track look entirely lifelike (the spectators not so much). Fight Night shows off impressive flesh reconstructions, lighting and details (e.g. the sweat on a fighter's face, the skin ripples on a knockout punch).

Hassle free wireless networking. There have been some drops but for the most part, the WiFi keeps us downloading and gaming as much as we need it. It provides a web interface and easy access to the PlayStation store and other PS3 users.

Peripheral possibilities. With four USB hookups in the front, the possibilities are many including a PS3 EyeToy and SingStar game.

An impressive 2007 lineup with Tom Clancy's Vegas, Assassin's Creed, Metal Gear Solid 4, Grand Theft Auto and a variety of other games coming out, the future for the PS3 is bright.

Extensive hard drive space. There is no need to skimp on demos or downloads.

BluRay player opens up next gen DVD to our home theater system.

SIXAXIS controllers open up the possibility of a fusion of traditional gaming with motion sensitive gaming.

Cons

Surfing the web with the PS3 WiFi connection is an exercise in frustration. I don't plan to surf the web on the PS3 anyway and this is more of an annoyance than anything else because the network and PlayStation store run quite smoothly on WiFi.

The smooth, plastic casing is a fingerprint and dust magnet. (Really not a big deal at all).

Overall, the PS3 is a solid system with spectacular potential in the hands of the right software developers. It only gets 4 stars for fun (as opposed to 5 overall) right now because of the limited game lineup (which may not be fair since this is a review of the console and not the lineup but a console is nothing without its playable games) but with time, those 4 stars should become 5.

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If this isn't true, amazon will definitely honor a refund. I just talked to customer support and they told me that if this is a mistake, I will be able to withdraw my order. Thank you Shehini from customer support!!!!

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First off let me explain my setup.

I have a Samsung DLP 50'' that supports full 1080P.

xBox connected via HQ component cables with optical and PS3 via HDMI

I have had an xBox 360 for about 3 months (my first venture away from Sony) and a PS3 for 2 days.

I consider myself well versed on technology but by no means a savant like some of the posters at AVSforums.

The only thing I won't be able to compare right now (but will add it as soon as I get my hands on one) is the 360 HD-DVD vs. Blu-Ray for video playback.

See Summary at end if you don't want a detailed review

****Overview*****

Both systems are solid next gen systems but both do come with their faults.

Overall I think the PS3 has greater potential given the undeniable advantage of built in Blu-Ray for games vs. the standard disc format the 360 is designed for. However that potential clearly hasn't been tapped yet. The fit and finish of the 360 is ahead of PS3 at this point.

Menus for 360 are much cleaner than the PSP-like PS3 menu screen.

From an actual physical appearance they are equally an eyesore.

Funny both systems want to be considered home entertainment hubs yet both deserve to be locked up in a closet. Microsoft why on Earth did you make a white box? How many people have white in their Home Theatre components? I suppose I could buy a face plate but don't feel I should have to pay extra to make something not look like a cheap piece of plastic. As for the PS3 I have to admit that I have this lying flat but this is by far the ugliest piece of my home entertainment setup. First off the base with the fan is both shorter an not as deep as the player itself giving it a very ugly boxy look which is only accentuated by the cheap silver material (everyone uses brushed chrome today).

But luckily looks are everything...

******Gameplay******

I'll start off with a review of games I have played on both systems since well that is why you buy a gaming console.

Games I have played for both would be Madden 07 and NHL 2k7

Games I have played just for PS3 Resistance.

Games I have played just for xBox Tiger Woods 07, GOW, Splinter Cell DA,

Dead Rising, Prey, WSOP, and I'm sure I'm missing a few.

I primarily play sports games and like as real to life gameplay as possible. I don't need the over the top hitting or ridiculous goal scoring. I prefer sports games that give you a true sim experience.

Madden 07 Edge graphics and gameplay PS3 / PS3 has slightly better graphics (just more realistic) and much better gameplay. Granted this is something 360 can catchup to next yr but for now a simple thing like gang tackling which has been sorely missing in football games gives PS3 a big advantage in my book. The player physics are much smoother as well, no more catching a ball and going backwards 5yds which is a huge problem in 360. All the menus or lack thereof and sound is identical to 360 which is a bit dissapointing.

NHL2K7 Graphics edge 360 gameplay big edge PS3 The graphics on 360 vs. PS3 are more detailed and crisp (for instance you can really see the jersey threading on the 360 moreso than the PS3 although you won't complain about the graphics on either.

But gameplay is another story. The PS3 version has much more realistic gameplay. You can actually turn the hitting down to a realistic level and I actually lose to the CPU on a regualar basis which is great. They also tightened up the fighting physics so that you aren't facing the wrong way half the fight. And yes the Sabres have their new uniforms (something every other console missed)

As for Resistance of Man I have to admit I'm not a huge fan of the 1st person shooters but I thought it was OK, graphics were not as good as say Splinter Cell DA or GOW and the game didn't have that WoW factor I was expecting which GOW certainly delivers.

From what I have seen thus far I would give the graphical edge to 360 and gameplay to PS3.

***Ancillary benefits***********

Where 360 has a huge edge is what it does outside of playing games.

xBox live is great (you get what you pay for) and very easy to use.

The PS3 menus are very bland but also easy to use it only took about 10 min to get up and running but the online experience just isn't there yet. I love being able to download game demos with the 360 ( Superman looks great)

One key feature of the 360 that gets little to no pub is the Windows Media Center extender technology. Just the ability to stream video from my Windows XP Media Center PC to my TV via the 360 is worth the price of admission alone. Why no one is talking about this is beyond me.

I can store dozens of movies, on my PC and access them very easily directly from my 360.

As for the Blu-Ray player itself I did watch Talledega nights (or at least as much as I could handle) And am very dissapointed with what is suppose to be 1080P. This looked only slightly better than what my DVD upscaler can produce and not nearly as sharp as regular cable HDTV programming which is only broadcast in 1080i.

Granted this is a small sample size and hopefully will improve but lets just say this won't help quell the negative pub. Blu-Ray has been receiving.

*****Summary**************

As an owner of both let me preface by saying I am satisfied with both systems. What the PS3 lacks in look and feel it makes up for in brute technology ie. built in Blu-Ray.

Both systems are clearly next Gen. I feel the PS3 is probably set up better to be the system that can carry you for the next 5-7 yrs (lets face it the PS2 had a good run) Simply because of the built in Blu-Ray.

Whereas the 360's fit and finish combined with the Media Center Extender technology give it an advantage today not to mention far superior online experience. Still without the HD-DVD drive for games I don't think this has nearly as long a shelf life not to mention the lack of HDMI will eventually catch up to them.

If you don't care about Blu-Ray and are looking for the best system as of right now, go ahead with the 360 you won't be dissapointed.

If you are looking at this as a long term solution )ie. you don't want to buy another system in 2-3 yrs. The PS3 is probably your better bet.

Now could someone kindly design a next-Gen system that physically looks next GEN!!!!!

Hope you found this review helpful, I tried to be truly unbiased in my review.

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Where to start.....the PS3 is an engineering masterpiece. There are so many reasons why you should upgrade from the PS2 to PS3. My main motivating factors were Blu-Ray (high-definition video) functionality, Bluetooth wireless controllers (better range and response), internal wireless (for online game-play and updates), HDMI 1.3 output with 1080p output, optical audio, and card slots for loading music, pictures, and video onto the massive 60GB hardrive. Seems expensive, but, in retrospect, its really not, there is a lot of value in the price.

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Blizzard Entertainment the Amazing Spiderman Ps3 84347

Blizzard Entertainment the Amazing Spiderman Ps3 84347
Customer Ratings: 5 stars
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I actually really liked this article, is excellent and is of good quality and I recommend others to buy it.

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This game is simply AMAZING!!!! It's the best Spuder-Man game and it's the best superhero game ever!!!! I know that some people disagree with this FACT because they think that arkham city is the best but just think about it for a second. This game looks great, graphics are awesome, gameplay is spectacular and voice acting is incredible !! Arkham city is great . Great Graphics, Gameplay voice acting ..... But it's pretty boring, silent and LONG!!!! I know spiderman is a short game but it's better than being insanely long like batman!! Ok I liked finding the riddles at first but it's got freaking boring after a while and I've had arkham city for 9 months and I still didn't find the freaking riddler. So I just went on YouTube and watched what happens when you find the riddler and defeating him and what not. I don't really like the free roaming because it's BORING. I did enjoy some parts of the story and the combat but it gets old and this is not just because batman is silent or dul or what ever it's the game problem too . The producers made the batman arkham city game pretty boring. One other big problem with batman arkham city is the achievements . I completed most of the achievements but I couldn't complete all because unfortunately I can't pay for every DLC to complete the achievements. I have to buy Robin,Knightwing,Harley Quins Revenge to complete the achievements . Batman arkham city is just not exciting and fun like spiderman. I know some parts of the amazing spiderman game gets repetitive but it's still not boring like batman and it's fun. And I know that the story is a little short but its better than not being able to complete the game because you get extemely bored. I also dis agree with the whole Beenox copied from batman arkham city blah blah blah. 1. Spiderman does stealth things in the cartoons and movies . But in games the only time spiderman did stealth things was in spiderman one and in shattered dimensions only as noir. That is why we are not used to doing stealth takedowns in spiderman games. 2 . The amazing spiderman didn't copy all the stealth take downs from batman . The stealth takedowns totally look like spiderman noir in shattered dimensions. I don't know If they copied the combat from arkham city or not but who cares it feels like spiderman . I love the web swinging and I like this cinematic web swinging better than the web attaching to buildings because this feels more real . I love the web rush too. This game is for casual gamers who like having fun and are a fan of spiderman like me. This game is good for people who are not a fan of spiderman too but perfect for those who are. I give this game a 10/10 for excellency. It's AMAZING!!!!!!!!!! :) :D

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High Quality Premium Super Grip Glow Black Blue

High Quality Premium Super Grip Glow Black Blue with White Silicon Protective Skin Case Cover for Sony Playstation Ps3 Remote Controller
Customer Ratings: 5 stars
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Works as designed and looks cool. My boys love them and have several different colors. They seem to hold up well as they have no complaints so far. If it works for them, I bet it will work for you or yours.

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Dark Void

Dark Void - Playstation 3
Customer Ratings: 4 stars
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Browsing the plethora of reviews and finding that they handed out mediocre (or worse) scores for this game only served to reaffirm my belief that the majority of so-called "professional" critics and awards (though the latter is another subject entirely that I'll not get into here) are completely worthless. Simply put, the critics got it almost dead wrong when they reviewed Dark Void. At the risk of utilizing too much formality, I will break this review into two parts. The first part will discuss how the vast majority of critics' criticisms are completely off the mark, and the second half will discuss what they somehow missed about this game that makes it worthy of a place on my shelf next to Half-Life 2, Fallout 3, Bioshock, and the like.

For starters, critics complain that you spend too much time without being able to fly. This is flat-out false. First off, the ratio of levels that contain wide-open areas that encourage dogfighting and enclosed levels that encourage on-foot or hover action are pretty even. This is what is known as VARIETY. Not many games can claim that they have a flight simulator, a third person shooter with a super-jump and hover ability, and a platformer (of sorts, which I'll get into later on) in one game, and fewer still can claim that they implemented each mechanic with the same quality and care. In fact, I am hard-pressed to come up with a single example of such a game. Further, even when you are in an enclosed base of some kind (which is NOT the majority of the time), you can still go into flight-simulator mode for a few seconds to cover an amazing amount of ground in the space of seconds, then turn it off and hover...or even drop down and melee someone, earning you style points. And as I said before, it is a rarity that you are in a confined space. On the massive levels afforded to the player, you have three options of movement that you can switch between seamlessly and at will, and the result is the most amazing and fully 3D shooter experience you've ever seen. Even mundane (if you want to join the critics in calling them that) shootouts can be taken to the next level by utilizing your ability to go ANYWHERE. You can jet up and point-blank someone on a ledge with a sniper rifle...you can strafe them with your jetpack machine guns...there are an amazing number of options at your disposal. In addition, even if you do want to turn the shootouts into plain-old shootouts, what is wrong with that? The cover and weapon system is a very solid Gears of War clone, which of course is a fantastic game that even the critics agree on. The difference here? You can then also super-jump and hover or even fly if you like. Even when you think you are being forced into flying, you can often times end up doing other things like free-falling to your target instead (if you like) and seeing how far you're willing to risk it before you hit the hover button to break your fall. And this, I must tell you, is too much fun.

Now, the Gears of War mention brings me to their other criticism that is downright ludicrous: enemies are too repetitive. Wow, really? There's another thing this game shares with Gears of War, except that Dark Void has more impressive and creative bosses: with the exception of a few tougher enemies they introduce along the way, you'll be fighting the same kind of enemies all throughout the game. Shooters follow this formula all the time! If anything, Dark Void is LESS repetitive than other games (particularly shooters) because there are so many different aspects of play. And unexciting shooting they say? It's the same shooting you find in all other shooter games, only you have interesting and creative weapons at your disposal that you can upgrade for a variety of fun effects (something, again, many shooters lack).

Now that we have established how unfair and even downright false the criticisms are, it is time to address what the critics decided to leave out of their reviews that bump this game up from a good time to a great time. First of all, the vertical combat system is ingenious, novel, and all kinds of fun. In fact, I would like to cite an example from early on in the game: you find the U.S.S Cyclops, a naval vessel, hanging vertically from a Cliffside. Since at this early stage of the game your jetpack doesn't allow you to full-on fly yet, you must fight your way up the ship before it falls off. And as you do this, you take cover not behind, but UNDERNEATH various obstacles on the deck. You can then pop up and fire back at enemies who are shooting at you from above or below. In effect, this mechanic is very similar to your average cover-oriented shooter, with a few amazing exceptions: one is that you are obviously facing up or down instead of straight ahead. The other is that if there is another piece of cover directly above or below you, you may either jump or flip down in a stylish spin (depending on which direction) to achieve that position. Then, if you just jumped onto a ledge that an enemy is using for cover, you can grab their leg and drag them off to their doom. And amazing mechanics aside, the level design when based on vertical combat is very well done. Various parts of the ship break apart as you proceed, and at times the tremors force you to tap a random button repeatedly so that you don't lose your grip.

Switching gears a bit, there are a few minigames that start up under certain circumstances and provide yet another avenue of game play variety similar to the way The Force Unleashed did. When hijacking an enemy fighter in the air, you must avoid their rotating cannon while attempting to access the cockpit and kill the pilot and simultaneously making sure you don't lose your grip. Some of the tougher enemies require you to start up a similar minigame to defeat them, which are equally creative and fun. Archons can be taken out either by coaxing the pilot out (via sabotage) and breaking its oddly-shaped neck or grabbing one of its exposed pieces of metal on their weapon emitter, tearing it off, and chucking it into the main weapon's nozzle, causing an overload of some kind (the danger here is of course getting out of the way of the weapon before it fires).

Last, but certainly not least, there is one critical element that elevates this game into great status, and this is overlooked by many (including critics) for reasons I cannot fathom. Just as this game took a bold leap into the realm of freedom of movement, so did the developers demand a quality musical score. Sure, there have been great scores composed for video games in the past...but none of them completely matched the tone of each level, nor did they develop themes that represented various characters or races and evolved with the situation. The care that the composer took not only to develop a quality score but also to ensure that you never heard exactly the same piece of music twice is astonishing. Further elevating the soundtrack's quality is the simple fact that the drums, South American woodwind instruments, string sections...the entire, massive ensemble was recorded live. There is not a single fake instrument sound to be found. The result is music in the background that enhances your game play experience to such a degree that it makes you feel like you're in the latest box-office hit. From racing, thundering Taiko drums underscoring the frantic melodies carried by the French Horns or perhaps the Duduk, to soft, introspective character moments, Dark Void has covered the one area that is so often overlooked by developers to a degree that I have never before seen. Kudos, Capcom, for actually spending money on an aspect of video games that is, in my opinion, equally as important to the experience as the level design or the gameplay mechanics.

Now, I'm not going to pretend that Dark Void has no flaws. I would add my own that hasn't even been touched by the "professional" reviews that I've seen (they can't even get the weaknesses right!): the dialogue is very uninspired. The story is good, but when the dialogue isn't very sharp, it can be hard to be concerned about the plot as much. And in fact, there is one universal criticism that this game actually deserves: there is no multiplayer or even coop featured in the game. Your only option for play is a single-player campaign. The campaign is of course fantastic and hours of fun...but a cooperative mode and especially some sort of minigame mode involving aerial stunts, races, obstacle courses, and the like would have been excellent additions to this game. Better still would have been deathmatch maps for multiplayer play, designed so that players can dogfight or duke it out on the ground in the same area. And, to be perfectly honest, the campaign should have been longer if it was the only game mode to play. This game, while realizing much of its potential, still had more to reach for. But anyone who rates this game as anything less than an 8/10 or so would be a hypocrite, because I guarantee you they had more fun than that. As I would suggest with any medium that has dedicated critics to tell you what is good and bad, ignore them and try it out yourself.

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Graphics: 7/10

They use the Unreal Engine, and as usual it looks great. The color pallet is a little muted, and enviroments can look a little repative. Little details like changing character costumes in different settings are missed.

Sound: 6/10

Voice acting is a little hit and miss, altough more hit then miss. Nolan North does a good job, altough the character feels a little too much like Nathan Drake (of Uncharted series) at times. The sound design is solid, but not spectacular. There are some hicups in the sound at times.

Story: 4/10

This is a B-Movie turned into a video game. You basically are sucked into a link between paralell universes at the Burmuda Triangle, and spend the rest of the game trying to liberate this world. The plot throws some things in there, and then doesn't do much with them. They jump from the proagonist meeting everyone, to months later and having familiarity with everyone. Things are rarely well explained. Most importantly, the character arc of the protagonist is VERY lackluster. The games ends, and you feel like shrugging your shoulders and saying "whatever". There are some fun ideas here, but nothing comes to furition.

Gameplay: 8/10

Every B-Movie is dependent on it's gimmick. In this game, the gimmick is you get a jetpack. Quite frankly, the way they pulled it all off is pretty cool, and makes up for the unremarkable aspects of the game. You start with your basic cover shooter, and this works just fine. Then they give you the jet pack, and give you a level or two to learn the mechanics of it, and now you can play the game however you want. This concept natually gives the game great varetiy, never letting the game get stale.

Value: 6/10

At 10 dollars, why not? The game is on the short side (7-8 hours), and once you beat it, there won't be much desire to go through it again. Once done with it, it will most likely collect dust on the shelf, but for 10 dollars, the 7-8 hours are certainly enjoyable enough.

Overall: 6/10

You'd be tempted to give this one an incomplete. Little details are missed, the story is not very smooth at all, and they could have fleshed out a ton of interesiting concepts that are introduced. Still the gameplay is solid and fun, and almost makes up so a lot of the flaws.

Age Approprateness:

It's a shooter, but there's no blood. Any deep or complex concepts that might be too much for younger minds are not fleshed out, and therefore ingnored by younger players (and us grown-ups as well). 11 or 12 should be a perfectly adequette age for this game.

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If you ever played Crimson Skies you'll feel right at home. Control config. is even the same wich is a good thing. Newbies might have some trouble with camera work but is a skill easily attained. cover system is basic and easy but the real fun is in the flying. 2 hours slipped by me without even focusing on the missions. I gave this game a 4 because the cover system can be a little etchy at times, and graphics arent too wowing, but this is definitely a game that should not b ignored.

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I'm not a great gamer and barely qualify as a dabbler -I bought my PS3 and Xbox mostly for my nephew and niece to use. But DarkVoid appealed to me based primarily on the jetpack angle and the 1940's "Rocketeer" story setting. I ended up playing the entire game through -okay, so I did it on the Easy setting but, hey, this is only the second game I've played to completion and the first since Crackdown a couple years ago. DarkVoid was generally fun -you got to do a lot of shootin', and you got to do some jetpack dog-fightin'; the storyline didn't make a whole lot of sense but it's all just (interesting) window dressing for the gameplay. I wasted some time because sometimes the level goals weren't clear. I also thought some of the on-screen symbology was not clear -example: I didn't realized until I was 95% done with the game that what looked like a bullseye indicating where to shoot was actually an indication to push the circle button on the hand-controller; oy. Bottom line: I liked the game, and became somewhat obsessive/addicted about making progress, but I also know I'm not any kind "power gamer".

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Okay, so this isn't an extensive review. The person who wrote the longer one detailing just what's great about this game and just what the critics got wrong was spot on. And I've even read the reviews not rating this game so high. Nitpicky. All the things they find faulty or challenging about this game, I just thought it was all great. And the guy that talks about the licensing?, really, you'd rather have a game called The Rocketeer? No, you wouldn't; it came out for the 8 bit Nintendo and was terrible and I will never or extremely rarely buy a licensed game because they're just making it as part of the synergy to promote the current largest media outlet of that product: movie games especially. I only make an exception for Spider-Man; I have broken down and bought two of those, but only when they were not tied to a movie of any kind, because then they were independent creations and Web of Shadows really let me down.

But back to this game. Dark Void is a blast. I love it how when you're close enough to enemies and shoot them, you hear the 'tink,' 'clink,' 'skarmp' of your laser blast pelting their metal. I like it when from wherever you start your jet blast, your characters legs flail all out like he's really blasting off--nice animation. I like the variety of attacks you can use and the different visual environments. I'm only a few hours into it and from peaking at some of the levels on youtube, I have quite a ways left to go.

This game is unbeatable for the price. I hope enough people buy this game on whichever platform so that there can be a part II. If you add this game to your library you will not be disappointed. If I had to say it was a mix of games, I'd say it was a cross somewhere between Dead Space and Uncharted. It feels a lot like Drake's brother playing the protagonist. And the neatest thing about this game, is yes, the fully 3-D environment. You can move the camera and see all angles of every piece of the level. You can attack up and right in front of you. I like how one of the in-game hints says "If you can't find where to go, look up!"

I also liked the Bionic Commando game, except for the voicing, and in a way this feels a little similar to me, but if I had to pick one to play, I'd go with this one, you can fly! Okay, I think that wraps it up. Let me get back to playing.

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Medal of Honor: Warfighter

Medal of Honor: Warfighter - PS3
Customer Ratings: 4 stars
List Price: $19.99
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First off the single player campaign. I'm docking a half point for the sole reason that I completed the game in 4 and a half hours. It was ridiculously short. However, there is a lot of game-play packed into those few hours. The presentation is phenomenal for a game that doesn't have 'Call of' or 'Battlefield' in the title and proves that Medal of Honor can still stand up with the big franchises.

I had the opportunity to play through the first Medal of Honor, in this console generation anyway, and also Battlefield 3 and this iteration is somewhat of a bridge between the two play styles. There are more blockbuster moments than in the original MoH like in BF 3, but the game still retains the more realistic believe-ability of the first. This is in no way close to what the real thing must be like, as the adds have stated, but it's a far cry closer than anything else I've played. The interaction between the characters, who cross over from the first game, feels sincere and well scripted.

The Frostbite 2 engine used to create the game shines in the destructible environments and every grenade explosion near the player sends dirt and debris showering across the screen. Every bullet fired chips away fragments of walls and eliminates weaker cover. During one of the driving sequences, the truck you are controlling dips into a patch of mud and it splatters the windshield until the wipers scrape it off. The attention to detail is very high. I also encountered very few bugs and glitches during my play-through. I was glad to see the level of polish that the game received.

The cons:

-As stated, the game is only just over 4 hours long.

-Driving sequences are too long. I felt like I had been behind the wheel for far too long and while it was implemented well, I was glad when they were over and I could get back to the meat of the fire-fights.

-This is just a minor gripe, but the cut-scenes were to perfectly rendered. The game is gorgeous but as good as it looked, coming off of a pre-rendered movie back into the game is a noticeable downgrade.

The Pros:

-Great story with believable characters. The narrative flows fairly well, though I am getting sick of the trend of backtracking, that is to say, everything jumps back and forth between the present in cut-scenes and the past in playable segments for most of the game.

-The game is rendered beautifully and, though the graphical difference between the cut-scenes and the game-play is jarring, the engine shines in the varied locations you travel to. From traversing through flooded streets under a heavy storm to slow-motion take downs after breaching a door, Frostbite 2 looks incredibly good.

-Variety. During my time with the game, I fought through fire-fights across the desert, jungle, ruined city, and flooded towns. The on rails turret segments were implemented well and provided a nice break in the game-play. The driving segments, while running on too long, were otherwise handled well with good controls and attention to detail. The door breaching was particularly fun and my cousin (who watched me play the game) and I grunted every time a door was opened without it. The unlockable options for using different entry methods added a lot of variety to the segments.

-The skull icon pop-up for getting a headshot. This is just a small touch that made the act of pulling off a grape shot that much more satisfying. Especially when getting the red skull for a one-shot-one-kill.

In multiplayer you are assigned a partner on your team that can refill ammo when close among other benefits like regenerating health and partner spawning. You have the option to only be able to voice chat with that partner, so no screaming 12 year olds taunting you from the other team, which is a big plus in my book. The objective based matches and emphasis on partnering with another player stands to set this apart from being just another free-for-all and though it is familiar territory if you've played most other military shooters, the action is still fun and exciting.

All in all I am satisfied with my purchase, I do wish there was more content. A longer campaign and co-op missions would have added a lot to the game. Whether or not you need another military shooter is up to you. But the touching story and tight game-play are worth the price of admission for anyone who is a fan of the genre.

Edit: After playing the Multiplayer for a good amount of time I have to dock the score another point bringing it down to a 3.5. The battles are still fun for the most part and I like a lot of the implementations that are presented like the two man fire teams and the way the weapons and characters unlock. However the multiplayer is weighed down by bugs and glitches. On more than a few occasions I fell through the world to die in the space beneath. While jumping back into the game on a partner I've been spawned inside of a wall with no way to get out. But the most offensive of these issues are the resetting of skill points that had me starting over from scratch at level 1 more than once and the 'fall back' spawn point that all too often puts you directly in the middle of a group of enemies. Spawn camping is already a prevalent problem. Also get used to resetting some of your setting when starting up a fresh game as it resets you to level 1 after quitting and restarting, meaning you have most of your options locked until you spawn for the first time in a new game and have to go through the unlocking process as your level catches suddenly up to where you left off (This could be a bug with the 'nations' segment of Origin). It's still a fun game but I'm afraid that by the time these issues are fixed, like Medal of Honor, no one will still be playing it.

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Since Medal of Honor came out in 2010, some people liked the game, but many didn't. The game had a gripping campaign, average graphics, and multiplayer was unfinished and had many glitches. After two years, here comes Medal of Honor Warfighter, which has a heavy emphasis on Tier 1 special force groups and is armed with the Frostbite 2 engine.

CAMPAIGN/STORY: Many people say the campaign is between 3-5 hours, which is on normal difficulty. I would say between 7-9 hours on hard difficulty. The missions in the campaign are based on real events and are set in various parts of the globe, such as Bosnia, Dubai, Pakistan, Philippines, and Somalia to name a few. Fire-fights will take place in various types of settings, such as a jungle, a destroyed hotel, caves, a flooded town, alleys, the desert, and ruins. Players will play as characters Preacher and Stump. Preacher returns from the previous Medal of Honor. In Preacher's missions, players will see other familiar characters from the previous game, such as Dusty, Mother, and Voodoo. Preacher's missions are more covert and adventurous. Most fire-fights on his missions are mid to long-range. Stump is a new character, who is a former Recon Marine, turned SEAL. Since Stump is a part of DEVGRU aka SEAL Team 6, many of his missions involve close to mid-range fire-fights. Not to spoil it, but one of Stump's missions will be re-enactment of a very familiar SEAL mission.

GAMEPLAY: The gameplay is a cross between Battlefield 3 and COD. The controls are like COD. The gameplay is very serious and authentic. When I say serious, I mean it takes out the COD-like Hollywood effect and puts players into the boots of the Tier 1 Operatives, who performed these missions. The game does not play as easy as the previous Medal of Honor, ESPECIALLY on hard difficulty. With that being said, when playing on hard difficulty, being tactical is a MUST. Take your time! Shoot! Get cover! Repeat! Enemies move much smarter and are tactical. Some may flank you. Others may ambush you, hide behind cover or even go into prone. The WORST enemies are the ones with flashlights attached to their weapon. In other words, you WILL get cut down, if not careful. Fire-fights can be very intense and sometimes elongated because of the likeness to be suppressed by heavy enemy gunfire. The close-quarter battles are the most fun, but be careful, when engaging enemies. Also, in hard difficulty, prepare to run for cover because enemies love to toss grenades.

The AI of your team is VERY good. They are constantly firing at enemies on sight. This team knows how to put rounds down-range. Sometimes, being in cover and seeing them engage the enemy is cool. They take needed cover and will remind you to do the same. Just like the previous version, ammunition can be retrieved from any teammate.

A new feature added to the game is door breaching. Of course, this is a welcome feature for all of you Tom Clancy's Rainbow Six Vegas lovers, but this game adds more variety to the technique. Players can unlock new breaching techniques, when getting four straight headshots on enemies, upon breaching a door. The given breaching technique is the basic kick. Afterwards, players can unlock six additional techniques, such as the crowbar, door knob charge, flex linear charge, sheet charge, shotgun, and the tomahawk. It is cool seeing how each breaching technique is done. Once unlocked, any can be used, when given the opportunity to breach a door. Once a door is breached, the game goes into slo-mo.

Driving vehicles is another new addition to this game for more variety. The view is in first person, of course. Driving vehicles are very basic. Just press the R2 button to accelerate and L2 to brake. Players can also press the left or right sticks to look from side to side, while in the vehicle.

GRAPHICS/VISUALS: Between this game and the previous Medal of Honor, the graphics are a 180. Colors and textures are more polished and vivid. Weapons show realistic wear. Not to mention, the red dot sights look very authentic, as well. Thanks to the Frostbite 2 Engine, just about every surface can be manipulated by gunfire or grenades. I just love how grenade blasts sends dirt, water, and other debris flying in the air. It is a thing to see. On one driving mission, the visuals will make players feel as if they are really driving. Seeing your surroundings in the review mirror is GREAT detail. Also, on another the driving mission, players will see all kinds of dirt and mud fly onto the windshield and the windshield wipers wiping it off. Not to mention, how the vehicle shows realistic wear, based on what objects they may interact with, while on the road.

When scoring a headshot, players will see two skull icons. For example, if a player shoots an enemy in leg and then manages to shoot them in the head, the white skull icon will come up. If a player shoots an enemy in the head with just one shot, then a red skull icon will come up. Nothing feels better than seeing the red skull icon show up. It's not easy to get those, though.

MULTIPLAYER: The multiplayer lets players play as 12 types of Tier 1 operative forces across the globe. All cannot be played at first, they have to be unlocked. The coolest thing about unlocking the different special force groups is seeing what types of weapons each operative force has. Not to mention, each has their own type of offensive/defensive killstreak. Weapons can be vastly customized ala Tom Clancy's Ghost Recon: Future Soldier, including camouflage. When I first played multiplayer, I did not like it. Now, I do. It is not like playing COD. It is more tactical and more rewarding to learn how to play. Teamwork is very essential. Many times, fighting alongside team members is commonplace. In fact, it will feel as if players are playing on the campaign.

SOUND: For all of you Battlefield 3 players, who love to hear the sound of authentic gunfire echoing, authentic sounds of weapon re-loads, and the realistic sound of explosions, you'll find that on this game, as well. All of these sounds become magnified, when fighting in close-quarters. Hearing bullets lay into enemies is like music to my ears.

TIER 1/HARDCORE MODES: Upon completing the game on Hard difficulty, players will unlock these two modes. The TIER 1 mode is automatically on Hard difficulty, but there is no HUD, whatsoever, which makes gameplay increasingly difficult and realistic. On Hardcore mode, it is on Hard difficulty, but if players are killed at any portion of the game, they will have to start the level completely over.

VERDICT: Despite what some may say, this game has it all. For those returning from the previous Medal of Honor and liked it, you'll love this. For new Medal of Honor players, you'll love this game too, if you are willing to step out of your COD box.

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Multiplay Game Play (30 hrs) review. ( Didn't touch Campaign).

Not your typical run N' gun game like other developers but if you want something more "real" this is the game for you. Why? In order to be good in this game you'll need, common sense, teamwork, and know how to be tactical. In my 30 hr experience I first was used to COD style games and ran around trying to be a ninja but that result only got me a Kill Death Ratio (KDR) of 1.00. Soon after I became accustomed to the MP game modes (Real Ops is the best, simliar to COD hardcode demolition mode) I began playing slower and checking my corners, ADS the corridors, grenading traffic areas, using the 2 buddy system, and overall just WAITING for the enemy to rashly charge a room without clearing it first. When I became a "smarter" player my KDR increase from 1:1 to 2-2.5:1 (hard to reach a 30-10 score).

Spawn camping isn't a big problem. Just be careful if you team spawn cause you might spawn right before your team mate dies (I've killed plenty of teams this way).

Sure some may say the maps are "linear" compared to COD and BF3, but honestly I have flanked the enemy from behind when they were busy at the front line and took out 5 of them(no one watching the rear on their part :P ).

My only gripes, should of included a medic guy (maybe I didn't lvl that far?), add vehicles, operable killstreaks (guided bombs, switchblade) can barely see the enemy through this camera everyone is thermal...

Should combine BF3 and this game for a much better experience. Vehicles and aircrafts, slower but smarter gameplay, medics, include MOH graphics and sounds, more destruction, list goes on.

Overall a great experience and my final advice is to rent it first and see if you like the game style.

Comment if you have any questions about Multiplayer game modes I tried to keep this review short. Thanks!

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WARNING: This review is for those solely interested in the single-player campaign experience.

I was fairly excited for this game after playing the campaign in 2010's Medal of Honor (which I thought superior to CoD MW2). However, I am sorely disappointed after nearly beating the single-player. First, the single-player is very short. I will have beaten in it in about 6-8 hours, which is fairly quick for someone like myself, who is an average player. I can't fault Danger Close for this, though, since the development is concentrated on the multiplayer (which is the moneymaker).

Nevertheless, the story lacks any sort of cohesion and is very difficult to follow. You play as either Preacher or Stump, but it's not clear how these two men fit into the story (or why they're even fighting). The cut scenes to the men's wives don't advance the story and, frankly, seem insulting to the ability of military spouses to cope with their partners' absence. For the most part, the story is also fairly simple. I play most games on "normal" difficulty, and for most games, this means that I still die fairly frequently. Not so here. The bad guys are predictable, and you seem able to take a huge amount of damage before dying.

My biggest complaint, though (which merits its own paragraph) are the graphical glitches. I haven't perused the forums to see if I'm the only one experiencing this, but there were several instances where I would have white blocks cover up to 1/3 of my screen. That makes it very difficult to play the game, and it took away what enjoyment I was receiving.

In sum, if you're just buying this for the single-player, I would recommend holding off and buying Spec Ops: The Line (which is very good, albeit also short) or at least waiting until it comes down in price.

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This game has an avg Amazon review of 3.7 out of 5...That's too low. The SP Campaign is pretty darn close to a 5 out of 5! The controls work well and there's something here for everyone. There's some sniping, a grab-the-edge-of-your-seat car chase, a cute little robot (with deadly firepower) and loads of terrorists waiting to be iced by you. Your buddies always give you extra ammo when you need it so no low ammo phobias. The steel case is a nice touch too!

I played through the Campaign 3 times (and I never do that). Not sure why some reviews are so low...If you like shooters, this is a FUN one!

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Rock Band Drum Pads - Large White

Rock Band Drum Pads - Large White
Customer Ratings: 4 stars
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The pads are felt covered and do reduce the clickety-clack of the Rock Band Drums.

Do they make them whisper quiet? No.

Do they reduce the noise? Yes.

Things they also do:

Reduce the 'bounce' of the stick off the pad and make it easier to hit bring them back down for repeat notes.

They are the color of the pads and make them stand out more than the little color ring does.

The increase the size (height) of the pad so it is less lickely to hit the rim of the pads with the stick if you contact the pad at an angle.

No, I have not had to hit the drums any harder to ger them to work, either. While they are rubberized, it is a harder rubber similar to a mousepad. They are self adhesive backed and the adhesive is firm enough to hold but weak enough to remove if you should ever want to send the drum kit back under warranty.

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The pads work very well. They don't silence the drum pads but there is a very noticeable difference with them on. The one thing I was worried about was the gameplay being affected but the drum set responded normally. I think I actually played better because I could hear more of the song!!

Now the only question of course is how long will they last. They seem well made but they are made of felt so how much pounding can they take we'll have to see. The adhesive seems to hold on well but it wasn't difficult to take them off once. I don't think you'll be able to remove them too many times and have them stick but at least you know you aren't attaching them permanently.

So if you've been looking for a way to quiet those drums, this is a good product. I could see a better solution come along but right now these get the job done.

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Very easy to install, quiets the drum pad although not completely eliminating the sound, looks awesome with the color ring left on the outside and the black in the center, get these AS SOON as possible to protect your drum set...

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After applying the drum pads, I could hear the drums on TV a little better, but there was still a fair amount of noise coming from the drums themselves. My wife, who loves /Rock Band/ but not the clickety-clack of the fake drums, didn't think the Drumshhh pads helped at all.

Overall, you get what you pay for. If you want something that'll completely silence the drums so you can play without waking a baby down the hall, you'll need a to pony up a lot more than fifteen bucks. If you want something that will reduce the annoying clickety-clack to a dull thump, this works fine.

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The Drumshhh drums pads are great! For anyone trying to play guitar or bass while your drummer is wailing away on the drums, these pads are a must. They cut down the noise significantly and the bold colors are easy to see even when you are drumming. They install in seconds and mine have lasted through weeks of serious Rock Band sessions.

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Juiced 2: Hot Import Nights

Juiced 2: Hot Import Nights - Playstation 3
Customer Ratings: 4 stars
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I only have two problems with this game; the graphics could have been just a bit cleaner considering it's on a next gen console, and the environments are a little strange looking. Other than that, Physics on drifting and driving are not too toyish and not too sim, good balance. And I'm so glad I get to mod an S14 with name brands like JIC Magic, Tomei and C-West.

I love it, and I can't wait for NFS:Pro Street to come out so I can go even crazier, and eventually have no life. :)

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If you like drifting and racing its a pretty cool game. Plus you can change the car with body kits and so fourth.

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Love the game, cant stop playing. grt graphic. such games are hard to find these days. would recommend this game. But dont miss ur prayers for games.

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A very good game as entertaining for adults and children.! Product Excenete a good game. . ! Good. . !

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I expected this game to be a little better than what it is. I do not like the career mode. I think there should be a free ride mode. The graphics are not as good as other games.

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Shaun White Snowboarding

Shaun White Snowboarding - Playstation 3
Customer Ratings: 3.5 stars
List Price: $19.99
Sale Price: $12.99
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i really enjoy this game but its not that great i wasnt disappointed, but i think the dev could of done a better job as far as gameplay and graphics

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This game is very enjoyable. You can earn money from challenges and buy actual boards boots bindings and other apparel from brands like burton and forum. The tricks are a bit hard to learn at first but once you get them down you can have a lot of fun with them.

There is slight downside though, Shaun gives you missions to find and collect coins. This can be very frustrating when all you want to do is snowboard.Sometimes you have to get off of your board and run around trying to find the tokens. Other than that this is an awesome game and I would recommend it to anyone.

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I was so pumped up to buy this game. The commercials and features made it seem like an amazing game. Sadly, I bought it without looking at the reviews from respectable sources. I know the other guy said don't listen to IGN and gamespot, but he was wrong. I really expected much more from this game.

The last (and best) snowboarding game I played was Amped 3 for Xbox 360. This game was fun and engaging. Unlike Shaun White's, this game actually has a story. It actually has engaging characters and fun challenges that you recieve from a conversation with a person, rather that a backpack (or whatever that thing is in Shaun White). Instead of repetitive challenges where you just ride and get a score or time, Amped 3 actually had fun challenges like "Go hit this guy with a snowball" or "Go collect firecrackers, blow up the security shack, and escape ski patrol". So far, I haven't come across any of these or anything that looks like it leads to those. In Shaun White, the only unique challenge is "Go find giant coins". This may sound fun to some, but trust me, it is really difficult and extremely annoying especially since it doesn't lead to anything very useful. (If you manage to waste 5 hours or so collecting the first two sets of coins, you get something somewhat useful, but becomes boring soon after). Also, Amped 3 actually had something fun to work toward. You start with just about 1/2 of a mountain with some challenges and a story developing. You complete challenges, earn money, and eventually start to unlock other mountains. This may sound difficult, but it really isn't, even for new gamers. The thing is you don't have to complete ALL the challenges, just get enough points to unlock the next section of the mountain. In Shaun White, I was suprised to see that you just start with the four full mountains unlocked. 3 hours in, I actually wished I had to unlock the other mountains. I really missed the sense of accomplishment. I had barely played for 3 hours when I bought the best board in the game.

The game's controls are also terrible. When I started, I noticed the controls were really difficult. I thought maybe they were trying to go for a snowboarding version of the game "skate"'s controls. In that game, the controls are tough, but make the game so much more realistic. It takes a while to get good at that game. However, Shaun White's has somewhat strange and awkward controls. The game is very unrealistic however.

The online aspect of the game is decent. Getting people together and joing a crowded game can be tough. It is fun when people actually agree to challenges and you get to complete some races and competitions with people. The snowball throwing is really annoying. Its fun and okay if it happens during a race or something because that's what makes it fun, but it's really annoying to not be able to stand up because you're being bombarded with snowballs from some tool who has no life.

I will say the music is pretty good. It has some really good songs and only a couple of bad ones. A few decent guitar hero songs.

They really tried to create a new style of snowboarding game here. They really eliminated the difficulty, and added frustration. The game is fun every once in a while, but its not a sit there and play for 12 hours kind of game. As soon as you get the feel for it, you can't really sit there and play for a while. For me, this game is worth 30 dollars tops. I wasted my money. If nothing else, its decent, but look for something else first.

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its a pretty fun game, not the best snowboarding game ive played, but thumbs up

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This is a fun game. A lot better than I expected after reading the reviews. The only issue I see is that your speed is sometimes hard to gauge because of the physics engine, and the "story" is a little simple. But the game is very enjoyable. And the fact that you get "powers" to break through walls, jump higher, and speed burst is fun as hell

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The Sims 3: Pets

The Sims 3: Pets - Playstation 3
Customer Ratings: 4 stars
List Price: Price Unavailable
Sale Price: $21.80
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I am a big Sims fan and have always played the PC versions before this. The reviews I read said that Sims 3 Pets was fairly robust for PS3 so I opted to get that and play on the couch rather than drop a ton of money on the PC game and all the expansion packs. (I already did that on Sims 2 and it still plays fine!) In general this game is entertaining but there are a few limitations that were not mentioned in any of the reviews I read, which are actually pretty upsetting when you consider that for many of us, The Sims is all about creating a family, building relationships, etc.

1) Your household can only have 6 Sims (pets included). Not knowing this, and still getting the hang of the controls, I thought I'd start out by breeding my dog before I moved onto having kids, giving my couple time to save up some money and build up careers. Y'know, what responsible parents are supposed to do. So the dog had three puppies a lot to handle, but I was up for the challenge. Once I got the hang of it I decided to move onto kids only to learn that my household was maxed out three puppies, one dog, and two adults equals six Sims. Okay, the responsible thing to do is send some puppies to the shelter, right? I agonized over which one to keep and which two to give up, then went to the phone to adopt them out. Except...

2) You can't adopt out your pets! There is NO WAY to get rid of an unwanted pet. Well, there is one way... you can gift your pets to PlayStation friends who also have Sims 3 Pets for PS3. I don't have anyone to gift them to. Oops. (For people who can use this option, you have to be online and logged into your PlayStation account for the "Gift to a friend" option to show up. The online manual doesn't bother to mention that.)

3) After reading up on this a bit online I learned that attempting to kill off pets by closing them off in a room without doors etc. doesn't work (which I personally think is a good thing, and I don't think I would have wanted to do it anyway), but there are some karma rewards that can help. One turns your pet into a ghost (which I guess you can then "zap" if you have the right skills?) and another one turns your pet into a human, who can then leave the household (and take other unwanted pets with him). Not wanting to "kill" anything, I set my sights on the second option. Building up enough challenge points to get this karma reward took me at least six hours. Once I finally got it, I was able to turn one puppy into a child, and then give him a couple of birthday cakes to make him an adult. Finally, he and the other puppy could move out so my poor Sims (who have had babies on their want lists for weeks now) could have a child. I thought I'd move them into another house in town, and they could still keep in touch with the family. Except...

4) YOU CAN'T MOVE SIMS OUT OF THE HOUSEHOLD WITHOUT DELETING THEM COMPLETELY! Unlike on PC, you only get to play one household in this game. Worse than that, the members of the household who move out are just gone, poof, as if they never existed. Your Sims' relationships with them disappear. (I had a hard enough time "killing off" my pets in this way, can't imagine how much more unpleasant it'll be once I've raised some kids and it's time for them to leave the nest.) And to add insult to injury, you can't just kick them out, you also have to MOVE the Sims you're keeping into a new house. There's no option to kick people (or pets) out of your household but keep the rest of the family where they are. As far as I can tell, in order to split up the household, everyone has to leave the house altogether.

For me, a big part of the fun of playing Sims is building a huge family that continues for generations. The family I've been playing in The Sims 2, going on five years now, has turned into a huge dynasty. I know the PS3 has memory limitations, and I didn't necessarily expect to be able to do that with this console version of Sims 3. But I certainly didn't expect the game to be so nonchalant about killing off or deleting Sims you've worked hard to nurture, or to make it so difficult to enjoy some of the basic joys of Sim life (like having a family). If I'd known ANY of this up front, the many hours I've now wasted trying to humanely deal with my puppies could have been avoided... I just wouldn't have bred the dog in the first place. I really want to like this game, for bringing a decent Sims experience to consoles (which I don't think has been done before), and I don't doubt that they had to make hard decisions about what to keep and what to cut when bringing this game to PS3, but anyone who's attached to the Sims should realize that this is just bogus. Come on, EA Sims players get ridiculously attached to their characters. After more than 10 years developing this franchise, you must know that by now. So why screw with us like this?

Oh, and the game freezes every so often, too. Not a ton, but I've had more freezes with this game than any other PS3 game I own.

I don't usually write Amazon reviews and actually feel a bit silly for getting so passionate about this. But hopefully someone else who plays The Sims for the same reasons I do will read this and it'll help you make a purchase decision. Don't get me wrong, $20 is not a bad price for this game and I don't regret buying it, but I would have played it differently if I'd understood all this from the beginning.

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This game is almost exactly identical to the Sims 3 base game for PC (except, now there are pets!). You can marry, have twins or triplets, have a home birth or go to the hospital, work interactive jobs, hire a maid, buy a car, adopt a child, take advantage of Karma Powers and earn Lifetime Rewards, customize everything (including voice, favorite food, appearance, etc.) and so much more! There are also options to turn off story progression, to lengthen your Sim's lifespan, to alter your Sim's freewill, and to even take screenshots! The pets are a wonderful addition, but not everyone wants a dog or a cat. (I'm still wishing they'd left in the horses)

I originally purchased this game for my fiancee', hoping a guy like him could get into The Sims so we could share it. He is normally a fighting game/shooter game player the most boyish games you can imagine. Now, he is ADDICTED to The Sims. I've never seen anything like it! (Haha) He's married, had a child, bought a pet, and has advanced very high in his career. If he can like this game, anyone can!

We haven't encountered any glitches and the gameplay is completely smooth. With The Sims 3 and The Sims 3: Pets for PS3/Xbox360, this is the very first time console gamers have gotten a Sims experience so close to home. None of the other previous Sims for console were this identical to the PC version. The only thing I wish EA would include is the possibility to have direct control. Since it's on console, I don't see why we can't have the option to play directly as our Sim. Regardless, I'm looking forward to more Sims for console in the future. (Psst! Bring The Sims 3: Late Night + Generations to console...Haha! I wish.) If you have the PC version, there's really no reason to purchase the console version unless you're curious. Truthfully, it's still not as good as the PC, but it's so close that it will definitely impress you and give first-time Simmers a perfect impression on what Sims is all about. Being a seasoned Sims player, I would still recommend this console version to anyone looking for something addictive and captivating. BUT, if your PC can handle it at highest performance, spring for the PC versions.

*Please remember that this review is in reference to the PS3/Xbox360 versions. The Wii and DS versions of any Sims 3 game are completely different and cannot compare in quality.

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All i can pretty mch say is that its fun. If you have ever played the original sims 3 for console then this is pretty much an expansion pack. however the loading does take longer. but other that that its fun.

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I read all the reviews for this game before I bought it, so I was expecting it to be super glitchy and not too fun. I have only experienced one tiny glitch so far and I have been playing for a few weeks. I also own Sims 3 for PS3, and I would say that this game may be a tiny bit more entertaining. The town map is different, because it's a different town, and you get to play as the animals, who are also able to gain skills (hunting, digging). You can sell everything your animals find. For example, in one of my games, I have a cat who hunts all the time and I earn more money from selling bugs and spirits than my sims do from their jobs. There are also a few more clothing options and hairstyles available than the Sims 3.

The only setback is how much slower the game feels than Sims 3. The loading screens stay on longer, and you can't make time go by as quickly as you can in Sims 3. Also, and this may just be user error, I had a more difficult time than I thought I should making my pets, mainly when changing their coat color patterns.

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I love this game!!! It is soooo fun and addicting. If only there were not so many glitches!!! It's driving me nuts!!! I bought the game, played it for a day, then it started freezing up on me randomly. I kept having to exit the game and redo everything only to have it freeze on me AGAIN!!! Then, yesturday, my playstation stopped reading the disc AT ALL. It read all my other games, so I figured something was wrong with THIS game. There were no scratches on the game, so I figured it might be warped or something and went and bought a new game. This one plays, but the freezing is still there and, even with the new game, it says that there was an error reading the disc, so it takes a about two to five times trying to load the thing before it will load only to have it freeze up while it's loading. When I finally get it to successfully load I still have to save it every five seconds in case it freezes, which it always does!!! So, is the game fun, YES YES YES!!! But, does that really matter if you can't even play it? The fact that it is so fun just makes me that much more upset. I wondered why the game was only twenty dollars, now I know. DO NOT BUY THIS GAME FOR PS3!!! My brother has the game for his XBOX 360 and he doesn't have any of the problems I'm having. And, it's not just me this is happening to. There are posts all over the internet about the PS3 glitches. EA, FIX THIS!!!

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PS3 Street Fighter IV Round 2 FightPad - Cammy

PS3 Street Fighter IV Round 2 FightPad - Cammy
Customer Ratings: 2 stars
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First off I bought this and never got it. So I went to GameXchange and bought two, one for the PS3 (Ken) and one for the 360 (Ryu) so I could play at home or at a friend's when I come over. I then bought a joystick that I am now accustomed to. When I bought the pads I liked them better then the traditional PS3 and 360 pads. The lessened the pain of using the d-pad, but didn't eliminate it all together.

The buttons are positioned nicely. The L1 is still a little hard for me to hit when I need it, but otherwise no problem there. As for problems with the controller, as many people talk about, I haven't noticed too many. Last time I played with the Ryu controller I noticed when I walked to my opponent I took more then just a step when I tapped forward. This only happened a few times though. With the Ken controller one button acted strange once. I turned the controller off and then back on and nothing went wrong after that. If this is a prelude to worse things to come I can't say. Since I have my joystick now I can't go back to these for fighting games. But if that's the worst that will happen with them then I guess I was lucky.

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Snakebyte PS3 Triggers for DUAL SHOCK 3 & SIX AXIS

Snakebyte PS3 Triggers for DUAL SHOCK 3 & SIX AXIS
Customer Ratings: 3.5 stars
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The prob with the stock PS3 controller is the #2 trigger, sometimes slipping off in the heat of battle when your trying to toss out a grenade is painful. Problem solved.

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for the price you can,t beat them ,very good quality ,just as good as the higher priced ones ,would buy them again

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It worked fine for about a month, but then I my controller dropped off my bed and they both broke.

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These triggers work, but not as good as the previous ones I had. (Can't remember brand of those). They do stick the trigger if squeezed to hard, so I had to manually unstick one. Not bad for the money, but not professional.

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Comes in handy in battle field 3 and cod for fast gameplay i will recommend this especially with the price u cant go wrong

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